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Bounty Hunter Slashyoo[OPYN] Slashyoo
VS BR 99

KDR: 1.5

Score: 18.3m

Last Seen: Jun 25th, 2018 8:22 AM
- OFFLINE - 358.5 hour(s)

Battle Rank 104 (99 total) - Vanu Sovereignty on Connery
Level Progress (to 105): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Force-Blade Lasher X2 Hades VSH4 Sirius SX12 SVA-88 Pulsar LSW NS Decimator Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $480,384 MLG Score: 384
Fun Score: N/A
Cheeseburgers Flipped: 70TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.073%29.46%88617100510,3021.051440.446

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.59%1.758A++1.352A-1.263D**HEAD ++ (~14.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.90.467B+120.16C++27.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.095%1.667%111310194207261600.577717261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.232%1.385A-0.611D-0.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.70.645B+7.60.397B6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.178%5.435%2921020184513810.358674224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.366%-1.205D*0.271C*0.242

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.10.492B+13.90.646B+46.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.066%86.322%29310191,19986021.39257

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.416%1.357A1.258A4.974

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.499B+2.20.314C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.731%15.535%29310191,178805241.46335

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.592%-0.224C0.201C++0.206

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.241C++3.90.201C++6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.3m302.6%354 (21.2k)303 (18.2k)1.497125,52717,0511.575199 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102271713.982%21.942%30703:3310

11% Combat Medic30% Engineer32% Heavy Assault16% Infiltrator11% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 31st, 2017 5:15 PMFeb 20th, 2018 7:19 PMJul 24th, 2018 3:20 PM (210d) (PST)Jun 25th, 2018 4:32 AM (239d) (PST)Jun 25th, 2018 4:22 AM (239d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3552121430.4230.2820.0931.5190.079384

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,28012,7208,5602517691518,166

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1006.5h/41.9d 1,330 5,601 22,105 91.7k 1,135 1,714 4,788 21.4m

EngineerCLASS DETAILS: Engineer
Pandora VX25
C+
Kills:629
Deaths:750
KDR:0.839
Accuracy:35.191% C-
HSR:14.308% C+
Solstice VE3
B**
Kills:459
Deaths:730
KDR:0.629
Accuracy:21.757% C+
HSR:25.272% B**
Deimos VA29
C+
Kills:382
Deaths:474
KDR:0.806
Accuracy:55.775% C
HSR:15.969% C+
NS Baron G5
D
Kills:252
Deaths:1,074
KDR:0.235
Accuracy:0.740% T*
HSR:11.508% D
Thanatos VE70
B++
Kills:167
Deaths:214
KDR:0.780
Accuracy:37.901% C+
HSR:19.162% B++
NSX Tanto
B+
Kills:61
Deaths:151
KDR:0.404
Accuracy:21.356% D-
HSR:27.869% B+
Kills:1,950
Deaths (as Engineer):3,393
Deaths (to Engineers):3,401
KDR:0.57471
Kill Difference:1,443
Playtime:297.147 hours
Usage:30%
Score:7.813m
Score/min:438
Accuracy (listed only):28.787%
HSR (listed only):19.015%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A**
Kills:1,161
Deaths:529
KDR:2.195
Accuracy:34.186% A++
HSR:33.333% A**
VA39 Spectre
S
Kills:852
Deaths:117
KDR:7.282
Accuracy:47.268% A**
HSR:94.014% S
NS-7 PDW
A
Kills:808
Deaths:1,060
KDR:0.762
Accuracy:24.644% C+
HSR:25.990% A
Eridani SX5
B
Kills:397
Deaths:513
KDR:0.774
Accuracy:25.535% C+
HSR:21.914% B
VE-S Canis
C
Kills:364
Deaths:539
KDR:0.675
Accuracy:25.175% C
HSR:14.011% D
Ghost
D**
Kills:180
Deaths:146
KDR:1.233
Accuracy:28.747% D**
HSR:41.111% F*
NS-44 Commissioner
B*
Kills:178
Deaths:328
KDR:0.543
Accuracy:23.866% D**
HSR:28.090% B*
Phaseshift VX-S
M*
Kills:167
Deaths:8
KDR:20.875
Accuracy:62.353% M*
HSR:95.808% A+
NSX Tomoe
C
Kills:60
Deaths:142
KDR:0.423
Accuracy:28.191% C
HSR:21.667% D**
Nyx VX31
M
Kills:53
Deaths:88
KDR:0.602
Accuracy:27.447% D*
HSR:54.717% M
Kills:4,220
Deaths (as Infiltrator):3,470
Deaths (to Infiltrators):2,213
KDR:1.21614
Kill Difference:750
Playtime:156.567 hours
Usage:16%
Score:1.726m
Score/min:184
Accuracy (listed only):32.741%
HSR (listed only):43.066%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
S
Kills:1,163
Deaths:434
KDR:2.680
Accuracy:48.488% M++
HSR:16.165% S
SVA-88
A
Kills:1,161
Deaths:1,226
KDR:0.947
Accuracy:30.455% A
HSR:15.246% D**
Pulsar LSW
A++
Kills:1,160
Deaths:1,046
KDR:1.109
Accuracy:25.905% B+
HSR:37.069% A++
Orion VS54
S
Kills:1,159
Deaths:743
KDR:1.560
Accuracy:24.031% B+
HSR:65.401% S
Ursa
S
Kills:1,159
Deaths:534
KDR:2.170
Accuracy:50.800% S
HSR:13.287% D**
NS-15M2
A**
Kills:1,156
Deaths:375
KDR:3.083
Accuracy:36.608% A**
HSR:28.028% C**
Betelgeuse 54-A
C
Kills:459
Deaths:466
KDR:0.985
Accuracy:25.076% C
HSR:25.708% D
NS-15 Gallows
C--
Kills:71
Deaths:83
KDR:0.855
Accuracy:22.580% D--
HSR:26.761% C--
Kills:7,488
Deaths (as Heavy Assault):4,907
Deaths (to Heavy Assaults):5,655
KDR:1.52598
Kill Difference:2,581
Playtime:319.983 hours
Usage:32%
Score:4.609m
Score/min:240
Accuracy (listed only):32.993%
HSR (listed only):28.458%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A**
Kills:1,161
Deaths:529
KDR:2.195
Accuracy:34.186% A++
HSR:33.333% A**
NS-7 PDW
A
Kills:808
Deaths:1,060
KDR:0.762
Accuracy:24.644% C+
HSR:25.990% A
Pandora VX25
C+
Kills:629
Deaths:750
KDR:0.839
Accuracy:35.191% C-
HSR:14.308% C+
Pulsar VS1
B+
Kills:436
Deaths:815
KDR:0.535
Accuracy:26.350% B+
HSR:21.789% C++
Eridani SX5
B
Kills:397
Deaths:513
KDR:0.774
Accuracy:25.535% C+
HSR:21.914% B
Deimos VA29
C+
Kills:382
Deaths:474
KDR:0.806
Accuracy:55.775% C
HSR:15.969% C+
VE-S Canis
C
Kills:364
Deaths:539
KDR:0.675
Accuracy:25.175% C
HSR:14.011% D
NS Baron G5
D
Kills:252
Deaths:1,074
KDR:0.235
Accuracy:0.740% T*
HSR:11.508% D
Thanatos VE70
B++
Kills:167
Deaths:214
KDR:0.780
Accuracy:37.901% C+
HSR:19.162% B++
NSX Yumi
N/A
Kills:50
Deaths:137
KDR:0.365
Accuracy:20.643% N/A
HSR:10% N/A
Kills:4,646
Deaths (as Combat Medic):6,105
Deaths (to Combat Medics):1,425
KDR:0.76102
Kill Difference:1,459
Playtime:108.923 hours
Usage:11%
Score:2.602m
Score/min:398
Accuracy (listed only):28.614%
HSR (listed only):18.798%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A**
Kills:1,161
Deaths:529
KDR:2.195
Accuracy:34.186% A++
HSR:33.333% A**
NS-7 PDW
A
Kills:808
Deaths:1,060
KDR:0.762
Accuracy:24.644% C+
HSR:25.990% A
Pandora VX25
C+
Kills:629
Deaths:750
KDR:0.839
Accuracy:35.191% C-
HSR:14.308% C+
Solstice VE3
B**
Kills:459
Deaths:730
KDR:0.629
Accuracy:21.757% C+
HSR:25.272% B**
Eridani SX5
B
Kills:397
Deaths:513
KDR:0.774
Accuracy:25.535% C+
HSR:21.914% B
Deimos VA29
C+
Kills:382
Deaths:474
KDR:0.806
Accuracy:55.775% C
HSR:15.969% C+
VE-S Canis
C
Kills:364
Deaths:539
KDR:0.675
Accuracy:25.175% C
HSR:14.011% D
NS Baron G5
D
Kills:252
Deaths:1,074
KDR:0.235
Accuracy:0.740% T*
HSR:11.508% D
Thanatos VE70
B++
Kills:167
Deaths:214
KDR:0.780
Accuracy:37.901% C+
HSR:19.162% B++
NSX Tanto
B+
Kills:61
Deaths:151
KDR:0.404
Accuracy:21.356% D-
HSR:27.869% B+
Kills:4,680
Deaths (as Light Assault):6,034
Deaths (to Light Assaults):2,308
KDR:0.7756
Kill Difference:1,354
Playtime:111.428 hours
Usage:11%
Score:1.451m
Score/min:217
Accuracy (listed only):28.226%
HSR (listed only):20.934%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):661
KDR:0
Kill Difference:UNR
Playtime:8.719 hours
Usage:1%
Score:0.083m
Score/min:159
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:78
V. Kills:17 433%
Deaths:28
KDR:2.786
Accuracy:33.996% F
KPH:21 D*
VKPH:4.600 D--
C75 Viper
B**
Kills:75
V. Kills:42 174%
Deaths:21
KDR:3.571
Accuracy:57.132% A++
KPH:20.900 C-
VKPH:11.700 B**
Kills:153 (153 + 0)
Deaths:49
KDR:3.122
VKDR:1.204
Vehicle Kills:59
Kill Difference:104
Playtime:7.307 hours
Usage:1%
Score:0.037m
Score/min:85
Driving Accuracy:57.132%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C-
Kills:282
V. Kills:75 371%
Deaths:124
KDR:2.274
Accuracy:56.798% B++
KPH:21.700 D--
VKPH:5.800 C-
Supernova PC
C
Kills:63
V. Kills:22 274%
Deaths:46
KDR:1.370
Accuracy:45.773% C
KPH:10.700 D--
VKPH:3.800 D**
Kills:345 (345 + 0)
Deaths:170
KDR:2.029
VKDR:0.571
Vehicle Kills:97
Kill Difference:175
Playtime:18.878 hours
Usage:2%
Score:0.101m
Score/min:89
Driving Accuracy:45.773%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
M
Kills:150
V. Kills:83 179%
Deaths:8
KDR:18.750
Accuracy:49.006% B
KPH:85.800 M
VKPH:47.500 A++
Proton II PPA-H
C+
Kills:63
V. Kills:1 N/A
Deaths:5
KDR:12.600
Accuracy:36.950% C+
KPH:87.300 C+
VKPH:1.400 D**
Kills:213 (0 + 213)
Deaths:13
KDR:16.385
VKDR:6.462
Vehicle Kills:84
Kill Difference:200
Playtime:2.470 hours
Usage:0%
Score:0.033m
Score/min:225
Driving Accuracy:N/A%
Gunner Accuracy:36.950%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D-
Kills:121
V. Kills:6 N/A
Deaths:27
KDR:4.481
Accuracy:21.774% B+
KPH:29.200 D--
VKPH:1.400 D-
Kills:121 (0 + 121)
Deaths:27
KDR:4.481
VKDR:0.222
Vehicle Kills:6
Kill Difference:94
Playtime:4.143 hours
Usage:0%
Score:0.021m
Score/min:83
Driving Accuracy:N/A%
Gunner Accuracy:21.774%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M
Kills:88
V. Kills: N/A
Deaths:
KDR:
Accuracy:64.384% A**
KPH:138.800 M
VKPH:0 F
Kills:88 (88 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:88
Playtime:0.634 hours
Usage:0%
Score:0.002m
Score/min:62
Driving Accuracy:64.384%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Force-Blade 1,1651,1632,1740.535U0.9642.619%B**62.253%S8.5SN/A7137.4h2.4C**5.5B+
Lasher X2 1,4501,1634342.68M1.1848.488%M++16.165%S52.2B*12.9U10422.3h9.8A*20.3A
Hades VSH4 1,7321,1621483U81.5058.369%D*N/A126.3M**62M*3879.2h0.9M1.6M
Sirius SX12 1,1681,1615292.195B**0.7034.186%A++33.333%A**42.7B++N/A14527.2h6.8A++19.9B**
SVA-88 1,3221,1611,2260.947C-0.5530.455%A15.246%D**28.9D4S6740.2h16.4D**53.9C++
Pulsar LSW 1,1721,1601,0461.109C0.3925.905%B+37.069%A++34.9CN/A6733.2h10.8B+41.7B+
NS Decimator 1,7001,1601389.231U87.7378.999%A*3.448%B*118.4S55.1S2179.8h0.7M0.9A**
Orion VS54 1,1681,1597431.56C++0.0624.031%B+65.401%S45.5B+N/A9925.5h7.2A++29.9B+
Ursa 1,5561,1595342.17B**0.6750.8%S13.287%D**49.5B+17U9223.4h19.6F*38.5B+
NS-15M2 1,2931,1563753.083B*1.5936.608%A**28.028%C**72.3B**8.6U14216h11.7B+32B*
S1 1,6991,1472694.264S2.7776.345%A*N/A79.1M**38.1M**21114.5h1.6A**2.2A++
Nemesis VSH9 1,6721,1371328.614U7.1283.522%M+4.925%A98.9S46.5S39411.5h1.5M+1.8M+
Lancer VS22 1,7251,1321169.759U8.2680.647%A**N/A102U53.4S24811.1h1.7B**2.1B**
VA39 Spectre 8538521177.282M**5.7847.268%A**94.014%S60.9A*N/A8714h2.4A++5A+
NS-7 PDW 8278081,0600.762C+0.7424.644%C+25.99%A39.4B++N/A13820.5h12.3B++50B+
NSX Masamune 7506424571.405B*0.0962.281%B+N/A50.2A8.4C--22712.8h3.7B**5.9B**
Pandora VX25 6416297500.839C0.6635.191%C-14.308%C+23.2C--N/A6527.1h4.5C++12.9C+
C-4 6625194681.109C+0.3923.616%CN/A57.7C-15.9D-3039h1.3B+5.6C**
Betelgeuse 54-A 4664594660.985D0.5125.076%C25.708%D28D--N/A7716.4h11.2C+44.6C+
Solstice VE3 4674597300.629C+0.8721.757%C+25.272%B**15.9C+N/A6328.9h11.6B*53.2B
Pulsar VS1 4454368150.535C-0.9626.35%B+21.789%C++17.7CN/A6724.6h15.3C+58.2B
The Slasher 4244231,2940.327S1.1728.502%C-22.459%A7.1B*N/A1860h2.2C++7.8C++
Eridani SX5 4013975130.774C0.7225.535%C+21.914%B21.8C--N/A6018.2h11.3B44.1C**
Deimos VA29 3933824740.806C0.6955.775%C15.969%C+22.1DN/A9517.3h2.6C+4.6C+
VE-S Canis 3743645390.675C-0.8225.175%C14.011%D23.3C--N/A6315.6h10.4B+41.3C**
Supernova VPC 3572821242.274D0.7856.798%B++1.773%C**21.7D--5.8C-10213h4.3D-7.6C+
Frag Grenade 2592531253N/A251.5054.068%AN/A632.5B+15B*18370.4h2.9B*5.3B*
NS Baron G5 2562521,0740.235D--1.260.74%T*11.508%D2.5D**N/A7101.4h4.9C+662T*
Proximity Mine 1941941091.78D0.2849.834%B*N/A92.4DN/A1972.1h1.6B*3.1B**
Ghost 1801801461.233C-0.2628.747%D**41.111%F*27.3C-N/A626.6h2.1B+7.2C
NS-44 Commissioner 1791783280.543C0.9523.866%D**28.09%B*6.8D--N/A2426.2h6F25.1F-
Thanatos VE70 1681672140.78C+0.7237.901%C+19.162%B++22CN/A667.6h4.4B+11.6B
Phaseshift VX-S 168167820.875S19.3862.353%M*95.808%A+72.6A++N/A592.3h1.3B**2B**
MANA Anti-Personnel Turret 166164552.982N/A1.4827.099%UN/A1640U20U1054000.1h14.5T*53.7T*
Aphelion VEX-4H 233150818.75A+17.2549.006%BN/A88.2M48.8A++2841.7h15A+30.5A+
M12 Kobalt 127121274.481D2.9821.774%B+7.438%F--29.5D--1.5D834.1h18.1C**82.9B+
Spear Anti-Vehicle Phalanx Turret 167120373.243D1.7536.32%D-5.833%B*41.4C*16.2C--2122.9h6.3B*17.2B+
Auraxium Force-Blade 1161163,0140.038C++1.4615.026%D*14.655%A0.8CN/A3140.6h2.7D-18D
Rocklet Rifle 203911200.758C++0.7447.903%DN/A21.2C--26C++2894.3h27.7B*57.9B+
S12 Renegade 8888188U86.5064.384%A**59.091%U146.7M+N/A620.6h1.1A*1.7A++
L100 Python HESH 9578282.786D1.2933.996%FN/A21.1D*4.6D--953.7h3.9C11.6D*
C75 Viper 11775213.571C+2.0757.132%A++1.333%C+20.8C-11.7B**753.6h20.1D-35.1C*
NS-15 Gallows 7171830.855D0.6422.58%D--26.761%C--23.7D-N/A643h12.1D53.4D*
Proton II PPA-H 6463512.6C++11.1036.95%C+1.587%C+90C+1.4D**810.7h6B**16.2B*
Supernova PC 8563461.37D0.1345.773%C1.587%D10.7D--3.7D**605.9h7D15.4D
NSX Tanto 64611510.404D1.0921.356%D-27.869%B+6D--N/A2210.2h14.8C+69.2C+
Lumine Edge 60606,7240.009C1.491.778%F--18.333%B0.2DN/A1291.8h1.7C-93.7T*
NSX Tomoe 63601420.423D1.0728.191%C21.667%D**10.2D*N/A295.9h19.4D*68.8D
Tank Mine 7558431.349D0.1590.826%SN/A32.2D**9.4F-2031.8h3.4F--3.8A+
Nyx VX31 5453880.602D0.9027.447%D*54.717%M19.6DN/A972.7h5.1B18.7C+
NSX Yumi 51501370.365D1.1320.643%D*10%F6.3D*N/A168h21.2F*102.6F--

Consumables
  Name Deaths Consumed Time Equipped
VS Patriot Flare Gun01020.1h
Motion Spotter338202.7h
Nanite Revive Grenade0560h
Medical Applicator386455,75030.3h
Spawn Beacon112870.8h
Nano-Armor Kit161155,36923h
VS Triumph Flare Gun13600.7h
Deconstruction Tool07190.1h
Restoration Kit1872,5143.9h
M12 Kobalt02690.2h
Anti-Infantry MANA Turret182231.1h
Ammunition Package178,1642.1h
A30 Walker0510h
Xiphos Anti-Personnel Phalanx Turret01810h
WLT-Howler Mining Laser97,3243.2h
Shield Recharging Field331,9961.5h
M20 Drake03550.1h
Recon Detection Device1723,95010.1h

Check the help document for the dictionary if you want to learn more about words used here.


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