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Sentinel Vigilante Slatter1NC[R4KT] Slatter1NC
NC BR 72

KDR: 2.23

Score: 6.2m

Last Seen: Jun 20th, 2019 1:58 AM
- OFFLINE - 118.4 hour(s)

Battle Rank 72 - New Conglomerate on Connery - Outfit Leader of MLGB4LL4R[R4KT] MLGB4LL4R
NC outfit on Connery

Members: 6
Level Progress (to 73): 62%
Level 100 Progress: 33% 441h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NC6 Gauss SAW AF-4 Cyclone LA1 Anchor GD-22S MGR-S1 Gladius MGR-L1 Promise AE AF-19 Mercenary NC14 Bolt Driver
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,064,950 MLG Score: 2450
Fun Score: N/A
Cheeseburgers Flipped: 55TIME WITH MEDKIT: 9.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.721%31.115%831912018,2662.56549-0.338

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.757%1.072B**1.524A+0.076C+HEAD ++ (~17.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.56B+8.80.388C**24

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.522%2.027%8521208148223850.663677172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.769%-0.431C---0.354C-0.062

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.709B++4.10.672B+7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.453%6.362%378212085031503093.33113162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.125%-0.346C-0.482B+-1.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.709B++11.30.717B++23.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.299%66.294%3781120962639941.56892

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.646B+-0.052C+-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.35C**2.50.206C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MLGB4LL4R[R4KT] MLGB4LL4R
NC outfit on Connery

Members: 6
6.2m208.1%479 (28.7k)394 (23.6k)2.2279313,3525,9932.4717272 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC121077425.706%26.633%68502:375

17% Engineer60% Heavy Assault10% Infiltrator8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2013 10:16 PMAug 19th, 2014 6:20 PMJun 23rd, 2019 10:15 PM (21h) (PST)Jun 19th, 2019 9:58 PM (5d) (PST)Jun 19th, 2019 9:58 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7762545220.8500.3820.2261.9110.0682450

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,58415,22931,355512314115423,633

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
261.7h/10.9d 1,461 3,556 3,790 30k 366 1,058 1,066 12.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C++
Kills:1,432
Deaths:860
KDR:1.665
Accuracy:20.493% C++
HSR:21.089% C
LA1 Anchor
B**
Kills:1,301
Deaths:480
KDR:2.710
Accuracy:28.809% B++
HSR:32.667% B**
GD-22S
A+
Kills:1,208
Deaths:441
KDR:2.739
Accuracy:27.446% B*
HSR:34.520% A+
MGR-L1 Promise AE
B+
Kills:1,133
Deaths:335
KDR:3.382
Accuracy:30.125% B+
HSR:29.832% C**
EM6
A*
Kills:454
Deaths:125
KDR:3.632
Accuracy:28.505% A
HSR:37.445% A*
Kills:5,528
Deaths (as Heavy Assault):2,241
Deaths (to Heavy Assaults):1,778
KDR:2.46676
Kill Difference:3,287
Playtime:157.578 hours
Usage:60%
Score:3.935m
Score/min:416
Accuracy (listed only):27.076%
HSR (listed only):31.111%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
M
Kills:1,390
Deaths:421
KDR:3.302
Accuracy:29.193% B++
HSR:35.252% M
MGR-S1 Gladius
A*
Kills:1,202
Deaths:358
KDR:3.358
Accuracy:31.094% B*
HSR:35.857% A*
AF-19 Mercenary
B**
Kills:869
Deaths:515
KDR:1.687
Accuracy:26.967% B**
HSR:28.078% B**
Kills:3,461
Deaths (as Light Assault):1,294
Deaths (to Light Assaults):1,069
KDR:2.67465
Kill Difference:2,167
Playtime:21.166 hours
Usage:8%
Score:0.473m
Score/min:372
Accuracy (listed only):29.085%
HSR (listed only):33.062%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
M
Kills:1,390
Deaths:421
KDR:3.302
Accuracy:29.193% B++
HSR:35.252% M
MGR-S1 Gladius
A*
Kills:1,202
Deaths:358
KDR:3.358
Accuracy:31.094% B*
HSR:35.857% A*
NC1 Gauss Rifle
C++
Kills:101
Deaths:94
KDR:1.074
Accuracy:23.627% C++
HSR:18.812% C
Kills:2,693
Deaths (as Combat Medic):873
Deaths (to Combat Medics):673
KDR:3.08477
Kill Difference:1,820
Playtime:5.968 hours
Usage:2%
Score:0.086m
Score/min:240
Accuracy (listed only):27.971%
HSR (listed only):29.974%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:869
Deaths:515
KDR:1.687
Accuracy:26.967% B**
HSR:28.078% B**
Kills:869
Deaths (as Engineer):515
Deaths (to Engineers):950
KDR:1.68738
Kill Difference:354
Playtime:43.680 hours
Usage:17%
Score:1.102m
Score/min:421
Accuracy (listed only):26.967%
HSR (listed only):28.078%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
M
Kills:1,390
Deaths:421
KDR:3.302
Accuracy:29.193% B++
HSR:35.252% M
MGR-S1 Gladius
A*
Kills:1,202
Deaths:358
KDR:3.358
Accuracy:31.094% B*
HSR:35.857% A*
NC14 Bolt Driver
B+
Kills:626
Deaths:289
KDR:2.166
Accuracy:39.299% B+
HSR:66.294% D-
NC4 Mag-Shot
B++
Kills:309
Deaths:360
KDR:0.858
Accuracy:31.491% B++
HSR:23.948% B++
Soldier Soaker
A*
Kills:57
Deaths:21
KDR:2.714
Accuracy:29.308% D
HSR:29.825% A*
Kills:3,584
Deaths (as Infiltrator):1,449
Deaths (to Infiltrators):844
KDR:2.47343
Kill Difference:2,135
Playtime:25.370 hours
Usage:10%
Score:0.399m
Score/min:262
Accuracy (listed only):32.077%
HSR (listed only):38.235%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B+
Kills:275
Deaths:111
KDR:2.477
Accuracy:40.269% B+
HSR:14.182% C
AF-23 Grinder
B+
Kills:229
Deaths:95
KDR:2.411
Accuracy:43.705% B+
HSR:17.467% C**
Kills:504
Deaths (as MAX Suit):103
Deaths (to MAX Suits):332
KDR:4.8932
Kill Difference:401
Playtime:6.904 hours
Usage:3%
Score:0.190m
Score/min:459
Accuracy (listed only):41.987%
HSR (listed only):15.825%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C--
Kills:354
V. Kills:224 157%
Deaths:37
KDR:9.568
Accuracy:31.606% D*
KPH:18.300 C--
VKPH:11.600 D
C85 Canister
C
Kills:149
V. Kills:11 N/A
Deaths:5
KDR:29.800
Accuracy:34.789% C--
KPH:48.300 D
VKPH:3.600 C
Titan-150 AP
C--
Kills:92
V. Kills:63 144%
Deaths:19
KDR:4.842
Accuracy:33.501% F-
KPH:17.900 D
VKPH:12.200 C--
Titan-150 HEAT
B
Kills:56
V. Kills:15 350%
Deaths:17
KDR:3.294
Accuracy:44.161% C
KPH:24.500 B
VKPH:6.600 D
Kills:651 (148 + 503)
Deaths:78
KDR:8.346
VKDR:4.013
Vehicle Kills:313
Kill Difference:573
Playtime:29.907 hours
Usage:11%
Score:0.562m
Score/min:313
Driving Accuracy:44.161%
Gunner Accuracy:34.789%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 1,4421,4328601.665B+0.5620.493%C++21.089%C49.9B**N/A16428.7h8.7B+42.7B+
AF-4 Cyclone 1,4171,3904213.302A++1.0729.193%B++35.252%M96.5M1.9S28614.4h8.3B**28.4B++
LA1 Anchor 1,3251,3014802.71C*0.4828.809%B++32.667%B**94.3A++1.7M+27113.8h8.6B*29.8B++
GD-22S 1,2321,2084412.739B++0.5127.446%B*34.52%A+77.9A++1.5M18815.5h9.9B+36.1B++
MGR-S1 Gladius 1,2241,2023583.358A+1.1331.094%B*35.857%A*103.6A**1.9M++22911.6h6.9B**22.1B*
MGR-L1 Promise AE 1,1501,1333353.382B++1.1530.125%B+29.832%C**114.4A++1.7B**3759.9h10.8B++35.8B++
AF-19 Mercenary 8868695151.687B**0.5426.967%B**28.078%B**40.2AN/A14521.6h10.7B++39.6B++
NC14 Bolt Driver 6306262892.166C**0.0639.299%B+66.294%D-39.1B**N/A10516h2.5C**6.4B+
Shrike 7625293511.507A+0.7261.434%B+2.079%C-40.7A+17.9B*28013h5.4B++8.8B*
EM6 4614541253.632A1.4028.505%A37.445%A*129.7M**2M**5133.5h9.2B*32.4B++
Frag Grenade 3773731373N/A370.7759.509%A++N/A746B**8C+23640.5h3B*5B**
Enforcer ML85 578354379.568B**7.3431.606%D*1.13%D18.2D11.5D20419.4h11.4B+36.2C
NC4 Mag-Shot 3233093600.858C*1.3731.491%B++23.948%B++65.7A*3M**2124.7h7.5B+23.8C++
AF-23 Grinder 2792751112.477C++0.2540.269%B+14.182%C45.1B**N/A1396.1h5.8B+14.3B++
NC05 Jackhammer 2772741991.377C++0.8544.511%C+19.708%B**44.9C++N/A1406.1h5.2C+11.7C++
AF-23 Grinder 232229952.411C+0.1843.705%B+17.467%C**40.9B+N/A1375.6h7.1C+16.3B+
Mag-Cutter 1901845,7510.032B2.2032.415%C**3.261%C--0.9BN/A3205h1.9B++5.9C*
C85 Canister 160149529.8B*27.5734.789%C--18.792%A48.1D3.5C1343.1h10.9D31.2D
NC15 Phoenix 2731311301.008C+1.2248.556%DN/A15.6B16.9B++1508.4h7.1B**14.5B*
NC1 Gauss Rifle 103101941.074C++1.1523.627%C++18.812%C26.6C*N/A1283.8h11.8B+50B+
Titan-150 AP 15592194.842C+2.6133.501%F-1.087%D--18D12.4C-8135.1h4.3B12.9D-
Soldier Soaker 5757212.714A0.4929.308%D29.825%A*142.5M++N/A4880.4h4.4A15B+
Titan-150 HEAT 7156173.294C1.0744.161%C3.571%B+24.3C**6.5D3602.3h3.7B*8.4B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon54350.4h
Nano-Armor Kit4448,6213.3h
Medical Kit5753,04824.9h
Medical Applicator135,0650.3h
Recon Detection Device05210.7h
Ammunition Package32170.1h

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