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Warrant Officer Destroyer SkyHugs[HaKa] SkyHugs
TR BR 35

KDR: 7.14

Score: 16.8m

Last Seen: Jul 26th, 2020 8:31 PM
- OFFLINE - 10.3 hour(s)

Prestige 1, Battle Rank 35 - Terran Republic on Connery
Level Progress (to 36): 35%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler C150 Dalton M18 Rotary M14 Banshee M18 Locust Hornet Missiles L-24R Spur Hellfire Rocket Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $240,192 MLG Score: 192
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.268%22.816%440213474120.7330966.402

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.97%-0.385C-0.257C*0.652B+HEAD ++ (~13.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
700.054C+13.50.054C+56.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.678%0.808%2079413458,908534475916.6505187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.201%-0.164C-0.702D-0.39

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.60.11C+51.60.031C+93

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.674%0.791%271113482531971911.27778132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.902A++-1.105D*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.811B++4.40.646B+2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.832%0.226%2130313463,534179197419.743179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.475%-0.498D-1.038D*0.234

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.20.84B*5.90.853B*13.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.8m351.3%481 (28.9k)460 (27.6k)7.1350521,6623,0368.6340635 (35)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1349177731.69%1.366%4312:037

75% Engineer22% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 24th, 2015 10:31 PMJun 23rd, 2017 2:12 AMJul 26th, 2020 5:32 PM (54d) (PST)Jul 26th, 2020 6:03 PM (54d) (PST)Jul 26th, 2020 4:31 PM (54d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,468161,4520.5950.0830.0083.0350.269192

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
88,05596487,09136501821627,616

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
606.9h/25.3d 4,551 296 6,062 110.5k 203 430 9,798 53.4m

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:351
Deaths:352
KDR:0.997
Accuracy:18.966% D--
HSR:24.217% B+
MG-C1 Kindred
C
Kills:82
Deaths:98
KDR:0.837
Accuracy:28.007% C
HSR:14.634% D**
Kills:433
Deaths (as Engineer):450
Deaths (to Engineers):1,294
KDR:0.96222
Kill Difference:17
Playtime:456.926 hours
Usage:75%
Score:10.753m
Score/min:392
Accuracy (listed only):23.487%
HSR (listed only):19.425%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):461
KDR:0
Kill Difference:UNR
Playtime:7.445 hours
Usage:1%
Score:0.097m
Score/min:217
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B+
Kills:351
Deaths:352
KDR:0.997
Accuracy:18.966% D--
HSR:24.217% B+
MG-C1 Kindred
C
Kills:82
Deaths:98
KDR:0.837
Accuracy:28.007% C
HSR:14.634% D**
Kills:433
Deaths (as Light Assault):450
Deaths (to Light Assaults):415
KDR:0.96222
Kill Difference:17
Playtime:134.852 hours
Usage:22%
Score:5.822m
Score/min:720
Accuracy (listed only):23.487%
HSR (listed only):19.425%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B*
Kills:4,007
V. Kills:2,552 157%
Deaths:284
KDR:14.109
Accuracy:35.504% B+
KPH:30.600 B*
VKPH:19.500 B*
M18 Rotary
B*
Kills:2,714
V. Kills:1,783 152%
Deaths:184
KDR:14.750
Accuracy:35.127% C*
KPH:34.900 B+
VKPH:22.900 B*
M14 Banshee
B+
Kills:1,648
V. Kills:121 N/A
Deaths:67
KDR:24.597
Accuracy:35.732% B*
KPH:76.200 C*
VKPH:5.600 B+
M18 Locust
B+
Kills:1,490
V. Kills:1,196 124%
Deaths:203
KDR:7.340
Accuracy:36.174% C**
KPH:30.500 C++
VKPH:24.500 B+
Hornet Missiles
B**
Kills:1,477
V. Kills:573 257%
Deaths:64
KDR:23.078
Accuracy:72.325% B**
KPH:89.700 C++
VKPH:34.800 C
Hellfire Rocket Pods
A+
Kills:539
V. Kills:75 N/A
Deaths:18
KDR:29.944
Accuracy:64.254% A+
KPH:105.200 C+
VKPH:14.600 C
M202 Wyrm
B**
Kills:332
V. Kills:146 226%
Deaths:3
KDR:110.667
Accuracy:65.232% B**
KPH:126.900 C+
VKPH:55.800 C+
Coyote Missiles
N/A
Kills:50
V. Kills:45 109%
Deaths:11
KDR:4.545
Accuracy:66.657% N/A
KPH:26.900 N/A
VKPH:24.200 N/A
Kills:12,257 (9,859 + 0)
Deaths:834
KDR:14.697
VKDR:7.783
Vehicle Kills:6,491
Kill Difference:11,423
Playtime:305.581 hours
Usage:50%
Score:7.053m
Score/min:385
Piloting Accuracy:36.174%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:3,132
V. Kills:1,792 175%
Deaths:14
KDR:223.714
Accuracy:39.298% C+
KPH:101.900 A++
VKPH:58.300 A+
L-24R Spur
C++
Kills:820
V. Kills:58 N/A
Deaths:
KDR:
Accuracy:46.070% B++
KPH:44 C+
VKPH:3.100 C++
CAS30 Tank Buster
B*
Kills:462
V. Kills:201 229%
Deaths:7
KDR:66
Accuracy:59.652% B*
KPH:8.100 C
VKPH:3.500 D--
L-30R Vektor
B**
Kills:57
V. Kills:21 259%
Deaths:
KDR:
Accuracy:50.438% B**
KPH:8.600 C
VKPH:3.200 C-
Kills:4,471 (1,339 + 3,132)
Deaths:21
KDR:212.905
VKDR:98.667
Vehicle Kills:2,072
Kill Difference:4,450
Playtime:112.939 hours
Usage:19%
Score:1.797m
Score/min:265
Piloting Accuracy:50.438%
Gunner Accuracy:39.298%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:253
V. Kills:143 176%
Deaths:20
KDR:12.650
Accuracy:60.674% B+
KPH:44.200 C++
VKPH:25 B+
Kills:253 (253 + 0)
Deaths:20
KDR:12.650
VKDR:7.150
Vehicle Kills:143
Kill Difference:233
Playtime:5.723 hours
Usage:1%
Score:0.101m
Score/min:293
Driving Accuracy:60.674%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B**
Kills:58
V. Kills:24 232%
Deaths:2
KDR:29
Accuracy:53.069% B**
KPH:27 C
VKPH:11.200 D-
Kills:58 (0 + 58)
Deaths:2
KDR:29
VKDR:12
Vehicle Kills:24
Kill Difference:56
Playtime:2.151 hours
Usage:0%
Score:0.025m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:53.069%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 6,5594,00728414.109A++6.9735.504%B+N/A30.5B*19.5B*316131.2h66.7B+188B+
C150 Dalton 4,9243,13214223.714U216.5839.298%C+N/A102A++58.4A+75530.7h2.2B++5.5B*
M18 Rotary 4,4972,71418414.75M**7.6135.127%C*N/A34.9B+22.9B*39577.8h56.2B++159.9B++
M14 Banshee 1,7691,6486724.597B*17.4635.732%B*N/A76.3C*5.6B+24021.6h19.1C++53.4B
M18 Locust 2,6861,4902037.34B*0.2036.174%C**1.342%C+30.5C++24.5B+46748.9h81.5C++225.3C**
Hornet Missiles 2,0501,4776423.078B**15.9472.325%B**N/A89.5C++34.7C73016.5h7.5B++10.3B++
L-24R Spur 8788201820U812.8646.07%B++2.073%B+44.1C+3.1C++13518.6h20.2C*43.9C*
Hellfire Rocket Pods 6145391829.944A*22.8164.254%A+N/A105.7C+14.7C4545.1h15.3C++23.7C**
CAS30 Tank Buster 663462766U58.8659.652%B*N/A8.1C3.5D--6757h39.7B+66.6B+
TRAC-5 3603513520.997C+6.1418.966%D--24.217%B+13.2DN/A4526.5h13.9C+73.2C
M202 Wyrm 4783323110.667S103.5365.232%B**N/A127.7C+56.2C+8572.6h33.8B+51.8B+
L100 Python AP 3962532012.65C*5.5160.674%B+N/A44.4C++25.1B+2935.7h4.4C*7.3B+
M60-A Bulldog 234212542.4A+35.2649.038%B++N/A60.6B+6.3C--3633.5h4.2B**8.6B*
A30 Walker 2821901810.556M*3.4227.181%B1.053%C-27.9C*13.5C+2106.8h70.1B*257.8B++
MG-C1 Kindred 8582980.837D6.3028.007%C14.634%D**26.5D1C833.1h10.2C++36.4C++
T1 Cycler 6261740.824C6.3121.71%D14.754%D*33.9C+N/A1451.8h11.3B+52C++
E540 Halberd 8258229A*21.8653.069%B**N/A26.4C-10.9D-1902.2h4.6B++8.7B*
Hyena Missile Launcher 875896.444B+0.6942.911%AN/A24.2C12.1C-1662.4h21.6B++50.3B*
L-30R Vektor 7857157U49.8650.438%B**N/A8.6C3.2C-626.6h48.5B+96.1B+
Coyote Missiles 9550114.545C2.5966.657%A+N/A26.3D23.7C4201.9h47.3D-71C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit841290,89138.9h
Anti-Vehicle MANA Turret1880.3h
Spawn Beacon4600.3h
NSX Amaterasu3960.5h
Welding Device01,5750.2h
Spitfire Auto-Turret2620.1h
Ammunition Package43850.4h
Medical Applicator72,7120.2h
Medical Kit9890.1h
Soldier Soaker01220h
Nano-Repair Grenade01670h

Check the help document for the dictionary if you want to learn more about words used here.


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