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General SkimpGoesRed[J0KE] SkimpGoesRed
TR BR 96

KDR: 3.59

Score: 9.2m

Last Seen: Apr 24th, 2019 3:37 AM
- OFFLINE - 775.3 hour(s)

Battle Rank 96 - Terran Republic on Emerald
Level Progress (to 97): 23%
Level 100 Progress: 49% 271h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NS-15MP T9 CARV NS-15MG NS-15MB NS-44 Commissioner AE NS-15M2 NS-15M AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,638,504 MLG Score: 8504
Fun Score: N/A
Cheeseburgers Flipped: 61TIME WITH MEDKIT: 16%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.939%49.863%149320117721,9645.16071-1.567

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.341%1.717A++4.44S-1.789F-HEAD ++ (~34.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.626B+8.40.414B19.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.304%87.5%01119649632801.5076

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.848A++1.329A-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.682B+1.50.533B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.2m290.5%596 (35.8k)446 (26.8k)3.5933726,0347,2453.7207796 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1197224729.54%46.562%137502:5011

92% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 8th, 2015 12:40 AMJul 24th, 2017 2:32 AMMay 23rd, 2019 8:44 AM (3d) (PST)Apr 24th, 2019 12:16 AM (32d) (PST)Apr 23rd, 2019 11:37 PM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8803025781.2660.3520.5893.7810.0368504

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,82618,09734,729762135227226,778

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
342.9h/14.3d 923 12,122 7,010 77.8k 611 1,220 734 18.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M++
Kills:6,727
Deaths:1,257
KDR:5.352
Accuracy:30.095% A+
HSR:46.901% M++
NS-15MP
M
Kills:1,537
Deaths:291
KDR:5.282
Accuracy:32.210% B*
HSR:54.912% M
T9 CARV
M*
Kills:1,285
Deaths:390
KDR:3.295
Accuracy:25.035% A
HSR:44.747% M*
NS-15MG
M+
Kills:1,202
Deaths:210
KDR:5.724
Accuracy:33.333% A+
HSR:56.323% M+
NS-15MB
A**
Kills:1,191
Deaths:165
KDR:7.218
Accuracy:32.642% B**
HSR:54.072% A**
NS-15M2
S
Kills:1,162
Deaths:227
KDR:5.119
Accuracy:29.204% B**
HSR:70.052% S
NS-15M AE
M**
Kills:1,161
Deaths:261
KDR:4.448
Accuracy:27.168% B
HSR:58.226% M**
T9 CARV-S
S
Kills:1,160
Deaths:396
KDR:2.929
Accuracy:23.920% B+
HSR:61.466% S
TMG-50
S
Kills:1,160
Deaths:207
KDR:5.604
Accuracy:28.241% A
HSR:60.517% S
NS-15M1
M++
Kills:576
Deaths:117
KDR:4.923
Accuracy:31.473% A++
HSR:44.271% M++
T9A "Butcher"
M**
Kills:496
Deaths:110
KDR:4.509
Accuracy:27.418% B++
HSR:56.250% M**
T7 Mini-Chaingun
M++
Kills:433
Deaths:119
KDR:3.639
Accuracy:23.023% A
HSR:25.173% M++
MG-H1 Watchman
A*
Kills:226
Deaths:49
KDR:4.612
Accuracy:30.938% A+
HSR:43.363% A*
MG-H1 Watchman AE
B*
Kills:211
Deaths:50
KDR:4.220
Accuracy:29.694% B*
HSR:36.019% B*
Kills:18,527
Deaths (as Heavy Assault):3,849
Deaths (to Heavy Assaults):2,678
KDR:4.81346
Kill Difference:14,678
Playtime:316.934 hours
Usage:92%
Score:8.406m
Score/min:442
Accuracy (listed only):28.885%
HSR (listed only):50.878%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46AE Armistice
A++
Kills:1,159
Deaths:226
KDR:5.128
Accuracy:32.836% B+
HSR:36.152% A++
SMG-46G Armistice
A**
Kills:1,134
Deaths:199
KDR:5.698
Accuracy:31.830% B*
HSR:33.510% A**
LC3 Jaguar
A*
Kills:93
Deaths:25
KDR:3.720
Accuracy:33.104% A*
HSR:26.882% A
PS1-AV Suppressor
A++
Kills:68
Deaths:13
KDR:5.231
Accuracy:31.065% B
HSR:36.765% A++
Kills:2,454
Deaths (as Light Assault):463
Deaths (to Light Assaults):1,261
KDR:5.30022
Kill Difference:1,991
Playtime:2.670 hours
Usage:1%
Score:0.062m
Score/min:388
Accuracy (listed only):32.209%
HSR (listed only):33.327%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A*
Kills:93
Deaths:25
KDR:3.720
Accuracy:33.104% A*
HSR:26.882% A
Kills:93
Deaths (as Engineer):25
Deaths (to Engineers):838
KDR:3.72
Kill Difference:68
Playtime:3.389 hours
Usage:1%
Score:0.073m
Score/min:358
Accuracy (listed only):33.104%
HSR (listed only):26.882%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
A++
Kills:1,164
Deaths:612
KDR:1.902
Accuracy:51.491% A
HSR:39.519% A++
SMG-46AE Armistice
A++
Kills:1,159
Deaths:226
KDR:5.128
Accuracy:32.836% B+
HSR:36.152% A++
SMG-46G Armistice
A**
Kills:1,134
Deaths:199
KDR:5.698
Accuracy:31.830% B*
HSR:33.510% A**
TSAR-42
A*
Kills:496
Deaths:75
KDR:6.613
Accuracy:47.304% A
HSR:87.500% A*
NS-44P Commissioner
A*
Kills:200
Deaths:109
KDR:1.835
Accuracy:50.876% B**
HSR:46.500% A*
NS-44 Commissioner
M++
Kills:170
Deaths:106
KDR:1.604
Accuracy:49.626% A++
HSR:42.941% M++
NS-44B Commissioner
M+
Kills:93
Deaths:55
KDR:1.691
Accuracy:48.730% B**
HSR:48.387% M+
PS1-AV Suppressor
A++
Kills:68
Deaths:13
KDR:5.231
Accuracy:31.065% B
HSR:36.765% A++
Kills:4,484
Deaths (as Infiltrator):1,395
Deaths (to Infiltrators):859
KDR:3.21434
Kill Difference:3,089
Playtime:9.871 hours
Usage:3%
Score:0.195m
Score/min:329
Accuracy (listed only):42.970%
HSR (listed only):46.409%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M*
Kills:362
Deaths:64
KDR:5.656
Accuracy:24.649% A++
HSR:37.293% M*
MRC3 Mercy
M**
Kills:328
Deaths:64
KDR:5.125
Accuracy:24.271% A++
HSR:40.244% M**
M1 Heavy Cycler
M
Kills:134
Deaths:24
KDR:5.583
Accuracy:23.315% A*
HSR:30.597% M
M3 Pounder HEG
B*
Kills:98
Deaths:16
KDR:6.125
Accuracy:45.689% B*
HSR:3.061% C+
M1 Heavy Cycler
A*
Kills:89
Deaths:17
KDR:5.235
Accuracy:23.205% A++
HSR:30.337% A*
M3 Pounder HEG
B*
Kills:83
Deaths:13
KDR:6.385
Accuracy:48.110% B*
HSR:3.614% B
Kills:1,094
Deaths (as MAX Suit):99
Deaths (to MAX Suits):524
KDR:11.05051
Kill Difference:995
Playtime:7.647 hours
Usage:2%
Score:0.437m
Score/min:954
Accuracy (listed only):31.540%
HSR (listed only):24.191%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 6,8016,7271,2575.352A+1.7630.095%A+46.901%M++102.5M1.1A++27365.6h8.9A29.5B**
NS-15MP 1,5491,5372915.282A+1.6932.21%B*54.912%M101.1B**N/A25115.2h8.8B**27.2B++
T9 CARV 1,2901,2853903.295A0.3025.035%A44.747%M*76.9MN/A22016.7h9.8A39.1B*
NS-15MG 1,2101,2022105.724A*2.1333.333%A+56.323%M+109.3AN/A30811h8.6B*25.8B+
NS-15MB 1,2071,1911657.218S3.6232.642%B**54.072%A**122.8A++1.6A*3669.7h9B*27.6B+
NS-44 Commissioner AE 1,1651,1646121.902B+1.6951.491%A39.519%A++142MN/A4058.2h2.6B**5B**
NS-15M2 1,1711,1622275.119A*1.5329.204%B**70.052%S83A+N/A23714h7.5A++25.6B**
NS-15M AE 1,1721,1612614.448B**0.8527.168%B58.226%M**73.5B+N/A16515.8h8.2A30.4B++
T9 CARV-S 1,1671,1603962.929B**0.6623.92%B+61.466%S61.1B*N/A14319h8.8B**36.8B++
TMG-50 1,1661,1602075.604S2.0128.241%A60.517%S76.3A*N/A17815.2h6.8A+24.2B**
SMG-46AE Armistice 1,1671,1592265.128M*1.5332.836%B+36.152%A++107.3AN/A23610.8h10.1B*30.9B++
SMG-46G Armistice 1,1491,1341995.698S2.1031.83%B*33.51%A**105A++1.4M++24610.8h9.6B**30.2B*
NS-15M1 5835761174.923M1.3331.473%A++44.271%M++104.7A**1.3A**2575.5h9.4B**29.7B**
NS Decimator-B 7655152012.562B++1.0372.486%B**2.136%C67.8B+32.9B++4967.6h4.1C+5.7B
T9A "Butcher" 5004961104.509A+0.9227.418%B++56.25%M**95.4AN/A2825.2h8.4A+30.8B**
TSAR-42 496496756.613B++3.0247.304%A87.5%A*93.6MN/A2635.3h1.5A+3.1A
T7 Mini-Chaingun 4354331193.639M++0.0523.023%A25.173%M++100.7M**N/A3094.3h10.6B**45.9B*
MRC3 Mercy 370362645.656A+2.0624.649%A++37.293%M*88.3S2M+3254.1h15B**60.8B**
MRC3 Mercy 331328645.125A1.5324.271%A++40.244%M**82M**N/A2684h15.7B**64.7B**
MG-H1 Watchman 228226494.612A*1.0230.938%A+43.363%A*86.9A++N/A2782.6h10.6B**34.2B*
MG-H1 Watchman AE 217211504.22A++0.6329.694%B*36.019%B*95.9A2.7A*2912.2h13C**43.9B+
NS-44P Commissioner 2002001091.835B+1.7650.876%B**46.5%A*133.3A*N/A5581.5h2.8B++5.4B*
NS-44 Commissioner 1701701061.604B++1.9949.626%A++42.941%M++130.8M**N/A4871.3h2.7A5.5B**
M1 Heavy Cycler 136134245.583M*1.9923.315%A*30.597%M83.8S1.3A*2691.6h9.5A*40.8B**
NS Victory 1421326,3840.021D3.5742.767%B**1.515%D--0.5C+N/A1288.2h2.1C++4.8B*
NS Decimator-G 151103343.029A+0.5673.748%A3.884%B64.4B**30B**4701.6h4.7C6.4C*
NS "Jackpot" Decimator 133101234.391A++0.8071.591%B**N/A84.2A26.7C*4711.2h3.1B++4.4B*
M3 Pounder HEG 10698166.125M+2.5345.689%B*3.061%C+65.3S5.3A3891.5h9.6A20.9B*
LC3 Jaguar 9493253.72A+0.1333.104%A*26.882%A103.3M**1.1A++4970.9h9.3B**28.1B**
NS-44B Commissioner 9393551.691B**1.9048.73%B**48.387%M+116.3A*N/A3040.8h2.3A4.7B*
M1 Heavy Cycler 9089175.235M1.6423.205%A++30.337%A*74.2M**N/A1821.2h10.8A++46.6B**
M3 Pounder HEG 9183136.385M++2.7948.11%B*3.614%B63.8S6.2A+3881.3h11.3B**23.6B++
NS Decimator 13377631.222C*2.3774.586%A++3.896%A40.5B+29.5A++4971.9h7D*9.4C
PS1-AV Suppressor 6968135.231A*1.6431.065%B36.765%A++97.1A++1.4B**4430.7h10.8B*34.8B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon45440.2h
AE Medical Applicator01,4210.1h
AE Nano-Armor Kit87,5550.5h
Motion Spotter25000.2h
Nano-Armor Kit0710h
Medical Kit1,3458,98454.8h

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