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Harbinger Skooff[VCBC] Skooff
VS BR 93

KDR: 1.39

Score: 52.2m

Last Seen: Aug 20th, 2019 7:49 PM
- OFFLINE - 26.2 hour(s)

Prestige 1, Battle Rank 93 - Vanu Sovereignty on Miller - Outfit Member of Cream Bun Community[VCBC] Cream Bun Community
VS outfit on Miller

Members: 96
Level Progress (to 94): 27%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron Laser Cannon Serpent VE92 VX6-7 C-4 Light PPA Dual Photon Pods Orion VS54 Lasher X2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $466,623 MLG Score: 373
Fun Score: N/A
Cheeseburgers Flipped: 234TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.684%26.135%72432118224,8711.217140.174

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.527%1.234B**0.793B++-1.162D*HEAD ++ (~12.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
430.412B11.90.157C++31.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.294%0.719%458512098,621232742343.70477204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.327%-0.235C-0.781D-0.758

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
152.90.043C+54-0.024C+98.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.353%1.942%145612082,883238916301.20678177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.342%-0.654D-0.368C-1.291

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.5-0.546D20.1-0.633D38.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.955%2.41%2721212023,195192718861.65716169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.512%0.977B*-0.503D0.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.40.64B+20.40.496B+23

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.002%77.215%27241210869222410.390737

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.335%1.314A0.624B+-0.525

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.354C**2.70.121C+3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.035%14.576%272312111,1321347190.839763

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.509%0.159C++0.024C+-0.146

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.293C*40.167C++5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Cream Bun Community[VCBC] Cream Bun Community
VS outfit on Miller

Members: 96
52.2m359.5%365 (21.9k)304 (18.2k)1.3915360,47643,4601.7519693 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214170622.43%13.561%30403:5720

57% Engineer12% Heavy Assault11% Infiltrator15% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 2:05 PMJan 24th, 2014 4:36 PMAug 21st, 2019 8:30 PM (2d) (PST)Aug 20th, 2019 5:08 PM (3d) (PST)Aug 20th, 2019 3:49 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6141145000.3520.2530.0481.5440.077373

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,8386,82130,0172115393518,246

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2860.5h/119.2d 15,664 8,201 27,239 265k 4,550 6,513 13,233 105.4m

EngineerCLASS DETAILS: Engineer
Serpent VE92
B*
Kills:2,702
Deaths:2,605
KDR:1.037
Accuracy:25.608% B+
HSR:25.167% B*
VX6-7
B**
Kills:2,061
Deaths:2,258
KDR:0.913
Accuracy:25.637% C*
HSR:27.171% B**
Eclipse VE3A
B**
Kills:1,188
Deaths:1,470
KDR:0.808
Accuracy:31.338% B**
HSR:22.896% B+
Solstice VE3
B+
Kills:1,159
Deaths:1,639
KDR:0.707
Accuracy:25.984% B+
HSR:21.570% C**
Pulsar C
B++
Kills:1,157
Deaths:1,125
KDR:1.028
Accuracy:28.133% B++
HSR:27.226% B++
NS-11C
B**
Kills:1,141
Deaths:1,126
KDR:1.013
Accuracy:27.748% B++
HSR:24.890% B**
Nova
C+
Kills:656
Deaths:578
KDR:1.135
Accuracy:43.046% C+
HSR:14.634% C+
NS Baron G5
B++
Kills:399
Deaths:383
KDR:1.042
Accuracy:50.910% B++
HSR:10.526% D-
Thanatos VE70
C+
Kills:258
Deaths:227
KDR:1.137
Accuracy:38.164% C+
HSR:8.915% D**
Deimos VA29
B++
Kills:218
Deaths:238
KDR:0.916
Accuracy:55.643% C-
HSR:21.101% B++
Eidolon VE33
B**
Kills:171
Deaths:148
KDR:1.155
Accuracy:34.111% B**
HSR:23.977% C
Solstice SF
A++
Kills:89
Deaths:144
KDR:0.618
Accuracy:32.641% A++
HSR:23.596% B**
NSX-P Tanto
B**
Kills:67
Deaths:102
KDR:0.657
Accuracy:30.679% B**
HSR:25.373% C+
Kills:11,266
Deaths (as Engineer):12,043
Deaths (to Engineers):9,543
KDR:0.93548
Kill Difference:777
Playtime:1,640.047 hours
Usage:57%
Score:29.269m
Score/min:297
Accuracy (listed only):34.588%
HSR (listed only):21.311%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:1,488
Deaths:1,397
KDR:1.065
Accuracy:22.522% C**
HSR:25.807% C++
Flare VE6
B*
Kills:1,167
Deaths:948
KDR:1.231
Accuracy:27.129% B*
HSR:25.707% C++
NS-15M1
B+
Kills:1,157
Deaths:781
KDR:1.481
Accuracy:24.698% B+
HSR:24.373% C*
SVA-88
B
Kills:1,104
Deaths:771
KDR:1.432
Accuracy:25.116% B
HSR:27.808% C**
Pulsar LSW
C--
Kills:161
Deaths:163
KDR:0.988
Accuracy:20.514% C--
HSR:18.012% D-
Kills:5,077
Deaths (as Heavy Assault):4,060
Deaths (to Heavy Assaults):11,373
KDR:1.25049
Kill Difference:1,017
Playtime:336.239 hours
Usage:12%
Score:6.484m
Score/min:321
Accuracy (listed only):23.996%
HSR (listed only):24.341%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B*
Kills:2,702
Deaths:2,605
KDR:1.037
Accuracy:25.608% B+
HSR:25.167% B*
VX6-7
B**
Kills:2,061
Deaths:2,258
KDR:0.913
Accuracy:25.637% C*
HSR:27.171% B**
Eclipse VE3A
B**
Kills:1,188
Deaths:1,470
KDR:0.808
Accuracy:31.338% B**
HSR:22.896% B+
VE-S Canis
A+
Kills:1,187
Deaths:1,336
KDR:0.888
Accuracy:30.558% B+
HSR:33.193% A+
Eridani SX5
A++
Kills:1,174
Deaths:1,203
KDR:0.976
Accuracy:30.260% B++
HSR:31.516% A++
Sirius SX12
B++
Kills:1,160
Deaths:1,088
KDR:1.066
Accuracy:27.780% B++
HSR:22.845% B++
Solstice VE3
B+
Kills:1,159
Deaths:1,639
KDR:0.707
Accuracy:25.984% B+
HSR:21.570% C**
Pulsar C
B++
Kills:1,157
Deaths:1,125
KDR:1.028
Accuracy:28.133% B++
HSR:27.226% B++
MKV Suppressed
A+
Kills:1,153
Deaths:1,121
KDR:1.029
Accuracy:30.505% B*
HSR:28.534% A+
NS-11C
B**
Kills:1,141
Deaths:1,126
KDR:1.013
Accuracy:27.748% B++
HSR:24.890% B**
Skorpios
B*
Kills:681
Deaths:1,036
KDR:0.657
Accuracy:30.857% B*
HSR:25.844% B+
Nova
C+
Kills:656
Deaths:578
KDR:1.135
Accuracy:43.046% C+
HSR:14.634% C+
NS Baron G5
B++
Kills:399
Deaths:383
KDR:1.042
Accuracy:50.910% B++
HSR:10.526% D-
NS-7 PDW
C++
Kills:365
Deaths:394
KDR:0.926
Accuracy:25.446% C++
HSR:18.630% C++
Thanatos VE70
C+
Kills:258
Deaths:227
KDR:1.137
Accuracy:38.164% C+
HSR:8.915% D**
Deimos VA29
B++
Kills:218
Deaths:238
KDR:0.916
Accuracy:55.643% C-
HSR:21.101% B++
Solstice SF
A++
Kills:89
Deaths:144
KDR:0.618
Accuracy:32.641% A++
HSR:23.596% B**
NSX-P Tanto
B**
Kills:67
Deaths:102
KDR:0.657
Accuracy:30.679% B**
HSR:25.373% C+
Kills:16,815
Deaths (as Light Assault):18,073
Deaths (to Light Assaults):7,585
KDR:0.93039
Kill Difference:1,258
Playtime:425.080 hours
Usage:15%
Score:8.229m
Score/min:323
Accuracy (listed only):32.830%
HSR (listed only):22.979%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A+
Kills:1,187
Deaths:1,336
KDR:0.888
Accuracy:30.558% B+
HSR:33.193% A+
Eridani SX5
A++
Kills:1,174
Deaths:1,203
KDR:0.976
Accuracy:30.260% B++
HSR:31.516% A++
Sirius SX12
B++
Kills:1,160
Deaths:1,088
KDR:1.066
Accuracy:27.780% B++
HSR:22.845% B++
MKV Suppressed
A+
Kills:1,153
Deaths:1,121
KDR:1.029
Accuracy:30.505% B*
HSR:28.534% A+
Skorpios
B*
Kills:681
Deaths:1,036
KDR:0.657
Accuracy:30.857% B*
HSR:25.844% B+
Nova
C+
Kills:656
Deaths:578
KDR:1.135
Accuracy:43.046% C+
HSR:14.634% C+
NS Baron G5
B++
Kills:399
Deaths:383
KDR:1.042
Accuracy:50.910% B++
HSR:10.526% D-
Pulsar VS1
A
Kills:377
Deaths:465
KDR:0.811
Accuracy:30.352% A
HSR:27.852% B**
NS-7 PDW
C++
Kills:365
Deaths:394
KDR:0.926
Accuracy:25.446% C++
HSR:18.630% C++
Thanatos VE70
C+
Kills:258
Deaths:227
KDR:1.137
Accuracy:38.164% C+
HSR:8.915% D**
Deimos VA29
B++
Kills:218
Deaths:238
KDR:0.916
Accuracy:55.643% C-
HSR:21.101% B++
H-V45
B+
Kills:209
Deaths:170
KDR:1.229
Accuracy:26.462% B+
HSR:24.402% B+
NS-11A
B**
Kills:187
Deaths:194
KDR:0.964
Accuracy:29.357% B**
HSR:25.669% B+
Terminus VX-9
A
Kills:173
Deaths:238
KDR:0.727
Accuracy:29.719% B*
HSR:35.838% A
Corvus VA55
B+
Kills:70
Deaths:106
KDR:0.660
Accuracy:24.985% C++
HSR:27.143% B+
Kills:8,267
Deaths (as Combat Medic):8,777
Deaths (to Combat Medics):4,552
KDR:0.94189
Kill Difference:510
Playtime:98.203 hours
Usage:3%
Score:1.794m
Score/min:304
Accuracy (listed only):33.603%
HSR (listed only):23.776%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A+
Kills:1,187
Deaths:1,336
KDR:0.888
Accuracy:30.558% B+
HSR:33.193% A+
Artemis VX26
A
Kills:1,181
Deaths:1,088
KDR:1.085
Accuracy:32.782% B**
HSR:31.160% A
Eridani SX5
A++
Kills:1,174
Deaths:1,203
KDR:0.976
Accuracy:30.260% B++
HSR:31.516% A++
Sirius SX12
B++
Kills:1,160
Deaths:1,088
KDR:1.066
Accuracy:27.780% B++
HSR:22.845% B++
MKV Suppressed
A+
Kills:1,153
Deaths:1,121
KDR:1.029
Accuracy:30.505% B*
HSR:28.534% A+
Skorpios
B*
Kills:681
Deaths:1,036
KDR:0.657
Accuracy:30.857% B*
HSR:25.844% B+
NS-30 Vandal
B*
Kills:553
Deaths:446
KDR:1.240
Accuracy:38.157% B*
HSR:25.497% C+
NS-61 Emissary
A++
Kills:458
Deaths:558
KDR:0.821
Accuracy:33.879% B*
HSR:25.764% A++
Beamer VS3
B*
Kills:378
Deaths:457
KDR:0.827
Accuracy:32.432% B*
HSR:21.429% C+
NS-7 PDW
C++
Kills:365
Deaths:394
KDR:0.926
Accuracy:25.446% C++
HSR:18.630% C++
Ghost
A
Kills:324
Deaths:181
KDR:1.790
Accuracy:47.438% A
HSR:74.074% B+
Spiker
B+
Kills:288
Deaths:256
KDR:1.125
Accuracy:33.386% B+
HSR:19.444% C
Parallax VX3
B++
Kills:273
Deaths:82
KDR:3.329
Accuracy:44.234% B++
HSR:78.022% C++
NS-AM7 Archer
B**
Kills:221
Deaths:455
KDR:0.486
Accuracy:60.881% C**
HSR:26.697% B**
Manticore SX40
C+
Kills:209
Deaths:211
KDR:0.991
Accuracy:29.517% C+
HSR:18.182% C--
Phaseshift VX-S
A
Kills:195
Deaths:57
KDR:3.421
Accuracy:43.910% B**
HSR:93.333% A
Soldier Soaker
B**
Kills:155
Deaths:131
KDR:1.183
Accuracy:43.296% B**
HSR:7.097% D*
NS-44 Commissioner
B+
Kills:124
Deaths:147
KDR:0.844
Accuracy:41.399% B+
HSR:25% B+
VA39 Spectre
A+
Kills:77
Deaths:162
KDR:0.475
Accuracy:40.906% A+
HSR:46.753% B++
Kills:10,156
Deaths (as Infiltrator):10,409
Deaths (to Infiltrators):5,498
KDR:0.97569
Kill Difference:253
Playtime:322.133 hours
Usage:11%
Score:5.872m
Score/min:304
Accuracy (listed only):36.717%
HSR (listed only):34.369%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:125
Deaths:67
KDR:1.866
Accuracy:16.101% C
HSR:23.200% B*
Cosmos VM3
A++
Kills:115
Deaths:67
KDR:1.716
Accuracy:16.313% C+
HSR:26.957% A++
Blueshift VM5
C++
Kills:85
Deaths:47
KDR:1.809
Accuracy:20.303% C++
HSR:20% C
NS-10 Burster
M
Kills:78
Deaths:85
KDR:0.918
Accuracy:36.782% B**
HSR:19.231% M
Blueshift VM5
C+
Kills:66
Deaths:47
KDR:1.404
Accuracy:19.052% C+
HSR:18.182% D
NS-10 Burster
A
Kills:54
Deaths:54
KDR:1
Accuracy:38.569% A
HSR:7.407% B+
Quasar VM1
C++
Kills:51
Deaths:62
KDR:0.823
Accuracy:13.825% C-
HSR:19.608% C++
Kills:574
Deaths (as MAX Suit):214.500
Deaths (to MAX Suits):3,011
KDR:2.67599
Kill Difference:359.500
Playtime:29.319 hours
Usage:1%
Score:0.543m
Score/min:309
Accuracy (listed only):22.992%
HSR (listed only):19.226%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B
Kills:3,455
V. Kills:2,400 144%
Deaths:1,696
KDR:2.037
Accuracy:30.908% C+
KPH:16.400 C**
VKPH:11.400 B
Light PPA
B**
Kills:1,638
V. Kills:158 N/A
Deaths:235
KDR:6.970
Accuracy:48.817% B**
KPH:62.500 B+
VKPH:6 B**
Dual Photon Pods
A+
Kills:1,568
V. Kills:291 N/A
Deaths:137
KDR:11.445
Accuracy:64.312% A+
KPH:88.200 C*
VKPH:16.400 C+
Hornet Missiles
C*
Kills:1,110
V. Kills:768 144%
Deaths:137
KDR:8.102
Accuracy:72.618% A
KPH:66.900 C+
VKPH:46.300 C*
Maelstrom Turbo Laser
C**
Kills:818
V. Kills:704 116%
Deaths:541
KDR:1.512
Accuracy:32.960% B
KPH:15.100 C+
VKPH:13 C**
Antares LC
B+
Kills:611
V. Kills:667 91%
Deaths:331
KDR:1.846
Accuracy:29.669% C
KPH:15.800 C
VKPH:17.300 B+
M202 Wyrm
B+
Kills:112
V. Kills:59 187%
Deaths:1
KDR:112
Accuracy:57.438% C**
KPH:150.300 B+
VKPH:79.200 B+
Kills:9,312 (6,522 + 0)
Deaths:3,078
KDR:3.025
VKDR:1.640
Vehicle Kills:5,047
Kill Difference:6,234
Playtime:365.230 hours
Usage:13%
Score:5.631m
Score/min:257
Piloting Accuracy:29.669%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A*
Kills:1,142
V. Kills:616 185%
Deaths:555
KDR:2.058
Accuracy:66.060% A*
KPH:12.600 B*
VKPH:6.800 C+
C150 Dalton
A+
Kills:461
V. Kills:338 136%
Deaths:41
KDR:11.244
Accuracy:47.785% B**
KPH:62 A+
VKPH:45.500 A+
AP30 Shredder
U
Kills:445
V. Kills:301 147%
Deaths:83
KDR:5.361
Accuracy:50.987% A*
KPH:1,602,000 U
VKPH:1,083,600 U
L-24R Spur
A++
Kills:310
V. Kills:19 N/A
Deaths:39
KDR:7.949
Accuracy:52.657% A++
KPH:43.200 B
VKPH:2.700 C+
L105 Zephyr
B+
Kills:197
V. Kills:55 352%
Deaths:42
KDR:4.690
Accuracy:44.851% C**
KPH:48 C+
VKPH:13.400 B+
L-30R Vektor
B*
Kills:120
V. Kills:65 182%
Deaths:48
KDR:2.500
Accuracy:48.290% B*
KPH:11.500 C++
VKPH:6.200 C+
Kills:2,675 (1,572 + 1,103)
Deaths:808
KDR:3.311
VKDR:1.725
Vehicle Kills:1,394
Kill Difference:1,867
Playtime:120.087 hours
Usage:4%
Score:1.326m
Score/min:184
Piloting Accuracy:48.290%
Gunner Accuracy:44.851%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:737
V. Kills:519 142%
Deaths:171
KDR:4.310
Accuracy:58.329% C*
KPH:23.200 D
VKPH:16.300 C
C75 Viper
B++
Kills:520
V. Kills:100 N/A
Deaths:104
KDR:5
Accuracy:44.138% B+
KPH:42.300 B++
VKPH:8.100 C+
L100 Python HEAT
B++
Kills:367
V. Kills:182 201%
Deaths:82
KDR:4.476
Accuracy:65.658% A+
KPH:30.400 C+
VKPH:15.100 B++
Skyguard
C+
Kills:313
V. Kills:264 118%
Deaths:93
KDR:3.366
Accuracy:29.624% C++
KPH:10.900 C--
VKPH:9.200 C+
L100 Python HESH
B**
Kills:187
V. Kills:25 N/A
Deaths:15
KDR:12.467
Accuracy:58.436% B**
KPH:69 B*
VKPH:9.200 C*
Kills:2,124 (2,124 + 0)
Deaths:465
KDR:4.568
VKDR:2.344
Vehicle Kills:1,090
Kill Difference:1,659
Playtime:87.452 hours
Usage:3%
Score:1.219m
Score/min:232
Driving Accuracy:58.436%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:836
V. Kills:514 162%
Deaths:164
KDR:5.098
Accuracy:56.659% B
KPH:29 C**
VKPH:17.900 B+
Saron HRB
A
Kills:811
V. Kills:447 181%
Deaths:205
KDR:3.956
Accuracy:54.284% A
KPH:25.300 C+
VKPH:13.900 C+
E540 Halberd
C
Kills:208
V. Kills:107 193%
Deaths:38
KDR:5.474
Accuracy:58.958% A+
KPH:26.900 C-
VKPH:13.900 C
Proton II PPA
C+
Kills:134
V. Kills:15 N/A
Deaths:23
KDR:5.826
Accuracy:24.081% C+
KPH:31.100 D-
VKPH:3.500 C+
Supernova PC
C*
Kills:110
V. Kills:26 407%
Deaths:40
KDR:2.750
Accuracy:50.936% C*
KPH:14.300 D
VKPH:3.400 D**
Aphelion VEX-4
B+
Kills:108
V. Kills:45 235%
Deaths:17
KDR:6.353
Accuracy:37.994% B+
KPH:32.200 B+
VKPH:13.400 C--
Kills:2,207 (946 + 1,261)
Deaths:487
KDR:4.532
VKDR:2.370
Vehicle Kills:1,154
Kill Difference:1,720
Playtime:83.931 hours
Usage:3%
Score:1.700m
Score/min:338
Driving Accuracy:50.936%
Gunner Accuracy:37.994%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:314
V. Kills:275 114%
Deaths:93
KDR:3.376
Accuracy:61.887% B++
KPH:24.500 D
VKPH:21.500 C
Proton II PPA-H
C
Kills:278
V. Kills:14 N/A
Deaths:29
KDR:9.586
Accuracy:35.452% C
KPH:76.300 C
VKPH:3.800 D
Aphelion VEX-4H
B+
Kills:167
V. Kills:92 180%
Deaths:35
KDR:4.771
Accuracy:44.690% C+
KPH:48.400 B+
VKPH:26.700 C+
E540 Halberd-H
D-
Kills:88
V. Kills:50 173%
Deaths:17
KDR:5.176
Accuracy:64.350% B*
KPH:26 D-
VKPH:14.800 D-
Kills:847 (0 + 847)
Deaths:174
KDR:4.868
VKDR:2.477
Vehicle Kills:431
Kill Difference:673
Playtime:23.288 hours
Usage:1%
Score:0.501m
Score/min:359
Driving Accuracy:N/A%
Gunner Accuracy:64.350%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:247
V. Kills:44 N/A
Deaths:43
KDR:5.744
Accuracy:46.691% B**
KPH:76.400 B*
VKPH:13.600 B
M40 Fury
A+
Kills:211
V. Kills:28 N/A
Deaths:32
KDR:6.594
Accuracy:44.875% B**
KPH:80.800 A+
VKPH:10.700 C**
M20 Basilisk
B++
Kills:186
V. Kills:53 344%
Deaths:66
KDR:2.818
Accuracy:46.221% B++
KPH:18.900 C+
VKPH:5.400 D
M12 Kobalt
M*
Kills:179
V. Kills:20 N/A
Deaths:26
KDR:6.885
Accuracy:24.496% B**
KPH:99.200 B**
VKPH:11.100 M*
M20 Basilisk
B++
Kills:113
V. Kills:49 226%
Deaths:47
KDR:2.404
Accuracy:45.955% B++
KPH:20.400 C+
VKPH:8.900 C+
Kills:936 (0 + 936)
Deaths:214
KDR:4.374
VKDR:0.907
Vehicle Kills:194
Kill Difference:722
Playtime:23.042 hours
Usage:1%
Score:0.363m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:45.955%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:75
V. Kills:3 N/A
Deaths:9
KDR:8.333
Accuracy:34.114% C++
KPH:73.600 C++
VKPH:2.900 D--
Kills:75 (0 + 75)
Deaths:9
KDR:8.333
VKDR:0.333
Vehicle Kills:3
Kill Difference:66
Playtime:1.020 hours
Usage:0%
Score:0.013m
Score/min:220
Piloting Accuracy:N/A%
Gunner Accuracy:34.114%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 5,8553,4551,6962.037C++0.6530.908%C+N/A16.4C**11.4B200211h83.4B++270B++
Serpent VE92 2,7112,7022,6051.037C+0.3525.608%B+25.167%B*14.1DN/A60191.1h11.7B+45.7B+
VX6-7 2,0672,0612,2580.913C0.4825.637%C*27.171%B**13DN/A36159h12.1C**47.3B
C-4 2,3671,8211,0661.708C*0.3228.239%B+N/A102.9B+30.8C++94217.7h1.1B*3.9B*
Light PPA 1,7961,6382356.97B+5.5848.817%B**N/A62.5B+6B**25126.2h14.2C++29.2C**
Dual Photon Pods 1,8591,56813711.445B*10.0564.312%A+1.276%C+88.1C*16.3C+52417.8h20.4B31.7B+
Orion VS54 1,4991,4881,3971.065C+0.3322.522%C**25.807%C++24.1CN/A13261.8h12.7C*56.5C++
Lasher X2 1,3291,3151,3530.972C+0.4235.372%A1.977%D--27.2C+N/A10648.4h20.7C+58.6B+
Eclipse VE3A 1,2201,1881,4700.808C0.5831.338%B**22.896%B+15.7D-N/A4275.6h13.3C42.5B
VE-S Canis 1,2161,1871,3360.888C0.5030.558%B+33.193%A+23.4C--N/A6350.8h11.2B36.8B+
Sticky Grenade 1,2031,18111181N/A1,179.6162.026%B**N/A1312.2B++24.4B**38370.9h1.6B++2.7B++
Artemis VX26 1,2061,1811,0881.085C+0.3132.782%B**31.16%A28.4CN/A9941.6h11.8C*35.9B+
Eridani SX5 1,1951,1741,2030.976C+0.4230.26%B++31.516%A++21.7C--N/A6554h12.8C+42.3C**
MANA Anti-Personnel Turret 1,1831,1704852.412N/A1.0227.196%UN/A11700U130U21803300.1h20.6T*75.9T*
Flare VE6 1,1911,1679481.231C+0.1627.129%B*25.707%C++37.2C+N/A12031.4h10.8C++39.9B+
Sirius SX12 1,1671,1601,0881.066C++0.3327.78%B++22.845%B++23.7CN/A8848.9h14C**50.4B+
Solstice VE3 1,1661,1591,6390.707C+0.6825.984%B+21.57%C**12C-N/A5796.8h13B+50.2B
NS-15M1 1,1661,1577811.481C+0.0924.698%B+24.373%C*36.4C+N/A13531.8h11.8B47.9B+
Pulsar C 1,1731,1571,1251.028C+0.3628.133%B++27.226%B++15.6DN/A6074.1h10.4B+36.9B+
MKV Suppressed 1,1661,1531,1211.029C+0.3630.505%B*28.534%A+23C-N/A8550.1h14C*45.8B+
CAS30 Tank Buster 1,7581,1425552.058B++0.6766.06%A*N/A12.6B*6.8C+9190.9h46.7B+70.7B*
NS-11C 1,1511,1411,1261.013C+0.3827.748%B++24.89%B**18CN/A5463.3h12.7B+45.6B+
Hornet Missiles 1,8781,1101378.102B++6.7172.618%A1.081%C--66.9C+46.3C*70016.6h9.8C*13.5B+
SVA-88 1,1281,1047711.432C+0.0425.116%B27.808%C**35.7CN/A13130.9h11.7C++46.5B
Tank Mine 1,6421,0556351.661C-0.2729.476%CN/A103.4C+57.5C+120410.2h1.3B**4.5B**
Proximity Mine 8978943452.591C1.2052.219%B**N/A129.6C++N/A4106.9h1.6B*3.2B**
Supernova FPC 1,3508361645.098C+3.7156.659%B1.196%D29C**17.8B+46928.8h5C**8.9B+
Maelstrom Turbo Laser 1,5228185411.512C+0.1232.96%B1.1%D-15.1C+13C**25254.3h83.4B+252.9B+
Saron HRB 1,2588112053.956C2.5654.284%AN/A25.3C+13.9C+27932.1h21.8C++40.1B++
L100 Python AP 1,2567371714.31C+2.9258.329%C*4.613%A23.2D16.4C23831.7h6.8C+11.6C+
Skorpios 7016811,0360.657D0.7330.857%B*25.844%B+22.8D-N/A5829.9h13.4D--43.3C+
Nova 6656565781.135C+0.2643.046%C+14.634%C+39.8C*N/A11316.5h4.2C**9.8C**
Force-Blade 64864532,6560.02C+1.3741.393%B*1.55%D0.4CN/A21615.5h2.7C++6.5B+
Antares LC 1,2786113311.846C*0.4529.669%C1.964%C++15.8C17.3B+25038.6h106C**357.1C**
NS-30 Vandal 5595534461.24C0.1538.157%B*25.497%C+28.1C-N/A10119.7h5.8C++15.2B+
C75 Viper 6205201045C*3.6144.138%B+N/A42.3B++8.1C+24312.3h11.2B+25.5B+
C150 Dalton 7994614111.244B+9.8547.785%B**N/A62.3A+45.7A+7957.4h3.7B+7.7B*
NS-61 Emissary 4654585580.821C+0.5733.879%B*25.764%A++39.1B++N/A10511.7h11.2B+33B++
AP30 Shredder 746445835.361C+3.9750.987%A*N/A4450U3010U26592800.1h99.9C+195.9B++
NS Baron G5 4033993831.042C+0.3550.91%B++10.526%D-19.4DN/A9620.6h5.3C10.3C+
Beamer VS3 3803784570.827C++0.5632.432%B*21.429%C+33.8BN/A13911.2h7.9B+24.3C**
Pulsar VS1 3833774650.811C+0.5830.352%A27.852%B**15.8C--N/A7923.8h14.2C**46.8B++
Lancer VS22 8273716870.54C0.8570.674%AN/A8.7C--10.7C21642.5h23C*32.5C**
MANA Anti-Vehicle Turret 6853713191.163C-0.2370.454%B*2.426%D3710S3140M+12351500.1h11.5D--16.4C++
L100 Python HEAT 549367824.476C+3.0865.658%A+N/A30.3C+15B++23312.1h7.2C10.9B+
NS-7 PDW 3663653940.926C+0.4725.446%C++18.63%C++15.2DN/A8724h13.5B+53.1B+
Ghost 3253241811.79C0.4047.438%A74.074%B+29.2CN/A10511.1h2.1B+4.5B++
Saron HRB-H 589314933.376C1.9861.887%B++N/A24.5D21.5C34812.8h32.2D52C+
Skyguard 577313933.366C++1.9729.624%C++N/A10.9C--9.2C+20528.6h127.5C+430.3C++
L-24R Spur 329310397.949C+6.5652.657%A++1.29%D43.1B2.6C+1157.2h28.2C++53.5B+
Frag Grenade 3123071307N/A305.6164.314%A**N/A767.5A12.5B+36150.4h2.6B**4.1B**
Spiker 2902882561.125C++0.2733.386%B+19.444%C45B+N/A1196.4h8.1C**24.3B+
Proton II PPA-H 292278299.586C+8.1935.452%C3.597%A*77.2C3.9D3283.6h6.9B**19.6B++
Parallax VX3 273273823.329C++1.9444.234%B++78.022%C++27.6C+N/A1129.9h2.2C*5B+
Thanatos VE70 2662582271.137C**0.2538.164%C+8.915%D**30.4C++N/A1488.5h4.4B+11.5B
M40 Fury 291247435.744C+4.3546.691%B**2.429%B+77.2B*13.8B+4293.2h11.9B25.4B++
Spear Anti-Vehicle Phalanx Turret 383232317.484C++6.0955.774%B**3.879%C+43C**28B+5485.4h8.7C*15.6B+
S1 3462235930.376D1.0266.016%B**2.242%C16.3D9D33513.7h7.9C-11.9C++
NS-AM7 Archer 2572214550.486C+0.9160.881%C**26.697%B**5.2CN/A3142.7h10.4B*17B**
Deimos VA29 2202182380.916C0.4855.643%C-21.101%B++28.3DN/A947.7h2.9D5.2C
M40 Fury 239211326.594C++5.2044.875%B**1.422%C81.2A+10.8C**4402.6h10.5B++23.4B*
H-V45 2102091701.229C+0.1626.462%B+24.402%B+19.7C--N/A13710.6h11B*41.6B++
Manticore SX40 2092092110.991C++0.4029.517%C+18.182%C--27.9C+N/A967.5h5.3B**17.9B*
E540 Halberd 315208385.474C4.0858.958%A+N/A27C-13.9C2917.7h6.5C-11B+
L105 Zephyr 252197424.69C-3.3044.851%C**1.015%C++48C+13.4B+4274.1h6.3C**14B+
Phaseshift VX-S 195195573.421C*2.0343.91%B**93.333%A21.7C-N/A1059h2.1B++4.8B++
Anti-Vehicle Grenade 2031921192N/A190.6168.853%A*N/A960M55C--75080.2h2.6A+3.8A+
NS-11A 1891871940.964C+0.4329.357%B**25.669%B+19.1DN/A859.8h12.3B+42B++
L100 Python HESH 2121871512.467C*11.0858.436%B**N/A69.3B*9.3C**4082.7h2.8B+4.8B*
M20 Basilisk 239186662.818C+1.4346.221%B++6.989%B+18.8C+5.4D1779.9h73.1B+158.2B*
M12 Kobalt 199179266.885C--5.4924.496%B**12.849%D*99.4B**11.1M*3431.8h15.6B++63.7B++
Terminus VX-9 1751732380.727C0.6629.719%B*35.838%A16.3D-N/A7810.6h13.5C45.3B
Eidolon VE33 1741711481.155C++0.2434.111%B**23.977%C28C*N/A1736.1h7.9B+23.1B++
Aphelion VEX-4H 259167354.771C+3.3844.69%C+1.198%D*49.1B+27.1C+3573.4h40.6B++90.8B++
Pulsar LSW 1631611630.988C0.4020.514%C--18.012%D-21.8DN/A1977.4h13.3C+64.7C+
Soldier Soaker 1561551311.183C++0.2143.296%B**7.097%D*73.8B*N/A2112.1h5.5B12.8B*
Proton II PPA 149134235.826C--4.4324.081%C+2.985%B*31.2D-3.5C+1704.3h7.6B++31.5B++
Cosmos VM3 127125671.866C+0.4716.101%C23.2%B*19.5DN/A1116.4h11.6B*71.8B+
NS-44 Commissioner 1281241470.844C+0.5541.399%B+25%B+29.5C+1A1604.2h4.1C+9.8B+
The Slasher 1231231,9300.064C**1.3346.312%B*1.626%D--1.4CN/A685.5h2.2C++4.7C++
L-30R Vektor 185120482.5B+1.1148.29%B*N/A11.5C++6.3C+8410.4h79C++163.5B+
Nemesis VSH9 2331202640.455C-0.9469.339%B*N/A6.1C--5.7C20319.8h11.5D*16.5D
Cosmos VM3 115115671.716C+0.3216.313%C+26.957%A++18.3DN/A936.3h12.7B+77.8C++
M20 Basilisk 162113472.404C1.0145.955%B++3.54%D-20.5C+8.9C+2075.5h84.3B+183.5B*
M202 Wyrm 1711121112S110.6157.438%C**N/A160B+84.3B++10170.7h30.3B+52.8B+
Supernova PC 136110402.75C1.3650.936%C*7.273%M**14.3D3.4D**3067.7h3.5B**6.8B**
NS Decimator 1591082280.474D0.9265.299%B+2.778%B+17.1D*8.1D--3896.3h6.5D--9.9D
Aphelion VEX-4 153108176.353B+4.9637.994%B+1.852%D--31.8B+13.2D1713.4h44B++115.9B*
M60-A Bulldog 118104813C+11.6150.761%B+1.923%C22.1D3C1394.7h4.8B++9.5B++
Rocklet Rifle 17194960.979B+0.4173.953%A**N/A55.3A*45.3A++8331.7h17.3A++23.4A
Aspis Anti-Aircraft Phalanx Turret 18691392.333C-0.9432.381%B**1.099%D11.4C++11.9C*3678h172.8C-533.6B
Solstice SF 93891440.618C0.7732.641%A++23.596%B**21.2C+1B**1314.2h8.3B+25.4B**
E540 Halberd-H 13888175.176C3.7864.35%B*N/A25.9D--14.7D-4343.4h7.4C--11.4C+
Blueshift VM5 8885471.809C0.4220.303%C++20%C25.8C--N/A1433.3h16.7C+82.2C*
Hyena Missile Launcher 13085621.371C0.0242.427%A1.176%C++19.8C+10.5C+1844.3h42.6C-100.4B+
NS-10 Burster 12278850.918C+0.4736.782%B**19.231%M6.5C**3.7C++11912h135.5C++368.5B+
VA39 Spectre 77771620.475D0.9240.906%A+46.753%B++8.2D--N/A559.4h8.9D**21.8C+
CAS 14-E 787598.333C6.9434.114%C++1.333%C--75C*3D--2201h21.9B*64.3B++
Corvus VA55 70701060.66C--0.7324.985%C++27.143%B+12.3D-N/A985.7h12C*48C**
Lumine Edge 70701,7600.04C1.3535.878%B*8.571%D*0.9C--N/A374.7h2D--5.6C*
NSX-P Tanto 70671020.657C0.7330.679%B**25.373%C+12.6DN/A465.3h14.8C++48.2B+
Blueshift VM5 6666471.404C0.0119.052%C+18.182%D20D-N/A1593.3h20.2D*105.8C
M60-A Bulldog 7264282.286D0.8937.223%C+1.563%C++27.8C-3.5D-2592.3h6C+16.2C*
NS-10 Burster 8354541C+0.3938.569%A7.407%B+6.2C*3.3C1418.7h164.2C425.7B+
Quasar VM1 5451620.823C-0.5713.825%C-19.608%C++9.6D*N/A915.3h31.2T*225.4D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon352,4802.5h
Anti-Vehicle MANA Turret311,2923.2h
Nano-Armor Kit2,3301,661,430153.3h
Nanite Revive Grenade08440.2h
Medical Applicator442120,67215.1h
Spitfire Auto-Turret2710.1h
Motion Spotter347,6433.2h
Shield Recharging Field241,9550.8h
Recon Detection Device1849,20921.8h
Ammunition Package438,2032.8h
Anti-Infantry MANA Turret1492,2329.2h
Hardlight Barrier384590.6h
Nano-Repair Grenade08060.2h

Check the help document for the dictionary if you want to learn more about words used here.


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