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Skuzzlebutt[KOTV] Skuzzlebutt
VS BR 128

KDR: 0.72

Score: 34.9m

Last Seen: Apr 13th, 2019 6:21 PM
- OFFLINE - 122.8 hour(s)

Battle Rank 120 (128 total) - Vanu Sovereignty on Miller - Outfit Member of Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 85
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS NS-11A Frag Grenade Sticky Grenade Tank Mine Eclipse VE3A NS-11C Solstice VE3 C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-31,275 MLG Score: -25
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.062%18.783%37718101721,9830.860122-0.144

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.873%-0.2C-0.295C-0.008C+HEAD ++ (~8.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.50.032C+14.5-0.017C+57.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.396%1.149%42210334359222050.4718211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.818%-1.263D**-0.415C--0.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
234.7-0.455D59.6-0.124C+175.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.583%0.699%16210332862257870.126661325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.248%-0.421C---1.225D*-1.617

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.692B+4.40.653B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.348%5.882%105710281,83617354821.05821380%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.995%-0.74D-0.384C**0.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.1-0.168C39.70.011C+100.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 85
34.9m372%269 (16.1k)201 (12.1k)0.71584538,04553,1470.873558128 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS103569711.327%12.004%13603:1715

62% Combat Medic36% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 1:09 AMMay 24th, 2014 4:20 PMApr 18th, 2019 11:33 AM (5h) (PST)Apr 13th, 2019 4:16 PM (5d) (PST)Apr 13th, 2019 2:21 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
227159680.2180.3050.0260.8790.018-25

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,5939,5404,0531318253112,036

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2902.6h/120.9d 8,382 4,567 22,732 153.1k 6,994 7,358 3,125 39.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C+
Kills:161
Deaths:231
KDR:0.697
Accuracy:19.006% D--
HSR:25.466% C+
SVA-88
C+
Kills:121
Deaths:166
KDR:0.729
Accuracy:14.816% F
HSR:23.967% C+
Lasher X2
D*
Kills:71
Deaths:138
KDR:0.514
Accuracy:16.742% D*
HSR:1.408% D**
Orion VS54
C+
Kills:61
Deaths:86
KDR:0.709
Accuracy:13.355% D**
HSR:24.590% C+
Kills:414
Deaths (as Heavy Assault):621
Deaths (to Heavy Assaults):15,397
KDR:0.66667
Kill Difference:207
Playtime:59.051 hours
Usage:2%
Score:0.466m
Score/min:131
Accuracy (listed only):15.980%
HSR (listed only):18.858%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
C
Kills:1,362
Deaths:2,780
KDR:0.490
Accuracy:18.232% F-
HSR:18.796% C
NS-11C
C
Kills:1,283
Deaths:2,494
KDR:0.514
Accuracy:20.998% D
HSR:17.849% C
Solstice VE3
C++
Kills:1,262
Deaths:2,076
KDR:0.608
Accuracy:21.358% C
HSR:20.444% C++
Solstice SF
B++
Kills:1,178
Deaths:2,310
KDR:0.510
Accuracy:22.208% C
HSR:21.647% B++
Zenith VX-5
C+
Kills:1,177
Deaths:2,093
KDR:0.562
Accuracy:19.764% D*
HSR:20.391% C+
Pulsar C
C+
Kills:1,164
Deaths:2,249
KDR:0.518
Accuracy:21.059% D
HSR:22.509% C+
Kills:7,426
Deaths (as Engineer):14,002
Deaths (to Engineers):9,736
KDR:0.53035
Kill Difference:6,576
Playtime:1,031.027 hours
Usage:36%
Score:13.165m
Score/min:213
Accuracy (listed only):20.603%
HSR (listed only):20.272%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D
Kills:9,109
Deaths:11,860
KDR:0.768
Accuracy:20.391% D-
HSR:16.873% D
H-V45
C+
Kills:1,159
Deaths:2,113
KDR:0.549
Accuracy:19.592% D-
HSR:20.104% C+
Terminus VX-9
C-
Kills:1,157
Deaths:2,032
KDR:0.569
Accuracy:18.044% F
HSR:22.645% C-
Pulsar VS1
C+
Kills:1,154
Deaths:2,438
KDR:0.473
Accuracy:19.754% D
HSR:19.844% C+
Corvus VA55
C
Kills:1,137
Deaths:2,244
KDR:0.507
Accuracy:21.826% C-
HSR:21.196% C
Darkstar
D--
Kills:1,055
Deaths:2,054
KDR:0.514
Accuracy:19.613% F-
HSR:17.156% D--
Kills:14,771
Deaths (as Combat Medic):22,741
Deaths (to Combat Medics):5,880
KDR:0.64953
Kill Difference:7,970
Playtime:1,799.633 hours
Usage:62%
Score:21.292m
Score/min:197
Accuracy (listed only):19.870%
HSR (listed only):19.636%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A+
Kills:334
V. Kills:138 240%
Deaths:47
KDR:7.106
Accuracy:39.747% D**
KPH:90.500 C**
VKPH:37.400 A+
Saron Laser Cannon
D--
Kills:101
V. Kills:66 151%
Deaths:485
KDR:0.208
Accuracy:20.462% F-
KPH:2.500 D--
VKPH:1.600 D*
Kills:435 (101 + 0)
Deaths:532
KDR:0.818
VKDR:0.383
Vehicle Kills:204
Kill Difference:97
Playtime:44.548 hours
Usage:2%
Score:0.239m
Score/min:89
Piloting Accuracy:20.462%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D*
Kills:77
V. Kills:17 428%
Deaths:35
KDR:2.200
Accuracy:37.078% D*
KPH:16.500 D**
VKPH:3.600 D*
Kills:77 (77 + 0)
Deaths:35
KDR:2.200
VKDR:0.486
Vehicle Kills:17
Kill Difference:42
Playtime:4.663 hours
Usage:0%
Score:0.038m
Score/min:135
Driving Accuracy:37.078%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:209
V. Kills:70 294%
Deaths:71
KDR:2.944
Accuracy:36.375% D**
KPH:19.900 C+
VKPH:6.700 C--
Saron HRB
C
Kills:52
V. Kills:19 260%
Deaths:17
KDR:3.059
Accuracy:31.996% D**
KPH:20.700 C
VKPH:7.500 D--
Kills:261 (209 + 52)
Deaths:88
KDR:2.966
VKDR:1.011
Vehicle Kills:89
Kill Difference:173
Playtime:13.020 hours
Usage:0%
Score:0.161m
Score/min:206
Driving Accuracy:36.375%
Gunner Accuracy:31.996%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D*
Kills:75
V. Kills:39 188%
Deaths:34
KDR:2.206
Accuracy:40.427% F--
KPH:20.700 D*
VKPH:10.800 D*
Kills:75 (0 + 75)
Deaths:34
KDR:2.206
VKDR:1.147
Vehicle Kills:39
Kill Difference:41
Playtime:3.615 hours
Usage:0%
Score:0.041m
Score/min:191
Driving Accuracy:N/A%
Gunner Accuracy:40.427%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:841
V. Kills:140 N/A
Deaths:230
KDR:3.657
Accuracy:28.449% D
KPH:27.600 C+
VKPH:4.600 C
M20 Basilisk
D
Kills:416
V. Kills:133 310%
Deaths:182
KDR:2.286
Accuracy:30.213% D--
KPH:14.200 D
VKPH:4.500 D--
M20 Basilisk
D-
Kills:218
V. Kills:78 276%
Deaths:110
KDR:1.982
Accuracy:31.310% D-
KPH:10.300 D-
VKPH:3.700 D--
M12 Kobalt
D-
Kills:148
V. Kills:6 N/A
Deaths:21
KDR:7.048
Accuracy:14.493% D
KPH:30.300 D--
VKPH:1.200 D-
M40 Fury
D*
Kills:70
V. Kills:18 368%
Deaths:32
KDR:2.188
Accuracy:25.471% D*
KPH:14.300 D*
VKPH:3.700 D*
M12 Kobalt
D
Kills:68
V. Kills:2 N/A
Deaths:12
KDR:5.667
Accuracy:11.649% D*
KPH:32.200 D--
VKPH:0.900 D
Kills:1,761 (0 + 1,761)
Deaths:587
KDR:3
VKDR:0.642
Vehicle Kills:377
Kill Difference:1,174
Playtime:92.858 hours
Usage:3%
Score:0.593m
Score/min:106
Driving Accuracy:N/A%
Gunner Accuracy:11.649%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11A 9,1969,10911,8600.768C0.0520.391%D-16.873%D12.7D-N/A44716.9h14.4C+70.7C
Frag Grenade 3,9453,91213912N/A3,911.2846.706%C*N/A543.3C**4.6C-15777.2h3.2B+6.8B+
Sticky Grenade 2,8342,78012780N/A2,779.2850.371%C+N/A631.8D12.3C+17144.4h2.8C5.5C+
Tank Mine 1,9011,3741,2851.069D0.3522.449%D-N/A46.9D*18D**35529.3h1.5B++6.6C+
Eclipse VE3A 1,3991,3622,7800.49C0.2318.232%F-18.796%C11.6D--N/A29117.1h16.3D*89.3F--
NS-11C 1,3021,2832,4940.514C--0.2020.998%D17.849%C10.6DN/A31121.6h15.3C+72.7C+
Solstice VE3 1,2791,2622,0760.608C+0.1121.358%C20.444%C++11.7C-N/A44107.7h15.6C++73.2C++
C-4 1,5971,1861,5260.777C-0.0620.724%D-N/A38.1D-13.2D--31031.1h1.4C**6.6C+
Solstice SF 1,2071,1782,3100.51C-0.2122.208%C21.647%B++10.4DN/A29113.6h15.7C70.9C
Zenith VX-5 1,1991,1772,0930.562D0.1519.764%D*20.391%C+11.2D-N/A31105h14.6C73.7C-
Pulsar C 1,1841,1642,2490.518C-0.2021.059%D22.509%C+10.9DN/A34106.7h13.2C+62.6C+
MANA Anti-Vehicle Turret 1,7331,1611,1261.031D0.3247.211%D3.704%C*11610M5720B**6813630.1h8.9C18.9C
H-V45 1,1701,1592,1130.549C0.1719.592%D-20.104%C+12.4D-N/A3593.7h14.5C73.8C-
Terminus VX-9 1,1771,1572,0320.569D0.1518.044%F22.645%C-12.2D--N/A3295h14.8D81.9D--
Pulsar VS1 1,1751,1542,4380.473C--0.2419.754%D19.844%C+10.5D-N/A34109.5h16.3C82.8C
Corvus VA55 1,1551,1372,2440.507D0.2121.826%C-21.196%C11.7D-N/A3597h13.9C-63.6C
Darkstar 1,0731,0552,0540.514D-0.2019.613%F-17.156%D--12.3D**N/A3585.8h16.4D*83.5F-
M60-G Bulldog 9818412303.657C+2.9428.449%D1.903%D27.6C+4.6C13030.5h7.8C++27.5C+
M20 Basilisk 5494161822.286C1.5730.213%D--5.769%C++14.1D4.5D--9629.4h88.7B+293.7C+
Dual Photon Pods 472334477.106C++6.3939.747%D**N/A90.3C**37.3A+7003.7h31.1D78.2D--
C-4 ARX 2962463650.674D0.0422.765%D--N/A42.4D*8.6D**2625.8h1.3C+5.8C-
M20 Basilisk 2962181101.982C1.2731.31%D-4.587%C-10.3D-3.7D--7921.1h105.9C+338.4C
Supernova PC 279209712.944C2.2336.375%D**N/A19.9C+6.7C--18010.5h4.2B++11.5C++
NS-15M2 1621612310.697C-0.0219.006%D--25.466%C+15.3D--N/A8010.5h14.2C74.5C
Beamer VS3 1621612570.626C+0.0920.968%D--26.708%B+25.2C+N/A1186.4h7.3B+35C++
NS-357 Underboss 1601593440.462C--0.2528.607%D--15.094%D-27.9C-N/A825.7h4.3C+15.2C
NS-44 Commissioner 1591583220.491C-0.2228.884%D-13.924%D*24.7CN/A1366.4h4C+13.9C
M12 Kobalt 154148217.048C--6.3314.493%D19.595%B30.2D--1.2D-1084.9h19.6C++135.3C+
Spiker 1451433990.358D0.3620.529%D*18.881%C17.9DN/A518h7.9B38.6C+
SVA-88 1221211660.729C--0.0114.816%F23.967%C+12.1D*N/A8510h15.6D*105.5D**
Saron Laser Cannon 1671014850.208C-0.5120.462%F-3.96%B**2.5D--1.6D*3440.9h153.9C+752.2D-
L100 Python HESH 9477352.2D1.4837.078%D*1.299%C16.4D**3.6D*1354.7h4.8D--13.1D**
E540 Halberd-H 11475342.206D1.4940.427%F--6.667%M*20.8D*10.8D*1913.6h8.1D20F-
Lasher X2 73711380.514D0.2016.742%D*1.408%D**10.8D--N/A1136.6h22C131.2D
M40 Fury 8870322.188D1.4725.471%D*1.429%C14.3D*3.7D*1284.9h22.8D--89.4F
M12 Kobalt 7068125.667C--4.9511.649%D*33.824%M*32.4D--1D1342.1h17.6C**150.7C
Spear Anti-Vehicle Phalanx Turret 9063154.2C-3.4840.835%C1.587%D*23.3D-10D--2782.7h11.2C27.4C
Orion VS54 6161860.709C0.0113.355%D**24.59%C+15.6DN/A5183.9h12.9C*96.4C--
Saron HRB 7152173.059C2.3431.996%D**N/A20.8C7.6D--3172.5h19.6B+61.4C
S1 6950361.389A0.6740.617%F-4%B++8.1D*3.1D*2666.2h6.6C*16.2D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1616,58714.2h
Snowman Soldier93000.4h
Spawn Beacon33320.9h
Nano-Armor Kit1,119949,16472.5h
Medical Applicator3,7231,242,052122.5h
Ammunition Package17115,1257h

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