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Harbinger Skooff2[IM1] Skooff2
VS BR 91

KDR: 2.35

Score: 11.3m

Last Seen: Jan 16th, 2019 12:50 PM
- OFFLINE - 153.7 hour(s)

Battle Rank 91 - Vanu Sovereignty on Emerald - Outfit Member of 1st Immortals[IM1] 1st Immortals
VS outfit on Emerald

Members: 115
Level Progress (to 92): 7%
Level 100 Progress: 60% 317h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron Laser Cannon Dual Photon Pods Light PPA Antares LC Maelstrom Turbo Laser Lasher X2 Orion VS54 Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $931,995 MLG Score: 745
Fun Score: N/A
Cheeseburgers Flipped: 48TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.94%29.41%8511410084,0361.240321.113

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.245%1.545A+1.343A0.44BHEAD ++ (~14.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
430.425B12.50.128C++30.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.56%0.582%954410186,18480629237.66295211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.437%-0.197C-0.935D--0.462

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
137.60.138C++48.90.068C+88.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.234%0.943%429510171,2724065323.12531239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.788%-0.161C-1.079D*1.509

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.3-0.176C17.8-0.422C--27.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.281%10.811%40210201484022380.36815962%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.891%-0.493D1.822A++1.983

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.651B+12.30.676B+27.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.492%76.471%40110218530510.277778

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.32A*0.612B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.635B+1.80.428B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.98%17.083%401102124023491.02128

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.701B++0.529B+-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.221C++5.1-0.055C+5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1st Immortals[IM1] 1st Immortals
VS outfit on Emerald

Members: 115
11.3m263%396 (23.8k)327 (19.6k)2.3536718,5217,8692.9473991 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102288330.859%8.342%25704:241

67% Engineer13% Heavy Assault11% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 11th, 2015 4:48 AMAug 29th, 2017 7:21 AMJan 21st, 2019 7:57 AM (1d) (PST)Jan 16th, 2019 9:29 AM (6d) (PST)Jan 16th, 2019 8:50 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,025869390.5340.2270.0451.8390.165745

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,5295,15856,371321431101019,600

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
578.1h/24.1d 4,672 1,545 6,476 63.8k 693 1,033 5,729 35.6m

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:451
Deaths:373
KDR:1.209
Accuracy:29.946% B**
HSR:27.273% B*
Serpent VE92
A++
Kills:426
Deaths:387
KDR:1.101
Accuracy:28.386% B**
HSR:28.873% A++
Solstice VE3
A+
Kills:304
Deaths:268
KDR:1.134
Accuracy:30.522% A+
HSR:24.013% B++
Nova
B+
Kills:240
Deaths:199
KDR:1.206
Accuracy:49.980% B+
HSR:17.083% B+
NS-11C
A++
Kills:160
Deaths:174
KDR:0.920
Accuracy:32.471% A++
HSR:17.500% C
Kills:1,581
Deaths (as Engineer):1,401
Deaths (to Engineers):2,160
KDR:1.12848
Kill Difference:180
Playtime:388.395 hours
Usage:67%
Score:8.027m
Score/min:344
Accuracy (listed only):34.261%
HSR (listed only):22.948%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
A*
Kills:820
Deaths:695
KDR:1.180
Accuracy:39.367% A*
HSR:2.927% C--
Orion VS54
A
Kills:795
Deaths:552
KDR:1.440
Accuracy:27.594% A
HSR:34.214% A
Flare VE6
B*
Kills:267
Deaths:209
KDR:1.278
Accuracy:26.915% B*
HSR:27.341% B+
NS-15M1
B**
Kills:252
Deaths:228
KDR:1.105
Accuracy:25.867% B++
HSR:30.556% B**
SVA-88
C*
Kills:67
Deaths:41
KDR:1.634
Accuracy:23.091% C+
HSR:26.866% C*
Kills:2,201
Deaths (as Heavy Assault):1,725
Deaths (to Heavy Assaults):1,911
KDR:1.27594
Kill Difference:476
Playtime:76.102 hours
Usage:13%
Score:1.262m
Score/min:276
Accuracy (listed only):28.567%
HSR (listed only):24.381%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
A*
Kills:482
Deaths:437
KDR:1.103
Accuracy:30.606% B**
HSR:32.365% A*
Pulsar C
B**
Kills:451
Deaths:373
KDR:1.209
Accuracy:29.946% B**
HSR:27.273% B*
Eridani SX5
A++
Kills:438
Deaths:407
KDR:1.076
Accuracy:30.237% B++
HSR:31.050% A++
Serpent VE92
A++
Kills:426
Deaths:387
KDR:1.101
Accuracy:28.386% B**
HSR:28.873% A++
Solstice VE3
A+
Kills:304
Deaths:268
KDR:1.134
Accuracy:30.522% A+
HSR:24.013% B++
Nova
B+
Kills:240
Deaths:199
KDR:1.206
Accuracy:49.980% B+
HSR:17.083% B+
NS-11C
A++
Kills:160
Deaths:174
KDR:0.920
Accuracy:32.471% A++
HSR:17.500% C
Sirius SX12
A*
Kills:159
Deaths:132
KDR:1.205
Accuracy:29.343% B*
HSR:31.447% A*
Kills:2,660
Deaths (as Light Assault):2,377
Deaths (to Light Assaults):1,266
KDR:1.11906
Kill Difference:283
Playtime:36.894 hours
Usage:6%
Score:0.725m
Score/min:327
Accuracy (listed only):32.686%
HSR (listed only):26.201%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
A*
Kills:482
Deaths:437
KDR:1.103
Accuracy:30.606% B**
HSR:32.365% A*
Eridani SX5
A++
Kills:438
Deaths:407
KDR:1.076
Accuracy:30.237% B++
HSR:31.050% A++
Nova
B+
Kills:240
Deaths:199
KDR:1.206
Accuracy:49.980% B+
HSR:17.083% B+
Sirius SX12
A*
Kills:159
Deaths:132
KDR:1.205
Accuracy:29.343% B*
HSR:31.447% A*
Kills:1,319
Deaths (as Combat Medic):1,175
Deaths (to Combat Medics):692
KDR:1.12255
Kill Difference:144
Playtime:4.103 hours
Usage:1%
Score:0.064m
Score/min:262
Accuracy (listed only):35.041%
HSR (listed only):27.986%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
A*
Kills:482
Deaths:437
KDR:1.103
Accuracy:30.606% B**
HSR:32.365% A*
Eridani SX5
A++
Kills:438
Deaths:407
KDR:1.076
Accuracy:30.237% B++
HSR:31.050% A++
Sirius SX12
A*
Kills:159
Deaths:132
KDR:1.205
Accuracy:29.343% B*
HSR:31.447% A*
Spiker
C**
Kills:98
Deaths:80
KDR:1.225
Accuracy:31.507% C**
HSR:14.286% D-
Ghost
A++
Kills:85
Deaths:37
KDR:2.297
Accuracy:50.492% A++
HSR:76.471% B*
Artemis VX26
M
Kills:82
Deaths:67
KDR:1.224
Accuracy:30.135% B+
HSR:41.463% M
NS-61 Emissary
B
Kills:55
Deaths:59
KDR:0.932
Accuracy:30.459% B
HSR:18.182% C**
Kills:1,399
Deaths (as Infiltrator):1,219
Deaths (to Infiltrators):788
KDR:1.14766
Kill Difference:180
Playtime:64.490 hours
Usage:11%
Score:1.123m
Score/min:290
Accuracy (listed only):33.254%
HSR (listed only):35.038%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):419
KDR:0
Kill Difference:UNR
Playtime:5.958 hours
Usage:1%
Score:0.129m
Score/min:360
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A+
Kills:3,074
V. Kills:1,992 154%
Deaths:986
KDR:3.118
Accuracy:32.926% C++
KPH:29 A+
VKPH:18.800 A+
Dual Photon Pods
A++
Kills:1,125
V. Kills:208 N/A
Deaths:70
KDR:16.071
Accuracy:67.066% A++
KPH:136.900 B**
VKPH:25.300 B+
Light PPA
A
Kills:1,040
V. Kills:89 N/A
Deaths:157
KDR:6.624
Accuracy:48.655% B**
KPH:76.600 B**
VKPH:6.600 A
Antares LC
B**
Kills:1,010
V. Kills:639 158%
Deaths:233
KDR:4.335
Accuracy:33.295% C*
KPH:31.700 B**
VKPH:20 B++
Maelstrom Turbo Laser
A++
Kills:945
V. Kills:609 155%
Deaths:256
KDR:3.691
Accuracy:39.241% A
KPH:34.500 A++
VKPH:22.300 A++
Hornet Missiles
B+
Kills:587
V. Kills:450 130%
Deaths:110
KDR:5.336
Accuracy:71.654% B**
KPH:62 C+
VKPH:47.500 B+
Kills:7,781 (6,069 + 0)
Deaths:1,812
KDR:4.294
VKDR:2.200
Vehicle Kills:3,987
Kill Difference:5,969
Playtime:196.366 hours
Usage:34%
Score:3.228m
Score/min:274
Piloting Accuracy:39.241%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:294
V. Kills:44 N/A
Deaths:21
KDR:14
Accuracy:46.256% B++
KPH:62.100 A++
VKPH:9.300 B+
L100 Python HESH
M
Kills:280
V. Kills:32 N/A
Deaths:15
KDR:18.667
Accuracy:60.921% A
KPH:113.600 M
VKPH:13 A
L100 Python AP
B**
Kills:271
V. Kills:193 140%
Deaths:68
KDR:3.985
Accuracy:67.803% A
KPH:33.100 B+
VKPH:23.600 B**
Skyguard
B+
Kills:119
V. Kills:98 120%
Deaths:36
KDR:3.306
Accuracy:34.783% B*
KPH:13.600 C+
VKPH:11.200 B+
Kills:964 (964 + 0)
Deaths:140
KDR:6.886
VKDR:2.621
Vehicle Kills:367
Kill Difference:824
Playtime:24.139 hours
Usage:4%
Score:0.350m
Score/min:242
Driving Accuracy:34.783%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:308
V. Kills:165 186%
Deaths:64
KDR:4.813
Accuracy:62.391% B**
KPH:30.600 B++
VKPH:16.400 C**
Saron HRB
A+
Kills:198
V. Kills:114 172%
Deaths:44
KDR:4.500
Accuracy:57.024% A+
KPH:31.600 B++
VKPH:18.200 C**
E540 Halberd
B**
Kills:78
V. Kills:27 279%
Deaths:14
KDR:5.571
Accuracy:55.189% B**
KPH:34.700 B
VKPH:12 D
Kills:584 (308 + 276)
Deaths:122
KDR:4.787
VKDR:2.508
Vehicle Kills:306
Kill Difference:462
Playtime:18.573 hours
Usage:3%
Score:0.315m
Score/min:283
Driving Accuracy:62.391%
Gunner Accuracy:55.189%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B*
Kills:56
V. Kills:28 193%
Deaths:6
KDR:9.333
Accuracy:63.038% B*
KPH:49.800 B++
VKPH:24.900 C+
Kills:56 (0 + 56)
Deaths:6
KDR:9.333
VKDR:4.667
Vehicle Kills:28
Kill Difference:50
Playtime:1.126 hours
Usage:0%
Score:0.025m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:63.038%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:70
V. Kills:5 N/A
Deaths:8
KDR:8.750
Accuracy:27.213% A++
KPH:97.400 B*
VKPH:7 A++
M40 Fury
A
Kills:67
V. Kills:17 372%
Deaths:16
KDR:4.188
Accuracy:51.477% A++
KPH:75.100 B*
VKPH:19 A
M40 Fury
M
Kills:52
V. Kills:7 N/A
Deaths:12
KDR:4.333
Accuracy:48.161% A
KPH:112.700 M
VKPH:15.200 A
Kills:189 (0 + 189)
Deaths:36
KDR:5.250
VKDR:0.806
Vehicle Kills:29
Kill Difference:153
Playtime:2.073 hours
Usage:0%
Score:0.043m
Score/min:347
Driving Accuracy:N/A%
Gunner Accuracy:48.161%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 5,0663,0749863.118B+0.7632.926%C++N/A29.1A+18.8A+254105.8h70.3B*213.4B*
Dual Photon Pods 1,3331,1257016.071A+13.7267.066%A++N/A137.2B**25.4B+5338.2h15.7B*23.4B*
Light PPA 1,1291,0401576.624C*4.2748.655%B**N/A76.5B**6.5A24213.6h13.9C++28.6B
Antares LC 1,6491,0102334.335A+1.9833.295%C*N/A31.7B**20B++20931.9h70.1B++210.6B++
Maelstrom Turbo Laser 1,5549452563.691B++1.3439.241%AN/A34.5A++22.2A++26427.4h57.6B*146.8B*
Lasher X2 8378206951.18B+1.1739.367%A*2.927%C--41B++N/A11020h20.5C+52B++
Orion VS54 8147955521.44C++0.9127.594%A34.214%A39.2B+N/A10920.3h12.1B43.7B++
Hornet Missiles 1,0375871105.336C++2.9871.654%B**N/A61.8C+47.4B+5709.5h10.5C++14.7B+
MKV Suppressed 4894824371.103C++1.2530.606%B**32.365%A*25.5CN/A7918.9h14.1C++46.1B+
Pulsar C 4594513731.209C+1.1429.946%B**27.273%B*10.1DN/A3144.5h10.6B+35.3B+
Eridani SX5 4474384071.076C+1.2830.237%B++31.05%A++26.7CN/A7516.4h12.5C++41.3B
Serpent VE92 4374263871.101C++1.2528.386%B**28.873%A++17.8C-N/A4624h11.5B+40.7B++
Supernova FPC 473308644.813C+2.4662.391%B**N/A30.5B++16.3C**29910.1h5.6C+8.9B+
Solstice VE3 3173042681.134B+1.2230.522%A+24.013%B++11.1C-N/A3627.4h13.3B+43.6B+
C75 Viper 3382942114A*11.6546.256%B++1.02%D62.6A++9.4B+2254.7h8.9B*19.3B**
C-4 3562921601.825B0.5334.358%A++N/A121.7B**26.7C+8242.4h1.1B*3.2B**
L100 Python HESH 3122801518.667B+16.3160.921%AN/A112M12.8B**3402.5h2A3.3A
L100 Python AP 464271683.985C+1.6367.803%AN/A33B23.5B**2478.2h6.9C+10.2B+
Flare VE6 2712672091.278C+1.0826.915%B*27.341%B+38.7C+N/A1156.9h12C44.5B
NS-15M1 2562522281.105C1.2525.867%B++30.556%B**32.7CN/A857.7h14.2C55C**
Nova 2472401991.206C+1.1549.98%B+17.083%B+47.1B+1.4A**1115.1h5.1C10.3C++
Tank Mine 331232902.578C+0.2240.816%B+N/A128.9B+55C10001.8h1.5B++3.6A+
Saron HRB 312198444.5C+2.1557.024%A+N/A31.4B++18.1C**2726.3h24.6C43.1B+
NS-11C 1641601740.92C+1.4332.471%A++17.5%C13.2DN/A3812.1h17C52.4B+
Sirius SX12 1611591321.205C*1.1529.343%B*31.447%A*30.6C++N/A925.2h13.4B+45.5B+
Proximity Mine 143142492.898C0.5458.6%A++N/A129.1C++N/A3861.1h2.1C--3.5B*
Force-Blade 1301304,6050.028C++2.3338.54%B++1.538%D0.6C+N/A1235.2h2B+5.3B+
Frag Grenade 1311281128N/A125.6563.793%A**N/A1280M*30M28310.1h2.6B**4.1A
Skyguard 217119363.306C**0.9534.783%B*2.521%B13.7C+11.3B+2198.7h132.9C+382.1B+
Spiker 9898801.225C*1.1331.507%C**14.286%D-61.3B*N/A1591.6h7.3B+23.1B++
Ghost 8685372.297C+0.0650.492%A++76.471%B*42.5C*N/A1442h1.8B*3.6B**
Artemis VX26 8282671.224C+1.1330.135%B+41.463%M23.4C-N/A643.5h12.5C+41.6B
E540 Halberd 10578145.571C3.2255.189%B**6.41%A*35.5B+12.3D2412.2h6C+10.9B+
Spear Anti-Vehicle Phalanx Turret 11477515.4A13.0564.425%A*3.896%C+59.2A28.5B++4291.3h9.5C+14.7B++
M12 Kobalt 757088.75C6.4027.213%A++15.714%C--100B**7.1A++2890.7h19.4C++71.2B++
S1 10568980.694C+1.6673.445%A++N/A26.2C++14.2C*3322.6h7.1C+9.7B+
M40 Fury 8467164.188C-1.8351.477%A++N/A74.4B*18.9A3190.9h15.1C+29.3B+
SVA-88 6867411.634C+0.7223.091%C+26.866%C*47.9C++N/A1851.4h11.5C*49.8C*
MANA Anti-Personnel Turret 6664203.2N/A0.8534.836%UN/A640U20U1233400.1h25.6T*73.5T*
Lancer VS22 11459680.868C*1.4972.791%A+N/A12.8C+12C1994.6h15.8B+21.7B+
Saron HRB-H 845669.333B*6.9863.038%B*N/A50.9B++25.5C++3711.1h18.8B++29.9B*
MANA Anti-Vehicle Turret 9455311.774C++0.5872.478%B++5.455%B+550D390D-1193000.1h9.1B+12.6B*
NS-61 Emissary 5555590.932C*1.4230.459%B18.182%C**68.8A*N/A1580.8h9.9B++32.5B++
M40 Fury 5952124.333C1.9848.161%AN/A104A*14B**4880.5h10.3B++21.4B**
NS Annihilator 8350590.847B++1.5178.286%DN/A10.2C+6.7D1474.9h8.2A10.5B**

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator165,7400.6h
Anti-Vehicle MANA Turret13380.3h
Motion Spotter111,4400.8h
Spawn Beacon31670.1h
Nano-Armor Kit241211,67823.8h
Anti-Infantry MANA Turret121700.3h
Ammunition Package41,1740.4h
Nano-Repair Grenade0610h
Recon Detection Device301,5103.6h

Check the help document for the dictionary if you want to learn more about words used here.


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