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Legate Exterminator Skytta[DWG] Skytta
VS BR 73

KDR: 0.94

Score: 7m

Last Seen: Feb 1st, 2019 3:11 PM
- OFFLINE - 1994.5 hour(s)

Battle Rank 73 - Vanu Sovereignty on Miller
Level Progress (to 74): 26%
Level 100 Progress: 37% 1017h
PRIMARY CLASSESCLOAKERMEDICMAX SUIT
PRIMARY WEAPONS Nova Equinox VE2 Thanatos VE70 V10 Pulsar C Cosmos VM3 Sirius SX12 Cosmos VM3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $111,339 MLG Score: 89
Fun Score: N/A
Cheeseburgers Flipped: 467TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.344%21.594%5041010252,8990.5879130.356

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.827%0.438B0.133C++-0.7DHEAD ++ (~9.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.20.329C**11.70.181C++38.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.964%0.952%5011034105242480.433884214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.467D-0.595D-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.10.478B+27.70.477B+56.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.924%2.941%6621033272535810.508411332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.46%-0.389C-0.218C++-1.515

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.693B+4.40.65B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.593%5.319%57210331883551510.529577124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.973%-0.518D0.232C++-1.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.60.676B+11.80.702B++26.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.93%64.339%57410311,20364961.85362

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.441%-0.465D-0.182C-1.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.01C+3.10.018C+6.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.439%13.874%57210331,910360135.29086

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.333%0.666B+-0.135C0.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14-0.064C+6.9-0.429C--7.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7m272.1%194 (11.6k)173 (10.4k)0.9443110,90311,5461.150773 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS103524915.673%19.472%30503:311

24% Combat Medic16% Engineer11% Heavy Assault27% Infiltrator14% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:39 PMJan 12th, 2014 1:28 PMFeb 26th, 2019 6:28 PM (58d) (PST)Feb 1st, 2019 12:32 PM (83d) (PST)Feb 1st, 2019 11:11 AM (83d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
314235790.2690.2850.0520.7950.02389

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,82814,1054,7231617348110,406

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
675.6h/28.1d 2,383 2,123 3,037 32.2k 1,237 2,100 930 12.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:269
Deaths:248
KDR:1.085
Accuracy:19.894% C+
HSR:20.818% D
Lasher X2
C+
Kills:250
Deaths:406
KDR:0.616
Accuracy:22.184% C-
HSR:3.600% C+
Kills:519
Deaths (as Heavy Assault):654
Deaths (to Heavy Assaults):3,288
KDR:0.79358
Kill Difference:135
Playtime:71.372 hours
Usage:11%
Score:0.789m
Score/min:184
Accuracy (listed only):21.039%
HSR (listed only):12.209%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
B*
Kills:1,152
Deaths:863
KDR:1.335
Accuracy:54.443% B*
HSR:13.976% C+
Thanatos VE70
C+
Kills:758
Deaths:814
KDR:0.931
Accuracy:39.360% C+
HSR:13.720% C--
Pulsar C
C
Kills:606
Deaths:680
KDR:0.891
Accuracy:21.692% C--
HSR:21.287% C
Sirius SX12
D
Kills:555
Deaths:778
KDR:0.713
Accuracy:21.252% D
HSR:14.595% D
MKV Suppressed
B+
Kills:183
Deaths:189
KDR:0.968
Accuracy:27.953% B+
HSR:20.219% C++
Kills:3,254
Deaths (as Light Assault):3,324
Deaths (to Light Assaults):1,795
KDR:0.97894
Kill Difference:70
Playtime:95.489 hours
Usage:14%
Score:0.907m
Score/min:158
Accuracy (listed only):32.940%
HSR (listed only):16.759%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
B*
Kills:1,152
Deaths:863
KDR:1.335
Accuracy:54.443% B*
HSR:13.976% C+
Thanatos VE70
C+
Kills:758
Deaths:814
KDR:0.931
Accuracy:39.360% C+
HSR:13.720% C--
Pulsar C
C
Kills:606
Deaths:680
KDR:0.891
Accuracy:21.692% C--
HSR:21.287% C
Eidolon VE33
B**
Kills:163
Deaths:139
KDR:1.173
Accuracy:25.680% C
HSR:32.515% B**
VE-LR Obelisk
C**
Kills:161
Deaths:92
KDR:1.750
Accuracy:29.416% C
HSR:34.162% C**
Kills:2,840
Deaths (as Engineer):2,588
Deaths (to Engineers):2,554
KDR:1.09737
Kill Difference:252
Playtime:105.533 hours
Usage:16%
Score:0.955m
Score/min:151
Accuracy (listed only):34.118%
HSR (listed only):23.132%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
B*
Kills:1,152
Deaths:863
KDR:1.335
Accuracy:54.443% B*
HSR:13.976% C+
Equinox VE2
C-
Kills:802
Deaths:1,171
KDR:0.685
Accuracy:20.983% D--
HSR:17.955% C-
Thanatos VE70
C+
Kills:758
Deaths:814
KDR:0.931
Accuracy:39.360% C+
HSR:13.720% C--
Sirius SX12
D
Kills:555
Deaths:778
KDR:0.713
Accuracy:21.252% D
HSR:14.595% D
MKV Suppressed
B+
Kills:183
Deaths:189
KDR:0.968
Accuracy:27.953% B+
HSR:20.219% C++
Kills:3,450
Deaths (as Combat Medic):3,815
Deaths (to Combat Medics):1,283
KDR:0.90433
Kill Difference:365
Playtime:162.152 hours
Usage:24%
Score:1.869m
Score/min:192
Accuracy (listed only):32.798%
HSR (listed only):16.093%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
C
Kills:680
Deaths:357
KDR:1.905
Accuracy:32.571% D*
HSR:75% C
Sirius SX12
D
Kills:555
Deaths:778
KDR:0.713
Accuracy:21.252% D
HSR:14.595% D
Artemis VX26
C+
Kills:543
Deaths:480
KDR:1.131
Accuracy:25.733% C
HSR:21.915% C+
NS-44 Commissioner
B
Kills:206
Deaths:287
KDR:0.718
Accuracy:39.571% B
HSR:19.418% C
VA39 Spectre
C+
Kills:202
Deaths:164
KDR:1.232
Accuracy:30.996% C+
HSR:38.119% C+
MKV Suppressed
B+
Kills:183
Deaths:189
KDR:0.968
Accuracy:27.953% B+
HSR:20.219% C++
XM98
D
Kills:161
Deaths:100
KDR:1.610
Accuracy:32.727% D
HSR:63.354% D*
Ghost
D*
Kills:160
Deaths:98
KDR:1.633
Accuracy:31.279% D*
HSR:53.125% D**
Phantom VA23
C
Kills:159
Deaths:155
KDR:1.026
Accuracy:29.539% D-
HSR:27.673% C
Beamer VS3-FB
C
Kills:54
Deaths:81
KDR:0.667
Accuracy:25.238% D--
HSR:22.222% C
Kills:2,903
Deaths (as Infiltrator):2,689
Deaths (to Infiltrators):1,675
KDR:1.07958
Kill Difference:214
Playtime:183.773 hours
Usage:27%
Score:1.794m
Score/min:163
Accuracy (listed only):29.686%
HSR (listed only):35.564%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C**
Kills:589
Deaths:331
KDR:1.779
Accuracy:12.011% D--
HSR:20.713% C**
Cosmos VM3
D
Kills:555
Deaths:326
KDR:1.702
Accuracy:12.357% D-
HSR:16.216% D
Comet VM2
D*
Kills:62
Deaths:109
KDR:0.569
Accuracy:29.332% D**
HSR:1.613% D*
Kills:1,206
Deaths (as MAX Suit):383
Deaths (to MAX Suits):791
KDR:3.14883
Kill Difference:823
Playtime:58.469 hours
Usage:9%
Score:0.716m
Score/min:204
Accuracy (listed only):17.900%
HSR (listed only):12.847%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:105
V. Kills:34 300%
Deaths:41
KDR:2.561
Accuracy:32.964% F--
KPH:23.100 D--
VKPH:7.500 D-
Kills:105 (0 + 0)
Deaths:41
KDR:2.561
VKDR:0.829
Vehicle Kills:34
Kill Difference:64
Playtime:4.536 hours
Usage:1%
Score:0.042m
Score/min:154
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:205
V. Kills:43 466%
Deaths:43
KDR:4.767
Accuracy:36.587% D**
KPH:24.600 C
VKPH:5.200 D**
Kills:205 (205 + 0)
Deaths:43
KDR:4.767
VKDR:1
Vehicle Kills:43
Kill Difference:162
Playtime:8.322 hours
Usage:1%
Score:0.049m
Score/min:97
Driving Accuracy:36.587%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D-
Kills:131
V. Kills:71 182%
Deaths:30
KDR:4.367
Accuracy:30.312% D**
KPH:16.400 D-
VKPH:8.900 D-
Supernova PC
D*
Kills:67
V. Kills:24 268%
Deaths:8
KDR:8.375
Accuracy:37.890% D*
KPH:10.100 D*
VKPH:3.600 D**
E540 Halberd
C
Kills:57
V. Kills:22 248%
Deaths:14
KDR:4.071
Accuracy:33.063% F-
KPH:28.200 C
VKPH:10.900 D-
Kills:255 (67 + 188)
Deaths:52
KDR:4.904
VKDR:2.250
Vehicle Kills:117
Kill Difference:203
Playtime:16.606 hours
Usage:2%
Score:0.145m
Score/min:145
Driving Accuracy:37.890%
Gunner Accuracy:33.063%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nova 1,1621,1528631.335C+0.3954.443%B*13.976%C+14.8D-N/A7977.9h8.5F--15.6D
Equinox VE2 8048021,1710.685C--0.2620.983%D--17.955%C-12.6D-N/A3663.8h16.9D*80.7D-
Thanatos VE70 7617588140.931C++0.0139.36%C+13.72%C--30.6C*N/A9324.8h4.6B11.7B
V10 6846803571.905D0.9632.571%D*75%C15D-N/A5145.4h2.5C7.7C--
Pulsar C 6086066800.891C+0.0521.692%C--21.287%C19.5CN/A5831.1h11.9C*54.9C++
Cosmos VM3 6015893311.779C+0.8312.011%D--20.713%C**20.5DN/A6228.8h13.9C++116.1C
Sirius SX12 5615557780.713C0.2321.252%D14.595%D15.3DN/A4636.2h15.9C+74.7C+
Cosmos VM3 5665553261.702C+0.7612.357%D-16.216%D19.7DN/A6128.2h14.9C+120.7C
Artemis VX26 5465434801.131C+0.1925.733%C21.915%C+26.7CN/A7320.3h11.7C**45.4C++
Proximity Mine 2732721212.248C--1.3043.562%C*N/A113.3C+N/A3062.4h1.5A3.4B**
Orion VS54 2722692481.085C+0.1419.894%C+20.818%D26.9C+N/A13010h13.8C+69.4C++
Lasher X2 2562504060.616C-0.3322.184%C-3.6%C+24.8CN/A10110.1h20.5C+92.6C+
Frag Grenade 2492481248N/A247.0637.468%D--N/A826.7A+3.3D18040.3h1.7A++4.6B**
NS-44 Commissioner 2112062870.718C+0.2339.571%B19.418%C19.4DN/A5610.6h5D-12.7C+
L100 Python HEAT 248205434.767C++3.8236.587%D**2.927%C**24.7C5.2D**978.3h4.3B**11.7C**
VA39 Spectre 2022021641.232C+0.2930.996%C+38.119%C+20.6C+N/A559.8h5.6B18.1C**
MKV Suppressed 1851831890.968C+0.0227.953%B+20.219%C++31C+N/A695.9h12.8B+45.8B+
Eidolon VE33 1651631391.173C++0.2325.68%C32.515%B**18.1CN/A479h9.1C*35.4C++
XM98 1621611001.61C0.6732.727%D63.354%D*24.4C+N/A556.6h2.7C+8.2C
VE-LR Obelisk 163161921.75C+0.8129.416%C34.162%C**22.1C-N/A577.3h7.8C26.6C+
Ghost 161160981.633C0.6931.279%D*53.125%D**15.4D--N/A4010.4h3D--9.5D--
Phantom VA23 1621591551.026C--0.0829.539%D-27.673%C17.3D--N/A489.2h6.4D*21.5D-
C-4 2151592050.776C-0.1717.58%D**N/A45.4D16D-4373.5h1.9D10.6D**
Saron HRB 202131304.367C+3.4230.312%D**6.107%S16.4D-8.9D-1648h15.1B**49.7C**
Dual Photon Pods 139105412.561C--1.6232.964%F--N/A23.3D--7.6D-1544.5h27.7C84.1D*
Force-Blade 1121018,4410.012C0.9329.399%C+N/A0.3C-N/A1380.8h2.7C++9.1C**
Tank Mine 14782312.645C+1.7029.459%CN/A63.1D-50C-7761.3h1.8C**6.1C*
Hades VSH4 136801080.741B0.2059.282%D*1.25%D10C7C-1248h8.5C*14.3C+
Lumine Edge 77773650.211B+0.7331.408%B+12.987%C-3.3CN/A1123.3h1.1B++3.6B+
S1 99761760.432C-0.5154.429%C1.316%D-19C-5.8D--1864h6.1B+11.3C**
Supernova PC 916788.375B+7.4337.89%D*2.985%B+10.2D*3.6D**1236.6h4.7B+12.4C+
Comet VM2 107621090.569C0.3829.332%D**1.613%D*6D-4.3C++9310.4h26.8C91.2D
E540 Halberd 7957144.071C3.1333.063%F-3.509%B++28.5C11D-1442h4.3A13C+
Beamer VS3-FB 5554810.667C--0.2825.238%D--22.222%C18.6D-N/A652.9h13.7F*54.4F--
Spear Anti-Vehicle Phalanx Turret 775295.778C+4.8330.589%D**1.923%D--28.9C--13.9D2731.8h7.8B+25.5C+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator452105,63324.5h
Anti-Vehicle MANA Turret11230.3h
Motion Spotter232,8122.1h
Nanite Revive Grenade06350.1h
Snowman Soldier01260.1h
Spawn Beacon2750.4h
Deconstruction Tool01,3160.1h
Ammunition Package84680.7h
Nano-Armor Kit10099,11810.8h
Anti-Infantry MANA Turret22570.5h
Shield Recharging Field176180.5h
Recon Detection Device271,2752.3h
L-30R Vektor1650.4h

Check the help document for the dictionary if you want to learn more about words used here.


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