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Castellan Skooff[VCBC] Skooff
VS BR 65

KDR: 1.37

Score: 44.8m

Last Seen: Feb 14th, 2019 3:45 PM
- OFFLINE - 32.1 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Miller - Outfit Member of Cream Bun Community[VCBC] Cream Bun Community
VS outfit on Miller

Members: 99
Level Progress (to 66): 81%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron Laser Cannon Serpent VE92 VX6-7 Dual Photon Pods Orion VS54 Light PPA C-4 Lasher X2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $436,599 MLG Score: 349
Fun Score: N/A
Cheeseburgers Flipped: 213TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.028%25.523%6902899420,7891.247020.127

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.533%1.162B**0.742B++-1.245D*HEAD ++ (~12.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.404B12.10.157C++32.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.176%0.851%380410186,579200833223.27639198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.792%-0.447C---0.693D0.58

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
171-0.062C+56.7-0.071C+114.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.015%2.142%150610162,614207314801.26037177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.717%-0.671D-0.304C1.473

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.6-0.597D21-0.675D40.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.702%2.709%2571110112,547161615401.57514165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.69%0.965B*-0.408C--0.374

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.30.59B+22.60.426B25.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.779%76.075%25741018744187110.397648

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.039%1.323A0.584B+-0.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.33C**2.90.088C+3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.281%12.121%25721020561101130.554348

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.44%-0.095C+-0.479D-0.814

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.163C++4.40.084C+6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Cream Bun Community[VCBC] Cream Bun Community
VS outfit on Miller

Members: 99
44.8m359.1%360 (21.6k)303 (18.2k)1.3744249,10135,7251.7481665 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022133621.866%13.711%30004:0815

56% Engineer13% Heavy Assault10% Infiltrator16% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 2:05 PMJan 24th, 2014 4:36 PMFeb 14th, 2019 11:46 PM (2d) (PST)Feb 14th, 2019 1:44 PM (2d) (PST)Feb 14th, 2019 11:45 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6071084990.3330.2420.0461.4650.075349

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,4436,50329,9402015388518,209

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2458.7h/102.4d 13,352 6,732 20,846 216.1k 3,961 5,636 11,085 89.6m

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:2,702
Deaths:2,605
KDR:1.037
Accuracy:25.608% B+
HSR:25.167% B**
VX6-7
B**
Kills:2,061
Deaths:2,258
KDR:0.913
Accuracy:25.637% C*
HSR:27.171% B**
Eclipse VE3A
B**
Kills:1,186
Deaths:1,469
KDR:0.807
Accuracy:31.344% B**
HSR:22.850% B+
Solstice VE3
B+
Kills:1,159
Deaths:1,639
KDR:0.707
Accuracy:25.984% B+
HSR:21.570% B
Pulsar C
B++
Kills:1,155
Deaths:1,124
KDR:1.028
Accuracy:28.109% B++
HSR:27.100% B++
NS-11C
B**
Kills:1,141
Deaths:1,126
KDR:1.013
Accuracy:27.748% B++
HSR:24.890% B**
Nova
C+
Kills:400
Deaths:345
KDR:1.159
Accuracy:42.538% C
HSR:14.250% C+
NS Baron G5
B**
Kills:316
Deaths:289
KDR:1.093
Accuracy:53.384% B**
HSR:11.709% D
Eidolon VE33
B**
Kills:165
Deaths:145
KDR:1.138
Accuracy:33.863% B**
HSR:24.242% C+
Thanatos VE70
C-
Kills:161
Deaths:139
KDR:1.158
Accuracy:35.637% C-
HSR:6.832% F-
NSX-P Tanto
B**
Kills:67
Deaths:102
KDR:0.657
Accuracy:30.679% B**
HSR:25.373% C+
Kills:10,513
Deaths (as Engineer):11,241
Deaths (to Engineers):8,094
KDR:0.93524
Kill Difference:728
Playtime:1,382.425 hours
Usage:56%
Score:24.361m
Score/min:294
Accuracy (listed only):32.775%
HSR (listed only):21.014%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B
Kills:1,488
Deaths:1,397
KDR:1.065
Accuracy:22.522% B
HSR:25.807% C++
Lasher X2
A
Kills:1,251
Deaths:1,308
KDR:0.956
Accuracy:34.893% A
HSR:1.998% D--
NS-15M1
B+
Kills:1,157
Deaths:781
KDR:1.481
Accuracy:24.698% B+
HSR:24.373% C*
Flare VE6
B++
Kills:865
Deaths:696
KDR:1.243
Accuracy:26.148% B++
HSR:25.780% C*
SVA-88
C++
Kills:863
Deaths:618
KDR:1.396
Accuracy:24.081% C++
HSR:26.420% C++
Pulsar LSW
C-
Kills:160
Deaths:163
KDR:0.982
Accuracy:20.446% C-
HSR:18.125% D-
Kills:5,784
Deaths (as Heavy Assault):4,963
Deaths (to Heavy Assaults):9,360
KDR:1.16542
Kill Difference:821
Playtime:316.877 hours
Usage:13%
Score:6.107m
Score/min:321
Accuracy (listed only):25.465%
HSR (listed only):20.417%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B**
Kills:2,702
Deaths:2,605
KDR:1.037
Accuracy:25.608% B+
HSR:25.167% B**
VX6-7
B**
Kills:2,061
Deaths:2,258
KDR:0.913
Accuracy:25.637% C*
HSR:27.171% B**
Eclipse VE3A
B**
Kills:1,186
Deaths:1,469
KDR:0.807
Accuracy:31.344% B**
HSR:22.850% B+
Sirius SX12
B*
Kills:1,160
Deaths:1,088
KDR:1.066
Accuracy:27.780% B++
HSR:22.845% B*
Solstice VE3
B+
Kills:1,159
Deaths:1,639
KDR:0.707
Accuracy:25.984% B+
HSR:21.570% B
Pulsar C
B++
Kills:1,155
Deaths:1,124
KDR:1.028
Accuracy:28.109% B++
HSR:27.100% B++
MKV Suppressed
A+
Kills:1,153
Deaths:1,121
KDR:1.029
Accuracy:30.505% B*
HSR:28.534% A+
NS-11C
B**
Kills:1,141
Deaths:1,126
KDR:1.013
Accuracy:27.748% B++
HSR:24.890% B**
Eridani SX5
A++
Kills:1,131
Deaths:1,153
KDR:0.981
Accuracy:30.300% B++
HSR:31.123% A++
Nova
C+
Kills:400
Deaths:345
KDR:1.159
Accuracy:42.538% C
HSR:14.250% C+
NS-7 PDW
C*
Kills:358
Deaths:382
KDR:0.937
Accuracy:25.390% C++
HSR:18.994% C*
NS Baron G5
B**
Kills:316
Deaths:289
KDR:1.093
Accuracy:53.384% B**
HSR:11.709% D
Thanatos VE70
C-
Kills:161
Deaths:139
KDR:1.158
Accuracy:35.637% C-
HSR:6.832% F-
NSX-P Tanto
B**
Kills:67
Deaths:102
KDR:0.657
Accuracy:30.679% B**
HSR:25.373% C+
Kills:14,150
Deaths (as Light Assault):14,840
Deaths (to Light Assaults):6,226
KDR:0.9535
Kill Difference:690
Playtime:395.367 hours
Usage:16%
Score:7.634m
Score/min:322
Accuracy (listed only):31.474%
HSR (listed only):22.029%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:1,160
Deaths:1,088
KDR:1.066
Accuracy:27.780% B++
HSR:22.845% B*
MKV Suppressed
A+
Kills:1,153
Deaths:1,121
KDR:1.029
Accuracy:30.505% B*
HSR:28.534% A+
Eridani SX5
A++
Kills:1,131
Deaths:1,153
KDR:0.981
Accuracy:30.300% B++
HSR:31.123% A++
Nova
C+
Kills:400
Deaths:345
KDR:1.159
Accuracy:42.538% C
HSR:14.250% C+
NS-7 PDW
C*
Kills:358
Deaths:382
KDR:0.937
Accuracy:25.390% C++
HSR:18.994% C*
Pulsar VS1
A
Kills:353
Deaths:449
KDR:0.786
Accuracy:30.249% A
HSR:27.762% B**
NS Baron G5
B**
Kills:316
Deaths:289
KDR:1.093
Accuracy:53.384% B**
HSR:11.709% D
H-V45
B+
Kills:209
Deaths:170
KDR:1.229
Accuracy:26.462% B+
HSR:24.402% B+
Thanatos VE70
C-
Kills:161
Deaths:139
KDR:1.158
Accuracy:35.637% C-
HSR:6.832% F-
NS-11A
B*
Kills:147
Deaths:155
KDR:0.948
Accuracy:28.270% B*
HSR:25.170% B+
Kills:5,388
Deaths (as Combat Medic):5,291
Deaths (to Combat Medics):3,704
KDR:1.01833
Kill Difference:97
Playtime:75.753 hours
Usage:3%
Score:1.371m
Score/min:302
Accuracy (listed only):33.051%
HSR (listed only):21.162%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:1,160
Deaths:1,088
KDR:1.066
Accuracy:27.780% B++
HSR:22.845% B*
MKV Suppressed
A+
Kills:1,153
Deaths:1,121
KDR:1.029
Accuracy:30.505% B*
HSR:28.534% A+
Eridani SX5
A++
Kills:1,131
Deaths:1,153
KDR:0.981
Accuracy:30.300% B++
HSR:31.123% A++
Artemis VX26
B**
Kills:795
Deaths:733
KDR:1.085
Accuracy:31.681% B*
HSR:30.943% B**
NS-7 PDW
C*
Kills:358
Deaths:382
KDR:0.937
Accuracy:25.390% C++
HSR:18.994% C*
Spiker
B+
Kills:287
Deaths:256
KDR:1.121
Accuracy:33.501% B+
HSR:19.512% C+
Parallax VX3
B++
Kills:268
Deaths:80
KDR:3.350
Accuracy:44.133% B++
HSR:77.985% C+
Beamer VS3
B+
Kills:259
Deaths:307
KDR:0.844
Accuracy:31.221% B+
HSR:23.552% C++
Ghost
B**
Kills:246
Deaths:152
KDR:1.618
Accuracy:46.327% B**
HSR:70.325% C*
Manticore SX40
C+
Kills:209
Deaths:211
KDR:0.991
Accuracy:29.517% C+
HSR:18.182% C--
NS-30 Vandal
C++
Kills:178
Deaths:123
KDR:1.447
Accuracy:33.896% C++
HSR:25.843% C+
NS-61 Emissary
A++
Kills:165
Deaths:182
KDR:0.907
Accuracy:35.241% B**
HSR:26.061% A++
Phaseshift VX-S
A
Kills:163
Deaths:47
KDR:3.468
Accuracy:44.139% B**
HSR:93.252% A
NS-44 Commissioner
B++
Kills:121
Deaths:147
KDR:0.823
Accuracy:41.563% B++
HSR:24.793% B+
NS-AM7 Archer
B**
Kills:95
Deaths:190
KDR:0.500
Accuracy:58.409% C+
HSR:26.316% B**
VA39 Spectre
A+
Kills:67
Deaths:157
KDR:0.427
Accuracy:41.262% A+
HSR:47.761% B*
Kills:6,655
Deaths (as Infiltrator):6,329
Deaths (to Infiltrators):4,624
KDR:1.05151
Kill Difference:326
Playtime:253.925 hours
Usage:10%
Score:4.794m
Score/min:315
Accuracy (listed only):36.554%
HSR (listed only):36.626%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:113
Deaths:66
KDR:1.712
Accuracy:15.355% C
HSR:23.894% B*
Cosmos VM3
A
Kills:104
Deaths:66
KDR:1.576
Accuracy:15.622% C+
HSR:25.962% A
NS-10 Burster
M*
Kills:69
Deaths:80
KDR:0.863
Accuracy:36.721% B**
HSR:21.739% M*
Blueshift VM5
C+
Kills:65
Deaths:36
KDR:1.806
Accuracy:18.372% C
HSR:20% C+
Quasar VM1
C*
Kills:51
Deaths:62
KDR:0.823
Accuracy:13.825% C
HSR:19.608% C*
Blueshift VM5
N/A
Kills:50
Deaths:36
KDR:1.389
Accuracy:17.073% N/A
HSR:18% N/A
Kills:452
Deaths (as MAX Suit):173
Deaths (to MAX Suits):2,566
KDR:2.61272
Kill Difference:279
Playtime:26.670 hours
Usage:1%
Score:0.503m
Score/min:314
Accuracy (listed only):19.494%
HSR (listed only):21.534%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C++
Kills:2,777
V. Kills:2,018 138%
Deaths:1,488
KDR:1.866
Accuracy:30.642% C
KPH:14.600 C++
VKPH:10.600 C++
Dual Photon Pods
A+
Kills:1,547
V. Kills:287 N/A
Deaths:137
KDR:11.292
Accuracy:64.240% A+
KPH:87.100 C*
VKPH:16.200 C+
Light PPA
B**
Kills:1,441
V. Kills:133 N/A
Deaths:207
KDR:6.961
Accuracy:48.175% B**
KPH:63.400 B+
VKPH:5.900 B**
Hornet Missiles
B+
Kills:1,087
V. Kills:755 144%
Deaths:130
KDR:8.362
Accuracy:73.153% A
KPH:68.900 C++
VKPH:47.900 B+
Maelstrom Turbo Laser
B
Kills:814
V. Kills:702 116%
Deaths:538
KDR:1.513
Accuracy:32.910% C**
KPH:15.100 C+
VKPH:13 B
Antares LC
B
Kills:611
V. Kills:667 91%
Deaths:331
KDR:1.846
Accuracy:29.669% C
KPH:15.800 C
VKPH:17.300 B
Kills:8,277 (5,643 + 0)
Deaths:2,831
KDR:2.924
VKDR:1.611
Vehicle Kills:4,562
Kill Difference:5,446
Playtime:338.800 hours
Usage:14%
Score:5.213m
Score/min:256
Piloting Accuracy:29.669%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:353
V. Kills:247 142%
Deaths:67
KDR:5.269
Accuracy:51.267% A**
KPH:1,270,800 U
VKPH:889,200 U
CAS30 Tank Buster
A*
Kills:284
V. Kills:162 174%
Deaths:199
KDR:1.427
Accuracy:65.508% A*
KPH:7.500 C+
VKPH:4.300 D
C150 Dalton
C**
Kills:219
V. Kills:173 126%
Deaths:27
KDR:8.111
Accuracy:44.303% B+
KPH:37.100 C++
VKPH:29.300 C**
L105 Zephyr
C
Kills:125
V. Kills:21 N/A
Deaths:34
KDR:3.676
Accuracy:38.842% C-
KPH:37.700 C
VKPH:6.300 C
Kills:981 (284 + 697)
Deaths:327
KDR:3
VKDR:1.844
Vehicle Kills:603
Kill Difference:654
Playtime:46.912 hours
Usage:2%
Score:0.640m
Score/min:227
Piloting Accuracy:65.508%
Gunner Accuracy:38.842%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:701
V. Kills:501 140%
Deaths:167
KDR:4.198
Accuracy:58.418% C*
KPH:22.800 C--
VKPH:16.300 C
C75 Viper
B++
Kills:505
V. Kills:93 N/A
Deaths:101
KDR:5
Accuracy:44.185% B+
KPH:42.800 B++
VKPH:7.900 C++
Skyguard
C+
Kills:294
V. Kills:253 116%
Deaths:88
KDR:3.341
Accuracy:29.490% C+
KPH:10.500 C--
VKPH:9 C+
L100 Python HEAT
C**
Kills:238
V. Kills:118 200%
Deaths:57
KDR:4.175
Accuracy:68.603% A++
KPH:25.800 C
VKPH:12.800 C**
L100 Python HESH
B+
Kills:107
V. Kills:13 N/A
Deaths:10
KDR:10.700
Accuracy:54.090% B+
KPH:54.900 C++
VKPH:6.700 C
Kills:1,845 (1,845 + 0)
Deaths:423
KDR:4.362
VKDR:2.312
Vehicle Kills:978
Kill Difference:1,422
Playtime:81.698 hours
Usage:3%
Score:1.088m
Score/min:222
Driving Accuracy:54.090%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A
Kills:806
V. Kills:445 181%
Deaths:201
KDR:4.010
Accuracy:54.230% A
KPH:25.400 C++
VKPH:14 C
Supernova FPC
B+
Kills:766
V. Kills:476 161%
Deaths:145
KDR:5.283
Accuracy:56.407% B
KPH:28.600 B+
VKPH:17.700 B+
Proton II PPA
C+
Kills:132
V. Kills:14 N/A
Deaths:22
KDR:6
Accuracy:23.918% C+
KPH:30.900 D-
VKPH:3.300 C+
E540 Halberd
D
Kills:119
V. Kills:64 183%
Deaths:24
KDR:4.958
Accuracy:56.304% B**
KPH:24.700 D
VKPH:13.300 D
Supernova PC
C*
Kills:110
V. Kills:26 407%
Deaths:39
KDR:2.821
Accuracy:51.303% C*
KPH:14.400 D
VKPH:3.400 D**
Kills:1,933 (876 + 1,057)
Deaths:431
KDR:4.485
VKDR:2.378
Vehicle Kills:1,025
Kill Difference:1,502
Playtime:75.273 hours
Usage:3%
Score:1.534m
Score/min:340
Driving Accuracy:51.303%
Gunner Accuracy:56.304%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:298
V. Kills:268 111%
Deaths:90
KDR:3.311
Accuracy:61.974% B++
KPH:23.800 D
VKPH:21.400 C
Proton II PPA-H
C+
Kills:275
V. Kills:14 N/A
Deaths:29
KDR:9.483
Accuracy:35.485% C+
KPH:75.800 C
VKPH:3.900 D
Aphelion VEX-4H
B
Kills:150
V. Kills:85 174%
Deaths:32
KDR:4.688
Accuracy:44.694% C+
KPH:45.800 B
VKPH:26 C+
E540 Halberd-H
D-
Kills:78
V. Kills:46 166%
Deaths:16
KDR:4.875
Accuracy:64.440% B*
KPH:24.300 D--
VKPH:14.300 D-
Kills:801 (0 + 801)
Deaths:167
KDR:4.796
VKDR:2.473
Vehicle Kills:413
Kill Difference:634
Playtime:22.610 hours
Usage:1%
Score:0.477m
Score/min:352
Driving Accuracy:N/A%
Gunner Accuracy:64.440%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:247
V. Kills:44 N/A
Deaths:43
KDR:5.744
Accuracy:46.765% B**
KPH:76.800 B*
VKPH:13.700 B+
M40 Fury
A+
Kills:211
V. Kills:28 N/A
Deaths:32
KDR:6.594
Accuracy:44.804% B*
KPH:80.900 A+
VKPH:10.700 C**
M12 Kobalt
M**
Kills:158
V. Kills:18 N/A
Deaths:22
KDR:7.182
Accuracy:24.627% B**
KPH:105.300 B**
VKPH:12 M**
M20 Basilisk
B++
Kills:148
V. Kills:48 302%
Deaths:61
KDR:2.426
Accuracy:45.235% B++
KPH:17.100 C
VKPH:5.500 D
M20 Basilisk
C
Kills:84
V. Kills:39 210%
Deaths:38
KDR:2.211
Accuracy:44.278% B+
KPH:16.600 C
VKPH:7.700 C
Kills:848 (0 + 848)
Deaths:196
KDR:4.327
VKDR:0.903
Vehicle Kills:177
Kill Difference:652
Playtime:21.043 hours
Usage:1%
Score:0.333m
Score/min:263
Driving Accuracy:N/A%
Gunner Accuracy:44.278%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 4,7952,7771,4881.866C++0.4930.642%CN/A14.6C++10.6C++197189.9h91.3B+298.1B+
Serpent VE92 2,7112,7022,6051.037C+0.3425.608%B+25.167%B**14.1DN/A59191.1h11.7B+45.7B+
VX6-7 2,0672,0612,2580.913C0.4625.637%C*27.171%B**13DN/A35159h12.1C**47.3B
Dual Photon Pods 1,8341,54713711.292B++9.9264.24%A+1.164%C+86.9C*16.1C+51417.8h20.4B31.8B+
Orion VS54 1,4991,4881,3971.065C+0.3122.522%B25.807%C++24.1CN/A12861.8h12.7C*56.5C++
Light PPA 1,5741,4412076.961B+5.5948.175%B**N/A63.5B+5.9B**26522.7h14C++29B
C-4 1,6931,2747771.64C*0.2727.193%C**N/A92.3C**30.4C++99513.8h1.2B+4.5B++
Lasher X2 1,2611,2511,3080.956C++0.4234.893%A1.998%D--26.4C+N/A10447.3h20.9C+59.8B+
Eclipse VE3A 1,2181,1861,4690.807C-0.5731.344%B**22.85%B+15.7D-N/A4175.6h13.3C42.5C**
Sirius SX12 1,1671,1601,0881.066C++0.3127.78%B++22.845%B*23.7C+N/A8748.9h14B50.4B+
Solstice VE3 1,1661,1591,6390.707C+0.6725.984%B+21.57%B12C-N/A5696.7h13B+50.2B
MANA Anti-Personnel Turret 1,1701,1584782.423N/A1.0527.271%UN/A11580U120U21538700.1h20.7T*75.9T*
NS-15M1 1,1661,1577811.481C++0.1124.698%B+24.373%C*36.4C+N/A13431.8h11.8B47.9B+
Pulsar C 1,1711,1551,1241.028C+0.3528.109%B++27.1%B++15.6C--N/A5874h10.4B+36.9B+
MKV Suppressed 1,1661,1531,1211.029C+0.3530.505%B*28.534%A+23CN/A8450.1h14C++45.8B+
NS-11C 1,1511,1411,1261.013C++0.3627.748%B++24.89%B**18CN/A5363.3h12.7B+45.6B+
Eridani SX5 1,1501,1311,1530.981C+0.3930.3%B++31.123%A++21.8C--N/A6351.8h12.8C+42.3B
Hornet Missiles 1,8421,0871308.362B++6.9973.153%A1.104%C--68.8C++47.8B+72115.8h9.8C*13.4B+
Flare VE6 8808656961.243C+0.1326.148%B++25.78%C*34.3CN/A12025.2h10.8C++41.4B+
SVA-88 8748636181.396C+0.0224.081%C++26.42%C++33.2C-N/A13126h12C+49.8C*
Maelstrom Turbo Laser 1,5168145381.513C+0.1432.91%C**1.106%D-15C+13B24954.1h83.3B+253.1B+
Saron HRB 1,2518062014.01C+2.6454.23%AN/A25.4C++14C27731.7h21.7C*40.1B++
Artemis VX26 8087957331.085C+0.2931.681%B*30.943%B**28.1CN/A11128.3h11.7C**36.8B+
Tank Mine 1,2747664411.737C-0.3629.76%CN/A94.6C+62.7C+13368.1h1.5B++5B*
Supernova FPC 1,2427661455.283C+3.9156.407%B1.305%D28.6B+17.8B+45426.8h5B+8.9B+
L100 Python AP 1,2027011674.198C+2.8258.418%C*4.85%B**22.8C--16.3C23230.8h6.9C+11.7C++
Proximity Mine 6256242282.737C1.3652.26%B**N/A120C+N/A4115.2h1.7B++3.2B**
Antares LC 1,2786113311.846C++0.4729.669%C1.964%C+15.8C17.3B24738.6h106C**357.1C**
Sticky Grenade 5605491549N/A547.6359.645%B*N/A1098B22B**39260.5h1.7B++2.9B++
C75 Viper 5985051015C*3.6344.185%B+N/A42.8B++7.9C++23611.8h11.1B+25.2B++
Force-Blade 45445126,2120.017C+1.3639.862%B*1.33%D-0.3CN/A11379.2h2.9C+7.4B+
Nova 4034003451.159C+0.2242.538%C14.25%C+35.1C+N/A11411.4h4.4C*10.4C++
MANA Anti-Vehicle Turret 6853713191.163D-0.2170.489%B+2.426%C3710C++3140C*9242930.1h11.5C*16.4B
NS-7 PDW 3583583820.937C+0.4425.39%C++18.994%C*15.2DN/A8723.6h13.5B+53.1B+
AP30 Shredder 600353675.269C+3.8951.267%A**N/A3530U2470U21108800.1h109.4C213.5B+
Pulsar VS1 3593534490.786C+0.5930.249%A27.762%B**15.1DN/A7323.4h14.5C*48B++
Lancer VS22 7893466490.533C0.8471.024%AN/A8.6D11C22040.4h23.7C*33.4C**
NS Baron G5 3173162891.093C+0.2853.384%B**11.709%D17.5DN/A9918.1h5.4C-10.1C+
Saron HRB-H 566298903.311C1.9461.974%B++1.007%C--23.8D21.4C34812.5h33D53.2C+
Skyguard 547294883.341B1.9729.49%C+N/A10.5C--9C+19728h130.4C+442.1C++
Spiker 2892872561.121C++0.2533.501%B+19.512%C+44.8C**N/A1186.4h8.1B24.3B+
CAS30 Tank Buster 4462841991.427C++0.0565.508%A*N/A7.5C+4.3D7437.7h57C++86.9B+
Proton II PPA-H 289275299.483C+8.1135.485%C+3.636%A++76.4C3.9D3273.6h7B*19.6B++
Parallax VX3 268268803.35C++1.9844.133%B++77.985%C+27.9C+N/A1129.6h2.2C*5.1B+
Beamer VS3 2602593070.844C++0.5331.221%B+23.552%C++32.4BN/A1518h7.7B+24.8C**
M40 Fury 291247435.744C4.3746.765%B**2.429%B+77.2B*13.8B+4303.2h11.8C**25.3B++
Ghost 2472461521.618C0.2446.327%B**70.325%C*26.7C-N/A1009.2h2.3C++4.9B+
L100 Python HEAT 356238574.175C+2.8068.603%A++N/A25.9C12.8C**2099.2h7.7D11.2B
C150 Dalton 392219278.111C**6.7444.303%B+N/A37.1C++29.3C**5375.9h4.4C+10B+
S1 3292125750.369D1.0166.815%B**2.358%C16.3D9C--32813h7.8C-11.7C++
M40 Fury 239211326.594C++5.2244.804%B*1.422%C81.2A+10.8C**4402.6h10.4B+23.3B*
H-V45 2102091701.229C+0.1526.462%B+24.402%B+19.7C-N/A13210.6h11B*41.6B++
Manticore SX40 2092092110.991C+0.3829.517%C+18.182%C--27.9C+N/A957.5h5.3B**17.9B*
Spear Anti-Vehicle Phalanx Turret 346207287.393C++6.0254.361%B**4.348%C++40.6C*27.3B+5355.1h8.8C*16.2B+
Frag Grenade 2062031203N/A201.6362.569%A*N/A676.7B*10C*35640.3h2.8B**4.4B**
Anti-Vehicle Grenade 2031921192N/A190.6368.904%A*N/A960M55C--75170.2h2.6A+3.8A+
NS-30 Vandal 1791781231.447C+0.0733.896%C++25.843%C+29.2CN/A1726.1h5.3B+15.6B+
NS-61 Emissary 1661651820.907C++0.4735.241%B**26.061%A++51.6AN/A1443.2h11.3B+32.2B*
Eidolon VE33 1681651451.138C++0.2433.863%B**24.242%C+27.5C*N/A1646h7.9B+23.3B++
Phaseshift VX-S 163163473.468C*2.0944.139%B**93.252%A21.2CN/A1057.7h2.3B+5.1B++
Thanatos VE70 1611611391.158B0.2235.637%C-6.832%F-27.3C+N/A1665.9h4.5B12.6C*
Pulsar LSW 1621601630.982C-0.3920.446%C-18.125%D-21.6DN/A1887.4h13.3C+65C+
M12 Kobalt 176158227.182C--5.8124.627%B**12.658%D*105.3B**12M**3601.5h15.5B++62.8B++
Aphelion VEX-4H 235150324.688C+3.3144.694%C+1.333%D--45.5C**25.8C+3433.3h41.8B++93.4B++
M20 Basilisk 196148612.426C+1.0545.235%B++7.432%B++17C5.5D1738.7h73.1B+161.6B*
NS-11A 1481471550.948C+0.4328.27%B*25.17%B+17.3DN/A828.5h11.5B*40.6B*
Proton II PPA 146132226C--4.6323.918%C+3.03%B*30.7D-3.3C+1694.3h7.5B++31.5B++
L105 Zephyr 146125343.676D2.3038.842%C-N/A37.9C6.4C3563.3h5.8B+15.1C*
The Slasher 1231231,9300.064C**1.3146.312%B*1.626%D--1.4CN/A685.5h2.2C++4.7B+
NS-44 Commissioner 1251211470.823C+0.5541.563%B++24.793%B+28.8C+1A1464.2h4.1C+9.9B
E540 Halberd 183119244.958C3.5856.304%B**N/A24.8D13.3D3334.8h6.5C-11.6C**
Cosmos VM3 114113661.712C+0.3415.355%C23.894%B*17.9D-N/A1076.3h11.5B++74.6B+
Supernova PC 136110392.821C1.4551.303%C*7.273%M**14.5D3.4D**2957.6h3.4B**6.6B**
L100 Python HESH 1201071010.7C+9.3354.09%B+N/A56.3C*6.8C3921.9h3B+5.6B+
Cosmos VM3 104104661.576C+0.2015.622%C+25.962%A16.8D-N/A876.2h12.6B++80.8C++
M60-A Bulldog 118104813C+11.6351.24%B+1.923%C23.6C--3.2C1474.4h4.8B+9.3B*
Nemesis VSH9 2051032470.417C-0.9668.704%B*N/A5.8D5.7D20817.9h11.8D**17.2D-
NS Decimator 144982120.462D0.9166.25%B++3.061%B+16.9D--7.9D-3875.8h6.5D--9.8C-
NS-AM7 Archer 107951900.5C++0.8758.409%C+26.316%B**6.9C+N/A5113.8h11.5B++19.7B*
M20 Basilisk 12384382.211C0.8444.278%B+3.571%D-16.5C7.6C1925.1h92.3C**208.6B+
Aspis Anti-Aircraft Phalanx Turret 17282352.343C0.9731.175%B*1.22%D10.8C+11.8C*3727.6h173.8C557.6B
E540 Halberd-H 12478164.875C3.5064.44%B*N/A24.4D--14.4D-4063.2h7.7C--11.9C+
NS-10 Burster 10869800.863C+0.5136.721%B**21.739%M*6.4B3.6C+12410.7h133C*362.1B++
VA39 Spectre 67671570.427D0.9541.262%A+47.761%B*7.4D-N/A489h9.4D**22.7C+
Lumine Edge 67671,6080.042C1.3337.159%B**8.955%D*0.9C--N/A371h2D--5.5C*
NSX-P Tanto 70671020.657C0.7230.679%B**25.373%C+12.6DN/A385.3h14.8C*48.2B+
Blueshift VM5 6865361.806C0.4318.372%C20%C+24.1D1.1A1442.7h16.2C++88.4C++
M60-A Bulldog 7163282.25C--0.8837.414%C++1.587%C+27.4C3.5D-2322.3h6.1C+16.2C*
Quasar VM1 5451620.823C-0.5513.825%C19.608%C*9.6D*N/A855.3h31.2T*225.4D--
Blueshift VM5 5050361.389C0.0117.073%C-18%D18.5D-N/A1642.7h19.6D--114.8C-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter244,7112.1h
Spawn Beacon261,9232h
Anti-Vehicle MANA Turret311,2833.2h
Nano-Armor Kit2,0321,446,259126.6h
Nanite Revive Grenade04800.1h
Medical Applicator34792,53911.4h
Ammunition Package325,9052.2h
Shield Recharging Field98600.4h
Anti-Infantry MANA Turret1442,1619.1h
Nano-Repair Grenade05040.1h
Hardlight Barrier1610.1h
Recon Detection Device1769,04921.4h

Check the help document for the dictionary if you want to learn more about words used here.


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