Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,315)players online:
VTG1ne (17)  DeVoich (3)  blaids (3)  fbmarder (1)  Shadewolfe117 (1) 25
stats.dasanfall.com
Agent Champion SkyHugss[VVAR] SkyHugss
NC BR 53

KDR: 4.87

Score: 19.4m

Last Seen: Nov 19th, 2018 1:56 PM
- OFFLINE - 22.5 hour(s)

Prestige 1, Battle Rank 53 - New Conglomerate on Connery - Outfit Member of VVarMachine[VVAR] VVarMachine
NC outfit on Connery

Members: 28
Level Progress (to 54): 40%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Vortek Rotary M30 Mustang AH Hornet Missiles Breaker Rocket Pods C150 Dalton M20 Kestrel CAS30 Tank Buster M20 Mustang
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:SkyHugss



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $247,698 MLG Score: 198
Fun Score: N/A
Cheeseburgers Flipped: 62TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.8%17.058%440810138090.8998893.974

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.469%0.937B*-0.531D-3.424T*HEAD + (~4.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.70.202C++15.4-0.081C+44.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.861%0.953%24106101510,911600511418.185213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.053%0.031C+-0.591D0.186

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.90.487B+310.411B50.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.21%2.2%386210195912855692.07368104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.071%1.211B**-0.295C0.696

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.649B+7.20.424B6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.166%0.752%359210191,06432210983.2941297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.893%-0.531D-0.904D--1.402

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.911B*3.20.919B*7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.594%73.248%359210191578421.84706

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.611%0.98B*0.401B-0.195

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.405B2.40.232C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.051%19.277%359110201666122.67742

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.394B0.972B*-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.145C++5.2-0.072C+6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
VVarMachine[VVAR] VVarMachine
NC outfit on Connery

Members: 28
19.4m527.1%366 (22k)346 (20.8k)4.8740921,3294,3766.1524253 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1021242726.704%2.635%7012:493

72% Engineer19% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 6th, 2015 1:12 AMOct 8th, 2018 4:36 PMNov 19th, 2018 3:09 PM (15h) (PST)Nov 19th, 2018 9:59 AM (20h) (PST)Nov 19th, 2018 9:56 AM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,050181,0320.3790.0780.0102.9520.181198

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,9931,08661,90723511771120,740

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
936.9h/39d 5,594 562 8,160 166k 348 752 10,156 59m

EngineerCLASS DETAILS: Engineer
Mauler S6
B*
Kills:166
Deaths:144
KDR:1.153
Accuracy:46.051% B++
HSR:19.277% B*
NSX Tanto
A
Kills:166
Deaths:29
KDR:5.724
Accuracy:32.999% A
HSR:21.687% C--
GD-7F
B*
Kills:89
Deaths:139
KDR:0.640
Accuracy:20.942% D
HSR:24.719% B*
AF-19 Mercenary
D*
Kills:55
Deaths:100
KDR:0.550
Accuracy:9.312% F*
HSR:14.545% D*
Kills:476
Deaths (as Engineer):412
Deaths (to Engineers):1,891
KDR:1.15534
Kill Difference:64
Playtime:671.673 hours
Usage:72%
Score:13.865m
Score/min:344
Accuracy (listed only):27.326%
HSR (listed only):20.057%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
A*
Kills:176
Deaths:33
KDR:5.333
Accuracy:33.816% A*
HSR:15.341% F
Kills:176
Deaths (as Heavy Assault):33
Deaths (to Heavy Assaults):658
KDR:5.33333
Kill Difference:143
Playtime:22.977 hours
Usage:2%
Score:0.340m
Score/min:246
Accuracy (listed only):33.816%
HSR (listed only):15.341%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tengu
B+
Kills:169
Deaths:20
KDR:8.450
Accuracy:40% B+
HSR:4.142% F*
Mauler S6
B*
Kills:166
Deaths:144
KDR:1.153
Accuracy:46.051% B++
HSR:19.277% B*
NSX Tanto
A
Kills:166
Deaths:29
KDR:5.724
Accuracy:32.999% A
HSR:21.687% C--
Blitz GD-10
B**
Kills:97
Deaths:140
KDR:0.693
Accuracy:29.364% B**
HSR:14.433% C
GD-7F
B*
Kills:89
Deaths:139
KDR:0.640
Accuracy:20.942% D
HSR:24.719% B*
AF-19 Mercenary
D*
Kills:55
Deaths:100
KDR:0.550
Accuracy:9.312% F*
HSR:14.545% D*
Kills:742
Deaths (as Light Assault):572
Deaths (to Light Assaults):487
KDR:1.2972
Kill Difference:170
Playtime:181.622 hours
Usage:19%
Score:4.650m
Score/min:427
Accuracy (listed only):29.778%
HSR (listed only):16.467%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
B+
Kills:169
Deaths:20
KDR:8.450
Accuracy:40% B+
HSR:4.142% F*
EM4 Longshot
B++
Kills:103
Deaths:26
KDR:3.962
Accuracy:43.400% B++
HSR:77.670% C+
Blitz GD-10
B**
Kills:97
Deaths:140
KDR:0.693
Accuracy:29.364% B**
HSR:14.433% C
NC4 Mag-Shot
C--
Kills:87
Deaths:142
KDR:0.613
Accuracy:16.855% D**
HSR:16.092% C--
NS-AM7 Archer
D
Kills:72
Deaths:308
KDR:0.234
Accuracy:52.045% D-
HSR:12.500% D
NS-61 Emissary
C--
Kills:67
Deaths:124
KDR:0.540
Accuracy:24.566% C--
HSR:11.940% D-
NC14 Bolt Driver
B+
Kills:54
Deaths:18
KDR:3
Accuracy:38.843% B+
HSR:64.815% D--
Kills:649
Deaths (as Infiltrator):778
Deaths (to Infiltrators):367
KDR:0.83419
Kill Difference:129
Playtime:41.018 hours
Usage:4%
Score:0.400m
Score/min:163
Accuracy (listed only):35.010%
HSR (listed only):28.799%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
B+
Kills:169
Deaths:20
KDR:8.450
Accuracy:40% B+
HSR:4.142% F*
Mauler S6
B*
Kills:166
Deaths:144
KDR:1.153
Accuracy:46.051% B++
HSR:19.277% B*
Blitz GD-10
B**
Kills:97
Deaths:140
KDR:0.693
Accuracy:29.364% B**
HSR:14.433% C
Kills:432
Deaths (as Combat Medic):304
Deaths (to Combat Medics):170
KDR:1.42105
Kill Difference:128
Playtime:6.234 hours
Usage:1%
Score:0.088m
Score/min:235
Accuracy (listed only):38.472%
HSR (listed only):12.617%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B
Kills:53
Deaths:17
KDR:3.118
Accuracy:38.599% B
HSR:15.094% C+
Kills:53
Deaths (as MAX Suit):8.500
Deaths (to MAX Suits):134
KDR:6.23529
Kill Difference:44.500
Playtime:7.804 hours
Usage:1%
Score:0.087m
Score/min:185
Accuracy (listed only):38.599%
HSR (listed only):15.094%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
B**
Kills:4,383
V. Kills:3,514 125%
Deaths:800
KDR:5.479
Accuracy:34.609% B++
KPH:23.300 B++
VKPH:18.700 B**
M30 Mustang AH
B*
Kills:4,025
V. Kills:348 N/A
Deaths:215
KDR:18.721
Accuracy:61.122% B++
KPH:74.800 B*
VKPH:6.500 B+
Hornet Missiles
C
Kills:1,486
V. Kills:1,004 148%
Deaths:122
KDR:12.180
Accuracy:73.381% A++
KPH:45.400 C
VKPH:30.700 C
Breaker Rocket Pods
A++
Kills:1,108
V. Kills:201 N/A
Deaths:45
KDR:24.622
Accuracy:62.644% A++
KPH:83.800 C+
VKPH:15.200 C+
M20 Kestrel
B+
Kills:891
V. Kills:794 112%
Deaths:184
KDR:4.842
Accuracy:33.147% B+
KPH:21.400 C*
VKPH:19.100 B+
M20 Mustang
A
Kills:650
V. Kills:606 107%
Deaths:146
KDR:4.452
Accuracy:36.555% B**
KPH:20.100 B+
VKPH:18.800 A
Coyote Missiles
C+
Kills:178
V. Kills:154 115%
Deaths:30
KDR:5.933
Accuracy:69.065% A*
KPH:29.100 C--
VKPH:25.200 C+
Kills:12,721 (9,949 + 0)
Deaths:1,542
KDR:8.250
VKDR:4.294
Vehicle Kills:6,621
Kill Difference:11,179
Playtime:367.673 hours
Usage:39%
Score:6.764m
Score/min:307
Piloting Accuracy:36.555%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:988
V. Kills:773 128%
Deaths:136
KDR:7.265
Accuracy:29.223% D-
KPH:45.600 B*
VKPH:35.700 B**
CAS30 Tank Buster
B+
Kills:673
V. Kills:400 168%
Deaths:293
KDR:2.297
Accuracy:49.790% B+
KPH:9.600 B+
VKPH:5.700 C
L-30R Vektor
B
Kills:72
V. Kills:38 185%
Deaths:27
KDR:2.667
Accuracy:42.265% B
KPH:7.600 C
VKPH:4 C-
L105 Zephyr
B+
Kills:58
V. Kills:21 264%
Deaths:7
KDR:8.286
Accuracy:41.590% C+
KPH:28.700 D
VKPH:10.400 B+
Kills:1,791 (745 + 1,046)
Deaths:463
KDR:3.868
VKDR:2.661
Vehicle Kills:1,232
Kill Difference:1,328
Playtime:103.584 hours
Usage:11%
Score:1.273m
Score/min:205
Piloting Accuracy:42.265%
Gunner Accuracy:41.590%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:118
V. Kills:102 115%
Deaths:27
KDR:4.370
Accuracy:64.270% B**
KPH:22.500 D
VKPH:19.500 C*
Skyguard
B+
Kills:52
V. Kills:33 153%
Deaths:10
KDR:5.200
Accuracy:30.213% C*
KPH:17.900 B+
VKPH:11.300 B+
Kills:170 (170 + 0)
Deaths:37
KDR:4.595
VKDR:3.649
Vehicle Kills:135
Kill Difference:133
Playtime:8.154 hours
Usage:1%
Score:0.145m
Score/min:296
Driving Accuracy:30.213%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:473
V. Kills:428 110%
Deaths:86
KDR:5.500
Accuracy:49.927% C+
KPH:18.100 C--
VKPH:16.400 B+
E540 Halberd
B*
Kills:76
V. Kills:36 205%
Deaths:14
KDR:5.429
Accuracy:51.548% B*
KPH:28.100 C+
VKPH:13.300 C
Kills:549 (473 + 76)
Deaths:100
KDR:5.490
VKDR:4.640
Vehicle Kills:464
Kill Difference:449
Playtime:28.832 hours
Usage:3%
Score:0.444m
Score/min:257
Driving Accuracy:49.927%
Gunner Accuracy:51.548%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
C+
Kills:69
V. Kills:35 192%
Deaths:4
KDR:17.250
Accuracy:29.062% D
KPH:36.400 C+
VKPH:18.500 C
Kills:69 (0 + 69)
Deaths:4
KDR:17.250
VKDR:8.750
Vehicle Kills:35
Kill Difference:65
Playtime:1.895 hours
Usage:0%
Score:0.036m
Score/min:318
Driving Accuracy:N/A%
Gunner Accuracy:29.062%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 7,8974,3838005.479A+0.6034.609%B++1.529%C--23.3B++18.7B**284187.9h50.3B++145.4B*
M30 Mustang AH 4,3734,02521518.721A+13.8561.122%B++N/A74.8B*6.5B+23653.8h7.8C**12.7B+
Hornet Missiles 2,4901,48612212.18A7.3173.381%A++2.49%B++45.4C30.7C41032.7h13.2C-18C*
Breaker Rocket Pods 1,3091,1084524.622A*19.7562.644%A++N/A83.9C+15.2C+38813.2h11B*17.6B*
C150 Dalton 1,7619881367.265C*2.3929.223%D-N/A45.5B*35.6B**62121.7h2.9B**9.9B+
M20 Kestrel 1,6858911844.842B**0.0333.147%B+1.796%C+21.4C*19B+29241.7h82.4B+248.7B+
CAS30 Tank Buster 1,0736732932.297B**2.5849.79%B+N/A9.5B+5.7C8870.5h31.6B63.4B++
M20 Mustang 1,2566501464.452B**0.4236.555%B**1.385%C-20.1B+18.8A41532.3h72.6B++198.7B*
Titan-150 AP 901473865.5C+0.6349.927%C+2.114%C-18.1C--16.4B+25726.1h6.5C-13.1D
M60-A Bulldog 201188447B**42.1372.003%M1.064%D--62.7A4.3C*2713h6.2C+8.6B*
Coyote Missiles 332178305.933B**1.0669.065%A*N/A29.2C--25.2C+4226.1h53.8D77.9C++
NSX Naginata 178176335.333M**0.4633.816%A*15.341%F135.4M**1.5A2811.3h5.2A++15.3A
NSX Tengu 170169208.45S3.5840%B+4.142%F*130M**N/A2711.3h4A*9.9A
Mauler S6 1681661441.153B3.7246.051%B++19.277%B*18.9C-N/A658.8h5.2C+11.3B+
NSX Tanto 167166295.724S0.8532.999%A21.687%C--44.9B+N/A773.7h6.9A21B**
NSX Amaterasu 1641642280.719U4.1623.452%C7.927%D5C*N/A1232.6h2.3C++9.8B+
Tank Mine 264151374.081B*0.7928.341%CN/A79.5C--59.5C+9561.9h2.1C7.4C-
Hyena Missile Launcher 219134492.735A2.1438.289%B*N/A16.1C+10.2C+2848.3h32.2B++84.2B*
L100 Python AP 220118274.37C++0.5064.27%B**2.542%C22.7C--19.6C**2725.2h10D**15.6D
C-4 193117572.053B+2.8221.784%DN/A65C42.2B*8121.8h1.3B+5.8C*
EM4 Longshot 105103263.962C**0.9143.4%B++77.67%C+27.8C+N/A833.7h2.3C+5.4C**
Blitz GD-10 105971400.693C4.1829.364%B**14.433%C6.5D--N/A3214.9h33.2T*113.2D-
GD-7F 91891390.64C-4.2320.942%D24.719%B*4.4D*N/A2120.4h16.8D80.2C-
NC4 Mag-Shot 89871420.613C+4.2616.855%D**16.092%C--11.4DN/A487.6h10.3C61C
Carver 80801,2280.065C+4.8112.052%D*10%D-0.6C--N/A2142.4h2.2D*18.5D-
E540 Halberd 11276145.429C+0.5551.548%B*7.895%A**28.1C+13.3C2552.7h6.4C12.3C**
A30 Walker 11773262.808A*2.0725.474%B+N/A15.9C+9.6C1374.6h92.6B*363.5B*
L-30R Vektor 11072272.667C++2.2142.265%B1.389%D7.6C4C-1039.5h78.7C++186.2C**
NS-AM7 Archer 118723080.234D4.6452.045%D-12.5%D1D*N/A1270.9h33.9D-65.2D*
G40-F Ranger 10469417.25B**12.3829.062%DN/A36.3C+18.4C3181.9h48.1B*165.5B+
NS-61 Emissary 69671240.54C4.3324.566%C--11.94%D-8.5D-N/A347.9h24.9D*101.3D*
L105 Zephyr 795878.286C+3.4141.59%C+N/A29D10.5B+2922h7C16.9C+
AF-19 Mercenary 65551000.55C4.329.312%F*14.545%D*2.3D*N/A2023.5h12.2B+130.6D*
NC14 Bolt Driver 5454183B++1.8738.843%B+64.815%D--28.4B+N/A981.9h2.6C++6.7B+
NCM1 Scattercannon 5353173.118C**1.7638.599%B15.094%C+25.2DN/A1182.1h5.3B+13.7B++
Skyguard 8552105.2B**0.3330.213%C*N/A17.9B+11.4B+3402.9h84.7B**280.2B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret42240.4h
Restoration Kit7660.2h
Motion Spotter34370.4h
Spawn Beacon23640.3h
Nano-Armor Kit243510,39536.3h
Turret AI Module11130.6h
Repair Module01220.4h
Skywall Shield Emitter01110.7h
Structure Shield Module01230.5h
Cortium Silo0570.3h
Medical Applicator229,1011.1h
Icikill161395.1h
Spitfire Auto-Turret63560.5h
Rampart Wall11772.4h
G40-F Ranger0650h
Deconstruction Tool28,3451.2h
M12 Kobalt01850.1h
Hoplon Anti-Aircraft Phalanx Tower0740.6h
Ammunition Package281,3111h
WLT-Howler Mining Laser1154,58912.2h
Nano-Repair Grenade0790h
Shield Recharging Field11720.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.55s
Server spent 2.89s on queries, 2.33s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.