Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 24 (19,551)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (19 days). The data shown below may not be accurate.

Paragon Ice Cold SlanFuryVS[] SlanFuryVS
VS BR 147

KDR: 3.55

Score: 49.5m

Last Seen: Mar 15th, 2020 9:42 PM
- OFFLINE - 9 hour(s)

Prestige 1, Battle Rank 100 (147 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS L100 Python AP L100 Python HESH Phantom VA23 Betelgeuse 54-A Parsec VX3-A Ghost Eclipse VE3A Pulsar C
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:SlanFuryVS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,656,324 MLG Score: 1324
Fun Score: N/A
Cheeseburgers Flipped: 142TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.256%24.078%63252122449,8882.855640.69

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.996%0.975B*0.46B+-1.502FHEAD ++ (~10.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.471B+10.30.278C*29

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.254%0.664%103212746027792000.771795300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.165%0.105C+-0.843D---1.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.40.289C*44.10.17C++71.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.101%0.78%43414127230,2401002697130.1796434%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.797%0.006C+-1.12D*1.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.72B++4.40.646B+6.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.751%4.795%104612707098573710.827304191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.464%-0.043C+0.069C+1.397

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.3-0.182C50.9-0.263C91.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.323%77.19%1046127010,6972765313.86732

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.048%0.657B+0.655B+-0.618

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.452B+2.10.329C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.887%18.444%10441272347148550.23367

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.238%-0.315C0.717B++0.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.307C*3.50.289C*5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49.5m374.5%277 (16.6k)225 (13.5k)3.54533108,82430,6954.01147147 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1276948223.941%20.183%48307:0944

9% Combat Medic25% Engineer20% Heavy Assault31% Infiltrator15% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 22nd, 2017 1:55 PMOct 4th, 2017 9:58 PMMar 15th, 2020 7:10 PM (19d) (PST)Mar 15th, 2020 7:57 PM (19d) (PST)Mar 15th, 2020 5:42 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
592954970.4960.1400.1002.0360.0481324

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,5315,70029,8313086122313,523

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3657.4h/152.4d 14,308 21,964 32,996 446.8k 5,211 14,564 10,461 130m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:3,669
Deaths:1,474
KDR:2.489
Accuracy:25.829% C
HSR:24.394% D--
Orion VS54
B+
Kills:1,382
Deaths:579
KDR:2.387
Accuracy:25.020% B+
HSR:28.437% B+
Flare VE6
C*
Kills:1,200
Deaths:459
KDR:2.614
Accuracy:22.381% C
HSR:27.333% C*
Ursa
C**
Kills:1,190
Deaths:585
KDR:2.034
Accuracy:26.190% C**
HSR:23.445% C
NSX Naginata
D
Kills:1,177
Deaths:838
KDR:1.405
Accuracy:18.780% D-
HSR:23.110% D
VX29 Polaris
C*
Kills:1,175
Deaths:569
KDR:2.065
Accuracy:25.989% C*
HSR:24% C+
NS-15M AE
C+
Kills:1,171
Deaths:491
KDR:2.385
Accuracy:22.882% D
HSR:26.729% C+
NS-15M2
C+
Kills:1,160
Deaths:429
KDR:2.704
Accuracy:23.400% C
HSR:27.241% C+
SVA-88
C+
Kills:246
Deaths:134
KDR:1.836
Accuracy:24.351% C+
HSR:23.984% C
NSX-P Naginata
C++
Kills:194
Deaths:56
KDR:3.464
Accuracy:24.319% C++
HSR:22.680% D-
Pulsar LSW
B**
Kills:52
Deaths:12
KDR:4.333
Accuracy:30.403% B**
HSR:21.154% C--
Kills:12,616
Deaths (as Heavy Assault):5,626
Deaths (to Heavy Assaults):7,796
KDR:2.24245
Kill Difference:6,990
Playtime:722.201 hours
Usage:20%
Score:7.585m
Score/min:175
Accuracy (listed only):24.504%
HSR (listed only):24.773%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
C--
Kills:2,046
Deaths:878
KDR:2.330
Accuracy:24.957% D
HSR:17.595% C--
Pulsar C
C++
Kills:1,937
Deaths:844
KDR:2.295
Accuracy:25.931% C++
HSR:21.941% C
VE-C Horizon
C*
Kills:1,742
Deaths:457
KDR:3.812
Accuracy:34.077% C
HSR:26.866% C*
NS-11CB
C++
Kills:1,391
Deaths:631
KDR:2.204
Accuracy:25.968% C++
HSR:21.064% C+
NS-7 PDW
C*
Kills:1,273
Deaths:593
KDR:2.147
Accuracy:26.377% C*
HSR:18.696% C++
NSX Tanto
C--
Kills:1,217
Deaths:864
KDR:1.409
Accuracy:24.526% C--
HSR:21.364% D
MKV Suppressed
B+
Kills:1,196
Deaths:543
KDR:2.203
Accuracy:29.056% B+
HSR:21.238% C*
NS-11C
C+
Kills:1,194
Deaths:646
KDR:1.848
Accuracy:23.805% C+
HSR:19.766% C+
Serpent VE92
C+
Kills:1,189
Deaths:520
KDR:2.287
Accuracy:25.129% C+
HSR:16.569% D
VE-S Canis
C++
Kills:1,173
Deaths:551
KDR:2.129
Accuracy:28.701% C+
HSR:23.359% C++
NSX Tengu
C
Kills:1,172
Deaths:805
KDR:1.456
Accuracy:33.136% D
HSR:19.369% C
Zenith VX-5
C-
Kills:1,167
Deaths:623
KDR:1.873
Accuracy:24.215% C-
HSR:17.995% D
Sirius SX12
B+
Kills:1,163
Deaths:504
KDR:2.308
Accuracy:27.854% B+
HSR:15.907% C
Eridani SX5-AE
C+
Kills:1,162
Deaths:485
KDR:2.396
Accuracy:29.614% C+
HSR:20.998% D
Solstice VE3
C+
Kills:205
Deaths:127
KDR:1.614
Accuracy:23.621% C+
HSR:17.561% C-
MKV-P Suppressed
B*
Kills:129
Deaths:52
KDR:2.481
Accuracy:32.673% B*
HSR:21.705% C
Thanatos VE70
A
Kills:95
Deaths:42
KDR:2.262
Accuracy:44.135% C*
HSR:22.105% A
Deimos VA29
D-
Kills:92
Deaths:65
KDR:1.415
Accuracy:52.738% D-
HSR:11.957% D-
NSX-P Tanto
B**
Kills:90
Deaths:29
KDR:3.103
Accuracy:32.241% B**
HSR:23.333% C-
NS Baron G5
B++
Kills:84
Deaths:44
KDR:1.909
Accuracy:27.209% F-
HSR:17.857% B++
Nova
B+
Kills:82
Deaths:32
KDR:2.563
Accuracy:33.143% D--
HSR:17.073% B+
Pandora VX25
A++
Kills:78
Deaths:51
KDR:1.529
Accuracy:29.860% D*
HSR:23.077% A++
PS1-AV Suppressor
C
Kills:65
Deaths:29
KDR:2.241
Accuracy:28.179% C
HSR:10.769% F
The Little Helper
B+
Kills:61
Deaths:24
KDR:2.542
Accuracy:52.971% B
HSR:19.672% B+
Kills:20,003
Deaths (as Light Assault):9,439
Deaths (to Light Assaults):6,336
KDR:2.11919
Kill Difference:10,564
Playtime:556.423 hours
Usage:15%
Score:7.326m
Score/min:219
Accuracy (listed only):30.838%
HSR (listed only):19.493%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phantom VA23
B+
Kills:4,269
Deaths:1,195
KDR:3.572
Accuracy:37.517% C++
HSR:35.863% B+
Parsec VX3-A
B+
Kills:3,148
Deaths:181
KDR:17.392
Accuracy:41.202% C
HSR:83.386% B+
Ghost
B+
Kills:2,839
Deaths:474
KDR:5.989
Accuracy:40.216% C+
HSR:76.330% B+
NS-44 Commissioner
B**
Kills:1,846
Deaths:1,593
KDR:1.159
Accuracy:45.630% B**
HSR:20.260% C
Nyx VX31
C++
Kills:1,336
Deaths:351
KDR:3.806
Accuracy:33.388% C
HSR:30.988% C++
NS-7 PDW
C*
Kills:1,273
Deaths:593
KDR:2.147
Accuracy:26.377% C*
HSR:18.696% C++
VA39 Spectre
B++
Kills:1,197
Deaths:182
KDR:6.577
Accuracy:37.944% B++
HSR:45.447% B++
MKV Suppressed
B+
Kills:1,196
Deaths:543
KDR:2.203
Accuracy:29.056% B+
HSR:21.238% C*
Parallax VX3-AE
C*
Kills:1,195
Deaths:135
KDR:8.852
Accuracy:36.213% D--
HSR:82.678% C*
NS-30G Vandal
C*
Kills:1,173
Deaths:605
KDR:1.939
Accuracy:30.138% D-
HSR:30.350% C*
VE-S Canis
C++
Kills:1,173
Deaths:551
KDR:2.129
Accuracy:28.701% C+
HSR:23.359% C++
NSX Tengu
C
Kills:1,172
Deaths:805
KDR:1.456
Accuracy:33.136% D
HSR:19.369% C
NSX Tomoe
D
Kills:1,166
Deaths:658
KDR:1.772
Accuracy:25.887% D-
HSR:31.561% D
NS-30 Vandal
C
Kills:1,165
Deaths:411
KDR:2.835
Accuracy:31.791% C
HSR:25.322% C
Artemis VX26
B+
Kills:1,165
Deaths:382
KDR:3.050
Accuracy:30.071% B+
HSR:20.687% C
Sirius SX12
B+
Kills:1,163
Deaths:504
KDR:2.308
Accuracy:27.854% B+
HSR:15.907% C
Eridani SX5-AE
C+
Kills:1,162
Deaths:485
KDR:2.396
Accuracy:29.614% C+
HSR:20.998% D
Parallax VX3
B*
Kills:1,160
Deaths:137
KDR:8.467
Accuracy:41.188% C++
HSR:85% B*
V10
B+
Kills:1,158
Deaths:114
KDR:10.158
Accuracy:37.593% D
HSR:81.779% B+
NS-45 Pilot
C**
Kills:708
Deaths:370
KDR:1.914
Accuracy:33.830% C**
HSR:23.870% C--
NS-44B Commissioner
B
Kills:537
Deaths:510
KDR:1.053
Accuracy:42.704% B
HSR:26.629% C++
NS-44L Blackhand
B+
Kills:216
Deaths:79
KDR:2.734
Accuracy:46.310% B+
HSR:49.074% B+
Spiker
B+
Kills:190
Deaths:73
KDR:2.603
Accuracy:33.702% B+
HSR:14.211% D--
NS-357 Underboss
C++
Kills:167
Deaths:166
KDR:1.006
Accuracy:38.388% C++
HSR:19.761% C
MKV-P Suppressed
B*
Kills:129
Deaths:52
KDR:2.481
Accuracy:32.673% B*
HSR:21.705% C
NS-61 Emissary
B+
Kills:106
Deaths:64
KDR:1.656
Accuracy:31.761% B+
HSR:18.868% C*
NS-AM7 Archer
A
Kills:71
Deaths:86
KDR:0.826
Accuracy:68.133% A
HSR:2.817% F
PS1-AV Suppressor
C
Kills:65
Deaths:29
KDR:2.241
Accuracy:28.179% C
HSR:10.769% F
Kills:32,145
Deaths (as Infiltrator):11,328
Deaths (to Infiltrators):6,328
KDR:2.83766
Kill Difference:20,817
Playtime:1,118.444 hours
Usage:31%
Score:14.928m
Score/min:222
Accuracy (listed only):35.686%
HSR (listed only):34.176%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
C--
Kills:2,046
Deaths:878
KDR:2.330
Accuracy:24.957% D
HSR:17.595% C--
Pulsar C
C++
Kills:1,937
Deaths:844
KDR:2.295
Accuracy:25.931% C++
HSR:21.941% C
VE-C Horizon
C*
Kills:1,742
Deaths:457
KDR:3.812
Accuracy:34.077% C
HSR:26.866% C*
NS-11CB
C++
Kills:1,391
Deaths:631
KDR:2.204
Accuracy:25.968% C++
HSR:21.064% C+
NSX Tanto
C--
Kills:1,217
Deaths:864
KDR:1.409
Accuracy:24.526% C--
HSR:21.364% D
NS-11C
C+
Kills:1,194
Deaths:646
KDR:1.848
Accuracy:23.805% C+
HSR:19.766% C+
Serpent VE92
C+
Kills:1,189
Deaths:520
KDR:2.287
Accuracy:25.129% C+
HSR:16.569% D
Zenith VX-5
C-
Kills:1,167
Deaths:623
KDR:1.873
Accuracy:24.215% C-
HSR:17.995% D
Revenant
C+
Kills:402
Deaths:169
KDR:2.379
Accuracy:34.768% C+
HSR:28.856% C
Solstice VE3
C+
Kills:205
Deaths:127
KDR:1.614
Accuracy:23.621% C+
HSR:17.561% C-
VE-LR Obelisk
B++
Kills:144
Deaths:52
KDR:2.769
Accuracy:38.661% B++
HSR:20.139% D**
Eidolon VE33
B*
Kills:128
Deaths:87
KDR:1.471
Accuracy:33.288% B++
HSR:32.813% B*
Thanatos VE70
A
Kills:95
Deaths:42
KDR:2.262
Accuracy:44.135% C*
HSR:22.105% A
Deimos VA29
D-
Kills:92
Deaths:65
KDR:1.415
Accuracy:52.738% D-
HSR:11.957% D-
NSX-P Tanto
B**
Kills:90
Deaths:29
KDR:3.103
Accuracy:32.241% B**
HSR:23.333% C-
NS Baron G5
B++
Kills:84
Deaths:44
KDR:1.909
Accuracy:27.209% F-
HSR:17.857% B++
Nova
B+
Kills:82
Deaths:32
KDR:2.563
Accuracy:33.143% D--
HSR:17.073% B+
Pandora VX25
A++
Kills:78
Deaths:51
KDR:1.529
Accuracy:29.860% D*
HSR:23.077% A++
The Little Helper
B+
Kills:61
Deaths:24
KDR:2.542
Accuracy:52.971% B
HSR:19.672% B+
Kills:13,344
Deaths (as Engineer):6,185
Deaths (to Engineers):4,017
KDR:2.15748
Kill Difference:7,159
Playtime:912.928 hours
Usage:25%
Score:14.692m
Score/min:268
Accuracy (listed only):32.171%
HSR (listed only):20.926%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C*
Kills:1,273
Deaths:593
KDR:2.147
Accuracy:26.377% C*
HSR:18.696% C++
MKV Suppressed
B+
Kills:1,196
Deaths:543
KDR:2.203
Accuracy:29.056% B+
HSR:21.238% C*
NSX Yumi
D-
Kills:1,175
Deaths:879
KDR:1.337
Accuracy:23.073% D-
HSR:17.787% D--
VE-S Canis
C++
Kills:1,173
Deaths:551
KDR:2.129
Accuracy:28.701% C+
HSR:23.359% C++
NSX Tengu
C
Kills:1,172
Deaths:805
KDR:1.456
Accuracy:33.136% D
HSR:19.369% C
NS-11P
B
Kills:1,166
Deaths:395
KDR:2.952
Accuracy:25.856% B
HSR:24.271% B
Sirius SX12
B+
Kills:1,163
Deaths:504
KDR:2.308
Accuracy:27.854% B+
HSR:15.907% C
Eridani SX5-AE
C+
Kills:1,162
Deaths:485
KDR:2.396
Accuracy:29.614% C+
HSR:20.998% D
H-V45 AE
C-
Kills:1,160
Deaths:350
KDR:3.314
Accuracy:26.997% C-
HSR:21.466% D--
NS-11A
B+
Kills:1,157
Deaths:461
KDR:2.510
Accuracy:26.843% B+
HSR:22.904% C+
VE-A Lacerta
C+
Kills:573
Deaths:173
KDR:3.312
Accuracy:29.938% C+
HSR:21.466% C
Equinox VE2 Burst
C-
Kills:506
Deaths:259
KDR:1.954
Accuracy:24.066% D-
HSR:25.099% C-
Terminus VX-9
C+
Kills:370
Deaths:202
KDR:1.832
Accuracy:25.733% C+
HSR:22.432% D
H-V45
C+
Kills:313
Deaths:161
KDR:1.944
Accuracy:24.336% C+
HSR:19.489% C
Pulsar VS1
B
Kills:167
Deaths:101
KDR:1.653
Accuracy:25.115% C++
HSR:23.952% B
MKV-P Suppressed
B*
Kills:129
Deaths:52
KDR:2.481
Accuracy:32.673% B*
HSR:21.705% C
Thanatos VE70
A
Kills:95
Deaths:42
KDR:2.262
Accuracy:44.135% C*
HSR:22.105% A
Deimos VA29
D-
Kills:92
Deaths:65
KDR:1.415
Accuracy:52.738% D-
HSR:11.957% D-
NS Baron G5
B++
Kills:84
Deaths:44
KDR:1.909
Accuracy:27.209% F-
HSR:17.857% B++
Nova
B+
Kills:82
Deaths:32
KDR:2.563
Accuracy:33.143% D--
HSR:17.073% B+
Pandora VX25
A++
Kills:78
Deaths:51
KDR:1.529
Accuracy:29.860% D*
HSR:23.077% A++
CME
B+
Kills:66
Deaths:22
KDR:3
Accuracy:29.443% B+
HSR:19.697% C--
PS1-AV Suppressor
C
Kills:65
Deaths:29
KDR:2.241
Accuracy:28.179% C
HSR:10.769% F
The Little Helper
B+
Kills:61
Deaths:24
KDR:2.542
Accuracy:52.971% B
HSR:19.672% B+
Kills:14,478
Deaths (as Combat Medic):6,823
Deaths (to Combat Medics):3,011
KDR:2.12194
Kill Difference:7,655
Playtime:330.612 hours
Usage:9%
Score:4.613m
Score/min:233
Accuracy (listed only):30.710%
HSR (listed only):20.098%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A
Kills:575
V. Kills:69 N/A
Deaths:18
KDR:31.944
Accuracy:61.906% B**
KPH:163.200 A
VKPH:19.600 C+
Light PPA
C+
Kills:437
V. Kills:10 N/A
Deaths:91
KDR:4.802
Accuracy:41.039% C+
KPH:27.800 D
VKPH:0.600 D*
Maelstrom Turbo Laser
B**
Kills:165
V. Kills:91 179%
Deaths:60
KDR:2.750
Accuracy:37.742% B**
KPH:8.700 D
VKPH:4.800 D
Hornet Missiles
B*
Kills:103
V. Kills:81 126%
Deaths:6
KDR:17.167
Accuracy:65.539% B
KPH:84.300 C*
VKPH:66.300 B*
Kills:1,280 (602 + 0)
Deaths:175
KDR:7.314
VKDR:1.434
Vehicle Kills:251
Kill Difference:1,105
Playtime:39.447 hours
Usage:1%
Score:0.476m
Score/min:201
Piloting Accuracy:37.742%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:16,511
V. Kills:4,478 369%
Deaths:221
KDR:74.710
Accuracy:47.517% D--
KPH:45.600 B*
VKPH:12.400 D--
L100 Python HESH
C+
Kills:12,318
V. Kills:1,953 N/A
Deaths:395
KDR:31.185
Accuracy:43.887% D
KPH:52.500 C+
VKPH:8.300 C+
L100 Python HEAT
B++
Kills:1,185
V. Kills:326 362%
Deaths:37
KDR:32.027
Accuracy:48.251% C
KPH:45.100 B++
VKPH:12.400 C+
Skyguard
B+
Kills:226
V. Kills:126 178%
Deaths:16
KDR:14.125
Accuracy:23.681% D--
KPH:17.700 B+
VKPH:9.900 C+
Kills:30,240 (30,240 + 0)
Deaths:669
KDR:45.202
VKDR:10.288
Vehicle Kills:6,883
Kill Difference:29,571
Playtime:635.382 hours
Usage:17%
Score:6.976m
Score/min:183
Driving Accuracy:23.681%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B*
Kills:185
V. Kills:97 189%
Deaths:23
KDR:8.043
Accuracy:47.688% B+
KPH:35.600 B*
VKPH:18.700 C**
Supernova FPC
B+
Kills:139
V. Kills:66 207%
Deaths:19
KDR:7.316
Accuracy:54.408% C++
KPH:32.300 B+
VKPH:15.300 C+
E540 Halberd
B**
Kills:64
V. Kills:30 206%
Deaths:5
KDR:12.800
Accuracy:57.198% B**
KPH:41.900 B++
VKPH:19.600 B+
Kills:388 (139 + 249)
Deaths:47
KDR:8.255
VKDR:4.106
Vehicle Kills:193
Kill Difference:341
Playtime:11.037 hours
Usage:0%
Score:0.560m
Score/min:845
Driving Accuracy:54.408%
Gunner Accuracy:57.198%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A++
Kills:112
V. Kills:57 193%
Deaths:17
KDR:6.588
Accuracy:60.658% B+
KPH:70.800 A++
VKPH:36 B**
Proton II PPA-H
C+
Kills:84
V. Kills:8 N/A
Deaths:19
KDR:4.421
Accuracy:43.343% B++
KPH:64 D
VKPH:6.100 C+
Aphelion VEX-4H
A
Kills:61
V. Kills:26 226%
Deaths:8
KDR:7.625
Accuracy:42.590% C-
KPH:69.900 A
VKPH:29.800 C++
Kills:257 (0 + 257)
Deaths:44
KDR:5.841
VKDR:2.068
Vehicle Kills:91
Kill Difference:213
Playtime:3.768 hours
Usage:0%
Score:0.135m
Score/min:596
Driving Accuracy:N/A%
Gunner Accuracy:42.590%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:144
V. Kills:57 248%
Deaths:13
KDR:11.077
Accuracy:37.153% C
KPH:19.800 C
VKPH:7.800 C
M20 Basilisk
C+
Kills:103
V. Kills:43 234%
Deaths:18
KDR:5.722
Accuracy:41.737% C*
KPH:18.800 C
VKPH:7.800 C+
M12 Kobalt
D
Kills:101
V. Kills:4 N/A
Deaths:1
KDR:101
Accuracy:13.643% D--
KPH:39.600 D
VKPH:1.600 D
Kills:348 (0 + 348)
Deaths:32
KDR:10.875
VKDR:3.250
Vehicle Kills:104
Kill Difference:316
Playtime:15.316 hours
Usage:0%
Score:0.204m
Score/min:222
Driving Accuracy:N/A%
Gunner Accuracy:13.643%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 20,98916,51122174.71S71.1647.517%D--1.054%D-45.6B*12.4D--191361.9h4B**8.5B+
L100 Python HESH 14,27112,31839531.185A+27.6443.887%DN/A52.5C+8.3C+172234.5h3.5C+8C
Phantom VA23 4,3074,2691,1953.572C++0.0337.517%C++35.863%B+31.6DN/A119135.2h4.6C+12.1C++
Betelgeuse 54-A 3,6883,6691,4742.489C+1.0625.829%C24.394%D--20.3D**N/A62180.7h11.9D-45.9C
Parsec VX3-A 3,1583,14818117.392A**13.8541.202%C83.386%B+35.3D-N/A8589.2h1.8C+4.3C+
Ghost 2,8482,8394745.989B*2.4440.216%C+76.33%B+32.1C--N/A9188.4h2.1C++5.2C*
Eclipse VE3A 2,0652,0468782.33C*1.2224.957%D17.595%C--25.6DN/A6479.8h12.5C50.2C
Pulsar C 1,9461,9378442.295B1.2525.931%C++21.941%C29CN/A9166.9h10.1B+39.1B+
NS-44 Commissioner 1,8601,8461,5931.159C++2.3945.63%B**20.26%C25.4C-N/A9172.6h3.3B+7.2B++
Lasher X2 1,8891,8127282.489A1.0628.066%C++3.035%C-25C--1.1C++6072.5h29.5F--105D
VE-C Horizon 1,7521,7424573.812A+0.2734.077%C26.866%C*42.6CN/A12640.9h11.8B+34.8B
C-4 1,8991,6112187.39M**3.8427.642%C**N/A183.1A*32.7C**9328.8h1B**3.6B*
NS-11CB 1,4071,3916312.204B**1.3425.968%C++21.064%C+32.9C+N/A7942.3h11.2B++43.2B+
Orion VS54 1,3891,3825792.387B1.1625.02%B+28.437%B+21.5DN/A10164.2h10.7B+42.6C++
Nyx VX31 1,3411,3363513.806B+0.2633.388%C30.988%C++38.2CN/A8535h5.6C+16.8C+
NS-7 PDW 1,2781,2735932.147B**1.4026.377%C*18.696%C++27.2C+N/A8046.8h12.6B+47.8B+
NSX Tanto 1,2211,2178641.409C*2.1424.526%C--21.364%D26.9CN/A6845.2h13.7C++55.8C+
Flare VE6 1,2121,2004592.614B*0.9322.381%C27.333%C*29.6DN/A10040.6h11C49.2C+
VA39 Spectre 1,2001,1971826.577A++3.0337.944%B++45.447%B++28.3C++N/A12442.3h4B**10.5B*
MKV Suppressed 1,2071,1965432.203B**1.3429.056%B+21.238%C*29.4CN/A8640.7h12.5B+42.9B+
Parallax VX3-AE 1,1991,1951358.852B**5.3136.213%D--82.678%C*34.4DN/A9034.7h1.9C+5.4C--
NS-11C 1,2051,1946461.848B*1.7023.805%C+19.766%C+31.3C++N/A10838.2h12.2B+51.3B
Ursa 1,1981,1905852.034B+1.5126.19%C**23.445%C18.3D-N/A5065.1h10.5C++40.2B
Serpent VE92 1,1991,1895202.287B++1.2625.129%C+16.569%D33.7C+N/A9435.3h11B+43.9B+
L100 Python HEAT 1,5111,1853732.027S28.4848.251%CN/A45.1B++12.4C+19626.3h5.4C*11.3C+
NSX Naginata 1,1961,1778381.405C+2.1418.78%D-23.11%D25.1DN/A6246.8h14.5C-77.4C--
NSX Yumi 1,1991,1758791.337C+2.2123.073%D-17.787%D--26.6DN/A10244.2h14.1D60.9D
VX29 Polaris 1,1891,1755692.065C**1.4825.989%C*24%C+33.4C--N/A11535.2h11.3C**43.3B
NS-30G Vandal 1,1901,1736051.939C**1.6130.138%D-30.35%C*23.6D*N/A6549.8h6.5D--21.7D-
VE-S Canis 1,1751,1735512.129B+1.4228.701%C+23.359%C++30.4C--N/A9138.6h10.4C**36.3C*
NSX Tengu 1,1831,1728051.456C++2.0933.136%D19.369%C23.3DN/A5650.2h12.8C++38.7C+
NS-15M AE 1,1741,1714912.385C++1.1622.882%D26.729%C+27.3D-N/A7842.9h12.8C-55.8C
Zenith VX-5 1,1711,1676231.873B+1.6724.215%C-17.995%D28.3C-N/A7241.2h12.6C+52.2C+
NSX Tomoe 1,1721,1666581.772C+1.7725.887%D-31.561%D25DN/A5846.7h15.7C-60.5C--
NS-11P 1,1731,1663952.952A+0.5925.856%B24.271%B24.7CN/A6747.2h12.3B+47.7B+
NS-30 Vandal 1,1711,1654112.835B0.7131.791%C25.322%C30.4C--N/A6838.3h6C18.8C+
Artemis VX26 1,1711,1653823.05B**0.5030.071%B+20.687%C36.2C+N/A8332.2h10.7B+35.6B+
Sirius SX12 1,1681,1635042.308B++1.2427.854%B+15.907%C31.2C+N/A8637.3h11.8B+42.4B+
Eridani SX5-AE 1,1681,1624852.396B1.1529.614%C+20.998%D21.3D--N/A7554.5h10.6C++35.7C++
Parallax VX3 1,1621,1601378.467A4.9241.188%C++85%B*35.6C++N/A9432.6h1.8B++4.3B+
NS-15M2 1,1701,1604292.704B+0.8423.4%C27.241%C+25.8DN/A7545h11.5C**49.2C++
H-V45 AE 1,1651,1603503.314B*0.2326.997%C-21.466%D--22.7D--N/A6851.2h11.8C+43.8C+
V10 1,1611,15811410.158A*6.6137.593%D81.779%B+30.3CN/A7138.2h2B5.2C++
NS-11A 1,1621,1574612.51B**1.0426.843%B+22.904%C+21.1DN/A6654.8h12.7C**47.5B+
NS Decimator 1,7041,0863013.608A**0.0672.732%A+1.473%D41.1C*23.4B++25826.4h4.7C+6.5B+
Plasma Grenade 9769501950N/A946.4546.775%C+N/A452.4C-12.4C**15492.1h3.7C8C+
NS-45 Pilot 7097083701.914B1.6333.83%C**23.87%C--16.4D--N/A4843.2h6.2B+18.2B+
Rocklet Rifle 1,0615862672.195A*1.3560.546%B*N/A48A38.9B**57112.2h24.9B**41.1B++
Dual Photon Pods 6445751831.944A++28.4061.906%B**N/A164.3A19.7C+5243.5h14.7B*23.7B*
VE-A Lacerta 5795731733.312B**0.2329.938%C+21.466%C26.4D-N/A6821.7h13.1C43.7C+
NS-44B Commissioner 5385375101.053C+2.4942.704%B26.629%C++11.6D--N/A3346.1h3B+7.1B+
M12 Kobalt 5525305106A*102.4520.143%C-19.434%B61.6D2.6D-2938.6h23.1D-114.9D
Equinox VE2 Burst 5075062591.954C+1.5924.066%D-25.099%C-22.7D--N/A5522.3h13C54C--
Tank Mine 693505677.537A*3.9930.733%CN/A77.7D28.9D*5286.5h2C+6.3C+
Light PPA 447437914.802C+1.2641.039%C+N/A27.8DN/A8215.7h10.1B+24.7B
Revenant 4074021692.379C+1.1734.768%C+28.856%C24.4D--N/A5916.5h7.5C21.7C+
Blueshift VM5 3913861332.902C++0.6419.474%C17.876%D32.4CN/A10011.9h17.5C--89.7C
Terminus VX-9 3713702021.832C++1.7125.733%C+22.432%D14.6D*N/A5725.3h10.4B++40.5B+
Blueshift VM5 3703621332.722C++0.8219.019%C20.166%C30.2C-N/A9712h18.2D-95.8C
Spear Anti-Vehicle Phalanx Turret 4543211521.4A++17.8558.412%A1.246%D**60.6B*25.1C*4155.3h7.2B+12.3B+
H-V45 3143131611.944B+1.6024.336%C+19.489%C21DN/A8914.9h14C57.7C+
Proximity Mine 273271309.033A+5.4942.857%C+N/A77.4D--N/A3683.5h2.3D*5.5D
SVA-88 2482461341.836C+1.7124.351%C+23.984%C13.2D*N/A6118.7h11.7C+48.1C++
Icikill 2462459,0980.027C--3.5220.975%D-8.163%C0.2C--N/A11072.8h1.9B8.9C+
Skyguard 3522261614.125M**10.5823.681%D--N/A17.8B+9.9C+14912.7h76.4A322.8B+
NS-44L Blackhand 218216792.734A0.8146.31%B+49.074%B+23CN/A699.4h3.5B++7.5B++
Solstice VE3 2062051271.614B**1.9323.621%C+17.561%C-26.3C++N/A4217.8h12.4B+52.6C++
NSX-P Naginata 194194563.464A++0.0824.319%C++22.68%D-24DN/A778.1h12.2C*50.3C**
Spiker 190190732.603A0.9433.702%B+14.211%D--22.9DN/A728.3h7.4B+21.9B++
Saron HRB 282185238.043B4.5047.688%B+N/A35.6B*18.7C**4405.2h19.5C*40.8B+
Pulsar VS1 1691671011.653B+1.8925.115%C++23.952%B21.1C-N/A2277.9h14.1C+56C*
NS-357 Underboss 1691671661.006C+2.5438.388%C++19.761%C23.9DN/A897h3.8C**10B
Maelstrom Turbo Laser 256165602.75C*0.8037.742%B**1.212%D-8.7D4.8D19419h134.2C-355.7C+
NS Annihilator 2621641131.451A++2.0979.16%CN/A8.5C-5.1D*11219.2h11.8C++15C+
M20 Basilisk 2011441311.077M**7.5337.153%C5.556%C+19.7C7.8C1997.3h123.7C--332.9C--
VE-LR Obelisk 147144522.769B+0.7838.661%B++20.139%D**26.2DN/A1705.5h6.4C++16.6B+
Supernova FPC 205139197.316C+3.7754.408%C++N/A32.3B+15.3C+12554.3h5.4C+10C+
MKV-P Suppressed 129129522.481B++1.0632.673%B*21.705%C25.8C--N/A665h12.8B+39.1B+
Eidolon VE33 129128871.471C++2.0733.288%B++32.813%B*24.6CN/A1815.2h9.6C29C*
Nemesis VSH9 222128781.641A1.9074.853%A++N/A10.8C-8C-15911.8h9.9D13.3C+
Lumine Edge 13811611,8470.01C3.5415.623%D--3.448%F-0.1C--N/A1783.5h2.5F*15.8D*
S1 170115961.198B++2.3565.302%B*1.739%D30.3C*14.5C++7463.8h6.1C*9.3B
Saron HRB-H 169112176.588C*3.0460.658%B+N/A70A++35.6B**6211.6h14.3A23.6B**
NS-61 Emissary 106106641.656B**1.8931.761%B+18.868%C*20C-N/A1125.3h9.3B+29.2B+
M20 Basilisk 146103185.722B**2.1841.737%C*N/A18.7C7.8C+2625.5h100.9C+241.7C++
Hornet Missiles 184103617.167A*13.6265.539%BN/A85.8C**67.5B**9111.2h10C**15.2B
M12 Kobalt 1051011101S97.4513.643%D--20.792%B+38.8D-1.5D-2002.6h23.4D171.7D
Thanatos VE70 9695422.262A1.2844.135%C*22.105%A15.3DN/A1306.2h3.8B++8.7B+
Deimos VA29 9392651.415C++2.1352.738%D-11.957%D-15.6D--N/A935.9h2.8D5.4D
NSX-P Tanto 9290293.103A*0.4432.241%B**23.333%C-23.7CN/A2283.8h12.6B+39B++
Auraxium Force-Blade 90846,7550.012D3.5310.753%D**3.571%C--0.1D-N/A0654.8h1.9B17.4D
Proton II PPA-H 9284194.421D0.8843.343%B++N/A64.6D6.2C+4341.3h14.3D*32.9C
NS Baron G5 8484441.909B**1.6427.209%F-17.857%B++21DN/A844h4.2B15.4C--
Nova 8382322.563B++0.9833.143%D--17.073%B+26.5C--N/A993.1h2.8B**8.5B+
Pandora VX25 8078511.529C*2.0229.86%D*23.077%A++20DN/A1303.9h4.4C+14.6D
NS-AM7 Archer 10171860.826B++2.7268.133%A2.817%F6.4C2.7C+9311.1h29.7D-43.5C-
CME 6666223A*0.5529.443%B+19.697%C--13.8D--N/A614.8h13.4C+45.4C**
PS1-AV Suppressor 6565292.241C**1.3028.179%C10.769%F23.2D-N/A542.8h11.2B++39.8B
E540 Halberd 9464512.8C++9.2557.198%B**3.125%B+42.7B*20B+10641.5h4.7B++8.1B**
The Little Helper 6161242.542B*1.0052.971%B19.672%B+17.9D--N/A613.4h5.1C-9.7C++
Aphelion VEX-4H 876187.625B+4.0842.59%C-N/A67.8B**28.9C++7900.9h31.8B**74.6B*
Pulsar LSW 5252124.333A++0.7930.403%B**21.154%C--32.5DN/A5331.6h12C+39.6B+

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern0820.2h
Spawn Beacon99451.3h
Medical Applicator145201,96219.1h
Nanite Revive Grenade01650h
Cortium Silo02410.5h
Welding Device07030.1h
Motion Spotter7114,3449.2h
Spitfire Auto-Turret61,1130.8h
Restoration Kit74720.5h
Shield Recharging Field147590.5h
Recon Detection Device56550.8h
Ammunition Package571,7572.4h
Nano-Armor Kit301543,88957.9h
Medical Kit39315,01321.9h
Nano-Repair Grenade01,0810.3h
VE-H Maw0550.1h
Snowman Soldier21610.2h
CAS30 Tank Buster1840.1h
Hardlight Barrier82480.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.01s
Server spent 1.64s on queries, 0.63s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.