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Dominator SkovsenBavian[AGON] SkovsenBavian
VS BR 117

KDR: 1.03

Score: 27.7m

Last Seen: Mar 4th, 2018 5:31 PM
- OFFLINE - 8383.7 hour(s)

Battle Rank 113 (117 total) - Vanu Sovereignty on Cobalt
Level Progress (to 114): 9%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS VX6-7 Betelgeuse 54-A Pulsar C H-V45 NS-15M2 C-4 Flare VE6 Phobos VX86
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $158,877 MLG Score: 127
Fun Score: N/A
Cheeseburgers Flipped: 450TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.736%14.658%3923199141,7171.41745-0.385

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.665%1.107B**-0.927D--0.143C++HEAD (~1.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.10.411B11.80.175C++32.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.487%1.624%243101943131242200.137964195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.135%0.838B++-0.638D-0.238

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80.643B+6.80.456B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.905%2.452%881010121,63126597900.613158206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.85%0.441B-0.485D0.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.90.334C**32.30.181C++46.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.17%55.97%8821020134261500.0512428

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.223%-0.28C-0.733D--1.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.073C+30.045C+6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.918%14.464%88410182,6481787181.48181

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.312%1.123B**-0.012C+-0.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.549B+3.30.326C**2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.7m212.7%239 (14.3k)200 (12k)1.0325454,89353,1631.14681117 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022249721.08%12.697%26802:3619

16% Combat Medic23% Engineer23% Heavy Assault29% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 9:22 AMFeb 10th, 2018 4:23 PMApr 3rd, 2018 5:06 PM (319d) (PST)Mar 4th, 2018 6:23 PM (349d) (PST)Mar 4th, 2018 1:31 PM (349d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3672381290.3970.3850.0500.9100.031127

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,99014,2737,7172423355212,022

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2303.2h/96d 6,075 6,970 18,142 125.8k 3,234 7,787 4,230 50.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:5,184
Deaths:3,872
KDR:1.339
Accuracy:25.446% C+
HSR:17.593% F
NS-15M2
C**
Kills:2,110
Deaths:1,598
KDR:1.320
Accuracy:25.435% C**
HSR:16.825% D--
Flare VE6
C++
Kills:1,635
Deaths:1,543
KDR:1.060
Accuracy:22.849% C++
HSR:15.229% D*
Orion VS54
B*
Kills:1,281
Deaths:853
KDR:1.502
Accuracy:25.605% B*
HSR:14.832% D**
SVA-88
C++
Kills:1,278
Deaths:1,127
KDR:1.134
Accuracy:23.921% C++
HSR:16.823% D*
Pulsar LSW
C++
Kills:1,161
Deaths:946
KDR:1.227
Accuracy:23.683% C++
HSR:10.164% F-
VX29 Polaris
B++
Kills:386
Deaths:344
KDR:1.122
Accuracy:27.526% B++
HSR:15.544% D--
NSX Naginata
B+
Kills:60
Deaths:44
KDR:1.364
Accuracy:20.492% C
HSR:31.667% B+
Kills:13,095
Deaths (as Heavy Assault):10,327
Deaths (to Heavy Assaults):15,094
KDR:1.26804
Kill Difference:2,768
Playtime:528.048 hours
Usage:23%
Score:6.737m
Score/min:213
Accuracy (listed only):24.370%
HSR (listed only):17.335%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B++
Kills:8,294
Deaths:7,881
KDR:1.052
Accuracy:27.907% B++
HSR:12.889% D**
Pulsar C
B+
Kills:2,917
Deaths:3,024
KDR:0.965
Accuracy:26.694% B+
HSR:16.661% D*
Phobos VX86
B+
Kills:1,502
Deaths:1,639
KDR:0.916
Accuracy:65.185% B+
HSR:14.447% C
NS-11C
B**
Kills:1,288
Deaths:1,230
KDR:1.047
Accuracy:29.328% B**
HSR:11.491% D*
Zenith VX-5
B+
Kills:1,174
Deaths:1,167
KDR:1.006
Accuracy:27.924% B+
HSR:16.269% D-
Serpent VE92
B*
Kills:1,158
Deaths:1,021
KDR:1.134
Accuracy:28.171% B*
HSR:14.421% D--
Solstice VE3
B++
Kills:1,157
Deaths:717
KDR:1.614
Accuracy:26.623% B++
HSR:14.520% D-
Sirius SX12
A+
Kills:1,058
Deaths:1,068
KDR:0.991
Accuracy:31.798% A+
HSR:11.720% D--
Eclipse VE3A
C++
Kills:842
Deaths:985
KDR:0.855
Accuracy:27.533% C++
HSR:13.064% D*
Pandora VX25
B**
Kills:594
Deaths:453
KDR:1.311
Accuracy:50.441% B**
HSR:15.825% C*
MKV Suppressed
B**
Kills:426
Deaths:413
KDR:1.031
Accuracy:30.642% B**
HSR:11.972% D*
Nova
C++
Kills:305
Deaths:287
KDR:1.063
Accuracy:47.015% C++
HSR:13.443% C
Thanatos VE70
B*
Kills:247
Deaths:211
KDR:1.171
Accuracy:47.217% B*
HSR:12.551% D
Kills:20,962
Deaths (as Light Assault):20,096
Deaths (to Light Assaults):9,086
KDR:1.04309
Kill Difference:866
Playtime:673.103 hours
Usage:29%
Score:8.236m
Score/min:204
Accuracy (listed only):35.883%
HSR (listed only):13.790%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B++
Kills:8,294
Deaths:7,881
KDR:1.052
Accuracy:27.907% B++
HSR:12.889% D**
Pulsar C
B+
Kills:2,917
Deaths:3,024
KDR:0.965
Accuracy:26.694% B+
HSR:16.661% D*
Phobos VX86
B+
Kills:1,502
Deaths:1,639
KDR:0.916
Accuracy:65.185% B+
HSR:14.447% C
NS-11C
B**
Kills:1,288
Deaths:1,230
KDR:1.047
Accuracy:29.328% B**
HSR:11.491% D*
Zenith VX-5
B+
Kills:1,174
Deaths:1,167
KDR:1.006
Accuracy:27.924% B+
HSR:16.269% D-
Serpent VE92
B*
Kills:1,158
Deaths:1,021
KDR:1.134
Accuracy:28.171% B*
HSR:14.421% D--
Solstice VE3
B++
Kills:1,157
Deaths:717
KDR:1.614
Accuracy:26.623% B++
HSR:14.520% D-
Eclipse VE3A
C++
Kills:842
Deaths:985
KDR:0.855
Accuracy:27.533% C++
HSR:13.064% D*
Pandora VX25
B**
Kills:594
Deaths:453
KDR:1.311
Accuracy:50.441% B**
HSR:15.825% C*
Nova
C++
Kills:305
Deaths:287
KDR:1.063
Accuracy:47.015% C++
HSR:13.443% C
Thanatos VE70
B*
Kills:247
Deaths:211
KDR:1.171
Accuracy:47.217% B*
HSR:12.551% D
Eidolon VE33
D
Kills:183
Deaths:247
KDR:0.741
Accuracy:23.816% D
HSR:16.940% D*
Kills:19,661
Deaths (as Engineer):18,862
Deaths (to Engineers):10,782
KDR:1.04236
Kill Difference:799
Playtime:530.428 hours
Usage:23%
Score:5.579m
Score/min:175
Accuracy (listed only):35.655%
HSR (listed only):14.377%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A+
Kills:1,058
Deaths:1,068
KDR:0.991
Accuracy:31.798% A+
HSR:11.720% D--
NS-30 Vandal
B+
Kills:767
Deaths:626
KDR:1.225
Accuracy:35.351% B+
HSR:16.037% D*
NS-44 Commissioner
C+
Kills:603
Deaths:911
KDR:0.662
Accuracy:34.935% C+
HSR:10.614% F
NS-61 Emissary
C
Kills:534
Deaths:728
KDR:0.734
Accuracy:26.754% C
HSR:12.547% D
MKV Suppressed
B**
Kills:426
Deaths:413
KDR:1.031
Accuracy:30.642% B**
HSR:11.972% D*
Artemis VX26
C+
Kills:211
Deaths:300
KDR:0.703
Accuracy:27.030% C+
HSR:10.901% F
Beamer VS3
D
Kills:115
Deaths:246
KDR:0.467
Accuracy:23.097% D
HSR:18.261% D
NS-357 Underboss
D
Kills:102
Deaths:170
KDR:0.600
Accuracy:31.136% D
HSR:12.745% D--
Ghost
D-
Kills:69
Deaths:104
KDR:0.663
Accuracy:32.879% D-
HSR:50.725% F
XM98
D
Kills:65
Deaths:69
KDR:0.942
Accuracy:33.511% D
HSR:61.539% D**
Kills:3,950
Deaths (as Infiltrator):4,635
Deaths (to Infiltrators):8,211
KDR:0.85221
Kill Difference:685
Playtime:125.863 hours
Usage:5%
Score:1.185m
Score/min:157
Accuracy (listed only):30.713%
HSR (listed only):21.706%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:2,589
Deaths:2,586
KDR:1.001
Accuracy:26.152% B+
HSR:12.360% D*
Phobos VX86
B+
Kills:1,502
Deaths:1,639
KDR:0.916
Accuracy:65.185% B+
HSR:14.447% C
Terminus VX-9
C++
Kills:1,266
Deaths:1,266
KDR:1
Accuracy:26.014% C++
HSR:12.559% F-
CME
C*
Kills:1,161
Deaths:1,193
KDR:0.973
Accuracy:27.642% C*
HSR:16.796% D
NS-11A
B++
Kills:1,161
Deaths:1,190
KDR:0.976
Accuracy:27.703% B++
HSR:15.159% D-
Equinox VE2 Burst
B+
Kills:1,160
Deaths:937
KDR:1.238
Accuracy:30.097% B+
HSR:19.310% D-
Sirius SX12
A+
Kills:1,058
Deaths:1,068
KDR:0.991
Accuracy:31.798% A+
HSR:11.720% D--
Pandora VX25
B**
Kills:594
Deaths:453
KDR:1.311
Accuracy:50.441% B**
HSR:15.825% C*
MKV Suppressed
B**
Kills:426
Deaths:413
KDR:1.031
Accuracy:30.642% B**
HSR:11.972% D*
Nova
C++
Kills:305
Deaths:287
KDR:1.063
Accuracy:47.015% C++
HSR:13.443% C
Corvus VA55
C+
Kills:292
Deaths:361
KDR:0.809
Accuracy:23.527% C+
HSR:15.411% D--
Thanatos VE70
B*
Kills:247
Deaths:211
KDR:1.171
Accuracy:47.217% B*
HSR:12.551% D
Darkstar
C
Kills:164
Deaths:234
KDR:0.701
Accuracy:25.871% C
HSR:13.415% D**
Kills:11,925
Deaths (as Combat Medic):11,838
Deaths (to Combat Medics):5,959
KDR:1.00735
Kill Difference:87
Playtime:376.413 hours
Usage:16%
Score:5.212m
Score/min:231
Accuracy (listed only):35.331%
HSR (listed only):14.228%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:566
Deaths:371
KDR:1.526
Accuracy:22.086% B+
HSR:18.905% C
Blueshift VM5
B+
Kills:561
Deaths:374
KDR:1.500
Accuracy:22.052% B+
HSR:21.212% C++
Comet VM2
C*
Kills:91
Deaths:172
KDR:0.529
Accuracy:44.380% C*
HSR:4.396% C++
Comet VM2
C*
Kills:83
Deaths:156
KDR:0.532
Accuracy:47.210% C*
HSR:2.410% D-
NS-10 Burster
B**
Kills:67
Deaths:131
KDR:0.511
Accuracy:36.573% B**
HSR:7.463% C+
NS-10 Burster
A
Kills:57
Deaths:110
KDR:0.518
Accuracy:37.508% B**
HSR:10.526% A
Kills:1,425
Deaths (as MAX Suit):657
Deaths (to MAX Suits):2,141
KDR:2.16895
Kill Difference:768
Playtime:56.359 hours
Usage:2%
Score:0.742m
Score/min:219
Accuracy (listed only):34.968%
HSR (listed only):10.818%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:167
V. Kills:87 190%
Deaths:10
KDR:16.700
Accuracy:44.364% B+
KPH:63.400 A+
VKPH:33 B+
L105 Zephyr
N/A
Kills:50
V. Kills:20 238%
Deaths:8
KDR:6.250
Accuracy:41.858% N/A
KPH:32.100 N/A
VKPH:12.800 N/A
Kills:217 (0 + 217)
Deaths:18
KDR:12.056
VKDR:5.944
Vehicle Kills:107
Kill Difference:199
Playtime:4.192 hours
Usage:0%
Score:0.102m
Score/min:407
Piloting Accuracy:N/A%
Gunner Accuracy:41.858%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:95
V. Kills:11 N/A
Deaths:64
KDR:1.484
Accuracy:40.667% D-
KPH:9.600 F
VKPH:1.100 F-
Kills:95 (95 + 0)
Deaths:64
KDR:1.484
VKDR:0.172
Vehicle Kills:11
Kill Difference:31
Playtime:9.907 hours
Usage:0%
Score:0.031m
Score/min:52
Driving Accuracy:40.667%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:252
V. Kills:124 202%
Deaths:159
KDR:1.585
Accuracy:51.115% C*
KPH:12.200 D-
VKPH:6 D
Saron HRB
C+
Kills:239
V. Kills:134 177%
Deaths:101
KDR:2.366
Accuracy:41.923% C+
KPH:22.600 C+
VKPH:12.700 C
E540 Halberd
B+
Kills:201
V. Kills:92 216%
Deaths:50
KDR:4.020
Accuracy:51.885% B+
KPH:37.900 B+
VKPH:17.400 C++
Supernova FPC
D*
Kills:84
V. Kills:76 109%
Deaths:124
KDR:0.677
Accuracy:51.897% C+
KPH:10.300 D*
VKPH:9.400 D*
Kills:776 (336 + 440)
Deaths:434
KDR:1.788
VKDR:0.982
Vehicle Kills:426
Kill Difference:342
Playtime:44.708 hours
Usage:2%
Score:0.518m
Score/min:193
Driving Accuracy:51.897%
Gunner Accuracy:51.885%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:246
V. Kills:122 200%
Deaths:105
KDR:2.343
Accuracy:55.727% C+
KPH:25.600 D
VKPH:12.700 D*
Aphelion VEX-4H
C
Kills:192
V. Kills:108 176%
Deaths:75
KDR:2.560
Accuracy:42.457% C
KPH:28.200 D
VKPH:15.900 D--
Proton II PPA-H
C+
Kills:181
V. Kills:10 N/A
Deaths:50
KDR:3.620
Accuracy:36.768% C+
KPH:48.600 D-
VKPH:2.700 D--
E540 Halberd-H
C
Kills:96
V. Kills:53 178%
Deaths:40
KDR:2.400
Accuracy:61.539% B+
KPH:35.800 C
VKPH:19.700 C
M12 Kobalt-H
C
Kills:71
V. Kills:1 N/A
Deaths:9
KDR:7.889
Accuracy:21.627% C
KPH:72.600 D-
VKPH:1 D*
Kills:786 (0 + 786)
Deaths:279
KDR:2.817
VKDR:1.054
Vehicle Kills:294
Kill Difference:507
Playtime:23.812 hours
Usage:1%
Score:0.252m
Score/min:177
Driving Accuracy:N/A%
Gunner Accuracy:21.627%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:164
V. Kills:49 328%
Deaths:78
KDR:2.103
Accuracy:39.740% B
KPH:21.200 D--
VKPH:6.300 D
M20 Basilisk
C*
Kills:155
V. Kills:55 277%
Deaths:95
KDR:1.632
Accuracy:40.744% C*
KPH:15.100 C--
VKPH:5.400 D-
M20 Basilisk
C+
Kills:144
V. Kills:52 272%
Deaths:109
KDR:1.321
Accuracy:39.007% C+
KPH:8.500 D--
VKPH:3.100 D*
M40 Fury
D-
Kills:63
V. Kills:16 371%
Deaths:23
KDR:2.739
Accuracy:30.700% D
KPH:23.100 D--
VKPH:5.900 D-
M60-G Bulldog
D
Kills:52
V. Kills:16 306%
Deaths:48
KDR:1.083
Accuracy:29.737% D
KPH:11.100 D*
VKPH:3.400 D
Kills:578 (0 + 578)
Deaths:353
KDR:1.637
VKDR:0.533
Vehicle Kills:188
Kill Difference:225
Playtime:42.311 hours
Usage:2%
Score:0.254m
Score/min:100
Driving Accuracy:N/A%
Gunner Accuracy:29.737%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 8,3648,2947,8811.052C+0.0227.907%B++12.889%D**28.6C+N/A69289.5h11.7B42B+
Betelgeuse 54-A 5,2295,1843,8721.339C-0.3125.446%C+17.593%F40.5DN/A105128h11.7C-45.8C+
Pulsar C 2,9362,9173,0240.965C+0.0726.694%B+16.661%D*24.7C+N/A64118h10.5B+39.3B+
H-V45 2,6092,5892,5861.001C+0.0326.152%B+12.36%D*26.2C+N/A6898.9h12.9C*49.4B+
NS-15M2 2,1272,1101,5981.32C+0.2925.435%C**16.825%D--36.7CN/A10957.5h12.2C**48.1B
C-4 2,6411,6591,7710.937C0.1021.049%D-N/A56.6C--33.5C**46529.3h1.5C++7.3C
Flare VE6 1,6501,6351,5431.06C0.0322.849%C++15.229%D*25DN/A6965.5h11.2C+48.9C*
Phobos VX86 1,5121,5021,6390.916C0.1265.185%B+14.447%C28.2C--N/A6853.3h2.6C+3.9C**
NS-11C 1,3041,2881,2301.047C++0.0129.328%B**11.491%D*28.8C++N/A7344.8h12B++40.8B++
Orion VS54 1,2881,2818531.502C++0.4725.605%B*14.832%D**35.9C*N/A14835.7h12.3C**47.9C*
SVA-88 1,2871,2781,1271.134C0.1023.921%C++16.823%D*34.5CN/A11737h12.9C53.7C++
Terminus VX-9 1,2771,2661,2661C0.0326.014%C++12.559%F-26.3C--N/A6448.1h13.1C+50.2C++
Zenith VX-5 1,1861,1741,1671.006C+0.0327.924%B+16.269%D-21.7C-N/A5554.2h12.9C++46.3B
Pulsar LSW 1,1671,1619461.227C+0.1923.683%C++10.164%F-28.6C--N/A8440.6h13.1C+55.1C*
CME 1,1791,1611,1930.973C0.0627.642%C*16.796%D24.6C-N/A5847.2h14.2C+51.2C*
NS-11A 1,1761,1611,1900.976C+0.0627.703%B++15.159%D-26.3CN/A6944.1h13B46.9B+
Equinox VE2 Burst 1,1681,1609371.238C0.2130.097%B+19.31%D-25.2DN/A5846.1h12.4C*41.3B+
Serpent VE92 1,1681,1581,0211.134C++0.1028.171%B*14.421%D--30.2C++N/A8938.3h12.1B+42.8B+
Solstice VE3 1,1661,1577171.614A0.5826.623%B++14.52%D-23.3C**N/A9549.6h11.5B*43.3B+
Sirius SX12 1,0661,0581,0680.991C+0.0431.798%A+11.72%D--26.6C+N/A7739.8h12.4B++39B++
Eclipse VE3A 8528429850.855C0.1827.533%C++13.064%D*15D-N/A3656.3h12.7C+46.2C++
NS-30 Vandal 7747676261.225C0.1935.351%B+16.037%D*30.1CN/A8025.5h5.2B+14.7B+
Tank Mine 1,1736982672.614C++1.5824.979%DN/A104.2C+70.9C**9086.7h1.7B+6.8C+
NS-44 Commissioner 6176039110.662C0.3734.935%C+10.614%F33.1C+N/A9618.2h4.2C+12.1C+
Pandora VX25 5995944531.311C**0.2850.441%B**15.825%C*35.4C+N/A9316.8h4.2C**8.4B++
Blueshift VM5 5795663711.526C0.4922.086%B+18.905%C20.9DN/A5327.1h17.8C80.5C**
Blueshift VM5 5665613741.5C0.4722.052%B+21.212%C++20.6DN/A5127.2h17.2C78C**
NS-61 Emissary 5405347280.734C+0.3026.754%C12.547%D33.4B+N/A8416h9.5B++35.4B++
Frag Grenade 5165161516N/A514.9739.666%DN/A368.6C--N/A11321.4h3.7C*9.4C+
S1 8415151,2470.413C--0.6256.547%C+2.136%C15.7D9.9C17532.9h9.4D*16.6D
MKV Suppressed 4324264131.031C+0.0030.642%B**11.972%D*28C+N/A8015.2h14.2C++46.3B+
VX29 Polaris 3943863441.122C0.0927.526%B++15.544%D--30.6C-N/A9212.6h12.4C++44.9B+
Force-Blade 33833448,7860.007C--1.0318.685%D-2.695%D0.2C--N/A01764.8h1.8B++9.8C*
Nova 3063052871.063C0.0347.015%C++13.443%C27CN/A6511.3h3.7B+8B+
Corvus VA55 2922923610.809C0.2223.527%C+15.411%D--21.5CN/A6813.6h12.3C++52.4C++
Supernova PC 3762521591.585C--0.5551.115%C*N/A12.2D-6D11220.7h6.6D12.8C+
Thanatos VE70 2482472111.171B0.1447.217%B*12.551%D29.8C++N/A1218.3h4.7C*10B+
Saron HRB-H 3682461052.343C--1.3155.727%C+N/A25.6D12.7D*1509.6h29.7C53.3C+
Saron HRB 3732391012.366D1.3341.923%C+1.255%C22.5C12.6C19010.6h22.3C++53.1C++
Artemis VX26 2122113000.703C--0.3327.03%C+10.901%F14.2D-N/A4714.9h11.5B42.7C**
E540 Halberd 293201504.02C2.9951.885%B+2.488%C+37.9B+17.4C++2715.3h5.5B10.7B+
Aphelion VEX-4H 300192752.56C1.5342.457%C2.604%C28.2D15.9D--1926.8h50.7B+119.4B
Eidolon VE33 1831832470.741C0.2923.816%D16.94%D*13DN/A5014.1h8.2B+34.5C*
Hades VSH4 3361825020.363C0.6772.517%B++N/A12.6C10.7C+16214.4h11D15.2C
Proton II PPA-H 191181503.62D2.5936.768%C+1.657%C+48.9D-2.7D--1263.7h11.6C31.4C+
C150 Dalton 2541671016.7A+15.6744.364%B+N/A64.2A++33.5B+4792.6h2.2A4.9A+
M40 Fury 213164782.103D1.0739.74%B1.22%D21D--6.3D1397.8h23.1D-58.2C--
Darkstar 1661642340.701D0.3325.871%C13.415%D**22.8D--N/A577.2h15.9D*61.3D
M20 Basilisk 210155951.632D0.6040.744%C*3.226%D--15C--5.3D-11310.3h99.4C++243.9B
M20 Basilisk 1961441091.321D0.2939.007%C+9.028%A8.5D--3.1D*6716.9h106.2C+272.3C++
Beamer VS3 1151152460.467C0.5723.097%D18.261%D20.5CN/A1105.6h7.6B+33C++
NS Annihilator 2511133740.302D0.7383.596%B*N/A7.2D8.8C++11915.7h16.5D**19.7D*
NS-357 Underboss 1041021700.6C0.4331.136%D12.745%D--29.1CN/A883.5h4.9D15.6C-
E540 Halberd-H 14996402.4C--1.3761.539%B+N/A35.6C19.6C3112.7h6.7C+10.8C++
L100 Python HESH 10695641.484D-0.4540.667%D-2.105%B+9.6F1.1F-529.9h4.5D-11.1D--
Comet VM2 151911720.529C-0.5044.38%C*4.396%C++7D4.6C*8813h33.8D--76.2C-
Supernova FPC 160841240.677D0.3651.897%C+3.571%B++10.4D*9.4D*3548.1h10.3F*19.8F--
Comet VM2 136831560.532D0.5047.21%C*2.41%D-7.2D4.6C+7911.6h37.1D78.6C
Lumine Edge 80801270.63A*0.4018.648%D33.75%M11.9B++N/A336.7h1.1B++6.1C++
Proximity Mine 7575107.5A6.4743.651%C*N/A125C++N/A5590.6h2.2D5C+
MANA Anti-Vehicle Turret 156731120.652D--0.3867.003%C++1.37%D--730D-830D3696400.1h14.5C+21.7C+
M12 Kobalt-H 727197.889D6.8621.627%C7.042%F-71D-1D*1601h13.9B64.4C**
Ghost 69691040.663D0.3732.879%D-50.725%F12.5D--N/A1065.5h3.1D*9.6D--
NS-10 Burster 101671310.511D0.5236.573%B**7.463%C+5.8C++3C5611.5h121.2B+331.4B++
XM98 6565690.942D0.0933.511%D61.539%D**13.5DN/A794.8h2.9C-8.7C
Sticky Grenade 6363163N/A61.9736.558%FN/A315D*N/A9360.2h4.1F11.2F-
M40 Fury 7963232.739D1.7130.7%D1.587%C23.3D--5.9D-1782.7h14.6C+47.6C
NSX Naginata 6060441.364C+0.3320.492%C31.667%B+35.3CN/A1341.7h9.2B*44.7B+
NS-10 Burster 99571100.518D0.5137.508%B**10.526%A5.4C+4C++5410.5h135.5B+361.1B*
M60-G Bulldog 6852481.083D*0.0529.737%DN/A11.1D*3.4D804.7h8.7C29.2C
Rocklet Rifle 13851980.52C0.5152.398%C+N/A18.9D32.2B+4492.7h45C-85.8C
L105 Zephyr 705086.25C5.2241.858%C+2%A++31.3D12.5B++2841.6h6.9C+16.6C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter69100.6h
Nano-Armor Kit630640,30651.2h
Spawn Beacon123970.6h
Anti-Vehicle MANA Turret431,0152h
Nanite Revive Grenade02,2500.6h
Ammunition Package1234,1733.3h
Shield Recharging Field14760.1h
Medical Kit8478,49513.2h
Anti-Infantry MANA Turret191150.7h
Medical Applicator485165,99214.2h
Recon Detection Device298801.9h
Xiphos Anti-Personnel Phalanx Turret01620h

Check the help document for the dictionary if you want to learn more about words used here.


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