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Sentinel Vigilante Slatter1NC[R4KT] Slatter1NC
NC BR 75

KDR: 2.17

Score: 6.7m

Last Seen: Aug 24th, 2019 12:26 AM
- OFFLINE - 670.9 hour(s)

Battle Rank 75 - New Conglomerate on Connery - Outfit Leader of MLGB4LL4R[R4KT] MLGB4LL4R
NC outfit on Connery

Members: 4
Level Progress (to 76): 15%
Level 100 Progress: 36% 408h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS AF-4 Cyclone NC6 Gauss SAW LA1 Anchor GD-22S MGR-S1 Gladius MGR-L1 Promise AE AF-19 Mercenary EM6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,926,089 MLG Score: 2339
Fun Score: N/A
Cheeseburgers Flipped: 60TIME WITH MEDKIT: 9.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.171%30.971%841912058,9312.57229-0.404

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.671%1.084B**1.563A+0.081C+HEAD ++ (~17.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.56B+8.90.386C**23.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.522%2.027%8121212148233850.635193172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.769%-0.433C---0.344C-0.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.709B++4.10.672B+7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.453%6.362%366212125031553093.22436162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.125%-0.346C-0.472B+-1.434

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.71B++11.30.718B++23.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.359%66.083%3661121362843241.4537

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.648B+-0.051C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.351C**2.50.207C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MLGB4LL4R[R4KT] MLGB4LL4R
NC outfit on Connery

Members: 4
6.7m216.8%496 (29.8k)407 (24.4k)2.1687114,1666,5322.4001875 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC121482024.88%26.627%66202:325

16% Engineer60% Heavy Assault9% Infiltrator8% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2013 10:16 PMAug 19th, 2014 6:20 PMSep 20th, 2019 4:50 PM (90m) (PST)Aug 23rd, 2019 8:55 PM (28d) (PST)Aug 23rd, 2019 8:26 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7742655090.8570.3950.2282.0040.0672339

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,46315,92830,535512414120424,402

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
275.5h/11.5d 1,512 3,772 4,251 33.1k 379 1,106 1,110 12.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:1,432
Deaths:860
KDR:1.665
Accuracy:20.493% C+
HSR:21.089% C-
LA1 Anchor
B*
Kills:1,301
Deaths:480
KDR:2.710
Accuracy:28.809% B++
HSR:32.667% B*
GD-22S
A+
Kills:1,208
Deaths:441
KDR:2.739
Accuracy:27.446% B*
HSR:34.520% A+
MGR-L1 Promise AE
B+
Kills:1,133
Deaths:335
KDR:3.382
Accuracy:30.125% B+
HSR:29.832% C**
EM6
A++
Kills:857
Deaths:298
KDR:2.876
Accuracy:29.931% A+
HSR:34.889% A++
Kills:5,931
Deaths (as Heavy Assault):2,414
Deaths (to Heavy Assaults):1,911
KDR:2.45692
Kill Difference:3,517
Playtime:166.139 hours
Usage:60%
Score:4.178m
Score/min:419
Accuracy (listed only):27.361%
HSR (listed only):30.600%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A**
Kills:1,463
Deaths:460
KDR:3.180
Accuracy:29.501% B++
HSR:34.723% A**
MGR-S1 Gladius
A*
Kills:1,202
Deaths:358
KDR:3.358
Accuracy:31.094% B*
HSR:35.857% A*
AF-19 Mercenary
B**
Kills:907
Deaths:529
KDR:1.715
Accuracy:27.434% B**
HSR:28.004% B**
Kills:3,572
Deaths (as Light Assault):1,347
Deaths (to Light Assaults):1,182
KDR:2.65182
Kill Difference:2,225
Playtime:21.533 hours
Usage:8%
Score:0.492m
Score/min:381
Accuracy (listed only):29.343%
HSR (listed only):32.862%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A**
Kills:1,463
Deaths:460
KDR:3.180
Accuracy:29.501% B++
HSR:34.723% A**
MGR-S1 Gladius
A*
Kills:1,202
Deaths:358
KDR:3.358
Accuracy:31.094% B*
HSR:35.857% A*
NC1 Gauss Rifle
B**
Kills:217
Deaths:162
KDR:1.340
Accuracy:27.832% B**
HSR:21.659% C++
Kills:2,882
Deaths (as Combat Medic):980
Deaths (to Combat Medics):729
KDR:2.94082
Kill Difference:1,902
Playtime:9.901 hours
Usage:4%
Score:0.306m
Score/min:515
Accuracy (listed only):29.475%
HSR (listed only):30.746%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:907
Deaths:529
KDR:1.715
Accuracy:27.434% B**
HSR:28.004% B**
Kills:907
Deaths (as Engineer):529
Deaths (to Engineers):1,010
KDR:1.71456
Kill Difference:378
Playtime:44.050 hours
Usage:16%
Score:1.121m
Score/min:424
Accuracy (listed only):27.434%
HSR (listed only):28.004%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A**
Kills:1,463
Deaths:460
KDR:3.180
Accuracy:29.501% B++
HSR:34.723% A**
MGR-S1 Gladius
A*
Kills:1,202
Deaths:358
KDR:3.358
Accuracy:31.094% B*
HSR:35.857% A*
NC14 Bolt Driver
B+
Kills:628
Deaths:290
KDR:2.166
Accuracy:39.359% B+
HSR:66.083% D-
NC4 Mag-Shot
B++
Kills:344
Deaths:389
KDR:0.884
Accuracy:32.107% B++
HSR:24.128% B++
Soldier Soaker
M
Kills:57
Deaths:21
KDR:2.714
Accuracy:29.308% C--
HSR:29.825% M
Kills:3,694
Deaths (as Infiltrator):1,518
Deaths (to Infiltrators):909
KDR:2.43347
Kill Difference:2,176
Playtime:25.384 hours
Usage:9%
Score:0.399m
Score/min:262
Accuracy (listed only):32.274%
HSR (listed only):38.123%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B**
Kills:311
Deaths:128
KDR:2.430
Accuracy:44.755% B**
HSR:15.434% C++
AF-23 Grinder
B**
Kills:262
Deaths:112
KDR:2.339
Accuracy:48.426% B**
HSR:19.084% B++
Kills:573
Deaths (as MAX Suit):120
Deaths (to MAX Suits):405
KDR:4.775
Kill Difference:453
Playtime:7.461 hours
Usage:3%
Score:0.227m
Score/min:506
Accuracy (listed only):46.590%
HSR (listed only):17.259%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
D
Kills:354
V. Kills:224 157%
Deaths:37
KDR:9.568
Accuracy:31.606% D*
KPH:18.300 D
VKPH:11.600 D
C85 Canister
C
Kills:149
V. Kills:11 N/A
Deaths:5
KDR:29.800
Accuracy:34.789% C--
KPH:48.300 C--
VKPH:3.600 C
Titan-150 AP
D
Kills:92
V. Kills:63 144%
Deaths:19
KDR:4.842
Accuracy:33.501% F-
KPH:17.900 D
VKPH:12.200 D
Titan-150 HEAT
C**
Kills:56
V. Kills:15 350%
Deaths:17
KDR:3.294
Accuracy:44.161% C
KPH:24.500 C**
VKPH:6.600 D
Kills:651 (148 + 503)
Deaths:78
KDR:8.346
VKDR:4.013
Vehicle Kills:313
Kill Difference:573
Playtime:29.907 hours
Usage:11%
Score:0.562m
Score/min:313
Driving Accuracy:44.161%
Gunner Accuracy:34.789%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 1,4911,4634603.18A+1.0129.501%B++34.723%A**96.3A**1.8M**29315.2h8.4B**28.3B++
NC6 Gauss SAW 1,4421,4328601.665B+0.5020.493%C+21.089%C-49.9B*N/A16628.7h8.7B+42.7B+
LA1 Anchor 1,3251,3014802.71C*0.5428.809%B++32.667%B*94.3A++1.7M27313.8h8.6B*29.8B++
GD-22S 1,2321,2084412.739B++0.5727.446%B*34.52%A+76.9A+1.5A**18615.7h9.9B+36.1B+
MGR-S1 Gladius 1,2241,2023583.358A+1.1931.094%B*35.857%A*101.9A*1.9M+22711.8h6.9B**22.1B*
MGR-L1 Promise AE 1,1501,1333353.382B++1.2130.125%B+29.832%C**113.3A++1.7B**37310h10.8B++35.8B++
AF-19 Mercenary 9269075291.715B**0.4527.434%B**28.004%B**41AN/A15222.1h10.8B++39.2B++
EM6 8808572982.876B*0.7129.931%A+34.889%A++114.3M3.1S3917.5h9.8B+32.8B++
NC14 Bolt Driver 6326282902.166C**0.0039.359%B+66.083%D-39.3B**N/A10516h2.5C**6.4B+
Shrike 8015563811.459A0.7161.291%B+2.158%C40.9A+18B*28513.6h5.4B++8.8B*
Frag Grenade 3983941394N/A391.8359.41%A++N/A656.7B*6.7C23510.6h3B*5B**
Enforcer ML85 578354379.568B**7.4031.606%D*1.13%D18.2D11.5D20419.4h11.4B+36.2C
NC4 Mag-Shot 3623443890.884C*1.2832.107%B++24.128%B++70.2A**3.7S2264.9h7.4B+23B+
AF-23 Grinder 3163111282.43C++0.2644.755%B**15.434%C++46.4B**N/A1516.7h6.6C++14.8B++
NC05 Jackhammer 2772741991.377C++0.7944.511%C+19.708%B**44.9C++N/A1426.1h5.2C+11.7C++
AF-23 Grinder 2652621122.339C+0.1748.426%B**19.084%B++43B++N/A1576.1h8.2C16.9B
NC1 Gauss Rifle 2262171621.34B0.8327.832%B**21.659%C++37.4B*1.6M++1615.8h11.2B++40.1B++
Mag-Cutter 2102046,2760.033B2.1433.191%B3.431%C--0.9B+N/A3216.2h1.9B++5.7C*
C85 Canister 160149529.8B*27.6334.789%C--18.792%A48.1D3.5C1343.1h10.9D31.2C--
NC15 Phoenix 2731311301.008C+1.1648.556%DN/A15.6C*16.9B++1508.4h7.1B**14.5B*
Titan-150 AP 15592194.842C+2.6733.501%F-1.087%D-18D12.4C--8135.1h4.3C**12.9D-
Soldier Soaker 5757212.714A+0.5529.308%C--29.825%M142.5M++N/A4930.4h4.4B*15B+
Titan-150 HEAT 7156173.294C1.1344.161%C3.571%B+24.3C**6.5D3612.3h3.7B*8.4B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon54730.5h
Nano-Armor Kit4551,0063.4h
Medical Kit6413,25525.9h
Medical Applicator11127,8861.6h
Recon Detection Device05220.7h
Shield Recharging Field32080.1h
Ammunition Package32380.1h

Check the help document for the dictionary if you want to learn more about words used here.


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