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Warden Skwysh[NCCR] Skwysh
NC BR 65

KDR: 2.93

Score: 19.5m

Last Seen: Jun 22nd, 2019 7:49 PM
- OFFLINE - 1417 hour(s)

Prestige 1, Battle Rank 65 - New Conglomerate on Emerald
Level Progress (to 66): 9%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C-4 L100 Python AP M12 Kobalt-H Tank Mine G40-F Ranger M12 Kobalt NC14 Bolt Driver AF-19 Mercenary
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $720,576 MLG Score: 576
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.287%18.221%4241511996,4981.150291.778

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.367%0.415B-0.402C---2.521F*HEAD ++ (~6.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.90.317C*11.80.17C++39

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.657%1.093%606312111,7393385975.14497291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.201%-0.389C--0.458D0.72

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.50.377C**33.80.362C**66.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.159%0.309%650212122,91588115783.30499185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.87%1.474A+-1.45F-0.842

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.841B*3.40.725B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.208%5.886%12131312017,32380627969.07435262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.342%0.186C++0.354C**1.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.10.33C**30.60.233C++49.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.902%65.545%1213212122,110734152.87075

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.45%1.04B**-0.1C+-0.314

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.46B+2.20.296C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.316%14.169%121321212614414201.47952

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.867%0.646B+-0.092C+-1.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.251C*4.9-0.002C+5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.5m273.5%347 (20.8k)319 (19.1k)2.9286435,66512,1783.5355665 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214192217.217%10.139%17505:027

8% Combat Medic63% Engineer6% Infiltrator18% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 27th, 2013 4:54 PMOct 4th, 2018 2:30 AMJul 22nd, 2019 2:49 PM (29d) (PST)Jun 22nd, 2019 4:10 PM (59d) (PST)Jun 22nd, 2019 3:49 PM (59d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
865967690.5840.1990.0591.9940.145576

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,8845,73346,15135124120919,148

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1018.1h/42.4d 7,391 3,616 11,709 121.8k 973 3,083 8,865 52.8m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C**
Kills:1,148
Deaths:807
KDR:1.423
Accuracy:23.797% C**
HSR:19.251% C
Gauss Compact S
C++
Kills:1,059
Deaths:853
KDR:1.242
Accuracy:23.558% C+
HSR:18.886% C++
Razor GD-23
C+
Kills:1,030
Deaths:831
KDR:1.239
Accuracy:22.685% C
HSR:19.903% C+
Mauler S6
B*
Kills:461
Deaths:528
KDR:0.873
Accuracy:48.624% B*
HSR:16.052% C++
Warden
C+
Kills:334
Deaths:329
KDR:1.015
Accuracy:24.767% C
HSR:23.653% C+
GD-7F
B++
Kills:219
Deaths:234
KDR:0.936
Accuracy:19.717% D--
HSR:23.744% B++
LA39 Bruiser
D
Kills:153
Deaths:179
KDR:0.855
Accuracy:53.904% D
HSR:8.497% D*
MGR-M1 Bishop
C++
Kills:139
Deaths:126
KDR:1.103
Accuracy:30.176% C-
HSR:30.935% C++
Kills:4,543
Deaths (as Engineer):3,887
Deaths (to Engineers):2,879
KDR:1.16877
Kill Difference:656
Playtime:639.241 hours
Usage:63%
Score:13.021m
Score/min:340
Accuracy (listed only):30.904%
HSR (listed only):20.115%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C
Kills:978
Deaths:596
KDR:1.641
Accuracy:18.935% C
HSR:18.507% D-
Kills:978
Deaths (as Heavy Assault):596
Deaths (to Heavy Assaults):2,636
KDR:1.64094
Kill Difference:382
Playtime:44.543 hours
Usage:4%
Score:0.780m
Score/min:292
Accuracy (listed only):18.935%
HSR (listed only):18.507%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C**
Kills:1,148
Deaths:807
KDR:1.423
Accuracy:23.797% C**
HSR:19.251% C
Gauss Compact S
C++
Kills:1,059
Deaths:853
KDR:1.242
Accuracy:23.558% C+
HSR:18.886% C++
Razor GD-23
C+
Kills:1,030
Deaths:831
KDR:1.239
Accuracy:22.685% C
HSR:19.903% C+
Mauler S6
B*
Kills:461
Deaths:528
KDR:0.873
Accuracy:48.624% B*
HSR:16.052% C++
NS-7 PDW
B+
Kills:264
Deaths:236
KDR:1.119
Accuracy:27.774% B+
HSR:12.879% D-
GD-7F
B++
Kills:219
Deaths:234
KDR:0.936
Accuracy:19.717% D--
HSR:23.744% B++
LA39 Bruiser
D
Kills:153
Deaths:179
KDR:0.855
Accuracy:53.904% D
HSR:8.497% D*
NSX Tengu
D
Kills:113
Deaths:134
KDR:0.843
Accuracy:26.235% D**
HSR:16.814% D
Kills:4,447
Deaths (as Light Assault):3,802
Deaths (to Light Assaults):2,077
KDR:1.16965
Kill Difference:645
Playtime:179.643 hours
Usage:18%
Score:3.022m
Score/min:280
Accuracy (listed only):30.787%
HSR (listed only):17.003%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A
Kills:1,166
Deaths:309
KDR:3.773
Accuracy:43.821% A
HSR:62.950% D*
EM4 Longshot
C+
Kills:944
Deaths:322
KDR:2.932
Accuracy:39.720% C+
HSR:68.750% D*
NC4 Mag-Shot
B++
Kills:548
Deaths:568
KDR:0.965
Accuracy:31.851% B++
HSR:15.329% D
NS-AM7 Archer
B+
Kills:324
Deaths:447
KDR:0.725
Accuracy:61.636% B+
HSR:8.951% D-
NS-7 PDW
B+
Kills:264
Deaths:236
KDR:1.119
Accuracy:27.774% B+
HSR:12.879% D-
NS-44 Commissioner
C
Kills:148
Deaths:187
KDR:0.791
Accuracy:32.997% C
HSR:18.243% D
NSX Tengu
D
Kills:113
Deaths:134
KDR:0.843
Accuracy:26.235% D**
HSR:16.814% D
LA3 Desperado
D-
Kills:92
Deaths:136
KDR:0.676
Accuracy:22.956% D-
HSR:10.870% D**
Kills:3,599
Deaths (as Infiltrator):2,339
Deaths (to Infiltrators):1,920
KDR:1.53869
Kill Difference:1,260
Playtime:62.631 hours
Usage:6%
Score:0.978m
Score/min:260
Accuracy (listed only):35.874%
HSR (listed only):26.848%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C
Kills:610
Deaths:590
KDR:1.034
Accuracy:20.765% D-
HSR:18.525% C
Mauler S6
B*
Kills:461
Deaths:528
KDR:0.873
Accuracy:48.624% B*
HSR:16.052% C++
NC1 Gauss Rifle
C+
Kills:460
Deaths:313
KDR:1.470
Accuracy:22.926% C+
HSR:13.696% D*
NS-7 PDW
B+
Kills:264
Deaths:236
KDR:1.119
Accuracy:27.774% B+
HSR:12.879% D-
LA39 Bruiser
D
Kills:153
Deaths:179
KDR:0.855
Accuracy:53.904% D
HSR:8.497% D*
Reaper DMR
D
Kills:142
Deaths:137
KDR:1.037
Accuracy:20.496% D*
HSR:21.127% D
NSX Tengu
D
Kills:113
Deaths:134
KDR:0.843
Accuracy:26.235% D**
HSR:16.814% D
GR-22
C++
Kills:62
Deaths:59
KDR:1.051
Accuracy:18.098% D*
HSR:20.968% C++
Kills:2,265
Deaths (as Combat Medic):2,176
Deaths (to Combat Medics):1,011
KDR:1.0409
Kill Difference:89
Playtime:85.942 hours
Usage:8%
Score:1.685m
Score/min:327
Accuracy (listed only):29.853%
HSR (listed only):16.070%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A+
Kills:1,110
V. Kills:164 N/A
Deaths:50
KDR:22.200
Accuracy:60.936% A+
KPH:171.400 B*
VKPH:25.300 B*
M20 Mustang
C**
Kills:439
V. Kills:409 107%
Deaths:256
KDR:1.715
Accuracy:29.292% C
KPH:12.400 C+
VKPH:11.600 C**
M30 Mustang AH
C+
Kills:190
V. Kills:20 N/A
Deaths:37
KDR:5.135
Accuracy:52.603% C
KPH:40.800 C+
VKPH:4.300 C+
Hornet Missiles
B**
Kills:89
V. Kills:56 156%
Deaths:4
KDR:22.250
Accuracy:60.237% C++
KPH:110.600 B**
VKPH:69.600 B**
Kills:1,828 (629 + 0)
Deaths:347
KDR:5.268
VKDR:1.870
Vehicle Kills:649
Kill Difference:1,481
Playtime:47.245 hours
Usage:5%
Score:0.701m
Score/min:247
Piloting Accuracy:52.603%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:2,071
V. Kills:949 218%
Deaths:118
KDR:17.551
Accuracy:57.945% B
KPH:61.500 A*
VKPH:28.200 A++
L100 Python HESH
A*
Kills:584
V. Kills:168 346%
Deaths:34
KDR:17.177
Accuracy:56.266% B*
KPH:58.200 C*
VKPH:16.700 A*
Kills:2,655 (2,655 + 0)
Deaths:152
KDR:17.467
VKDR:7.349
Vehicle Kills:1,117
Kill Difference:2,503
Playtime:43.716 hours
Usage:4%
Score:0.842m
Score/min:321
Driving Accuracy:56.266%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:844
V. Kills:429 196%
Deaths:67
KDR:12.597
Accuracy:52.656% C**
KPH:41.400 A++
VKPH:21 A
Enforcer ML85
A+
Kills:320
V. Kills:174 183%
Deaths:26
KDR:12.308
Accuracy:49.079% B**
KPH:37.200 A+
VKPH:20.200 B++
E540 Halberd
B**
Kills:175
V. Kills:73 236%
Deaths:15
KDR:11.667
Accuracy:52.426% B**
KPH:40.600 B**
VKPH:16.900 B+
M20 Basilisk
A
Kills:68
V. Kills:21 309%
Deaths:11
KDR:6.182
Accuracy:40.628% A
KPH:35.700 B**
VKPH:11 B++
Kills:1,407 (844 + 563)
Deaths:119
KDR:11.824
VKDR:5.857
Vehicle Kills:697
Kill Difference:1,288
Playtime:35.203 hours
Usage:3%
Score:0.748m
Score/min:354
Driving Accuracy:52.656%
Gunner Accuracy:40.628%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A
Kills:1,434
V. Kills:69 N/A
Deaths:25
KDR:57.360
Accuracy:20.554% C
KPH:167.900 B**
VKPH:8.100 A
G40-F Ranger
M++
Kills:1,201
V. Kills:780 154%
Deaths:54
KDR:22.241
Accuracy:39.417% B**
KPH:73.200 A**
VKPH:47.600 M++
C85 Canister-H
A*
Kills:1,130
V. Kills:107 N/A
Deaths:36
KDR:31.389
Accuracy:59.526% B*
KPH:179.900 A+
VKPH:17 A*
M40 Fury-H
S
Kills:1,126
V. Kills:529 212%
Deaths:43
KDR:26.186
Accuracy:58.510% A*
KPH:150.700 A+
VKPH:70.800 S
Enforcer ML65-H
M*
Kills:649
V. Kills:438 148%
Deaths:27
KDR:24.037
Accuracy:67.638% B**
KPH:84.800 M*
VKPH:57.200 A**
G30 Walker
M+
Kills:343
V. Kills:156 218%
Deaths:16
KDR:21.438
Accuracy:41.009% B*
KPH:73.300 M
VKPH:33.300 M+
E540 Halberd-H
M*
Kills:330
V. Kills:166 198%
Deaths:13
KDR:25.385
Accuracy:70.010% A++
KPH:94.200 M
VKPH:47.400 M*
M96 Mjolnir-H
M**
Kills:280
V. Kills:158 176%
Deaths:15
KDR:18.667
Accuracy:53.535% B+
KPH:128 M**
VKPH:72.200 M++
Kills:6,493 (0 + 6,493)
Deaths:229
KDR:28.354
VKDR:10.493
Vehicle Kills:2,403
Kill Difference:6,264
Playtime:56.729 hours
Usage:6%
Score:1.959m
Score/min:576
Driving Accuracy:N/A%
Gunner Accuracy:53.535%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M
Kills:341
V. Kills:91 371%
Deaths:11
KDR:31
Accuracy:39.426% C*
KPH:50.200 M
VKPH:13.400 B**
G40-F Ranger
M**
Kills:200
V. Kills:114 174%
Deaths:6
KDR:33.333
Accuracy:34.091% C*
KPH:48.500 M**
VKPH:27.600 M
M20 Basilisk
B*
Kills:105
V. Kills:27 375%
Deaths:10
KDR:10.500
Accuracy:40.383% C**
KPH:30.200 B*
VKPH:7.800 C++
M12 Kobalt
C+
Kills:101
V. Kills:2 N/A
Deaths:4
KDR:25.250
Accuracy:12.999% D--
KPH:61.800 C+
VKPH:1.200 D-
Kills:747 (0 + 747)
Deaths:31
KDR:24.097
VKDR:7.548
Vehicle Kills:234
Kill Difference:716
Playtime:16.026 hours
Usage:2%
Score:0.263m
Score/min:273
Driving Accuracy:N/A%
Gunner Accuracy:12.999%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 3,8962,5726663.862A++0.9323.164%C-N/A207.4M+106.8S134712.4h0.9B**4.1B++
L100 Python AP 3,0202,07111817.551A**14.6257.945%BN/A61.5A*28.2A++34033.7h3.3B**5.7A
M12 Kobalt-H 1,5031,4342557.36M54.4320.554%C15.202%C168.7B**8.1A4028.5h15.8C++76.8C++
Tank Mine 1,9111,2062125.689A++2.7632.321%C+N/A317.4S185.5S22623.8h1.2A3.8A
G40-F Ranger 1,9811,2015422.241A19.3139.417%B**N/A73.2A**47.6M++57716.4h65.8C**166.9B+
M12 Kobalt 1,2651,2008150A147.0721.115%C+18.833%C*184.6A+10A++5286.5h15.1B+71.5B+
NC14 Bolt Driver 1,1711,1663093.773A0.8443.821%A62.95%D*50.7A++N/A12223h2.3B+5.1B*
AF-19 Mercenary 1,1751,1488071.423B++1.5123.797%C**19.251%C22C++N/A6852.2h12.8C*53.8B
C85 Canister-H 1,2371,1303631.389A++28.4659.526%B*11.593%C++179.4A17A*5116.3h9C-15.1C+
M40 Fury-H 1,6551,1264326.186B**23.2658.51%A*N/A150.1A+70.5S7847.5h17.7F--30.2D-
Breaker Rocket Pods 1,2741,1105022.2A*19.2760.936%A+N/A170.8B*25.2B++7456.5h11.7B++19.2B++
Gauss Compact S 1,0871,0598531.242B+1.6923.558%C+18.886%C++28.6B+N/A7337h11.2C+47.4C*
Razor GD-23 1,0651,0308311.239B1.6922.685%C19.903%C+27.9C*N/A7436.9h12B52.8C*
NC6 Gauss SAW 1,0089785961.641B+1.2918.935%C18.507%D-36.6C**1.1A12026.7h9.7C**51.1C*
EM4 Longshot 9549443222.932C+0.0039.72%C+68.75%D*42.5B++N/A9922.2h2.2C++5.6C++
Titan-150 AP 1,2738446712.597B**9.6752.656%C**N/A41.4A++21A42020.4h3.8B+7.2B*
Enforcer ML65-H 1,0876492724.037S21.1167.638%B**1.233%C--84.3M++56.9A**6167.7h13.9B20.5B*
Carnage AR 6246105901.034C+1.8920.765%D-18.525%C23.6CN/A6525.8h17.7D**85.1D--
L100 Python HESH 7525843417.176B++14.2556.266%B*N/A58.4C**16.8A*25610h3.7C6.6C**
NC4 Mag-Shot 5615485680.965B1.9631.851%B++15.329%D54.3A++1.3B**14310.1h7.8B24.6B+
Mauler S6 4754615280.873C+2.0648.624%B*16.052%C++15.7DN/A4629.4h5.6C11.4B
NC1 Gauss Rifle 4654603131.47B+1.4622.926%C+13.696%D*25.8C++N/A9517.8h12.3B53.4C**
M20 Mustang 8484392561.715C+1.2129.292%C1.595%C12.4C+11.6C**15635.3h99.8C**340.8C**
G30 Walker 4993431621.438S18.5141.009%B*3.207%C73M33.2M+3864.7h116.5B*284B*
M20 Basilisk 4323411131U28.0739.426%C*6.452%C*50.1M13.4B**2306.8h62.7B**159B**
Warden 3453343291.015C++1.9124.767%C23.653%C+21.5C+N/A6215.5h10.4C+42.1C+
E540 Halberd-H 4963301325.385A*22.4670.01%A++N/A94.3M47.4M*5893.5h6.2C+8.9B+
NS-AM7 Archer 4843244470.725B+2.2061.636%B+8.951%D-5.9C2.9C*3755.1h11.6B++18.8B*
Enforcer ML85 4943202612.308A+9.3849.079%B**N/A37.2A+20.2B++2418.6h11.7B+23.8B*
M96 Mjolnir-H 4382801518.667S15.7453.535%B+N/A127.3M**71.8M++9582.2h35.9C*67.1B+
NS-7 PDW 2692642361.119C*1.8127.774%B+12.879%D-30.7C*N/A888.6h13.9B50B+
Frag Grenade 2562521252N/A249.0754.755%AN/A630B++10C**21420.4h2.8B**5.2B**
Spear Anti-Vehicle Phalanx Turret 3692461516.4A13.4754.713%A2.439%D-61.5A30.8B**4234h6.6B+12.1B*
Rocklet Rifle 4422321461.589A++1.3458.037%B++N/A51.6A*46.7A*6934.5h25.2B**43.3B**
GD-7F 2212192340.936C+1.9919.717%D--23.744%B++20.5CN/A6510.7h15.6C-79C--
G40-F Ranger 314200633.333U30.4034.091%C*N/A48.8M**27.8M3864.1h75.5B**221.4B*
M30 Mustang AH 210190375.135C+2.2152.603%C1.579%B40.4C4.3C+1384.7h10.6C+20.1C+
NS Decimator 2751791201.492B+1.4468.399%B**1.676%C39.8C**21.3B+3794.5h5.4C7.8C++
E540 Halberd 2481751511.667B+8.7452.426%B**1.714%D40.7B**17B+3214.3h5.1B+9.8B*
LA39 Bruiser 1591531790.855C2.0753.904%D8.497%D*12.4D*N/A4112.3h2.8C-5.2C
NS-44 Commissioner 1491481870.791C+2.1432.997%C18.243%D33.6C+N/A1224.4h4.6C--14.1C
Reaper DMR 1471421371.036C+1.8920.496%D*21.127%D21.8DN/A656.5h11.8D-57.6D--
MGR-M1 Bishop 1421391261.103C+1.8330.176%C-30.935%C++25.3CN/A845.5h7.8C-25.7C
M40 Fury 209137719.571B*16.6466.414%A++N/A91.3C*48A*5591.5h32.6D**49.1D
NSX Tengu 1131131340.843C2.0926.235%D**16.814%D16.4D-N/A556.9h19.7D*75.2D*
M20 Basilisk 1321051010.5M**7.5740.383%C**4.762%C-30B*7.7C++2503.5h74B++183.3B++
M20 Basilisk 132105426.25M+23.3241.6%D*7.619%B**80.8A+20.8C+2851.3h62.9B**151.2B++
G40-F Ranger 156102334S31.0738.688%B+N/A78.5A41.5B**6101.3h62.6B+161.9B++
M12 Kobalt 103101425.25B**22.3212.999%D--20.792%B+63.1C+1.3D-2191.6h18.2B140C+
Bouncing Betty 9797156.467B*3.5439.652%C-N/A161.7B*N/A5260.6h2.4D*5.9D-
LA3 Desperado 94921360.676C2.2522.956%D-10.87%D**27.9CN/A903.3h10.5C45.7D
Hornet Missiles 14589422.25M++19.3260.237%C++1.124%D111.3B**70B**8900.8h9.2B+15.2B+
Mag-Cutter 90879,8460.009C2.9231.02%C*11.494%B*0.2DN/A1498.7h2.6C++8.4C++
NS Annihilator 13986581.483A*1.4581.64%C*N/A17.6A++10.8B*2214.9h10.2B+12.5B+
MANA Anti-Vehicle Turret 19486283.071S0.1474.116%SN/A860C+1080B6733100.1h9.3A12.5A**
Sticky Grenade 7978178N/A75.0733.333%F--N/A390D*5D-11280.2h2.4C+7.2D
M20 Basilisk 8968116.182A++3.2540.628%A7.353%B++35.8B**11.1B++2371.9h83.5C+205.5B+
GR-22 6462591.051C+1.8818.098%D*20.968%C++23.8CN/A1002.6h16.8D--93D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0700h
M20 Wyvern0980.1h
Nano-Armor Kit4081,177,77858.2h
Anti-Vehicle MANA Turret78630.8h
Nanite Revive Grenade04440.1h
Medical Kit791,1761.2h
Spitfire Auto-Turret79200.7h
Motion Spotter142,5241h
Recon Detection Device01120.1h
Ammunition Package102,3980.8h
Anti-Infantry MANA Turret31470.1h
Medical Applicator252113,2057.9h
Nano-Repair Grenade02600.1h
Snowman Soldier11010.1h
M20 Drake01400.1h
WLT-Howler Mining Laser15091,63634.8h

Check the help document for the dictionary if you want to learn more about words used here.


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