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Sergeant Skualitou[DRAQ] Skualitou
TR BR 126

KDR: 1.28

Score: 33.7m

Last Seen: Apr 28th, 2019 6:23 PM
- OFFLINE - 3515.2 hour(s)

Battle Rank 115 (126 total) - Terran Republic on Cobalt
Level Progress (to 116): 26%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS T9A "Butcher" TMG-50 NS-15M2 T16 Rhino MSW-R Spear Anti-Vehicle Phalanx Turret AMR-66 T32 Bull
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $481,635 MLG Score: 385
Fun Score: N/A
Cheeseburgers Flipped: 322TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.944%18.438%47829118532,8891.39894-0.121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.903%0.933B*-0.369C--1.465FHEAD + (~5.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.70.306C*13.40.06C+38.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.726%3.676%198412102,965224018601.32366159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.91%0.169C++0.719B++2.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.40.341C**10.90.133C++14.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.967%5.598%1211112031,42916467500.868165190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.677%0.349C**0.284C*0.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.9-0.062C+50.7-0.272C76.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.997%74.143%12121212379307550.123212

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.712%0.603B+0.459B+2.176

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.085C+3.5-0.109C+5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.691%10.66%12131211394152070.25921

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.278%0.677B+-0.785D--0.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.345C**4.30.118C+4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.7m237.7%370 (22.2k)317 (19k)1.2776254,48442,6451.59503126 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214204919.306%13.481%26002:3021

12% Combat Medic37% Engineer40% Heavy Assault7% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 17th, 2014 2:57 PMJul 2nd, 2017 7:04 PMMay 28th, 2019 3:36 AM (117d) (PST)Apr 28th, 2019 2:24 PM (146d) (PST)Apr 28th, 2019 2:23 PM (146d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8862206660.5120.4010.0691.4260.088385

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,14013,17439,9663124486519,023

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1773.2h/73.9d 13,536 7,345 20,290 151.7k 2,415 5,216 9,329 94.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
C
Kills:4,282
Deaths:3,419
KDR:1.252
Accuracy:23.115% C
HSR:18.706% D*
TMG-50
B
Kills:2,511
Deaths:1,808
KDR:1.389
Accuracy:23.343% B
HSR:18.638% D
NS-15M2
B+
Kills:2,456
Deaths:1,861
KDR:1.320
Accuracy:27.176% B+
HSR:17.264% D--
T16 Rhino
B++
Kills:2,403
Deaths:2,100
KDR:1.144
Accuracy:24.437% B++
HSR:17.811% D
MSW-R
B+
Kills:2,038
Deaths:1,826
KDR:1.116
Accuracy:25.271% B+
HSR:18.499% D
T32 Bull
B+
Kills:1,684
Deaths:1,341
KDR:1.256
Accuracy:26.481% B+
HSR:20.071% D
T9 CARV-S
B+
Kills:1,351
Deaths:965
KDR:1.400
Accuracy:24.718% B+
HSR:18.801% D-
T9 CARV
B*
Kills:1,226
Deaths:1,020
KDR:1.202
Accuracy:23.365% B*
HSR:17.455% D-
MG-H1 Watchman
C
Kills:533
Deaths:720
KDR:0.740
Accuracy:20.809% C
HSR:20.826% D
NSX Naginata
C-
Kills:74
Deaths:97
KDR:0.763
Accuracy:19.904% C-
HSR:17.568% D**
Kills:18,558
Deaths (as Heavy Assault):15,157
Deaths (to Heavy Assaults):11,782
KDR:1.22438
Kill Difference:3,401
Playtime:709.356 hours
Usage:40%
Score:13.894m
Score/min:326
Accuracy (listed only):23.862%
HSR (listed only):18.564%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
B**
Kills:1,783
Deaths:1,478
KDR:1.206
Accuracy:32.949% B**
HSR:22.490% C
HC1 Cougar
B
Kills:1,578
Deaths:1,559
KDR:1.012
Accuracy:26.195% B
HSR:21.990% C+
T5 AMC
A+
Kills:1,200
Deaths:1,029
KDR:1.166
Accuracy:30.405% A+
HSR:18.833% C
TRAC-5
A+
Kills:1,157
Deaths:996
KDR:1.162
Accuracy:29.195% A+
HSR:15.039% D
TRAC-5 S
B**
Kills:1,144
Deaths:1,283
KDR:0.892
Accuracy:28.129% B**
HSR:17.395% C++
NSX Tanto
B+
Kills:259
Deaths:413
KDR:0.627
Accuracy:24.565% C
HSR:28.958% B+
TRS-12 Uppercut
C--
Kills:234
Deaths:297
KDR:0.788
Accuracy:51.896% C--
HSR:12.393% C--
NS Baron G5
C+
Kills:160
Deaths:201
KDR:0.796
Accuracy:43.973% C+
HSR:9.375% D*
TS4 Haymaker
C++
Kills:82
Deaths:82
KDR:1
Accuracy:43.848% C++
HSR:9.756% D--
FA1 Barrage
B**
Kills:78
Deaths:111
KDR:0.703
Accuracy:51.571% B**
HSR:6.410% F-
Kills:7,675
Deaths (as Engineer):7,449
Deaths (to Engineers):7,923
KDR:1.03034
Kill Difference:226
Playtime:662.109 hours
Usage:37%
Score:13.410m
Score/min:338
Accuracy (listed only):36.273%
HSR (listed only):16.264%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
B
Kills:1,578
Deaths:1,559
KDR:1.012
Accuracy:26.195% B
HSR:21.990% C+
T5 AMC
A+
Kills:1,200
Deaths:1,029
KDR:1.166
Accuracy:30.405% A+
HSR:18.833% C
NS-7 PDW
B*
Kills:1,173
Deaths:1,250
KDR:0.938
Accuracy:29.314% B*
HSR:15.516% C
TRAC-5
A+
Kills:1,157
Deaths:996
KDR:1.162
Accuracy:29.195% A+
HSR:15.039% D
PDW-16 Hailstorm
C++
Kills:1,157
Deaths:1,059
KDR:1.093
Accuracy:24.324% C++
HSR:13.224% C--
TRAC-5 S
B**
Kills:1,144
Deaths:1,283
KDR:0.892
Accuracy:28.129% B**
HSR:17.395% C++
MG-S1 Jackal
C+
Kills:295
Deaths:460
KDR:0.641
Accuracy:26.360% C+
HSR:11.864% D*
NSX Tanto
B+
Kills:259
Deaths:413
KDR:0.627
Accuracy:24.565% C
HSR:28.958% B+
TRS-12 Uppercut
C--
Kills:234
Deaths:297
KDR:0.788
Accuracy:51.896% C--
HSR:12.393% C--
NS Baron G5
C+
Kills:160
Deaths:201
KDR:0.796
Accuracy:43.973% C+
HSR:9.375% D*
TS4 Haymaker
C++
Kills:82
Deaths:82
KDR:1
Accuracy:43.848% C++
HSR:9.756% D--
FA1 Barrage
B**
Kills:78
Deaths:111
KDR:0.703
Accuracy:51.571% B**
HSR:6.410% F-
Kills:8,517
Deaths (as Light Assault):8,740
Deaths (to Light Assaults):7,655
KDR:0.97449
Kill Difference:223
Playtime:117.296 hours
Usage:7%
Score:1.480m
Score/min:210
Accuracy (listed only):34.148%
HSR (listed only):15.063%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B*
Kills:1,173
Deaths:1,250
KDR:0.938
Accuracy:29.314% B*
HSR:15.516% C
PDW-16 Hailstorm
C++
Kills:1,157
Deaths:1,059
KDR:1.093
Accuracy:24.324% C++
HSR:13.224% C--
T4 AMP
C+
Kills:433
Deaths:606
KDR:0.715
Accuracy:26.760% C+
HSR:15.935% D
TX2 Emperor
B+
Kills:349
Deaths:584
KDR:0.598
Accuracy:32.595% B+
HSR:18.052% C
NS-44 Commissioner
B*
Kills:320
Deaths:461
KDR:0.694
Accuracy:43.683% B*
HSR:15.625% D-
NS-AM7 Archer
C**
Kills:310
Deaths:526
KDR:0.589
Accuracy:60.630% C**
HSR:18.065% C++
MG-S1 Jackal
C+
Kills:295
Deaths:460
KDR:0.641
Accuracy:26.360% C+
HSR:11.864% D*
M77-B
A
Kills:293
Deaths:81
KDR:3.617
Accuracy:45.554% A
HSR:83.277% B*
TX1 Repeater
B+
Kills:197
Deaths:271
KDR:0.727
Accuracy:27.719% B+
HSR:20.305% C+
NS-357 Underboss
B+
Kills:136
Deaths:247
KDR:0.551
Accuracy:34.814% C
HSR:26.471% B+
99SV
B*
Kills:86
Deaths:44
KDR:1.955
Accuracy:32.228% C++
HSR:43.023% B*
Kills:4,749
Deaths (as Infiltrator):5,589
Deaths (to Infiltrators):7,577
KDR:0.8497
Kill Difference:840
Playtime:32.834 hours
Usage:2%
Score:0.361m
Score/min:183
Accuracy (listed only):34.907%
HSR (listed only):25.578%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B*
Kills:1,173
Deaths:1,250
KDR:0.938
Accuracy:29.314% B*
HSR:15.516% C
SABR-13
B++
Kills:1,163
Deaths:965
KDR:1.205
Accuracy:29.479% B++
HSR:19.519% D-
Cycler TRV
B+
Kills:1,162
Deaths:1,092
KDR:1.064
Accuracy:25.025% B+
HSR:15.835% D
T1 Cycler
B++
Kills:1,158
Deaths:944
KDR:1.227
Accuracy:25.759% B++
HSR:18.998% C
PDW-16 Hailstorm
C++
Kills:1,157
Deaths:1,059
KDR:1.093
Accuracy:24.324% C++
HSR:13.224% C--
TAR
C+
Kills:347
Deaths:499
KDR:0.695
Accuracy:22.647% C+
HSR:19.020% C
MG-S1 Jackal
C+
Kills:295
Deaths:460
KDR:0.641
Accuracy:26.360% C+
HSR:11.864% D*
TRS-12 Uppercut
C--
Kills:234
Deaths:297
KDR:0.788
Accuracy:51.896% C--
HSR:12.393% C--
NS Baron G5
C+
Kills:160
Deaths:201
KDR:0.796
Accuracy:43.973% C+
HSR:9.375% D*
NSX Yumi
C**
Kills:154
Deaths:211
KDR:0.730
Accuracy:28% C**
HSR:20.779% C--
TS4 Haymaker
C++
Kills:82
Deaths:82
KDR:1
Accuracy:43.848% C++
HSR:9.756% D--
FA1 Barrage
B**
Kills:78
Deaths:111
KDR:0.703
Accuracy:51.571% B**
HSR:6.410% F-
Kills:7,163
Deaths (as Combat Medic):7,171
Deaths (to Combat Medics):4,237
KDR:0.99888
Kill Difference:8
Playtime:206.828 hours
Usage:12%
Score:3.776m
Score/min:304
Accuracy (listed only):33.516%
HSR (listed only):14.391%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:494
Deaths:327
KDR:1.511
Accuracy:47.936% B**
HSR:4.049% B++
M3 Pounder HEG
B*
Kills:489
Deaths:304
KDR:1.609
Accuracy:49.171% B*
HSR:1.840% D-
MRC3 Mercy
C++
Kills:207
Deaths:106
KDR:1.953
Accuracy:17.289% C++
HSR:12.077% F
M2 Mutilator
B+
Kills:175
Deaths:98
KDR:1.786
Accuracy:16.311% B+
HSR:9.714% F-
MRC3 Mercy
C+
Kills:169
Deaths:83
KDR:2.036
Accuracy:16.525% C+
HSR:14.793% D*
M1 Heavy Cycler
C*
Kills:105
Deaths:95
KDR:1.105
Accuracy:15.296% C*
HSR:13.333% D-
Kills:1,639
Deaths (as MAX Suit):506.500
Deaths (to MAX Suits):2,423
KDR:3.23593
Kill Difference:1,132.500
Playtime:40.378 hours
Usage:2%
Score:0.809m
Score/min:334
Accuracy (listed only):27.088%
HSR (listed only):9.301%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C**
Kills:169
V. Kills:51 325%
Deaths:28
KDR:6.036
Accuracy:48.288% C+
KPH:54.900 C
VKPH:16.600 C**
M14 Banshee
D
Kills:87
V. Kills:26 322%
Deaths:133
KDR:0.654
Accuracy:25.686% D
KPH:7 D*
VKPH:2.100 D
M18 Rotary
C++
Kills:73
V. Kills:58 124%
Deaths:141
KDR:0.518
Accuracy:32.331% C++
KPH:5 D
VKPH:4 D-
Kills:329 (160 + 0)
Deaths:302
KDR:1.089
VKDR:0.447
Vehicle Kills:135
Kill Difference:27
Playtime:30.060 hours
Usage:2%
Score:0.209m
Score/min:116
Piloting Accuracy:32.331%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:107
V. Kills:60 175%
Deaths:18
KDR:5.944
Accuracy:58.865% A++
KPH:34.400 C+
VKPH:19.300 C
Kills:107 (0 + 107)
Deaths:18
KDR:5.944
VKDR:3.333
Vehicle Kills:60
Kill Difference:89
Playtime:3.114 hours
Usage:0%
Score:0.082m
Score/min:438
Piloting Accuracy:N/A%
Gunner Accuracy:58.865%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:1,107
V. Kills:702 157%
Deaths:189
KDR:5.857
Accuracy:67.575% A
KPH:35 C**
VKPH:22.200 B++
L100 Python HEAT
B+
Kills:263
V. Kills:111 235%
Deaths:43
KDR:6.116
Accuracy:55.570% B+
KPH:34.300 C*
VKPH:14.500 B+
Skyguard
B*
Kills:81
V. Kills:68 117%
Deaths:26
KDR:3.115
Accuracy:29.707% C++
KPH:15.600 C*
VKPH:13.100 B*
Kills:1,451 (1,451 + 0)
Deaths:258
KDR:5.624
VKDR:3.415
Vehicle Kills:881
Kill Difference:1,193
Playtime:44.529 hours
Usage:3%
Score:0.676m
Score/min:253
Driving Accuracy:29.707%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:1,514
V. Kills:937 161%
Deaths:211
KDR:7.175
Accuracy:49.414% B
KPH:39.200 B++
VKPH:24.300 B**
E540 Halberd
B+
Kills:374
V. Kills:228 163%
Deaths:62
KDR:6.032
Accuracy:52.247% A+
KPH:25.700 C+
VKPH:15.700 B+
MR11 Gatekeeper
B*
Kills:221
V. Kills:150 146%
Deaths:39
KDR:5.667
Accuracy:46.430% B*
KPH:25.400 C**
VKPH:17.200 C++
G30 Vulcan
C+
Kills:112
V. Kills:57 193%
Deaths:29
KDR:3.862
Accuracy:29.863% C+
KPH:21.100 C+
VKPH:10.800 C
M20 Basilisk
B**
Kills:76
V. Kills:27 271%
Deaths:23
KDR:3.304
Accuracy:36.788% B**
KPH:25.200 B**
VKPH:9 B*
P2-120 HESH
B++
Kills:52
V. Kills:8 N/A
Deaths:2
KDR:26
Accuracy:41.009% C+
KPH:66.300 B++
VKPH:10.200 C*
Kills:2,349 (1,566 + 783)
Deaths:366
KDR:6.418
VKDR:3.844
Vehicle Kills:1,407
Kill Difference:1,983
Playtime:70.982 hours
Usage:4%
Score:1.580m
Score/min:371
Driving Accuracy:41.009%
Gunner Accuracy:36.788%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:134
V. Kills:104 128%
Deaths:50
KDR:2.680
Accuracy:54.487% B*
KPH:34.300 C-
VKPH:26.700 C+
Kills:134 (0 + 134)
Deaths:50
KDR:2.680
VKDR:2.080
Vehicle Kills:104
Kill Difference:84
Playtime:3.902 hours
Usage:0%
Score:0.120m
Score/min:511
Driving Accuracy:N/A%
Gunner Accuracy:54.487%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:213
V. Kills:60 349%
Deaths:76
KDR:2.803
Accuracy:43.582% B+
KPH:22.500 C++
VKPH:6.300 C-
M20 Basilisk
C*
Kills:107
V. Kills:43 243%
Deaths:35
KDR:3.057
Accuracy:40.984% C*
KPH:18 C
VKPH:7.200 C--
M12 Kobalt
B++
Kills:104
V. Kills:2 N/A
Deaths:10
KDR:10.400
Accuracy:20.953% B++
KPH:47.300 C-
VKPH:0.900 D*
M40 Fury
C+
Kills:72
V. Kills:21 327%
Deaths:16
KDR:4.500
Accuracy:34.810% C+
KPH:28.700 D
VKPH:8.400 C+
M60-G Bulldog
A
Kills:72
V. Kills:26 267%
Deaths:17
KDR:4.235
Accuracy:52.792% A++
KPH:30.200 C+
VKPH:10.900 A
M12 Kobalt
B+
Kills:58
V. Kills:1 N/A
Deaths:11
KDR:5.273
Accuracy:20.244% B+
KPH:53.300 C--
VKPH:0.900 D--
Kills:626 (0 + 626)
Deaths:165
KDR:3.794
VKDR:0.927
Vehicle Kills:153
Kill Difference:461
Playtime:23.598 hours
Usage:1%
Score:0.269m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:20.244%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 4,3554,2823,4191.252C0.0323.115%C18.706%D*48.2CN/A14388.9h13.2D-57.2C
TMG-50 2,5292,5111,8081.389C*0.1123.343%B18.638%D45B+N/A15855.8h11C**47.2B+
NS-15M2 2,4782,4561,8611.32C+0.0427.176%B+17.264%D--46.3C++N/A16653h12.5C++46B+
T16 Rhino 2,4242,4032,1001.144C+0.1324.437%B++17.811%D36.2C++N/A10366.4h13.5C++55.4B+
MSW-R 2,0582,0381,8261.116C0.1625.271%B+18.499%D42.3C++N/A13948.2h13C+51.3C**
Spear Anti-Vehicle Phalanx Turret 3,0342,02915613.006B**11.7349.886%B+4.337%C++51B++25.3B+33239.8h8.3C*16.6B+
AMR-66 1,8211,7831,4781.206C**0.0732.949%B**22.49%C26.9BN/A8566.3h9.6C+29.1B+
T32 Bull 1,7091,6841,3411.256C+0.0226.481%B+20.071%D45.9C*N/A13636.7h13.3C+50.2C**
HC1 Cougar 1,6161,5781,5591.012C+0.2726.195%B21.99%C+25.8C+N/A6861.2h14.4C-55C++
P2-120 AP 2,4511,5142117.175C++5.9049.414%B4.888%B*39.2B++24.3B**46538.6h7.4C+14.9C**
T9 CARV-S 1,3651,3519651.4C+0.1224.718%B+18.801%D-53.4B+N/A17525.3h12.3C++49.7B
T7 Mini-Chaingun 1,3511,3371,0301.298B0.0220.928%B++10.621%D46.4B++N/A12628.8h14.3B68.5B+
T9 CARV 1,2411,2261,0201.202C++0.0823.365%B*17.455%D-39.5B+N/A17831h13.1B55.9B+
T5 AMC 1,2201,2001,0291.166C*0.1130.405%A+18.833%C27.8C**N/A9343.1h15.1C+49.7B+
C-4 1,8991,1929661.234C+0.0427.728%BN/A100.2B+59.4A*110011.9h1.9D6.7C+
NS-7 PDW 1,1831,1731,2500.938C+0.3429.314%B*15.516%C21.3CN/A7455h15.5C+53B+
SABR-13 1,1731,1639651.205C+0.0729.479%B++19.519%D-27.8CN/A8541.8h13C44.2C**
Cycler TRV 1,1731,1621,0921.064C+0.2125.025%B+15.835%D30.4C+N/A9238.2h14.4C57.6C*
T1 Cycler 1,1661,1589441.227C*0.0525.759%B++18.998%C27.9C*N/A9541.5h14C*54.3B+
TRAC-5 1,1731,1579961.162B+0.1229.195%A+15.039%D29.1B++N/A14139.8h14.8C*50.6B+
PDW-16 Hailstorm 1,1671,1571,0591.093C++0.1824.324%C++13.224%C--38.1B+N/A9430.4h15.6C+64.2C*
TRAC-5 S 1,1681,1441,2830.892C+0.3928.129%B**17.395%C++22.6C*N/A6150.7h17.3D-61.5C+
L100 Python AP 1,8091,1071895.857C*4.5867.575%A1.987%C35C**22.2B++25331.6h7.3C10.8C++
Frag Grenade 1,0451,03311033N/A1,031.7253.293%B**N/A573.9B+6.7C19541.8h3.3B+6.2B++
MANA Anti-Vehicle Turret 1,8529386781.383C+0.1165.067%B**3.092%C34.9C++34B+41026.9h12.5C19.2C++
ASP-30 Grounder 1,3046761,1280.599C+0.6873.299%A+2.367%C17.2C+15.9B+23339.4h10.2D-13.9C+
MANA Anti-Personnel Turret 6376272842.208N/A0.9320.712%UN/A6270U100U13193900.1h25.2T*121.6T*
Tank Mine 9655781833.158C**1.8833.884%C+N/A152.1B*101.8A+18093.8h2.1C6.3C+
MG-H1 Watchman 5395337200.74C0.5420.809%C20.826%D26.7C--N/A7720h18.6D89.3C
T2 Striker 1,2985071,3190.384C0.8956.999%B+N/A11C+17.2B+19146h76.9F-134.8D-
M3 Pounder HEG 5564943271.511C++0.2347.936%B**4.049%B++22.9B++2.9C11521.6h14.5B+30.2B+
M3 Pounder HEG 5714893041.609C+0.3349.171%B*1.84%D-24B+4C++9920.4h14.7B+29.9B++
T4 AMP 4354336060.715C0.5626.76%C+15.935%D37C*N/A10011.7h14.8C++55.3C++
NS Decimator 5673913791.032C+0.2570.983%AN/A38.7C*17.4C++32010.1h5.3C7.5C*
E540 Halberd 602374626.032C+4.7552.247%A+3.476%C++25.6C+15.6B+25314.6h7.2D-13.7C**
TX2 Emperor 3513495840.598C0.6832.595%B+18.052%C26.6C+N/A7613.1h9.8C+30C**
TAR 3523474990.695C0.5822.647%C+19.02%C21.6C--N/A8516.1h17.1D*75.4D
NS-44 Commissioner 3233204610.694C0.5843.683%B*15.625%D-37.6C++N/A1448.5h4.9D11.1C*
NS-AM7 Archer 4913105260.589C*0.6960.63%C**18.065%C++6.9C+4B*4445.1h27.6C-45.5C
MG-S1 Jackal 3002954600.641C-0.6426.36%C+11.864%D*18.6DN/A5715.9h17.6D66.6C
M9 SKEP Launcher 5472945190.566C+0.7178.237%A1.361%D17.3C+14.9C*20917h11D14.1C+
M77-B 298293813.617A2.3445.554%A83.277%B*30.5C**N/A1159.6h2.7C5.9B+
Claymore 280280358C*6.7237.43%B+N/A186.7B*N/A6281.5h1.2C++3.2B+
L100 Python HEAT 374263436.116C*4.8455.57%B+3.802%B*34.2C++14.4B+2707.7h6.6C+11.8C++
Chainblade 33526023,3060.011C1.2747.119%A+N/A0.3C--N/A1811.6h3.6D7.5B+
NSX Tanto 2632594130.627C--0.6524.565%C28.958%B+14.4DN/A4418h18.9D77C
TRS-12 Uppercut 2382342970.788C0.4951.896%C--12.393%C--28.5C-N/A1168.2h3.5D*6.8D
MR11 Gatekeeper 371221395.667C**4.3946.43%B*1.81%C+25.4C**17.2C++2538.7h47.7C**102.7B++
M20 Basilisk 273213762.803C+1.5343.582%B+5.164%C22.4C++6.3C-1739.5h88.6C*203.3B+
MRC3 Mercy 2182071061.953C+0.6817.289%C++12.077%F28.4C+1.5A++1237.3h21.4C124C++
TX1 Repeater 1981972710.727C+0.5527.719%B+20.305%C+37.2B+N/A2055.3h12.8C**46B+
M2 Mutilator 177175981.786C++0.5116.311%B+9.714%F-31.3B+N/A1725.6h16.9C*103.8B+
Hellfire Rocket Pods 220169286.036C+4.7648.288%C+N/A54.5C16.5C**5493.1h52.9D**109.5D*
MRC3 Mercy 170169832.036C+0.7616.525%C+14.793%D*28.2C+N/A1166h20.7C125C++
NS Baron G5 1611602010.796C0.4843.973%C+9.375%D*28.1CN/A1045.7h5.4C--12.2C+
NSX Yumi 1561542110.73C-0.5528%C**20.779%C--21.4DN/A547.2h16.9D*60.2C-
ML-7 2341512440.619C+0.6671.585%A++2.649%C+26.5C**14.6C**7225.7h7.8C10.9B+
Aspis Anti-Aircraft Phalanx Turret 309148324.625B3.3526.29%C+N/A11.6C++12.6B21212.8h168.4C640.6C++
NS-357 Underboss 1361362470.551C-0.7334.814%C26.471%B+32.4CN/A944.2h4.6C13.1C+
G20 Vulcan-H 238134502.68C1.4054.487%B*2.985%C++34.4C-26.7C+5113.9h126.3D231.8C+
Sticky Grenade 1351331133N/A131.7248.876%C-N/A443.3D*6.7D22520.3h3.1D-6.4D
Anti-Vehicle Grenade 1381231123N/A121.7246.394%C--N/A246D30D-18830.5h6.5C14.1C
G30 Vulcan 169112293.862C+2.5829.863%C+4.464%B+21.1C+10.8C2065.3h101.4C+339.4C*
C150 Dalton 167107185.944C+4.6758.865%A++2.804%M++34.5C+19.4C4383.1h4.7C+7.9B*
M20 Basilisk 150107353.057C+1.7840.984%C*7.477%B++18.1C7.3C-1505.9h103C+251.3C*
M1 Heavy Cycler 107105951.105C+0.1715.296%C*13.333%D-21C+N/A1405h20.7C-135.4C++
M12 Kobalt 1061041010.4C9.1220.953%B++18.269%C+47.3C-N/A1852.2h18.1C++86.5B+
M14 Banshee 113871330.654C-0.6225.686%DN/A7.1D*2.1D6012.3h79.5F*309.4F*
99SV 8686441.955C*0.6832.228%C++43.023%B*21C+N/A1384.1h6.3C19.6C+
M60-A Bulldog 11483145.929C+4.6541.936%B+N/A30.7C11.5B*2202.7h6C+14.2B+
TS4 Haymaker 8482821C+0.2843.848%C++9.756%D--34.2C++N/A1362.4h4.8C+10.9C*
Skyguard 14981263.115C++1.8429.707%C++3.704%A15.6C*13.1B*2285.2h137.9C464.2C+
FA1 Barrage 79781110.703C+0.5751.571%B**6.41%F-27.9C+N/A2272.8h6.1D11.8C**
M20 Basilisk 10376233.304B+2.0336.788%B**1.316%F25.3B**9B*1433h85.9C++233.6B++
NSX Naginata 7774970.763D0.5119.904%C-17.568%D**24.7D1B+743h15.1D75.8C
M18 Rotary 131731410.518C-0.7632.331%C++N/A5D4D-7114.6h235.2D--727.6D
M40 Fury 9372164.5C3.2234.81%C+1.389%C28.8D8.4C+2802.5h14.7C+42.3C++
M60-G Bulldog 9872174.235C+2.9652.792%A++1.389%D--30C+10.8A2392.4h8.7C16.4B++
M12 Kobalt 5958115.273C--4.0020.244%B+24.138%B**52.7C--N/A2361.1h18C+88.9B+
P2-120 HESH 6052226B**24.7241.009%C+N/A65B++10C++12090.8h3.6B**8.8B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon241,0091.2h
Anti-Vehicle MANA Turret525,2524.4h
Nano-Armor Kit7341,293,24964h
Nanite Revive Grenade08700.2h
Medical Applicator741263,59820.6h
Spitfire Auto-Turret53090.3h
Motion Spotter24690.4h
Shield Recharging Field51480.1h
Ammunition Package2679,6746.4h
Anti-Infantry MANA Turret241,4721.7h
Nano-Repair Grenade03000.1h
CAS30 Tank Buster2810.5h
Recon Detection Device01410.2h

Check the help document for the dictionary if you want to learn more about words used here.


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