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Sergeant Skualitou[BGTT] Skualitou
TR BR 127

KDR: 1.27

Score: 34m

Last Seen: Nov 15th, 2019 1:29 PM
- OFFLINE - 419 hour(s)

Battle Rank 115 (127 total) - Terran Republic on Cobalt
Level Progress (to 116): 35%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS T9A "Butcher" TMG-50 NS-15M2 T16 Rhino MSW-R Spear Anti-Vehicle Phalanx Turret AMR-66 T32 Bull
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $476,631 MLG Score: 381
Fun Score: N/A
Cheeseburgers Flipped: 323TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.883%18.479%47829125433,1021.38793-0.117

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.917%0.897B*-0.395C---1.441D**HEAD + (~5.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.90.298C*13.40.057C+38.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.786%3.613%200412793,017226218761.33319161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.906%0.169C++0.719B++2.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.347C**10.70.138C++14.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.99%5.457%1241112721,46616557610.885266192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.729%0.348C**0.227C++0.72

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.7-0.053C+50.7-0.258C76

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.986%74.143%12421281379311850.121552

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.702%0.607B+0.457B+2.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.089C+3.5-0.105C+5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.737%10.633%12431280395153370.257497

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.289%0.657B+-0.814D--0.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.34C**4.30.113C+4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34m238.3%369 (22.1k)316 (19k)1.2705554,92243,2271.58625127 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1283206519.291%13.496%26002:2921

12% Combat Medic37% Engineer40% Heavy Assault7% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 17th, 2014 2:57 PMJul 2nd, 2017 7:04 PMDec 6th, 2019 2:07 AM (184d) (PST)Nov 15th, 2019 10:12 AM (204d) (PST)Nov 15th, 2019 9:29 AM (204d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8842206640.5110.4020.0691.4270.087381

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,01513,22439,7913124486518,977

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1790.8h/74.6d 13,647 7,412 20,499 153.3k 2,441 5,284 9,393 94.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
C--
Kills:4,282
Deaths:3,419
KDR:1.252
Accuracy:23.115% C--
HSR:18.706% D**
TMG-50
C++
Kills:2,511
Deaths:1,808
KDR:1.389
Accuracy:23.343% C++
HSR:18.638% D-
NS-15M2
B
Kills:2,456
Deaths:1,861
KDR:1.320
Accuracy:27.176% B
HSR:17.264% D*
T16 Rhino
B+
Kills:2,403
Deaths:2,100
KDR:1.144
Accuracy:24.437% B+
HSR:17.811% D
MSW-R
C*
Kills:2,101
Deaths:1,923
KDR:1.093
Accuracy:25.034% C*
HSR:18.705% D-
T32 Bull
B
Kills:1,684
Deaths:1,341
KDR:1.256
Accuracy:26.481% B
HSR:20.071% D
T9 CARV-S
C**
Kills:1,351
Deaths:965
KDR:1.400
Accuracy:24.718% C**
HSR:18.801% D-
T9 CARV
B+
Kills:1,226
Deaths:1,020
KDR:1.202
Accuracy:23.365% B+
HSR:17.455% D-
MG-H1 Watchman
D
Kills:533
Deaths:720
KDR:0.740
Accuracy:20.809% D
HSR:20.826% D-
NSX Naginata
D
Kills:134
Deaths:193
KDR:0.694
Accuracy:20.319% D
HSR:21.642% D--
Kills:18,681
Deaths (as Heavy Assault):15,350
Deaths (to Heavy Assaults):11,951
KDR:1.217
Kill Difference:3,331
Playtime:715.210 hours
Usage:40%
Score:13.963m
Score/min:325
Accuracy (listed only):23.880%
HSR (listed only):18.992%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
B*
Kills:1,783
Deaths:1,478
KDR:1.206
Accuracy:32.949% B*
HSR:22.490% C-
HC1 Cougar
C*
Kills:1,579
Deaths:1,564
KDR:1.010
Accuracy:26.182% C*
HSR:22.039% C
T5 AMC
A
Kills:1,200
Deaths:1,029
KDR:1.166
Accuracy:30.405% A
HSR:18.833% C
TRAC-5
A
Kills:1,157
Deaths:996
KDR:1.162
Accuracy:29.195% A
HSR:15.039% D
TRAC-5 S
B*
Kills:1,146
Deaths:1,287
KDR:0.890
Accuracy:28.092% B*
HSR:17.452% C++
NSX Tanto
B
Kills:295
Deaths:454
KDR:0.650
Accuracy:24.146% D
HSR:29.153% B
TRS-12 Uppercut
D
Kills:235
Deaths:301
KDR:0.781
Accuracy:51.970% D
HSR:12.340% D
NS Baron G5
C+
Kills:204
Deaths:289
KDR:0.706
Accuracy:45.021% C+
HSR:12.745% C-
TS4 Haymaker
C+
Kills:82
Deaths:82
KDR:1
Accuracy:43.848% C+
HSR:9.756% D--
FA1 Barrage
B**
Kills:78
Deaths:111
KDR:0.703
Accuracy:51.571% B**
HSR:6.410% F-
Kills:7,759
Deaths (as Engineer):7,591
Deaths (to Engineers):7,992
KDR:1.02213
Kill Difference:168
Playtime:666.899 hours
Usage:37%
Score:13.483m
Score/min:337
Accuracy (listed only):36.338%
HSR (listed only):16.626%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
C*
Kills:1,579
Deaths:1,564
KDR:1.010
Accuracy:26.182% C*
HSR:22.039% C
T5 AMC
A
Kills:1,200
Deaths:1,029
KDR:1.166
Accuracy:30.405% A
HSR:18.833% C
NS-7 PDW
B++
Kills:1,173
Deaths:1,250
KDR:0.938
Accuracy:29.314% B++
HSR:15.516% C-
PDW-16 Hailstorm
C+
Kills:1,157
Deaths:1,059
KDR:1.093
Accuracy:24.324% C+
HSR:13.224% D
TRAC-5
A
Kills:1,157
Deaths:996
KDR:1.162
Accuracy:29.195% A
HSR:15.039% D
TRAC-5 S
B*
Kills:1,146
Deaths:1,287
KDR:0.890
Accuracy:28.092% B*
HSR:17.452% C++
MG-S1 Jackal
C
Kills:301
Deaths:472
KDR:0.638
Accuracy:26.253% C
HSR:11.960% D*
NSX Tanto
B
Kills:295
Deaths:454
KDR:0.650
Accuracy:24.146% D
HSR:29.153% B
TRS-12 Uppercut
D
Kills:235
Deaths:301
KDR:0.781
Accuracy:51.970% D
HSR:12.340% D
NS Baron G5
C+
Kills:204
Deaths:289
KDR:0.706
Accuracy:45.021% C+
HSR:12.745% C-
TS4 Haymaker
C+
Kills:82
Deaths:82
KDR:1
Accuracy:43.848% C+
HSR:9.756% D--
FA1 Barrage
B**
Kills:78
Deaths:111
KDR:0.703
Accuracy:51.571% B**
HSR:6.410% F-
Kills:8,607
Deaths (as Light Assault):8,894
Deaths (to Light Assaults):7,765
KDR:0.96773
Kill Difference:287
Playtime:118.643 hours
Usage:7%
Score:1.491m
Score/min:209
Accuracy (listed only):34.193%
HSR (listed only):15.372%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B++
Kills:1,173
Deaths:1,250
KDR:0.938
Accuracy:29.314% B++
HSR:15.516% C-
PDW-16 Hailstorm
C+
Kills:1,157
Deaths:1,059
KDR:1.093
Accuracy:24.324% C+
HSR:13.224% D
T4 AMP
C
Kills:447
Deaths:645
KDR:0.693
Accuracy:26.253% C
HSR:16.107% D
TX2 Emperor
B+
Kills:349
Deaths:584
KDR:0.598
Accuracy:32.595% B+
HSR:18.052% C-
NS-44 Commissioner
B++
Kills:320
Deaths:461
KDR:0.694
Accuracy:43.683% B++
HSR:15.625% D--
NS-AM7 Archer
C**
Kills:313
Deaths:540
KDR:0.580
Accuracy:60.706% C**
HSR:18.211% C+
MG-S1 Jackal
C
Kills:301
Deaths:472
KDR:0.638
Accuracy:26.253% C
HSR:11.960% D*
M77-B
B**
Kills:293
Deaths:81
KDR:3.617
Accuracy:45.528% B**
HSR:83.277% B*
TX1 Repeater
B+
Kills:197
Deaths:271
KDR:0.727
Accuracy:27.719% B+
HSR:20.305% C
NS-357 Underboss
B
Kills:136
Deaths:247
KDR:0.551
Accuracy:34.814% C
HSR:26.471% B
99SV
B*
Kills:86
Deaths:44
KDR:1.955
Accuracy:32.228% C+
HSR:43.023% B*
Kills:4,772
Deaths (as Infiltrator):5,654
Deaths (to Infiltrators):7,663
KDR:0.844
Kill Difference:882
Playtime:33.481 hours
Usage:2%
Score:0.369m
Score/min:183
Accuracy (listed only):34.856%
HSR (listed only):25.615%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B++
Kills:1,173
Deaths:1,250
KDR:0.938
Accuracy:29.314% B++
HSR:15.516% C-
SABR-13
B+
Kills:1,163
Deaths:965
KDR:1.205
Accuracy:29.479% B+
HSR:19.519% D-
Cycler TRV
C*
Kills:1,162
Deaths:1,092
KDR:1.064
Accuracy:25.025% C*
HSR:15.835% D
T1 Cycler
B+
Kills:1,158
Deaths:944
KDR:1.227
Accuracy:25.759% B+
HSR:18.998% D
PDW-16 Hailstorm
C+
Kills:1,157
Deaths:1,059
KDR:1.093
Accuracy:24.324% C+
HSR:13.224% D
TAR
C--
Kills:377
Deaths:572
KDR:0.659
Accuracy:22.000% C--
HSR:18.568% C--
MG-S1 Jackal
C
Kills:301
Deaths:472
KDR:0.638
Accuracy:26.253% C
HSR:11.960% D*
TRS-12 Uppercut
D
Kills:235
Deaths:301
KDR:0.781
Accuracy:51.970% D
HSR:12.340% D
NS Baron G5
C+
Kills:204
Deaths:289
KDR:0.706
Accuracy:45.021% C+
HSR:12.745% C-
NSX Yumi
C++
Kills:154
Deaths:211
KDR:0.730
Accuracy:28% C++
HSR:20.779% D
TS4 Haymaker
C+
Kills:82
Deaths:82
KDR:1
Accuracy:43.848% C+
HSR:9.756% D--
FA1 Barrage
B**
Kills:78
Deaths:111
KDR:0.703
Accuracy:51.571% B**
HSR:6.410% F-
Kills:7,244
Deaths (as Combat Medic):7,348
Deaths (to Combat Medics):4,312
KDR:0.98585
Kill Difference:104
Playtime:211.684 hours
Usage:12%
Score:3.867m
Score/min:304
Accuracy (listed only):33.547%
HSR (listed only):14.638%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:496
Deaths:328
KDR:1.512
Accuracy:48.086% B*
HSR:4.032% B+
M3 Pounder HEG
B++
Kills:491
Deaths:305
KDR:1.610
Accuracy:49.273% B++
HSR:1.833% D-
MRC3 Mercy
C+
Kills:207
Deaths:106
KDR:1.953
Accuracy:17.289% C+
HSR:12.077% F
M2 Mutilator
C*
Kills:175
Deaths:98
KDR:1.786
Accuracy:16.311% C*
HSR:9.714% F--
MRC3 Mercy
C+
Kills:169
Deaths:83
KDR:2.036
Accuracy:16.525% C+
HSR:14.793% D*
M1 Heavy Cycler
C++
Kills:105
Deaths:95
KDR:1.105
Accuracy:15.296% C++
HSR:13.333% D--
Kills:1,643
Deaths (as MAX Suit):507.500
Deaths (to MAX Suits):2,441
KDR:3.23744
Kill Difference:1,135.500
Playtime:40.509 hours
Usage:2%
Score:0.813m
Score/min:335
Accuracy (listed only):27.130%
HSR (listed only):9.297%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C++
Kills:171
V. Kills:53 317%
Deaths:28
KDR:6.107
Accuracy:48.464% C+
KPH:55.600 C--
VKPH:17.200 C++
M14 Banshee
D
Kills:89
V. Kills:27 318%
Deaths:133
KDR:0.669
Accuracy:25.811% D
KPH:7 D*
VKPH:2.100 D
M18 Rotary
C++
Kills:73
V. Kills:58 124%
Deaths:141
KDR:0.518
Accuracy:32.297% C++
KPH:5 D
VKPH:3.900 D-
Kills:333 (162 + 0)
Deaths:302
KDR:1.103
VKDR:0.457
Vehicle Kills:138
Kill Difference:31
Playtime:30.396 hours
Usage:2%
Score:0.210m
Score/min:115
Piloting Accuracy:32.297%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:107
V. Kills:60 175%
Deaths:18
KDR:5.944
Accuracy:58.865% A++
KPH:34.400 C
VKPH:19.300 C
Kills:107 (0 + 107)
Deaths:18
KDR:5.944
VKDR:3.333
Vehicle Kills:60
Kill Difference:89
Playtime:3.114 hours
Usage:0%
Score:0.082m
Score/min:438
Piloting Accuracy:N/A%
Gunner Accuracy:58.865%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,109
V. Kills:703 158%
Deaths:189
KDR:5.868
Accuracy:67.556% A
KPH:35 C+
VKPH:22.200 B+
L100 Python HEAT
B
Kills:263
V. Kills:111 235%
Deaths:43
KDR:6.116
Accuracy:55.570% B+
KPH:34.300 C+
VKPH:14.500 B
Skyguard
B**
Kills:81
V. Kills:68 117%
Deaths:26
KDR:3.115
Accuracy:29.707% C+
KPH:15.600 C++
VKPH:13.100 B**
Kills:1,453 (1,453 + 0)
Deaths:258
KDR:5.632
VKDR:3.419
Vehicle Kills:882
Kill Difference:1,195
Playtime:44.607 hours
Usage:2%
Score:0.678m
Score/min:253
Driving Accuracy:29.707%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:1,564
V. Kills:952 164%
Deaths:211
KDR:7.412
Accuracy:49.473% B
KPH:39.500 B+
VKPH:24.100 B*
E540 Halberd
B+
Kills:391
V. Kills:233 167%
Deaths:62
KDR:6.306
Accuracy:52.196% A
KPH:26 C+
VKPH:15.500 B+
MR11 Gatekeeper
B++
Kills:227
V. Kills:153 147%
Deaths:39
KDR:5.821
Accuracy:46.459% B++
KPH:25.800 B
VKPH:17.400 C++
G30 Vulcan
C+
Kills:115
V. Kills:58 195%
Deaths:29
KDR:3.966
Accuracy:29.730% C+
KPH:21.500 C+
VKPH:10.800 C--
M20 Basilisk
B**
Kills:76
V. Kills:27 271%
Deaths:23
KDR:3.304
Accuracy:37.007% B**
KPH:25.100 B++
VKPH:8.900 B+
P2-120 HESH
B+
Kills:52
V. Kills:8 N/A
Deaths:2
KDR:26
Accuracy:41.009% C+
KPH:66.300 B+
VKPH:10.200 C++
Kills:2,425 (1,616 + 809)
Deaths:366
KDR:6.626
VKDR:3.910
Vehicle Kills:1,431
Kill Difference:2,059
Playtime:72.605 hours
Usage:4%
Score:1.603m
Score/min:368
Driving Accuracy:41.009%
Gunner Accuracy:37.007%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:139
V. Kills:107 129%
Deaths:50
KDR:2.780
Accuracy:54.558% B*
KPH:33.800 D
VKPH:26 C+
Kills:139 (0 + 139)
Deaths:50
KDR:2.780
VKDR:2.140
Vehicle Kills:107
Kill Difference:89
Playtime:4.112 hours
Usage:0%
Score:0.122m
Score/min:495
Driving Accuracy:N/A%
Gunner Accuracy:54.558%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:213
V. Kills:60 349%
Deaths:76
KDR:2.803
Accuracy:43.712% B+
KPH:22.400 C++
VKPH:6.300 C-
M12 Kobalt
C
Kills:111
V. Kills:4 N/A
Deaths:10
KDR:11.100
Accuracy:21.312% B++
KPH:48.500 D
VKPH:1.700 C
M20 Basilisk
C++
Kills:107
V. Kills:43 243%
Deaths:35
KDR:3.057
Accuracy:40.984% C++
KPH:18 C
VKPH:7.200 C--
M60-G Bulldog
B*
Kills:72
V. Kills:26 267%
Deaths:17
KDR:4.235
Accuracy:52.946% A+
KPH:30 C+
VKPH:10.800 B*
M40 Fury
C+
Kills:72
V. Kills:21 327%
Deaths:16
KDR:4.500
Accuracy:34.810% C+
KPH:28.700 D
VKPH:8.400 C+
M12 Kobalt
B
Kills:63
V. Kills:1 N/A
Deaths:11
KDR:5.727
Accuracy:19.404% B
KPH:50.100 D
VKPH:0.800 D*
Kills:638 (0 + 638)
Deaths:165
KDR:3.867
VKDR:0.939
Vehicle Kills:155
Kill Difference:473
Playtime:23.898 hours
Usage:1%
Score:0.272m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:19.404%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 4,3554,2823,4191.252C0.0223.115%C--18.706%D**48.2C-N/A14388.9h13.2D--57.2D
TMG-50 2,5292,5111,8081.389C+0.1223.343%C++18.638%D-45C++N/A15855.8h11C++47.2C**
NS-15M2 2,4782,4561,8611.32C+0.0527.176%B17.264%D*46.3C+N/A16653h12.5C+46C*
T16 Rhino 2,4242,4032,1001.144C+0.1324.437%B+17.811%D36.2C+N/A10366.4h13.5C+55.4C**
MSW-R 2,1232,1011,9231.093C0.1825.034%C*18.705%D-41.6C+N/A13750.5h13C52.1C++
Spear Anti-Vehicle Phalanx Turret 3,0382,03115613.019B*11.7549.905%B+4.333%C*50.9B+25.2C**33239.9h8.3C++16.6B+
AMR-66 1,8211,7831,4781.206C++0.0632.949%B*22.49%C-26.9C++N/A8566.3h9.6C+29.1B
T32 Bull 1,7091,6841,3411.256C+0.0126.481%B20.071%D45.9C+N/A13636.7h13.3C50.2C++
HC1 Cougar 1,6171,5791,5641.01C+0.2626.182%C*22.039%C25.8CN/A6861.3h14.4D55C+
P2-120 AP 2,5161,5642117.412C+6.1449.473%B4.731%B*39.5B+24B*46139.6h7.3C+14.7C++
T9 CARV-S 1,3651,3519651.4C+0.1324.718%C**18.801%D-53.4C*N/A17525.3h12.3C+49.7C**
T7 Mini-Chaingun 1,3511,3371,0301.298C*0.0320.928%B+10.621%D46.4C**N/A12628.8h14.3C*68.5B+
T9 CARV 1,2411,2261,0201.202C+0.0723.365%B+17.455%D-39.5C*N/A17931h13.1C*55.9B+
C-4 1,9141,2069711.242C+0.0327.723%C*N/A100.5C*59A*109912h1.9D--6.7C
T5 AMC 1,2201,2001,0291.166C*0.1030.405%A18.833%C27.8C*N/A9343.1h15.1C+49.7B+
NS-7 PDW 1,1831,1731,2500.938C+0.3329.314%B++15.516%C-21.3C-N/A7455h15.5C+53C**
SABR-13 1,1731,1639651.205C+0.0729.479%B+19.519%D-27.8CN/A8541.8h13C44.2C*
Cycler TRV 1,1731,1621,0921.064C0.2125.025%C*15.835%D30.4CN/A9238.2h14.4C-57.6C++
T1 Cycler 1,1661,1589441.227C++0.0425.759%B+18.998%D27.9C+N/A9541.5h14C++54.3B+
PDW-16 Hailstorm 1,1671,1571,0591.093C+0.1824.324%C+13.224%D38.1C*N/A9530.4h15.6C+64.2C++
TRAC-5 1,1731,1579961.162B+0.1129.195%A15.039%D29.1B+N/A14139.8h14.8C++50.6B+
TRAC-5 S 1,1711,1461,2870.89C+0.3828.092%B*17.452%C++22.6C+N/A6150.8h17.3D*61.6C+
L100 Python AP 1,8121,1091895.868C+4.6067.556%A1.984%C35C+22.2B+25331.7h7.3D-10.8C+
Frag Grenade 1,0461,03411034N/A1,032.7353.292%B**N/A574.4C++6.7D19581.8h3.3C**6.2B+
MANA Anti-Vehicle Turret 1,8549396781.385C+0.1164.984%B**3.088%C34.8C+33.9B40827h12.5C19.3C+
ASP-30 Grounder 1,3046761,1280.599C0.6773.299%A+2.367%C17.2C+15.9B+23339.4h10.2D-13.9C+
MANA Anti-Personnel Turret 6376272842.208N/A0.9420.712%UN/A6270U100U13200200.1h25.2T*121.6T*
Tank Mine 9665791843.147C++1.8833.9%C+N/A152.4B++101.8A18043.8h2.1C6.3C
MG-H1 Watchman 5395337200.74C--0.5320.809%D20.826%D-26.7DN/A7720h18.6D--89.3C--
T2 Striker 1,3015091,3230.385C--0.8956.946%B+N/A11C17.1B**19146.2h76.7F--134.7D*
M3 Pounder HEG 5594963281.512C+0.2448.086%B*4.032%B+22.9B2.9C11521.7h14.6B30.3B+
M3 Pounder HEG 5744913051.61C+0.3449.273%B++1.833%D-24C**4C+10020.5h14.8B+30B+
T4 AMP 4494476450.693C0.5826.253%C16.107%D36C+N/A9912.4h15C+57.3C+
NS Decimator 6024134081.012C+0.2670.446%B**N/A38.6C+17.7C+31510.7h5.3C--7.5C+
E540 Halberd 624391626.306C+5.0452.196%A3.325%C++25.9C+15.4B+24915.1h7.1D*13.5C*
TAR 3823775720.659C-0.6122%C--18.568%C--20.9DN/A8018h17.3F78.8D--
TX2 Emperor 3513495840.598C0.6732.595%B+18.052%C-26.6CN/A7613.1h9.8C+30C+
NS-44 Commissioner 3233204610.694C0.5843.683%B++15.625%D--37.2C+N/A1458.6h4.9D--11.1C+
NS-AM7 Archer 4943135400.58C++0.6960.706%C**18.211%C+6.8C+4B*4445.8h27.9D46D
MG-S1 Jackal 3063014720.638C--0.6326.253%C11.96%D*18.4DN/A5716.4h17.5F66.7D
NSX Tanto 2992954540.65D0.6224.146%D29.153%B15.1D-N/A4519.6h18.9D*78.1D-
M9 SKEP Launcher 5472945190.566C+0.7078.237%A1.361%D17.3C+14.9C*20917h11D-14.1C
M77-B 298293813.617B++2.3545.528%B**83.277%B*30.2C++N/A1149.7h2.7C6C**
Claymore 287287358.2C*6.9337.61%B+N/A191.3B*N/A6221.5h1.2C++3.2B+
L100 Python HEAT 374263436.116C+4.8555.57%B+3.802%B*34.2C+14.4B2707.7h6.6C-11.8C+
Chainblade 33526023,3060.011C1.2647.119%AN/A0.3DN/A1811.6h3.6D7.5B+
TRS-12 Uppercut 2392353010.781C0.4951.97%D12.34%D28.7DN/A1168.2h3.5D**6.8D
MR11 Gatekeeper 380227395.821C+4.5546.459%B++1.762%C+25.8B17.4C++2538.8h47C*101.2B+
M20 Basilisk 273213762.803C1.5343.712%B+5.164%C22.4C++6.3C-1749.5h89.2C++204.1B+
MRC3 Mercy 2182071061.953C+0.6817.289%C+12.077%F28.4C1.5A1237.3h21.4C-124C+
NS Baron G5 2052042890.706D0.5645.021%C+12.745%C-27.9C--N/A977.3h6.3D**13.9C+
TX1 Repeater 1981972710.727C+0.5427.719%B+20.305%C37.2C**N/A2055.3h12.8C*46B+
M2 Mutilator 177175981.786C+0.5216.311%C*9.714%F--31.3C*N/A1725.6h16.9C++103.8B
Hellfire Rocket Pods 224171286.107C4.8448.464%C+N/A55.2C--17.1C++5523.1h53D*109.3D*
MRC3 Mercy 170169832.036C+0.7716.525%C+14.793%D*28.2C+N/A1166h20.7C125C+
NSX Yumi 1561542110.73C--0.5428%C++20.779%D21.4D-N/A547.2h16.9F60.2D
ML-7 2341512440.619C0.6571.585%A++2.649%C+26.5C++14.6C*7235.7h7.8C-10.9C**
Aspis Anti-Aircraft Phalanx Turret 309148324.625B3.3526.255%C+N/A11.6C+12.6C++21112.8h168.7C-642.4C+
G20 Vulcan-H 246139502.78C-1.5154.558%B*2.878%C+33.9D26.1C+4944.1h129.9D-238C
NS-357 Underboss 1361362470.551C-0.7234.814%C26.471%B32.4C-N/A944.2h4.6C--13.1C
NSX Naginata 1421341930.694D0.5820.319%D21.642%D--26.8D1.6B**725h16.2D*79.7D
Sticky Grenade 1351331133N/A131.7348.818%C--N/A443.3D*6.7D22410.3h3.1D*6.4D-
Anti-Vehicle Grenade 1381231123N/A121.7346.394%DN/A246D30D-18830.5h6.5D14.1D
G30 Vulcan 173115293.966C+2.7029.73%C+4.348%B+21.3C+10.7C--2075.4h99.3C+334.1C++
M12 Kobalt 1151111011.1C9.8321.312%B++17.117%C48.3D1.7C1922.3h18.4C+86.5C**
M20 Basilisk 150107353.057C+1.7940.984%C++7.477%B+18.1C7.3C-1505.9h103C+251.3C++
C150 Dalton 167107185.944C4.6758.865%A++2.804%M*34.5C+19.4C4383.1h4.7C7.9B+
M1 Heavy Cycler 107105951.105C+0.1715.296%C++13.333%D--21C+N/A1415h20.7D135.4C++
M14 Banshee 116891330.669D0.6025.811%DN/A7.1D*2.1D5912.6h79.5T-307.9T-
99SV 8686441.955C*0.6832.228%C+43.023%B*21CN/A1404.1h6.3C--19.6C+
M60-A Bulldog 11483145.929C4.6641.936%BN/A30.7C--11.5B**2202.7h6C14.2C*
TS4 Haymaker 8482821C+0.2743.848%C+9.756%D--34.2C+N/A1372.4h4.8C10.9C++
Skyguard 14981263.115C+1.8429.707%C+3.704%A15.6C++13.1B**2285.2h137.9C464.2C+
FA1 Barrage 79781110.703C0.5751.571%B**6.41%F-27.9C+N/A2272.8h6.1D11.8C*
M20 Basilisk 10376233.304C*2.0337.007%B**1.316%F25.3B++9B+1433h87C+235.1B+
M18 Rotary 131731410.518C--0.7532.297%C++N/A5D3.9D-7114.7h235.9D*730.3D--
M60-G Bulldog 9872174.235C2.9652.946%A+1.389%D-30C+10.8B*2382.4h8.7D16.5B+
M40 Fury 9372164.5C3.2334.81%C+1.389%C28.8D8.4C+2802.5h14.7C+42.3C+
M12 Kobalt 6463115.727C--4.4619.404%B22.222%B++48.5DN/A2171.3h18.5C95.4C*
P2-120 HESH 6052226B++24.7341.009%C+N/A65B+10C++12390.8h3.6B*8.8B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7451,299,87064.4h
Anti-Vehicle MANA Turret525,2664.5h
Spawn Beacon241,0171.2h
Nanite Revive Grenade09220.3h
Medical Applicator774271,48121.2h
Motion Spotter25140.4h
Spitfire Auto-Turret53160.3h
Shield Recharging Field123240.2h
Recon Detection Device01410.2h
Ammunition Package2699,7086.4h
Anti-Infantry MANA Turret241,4721.7h
Nano-Repair Grenade03100.1h
CAS30 Tank Buster2810.5h

Check the help document for the dictionary if you want to learn more about words used here.


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