Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 12 (19,055)players online:
Faber0ne (26)  fbmarder (12)  VTGone (6)  daddy010planetside2 (5)  diamondwolf12 (5)  FrostNetBriggs (1) 55
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (165 days). The data shown below may not be accurate.

Paragon Ice Cold SlanFuryVS[] SlanFuryVS
VS BR 136

KDR: 3.25

Score: 41.1m

Last Seen: Mar 11th, 2019 11:54 PM
- OFFLINE - 2431.5 hour(s)

Prestige 1, Battle Rank 100 (136 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH L100 Python AP Phantom VA23 Ghost NS-44 Commissioner Pulsar C Eclipse VE3A NS-11CB
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:SlanFuryVS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,586,268 MLG Score: 1268
Fun Score: N/A
Cheeseburgers Flipped: 115TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.328%24.037%63351116345,1632.952220.293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.014%1.008B**0.485B+-1.545FHEAD ++ (~10.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.476B+10.30.281C*28.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.228%0.69%117212125806631990.874811290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.145%0.093C+-0.831D--1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.10.262C*45.50.141C++73.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.068%0.616%36904121022,564878521225.6701433%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.443%0.008C+-1.252D**1.33

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.706B++4.70.627B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.344%2.181%112512095967523610.791501165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.02%0.384C**-0.56D0.084

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.5-0.117C+53.9-0.35C-79.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.545%75.313%112612087,5832402183.15564

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.891%0.535B+0.535B+-0.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.405B2.30.287C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.584%18.543%11241210302120550.250415

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.991%-0.412C--0.771B++0.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.304C*3.40.31C*5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
41.1m409.5%288 (17.3k)234 (14k)3.2453185,88426,4643.66245136 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214732224.065%20.178%48606:4039

10% Combat Medic24% Engineer15% Heavy Assault34% Infiltrator17% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 22nd, 2017 1:55 PMOct 4th, 2017 9:58 PMMar 12th, 2019 9:11 AM (165d) (PST)Mar 11th, 2019 8:31 PM (165d) (PST)Mar 11th, 2019 7:54 PM (165d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5521004520.4880.1500.0982.1830.0451268

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,1386,02927,1092996131314,017

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2932.8h/122.2d 11,039 17,330 26,261 384.1k 4,409 11,672 7,909 97.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:1,301
Deaths:450
KDR:2.891
Accuracy:28.048% B+
HSR:22.982% D--
Flare VE6
B
Kills:1,182
Deaths:448
KDR:2.638
Accuracy:22.318% C+
HSR:27.157% B
Orion VS54
B++
Kills:1,178
Deaths:452
KDR:2.606
Accuracy:24.646% B++
HSR:28.353% B+
NSX Naginata
D
Kills:1,177
Deaths:838
KDR:1.405
Accuracy:18.780% D
HSR:23.110% D
VX29 Polaris
B+
Kills:1,171
Deaths:569
KDR:2.058
Accuracy:25.993% B+
HSR:23.911% C++
NS-15M AE
C+
Kills:1,164
Deaths:488
KDR:2.385
Accuracy:22.855% C--
HSR:26.890% C+
Ursa
B+
Kills:1,163
Deaths:579
KDR:2.009
Accuracy:26.222% B+
HSR:23.388% C+
NS-15M2
C*
Kills:1,160
Deaths:429
KDR:2.704
Accuracy:23.400% C+
HSR:27.241% C*
NSX-P Naginata
C**
Kills:194
Deaths:54
KDR:3.593
Accuracy:24.348% C**
HSR:22.680% D
SVA-88
B+
Kills:154
Deaths:57
KDR:2.702
Accuracy:25.902% B+
HSR:22.078% C-
Kills:9,844
Deaths (as Heavy Assault):4,364
Deaths (to Heavy Assaults):6,790
KDR:2.25573
Kill Difference:5,480
Playtime:452.539 hours
Usage:15%
Score:5.246m
Score/min:193
Accuracy (listed only):24.251%
HSR (listed only):24.779%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C**
Kills:1,773
Deaths:799
KDR:2.219
Accuracy:26.027% C**
HSR:21.715% C
Eclipse VE3A
C--
Kills:1,542
Deaths:758
KDR:2.034
Accuracy:24.626% C--
HSR:17.186% C--
NS-11CB
C*
Kills:1,390
Deaths:629
KDR:2.210
Accuracy:25.984% C*
HSR:21.079% C+
NS-7 PDW
C**
Kills:1,270
Deaths:592
KDR:2.145
Accuracy:26.357% C**
HSR:18.661% C++
NSX Tanto
C
Kills:1,217
Deaths:864
KDR:1.409
Accuracy:24.526% C
HSR:21.364% D
MKV Suppressed
B++
Kills:1,196
Deaths:543
KDR:2.203
Accuracy:29.056% B++
HSR:21.238% C**
NS-11C
C++
Kills:1,194
Deaths:646
KDR:1.848
Accuracy:23.805% C+
HSR:19.766% C++
NSX Tengu
C
Kills:1,170
Deaths:804
KDR:1.455
Accuracy:33.154% C--
HSR:19.402% C
Zenith VX-5
C
Kills:1,167
Deaths:623
KDR:1.873
Accuracy:24.215% C
HSR:17.995% D
Serpent VE92
C**
Kills:1,166
Deaths:512
KDR:2.277
Accuracy:25.302% C**
HSR:16.638% D
Sirius SX12
B++
Kills:1,163
Deaths:504
KDR:2.308
Accuracy:27.854% B++
HSR:15.907% C
VE-S Canis
B
Kills:1,162
Deaths:548
KDR:2.120
Accuracy:28.778% C**
HSR:23.408% B
Eridani SX5-AE
C+
Kills:1,162
Deaths:485
KDR:2.396
Accuracy:29.614% C+
HSR:20.998% C--
Solstice VE3
C++
Kills:205
Deaths:127
KDR:1.614
Accuracy:23.621% C++
HSR:17.561% C
MKV-P Suppressed
A
Kills:99
Deaths:32
KDR:3.094
Accuracy:34.599% A
HSR:23.232% C+
NSX-P Tanto
A
Kills:90
Deaths:29
KDR:3.103
Accuracy:32.241% A
HSR:23.333% C
Deimos VA29
D
Kills:86
Deaths:63
KDR:1.365
Accuracy:53.962% D
HSR:12.791% D
NS Baron G5
B++
Kills:84
Deaths:44
KDR:1.909
Accuracy:27.209% F
HSR:17.857% B++
Nova
B++
Kills:79
Deaths:28
KDR:2.821
Accuracy:33.742% D--
HSR:17.722% B++
Thanatos VE70
B*
Kills:74
Deaths:37
KDR:2
Accuracy:42.415% C**
HSR:20.270% B*
PS1-AV Suppressor
C+
Kills:64
Deaths:25
KDR:2.560
Accuracy:28.975% C+
HSR:10.938% D**
Pandora VX25
A**
Kills:63
Deaths:43
KDR:1.465
Accuracy:26.056% D**
HSR:25.397% A**
The Little Helper
B++
Kills:61
Deaths:24
KDR:2.542
Accuracy:52.971% B+
HSR:19.672% B++
Kills:17,477
Deaths (as Light Assault):8,759
Deaths (to Light Assaults):5,357
KDR:1.99532
Kill Difference:8,718
Playtime:488.518 hours
Usage:17%
Score:6.243m
Score/min:213
Accuracy (listed only):30.656%
HSR (listed only):19.310%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phantom VA23
B+
Kills:4,211
Deaths:1,190
KDR:3.539
Accuracy:37.407% B
HSR:35.645% B+
Ghost
B++
Kills:2,211
Deaths:387
KDR:5.713
Accuracy:39.968% C++
HSR:75.577% B++
NS-44 Commissioner
B**
Kills:1,846
Deaths:1,593
KDR:1.159
Accuracy:45.630% B**
HSR:20.260% C
NS-7 PDW
C**
Kills:1,270
Deaths:592
KDR:2.145
Accuracy:26.357% C**
HSR:18.661% C++
Nyx VX31
C++
Kills:1,213
Deaths:338
KDR:3.589
Accuracy:33.204% C+
HSR:31.410% C++
MKV Suppressed
B++
Kills:1,196
Deaths:543
KDR:2.203
Accuracy:29.056% B++
HSR:21.238% C**
Parallax VX3-AE
C**
Kills:1,195
Deaths:135
KDR:8.852
Accuracy:36.213% D-
HSR:82.678% C**
NS-30G Vandal
C++
Kills:1,173
Deaths:605
KDR:1.939
Accuracy:30.138% D
HSR:30.350% C++
NSX Tengu
C
Kills:1,170
Deaths:804
KDR:1.455
Accuracy:33.154% C--
HSR:19.402% C
NS-30 Vandal
C+
Kills:1,165
Deaths:411
KDR:2.835
Accuracy:31.791% C
HSR:25.322% C+
VA39 Spectre
B**
Kills:1,165
Deaths:176
KDR:6.619
Accuracy:37.885% B**
HSR:45.923% B++
NSX Tomoe
C--
Kills:1,164
Deaths:655
KDR:1.777
Accuracy:25.887% D
HSR:31.529% C--
Artemis VX26
B+
Kills:1,164
Deaths:381
KDR:3.055
Accuracy:30.071% B+
HSR:20.705% C
Sirius SX12
B++
Kills:1,163
Deaths:504
KDR:2.308
Accuracy:27.854% B++
HSR:15.907% C
VE-S Canis
B
Kills:1,162
Deaths:548
KDR:2.120
Accuracy:28.778% C**
HSR:23.408% B
Eridani SX5-AE
C+
Kills:1,162
Deaths:485
KDR:2.396
Accuracy:29.614% C+
HSR:20.998% C--
Parallax VX3
B*
Kills:1,160
Deaths:137
KDR:8.467
Accuracy:41.188% C**
HSR:85% B*
V10
B+
Kills:1,158
Deaths:114
KDR:10.158
Accuracy:37.593% C
HSR:81.779% B+
Parsec VX3-A
B*
Kills:694
Deaths:60
KDR:11.567
Accuracy:38.241% D
HSR:84.150% B*
NS-45 Pilot
B+
Kills:471
Deaths:275
KDR:1.713
Accuracy:33.714% B+
HSR:23.992% C
NS-44B Commissioner
B+
Kills:421
Deaths:446
KDR:0.944
Accuracy:41.817% C**
HSR:28.504% B+
NS-44L Blackhand
B+
Kills:216
Deaths:79
KDR:2.734
Accuracy:46.310% B+
HSR:49.074% B+
Spiker
B*
Kills:166
Deaths:58
KDR:2.862
Accuracy:35.416% B*
HSR:14.458% D-
NS-357 Underboss
C*
Kills:163
Deaths:164
KDR:0.994
Accuracy:38.320% C*
HSR:19.632% C
NS-61 Emissary
B+
Kills:106
Deaths:64
KDR:1.656
Accuracy:31.761% B+
HSR:18.868% B+
MKV-P Suppressed
A
Kills:99
Deaths:32
KDR:3.094
Accuracy:34.599% A
HSR:23.232% C+
NS-AM7 Archer
A
Kills:71
Deaths:86
KDR:0.826
Accuracy:68.133% A
HSR:2.817% F
PS1-AV Suppressor
C+
Kills:64
Deaths:25
KDR:2.560
Accuracy:28.975% C+
HSR:10.938% D**
Kills:28,419
Deaths (as Infiltrator):10,887
Deaths (to Infiltrators):5,541
KDR:2.61036
Kill Difference:17,532
Playtime:1,005.942 hours
Usage:34%
Score:13.787m
Score/min:228
Accuracy (listed only):35.681%
HSR (listed only):34.338%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C**
Kills:1,773
Deaths:799
KDR:2.219
Accuracy:26.027% C**
HSR:21.715% C
Eclipse VE3A
C--
Kills:1,542
Deaths:758
KDR:2.034
Accuracy:24.626% C--
HSR:17.186% C--
NS-11CB
C*
Kills:1,390
Deaths:629
KDR:2.210
Accuracy:25.984% C*
HSR:21.079% C+
NSX Tanto
C
Kills:1,217
Deaths:864
KDR:1.409
Accuracy:24.526% C
HSR:21.364% D
NS-11C
C++
Kills:1,194
Deaths:646
KDR:1.848
Accuracy:23.805% C+
HSR:19.766% C++
Zenith VX-5
C
Kills:1,167
Deaths:623
KDR:1.873
Accuracy:24.215% C
HSR:17.995% D
Serpent VE92
C**
Kills:1,166
Deaths:512
KDR:2.277
Accuracy:25.302% C**
HSR:16.638% D
Revenant
C**
Kills:341
Deaths:142
KDR:2.401
Accuracy:34.897% C**
HSR:29.326% C+
Solstice VE3
C++
Kills:205
Deaths:127
KDR:1.614
Accuracy:23.621% C++
HSR:17.561% C
Eidolon VE33
B**
Kills:128
Deaths:87
KDR:1.471
Accuracy:33.315% B*
HSR:32.813% B**
VE-LR Obelisk
B**
Kills:92
Deaths:43
KDR:2.140
Accuracy:38.374% B**
HSR:22.826% D--
NSX-P Tanto
A
Kills:90
Deaths:29
KDR:3.103
Accuracy:32.241% A
HSR:23.333% C
Deimos VA29
D
Kills:86
Deaths:63
KDR:1.365
Accuracy:53.962% D
HSR:12.791% D
NS Baron G5
B++
Kills:84
Deaths:44
KDR:1.909
Accuracy:27.209% F
HSR:17.857% B++
Nova
B++
Kills:79
Deaths:28
KDR:2.821
Accuracy:33.742% D--
HSR:17.722% B++
Thanatos VE70
B*
Kills:74
Deaths:37
KDR:2
Accuracy:42.415% C**
HSR:20.270% B*
Pandora VX25
A**
Kills:63
Deaths:43
KDR:1.465
Accuracy:26.056% D**
HSR:25.397% A**
The Little Helper
B++
Kills:61
Deaths:24
KDR:2.542
Accuracy:52.971% B+
HSR:19.672% B++
Kills:10,752
Deaths (as Engineer):5,498
Deaths (to Engineers):3,471
KDR:1.95562
Kill Difference:5,254
Playtime:689.908 hours
Usage:24%
Score:11.498m
Score/min:278
Accuracy (listed only):31.849%
HSR (listed only):20.850%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C**
Kills:1,270
Deaths:592
KDR:2.145
Accuracy:26.357% C**
HSR:18.661% C++
MKV Suppressed
B++
Kills:1,196
Deaths:543
KDR:2.203
Accuracy:29.056% B++
HSR:21.238% C**
NSX Yumi
D
Kills:1,175
Deaths:879
KDR:1.337
Accuracy:23.073% D
HSR:17.787% D-
NSX Tengu
C
Kills:1,170
Deaths:804
KDR:1.455
Accuracy:33.154% C--
HSR:19.402% C
NS-11P
B++
Kills:1,166
Deaths:395
KDR:2.952
Accuracy:25.856% B+
HSR:24.271% B++
Sirius SX12
B++
Kills:1,163
Deaths:504
KDR:2.308
Accuracy:27.854% B++
HSR:15.907% C
VE-S Canis
B
Kills:1,162
Deaths:548
KDR:2.120
Accuracy:28.778% C**
HSR:23.408% B
Eridani SX5-AE
C+
Kills:1,162
Deaths:485
KDR:2.396
Accuracy:29.614% C+
HSR:20.998% C--
H-V45 AE
C
Kills:1,160
Deaths:350
KDR:3.314
Accuracy:26.997% C
HSR:21.466% D-
NS-11A
B+
Kills:1,057
Deaths:399
KDR:2.649
Accuracy:26.724% B+
HSR:21.760% C+
Equinox VE2 Burst
C
Kills:502
Deaths:255
KDR:1.969
Accuracy:24.076% D
HSR:25.100% C
H-V45
C++
Kills:172
Deaths:81
KDR:2.123
Accuracy:24.749% C++
HSR:18.023% C-
Pulsar VS1
B+
Kills:167
Deaths:101
KDR:1.653
Accuracy:25.115% C**
HSR:23.952% B+
MKV-P Suppressed
A
Kills:99
Deaths:32
KDR:3.094
Accuracy:34.599% A
HSR:23.232% C+
Deimos VA29
D
Kills:86
Deaths:63
KDR:1.365
Accuracy:53.962% D
HSR:12.791% D
NS Baron G5
B++
Kills:84
Deaths:44
KDR:1.909
Accuracy:27.209% F
HSR:17.857% B++
Terminus VX-9
C**
Kills:81
Deaths:28
KDR:2.893
Accuracy:27.025% C**
HSR:20.988% D
Nova
B++
Kills:79
Deaths:28
KDR:2.821
Accuracy:33.742% D--
HSR:17.722% B++
Thanatos VE70
B*
Kills:74
Deaths:37
KDR:2
Accuracy:42.415% C**
HSR:20.270% B*
PS1-AV Suppressor
C+
Kills:64
Deaths:25
KDR:2.560
Accuracy:28.975% C+
HSR:10.938% D**
Pandora VX25
A**
Kills:63
Deaths:43
KDR:1.465
Accuracy:26.056% D**
HSR:25.397% A**
CME
B+
Kills:62
Deaths:18
KDR:3.444
Accuracy:29.119% B+
HSR:20.968% C
The Little Helper
B++
Kills:61
Deaths:24
KDR:2.542
Accuracy:52.971% B+
HSR:19.672% B++
Kills:13,275
Deaths (as Combat Medic):6,278
Deaths (to Combat Medics):2,595
KDR:2.11453
Kill Difference:6,997
Playtime:283.616 hours
Usage:10%
Score:4.107m
Score/min:241
Accuracy (listed only):30.760%
HSR (listed only):20.079%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A+
Kills:575
V. Kills:69 N/A
Deaths:18
KDR:31.944
Accuracy:61.906% B**
KPH:163.200 A+
VKPH:19.600 C++
Light PPA
C+
Kills:415
V. Kills:9 N/A
Deaths:91
KDR:4.560
Accuracy:40.980% C+
KPH:27.600 D
VKPH:0.600 D*
Maelstrom Turbo Laser
B**
Kills:165
V. Kills:91 179%
Deaths:60
KDR:2.750
Accuracy:37.742% B**
KPH:8.700 C--
VKPH:4.800 D
Hornet Missiles
B*
Kills:101
V. Kills:80 125%
Deaths:6
KDR:16.833
Accuracy:65.578% B+
KPH:82.700 C**
VKPH:65.500 B*
Kills:1,256 (580 + 0)
Deaths:175
KDR:7.177
VKDR:1.423
Vehicle Kills:249
Kill Difference:1,081
Playtime:38.740 hours
Usage:1%
Score:0.464m
Score/min:200
Piloting Accuracy:37.742%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:12,317
V. Kills:1,953 N/A
Deaths:395
KDR:31.182
Accuracy:43.894% D
KPH:52.500 C++
VKPH:8.300 C+
L100 Python AP
B**
Kills:8,842
V. Kills:2,739 323%
Deaths:200
KDR:44.210
Accuracy:52.951% C-
KPH:44.500 B**
VKPH:13.800 D
L100 Python HEAT
B**
Kills:1,185
V. Kills:326 362%
Deaths:37
KDR:32.027
Accuracy:48.251% C
KPH:45.100 B**
VKPH:12.400 C++
Skyguard
B+
Kills:220
V. Kills:123 177%
Deaths:16
KDR:13.750
Accuracy:23.679% D-
KPH:17.600 B+
VKPH:9.900 C++
Kills:22,564 (22,564 + 0)
Deaths:648
KDR:34.821
VKDR:7.934
Vehicle Kills:5,141
Kill Difference:21,916
Playtime:471.785 hours
Usage:16%
Score:5.210m
Score/min:184
Driving Accuracy:23.679%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B**
Kills:185
V. Kills:97 189%
Deaths:23
KDR:8.043
Accuracy:47.688% B+
KPH:35.600 B**
VKPH:18.700 B
Supernova FPC
B+
Kills:113
V. Kills:49 226%
Deaths:19
KDR:5.947
Accuracy:56.926% B+
KPH:32.200 B+
VKPH:14 C
E540 Halberd
A
Kills:64
V. Kills:30 206%
Deaths:5
KDR:12.800
Accuracy:57.198% A
KPH:41.900 B**
VKPH:19.600 B+
Kills:362 (113 + 249)
Deaths:47
KDR:7.702
VKDR:3.745
Vehicle Kills:176
Kill Difference:315
Playtime:10.236 hours
Usage:0%
Score:0.447m
Score/min:728
Driving Accuracy:56.926%
Gunner Accuracy:57.198%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A*
Kills:112
V. Kills:57 193%
Deaths:17
KDR:6.588
Accuracy:60.658% B+
KPH:70.800 A*
VKPH:36 B**
Proton II PPA-H
C
Kills:82
V. Kills:7 N/A
Deaths:19
KDR:4.316
Accuracy:43.367% B++
KPH:64.200 C--
VKPH:5.500 C
Aphelion VEX-4H
A+
Kills:61
V. Kills:26 226%
Deaths:8
KDR:7.625
Accuracy:42.590% C
KPH:69.900 A+
VKPH:29.800 C*
Kills:255 (0 + 255)
Deaths:44
KDR:5.795
VKDR:2.045
Vehicle Kills:90
Kill Difference:211
Playtime:3.733 hours
Usage:0%
Score:0.123m
Score/min:550
Driving Accuracy:N/A%
Gunner Accuracy:42.590%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:138
V. Kills:54 251%
Deaths:13
KDR:10.615
Accuracy:37.291% C+
KPH:20.100 C+
VKPH:7.900 C
M20 Basilisk
C+
Kills:97
V. Kills:40 237%
Deaths:18
KDR:5.389
Accuracy:41.161% C*
KPH:18.300 C+
VKPH:7.500 C+
Kills:235 (0 + 235)
Deaths:31
KDR:7.581
VKDR:3.032
Vehicle Kills:94
Kill Difference:204
Playtime:12.173 hours
Usage:0%
Score:0.158m
Score/min:216
Driving Accuracy:N/A%
Gunner Accuracy:41.161%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 14,27012,31739531.182A++27.9443.894%DN/A52.5C++8.3C+170234.5h3.5C+8C+
L100 Python AP 11,5818,84220044.21S40.9652.951%C-N/A44.5B**13.8D203198.6h4.4B*8.3B+
Phantom VA23 4,2494,2111,1903.539B**0.2937.407%B35.645%B+31.4CN/A119133.9h4.6C++12.2B
Ghost 2,2172,2113875.713B**2.4739.968%C++75.577%B++31CN/A8871.4h2.1B+5.3B
NS-44 Commissioner 1,8601,8461,5931.159C*2.0945.63%B**20.26%C25.4CN/A9072.6h3.3B++7.2B*
Pulsar C 1,7821,7737992.219B+1.0326.027%C**21.715%C29.4C+N/A9360.4h10.1B+39B+
Eclipse VE3A 1,5581,5427582.034C*1.2124.626%C--17.186%C--23.2DN/A6066.4h13.1C+53.1C
NS-11CB 1,4061,3906292.21B*1.0425.984%C*21.079%C+33C++N/A7942.1h11.2B++43.1B+
Betelgeuse 54-A 1,3091,3014502.891C+0.3528.048%B+22.982%D--23.1D*N/A8356.2h11.9D42.6C+
NS-7 PDW 1,2751,2705922.145A+1.1026.357%C**18.661%C++27.2C+N/A7846.7h12.6B++47.9B+
NSX Tanto 1,2211,2178641.409C**1.8424.526%C21.364%D26.9CN/A6645.2h13.7C++55.8C++
Nyx VX31 1,2181,2133383.589B**0.3433.204%C+31.41%C++36.9C+N/A8132.9h5.7C+17.2C++
MKV Suppressed 1,2071,1965432.203A+1.0429.056%B++21.238%C**29.4C+N/A8540.7h12.5B+42.9B+
Parallax VX3-AE 1,1991,1951358.852A++5.6136.213%D-82.678%C**34.4DN/A9034.7h1.9C+5.4C
NS-11C 1,2051,1946461.848B**1.4023.805%C+19.766%C++31.3C*N/A10538.2h12.2B+51.3B+
L100 Python HEAT 1,5111,1853732.027S28.7848.251%CN/A45.1B**12.4C++18526.3h5.4B+11.3C**
Flare VE6 1,1931,1824482.638A0.6122.318%C+27.157%B29.7CN/A9839.8h10.9C++48.8C*
Orion VS54 1,1831,1784522.606B*0.6424.646%B++28.353%B+23.7CN/A10749.7h10.6B++42.9C**
NSX Naginata 1,1961,1778381.405C++1.8418.78%D23.11%D25.1DN/A6146.8h14.5C-77.4C
NSX Yumi 1,1991,1758791.337C+1.9123.073%D17.787%D-26.6CN/A10144.2h14.1C-60.9C-
NS-30G Vandal 1,1901,1736051.939C+1.3130.138%D30.35%C++23.6D-N/A6549.8h6.5C21.7C
VX29 Polaris 1,1851,1715692.058B+1.1925.993%B+23.911%C++33.4CN/A11335.1h11.2B+43.3B+
NSX Tengu 1,1811,1708041.455C**1.7933.154%C--19.402%C23.4C--N/A5649.9h12.8C*38.6C++
Zenith VX-5 1,1711,1676231.873B++1.3724.215%C17.995%D28.3CN/A7141.2h12.6C*52.2C++
Serpent VE92 1,1761,1665122.277B**0.9725.302%C**16.638%D33.8C*N/A9134.5h11.1B+43.7B+
NS-11P 1,1731,1663952.952A++0.2925.856%B+24.271%B++24.7C+N/A6547.2h12.3B++47.7B++
NS-30 Vandal 1,1711,1654112.835B++0.4131.791%C25.322%C+30.4CN/A6738.3h6C+18.8C+
VA39 Spectre 1,1681,1651766.619M**3.3737.885%B**45.923%B++27.9BN/A12041.8h4B**10.6B**
NSX Tomoe 1,1701,1646551.777C++1.4725.887%D31.529%C--25DN/A5846.5h15.7C60.5C
NS-15M AE 1,1671,1644882.385C++0.8622.855%C--26.89%C+27.3D-N/A7742.6h12.7C55.7C+
Artemis VX26 1,1701,1643813.055A+0.1930.071%B+20.705%C36.1C++N/A8132.2h10.7B+35.6B+
Sirius SX12 1,1681,1635042.308B**0.9427.854%B++15.907%C31.2C++N/A8437.3h11.8B*42.4B+
Ursa 1,1711,1635792.009B*1.2426.222%B+23.388%C+18DN/A4864.5h10.6B40.3B+
VE-S Canis 1,1641,1625482.12B*1.1328.778%C**23.408%B30.5CN/A8838.1h10.4B+36.3B+
Eridani SX5-AE 1,1681,1624852.396B++0.8529.614%C+20.998%C--21.3D-N/A7554.5h10.6C*35.7C**
Parallax VX3 1,1621,1601378.467A+5.2241.188%C**85%B*35.6B+N/A9232.6h1.8B*4.3B++
NS-15M2 1,1701,1604292.704B++0.5423.4%C+27.241%C*25.8DN/A7145h11.5B+49.2B
H-V45 AE 1,1651,1603503.314A0.0726.997%C21.466%D-22.7D-N/A6751.1h11.8C++43.8C++
V10 1,1611,15811410.158M+6.9137.593%C81.779%B+30.4C+N/A7038.1h2B+5.2B
NS-11A 1,0621,0573992.649B*0.6026.724%B+21.76%C+21.5C--N/A6849.1h12.7B+47.6B+
Frag Grenade 7197001700N/A696.7546.259%C++N/A411.8C11.2C**14131.7h4C+8.7C++
Parsec VX3-A 6946946011.567A++8.3238.241%D84.15%B*27.5D--N/A6625.2h1.7B+4.6C+
C-4 8866731634.129A++0.8824.653%C+N/A116B++36.7B+9385.8h1.3B+5.2B+
Dual Photon Pods 6445751831.944M**28.7061.906%B**N/A164.3A+19.7C++5153.5h14.7B*23.7B*
Rocklet Rifle 1,0275682642.152M+1.0960.572%B*N/A48.1A+38.9A55011.8h24.5B**40.5B*
NS Decimator 7395081942.619A++0.6366.225%B++1.772%C36.3C++16.5C++31114h4.3B6.5B+
Equinox VE2 Burst 5035022551.969C++1.2824.076%D25.1%C22.9DN/A5521.9h12.9C++53.5C+
NS-45 Pilot 4724712751.713B+1.5333.714%B+23.992%C15D-N/A4431.5h6.3B+18.8B+
Tank Mine 605440587.586A**4.3430.285%CN/A80D30D*5505.5h1.9C+6.2C++
NS-44B Commissioner 4224214460.944C+2.3041.817%C**28.504%B+10.2D--N/A2941.2h3.1B+7.5B+
Light PPA 424415914.56C++1.3140.98%C+N/A27.7DN/A8015h10.2B+25B+
Revenant 3453411422.401C+0.8434.897%C**29.326%C+28.2DN/A6912.1h7.6C+21.7C*
Spear Anti-Vehicle Phalanx Turret 4313041421.714A*18.4757.741%A1.316%D**60.8A25.4B3915h7.1B+12.3B*
Blueshift VM5 254246952.589C++0.6618.504%C+21.138%C+26.7C-N/A849.2h18.1D97.8C+
Blueshift VM5 245242952.547C++0.7018.77%C15.289%D*26.6C-N/A859.1h18.7D99.8C+
Proximity Mine 243241288.607A++5.3641.377%C+N/A80.3D-N/A3843h2.3D--5.6C--
Icikill 2372367,6030.031C3.2122.222%D8.475%C+0.3C+N/A1865.9h1.9B+8.4C++
Skyguard 3432201613.75S10.5023.679%D-N/A17.6B+9.8C++14512.5h77B**325.4B++
NS-44L Blackhand 218216792.734A0.5146.31%B+49.074%B+23C+N/A679.4h3.5B++7.5B++
Solstice VE3 2062051271.614A1.6323.621%C++17.561%C26.6B+N/A3697.7h12.4B++52.6C**
NSX-P Naginata 194194543.593A++0.3524.348%C**22.68%D24.3DN/A658h12.1C**49.8B+
Saron HRB 282185238.043B+4.8047.688%B+N/A35.6B**18.7B3955.2h19.5B+40.8B++
M12 Kobalt 183173534.6B31.3529.406%A+17.919%C+75.2D4.3C7542.3h31.4F-106.7C
H-V45 173172812.123B+1.1224.749%C++18.023%C-29.7C+N/A1505.8h14.6C59.1C++
Pulsar VS1 1691671011.653B++1.5925.115%C**23.952%B+21.4C+N/A2037.8h14.1C**56B+
Spiker 166166582.862A*0.3835.416%B*14.458%D-26.3CN/A836.3h7.1B+20.1B*
Maelstrom Turbo Laser 256165602.75B+0.5037.742%B**1.212%D-8.7C--4.8D19319h134.2C355.7C++
NS-357 Underboss 1651631640.994C+2.2538.32%C*19.632%C24DN/A846.8h3.8B+10B+
SVA-88 155154572.702B+0.5425.902%B+22.078%C-15D*N/A8110.3h11B+42.5B+
M20 Basilisk 1921381310.615M**7.3737.291%C+5.797%C++20C+7.8C1956.9h121.6C326.2C
Eidolon VE33 129128871.471B1.7733.315%B*32.813%B**24.6C+N/A1675.2h9.6C+28.8B+
Supernova FPC 162113195.947C+2.7056.926%B+N/A32.3B+14C11823.5h5.6C+9.9C++
Saron HRB-H 169112176.588C**3.3460.658%B+N/A70A*35.6B**5641.6h14.3B**23.6A
S1 162111961.156B*2.0964.544%B*1.802%D30B13.8C++6693.7h6.1B9.5B+
NS-61 Emissary 106106641.656A1.5931.761%B+18.868%B+20CN/A1025.3h9.3B++29.2B*
Lumine Edge 12510511,0170.01C3.2416.457%D--2.857%F-0.2DN/A1694.7h2.5F-15.1D*
Hornet Missiles 181101616.833M13.5965.578%B+N/A84.2C**66.7B*8581.2h9.9C*15.2B+
MKV-P Suppressed 9999323.094A0.1534.599%A23.232%C+24.1C-N/A634.1h13.8B39.9B+
M20 Basilisk 13797185.389A2.1441.161%C*1.031%F-18.3C+7.5C+2435.3h101.1C+245.7C*
NS Annihilator 15093641.453A*1.7984.007%B*N/A10.3C+6.3D1619h11.2C**13.3B+
VE-LR Obelisk 9492432.14C**1.1138.374%B**22.826%D--21.4C--N/A1394.3h6.9C++18B+
NSX-P Tanto 9290293.103A**0.1432.241%A23.333%C23.7C+N/A2033.8h12.6B+39B++
Deimos VA29 8786631.365C++1.8853.962%D12.791%D15.4D--N/A865.6h2.9D5.4C
NS Baron G5 8484441.909B**1.3427.209%F17.857%B++21DN/A764h4.2B+15.4C+
Proton II PPA-H 8982194.316D1.0743.367%B++N/A63.1D5.4C4081.3h14.1D32.5C+
Terminus VX-9 8281282.893B++0.3527.025%C**20.988%D25.3DN/A1913.2h10.2B*37.6B++
Nova 8079282.821B**0.4233.742%D--17.722%B++29.3CN/A1092.7h2.8B**8.3B+
Auraxium Force-Blade 81775,1750.015C--3.2311.927%D**2.597%D0.2C+N/A1464.4h1.8B++15C
Thanatos VE70 7574372A1.2542.415%C**20.27%B*13.5DN/A1275.5h3.9B++9.2B++
NS-AM7 Archer 10171860.826B*2.4268.133%A2.817%F6.4C+2.7C++8411.1h29.7D43.5C
PS1-AV Suppressor 6464252.56B+0.6928.975%C+10.938%D**25.6DN/A602.5h10.7B*37B+
E540 Halberd 9464512.8B9.5557.198%A3.125%B+42.7B**20B+8151.5h4.7B*8.1B**
Pandora VX25 6563431.465C**1.7826.056%D**25.397%A**20.3DN/A1283.1h4B+15.4C
CME 6262183.444A*0.2029.119%B+20.968%C13.8D--N/A604.5h13.2C*45.4B+
The Little Helper 6161242.542B**0.7052.971%B+19.672%B++17.9D--N/A593.4h5.1C9.7C*
Aphelion VEX-4H 876187.625C**4.3842.59%CN/A67.8A+28.9C++7290.9h31.8B**74.6B**
Nemesis VSH9 9756252.24M+1.0171.735%AN/A18.7C+13.7C++3883h7.2B+10B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon99111.3h
M20 Wyvern0820.2h
Nanite Revive Grenade01410h
Medical Applicator136184,54817.8h
Cortium Silo02400.4h
Restoration Kit74720.5h
Spitfire Auto-Turret65600.5h
Motion Spotter6913,6279h
Welding Device07030.1h
Shield Recharging Field147590.5h
Recon Detection Device51230.3h
Ammunition Package431,0721.9h
Nano-Armor Kit181407,90245.4h
Medical Kit30111,92912.7h
VE-H Maw0550.1h
Nano-Repair Grenade08590.2h
Snowman Soldier21610.2h
CAS30 Tank Buster1840.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.34s
Server spent 2.26s on queries, 1.91s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.