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Brigadier Champion SkyHugss[CAKA] SkyHugss
NC BR 76

KDR: 5.2

Score: 22.4m

Last Seen: Jan 20th, 2019 3:53 PM
- OFFLINE - 12.6 hour(s)

Prestige 1, Battle Rank 76 - New Conglomerate on Connery - Outfit Member of Cerulean Unicorns[CAKA] Cerulean Unicorns
NC outfit on Connery

Members: 9
Level Progress (to 77): 36%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Vortek Rotary M30 Mustang AH Hornet Missiles M20 Mustang C150 Dalton Breaker Rocket Pods CAS30 Tank Buster M20 Kestrel
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $230,184 MLG Score: 184
Fun Score: N/A
Cheeseburgers Flipped: 63TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.053%16.527%431810148350.8780234.321

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.552%0.964B*-0.632D-3.441T*HEAD + (~3.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.80.215C++15.3-0.069C+43.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.561%0.958%25816101613,878707637419.6294218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.37%-0.001C+-0.583D0.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.20.492B+30.50.422B50.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.49%2.11%348210206163306001.86103102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.914%1.229B**-0.325C0.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.655B+7.10.431B6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.819%0.616%402210201,29936012433.60833104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.761%-0.432C---0.931D--1.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.916B*3.10.92B*6.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.432%73.248%402210201578621.82558

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.51%0.96B*0.401B-0.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.403B2.40.232C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.051%19.277%402110211666922.37143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.388C**0.953B*-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.145C++5.2-0.071C+6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Cerulean Unicorns[CAKA] Cerulean Unicorns
NC outfit on Connery

Members: 9
22.4m505.6%369 (22.1k)349 (20.9k)5.1990425,9124,9846.5130476 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1022269126.918%2.296%6212:496

74% Engineer18% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 6th, 2015 1:12 AMJan 8th, 2019 1:32 AMJan 20th, 2019 8:15 PM (2h) (PST)Jan 20th, 2019 1:24 PM (9h) (PST)Jan 20th, 2019 11:53 AM (11h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,047171,0300.4040.0780.0092.9930.188184

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,8401,00161,83924511801120,915

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1069.3h/44.6d 6,549 595 9,593 192k 406 843 12,063 67.2m

EngineerCLASS DETAILS: Engineer
Mauler S6
B*
Kills:166
Deaths:144
KDR:1.153
Accuracy:46.051% B+
HSR:19.277% B*
NSX Tanto
A
Kills:166
Deaths:29
KDR:5.724
Accuracy:32.999% A
HSR:21.687% C--
GD-7F
B*
Kills:89
Deaths:139
KDR:0.640
Accuracy:20.942% D
HSR:24.719% B*
AF-19 Mercenary
D*
Kills:55
Deaths:100
KDR:0.550
Accuracy:9.312% F--
HSR:14.545% D*
Kills:476
Deaths (as Engineer):412
Deaths (to Engineers):2,125
KDR:1.15534
Kill Difference:64
Playtime:794.748 hours
Usage:74%
Score:16.613m
Score/min:348
Accuracy (listed only):27.326%
HSR (listed only):20.057%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
A*
Kills:176
Deaths:33
KDR:5.333
Accuracy:33.816% A*
HSR:15.341% F
Kills:176
Deaths (as Heavy Assault):33
Deaths (to Heavy Assaults):722
KDR:5.33333
Kill Difference:143
Playtime:23.571 hours
Usage:2%
Score:0.356m
Score/min:252
Accuracy (listed only):33.816%
HSR (listed only):15.341%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tengu
B+
Kills:169
Deaths:20
KDR:8.450
Accuracy:40% B+
HSR:4.142% F*
Mauler S6
B*
Kills:166
Deaths:144
KDR:1.153
Accuracy:46.051% B+
HSR:19.277% B*
NSX Tanto
A
Kills:166
Deaths:29
KDR:5.724
Accuracy:32.999% A
HSR:21.687% C--
Blitz GD-10
B**
Kills:97
Deaths:140
KDR:0.693
Accuracy:29.364% B**
HSR:14.433% C
GD-7F
B*
Kills:89
Deaths:139
KDR:0.640
Accuracy:20.942% D
HSR:24.719% B*
AF-19 Mercenary
D*
Kills:55
Deaths:100
KDR:0.550
Accuracy:9.312% F--
HSR:14.545% D*
Kills:742
Deaths (as Light Assault):572
Deaths (to Light Assaults):557
KDR:1.2972
Kill Difference:170
Playtime:188.839 hours
Usage:18%
Score:4.803m
Score/min:424
Accuracy (listed only):29.778%
HSR (listed only):16.467%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
B+
Kills:169
Deaths:20
KDR:8.450
Accuracy:40% B+
HSR:4.142% F*
EM4 Longshot
B+
Kills:103
Deaths:27
KDR:3.815
Accuracy:43.113% B+
HSR:77.670% C+
NC4 Mag-Shot
D
Kills:99
Deaths:159
KDR:0.623
Accuracy:17.207% D**
HSR:14.141% D
Blitz GD-10
B**
Kills:97
Deaths:140
KDR:0.693
Accuracy:29.364% B**
HSR:14.433% C
NS-AM7 Archer
D
Kills:86
Deaths:368
KDR:0.234
Accuracy:52.805% D
HSR:10.465% D
NS-61 Emissary
D
Kills:67
Deaths:124
KDR:0.540
Accuracy:24.566% D
HSR:11.940% D
NC14 Bolt Driver
B+
Kills:54
Deaths:18
KDR:3
Accuracy:38.843% B+
HSR:64.815% D--
Kills:675
Deaths (as Infiltrator):856
Deaths (to Infiltrators):394
KDR:0.78855
Kill Difference:181
Playtime:41.286 hours
Usage:4%
Score:0.405m
Score/min:163
Accuracy (listed only):35.128%
HSR (listed only):28.230%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
B+
Kills:169
Deaths:20
KDR:8.450
Accuracy:40% B+
HSR:4.142% F*
Mauler S6
B*
Kills:166
Deaths:144
KDR:1.153
Accuracy:46.051% B+
HSR:19.277% B*
Blitz GD-10
B**
Kills:97
Deaths:140
KDR:0.693
Accuracy:29.364% B**
HSR:14.433% C
Kills:432
Deaths (as Combat Medic):304
Deaths (to Combat Medics):187
KDR:1.42105
Kill Difference:128
Playtime:7.206 hours
Usage:1%
Score:0.100m
Score/min:231
Accuracy (listed only):38.472%
HSR (listed only):12.617%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B
Kills:53
Deaths:17
KDR:3.118
Accuracy:38.599% B
HSR:15.094% C+
Kills:53
Deaths (as MAX Suit):8.500
Deaths (to MAX Suits):144
KDR:6.23529
Kill Difference:44.500
Playtime:7.897 hours
Usage:1%
Score:0.087m
Score/min:183
Accuracy (listed only):38.599%
HSR (listed only):15.094%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
B**
Kills:5,714
V. Kills:4,208 136%
Deaths:971
KDR:5.885
Accuracy:34.789% B++
KPH:26 B**
VKPH:19.100 B**
M30 Mustang AH
B*
Kills:4,572
V. Kills:393 N/A
Deaths:230
KDR:19.878
Accuracy:60.949% B++
KPH:76.100 B*
VKPH:6.500 B+
Hornet Missiles
C
Kills:1,508
V. Kills:1,016 148%
Deaths:123
KDR:12.260
Accuracy:72.906% A++
KPH:45.600 C
VKPH:30.700 C
M20 Mustang
A+
Kills:1,335
V. Kills:948 141%
Deaths:257
KDR:5.195
Accuracy:34.225% B+
KPH:27.200 A
VKPH:19.300 A+
Breaker Rocket Pods
A++
Kills:1,151
V. Kills:205 N/A
Deaths:48
KDR:23.979
Accuracy:62.577% A++
KPH:84.400 C+
VKPH:15 C+
M20 Kestrel
B
Kills:938
V. Kills:821 114%
Deaths:195
KDR:4.810
Accuracy:33.030% B+
KPH:21.500 C++
VKPH:18.900 B
Coyote Missiles
C+
Kills:181
V. Kills:156 115%
Deaths:30
KDR:6.033
Accuracy:69.143% A*
KPH:29.600 C-
VKPH:25.500 C+
Kills:15,399 (12,559 + 0)
Deaths:1,854
KDR:8.306
VKDR:4.179
Vehicle Kills:7,747
Kill Difference:13,545
Playtime:425.535 hours
Usage:40%
Score:7.702m
Score/min:302
Piloting Accuracy:33.030%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:1,195
V. Kills:895 133%
Deaths:153
KDR:7.810
Accuracy:29.867% D-
KPH:48.300 B**
VKPH:36.200 B**
CAS30 Tank Buster
B*
Kills:1,027
V. Kills:571 180%
Deaths:373
KDR:2.753
Accuracy:53.157% B*
KPH:12 B*
VKPH:6.700 C+
L-30R Vektor
B+
Kills:79
V. Kills:41 188%
Deaths:30
KDR:2.633
Accuracy:41.624% B+
KPH:7.300 C
VKPH:3.800 C--
L105 Zephyr
B+
Kills:73
V. Kills:28 252%
Deaths:7
KDR:10.429
Accuracy:37.371% D
KPH:30.200 D
VKPH:11.600 B+
Kills:2,374 (1,106 + 1,268)
Deaths:563
KDR:4.217
VKDR:2.726
Vehicle Kills:1,535
Kill Difference:1,811
Playtime:123.298 hours
Usage:12%
Score:1.514m
Score/min:205
Piloting Accuracy:41.624%
Gunner Accuracy:37.371%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:118
V. Kills:102 115%
Deaths:27
KDR:4.370
Accuracy:64.270% B**
KPH:22.500 D
VKPH:19.500 C**
Skyguard
B*
Kills:82
V. Kills:49 164%
Deaths:13
KDR:6.308
Accuracy:27.721% C
KPH:20.900 B*
VKPH:12.500 B++
Kills:200 (200 + 0)
Deaths:40
KDR:5
VKDR:3.775
Vehicle Kills:151
Kill Difference:160
Playtime:9.156 hours
Usage:1%
Score:0.163m
Score/min:297
Driving Accuracy:27.721%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:498
V. Kills:442 112%
Deaths:86
KDR:5.791
Accuracy:50.370% C+
KPH:18.700 C-
VKPH:16.600 B+
E540 Halberd
B**
Kills:104
V. Kills:47 217%
Deaths:17
KDR:6.118
Accuracy:51.819% B**
KPH:30.300 C++
VKPH:13.700 C
Kills:602 (498 + 104)
Deaths:103
KDR:5.845
VKDR:4.748
Vehicle Kills:489
Kill Difference:499
Playtime:30.082 hours
Usage:3%
Score:0.471m
Score/min:261
Driving Accuracy:50.370%
Gunner Accuracy:51.819%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
C+
Kills:69
V. Kills:35 192%
Deaths:4
KDR:17.250
Accuracy:29.062% D
KPH:36.400 C+
VKPH:18.500 C
Kills:69 (0 + 69)
Deaths:4
KDR:17.250
VKDR:8.750
Vehicle Kills:35
Kill Difference:65
Playtime:1.895 hours
Usage:0%
Score:0.037m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:29.062%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 9,9225,7149715.885A+0.6934.789%B++1.418%D26B**19.1B**283220h45.8B*131.5B*
M30 Mustang AH 4,9654,57223019.878A*14.6860.949%B++N/A76.1B*6.5B+23560.1h7.8C**12.9B+
Hornet Missiles 2,5241,50812312.26A7.0672.906%A++2.454%B++45.6C30.7C41133.1h13.1C17.9C**
M20 Mustang 2,2831,3352575.195A0.0034.225%B+1.049%D27.1A19.3A+36249.2h57.6B*168.4B**
C150 Dalton 2,0901,1951537.81C**2.6129.867%D-N/A48.4B**36.2B**61224.7h2.9B*9.7B+
Breaker Rocket Pods 1,3561,1514823.979A**18.7862.577%A++N/A84.6C+15.1C+39013.6h10.9B*17.5B*
CAS30 Tank Buster 1,5981,0273732.753A2.4553.157%B*N/A12B*6.7C+9685.4h29.7B55.9B++
M20 Kestrel 1,7599381954.81A0.3933.03%B+1.706%C+21.6C++18.9B28943.5h81.8B+247.6B+
Titan-150 AP 940498865.791C++0.5950.37%C+2.008%C--18.7C-16.6B+26326.7h6.4C-12.7C-
M60-A Bulldog 258239547.8B**42.6070.819%MN/A64.6A5.1B+2733.7h6.2C+8.7B*
Coyote Missiles 337181306.033B**0.8369.143%A*N/A29.7C-25.6C+4336.1h53.8D77.8C++
Hyena Missile Launcher 283177593A+2.2039.071%B*N/A17.7C+10.6C+26910h30.2B*77.3B*
NSX Naginata 178176335.333M**0.1333.816%A*15.341%F135.4M**1.5A+2811.3h5.2A++15.3B**
Tank Mine 297171404.275B*0.9227.903%CN/A81.4C-60C+9312.1h2C+7.3C-
NSX Tengu 170169208.45S3.2540%B+4.142%F*130M**N/A2721.3h4A*9.9A
Mauler S6 1681661441.153C*4.0546.051%B+19.277%B*18.9C-N/A668.8h5.2C+11.3B+
NSX Tanto 167166295.724S0.5232.999%A21.687%C--44.9B+N/A773.7h6.9A21B++
NSX Amaterasu 1641642280.719U4.4823.452%C7.927%D5BN/A1232.6h2.3C++9.8B+
C-4 199121582.086B+3.1122.238%DN/A63.7C41.1B*8301.9h1.3B+5.9C*
L100 Python AP 220118274.37C+0.8364.27%B**2.542%C+22.7D19.6C**2805.2h10D**15.6D
E540 Halberd 151104176.118C+0.9251.819%B**5.769%A30.6C++13.8C2453.4h5.6C*10.8B++
EM4 Longshot 105103273.815C**1.3843.113%B+77.67%C+27.8C+N/A833.7h2.3C+5.4C*
NC4 Mag-Shot 101991590.623C+4.5817.207%D**14.141%D11.6DN/A488.5h10C58.2D
Blitz GD-10 105971400.693C4.5129.364%B**14.433%C6.5D--N/A3214.9h33.2T-113.2D-
GD-7F 91891390.64C-4.5620.942%D24.719%B*4.4D*N/A2120.4h16.8D80.2C-
NS-AM7 Archer 142863680.234D4.9752.805%D10.465%D1.1D*N/A1379h31.3D59.3D-
Skyguard 13182136.308A+1.1127.721%CN/A21B**12.6B++3193.9h73A263.4B**
Carver 81811,2490.065C+5.1312.213%D*9.877%D-0.6C--N/A2143.1h2.2D*18.3D-
L-30R Vektor 12079302.633C++2.5741.624%B+1.266%D7.3C3.8C--10710.8h78C++187.3C*
L105 Zephyr 10173710.429C++5.2337.371%DN/A30.4D11.7B+3132.4h6.4C+17.2C+
A30 Walker 11773262.808A**2.3925.474%B+N/A15.9C+9.6C1384.6h92.6B*363.5B*
G40-F Ranger 10469417.25B*12.0529.062%DN/A36.3C+18.4C3241.9h48.1B*165.5B+
NS-61 Emissary 69671240.54C4.6624.566%D11.94%D8.5D-N/A347.9h24.9D*101.3D*
AF-19 Mercenary 65551000.55C4.659.312%F--14.545%D*2.3D--N/A2123.5h12.2B+130.6D*
NC14 Bolt Driver 5454183B++2.2038.843%B+64.815%D--28.4B+N/A1011.9h2.6C++6.7B+
NCM1 Scattercannon 5353173.118B+2.0838.599%B15.094%C+25.2DN/A1192.1h5.3B+13.7B++
M20 Drake 9652226M*20.8075.65%S3.846%C+34.7B++29.3S6141.5h214.3F283.2B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret42240.4h
Restoration Kit7660.2h
Motion Spotter34420.4h
Spawn Beacon33880.3h
Nano-Armor Kit270583,76143.1h
Turret AI Module11160.6h
Repair Module01280.4h
Skywall Shield Emitter01140.7h
Structure Shield Module01270.5h
Cortium Silo0610.3h
Medical Applicator3010,7491.3h
Icikill161395.1h
Spitfire Auto-Turret84040.6h
Rampart Wall11822.5h
G40-F Ranger0650h
Deconstruction Tool28,3451.2h
M12 Kobalt01850.1h
Hoplon Anti-Aircraft Phalanx Tower0760.6h
Xiphos Anti-Personnel Tower0500.4h
Ammunition Package291,3831.1h
WLT-Howler Mining Laser1154,58912.2h
Nano-Repair Grenade02010.1h
Shield Recharging Field52390.1h

Check the help document for the dictionary if you want to learn more about words used here.


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