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Paragon Ice Cold SlanFuryVS[] SlanFuryVS
VS BR 130

KDR: 3.05

Score: 36.7m

Last Seen: Jan 20th, 2019 3:22 PM
- OFFLINE - 13.1 hour(s)

Prestige 1, Battle Rank 100 (130 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS L100 Python HESH Phantom VA23 L100 Python AP NS-44 Commissioner Pulsar C Ghost Eclipse VE3A NS-11CB
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,580,013 MLG Score: 1263
Fun Score: N/A
Cheeseburgers Flipped: 104TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.209%24.148%6334797542,5582.935030.118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.134%1.011B**0.541B+-1.669F-HEAD ++ (~11.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.479B+10.20.283C*28.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.202%0.542%121210205546141970.90228280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.137%0.079C+-0.979D---1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.60.23C++47.20.106C+76.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.449%0.538%28004101817,293830374620.8099462%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.172%-0.288C-1.363D**1.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.671B+4.80.616B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.295%2.23%117510175837053530.82695165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.159%0.387C**-0.54D0.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.5-0.147C54.6-0.39C--80.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.423%74.778%117610166,8552320172.95347

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.886%0.508B+0.5B+-0.744

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.395B2.30.278C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.861%18.345%11741018278114050.243646

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.337%-0.461D0.767B++0.446

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.281C*3.40.299C*6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.7m409.7%288 (17.3k)233 (14k)3.0530876,49825,0563.40557130 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022648524.039%20.984%50406:1736

11% Combat Medic21% Engineer13% Heavy Assault37% Infiltrator18% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 22nd, 2017 1:55 PMOct 4th, 2017 9:58 PMJan 20th, 2019 11:50 AM (2d) (PST)Jan 20th, 2019 1:29 PM (2d) (PST)Jan 20th, 2019 11:22 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5031063970.4840.1590.1022.1470.0401263

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,1816,35323,82829106129213,956

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2632.8h/109.7d 8,832 16,052 24,071 339.2k 4,148 10,491 6,279 79.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
D
Kills:1,177
Deaths:838
KDR:1.405
Accuracy:18.780% D
HSR:23.110% D
VX29 Polaris
B+
Kills:1,171
Deaths:569
KDR:2.058
Accuracy:25.993% B+
HSR:23.911% C*
Flare VE6
B+
Kills:1,167
Deaths:429
KDR:2.720
Accuracy:22.293% C+
HSR:27.249% B+
Orion VS54
B*
Kills:1,164
Deaths:440
KDR:2.645
Accuracy:24.639% B*
HSR:28.436% B+
NS-15M AE
C+
Kills:1,164
Deaths:488
KDR:2.385
Accuracy:22.855% C-
HSR:26.890% C+
NS-15M2
C**
Kills:1,116
Deaths:417
KDR:2.676
Accuracy:23.493% C+
HSR:27.330% C**
Ursa
B+
Kills:542
Deaths:308
KDR:1.760
Accuracy:25.041% B+
HSR:26.384% B+
SVA-88
B+
Kills:154
Deaths:57
KDR:2.702
Accuracy:25.902% B+
HSR:22.078% C-
Kills:7,655
Deaths (as Heavy Assault):3,546
Deaths (to Heavy Assaults):6,407
KDR:2.15877
Kill Difference:4,109
Playtime:345.631 hours
Usage:13%
Score:4.110m
Score/min:198
Accuracy (listed only):23.624%
HSR (listed only):25.674%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B
Kills:1,765
Deaths:796
KDR:2.217
Accuracy:26.004% B
HSR:21.643% C
Eclipse VE3A
C-
Kills:1,540
Deaths:758
KDR:2.032
Accuracy:24.629% C--
HSR:17.208% C-
NS-11CB
C*
Kills:1,390
Deaths:629
KDR:2.210
Accuracy:25.984% C*
HSR:21.079% C+
NS-7 PDW
B
Kills:1,270
Deaths:592
KDR:2.145
Accuracy:26.357% B
HSR:18.661% C++
NSX Tanto
C
Kills:1,217
Deaths:864
KDR:1.409
Accuracy:24.526% C
HSR:21.364% C--
NS-11C
C++
Kills:1,194
Deaths:646
KDR:1.848
Accuracy:23.805% C+
HSR:19.766% C++
MKV Suppressed
B++
Kills:1,174
Deaths:538
KDR:2.182
Accuracy:29.204% B++
HSR:20.954% C**
NSX Tengu
C
Kills:1,170
Deaths:804
KDR:1.455
Accuracy:33.154% C--
HSR:19.402% C
Zenith VX-5
C
Kills:1,167
Deaths:623
KDR:1.873
Accuracy:24.215% C
HSR:17.995% D
Serpent VE92
B
Kills:1,166
Deaths:512
KDR:2.277
Accuracy:25.302% B
HSR:16.638% C--
Sirius SX12
B++
Kills:1,163
Deaths:504
KDR:2.308
Accuracy:27.854% B++
HSR:15.907% C
Eridani SX5-AE
C+
Kills:1,162
Deaths:485
KDR:2.396
Accuracy:29.614% C+
HSR:20.998% C-
VE-S Canis
B
Kills:1,162
Deaths:548
KDR:2.120
Accuracy:28.778% C**
HSR:23.408% B
Solstice VE3
C++
Kills:205
Deaths:127
KDR:1.614
Accuracy:23.621% C++
HSR:17.561% C
NS Baron G5
B++
Kills:84
Deaths:44
KDR:1.909
Accuracy:27.209% F
HSR:17.857% B++
Nova
B*
Kills:79
Deaths:28
KDR:2.821
Accuracy:33.742% D--
HSR:17.722% B*
Deimos VA29
C
Kills:74
Deaths:58
KDR:1.276
Accuracy:55.825% C
HSR:10.811% D-
Thanatos VE70
A
Kills:63
Deaths:34
KDR:1.853
Accuracy:40.296% C++
HSR:22.222% A
Pandora VX25
A*
Kills:62
Deaths:43
KDR:1.442
Accuracy:25.983% D*
HSR:24.194% A*
MKV-P Suppressed
B**
Kills:61
Deaths:23
KDR:2.652
Accuracy:32.628% B**
HSR:26.230% C**
NSX-P Tanto
B++
Kills:51
Deaths:17
KDR:3
Accuracy:29.119% B++
HSR:19.608% D
PS1-AV Suppressor
N/A
Kills:50
Deaths:22
KDR:2.273
Accuracy:27.391% N/A
HSR:12% N/A
Kills:17,269
Deaths (as Light Assault):8,695
Deaths (to Light Assaults):5,082
KDR:1.98608
Kill Difference:8,574
Playtime:481.993 hours
Usage:18%
Score:6.177m
Score/min:214
Accuracy (listed only):29.329%
HSR (listed only):19.238%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phantom VA23
B++
Kills:4,179
Deaths:1,185
KDR:3.527
Accuracy:37.370% B
HSR:35.631% B++
NS-44 Commissioner
B**
Kills:1,846
Deaths:1,593
KDR:1.159
Accuracy:45.630% B**
HSR:20.260% C
Ghost
B+
Kills:1,626
Deaths:314
KDR:5.178
Accuracy:39.877% C++
HSR:74.047% B+
NS-7 PDW
B
Kills:1,270
Deaths:592
KDR:2.145
Accuracy:26.357% B
HSR:18.661% C++
Nyx VX31
C*
Kills:1,211
Deaths:337
KDR:3.593
Accuracy:33.215% C+
HSR:31.462% C*
Parallax VX3-AE
C*
Kills:1,195
Deaths:135
KDR:8.852
Accuracy:36.213% D
HSR:82.678% C*
MKV Suppressed
B++
Kills:1,174
Deaths:538
KDR:2.182
Accuracy:29.204% B++
HSR:20.954% C**
NS-30G Vandal
C++
Kills:1,173
Deaths:605
KDR:1.939
Accuracy:30.138% D
HSR:30.350% C++
NSX Tengu
C
Kills:1,170
Deaths:804
KDR:1.455
Accuracy:33.154% C--
HSR:19.402% C
NS-30 Vandal
C+
Kills:1,165
Deaths:411
KDR:2.835
Accuracy:31.791% C+
HSR:25.322% C+
Artemis VX26
B+
Kills:1,164
Deaths:381
KDR:3.055
Accuracy:30.071% B+
HSR:20.705% C
NSX Tomoe
C--
Kills:1,164
Deaths:655
KDR:1.777
Accuracy:25.887% D
HSR:31.529% C--
Sirius SX12
B++
Kills:1,163
Deaths:504
KDR:2.308
Accuracy:27.854% B++
HSR:15.907% C
VA39 Spectre
B**
Kills:1,163
Deaths:175
KDR:6.646
Accuracy:37.900% B**
HSR:45.916% B++
Eridani SX5-AE
C+
Kills:1,162
Deaths:485
KDR:2.396
Accuracy:29.614% C+
HSR:20.998% C-
VE-S Canis
B
Kills:1,162
Deaths:548
KDR:2.120
Accuracy:28.778% C**
HSR:23.408% B
Parallax VX3
B*
Kills:1,160
Deaths:137
KDR:8.467
Accuracy:41.188% C**
HSR:85% B*
V10
B+
Kills:1,158
Deaths:114
KDR:10.158
Accuracy:37.593% C-
HSR:81.779% B+
Parsec VX3-A
B*
Kills:553
Deaths:43
KDR:12.861
Accuracy:38.097% D
HSR:84.449% B*
NS-45 Pilot
B
Kills:426
Deaths:258
KDR:1.651
Accuracy:33.403% B
HSR:22.770% C
NS-44B Commissioner
B+
Kills:378
Deaths:381
KDR:0.992
Accuracy:41.247% C*
HSR:27.513% B+
NS-44L Blackhand
B+
Kills:205
Deaths:70
KDR:2.929
Accuracy:46.099% B+
HSR:50.244% B+
NS-357 Underboss
C**
Kills:163
Deaths:164
KDR:0.994
Accuracy:38.320% C**
HSR:19.632% C+
NS-61 Emissary
B+
Kills:106
Deaths:64
KDR:1.656
Accuracy:31.761% B+
HSR:18.868% B+
NS-AM7 Archer
A
Kills:71
Deaths:86
KDR:0.826
Accuracy:68.133% A
HSR:2.817% F
MKV-P Suppressed
B**
Kills:61
Deaths:23
KDR:2.652
Accuracy:32.628% B**
HSR:26.230% C**
PS1-AV Suppressor
N/A
Kills:50
Deaths:22
KDR:2.273
Accuracy:27.391% N/A
HSR:12% N/A
Kills:27,318
Deaths (as Infiltrator):10,624
Deaths (to Infiltrators):5,317
KDR:2.57135
Kill Difference:16,694
Playtime:967.332 hours
Usage:37%
Score:13.372m
Score/min:230
Accuracy (listed only):35.515%
HSR (listed only):35.131%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B
Kills:1,765
Deaths:796
KDR:2.217
Accuracy:26.004% B
HSR:21.643% C
Eclipse VE3A
C-
Kills:1,540
Deaths:758
KDR:2.032
Accuracy:24.629% C--
HSR:17.208% C-
NS-11CB
C*
Kills:1,390
Deaths:629
KDR:2.210
Accuracy:25.984% C*
HSR:21.079% C+
NSX Tanto
C
Kills:1,217
Deaths:864
KDR:1.409
Accuracy:24.526% C
HSR:21.364% C--
NS-11C
C++
Kills:1,194
Deaths:646
KDR:1.848
Accuracy:23.805% C+
HSR:19.766% C++
Zenith VX-5
C
Kills:1,167
Deaths:623
KDR:1.873
Accuracy:24.215% C
HSR:17.995% D
Serpent VE92
B
Kills:1,166
Deaths:512
KDR:2.277
Accuracy:25.302% B
HSR:16.638% C--
Revenant
C*
Kills:341
Deaths:142
KDR:2.401
Accuracy:34.897% C*
HSR:29.326% C+
Solstice VE3
C++
Kills:205
Deaths:127
KDR:1.614
Accuracy:23.621% C++
HSR:17.561% C
Eidolon VE33
B**
Kills:128
Deaths:87
KDR:1.471
Accuracy:33.315% B**
HSR:32.813% B**
VE-LR Obelisk
B*
Kills:90
Deaths:39
KDR:2.308
Accuracy:38.362% B*
HSR:23.333% D--
NS Baron G5
B++
Kills:84
Deaths:44
KDR:1.909
Accuracy:27.209% F
HSR:17.857% B++
Nova
B*
Kills:79
Deaths:28
KDR:2.821
Accuracy:33.742% D--
HSR:17.722% B*
Deimos VA29
C
Kills:74
Deaths:58
KDR:1.276
Accuracy:55.825% C
HSR:10.811% D-
Thanatos VE70
A
Kills:63
Deaths:34
KDR:1.853
Accuracy:40.296% C++
HSR:22.222% A
Pandora VX25
A*
Kills:62
Deaths:43
KDR:1.442
Accuracy:25.983% D*
HSR:24.194% A*
NSX-P Tanto
B++
Kills:51
Deaths:17
KDR:3
Accuracy:29.119% B++
HSR:19.608% D
Kills:10,616
Deaths (as Engineer):5,447
Deaths (to Engineers):3,279
KDR:1.94896
Kill Difference:5,169
Playtime:547.923 hours
Usage:21%
Score:8.822m
Score/min:268
Accuracy (listed only):30.402%
HSR (listed only):20.655%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B
Kills:1,270
Deaths:592
KDR:2.145
Accuracy:26.357% B
HSR:18.661% C++
NSX Yumi
D
Kills:1,175
Deaths:879
KDR:1.337
Accuracy:23.073% D
HSR:17.787% D-
MKV Suppressed
B++
Kills:1,174
Deaths:538
KDR:2.182
Accuracy:29.204% B++
HSR:20.954% C**
NSX Tengu
C
Kills:1,170
Deaths:804
KDR:1.455
Accuracy:33.154% C--
HSR:19.402% C
NS-11P
B*
Kills:1,166
Deaths:395
KDR:2.952
Accuracy:25.856% B++
HSR:24.271% B*
Sirius SX12
B++
Kills:1,163
Deaths:504
KDR:2.308
Accuracy:27.854% B++
HSR:15.907% C
Eridani SX5-AE
C+
Kills:1,162
Deaths:485
KDR:2.396
Accuracy:29.614% C+
HSR:20.998% C-
VE-S Canis
B
Kills:1,162
Deaths:548
KDR:2.120
Accuracy:28.778% C**
HSR:23.408% B
H-V45 AE
C+
Kills:1,160
Deaths:350
KDR:3.314
Accuracy:26.997% C+
HSR:21.466% D
NS-11A
B+
Kills:1,002
Deaths:381
KDR:2.630
Accuracy:26.721% B+
HSR:21.956% C++
Equinox VE2 Burst
C
Kills:502
Deaths:255
KDR:1.969
Accuracy:24.076% D
HSR:25.100% C
H-V45
C++
Kills:172
Deaths:81
KDR:2.123
Accuracy:24.749% C++
HSR:18.023% C
Pulsar VS1
B+
Kills:167
Deaths:101
KDR:1.653
Accuracy:25.115% B
HSR:23.952% B+
NS Baron G5
B++
Kills:84
Deaths:44
KDR:1.909
Accuracy:27.209% F
HSR:17.857% B++
Nova
B*
Kills:79
Deaths:28
KDR:2.821
Accuracy:33.742% D--
HSR:17.722% B*
Deimos VA29
C
Kills:74
Deaths:58
KDR:1.276
Accuracy:55.825% C
HSR:10.811% D-
Thanatos VE70
A
Kills:63
Deaths:34
KDR:1.853
Accuracy:40.296% C++
HSR:22.222% A
CME
B+
Kills:62
Deaths:18
KDR:3.444
Accuracy:29.119% B+
HSR:20.968% C+
Pandora VX25
A*
Kills:62
Deaths:43
KDR:1.442
Accuracy:25.983% D*
HSR:24.194% A*
MKV-P Suppressed
B**
Kills:61
Deaths:23
KDR:2.652
Accuracy:32.628% B**
HSR:26.230% C**
PS1-AV Suppressor
N/A
Kills:50
Deaths:22
KDR:2.273
Accuracy:27.391% N/A
HSR:12% N/A
Kills:12,980
Deaths (as Combat Medic):6,183
Deaths (to Combat Medics):2,436
KDR:2.0993
Kill Difference:6,797
Playtime:278.294 hours
Usage:11%
Score:4.050m
Score/min:243
Accuracy (listed only):29.702%
HSR (listed only):20.185%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:575
V. Kills:69 N/A
Deaths:18
KDR:31.944
Accuracy:61.906% B**
KPH:163.200 A++
VKPH:19.600 C++
Light PPA
C+
Kills:389
V. Kills:9 N/A
Deaths:86
KDR:4.523
Accuracy:40.958% C+
KPH:27.600 D
VKPH:0.600 D*
Maelstrom Turbo Laser
B**
Kills:165
V. Kills:91 179%
Deaths:60
KDR:2.750
Accuracy:37.742% B**
KPH:8.700 C--
VKPH:4.800 D
Hornet Missiles
B**
Kills:95
V. Kills:76 123%
Deaths:6
KDR:15.833
Accuracy:65.685% B+
KPH:77.800 C*
VKPH:62.200 B**
Kills:1,224 (554 + 0)
Deaths:170
KDR:7.200
VKDR:1.441
Vehicle Kills:245
Kill Difference:1,054
Playtime:37.805 hours
Usage:1%
Score:0.453m
Score/min:200
Piloting Accuracy:37.742%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:12,078
V. Kills:1,921 N/A
Deaths:389
KDR:31.049
Accuracy:43.814% D
KPH:52.400 C++
VKPH:8.300 C+
L100 Python AP
A
Kills:3,810
V. Kills:1,306 292%
Deaths:116
KDR:32.845
Accuracy:50.919% D
KPH:43.300 A
VKPH:14.800 C--
L100 Python HEAT
B**
Kills:1,185
V. Kills:326 362%
Deaths:37
KDR:32.027
Accuracy:48.251% C
KPH:45.100 B**
VKPH:12.400 C*
Skyguard
B+
Kills:220
V. Kills:123 177%
Deaths:16
KDR:13.750
Accuracy:23.679% D-
KPH:17.600 B+
VKPH:9.900 C++
Kills:17,293 (17,293 + 0)
Deaths:558
KDR:30.991
VKDR:6.588
Vehicle Kills:3,676
Kill Difference:16,735
Playtime:357.226 hours
Usage:14%
Score:3.662m
Score/min:171
Driving Accuracy:23.679%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B**
Kills:185
V. Kills:97 189%
Deaths:23
KDR:8.043
Accuracy:47.688% B+
KPH:35.600 B**
VKPH:18.700 B
Supernova FPC
B*
Kills:111
V. Kills:48 227%
Deaths:19
KDR:5.842
Accuracy:57.143% B+
KPH:32.200 B*
VKPH:13.900 C
E540 Halberd
A+
Kills:53
V. Kills:25 204%
Deaths:4
KDR:13.250
Accuracy:58.371% A+
KPH:40.300 B*
VKPH:19 B
Kills:349 (111 + 238)
Deaths:46
KDR:7.587
VKDR:3.696
Vehicle Kills:170
Kill Difference:303
Playtime:9.962 hours
Usage:0%
Score:0.355m
Score/min:594
Driving Accuracy:57.143%
Gunner Accuracy:58.371%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A++
Kills:112
V. Kills:57 193%
Deaths:17
KDR:6.588
Accuracy:60.658% B+
KPH:70.800 A++
VKPH:36 B**
Proton II PPA-H
C
Kills:82
V. Kills:7 N/A
Deaths:19
KDR:4.316
Accuracy:43.367% B++
KPH:64.200 C--
VKPH:5.500 C
Aphelion VEX-4H
A++
Kills:61
V. Kills:26 226%
Deaths:8
KDR:7.625
Accuracy:42.590% C
KPH:69.900 A++
VKPH:29.800 C*
Kills:255 (0 + 255)
Deaths:44
KDR:5.795
VKDR:2.045
Vehicle Kills:90
Kill Difference:211
Playtime:3.733 hours
Usage:0%
Score:0.115m
Score/min:512
Driving Accuracy:N/A%
Gunner Accuracy:42.590%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:137
V. Kills:53 254%
Deaths:13
KDR:10.539
Accuracy:37.219% C+
KPH:20 C+
VKPH:7.700 C
M20 Basilisk
C+
Kills:96
V. Kills:40 234%
Deaths:18
KDR:5.333
Accuracy:41.149% C*
KPH:18.300 C+
VKPH:7.600 C+
Kills:233 (0 + 233)
Deaths:31
KDR:7.516
VKDR:3
Vehicle Kills:93
Kill Difference:202
Playtime:12.084 hours
Usage:0%
Score:0.141m
Score/min:195
Driving Accuracy:N/A%
Gunner Accuracy:41.149%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 13,99912,07838931.049A++28.0043.814%DN/A52.4C++8.3C+167230.5h3.5C++8C+
Phantom VA23 4,2174,1791,1853.527B*0.4737.37%B35.631%B++31.6CN/A120132.4h4.6C++12.2C**
L100 Python AP 5,1163,81011632.845S29.7950.919%DN/A43.3A14.8C--18388h4.4B**8.6B++
NS-44 Commissioner 1,8601,8461,5931.159C*1.8945.63%B**20.26%C25.4CN/A9072.6h3.3B++7.2B*
Pulsar C 1,7741,7657962.217B++0.8426.004%B21.643%C29.4C++N/A9360.1h10.1B+39B+
Ghost 1,6311,6263145.178B*2.1239.877%C++74.047%B+31.8CN/A8951.2h2.1B+5.4B
Eclipse VE3A 1,5561,5407582.032C**1.0224.629%C--17.208%C-23.3DN/A6066.2h13.1C+53.1C
NS-11CB 1,4061,3906292.21B**0.8425.984%C*21.079%C+33C++N/A7942.1h11.2B++43.1B+
NS-7 PDW 1,2751,2705922.145A+0.9126.357%B18.661%C++27.2C++N/A7846.7h12.6B+47.9B+
NSX Tanto 1,2211,2178641.409C**1.6424.526%C21.364%C--26.9C+N/A6645.2h13.7C++55.8C++
Nyx VX31 1,2161,2113373.593B++0.5433.215%C+31.462%C*36.9C+N/A8132.8h5.7C+17.2C++
Parallax VX3-AE 1,1991,1951358.852A5.8036.213%D82.678%C*34.4C--N/A9034.7h1.9C++5.4C
NS-11C 1,2051,1946461.848B**1.2123.805%C+19.766%C++31.3C**N/A10438.2h12.2B+51.3B+
L100 Python HEAT 1,5111,1853732.027S28.9748.251%CN/A45.1B**12.4C*17526.3h5.4B+11.3C**
NSX Naginata 1,1961,1778381.405C++1.6518.78%D23.11%D25.1DN/A6146.8h14.5C-77.4C
NSX Yumi 1,1991,1758791.337C+1.7223.073%D17.787%D-26.6CN/A10144.2h14.1C-60.9C-
MKV Suppressed 1,1851,1745382.182A+0.8729.204%B++20.954%C**29.4C+N/A8440h12.5B+42.8B+
NS-30G Vandal 1,1901,1736051.939C**1.1130.138%D30.35%C++23.6D-N/A6549.8h6.5C-21.7C
VX29 Polaris 1,1851,1715692.058B+1.0025.993%B+23.911%C*33.4CN/A11235.1h11.2B+43.3B+
NSX Tengu 1,1811,1708041.455C*1.6033.154%C--19.402%C23.4C--N/A5549.9h12.8C*38.6C++
Flare VE6 1,1781,1674292.72A0.3322.293%C+27.249%B+31.4CN/A10437.2h10.9C++48.9C*
Zenith VX-5 1,1711,1676231.873B++1.1824.215%C17.995%D28.3C+N/A7141.2h12.6C*52.2C++
NS-11P 1,1731,1663952.952A+0.1025.856%B++24.271%B*24.7C+N/A6547.2h12.3B++47.7B++
Serpent VE92 1,1761,1665122.277B**0.7825.302%B16.638%C--33.8C**N/A9034.5h11.1B++43.7B+
NS-30 Vandal 1,1711,1654112.835B++0.2231.791%C+25.322%C+30.4CN/A6638.3h6C+18.8C+
Orion VS54 1,1691,1644402.645B*0.4124.639%B*28.436%B+24.2CN/A10648.1h10.6B*43B++
Artemis VX26 1,1701,1643813.055A+0.0030.071%B+20.705%C36.1C++N/A8132.2h10.7B+35.6B++
NSX Tomoe 1,1701,1646551.777C++1.2825.887%D31.529%C--25DN/A5746.5h15.7C60.5C
NS-15M AE 1,1671,1644882.385C*0.6722.855%C-26.89%C+27.3DN/A7742.6h12.7C55.7C+
Sirius SX12 1,1681,1635042.308B**0.7527.854%B++15.907%C31.2C*N/A8237.3h11.8B++42.4B+
VA39 Spectre 1,1661,1631756.646M**3.5937.9%B**45.916%B++28B+N/A11841.6h4B**10.6B**
Eridani SX5-AE 1,1681,1624852.396B++0.6629.614%C+20.998%C-21.3D-N/A7554.5h10.6C*35.7C*
VE-S Canis 1,1641,1625482.12B*0.9328.778%C**23.408%B30.5CN/A8638.1h10.4B+36.3B+
H-V45 AE 1,1651,1603503.314B**0.2626.997%C+21.466%D22.7D-N/A6751.1h11.8C++43.8C++
Parallax VX3 1,1621,1601378.467A+5.4141.188%C**85%B*35.6B+N/A9132.6h1.8B*4.3B++
V10 1,1611,15811410.158M+7.1037.593%C-81.779%B+30.4C+N/A7038.1h2B+5.2B
NS-15M2 1,1251,1164172.676B+0.3823.493%C+27.33%C**26.7DN/A7041.8h11.5B+48.8B
NS-11A 1,0071,0023812.63B*0.4226.721%B+21.956%C++21.4C-N/A6846.9h12.7B+47.6B+
Frag Grenade 7016821682N/A678.9546.145%C++N/A401.2C11.2B+13901.7h4.1C+8.8C++
C-4 8636571614.081A++1.0324.203%C+N/A117.3B*36.8B+8675.6h1.3B+5.3B+
Dual Photon Pods 6445751831.944M**28.8961.906%B**N/A164.3A++19.7C++5093.5h14.7B*23.7B*
Rocklet Rifle 1,0105592622.134M+0.9260.379%B*N/A47.8A+38.5B**53011.7h24.5B**40.5B**
Parsec VX3-A 5535534312.86A*9.8138.097%D84.449%B*28.1D--N/A6319.7h1.6B*4.3C*
Ursa 5485423081.76B+1.2925.041%B+26.384%B+15.5D-N/A4835h11C*43.8B+
Equinox VE2 Burst 5035022551.969C++1.0824.076%D25.1%C23DN/A5521.8h12.9C+53.5C+
NS-45 Pilot 4274262581.651B1.4033.403%B22.77%C14.5D-N/A4029.3h6.4B+19.1B+
Tank Mine 555404537.623M4.5729.46%CN/A86C32.1D--5484.7h1.8C**6.1C*
Light PPA 398389864.523C+1.4740.958%C+N/A27.6DN/A8014.1h10.3B+25.2B+
NS-44B Commissioner 3793783810.992C+2.0641.247%C*27.513%B+10.4D--N/A3036.2h3.2B+7.7B+
NS Decimator 5383551422.5A++0.5567.214%B*1.127%D-36.2C++18.7B3349.8h4.7C++7B+
Revenant 3453411422.401C+0.6534.897%C*29.326%C+28.7DN/A7011.9h7.6C+21.7C*
Spear Anti-Vehicle Phalanx Turret 4132921420.857A*17.8057.514%A1.37%D**59.6A24.7B3624.9h7.2B+12.5B*
Blueshift VM5 254246952.589C++0.4618.504%C+21.138%C+26.7CN/A829.2h18.1D97.8C+
Blueshift VM5 245242952.547C++0.5118.77%C+15.289%D--26.6CN/A849.1h18.7D99.8C+
Proximity Mine 235233268.962A++5.9140.895%C+N/A83.2DN/A4032.8h2.3D--5.7D
Icikill 2312307,3220.031C3.0222.343%D8.696%C+0.3C--N/A1818.6h1.9B+8.4C++
Skyguard 3432201613.75S10.7023.679%D-N/A17.6B+9.8C++13712.5h77A325.4B++
Solstice VE3 2062051271.614A1.4423.621%C++17.561%C26.6B+N/A3547.7h12.4B++52.6B
NS-44L Blackhand 207205702.929A++0.1246.099%B+50.244%B+23.3C+N/A638.8h3.5B++7.6B++
Saron HRB 282185238.043B+4.9947.688%B+N/A35.6B**18.7B3535.2h19.5B+40.8B++
H-V45 173172812.123B+0.9324.749%C++18.023%C29.7C+N/A1445.8h14.6C59.1C++
Pulsar VS1 1691671011.653B++1.4025.115%B23.952%B+21.4C+N/A1937.8h14.1C**56B+
Maelstrom Turbo Laser 256165602.75B0.3037.742%B**1.212%D-8.7C--4.8D19319h134.2C+355.7C*
NS-357 Underboss 1651631640.994C+2.0638.32%C**19.632%C+24C--N/A826.8h3.8B+10B+
SVA-88 155154572.702B+0.3525.902%B+22.078%C-15D--N/A7910.3h11B+42.5B+
M12 Kobalt 161152530.4C*27.3532.739%A++18.421%C**89.4C5.3C+9511.7h30.6D*93.4C+
M20 Basilisk 1901371310.538S7.4837.219%C+5.839%C++20.1C+7.8C1816.8h121.7C327C
Eidolon VE33 129128871.471B1.5833.315%B**32.813%B**24.6C++N/A1605.2h9.6C+28.8B+
Saron HRB-H 169112176.588B3.5360.658%B+N/A70A++35.6B**5181.6h14.3A23.6A
S1 162111961.156B*1.9064.544%B*1.802%D30B+13.8C*5963.7h6.1B9.5B+
Supernova FPC 159111195.842C++2.7957.143%B+N/A32.6B*14.1C+9213.4h5.7C+9.9C**
NS-61 Emissary 106106641.656A1.4031.761%B+18.868%B+20CN/A955.3h9.3B++29.2B*
Lumine Edge 12510511,0170.01C-3.0416.457%D--2.857%F-0.2DN/A1694.7h2.5F-15.1D*
M20 Basilisk 13696185.333B**2.2841.149%C*1.042%F-18.5C+7.7C+2125.2h100.9C+245.3C**
Hornet Missiles 17195615.833A*12.7865.685%B+N/A79.2C*63.3B**7761.2h10.1C*15.4B
VE-LR Obelisk 9290392.308B0.7538.362%B*23.333%D--31C+N/A1762.9h6.9C++18B+
NS Baron G5 8484441.909B**1.1427.209%F17.857%B++21.5DN/A743.9h4.2B+15.4C+
Proton II PPA-H 8982194.316D1.2643.367%B++N/A63.1D5.4C3941.3h14.1D-32.5C+
NS Annihilator 13181601.35A++1.7084.464%B**N/A10.8C++6.7D1517.5h10.6B+12.6B+
Nova 8079282.821A0.2333.742%D--17.722%B*29.3CN/A1082.7h2.8B**8.3B+
Deimos VA29 7574581.276C+1.7855.825%C10.811%D-16.1D--N/A914.6h3.1D--5.6C
NS-AM7 Archer 10171860.826B*2.2368.133%A2.817%F6.4C+2.7C+7811.1h29.7D43.5C
Thanatos VE70 6463341.853B**1.2040.296%C++22.222%A13.4DN/A1344.7h3.9B++9.7B+
CME 6262183.444A*0.3929.119%B+20.968%C+13.8D--N/A574.5h13.2C*45.4B+
Pandora VX25 6462431.442B1.6125.983%D*24.194%A*20DN/A1193.1h4B+15.6C
Aphelion VEX-4H 876187.625B4.5742.59%CN/A67.8A+28.9C++6710.9h31.8B**74.6B*
Auraxium Force-Blade 64614,2630.014C--3.0411.1%D**1.639%D-0.2DN/A1360.6h1.7B++15.7C-
MKV-P Suppressed 6161232.652A0.4032.628%B**26.23%C**21C--N/A542.9h12.9B+39.5B++
E540 Halberd 7853413.25B+10.2058.371%A+3.774%B++40.8B*19.2B+6851.3h4.9B*8.3B**
NSX-P Tanto 5151173A*0.0529.119%B++19.608%D28.3C++N/A3551.8h10.4B**35.8B*
PS1-AV Suppressor 5050222.273C**0.7827.391%C12%D**23.8D-N/A562.1h10.1B**37B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter6713,2698.4h
Snowman Soldier21610.2h
VE-H Maw0550.1h
Spawn Beacon87550.9h
Restoration Kit74720.5h
M20 Wyvern0820.2h
Cortium Silo02400.4h
Nanite Revive Grenade01330h
Medical Applicator136182,44517.6h
Welding Device07030.1h
Spitfire Auto-Turret54230.5h
Ammunition Package419921.8h
Nano-Armor Kit157331,79237.1h
Medical Kit26710,73711.3h
Nano-Repair Grenade07130.2h
Shield Recharging Field147590.5h
Recon Detection Device51230.3h
CAS30 Tank Buster1840.1h

Check the help document for the dictionary if you want to learn more about words used here.


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