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SkyRanger69[CN0H] SkyRanger69
VS BR 110

KDR: 6.88

Score: 24.2m

Last Seen: Jan 13th, 2019 3:04 AM
- OFFLINE - 165.3 hour(s)

Battle Rank 109 (110 total) - Vanu Sovereignty on Briggs - Outfit Leader of Cannabinoid Optics VS[CN0H] Cannabinoid Optics VS
VS outfit on Briggs

Members: 5
Level Progress (to 110): 43%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Hornet Missiles Saron Laser Cannon Supernova VPC Supernova FPC Maelstrom Turbo Laser Supernova PC Antares LC Dual Photon Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $400,320 MLG Score: 320
Fun Score: N/A
Cheeseburgers Flipped: 136TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.34%17.141%349610161,3011.308855.569

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.242%-0.139C-0.54D-0.285CHEAD ++ (~6.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.80.001C+15.2-0.066C+59.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.389%3.866%1093310199,701913549110.6254177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.583%-0.85D--2.101A*0.846

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.9-0.192C56.1-0.064C+134.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.291%2.013%2994310196,606427240015.4707275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.073%1.407A-0.396C---0.745

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.833B++3.60.715B++2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.58%1.247%200110214813754481.27926107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.784B++-0.791D--1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.70.58B+22.10.436B27.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.794%7.955%200210203526175.77049

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.729%0.116C+-1.307D**-0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.122C+5-0.022C+6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Cannabinoid Optics VS[CN0H] Cannabinoid Optics VS
VS outfit on Briggs

Members: 5
24.2m222.2%422 (25.3k)399 (23.9k)6.8774636,7055,3378.75829110 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1022504020.964%3.321%7011:225

91% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 24th, 2013 8:24 AMJul 29th, 2016 8:19 AMJan 19th, 2019 4:27 PM (2h) (PST)Jan 13th, 2019 12:56 AM (7d) (PST)Jan 12th, 2019 11:04 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,212241,1880.6070.0880.0201.8410.222320

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,7301,43871,29236511101323,950

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1008.6h/42d 10,038 1,219 11,393 111.4k 1,123 1,707 13,438 73.4m

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:421
Deaths:406
KDR:1.037
Accuracy:21.420% D
HSR:18.290% D-
Thanatos VE70
C*
Kills:265
Deaths:217
KDR:1.221
Accuracy:41.227% C*
HSR:7.170% F-
Deimos VA29
C--
Kills:87
Deaths:61
KDR:1.426
Accuracy:54.603% C--
HSR:10.345% D--
Kills:773
Deaths (as Engineer):684
Deaths (to Engineers):2,158
KDR:1.13012
Kill Difference:89
Playtime:916.054 hours
Usage:91%
Score:22.696m
Score/min:413
Accuracy (listed only):39.083%
HSR (listed only):11.935%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:394
Deaths:240
KDR:1.642
Accuracy:18.156% C--
HSR:19.797% D
Kills:394
Deaths (as Heavy Assault):240
Deaths (to Heavy Assaults):1,135
KDR:1.64167
Kill Difference:154
Playtime:32.873 hours
Usage:3%
Score:0.478m
Score/min:242
Accuracy (listed only):18.156%
HSR (listed only):19.797%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D
Kills:421
Deaths:406
KDR:1.037
Accuracy:21.420% D
HSR:18.290% D-
Thanatos VE70
C*
Kills:265
Deaths:217
KDR:1.221
Accuracy:41.227% C*
HSR:7.170% F-
Eridani SX5
D-
Kills:262
Deaths:179
KDR:1.464
Accuracy:21.689% D-
HSR:12.977% D-
Deimos VA29
C--
Kills:87
Deaths:61
KDR:1.426
Accuracy:54.603% C--
HSR:10.345% D--
Kills:1,035
Deaths (as Light Assault):863
Deaths (to Light Assaults):944
KDR:1.1993
Kill Difference:172
Playtime:7.408 hours
Usage:1%
Score:0.081m
Score/min:182
Accuracy (listed only):34.735%
HSR (listed only):12.195%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D-
Kills:262
Deaths:179
KDR:1.464
Accuracy:21.689% D-
HSR:12.977% D-
NS-44 Commissioner
D
Kills:71
Deaths:52
KDR:1.365
Accuracy:30.625% D
HSR:16.901% D
Kills:333
Deaths (as Infiltrator):231
Deaths (to Infiltrators):408
KDR:1.44156
Kill Difference:102
Playtime:19.935 hours
Usage:2%
Score:0.305m
Score/min:255
Accuracy (listed only):26.157%
HSR (listed only):14.939%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C*
Kills:265
Deaths:217
KDR:1.221
Accuracy:41.227% C*
HSR:7.170% F-
Eridani SX5
D-
Kills:262
Deaths:179
KDR:1.464
Accuracy:21.689% D-
HSR:12.977% D-
Terminus VX-9
D**
Kills:90
Deaths:80
KDR:1.125
Accuracy:18.979% D**
HSR:13.333% F
Deimos VA29
C--
Kills:87
Deaths:61
KDR:1.426
Accuracy:54.603% C--
HSR:10.345% D--
CME
D-
Kills:63
Deaths:51
KDR:1.235
Accuracy:20.644% D--
HSR:15.873% D-
Kills:767
Deaths (as Combat Medic):588
Deaths (to Combat Medics):276
KDR:1.30442
Kill Difference:179
Playtime:14.431 hours
Usage:1%
Score:0.219m
Score/min:253
Accuracy (listed only):31.428%
HSR (listed only):11.940%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:232
Deaths:70
KDR:3.314
Accuracy:18.647% C+
HSR:21.552% C++
Blueshift VM5
C+
Kills:195
Deaths:51
KDR:3.824
Accuracy:18.866% C+
HSR:15.897% D-
Quasar VM1
B**
Kills:93
Deaths:37
KDR:2.514
Accuracy:20.858% B**
HSR:16.129% C--
Nebula VM20
C
Kills:68
Deaths:15
KDR:4.533
Accuracy:17.072% C
HSR:14.706% D--
Nebula VM20
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:15.965% N/A
HSR:20% N/A
Kills:638
Deaths (as MAX Suit):96
Deaths (to MAX Suits):206
KDR:6.64583
Kill Difference:542
Playtime:16.987 hours
Usage:2%
Score:0.377m
Score/min:369
Accuracy (listed only):18.281%
HSR (listed only):17.657%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
B*
Kills:13,280
V. Kills:3,803 349%
Deaths:782
KDR:16.982
Accuracy:69.905% B*
KPH:113.900 B*
VKPH:32.600 C
Saron Laser Cannon
A
Kills:7,419
V. Kills:4,261 174%
Deaths:1,860
KDR:3.989
Accuracy:29.244% C-
KPH:27 A
VKPH:15.500 B**
Maelstrom Turbo Laser
B**
Kills:1,707
V. Kills:901 189%
Deaths:563
KDR:3.032
Accuracy:28.858% C
KPH:26.900 B**
VKPH:14.200 B+
Antares LC
B**
Kills:905
V. Kills:453 199%
Deaths:220
KDR:4.114
Accuracy:27.394% D
KPH:32.800 B**
VKPH:16.400 C**
Dual Photon Pods
B*
Kills:575
V. Kills:123 464%
Deaths:40
KDR:14.375
Accuracy:58.782% B*
KPH:97 B+
VKPH:20.700 C*
Photon A2A Missile Pods
C++
Kills:153
V. Kills:206 74%
Deaths:29
KDR:5.276
Accuracy:87.769% A
KPH:36.500 C-
VKPH:49.200 C++
Kills:24,039 (10,031 + 0)
Deaths:3,494
KDR:6.880
VKDR:2.790
Vehicle Kills:9,747
Kill Difference:20,545
Playtime:492.239 hours
Usage:49%
Score:9.003m
Score/min:305
Piloting Accuracy:27.394%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:3,687
V. Kills:766 481%
Deaths:206
KDR:17.898
Accuracy:59.052% B**
KPH:53.300 B+
VKPH:11.100 B**
Supernova FPC
B++
Kills:1,995
V. Kills:1,309 152%
Deaths:187
KDR:10.669
Accuracy:50.771% C
KPH:28 B+
VKPH:18.400 B++
Supernova PC
B**
Kills:924
V. Kills:324 284%
Deaths:83
KDR:11.133
Accuracy:55.290% B++
KPH:32.900 B**
VKPH:11.500 B**
Saron HRB
C*
Kills:481
V. Kills:384 125%
Deaths:74
KDR:6.500
Accuracy:44.580% C++
KPH:22.200 C
VKPH:17.700 C*
Kills:7,087 (6,606 + 481)
Deaths:550
KDR:12.885
VKDR:5.060
Vehicle Kills:2,783
Kill Difference:6,537
Playtime:190.255 hours
Usage:19%
Score:3.101m
Score/min:272
Driving Accuracy:55.290%
Gunner Accuracy:44.580%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hornet Missiles 17,08313,28078216.982A*10.1069.905%B*1.837%C**113.9B*32.6C542116.6h5.5B++7.8B**
Saron Laser Cannon 11,6807,4191,8603.989B++2.8929.244%C-4.125%A27A15.5B**213274.5h60.1B*205.7B*
Supernova VPC 4,4533,68720617.898B++11.0259.052%B**1.763%C*53.3B+11.1B**22769.2h3.1C*5.3B+
Supernova FPC 3,3041,99518710.668B*3.7950.771%C2.356%C+28B+18.4B++26571.2h4.1B*8.1B++
Maelstrom Turbo Laser 2,6081,7075633.032B+3.8528.858%C3.925%B*26.9B**14.2B+22563.5h53B*183.6B*
Supernova PC 1,2489248311.133B*4.2655.29%B++2.273%C+32.9B**11.5B**24228.1h4.2B++7.6B*
Antares LC 1,3589052204.114A+2.7627.394%D6.409%M*32.8B**16.4C**29527.6h54.8B*200.1B++
Dual Photon Pods 6985754014.375A7.5058.782%B*N/A97.5B+20.8C*4815.9h13.5B**23B*
Saron HRB 865481746.5C**0.3844.58%C++1.247%C22.2C17.7C*47521.7h22.1C++49.7C**
Pulsar C 4314214061.037C+5.8421.42%D18.29%D-4.4D--N/A1895.6h17.3D*80.9D
Orion VS54 4003942401.642C*5.2418.156%C--19.797%D17DN/A7323.2h14.6C80.2C+
Thanatos VE70 2712652171.221B+5.6641.227%C*7.17%F-6.6D*N/A2440.2h5.6C13.6C++
Eridani SX5 2652621791.464C**5.4121.689%D-12.977%D-19DN/A5713.8h15.4D71.2D
Blueshift VM5 238232703.314B+3.5618.647%C+21.552%C++25.5C-N/A719.1h15.9C+85.1C++
Blueshift VM5 197195513.824B++3.0518.866%C+15.897%D-25C--N/A677.8h16.2C++86C++
Photon A2A Missile Pods 359153295.276C++1.6087.769%AN/A36.4C-49C++7424.2h10.1D11.5C
Tank Mine 232140915.556S8.68109.247%SN/A466.7S306.7S46440.3h3.6F*3.3A++
Quasar VM1 9493372.514B++4.3620.858%B**16.129%C--31B++N/A1373h12.9B++61.9B+
Terminus VX-9 9190801.125C+5.7518.979%D**13.333%F15.8D--N/A515.7h14.2D75.1D--
Deimos VA29 8887611.426C*5.4554.603%C--10.345%D--15.5D--N/A405.6h3D-5.5C
Aspis Anti-Aircraft Phalanx Turret 15973514.6S7.7221.509%D1.37%C--10.3C+12.1C*2157.1h113B**525.4B+
Proximity Mine 727289A++2.1254.647%A+N/A180AN/A7060.4h2C3.7B++
NS-44 Commissioner 7471521.365B+5.5130.625%D16.901%D18.7DN/A853.8h6.2F-20.3D*
Nebula VM20 7068154.533A2.3417.072%C14.706%D--34C++1B**872h11.9A69.6B+
C-4 11066106.6M**0.2868.987%SN/A330S220U71530.2h1.7C2.4A
CME 6463511.235C+5.6420.644%D--15.873%D-17D-N/A513.7h15.8D76.4D
Spear Anti-Vehicle Phalanx Turret 9253226.5M++19.6260.118%A++5.66%B*53B*39A++9501h9.6C+15.9B++
Nebula VM20 5150192.632C**4.2515.965%C-20%C+21.7DN/A552.3h15.8C++99.2C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter31,0440.4h
Medical Applicator1710,3180.7h
Spawn Beacon13770.2h
Nano-Armor Kit1061,178,96969h
Nanite Revive Grenade0840h
Anti-Infantry MANA Turret01120.1h
Ammunition Package66430.3h
Medical Kit3860.1h
Light PPA02690.1h
Recon Detection Device01040.1h

Check the help document for the dictionary if you want to learn more about words used here.


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