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Maj. General Snowblower SkyHugs[HaKa] SkyHugs
TR BR 85

KDR: 7.1

Score: 9m

Last Seen: Apr 23rd, 2019 10:44 PM
- OFFLINE - 21.9 hour(s)

Battle Rank 85 - Terran Republic on Connery - Outfit Member of Hackagaweas[HaKa] Hackagaweas
TR outfit on Connery

Members: 5
Level Progress (to 86): 34%
Level 100 Progress: 48% 287h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler Hornet Missiles M18 Locust M18 Rotary M14 Banshee Hellfire Rocket Pods L100 Python AP M202 Wyrm
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $257,706 MLG Score: 206
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
11.733%18.31%21511034710.4493676.655

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-1.826F--0.37C-1.357AHEAD ++ (~12.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147.5-0.973D--17.3-0.211C130.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.081%1.404%2002410313,845256236515.0195163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.723%0.059C+-0.101C+0.233

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.9-0.019C+61.3-0.177C99.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.791%0.645%41811034155741052.06667146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.7A++-1.144D*-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.832B++3.80.697B+2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.692%1.493%1271103467681040.98529464%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.044C+-0.723D--1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.915B*3.60.907B*6.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hackagaweas[HaKa] Hackagaweas
TR outfit on Connery

Members: 5
9m397.8%574 (34.4k)546 (32.8k)7.104688,9591,2618.704285 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR103596634.759%1.395%4812:594

54% Engineer43% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 24th, 2015 10:31 PMJun 23rd, 2017 2:12 AMApr 23rd, 2019 7:13 PM (20h) (PST)Apr 23rd, 2019 7:30 PM (20h) (PST)Apr 23rd, 2019 6:44 PM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,481101,4710.5440.0770.0083.3080.288206

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
88,85962688,23333501981732,763

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
274.5h/11.4d 2,017 125 2,889 54.5k 77 218 4,737 24.4m

EngineerCLASS DETAILS: Engineer
TRAC-5
C+
Kills:71
Deaths:106
KDR:0.670
Accuracy:11.733% F-
HSR:18.310% C+
Kills:71
Deaths (as Engineer):106
Deaths (to Engineers):586
KDR:0.66981
Kill Difference:35
Playtime:147.502 hours
Usage:54%
Score:3.344m
Score/min:378
Accuracy (listed only):11.733%
HSR (listed only):18.310%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):172
KDR:0
Kill Difference:UNR
Playtime:5.241 hours
Usage:2%
Score:0.073m
Score/min:232
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C+
Kills:71
Deaths:106
KDR:0.670
Accuracy:11.733% F-
HSR:18.310% C+
Kills:71
Deaths (as Light Assault):106
Deaths (to Light Assaults):201
KDR:0.66981
Kill Difference:35
Playtime:119.050 hours
Usage:43%
Score:5.562m
Score/min:779
Accuracy (listed only):11.733%
HSR (listed only):18.310%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A++
Kills:1,572
V. Kills:1,291 122%
Deaths:281
KDR:5.594
Accuracy:37.996% B**
KPH:25 A
VKPH:20.600 A++
Hornet Missiles
A+
Kills:1,410
V. Kills:529 266%
Deaths:64
KDR:22.031
Accuracy:72.830% A+
KPH:92.100 B+
VKPH:34.600 C+
M18 Locust
B**
Kills:1,365
V. Kills:1,131 121%
Deaths:199
KDR:6.859
Accuracy:36.414% B++
KPH:29.600 B++
VKPH:24.600 B**
M18 Rotary
A++
Kills:1,114
V. Kills:943 118%
Deaths:182
KDR:6.121
Accuracy:37.281% B*
KPH:26.300 B**
VKPH:22.300 A++
M14 Banshee
B**
Kills:817
V. Kills:66 N/A
Deaths:65
KDR:12.569
Accuracy:37.613% A
KPH:73.800 B**
VKPH:6 B**
Hellfire Rocket Pods
A++
Kills:342
V. Kills:58 N/A
Deaths:18
KDR:19
Accuracy:64.514% A++
KPH:92.100 C*
VKPH:15.600 C++
M202 Wyrm
C+
Kills:146
V. Kills:74 195%
Deaths:3
KDR:48.667
Accuracy:68.307% A++
KPH:93.700 C+
VKPH:47.500 C+
Kills:6,766 (4,868 + 0)
Deaths:812
KDR:8.333
VKDR:5.039
Vehicle Kills:4,092
Kill Difference:5,954
Playtime:182.875 hours
Usage:67%
Score:4.870m
Score/min:444
Piloting Accuracy:37.613%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:67
V. Kills:62 106%
Deaths:14
KDR:4.786
Accuracy:36.692% C
KPH:23.500 D
VKPH:21.800 C+
Kills:67 (0 + 67)
Deaths:14
KDR:4.786
VKDR:4.429
Vehicle Kills:62
Kill Difference:53
Playtime:2.848 hours
Usage:1%
Score:0.086m
Score/min:504
Piloting Accuracy:N/A%
Gunner Accuracy:36.692%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:155
V. Kills:83 185%
Deaths:18
KDR:8.611
Accuracy:57.791% C*
KPH:50.200 A++
VKPH:26.900 A+
Kills:155 (155 + 0)
Deaths:18
KDR:8.611
VKDR:4.611
Vehicle Kills:83
Kill Difference:137
Playtime:3.087 hours
Usage:1%
Score:0.056m
Score/min:305
Driving Accuracy:57.791%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 2,8631,5722815.594A1.5137.996%B**1.527%C25A20.6A++37562.8h81.1B*213.4B*
Hornet Missiles 1,9391,4106422.031A**14.9372.83%A+N/A92.2B+34.6C+75015.3h7.4B++10.2B**
M18 Locust 2,4961,3651996.859A**0.2536.414%B++1.465%C+29.6B++24.5B**46446.1h83.6B229.6B++
M18 Rotary 2,0571,1141826.121A*0.9837.281%B*1.616%C-26.3B**22.3A++46542.3h77.5B++207.9B*
M14 Banshee 8838176512.569B+5.4637.613%A1.102%C+73.6B**5.9B**22311.1h19.7B+52.5B+
Hellfire Rocket Pods 4003421819A+11.9064.514%A++N/A92.4C*15.7C++4393.7h16.7B25.9B++
L100 Python AP 238155188.611B*1.5157.791%C*N/A50A++26.8A+3053.1h3.8B*6.5B**
M202 Wyrm 220146348.667M**41.5668.307%A++N/A91.3C46.3C+6001.6h44.9C65.7C*
TRAC-5 74711060.67C+6.4311.733%F-18.31%C+3.7D--N/A2419.1h17.3C+147.5D*
C150 Dalton 12967144.786C2.3236.692%C1.493%B**23.9D22.1C+5042.8h3.6B+9.9B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0730.2h
NSX Amaterasu3960.5h
Welding Device01,2810.1h
Nano-Armor Kit3792,6217.6h
Medical Applicator13920h
Ammunition Package32060.2h

Check the help document for the dictionary if you want to learn more about words used here.


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