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Overseer SlavaP[NC0P] SlavaP
NC BR 70

KDR: 2.98

Score: 5.7m

Last Seen: May 10th, 2019 10:10 PM
- OFFLINE - 373 hour(s)

Battle Rank 70 - New Conglomerate on Cobalt - Outfit Member of NC Tactical Overwhelm[NC0P] NC Tactical Overwhelm
NC outfit on Cobalt

Members: 41
Level Progress (to 71): 9%
Level 100 Progress: 30% 669h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor AF-19 Mercenary NC6 Gauss SAW GD-22S MGR-L1 Promise NSX-P Tanto MGR-S1 Gladius Shrike
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,252,251 MLG Score: 1001
Fun Score: N/A
Cheeseburgers Flipped: 121TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.211%20.44%515911887,4173.50686-0.53

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.641%0.796B++-0.054C+-0.56DHEAD ++ (~7.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.50.39B11.50.197C++34

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.824%0.84%465111962381081842.18349129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.934A++-1.12D*-1.732

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.686B+7.40.411B4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.581%5.952%1671119684901380.92307760%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.426A0.381C**-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.899B*6.20.844B*5.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.424%70.455%167111968825000.350598

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.838D-0.219C++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.7-0.078C+3.10.014C+7.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.202%12.434%1671119637813632.77941

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.808B++-0.427C---1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.325C*4.60.061C+4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NC Tactical Overwhelm[NC0P] NC Tactical Overwhelm
NC outfit on Cobalt

Members: 41
5.7m249.9%328 (19.7k)247 (14.8k)2.9763810,5843,5563.4609170 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC119775123.82%16.865%40206:304

15% Engineer51% Heavy Assault6% Infiltrator20% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2016 1:50 PMFeb 22nd, 2019 3:00 PMMay 26th, 2019 2:10 AM (4h) (PST)May 10th, 2019 7:57 PM (15d) (PST)May 10th, 2019 6:10 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6311115200.4580.1540.0771.2720.0511001

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,8516,67131,180279576314,823

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
385.4h/16.1d 1,723 1,785 3,544 29.4k 994 1,969 1,184 14.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:1,207
Deaths:354
KDR:3.410
Accuracy:24.200% C+
HSR:21.707% C-
NC6 Gauss SAW
C++
Kills:1,162
Deaths:444
KDR:2.617
Accuracy:20.772% C++
HSR:17.212% D--
GD-22S
B++
Kills:1,162
Deaths:371
KDR:3.132
Accuracy:26.374% B++
HSR:18.503% D
MGR-L1 Promise
C**
Kills:941
Deaths:364
KDR:2.585
Accuracy:25.412% C**
HSR:24.123% C+
Kills:4,472
Deaths (as Heavy Assault):1,533
Deaths (to Heavy Assaults):964
KDR:2.91716
Kill Difference:2,939
Playtime:195.466 hours
Usage:51%
Score:3.033m
Score/min:259
Accuracy (listed only):24.189%
HSR (listed only):20.386%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B++
Kills:1,165
Deaths:439
KDR:2.654
Accuracy:25.837% B++
HSR:18.541% C--
NSX-P Tanto
B+
Kills:773
Deaths:351
KDR:2.202
Accuracy:28.667% B+
HSR:23.027% C
MGR-S1 Gladius
C+
Kills:705
Deaths:322
KDR:2.189
Accuracy:25.470% C
HSR:20.993% C+
Mauler S6
B**
Kills:378
Deaths:196
KDR:1.929
Accuracy:51.202% B**
HSR:12.434% D
Kills:3,021
Deaths (as Light Assault):1,308
Deaths (to Light Assaults):642
KDR:2.30963
Kill Difference:1,713
Playtime:77.304 hours
Usage:20%
Score:1.082m
Score/min:233
Accuracy (listed only):32.794%
HSR (listed only):18.749%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C+
Kills:705
Deaths:322
KDR:2.189
Accuracy:25.470% C
HSR:20.993% C+
NC4 Mag-Shot
A++
Kills:134
Deaths:83
KDR:1.614
Accuracy:39.921% A++
HSR:21.642% B
NC14 Bolt Driver
C
Kills:88
Deaths:13
KDR:6.769
Accuracy:29.424% D-
HSR:70.455% C
Kills:927
Deaths (as Infiltrator):418
Deaths (to Infiltrators):672
KDR:2.2177
Kill Difference:509
Playtime:24.721 hours
Usage:6%
Score:0.302m
Score/min:204
Accuracy (listed only):31.605%
HSR (listed only):37.696%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:1,165
Deaths:439
KDR:2.654
Accuracy:25.837% B++
HSR:18.541% C--
NSX-P Tanto
B+
Kills:773
Deaths:351
KDR:2.202
Accuracy:28.667% B+
HSR:23.027% C
Mauler S6
B**
Kills:378
Deaths:196
KDR:1.929
Accuracy:51.202% B**
HSR:12.434% D
Kills:2,316
Deaths (as Engineer):986
Deaths (to Engineers):475
KDR:2.34888
Kill Difference:1,330
Playtime:59.642 hours
Usage:15%
Score:0.931m
Score/min:260
Accuracy (listed only):35.235%
HSR (listed only):18.001%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C+
Kills:705
Deaths:322
KDR:2.189
Accuracy:25.470% C
HSR:20.993% C+
Mauler S6
B**
Kills:378
Deaths:196
KDR:1.929
Accuracy:51.202% B**
HSR:12.434% D
NC1 Gauss Rifle
B*
Kills:168
Deaths:81
KDR:2.074
Accuracy:26.520% B*
HSR:24.405% B+
Kills:1,251
Deaths (as Combat Medic):599
Deaths (to Combat Medics):390
KDR:2.08848
Kill Difference:652
Playtime:9.646 hours
Usage:3%
Score:0.122m
Score/min:210
Accuracy (listed only):34.397%
HSR (listed only):19.277%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:333
Deaths:85
KDR:3.918
Accuracy:29.059% D-
HSR:18.919% B*
NCM1 Scattercannon
A
Kills:295
Deaths:80
KDR:3.688
Accuracy:27.670% D-
HSR:20.678% A
Kills:628
Deaths (as MAX Suit):82.500
Deaths (to MAX Suits):109
KDR:7.61212
Kill Difference:545.500
Playtime:15.109 hours
Usage:4%
Score:0.243m
Score/min:268
Accuracy (listed only):28.364%
HSR (listed only):19.798%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:238
V. Kills:104 227%
Deaths:18
KDR:13.222
Accuracy:60.824% B++
KPH:32 C++
VKPH:14 D
C75 Viper
A+
Kills:130
V. Kills:60 213%
Deaths:32
KDR:4.063
Accuracy:62.823% M
KPH:29.300 C+
VKPH:13.500 A+
Kills:368 (368 + 0)
Deaths:50
KDR:7.360
VKDR:3.280
Vehicle Kills:164
Kill Difference:318
Playtime:11.885 hours
Usage:3%
Score:0.132m
Score/min:186
Driving Accuracy:62.823%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A+
Kills:84
V. Kills:28 290%
Deaths:5
KDR:16.800
Accuracy:51.581% B*
KPH:45.500 A+
VKPH:15.200 C++
Kills:84 (0 + 84)
Deaths:5
KDR:16.800
VKDR:5.600
Vehicle Kills:28
Kill Difference:79
Playtime:1.847 hours
Usage:0%
Score:0.027m
Score/min:243
Driving Accuracy:N/A%
Gunner Accuracy:51.581%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,2161,2073543.41B+0.4324.2%C+21.707%C-33.8C-N/A8835.7h10.6C+43.7C++
AF-19 Mercenary 1,1791,1654392.654A**0.3225.837%B++18.541%C--23.6C**N/A6349.4h11.6B+45.1B+
NC6 Gauss SAW 1,1761,1624442.617A0.3620.772%C++17.212%D--26C+N/A6644.7h9.5B46B
GD-22S 1,1791,1623713.132B**0.1626.374%B++18.503%D26.1C-N/A6244.5h11.4C+43.4B+
MGR-L1 Promise 9649413642.585B**0.3925.412%C**24.123%C+32.2CN/A9529.2h14C**55.3B+
NSX-P Tanto 7977733512.202A0.7728.667%B+23.027%C26.6C+N/A6929.1h14.3C**50B+
MGR-S1 Gladius 7137053222.189B++0.7925.47%C20.993%C+26.4CN/A7326.7h9.9C**38.7C*
Shrike 7574581692.71M*0.2767.486%A1.092%D*29.4B+19.2B**21515.6h8.1D12C++
Mauler S6 3813781961.929B*1.0551.202%B**12.434%D32.3C**N/A8711.7h4.6B+8.9B++
NCM1 Scattercannon 343333853.918A0.9429.059%D-18.919%B*28.7B+N/A8011.6h6B*20.5C*
NCM1 Scattercannon 303295803.688B++0.7127.67%D-20.678%A27.8C-N/A7310.6h6.1C++22.1C-
L100 Python AP 3422381813.222A++10.2560.824%B++N/A32.2C++14.1D1957.4h7.4D12.1C+
Frag Grenade 2342301230N/A227.0254.948%AN/A575B+10B+17590.4h3B*5.4B*
NC1 Gauss Rifle 172168812.074B*0.9026.52%B*24.405%B+20.2CN/A688.3h12.6C*47.4B+
NC4 Mag-Shot 139134831.614A1.3639.921%A++21.642%B22.3C+N/A716h7.6B+19C++
C75 Viper 190130324.063C+1.0962.823%MN/A29.5C+13.6A+1704.4h26.9F--42.9C
C-4 178109363.028B**0.0538.654%A**N/A90.8C**57.5A*8061.2h1.8C--4.8B+
Rocklet Rifle 209103214.905S1.9368.336%A++N/A38.1B*39.3A4152.7h47.2D69C*
Spear Anti-Vehicle Phalanx Turret 18499424.75M21.7756.643%A+N/A33C28.3B++2373h17.2F--30.3D
NC14 Bolt Driver 8888136.769M++3.7929.424%D-70.455%C11.3D-N/A407.8h3.1C--10.7D
E540 Halberd 11284516.8B**13.8251.581%B*5.952%A+46.7A++15.6C++2431.8h6.2C12B
Mag-Cutter 114653,3700.019C+2.9657.837%A**N/A0.2DN/A0326.9h4D-7B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit691,8382.8h
Medical Applicator1010,7240.9h
M12 Kobalt0640h
Recon Detection Device121,0572.5h
Ammunition Package77090.3h
Nano-Armor Kit18113,0926.1h

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