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Archon Skooff[VCBC] Skooff
VS BR 77

KDR: 1.38

Score: 47.4m

Last Seen: Apr 23rd, 2019 6:53 PM
- OFFLINE - 10 hour(s)

Prestige 1, Battle Rank 77 - Vanu Sovereignty on Miller - Outfit Member of Cream Bun Community[VCBC] Cream Bun Community
VS outfit on Miller

Members: 69
Level Progress (to 78): 13%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron Laser Cannon Serpent VE92 VX6-7 Dual Photon Pods Light PPA Orion VS54 C-4 Lasher X2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $447,858 MLG Score: 358
Fun Score: N/A
Cheeseburgers Flipped: 222TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.223%25.943%70630103722,2261.231430.15

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.53%1.193B**0.8B++-1.21D*HEAD ++ (~12.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.10.411B120.161C++32.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.218%0.819%382410637,082215837573.28174188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.792%-0.443C---0.714D-0.584

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
168.2-0.046C+55.9-0.056C+112.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.147%2.048%149610612,735219515471.24545177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.486%-0.659D-0.356C-1.358

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.7-0.571D20.7-0.653D40

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.595%2.512%2731210552,946175816841.67482175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.496%0.967B*-0.472D0.285

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.40.626B+20.70.477B+23.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.695%76.286%27341063797200310.397705

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.195%1.303A0.6B+-0.509

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.341C**2.80.105C+3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.363%14.568%273310648101112110.728417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.264%0.077C+0.003C+-0.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.259C*4.10.147C++5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Cream Bun Community[VCBC] Cream Bun Community
VS outfit on Miller

Members: 69
47.4m357.7%359 (21.5k)301 (18.1k)1.3812653,33338,6121.7534277 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1067145022.005%13.688%30104:0516

57% Engineer12% Heavy Assault11% Infiltrator16% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 2:05 PMJan 24th, 2014 4:36 PMApr 24th, 2019 7:47 AM (2d) (PST)Apr 23rd, 2019 4:11 PM (2d) (PST)Apr 23rd, 2019 2:53 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6101105000.3390.2450.0461.4850.076358

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,5886,58130,0072015389518,081

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2623.2h/109.3d 14,370 7,300 22,568 233.8k 4,169 6,001 12,020 96m

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:2,702
Deaths:2,605
KDR:1.037
Accuracy:25.608% B+
HSR:25.167% B**
VX6-7
B**
Kills:2,061
Deaths:2,258
KDR:0.913
Accuracy:25.637% C*
HSR:27.171% B**
Eclipse VE3A
B**
Kills:1,186
Deaths:1,469
KDR:0.807
Accuracy:31.334% B**
HSR:22.850% B+
Solstice VE3
B+
Kills:1,159
Deaths:1,639
KDR:0.707
Accuracy:25.984% B+
HSR:21.570% B
Pulsar C
B++
Kills:1,155
Deaths:1,124
KDR:1.028
Accuracy:28.109% B++
HSR:27.100% B++
NS-11C
B**
Kills:1,141
Deaths:1,126
KDR:1.013
Accuracy:27.748% B++
HSR:24.890% B**
Nova
C+
Kills:400
Deaths:345
KDR:1.159
Accuracy:42.538% C+
HSR:14.250% C+
NS Baron G5
B*
Kills:349
Deaths:323
KDR:1.080
Accuracy:53.038% B*
HSR:11.461% D
Thanatos VE70
C+
Kills:242
Deaths:210
KDR:1.152
Accuracy:38.080% C+
HSR:9.091% D**
Deimos VA29
B**
Kills:168
Deaths:185
KDR:0.908
Accuracy:54.565% C--
HSR:23.214% B**
Eidolon VE33
B**
Kills:165
Deaths:145
KDR:1.138
Accuracy:33.863% B**
HSR:24.242% C+
NSX-P Tanto
B*
Kills:67
Deaths:102
KDR:0.657
Accuracy:30.679% B*
HSR:25.373% C+
Kills:10,795
Deaths (as Engineer):11,531
Deaths (to Engineers):8,693
KDR:0.93617
Kill Difference:736
Playtime:1,498.873 hours
Usage:57%
Score:26.330m
Score/min:293
Accuracy (listed only):34.765%
HSR (listed only):21.365%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B
Kills:1,488
Deaths:1,397
KDR:1.065
Accuracy:22.522% B
HSR:25.807% C++
Lasher X2
A
Kills:1,254
Deaths:1,316
KDR:0.953
Accuracy:34.924% A
HSR:1.994% D--
NS-15M1
B+
Kills:1,157
Deaths:781
KDR:1.481
Accuracy:24.698% B+
HSR:24.373% C*
SVA-88
C*
Kills:905
Deaths:657
KDR:1.377
Accuracy:24.110% C++
HSR:27.072% C*
Flare VE6
B++
Kills:885
Deaths:718
KDR:1.233
Accuracy:26.132% B++
HSR:25.763% C*
Pulsar LSW
C-
Kills:161
Deaths:163
KDR:0.988
Accuracy:20.514% C-
HSR:18.012% D-
Kills:5,850
Deaths (as Heavy Assault):5,032
Deaths (to Heavy Assaults):10,074
KDR:1.16256
Kill Difference:818
Playtime:322.455 hours
Usage:12%
Score:6.166m
Score/min:319
Accuracy (listed only):25.483%
HSR (listed only):20.503%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B**
Kills:2,702
Deaths:2,605
KDR:1.037
Accuracy:25.608% B+
HSR:25.167% B**
VX6-7
B**
Kills:2,061
Deaths:2,258
KDR:0.913
Accuracy:25.637% C*
HSR:27.171% B**
Eclipse VE3A
B**
Kills:1,186
Deaths:1,469
KDR:0.807
Accuracy:31.334% B**
HSR:22.850% B+
Eridani SX5
A++
Kills:1,174
Deaths:1,203
KDR:0.976
Accuracy:30.260% B++
HSR:31.516% A++
Sirius SX12
B*
Kills:1,160
Deaths:1,088
KDR:1.066
Accuracy:27.780% B++
HSR:22.845% B*
Solstice VE3
B+
Kills:1,159
Deaths:1,639
KDR:0.707
Accuracy:25.984% B+
HSR:21.570% B
Pulsar C
B++
Kills:1,155
Deaths:1,124
KDR:1.028
Accuracy:28.109% B++
HSR:27.100% B++
MKV Suppressed
A+
Kills:1,153
Deaths:1,121
KDR:1.029
Accuracy:30.505% B*
HSR:28.534% A+
NS-11C
B**
Kills:1,141
Deaths:1,126
KDR:1.013
Accuracy:27.748% B++
HSR:24.890% B**
VE-S Canis
A+
Kills:996
Deaths:1,137
KDR:0.876
Accuracy:30.587% B+
HSR:33.635% A+
Nova
C+
Kills:400
Deaths:345
KDR:1.159
Accuracy:42.538% C+
HSR:14.250% C+
NS-7 PDW
C++
Kills:365
Deaths:394
KDR:0.926
Accuracy:25.446% C++
HSR:18.630% C++
NS Baron G5
B*
Kills:349
Deaths:323
KDR:1.080
Accuracy:53.038% B*
HSR:11.461% D
Thanatos VE70
C+
Kills:242
Deaths:210
KDR:1.152
Accuracy:38.080% C+
HSR:9.091% D**
Deimos VA29
B**
Kills:168
Deaths:185
KDR:0.908
Accuracy:54.565% C--
HSR:23.214% B**
NSX-P Tanto
B*
Kills:67
Deaths:102
KDR:0.657
Accuracy:30.679% B*
HSR:25.373% C+
Kills:15,478
Deaths (as Light Assault):16,329
Deaths (to Light Assaults):6,688
KDR:0.94788
Kill Difference:851
Playtime:406.801 hours
Usage:16%
Score:7.838m
Score/min:321
Accuracy (listed only):32.994%
HSR (listed only):22.956%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
A++
Kills:1,174
Deaths:1,203
KDR:0.976
Accuracy:30.260% B++
HSR:31.516% A++
Sirius SX12
B*
Kills:1,160
Deaths:1,088
KDR:1.066
Accuracy:27.780% B++
HSR:22.845% B*
MKV Suppressed
A+
Kills:1,153
Deaths:1,121
KDR:1.029
Accuracy:30.505% B*
HSR:28.534% A+
VE-S Canis
A+
Kills:996
Deaths:1,137
KDR:0.876
Accuracy:30.587% B+
HSR:33.635% A+
Nova
C+
Kills:400
Deaths:345
KDR:1.159
Accuracy:42.538% C+
HSR:14.250% C+
NS-7 PDW
C++
Kills:365
Deaths:394
KDR:0.926
Accuracy:25.446% C++
HSR:18.630% C++
Pulsar VS1
A
Kills:359
Deaths:452
KDR:0.794
Accuracy:30.294% A
HSR:27.577% B**
NS Baron G5
B*
Kills:349
Deaths:323
KDR:1.080
Accuracy:53.038% B*
HSR:11.461% D
Thanatos VE70
C+
Kills:242
Deaths:210
KDR:1.152
Accuracy:38.080% C+
HSR:9.091% D**
H-V45
B+
Kills:209
Deaths:170
KDR:1.229
Accuracy:26.462% B+
HSR:24.402% B+
Deimos VA29
B**
Kills:168
Deaths:185
KDR:0.908
Accuracy:54.565% C--
HSR:23.214% B**
NS-11A
B++
Kills:164
Deaths:167
KDR:0.982
Accuracy:28.162% B++
HSR:25% B+
Terminus VX-9
A+
Kills:61
Deaths:93
KDR:0.656
Accuracy:27.705% B+
HSR:37.705% A+
Kills:6,800
Deaths (as Combat Medic):6,888
Deaths (to Combat Medics):4,019
KDR:0.98722
Kill Difference:88
Playtime:82.629 hours
Usage:3%
Score:1.488m
Score/min:300
Accuracy (listed only):34.263%
HSR (listed only):23.682%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
A++
Kills:1,174
Deaths:1,203
KDR:0.976
Accuracy:30.260% B++
HSR:31.516% A++
Sirius SX12
B*
Kills:1,160
Deaths:1,088
KDR:1.066
Accuracy:27.780% B++
HSR:22.845% B*
MKV Suppressed
A+
Kills:1,153
Deaths:1,121
KDR:1.029
Accuracy:30.505% B*
HSR:28.534% A+
VE-S Canis
A+
Kills:996
Deaths:1,137
KDR:0.876
Accuracy:30.587% B+
HSR:33.635% A+
Artemis VX26
A
Kills:795
Deaths:733
KDR:1.085
Accuracy:31.681% B*
HSR:30.943% A
NS-7 PDW
C++
Kills:365
Deaths:394
KDR:0.926
Accuracy:25.446% C++
HSR:18.630% C++
Beamer VS3
B+
Kills:311
Deaths:377
KDR:0.825
Accuracy:31.479% B+
HSR:21.865% C+
NS-61 Emissary
A++
Kills:291
Deaths:329
KDR:0.884
Accuracy:33.543% B*
HSR:27.148% A++
Spiker
B+
Kills:288
Deaths:256
KDR:1.125
Accuracy:33.386% B+
HSR:19.444% C+
Parallax VX3
B*
Kills:271
Deaths:81
KDR:3.346
Accuracy:44.176% B*
HSR:77.860% C+
Ghost
B**
Kills:258
Deaths:152
KDR:1.697
Accuracy:46.748% B**
HSR:70.930% C*
Manticore SX40
C+
Kills:209
Deaths:211
KDR:0.991
Accuracy:29.517% C+
HSR:18.182% C-
Phaseshift VX-S
A
Kills:191
Deaths:56
KDR:3.411
Accuracy:43.983% B**
HSR:93.194% A
NS-30 Vandal
C++
Kills:178
Deaths:123
KDR:1.447
Accuracy:33.896% C++
HSR:25.843% C+
NS-AM7 Archer
B*
Kills:157
Deaths:317
KDR:0.495
Accuracy:60.323% C*
HSR:24.204% B*
NS-44 Commissioner
B+
Kills:124
Deaths:147
KDR:0.844
Accuracy:41.399% B+
HSR:25% B+
VA39 Spectre
A+
Kills:77
Deaths:162
KDR:0.475
Accuracy:40.906% A+
HSR:46.753% B++
Kills:7,998
Deaths (as Infiltrator):7,887
Deaths (to Infiltrators):4,972
KDR:1.01407
Kill Difference:111
Playtime:276.827 hours
Usage:11%
Score:5.095m
Score/min:307
Accuracy (listed only):36.213%
HSR (listed only):36.266%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:113
Deaths:66
KDR:1.712
Accuracy:15.355% C
HSR:23.894% B**
Cosmos VM3
A+
Kills:104
Deaths:66
KDR:1.576
Accuracy:15.622% C+
HSR:25.962% A+
Blueshift VM5
C
Kills:73
Deaths:41
KDR:1.780
Accuracy:18.623% C
HSR:19.178% C
NS-10 Burster
M++
Kills:71
Deaths:81
KDR:0.877
Accuracy:35.696% B**
HSR:21.127% M++
Blueshift VM5
C
Kills:59
Deaths:41
KDR:1.439
Accuracy:17.402% C
HSR:16.949% D
Quasar VM1
C*
Kills:51
Deaths:62
KDR:0.823
Accuracy:13.825% C
HSR:19.608% C*
Kills:471
Deaths (as MAX Suit):178.500
Deaths (to MAX Suits):2,723
KDR:2.63866
Kill Difference:292.500
Playtime:27.749 hours
Usage:1%
Score:0.514m
Score/min:309
Accuracy (listed only):19.420%
HSR (listed only):21.120%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C**
Kills:3,212
V. Kills:2,257 142%
Deaths:1,625
KDR:1.977
Accuracy:30.831% C+
KPH:15.800 C*
VKPH:11.100 C**
Dual Photon Pods
A+
Kills:1,558
V. Kills:289 N/A
Deaths:137
KDR:11.372
Accuracy:64.315% A+
KPH:87.700 C*
VKPH:16.300 C+
Light PPA
B**
Kills:1,498
V. Kills:140 N/A
Deaths:217
KDR:6.903
Accuracy:48.348% B**
KPH:63.700 B+
VKPH:6 B**
Hornet Missiles
B+
Kills:1,099
V. Kills:762 144%
Deaths:134
KDR:8.201
Accuracy:72.954% A
KPH:68.700 C++
VKPH:47.700 B+
Maelstrom Turbo Laser
C**
Kills:814
V. Kills:702 116%
Deaths:539
KDR:1.510
Accuracy:32.887% C**
KPH:15 C+
VKPH:13 C**
Antares LC
B+
Kills:611
V. Kills:667 91%
Deaths:331
KDR:1.846
Accuracy:29.669% C
KPH:15.800 C+
VKPH:17.300 B+
Kills:8,792 (6,135 + 0)
Deaths:2,983
KDR:2.947
VKDR:1.615
Vehicle Kills:4,817
Kill Difference:5,809
Playtime:352.866 hours
Usage:13%
Score:5.419m
Score/min:256
Piloting Accuracy:29.669%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A++
Kills:612
V. Kills:339 180%
Deaths:342
KDR:1.789
Accuracy:65.013% A++
KPH:10.500 B+
VKPH:5.800 C
AP30 Shredder
U
Kills:354
V. Kills:248 142%
Deaths:67
KDR:5.284
Accuracy:51.259% A**
KPH:1,274,400 U
VKPH:892,800 U
C150 Dalton
B*
Kills:342
V. Kills:257 133%
Deaths:33
KDR:10.364
Accuracy:47.294% B**
KPH:51 B*
VKPH:38.400 B*
L105 Zephyr
C+
Kills:134
V. Kills:27 479%
Deaths:35
KDR:3.829
Accuracy:39.932% C
KPH:38.100 C-
VKPH:7.700 C+
L-24R Spur
C+
Kills:66
V. Kills:7 N/A
Deaths:12
KDR:5.500
Accuracy:55.510% A*
KPH:28.200 C
VKPH:3 C+
L-30R Vektor
B*
Kills:52
V. Kills:30 168%
Deaths:31
KDR:1.677
Accuracy:48.934% B*
KPH:10 C+
VKPH:5.800 C
Kills:1,560 (730 + 830)
Deaths:520
KDR:3
VKDR:1.746
Vehicle Kills:908
Kill Difference:1,040
Playtime:76.151 hours
Usage:3%
Score:0.903m
Score/min:198
Piloting Accuracy:48.934%
Gunner Accuracy:39.932%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:723
V. Kills:512 141%
Deaths:169
KDR:4.278
Accuracy:58.361% C*
KPH:23 C--
VKPH:16.300 C
C75 Viper
B++
Kills:511
V. Kills:96 N/A
Deaths:102
KDR:5.010
Accuracy:44.161% B+
KPH:42.300 B++
VKPH:8 C+
Skyguard
C+
Kills:311
V. Kills:263 118%
Deaths:92
KDR:3.380
Accuracy:29.571% C+
KPH:10.900 C-
VKPH:9.200 C+
L100 Python HEAT
B+
Kills:279
V. Kills:137 202%
Deaths:66
KDR:4.227
Accuracy:66.730% A+
KPH:27.200 C+
VKPH:13.400 B+
L100 Python HESH
B*
Kills:123
V. Kills:18 N/A
Deaths:13
KDR:9.462
Accuracy:55.900% B*
KPH:57.300 C**
VKPH:8.400 C+
Kills:1,947 (1,947 + 0)
Deaths:442
KDR:4.405
VKDR:2.321
Vehicle Kills:1,026
Kill Difference:1,505
Playtime:84.394 hours
Usage:3%
Score:1.140m
Score/min:225
Driving Accuracy:55.900%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A
Kills:806
V. Kills:445 181%
Deaths:201
KDR:4.010
Accuracy:54.230% A
KPH:25.400 C++
VKPH:14 C
Supernova FPC
B+
Kills:801
V. Kills:495 161%
Deaths:158
KDR:5.070
Accuracy:56.818% B+
KPH:28.600 B+
VKPH:17.700 B+
E540 Halberd
A+
Kills:182
V. Kills:94 192%
Deaths:34
KDR:5.353
Accuracy:59.113% A+
KPH:25.700 C--
VKPH:13.200 D
Proton II PPA
C
Kills:132
V. Kills:14 N/A
Deaths:22
KDR:6
Accuracy:23.918% C+
KPH:30.900 D-
VKPH:3.300 C
Supernova PC
C*
Kills:110
V. Kills:26 407%
Deaths:39
KDR:2.821
Accuracy:51.303% C*
KPH:14.400 D
VKPH:3.400 D**
Aphelion VEX-4
C+
Kills:66
V. Kills:29 220%
Deaths:14
KDR:4.714
Accuracy:34.578% C+
KPH:25.200 C+
VKPH:11.100 D-
Kills:2,097 (911 + 1,186)
Deaths:468
KDR:4.481
VKDR:2.357
Vehicle Kills:1,103
Kill Difference:1,629
Playtime:81.346 hours
Usage:3%
Score:1.628m
Score/min:334
Driving Accuracy:51.303%
Gunner Accuracy:34.578%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:313
V. Kills:274 114%
Deaths:92
KDR:3.402
Accuracy:61.838% B++
KPH:24.500 D
VKPH:21.500 C
Proton II PPA-H
C
Kills:275
V. Kills:14 N/A
Deaths:29
KDR:9.483
Accuracy:35.485% C
KPH:75.800 C
VKPH:3.900 D
Aphelion VEX-4H
B+
Kills:163
V. Kills:90 179%
Deaths:34
KDR:4.794
Accuracy:44.560% C+
KPH:47.700 B+
VKPH:26.300 C+
E540 Halberd-H
D-
Kills:87
V. Kills:49 174%
Deaths:17
KDR:5.118
Accuracy:64.442% B*
KPH:25.800 D-
VKPH:14.500 D-
Kills:838 (0 + 838)
Deaths:172
KDR:4.872
VKDR:2.483
Vehicle Kills:427
Kill Difference:666
Playtime:23.186 hours
Usage:1%
Score:0.492m
Score/min:354
Driving Accuracy:N/A%
Gunner Accuracy:64.442%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:247
V. Kills:44 N/A
Deaths:43
KDR:5.744
Accuracy:46.750% B**
KPH:76.700 B*
VKPH:13.700 B
M40 Fury
A+
Kills:211
V. Kills:28 N/A
Deaths:32
KDR:6.594
Accuracy:44.875% B*
KPH:80.800 A+
VKPH:10.700 C**
M20 Basilisk
B++
Kills:167
V. Kills:52 315%
Deaths:63
KDR:2.651
Accuracy:45.118% B++
KPH:18.100 C+
VKPH:5.600 D
M12 Kobalt
M++
Kills:164
V. Kills:18 N/A
Deaths:25
KDR:6.560
Accuracy:24.282% B**
KPH:100.100 B**
VKPH:11 M++
M20 Basilisk
B+
Kills:91
V. Kills:40 222%
Deaths:44
KDR:2.068
Accuracy:44.897% B+
KPH:17.500 C
VKPH:7.700 C
Kills:880 (0 + 880)
Deaths:207
KDR:4.251
VKDR:0.879
Vehicle Kills:182
Kill Difference:673
Playtime:21.881 hours
Usage:1%
Score:0.344m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:44.897%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 5,4693,2121,6251.977C++0.6030.831%C+N/A15.8C*11.1C**199202.9h85.6B++277.8B++
Serpent VE92 2,7112,7022,6051.037C+0.3425.608%B+25.167%B**14.1DN/A59191.1h11.7B+45.7B+
VX6-7 2,0672,0612,2580.913C0.4725.637%C*27.171%B**13DN/A35159h12.1C**47.3B
Dual Photon Pods 1,8471,55813711.372B++9.9964.315%A+1.155%C+87.5C*16.2C+51817.8h20.5B31.8B+
Light PPA 1,6381,4982176.903B+5.5248.348%B**N/A63.7B+6B**26323.5h14C++29B
Orion VS54 1,4991,4881,3971.065C+0.3222.522%B25.807%C++24.1CN/A12961.8h12.7C*56.5B
C-4 1,9321,4698921.647C*0.2727.523%BN/A96.6B+30.5C++97115.2h1.2B+4.2B++
Lasher X2 1,2641,2541,3160.953C++0.4334.924%A1.994%D--26.5C+N/A10447.4h20.9C+59.8B+
Eclipse VE3A 1,2181,1861,4690.807C0.5731.334%B**22.85%B+15.7D-N/A4175.6h13.3C42.5B
Eridani SX5 1,1951,1741,2030.976C+0.4130.26%B++31.516%A++21.7C--N/A6454h12.8C+42.3B
MANA Anti-Personnel Turret 1,1731,1604792.422N/A1.0427.256%UN/A11600U130U21577500.1h20.7T*75.9T*
Sirius SX12 1,1671,1601,0881.066C++0.3227.78%B++22.845%B*23.7C+N/A8848.9h14B50.4B+
Solstice VE3 1,1661,1591,6390.707C+0.6725.984%B+21.57%B12CN/A5696.7h13B+50.2B+
NS-15M1 1,1661,1577811.481C++0.1024.698%B+24.373%C*36.4C+N/A13431.8h11.8B+47.9B+
Pulsar C 1,1711,1551,1241.028C+0.3528.109%B++27.1%B++15.6C--N/A5974h10.4B+36.9B+
MKV Suppressed 1,1661,1531,1211.029C+0.3530.505%B*28.534%A+23CN/A8450.1h14C*45.8B+
NS-11C 1,1511,1411,1261.013C++0.3727.748%B++24.89%B**18CN/A5363.3h12.7B+45.6B+
Hornet Missiles 1,8611,0991348.201B+6.8272.954%A1.092%C--68.7C++47.6B+72016h9.8C*13.4B+
VE-S Canis 1,0219961,1370.876C0.5130.587%B+33.635%A+22.8C--N/A5843.7h11.2B36.5B+
SVA-88 9169056571.377C+0.0024.11%C++27.072%C*32.7C-N/A12627.7h12C++49.9C*
Flare VE6 9008857181.233C+0.1526.132%B++25.763%C*34.3C+N/A11925.8h10.9C++41.6B+
Sticky Grenade 8898721872N/A870.6259.876%B**N/A1245.7B++24.3A38480.7h1.7B++2.8B++
Tank Mine 1,3998605071.696C-0.3129.465%CN/A97.7C+61.3C+12808.8h1.4B*4.9B*
Maelstrom Turbo Laser 1,5168145391.51C+0.1332.887%C**1.106%D-15C+13C**25054.1h83.4B+253.4B+
Saron HRB 1,2518062014.01C+2.6354.23%AN/A25.4C++14C27931.7h21.7C*40.1B++
Supernova FPC 1,2968011585.07C+3.6956.818%B+1.248%D28.6B+17.7B+45928h5.1C**8.9B+
Artemis VX26 8087957331.085C+0.3031.681%B*30.943%A28.1CN/A11128.3h11.7C**36.8B+
L100 Python AP 1,2357231694.278C+2.9058.361%C*4.703%B**23C--16.3C23431.4h6.8C+11.7C*
Proximity Mine 6826802532.688C1.3151.783%B**N/A123.6C++N/A4165.5h1.6B**3.2B**
CAS30 Tank Buster 9516123421.789B+0.4165.013%A++N/A10.5B+5.8C8558.4h48.4B+74.5B++
Antares LC 1,2786113311.846C++0.4629.669%C1.964%C+15.8C+17.3B+24938.6h106C**357.1C**
Force-Blade 51751428,2790.018C+1.3640.033%B*1.946%D0.4CN/A11465.8h2.8C+7B+
C75 Viper 6075111025.01C**3.6344.161%B+N/A42.2B++7.9C+23712.1h11.2B+25.5B++
Nova 4034003451.159C+0.2242.538%C+14.25%C+35.1C+N/A11411.4h4.4C++10.4C++
MANA Anti-Vehicle Turret 6853713191.163D0.2270.454%B*2.426%D3710C*3140C++12323900.1h11.5D*16.4C+
NS-7 PDW 3663653940.926C+0.4625.446%C++18.63%C++15.2DN/A8624h13.5B+53.1B
Pulsar VS1 3653594520.794C+0.5930.294%A27.577%B**15.3C--N/A7523.5h14.4C*47.6B++
AP30 Shredder 602354675.284C+3.9051.259%A**N/A3540U2480U21570000.1h109.2C212.9B++
Lancer VS22 7983516590.533C0.8570.804%AN/A8.6D11C21940.8h23.6C*33.3B
NS Baron G5 3533493231.08C+0.3053.038%B*11.461%D18.6DN/A9918.8h5.4C-10.1C++
C150 Dalton 5993423310.364B*8.9847.294%B**N/A51B*38.4B*6706.7h3.9C**8.3B++
Saron HRB-H 587313923.402C2.0261.838%B++N/A24.5D21.4C34612.8h32.1D52C+
Beamer VS3 3133113770.825C++0.5631.479%B+21.865%C+33.1B+N/A1429.4h8B+25.5C*
Skyguard 574311923.38C*2.0029.571%C+N/A10.9C-9.2C+20128.6h127.1C++429.8C*
NS-61 Emissary 2962913290.884C++0.5033.543%B*27.148%A++42.2B*N/A1166.9h11B+32.7B++
Spiker 2902882561.125C++0.2633.386%B+19.444%C+45B+N/A1196.4h8.1B24.3B+
L100 Python HEAT 416279664.227C+2.8566.73%A+N/A27.4C+13.4B+21310.2h7.5C-11.3B
Proton II PPA-H 289275299.483C+8.1035.485%C3.636%A++76.4C3.9D3273.6h7B*19.6B++
Parallax VX3 271271813.346C++1.9644.176%B*77.86%C+28.2C+N/A1129.6h2.2C*5B+
Ghost 2592581521.697C0.3246.748%B**70.93%C*27.2C-N/A1029.5h2.2C**4.8B+
M40 Fury 291247435.744C+4.3646.75%B**2.429%B+77.2B*13.8B4303.2h11.8B25.3B++
Thanatos VE70 2492422101.152B0.2338.08%C+9.091%D**31.4C*N/A1517.7h4.4B+11.7B
Frag Grenade 2242211221N/A219.6262.755%A*N/A736.7B**10C*37210.3h2.8B**4.4B**
Spear Anti-Vehicle Phalanx Turret 361217287.75C++6.3754.664%B**4.147%C++41.7C**27.7B+5445.2h8.7C*15.9B++
S1 3312135810.367D1.0166.51%B**2.347%C16D8.9C--32813.3h8C-12C++
M40 Fury 239211326.594C++5.2144.875%B*1.422%C81.2A+10.8C**4402.6h10.5B++23.4B*
H-V45 2102091701.229C+0.1526.462%B+24.402%B+19.7C--N/A13510.6h11B*41.6B++
Manticore SX40 2092092110.991C+0.3929.517%C+18.182%C-27.9C+N/A967.5h5.3B**17.9B*
Anti-Vehicle Grenade 2031921192N/A190.6268.904%A*N/A960M+55C--75350.2h2.6A+3.8A+
Phaseshift VX-S 191191563.411C++2.0343.983%B**93.194%A21.7C-N/A1068.8h2.1B+4.8B++
E540 Halberd 276182345.353C3.9759.113%A+N/A25.6C--13.2D2817.1h6.6C--11.2B+
NS-30 Vandal 1791781231.447C+0.0733.896%C++25.843%C+29.2CN/A1726.1h5.3B+15.6B+
Deimos VA29 1691681850.908C0.4754.565%C--23.214%B**25.5DN/A936.6h3D5.5C
M20 Basilisk 219167632.651C+1.2745.118%B++7.186%B+18.2C+5.7D1769.2h70.9B*157.2B**
Eidolon VE33 1681651451.138C++0.2433.863%B**24.242%C+27.5C*N/A1696h7.9B+23.3B++
NS-11A 1651641670.982C0.4028.162%B++25%B+18.4DN/A858.9h11.4B*40.6B*
M12 Kobalt 182164256.56D5.1824.282%B**13.415%D--102.5B**11.3M*3461.6h16B++65.8B++
Aphelion VEX-4H 253163344.794C+3.4144.56%C+1.227%D*47.9B+26.5C+3513.4h40.9B++91.7B++
Pulsar LSW 1631611630.988C0.3920.514%C-18.012%D-21.8DN/A1927.4h13.3C+64.7C+
NS-AM7 Archer 1831573170.495C+0.8960.323%C*24.204%B*5.7CN/A3727.4h10.7B*17.7B*
L105 Zephyr 161134353.829C--2.4539.932%CN/A38.3C7.7C+3693.5h6.2C**15.5C++
Proton II PPA 146132226C-4.6223.918%C+3.03%B**30.7D-3.3C1694.3h7.5B++31.5B++
NS-44 Commissioner 1281241470.844C+0.5441.399%B+25%B+29.5C+1A1544.2h4.1C+9.8B+
The Slasher 1231231,9300.064C**1.3246.312%B*1.626%D--1.4CN/A685.5h2.2C++4.7B+
L100 Python HESH 141123139.462C+8.0855.9%B*N/A58.6B8.6C++4132.1h3.1B+5.5B++
Cosmos VM3 114113661.712C+0.3315.355%C23.894%B**17.9D-N/A1086.3h11.5B*74.6B+
Nemesis VSH9 2201122570.436C-0.9568.337%B*N/A5.9D5.7D20319h11.4D*16.8D
Supernova PC 136110392.821C1.4451.303%C*7.273%M**14.5D3.4D**3037.6h3.4B**6.6B**
Cosmos VM3 104104661.576C+0.1915.622%C+25.962%A+16.8D-N/A886.2h12.6B++80.8B
M60-A Bulldog 118104813C+11.6251.02%B+1.923%C22.6D3C-1424.6h4.8B++9.4B*
NS Decimator 1501022210.462D0.9265.385%B+2.941%B+16.7D*7.9D--3776.1h6.5D--9.9C--
M20 Basilisk 13191442.068C-0.6944.897%B+4.396%C-17.5C7.7C1965.2h92.1B205.2B++
E540 Halberd-H 13687175.118C3.7464.442%B*N/A25.6D-14.4D-4133.4h7.4C-11.5C+
Aspis Anti-Aircraft Phalanx Turret 17483362.306C0.9231.629%B**1.205%D10.8C+11.8C*3717.7h177.8C--562B
VA39 Spectre 77771620.475D0.9140.906%A+46.753%B++8.2D-N/A509.4h8.9D*21.8C+
Blueshift VM5 7673411.78C0.4018.623%C19.178%C24.3C--1B*1403h16.2C++86.7C++
NS-10 Burster 11171810.877C+0.5035.696%B**21.127%M++6.3C**3.6C++12111.2h133.4C++373.8B+
Lumine Edge 70701,7600.04C1.3435.878%B*8.571%D*0.9C--N/A374.7h2D-5.6C*
NSX-P Tanto 70671020.657C0.7230.679%B*25.373%C+12.6DN/A415.3h14.8C*48.2B+
L-24R Spur 7366125.5C+4.1255.51%A*N/A28.7C3C+1242.3h36.6C+65.9C*
Aphelion VEX-4 9566144.714C++3.3334.578%C+1.515%D*25.4C+11.2D-1442.6h48.6B+140.4B+
M60-A Bulldog 7264282.286C--0.9037.318%C+1.563%C++27.8C3.5D-2502.3h6C+16.1C*
Terminus VX-9 6261930.656D0.7327.705%B+37.705%A+14.5D--N/A1184.2h14.6D52.7C+
Rocklet Rifle 10559571.035B++0.3572.92%A*N/A53.6A*41.8A+7681.1h15.2A++20.8A+
Blueshift VM5 5959411.439C0.0617.402%C16.949%D19.7D-N/A1603h18.6D107.1C
Hyena Missile Launcher 8858551.055C--0.3341.18%B**1.724%B**14.9C7.7C-1393.9h47.7D-115.7C++
L-30R Vektor 8252311.677C+0.3048.934%B*N/A10C+5.8C835.2h95.8C+195.7C**
Quasar VM1 5451620.823C-0.5613.825%C19.608%C*9.6D*N/A875.3h31.2T*225.4D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter285,6022.4h
Spawn Beacon282,0772.1h
Anti-Vehicle MANA Turret311,2913.2h
Nano-Armor Kit2,1811,545,096138.9h
Nanite Revive Grenade06330.2h
Medical Applicator37699,82212.5h
Spitfire Auto-Turret2520.1h
Ammunition Package367,0152.5h
Shield Recharging Field171,2600.5h
Anti-Infantry MANA Turret1452,1719.1h
Hardlight Barrier233000.4h
Nano-Repair Grenade06810.2h
Recon Detection Device1799,10321.5h

Check the help document for the dictionary if you want to learn more about words used here.


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