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Director General Champion SkyHugss[CAKA] SkyHugss
NC BR 99

KDR: 5.86

Score: 28m

Last Seen: May 20th, 2019 7:14 PM
- OFFLINE - 46.9 hour(s)

Prestige 1, Battle Rank 99 - New Conglomerate on Connery - Outfit Member of Cerulean Unicorns[CAKA] Cerulean Unicorns
NC outfit on Connery

Members: 6
Level Progress (to 100): 42%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Vortek Rotary M30 Mustang AH M20 Mustang Hornet Missiles C150 Dalton Breaker Rocket Pods CAS30 Tank Buster M20 Kestrel
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $238,941 MLG Score: 191
Fun Score: N/A
Cheeseburgers Flipped: 77TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.748%16.014%428811898680.8362235.021

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.737%1.096B**-0.72D--3.54T*HEAD (~2.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
580.225C++15.5-0.083C+42.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.186%0.848%30356119118,871830833422.7088226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.215%0.087C+-0.68D0.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.50.498B+31.10.416B50.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.083%1.351%528211951,1104058592.74074129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.528%1.431A-0.778D-0.334

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.723B++5.80.526B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.672%0.557%406211951,43739113533.66582106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.397%-0.418C---0.964D--1.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.919B*3.10.923B*6.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.432%73.248%406211951579521.65263

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.51%0.964B*0.4B-0.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.405B2.40.235C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.181%19.318%406111961768632.02299

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.393B0.942B*-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.144C++5.2-0.075C+6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Cerulean Unicorns[CAKA] Cerulean Unicorns
NC outfit on Connery

Members: 6
28m485.2%383 (23k)363 (21.8k)5.8567334,4205,8777.2268299 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1197331728.11%2.069%5813:097

78% Engineer15% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 6th, 2015 1:12 AMJan 8th, 2019 1:32 AMMay 22nd, 2019 3:57 AM (2d) (PST)May 20th, 2019 5:24 PM (4d) (PST)May 20th, 2019 3:14 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,075151,0600.4450.0760.0093.1190.197191

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,47790263,57527511871221,755

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1287.9h/53.7d 8,052 712 11,983 241k 558 1,003 15,257 83m

EngineerCLASS DETAILS: Engineer
Mauler S6
B*
Kills:176
Deaths:155
KDR:1.135
Accuracy:46.181% B+
HSR:19.318% B*
NSX Tanto
A
Kills:166
Deaths:29
KDR:5.724
Accuracy:32.999% A
HSR:21.687% C--
GD-7F
B*
Kills:89
Deaths:139
KDR:0.640
Accuracy:20.942% D
HSR:24.719% B*
AF-19 Mercenary
D*
Kills:55
Deaths:101
KDR:0.545
Accuracy:9.312% F*
HSR:14.545% D*
Kills:486
Deaths (as Engineer):424
Deaths (to Engineers):2,464
KDR:1.14623
Kill Difference:62
Playtime:998.511 hours
Usage:78%
Score:22.044m
Score/min:368
Accuracy (listed only):27.359%
HSR (listed only):20.067%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
A*
Kills:177
Deaths:37
KDR:4.784
Accuracy:32.725% A*
HSR:15.254% F
Kills:177
Deaths (as Heavy Assault):37
Deaths (to Heavy Assaults):813
KDR:4.78378
Kill Difference:140
Playtime:24.103 hours
Usage:2%
Score:0.358m
Score/min:248
Accuracy (listed only):32.725%
HSR (listed only):15.254%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
B*
Kills:176
Deaths:155
KDR:1.135
Accuracy:46.181% B+
HSR:19.318% B*
NSX Tengu
B+
Kills:169
Deaths:20
KDR:8.450
Accuracy:40% B+
HSR:4.142% F*
NSX Tanto
A
Kills:166
Deaths:29
KDR:5.724
Accuracy:32.999% A
HSR:21.687% C--
Blitz GD-10
B**
Kills:97
Deaths:140
KDR:0.693
Accuracy:29.364% B**
HSR:14.433% C
GD-7F
B*
Kills:89
Deaths:139
KDR:0.640
Accuracy:20.942% D
HSR:24.719% B*
AF-19 Mercenary
D*
Kills:55
Deaths:101
KDR:0.545
Accuracy:9.312% F*
HSR:14.545% D*
Kills:752
Deaths (as Light Assault):584
Deaths (to Light Assaults):649
KDR:1.28767
Kill Difference:168
Playtime:194.999 hours
Usage:15%
Score:4.989m
Score/min:426
Accuracy (listed only):29.800%
HSR (listed only):16.474%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
B+
Kills:169
Deaths:20
KDR:8.450
Accuracy:40% B+
HSR:4.142% F*
NS-AM7 Archer
D
Kills:118
Deaths:460
KDR:0.257
Accuracy:54.360% D
HSR:8.475% D--
EM4 Longshot
B+
Kills:103
Deaths:27
KDR:3.815
Accuracy:43.113% B+
HSR:77.670% C+
NC4 Mag-Shot
D-
Kills:99
Deaths:159
KDR:0.623
Accuracy:17.192% D**
HSR:14.141% D-
Blitz GD-10
B**
Kills:97
Deaths:140
KDR:0.693
Accuracy:29.364% B**
HSR:14.433% C
NS-61 Emissary
D
Kills:67
Deaths:124
KDR:0.540
Accuracy:24.566% D
HSR:11.940% D-
NC14 Bolt Driver
B+
Kills:54
Deaths:18
KDR:3
Accuracy:38.843% B+
HSR:64.815% D--
Kills:707
Deaths (as Infiltrator):948
Deaths (to Infiltrators):446
KDR:0.74578
Kill Difference:241
Playtime:44.761 hours
Usage:3%
Score:0.426m
Score/min:159
Accuracy (listed only):35.348%
HSR (listed only):27.945%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B*
Kills:176
Deaths:155
KDR:1.135
Accuracy:46.181% B+
HSR:19.318% B*
NSX Tengu
B+
Kills:169
Deaths:20
KDR:8.450
Accuracy:40% B+
HSR:4.142% F*
Blitz GD-10
B**
Kills:97
Deaths:140
KDR:0.693
Accuracy:29.364% B**
HSR:14.433% C
Kills:442
Deaths (as Combat Medic):315
Deaths (to Combat Medics):207
KDR:1.40317
Kill Difference:127
Playtime:9.058 hours
Usage:1%
Score:0.115m
Score/min:211
Accuracy (listed only):38.515%
HSR (listed only):12.631%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C**
Kills:53
Deaths:17
KDR:3.118
Accuracy:38.599% C**
HSR:15.094% C+
Kills:53
Deaths (as MAX Suit):8.500
Deaths (to MAX Suits):168
KDR:6.23529
Kill Difference:44.500
Playtime:9.652 hours
Usage:1%
Score:0.087m
Score/min:150
Accuracy (listed only):38.599%
HSR (listed only):15.094%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A
Kills:6,145
V. Kills:4,429 139%
Deaths:1,008
KDR:6.096
Accuracy:34.970% B++
KPH:27 B**
VKPH:19.500 A
M30 Mustang AH
B**
Kills:5,939
V. Kills:508 N/A
Deaths:313
KDR:18.974
Accuracy:61.062% B++
KPH:79.200 B**
VKPH:6.800 B+
M20 Mustang
A*
Kills:4,229
V. Kills:2,482 170%
Deaths:603
KDR:7.013
Accuracy:36.633% B**
KPH:35.600 A*
VKPH:20.900 A++
Hornet Missiles
C
Kills:1,603
V. Kills:1,074 149%
Deaths:127
KDR:12.622
Accuracy:72.657% A++
KPH:46.700 C
VKPH:31.300 C
Breaker Rocket Pods
A++
Kills:1,306
V. Kills:218 N/A
Deaths:52
KDR:25.115
Accuracy:62.781% A++
KPH:89.300 C+
VKPH:14.900 C+
M20 Kestrel
B+
Kills:1,050
V. Kills:879 119%
Deaths:203
KDR:5.172
Accuracy:33.216% B+
KPH:23.200 C*
VKPH:19.400 B+
Coyote Missiles
C+
Kills:250
V. Kills:191 130%
Deaths:39
KDR:6.410
Accuracy:68.677% A*
KPH:32.100 C
VKPH:24.600 C+
M202 Wyrm
B**
Kills:219
V. Kills:109 199%
Deaths:14
KDR:15.643
Accuracy:61.207% B**
KPH:74.600 C
VKPH:37.100 C
Kills:20,741 (17,363 + 0)
Deaths:2,359
KDR:8.792
VKDR:4.192
Vehicle Kills:9,890
Kill Difference:18,382
Playtime:526.203 hours
Usage:41%
Score:9.818m
Score/min:311
Piloting Accuracy:33.216%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:1,325
V. Kills:971 136%
Deaths:168
KDR:7.887
Accuracy:29.875% D-
KPH:48.500 B**
VKPH:35.600 B**
CAS30 Tank Buster
B**
Kills:1,173
V. Kills:645 182%
Deaths:401
KDR:2.925
Accuracy:54.811% B**
KPH:12.300 B*
VKPH:6.800 C+
L-30R Vektor
C**
Kills:79
V. Kills:41 188%
Deaths:30
KDR:2.633
Accuracy:41.624% C**
KPH:7.300 C-
VKPH:3.800 C-
L105 Zephyr
B+
Kills:73
V. Kills:28 252%
Deaths:8
KDR:9.125
Accuracy:36.692% D
KPH:29.200 D
VKPH:11.200 B+
AP30 Shredder
C
Kills:61
V. Kills:59 102%
Deaths:20
KDR:3.050
Accuracy:26.363% C--
KPH:16.700 D-
VKPH:16.100 C
Kills:2,711 (1,252 + 1,459)
Deaths:627
KDR:4.324
VKDR:2.781
Vehicle Kills:1,744
Kill Difference:2,084
Playtime:139.275 hours
Usage:11%
Score:1.789m
Score/min:214
Piloting Accuracy:41.624%
Gunner Accuracy:26.363%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:605
V. Kills:348 173%
Deaths:58
KDR:10.431
Accuracy:60.630% B++
KPH:38.800 B+
VKPH:22.300 B++
Skyguard
B**
Kills:83
V. Kills:50 163%
Deaths:13
KDR:6.385
Accuracy:28.129% C+
KPH:20.800 B**
VKPH:12.500 B*
Kills:688 (688 + 0)
Deaths:71
KDR:9.690
VKDR:5.606
Vehicle Kills:398
Kill Difference:617
Playtime:19.580 hours
Usage:2%
Score:0.360m
Score/min:306
Driving Accuracy:28.129%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:505
V. Kills:446 113%
Deaths:86
KDR:5.872
Accuracy:50.652% C++
KPH:18.800 C--
VKPH:16.600 B+
E540 Halberd
B*
Kills:112
V. Kills:49 224%
Deaths:17
KDR:6.588
Accuracy:50.798% B*
KPH:31.400 C*
VKPH:13.800 C+
Enforcer ML85
N/A
Kills:50
V. Kills:46 106%
Deaths:10
KDR:5
Accuracy:53.162% N/A
KPH:16.400 N/A
VKPH:15.100 N/A
Kills:667 (505 + 162)
Deaths:113
KDR:5.903
VKDR:4.788
Vehicle Kills:541
Kill Difference:554
Playtime:33.537 hours
Usage:3%
Score:0.548m
Score/min:272
Driving Accuracy:50.652%
Gunner Accuracy:53.162%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
C+
Kills:76
V. Kills:39 190%
Deaths:5
KDR:15.200
Accuracy:27.831% D--
KPH:33.600 C+
VKPH:17.300 C
M12 Kobalt-H
B**
Kills:60
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:14.860% D**
KPH:108.200 C+
VKPH:7.200 B**
Kills:136 (0 + 136)
Deaths:5
KDR:27.200
VKDR:8.600
Vehicle Kills:43
Kill Difference:131
Playtime:2.814 hours
Usage:0%
Score:0.054m
Score/min:323
Driving Accuracy:N/A%
Gunner Accuracy:14.860%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 10,5746,1451,0086.096A+0.2434.97%B++1.334%D27B**19.5A292227.4h44.4B*126.9B*
M30 Mustang AH 6,4475,93931318.974A++13.1261.062%B++N/A79.2B**6.8B+24175h7.8C**12.8B+
M20 Mustang 6,7114,2296037.013A++1.1636.633%B**N/A35.6A*20.9A++336118.9h50.4B**137.5B**
Hornet Missiles 2,6771,60312712.622A+6.7772.657%A++2.371%B++46.6C31.2C41734.4h12.8C17.6C**
C150 Dalton 2,2961,3251687.887C**2.0329.875%D-N/A48.5B**35.6B**61827.3h2.9B*9.6B+
Breaker Rocket Pods 1,5241,3065225.115A*19.2662.781%A++N/A89.5C+14.9C+42414.6h10.7B*17.1B*
CAS30 Tank Buster 1,8181,1734012.925A++2.9354.811%B**N/A12.3B*6.8C+9795h30.3B55.2B++
M20 Kestrel 1,9291,0502035.172B*0.6833.216%B+1.619%C+23.2C*19.4B+30745.3h78.6B+236.7B+
L100 Python AP 9536055810.431A4.5760.63%B++N/A38.8B+22.3B++29415.6h5.2B+8.5B++
Titan-150 AP 951505865.872C+0.0250.652%C++1.98%C--18.8C--16.6B+27526.9h6.5D12.8D
M60-A Bulldog 520483680.5A*74.6471.095%MN/A75.5A++5.8B++2756.4h5.9C++8.2B**
Coyote Missiles 441250396.41A++0.5568.677%A*N/A32.1C24.5C+4177.8h48.9C71.2C**
M202 Wyrm 3282191415.643A*9.7961.207%B**N/A75.5C37.6C4912.9h34.7B+56.7B*
Tank Mine 353209415.098A0.7628.284%CN/A87.1C60C+9212.4h1.9C++6.7C+
Hyena Missile Launcher 295185622.984A+2.8739.596%B*N/A18C+10.7C+28510.3h30.4B*76.9B*
NSX Naginata 179177374.784M++1.0732.725%A*15.254%F110.6A**1.3A2301.6h5.3A++16.1B**
Mauler S6 1781761551.135C*4.7246.181%B+19.318%B*19.1C-N/A679.2h5.2C+11.3B
NSX Tengu 170169208.45S2.5940%B+4.142%F*130M++N/A2751.3h4A*9.9A
NSX Tanto 167166295.724S0.1332.999%A21.687%C--44.9B+N/A783.7h6.9B**21B**
NSX Amaterasu 1641642280.719U5.1423.452%C7.927%D5C++N/A1232.6h2.3C*9.8B+
C-4 213131602.183B+3.6723.306%CN/A65.5C41B*8632h1.3B+5.6C**
NS-AM7 Archer 1881184600.257D5.6054.36%D8.475%D--1.3D*N/A1491.4h28.2C-51.9D
E540 Halberd 161112176.588C+0.7350.798%B*5.357%B**31.1C*13.6C2523.6h5.4C**10.6B++
EM4 Longshot 105103273.815C*2.0443.113%B+77.67%C+27.8C+N/A843.7h2.3C+5.4C**
Fatestealer 100100452.222U3.6349.661%A38%A++52.6B**N/A561.9h2.2B+4.4B**
NC4 Mag-Shot 101991590.623C+5.2317.192%D**14.141%D-11.5DN/A508.6h10C58.3C
Blitz GD-10 105971400.693C5.1629.364%B**14.433%C6.5D--N/A3314.9h33.2T*113.2D-
GD-7F 91891390.64C-5.2220.942%D24.719%B*4.4D--N/A2320.4h16.8D80.2C--
A30 Walker 13887273.222A**2.6325.383%B+N/A17.1C++10C1675.1h84B*331B*
M20 Drake 14086243M++37.1477.454%M*25.581%M++43B**27A+5942h166D214.3B*
Skyguard 13383136.385A+0.5328.129%C+N/A20.8B**12.5B*3544h75.8B**269.4B*
Carver 81811,2620.064C+5.7912.213%D**9.877%D-0.6C--N/A2144.4h2.2D*18.3D**
L-30R Vektor 12079302.633C*3.2241.624%C**1.266%D7.3C-3.8C-11310.8h78C++187.3C**
G40-F Ranger 11576515.2B++9.3427.831%D--N/A33C+17C-3002.3h49.6B**178.2B+
Orbital Strike Uplink 10475175N/A69.141060%UN/A750U290U45950.1h1.4T*0.1T*
L105 Zephyr 1017389.125C+3.2736.692%DN/A29.2D11.2B+3242.5h6.5C+17.8C+
NS-61 Emissary 69671240.54C5.3224.566%D11.94%D-8.5D-N/A357.9h24.9D*101.3D*
AP30 Shredder 12061203.05C2.8126.363%C--N/A16.5D-15.9C4703.7h81.8C+310.4C+
M12 Kobalt-H 6460160S54.1414.86%D**16.667%C+100C6.7B*4150.6h17.7C+119.3D--
AF-19 Mercenary 65551010.545C5.319.312%F*14.545%D*2.3D--N/A2423.8h12.2B+130.6D*
NC14 Bolt Driver 5454183B++2.8638.843%B+64.815%D--28.4B+N/A1141.9h2.6C*6.7B+
NCM1 Scattercannon 5353173.118B2.7438.599%C**15.094%C+24.1DN/A1182.2h5.3B+13.7B+
Enforcer ML85 9650105C+0.8653.162%A+N/A16.1D14.8C2743.1h17D*31.9C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon34140.3h
Nano-Armor Kit325698,73357.4h
Medical Applicator3311,8241.7h
Anti-Vehicle MANA Turret42240.4h
Skywall Shield Emitter01240.7h
Rampart Wall11862.5h
Structure Shield Module01310.5h
Repair Module01360.5h
Turret AI Module11250.7h
Cortium Silo0650.3h
Restoration Kit7660.2h
Motion Spotter34680.6h
G40-F Ranger0650h
M12 Kobalt01850.1h
Deconstruction Tool28,3451.2h
Welding Device04260.1h
Hoplon Anti-Aircraft Phalanx Tower0810.7h
Xiphos Anti-Personnel Tower0520.4h
Icikill161395.1h
Spitfire Auto-Turret116160.8h
Spear Anti-Vehicle Tower0500.4h
Ammunition Package301,4931.2h
Nano-Repair Grenade03440.1h
Shield Recharging Field52490.1h
WLT-Howler Mining Laser1154,58912.2h

Check the help document for the dictionary if you want to learn more about words used here.


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