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Deputy Director Champion SkyHugss[CAKA] SkyHugss
NC BR 89

KDR: 5.51

Score: 25.2m

Last Seen: Mar 23rd, 2019 2:56 AM
- OFFLINE - 12 hour(s)

Prestige 1, Battle Rank 89 - New Conglomerate on Connery - Outfit Member of Cerulean Unicorns[CAKA] Cerulean Unicorns
NC outfit on Connery

Members: 5
Level Progress (to 90): 53%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Vortek Rotary M30 Mustang AH M20 Mustang Hornet Missiles Breaker Rocket Pods C150 Dalton CAS30 Tank Buster M20 Kestrel
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $243,945 MLG Score: 195
Fun Score: N/A
Cheeseburgers Flipped: 71TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.413%16.235%429810258500.8415844.668

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.657%0.977B*-0.64D-3.401T*HEAD (~3.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.50.212C++15.4-0.076C+43

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.165%0.924%28116102716,226770719521.0454225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.248%0.027C+-0.588D0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.30.488B+30.60.414B49.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.38%2.073%330210316273546151.7662102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.952%1.214B**-0.33C-0.638

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.657B+70.435B6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.817%0.584%407210311,37037512953.65333106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.373%-0.411C---0.954D--1.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.918B*3.10.921B*6.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.432%73.248%407210311579221.70652

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.51%0.962B*0.4B-0.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.404B2.40.233C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.895%19.643%407110321688432

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.385C**0.945B*-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.145C++5.2-0.071C+6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Cerulean Unicorns[CAKA] Cerulean Unicorns
NC outfit on Connery

Members: 5
25.2m497.8%374 (22.4k)353 (21.2k)5.509730,1165,4666.8304189 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1033303627.432%2.285%6312:597

76% Engineer16% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 6th, 2015 1:12 AMJan 8th, 2019 1:32 AMMar 23rd, 2019 2:18 AM (2d) (PST)Mar 23rd, 2019 12:01 AM (2d) (PST)Mar 22nd, 2019 10:56 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,039161,0230.4230.0770.0103.0500.190195

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,33295261,38025511831121,205

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1186.4h/49.4d 7,219 688 10,845 217.1k 523 936 13,494 73.9m

EngineerCLASS DETAILS: Engineer
Mauler S6
B*
Kills:168
Deaths:146
KDR:1.151
Accuracy:45.895% B+
HSR:19.643% B*
NSX Tanto
A
Kills:166
Deaths:29
KDR:5.724
Accuracy:32.999% A
HSR:21.687% C--
GD-7F
B*
Kills:89
Deaths:139
KDR:0.640
Accuracy:20.942% D
HSR:24.719% B*
AF-19 Mercenary
D*
Kills:55
Deaths:101
KDR:0.545
Accuracy:9.312% F--
HSR:14.545% D*
Kills:478
Deaths (as Engineer):415
Deaths (to Engineers):2,297
KDR:1.15181
Kill Difference:63
Playtime:902.024 hours
Usage:76%
Score:19.256m
Score/min:356
Accuracy (listed only):27.287%
HSR (listed only):20.149%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
A*
Kills:176
Deaths:33
KDR:5.333
Accuracy:33.358% A*
HSR:15.341% F
Kills:176
Deaths (as Heavy Assault):33
Deaths (to Heavy Assaults):771
KDR:5.33333
Kill Difference:143
Playtime:23.708 hours
Usage:2%
Score:0.357m
Score/min:251
Accuracy (listed only):33.358%
HSR (listed only):15.341%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tengu
B+
Kills:169
Deaths:20
KDR:8.450
Accuracy:40% B+
HSR:4.142% F*
Mauler S6
B*
Kills:168
Deaths:146
KDR:1.151
Accuracy:45.895% B+
HSR:19.643% B*
NSX Tanto
A
Kills:166
Deaths:29
KDR:5.724
Accuracy:32.999% A
HSR:21.687% C--
Blitz GD-10
B**
Kills:97
Deaths:140
KDR:0.693
Accuracy:29.364% B**
HSR:14.433% C
GD-7F
B*
Kills:89
Deaths:139
KDR:0.640
Accuracy:20.942% D
HSR:24.719% B*
AF-19 Mercenary
D*
Kills:55
Deaths:101
KDR:0.545
Accuracy:9.312% F--
HSR:14.545% D*
Kills:744
Deaths (as Light Assault):575
Deaths (to Light Assaults):615
KDR:1.29391
Kill Difference:169
Playtime:193.151 hours
Usage:16%
Score:4.919m
Score/min:424
Accuracy (listed only):29.752%
HSR (listed only):16.528%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
B+
Kills:169
Deaths:20
KDR:8.450
Accuracy:40% B+
HSR:4.142% F*
EM4 Longshot
B+
Kills:103
Deaths:27
KDR:3.815
Accuracy:43.113% B+
HSR:77.670% C+
NS-AM7 Archer
D
Kills:101
Deaths:416
KDR:0.243
Accuracy:53.662% D
HSR:8.911% D-
NC4 Mag-Shot
D
Kills:99
Deaths:159
KDR:0.623
Accuracy:17.192% D**
HSR:14.141% D
Blitz GD-10
B**
Kills:97
Deaths:140
KDR:0.693
Accuracy:29.364% B**
HSR:14.433% C
NS-61 Emissary
D
Kills:67
Deaths:124
KDR:0.540
Accuracy:24.566% D
HSR:11.940% D
NC14 Bolt Driver
B+
Kills:54
Deaths:18
KDR:3
Accuracy:38.843% B+
HSR:64.815% D--
Kills:690
Deaths (as Infiltrator):904
Deaths (to Infiltrators):429
KDR:0.76327
Kill Difference:214
Playtime:43.404 hours
Usage:4%
Score:0.422m
Score/min:162
Accuracy (listed only):35.248%
HSR (listed only):28.007%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
B+
Kills:169
Deaths:20
KDR:8.450
Accuracy:40% B+
HSR:4.142% F*
Mauler S6
B*
Kills:168
Deaths:146
KDR:1.151
Accuracy:45.895% B+
HSR:19.643% B*
Blitz GD-10
B**
Kills:97
Deaths:140
KDR:0.693
Accuracy:29.364% B**
HSR:14.433% C
Kills:434
Deaths (as Combat Medic):306
Deaths (to Combat Medics):197
KDR:1.4183
Kill Difference:128
Playtime:9.058 hours
Usage:1%
Score:0.115m
Score/min:211
Accuracy (listed only):38.420%
HSR (listed only):12.739%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B
Kills:53
Deaths:17
KDR:3.118
Accuracy:38.599% B
HSR:15.094% C+
Kills:53
Deaths (as MAX Suit):8.500
Deaths (to MAX Suits):154
KDR:6.23529
Kill Difference:44.500
Playtime:8.936 hours
Usage:1%
Score:0.087m
Score/min:162
Accuracy (listed only):38.599%
HSR (listed only):15.094%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
B**
Kills:5,894
V. Kills:4,294 137%
Deaths:989
KDR:5.960
Accuracy:34.873% B++
KPH:26.400 B**
VKPH:19.200 B**
M30 Mustang AH
B*
Kills:5,379
V. Kills:478 N/A
Deaths:270
KDR:19.922
Accuracy:61.171% B++
KPH:78.600 B*
VKPH:7 B++
M20 Mustang
A++
Kills:2,410
V. Kills:1,516 159%
Deaths:407
KDR:5.921
Accuracy:36.280% B*
KPH:31.200 A++
VKPH:19.600 A+
Hornet Missiles
C
Kills:1,543
V. Kills:1,036 149%
Deaths:125
KDR:12.344
Accuracy:72.791% A+
KPH:46.100 C
VKPH:30.900 C
Breaker Rocket Pods
A++
Kills:1,300
V. Kills:218 N/A
Deaths:50
KDR:26
Accuracy:62.754% A++
KPH:89.400 C+
VKPH:15 C+
M20 Kestrel
B+
Kills:1,018
V. Kills:862 118%
Deaths:203
KDR:5.015
Accuracy:33.036% B+
KPH:22.600 C*
VKPH:19.100 B+
Coyote Missiles
C+
Kills:240
V. Kills:186 128%
Deaths:39
KDR:6.154
Accuracy:68.915% A*
KPH:33.300 C
VKPH:25.800 C+
M202 Wyrm
U
Kills:87
V. Kills:49 174%
Deaths:9
KDR:9.667
Accuracy:57.795% U
KPH:69.900 U
VKPH:39.400 U
Kills:17,871 (14,701 + 0)
Deaths:2,092
KDR:8.543
VKDR:4.130
Vehicle Kills:8,639
Kill Difference:15,779
Playtime:470.894 hours
Usage:40%
Score:8.597m
Score/min:304
Piloting Accuracy:33.036%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:1,258
V. Kills:931 135%
Deaths:158
KDR:7.962
Accuracy:29.944% D-
KPH:48.900 B**
VKPH:36.200 B**
CAS30 Tank Buster
B**
Kills:1,164
V. Kills:638 182%
Deaths:394
KDR:2.954
Accuracy:54.389% B**
KPH:12.600 B*
VKPH:6.900 C+
L-30R Vektor
C--
Kills:79
V. Kills:41 188%
Deaths:30
KDR:2.633
Accuracy:41.624% C**
KPH:7.300 C--
VKPH:3.800 C--
L105 Zephyr
B+
Kills:73
V. Kills:28 252%
Deaths:7
KDR:10.429
Accuracy:37.371% D
KPH:30.200 D
VKPH:11.600 B+
AP30 Shredder
N/A
Kills:50
V. Kills:53 93%
Deaths:20
KDR:2.500
Accuracy:26.056% N/A
KPH:15.300 N/A
VKPH:16.200 N/A
Kills:2,624 (1,243 + 1,381)
Deaths:609
KDR:4.309
VKDR:2.777
Vehicle Kills:1,691
Kill Difference:2,015
Playtime:134.567 hours
Usage:11%
Score:1.700m
Score/min:211
Piloting Accuracy:41.624%
Gunner Accuracy:26.056%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:126
V. Kills:106 118%
Deaths:28
KDR:4.500
Accuracy:64.217% B**
KPH:23.500 C--
VKPH:19.800 B
Skyguard
B**
Kills:83
V. Kills:50 163%
Deaths:13
KDR:6.385
Accuracy:28.167% C+
KPH:20.800 B**
VKPH:12.500 B*
Kills:209 (209 + 0)
Deaths:41
KDR:5.098
VKDR:3.805
Vehicle Kills:156
Kill Difference:168
Playtime:9.345 hours
Usage:1%
Score:0.173m
Score/min:308
Driving Accuracy:28.167%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:501
V. Kills:444 113%
Deaths:86
KDR:5.826
Accuracy:50.212% C+
KPH:18.600 C--
VKPH:16.500 B+
E540 Halberd
B*
Kills:112
V. Kills:49 224%
Deaths:17
KDR:6.588
Accuracy:50.798% B*
KPH:31.400 C*
VKPH:13.800 C+
Kills:613 (501 + 112)
Deaths:103
KDR:5.951
VKDR:4.786
Vehicle Kills:493
Kill Difference:510
Playtime:30.480 hours
Usage:3%
Score:0.478m
Score/min:261
Driving Accuracy:50.212%
Gunner Accuracy:50.798%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
C+
Kills:69
V. Kills:35 192%
Deaths:5
KDR:13.800
Accuracy:29.363% D
KPH:36.400 C+
VKPH:18.400 C
M12 Kobalt-H
B*
Kills:60
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:14.860% D*
KPH:108.200 C+
VKPH:7.200 B*
Kills:129 (0 + 129)
Deaths:5
KDR:25.800
VKDR:7.800
Vehicle Kills:39
Kill Difference:124
Playtime:2.453 hours
Usage:0%
Score:0.051m
Score/min:350
Driving Accuracy:N/A%
Gunner Accuracy:14.860%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 10,1885,8949895.96A+0.4534.873%B++1.391%D26.4B**19.2B**285223.6h45.2B*129.8B*
M30 Mustang AH 5,8575,37927019.922A++14.4161.171%B++N/A78.5B*7B++23968.5h7.8C**12.8B+
M20 Mustang 3,9262,4104075.921A+0.4136.28%B*N/A31.1A++19.6A+33777.4h55.5B*152.9B**
Hornet Missiles 2,5791,54312512.344A+6.8372.791%A+2.463%B*46.1C30.9C41333.5h13C17.8C*
Breaker Rocket Pods 1,5181,3005026M20.4962.754%A++N/A89.7C+15C+42414.5h10.7B*17.1B++
C150 Dalton 2,1891,2581587.962C**2.4529.944%D-N/A48.9B**36.2B**61425.7h2.9B*9.6B+
CAS30 Tank Buster 1,8021,1643942.954B*2.5654.389%B**N/A12.6B*6.9C+9792.3h29.7B54.6B++
M20 Kestrel 1,8801,0182035.015B**0.4933.036%B+1.67%C+22.6C*19.2B+29845h79.1B+239.4B+
Titan-150 AP 945501865.826C++0.3250.212%C+1.996%C-18.6C--16.5B+26426.9h6.4D-12.7D
M60-A Bulldog 485451675.167A*69.6671.463%MN/A73.9A++5.6B++2756.1h5.8C++8.2B**
Coyote Missiles 426240396.154A++0.6468.915%A*N/A33.3C25.8C+4327.2h49.6C-72C*
Tank Mine 327192414.683B**0.8328.139%CN/A83.5C-58.7C+9252.3h1.9C++6.9C
Hyena Missile Launcher 293184603.067A+2.4439.258%B*N/A18.2C+10.8C+27710.1h29.9B*76.1B*
NSX Naginata 178176335.333M**0.1833.358%A*15.341%F135.4M**1.5A*2801.3h5.2A++15.5B**
NSX Tengu 170169208.45S2.9440%B+4.142%F*130M**N/A2731.3h4A*9.9A
Mauler S6 1701681461.151C*4.3645.895%B+19.643%B*18.9C-N/A678.9h5.2C+11.3B+
NSX Tanto 167166295.724S0.2132.999%A21.687%C--44.9B+N/A783.7h6.9A21B+
NSX Amaterasu 1641642280.719U4.7923.452%C7.927%D5C+N/A1232.6h2.3C**9.8B+
L100 Python AP 232126284.5C+1.0164.217%B**2.381%C23.3C--19.6C**2915.4h9.5D*14.8D
C-4 201122592.068B+3.4422.759%C--N/A64.2C41.6B*8381.9h1.4C**5.9C*
E540 Halberd 161112176.588C+1.0850.798%B*5.357%A31.1C*13.6C2453.6h5.4B10.6B++
EM4 Longshot 105103273.815C*1.6943.113%B+77.67%C+27.8C+N/A843.7h2.3C+5.4C*
NS-AM7 Archer 1631014160.243D5.2753.662%D8.911%D-1.2D*N/A1385.3h29.9D55.7D
Fatestealer 100100452.222N/A3.2949.661%UN/A52.6UN/A551.9h2.2T*4.4T*
NC4 Mag-Shot 101991590.623C+4.8917.192%D**14.141%D11.5DN/A508.6h10C58.3C
Blitz GD-10 105971400.693C4.8229.364%B**14.433%C6.5D--N/A3314.9h33.2T-113.2D-
GD-7F 91891390.64C4.8720.942%D24.719%B*4.4D--N/A2220.4h16.8D80.2C-
M202 Wyrm 1368799.667N/A4.1657.795%UN/A72.5U40.8U4091.2h28.8T*49.8T*
M20 Drake 13885242.5S36.9977.458%M*25.882%S44.7A+27.9A++5911.9h167.2D215.9B**
Skyguard 13383136.385A++0.8828.167%C+N/A20.8B**12.5B*3324h75.5B**267.9B*
Carver 81811,2610.064C+5.4512.213%D**9.877%D-0.6C--N/A2144.3h2.2D*18.3D**
L-30R Vektor 12079302.633C++2.8841.624%C**1.266%D7.3C--3.8C--11210.8h78C++187.3C*
A30 Walker 12075262.885M++2.6225.5%B+N/A16C++9.6C1444.7h91.3B*358.2B*
L105 Zephyr 10173710.429C++4.9237.371%DN/A30.4D11.7B+3142.4h6.4C++17.2C+
G40-F Ranger 10469513.8B+8.2929.363%DN/A36.3C+18.4C3311.9h48.8B**166.2B+
NS-61 Emissary 69671240.54C4.9724.566%D11.94%D8.5D-N/A347.9h24.9D*101.3D*
M12 Kobalt-H 6460160M54.4914.86%D*16.667%C+100C6.7B++4100.6h17.7C+119.3D-
AF-19 Mercenary 65551010.545C4.969.312%F--14.545%D*2.3D--N/A2323.8h12.2B+130.6D*
NC14 Bolt Driver 5454183B++2.5138.843%B+64.815%D--28.4B+N/A1141.9h2.6C*6.7B+
NCM1 Scattercannon 5353173.118C**2.3938.599%B15.094%C+24.1DN/A1182.2h5.3B+13.7B+
AP30 Shredder 10350202.5C-3.0126.056%DN/A15.2D16.1C4883.3h87.5C+335.7C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret42240.4h
Restoration Kit7660.2h
Motion Spotter34680.4h
Nano-Armor Kit299656,76750.7h
Spawn Beacon33940.3h
Repair Module01290.4h
Turret AI Module11190.6h
Skywall Shield Emitter01170.7h
Structure Shield Module01270.5h
Cortium Silo0620.3h
Medical Applicator3311,8241.7h
Spitfire Auto-Turret115110.6h
Icikill161395.1h
Rampart Wall11822.5h
G40-F Ranger0650h
M12 Kobalt01850.1h
Deconstruction Tool28,3451.2h
Hoplon Anti-Aircraft Phalanx Tower0770.6h
Xiphos Anti-Personnel Tower0500.4h
Ammunition Package301,4391.2h
WLT-Howler Mining Laser1154,58912.2h
Nano-Repair Grenade03010.1h
Shield Recharging Field52490.1h

Check the help document for the dictionary if you want to learn more about words used here.


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