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Executor Champion SkyHugss[CAKA] SkyHugss
NC BR 131

KDR: 5.27

Score: 37m

Last Seen: Aug 3rd, 2020 5:38 PM
- OFFLINE - 23.9 hour(s)

Prestige 1, Battle Rank 100 (131 total) - New Conglomerate on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Vortek Rotary M20 Mustang M30 Mustang AH C150 Dalton Hornet Missiles CAS30 Tank Buster Breaker Rocket Pods M20 Kestrel
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $272,718 MLG Score: 218
Fun Score: N/A
Cheeseburgers Flipped: 98TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.983%18.339%4771213371,9630.8947134.373

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.16%0.915B*-0.416C---2.322F--HEAD + (~5.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.60.276C*13.90.024C+39.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.31%0.716%27656134326,11312001167021.7608224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.556%-0.097C+-0.788D-0.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.50.461B+31.80.403B55.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.45%0.9%560213471,66656711382.93827146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.502%1.299A-1.034D*-0.545

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.754B++5.20.586B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.956%0.632%698513443,48354023936.43808145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.367%-0.486D-0.94D--0.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.922B*2.90.928B*6.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.368%55.515%6983134627216321.66871

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.001%0.663B+-0.742D-0.114

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.181C++3.2-0.004C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.01%17.296%6982134731817741.79661

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.608%-0.064C+0.482B+-0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.068C+5-0.032C+7.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37m430.7%379 (22.7k)359 (21.5k)5.2679648,6189,2296.44133131 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1349416227.61%2.345%6511:077

79% Engineer13% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 6th, 2015 1:12 AMJan 8th, 2019 1:32 AMAug 3rd, 2020 9:08 PM (56d) (PST)Aug 3rd, 2020 4:35 PM (57d) (PST)Aug 3rd, 2020 1:38 PM (57d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,090271,0630.4720.0900.0112.8960.201218

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,3911,60263,78928511741221,515

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1718.3h/71.6d 10,829 1,140 16,434 298.5k 721 1,381 20,695 112.4m

EngineerCLASS DETAILS: Engineer
GD-7F
B
Kills:377
Deaths:392
KDR:0.962
Accuracy:22.402% D--
HSR:25.464% B
Mauler S6
C**
Kills:266
Deaths:258
KDR:1.031
Accuracy:43.783% C+
HSR:16.917% C**
Gauss Compact S
A
Kills:167
Deaths:132
KDR:1.265
Accuracy:25.334% C
HSR:29.341% A
NSX Tanto
B++
Kills:166
Deaths:29
KDR:5.724
Accuracy:32.999% B++
HSR:21.687% D-
AF-19 Mercenary
D*
Kills:80
Deaths:107
KDR:0.748
Accuracy:10.889% F*
HSR:15% D*
AF-57 Piston
B**
Kills:52
Deaths:59
KDR:0.881
Accuracy:30.751% D**
HSR:19.231% B**
Kills:1,108
Deaths (as Engineer):977
Deaths (to Engineers):3,501
KDR:1.13408
Kill Difference:131
Playtime:1,365.532 hours
Usage:79%
Score:30.033m
Score/min:367
Accuracy (listed only):27.693%
HSR (listed only):21.273%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
B++
Kills:178
Deaths:40
KDR:4.450
Accuracy:29.390% B++
HSR:15.169% F-
LA1 Anchor
D**
Kills:91
Deaths:94
KDR:0.968
Accuracy:20.989% D**
HSR:14.286% F-
NC6 Gauss SAW
B**
Kills:55
Deaths:70
KDR:0.786
Accuracy:30.531% B**
HSR:18.182% D*
Kills:324
Deaths (as Heavy Assault):204
Deaths (to Heavy Assaults):1,452
KDR:1.58824
Kill Difference:120
Playtime:28.893 hours
Usage:2%
Score:0.407m
Score/min:235
Accuracy (listed only):26.970%
HSR (listed only):15.879%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B
Kills:377
Deaths:392
KDR:0.962
Accuracy:22.402% D--
HSR:25.464% B
Blitz GD-10
C++
Kills:343
Deaths:364
KDR:0.942
Accuracy:27.795% C++
HSR:15.743% C--
Mauler S6
C**
Kills:266
Deaths:258
KDR:1.031
Accuracy:43.783% C+
HSR:16.917% C**
NSX Tengu
C+
Kills:169
Deaths:20
KDR:8.450
Accuracy:40% C+
HSR:4.142% F*
Gauss Compact S
A
Kills:167
Deaths:132
KDR:1.265
Accuracy:25.334% C
HSR:29.341% A
NSX Tanto
B++
Kills:166
Deaths:29
KDR:5.724
Accuracy:32.999% B++
HSR:21.687% D-
AF-19 Mercenary
D*
Kills:80
Deaths:107
KDR:0.748
Accuracy:10.889% F*
HSR:15% D*
MGR-S1 Gladius
C--
Kills:55
Deaths:57
KDR:0.965
Accuracy:26.706% D
HSR:21.818% C--
AF-57 Piston
B**
Kills:52
Deaths:59
KDR:0.881
Accuracy:30.751% D**
HSR:19.231% B**
Kills:1,675
Deaths (as Light Assault):1,418
Deaths (to Light Assaults):1,145
KDR:1.18124
Kill Difference:257
Playtime:223.001 hours
Usage:13%
Score:5.501m
Score/min:411
Accuracy (listed only):28.962%
HSR (listed only):18.816%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C++
Kills:343
Deaths:364
KDR:0.942
Accuracy:27.795% C++
HSR:15.743% C--
NSX Tengu
C+
Kills:169
Deaths:20
KDR:8.450
Accuracy:40% C+
HSR:4.142% F*
NS-AM7 Archer
D
Kills:149
Deaths:1,106
KDR:0.135
Accuracy:53.534% D
HSR:7.383% D*
EM4 Longshot
B+
Kills:130
Deaths:31
KDR:4.194
Accuracy:44.461% B+
HSR:74.615% D-
NC4 Mag-Shot
D
Kills:105
Deaths:176
KDR:0.597
Accuracy:17.679% F
HSR:15.238% D
Gauss SPR
C+
Kills:88
Deaths:64
KDR:1.375
Accuracy:36.714% C+
HSR:21.591% F
NS-61 Emissary
D
Kills:67
Deaths:126
KDR:0.532
Accuracy:24.534% D
HSR:11.940% D--
MGR-S1 Gladius
C--
Kills:55
Deaths:57
KDR:0.965
Accuracy:26.706% D
HSR:21.818% C--
NC14 Bolt Driver
C+
Kills:54
Deaths:18
KDR:3
Accuracy:38.843% C+
HSR:64.815% D**
Kills:1,160
Deaths (as Infiltrator):1,962
Deaths (to Infiltrators):732
KDR:0.59123
Kill Difference:802
Playtime:57.281 hours
Usage:3%
Score:0.562m
Score/min:164
Accuracy (listed only):34.474%
HSR (listed only):26.365%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C++
Kills:343
Deaths:364
KDR:0.942
Accuracy:27.795% C++
HSR:15.743% C--
NC1 Gauss Rifle
C+
Kills:297
Deaths:330
KDR:0.900
Accuracy:25.255% C+
HSR:21.886% C
Mauler S6
C**
Kills:266
Deaths:258
KDR:1.031
Accuracy:43.783% C+
HSR:16.917% C**
NSX Tengu
C+
Kills:169
Deaths:20
KDR:8.450
Accuracy:40% C+
HSR:4.142% F*
MGR-A1 Vanquisher
C+
Kills:126
Deaths:134
KDR:0.940
Accuracy:29.600% C+
HSR:11.111% F-
MGR-S1 Gladius
C--
Kills:55
Deaths:57
KDR:0.965
Accuracy:26.706% D
HSR:21.818% C--
AF-57 Piston
B**
Kills:52
Deaths:59
KDR:0.881
Accuracy:30.751% D**
HSR:19.231% B**
Kills:1,308
Deaths (as Combat Medic):1,222
Deaths (to Combat Medics):464
KDR:1.07038
Kill Difference:86
Playtime:23.683 hours
Usage:1%
Score:0.368m
Score/min:259
Accuracy (listed only):31.984%
HSR (listed only):15.835%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C
Kills:59
Deaths:23
KDR:2.565
Accuracy:38.726% C--
HSR:15.254% C
Kills:59
Deaths (as MAX Suit):11.500
Deaths (to MAX Suits):266
KDR:5.13043
Kill Difference:47.500
Playtime:12.265 hours
Usage:1%
Score:0.097m
Score/min:132
Accuracy (listed only):38.726%
HSR (listed only):15.254%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
B
Kills:8,201
V. Kills:5,490 149%
Deaths:1,022
KDR:8.024
Accuracy:34.761% C**
KPH:29.900 C**
VKPH:20 B
M20 Mustang
B*
Kills:8,169
V. Kills:4,533 180%
Deaths:606
KDR:13.480
Accuracy:33.617% B+
KPH:32.700 B*
VKPH:18.200 B+
M30 Mustang AH
C**
Kills:6,845
V. Kills:606 N/A
Deaths:313
KDR:21.869
Accuracy:60.560% B
KPH:80.100 C++
VKPH:7.100 C**
Hornet Missiles
C--
Kills:1,826
V. Kills:1,209 151%
Deaths:127
KDR:14.378
Accuracy:71.821% A
KPH:50.200 D
VKPH:33.200 C--
Breaker Rocket Pods
C+
Kills:1,379
V. Kills:231 N/A
Deaths:52
KDR:26.519
Accuracy:62.675% A
KPH:92.400 C
VKPH:15.500 C+
M20 Kestrel
C+
Kills:1,140
V. Kills:926 123%
Deaths:206
KDR:5.534
Accuracy:33.312% C**
KPH:23.400 C
VKPH:19 C+
M202 Wyrm
C-
Kills:287
V. Kills:139 205%
Deaths:15
KDR:19.133
Accuracy:60.268% B++
KPH:83.800 D
VKPH:40.600 C-
Coyote Missiles
C-
Kills:265
V. Kills:199 133%
Deaths:39
KDR:6.795
Accuracy:68.312% A++
KPH:28.200 D
VKPH:21.200 C-
Kills:28,112 (24,355 + 0)
Deaths:2,380
KDR:11.812
VKDR:5.602
Vehicle Kills:13,333
Kill Difference:25,732
Playtime:722.082 hours
Usage:42%
Score:12.980m
Score/min:300
Piloting Accuracy:33.312%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:3,112
V. Kills:1,912 163%
Deaths:168
KDR:18.524
Accuracy:31.283% D
KPH:65.700 B++
VKPH:40.400 B+
CAS30 Tank Buster
B*
Kills:1,434
V. Kills:755 190%
Deaths:403
KDR:3.558
Accuracy:56.178% B*
KPH:10.900 C++
VKPH:5.700 C
L-24R Spur
B*
Kills:103
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:44.535% B*
KPH:48.700 C++
VKPH:1.900 C--
L105 Zephyr
C++
Kills:97
V. Kills:34 277%
Deaths:9
KDR:10.778
Accuracy:38.798% D
KPH:33.300 D
VKPH:11.700 C++
L-30R Vektor
D
Kills:85
V. Kills:44 189%
Deaths:30
KDR:2.833
Accuracy:41.848% B
KPH:7.300 D
VKPH:3.800 D
AP30 Shredder
D
Kills:67
V. Kills:62 106%
Deaths:20
KDR:3.350
Accuracy:26.590% D
KPH:17.100 D-
VKPH:15.900 D
Kills:4,898 (1,622 + 3,276)
Deaths:630
KDR:7.775
VKDR:4.462
Vehicle Kills:2,811
Kill Difference:4,268
Playtime:199.534 hours
Usage:12%
Score:2.664m
Score/min:223
Piloting Accuracy:41.848%
Gunner Accuracy:26.590%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:1,115
V. Kills:602 185%
Deaths:64
KDR:17.422
Accuracy:57.534% C*
KPH:39.700 C+
VKPH:21.400 C+
Skyguard
C*
Kills:84
V. Kills:51 162%
Deaths:13
KDR:6.462
Accuracy:29.185% C
KPH:20.400 C*
VKPH:12.400 C*
Kills:1,199 (1,199 + 0)
Deaths:77
KDR:15.571
VKDR:8.481
Vehicle Kills:653
Kill Difference:1,122
Playtime:32.215 hours
Usage:2%
Score:0.630m
Score/min:326
Driving Accuracy:29.185%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:551
V. Kills:470 117%
Deaths:86
KDR:6.407
Accuracy:50.458% C+
KPH:19.400 D--
VKPH:16.600 C+
E540 Halberd
B+
Kills:164
V. Kills:66 245%
Deaths:17
KDR:9.647
Accuracy:50.536% B+
KPH:30.500 C
VKPH:12.300 D
Enforcer ML85
D
Kills:58
V. Kills:50 114%
Deaths:10
KDR:5.800
Accuracy:51.890% B**
KPH:15.800 D--
VKPH:13.600 D
Kills:773 (551 + 222)
Deaths:113
KDR:6.841
VKDR:5.186
Vehicle Kills:586
Kill Difference:660
Playtime:37.442 hours
Usage:2%
Score:0.622m
Score/min:277
Driving Accuracy:50.458%
Gunner Accuracy:51.890%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
C--
Kills:80
V. Kills:41 190%
Deaths:5
KDR:16
Accuracy:25.978% D**
KPH:31.700 C--
VKPH:16.300 D
M12 Kobalt-H
B*
Kills:61
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:14.918% F-
KPH:107.700 C-
VKPH:7.100 B*
Kills:141 (0 + 141)
Deaths:5
KDR:28.200
VKDR:9
Vehicle Kills:45
Kill Difference:136
Playtime:3.089 hours
Usage:0%
Score:0.061m
Score/min:331
Driving Accuracy:N/A%
Gunner Accuracy:14.918%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:58
V. Kills:1 N/A
Deaths:1
KDR:58
Accuracy:21.144% C++
KPH:56 D
VKPH:1 D*
Kills:58 (0 + 58)
Deaths:1
KDR:58
VKDR:1
Vehicle Kills:1
Kill Difference:57
Playtime:1.035 hours
Usage:0%
Score:0.012m
Score/min:186
Driving Accuracy:N/A%
Gunner Accuracy:21.144%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 13,6918,2011,0228.024A2.7634.761%C**1.036%D29.9C**20B294274h39.6B+114B+
M20 Mustang 12,7028,16960613.48A*8.2133.617%B+N/A32.7B*18.2B+290249.7h46.8B*139.4B*
M30 Mustang AH 7,4516,84531321.869B*16.6060.56%BN/A80.2C++7.1C**24685.4h7.8C+12.9C++
C150 Dalton 5,0243,11216818.524B*13.2631.283%DN/A65.8B++40.4B+61447.3h2.3B*7.2B++
Hornet Missiles 3,0351,82612714.378B++9.1171.821%A2.081%B+50.2D33.2C--43336.4h12.2D-17C+
CAS30 Tank Buster 2,1891,4344033.558B1.7156.178%B*N/A10.9C++5.7C83131.5h33B*58.8B*
Breaker Rocket Pods 1,6101,3795226.519A++21.2562.675%AN/A92.6C15.5C+44014.9h10.7B+17B+
M20 Kestrel 2,0661,1402065.534B++0.2733.312%C**1.579%C+23.4C19C+30048.8h78.1C+234.5C*
L100 Python AP 1,7171,1156417.422B+12.1557.534%C*N/A39.7C+21.4C+31428.1h4.6C*8B
Titan-150 AP 1,021551866.407C1.1450.458%C+1.815%C19.4D--16.5C+29128.4h6.3F-12.5D*
M60-A Bulldog 562519686.5A81.2370.652%A++N/A75.2B*6.2C++2746.9h5.9C+8.4B++
GD-7F 3863773920.962C-4.3122.402%D--25.464%B13D-N/A4229.1h12.8C57.1C--
Blitz GD-10 3573433640.942C4.3327.795%C++15.743%C--15.8D-N/A5421.7h19.3D--69.4C
NSX Amaterasu 3133101,0550.294A**4.9719.168%C--14.839%C+5C++N/A1461.9h3.1C+16.1C++
NC1 Gauss Rifle 3032973300.9C-4.3725.255%C+21.886%C26.8C-N/A8211.1h11.8C46.9C+
M202 Wyrm 4262871519.133C13.8760.268%B++1.045%D84.4C--40.9C-5623.4h33.1B+54.9B+
Mauler S6 2692662581.031C+4.2443.783%C+16.917%C**20.5DN/A6813h5C-11.5C+
Coyote Missiles 464265396.795B++1.5368.312%A++N/A28.2D21.2C-3619.4h48.6D--71.2C+
Tank Mine 392235514.608B++0.6628.885%DN/A83.9D56.1C8752.8h1.9C+6.4D
Hyena Missile Launcher 327206643.219C+2.0539.779%B++N/A18.1C-10.6C--28411.4h29.5B74.1B+
C-4 294189932.032C++3.2424.116%DN/A75.6C--42B++8522.5h1.4C5.7C
A30 Walker 284186276.889B**1.6226.991%BN/A19.4C+10.2C-1749.6h95B+351.8B+
NSX Naginata 180178404.45A*0.8229.39%B++15.169%F-93.7B++1.1C+2011.9h5.3A++18B**
NSX Tengu 170169208.45S3.1840%C+4.142%F*130A++N/A2781.3h4A*9.9A
Gauss Compact S 1721671321.265C++4.0025.334%C29.341%A43.9B1.3B+1243.8h9.5C++37.7C++
NSX Tanto 167166295.724S0.4632.999%B++21.687%D-44.9CN/A813.7h6.9A+21B**
E540 Halberd 230164179.647C+4.3850.536%B+4.268%B**30.4C12.2D2225.4h5.5C10.8C*
NS-AM7 Archer 2351491,1060.135D5.1353.534%D7.383%D*1.4D--N/A15106.4h25.5D-47.6D--
EM4 Longshot 132130314.194C+1.0744.461%B+74.615%D-29.5DN/A864.4h2.3D5.1C+
MGR-A1 Vanquisher 1301261340.94C-4.3329.6%C+11.111%F-34.1D1.1C1063.7h11.4C--38.5C
NC4 Mag-Shot 1081051760.597C4.6717.679%F15.238%D11.8DN/A518.9h10.1D--57.1F-
L-24R Spur 1071031103S97.7344.535%B*N/A49C++1.9C--1612.1h16.4B+36.9B+
Fatestealer 100100452.222U3.0549.661%B*38%A++52.6B*N/A561.9h2.2C+4.4B++
L105 Zephyr 13197910.778C5.5138.798%D1.031%B+33.4D11.7C++3142.9h6.6C17C
M20 Drake 14791245.5A+40.2376.801%M+24.176%A**45.5B+28A*6182h158D**205.8B+
LA1 Anchor 9291940.968D4.3020.989%D**14.286%F-27.6D--N/A1093.3h12.1F57.8F
Gauss SPR 8888641.375D3.8936.714%C+21.591%F30.3DN/A792.9h5C-13.6C+
Carver 85851,2760.067C+5.2012.367%D**10.588%D-0.6DN/A2144.9h2.2F-17.7D**
L-30R Vektor 12985302.833C-2.4341.848%B1.176%D7.3D3.8D11411.7h75.1C179.4C+
Skyguard 13584136.462C**1.1929.185%CN/A20.5C*12.4C*4044.1h80.4B++275.5B+
G40-F Ranger 12180516C*10.7325.978%D**N/A32C--16.4D3122.5h50.4B**194.1C++
AF-19 Mercenary 90801070.748C-4.5210.889%F*15%D*3.3D-N/A3024.2h11C*100.8D--
Bouncing Betty 7676272.815D2.4540.426%DN/A76D*N/A2321h2.5F6.2D*
Orbital Strike Uplink 10576176N/A70.731009.09%UN/A760U290U44190.1h1.5T*0.1T*
AP30 Shredder 12967203.35C1.9226.59%DN/A17.2D-15.9D4663.9h80.5C+302.7C-
NS-61 Emissary 69671260.532D4.7424.534%D11.94%D--8.5D--N/A357.9h24.9D--101.7D**
M12 Kobalt-H 6561161A*55.7314.918%F-16.393%C-101.7D6.7B++4140.6h17.6C--117.8D*
NCM1 Scattercannon 5959232.565C2.7038.726%C--15.254%C25.7D--N/A1342.3h5.2B+13.3C*
Enforcer ML85 10858105.8C+0.5351.89%B**N/A15.7D--13.5D2493.7h15.9D--30.6C+
M12 Kobalt 5958158A++52.7321.144%C++17.241%C--58C--1D*1861h21.7D102.8C+
NC6 Gauss SAW 5555700.786D4.4830.531%B**18.182%D*16.2D--N/A1483.4h24.2T*79.1D**
M12 Kobalt 5855227.5C22.2318.446%D*14.545%D-78.6D-4.3C+2440.7h13.6B+73.9C+
MGR-S1 Gladius 5755570.965C4.3026.706%D21.818%C--23.9D-N/A832.3h8.3C++30.9C+
NC14 Bolt Driver 5454183C+2.2738.843%C+64.815%D**28.4CN/A1251.9h2.6C-6.7C+
AF-57 Piston 5352590.881C--4.3930.751%D**19.231%B**23.6D-N/A1162.2h4.9D-15.9D*
M60-A Bulldog 6152317.333B*12.0735.48%C1.923%B++28.9D5D2171.8h5.4C+15.2C+
G40-F Ranger 7851151M*45.7333.851%DN/A63.8C+33.8C7600.8h43.2B*127.6B+
Hyena Missile Launcher 775086.25S0.9850.406%UN/A35.7U19.3U3511.4h37.2M+73.9M**
A30 Walker 8150105C+0.2727.197%C+2%B*12.8C+7.9C-2413.9h168.5C619.6C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,234894,97090.7h
M20 Gecko0500h
Anti-Vehicle MANA Turret42350.4h
Spawn Beacon94830.5h
Structure Shield Module01360.6h
Repair Module01470.5h
Turret AI Module21340.7h
Skywall Shield Emitter01330.8h
Rampart Wall11902.6h
Nanite Revive Grenade01620h
Medical Kit51300.1h
Medical Applicator8627,7503.1h
Cortium Silo0730.3h
Xiphos Anti-Personnel Tower0530.4h
Motion Spotter48250.8h
Restoration Kit71050.2h
Deconstruction Tool28,3451.2h
Welding Device04550.1h
Spear Anti-Vehicle Tower0520.4h
WLT-Mandible Mining Laser4866230.5h
Hoplon Anti-Aircraft Phalanx Tower0900.7h
Spitfire Auto-Turret221,0051.3h
Icikill161395.1h
Shield Recharging Field52630.1h
Recon Detection Device0530.1h
Ammunition Package331,7931.4h
AP30 Shredder0580h
WLT-Howler Mining Laser1154,58913h
Nano-Repair Grenade05470.2h

Check the help document for the dictionary if you want to learn more about words used here.


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