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Lt. Commander Corporal SkyWhaleOverlord[HASR] SkyWhaleOverlord
TR BR 50

KDR: 2.38

Score: 2.1m

Last Seen: Jul 12th, 2020 4:50 PM
- OFFLINE - 97.9 hour(s)

Battle Rank 50 - Terran Republic on Cobalt
Level Progress (to 51): 92%
Level 100 Progress: 11% 490h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 P525 Marauder-H M40 Fury-H G20 Vulcan-H T9 CARV T1 Cycler TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,801,789 MLG Score: 3039
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.271%35.208%9601013392,3832.333990.043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.798%1.165B**2.119A*0.064C+HEAD ++ (~21.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.508B+9.90.304C*26.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.986%1.466%1743313469559229810.3804319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.531%1.087B**-0.738D--1.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
600.501B+28.80.285C*31.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.846%79.752%17431134848410214.69903

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.64A+0.817B++-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.647B+1.60.497B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.1m309%570 (34.2k)486 (29.2k)2.376784,5041,8952.5799550 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR134938623.097%28.974%66902:181

7% Combat Medic45% Engineer28% Heavy Assault12% Infiltrator7% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 17th, 2014 8:52 PMApr 30th, 2020 8:22 PMJul 16th, 2020 5:05 AM (70d) (PST)Jul 12th, 2020 1:27 PM (74d) (PST)Jul 12th, 2020 12:50 PM (74d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0222417811.0330.4350.2993.5280.1093039

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,33814,44546,893622618212729,164

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
72.7h/3d 385 1,305 1,122 15.4k 54 219 474 4.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:1,326
Deaths:402
KDR:3.299
Accuracy:31.057% B*
HSR:42.609% A+
T9 CARV
C+
Kills:239
Deaths:140
KDR:1.707
Accuracy:23.273% C+
HSR:23.431% C-
MG-H1 Watchman
B*
Kills:107
Deaths:45
KDR:2.378
Accuracy:29.529% B+
HSR:39.252% B*
Kills:1,672
Deaths (as Heavy Assault):587
Deaths (to Heavy Assaults):490
KDR:2.84838
Kill Difference:1,085
Playtime:20.195 hours
Usage:28%
Score:0.637m
Score/min:526
Accuracy (listed only):27.953%
HSR (listed only):35.098%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:130
Deaths:82
KDR:1.585
Accuracy:27.518% B+
HSR:18.462% C
T5 AMC
B+
Kills:122
Deaths:174
KDR:0.701
Accuracy:18.805% D**
HSR:24.590% B+
Kills:252
Deaths (as Engineer):256
Deaths (to Engineers):448
KDR:0.98438
Kill Difference:4
Playtime:32.674 hours
Usage:45%
Score:0.954m
Score/min:487
Accuracy (listed only):23.162%
HSR (listed only):21.526%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B+
Kills:130
Deaths:82
KDR:1.585
Accuracy:27.518% B+
HSR:18.462% C
T5 AMC
B+
Kills:122
Deaths:174
KDR:0.701
Accuracy:18.805% D**
HSR:24.590% B+
SMG-46 Armistice
C**
Kills:71
Deaths:57
KDR:1.246
Accuracy:29.789% C**
HSR:15.493% C--
Kills:323
Deaths (as Light Assault):313
Deaths (to Light Assaults):334
KDR:1.03195
Kill Difference:10
Playtime:5.218 hours
Usage:7%
Score:0.138m
Score/min:441
Accuracy (listed only):25.371%
HSR (listed only):19.515%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:484
Deaths:119
KDR:4.067
Accuracy:45.846% B+
HSR:79.752% B*
TX1 Repeater
A
Kills:129
Deaths:141
KDR:0.915
Accuracy:25.241% C+
HSR:31.783% A
SMG-46 Armistice
C**
Kills:71
Deaths:57
KDR:1.246
Accuracy:29.789% C**
HSR:15.493% C--
Kills:684
Deaths (as Infiltrator):317
Deaths (to Infiltrators):283
KDR:2.15773
Kill Difference:367
Playtime:8.592 hours
Usage:12%
Score:0.202m
Score/min:392
Accuracy (listed only):33.625%
HSR (listed only):42.343%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C+
Kills:133
Deaths:103
KDR:1.291
Accuracy:25.383% C+
HSR:24.812% C+
SABR-13
C
Kills:71
Deaths:37
KDR:1.919
Accuracy:27.097% C
HSR:21.127% D--
SMG-46 Armistice
C**
Kills:71
Deaths:57
KDR:1.246
Accuracy:29.789% C**
HSR:15.493% C--
TAR
A++
Kills:55
Deaths:34
KDR:1.618
Accuracy:25% C
HSR:40% A++
Kills:330
Deaths (as Combat Medic):231
Deaths (to Combat Medics):205
KDR:1.42857
Kill Difference:99
Playtime:5.282 hours
Usage:7%
Score:0.173m
Score/min:546
Accuracy (listed only):26.817%
HSR (listed only):25.358%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):86
KDR:0
Kill Difference:UNR
Playtime:0.485 hours
Usage:1%
Score:0.015m
Score/min:515
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:401
V. Kills:15 N/A
Deaths:18
KDR:22.278
Accuracy:47.145% B**
KPH:127.500 C++
VKPH:4.800 D
M40 Fury-H
D
Kills:290
V. Kills:62 460%
Deaths:48
KDR:6.042
Accuracy:42.831% C
KPH:60.300 D
VKPH:12.900 D
G20 Vulcan-H
C*
Kills:264
V. Kills:181 145%
Deaths:43
KDR:6.140
Accuracy:48.753% C
KPH:48 C+
VKPH:32.900 C*
MR11 Gatekeeper-H
B+
Kills:93
V. Kills:82 112%
Deaths:13
KDR:7.154
Accuracy:58.383% B
KPH:42.600 C*
VKPH:37.600 B+
E540 Halberd-H
B+
Kills:85
V. Kills:35 236%
Deaths:3
KDR:28.333
Accuracy:51.981% D--
KPH:64.700 B+
VKPH:26.600 C++
Kills:1,133 (0 + 1,133)
Deaths:125
KDR:9.064
VKDR:3
Vehicle Kills:375
Kill Difference:1,008
Playtime:16.942 hours
Usage:23%
Score:0.471m
Score/min:463
Driving Accuracy:N/A%
Gunner Accuracy:51.981%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 1,3381,3264023.299C*0.9231.057%B*42.609%A+128.7A++1.2B+35410.3h8.7B**28.1B++
TSAR-42 4854841194.067C++1.6945.846%B+79.752%B*127.4A*N/A3303.8h1.6B**3.5B++
P525 Marauder-H 4164011822.278C**19.9047.145%B**N/A129.4C++4.8D4633.1h6B+12.8B++
M40 Fury-H 352290486.042D3.6742.831%C1.724%B*60.4D12.9D3444.8h8.9C++20.8C++
G20 Vulcan-H 445264436.14C+3.7648.753%C2.273%C48C+32.9C*6215.5h85.2C*174.7C**
T9 CARV 2422391401.707C+0.6723.273%C+23.431%C-59.8C*N/A2564h10.3B+44.4C**
T1 Cycler 1361331031.291C+1.0925.383%C+24.812%C+53.2B+1.2B++2182.5h11.8B46.7C**
TRAC-5 135130821.585B+0.7927.518%B+18.462%C65B**2.5M*3232h10.9B+39.6B+
TX1 Repeater 1331291410.915C+1.4625.241%C+31.783%A47.8C**1.5A1452.7h11.2B+44.3C**
T5 AMC 1251221740.701D1.6818.805%D**24.59%B+18.5DN/A736.6h15.7D-83.4D*
MG-H1 Watchman 108107452.378C++0.0029.529%B+39.252%B*107B**1C2661h10.1B**34.1B++
MR11 Gatekeeper-H 17593137.154C+4.7858.383%BN/A42.3C++37.3B+3782.2h33.8B++57.8B++
E540 Halberd-H 12085328.333A25.9651.981%D--N/A65.4B+26.9C++3761.3h3.9B+7.4B+
SABR-13 7171371.919C+0.4627.097%C21.127%D--64.5B+N/A2321.1h9.5B+34.9B
SMG-46 Armistice 7171571.246C+1.1329.789%C**15.493%C--50.7C++N/A1851.4h12.7C*42.6C**
TAR 5555341.618C+0.7625%C40%A++61.1BN/A1860.9h11.3C**45.2C++
NS Decimator 6950202.5B++0.1262.658%C+N/A50C*19C+3161h4C++6.3C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit9890,2835.2h
Anti-Vehicle MANA Turret6670.1h
Motion Spotter12160.1h
Restoration Kit9640.2h
Recon Detection Device1670.1h
Ammunition Package1630h
Medical Applicator92,6770.2h
Medical Kit1086702.5h

Check the help document for the dictionary if you want to learn more about words used here.


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