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Maj. General Snowblower SkyHugs[HaKa] SkyHugs
TR BR 86

KDR: 7.22

Score: 9.2m

Last Seen: Jun 4th, 2019 10:39 PM
- OFFLINE - 532.2 hour(s)

Battle Rank 86 - Terran Republic on Connery - Outfit Member of Hackagaweas[HaKa] Hackagaweas
TR outfit on Connery

Members: 6
Level Progress (to 87): 23%
Level 100 Progress: 49% 282h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler Hornet Missiles M18 Locust M18 Rotary M14 Banshee Hellfire Rocket Pods L100 Python AP M202 Wyrm
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $253,953 MLG Score: 203
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
11.733%18.31%21511212710.4465416.769

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-1.831F--0.382C-1.351AHEAD ++ (~12.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147.5-0.978D--17.3-0.212C130.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.115%1.389%2039412093,959259238915.2857166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.752%0.08C+-0.18C0.239

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
158.50.013C+60.4-0.145C98.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.209%0.552%47511212181751202.41333150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.505A+-1.303D**-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.827B++3.80.699B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.787%1.493%1231121267691290.95714352%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.056C+-0.73D--1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.917B*3.70.908B*6.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hackagaweas[HaKa] Hackagaweas
TR outfit on Connery

Members: 6
9.2m400.5%572 (34.3k)544 (32.6k)7.21549,2791,2868.8514886 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR121398234.724%1.369%4813:094

55% Engineer42% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 24th, 2015 10:31 PMJun 23rd, 2017 2:12 AMJun 25th, 2019 8:41 AM (2d) (PST)Jun 4th, 2019 7:52 PM (22d) (PST)Jun 4th, 2019 6:39 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,479101,4690.5480.0760.0083.3420.286203

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
88,76862188,14733502011732,636

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
282h/11.8d 2,104 127 2,942 56.6k 81 221 4,842 25m

EngineerCLASS DETAILS: Engineer
TRAC-5
C+
Kills:71
Deaths:106
KDR:0.670
Accuracy:11.733% F-
HSR:18.310% C+
Kills:71
Deaths (as Engineer):106
Deaths (to Engineers):594
KDR:0.66981
Kill Difference:35
Playtime:154.741 hours
Usage:55%
Score:3.553m
Score/min:383
Accuracy (listed only):11.733%
HSR (listed only):18.310%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):175
KDR:0
Kill Difference:UNR
Playtime:5.241 hours
Usage:2%
Score:0.073m
Score/min:232
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C+
Kills:71
Deaths:106
KDR:0.670
Accuracy:11.733% F-
HSR:18.310% C+
Kills:71
Deaths (as Light Assault):106
Deaths (to Light Assaults):203
KDR:0.66981
Kill Difference:35
Playtime:119.128 hours
Usage:42%
Score:5.563m
Score/min:778
Accuracy (listed only):11.733%
HSR (listed only):18.310%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A++
Kills:1,593
V. Kills:1,299 123%
Deaths:284
KDR:5.609
Accuracy:38.147% B**
KPH:24.700 A
VKPH:20.200 A++
Hornet Missiles
A+
Kills:1,412
V. Kills:530 266%
Deaths:64
KDR:22.063
Accuracy:72.827% A+
KPH:92.200 B++
VKPH:34.600 C+
M18 Locust
A
Kills:1,398
V. Kills:1,148 122%
Deaths:203
KDR:6.887
Accuracy:36.433% B++
KPH:29.900 B*
VKPH:24.500 A
M18 Rotary
A++
Kills:1,141
V. Kills:955 119%
Deaths:184
KDR:6.201
Accuracy:37.257% B**
KPH:26.700 B**
VKPH:22.300 A++
M14 Banshee
A
Kills:883
V. Kills:70 N/A
Deaths:67
KDR:13.179
Accuracy:37.164% A+
KPH:75.600 B**
VKPH:6 A
Hellfire Rocket Pods
A*
Kills:342
V. Kills:58 N/A
Deaths:18
KDR:19
Accuracy:64.514% A*
KPH:92.100 C**
VKPH:15.600 C++
M202 Wyrm
A++
Kills:180
V. Kills:87 205%
Deaths:3
KDR:60
Accuracy:68.557% A++
KPH:99.800 C++
VKPH:48.200 C+
Kills:6,949 (5,015 + 0)
Deaths:823
KDR:8.443
VKDR:5.039
Vehicle Kills:4,147
Kill Difference:6,126
Playtime:186.534 hours
Usage:66%
Score:4.947m
Score/min:442
Piloting Accuracy:37.164%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:67
V. Kills:62 106%
Deaths:14
KDR:4.786
Accuracy:36.787% C-
KPH:23.500 D
VKPH:21.800 C+
Kills:67 (0 + 67)
Deaths:14
KDR:4.786
VKDR:4.429
Vehicle Kills:62
Kill Difference:53
Playtime:2.851 hours
Usage:1%
Score:0.105m
Score/min:615
Piloting Accuracy:N/A%
Gunner Accuracy:36.787%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:181
V. Kills:98 183%
Deaths:20
KDR:9.050
Accuracy:56.209% C++
KPH:47.300 A
VKPH:25.600 A
Kills:181 (181 + 0)
Deaths:20
KDR:9.050
VKDR:4.900
Vehicle Kills:98
Kill Difference:161
Playtime:3.824 hours
Usage:1%
Score:0.064m
Score/min:281
Driving Accuracy:56.209%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 2,8921,5932845.609A1.6138.147%B**1.507%C-24.7A20.2A++36964.4h81.2B*212.9B**
Hornet Missiles 1,9421,4126422.063A**14.8572.827%A+N/A92.3B++34.6C+75115.3h7.4B*10.2B**
M18 Locust 2,5461,3982036.887A**0.3336.433%B++1.431%C29.9B*24.5A46246.8h82.8B227.3B++
M18 Rotary 2,0961,1411846.201A*1.0137.257%B**1.578%C--26.7B**22.3A++46542.8h76.3B++204.7B*
M14 Banshee 9538836713.179B*5.9637.164%A+1.133%C+75.5B**6A24511.7h19.3B+52B+
Hellfire Rocket Pods 4003421819A+11.7864.514%A*N/A92.4C**15.7C*4403.7h16.7B+25.9B++
L100 Python AP 279181209.05B*1.8356.209%C++N/A47.6A25.8A2813.8h3.8B*6.8B**
M202 Wyrm 267180360S52.7868.557%A++N/A100C++48.3C++6391.8h43.6C++63.6B+
TRAC-5 74711060.67C+6.5511.733%F-18.31%C+3.7D--N/A2419.1h17.3C147.5D**
C150 Dalton 12967144.786C2.4336.787%C-1.493%B*23.1D21.4C+6152.9h3.7B+9.9B+
A30 Walker 9462183.444A++3.7724.818%B+N/A28.2B++14.5C*2022.2h52.8A212.6B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0780.2h
NSX Amaterasu3960.5h
Welding Device01,2810.1h
Ammunition Package32100.2h
Medical Applicator13920h
Nano-Armor Kit4095,7398.2h

Check the help document for the dictionary if you want to learn more about words used here.


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