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Executor Champion SkyHugss[CAKA] SkyHugss
NC BR 126

KDR: 5.19

Score: 33.7m

Last Seen: Feb 28th, 2020 5:38 PM
- OFFLINE - 17.6 hour(s)

Prestige 1, Battle Rank 100 (126 total) - New Conglomerate on Connery - Outfit Member of Cerulean Unicorns[CAKA] Cerulean Unicorns
NC outfit on Connery

Members: 7
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Vortek Rotary M20 Mustang M30 Mustang AH Hornet Missiles C150 Dalton Breaker Rocket Pods CAS30 Tank Buster M20 Kestrel
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $290,232 MLG Score: 232
Fun Score: N/A
Cheeseburgers Flipped: 95TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.742%18.382%4731012221,8170.890254.298

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.721%0.827B++-0.396C---2.77F**HEAD + (~5.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.70.262C*13.80.023C+39.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.716%0.761%29036122624,05610641063422.5878226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.447%-0.023C+-0.736D-0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.20.47B+31.60.401B54.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.979%0.943%587212301,59151210953.10742145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.225%1.245B**-0.989D---0.745

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.751B++5.10.587B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.71%1.112%349312291,61946514383.47425113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.71%-0.746D--0.831D-1.412

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.895B*3.70.911B*9.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.292%54.851%3493122926815121.77483

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.954%0.976B*0.413B-0.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.411B3.20.241C++5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.482%17.939%3492123026217131.53216

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.115%0.358C**0.904B*-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.133C++5.1-0.078C+7.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Cerulean Unicorns[CAKA] Cerulean Unicorns
NC outfit on Connery

Members: 7
33.7m441.9%381 (22.9k)360 (21.6k)5.1878643,4958,3846.33731126 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1232391827.966%2.504%7011:077

78% Engineer14% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 6th, 2015 1:12 AMJan 8th, 2019 1:32 AMFeb 29th, 2020 12:20 AM (5h) (PST)Feb 28th, 2020 3:48 PM (13h) (PST)Feb 28th, 2020 1:38 PM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,071271,0440.4650.0900.0122.9230.197232

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,2701,61662,65428511751221,592

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1559.7h/65d 9,637 1,089 14,921 273.5k 682 1,301 18,398 100.2m

EngineerCLASS DETAILS: Engineer
GD-7F
B*
Kills:377
Deaths:392
KDR:0.962
Accuracy:22.402% C-
HSR:25.464% B*
Mauler S6
B+
Kills:210
Deaths:203
KDR:1.034
Accuracy:45.217% B+
HSR:17.619% B+
Gauss Compact S
A++
Kills:167
Deaths:132
KDR:1.265
Accuracy:25.334% C**
HSR:29.341% A++
NSX Tanto
A
Kills:166
Deaths:29
KDR:5.724
Accuracy:32.999% A
HSR:21.687% C--
AF-19 Mercenary
D*
Kills:80
Deaths:107
KDR:0.748
Accuracy:10.889% F--
HSR:15% D*
AF-57 Piston
A
Kills:52
Deaths:59
KDR:0.881
Accuracy:30.751% D--
HSR:19.231% A
Kills:1,052
Deaths (as Engineer):922
Deaths (to Engineers):3,122
KDR:1.141
Kill Difference:130
Playtime:1,219.079 hours
Usage:78%
Score:26.910m
Score/min:368
Accuracy (listed only):27.932%
HSR (listed only):21.390%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
A
Kills:178
Deaths:40
KDR:4.450
Accuracy:29.390% A
HSR:15.169% F
LA1 Anchor
D-
Kills:73
Deaths:73
KDR:1
Accuracy:21.020% D-
HSR:13.699% F
Kills:251
Deaths (as Heavy Assault):113
Deaths (to Heavy Assaults):1,335
KDR:2.22124
Kill Difference:138
Playtime:26.553 hours
Usage:2%
Score:0.385m
Score/min:242
Accuracy (listed only):25.205%
HSR (listed only):14.434%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B*
Kills:377
Deaths:392
KDR:0.962
Accuracy:22.402% C-
HSR:25.464% B*
Blitz GD-10
B++
Kills:341
Deaths:361
KDR:0.945
Accuracy:27.810% B++
HSR:15.836% C
Mauler S6
B+
Kills:210
Deaths:203
KDR:1.034
Accuracy:45.217% B+
HSR:17.619% B+
NSX Tengu
B+
Kills:169
Deaths:20
KDR:8.450
Accuracy:40% B+
HSR:4.142% F*
Gauss Compact S
A++
Kills:167
Deaths:132
KDR:1.265
Accuracy:25.334% C**
HSR:29.341% A++
NSX Tanto
A
Kills:166
Deaths:29
KDR:5.724
Accuracy:32.999% A
HSR:21.687% C--
AF-19 Mercenary
D*
Kills:80
Deaths:107
KDR:0.748
Accuracy:10.889% F--
HSR:15% D*
AF-57 Piston
A
Kills:52
Deaths:59
KDR:0.881
Accuracy:30.751% D--
HSR:19.231% A
Kills:1,562
Deaths (as Light Assault):1,303
Deaths (to Light Assaults):1,075
KDR:1.19877
Kill Difference:259
Playtime:220.349 hours
Usage:14%
Score:5.433m
Score/min:411
Accuracy (listed only):29.425%
HSR (listed only):18.540%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B++
Kills:341
Deaths:361
KDR:0.945
Accuracy:27.810% B++
HSR:15.836% C
NSX Tengu
B+
Kills:169
Deaths:20
KDR:8.450
Accuracy:40% B+
HSR:4.142% F*
NS-AM7 Archer
D
Kills:133
Deaths:906
KDR:0.147
Accuracy:53.926% D
HSR:7.519% D--
EM4 Longshot
B++
Kills:126
Deaths:31
KDR:4.065
Accuracy:44.290% B++
HSR:73.810% D
NC4 Mag-Shot
D
Kills:105
Deaths:176
KDR:0.597
Accuracy:17.679% D**
HSR:15.238% D
Gauss SPR
B++
Kills:88
Deaths:64
KDR:1.375
Accuracy:36.714% B++
HSR:21.591% D**
NS-61 Emissary
D
Kills:67
Deaths:126
KDR:0.532
Accuracy:24.534% D
HSR:11.940% D-
NC14 Bolt Driver
B+
Kills:54
Deaths:18
KDR:3
Accuracy:38.843% B+
HSR:64.815% D--
Kills:1,083
Deaths (as Infiltrator):1,702
Deaths (to Infiltrators):671
KDR:0.63631
Kill Difference:619
Playtime:52.499 hours
Usage:3%
Score:0.513m
Score/min:163
Accuracy (listed only):35.474%
HSR (listed only):26.861%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B++
Kills:341
Deaths:361
KDR:0.945
Accuracy:27.810% B++
HSR:15.836% C
NC1 Gauss Rifle
B+
Kills:297
Deaths:330
KDR:0.900
Accuracy:25.255% B+
HSR:21.886% C++
Mauler S6
B+
Kills:210
Deaths:203
KDR:1.034
Accuracy:45.217% B+
HSR:17.619% B+
NSX Tengu
B+
Kills:169
Deaths:20
KDR:8.450
Accuracy:40% B+
HSR:4.142% F*
MGR-A1 Vanquisher
C++
Kills:95
Deaths:98
KDR:0.969
Accuracy:29.756% C++
HSR:11.579% F-
AF-57 Piston
A
Kills:52
Deaths:59
KDR:0.881
Accuracy:30.751% D--
HSR:19.231% A
Kills:1,164
Deaths (as Combat Medic):1,071
Deaths (to Combat Medics):421
KDR:1.08683
Kill Difference:93
Playtime:22.232 hours
Usage:1%
Score:0.339m
Score/min:254
Accuracy (listed only):33.131%
HSR (listed only):15.049%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:59
Deaths:23
KDR:2.565
Accuracy:38.726% C+
HSR:15.254% C+
Kills:59
Deaths (as MAX Suit):11.500
Deaths (to MAX Suits):256
KDR:5.13043
Kill Difference:47.500
Playtime:11.946 hours
Usage:1%
Score:0.097m
Score/min:135
Accuracy (listed only):38.726%
HSR (listed only):15.254%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
B**
Kills:7,332
V. Kills:5,034 146%
Deaths:1,022
KDR:7.174
Accuracy:34.917% B++
KPH:28.800 B*
VKPH:19.800 B**
M20 Mustang
A++
Kills:7,235
V. Kills:4,037 179%
Deaths:606
KDR:11.939
Accuracy:34.240% B+
KPH:32.900 A++
VKPH:18.400 A
M30 Mustang AH
B*
Kills:6,784
V. Kills:603 N/A
Deaths:313
KDR:21.674
Accuracy:60.618% B++
KPH:80.400 B*
VKPH:7.100 B++
Hornet Missiles
C
Kills:1,802
V. Kills:1,193 151%
Deaths:127
KDR:14.189
Accuracy:71.865% A+
KPH:49.600 C
VKPH:32.800 C
Breaker Rocket Pods
A++
Kills:1,370
V. Kills:229 N/A
Deaths:52
KDR:26.346
Accuracy:62.677% A++
KPH:91.700 C+
VKPH:15.300 C+
M20 Kestrel
B
Kills:1,096
V. Kills:905 121%
Deaths:206
KDR:5.320
Accuracy:33.380% B+
KPH:23.200 C++
VKPH:19.200 B
Coyote Missiles
C
Kills:265
V. Kills:199 133%
Deaths:39
KDR:6.795
Accuracy:68.447% A*
KPH:28.400 C--
VKPH:21.300 C
M202 Wyrm
B++
Kills:251
V. Kills:124 201%
Deaths:15
KDR:16.733
Accuracy:60.551% B++
KPH:81 C
VKPH:40 C
Kills:26,135 (22,447 + 0)
Deaths:2,380
KDR:10.981
VKDR:5.178
Vehicle Kills:12,324
Kill Difference:23,755
Playtime:669.334 hours
Usage:43%
Score:12.179m
Score/min:303
Piloting Accuracy:33.380%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:1,418
V. Kills:1,020 139%
Deaths:168
KDR:8.440
Accuracy:29.448% D-
KPH:49.800 B*
VKPH:35.800 B*
CAS30 Tank Buster
B**
Kills:1,256
V. Kills:679 185%
Deaths:403
KDR:3.117
Accuracy:55.410% B**
KPH:12.300 B++
VKPH:6.600 C+
L-30R Vektor
B+
Kills:79
V. Kills:41 188%
Deaths:30
KDR:2.633
Accuracy:41.547% B+
KPH:7.200 C-
VKPH:3.800 C-
L105 Zephyr
B+
Kills:77
V. Kills:30 248%
Deaths:9
KDR:8.556
Accuracy:36.846% D
KPH:30.400 D
VKPH:11.900 B+
AP30 Shredder
C
Kills:61
V. Kills:59 102%
Deaths:20
KDR:3.050
Accuracy:26.344% D
KPH:16.500 D-
VKPH:16 C
Kills:2,891 (1,335 + 1,556)
Deaths:630
KDR:4.589
VKDR:2.903
Vehicle Kills:1,829
Kill Difference:2,261
Playtime:148.121 hours
Usage:9%
Score:1.898m
Score/min:214
Piloting Accuracy:41.547%
Gunner Accuracy:26.344%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,053
V. Kills:564 186%
Deaths:64
KDR:16.453
Accuracy:56.806% C*
KPH:40.200 B+
VKPH:21.600 B+
Skyguard
B*
Kills:84
V. Kills:51 162%
Deaths:13
KDR:6.462
Accuracy:29.185% C+
KPH:20.400 B*
VKPH:12.400 B*
Kills:1,137 (1,137 + 0)
Deaths:77
KDR:14.766
VKDR:7.987
Vehicle Kills:615
Kill Difference:1,060
Playtime:30.291 hours
Usage:2%
Score:0.590m
Score/min:325
Driving Accuracy:29.185%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:538
V. Kills:465 115%
Deaths:86
KDR:6.256
Accuracy:50.514% C+
KPH:19.100 D
VKPH:16.500 B+
E540 Halberd
B*
Kills:144
V. Kills:58 244%
Deaths:17
KDR:8.471
Accuracy:50.951% B*
KPH:31 C*
VKPH:12.500 C
Enforcer ML85
C
Kills:56
V. Kills:49 112%
Deaths:10
KDR:5.600
Accuracy:52.555% A
KPH:15.700 D-
VKPH:13.700 C
Kills:738 (538 + 200)
Deaths:113
KDR:6.531
VKDR:5.062
Vehicle Kills:572
Kill Difference:625
Playtime:36.336 hours
Usage:2%
Score:0.597m
Score/min:274
Driving Accuracy:50.514%
Gunner Accuracy:52.555%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
C+
Kills:76
V. Kills:39 190%
Deaths:5
KDR:15.200
Accuracy:27.831% D--
KPH:33.600 C+
VKPH:17.300 C
M12 Kobalt-H
B**
Kills:61
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:14.918% D**
KPH:107.700 C+
VKPH:7.100 B**
Kills:137 (0 + 137)
Deaths:5
KDR:27.400
VKDR:8.600
Vehicle Kills:43
Kill Difference:132
Playtime:2.826 hours
Usage:0%
Score:0.057m
Score/min:335
Driving Accuracy:N/A%
Gunner Accuracy:14.918%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:57
V. Kills:1 N/A
Deaths:1
KDR:57
Accuracy:21.053% B+
KPH:60.200 C+
VKPH:1.100 D--
Kills:57 (0 + 57)
Deaths:1
KDR:57
VKDR:1
Vehicle Kills:1
Kill Difference:56
Playtime:0.947 hours
Usage:0%
Score:0.010m
Score/min:183
Driving Accuracy:N/A%
Gunner Accuracy:21.053%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 12,3667,3321,0227.174A++1.9934.917%B++1.159%D28.8B*19.8B**296254.3h41.5B*118.8B*
M20 Mustang 11,2727,23560611.939M++6.7534.24%B+N/A32.9A++18.4A299219.8h47.6B**139.1B**
M30 Mustang AH 7,3876,78431321.674A++16.4960.618%B++N/A80.4B*7.1B++24684.4h7.8C**12.8B+
Hornet Missiles 2,9951,80212714.189A9.0071.865%A+2.109%B+49.5C32.8C42736.4h12.3C+17.1B
C150 Dalton 2,4381,4181688.44C*3.2529.448%D-N/A49.8B*35.8B*63128.5h2.8B*9.4B+
Breaker Rocket Pods 1,5991,3705226.346A*21.1662.677%A++N/A91.9C+15.4C+43414.9h10.7B*17.1B*
CAS30 Tank Buster 1,9351,2564033.117B**2.0755.41%B**N/A12.3B++6.6C+95102.5h30.6C**55.2B++
M20 Kestrel 2,0011,0962065.32B+0.1333.38%B+1.551%C+23.2C++19.2B30247.2h79B+236.6B+
L100 Python AP 1,6171,0536416.453A++11.2756.806%C*N/A40.2B+21.5B+31726.2h4.5B+7.9B++
Titan-150 AP 1,003538866.256C+1.0750.514%C+1.859%C19.1D16.5B+28528.1h6.4D--12.7D
M60-A Bulldog 546506684.333A*79.1571.136%A**N/A76.7A++6.1B++2756.6h5.9C++8.3B*
GD-7F 3863773920.962C+4.2322.402%C-25.464%B*13DN/A4129.1h12.8C**57.1C++
Blitz GD-10 3553413610.945C+4.2427.81%B++15.836%C15.7DN/A5421.7h19.4D69.7C++
NSX Amaterasu 3133107690.403S4.7821.289%C14.839%C+6.1C++N/A1751.2h3.1C+14.5C**
NC1 Gauss Rifle 3032973300.9C+4.2925.255%B+21.886%C++26.8C++N/A8111.1h11.8B+46.9B+
Coyote Missiles 464265396.795A*1.6168.447%A*N/A28.5C--21.4C3629.3h47.6C69.5C**
M202 Wyrm 3752511516.733B+11.5560.551%B++N/A81C40C5453.1h35.6B+58.8B++
Tank Mine 365217494.429B*0.7628.699%CN/A80.4D54.8C8692.7h1.9C+6.7C
Mauler S6 2122102031.034C++4.1545.217%B+17.619%B+18.9C--N/A6511.1h5.1C++11.3B
Hyena Missile Launcher 310195643.047A+2.1439.652%B*N/A17.9C+10.6C+27910.9h30.1B*75.8B*
NSX Naginata 180178404.45M++0.7429.39%A15.169%F93.7A++1.1B++2011.9h5.3A+18B**
C-4 276177872.034B+3.1523.96%CN/A73.8C41.3B*8222.4h1.4C*5.7C++
NSX Tengu 170169208.45S3.2640%B+4.142%F*130M++N/A2771.3h4A*9.9B**
Gauss Compact S 1721671321.265B+3.9225.334%C**29.341%A++43.9A1.3A+1233.8h9.5B+37.7B+
NSX Tanto 167166295.724S0.5432.999%A21.687%C--44.9B+N/A813.7h6.9B**21B**
E540 Halberd 202144178.471C++3.2850.951%B*4.861%B**31.3C*12.6C2234.6h5.6C++11B+
NS-AM7 Archer 2121339060.147D5.0453.926%D7.519%D--1.3D*N/A14101.7h27.1C-50.3D
EM4 Longshot 128126314.065B+1.1244.29%B++73.81%D29.3C+N/A844.3h2.3C+5.1B
NC4 Mag-Shot 1081051760.597C+4.5917.679%D**15.238%D11.8DN/A518.9h10.1C57.1D-
A30 Walker 160102273.778B*1.4124.957%C++N/A17.6C+10C1665.8h83.5B*334.6B++
Fatestealer 100100452.222U2.9749.661%A38%A++52.6B**N/A561.9h2.2B4.4B**
MGR-A1 Vanquisher 9795980.969C4.2229.756%C++11.579%F-35.2C--N/A1062.7h11.7C-39.2C+
Gauss SPR 8888641.375C+3.8136.714%B++21.591%D**30.3C++N/A792.9h5B+13.6B+
M20 Drake 14086243S37.8177.286%M*25.581%M++43B++27M+6082h166.4D--215.3B+
Carver 85851,2740.067C+5.1212.417%D**10.588%D0.6C-N/A2144.8h2.2D*17.6D*
Skyguard 13584136.462A+1.2729.185%C+N/A20.5B*12.4B*3744.1h80.4B**275.5B*
AF-19 Mercenary 90801070.748C+4.4410.889%F--15%D*3.3D--N/A2924.2h11B++100.8D
L-30R Vektor 12079302.633B2.5541.547%B+1.266%D7.2C-3.8C-11410.9h78.1C++187.9C**
L105 Zephyr 1077798.556C+3.3736.846%DN/A30.8D12B+3352.5h6.5C++17.6C+
G40-F Ranger 11576515.2B++10.0127.831%D--N/A33C+17C3152.3h49.6B**178.2B+
Orbital Strike Uplink 10475175N/A69.811060%UN/A750U290U46290.1h1.4T*0.1T*
LA1 Anchor 7473731C-4.1921.02%D-13.699%F29.2DN/A1242.5h12D57C--
Bouncing Betty 7171252.84C2.3540.315%C-N/A78.9D--N/A2360.9h2.5F6.3D*
NS-61 Emissary 69671260.532C4.6624.534%D11.94%D-8.5D-N/A357.9h24.9D101.7D--
AP30 Shredder 12061203.05C--2.1426.344%DN/A16.5D-15.9C4833.7h82.2C++312C+
M12 Kobalt-H 6561161S55.8114.918%D**16.393%C101.7C+6.7B*4110.6h17.6C+117.8D-
NCM1 Scattercannon 5959232.565C+2.6238.726%C+15.254%C+25.7DN/A1342.3h5.2B+13.3B+
M12 Kobalt 5857157S51.8121.053%B+15.79%D63.3C++1.1D--1820.9h21.7C+103B
Enforcer ML85 10556105.6C++0.4152.555%AN/A15.6D-13.6C-2513.6h16.2D-30.8C**
NC14 Bolt Driver 5454183B+2.1938.843%B+64.815%D--28.4BN/A1221.9h2.6C++6.7B+
M12 Kobalt 5552226C+20.8117.799%D-15.385%D74.3D4.3C+2550.7h13.1B++73.6B+
AF-57 Piston 5352590.881C4.3130.751%D--19.231%A23.6DN/A1162.2h4.9C+15.9C-
Hyena Missile Launcher 775086.25U1.0650.733%M++N/A38.5S20.8S3451.3h36.7U72.3S

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon54680.4h
Nano-Armor Kit831798,78875.1h
Anti-Vehicle MANA Turret42240.4h
Turret AI Module11270.7h
Skywall Shield Emitter01250.7h
Structure Shield Module01310.5h
Repair Module01360.5h
Nanite Revive Grenade01300h
Medical Kit51140.1h
Medical Applicator8226,4323h
Cortium Silo0670.3h
Restoration Kit71050.2h
Motion Spotter47470.7h
G40-F Ranger0650h
Rampart Wall11862.5h
Hoplon Anti-Aircraft Phalanx Tower0840.7h
Xiphos Anti-Personnel Tower0520.4h
Deconstruction Tool28,3451.2h
Welding Device04260.1h
Spitfire Auto-Turret219581.2h
Icikill161395.1h
Spear Anti-Vehicle Tower0500.4h
Shield Recharging Field52630.1h
Ammunition Package331,6771.3h
Nano-Repair Grenade04720.1h
Recon Detection Device0530.1h
WLT-Howler Mining Laser1154,58912.6h

Check the help document for the dictionary if you want to learn more about words used here.


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