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Paragon Skystorm12[XXDE] Skystorm12
VS BR 111

KDR: 0.94

Score: 24.2m

Last Seen: Aug 16th, 2017 7:10 PM
- OFFLINE - 84.8 hour(s)

Rank 111 (101) of the Vanu Sovereignty on Miller
Level Progress (to 102): 67%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-7 PDW NS-11A Orion VS54 NS-15M1 C-4 Nova Dual Photon Pods Force-Blade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $58,797 MLG Score: 47
Fun Score: N/A
Cheeseburgers Flipped: 562TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.003%14.36%2872193811,3230.7942060.142

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.288%-0.165C-0.918D--0.409BHEAD + (~4.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.30.279C*10.90.235C++43.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.157%2.958%15849551,961130712051.49924163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.075%-0.801D-1.15B**-0.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.5-0.096C+51.40.002C+119.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.606%3.06%6869531,34022528390.594763160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.421%-0.793D-0.099C+0.437

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.3-0.122C+14.1-0.126C29.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.751%2.069%136109492,127163412731.30171167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.262%-0.568D-0.569D0.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.10.474B+17.60.52B+41.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.907%67.654%1365954912139820.65236

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.031%-0.963D--0.035C+0.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.024C+2.70.133C++6.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.13%11.056%13639562,026979142.06735

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.451%-1.085D*-0.619D0.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.11C+3.30.316C*8.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.2m294%276 (16.6k)244 (14.6k)0.93591129,16331,1601.10459111 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS95919014.55%10.167%14803:106

17% Combat Medic44% Engineer19% Heavy Assault7% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 10th, 2013 4:44 PMMar 27th, 2016 7:48 PMSep 14th, 2017 12:27 PM (69d) (PST)Aug 16th, 2017 4:24 PM (98d) (PST)Aug 16th, 2017 3:10 PM (98d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4482062420.2940.3150.0301.0420.06047

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,85212,37114,4811819262414,646

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1651h/68.8d 5,256 2,965 7,383 103.2k 2,427 3,756 5,926 44.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C-
Kills:1,339
Deaths:1,515
KDR:0.884
Accuracy:18.187% C-
HSR:16.430% D--
NS-15M1
C-
Kills:1,332
Deaths:1,779
KDR:0.749
Accuracy:19.740% C-
HSR:12.237% D*
Lasher X2
B+
Kills:584
Deaths:642
KDR:0.910
Accuracy:28.338% B+
HSR:3.082% C-
Flare VE6
C-
Kills:482
Deaths:503
KDR:0.958
Accuracy:19.753% C-
HSR:20.125% C--
SVA-88
C-
Kills:282
Deaths:257
KDR:1.097
Accuracy:19.070% D
HSR:21.277% C-
NSX Naginata
B+
Kills:116
Deaths:112
KDR:1.036
Accuracy:20.314% C
HSR:31.035% B+
VX29 Polaris
C+
Kills:86
Deaths:91
KDR:0.945
Accuracy:18.060% D--
HSR:20.930% C+
Kills:4,221
Deaths (as Heavy Assault):4,899
Deaths (to Heavy Assaults):8,647
KDR:0.8616
Kill Difference:678
Playtime:310.409 hours
Usage:19%
Score:4.247m
Score/min:228
Accuracy (listed only):20.494%
HSR (listed only):17.874%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
D
Kills:1,166
Deaths:1,917
KDR:0.608
Accuracy:24.978% F
HSR:11.835% D
NS-11C
C-
Kills:808
Deaths:1,048
KDR:0.771
Accuracy:21.168% C--
HSR:15.718% C-
Deimos VA29
D-
Kills:747
Deaths:788
KDR:0.948
Accuracy:45.916% D*
HSR:10.442% D-
Solstice SF
C+
Kills:610
Deaths:730
KDR:0.836
Accuracy:23.114% C+
HSR:7.213% F
Solstice VE3
F
Kills:201
Deaths:649
KDR:0.310
Accuracy:12.681% F-
HSR:10.448% F
Serpent VE92
D-
Kills:126
Deaths:154
KDR:0.818
Accuracy:17.730% D*
HSR:14.286% D-
Thanatos VE70
D--
Kills:113
Deaths:133
KDR:0.850
Accuracy:30.175% D--
HSR:7.080% F
Eidolon VE33
F
Kills:82
Deaths:209
KDR:0.392
Accuracy:15.440% F-
HSR:13.415% F
Kills:3,853
Deaths (as Engineer):5,628
Deaths (to Engineers):8,401
KDR:0.68461
Kill Difference:1,775
Playtime:719.236 hours
Usage:44%
Score:10.324m
Score/min:239
Accuracy (listed only):23.900%
HSR (listed only):11.304%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:1,895
Deaths:2,519
KDR:0.752
Accuracy:21.374% D
HSR:11.557% D--
NS-11A
C+
Kills:1,371
Deaths:1,491
KDR:0.920
Accuracy:23.384% C+
HSR:16.411% D
Nova
D
Kills:1,166
Deaths:1,917
KDR:0.608
Accuracy:24.978% F
HSR:11.835% D
Deimos VA29
D-
Kills:747
Deaths:788
KDR:0.948
Accuracy:45.916% D*
HSR:10.442% D-
Eridani SX5
D*
Kills:666
Deaths:1,107
KDR:0.602
Accuracy:20.095% D*
HSR:10.360% D*
H-V45
D
Kills:478
Deaths:642
KDR:0.745
Accuracy:18.884% D--
HSR:14.435% D
Eridani SX5G
D
Kills:383
Deaths:456
KDR:0.840
Accuracy:24.819% D
HSR:11.749% D*
NS-11P
D-
Kills:209
Deaths:316
KDR:0.661
Accuracy:19.042% D-
HSR:12.919% D-
Corvus VA55
D--
Kills:170
Deaths:227
KDR:0.749
Accuracy:18.808% D--
HSR:13.529% D*
Thanatos VE70
D--
Kills:113
Deaths:133
KDR:0.850
Accuracy:30.175% D--
HSR:7.080% F
Pulsar VS1
D
Kills:92
Deaths:190
KDR:0.484
Accuracy:16.709% D*
HSR:15.217% D
Kills:7,290
Deaths (as Combat Medic):9,786
Deaths (to Combat Medics):3,552
KDR:0.74494
Kill Difference:2,496
Playtime:276.198 hours
Usage:17%
Score:4.814m
Score/min:291
Accuracy (listed only):24.017%
HSR (listed only):12.321%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
D
Kills:1,895
Deaths:2,519
KDR:0.752
Accuracy:21.374% D
HSR:11.557% D--
Nova
D
Kills:1,166
Deaths:1,917
KDR:0.608
Accuracy:24.978% F
HSR:11.835% D
NS-11C
C-
Kills:808
Deaths:1,048
KDR:0.771
Accuracy:21.168% C--
HSR:15.718% C-
Deimos VA29
D-
Kills:747
Deaths:788
KDR:0.948
Accuracy:45.916% D*
HSR:10.442% D-
Eridani SX5
D*
Kills:666
Deaths:1,107
KDR:0.602
Accuracy:20.095% D*
HSR:10.360% D*
Solstice SF
C+
Kills:610
Deaths:730
KDR:0.836
Accuracy:23.114% C+
HSR:7.213% F
Eridani SX5G
D
Kills:383
Deaths:456
KDR:0.840
Accuracy:24.819% D
HSR:11.749% D*
Solstice VE3
F
Kills:201
Deaths:649
KDR:0.310
Accuracy:12.681% F-
HSR:10.448% F
Serpent VE92
D-
Kills:126
Deaths:154
KDR:0.818
Accuracy:17.730% D*
HSR:14.286% D-
Thanatos VE70
D--
Kills:113
Deaths:133
KDR:0.850
Accuracy:30.175% D--
HSR:7.080% F
Kills:6,715
Deaths (as Light Assault):9,501
Deaths (to Light Assaults):4,394
KDR:0.70677
Kill Difference:2,786
Playtime:146.310 hours
Usage:9%
Score:2.451m
Score/min:279
Accuracy (listed only):24.205%
HSR (listed only):11.069%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:1,895
Deaths:2,519
KDR:0.752
Accuracy:21.374% D
HSR:11.557% D--
NS-44 Commissioner
D--
Kills:865
Deaths:1,495
KDR:0.579
Accuracy:19.565% F-
HSR:14.335% D--
Eridani SX5
D*
Kills:666
Deaths:1,107
KDR:0.602
Accuracy:20.095% D*
HSR:10.360% D*
XM98
C++
Kills:429
Deaths:430
KDR:0.998
Accuracy:33.767% D
HSR:74.825% C++
Eridani SX5G
D
Kills:383
Deaths:456
KDR:0.840
Accuracy:24.819% D
HSR:11.749% D*
Ghost
C-
Kills:175
Deaths:140
KDR:1.250
Accuracy:28.633% F
HSR:62.286% C-
NS-357 Underboss
F
Kills:170
Deaths:227
KDR:0.749
Accuracy:21.234% F
HSR:5.882% F-
NS-30 Vandal
D--
Kills:170
Deaths:158
KDR:1.076
Accuracy:20.175% F-
HSR:17.647% D--
Phaseshift VX-S
C*
Kills:125
Deaths:96
KDR:1.302
Accuracy:23.043% F
HSR:77.600% C*
VA39 Spectre
C-
Kills:121
Deaths:192
KDR:0.630
Accuracy:26.467% D--
HSR:33.058% C-
Parallax VX3
B+
Kills:62
Deaths:42
KDR:1.476
Accuracy:30.583% D*
HSR:80.645% B+
Kills:5,061
Deaths (as Infiltrator):6,862
Deaths (to Infiltrators):3,869
KDR:0.73754
Kill Difference:1,801
Playtime:117.838 hours
Usage:7%
Score:1.375m
Score/min:195
Accuracy (listed only):24.523%
HSR (listed only):36.359%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:627
Deaths:408
KDR:1.537
Accuracy:16.096% C+
HSR:13.876% D*
Cosmos VM3
C+
Kills:560
Deaths:406
KDR:1.379
Accuracy:16.435% C+
HSR:13.571% D*
Comet VM2
C
Kills:109
Deaths:218
KDR:0.500
Accuracy:28.903% F
HSR:3.670% C
Vortex VM21
C*
Kills:85
Deaths:172
KDR:0.494
Accuracy:27.617% D**
HSR:4.706% C*
Vortex VM21
D**
Kills:75
Deaths:206
KDR:0.364
Accuracy:26.387% D**
HSR:0% F
Comet VM2
C++
Kills:63
Deaths:161
KDR:0.391
Accuracy:30.354% F
HSR:4.762% C++
Kills:1,519
Deaths (as MAX Suit):785.500
Deaths (to MAX Suits):2,106
KDR:1.9338
Kill Difference:733.500
Playtime:70.444 hours
Usage:4%
Score:0.970m
Score/min:229
Accuracy (listed only):24.299%
HSR (listed only):6.764%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:935
V. Kills:324 288%
Deaths:197
KDR:4.746
Accuracy:51.445% C+
KPH:79 C++
VKPH:27.400 B++
Saron Laser Cannon
C+
Kills:519
V. Kills:470 110%
Deaths:702
KDR:0.739
Accuracy:26.498% D-
KPH:9.400 C+
VKPH:8.500 C+
Maelstrom Turbo Laser
C+
Kills:188
V. Kills:119 157%
Deaths:260
KDR:0.723
Accuracy:25.164% D--
KPH:12.700 C+
VKPH:8 C
Coyote Missiles
D
Kills:75
V. Kills:56 132%
Deaths:22
KDR:3.409
Accuracy:43.642% D*
KPH:15.700 D
VKPH:11.700 D
Light PPA
N/A
Kills:50
V. Kills:3 N/A
Deaths:92
KDR:0.543
Accuracy:26.060% N/A
KPH:10.700 N/A
VKPH:0.600 N/A
Kills:1,767 (757 + 0)
Deaths:1,273
KDR:1.388
VKDR:0.764
Vehicle Kills:972
Kill Difference:494
Playtime:91.309 hours
Usage:6%
Score:1.271m
Score/min:232
Piloting Accuracy:26.060%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:505
V. Kills:270 186%
Deaths:109
KDR:4.633
Accuracy:44.089% B+
KPH:1,818,000 U
VKPH:972,000 U
CAS30 Tank Buster
D
Kills:319
V. Kills:288 110%
Deaths:495
KDR:0.644
Accuracy:36.822% D-
KPH:4.700 D
VKPH:4.200 D
AP30 Shredder
U
Kills:268
V. Kills:173 154%
Deaths:70
KDR:3.829
Accuracy:24.979% D*
KPH:964,800 U
VKPH:622,800 U
L105 Zephyr
U
Kills:259
V. Kills:21 N/A
Deaths:38
KDR:6.816
Accuracy:34.672% D--
KPH:932,400 U
VKPH:75,600 U
Kills:1,351 (319 + 1,032)
Deaths:712
KDR:1.897
VKDR:1.056
Vehicle Kills:752
Kill Difference:639
Playtime:67.958 hours
Usage:4%
Score:0.976m
Score/min:239
Piloting Accuracy:36.822%
Gunner Accuracy:34.672%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:255
V. Kills:128 198%
Deaths:86
KDR:2.965
Accuracy:51.607% C++
KPH:22 C-
VKPH:11.100 C++
Skyguard
C*
Kills:120
V. Kills:98 121%
Deaths:41
KDR:2.927
Accuracy:28.978% C+
KPH:11.200 C*
VKPH:9.200 C++
L100 Python AP
C++
Kills:103
V. Kills:73 139%
Deaths:38
KDR:2.711
Accuracy:51.647% C--
KPH:26 C++
VKPH:18.400 C++
Kills:478 (478 + 0)
Deaths:165
KDR:2.897
VKDR:1.812
Vehicle Kills:299
Kill Difference:313
Playtime:26.240 hours
Usage:2%
Score:0.335m
Score/min:212
Driving Accuracy:51.647%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:563
V. Kills:459 122%
Deaths:210
KDR:2.681
Accuracy:44.813% D--
KPH:19.800 C+
VKPH:16.200 C*
Saron HRB
C+
Kills:246
V. Kills:144 170%
Deaths:39
KDR:6.308
Accuracy:38.525% C--
KPH:23.600 C+
VKPH:13.800 C
Supernova VPC
D
Kills:175
V. Kills:30 N/A
Deaths:41
KDR:4.268
Accuracy:49.462% C+
KPH:24 D--
VKPH:4.100 D
E540 Halberd
D
Kills:165
V. Kills:116 141%
Deaths:32
KDR:5.156
Accuracy:45.255% C
KPH:20.500 D
VKPH:14.400 D
Supernova PC
D
Kills:124
V. Kills:38 318%
Deaths:51
KDR:2.431
Accuracy:39.631% D--
KPH:13.900 D
VKPH:4.200 D--
Proton II PPA
B*
Kills:99
V. Kills:10 N/A
Deaths:14
KDR:7.071
Accuracy:24.138% C++
KPH:49.400 C
VKPH:5 B*
Kills:1,372 (862 + 510)
Deaths:387
KDR:3.545
VKDR:2.059
Vehicle Kills:797
Kill Difference:985
Playtime:65.075 hours
Usage:4%
Score:1.100m
Score/min:282
Driving Accuracy:39.631%
Gunner Accuracy:24.138%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:401
V. Kills:266 150%
Deaths:72
KDR:5.569
Accuracy:53.821% C-
KPH:33.200 C
VKPH:22 C+
M40 Fury-H
C-
Kills:175
V. Kills:15 N/A
Deaths:16
KDR:10.938
Accuracy:36.710% C-
KPH:67.500 D
VKPH:5.800 D
Saron HRB-H
C+
Kills:135
V. Kills:90 148%
Deaths:27
KDR:5
Accuracy:48.660% D
KPH:35.900 C+
VKPH:23.900 C
Proton II PPA-H
C
Kills:69
V. Kills:11 N/A
Deaths:19
KDR:3.632
Accuracy:26.742% D--
KPH:30.800 D*
VKPH:4.900 C
Kills:780 (0 + 780)
Deaths:134
KDR:5.821
VKDR:2.851
Vehicle Kills:382
Kill Difference:646
Playtime:20.664 hours
Usage:1%
Score:0.360m
Score/min:290
Driving Accuracy:N/A%
Gunner Accuracy:26.742%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:69
V. Kills:15 431%
Deaths:8
KDR:8.625
Accuracy:32.345% C-
KPH:41.900 C+
VKPH:9.100 C+
Kills:69 (0 + 69)
Deaths:8
KDR:8.625
VKDR:1.875
Vehicle Kills:15
Kill Difference:61
Playtime:1.648 hours
Usage:0%
Score:0.029m
Score/min:290
Driving Accuracy:N/A%
Gunner Accuracy:32.345%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B
Kills:52
V. Kills:19 260%
Deaths:65
KDR:0.800
Accuracy:35.823% D*
KPH:18.400 C
VKPH:6.700 B
Kills:52 (52 + 0)
Deaths:65
KDR:0.800
VKDR:0.292
Vehicle Kills:19
Kill Difference:13
Playtime:2.824 hours
Usage:0%
Score:0.035m
Score/min:205
Driving Accuracy:35.823%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-7 PDW 1,9111,8952,5190.752C0.1821.374%D11.557%D--18.8CN/A56100.8h13.5B+63C++
NS-11A 1,3751,3711,4910.92C0.0223.384%C+16.411%D21.5C-N/A7063.8h10.7B**46B+
Orion VS54 1,3511,3391,5150.884C0.0518.187%C-16.43%D--25.6CN/A10452.3h10.6B++58.2C++
NS-15M1 1,3361,3321,7790.749C--0.1919.74%C-12.237%D*22.5DN/A6659.1h11.3B+57.3C*
C-4 1,9031,1811,4960.789C0.1521.577%C--N/A28.2D--17.2D-35741.9h1.4B+6.3C**
Nova 1,1751,1661,9170.608D0.3324.978%F11.835%D17.4D-N/A4867.1h4.1C**16.3D-
Dual Photon Pods 1,2599351974.746C3.8151.445%C+2.032%B*79.2C++27.5B++58611.8h18.4B+35.7B+
Force-Blade 98091124,8750.037B+0.9030.587%C+N/A0.9C++N/A3963.2h2.3B+7.5B+
NS-44 Commissioner 8728651,4950.579C0.3619.565%F-14.335%D--14.6DN/A4959.1h3.6B18.2D-
NS-11C 8268081,0480.771C0.1621.168%C--15.718%C-13.8DN/A5658.5h11.3B++53.4B+
Deimos VA29 7507477880.948C0.0145.916%D*10.442%D-31.8CN/A9023.5h2B+4.3C++
Eridani SX5 6706661,1070.602D0.3320.095%D*10.36%D*16.1DN/A4841.4h13.2C+65.5C
Cosmos VM3 6306274081.537C0.6016.096%C+13.876%D*26.1C+N/A8124h12.5B+77.4B
Solstice SF 6336107300.836C+0.1023.114%C+7.213%F17.9C+N/A6934h8B+34.7B++
Lasher X2 5905846420.91C+0.0328.338%B+3.082%C-29.3C+N/A9619.9h11.5A++40.7B*
Supernova FPC 1,0225632102.681C1.7544.813%D--3.552%C*19.8C+16.2C*30628.4h4.9B+11C*
Cosmos VM3 5655604061.379C0.4416.435%C+13.571%D*23.9CN/A7723.4h14C++85.4C++
Saron Laser Cannon 9895197020.739C0.2026.498%D-4.046%B*9.4C+8.5C+17755.2h107.7B+406.4B+
C150 Dalton 7755051094.633C++3.7044.089%B+N/A5050U2700U38543700.1h4.6C**10.4B++
Flare VE6 4854825030.958C0.0219.753%C-20.125%C--30.9CN/A16215.6h9.1B++46.3C**
H-V45 4804786420.745C0.1918.884%D--14.435%D21.3C-N/A8922.4h11.4B++60.3C+
XM98 4304294300.998D0.0633.767%D74.825%C++24.2C+N/A8917.7h2.2B+6.6C*
E540 Halberd-H 667401725.569C+4.6353.821%C-2.993%B+33.1C22C+34212.1h6.3B11.6C**
Eridani SX5G 3843834560.84D0.1024.819%D11.749%D*22.8DN/A6916.8h11.5C+46.2C+
Proximity Mine 3603601242.903C1.9762.53%A*N/A128.6C++N/A4172.8h1.5B**2.3A++
CAS30 Tank Buster 6073194950.644C0.2936.822%D-N/A4.7D4.2D8268h50.7C**137.7C++
SVA-88 2862822571.097C0.1619.07%D21.277%C-35.7CN/A1317.9h11.2C**58.7C+
S1 5462828920.316D0.6250.362%D-1.064%D*16D15B+26817.6h6.4C++12.7C+
AP30 Shredder 441268703.829C+2.8924.979%D*1.493%C--2680U1730U19030700.1h79.7B+319.1C*
L105 Zephyr 280259386.816C+5.8834.672%D--N/A2590U210U6641600.1h4A+11.6B+
L100 Python HEAT 383255862.965C2.0351.607%C++1.961%D-22C-11C++16511.6h4.5B++8.7B++
Saron HRB 390246396.308B+5.3738.525%C--3.659%A++23.7C+13.8C35510.4h16.9B++43.9B+
NS-11P 2102093160.661C--0.2719.042%D-12.919%D-18.5C--N/A8811.3h12.1B++63.5C++
Solstice VE3 2082016490.31D0.6312.681%F-10.448%F8DN/A5125.1h16.8C+132.8D--
Frag Grenade 1941921192N/A191.0650.446%B++N/A640B+6.7C**27540.3h2.4B**4.7B**
Maelstrom Turbo Laser 3071882600.723C0.2125.164%D--7.979%M++12.7C+8C18114.8h61.9B*246B++
M40 Fury-H 1901751610.938C+10.0036.71%C-N/A67.3D5.8D2312.6h6.6B18C*
Ghost 1761751401.25C-0.3128.633%F62.286%C-30.7CN/A915.7h2.3C++7.9C--
Supernova VPC 205175414.268D3.3349.462%C+2.857%B**24D--4.1D1077.3h2.9C**5.8C**
NS-357 Underboss 1711702270.749C0.1921.234%F5.882%F-22.1C--N/A647.7h4.1C*19.2D
Corvus VA55 1701702270.749C0.1918.808%D--13.529%D*17.9DN/A749.5h9.6B**50.9C*
NS-30 Vandal 1711701581.076C0.1420.175%F-17.647%D--20DN/A708.5h5.6C++27.6D--
E540 Halberd 281165325.156C+4.2245.255%C3.636%C**20.6D14.5C--3098h6.6C+14.6C
Tank Mine 298163951.716C0.7839.844%B+N/A65.2D54C11082.5h2.2C+5.5B++
NS Decimator 2721553020.513D0.4243.126%F--1.935%C--14.6D--11C-23010.6h5.3C+12.3D--
MANA Anti-Vehicle Turret 2771361950.697D--0.2440.999%D--2.206%F1360A*1410B++722110.1h8.2C++20C+
Saron HRB-H 225135275C++4.0648.66%D3.704%A*35.5C+23.7C2703.8h18.8B++38.7B+
Serpent VE92 1271261540.818C0.1217.73%D*14.286%D-15.8C--N/A818h13C++73.5C
Phaseshift VX-S 125125961.302D0.3723.043%F77.6%C*26C+N/A974.8h2.5B10.9C+
Supernova PC 162124512.431C1.5039.631%D--3.226%B+13.8D4.2D--2429h4.2B+10.5C*
VA39 Spectre 1211211920.63C--0.3126.467%D--33.058%C-16.8CN/A617.2h5.5B+20.7C+
Skyguard 218120412.927B+1.9928.978%C+1.667%C--11.2C*9.2C++20710.7h111.3B**384.1B*
MAX Punch 1241178950.131C++0.8051.497%C**N/A1.8C++N/A563.6h2.2C++4.3C++
NSX Naginata 1161161121.036C0.1020.314%C31.035%B+40C+N/A962.9h9.8B++48.3B
Thanatos VE70 1151131330.85C+0.0930.175%D--7.08%F23.1CN/A1104.9h4.1B+13.6C+
Comet VM2 1531092180.5C--0.4428.903%F3.67%C7.7D3.1D8714.2h19.6B67.6C
L100 Python AP 176103382.711C1.7851.647%C--4.854%B+25.8C++18.3C+3674h6.1B+11.8B
Proton II PPA 10999147.071C-6.1424.138%C++2.02%C+49.5C5B*2552h10.5C-43.4C++
Pulsar VS1 93921900.484C--0.4516.709%D*15.217%D14.4DN/A1126.4h15.1C+90.6D
VX29 Polaris 8686910.945C--0.0118.06%D--20.93%C+43C+N/A2102h9.8B*54.5C++
Vortex VM21 150851720.494C0.4427.617%D**4.706%C*4.7D-3.6D--4518.1h49.6C+179.5C
Sticky Grenade 8482182N/A81.0657.217%B++N/A820C20A*29170.1h2.7C-4.7C+
MANA Anti-Personnel Turret 8382491.673N/A0.7425.738%UN/A820U10U2407600.1h33.3T*129.3T*
Eidolon VE33 84822090.392D0.5415.44%F-13.415%F7.4D-N/A3011.1h10.2C+66D--
Coyote Missiles 13175223.409B**2.4743.642%D*N/A15.6D11.7D3164.8h41.5B95.1C++
Vortex VM21 139752060.364C0.5726.387%D**N/A3.6D-3.1D-4120.6h63.7C241.3C--
M40 Fury 846988.625B+7.6932.345%C-N/A43.1C+9.4C+2901.6h11.9B36.7C**
Proton II PPA-H 8069193.632D2.7026.742%D--2.899%B*31.4D*5C1122.2h11.7D-43.9D-
Hunter QCX 72671820.368C-0.578.999%F--13.433%D--5.6DN/A2112h4.7C++51.9D--
M60-A Bulldog 7764252.56C-1.6230.454%D1.563%C+640U130U4161100.1h6.6C21.7C
Comet VM2 94631610.391D0.5430.354%F4.762%C++6.1D--3D--7310.4h28.4C+93.6D
Parallax VX3 6262421.476C0.5430.583%D*80.645%B+19.4C--N/A1013.2h2B+6.6C+
Nemesis VSH9 112621260.492C0.4449.396%F-N/A10.2C-8.2C2706.1h7.3B+14.7C
Lancer VS22 167573260.175D0.7644.57%F--5.263%A++6.1D-11.7C1889.4h44.3C-99.4D--
Spear Anti-Vehicle Phalanx Turret 825687C+6.0642.032%C+3.571%C--50.9B++23.6C++7761.1h6.5B+15.5B+
M40 Fury-F 7152650.8C0.1435.823%D*1.923%C++18.6C6.8B2042.8h11.3C+31.7C-
M60-A Bulldog 6552510.4C9.4640.221%DN/A21.7D5.4C**1272.4h7.7D19.2D
Light PPA 5350920.543C-0.3926.06%F-N/A10.6D*N/A664.7h23D-88.2D**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter123300.8h
Restoration Kit111050.9h
Spawn Beacon887855.3h
Nano-Armor Kit887823,76187.5h
Anti-Vehicle MANA Turret865505.1h
Nanite Revive Grenade01,7270.5h
Medical Applicator1,258287,20128.1h
Anti-Infantry MANA Turret191651.5h
Shield Recharging Field236980.8h
Medical Kit725862.4h
Ammunition Package424923.1h
Recon Detection Device401,0112.6h

Check the help document for the dictionary if you want to learn more about words used here.


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