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Immortal Ice Cold SlanFuryVS[] SlanFuryVS
VS BR 66

KDR: 2.65

Score: 28.8m

Last Seen: Nov 13th, 2018 9:57 AM
- OFFLINE - 79 minute(s)

Prestige 1, Battle Rank 66 - Vanu Sovereignty on Cobalt
Level Progress (to 67): 10%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS L100 Python HESH Phantom VA23 NS-44 Commissioner Pulsar C Eclipse VE3A Ghost NS-11CB NS-7 PDW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,643,814 MLG Score: 1314
Fun Score: N/A
Cheeseburgers Flipped: 93TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.16%24.199%6334397840,5012.91794-0.268

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.314%0.992B*0.584B+-1.864F-HEAD ++ (~11.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.481B+10.20.289C*28.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.112%0.624%114210194815621860.854352257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.954%0.071C+-0.839D--1.712

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.30.112C+51.2-0.03C+83.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.389%0.415%1612210197,714709141310.8648546%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.195%0.129C++-1.483F-0.633

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.798B++3.40.738B++4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.661%1.968%125510165596213400.900161164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.362%0.294C*-0.6D0.302

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.3-0.126C52.9-0.334C-80.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.74%77.037%125510165,3392218162.40604

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.983%0.563B+0.741B++-0.666

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.454B+2.20.343C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.452%17.453%12531018212107050.197946

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.769%-0.641D0.834B++0.751

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.257C*3.20.319C*6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.8m390.6%281 (16.9k)225 (13.5k)2.6495562,44223,5672.8812366 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1021517324.524%23.153%56805:2432

11% Combat Medic13% Engineer14% Heavy Assault40% Infiltrator22% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 22nd, 2017 1:55 PMOct 4th, 2017 9:58 PMNov 13th, 2018 5:29 AM (7d) (PST)Nov 13th, 2018 6:55 AM (7d) (PST)Nov 13th, 2018 5:57 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4291243050.4890.1850.1132.0260.0291314

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,7167,46118,25529117122213,524

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2126.1h/88.6d 5,460 14,457 19,733 258.5k 3,523 9,117 3,728 54.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
D
Kills:1,177
Deaths:838
KDR:1.405
Accuracy:18.780% D
HSR:23.110% D
VX29 Polaris
B+
Kills:1,171
Deaths:569
KDR:2.058
Accuracy:25.993% B+
HSR:23.911% C++
Flare VE6
B+
Kills:1,167
Deaths:429
KDR:2.720
Accuracy:22.293% C+
HSR:27.249% B+
NS-15M AE
C++
Kills:1,164
Deaths:488
KDR:2.385
Accuracy:22.855% C
HSR:26.890% C++
Orion VS54
B*
Kills:888
Deaths:333
KDR:2.667
Accuracy:24.347% B*
HSR:28.829% B++
NS-15M2
B+
Kills:860
Deaths:324
KDR:2.654
Accuracy:23.591% C++
HSR:28.721% B+
Ursa
B+
Kills:411
Deaths:217
KDR:1.894
Accuracy:24.170% B
HSR:27.737% B+
Kills:6,838
Deaths (as Heavy Assault):3,198
Deaths (to Heavy Assaults):6,109
KDR:2.13821
Kill Difference:3,640
Playtime:305.528 hours
Usage:14%
Score:3.618m
Score/min:197
Accuracy (listed only):23.147%
HSR (listed only):26.635%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B
Kills:1,717
Deaths:767
KDR:2.239
Accuracy:25.956% B
HSR:21.666% C+
Eclipse VE3A
C--
Kills:1,525
Deaths:745
KDR:2.047
Accuracy:24.581% C--
HSR:17.049% C--
NS-11CB
C**
Kills:1,390
Deaths:629
KDR:2.210
Accuracy:25.984% C**
HSR:21.079% C+
NS-7 PDW
B
Kills:1,260
Deaths:584
KDR:2.158
Accuracy:26.355% B
HSR:18.571% C++
NSX Tanto
C
Kills:1,217
Deaths:864
KDR:1.409
Accuracy:24.526% C
HSR:21.364% D
NS-11C
C++
Kills:1,194
Deaths:646
KDR:1.848
Accuracy:23.805% C+
HSR:19.766% C++
NSX Tengu
C
Kills:1,170
Deaths:804
KDR:1.455
Accuracy:33.154% C-
HSR:19.402% C
Zenith VX-5
C+
Kills:1,167
Deaths:623
KDR:1.873
Accuracy:24.215% C+
HSR:17.995% D
Serpent VE92
B+
Kills:1,166
Deaths:512
KDR:2.277
Accuracy:25.302% B+
HSR:16.638% D
MKV Suppressed
B++
Kills:1,163
Deaths:538
KDR:2.162
Accuracy:29.183% B++
HSR:20.980% C**
Sirius SX12
B++
Kills:1,163
Deaths:504
KDR:2.308
Accuracy:27.854% B++
HSR:15.907% C
Eridani SX5-AE
C++
Kills:1,162
Deaths:485
KDR:2.396
Accuracy:29.614% C++
HSR:20.998% C-
VE-S Canis
B
Kills:1,162
Deaths:548
KDR:2.120
Accuracy:28.778% C**
HSR:23.408% B
Solstice VE3
C*
Kills:205
Deaths:127
KDR:1.614
Accuracy:23.621% C*
HSR:17.561% C
NS Baron G5
B++
Kills:84
Deaths:44
KDR:1.909
Accuracy:27.209% D**
HSR:17.857% B++
Nova
B++
Kills:76
Deaths:25
KDR:3.040
Accuracy:33.494% D--
HSR:18.421% B++
Deimos VA29
C
Kills:74
Deaths:57
KDR:1.298
Accuracy:55.854% C
HSR:10.811% D--
Pandora VX25
A*
Kills:62
Deaths:43
KDR:1.442
Accuracy:25.983% D*
HSR:24.194% A*
MKV-P Suppressed
N/A
Kills:50
Deaths:18
KDR:2.778
Accuracy:33.089% N/A
HSR:28% N/A
Thanatos VE70
N/A
Kills:50
Deaths:28
KDR:1.786
Accuracy:40.085% N/A
HSR:22% N/A
Kills:17,057
Deaths (as Light Assault):8,591
Deaths (to Light Assaults):4,802
KDR:1.98545
Kill Difference:8,466
Playtime:460.773 hours
Usage:22%
Score:5.550m
Score/min:201
Accuracy (listed only):29.432%
HSR (listed only):19.683%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phantom VA23
B++
Kills:4,159
Deaths:1,180
KDR:3.525
Accuracy:37.357% B+
HSR:35.634% B++
NS-44 Commissioner
B**
Kills:1,821
Deaths:1,581
KDR:1.152
Accuracy:45.603% B**
HSR:20.373% C+
Ghost
B+
Kills:1,416
Deaths:284
KDR:4.986
Accuracy:40.065% C*
HSR:73.376% B+
NS-7 PDW
B
Kills:1,260
Deaths:584
KDR:2.158
Accuracy:26.355% B
HSR:18.571% C++
Parallax VX3-AE
C*
Kills:1,194
Deaths:135
KDR:8.844
Accuracy:36.215% D
HSR:82.663% C*
NS-30G Vandal
C+
Kills:1,173
Deaths:605
KDR:1.939
Accuracy:30.138% C--
HSR:30.350% C+
NSX Tengu
C
Kills:1,170
Deaths:804
KDR:1.455
Accuracy:33.154% C-
HSR:19.402% C
NS-30 Vandal
C+
Kills:1,165
Deaths:411
KDR:2.835
Accuracy:31.791% C+
HSR:25.322% C+
Artemis VX26
B+
Kills:1,164
Deaths:381
KDR:3.055
Accuracy:30.071% B+
HSR:20.705% C
NSX Tomoe
C--
Kills:1,164
Deaths:655
KDR:1.777
Accuracy:25.887% D
HSR:31.529% C--
MKV Suppressed
B++
Kills:1,163
Deaths:538
KDR:2.162
Accuracy:29.183% B++
HSR:20.980% C**
Sirius SX12
B++
Kills:1,163
Deaths:504
KDR:2.308
Accuracy:27.854% B++
HSR:15.907% C
Nyx VX31
C*
Kills:1,162
Deaths:329
KDR:3.532
Accuracy:33.161% C+
HSR:31.411% C*
Eridani SX5-AE
C++
Kills:1,162
Deaths:485
KDR:2.396
Accuracy:29.614% C++
HSR:20.998% C-
VE-S Canis
B
Kills:1,162
Deaths:548
KDR:2.120
Accuracy:28.778% C**
HSR:23.408% B
Parallax VX3
B*
Kills:1,160
Deaths:137
KDR:8.467
Accuracy:41.188% B
HSR:85% B*
V10
B+
Kills:1,158
Deaths:114
KDR:10.158
Accuracy:37.593% C-
HSR:81.779% B+
VA39 Spectre
B**
Kills:411
Deaths:104
KDR:3.952
Accuracy:38.928% B**
HSR:37.470% C+
NS-44B Commissioner
B+
Kills:317
Deaths:313
KDR:1.013
Accuracy:41.105% C*
HSR:29.338% B+
NS-45 Pilot
C+
Kills:205
Deaths:162
KDR:1.265
Accuracy:30.939% C+
HSR:21.951% C
NS-44L Blackhand
B+
Kills:204
Deaths:68
KDR:3
Accuracy:46.159% B+
HSR:50.490% B+
NS-357 Underboss
C**
Kills:163
Deaths:164
KDR:0.994
Accuracy:38.320% C**
HSR:19.632% C+
NS-61 Emissary
B**
Kills:84
Deaths:49
KDR:1.714
Accuracy:31.505% B+
HSR:22.619% B**
NS-AM7 Archer
A
Kills:71
Deaths:86
KDR:0.826
Accuracy:68.133% A
HSR:2.817% F
MKV-P Suppressed
N/A
Kills:50
Deaths:18
KDR:2.778
Accuracy:33.089% N/A
HSR:28% N/A
Kills:25,321
Deaths (as Infiltrator):10,239
Deaths (to Infiltrators):5,072
KDR:2.473
Kill Difference:15,082
Playtime:843.698 hours
Usage:40%
Score:11.163m
Score/min:221
Accuracy (listed only):35.687%
HSR (listed only):33.989%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B
Kills:1,260
Deaths:584
KDR:2.158
Accuracy:26.355% B
HSR:18.571% C++
NSX Yumi
D
Kills:1,175
Deaths:879
KDR:1.337
Accuracy:23.073% D
HSR:17.787% D
NSX Tengu
C
Kills:1,170
Deaths:804
KDR:1.455
Accuracy:33.154% C-
HSR:19.402% C
NS-11P
B*
Kills:1,166
Deaths:395
KDR:2.952
Accuracy:25.856% B++
HSR:24.271% B*
MKV Suppressed
B++
Kills:1,163
Deaths:538
KDR:2.162
Accuracy:29.183% B++
HSR:20.980% C**
Sirius SX12
B++
Kills:1,163
Deaths:504
KDR:2.308
Accuracy:27.854% B++
HSR:15.907% C
Eridani SX5-AE
C++
Kills:1,162
Deaths:485
KDR:2.396
Accuracy:29.614% C++
HSR:20.998% C-
VE-S Canis
B
Kills:1,162
Deaths:548
KDR:2.120
Accuracy:28.778% C**
HSR:23.408% B
H-V45 AE
C+
Kills:1,160
Deaths:350
KDR:3.314
Accuracy:26.997% C+
HSR:21.466% D
NS-11A
B+
Kills:593
Deaths:225
KDR:2.636
Accuracy:26.312% B+
HSR:23.946% B
Equinox VE2 Burst
C--
Kills:337
Deaths:197
KDR:1.711
Accuracy:23.252% D
HSR:22.849% C--
Pulsar VS1
B+
Kills:167
Deaths:101
KDR:1.653
Accuracy:25.115% B
HSR:23.952% B+
H-V45
C*
Kills:163
Deaths:78
KDR:2.090
Accuracy:24.868% C*
HSR:16.564% D
NS Baron G5
B++
Kills:84
Deaths:44
KDR:1.909
Accuracy:27.209% D**
HSR:17.857% B++
Nova
B++
Kills:76
Deaths:25
KDR:3.040
Accuracy:33.494% D--
HSR:18.421% B++
Deimos VA29
C
Kills:74
Deaths:57
KDR:1.298
Accuracy:55.854% C
HSR:10.811% D--
Pandora VX25
A*
Kills:62
Deaths:43
KDR:1.442
Accuracy:25.983% D*
HSR:24.194% A*
MKV-P Suppressed
N/A
Kills:50
Deaths:18
KDR:2.778
Accuracy:33.089% N/A
HSR:28% N/A
Thanatos VE70
N/A
Kills:50
Deaths:28
KDR:1.786
Accuracy:40.085% N/A
HSR:22% N/A
Kills:12,237
Deaths (as Combat Medic):5,903
Deaths (to Combat Medics):2,323
KDR:2.07301
Kill Difference:6,334
Playtime:232.626 hours
Usage:11%
Score:3.528m
Score/min:253
Accuracy (listed only):29.796%
HSR (listed only):20.599%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B
Kills:1,717
Deaths:767
KDR:2.239
Accuracy:25.956% B
HSR:21.666% C+
Eclipse VE3A
C--
Kills:1,525
Deaths:745
KDR:2.047
Accuracy:24.581% C--
HSR:17.049% C--
NS-11CB
C**
Kills:1,390
Deaths:629
KDR:2.210
Accuracy:25.984% C**
HSR:21.079% C+
NSX Tanto
C
Kills:1,217
Deaths:864
KDR:1.409
Accuracy:24.526% C
HSR:21.364% D
NS-11C
C++
Kills:1,194
Deaths:646
KDR:1.848
Accuracy:23.805% C+
HSR:19.766% C++
Zenith VX-5
C+
Kills:1,167
Deaths:623
KDR:1.873
Accuracy:24.215% C+
HSR:17.995% D
Serpent VE92
B+
Kills:1,166
Deaths:512
KDR:2.277
Accuracy:25.302% B+
HSR:16.638% D
Revenant
C*
Kills:341
Deaths:142
KDR:2.401
Accuracy:34.897% C*
HSR:29.326% C+
Solstice VE3
C*
Kills:205
Deaths:127
KDR:1.614
Accuracy:23.621% C*
HSR:17.561% C
Eidolon VE33
B**
Kills:128
Deaths:87
KDR:1.471
Accuracy:33.315% B**
HSR:32.813% B**
VE-LR Obelisk
B**
Kills:90
Deaths:39
KDR:2.308
Accuracy:38.362% B**
HSR:23.333% D--
NS Baron G5
B++
Kills:84
Deaths:44
KDR:1.909
Accuracy:27.209% D**
HSR:17.857% B++
Nova
B++
Kills:76
Deaths:25
KDR:3.040
Accuracy:33.494% D--
HSR:18.421% B++
Deimos VA29
C
Kills:74
Deaths:57
KDR:1.298
Accuracy:55.854% C
HSR:10.811% D--
Pandora VX25
A*
Kills:62
Deaths:43
KDR:1.442
Accuracy:25.983% D*
HSR:24.194% A*
Thanatos VE70
N/A
Kills:50
Deaths:28
KDR:1.786
Accuracy:40.085% N/A
HSR:22% N/A
Kills:10,486
Deaths (as Engineer):5,378
Deaths (to Engineers):2,966
KDR:1.9498
Kill Difference:5,108
Playtime:276.065 hours
Usage:13%
Score:4.707m
Score/min:284
Accuracy (listed only):30.449%
HSR (listed only):20.742%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:239
Deaths:91
KDR:2.626
Accuracy:18.499% C+
HSR:21.339% C++
Blueshift VM5
C+
Kills:234
Deaths:91
KDR:2.571
Accuracy:18.782% C+
HSR:15.385% D--
Kills:473
Deaths (as MAX Suit):91
Deaths (to MAX Suits):570
KDR:5.1978
Kill Difference:382
Playtime:11.631 hours
Usage:1%
Score:0.189m
Score/min:270
Accuracy (listed only):18.640%
HSR (listed only):18.362%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:575
V. Kills:69 N/A
Deaths:18
KDR:31.944
Accuracy:61.906% B**
KPH:163.200 A++
VKPH:19.600 C++
Light PPA
C+
Kills:327
V. Kills:8 N/A
Deaths:74
KDR:4.419
Accuracy:40.460% C+
KPH:26 D
VKPH:0.600 D*
Maelstrom Turbo Laser
B**
Kills:154
V. Kills:85 179%
Deaths:58
KDR:2.655
Accuracy:37.761% B**
KPH:8.600 C--
VKPH:4.700 D-
Hornet Missiles
A**
Kills:80
V. Kills:63 125%
Deaths:6
KDR:13.333
Accuracy:64.355% C*
KPH:118.500 B*
VKPH:93.300 A**
Kills:1,136 (481 + 0)
Deaths:156
KDR:7.282
VKDR:1.442
Vehicle Kills:225
Kill Difference:980
Playtime:34.685 hours
Usage:2%
Score:0.406m
Score/min:195
Piloting Accuracy:37.761%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:7,450
V. Kills:1,184 N/A
Deaths:285
KDR:26.140
Accuracy:42.129% D
KPH:51.500 C+
VKPH:8.200 C+
L100 Python AP
B++
Kills:264
V. Kills:102 256%
Deaths:24
KDR:11
Accuracy:48.339% D--
KPH:35.900 B++
VKPH:13.900 D
L100 Python HEAT
B**
Kills:164
V. Kills:56 288%
Deaths:13
KDR:12.615
Accuracy:43.919% D
KPH:43.800 B**
VKPH:14.900 B*
Kills:7,878 (7,878 + 0)
Deaths:322
KDR:24.466
VKDR:4.168
Vehicle Kills:1,342
Kill Difference:7,556
Playtime:155.872 hours
Usage:7%
Score:1.548m
Score/min:165
Driving Accuracy:43.919%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B**
Kills:185
V. Kills:97 189%
Deaths:23
KDR:8.043
Accuracy:47.688% B+
KPH:35.600 B**
VKPH:18.700 B
Supernova FPC
B*
Kills:102
V. Kills:45 222%
Deaths:18
KDR:5.667
Accuracy:57.659% B+
KPH:32 B*
VKPH:14.100 C+
E540 Halberd
A
Kills:53
V. Kills:25 204%
Deaths:4
KDR:13.250
Accuracy:58.371% A
KPH:40.300 B*
VKPH:19 B
Kills:340 (102 + 238)
Deaths:45
KDR:7.556
VKDR:3.711
Vehicle Kills:167
Kill Difference:295
Playtime:9.706 hours
Usage:0%
Score:0.263m
Score/min:451
Driving Accuracy:57.659%
Gunner Accuracy:58.371%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A*
Kills:112
V. Kills:57 193%
Deaths:17
KDR:6.588
Accuracy:60.658% B+
KPH:70.800 A*
VKPH:36 B**
Proton II PPA-H
C
Kills:81
V. Kills:7 N/A
Deaths:19
KDR:4.263
Accuracy:43.060% B++
KPH:64.200 D
VKPH:5.500 C
Aphelion VEX-4H
A++
Kills:61
V. Kills:26 226%
Deaths:8
KDR:7.625
Accuracy:42.590% C
KPH:69.900 A++
VKPH:29.800 C*
Kills:254 (0 + 254)
Deaths:44
KDR:5.773
VKDR:2.045
Vehicle Kills:90
Kill Difference:210
Playtime:3.717 hours
Usage:0%
Score:0.103m
Score/min:461
Driving Accuracy:N/A%
Gunner Accuracy:42.590%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:120
V. Kills:48 245%
Deaths:12
KDR:10
Accuracy:35.769% C
KPH:20.200 C+
VKPH:8.100 C
M20 Basilisk
C+
Kills:89
V. Kills:37 234%
Deaths:17
KDR:5.235
Accuracy:41.266% C**
KPH:17.800 C+
VKPH:7.400 C+
Kills:209 (0 + 209)
Deaths:29
KDR:7.207
VKDR:2.931
Vehicle Kills:85
Kill Difference:180
Playtime:10.926 hours
Usage:1%
Score:0.116m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:41.266%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 8,6347,45028526.14A23.4942.129%DN/A51.5C+8.2C+162144.8h3.4C++8C+
Phantom VA23 4,1974,1591,1803.525C**0.8837.357%B+35.634%B++31.6CN/A120131.8h4.6C++12.2C**
NS-44 Commissioner 1,8351,8211,5811.152C*1.5045.603%B**20.373%C+26.2CN/A9169.6h3.3B++7.2B*
Pulsar C 1,7261,7177672.239B*0.4125.956%B21.666%C+31.3C*N/A9854.8h10.1B+39B+
Eclipse VE3A 1,5411,5257452.047C**0.6024.581%C--17.049%C--24.2C--N/A6263h13.1C+53.2C+
Ghost 1,4201,4162844.986B++2.3440.065%C*73.376%B+33.8C+N/A9441.9h2.2C**5.4B
NS-11CB 1,4061,3906292.21B**0.4425.984%C**21.079%C+33C++N/A7942.1h11.2B++43.1B+
NS-7 PDW 1,2651,2605842.158A+0.4926.355%B18.571%C++27.6C++N/A7845.6h12.6B++47.9B+
NSX Tanto 1,2211,2178641.409C**1.2424.526%C21.364%D26.9C+N/A6545.2h13.7C++55.8C++
NS-11C 1,2051,1946461.848B**0.8023.805%C+19.766%C++31.3BN/A10238.2h12.2B+51.3B+
Parallax VX3-AE 1,1981,1941358.844A+6.1936.215%D82.663%C*34.4C--N/A9034.7h1.9C+5.4C
NSX Naginata 1,1961,1778381.405C++1.2418.78%D23.11%D25.1DN/A6046.8h14.5C-77.4C
NSX Yumi 1,1991,1758791.337C+1.3123.073%D17.787%D26.6CN/A10144.2h14.1C-60.9C-
NS-30G Vandal 1,1901,1736051.939C*0.7130.138%C--30.35%C+23.6D-N/A6549.8h6.5D21.7C
VX29 Polaris 1,1851,1715692.058B+0.5925.993%B+23.911%C++33.4CN/A11135.1h11.2B+43.3B+
NSX Tengu 1,1811,1708041.455C*1.1933.154%C-19.402%C23.4C--N/A5549.9h12.8C*38.6C++
Zenith VX-5 1,1711,1676231.873B++0.7824.215%C+17.995%D28.3C+N/A7041.2h12.6C**52.2C*
Flare VE6 1,1781,1674292.72A0.0722.293%C+27.249%B+31.4CN/A10237.2h10.9C++48.9C*
NS-11P 1,1731,1663952.952A++0.3025.856%B++24.271%B*24.7C+N/A6547.2h12.3B++47.7B++
Serpent VE92 1,1761,1665122.277B**0.3725.302%B+16.638%D33.8BN/A8734.5h11.1B++43.7B+
NS-30 Vandal 1,1711,1654112.835B++0.1931.791%C+25.322%C+30.4CN/A6638.3h6C+18.8C+
Artemis VX26 1,1701,1643813.055A+0.4130.071%B+20.705%C36.1C*N/A8132.2h10.7B+35.6B++
NSX Tomoe 1,1701,1646551.777C++0.8725.887%D31.529%C--25DN/A5746.5h15.7C60.5C
NS-15M AE 1,1671,1644882.385C*0.2622.855%C26.89%C++27.3DN/A7642.6h12.7C55.7C+
MKV Suppressed 1,1741,1635382.162A0.4929.183%B++20.98%C**29.4C+N/A8439.5h12.5B+43B+
Sirius SX12 1,1681,1635042.308B**0.3427.854%B++15.907%C31.2C*N/A8137.3h11.8B++42.4B++
Nyx VX31 1,1671,1623293.532B+0.8833.161%C+31.411%C*37.7C+N/A8330.8h5.7C+17.1C++
Eridani SX5-AE 1,1681,1624852.396B++0.2529.614%C++20.998%C-21.3DN/A7554.5h10.6C*35.7C**
VE-S Canis 1,1641,1625482.12B*0.5328.778%C**23.408%B30.5CN/A8238.1h10.4B+36.3B+
H-V45 AE 1,1651,1603503.314B**0.6626.997%C+21.466%D22.7D-N/A6751.1h11.8C++43.8C++
Parallax VX3 1,1621,1601378.467A++5.8241.188%B85%B*35.6B+N/A8832.6h1.8B*4.3B++
V10 1,1611,15811410.158M7.5137.593%C-81.779%B+30.4C+N/A6938.1h2B+5.2B
Orion VS54 8928883332.667B*0.0224.347%B*28.829%B++27.2C+N/A12432.7h10.4B*42.8C**
NS-15M2 8688603242.654B+0.0023.591%C++28.721%B+29.5C-N/A7829.2h11.3B+47.9B+
Frag Grenade 6576401640N/A637.3545.743%C++N/A400C10.6B+13551.6h4.1C+8.9C++
NS-11A 5965932252.636A0.0126.312%B+23.946%B24.1CN/A8324.6h12.3B+46.9B+
C-4 7755891533.85A++1.2023.376%CN/A117.8B*37.2B+8365h1.3B+5.5C**
Dual Photon Pods 6445751831.944M**29.2961.906%B**N/A164.3A++19.7C++4923.5h14.7B*23.7B*
Rocklet Rifle 9735402582.093M+0.5660.035%B*N/A49.1A++39.4A50811h24.5B**40.8B*
Ursa 4174112171.894B++0.7624.17%B27.737%B+28CN/A8514.7h10.7B44.3B+
VA39 Spectre 4144111043.952A++1.3038.928%B**37.47%C+31.9B++N/A14312.9h4.4B*11.4B**
Revenant 3453411422.401C+0.2534.897%C*29.326%C+28.7DN/A6911.9h7.6C+21.7C++
Equinox VE2 Burst 3373371971.711C+0.9423.252%D22.849%C--26.3DN/A6612.8h12.8C++55.2C+
Light PPA 335327744.419C+1.7740.46%C+N/A26DN/A7212.6h10.4B+25.7B+
NS-44B Commissioner 3183173131.013C+1.6441.105%C*29.338%B+13.5D-N/A3823.5h3.2B+7.8B+
NS Decimator 4573001252.4A++0.2568.195%B**1.333%D40B+20.9B+3517.5h4.7C++6.8B+
Spear Anti-Vehicle Phalanx Turret 3852741419.571A++16.9256.976%A1.095%F58.3A23.6C*3274.7h7.3B+12.8B*
L100 Python AP 3662642411A++8.3548.339%D--N/A35.7B++13.8D2097.4h4.7B*9.8B+
Tank Mine 3602622211.909S9.2634.582%C++N/A163.8A61.3C+10921.6h1.8C**5.2B++
Blueshift VM5 247239912.626C++0.0218.499%C+21.339%C++27.2CN/A828.8h18D97.5C+
Blueshift VM5 236234912.571C++0.0818.782%C+15.385%D--26.9CN/A838.7h18.8D100C+
Proximity Mine 211210248.75A++6.1040.068%CN/A84DN/A4112.5h2.3D--5.6D
Solstice VE3 2062051271.614A1.0423.621%C*17.561%C26.6B+N/A3287.7h12.4B++52.6B
NS-45 Pilot 2062051621.265C++1.3830.939%C+21.951%C18.1DN/A5511.3h6.6B+21.4B+
NS-44L Blackhand 206204683A+0.3546.159%B+50.49%B+23.4C+N/A618.7h3.5B+7.5B++
Icikill 1941946,6280.029C-2.6222.841%D9.278%C+0.3C-N/A1669.3h1.8B+8.1C*
Saron HRB 282185238.043B++5.3947.688%B+N/A35.6B**18.7B3185.2h19.5B+40.8B++
Pulsar VS1 1691671011.653B++1.0025.115%B23.952%B+21.4C+N/A1747.8h14.1C**56B+
L100 Python HEAT 2201641312.615A++9.9743.919%DN/A44.3B**15.1B*2263.7h5.4B+12.4C++
NS-357 Underboss 1651631640.994C++1.6638.32%C**19.632%C+24C--N/A806.8h3.8B+10B+
H-V45 164163782.09B+0.5624.868%C*16.564%D30.8C+N/A1425.3h14.7C-59.2C++
Maelstrom Turbo Laser 239154582.655C**0.0137.761%B**1.299%D-8.6C--4.7D-18517.9h137.8C365C++
Eidolon VE33 129128871.471B1.1833.315%B**32.813%B**24.6C++N/A1485.2h9.6C+28.8B+
M20 Basilisk 1681201210M**7.3535.769%C5%C20.3C+8.1C1815.9h123.1C-344C
Saron HRB-H 169112176.588B3.9460.658%B+N/A70A*35.6B**4961.6h14.3B**23.6A
S1 162111961.156B*1.4964.544%B*1.802%D30B+13.8C*4973.7h6.1B9.5B+
Lumine Edge 12510511,0170.01C-2.6416.871%D-2.857%F-0.2DN/A1694.5h2.5F--14.7D-
Supernova FPC 147102185.667C++3.0257.659%B+N/A31.9B*14.1C+6853.2h5.8C+10C**
VE-LR Obelisk 9290392.308B0.3438.362%B**23.333%D--31C+N/A1052.9h6.9C+18B+
M20 Basilisk 12689175.235B**2.5941.266%C**1.124%F-17.8C+7.4C+1715h104.8C+253.9C*
NS Baron G5 8484441.909B**0.7427.209%D**17.857%B++21.5C--N/A733.9h4.2B+15.4C+
NS-61 Emissary 8484491.714A0.9431.505%B+22.619%B**20CN/A934.2h9.1B++28.9B*
Proton II PPA-H 8881194.263D1.6143.06%B++N/A62.3D5.4C3311.3h13.9D-32.2C+
Hornet Missiles 14380613.333A+10.6864.355%C*N/A114.3B*90A*11970.7h10C*15.5B
Nova 7776253.04B*0.3933.494%D--18.421%B++31.7C+N/A1132.4h2.7B**8.2B+
Deimos VA29 7574571.298C++1.3555.854%C10.811%D--16.4D--N/A894.5h3.1D--5.5C
NS Annihilator 11772601.2A+1.4585.068%AN/A10.7C++6.7D1196.7h10.4B+12.3B+
NS-AM7 Archer 10171860.826B*1.8268.133%A2.817%F6.4C+2.7C+6911.1h29.7C--43.5C+
Pandora VX25 6462431.442B+1.2125.983%D*24.194%A*20DN/A1103.1h4B+15.6C
Aphelion VEX-4H 876187.625B4.9842.59%CN/A67.8A+28.9C++5820.9h31.8B**74.6B*
Auraxium Force-Blade 58564,0340.014C--2.6410.248%D**N/A0.2DN/A1331.1h1.7B*16.6C-
E540 Halberd 7853413.25B+10.6058.371%A3.774%B++40.8B*19.2B4041.3h4.9B*8.3B**
MKV-P Suppressed 5050182.778A0.1333.089%B**28%B+26.3CN/A641.9h12.7B+38.3B++
Thanatos VE70 5150281.786B**0.8640.085%C++22%B**16.7DN/A1833h3.8B*9.4B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit74650.4h
Motion Spotter6512,0326.9h
Snowman Soldier2630.1h
VE-H Maw0550.1h
Spawn Beacon77410.7h
M20 Wyvern0820.2h
Nanite Revive Grenade0830h
Medical Applicator114136,73713h
Spitfire Auto-Turret21310.1h
Ammunition Package256341h
Nano-Armor Kit113217,96421.8h
Medical Kit25410,1329.5h
Nano-Repair Grenade04320.1h
Shield Recharging Field147370.5h
Recon Detection Device51230.3h

Check the help document for the dictionary if you want to learn more about words used here.


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