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Raider Skwysh[NCCR] Skwysh
NC BR 56

KDR: 2.84

Score: 18.5m

Last Seen: Apr 20th, 2019 8:13 PM
- OFFLINE - 10.4 hour(s)

Prestige 1, Battle Rank 56 - New Conglomerate on Emerald - Outfit Member of NC Continental Rangers[NCCR] NC Continental Rangers
NC outfit on Emerald

Members: 173
Level Progress (to 57): 49%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 M12 Kobalt-H M12 Kobalt G40-F Ranger NC14 Bolt Driver AF-19 Mercenary C85 Canister-H M40 Fury-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $735,588 MLG Score: 588
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.324%18.189%4241510206,4821.157711.68

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.352%0.437B-0.383C--2.53F*HEAD ++ (~6.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.80.321C*11.80.171C++38.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.729%1.101%608310321,7263345925.15224291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.24%-0.388C--0.454D0.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.50.375C**33.90.358C**66.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.691%0.227%400210331,76484510062.08757175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.338%1.291A-1.512F-1.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.83B++3.60.717B++3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.235%5.907%12431310227,28078427779.28571262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.322%0.192C++0.38C**1.396

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.20.326C**30.70.226C++49.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.969%65.643%1243210332,084726152.86658

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.42%1.04B**-0.097C+-0.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.459B+2.20.295C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.145%14.622%124321033595408191.45833

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.228%0.723B++0.024C+0.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.246C++4.9-0.028C+4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NC Continental Rangers[NCCR] NC Continental Rangers
NC outfit on Emerald

Members: 173
18.5m269.1%342 (20.5k)314 (18.8k)2.837634,00311,9833.4209356 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1035184817.414%10.549%18404:565

9% Combat Medic62% Engineer6% Infiltrator18% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 27th, 2013 4:54 PMOct 4th, 2018 2:30 AMApr 20th, 2019 10:59 PM (3h) (PST)Apr 20th, 2019 5:08 PM (9h) (PST)Apr 20th, 2019 4:13 PM (9h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
832987340.5760.2030.0611.9230.139588

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,8995,87344,02635124115818,831

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
984.1h/41d 6,990 3,587 11,367 113.6k 955 2,980 8,194 49.1m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C**
Kills:1,148
Deaths:806
KDR:1.424
Accuracy:23.799% C**
HSR:19.251% C
Gauss Compact S
C++
Kills:1,047
Deaths:847
KDR:1.236
Accuracy:23.639% C+
HSR:19.007% C++
Razor GD-23
C+
Kills:1,030
Deaths:831
KDR:1.239
Accuracy:22.685% C
HSR:19.903% C+
Mauler S6
B*
Kills:461
Deaths:528
KDR:0.873
Accuracy:48.624% B*
HSR:16.052% C++
Warden
C+
Kills:334
Deaths:326
KDR:1.025
Accuracy:24.790% C
HSR:23.653% C+
GD-7F
B+
Kills:216
Deaths:229
KDR:0.943
Accuracy:19.827% D-
HSR:23.148% B+
MGR-M1 Bishop
C++
Kills:139
Deaths:126
KDR:1.103
Accuracy:30.176% C-
HSR:30.935% C++
LA39 Bruiser
C*
Kills:134
Deaths:139
KDR:0.964
Accuracy:63.411% C*
HSR:9.701% D--
Kills:4,509
Deaths (as Engineer):3,832
Deaths (to Engineers):2,801
KDR:1.17667
Kill Difference:677
Playtime:608.590 hours
Usage:62%
Score:12.108m
Score/min:332
Accuracy (listed only):32.119%
HSR (listed only):20.206%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:974
Deaths:592
KDR:1.645
Accuracy:18.974% C+
HSR:18.481% D-
Kills:974
Deaths (as Heavy Assault):592
Deaths (to Heavy Assaults):2,606
KDR:1.64527
Kill Difference:382
Playtime:43.890 hours
Usage:4%
Score:0.767m
Score/min:291
Accuracy (listed only):18.974%
HSR (listed only):18.481%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C**
Kills:1,148
Deaths:806
KDR:1.424
Accuracy:23.799% C**
HSR:19.251% C
Gauss Compact S
C++
Kills:1,047
Deaths:847
KDR:1.236
Accuracy:23.639% C+
HSR:19.007% C++
Razor GD-23
C+
Kills:1,030
Deaths:831
KDR:1.239
Accuracy:22.685% C
HSR:19.903% C+
Mauler S6
B*
Kills:461
Deaths:528
KDR:0.873
Accuracy:48.624% B*
HSR:16.052% C++
NS-7 PDW
B+
Kills:264
Deaths:231
KDR:1.143
Accuracy:28.022% B+
HSR:12.879% D-
GD-7F
B+
Kills:216
Deaths:229
KDR:0.943
Accuracy:19.827% D-
HSR:23.148% B+
LA39 Bruiser
C*
Kills:134
Deaths:139
KDR:0.964
Accuracy:63.411% C*
HSR:9.701% D--
NSX Tengu
D
Kills:113
Deaths:134
KDR:0.843
Accuracy:26.235% D**
HSR:16.814% D
Kills:4,413
Deaths (as Light Assault):3,745
Deaths (to Light Assaults):2,058
KDR:1.17837
Kill Difference:668
Playtime:178.163 hours
Usage:18%
Score:3.000m
Score/min:281
Accuracy (listed only):32.030%
HSR (listed only):17.094%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A
Kills:1,166
Deaths:309
KDR:3.773
Accuracy:43.821% A
HSR:62.950% D*
EM4 Longshot
C+
Kills:918
Deaths:316
KDR:2.905
Accuracy:39.806% C+
HSR:69.063% D*
NC4 Mag-Shot
B++
Kills:548
Deaths:567
KDR:0.966
Accuracy:31.853% B++
HSR:15.329% D
NS-AM7 Archer
B
Kills:324
Deaths:446
KDR:0.726
Accuracy:61.621% B
HSR:8.951% D-
NS-7 PDW
B+
Kills:264
Deaths:231
KDR:1.143
Accuracy:28.022% B+
HSR:12.879% D-
NS-44 Commissioner
C-
Kills:146
Deaths:182
KDR:0.802
Accuracy:32.632% C-
HSR:18.493% C--
NSX Tengu
D
Kills:113
Deaths:134
KDR:0.843
Accuracy:26.235% D**
HSR:16.814% D
LA3 Desperado
D-
Kills:89
Deaths:135
KDR:0.659
Accuracy:23.203% D-
HSR:10.112% F
Kills:3,568
Deaths (as Infiltrator):2,320
Deaths (to Infiltrators):1,894
KDR:1.53793
Kill Difference:1,248
Playtime:62.055 hours
Usage:6%
Score:0.971m
Score/min:261
Accuracy (listed only):35.899%
HSR (listed only):26.824%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C
Kills:608
Deaths:589
KDR:1.032
Accuracy:20.795% D-
HSR:18.586% C
Mauler S6
B*
Kills:461
Deaths:528
KDR:0.873
Accuracy:48.624% B*
HSR:16.052% C++
NC1 Gauss Rifle
C+
Kills:459
Deaths:312
KDR:1.471
Accuracy:23.004% C+
HSR:13.726% D--
NS-7 PDW
B+
Kills:264
Deaths:231
KDR:1.143
Accuracy:28.022% B+
HSR:12.879% D-
Reaper DMR
D
Kills:141
Deaths:132
KDR:1.068
Accuracy:20.451% D--
HSR:20.567% D
LA39 Bruiser
C*
Kills:134
Deaths:139
KDR:0.964
Accuracy:63.411% C*
HSR:9.701% D--
NSX Tengu
D
Kills:113
Deaths:134
KDR:0.843
Accuracy:26.235% D**
HSR:16.814% D
GR-22
C++
Kills:62
Deaths:59
KDR:1.051
Accuracy:18.098% D*
HSR:20.968% C++
Kills:2,242
Deaths (as Combat Medic):2,124
Deaths (to Combat Medics):1,001
KDR:1.05556
Kill Difference:118
Playtime:85.493 hours
Usage:9%
Score:1.678m
Score/min:327
Accuracy (listed only):31.080%
HSR (listed only):16.162%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A+
Kills:1,110
V. Kills:164 N/A
Deaths:50
KDR:22.200
Accuracy:60.936% A+
KPH:171.400 B*
VKPH:25.300 B*
M20 Mustang
C**
Kills:432
V. Kills:405 106%
Deaths:254
KDR:1.701
Accuracy:29.349% C
KPH:12.300 C+
VKPH:11.600 C**
M30 Mustang AH
C
Kills:184
V. Kills:19 N/A
Deaths:36
KDR:5.111
Accuracy:53.300% C
KPH:39.600 C
VKPH:4.100 C
Hornet Missiles
A+
Kills:89
V. Kills:56 156%
Deaths:3
KDR:29.667
Accuracy:60.329% C++
KPH:129.100 A+
VKPH:81.200 A+
Kills:1,815 (616 + 0)
Deaths:343
KDR:5.292
VKDR:1.878
Vehicle Kills:644
Kill Difference:1,472
Playtime:46.856 hours
Usage:5%
Score:0.694m
Score/min:247
Piloting Accuracy:53.300%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:1,025
V. Kills:462 221%
Deaths:59
KDR:17.373
Accuracy:56.462% C++
KPH:58.900 A*
VKPH:26.500 A+
L100 Python HESH
A**
Kills:434
V. Kills:130 331%
Deaths:22
KDR:19.727
Accuracy:56.032% B*
KPH:59 C**
VKPH:17.700 A**
Kills:1,459 (1,459 + 0)
Deaths:81
KDR:18.012
VKDR:7.309
Vehicle Kills:592
Kill Difference:1,378
Playtime:24.769 hours
Usage:3%
Score:0.411m
Score/min:277
Driving Accuracy:56.032%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:739
V. Kills:382 193%
Deaths:59
KDR:12.525
Accuracy:52.676% C**
KPH:40.300 A++
VKPH:20.800 A
Enforcer ML85
A++
Kills:320
V. Kills:174 183%
Deaths:26
KDR:12.308
Accuracy:49.079% B**
KPH:37.200 A++
VKPH:20.200 B+
E540 Halberd
B**
Kills:151
V. Kills:65 229%
Deaths:15
KDR:10.067
Accuracy:52.911% B**
KPH:40 B**
VKPH:17.200 B+
M20 Basilisk
A
Kills:68
V. Kills:21 309%
Deaths:11
KDR:6.182
Accuracy:40.628% A
KPH:35.700 B**
VKPH:11 B+
Kills:1,278 (739 + 539)
Deaths:111
KDR:11.514
VKDR:5.784
Vehicle Kills:642
Kill Difference:1,167
Playtime:32.623 hours
Usage:3%
Score:0.667m
Score/min:341
Driving Accuracy:52.676%
Gunner Accuracy:40.628%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A
Kills:1,429
V. Kills:69 N/A
Deaths:25
KDR:57.160
Accuracy:20.616% C
KPH:168.200 B**
VKPH:8.100 A
G40-F Ranger
M+
Kills:1,195
V. Kills:778 153%
Deaths:53
KDR:22.547
Accuracy:39.447% B*
KPH:73.500 A*
VKPH:47.800 M+
C85 Canister-H
A*
Kills:1,130
V. Kills:107 N/A
Deaths:36
KDR:31.389
Accuracy:59.526% B*
KPH:179.900 A
VKPH:17 A*
M40 Fury-H
S
Kills:1,126
V. Kills:529 212%
Deaths:43
KDR:26.186
Accuracy:58.510% A++
KPH:150.700 A+
VKPH:70.800 S
Enforcer ML65-H
M++
Kills:649
V. Kills:438 148%
Deaths:27
KDR:24.037
Accuracy:67.638% B**
KPH:84.800 M++
VKPH:57.200 A**
G30 Walker
M+
Kills:343
V. Kills:156 218%
Deaths:16
KDR:21.438
Accuracy:41.016% B*
KPH:73.400 M
VKPH:33.400 M+
E540 Halberd-H
M++
Kills:322
V. Kills:159 201%
Deaths:12
KDR:26.833
Accuracy:69.610% A++
KPH:94.400 M
VKPH:46.600 M++
M96 Mjolnir-H
M**
Kills:280
V. Kills:158 176%
Deaths:14
KDR:20
Accuracy:53.555% B+
KPH:128.200 M**
VKPH:72.400 M++
Kills:6,474 (0 + 6,474)
Deaths:226
KDR:28.646
VKDR:10.593
Vehicle Kills:2,394
Kill Difference:6,248
Playtime:56.436 hours
Usage:6%
Score:1.944m
Score/min:574
Driving Accuracy:N/A%
Gunner Accuracy:53.555%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M
Kills:341
V. Kills:91 371%
Deaths:11
KDR:31
Accuracy:39.426% C*
KPH:50.200 M
VKPH:13.400 B**
G40-F Ranger
M*
Kills:200
V. Kills:114 174%
Deaths:6
KDR:33.333
Accuracy:34.106% C*
KPH:48.600 M*
VKPH:27.700 M
M20 Basilisk
B*
Kills:105
V. Kills:27 375%
Deaths:10
KDR:10.500
Accuracy:40.383% C**
KPH:30.200 B*
VKPH:7.800 C++
M12 Kobalt
C+
Kills:101
V. Kills:2 N/A
Deaths:4
KDR:25.250
Accuracy:12.999% D--
KPH:61.800 C+
VKPH:1.200 D-
Kills:747 (0 + 747)
Deaths:31
KDR:24.097
VKDR:7.548
Vehicle Kills:234
Kill Difference:716
Playtime:16.014 hours
Usage:2%
Score:0.261m
Score/min:272
Driving Accuracy:N/A%
Gunner Accuracy:12.999%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 3,8702,5516613.859A++1.0223.088%C-N/A207.4M+107.2S135012.3h0.9B**4.1B++
M12 Kobalt-H 1,4981,4292557.16S54.3220.616%C15.185%C168.1B**8.1A4038.5h15.8C++76.7C++
M12 Kobalt 1,2651,2008150A147.1621.115%C+18.833%C*184.6A+10A++5276.5h15.1B+71.5B+
G40-F Ranger 1,9731,1955322.547A++19.7139.447%B*N/A73.3A*47.7M+57616.3h65.7C**166.5B+
NC14 Bolt Driver 1,1711,1663093.773B**0.9443.821%A62.95%D*50.7A++N/A12123h2.3B+5.1B*
AF-19 Mercenary 1,1751,1488061.424B*1.4123.799%C**19.251%C22.1C*N/A6851.9h12.8C**53.7B
C85 Canister-H 1,2371,1303631.389A++28.5559.526%B*11.593%C++179.4A17A*5106.3h9C-15.1C+
M40 Fury-H 1,6551,1264326.186A23.3558.51%A++N/A150.1A+70.5S7847.5h17.7F--30.2D-
Breaker Rocket Pods 1,2741,1105022.2A*19.3660.936%A+N/A170.8B*25.2B*7436.5h11.7B++19.2B++
Tank Mine 1,6991,0552115A2.1633.052%C+N/A301.4S184S21863.5h1.3B**3.8A+
Gauss Compact S 1,0751,0478471.236B+1.6023.639%C+19.007%C++28.7B+N/A7236.5h11.2C++47.5C*
Razor GD-23 1,0651,0308311.239B1.6022.685%C19.903%C+27.9C*N/A7436.9h12B52.8C*
L100 Python AP 1,4871,0255917.373M14.5456.462%C++N/A58.9A*26.6A+28717.4h3.4A6A
NC6 Gauss SAW 1,0049745921.645B+1.1918.974%C+18.481%D-36.8B1.1A12026.5h9.7B+51C**
EM4 Longshot 9289183162.905C+0.0739.806%C+69.063%D*42.1B+N/A9821.8h2.2C++5.6C++
Titan-150 AP 1,1217395912.525B**9.6952.676%C**N/A40.4A++20.9A40018.3h3.8B+7.3B*
Enforcer ML65-H 1,0876492724.037S21.2067.638%B**1.233%C--84.3M++56.9A*6127.7h13.9B+20.5B*
Carnage AR 6226085891.032C+1.8120.795%D-18.586%C23.7CN/A6525.7h17.7D*85D--
NC4 Mag-Shot 5615485670.966B+1.8731.853%B++15.329%D54.3A++1.3B**14310.1h7.8B24.6B+
Mauler S6 4754615280.873C+1.9648.624%B*16.052%C++15.7DN/A4629.4h5.6C11.4B+
NC1 Gauss Rifle 4644593121.471B+1.3723.004%C+13.726%D--25.9C++N/A9517.7h12.3B53.3B
L100 Python HESH 5644342219.727B*16.8956.032%B*N/A58.6C*17.6A**2537.4h3.8C6.7C*
M20 Mustang 8374322541.701C+1.1429.349%C1.62%C12.3C+11.6C**15535h100.9C**343.7C**
G30 Walker 4993431621.438S18.6041.016%B*3.207%C73M33.2M+3874.7h116.3B*283.5B*
M20 Basilisk 4323411131U28.1639.426%C*6.452%C**50.1M13.4B**2286.8h62.7B**159B**
Warden 3453343261.025C++1.8124.79%C23.653%C+21.7C++N/A6215.4h10.4C+42C+
NS-AM7 Archer 4843244460.726B+2.1161.621%B8.951%D-5.9C2.9C*3655h11.6B++18.8B*
E540 Halberd-H 4813221226.833M24.0069.61%A++N/A94.7M46.8M++5803.4h6.1C++8.8B++
Enforcer ML85 4943202612.308A++9.4749.079%B**N/A37.2A++20.2B+2418.6h11.7B+23.8B*
M96 Mjolnir-H 4382801420S17.1653.555%B+N/A127.3M**71.8M+9412.2h35.9C**67.1B+
NS-7 PDW 2692642311.143B1.6928.022%B+12.879%D-31.4C*N/A908.4h13.8B49.4B+
Frag Grenade 2522481248N/A245.1654.602%AN/A620B++10B21260.4h2.8B**5.2B**
Spear Anti-Vehicle Phalanx Turret 3692461516.4A+13.5654.643%B**2.439%D-61.5A30.8B*4194h6.6B+12.1B*
Rocklet Rifle 4382301461.575A++1.2657.966%B+N/A52.3A*47.3A*6814.4h25.2B**43.6B*
GD-7F 2182162290.943C+1.8919.827%D-23.148%B+21.2CN/A6410.2h15.6C78.8C
G40-F Ranger 314200633.333U30.5034.106%C*N/A48.8M**27.8M3874.1h75.5B**221.2B*
M30 Mustang AH 203184365.111C+2.2753.3%C1.63%B+40C4.1C1344.6h10.5C+19.8C+
NS Decimator 2691751171.496B+1.3468.302%B*1.714%C39.8B21.4B++3784.4h5.3C7.8C++
E540 Halberd 2161511510.067B7.2352.911%B**1.987%D39.7B**17.1B+3363.8h5.5C**10.4B++
NS-44 Commissioner 1471461820.802C+2.0432.632%C-18.493%C--34.8C++N/A1254.2h4.5C13.7C
Reaper DMR 1461411321.068C+1.7720.451%D--20.567%D22DN/A666.4h11.7D57D-
MGR-M1 Bishop 1421391261.103C+1.7330.176%C-30.935%C++25.3CN/A835.5h7.8C25.7C
M40 Fury 209137719.571B*16.7366.414%A++N/A91.3B+48A**5591.5h32.6F-49.1D*
LA39 Bruiser 1391341390.964C+1.8763.411%C*9.701%D--16.3D--N/A558.2h2.9D4.5C+
NSX Tengu 1131131340.843C1.9926.235%D**16.814%D16.4DN/A556.9h19.7D--75.2D*
M20 Basilisk 132105426.25M23.4141.6%D*7.619%B**80.8A++20.8C++2841.3h62.9B**151.2B++
M20 Basilisk 1321051010.5M**7.6640.383%C**4.762%C-30B*7.7C++2473.5h74B++183.3B++
G40-F Ranger 156102334S31.1638.688%B+N/A78.5A+41.5A6101.3h62.6B+161.9B++
M12 Kobalt 103101425.25B**22.4112.999%D--20.792%B+63.1C+1.3D-2161.6h18.2B+140C+
Bouncing Betty 9797156.467B++3.6340.177%CN/A161.7B*N/A5310.6h2.3D--5.8D
LA3 Desperado 91891350.659C2.1823.203%D-10.112%F27.8CN/A873.2h10.7C-46D
Hornet Missiles 14589329.667S26.8360.329%C++1.124%D127.1A80A+10280.7h9.1B+15B+
MANA Anti-Vehicle Turret 19486283.071U0.2374.091%UN/A860U1080U3365600.1h9.2T*12.5T*
Mag-Cutter 89869,7840.009C2.8331.001%C*11.628%B++0.2C-N/A1494.3h2.6C++8.5B
NS Annihilator 13483581.431A*1.4181.492%C*N/A17.7A++10.9B+2114.7h10.1B++12.4B++
Sticky Grenade 7978178N/A75.1633.393%F-N/A390D*5D11280.2h2.4C+7.1D
M20 Basilisk 8968116.182A3.3440.628%A7.353%B++35.8B**11.1B+2331.9h83.5C+205.5B+
GR-22 6462591.051C+1.7918.098%D*20.968%C++23.8CN/A972.6h16.8D--93D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter142,5221h
Snowman Soldier11010.1h
Nano-Armor Kit3961,123,39955.6h
Anti-Vehicle MANA Turret78610.8h
M20 Wyvern0980.1h
Spawn Beacon0700h
Nanite Revive Grenade04430.1h
Medical Kit781,1601.2h
Spitfire Auto-Turret79040.6h
Recon Detection Device01120.1h
Ammunition Package102,3500.8h
Anti-Infantry MANA Turret31470.1h
Medical Applicator250112,6677.8h
WLT-Howler Mining Laser15091,63634.8h
Nano-Repair Grenade02580.1h
M20 Drake01400.1h

Check the help document for the dictionary if you want to learn more about words used here.


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