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Brigadier Skwysh[NCCR] Skwysh
NC BR 76

KDR: 3

Score: 21.2m

Last Seen: Dec 21st, 2019 7:36 PM
- OFFLINE - 4030.5 hour(s)

Prestige 1, Battle Rank 76 - New Conglomerate on Emerald
Level Progress (to 77): 83%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python AP C-4 M12 Kobalt-H Tank Mine G40-F Ranger M12 Kobalt NC14 Bolt Driver AF-19 Mercenary
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $681,795 MLG Score: 545
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.243%18.158%4221512686,5481.130921.874

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.414%0.386C**-0.443C---2.504F*HEAD ++ (~6.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.10.31C*11.90.167C++39.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.664%1.07%605312801,7763456095.13295291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.053%-0.378C--0.461D0.667

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.90.385C**33.60.368C**66.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.633%0.378%910412794,50094622734.75687198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.733%1.317A-1.374D**-0.436

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.814B++3.90.687B+3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.141%5.882%11401312707,34585928158.5407261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.34%0.177C++0.33C**1.344

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.70.329C**30.80.235C++49.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.9%65.579%1140212812,115762152.77559

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.448%1.046B**-0.094C+-0.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.462B+2.20.299C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.42%13.485%114021281660429211.53846

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.727%0.631B+-0.259C-1.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.272C*4.70.028C+4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.2m287.2%354 (21.2k)326 (19.6k)3.0048138,11012,6833.6410976 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1283204316.944%9.578%16205:087

8% Combat Medic64% Engineer6% Infiltrator17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 27th, 2013 4:54 PMOct 4th, 2018 2:30 AMJan 19th, 2020 2:18 PM (139d) (PST)Dec 21st, 2019 3:43 PM (168d) (PST)Dec 21st, 2019 3:36 PM (168d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
907938140.5850.1950.0562.1120.150545

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,4455,60348,84235123127919,535

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1085.1h/45.2d 8,070 3,650 12,388 137.5k 1,052 3,311 9,779 59.1m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C++
Kills:1,148
Deaths:807
KDR:1.423
Accuracy:23.797% C++
HSR:19.251% C-
Gauss Compact S
C++
Kills:1,095
Deaths:886
KDR:1.236
Accuracy:23.559% C+
HSR:18.630% C++
Razor GD-23
C
Kills:1,030
Deaths:831
KDR:1.239
Accuracy:22.685% C-
HSR:19.903% C
Mauler S6
B++
Kills:461
Deaths:528
KDR:0.873
Accuracy:48.624% B++
HSR:16.052% C++
Warden
C+
Kills:334
Deaths:329
KDR:1.015
Accuracy:24.767% C--
HSR:23.653% C+
GD-7F
C**
Kills:229
Deaths:253
KDR:0.905
Accuracy:19.261% D*
HSR:22.707% C**
LA39 Bruiser
D-
Kills:199
Deaths:248
KDR:0.802
Accuracy:53.509% D-
HSR:7.538% D**
MGR-M1 Bishop
C+
Kills:139
Deaths:126
KDR:1.103
Accuracy:30.176% D
HSR:30.935% C+
Kills:4,635
Deaths (as Engineer):4,008
Deaths (to Engineers):3,038
KDR:1.15644
Kill Difference:627
Playtime:697.067 hours
Usage:64%
Score:14.539m
Score/min:348
Accuracy (listed only):30.797%
HSR (listed only):19.834%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C
Kills:979
Deaths:598
KDR:1.637
Accuracy:18.891% C
HSR:18.488% D-
Kills:979
Deaths (as Heavy Assault):598
Deaths (to Heavy Assaults):2,714
KDR:1.63712
Kill Difference:381
Playtime:48.254 hours
Usage:4%
Score:0.837m
Score/min:289
Accuracy (listed only):18.891%
HSR (listed only):18.488%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C++
Kills:1,148
Deaths:807
KDR:1.423
Accuracy:23.797% C++
HSR:19.251% C-
Gauss Compact S
C++
Kills:1,095
Deaths:886
KDR:1.236
Accuracy:23.559% C+
HSR:18.630% C++
Razor GD-23
C
Kills:1,030
Deaths:831
KDR:1.239
Accuracy:22.685% C-
HSR:19.903% C
Mauler S6
B++
Kills:461
Deaths:528
KDR:0.873
Accuracy:48.624% B++
HSR:16.052% C++
NS-7 PDW
C**
Kills:269
Deaths:246
KDR:1.094
Accuracy:27.119% C**
HSR:13.383% D
GD-7F
C**
Kills:229
Deaths:253
KDR:0.905
Accuracy:19.261% D*
HSR:22.707% C**
LA39 Bruiser
D-
Kills:199
Deaths:248
KDR:0.802
Accuracy:53.509% D-
HSR:7.538% D**
NSX Tengu
D
Kills:113
Deaths:134
KDR:0.843
Accuracy:26.235% F
HSR:16.814% D
Kills:4,544
Deaths (as Light Assault):3,933
Deaths (to Light Assaults):2,138
KDR:1.15535
Kill Difference:611
Playtime:182.668 hours
Usage:17%
Score:3.096m
Score/min:283
Accuracy (listed only):30.599%
HSR (listed only):16.785%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B**
Kills:1,166
Deaths:309
KDR:3.773
Accuracy:43.821% B**
HSR:62.950% D*
EM4 Longshot
C+
Kills:949
Deaths:326
KDR:2.911
Accuracy:39.725% C+
HSR:68.809% D**
NC4 Mag-Shot
B+
Kills:550
Deaths:569
KDR:0.967
Accuracy:31.818% B+
HSR:15.273% D
NS-AM7 Archer
B+
Kills:337
Deaths:519
KDR:0.649
Accuracy:61.899% B+
HSR:8.605% D--
NS-7 PDW
C**
Kills:269
Deaths:246
KDR:1.094
Accuracy:27.119% C**
HSR:13.383% D
NS-44 Commissioner
C--
Kills:148
Deaths:199
KDR:0.744
Accuracy:33.071% C--
HSR:18.243% D
NSX Tengu
D
Kills:113
Deaths:134
KDR:0.843
Accuracy:26.235% F
HSR:16.814% D
LA3 Desperado
D--
Kills:105
Deaths:158
KDR:0.665
Accuracy:22.717% D--
HSR:10.476% D**
Kills:3,637
Deaths (as Infiltrator):2,460
Deaths (to Infiltrators):1,989
KDR:1.47846
Kill Difference:1,177
Playtime:63.332 hours
Usage:6%
Score:0.987m
Score/min:260
Accuracy (listed only):35.801%
HSR (listed only):26.819%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C
Kills:616
Deaths:600
KDR:1.027
Accuracy:20.658% D--
HSR:18.669% C
Mauler S6
B++
Kills:461
Deaths:528
KDR:0.873
Accuracy:48.624% B++
HSR:16.052% C++
NC1 Gauss Rifle
C+
Kills:460
Deaths:313
KDR:1.470
Accuracy:22.926% C+
HSR:13.696% D*
NS-7 PDW
C**
Kills:269
Deaths:246
KDR:1.094
Accuracy:27.119% C**
HSR:13.383% D
LA39 Bruiser
D-
Kills:199
Deaths:248
KDR:0.802
Accuracy:53.509% D-
HSR:7.538% D**
Reaper DMR
D
Kills:142
Deaths:137
KDR:1.037
Accuracy:20.496% D*
HSR:21.127% D
NSX Tengu
D
Kills:113
Deaths:134
KDR:0.843
Accuracy:26.235% F
HSR:16.814% D
GR-22
C+
Kills:62
Deaths:59
KDR:1.051
Accuracy:18.098% D**
HSR:20.968% C+
Kills:2,322
Deaths (as Combat Medic):2,265
Deaths (to Combat Medics):1,039
KDR:1.02517
Kill Difference:57
Playtime:86.894 hours
Usage:8%
Score:1.708m
Score/min:328
Accuracy (listed only):29.708%
HSR (listed only):16.031%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A
Kills:1,113
V. Kills:165 N/A
Deaths:50
KDR:22.260
Accuracy:60.872% A
KPH:171.900 B*
VKPH:25.500 B*
M20 Mustang
C++
Kills:449
V. Kills:415 108%
Deaths:256
KDR:1.754
Accuracy:29.332% C
KPH:12.600 C
VKPH:11.600 C++
M30 Mustang AH
C+
Kills:214
V. Kills:25 N/A
Deaths:37
KDR:5.784
Accuracy:50.764% D
KPH:40.500 C
VKPH:4.700 C+
Hornet Missiles
B**
Kills:102
V. Kills:63 159%
Deaths:4
KDR:25.500
Accuracy:60.261% C+
KPH:121.300 B*
VKPH:74.900 B**
Kills:1,878 (663 + 0)
Deaths:347
KDR:5.412
VKDR:1.925
Vehicle Kills:668
Kill Difference:1,531
Playtime:48.353 hours
Usage:4%
Score:0.729m
Score/min:251
Piloting Accuracy:50.764%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:3,103
V. Kills:1,413 219%
Deaths:118
KDR:26.297
Accuracy:57.860% C**
KPH:60.700 A+
VKPH:27.600 A
L100 Python HESH
A++
Kills:701
V. Kills:193 361%
Deaths:34
KDR:20.618
Accuracy:54.156% B+
KPH:57.300 C+
VKPH:15.800 A++
C75 Viper
A+
Kills:188
V. Kills:67 276%
Deaths:6
KDR:31.333
Accuracy:44.915% B++
KPH:41.800 B+
VKPH:14.900 A+
L100 Python HEAT
A
Kills:143
V. Kills:61 231%
Deaths:2
KDR:71.500
Accuracy:54.256% B
KPH:45.600 B+
VKPH:19.400 A
Kills:4,135 (4,135 + 0)
Deaths:160
KDR:25.844
VKDR:10.838
Vehicle Kills:1,734
Kill Difference:3,975
Playtime:71.017 hours
Usage:7%
Score:1.435m
Score/min:337
Driving Accuracy:54.256%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:1,066
V. Kills:529 201%
Deaths:67
KDR:15.910
Accuracy:53.030% B+
KPH:42.100 A
VKPH:20.900 B**
Enforcer ML85
A
Kills:320
V. Kills:174 183%
Deaths:26
KDR:12.308
Accuracy:49.079% B**
KPH:37.200 A
VKPH:20.200 B+
E540 Halberd
B**
Kills:175
V. Kills:73 236%
Deaths:15
KDR:11.667
Accuracy:52.293% B**
KPH:40.500 B*
VKPH:16.900 B
M20 Basilisk
A
Kills:69
V. Kills:21 314%
Deaths:11
KDR:6.273
Accuracy:40.448% A
KPH:35.800 B**
VKPH:10.900 B+
Kills:1,630 (1,066 + 564)
Deaths:119
KDR:13.697
VKDR:6.697
Vehicle Kills:797
Kill Difference:1,511
Playtime:40.173 hours
Usage:4%
Score:0.856m
Score/min:355
Driving Accuracy:53.030%
Gunner Accuracy:40.448%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A
Kills:1,439
V. Kills:69 N/A
Deaths:25
KDR:57.560
Accuracy:20.569% C
KPH:167.200 B+
VKPH:8 A
G40-F Ranger
M+
Kills:1,210
V. Kills:786 154%
Deaths:54
KDR:22.407
Accuracy:39.356% B++
KPH:72.200 A*
VKPH:46.900 M+
C85 Canister-H
A*
Kills:1,130
V. Kills:107 N/A
Deaths:36
KDR:31.389
Accuracy:59.526% B++
KPH:179.900 B**
VKPH:17 A*
M40 Fury-H
S
Kills:1,126
V. Kills:529 212%
Deaths:43
KDR:26.186
Accuracy:58.510% A++
KPH:150.700 A
VKPH:70.800 S
Enforcer ML65-H
M+
Kills:649
V. Kills:438 148%
Deaths:27
KDR:24.037
Accuracy:67.638% B**
KPH:84.800 M+
VKPH:57.200 A**
G30 Walker
M
Kills:343
V. Kills:156 218%
Deaths:16
KDR:21.438
Accuracy:41.009% B*
KPH:73.300 A++
VKPH:33.300 M
E540 Halberd-H
M++
Kills:336
V. Kills:169 198%
Deaths:13
KDR:25.846
Accuracy:69.872% A++
KPH:94.500 A*
VKPH:47.500 M++
M96 Mjolnir-H
M**
Kills:287
V. Kills:161 177%
Deaths:15
KDR:19.133
Accuracy:53.382% B+
KPH:127.100 M**
VKPH:71.300 M++
Kills:6,520 (0 + 6,520)
Deaths:229
KDR:28.472
VKDR:10.546
Vehicle Kills:2,415
Kill Difference:6,291
Playtime:57.281 hours
Usage:5%
Score:1.984m
Score/min:577
Driving Accuracy:N/A%
Gunner Accuracy:53.382%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:342
V. Kills:91 372%
Deaths:11
KDR:31.091
Accuracy:39.078% C++
KPH:49.200 A*
VKPH:13.100 B**
G40-F Ranger
M**
Kills:200
V. Kills:114 174%
Deaths:6
KDR:33.333
Accuracy:34.295% C**
KPH:46.900 M**
VKPH:26.700 M++
M20 Basilisk
B++
Kills:105
V. Kills:27 375%
Deaths:10
KDR:10.500
Accuracy:40.368% C*
KPH:29.900 B++
VKPH:7.700 C++
M12 Kobalt
C
Kills:101
V. Kills:2 N/A
Deaths:4
KDR:25.250
Accuracy:12.985% D*
KPH:61.200 C
VKPH:1.200 D-
Kills:748 (0 + 748)
Deaths:31
KDR:24.129
VKDR:7.548
Vehicle Kills:234
Kill Difference:717
Playtime:16.374 hours
Usage:2%
Score:0.269m
Score/min:273
Driving Accuracy:N/A%
Gunner Accuracy:12.985%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 4,5163,10311826.297A**23.2957.86%C**N/A60.6A+27.6A34451.2h3.4B**5.9B**
C-4 3,9242,5916743.844A+0.8423.296%C--N/A205.6A*105.8S135112.6h0.9B**4.1B+
M12 Kobalt-H 1,5081,4392557.56B**54.5620.569%C15.219%D167.3B+8A4028.6h15.9C+77.1C+
Tank Mine 2,1851,3932206.332A+3.3331.366%CN/A309.6M**176M**22064.5h1.2B**3.8A
G40-F Ranger 1,9961,2105422.407A19.4039.356%B++N/A72A*46.8M+57116.8h66.7C*169.4B+
M12 Kobalt 1,2751,2108151.25B+148.2520.953%C19.008%C++183.3B**9.8A++5246.6h15.1B+71.9B
NC14 Bolt Driver 1,1711,1663093.773B++0.7743.821%B**62.95%D*50.7AN/A12223h2.3B+5.1B++
AF-19 Mercenary 1,1751,1488071.423B+1.5823.797%C++19.251%C-21.8C+N/A6852.7h12.8C++53.8C**
C85 Canister-H 1,2371,1303631.389B*28.3859.526%B++11.593%C*179.4B**17A*5146.3h9C--15.1C+
M40 Fury-H 1,6551,1264326.186B*23.1858.51%A++N/A150.1A70.5S7857.5h17.7F*30.2D*
Breaker Rocket Pods 1,2781,1135022.26A+19.2660.872%AN/A171.2B*25.4B*7546.5h11.7B+19.2B++
Gauss Compact S 1,1291,0958861.236C*1.7723.559%C+18.63%C++28.2C*N/A7338.8h11C+46.9C+
Titan-150 AP 1,5951,0666715.91B**12.9153.03%B+N/A42.1A20.9B**40225.3h3.8B+7.1B++
Razor GD-23 1,0651,0308311.239C**1.7722.685%C-19.903%C27.9C+N/A7436.9h12C++52.8C++
NC6 Gauss SAW 1,0099795981.637C**1.3718.891%C18.488%D-36.4C+1.1B+12126.9h9.7C++51.3C++
EM4 Longshot 9599493262.911C+0.0939.725%C+68.809%D**42.4B+N/A9922.4h2.2C+5.6C+
L100 Python HESH 8947013420.618B++17.6154.156%B+N/A57.5C+15.8A++25412.2h3.7C--6.9C+
Enforcer ML65-H 1,0876492724.037S21.0367.638%B**1.233%C-84.3M+56.9A**6187.7h13.9C*20.5B+
Carnage AR 6306166001.027C1.9820.658%D--18.669%C23.3C--N/A6426.4h17.7F85.9D*
NC4 Mag-Shot 5635505690.967C*2.0431.818%B+15.273%D53.9B**1.3B*14310.2h7.8C*24.6B+
Mauler S6 4754615280.873C+2.1348.624%B++16.052%C++15.7DN/A4629.4h5.6C-11.4C**
NC1 Gauss Rifle 4654603131.47C*1.5322.926%C+13.696%D*25.8C+N/A9617.8h12.3C++53.4C++
M20 Mustang 8644492561.754C1.2529.332%C1.559%C12.5C11.6C++15635.8h99C++337.6C++
G30 Walker 4993431621.438S18.4341.009%B*3.207%C+73A++33.2M3864.7h116.5B++284B+
M20 Basilisk 4333421131.091U28.0939.078%C++6.433%C*49.6A*13.2B**2296.9h63.2B**161.6B*
NS-AM7 Archer 5053375190.649C**2.3661.899%B+8.605%D--5.6C-2.8C++3659.8h11.9B+19.2B++
E540 Halberd-H 5053361325.846A22.8469.872%A++N/A93.3A*46.9M++6013.6h6.2C8.9B+
Warden 3453343291.015C+1.9924.767%C--23.653%C+21.5C+N/A6215.5h10.4C42.1C
Enforcer ML85 4943202612.308A9.3049.079%B**N/A37.2A20.2B+2458.6h11.7C*23.8B++
M96 Mjolnir-H 4482871519.133M*16.1353.382%B+N/A124.8M**70M+9912.3h36C+67.4C++
NS-7 PDW 2742692461.093C++1.9127.119%C**13.383%D29.6C+N/A869.1h14C*51.6C**
Frag Grenade 2692641264N/A261.0055.03%B**N/A660B+12.5C++22450.4h2.8B++5B*
Spear Anti-Vehicle Phalanx Turret 3852561814.222B**11.2254.042%B**2.344%D-62.4B**31.5B*4414.1h6.6B+12.3B++
Rocklet Rifle 4502361531.542A+1.4658.334%B++N/A52.4A++47.6A*7084.5h25.3B**43.3B*
GD-7F 2312292530.905C2.1019.261%D*22.707%C**18.9DN/A6212.1h15.5D80.5D-
M30 Mustang AH 239214375.784C+2.7850.764%D1.402%C**40.4C4.7C+1575.3h10.6C20.8C
G40-F Ranger 314200633.333U30.3334.295%C**N/A46.5M**26.5M++3784.3h78B**227.4B*
LA39 Bruiser 2061992480.802C-2.2053.509%D-7.538%D**11.9D*N/A4116.7h2.8D5.2C-
C75 Viper 255188631.333S28.3344.915%B++N/A41.8B+14.9A+3994.5h11.5C*25.6B+
NS Decimator 2881871241.508C**1.5068.278%B*1.604%C-39.8C+21.5B+3944.7h5.4D7.9C+
E540 Halberd 2481751511.667C**8.6652.293%B**1.714%D40.7B*17B3484.3h5.1C**9.8B++
M20 Basilisk 197154438.5M**35.5047.656%C--7.143%B**85.6A23.9B4251.8h69.9B++146.6B+
NS-44 Commissioner 1491481990.744C2.2633.071%C--18.243%D32.9CN/A1204.5h4.8D-14.6D
L100 Python HEAT 204143271.5U68.5054.256%BN/A46.1B+19.7A+4533.1h5.1C*9.4B+
Reaper DMR 1471421371.036C1.9720.496%D*21.127%D21.8DN/A666.5h11.8D--57.6D*
MGR-M1 Bishop 1421391261.103C1.9030.176%D30.935%C+25.3C-N/A885.5h7.8D25.7C-
M40 Fury 209137719.571B+16.5766.414%A++N/A91.3C++48A*5601.5h32.6F-49.1D**
G40-F Ranger 179117339S36.0039.25%B+N/A83.6B*44.3B++6841.4h62.6B159.6B+
NSX Tengu 1131131340.843C-2.1626.235%F16.814%D16.4D-N/A556.9h19.7D**75.2F
M20 Basilisk 1321051010.5M++7.5040.368%C*4.762%C-30B++7.7C++2573.5h74.6B+184.7B+
LA3 Desperado 1071051580.665C2.3422.717%D--10.476%D**26.3C-N/A844h10.3D45.2D
Bouncing Betty 103103166.438B*3.4339.448%DN/A147.1BN/A5270.7h2.4D**6D--
Hornet Missiles 165102425.5M22.5060.261%C+N/A127.5B*78.8B**10100.8h9.1B+15B+
M12 Kobalt 103101425.25B+22.2512.985%D*20.792%B+59.4C1.2D-2231.7h18.2C*140.1C
NS Annihilator 14690641.406A++1.6082.06%B+N/A17.3A+10.8B*2325.2h10.6B+12.9B+
MANA Anti-Vehicle Turret 19989293.069U0.0673.771%C--N/A890D--1100C--7107500.1h9.1D-12.3C--
Mag-Cutter 908710,0030.009C-3.0030.978%C++11.494%B*0.2CN/A1505.4h2.6C++8.5C**
Sticky Grenade 7978178N/A75.0032.756%F--N/A390D*5D-10840.2h2.4C7.4D--
M20 Basilisk 9069116.273B++3.2740.448%A7.246%B+36.3B**11.1B+2371.9h82.4C203.8B+
GR-22 6462591.051C1.9518.098%D**20.968%C+23.8C--N/A1032.6h16.8D*93D**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5431,290,76264h
Anti-Vehicle MANA Turret88860.8h
Spawn Beacon1800h
M20 Wyvern0980.1h
Nanite Revive Grenade04500.1h
Medical Kit811,2231.2h
Motion Spotter142,6071.1h
Spitfire Auto-Turret89930.7h
Recon Detection Device01120.1h
Medical Applicator260115,7048.1h
Ammunition Package122,6440.9h
Anti-Infantry MANA Turret41800.2h
Snowman Soldier11010.1h
Nano-Repair Grenade02760.1h
M20 Drake01400.1h
WLT-Howler Mining Laser15091,63638h

Check the help document for the dictionary if you want to learn more about words used here.


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