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Harbinger Skooff2[USBC] Skooff2
VS BR 92

KDR: 2.39

Score: 11.7m

Last Seen: Mar 18th, 2019 11:11 PM
- OFFLINE - 93 minute(s)

Battle Rank 92 - Vanu Sovereignty on Emerald
Level Progress (to 93): 22%
Level 100 Progress: 62% 302h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron Laser Cannon Light PPA Dual Photon Pods Antares LC Maelstrom Turbo Laser Lasher X2 Orion VS54 Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $916,983 MLG Score: 733
Fun Score: N/A
Cheeseburgers Flipped: 48TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.001%29.471%8551510204,1601.251131.135

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.495%1.54A+1.342A0.27C*HEAD ++ (~14.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
430.425B12.50.128C++30.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.512%0.562%982410316,58283331247.90156211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.42%-0.199C-0.954D--0.46

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1360.157C++48.30.089C+87.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.98%0.935%415510301,2844225383.04265238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.84%-0.189C-1.07D*1.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.9-0.186C17.9-0.426C--28

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.244%10.811%39210331484122500.35922359%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.905%-0.457D1.611A+2.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.668B+12.30.689B+27.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.327%76.471%39110348531310.271565

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.3A*0.612B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.635B+1.80.43B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.961%16.27%3911034252245111.02857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.709B++0.341C**-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.232C++5.1-0.043C+5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.7m261.6%394 (23.6k)325 (19.5k)2.3859819,3058,0912.9849292 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103591230.924%8.122%25104:281

68% Engineer13% Heavy Assault11% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 11th, 2015 4:48 AMMar 11th, 2019 8:16 PMMar 24th, 2019 10:04 AM (27d) (PST)Mar 18th, 2019 10:17 PM (33d) (PST)Mar 18th, 2019 7:11 PM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,031849470.5350.2240.0431.8360.167733

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,8345,05856,776321331101019,507

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
601.8h/25.1d 4,846 1,568 6,702 66.3k 711 1,059 6,036 37.2m

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:453
Deaths:374
KDR:1.211
Accuracy:29.938% B**
HSR:27.152% B++
Serpent VE92
A++
Kills:433
Deaths:389
KDR:1.113
Accuracy:28.357% B**
HSR:29.099% A++
Solstice VE3
A+
Kills:310
Deaths:276
KDR:1.123
Accuracy:30.543% A+
HSR:24.194% B*
Nova
B+
Kills:252
Deaths:203
KDR:1.241
Accuracy:49.961% B+
HSR:16.270% B
NS-11C
A++
Kills:160
Deaths:174
KDR:0.920
Accuracy:32.471% A++
HSR:17.500% C
Kills:1,608
Deaths (as Engineer):1,416
Deaths (to Engineers):2,227
KDR:1.13559
Kill Difference:192
Playtime:407.924 hours
Usage:68%
Score:8.375m
Score/min:342
Accuracy (listed only):34.254%
HSR (listed only):22.843%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
A++
Kills:831
Deaths:710
KDR:1.170
Accuracy:39.481% A++
HSR:2.888% D
Orion VS54
A
Kills:802
Deaths:560
KDR:1.432
Accuracy:27.496% A
HSR:34.165% A
Flare VE6
B*
Kills:267
Deaths:209
KDR:1.278
Accuracy:26.915% B*
HSR:27.341% B+
NS-15M1
B**
Kills:252
Deaths:228
KDR:1.105
Accuracy:25.867% B+
HSR:30.556% B**
SVA-88
C*
Kills:67
Deaths:41
KDR:1.634
Accuracy:23.091% C+
HSR:26.866% C*
Kills:2,219
Deaths (as Heavy Assault):1,748
Deaths (to Heavy Assaults):1,954
KDR:1.26945
Kill Difference:471
Playtime:77.279 hours
Usage:13%
Score:1.274m
Score/min:275
Accuracy (listed only):28.570%
HSR (listed only):24.363%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
A*
Kills:482
Deaths:437
KDR:1.103
Accuracy:30.606% B*
HSR:32.365% A*
Eridani SX5
A++
Kills:481
Deaths:448
KDR:1.074
Accuracy:30.035% B++
HSR:30.977% A++
Pulsar C
B**
Kills:453
Deaths:374
KDR:1.211
Accuracy:29.938% B**
HSR:27.152% B++
Serpent VE92
A++
Kills:433
Deaths:389
KDR:1.113
Accuracy:28.357% B**
HSR:29.099% A++
Solstice VE3
A+
Kills:310
Deaths:276
KDR:1.123
Accuracy:30.543% A+
HSR:24.194% B*
Nova
B+
Kills:252
Deaths:203
KDR:1.241
Accuracy:49.961% B+
HSR:16.270% B
NS-11C
A++
Kills:160
Deaths:174
KDR:0.920
Accuracy:32.471% A++
HSR:17.500% C
Sirius SX12
A*
Kills:159
Deaths:132
KDR:1.205
Accuracy:29.343% B**
HSR:31.447% A*
Kills:2,730
Deaths (as Light Assault):2,433
Deaths (to Light Assaults):1,298
KDR:1.12207
Kill Difference:297
Playtime:37.220 hours
Usage:6%
Score:0.731m
Score/min:327
Accuracy (listed only):32.657%
HSR (listed only):26.125%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
A*
Kills:482
Deaths:437
KDR:1.103
Accuracy:30.606% B*
HSR:32.365% A*
Eridani SX5
A++
Kills:481
Deaths:448
KDR:1.074
Accuracy:30.035% B++
HSR:30.977% A++
Nova
B+
Kills:252
Deaths:203
KDR:1.241
Accuracy:49.961% B+
HSR:16.270% B
Sirius SX12
A*
Kills:159
Deaths:132
KDR:1.205
Accuracy:29.343% B**
HSR:31.447% A*
Pulsar VS1
A**
Kills:53
Deaths:66
KDR:0.803
Accuracy:35.636% A**
HSR:35.849% A*
Kills:1,427
Deaths (as Combat Medic):1,286
Deaths (to Combat Medics):708
KDR:1.10964
Kill Difference:141
Playtime:4.487 hours
Usage:1%
Score:0.070m
Score/min:262
Accuracy (listed only):35.116%
HSR (listed only):29.382%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
A*
Kills:482
Deaths:437
KDR:1.103
Accuracy:30.606% B*
HSR:32.365% A*
Eridani SX5
A++
Kills:481
Deaths:448
KDR:1.074
Accuracy:30.035% B++
HSR:30.977% A++
Sirius SX12
A*
Kills:159
Deaths:132
KDR:1.205
Accuracy:29.343% B**
HSR:31.447% A*
Spiker
C**
Kills:98
Deaths:80
KDR:1.225
Accuracy:31.507% C**
HSR:14.286% D-
Ghost
A++
Kills:85
Deaths:37
KDR:2.297
Accuracy:50.327% A++
HSR:76.471% B*
Artemis VX26
M+
Kills:82
Deaths:67
KDR:1.224
Accuracy:30.135% B+
HSR:41.463% M+
NS-61 Emissary
B+
Kills:61
Deaths:65
KDR:0.938
Accuracy:31.778% B+
HSR:16.393% C+
Kills:1,448
Deaths (as Infiltrator):1,266
Deaths (to Infiltrators):807
KDR:1.14376
Kill Difference:182
Playtime:66.648 hours
Usage:11%
Score:1.159m
Score/min:290
Accuracy (listed only):33.390%
HSR (listed only):34.772%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):433
KDR:0
Kill Difference:UNR
Playtime:5.990 hours
Usage:1%
Score:0.129m
Score/min:359
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A+
Kills:3,373
V. Kills:2,157 156%
Deaths:1,038
KDR:3.250
Accuracy:32.984% C*
KPH:29.800 A+
VKPH:19 A+
Light PPA
A+
Kills:1,139
V. Kills:109 N/A
Deaths:181
KDR:6.293
Accuracy:48.093% B**
KPH:73.100 B*
VKPH:7 A+
Dual Photon Pods
A++
Kills:1,125
V. Kills:208 N/A
Deaths:70
KDR:16.071
Accuracy:67.066% A++
KPH:136.900 B**
VKPH:25.300 B+
Antares LC
B**
Kills:1,010
V. Kills:639 158%
Deaths:233
KDR:4.335
Accuracy:33.295% C*
KPH:31.700 B**
VKPH:20 B++
Maelstrom Turbo Laser
A+
Kills:945
V. Kills:609 155%
Deaths:257
KDR:3.677
Accuracy:39.225% A+
KPH:34.500 A+
VKPH:22.200 A+
Hornet Missiles
B+
Kills:694
V. Kills:512 135%
Deaths:115
KDR:6.035
Accuracy:71.074% B**
KPH:66.200 C+
VKPH:48.800 B+
Kills:8,286 (6,467 + 0)
Deaths:1,894
KDR:4.375
VKDR:2.235
Vehicle Kills:4,234
Kill Difference:6,392
Playtime:206.777 hours
Usage:34%
Score:3.394m
Score/min:274
Piloting Accuracy:39.225%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A*
Kills:59
V. Kills:37 155%
Deaths:44
KDR:1.341
Accuracy:67.599% A*
KPH:14 B**
VKPH:8.800 C**
Kills:59 (59 + 0)
Deaths:44
KDR:1.341
VKDR:0.841
Vehicle Kills:37
Kill Difference:15
Playtime:4.225 hours
Usage:1%
Score:0.033m
Score/min:130
Piloting Accuracy:67.599%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:294
V. Kills:44 N/A
Deaths:21
KDR:14
Accuracy:46.256% B++
KPH:62.100 A++
VKPH:9.300 B
L100 Python HESH
M
Kills:280
V. Kills:32 N/A
Deaths:15
KDR:18.667
Accuracy:60.921% A
KPH:113.600 M
VKPH:13 A
L100 Python AP
B**
Kills:271
V. Kills:193 140%
Deaths:68
KDR:3.985
Accuracy:67.803% A
KPH:33.100 C**
VKPH:23.600 B**
Skyguard
B
Kills:121
V. Kills:99 121%
Deaths:36
KDR:3.361
Accuracy:34.505% B*
KPH:13.400 C+
VKPH:11 B
Kills:966 (966 + 0)
Deaths:140
KDR:6.900
VKDR:2.629
Vehicle Kills:368
Kill Difference:826
Playtime:24.430 hours
Usage:4%
Score:0.355m
Score/min:242
Driving Accuracy:34.505%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:318
V. Kills:170 186%
Deaths:64
KDR:4.969
Accuracy:62.418% B**
KPH:30.600 B+
VKPH:16.400 C**
Saron HRB
A+
Kills:198
V. Kills:114 172%
Deaths:45
KDR:4.400
Accuracy:57.307% A+
KPH:31.200 B+
VKPH:18 C**
E540 Halberd
B**
Kills:78
V. Kills:27 279%
Deaths:14
KDR:5.571
Accuracy:55.189% B**
KPH:34.700 B
VKPH:12 D
Kills:594 (318 + 276)
Deaths:123
KDR:4.829
VKDR:2.528
Vehicle Kills:311
Kill Difference:471
Playtime:18.968 hours
Usage:3%
Score:0.319m
Score/min:280
Driving Accuracy:62.418%
Gunner Accuracy:55.189%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B*
Kills:56
V. Kills:28 193%
Deaths:6
KDR:9.333
Accuracy:63.038% B*
KPH:49.800 B++
VKPH:24.900 C++
Kills:56 (0 + 56)
Deaths:6
KDR:9.333
VKDR:4.667
Vehicle Kills:28
Kill Difference:50
Playtime:1.126 hours
Usage:0%
Score:0.025m
Score/min:374
Driving Accuracy:N/A%
Gunner Accuracy:63.038%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:70
V. Kills:5 N/A
Deaths:8
KDR:8.750
Accuracy:27.174% A++
KPH:97.200 B*
VKPH:6.900 A+
M40 Fury
B**
Kills:67
V. Kills:17 372%
Deaths:16
KDR:4.188
Accuracy:51.477% A++
KPH:75.100 B*
VKPH:19 B**
M40 Fury
M+
Kills:52
V. Kills:7 N/A
Deaths:12
KDR:4.333
Accuracy:48.161% A
KPH:112.700 M+
VKPH:15.200 A
M20 Basilisk
N/A
Kills:50
V. Kills:10 455%
Deaths:15
KDR:3.333
Accuracy:46.977% N/A
KPH:54.600 N/A
VKPH:10.900 N/A
Kills:239 (0 + 239)
Deaths:51
KDR:4.686
VKDR:0.765
Vehicle Kills:39
Kill Difference:188
Playtime:2.989 hours
Usage:0%
Score:0.067m
Score/min:375
Driving Accuracy:N/A%
Gunner Accuracy:46.977%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 5,5303,3731,0383.25B+0.8632.984%C*N/A29.8A+19.1A+253113.2h68.1B*206.6B*
Light PPA 1,2481,1391816.293B+3.9148.093%B**N/A73B*7A+23215.6h14C++29B
Dual Photon Pods 1,3331,1257016.071A13.6967.066%A++N/A137.2B**25.4B+5358.2h15.7B*23.4B*
Antares LC 1,6491,0102334.335A+1.9533.295%C*N/A31.7B**20B++20931.9h70.1B++210.6B++
Maelstrom Turbo Laser 1,5549452573.677B++1.2939.225%A+N/A34.5A+22.2A+26427.4h57.6B*146.9B*
Lasher X2 8498317101.17B+1.2239.481%A++2.888%D41.1B+N/A11020.2h20.4C+51.7B++
Orion VS54 8218025601.432C++0.9527.496%A34.165%A38.4BN/A10720.9h12.1B+44B+
Hornet Missiles 1,2066941156.035C++3.6571.074%B**N/A66.1C+48.8B+57310.5h9.8C*13.8B+
MKV Suppressed 4894824371.103C++1.2830.606%B*32.365%A*25.5CN/A7918.9h14.1C*46.1B+
Eridani SX5 4924814481.074C+1.3130.035%B++30.977%A++26.3CN/A7218.3h12.3C++41.1B
Pulsar C 4614533741.211C++1.1729.938%B**27.152%B++10.2DN/A3244.5h10.6B+35.3B+
Serpent VE92 4444333891.113C++1.2728.357%B**29.099%A++17.9C-N/A4624.2h11.5B+40.5B++
Supernova FPC 488318644.969C+2.5862.418%B**N/A30.6B+16.3C**29510.4h5.7C+9.1B+
Solstice VE3 3233102761.123B+1.2630.543%A+24.194%B*9.9C--N/A3231.3h13.4B+43.8B++
C-4 3703051671.826B0.5634.301%A+N/A127.1B**27.1C+8152.4h1.1B*3.2B**
C75 Viper 3382942114A*11.6146.256%B++1.02%C--62.6A++9.4B2284.7h8.9B**19.3B**
L100 Python HESH 3122801518.667B+16.2860.921%AN/A112M12.8A3422.5h2A+3.3A
L100 Python AP 464271683.985C+1.6067.803%AN/A33C**23.5B**2498.2h6.9C+10.2B+
Flare VE6 2712672091.278C+1.1126.915%B*27.341%B+38.7C+N/A1156.9h12C44.5B
Nova 2612522031.241C+1.1449.961%B+16.27%B47.5B+1.7M+1125.3h5.1C10.1C*
NS-15M1 2562522281.105C1.2825.867%B+30.556%B**32.7CN/A857.7h14.2C55C**
Tank Mine 333234912.571C+0.1940.898%B+N/A130B+55C9941.8h1.5B++3.6A+
Saron HRB 312198454.4C+2.0157.307%A+N/A31.4B++18.1C**2706.3h25.5C44.5B+
NS-11C 1641601740.92C+1.4732.471%A++17.5%C13.2DN/A3812.1h17C52.4B+
Sirius SX12 1611591321.205C*1.1829.343%B**31.447%A*30.6C++N/A925.2h13.4B+45.5B+
Proximity Mine 149148502.96C0.5758.628%A++N/A134.5BN/A3861.1h2C+3.4B**
Frag Grenade 1331301130N/A127.6163.774%A**N/A650B++15B++28670.2h2.6B**4.1B**
Force-Blade 1301304,7180.028C++2.3638.24%B++1.538%D0.5C+N/A1244.4h2B+5.3B+
Skyguard 220121363.361C*0.9834.505%B*2.479%B+13.4C+11B2159h133.1C+385.7B+
Spiker 9898801.225C*1.1631.507%C**14.286%D-61.3B**N/A1591.6h7.3B+23.1B+
Ghost 8685372.297C+0.0950.327%A++76.471%B*40.5C++N/A1432.1h1.8B*3.6B**
Artemis VX26 8282671.224C+1.1630.135%B+41.463%M+23.4C-N/A643.5h12.5C+41.6B
E540 Halberd 10578145.571C3.1955.189%B**6.41%A**35.5B+12.3D2412.2h6C+10.9B+
Spear Anti-Vehicle Phalanx Turret 11477515.4A13.0164.425%A*3.896%C+59.2A28.5B++4291.3h9.5C+14.7B++
M12 Kobalt 757088.75C6.3627.174%A++15.714%C--100B**7.1A+2890.7h19.4C++71.3B+
S1 10568990.687C+1.7073.163%A++N/A26.2C++14.2C*3362.6h7.2C+9.8B+
M40 Fury 8467164.188C-1.8051.477%A++N/A74.4B*18.9B**3190.9h15.1C+29.3B+
SVA-88 6867411.634C+0.7523.091%C+26.866%C*47.9C++N/A1861.4h11.5C*49.8C*
MANA Anti-Personnel Turret 6866213.143N/A0.7634.629%UN/A660U20U1257900.1h25T*72.1T*
NS-61 Emissary 6161650.938C*1.4531.778%B+16.393%C+67.8A*N/A1640.9h9.9B+31.3B*
Lancer VS22 11459680.868C++1.5272.763%A+N/A12.6C+11.7C1984.7h15.8B+21.8B+
CAS30 Tank Buster 9659441.341C++1.0467.599%A*N/A14B**8.8C**1304.2h54.1C*80B++
Saron HRB-H 845669.333B*6.9563.038%B*N/A50.9B++25.5C++3741.1h18.8B*29.9B**
MANA Anti-Vehicle Turret 9455311.774C0.6172.478%B**5.455%A+550D-390D-1206970.1h9.1C12.6B
Pulsar VS1 5553660.803C+1.5835.636%A**35.849%A*22.1C+N/A1162.4h14.1C**39.6B**
M40 Fury 5952124.333C1.9548.161%AN/A104A**14B**4880.5h10.3B++21.4B**
NS Annihilator 8350590.847B++1.5478.286%DN/A10.2C+6.7C--1484.9h8.2A10.5B**
M20 Basilisk 6050153.333C*0.9546.977%B*4%D55.6M++11.1B*4360.9h56.6A120.4A

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret13380.3h
Motion Spotter111,5090.9h
Spawn Beacon31810.1h
Nano-Armor Kit252217,09625.4h
Medical Applicator176,3550.6h
Anti-Infantry MANA Turret121720.3h
Ammunition Package41,1930.4h
Nano-Repair Grenade0790h
Recon Detection Device301,5103.6h
Shield Recharging Field1550h

Check the help document for the dictionary if you want to learn more about words used here.


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