Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,606)players online:
authorblues (59)  VTGone (6)  slyfox1 (3)  TUDIBIRD (2)  SantoroC (2)  FalkKeegan (2) 74
stats.dasanfall.com
Overseer SlavaP[NC0P] SlavaP
NC BR 69

KDR: 2.98

Score: 5.5m

Last Seen: Mar 17th, 2019 4:00 PM
- OFFLINE - 60.1 hour(s)

Battle Rank 69 - New Conglomerate on Cobalt - Outfit Member of NC Tactical Overwhelm[NC0P] NC Tactical Overwhelm
NC outfit on Cobalt

Members: 22
Level Progress (to 70): 25%
Level 100 Progress: 29% 678h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor AF-19 Mercenary NC6 Gauss SAW GD-22S MGR-L1 Promise NSX-P Tanto MGR-S1 Gladius Shrike
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:SlavaP



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,259,757 MLG Score: 1007
Fun Score: N/A
Cheeseburgers Flipped: 116TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.161%20.522%516910247,2073.53284-0.55

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.771%0.778B++-0.048C+-0.737D-HEAD ++ (~7.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.30.398B11.40.21C++33.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.038%1.031%391110321941051551.83019124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.612A+-0.787D--1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.675B+7.70.424B4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.818%3.846%1051103252881260.59090941%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.36A-0.133C-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.30.871B*7.80.803B++7.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.117%70.588%105110328524100.352697

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.888D--0.226C++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.8-0.095C+3.10.01C+7.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.202%12.434%1051103237813032.8855

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.813B++-0.417C---1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.325C*4.60.06C+4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NC Tactical Overwhelm[NC0P] NC Tactical Overwhelm
NC outfit on Cobalt

Members: 22
5.5m249.8%328 (19.7k)247 (14.8k)2.9831110,2443,4343.4650569 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC103373423.829%17.015%40506:324

15% Engineer51% Heavy Assault6% Infiltrator20% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2016 1:50 PMFeb 22nd, 2019 3:00 PMMar 22nd, 2019 10:44 AM (3d) (PST)Mar 17th, 2019 2:09 PM (7d) (PST)Mar 17th, 2019 12:00 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6211115100.4570.1530.0781.2650.0491007

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,2696,66830,601279576314,796

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
373.6h/15.6d 1,655 1,743 3,442 28.4k 972 1,896 1,109 13.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:1,207
Deaths:354
KDR:3.410
Accuracy:24.200% C+
HSR:21.707% C-
NC6 Gauss SAW
C++
Kills:1,162
Deaths:444
KDR:2.617
Accuracy:20.772% C++
HSR:17.212% D--
GD-22S
B++
Kills:1,162
Deaths:371
KDR:3.132
Accuracy:26.374% B++
HSR:18.503% D
MGR-L1 Promise
C**
Kills:842
Deaths:312
KDR:2.699
Accuracy:25.617% C**
HSR:24.941% C+
Kills:4,373
Deaths (as Heavy Assault):1,481
Deaths (to Heavy Assaults):934
KDR:2.95273
Kill Difference:2,892
Playtime:191.489 hours
Usage:51%
Score:2.949m
Score/min:257
Accuracy (listed only):24.241%
HSR (listed only):20.590%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B++
Kills:1,165
Deaths:439
KDR:2.654
Accuracy:25.837% B++
HSR:18.541% C-
NSX-P Tanto
B+
Kills:735
Deaths:324
KDR:2.269
Accuracy:28.570% B+
HSR:23.129% C
MGR-S1 Gladius
C+
Kills:683
Deaths:313
KDR:2.182
Accuracy:25.467% C
HSR:20.937% C+
Mauler S6
B**
Kills:378
Deaths:196
KDR:1.929
Accuracy:51.202% B**
HSR:12.434% D
Kills:2,961
Deaths (as Light Assault):1,272
Deaths (to Light Assaults):622
KDR:2.32783
Kill Difference:1,689
Playtime:75.918 hours
Usage:20%
Score:1.061m
Score/min:233
Accuracy (listed only):32.769%
HSR (listed only):18.760%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C+
Kills:683
Deaths:313
KDR:2.182
Accuracy:25.467% C
HSR:20.937% C+
NC4 Mag-Shot
A*
Kills:122
Deaths:79
KDR:1.544
Accuracy:40.638% A*
HSR:21.312% C**
NC14 Bolt Driver
C
Kills:85
Deaths:13
KDR:6.538
Accuracy:29.117% D--
HSR:70.588% C
Kills:890
Deaths (as Infiltrator):405
Deaths (to Infiltrators):650
KDR:2.19753
Kill Difference:485
Playtime:23.383 hours
Usage:6%
Score:0.286m
Score/min:204
Accuracy (listed only):31.740%
HSR (listed only):37.612%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:1,165
Deaths:439
KDR:2.654
Accuracy:25.837% B++
HSR:18.541% C-
NSX-P Tanto
B+
Kills:735
Deaths:324
KDR:2.269
Accuracy:28.570% B+
HSR:23.129% C
Mauler S6
B**
Kills:378
Deaths:196
KDR:1.929
Accuracy:51.202% B**
HSR:12.434% D
Kills:2,278
Deaths (as Engineer):959
Deaths (to Engineers):451
KDR:2.37539
Kill Difference:1,319
Playtime:57.173 hours
Usage:15%
Score:0.891m
Score/min:260
Accuracy (listed only):35.203%
HSR (listed only):18.035%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C+
Kills:683
Deaths:313
KDR:2.182
Accuracy:25.467% C
HSR:20.937% C+
Mauler S6
B**
Kills:378
Deaths:196
KDR:1.929
Accuracy:51.202% B**
HSR:12.434% D
NC1 Gauss Rifle
B**
Kills:129
Deaths:69
KDR:1.870
Accuracy:24.830% B+
HSR:28.682% B**
Kills:1,190
Deaths (as Combat Medic):578
Deaths (to Combat Medics):376
KDR:2.05882
Kill Difference:612
Playtime:8.026 hours
Usage:2%
Score:0.103m
Score/min:215
Accuracy (listed only):33.833%
HSR (listed only):20.684%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:327
Deaths:83
KDR:3.940
Accuracy:28.715% D-
HSR:19.266% B*
NCM1 Scattercannon
A+
Kills:293
Deaths:78
KDR:3.756
Accuracy:27.437% D-
HSR:20.819% A+
Kills:620
Deaths (as MAX Suit):80.500
Deaths (to MAX Suits):106
KDR:7.70186
Kill Difference:539.500
Playtime:14.573 hours
Usage:4%
Score:0.238m
Score/min:272
Accuracy (listed only):28.076%
HSR (listed only):20.043%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:194
V. Kills:75 255%
Deaths:14
KDR:13.857
Accuracy:61.038% B++
KPH:31.400 C++
VKPH:12.100 D--
C75 Viper
A+
Kills:130
V. Kills:60 213%
Deaths:32
KDR:4.063
Accuracy:62.823% M
KPH:29.300 C+
VKPH:13.500 A+
Kills:324 (324 + 0)
Deaths:46
KDR:7.043
VKDR:2.935
Vehicle Kills:135
Kill Difference:278
Playtime:10.623 hours
Usage:3%
Score:0.117m
Score/min:183
Driving Accuracy:62.823%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B*
Kills:52
V. Kills:19 260%
Deaths:4
KDR:13
Accuracy:50.818% B*
KPH:34 B+
VKPH:12.400 C-
Kills:52 (0 + 52)
Deaths:4
KDR:13
VKDR:4.750
Vehicle Kills:19
Kill Difference:48
Playtime:1.529 hours
Usage:0%
Score:0.018m
Score/min:198
Driving Accuracy:N/A%
Gunner Accuracy:50.818%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,2161,2073543.41B+0.4324.2%C+21.707%C-33.8C-N/A8835.7h10.6C+43.7C++
AF-19 Mercenary 1,1791,1654392.654A**0.3325.837%B++18.541%C-23.6BN/A6349.4h11.6B+45.1B+
NC6 Gauss SAW 1,1761,1624442.617A+0.3720.772%C++17.212%D--26.1C+N/A6644.6h9.5B46B
GD-22S 1,1791,1623713.132B**0.1526.374%B++18.503%D26.1C-N/A6244.5h11.4C++43.4B+
MGR-L1 Promise 8608423122.699B**0.2825.617%C**24.941%C+32.4CN/A9426h14C**54.6B+
NSX-P Tanto 7557353242.269A+0.7128.57%B+23.129%C26.9C+N/A7027.3h14.2B49.7B+
MGR-S1 Gladius 6916833132.182B+0.8025.467%C20.937%C+26.4CN/A7325.9h9.9C**38.8C*
Shrike 7334461612.77M**0.2167.124%A1.121%D--29.3B+18.9B*21215.2h8D11.9C++
Mauler S6 3813781961.929B*1.0551.202%B**12.434%D32.3C**N/A8611.7h4.6B+8.9B++
NCM1 Scattercannon 337327833.94B**0.9628.715%D-19.266%B*28.9B+N/A8011.3h5.9B*20.7C*
NCM1 Scattercannon 301293783.756B+0.7727.437%D-20.819%A+28.2CN/A7410.4h6.1C+22.1C
Frag Grenade 2282241224N/A221.0255.099%AN/A746.7A13.3B**17680.3h3B*5.4B*
L100 Python AP 2691941413.857A*10.8761.038%B++1.031%D--31.3C++12.1D--1956.2h7.7C--12.6C+
C75 Viper 190130324.063C+1.0862.823%MN/A29.5C+13.6A+1684.4h26.9F--42.9C+
NC1 Gauss Rifle 132129691.87B++1.1124.83%B+28.682%B**19CN/A716.8h11.9B+48B+
NC4 Mag-Shot 127122791.544A1.4440.638%A*21.312%C**21C+N/A665.8h7.9B19.5C++
C-4 178109363.028B**0.0438.685%A**N/A90.8C**57.5A*7791.2h1.8C4.7B+
Rocklet Rifle 19897214.619S1.6468.001%A++N/A37.3B*38.8A4102.6h48.2D70.8C*
Spear Anti-Vehicle Phalanx Turret 17695423.75M+20.7756.282%AN/A31.7C27B+2333h17.6F-31.3D
NC14 Bolt Driver 8585136.538M3.5529.117%D--70.588%C11.2DN/A397.6h3.1C-10.8D
Mag-Cutter 114653,2560.02C+2.9658.036%A**N/A0.2C-N/A0318.4h4D-6.9B+
E540 Halberd 7152413B++10.0250.818%B*3.846%B34.7B+12.7C-1981.5h7.8D**15.3C

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit691,7872.8h
Medical Applicator99,1880.8h
M12 Kobalt0640h
Recon Detection Device121,0072.4h
Ammunition Package77050.3h
Nano-Armor Kit17110,5025.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.23s
Server spent 2.89s on queries, 2.66s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.