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Disciple Skuzzlebutt[KOTV] Skuzzlebutt
VS BR 4

KDR: 0.72

Score: 36.2m

Last Seen: Jul 14th, 2019 2:59 PM
- OFFLINE - 74.2 hour(s)

Prestige 1, Battle Rank 4 - Vanu Sovereignty on Miller - Outfit Member of Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 106
Level Progress (to 5): 10%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS NS-11A Frag Grenade Sticky Grenade Tank Mine Eclipse VE3A NS-11C Solstice VE3 Pulsar C
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-32,526 MLG Score: -26
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.086%18.752%37718119622,7340.858762-0.143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.873%-0.21C-0.32C-0.002C+HEAD ++ (~8.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.50.025C+14.6-0.021C+58

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.354%1.149%41212124359492050.457895211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.83%-1.265D**-0.406C--0.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
235.2-0.457D59.6-0.125C175.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.583%0.699%16212122862302870.124186325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.248%-0.428C---1.199D*-1.612

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.691B+4.40.652B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.362%6.174%106712071,89517724901.06881386%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.981%-0.726D-0.422B0.061

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.2-0.19C40.3-0.01C+101.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 106
36.2m368%271 (16.3k)201 (12.1k)0.71565139,32054,9430.8731234 (4)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121471911.349%11.989%13603:1615

63% Combat Medic35% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 1:09 AMMay 24th, 2014 4:20 PMJul 17th, 2019 8:43 AM (4h) (PST)Jul 14th, 2019 12:38 PM (3d) (PST)Jul 14th, 2019 10:59 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
224159650.2190.3060.0260.8710.018-26

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,4629,5583,9041318252112,081

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2993.2h/124.7d 8,652 4,714 23,815 156.5k 7,215 7,570 3,196 40.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C+
Kills:161
Deaths:231
KDR:0.697
Accuracy:19.006% D--
HSR:25.466% C+
SVA-88
C+
Kills:121
Deaths:166
KDR:0.729
Accuracy:14.816% F
HSR:23.967% C+
Orion VS54
C+
Kills:61
Deaths:86
KDR:0.709
Accuracy:13.355% D**
HSR:24.590% C+
Kills:343
Deaths (as Heavy Assault):483
Deaths (to Heavy Assaults):15,897
KDR:0.71014
Kill Difference:140
Playtime:59.052 hours
Usage:2%
Score:0.466m
Score/min:131
Accuracy (listed only):15.726%
HSR (listed only):24.674%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
C
Kills:1,362
Deaths:2,780
KDR:0.490
Accuracy:18.232% F-
HSR:18.796% C
NS-11C
C
Kills:1,283
Deaths:2,494
KDR:0.514
Accuracy:20.998% D
HSR:17.849% C
Solstice VE3
C++
Kills:1,262
Deaths:2,076
KDR:0.608
Accuracy:21.355% C
HSR:20.444% C++
Pulsar C
C+
Kills:1,208
Deaths:2,322
KDR:0.520
Accuracy:21.102% D
HSR:22.599% C+
Solstice SF
B*
Kills:1,178
Deaths:2,310
KDR:0.510
Accuracy:22.208% C
HSR:21.647% B*
Zenith VX-5
C+
Kills:1,177
Deaths:2,093
KDR:0.562
Accuracy:19.764% D*
HSR:20.391% C+
The Little Helper
B+
Kills:54
Deaths:111
KDR:0.486
Accuracy:22.042% F**
HSR:18.519% B+
Kills:7,524
Deaths (as Engineer):14,186
Deaths (to Engineers):9,958
KDR:0.53038
Kill Difference:6,662
Playtime:1,037.541 hours
Usage:35%
Score:13.277m
Score/min:213
Accuracy (listed only):20.814%
HSR (listed only):20.035%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D
Kills:9,806
Deaths:13,059
KDR:0.751
Accuracy:20.417% D-
HSR:16.908% D
H-V45
C+
Kills:1,159
Deaths:2,113
KDR:0.549
Accuracy:19.592% D-
HSR:20.104% C+
Terminus VX-9
C--
Kills:1,157
Deaths:2,032
KDR:0.569
Accuracy:18.044% F
HSR:22.645% C--
Pulsar VS1
C+
Kills:1,154
Deaths:2,438
KDR:0.473
Accuracy:19.754% D
HSR:19.844% C+
Corvus VA55
C
Kills:1,137
Deaths:2,244
KDR:0.507
Accuracy:21.826% C--
HSR:21.196% C
Darkstar
D--
Kills:1,055
Deaths:2,054
KDR:0.514
Accuracy:19.613% F
HSR:17.156% D--
The Little Helper
B+
Kills:54
Deaths:111
KDR:0.486
Accuracy:22.042% F**
HSR:18.519% B+
Kills:15,522
Deaths (as Combat Medic):24,051
Deaths (to Combat Medics):6,095
KDR:0.64538
Kill Difference:8,529
Playtime:1,883.150 hours
Usage:63%
Score:22.404m
Score/min:198
Accuracy (listed only):20.184%
HSR (listed only):19.482%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:334
V. Kills:138 240%
Deaths:47
KDR:7.106
Accuracy:39.736% D**
KPH:90.500 C**
VKPH:37.400 A++
Saron Laser Cannon
D--
Kills:101
V. Kills:66 151%
Deaths:491
KDR:0.206
Accuracy:20.418% F-
KPH:2.500 D--
VKPH:1.600 D*
Kills:435 (101 + 0)
Deaths:538
KDR:0.809
VKDR:0.379
Vehicle Kills:204
Kill Difference:103
Playtime:44.820 hours
Usage:1%
Score:0.239m
Score/min:89
Piloting Accuracy:20.418%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D*
Kills:77
V. Kills:17 428%
Deaths:35
KDR:2.200
Accuracy:37.078% D**
KPH:16.500 D**
VKPH:3.600 D*
Kills:77 (77 + 0)
Deaths:35
KDR:2.200
VKDR:0.486
Vehicle Kills:17
Kill Difference:42
Playtime:4.663 hours
Usage:0%
Score:0.039m
Score/min:139
Driving Accuracy:37.078%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:209
V. Kills:70 294%
Deaths:71
KDR:2.944
Accuracy:36.375% D**
KPH:19.900 C
VKPH:6.700 C--
Saron HRB
C
Kills:52
V. Kills:19 260%
Deaths:17
KDR:3.059
Accuracy:31.996% D**
KPH:20.700 C
VKPH:7.500 D--
Kills:261 (209 + 52)
Deaths:88
KDR:2.966
VKDR:1.011
Vehicle Kills:89
Kill Difference:173
Playtime:13.020 hours
Usage:0%
Score:0.162m
Score/min:208
Driving Accuracy:36.375%
Gunner Accuracy:31.996%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D*
Kills:75
V. Kills:39 188%
Deaths:34
KDR:2.206
Accuracy:40.427% F--
KPH:20.700 D*
VKPH:10.800 D*
Kills:75 (0 + 75)
Deaths:34
KDR:2.206
VKDR:1.147
Vehicle Kills:39
Kill Difference:41
Playtime:3.615 hours
Usage:0%
Score:0.042m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:40.427%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:850
V. Kills:142 N/A
Deaths:231
KDR:3.680
Accuracy:28.499% D
KPH:27.600 C+
VKPH:4.600 C
M20 Basilisk
D
Kills:428
V. Kills:135 315%
Deaths:185
KDR:2.314
Accuracy:30.348% D--
KPH:14.200 D
VKPH:4.500 D--
M20 Basilisk
D-
Kills:230
V. Kills:81 280%
Deaths:112
KDR:2.054
Accuracy:31.621% D-
KPH:10.400 D-
VKPH:3.700 D*
M12 Kobalt
D
Kills:165
V. Kills:6 N/A
Deaths:25
KDR:6.600
Accuracy:14.578% D
KPH:29.600 D--
VKPH:1.100 D--
M12 Kobalt
D--
Kills:74
V. Kills:2 N/A
Deaths:15
KDR:4.933
Accuracy:11.857% D*
KPH:32.200 D--
VKPH:0.900 D--
M40 Fury
D*
Kills:73
V. Kills:18 384%
Deaths:32
KDR:2.281
Accuracy:25.654% D*
KPH:14.700 D*
VKPH:3.600 D*
Kills:1,820 (0 + 1,820)
Deaths:600
KDR:3.033
VKDR:0.640
Vehicle Kills:384
Kill Difference:1,220
Playtime:95.884 hours
Usage:3%
Score:0.608m
Score/min:106
Driving Accuracy:N/A%
Gunner Accuracy:25.654%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11A 9,9129,80613,0590.751C0.0420.417%D-16.908%D12.6D-N/A43781.3h14.5C+71C
Frag Grenade 4,1764,13714137N/A4,136.2846.991%C*N/A537.3C*5.1C15967.7h3.2B+6.8B+
Sticky Grenade 2,8522,79712797N/A2,796.2850.405%CN/A635.7D12.5C+17194.4h2.8C-5.5C+
Tank Mine 1,9261,3931,2941.077D0.3622.493%D-N/A47.1D*18D**35529.6h1.5B++6.6C+
Eclipse VE3A 1,3991,3622,7800.49C0.2318.232%F-18.796%C11.6D--N/A29117.1h16.3D*89.3F-
NS-11C 1,3021,2832,4940.514C--0.2020.998%D17.849%C10.6DN/A32121.6h15.3C+72.7C+
Solstice VE3 1,2791,2622,0760.608C0.1121.355%C20.444%C++11.7C--N/A45107.7h15.6C++73.2C+
Pulsar C 1,2291,2082,3220.52C0.2021.102%D22.599%C+10.9DN/A34110.5h13.2C+62.4C
C-4 1,6001,1881,5260.779C-0.0620.762%D-N/A38.2D--13.2D*31331.1h1.4C*6.6C+
Solstice SF 1,2071,1782,3100.51C--0.2122.208%C21.647%B*10.4DN/A29113.6h15.7C70.9C
Zenith VX-5 1,1991,1772,0930.562D0.1519.764%D*20.391%C+11.2D-N/A31105h14.6C73.7D
MANA Anti-Vehicle Turret 1,7461,1701,1331.033D0.3247.312%D3.761%C*11700S5760M**12000780.1h8.9C*18.9C+
H-V45 1,1701,1592,1130.549C0.1719.592%D-20.104%C+12.3D-N/A3594.1h14.5C73.8C-
Terminus VX-9 1,1771,1572,0320.569C-0.1518.044%F22.645%C--12.2D--N/A3295h14.8D81.9D*
Pulsar VS1 1,1751,1542,4380.473C--0.2419.754%D19.844%C+10.5D-N/A34109.5h16.3C82.8C
Corvus VA55 1,1551,1372,2440.507D0.2121.826%C--21.196%C11.7D-N/A3597h13.9C--63.6C
Darkstar 1,0731,0552,0540.514D-0.2019.613%F17.156%D--12.3D**N/A3585.8h16.4D*83.5F
M60-G Bulldog 9928502313.68C+2.9628.499%D1.882%D27.6C+4.6C13030.8h7.8C+27.5C+
M20 Basilisk 5634281852.314C1.6030.348%D--5.841%C++14.2D4.5D--9530.1h89.4B+294.7C+
C-4 ARX 4553855110.753D0.0423.8%DN/A50D*9.1D**3057.7h1.3C+5.3C
Dual Photon Pods 472334477.106C++6.3939.736%D**N/A90.3C**37.3A++7003.7h31.1D78.3D--
M20 Basilisk 3112301122.054C-1.3431.621%D-4.783%C10.4D-3.7D*8022.1h106.5C+336.9C-
Supernova PC 279209712.944C2.2336.375%D**N/A19.9C6.7C--18110.5h4.2B++11.5C+
M12 Kobalt 171165256.6D5.8814.578%D20.606%B+29.5D--1.1D--1075.6h20.7C+142C+
NS-15M2 1621612310.697C-0.0219.006%D--25.466%C+15.3D--N/A8210.5h14.2C74.5C
Beamer VS3 1621612570.626C+0.0920.968%D--26.708%B+25.2C+N/A1196.4h7.3B++35C++
NS-357 Underboss 1601593440.462C--0.2528.607%D--15.094%D-27.9C-N/A825.7h4.3C+15.2C
NS-44 Commissioner 1591583220.491C-0.2228.884%D-13.924%D*24.7CN/A1366.4h4C+13.9C
Spiker 1551534250.36D0.3620.462%D*18.954%C17.8DN/A518.6h8.1C**39.4C
SVA-88 1221211660.729C--0.0114.816%F23.967%C+12.1D*N/A8610h15.6D*105.5F
Saron Laser Cannon 1671014910.206C-0.5120.418%F-3.96%A2.5D--1.6D*3441.1h154C+754.2D-
L100 Python HESH 9477352.2D1.4837.078%D**1.299%C16.4D**3.6D*1394.7h4.8D--13.1F
E540 Halberd-H 11475342.206D1.4940.427%F--6.667%M*20.8D*10.8D*1923.6h8.1D-20F--
M12 Kobalt 7674154.933D4.2211.857%D*33.784%M*32.2D--N/A1342.3h17.9C*150.9C
M40 Fury 9173322.281D1.5725.654%D*1.37%C14.6D*3.6D*1265h22.3D--86.9F
Lasher X2 73711380.514D0.2016.742%D*1.408%D**10.8D--N/A1186.6h22C131.2D-
Spear Anti-Vehicle Phalanx Turret 9063154.2C-3.4840.502%C-1.587%D*23.3D-10D--2762.7h11.3C-27.8C
Orion VS54 6161860.709C0.0113.355%D**24.59%C+15.6DN/A5343.9h12.9C++96.4C
The Little Helper 55541110.486D0.2322.042%F**18.519%B+11.7D*N/A304.6h4.3B+19.4F
Saron HRB 7152173.059C-2.3431.996%D**N/A20.8C7.6D--3182.5h19.6B+61.4C
S1 6950361.389A0.6740.617%F-4%B++8.1D*3.1D**2736.2h6.6C++16.2D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon64381.1h
Nano-Armor Kit1,128959,44373.3h
Anti-Vehicle MANA Turret1616,64914.3h
Medical Applicator3,9541,299,155128h
Ammunition Package17215,2117h
Snowman Soldier93000.4h

Check the help document for the dictionary if you want to learn more about words used here.


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