Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,491)players online:
VTGone (4)  Fisheyed (2)  S0K1N7 (1)  rocoryua (1) 8
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (44 days). The data shown below may not be accurate.

Horseman SkullCrusherx[DaPP] SkullCrusherx
VS BR 113

KDR: 1.14

Score: 25.7m

Last Seen: Jan 7th, 2019 10:39 PM
- OFFLINE - 1066.8 hour(s)

Battle Rank 117 (113 total) - Vanu Sovereignty on Emerald
Level Progress (to 118): 72%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 Serpent VE92 L100 Python HESH Sirius SX12 NS Baron G5AE NS-44 Commissioner Solstice SF VX6-7
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:SkullCrusherx



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $276,471 MLG Score: 221
Fun Score: N/A
Cheeseburgers Flipped: 862TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.147%19.377%42921100123,3780.9858730.155

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.958%0.21C++-0.2C-1.533FHEAD ++ (~8.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.50.352C**10.70.248C++37.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.607%1.004%163310191,3949174151.52017335%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.737%-0.717D--0.552D0.562

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
178.2-0.107C+54.5-0.03C+123.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.225%0.73%330710155,208194512052.67763432%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.963%-0.552D-1.212D*0.635

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.36C**8.70.304C*16

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.79%6.399%416101654715283180.357984171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.18%-0.312C0.515B+-0.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.2-0.066C+41.4-0.05C+84.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.439%56.115%4131019973189470.513727

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.486%-0.389C--0.723D-0.471

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.5-0.167C3.7-0.176C7.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.743%16.311%41110211,594177760.896513

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.358A0.355C**-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.258C*5.7-0.166C4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.7m253.6%229 (13.7k)196 (11.8k)1.1408853,08546,5301.34681113 (117)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022219720.768%13.124%27302:4915

24% Engineer15% Heavy Assault18% Infiltrator36% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:36 PMJan 28th, 2016 5:20 AMFeb 4th, 2019 9:06 PM (16d) (PST)Jan 7th, 2019 7:41 PM (44d) (PST)Jan 7th, 2019 6:39 PM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4572232340.4050.3550.0531.1350.042221

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,43613,35114,0852421368311,779

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2182.7h/90.9d 9,582 6,967 14,470 148.7k 3,074 6,766 5,545 59.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:1,662
Deaths:1,463
KDR:1.136
Accuracy:17.625% D
HSR:20.939% C--
Lasher X2
C+
Kills:706
Deaths:711
KDR:0.993
Accuracy:24.562% C+
HSR:2.833% D
Flare VE6
C--
Kills:662
Deaths:900
KDR:0.736
Accuracy:15.930% D*
HSR:20.997% C--
NS-15M AE
D
Kills:597
Deaths:637
KDR:0.937
Accuracy:19.257% D*
HSR:20.603% D
Pulsar LSW
C+
Kills:540
Deaths:478
KDR:1.130
Accuracy:20.488% C-
HSR:23.148% C+
NSX Naginata
C*
Kills:445
Deaths:453
KDR:0.982
Accuracy:18.116% D
HSR:29.438% C*
SVA-88
C+
Kills:414
Deaths:476
KDR:0.870
Accuracy:16.516% D*
HSR:24.396% C+
Kills:5,026
Deaths (as Heavy Assault):5,118
Deaths (to Heavy Assaults):13,206
KDR:0.98202
Kill Difference:92
Playtime:337.774 hours
Usage:15%
Score:3.586m
Score/min:177
Accuracy (listed only):18.928%
HSR (listed only):20.336%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:3,669
Deaths:3,872
KDR:0.948
Accuracy:22.053% C
HSR:19.651% C+
NS Baron G5AE
C**
Kills:2,240
Deaths:2,420
KDR:0.926
Accuracy:49.803% C**
HSR:13.839% C
Solstice SF
C*
Kills:1,862
Deaths:2,536
KDR:0.734
Accuracy:20.156% D
HSR:18.045% C*
VX6-7
C+
Kills:1,765
Deaths:1,608
KDR:1.098
Accuracy:23.529% C+
HSR:20.283% C+
Thanatos VE70
A++
Kills:1,594
Deaths:1,602
KDR:0.995
Accuracy:57.743% A++
HSR:16.311% C++
Zenith VX-5
C+
Kills:1,503
Deaths:1,469
KDR:1.023
Accuracy:23.858% C
HSR:20.692% C+
Eclipse VE3A
C--
Kills:1,200
Deaths:1,462
KDR:0.821
Accuracy:21.958% D*
HSR:16.917% C--
Solstice VE3
D
Kills:1,159
Deaths:678
KDR:1.709
Accuracy:18.964% D
HSR:15.962% D
NSX-P Tanto
C
Kills:947
Deaths:982
KDR:0.964
Accuracy:23.575% C
HSR:23.548% C
Kills:15,939
Deaths (as Engineer):16,629
Deaths (to Engineers):8,787
KDR:0.95851
Kill Difference:690
Playtime:528.752 hours
Usage:24%
Score:6.366m
Score/min:201
Accuracy (listed only):29.071%
HSR (listed only):18.361%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:3,669
Deaths:3,872
KDR:0.948
Accuracy:22.053% C
HSR:19.651% C+
Sirius SX12
C+
Kills:2,504
Deaths:2,669
KDR:0.938
Accuracy:23.472% C+
HSR:16.613% C+
NS Baron G5AE
C**
Kills:2,240
Deaths:2,420
KDR:0.926
Accuracy:49.803% C**
HSR:13.839% C
Solstice SF
C*
Kills:1,862
Deaths:2,536
KDR:0.734
Accuracy:20.156% D
HSR:18.045% C*
VX6-7
C+
Kills:1,765
Deaths:1,608
KDR:1.098
Accuracy:23.529% C+
HSR:20.283% C+
VE-S Canis
C*
Kills:1,680
Deaths:1,447
KDR:1.161
Accuracy:28.393% C*
HSR:14.821% D
Thanatos VE70
A++
Kills:1,594
Deaths:1,602
KDR:0.995
Accuracy:57.743% A++
HSR:16.311% C++
Zenith VX-5
C+
Kills:1,503
Deaths:1,469
KDR:1.023
Accuracy:23.858% C
HSR:20.692% C+
Eclipse VE3A
C--
Kills:1,200
Deaths:1,462
KDR:0.821
Accuracy:21.958% D*
HSR:16.917% C--
Solstice VE3
D
Kills:1,159
Deaths:678
KDR:1.709
Accuracy:18.964% D
HSR:15.962% D
NSX-P Tanto
C
Kills:947
Deaths:982
KDR:0.964
Accuracy:23.575% C
HSR:23.548% C
Kills:20,123
Deaths (as Light Assault):20,745
Deaths (to Light Assaults):7,616
KDR:0.97002
Kill Difference:622
Playtime:788.700 hours
Usage:36%
Score:9.879m
Score/min:209
Accuracy (listed only):28.500%
HSR (listed only):17.880%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:2,504
Deaths:2,669
KDR:0.938
Accuracy:23.472% C+
HSR:16.613% C+
NS Baron G5AE
C**
Kills:2,240
Deaths:2,420
KDR:0.926
Accuracy:49.803% C**
HSR:13.839% C
VE-S Canis
C*
Kills:1,680
Deaths:1,447
KDR:1.161
Accuracy:28.393% C*
HSR:14.821% D
Thanatos VE70
A++
Kills:1,594
Deaths:1,602
KDR:0.995
Accuracy:57.743% A++
HSR:16.311% C++
Pulsar VS1
C+
Kills:297
Deaths:336
KDR:0.884
Accuracy:23.290% C+
HSR:19.865% C+
NS-11P
D-
Kills:208
Deaths:318
KDR:0.654
Accuracy:17.496% D*
HSR:13.942% D-
Kills:8,523
Deaths (as Combat Medic):8,792
Deaths (to Combat Medics):5,268
KDR:0.9694
Kill Difference:269
Playtime:32.831 hours
Usage:2%
Score:0.390m
Score/min:198
Accuracy (listed only):33.366%
HSR (listed only):15.899%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:2,504
Deaths:2,669
KDR:0.938
Accuracy:23.472% C+
HSR:16.613% C+
NS-44 Commissioner
C++
Kills:2,219
Deaths:2,746
KDR:0.808
Accuracy:37.640% C++
HSR:17.170% D
VE-S Canis
C*
Kills:1,680
Deaths:1,447
KDR:1.161
Accuracy:28.393% C*
HSR:14.821% D
NS-30 Vandal
C+
Kills:1,325
Deaths:1,033
KDR:1.283
Accuracy:30.695% C
HSR:24.906% C+
Ghost
C+
Kills:393
Deaths:211
KDR:1.863
Accuracy:38.779% C+
HSR:59.542% D-
NS-61 Emissary
C
Kills:321
Deaths:277
KDR:1.159
Accuracy:25.824% C
HSR:13.396% D
XM98
C+
Kills:308
Deaths:202
KDR:1.525
Accuracy:33.891% C--
HSR:73.052% C+
VA39 Spectre
D
Kills:272
Deaths:168
KDR:1.619
Accuracy:28.835% D
HSR:31.985% D
NS-AM7 Archer
C*
Kills:154
Deaths:524
KDR:0.294
Accuracy:50.053% D*
HSR:18.831% C*
Beamer VS3
C*
Kills:107
Deaths:212
KDR:0.505
Accuracy:20.251% D--
HSR:24.299% C*
Kills:9,283
Deaths (as Infiltrator):9,489
Deaths (to Infiltrators):6,069
KDR:0.97829
Kill Difference:206
Playtime:383.097 hours
Usage:18%
Score:3.639m
Score/min:158
Accuracy (listed only):31.783%
HSR (listed only):29.462%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:965
Deaths:675
KDR:1.430
Accuracy:19.171% B+
HSR:19.378% C+
Cosmos VM3
B+
Kills:890
Deaths:691
KDR:1.288
Accuracy:18.654% B+
HSR:18.989% C+
Nebula VM20
B**
Kills:629
Deaths:371
KDR:1.695
Accuracy:22.670% B**
HSR:20.191% C+
Nebula VM20
B*
Kills:593
Deaths:366
KDR:1.620
Accuracy:22.865% B*
HSR:20.573% C+
Comet VM2
B+
Kills:293
Deaths:390
KDR:0.751
Accuracy:49.243% B+
HSR:3.413% C-
Comet VM2
B+
Kills:257
Deaths:374
KDR:0.687
Accuracy:47.846% B+
HSR:5.447% B+
NS-10 Burster
C+
Kills:69
Deaths:102
KDR:0.676
Accuracy:23.452% D--
HSR:5.797% C+
NS-10 Burster
D
Kills:63
Deaths:102
KDR:0.618
Accuracy:22.056% D--
HSR:4.762% D
Kills:3,759
Deaths (as MAX Suit):1,535.500
Deaths (to MAX Suits):2,699
KDR:2.44806
Kill Difference:2,223.500
Playtime:107.919 hours
Usage:5%
Score:1.849m
Score/min:286
Accuracy (listed only):28.244%
HSR (listed only):12.319%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C*
Kills:1,059
V. Kills:156 N/A
Deaths:307
KDR:3.450
Accuracy:53.988% C*
KPH:57.100 C
VKPH:8.400 D-
Maelstrom Turbo Laser
D
Kills:268
V. Kills:195 137%
Deaths:709
KDR:0.378
Accuracy:26.548% D-
KPH:5.900 D
VKPH:4.300 D-
Light PPA
D
Kills:74
V. Kills:2 N/A
Deaths:47
KDR:1.574
Accuracy:31.315% D*
KPH:23 D
VKPH:0.600 D*
Saron Laser Cannon
D
Kills:67
V. Kills:42 156%
Deaths:172
KDR:0.390
Accuracy:27.871% D
KPH:6.400 D
VKPH:4 D-
Kills:1,468 (409 + 0)
Deaths:1,235
KDR:1.189
VKDR:0.320
Vehicle Kills:395
Kill Difference:233
Playtime:77.523 hours
Usage:4%
Score:0.491m
Score/min:105
Piloting Accuracy:27.871%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:152
V. Kills:20 N/A
Deaths:2
KDR:76
Accuracy:35.199% D-
KPH:547,200 U
VKPH:72,000 U
Kills:152 (0 + 152)
Deaths:2
KDR:76
VKDR:10
Vehicle Kills:20
Kill Difference:150
Playtime:0.001 hours
Usage:0%
Score:0.071m
Score/min:2,138,760
Piloting Accuracy:N/A%
Gunner Accuracy:35.199%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:3,064
V. Kills:509 N/A
Deaths:396
KDR:7.737
Accuracy:52.602% B+
KPH:61.700 B+
VKPH:10.200 B+
C75 Viper
B++
Kills:1,085
V. Kills:177 N/A
Deaths:277
KDR:3.917
Accuracy:39.896% C+
KPH:40.700 B++
VKPH:6.600 C
L100 Python HEAT
C++
Kills:477
V. Kills:176 269%
Deaths:188
KDR:2.537
Accuracy:52.882% C++
KPH:27.900 C+
VKPH:10.300 C
L100 Python AP
A++
Kills:307
V. Kills:125 244%
Deaths:82
KDR:3.744
Accuracy:58.224% C*
KPH:50.400 A++
VKPH:20.500 B+
Skyguard
B+
Kills:174
V. Kills:102 169%
Deaths:66
KDR:2.636
Accuracy:27.406% C
KPH:17.900 B+
VKPH:10.500 C*
Kills:5,107 (5,107 + 0)
Deaths:1,009
KDR:5.061
VKDR:1.079
Vehicle Kills:1,089
Kill Difference:4,098
Playtime:109.236 hours
Usage:5%
Score:1.373m
Score/min:209
Driving Accuracy:27.406%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D*
Kills:252
V. Kills:25 N/A
Deaths:37
KDR:6.811
Accuracy:35.741% F
KPH:19.800 D*
VKPH:2 D**
Supernova FPC
D--
Kills:101
V. Kills:76 131%
Deaths:49
KDR:2.061
Accuracy:47.684% D
KPH:13.900 D--
VKPH:10.400 D--
Saron HRB
C
Kills:96
V. Kills:67 141%
Deaths:21
KDR:4.571
Accuracy:40.563% C
KPH:18.100 D
VKPH:12.700 C
Supernova PC
C
Kills:55
V. Kills:15 344%
Deaths:2
KDR:27.500
Accuracy:33.386% F
KPH:17.900 C
VKPH:4.900 D--
Kills:504 (408 + 96)
Deaths:109
KDR:4.624
VKDR:1.679
Vehicle Kills:183
Kill Difference:395
Playtime:28.359 hours
Usage:1%
Score:0.406m
Score/min:238
Driving Accuracy:33.386%
Gunner Accuracy:40.563%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:150
V. Kills:57 259%
Deaths:57
KDR:2.632
Accuracy:34.917% C-
KPH:19.600 C+
VKPH:7.500 C+
M60-G Bulldog
C++
Kills:94
V. Kills:18 N/A
Deaths:34
KDR:2.765
Accuracy:36.458% C++
KPH:22.500 C
VKPH:4.300 C-
M20 Basilisk
C+
Kills:80
V. Kills:26 296%
Deaths:45
KDR:1.778
Accuracy:32.297% D
KPH:20.800 C+
VKPH:6.800 D
M40 Fury
C**
Kills:65
V. Kills:14 433%
Deaths:29
KDR:2.241
Accuracy:38.966% C**
KPH:20.300 D--
VKPH:4.400 D--
M12 Kobalt
C
Kills:62
V. Kills:4 N/A
Deaths:16
KDR:3.875
Accuracy:17.456% C+
KPH:38.500 D
VKPH:2.500 C
Kills:451 (0 + 451)
Deaths:181
KDR:2.492
VKDR:0.657
Vehicle Kills:119
Kill Difference:270
Playtime:20.491 hours
Usage:1%
Score:0.196m
Score/min:159
Driving Accuracy:N/A%
Gunner Accuracy:17.456%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:147
V. Kills:4 N/A
Deaths:126
KDR:1.167
Accuracy:31.955% D*
KPH:30 D
VKPH:0.800 D-
M40 Fury-F
B+
Kills:117
V. Kills:49 234%
Deaths:153
KDR:0.765
Accuracy:53.933% B+
KPH:21.300 C+
VKPH:8.900 B+
Kills:264 (264 + 0)
Deaths:279
KDR:0.946
VKDR:0.190
Vehicle Kills:53
Kill Difference:15
Playtime:10.399 hours
Usage:0%
Score:0.063m
Score/min:101
Driving Accuracy:53.933%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 4,7363,8623,0381.271C+0.1327.624%BN/A86.6C*19.6D52644.6h1.1B*4.1B++
Serpent VE92 3,7203,6693,8720.948C+0.1922.053%C19.651%C+23.2CN/A78158h11.8B+53.7C**
L100 Python HESH 3,5733,0643967.737C6.6052.602%B+N/A61.6B+10.2B+24149.7h3.2B6.2B+
Sirius SX12 2,5152,5042,6690.938C+0.2023.472%C+16.613%C+22.7CN/A61110.5h12.2B++51.9B+
NS Baron G5AE 2,2632,2402,4200.926C0.2149.803%C**13.839%C25DN/A6189.7h4.2C*8.5C+
NS-44 Commissioner 2,2282,2192,7460.808C+0.3337.64%C++17.17%D26.9CN/A7582.5h3.1B*8.4B+
Solstice SF 1,8781,8622,5360.734C0.4120.156%D18.045%C*14.5CN/A55128h12C++59.6C+
VX6-7 1,7841,7651,6081.098C+0.0423.529%C+20.283%C+28.1C+N/A6962.8h10.9B+46.4B+
VE-S Canis 1,7051,6801,4471.161C+0.0228.393%C*14.821%D35.4C+N/A12647.4h10.8B+38.2B+
Orion VS54 1,6771,6621,4631.136C+0.0017.625%D20.939%C--23CN/A10172.2h11.9B+67.2C+
Thanatos VE70 1,6001,5941,6020.995C++0.1557.743%A++16.311%C++22.8CN/A7970h5.7C-9.8B+
Zenith VX-5 1,5331,5031,4691.023C+0.1223.858%C20.692%C+22.4C-N/A5567.1h12.1B+50.5C*
NS-30 Vandal 1,3361,3251,0331.283C0.1430.695%C24.906%C+24.8DN/A6053.5h5.6C*18.4C++
Eclipse VE3A 1,2241,2001,4620.821C0.3221.958%D*16.917%C--21.2DN/A6156.7h12.6C+57.3C-
Solstice VE3 1,1651,1596781.709A0.5718.964%D15.962%D13.5CN/A10085.6h11.9B++62.6C*
C75 Viper 1,2621,0852773.917C+2.7839.896%C+1.014%C--40.8B++6.7C17626.6h9.9B++24.9B++
Dual Photon Pods 1,2151,0593073.45C2.3153.988%C*N/A56.9C8.4D-21418.6h17.8B+33B+
Cosmos VM3 9789656751.43C0.2919.171%B+19.378%C+30.5C*N/A9131.6h12.7B+66.3C**
NSX-P Tanto 9629479820.964C+0.1823.575%C23.548%C19.6CN/A5048.2h12.3B++52.1B+
Cosmos VM3 9038906911.288C0.1518.654%B+18.989%C+27.7C+N/A8432.1h13.7C++73.3B+
Lasher X2 7207067110.993C++0.1524.562%C+2.833%D27.6C+N/A10125.6h18.9C**77C**
Flare VE6 6676629000.736D0.4015.93%D*20.997%C--17.5D-N/A5537.8h10.8C++67.6C
Frag Grenade 6456401640N/A638.8639.715%DN/A914.3A++7.1C+21670.7h2A++4.9B**
Nebula VM20 6386293711.695C+0.5522.67%B**20.191%C+31.9C+N/A9919.7h15.8C*69.6B+
Spear Anti-Vehicle Phalanx Turret 8876191095.679C+4.5442.185%C+1.777%D*34.8C+15.1D22117.8h8.4C**19.8C**
Proximity Mine 6096081354.504C*3.3638.13%C-N/A126.7C++N/A3574.8h1.9C++5C+
Lumine Edge 60460211,9200.051C1.0921.822%C-21.595%B*1.4C-N/A3431.6h1.3B5.8C*
NS-15M AE 6075976370.937C--0.2019.257%D*20.603%D22.1D-N/A7327h13C67.4D
Nebula VM20 6085933661.62C0.4822.865%B*20.573%C+30.7C+N/A9719.3h16.7C+72.9B+
Pulsar LSW 5535404781.13C0.0120.488%C-23.148%C+30.9CN/A8717.5h12.1C*59.1C++
L100 Python HEAT 6534771882.537C-1.4052.882%C++1.887%C--27.9C+10.3C15717.1h6C*11.4B
Tank Mine 7114722471.911C0.7744.47%B*N/A74.9D37.9D-6216.3h2C+4.6B**
NSX Naginata 4564454530.982C0.1618.116%D29.438%C*29.5C-N/A10815.1h12.7C+70C+
S1 5894217910.532C0.6155.553%C+N/A20C8D18221.1h5.8B+10.4B+
SVA-88 4204144760.87C-0.2716.516%D*24.396%C+17.1D--N/A6724.2h12.8C77.5D
Ghost 3973932111.863C0.7238.779%C+59.542%D-22.2DN/A7517.7h2.7C--6.8C+
NS Annihilator 6103304670.707C**0.4374.292%FN/A8.7C7.4C10337.9h10.6B+14.2C*
NS-61 Emissary 3243212771.159B+0.0225.824%C13.396%D15.6C--N/A4020.6h12.7C**49.2C**
XM98 3103082021.525C0.3833.891%C--73.052%C+16C-N/A4619.3h3D8.7C
L100 Python AP 432307823.744C+2.6058.224%C*N/A50.3A++20.5B+3316.1h4.5B**7.7B*
Pulsar VS1 3022973360.884C+0.2623.29%C+19.865%C+25.2C+N/A12811.8h12.5B++53.8B+
Comet VM2 4422933900.751C0.3949.243%B+3.413%C-10.5C+5.3C*8427.9h26.9C++54.5B
VA39 Spectre 2732721681.619C++0.4828.835%D31.985%D13.6C--N/A6320h6.2C+21.4C+
Maelstrom Turbo Laser 4632687090.378C-0.7626.548%D-2.239%C5.9D4.3D-5945.3h174.7D658D-
Rocklet Rifle 4872654360.608C+0.5345.713%D-N/A24.1C20.2C30311h37.5C++82C+
Comet VM2 4162573740.687C0.4547.846%B+5.447%B+9.2C5.7B++9228h29.6D61.8C+
Supernova VPC 277252376.811C5.6735.741%FN/A19.8D*2D**15912.7h3B8.5C-
NS-11P 2112083180.654C-0.4917.496%D*13.942%D-15.5DN/A4513.4h16.2C--92.4D
NS Decimator 2441962330.841C0.3054.906%DN/A35C++8.6D-3075.6h3.9B+7.1B+
MANA Anti-Vehicle Turret 2831921241.548D0.4141.765%D**5.729%A++1920C910C--333140.1h7B+16.7B
Skyguard 276174662.636C+1.5027.406%C1.724%C17.9B+10.5C*1559.7h115.1B420C**
NS-AM7 Archer 1991545240.294C-0.8550.053%D*18.831%C*2.9D-N/A2353.1h18.4C**36.8C++
L105 Zephyr 172152276S74.8635.199%D-N/A1520U200U7129200.1h6.2C**17.5C+
M20 Basilisk 207150572.632C+1.4934.917%C-8.667%B**19.7C+7.5C+1647.6h71.9B++206B+
S12 Renegade 1511471261.167C0.0331.955%D*6.122%C*30DN/A814.9h2.9B+9C+
MANA Anti-Personnel Turret 126124891.393N/A0.2514.477%UN/A1240U20U3689900.1h24.3T*167.8T*
M40 Fury-F 1661171530.765C0.3853.933%B+N/A21.3C+8.9B+1195.5h12.6C+23.4C*
Beamer VS3 1071072120.505C0.6420.251%D--24.299%C*21.8C+N/A1094.9h5.4B**26.8C*
Supernova FPC 177101492.061C--0.9247.684%DN/A13.8D--10.4D--3337.3h7.6D*16D*
Sticky Grenade 1031011101N/A99.8659.155%B*N/A1010C++20B*27030.1h2.5C+4.2C*
Saron HRB 16396214.571C+3.4340.563%C1.042%D18.1D12.6C2755.3h23.7C+58.4C+
M60-G Bulldog 11294342.765C--1.6236.458%C++3.191%C++22.4C4.3C-1324.2h7.1C**19.4B+
M20 Basilisk 10680451.778D0.6432.297%D3.75%D21.1C+6.8D1953.8h77.9B++241.3B+
Light PPA 7674471.574C-0.4331.315%D*N/A23.1DN/A1463.2h12.6C**40.4C+
Damascus Edge 757215,0540.005D1.149.269%D**5.556%C0.1DN/A0610h2.4C+26.2D*
NS-10 Burster 95691020.676C--0.4623.452%D--5.797%C+5.2C+2D*7113.3h104.4B**445.3B+
Saron Laser Cannon 109671720.39C0.7527.871%D1.493%C--6.4D4D-10210.5h154.4C+554.1C+
NS-R3 Swarm 141671330.504C+0.6457.516%D**N/A4.7D5.2C7214.3h29C++50.3C
M40 Fury 7965292.241D1.1038.966%C**3.077%A+20.3D--4.4D--1263.2h18.9C48.5C+
NS-10 Burster 99631020.618C-0.5222.056%D--4.762%D4.2D2.4D6715.1h124.1B+562.8C+
M12 Kobalt 6662163.875D-2.7317.456%C+20.968%B++38.8D2.5C1851.6h23.1D132.5C+
Supernova PC 7055227.5M*26.3633.386%F1.818%C17.7C4.8D--2793.1h3.9B*11.5C++
Force-Blade 535312,2850.004D1.1418.547%D--9.434%B+0.1DN/A0514.4h2.3B+12.2C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter486,0675.4h
Nano-Armor Kit483511,17041.7h
Anti-Vehicle MANA Turret227302.3h
Hellion G01320h
M20 Wyvern01940h
Nanite Revive Grenade01190h
Deconstruction Tool0600h
Welding Device02140h
Spitfire Auto-Turret103900.7h
Medical Applicator10243,3143.8h
Ammunition Package541,2870.9h
Medical Kit1481,8032.3h
Anti-Infantry MANA Turret245271.3h
Nano-Repair Grenade0990h
Hardlight Barrier121020.3h
Shield Recharging Field163760.2h
Recon Detection Device594,7048h
Smoke Grenade07210.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.34s
Server spent 3.33s on queries, 2.99s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.