Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 8 (18,312)players online:
Viking_Blonde (41)  ZugieMac (16)  BBGunOcelot (7)  LolOrion (6)  Brainslayer199519 (6)  TWPTeddy (3) 79
stats.dasanfall.com
Praetor Skooff2[IM1] Skooff2
VS BR 87

KDR: 2.31

Score: 10.2m

Last Seen: Nov 15th, 2018 7:04 PM
- OFFLINE - 52.1 hour(s)

Battle Rank 87 - Vanu Sovereignty on Emerald - Outfit Member of 1st Immortals[IM1] 1st Immortals
VS outfit on Emerald

Members: 160
Level Progress (to 88): 49%
Level 100 Progress: 54% 373h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron Laser Cannon Dual Photon Pods Antares LC Light PPA Maelstrom Turbo Laser Orion VS54 Lasher X2 Hornet Missiles
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Skooff2



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $950,760 MLG Score: 760
Fun Score: N/A
Cheeseburgers Flipped: 48TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.954%29.323%8491310083,8401.252851.055

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.271%1.559A+1.368A0.43BHEAD ++ (~14.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
430.426B12.50.127C++30.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.834%0.685%902410175,25673124287.19015216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.466%-0.188C-0.842D--0.482

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.70.13C++50.10.057C+89.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.849%0.957%431510161,1503634853.16804237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.585%-0.193C-1.091D*1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.4-0.277C19.2-0.531D30.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.548%11.94%39210191343722130.36021563%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.346%-0.518D1.979A++2.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
420.643B+12.80.671B+29.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.492%76.471%39110208528410.298246

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.315A*0.613B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.634B+1.80.427B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.197%17.699%391102022621691.04148

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.656B+0.654B+-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.228C++5-0.034C+5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1st Immortals[IM1] 1st Immortals
VS outfit on Emerald

Members: 160
10.2m262.7%385 (23.1k)318 (19.1k)2.307516,7647,2652.8880987 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102183430.781%8.846%27204:251

66% Engineer13% Heavy Assault12% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 11th, 2015 4:48 AMAug 29th, 2017 7:21 AMNov 17th, 2018 4:31 PM (37m) (PST)Nov 15th, 2018 4:04 PM (2d) (PST)Nov 15th, 2018 3:04 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,001879140.5210.2260.0461.7830.157760

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,0795,21854,86131143107919,108

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
536.3h/22.3d 4,218 1,483 5,971 57.4k 654 986 5,067 32.2m

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:451
Deaths:373
KDR:1.209
Accuracy:29.946% B**
HSR:27.273% B*
Serpent VE92
A+
Kills:398
Deaths:360
KDR:1.106
Accuracy:28.427% B**
HSR:28.392% A+
Solstice VE3
A+
Kills:272
Deaths:230
KDR:1.183
Accuracy:30.406% A+
HSR:22.427% B+
Nova
B+
Kills:226
Deaths:179
KDR:1.263
Accuracy:49.197% B+
HSR:17.699% B+
NS-11C
A++
Kills:160
Deaths:174
KDR:0.920
Accuracy:32.471% A++
HSR:17.500% C
Kills:1,507
Deaths (as Engineer):1,316
Deaths (to Engineers):1,981
KDR:1.14514
Kill Difference:191
Playtime:355.454 hours
Usage:66%
Score:7.073m
Score/min:332
Accuracy (listed only):34.089%
HSR (listed only):22.658%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:745
Deaths:513
KDR:1.452
Accuracy:27.752% A+
HSR:34.094% A+
Lasher X2
A++
Kills:687
Deaths:569
KDR:1.207
Accuracy:37.903% A++
HSR:2.911% D
Flare VE6
B*
Kills:267
Deaths:209
KDR:1.278
Accuracy:26.915% B*
HSR:27.341% B+
NS-15M1
B**
Kills:252
Deaths:228
KDR:1.105
Accuracy:25.867% B++
HSR:30.556% B**
SVA-88
C**
Kills:67
Deaths:41
KDR:1.634
Accuracy:23.091% C+
HSR:26.866% C**
Kills:2,018
Deaths (as Heavy Assault):1,560
Deaths (to Heavy Assaults):1,788
KDR:1.29359
Kill Difference:458
Playtime:71.074 hours
Usage:13%
Score:1.175m
Score/min:276
Accuracy (listed only):28.305%
HSR (listed only):24.353%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
A*
Kills:482
Deaths:437
KDR:1.103
Accuracy:30.606% B**
HSR:32.365% A*
Pulsar C
B**
Kills:451
Deaths:373
KDR:1.209
Accuracy:29.946% B**
HSR:27.273% B*
Eridani SX5
A++
Kills:407
Deaths:374
KDR:1.088
Accuracy:30.299% B*
HSR:30.713% A++
Serpent VE92
A+
Kills:398
Deaths:360
KDR:1.106
Accuracy:28.427% B**
HSR:28.392% A+
Solstice VE3
A+
Kills:272
Deaths:230
KDR:1.183
Accuracy:30.406% A+
HSR:22.427% B+
Nova
B+
Kills:226
Deaths:179
KDR:1.263
Accuracy:49.197% B+
HSR:17.699% B+
NS-11C
A++
Kills:160
Deaths:174
KDR:0.920
Accuracy:32.471% A++
HSR:17.500% C
Sirius SX12
A*
Kills:159
Deaths:132
KDR:1.205
Accuracy:29.343% B**
HSR:31.447% A*
Kills:2,555
Deaths (as Light Assault):2,259
Deaths (to Light Assaults):1,197
KDR:1.13103
Kill Difference:296
Playtime:35.658 hours
Usage:7%
Score:0.707m
Score/min:330
Accuracy (listed only):32.587%
HSR (listed only):25.977%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
A*
Kills:482
Deaths:437
KDR:1.103
Accuracy:30.606% B**
HSR:32.365% A*
Eridani SX5
A++
Kills:407
Deaths:374
KDR:1.088
Accuracy:30.299% B*
HSR:30.713% A++
Nova
B+
Kills:226
Deaths:179
KDR:1.263
Accuracy:49.197% B+
HSR:17.699% B+
Sirius SX12
A*
Kills:159
Deaths:132
KDR:1.205
Accuracy:29.343% B**
HSR:31.447% A*
Kills:1,274
Deaths (as Combat Medic):1,122
Deaths (to Combat Medics):633
KDR:1.13547
Kill Difference:152
Playtime:3.771 hours
Usage:1%
Score:0.061m
Score/min:270
Accuracy (listed only):34.861%
HSR (listed only):28.056%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
A*
Kills:482
Deaths:437
KDR:1.103
Accuracy:30.606% B**
HSR:32.365% A*
Eridani SX5
A++
Kills:407
Deaths:374
KDR:1.088
Accuracy:30.299% B*
HSR:30.713% A++
Sirius SX12
A*
Kills:159
Deaths:132
KDR:1.205
Accuracy:29.343% B**
HSR:31.447% A*
Spiker
B
Kills:98
Deaths:80
KDR:1.225
Accuracy:31.507% B
HSR:14.286% D-
Ghost
A++
Kills:85
Deaths:37
KDR:2.297
Accuracy:50.492% A++
HSR:76.471% B*
Artemis VX26
M+
Kills:82
Deaths:66
KDR:1.242
Accuracy:29.994% B+
HSR:41.463% M+
Kills:1,313
Deaths (as Infiltrator):1,126
Deaths (to Infiltrators):744
KDR:1.16607
Kill Difference:187
Playtime:62.435 hours
Usage:12%
Score:1.102m
Score/min:294
Accuracy (listed only):33.707%
HSR (listed only):37.791%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):381
KDR:0
Kill Difference:UNR
Playtime:5.958 hours
Usage:1%
Score:0.129m
Score/min:360
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:2,218
V. Kills:1,523 146%
Deaths:831
KDR:2.669
Accuracy:32.811% C++
KPH:24.500 B**
VKPH:16.800 A
Dual Photon Pods
A++
Kills:1,123
V. Kills:207 N/A
Deaths:69
KDR:16.275
Accuracy:67.118% A++
KPH:136.900 A
VKPH:25.200 B++
Antares LC
B**
Kills:1,010
V. Kills:639 158%
Deaths:231
KDR:4.372
Accuracy:33.305% C*
KPH:31.700 B**
VKPH:20.100 B*
Light PPA
B**
Kills:970
V. Kills:79 N/A
Deaths:140
KDR:6.929
Accuracy:48.617% B**
KPH:77.500 B**
VKPH:6.300 B**
Maelstrom Turbo Laser
A++
Kills:945
V. Kills:609 155%
Deaths:256
KDR:3.691
Accuracy:39.241% A+
KPH:34.500 A++
VKPH:22.300 A++
Hornet Missiles
B+
Kills:536
V. Kills:419 128%
Deaths:99
KDR:5.414
Accuracy:71.881% B**
KPH:61.200 C+
VKPH:47.800 B+
Kills:6,802 (5,143 + 0)
Deaths:1,626
KDR:4.183
VKDR:2.138
Vehicle Kills:3,476
Kill Difference:5,176
Playtime:179.308 hours
Usage:33%
Score:2.785m
Score/min:259
Piloting Accuracy:39.241%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:294
V. Kills:44 N/A
Deaths:21
KDR:14
Accuracy:46.256% B++
KPH:62.100 A++
VKPH:9.300 B+
L100 Python AP
B**
Kills:254
V. Kills:184 137%
Deaths:64
KDR:3.969
Accuracy:67.581% A
KPH:32.500 B+
VKPH:23.500 B**
L100 Python HESH
A**
Kills:233
V. Kills:25 N/A
Deaths:13
KDR:17.923
Accuracy:58.913% B**
KPH:110.600 A**
VKPH:11.900 B*
Skyguard
B+
Kills:119
V. Kills:98 120%
Deaths:36
KDR:3.306
Accuracy:34.783% B*
KPH:13.600 C+
VKPH:11.200 B+
Kills:900 (900 + 0)
Deaths:134
KDR:6.716
VKDR:2.619
Vehicle Kills:351
Kill Difference:766
Playtime:23.418 hours
Usage:4%
Score:0.326m
Score/min:232
Driving Accuracy:34.783%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:250
V. Kills:134 185%
Deaths:56
KDR:4.464
Accuracy:61.491% B**
KPH:29.200 B+
VKPH:15.700 C++
Saron HRB
A+
Kills:173
V. Kills:99 173%
Deaths:39
KDR:4.436
Accuracy:56.615% A+
KPH:31.200 B++
VKPH:17.900 C*
E540 Halberd
B**
Kills:64
V. Kills:21 291%
Deaths:12
KDR:5.333
Accuracy:56.474% B**
KPH:38.300 B+
VKPH:12.600 D
Kills:487 (250 + 237)
Deaths:107
KDR:4.551
VKDR:2.374
Vehicle Kills:254
Kill Difference:380
Playtime:15.772 hours
Usage:3%
Score:0.273m
Score/min:289
Driving Accuracy:61.491%
Gunner Accuracy:56.474%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B*
Kills:56
V. Kills:28 193%
Deaths:6
KDR:9.333
Accuracy:63.038% B*
KPH:49.800 B++
VKPH:24.900 C+
Kills:56 (0 + 56)
Deaths:6
KDR:9.333
VKDR:4.667
Vehicle Kills:28
Kill Difference:50
Playtime:1.126 hours
Usage:0%
Score:0.024m
Score/min:361
Driving Accuracy:N/A%
Gunner Accuracy:63.038%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:70
V. Kills:5 N/A
Deaths:8
KDR:8.750
Accuracy:27.213% A++
KPH:97.800 B**
VKPH:7 A++
M40 Fury
A
Kills:67
V. Kills:17 372%
Deaths:16
KDR:4.188
Accuracy:51.477% A++
KPH:75.100 B*
VKPH:19 A
M40 Fury
M+
Kills:52
V. Kills:7 N/A
Deaths:12
KDR:4.333
Accuracy:48.408% A
KPH:114 M+
VKPH:15.300 A
Kills:189 (0 + 189)
Deaths:36
KDR:5.250
VKDR:0.806
Vehicle Kills:29
Kill Difference:153
Playtime:2.065 hours
Usage:0%
Score:0.042m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:48.408%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 3,7412,2188312.669C**0.3632.811%C++N/A24.5B**16.8A22590.6h80.2B++244.4B*
Dual Photon Pods 1,3301,1236916.275A+13.9767.118%A++N/A137A25.2B++5308.2h15.7B*23.3B*
Antares LC 1,6491,0102314.372A2.0633.305%C*N/A31.8B**20.1B*20831.8h70.1B++210.4B++
Light PPA 1,0499701406.929C**4.6248.617%B**N/A77.6B**6.3B**24012.5h13.6C++28B
Maelstrom Turbo Laser 1,5549452563.691B++1.3839.241%A+N/A34.5A++22.2A++26027.4h57.6B*146.8B**
Orion VS54 7617455131.452C++0.8627.752%A+34.094%A+40.1B+N/A11118.6h12B+43.1C**
Lasher X2 7036875691.207B+1.1037.903%A++2.911%D39B+N/A10617.6h20.2C+53.4B++
Hornet Missiles 955536995.414C++3.1171.881%B**N/A60.9C+47.6B+5638.8h10.8C++15.1B
MKV Suppressed 4894824371.103C+1.2030.606%B**32.365%A*25.5CN/A7918.9h14.1C*46.1B+
Pulsar C 4594513731.209C++1.1029.946%B**27.273%B*10.1DN/A3144.5h10.6B+35.3B+
Eridani SX5 4154073741.088C+1.2230.299%B*30.713%A++27.3CN/A7714.9h12.4C++41B
Serpent VE92 4093983601.106C++1.2028.427%B**28.392%A+17.4C-N/A4422.9h11.5B+40.4B++
C75 Viper 3382942114A*11.6946.256%B++1.02%D62.6A++9.4B+2234.7h8.9B*19.3B*
Solstice VE3 2832722301.183B+1.1230.406%A+22.427%B+12.8CN/A4121.3h13.2B+43.3B+
Flare VE6 2712672091.278C+1.0326.915%B*27.341%B+38.7C+N/A1156.9h12C44.5B
L100 Python AP 438254643.969C+1.6667.581%AN/A32.6B+23.6B**2417.8h7C+10.3B+
NS-15M1 2562522281.105C1.2025.867%B++30.556%B**32.7C+N/A857.7h14.2C55C**
Supernova FPC 384250564.464C+2.1661.491%B**N/A29.1B+15.6C++2998.6h5.6C++9.1B+
C-4 3082481301.908B+0.4033.894%A++N/A124B**30C++8392h1.1B*3.4C*
L100 Python HESH 2582331317.923B+15.6258.913%B**N/A111A**11.9B*3332.1h2B*3.4B**
Nova 2332261791.263C+1.0449.197%B+17.699%B+48.1B++1.5M1134.7h5C+10.2C*
Tank Mine 302210812.593C++0.2941.948%B++N/A131.3B+57.5C+10251.6h1.5B++3.7A+
Saron HRB 272173394.436C+2.1356.615%A+N/A31.5B++18C**2725.5h24.4C43B+
NS-11C 1641601740.92C+1.3932.471%A++17.5%C13.2DN/A3812.1h17C52.4B+
Sirius SX12 1611591321.205C*1.1029.343%B**31.447%A*30.6C*N/A925.2h13.4B+45.5B+
Proximity Mine 141140472.979C0.6758.776%A++N/A140B+1C+4011h2.1C--3.5B*
Force-Blade 1251254,2460.029C*2.2838.308%B++1.6%D0.6C+N/A1218.8h2B+5.2B
Skyguard 217119363.306C**1.0034.783%B*2.521%B13.7C+11.3B+2058.7h132.9C+382.1B+
Frag Grenade 1141121112N/A109.6961.885%A*N/A1120M20A*26640.1h2.7B**4.4B**
Spiker 9898801.225C**1.0831.507%B14.286%D-61.3B**N/A1591.6h7.3B+23.1C*
Ghost 8685372.297C+0.0150.492%A++76.471%B*42.5C**N/A1442h1.8B*3.6B**
Artemis VX26 8282661.242C+1.0729.994%B+41.463%M+23.4C-N/A653.5h12.4C+41.3B
Spear Anti-Vehicle Phalanx Turret 11075515A12.6963.848%A*4%C+57.7A26.9B+4291.3h9.2C++14.3B++
M12 Kobalt 757088.75C6.4427.213%A++15.714%C--100B**7.1A++2690.7h19.4C+71.2B+
SVA-88 6867411.634C+0.6723.091%C+26.866%C**47.9C*N/A1791.4h11.5C*49.8C*
M40 Fury 8467164.188C-1.8851.477%A++N/A74.4B*18.9A3180.9h15.1C+29.3B+
E540 Halberd 8564125.333C3.0356.474%B**7.813%M++37.6B+12.4D2941.7h5.7C*10B++
S1 9763920.685C+1.6272.96%A++N/A25.2C++13.6C++3332.5h7.2C+9.9B+
MANA Anti-Personnel Turret 6361183.389N/A1.0833.853%UN/A610U20U1120000.1h24.9T*73.6T*
Saron HRB-H 845669.333B*7.0363.038%B*N/A50.9B*25.5C++3601.1h18.8B++29.9B*
MANA Anti-Vehicle Turret 9455311.774C0.5372.478%C++5.455%B++550D390D-1184030.1h9.1C*12.6B+
Lancer VS22 10855670.821C++1.4972.583%A+N/A12.8C+12.3C+1974.3h15.8B+21.8B+
M40 Fury 5952124.333C2.0348.408%AN/A104A**14B**4940.5h10.2B+21.1B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret13380.3h
Motion Spotter111,4040.8h
Medical Applicator145,1700.5h
Spawn Beacon01200.1h
Nano-Armor Kit220196,07421.7h
Anti-Infantry MANA Turret101570.2h
Ammunition Package41,0930.3h
Recon Detection Device291,4743.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.51s
Server spent 1.13s on queries, 0.63s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.