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Skuzzlebutt[KOTV] Skuzzlebutt
VS BR 127

KDR: 0.72

Score: 34.3m

Last Seen: Feb 17th, 2019 5:08 PM
- OFFLINE - 83.3 hour(s)

Battle Rank 120 (127 total) - Vanu Sovereignty on Miller - Outfit Member of Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 104
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS NS-11A Frag Grenade Sticky Grenade Tank Mine Eclipse VE3A NS-11C Solstice VE3 Solstice SF
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-31,275 MLG Score: -25
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.053%18.831%37818100421,5340.863917-0.146

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.876%-0.198C-0.284C-0.011C+HEAD ++ (~8.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.30.034C+14.5-0.015C+57.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.406%1.149%44210204358872050.489865211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.815%-1.264D**-0.418C--0.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
234.5-0.457D59.6-0.125C174.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.583%0.699%17210202862213870.129236325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.248%-0.42C---1.232D*-1.617

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.692B+4.40.652B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.241%5.856%105710151,81017024751.06345380%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.955%-0.735D-0.38C**0.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
137.5-0.16C38.80.016C+98.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 104
34.3m376.3%269 (16.1k)201 (12.1k)0.71760637,23351,8850.875783127 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102267711.294%12.057%13603:1715

61% Combat Medic36% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 1:09 AMMay 24th, 2014 4:20 PMFeb 18th, 2019 7:30 PM (2d) (PST)Feb 17th, 2019 3:23 PM (3d) (PST)Feb 17th, 2019 1:08 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
228158700.2180.3040.0260.8890.018-25

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,6579,5044,1531318253112,071

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2845.3h/118.6d 8,207 4,489 22,253 151.7k 6,875 7,218 3,078 38.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C+
Kills:161
Deaths:231
KDR:0.697
Accuracy:19.006% D-
HSR:25.466% C+
SVA-88
C+
Kills:120
Deaths:166
KDR:0.723
Accuracy:14.780% F
HSR:24.167% C+
Lasher X2
D*
Kills:71
Deaths:138
KDR:0.514
Accuracy:16.742% D*
HSR:1.408% D*
Orion VS54
C+
Kills:61
Deaths:86
KDR:0.709
Accuracy:13.355% D**
HSR:24.590% C+
Kills:413
Deaths (as Heavy Assault):621
Deaths (to Heavy Assaults):15,061
KDR:0.66506
Kill Difference:208
Playtime:58.935 hours
Usage:2%
Score:0.464m
Score/min:131
Accuracy (listed only):15.971%
HSR (listed only):18.908%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
C+
Kills:1,362
Deaths:2,780
KDR:0.490
Accuracy:18.232% F-
HSR:18.796% C+
NS-11C
C+
Kills:1,280
Deaths:2,479
KDR:0.516
Accuracy:21.042% D
HSR:17.891% C+
Solstice VE3
C++
Kills:1,262
Deaths:2,076
KDR:0.608
Accuracy:21.358% C
HSR:20.444% C++
Solstice SF
B*
Kills:1,178
Deaths:2,310
KDR:0.510
Accuracy:22.208% C
HSR:21.647% B*
Zenith VX-5
C+
Kills:1,177
Deaths:2,093
KDR:0.562
Accuracy:19.764% D*
HSR:20.391% C+
Pulsar C
C+
Kills:1,164
Deaths:2,246
KDR:0.518
Accuracy:21.071% D
HSR:22.509% C+
Kills:7,423
Deaths (as Engineer):13,984
Deaths (to Engineers):9,548
KDR:0.53082
Kill Difference:6,561
Playtime:1,024.471 hours
Usage:36%
Score:13.110m
Score/min:213
Accuracy (listed only):20.613%
HSR (listed only):20.279%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D
Kills:8,677
Deaths:10,961
KDR:0.792
Accuracy:20.378% D-
HSR:16.884% D
H-V45
C+
Kills:1,159
Deaths:2,113
KDR:0.549
Accuracy:19.592% D-
HSR:20.104% C+
Terminus VX-9
C-
Kills:1,157
Deaths:2,032
KDR:0.569
Accuracy:18.044% F
HSR:22.645% C-
Pulsar VS1
C+
Kills:1,154
Deaths:2,438
KDR:0.473
Accuracy:19.754% D
HSR:19.844% C+
Corvus VA55
C
Kills:1,137
Deaths:2,244
KDR:0.507
Accuracy:21.826% C-
HSR:21.196% C
Darkstar
D--
Kills:1,055
Deaths:2,054
KDR:0.514
Accuracy:19.613% F
HSR:17.156% D--
Kills:14,339
Deaths (as Combat Medic):21,842
Deaths (to Combat Medics):5,728
KDR:0.65649
Kill Difference:7,503
Playtime:1,749.141 hours
Usage:61%
Score:20.757m
Score/min:198
Accuracy (listed only):19.868%
HSR (listed only):19.638%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:334
V. Kills:138 240%
Deaths:47
KDR:7.106
Accuracy:39.747% D**
KPH:90.500 C**
VKPH:37.400 A++
Saron Laser Cannon
D--
Kills:101
V. Kills:66 151%
Deaths:484
KDR:0.209
Accuracy:20.470% F-
KPH:2.500 D--
VKPH:1.600 D*
Kills:435 (101 + 0)
Deaths:531
KDR:0.819
VKDR:0.384
Vehicle Kills:204
Kill Difference:96
Playtime:44.451 hours
Usage:2%
Score:0.239m
Score/min:89
Piloting Accuracy:20.470%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D*
Kills:77
V. Kills:17 428%
Deaths:35
KDR:2.200
Accuracy:37.078% D*
KPH:16.500 D**
VKPH:3.600 D*
Kills:77 (77 + 0)
Deaths:35
KDR:2.200
VKDR:0.486
Vehicle Kills:17
Kill Difference:42
Playtime:4.663 hours
Usage:0%
Score:0.037m
Score/min:134
Driving Accuracy:37.078%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:209
V. Kills:70 294%
Deaths:71
KDR:2.944
Accuracy:36.375% D**
KPH:19.900 C+
VKPH:6.700 C--
Saron HRB
C
Kills:52
V. Kills:19 260%
Deaths:17
KDR:3.059
Accuracy:31.996% D*
KPH:20.700 C
VKPH:7.500 D--
Kills:261 (209 + 52)
Deaths:88
KDR:2.966
VKDR:1.011
Vehicle Kills:89
Kill Difference:173
Playtime:13.020 hours
Usage:0%
Score:0.161m
Score/min:206
Driving Accuracy:36.375%
Gunner Accuracy:31.996%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D*
Kills:75
V. Kills:39 188%
Deaths:34
KDR:2.206
Accuracy:40.414% F--
KPH:20.800 D*
VKPH:10.800 D*
Kills:75 (0 + 75)
Deaths:34
KDR:2.206
VKDR:1.147
Vehicle Kills:39
Kill Difference:41
Playtime:3.613 hours
Usage:0%
Score:0.041m
Score/min:189
Driving Accuracy:N/A%
Gunner Accuracy:40.414%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:841
V. Kills:140 N/A
Deaths:229
KDR:3.672
Accuracy:28.364% D
KPH:27.800 C+
VKPH:4.600 C
M20 Basilisk
D
Kills:414
V. Kills:133 309%
Deaths:177
KDR:2.339
Accuracy:29.926% D--
KPH:14.400 D
VKPH:4.600 D--
M20 Basilisk
D-
Kills:205
V. Kills:74 273%
Deaths:105
KDR:1.952
Accuracy:31.151% D-
KPH:10.100 D-
VKPH:3.600 D*
M12 Kobalt
D--
Kills:139
V. Kills:5 N/A
Deaths:19
KDR:7.316
Accuracy:14.497% D
KPH:29.900 D--
VKPH:1.100 D--
M40 Fury
D*
Kills:70
V. Kills:18 368%
Deaths:32
KDR:2.188
Accuracy:25.444% D*
KPH:14.400 D*
VKPH:3.700 D*
M12 Kobalt
D--
Kills:66
V. Kills:2 N/A
Deaths:12
KDR:5.500
Accuracy:11.813% D*
KPH:33.700 D--
VKPH:1 D--
Kills:1,735 (0 + 1,735)
Deaths:574
KDR:3.023
VKDR:0.648
Vehicle Kills:372
Kill Difference:1,161
Playtime:90.795 hours
Usage:3%
Score:0.585m
Score/min:107
Driving Accuracy:N/A%
Gunner Accuracy:11.813%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11A 8,7548,67710,9610.792C0.0720.378%D-16.884%D12.8D-N/A45677.4h14.3C+70.1C
Frag Grenade 3,7373,70813708N/A3,707.2846.383%C*N/A537.4C*4.2C-15826.9h3.2B+6.9B+
Sticky Grenade 2,8292,77512775N/A2,774.2850.368%C+N/A630.7D12.3C++17104.4h2.8C-5.5C+
Tank Mine 1,8851,3621,2801.064D0.3522.479%D-N/A46.6D*17.9D**35429.2h1.5B++6.6C+
Eclipse VE3A 1,3991,3622,7800.49D0.2318.232%F-18.796%C+11.6D--N/A29117.1h16.3D*89.3F--
NS-11C 1,2991,2802,4790.516C--0.2021.042%D17.891%C+10.6DN/A32120.7h15.2C+72.3C+
Solstice VE3 1,2791,2622,0760.608C0.1121.358%C20.444%C++11.7C-N/A44107.7h15.6C++73.2C++
Solstice SF 1,2071,1782,3100.51C-0.2122.208%C21.647%B*10.4DN/A29113.6h15.7C70.9C
Zenith VX-5 1,1991,1772,0930.562D0.1619.764%D*20.391%C+11.2D-N/A31105h14.6C73.7D
C-4 1,5871,1771,5260.771C-0.0520.66%D-N/A37.8D-13.2D--30931.1h1.4C**6.7C+
Pulsar C 1,1841,1642,2460.518C-0.2021.071%D22.509%C+10.9DN/A34106.4h13.2C+62.5C+
H-V45 1,1701,1592,1130.549C-0.1719.592%D-20.104%C+12.4DN/A3493.7h14.5C73.8C--
Terminus VX-9 1,1771,1572,0320.569C--0.1518.044%F22.645%C-12.2D*N/A3295h14.8D81.9D*
Pulsar VS1 1,1751,1542,4380.473C--0.2419.754%D19.844%C+10.5D-N/A34109.5h16.3C82.8C-
MANA Anti-Vehicle Turret 1,7221,1531,1221.028D-0.3147.148%D*3.729%B+11530M5690B**3653640.1h8.9B+18.9C*
Corvus VA55 1,1551,1372,2440.507D0.2121.826%C-21.196%C11.7DN/A3597h13.9C-63.6C
Darkstar 1,0731,0552,0540.514D-0.2019.613%F17.156%D--12.3D**N/A3585.8h16.4D**83.5F-
M60-G Bulldog 9818412293.672C2.9528.364%D1.903%D27.8C+4.6C13130.3h7.8C+27.4C+
M20 Basilisk 5474141772.339C1.6229.926%D--5.797%C++14.4D4.6D--9728.7h86.7B+289.8C++
Dual Photon Pods 472334477.106C++6.3939.747%D**N/A90.3C**37.3A++6993.7h31.1D78.2D--
Supernova PC 279209712.944C2.2336.375%D**N/A19.9C+6.7C--17910.5h4.2B++11.5C++
M20 Basilisk 2792051051.952C-1.2331.151%D-4.878%C10.1D-3.6D*8020.3h106.7C+342.6C-
C-4 ARX 2261882930.642D0.0822.662%D--N/A40D**8.1F2674.7h1.3C+5.9D
NS-15M2 1621612310.697C-0.0219.006%D-25.466%C+15.3D--N/A7910.5h14.2C74.5C
Beamer VS3 1621612570.626C+0.0920.968%D--26.708%B+25.2C+N/A1176.4h7.3B++35C++
NS-357 Underboss 1601593440.462C--0.2628.607%D--15.094%D27.9CN/A815.7h4.3C+15.2C
NS-44 Commissioner 1591583220.491C-0.2328.884%D-13.924%D*24.7CN/A1366.4h4C+13.9C
M12 Kobalt 144139197.316C--6.6014.497%D19.425%B30.2D--1.1D--1074.6h18.9C++130.3C+
Spiker 1321303560.365D0.3521.051%D*19.231%C+17.8DN/A487.3h8B37.9C+
SVA-88 1211201660.723D0.0114.78%F24.167%C+12.1D*N/A859.9h15.7D*106D**
Saron Laser Cannon 1671014840.209C-0.5120.47%F-3.96%B**2.5D--1.6D*3440.8h153.8C+751.5D-
L100 Python HESH 9477352.2D1.4837.078%D*1.299%C16.4D**3.6D*1344.7h4.8D--13.1D**
E540 Halberd-H 11475342.206C--1.4940.414%F--6.667%M*20.8D*10.8D*1893.6h8.1D20F-
Lasher X2 73711380.514D0.2016.742%D*1.408%D*10.8D-N/A1126.6h22C131.2D
M40 Fury 8870322.188D1.4725.444%D*1.429%C14.3D*3.7D*1284.9h22.7D89.3F
M12 Kobalt 6866125.5C-4.7811.813%D*34.849%M**33D--1D--1382h17.5C**148.5C
Spear Anti-Vehicle Phalanx Turret 9063154.2C-3.4840.803%C1.587%D*24.2D10.4D--2802.6h11.1C27.3C
Orion VS54 6161860.709C0.0113.355%D**24.59%C+15.6DN/A5113.9h12.9C++96.4C
Saron HRB 7152173.059C2.3431.996%D*N/A20.8C7.6D--3152.5h19.6B+61.4C
S1 6950361.389A0.6740.617%F-4%B+8.1D*3.1D*2656.2h6.6C++16.2D

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator3,5761,205,071119.2h
Anti-Vehicle MANA Turret1616,53614.2h
Snowman Soldier93000.4h
Spawn Beacon32760.8h
Nano-Armor Kit1,117944,52472.2h
Ammunition Package17115,0286.9h

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