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Raider Exterminator SlaveZero[SLRT] SlaveZero
NC BR 59

KDR: 1.79

Score: 22.7m

Last Seen: May 26th, 2020 7:05 PM
- OFFLINE - 9.6 hour(s)

Prestige 1, Battle Rank 59 - New Conglomerate on Miller
Level Progress (to 60): 30%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS AF-41 Hacksaw M30 Mustang AH AF-41 Hacksaw S12 Renegade AF-57 Piston Carver C-4 LA39 Bruiser
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $679,293 MLG Score: 543
Fun Score: N/A
Cheeseburgers Flipped: 718TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.1%18.139%4732512589,4380.7256651.064

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.004%0.887B*-0.446C---1.356D**HEAD + (~5.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.10.412B110.211C++31.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.114%1.091%821412794,2187037096594%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.884%0.176C++-0.361C-0.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.40.747B++150.699B+23.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.704%1.8%342812755,334172913963.08324382%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.414%-0.929D---0.382C-0.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.50.439B6.50.456B+14

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.204%8.459%353128033111922680.277452123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.869%0.602B+0.367C**0.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.90.257C*33.30.05C+58.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.612%75.084%35612773,8811775342.18525

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.266%0.702B++0.498B+0.327

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.438B2.20.307C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.096%11.522%35412794,81710741104.4851

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.709%0.596B+-0.781D-0.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.488B+3.10.323C*3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.7m215.6%240 (14.4k)220 (13.2k)1.7953,60529,9472.0018759 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1283312320.892%13.775%28803:2717

37% Engineer12% Heavy Assault23% Infiltrator20% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 4:26 PMDec 6th, 2017 11:29 PMMay 27th, 2020 5:39 PM (3d) (PST)May 26th, 2020 3:42 PM (4d) (PST)May 26th, 2020 3:05 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5352183170.5200.2900.0721.2360.053543

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,08313,05819,0253117474313,203

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1719.1h/71.6d 6,345 7,384 14,342 127.5k 1,322 3,943 5,504 55.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
D
Kills:670
Deaths:594
KDR:1.128
Accuracy:21.143% D
HSR:17.612% D*
GD-22S
C+
Kills:638
Deaths:712
KDR:0.896
Accuracy:22.430% C+
HSR:20.063% D
EM1
C+
Kills:485
Deaths:507
KDR:0.957
Accuracy:22.053% C+
HSR:20.206% C
NC6 Gauss SAW
C
Kills:444
Deaths:413
KDR:1.075
Accuracy:18.874% C
HSR:19.369% D
NSX-P Naginata
B*
Kills:80
Deaths:84
KDR:0.952
Accuracy:18.006% D--
HSR:36.250% B*
Kills:2,317
Deaths (as Heavy Assault):2,310
Deaths (to Heavy Assaults):7,202
KDR:1.00303
Kill Difference:7
Playtime:204.295 hours
Usage:12%
Score:2.648m
Score/min:216
Accuracy (listed only):20.502%
HSR (listed only):22.700%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C+
Kills:1,904
Deaths:1,735
KDR:1.097
Accuracy:42.295% C+
HSR:11.817% D
LA39 Bruiser
B+
Kills:1,304
Deaths:1,286
KDR:1.014
Accuracy:68.471% B+
HSR:9.279% D--
GD-66 Claw
C+
Kills:1,194
Deaths:950
KDR:1.257
Accuracy:57.252% C+
HSR:13.652% C+
AF-19 Mercenary
B*
Kills:1,161
Deaths:686
KDR:1.692
Accuracy:27.057% B*
HSR:16.365% D-
AC-X11
B++
Kills:521
Deaths:452
KDR:1.153
Accuracy:29.264% B++
HSR:18.042% D
Mauler S6
B++
Kills:415
Deaths:326
KDR:1.273
Accuracy:48.154% B++
HSR:11.084% D-
NS Baron G5
B+
Kills:384
Deaths:494
KDR:0.777
Accuracy:51.114% B+
HSR:9.115% D*
Razor GD-23
A+
Kills:378
Deaths:392
KDR:0.964
Accuracy:33.154% A+
HSR:17.989% D
MGR-C1 Charger
C+
Kills:296
Deaths:325
KDR:0.911
Accuracy:27.141% C+
HSR:23.987% C+
NSX-P Tanto
C++
Kills:275
Deaths:291
KDR:0.945
Accuracy:24.607% C
HSR:27.273% C++
Warden
B**
Kills:201
Deaths:259
KDR:0.776
Accuracy:33.573% B**
HSR:9.453% F--
MGR-M1 Bishop
C-
Kills:111
Deaths:116
KDR:0.957
Accuracy:30.892% C-
HSR:19.820% D**
Gauss Compact S
C++
Kills:93
Deaths:198
KDR:0.470
Accuracy:24.433% C++
HSR:9.677% D**
Kills:8,237
Deaths (as Engineer):7,510
Deaths (to Engineers):6,449
KDR:1.0968
Kill Difference:727
Playtime:636.650 hours
Usage:37%
Score:9.016m
Score/min:236
Accuracy (listed only):38.262%
HSR (listed only):15.196%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:1,177
Deaths:497
KDR:2.368
Accuracy:43.254% B+
HSR:75.021% B+
AF-8 RailJack
C+
Kills:1,161
Deaths:652
KDR:1.781
Accuracy:37.368% C+
HSR:71.404% C
NS-7 PDW
C**
Kills:866
Deaths:915
KDR:0.946
Accuracy:27.033% C**
HSR:14.319% D
NS-44L Blackhand
B++
Kills:768
Deaths:614
KDR:1.251
Accuracy:48.867% B++
HSR:20.443% F
EM4 Longshot
C+
Kills:695
Deaths:347
KDR:2.003
Accuracy:40.144% C+
HSR:76.259% C
MGR-S1 Gladius
C++
Kills:613
Deaths:546
KDR:1.123
Accuracy:28.223% C++
HSR:22.186% C+
NSX Daimyo
C+
Kills:503
Deaths:269
KDR:1.870
Accuracy:37.682% D
HSR:94.235% C+
NS-44 Commissioner
C++
Kills:442
Deaths:466
KDR:0.948
Accuracy:38.068% C++
HSR:19.005% D
AF-4 Cyclone
B*
Kills:262
Deaths:191
KDR:1.372
Accuracy:29.863% B*
HSR:19.466% C+
NC14 Bolt Driver
A+
Kills:253
Deaths:19
KDR:13.316
Accuracy:46.763% A+
HSR:67.194% D
NC4 Mag-Shot
B*
Kills:251
Deaths:231
KDR:1.087
Accuracy:32.886% B*
HSR:15.139% D
LA8 Rebel
B+
Kills:216
Deaths:269
KDR:0.803
Accuracy:35.282% B+
HSR:13.426% D--
AF-6 Shadow
B**
Kills:173
Deaths:211
KDR:0.820
Accuracy:41.253% B**
HSR:19.653% D--
NS-30 Vandal
C
Kills:160
Deaths:241
KDR:0.664
Accuracy:31.851% C-
HSR:25.625% C
NSX Tengu
C
Kills:143
Deaths:184
KDR:0.777
Accuracy:36.079% C
HSR:16.084% D-
NS-357 Underboss
A+
Kills:128
Deaths:140
KDR:0.914
Accuracy:51.312% A+
HSR:9.375% D**
Blitz GD-10
B+
Kills:115
Deaths:78
KDR:1.474
Accuracy:27.361% B+
HSR:13.913% C--
Gauss SPR
C++
Kills:92
Deaths:75
KDR:1.227
Accuracy:34.161% C++
HSR:30.435% C-
NSX-P Tengu
C+
Kills:68
Deaths:68
KDR:1
Accuracy:35.986% C+
HSR:7.353% F--
NS-AM7 Archer
C+
Kills:56
Deaths:509
KDR:0.110
Accuracy:58.338% C+
HSR:8.929% D--
Kills:8,142
Deaths (as Infiltrator):6,522
Deaths (to Infiltrators):4,778
KDR:1.24839
Kill Difference:1,620
Playtime:399.868 hours
Usage:23%
Score:4.479m
Score/min:187
Accuracy (listed only):38.089%
HSR (listed only):31.973%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
C+
Kills:1,904
Deaths:1,735
KDR:1.097
Accuracy:42.295% C+
HSR:11.817% D
LA39 Bruiser
B+
Kills:1,304
Deaths:1,286
KDR:1.014
Accuracy:68.471% B+
HSR:9.279% D--
GD-66 Claw
C+
Kills:1,194
Deaths:950
KDR:1.257
Accuracy:57.252% C+
HSR:13.652% C+
AF-19 Mercenary
B*
Kills:1,161
Deaths:686
KDR:1.692
Accuracy:27.057% B*
HSR:16.365% D-
NS-7 PDW
C**
Kills:866
Deaths:915
KDR:0.946
Accuracy:27.033% C**
HSR:14.319% D
MGR-S1 Gladius
C++
Kills:613
Deaths:546
KDR:1.123
Accuracy:28.223% C++
HSR:22.186% C+
AC-X11
B++
Kills:521
Deaths:452
KDR:1.153
Accuracy:29.264% B++
HSR:18.042% D
Mauler S6
B++
Kills:415
Deaths:326
KDR:1.273
Accuracy:48.154% B++
HSR:11.084% D-
NS Baron G5
B+
Kills:384
Deaths:494
KDR:0.777
Accuracy:51.114% B+
HSR:9.115% D*
Razor GD-23
A+
Kills:378
Deaths:392
KDR:0.964
Accuracy:33.154% A+
HSR:17.989% D
MGR-C1 Charger
C+
Kills:296
Deaths:325
KDR:0.911
Accuracy:27.141% C+
HSR:23.987% C+
NSX-P Tanto
C++
Kills:275
Deaths:291
KDR:0.945
Accuracy:24.607% C
HSR:27.273% C++
AF-4 Cyclone
B*
Kills:262
Deaths:191
KDR:1.372
Accuracy:29.863% B*
HSR:19.466% C+
NSX Tengu
C
Kills:143
Deaths:184
KDR:0.777
Accuracy:36.079% C
HSR:16.084% D-
Blitz GD-10
B+
Kills:115
Deaths:78
KDR:1.474
Accuracy:27.361% B+
HSR:13.913% C--
Gauss Compact S
C++
Kills:93
Deaths:198
KDR:0.470
Accuracy:24.433% C++
HSR:9.677% D**
NSX-P Tengu
C+
Kills:68
Deaths:68
KDR:1
Accuracy:35.986% C+
HSR:7.353% F--
Kills:9,992
Deaths (as Light Assault):9,117
Deaths (to Light Assaults):4,638
KDR:1.09597
Kill Difference:875
Playtime:338.968 hours
Usage:20%
Score:3.935m
Score/min:193
Accuracy (listed only):36.323%
HSR (listed only):15.388%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C+
Kills:1,904
Deaths:1,735
KDR:1.097
Accuracy:42.295% C+
HSR:11.817% D
LA39 Bruiser
B+
Kills:1,304
Deaths:1,286
KDR:1.014
Accuracy:68.471% B+
HSR:9.279% D--
GD-66 Claw
C+
Kills:1,194
Deaths:950
KDR:1.257
Accuracy:57.252% C+
HSR:13.652% C+
NS-7 PDW
C**
Kills:866
Deaths:915
KDR:0.946
Accuracy:27.033% C**
HSR:14.319% D
MGR-S1 Gladius
C++
Kills:613
Deaths:546
KDR:1.123
Accuracy:28.223% C++
HSR:22.186% C+
Mauler S6
B++
Kills:415
Deaths:326
KDR:1.273
Accuracy:48.154% B++
HSR:11.084% D-
NS Baron G5
B+
Kills:384
Deaths:494
KDR:0.777
Accuracy:51.114% B+
HSR:9.115% D*
AF-4 Cyclone
B*
Kills:262
Deaths:191
KDR:1.372
Accuracy:29.863% B*
HSR:19.466% C+
Carnage AR
C-
Kills:257
Deaths:297
KDR:0.865
Accuracy:23.331% C-
HSR:14.786% D-
NC9 A-Tross
D
Kills:168
Deaths:198
KDR:0.848
Accuracy:21.199% D--
HSR:20.833% D
NSX Tengu
C
Kills:143
Deaths:184
KDR:0.777
Accuracy:36.079% C
HSR:16.084% D-
Blitz GD-10
B+
Kills:115
Deaths:78
KDR:1.474
Accuracy:27.361% B+
HSR:13.913% C--
MGR-A1 Vanquisher
C*
Kills:84
Deaths:77
KDR:1.091
Accuracy:23.984% D-
HSR:27.381% C*
NC1 Gauss Rifle
C
Kills:79
Deaths:122
KDR:0.648
Accuracy:21.699% C
HSR:17.722% D
NSX-P Tengu
C+
Kills:68
Deaths:68
KDR:1
Accuracy:35.986% C+
HSR:7.353% F--
Kills:7,856
Deaths (as Combat Medic):7,467
Deaths (to Combat Medics):2,505
KDR:1.0521
Kill Difference:389
Playtime:41.688 hours
Usage:2%
Score:0.716m
Score/min:286
Accuracy (listed only):36.136%
HSR (listed only):15.266%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:2,733
Deaths:1,153
KDR:2.370
Accuracy:30.123% C-
HSR:15.002% C++
AF-41 Hacksaw
C+
Kills:2,438
Deaths:1,153
KDR:2.114
Accuracy:29.678% D
HSR:14.397% C+
NCM1 Scattercannon
M*
Kills:169
Deaths:
KDR:
Accuracy:78.074% M*
HSR:14.793% C+
NCM3 Raven
D
Kills:116
Deaths:164
KDR:0.707
Accuracy:34.697% D
HSR:1.724% D
NCM3 Raven
D
Kills:102
Deaths:165
KDR:0.618
Accuracy:35.614% D
HSR:1.961% D
AF-23 Grinder
B**
Kills:79
Deaths:55
KDR:1.436
Accuracy:47.343% B**
HSR:16.456% B
NS-20 Gorgon
C-
Kills:76
Deaths:62
KDR:1.226
Accuracy:22.097% C-
HSR:17.105% D
AF-23 Grinder
B*
Kills:76
Deaths:57
KDR:1.333
Accuracy:50.075% B*
HSR:13.158% D-
AF-34 Mattock
C+
Kills:67
Deaths:27
KDR:2.481
Accuracy:36.569% C+
HSR:14.925% D
NS-20 Gorgon
C**
Kills:63
Deaths:62
KDR:1.016
Accuracy:21.978% C--
HSR:22.222% C**
AF-34 Mattock
C+
Kills:55
Deaths:27
KDR:2.037
Accuracy:34.361% C+
HSR:12.727% D-
Kills:5,974
Deaths (as MAX Suit):1,462.500
Deaths (to MAX Suits):1,548
KDR:4.08479
Kill Difference:4,511.500
Playtime:89.884 hours
Usage:5%
Score:1.902m
Score/min:353
Accuracy (listed only):38.237%
HSR (listed only):13.134%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C*
Kills:2,583
V. Kills:179 N/A
Deaths:447
KDR:5.779
Accuracy:55.136% C+
KPH:57.500 C*
VKPH:4 C
Breaker Rocket Pods
B**
Kills:1,182
V. Kills:163 N/A
Deaths:57
KDR:20.737
Accuracy:55.195% B++
KPH:179.900 B**
VKPH:24.800 B*
M20 Mustang
C+
Kills:302
V. Kills:165 182%
Deaths:245
KDR:1.233
Accuracy:30.619% C+
KPH:7.900 D
VKPH:4.300 D-
Vortek Rotary
C*
Kills:151
V. Kills:81 184%
Deaths:154
KDR:0.981
Accuracy:32.064% C*
KPH:11.400 C
VKPH:6.100 D
Tomcat A2AM Pods
C*
Kills:123
V. Kills:114 107%
Deaths:19
KDR:6.474
Accuracy:74.063% C
KPH:52.300 C+
VKPH:48.500 C*
M20 Kestrel
A
Kills:87
V. Kills:56 153%
Deaths:68
KDR:1.279
Accuracy:37.103% A
KPH:16.800 C+
VKPH:10.800 C
Coyote Missiles
C++
Kills:56
V. Kills:27 200%
Deaths:17
KDR:3.294
Accuracy:48.955% D
KPH:53.100 C++
VKPH:25.600 C+
Kills:4,484 (3,123 + 0)
Deaths:1,007
KDR:4.453
VKDR:0.780
Vehicle Kills:785
Kill Difference:3,477
Playtime:111.451 hours
Usage:6%
Score:1.024m
Score/min:153
Piloting Accuracy:37.103%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C--
Kills:565
V. Kills:30 N/A
Deaths:28
KDR:20.179
Accuracy:34.051% D-
KPH:24.900 C--
VKPH:1.300 D
Kills:565 (565 + 0)
Deaths:28
KDR:20.179
VKDR:1.071
Vehicle Kills:30
Kill Difference:537
Playtime:22.673 hours
Usage:1%
Score:0.093m
Score/min:68
Piloting Accuracy:34.051%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:822
V. Kills:93 N/A
Deaths:29
KDR:28.345
Accuracy:48.202% C+
KPH:66.800 B+
VKPH:7.600 C+
L100 Python HEAT
B**
Kills:693
V. Kills:171 403%
Deaths:88
KDR:7.875
Accuracy:45.775% D
KPH:49.900 B**
VKPH:12.300 C++
C75 Viper
B**
Kills:288
V. Kills:39 N/A
Deaths:13
KDR:22.154
Accuracy:31.617% D
KPH:56.100 B**
VKPH:7.600 C+
L100 Python AP
B*
Kills:251
V. Kills:105 237%
Deaths:25
KDR:10.040
Accuracy:49.951% D
KPH:46.500 B*
VKPH:19.500 C++
Skyguard
B**
Kills:157
V. Kills:103 151%
Deaths:46
KDR:3.413
Accuracy:24.355% D-
KPH:20.600 B*
VKPH:13.500 B**
Kills:2,211 (2,211 + 0)
Deaths:201
KDR:11
VKDR:2.542
Vehicle Kills:511
Kill Difference:2,010
Playtime:44.317 hours
Usage:3%
Score:0.640m
Score/min:241
Driving Accuracy:24.355%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:1,206
V. Kills:458 263%
Deaths:128
KDR:9.422
Accuracy:46.018% C-
KPH:37.200 B**
VKPH:14.100 C+
Titan-150 HESH
C+
Kills:1,196
V. Kills:229 N/A
Deaths:156
KDR:7.667
Accuracy:40.175% D-
KPH:39.800 C+
VKPH:7.600 C+
Titan-150 HEAT
A
Kills:721
V. Kills:198 362%
Deaths:77
KDR:9.364
Accuracy:40.717% D
KPH:35.100 A
VKPH:9.600 C++
E540 Halberd
D
Kills:74
V. Kills:32 224%
Deaths:3
KDR:24.667
Accuracy:33.893% D**
KPH:23 D
VKPH:9.900 D--
Enforcer ML85
B**
Kills:58
V. Kills:48 118%
Deaths:11
KDR:5.273
Accuracy:40.427% C+
KPH:27.700 B+
VKPH:22.900 B**
Kills:3,255 (3,123 + 132)
Deaths:375
KDR:8.680
VKDR:2.573
Vehicle Kills:965
Kill Difference:2,880
Playtime:88.290 hours
Usage:5%
Score:1.033m
Score/min:195
Driving Accuracy:40.717%
Gunner Accuracy:40.427%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:217
V. Kills:40 N/A
Deaths:22
KDR:9.864
Accuracy:56.645% B+
KPH:76.600 C--
VKPH:14.100 A+
M60-G Bulldog-H
C+
Kills:107
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:41.482% D
KPH:78.500 C+
VKPH:5.100 D-
M12 Kobalt-H
D
Kills:56
V. Kills:2 N/A
Deaths:3
KDR:18.667
Accuracy:13.526% F-
KPH:66.700 D-
VKPH:2.400 D
Kills:380 (0 + 380)
Deaths:25
KDR:15.200
VKDR:1.960
Vehicle Kills:49
Kill Difference:355
Playtime:5.034 hours
Usage:0%
Score:0.079m
Score/min:263
Driving Accuracy:N/A%
Gunner Accuracy:13.526%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:58
V. Kills:33 171%
Deaths:8
KDR:7.250
Accuracy:39.884% C*
KPH:21.500 C+
VKPH:12.200 A+
M40 Fury
A+
Kills:55
V. Kills:18 289%
Deaths:3
KDR:18.333
Accuracy:35.928% C+
KPH:50.600 C+
VKPH:16.600 A+
Kills:113 (0 + 113)
Deaths:11
KDR:10.273
VKDR:4.636
Vehicle Kills:51
Kill Difference:102
Playtime:3.784 hours
Usage:0%
Score:0.062m
Score/min:275
Driving Accuracy:N/A%
Gunner Accuracy:35.928%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:2,292
V. Kills:44 N/A
Deaths:841
KDR:2.725
Accuracy:41.066% C+
KPH:71.100 B+
VKPH:1.400 C
M40 Fury-F
A+
Kills:376
V. Kills:144 259%
Deaths:244
KDR:1.541
Accuracy:61.389% B**
KPH:33.300 B+
VKPH:12.800 A+
M12 Kobalt-F
C++
Kills:151
V. Kills:12 N/A
Deaths:144
KDR:1.049
Accuracy:21.654% C+
KPH:17.600 C-
VKPH:1.400 C++
Kills:2,819 (2,819 + 0)
Deaths:1,229
KDR:2.294
VKDR:0.163
Vehicle Kills:200
Kill Difference:1,590
Playtime:52.058 hours
Usage:3%
Score:0.464m
Score/min:149
Driving Accuracy:21.654%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 2,7712,7331,1532.37C+0.5830.123%C-15.002%C++39.7B+N/A11768.8h7.4C++24.6C+
M30 Mustang AH 2,7622,5834475.779C+3.9955.136%C+N/A57.5C*4C16344.9h6.5B+11.8B+
AF-41 Hacksaw 2,4732,4381,1532.114C+0.3229.678%D14.397%C+37.8BN/A10564.5h7.8C++26.4C+
S12 Renegade 2,3362,2928412.725C+0.9441.066%C+1.963%D--71.2B+1.4C16432.2h2.6B*6.4B+
AF-57 Piston 1,9351,9041,7351.097C+0.6942.295%C+11.817%D23DN/A5982.9h4B+9.5B
Carver 1,8251,81111,5260.157C++1.6332.644%B+14.357%C3.6CN/A8503.5h1.1B++3.4B+
C-4 1,8521,4174493.156B**1.3732.351%B**N/A164.8A+50.6A+7088.6h1B*3.1B**
LA39 Bruiser 1,3311,3041,2861.014C+0.7868.471%B+9.279%D--22.9D-N/A5656.9h2.4C++3.5B
Titan-150 AP 1,6641,2061289.422B+7.6346.018%C-1.575%D37.2B**14.1C+23132.4h3.6B++7.8B+
Titan-150 HESH 1,4251,1961567.667C5.8840.175%D-1.756%C+39.9C+7.6C+13430h3.1C++7.7C
NC05 Jackhammer 1,2081,1961,1081.079C0.7144.596%C+11.455%D-35.7CN/A9233.5h5.2C+11.6C+
GD-66 Claw 1,2291,1949501.257C+0.5357.252%C+13.652%C+42.3C+1.2A+11428.2h2.2B+3.8B
Breaker Rocket Pods 1,3451,1825720.737A18.9555.195%B++N/A179.1B**24.7B*5996.6h11B++19.9B++
SAS-R 1,1951,1774972.368C+0.5843.254%B+75.021%B+41.6C+N/A10828.3h1.9B++4.5B+
Bouncing Betty 1,1751,1742364.975B3.1947.319%C**N/A167.7B*N/A4357h1.7B+3.6B++
AF-8 RailJack 1,1671,1616521.781C0.0137.368%C+71.404%C32.7B+N/A7935.5h2.2C**5.8C**
AF-19 Mercenary 1,1831,1616861.692B*0.1027.057%B*16.365%D-15.9CN/A6572.8h12B44.5B+
Hunter QCX 9028815351.647A0.1458.339%B**35.414%B++20.2B+N/A4843.7h2.9B+5B+
NS-7 PDW 8768669150.946C+0.8427.033%C**14.319%D22.7CN/A6438.1h15C+55.3C*
L100 Python HESH 9158222928.345A+26.5648.202%C+N/A66.8B+7.6C+24212.3h3C**6.2C**
NS-44L Blackhand 7937686141.251C+0.5448.867%B++20.443%F27.2C+N/A7128.2h4.6C+9.4C**
Titan-150 HEAT 919721779.364B++7.5740.717%D2.913%C++35.2A9.7C++16620.5h3.7B++9B+
EM4 Longshot 7026953472.003C0.2140.144%C+76.259%C37.8C**N/A10818.4h2.1C++5.2C*
L100 Python HEAT 864693887.875C*6.0945.775%D3.319%B+49.9B**12.3C++19413.9h3.9B++8.6B+
MGR-L1 Promise 7006705941.128C0.6621.143%D17.612%D*38.5C1.7A11617.4h14.5C++68.5C+
GD-22S 6476387120.896C0.8922.43%C+20.063%D31.7CN/A9420.1h12.1C54.1C+
MGR-S1 Gladius 6466135461.123C+0.6728.223%C++22.186%C+27.5C-1.5A+8322.3h11.3C40.1C+
Frag Grenade 6075921592N/A590.2144.082%CN/A740B*18.8A16320.8h2.7B*6.1B+
L-24R Spur 5955652820.179A*18.3934.051%D-1.239%D24.9C--1.3D6822.7h21.9C**64.4C*
AC-X11 5525214521.153C+0.6429.264%B++18.042%D39.8B+2.4S11313.1h8.7B+29.7B+
NSX Daimyo 5045032691.87C0.0837.682%D94.235%C+35.7DN/A8714.1h2.6C+6.9C
AF-22 Crow 5954905910.829B+0.9658.622%D*5.918%A**29.3B++6.3D11316.7h4.9A8.3B**
EM1 4944855070.957C0.8322.053%C+20.206%C31.5CN/A8215.4h15.6D70.6C+
NC6 Gauss SAW 4544444131.075C+0.7218.874%C19.369%D28.3C+N/A12715.7h11.9C62.9C+
NS-44 Commissioner 4574424660.948C+0.8438.068%C++19.005%D27.8CN/A8215.9h3.9C+10.3C*
Mauler S6 4324153261.273C*0.5248.154%B++11.084%D-26.6C1.1B**7615.6h3.9B++8B*
NS Baron G5 3963844940.777C--1.0151.114%B+9.115%D*14.1D--N/A3527.2h7.3F--14.3C+
Razor GD-23 3913783920.964C+0.8333.154%A+17.989%D20.2CN/A5518.7h12.4C+37.4B+
Orbital Strike Uplink 5123771377N/A375.21513.333%UN/A1885U675U78550.2h1.4T*0.3T*
M40 Fury-F 5203762441.541C+0.2561.389%B**N/A33.3B+12.7A+18311.3h11.9C+19.3B
Mag-Cutter 3803598,4590.042B+1.7540.9%B*12.535%B**1B+N/A3352.2h2.9C+7.2B+
M20 Mustang 4673022451.233C0.5630.619%C+2.649%B+7.9D4.3D-6738.2h72.9B+238.1B++
MGR-C1 Charger 3122963250.911C+0.8827.141%C+23.987%C+28.2C1.5B**7310.5h13.8C+50.9C+
Tank Mine 427296446.727A++4.9447.904%B*N/A185A+81.9B+11411.6h1.9C+3.9A
C75 Viper 3272881322.154S20.3631.617%DN/A56.5A7.6C+2755.1h7.2B**22.8B++
NSX-P Tanto 2832752910.945C+0.8524.607%C27.273%C++21.3C-N/A5612.9h13.5C**54.8C*
AF-4 Cyclone 2752621911.372C+0.4229.863%B*19.466%C+36.4C+1.8M**1137.2h11.4C+38.1C**
Carnage AR 2662572970.865C0.9323.331%C-14.786%D-24C-N/A7310.7h16.1D--69.2D
NC14 Bolt Driver 2532531913.316S11.5346.763%A+67.194%D23C+N/A8411h2.1B++4.4B*
L100 Python AP 3562512510.04B+8.2549.951%D1.195%D46.5B*19.4C++3215.4h4B*8.1B++
NC4 Mag-Shot 2562512311.087B+0.7032.886%B*15.139%D35.9B+N/A1117h7.3B+22.3B+
MANA Anti-Personnel Turret 2542501291.938N/A0.1518.567%UN/A2500U40U5062100.1h31.3T*168.7T*
C85 Canister-H 257217229.864C+8.0756.645%B+5.991%D**77.5C--14.3A+2922.8h12.7D**22.4D--
LA8 Rebel 2232162690.803C+0.9935.282%B+13.426%D--22.5CN/A589.6h7.1C20.2C*
Rocklet Rifle 3732041771.153B*0.6458.751%B++N/A38.5B*31.9B++3615.3h31.7B+53.9B++
Warden 2272012590.776C+1.0133.573%B**9.453%F--15.6C-2A**4912.9h6.3B**18.7B*
Auraxium Mag-Cutter 1841813,5980.05B+1.7437.568%B+9.392%B+1.6B+N/A4115.2h2.7D-7.1B
NS-03 Thumper 1891803220.559C1.2327.599%D2.778%B*23.4D1.2C+667.7h11D*39.9D--
AF-6 Shadow 1771732110.82D0.9741.253%B**19.653%D--18.6D--N/A449.3h8.8F--21.3D
NCM1 Scattercannon 1691691169U167.2178.074%M*14.793%C+28.6C++N/A1885.9h15.4F**19.8C*
NC9 A-Tross 1731681980.848C0.9421.199%D--20.833%D25.5DN/A766.6h10.5C49.7C--
NS-30 Vandal 1631602410.664D1.1331.851%C-25.625%C23.2D-N/A666.9h5.3C*16.6C++
Skyguard 260157463.413C++1.6224.355%D-2.548%B20.7B*13.6A2437.6h100.3B+412C++
Vortek Rotary 2321511540.981C0.8132.064%C*3.974%B**11.4C6.1D9913.2h76.6C++239C*
M12 Kobalt-F 1631511441.049C0.7421.654%C+2.649%D*17.6C-1.4C++468.6h12.1B+55.8B+
NSX Tengu 1501431840.777C--1.0136.079%C16.084%D-18.8D-N/A497.6h15.8D43.8C
Shrike 1871391161.198B++0.5956.832%C+2.158%C27.3C*9.4C--2695.1h4.7B*8.3B*
NS-357 Underboss 1291281400.914C+0.8851.312%A+9.375%D**22.5DN/A655.7h4.1C+8B++
Tomcat A2AM Pods 237123196.474B+4.6874.063%CN/A51.3C+47.5C*3582.4h7.9C++10.6C++
NCM3 Raven 1441161640.707C1.0834.697%D1.724%D11.6C++2.8D**5810h21.1B+60.9C**
Blitz GD-10 127115781.474B+0.3227.361%B+13.913%C--46B+4.8U1852.5h15.6C+57.2C**
MGR-M1 Bishop 1151111160.957C0.8330.892%C-19.82%D**20.2DN/A775.5h7.5C-24.4C
M60-G Bulldog-H 1141071107S105.2141.482%DN/A76.4C5D-2021.4h7.3F17.7D*
NCM3 Raven 1381021650.618C1.1735.614%D1.961%D10.4C+3.7D--719.8h24.9B+69.9C++
Gauss Compact S 109931980.47C1.3224.433%C++9.677%D**8.8D1.5A*5010.6h8.9B+36.5B+
Gauss SPR 9492751.227C0.5634.161%C++30.435%C-38.3C**N/A952.4h4.9C**14.4B
M20 Basilisk 14390518B+16.2155.419%B1.111%D**69.2B*40.8A**4261.3h107.6C+194.2C*
M20 Kestrel 14387681.279C0.5137.103%A3.448%A+16.7C10.8C1385.2h110.2C+297C**
Spear Anti-Vehicle Phalanx Turret 14587108.7C++6.9160.592%A++1.149%D**58B*38.7A++5491.5h9.2C15.1B+
Spear Anti-Vehicle Phalanx Tower 15185185M++83.2155.518%B+1.176%D--121.4A++94.3M9610.7h3.8B**6.9B**
MGR-A1 Vanquisher 8684771.091C+0.7023.984%D-27.381%C*28DN/A1233h9.4B+39.3C++
NC15 Phoenix 13281751.08C+0.7154.568%C++N/A18B+11.3C+2254.5h8.2B+15B++
NSX-P Naginata 8180840.952C0.8418.006%D--36.25%B*36.4C-N/A1162.2h14.5C-80.3D
NC1 Gauss Rifle 82791220.648C1.1421.699%C17.722%D15.2DN/A1165.2h16.8D**77.5D
AF-23 Grinder 8079551.436C0.3547.343%B**16.456%B34.3C+N/A1132.3h11.3F23.8C--
NS-20 Gorgon 8376621.226C**0.5622.097%C-17.105%D26.2B+2.4A652.9h27.6C*125B+
AF-23 Grinder 7876571.333C0.4650.075%B*13.158%D-31.7C+N/A912.4h13.2F-26.4D
E540 Halberd 10674324.667A++22.8833.893%D**N/A23.1D10D--3823.2h5.7C+16.9D-
Fatestealer 75745960.124F**1.6731.177%D21.622%C+3.5D*N/A721.2h2.5D8.1C--
NS Annihilator 162722120.34D1.4579.513%CN/A7.1D-8.8C++13910.2h16.8F21.1F
Xiphos Anti-Personnel Phalanx Tower 7069169C++67.2133.295%B1.449%C+345B+5D14050.2h8.3C*25B
NSX-P Tengu 7568681C+0.7935.986%C+7.353%F--37.8C+3.9S1171.8h13.4C++37.1C++
AF-34 Mattock 6767272.481C+0.6936.569%C+14.925%D41.9C++N/A1881.6h11.6D**31.7D-
NS-20 Gorgon 6863621.016C+0.7721.978%C--22.222%C**22.5C++1.8B+672.8h33.1C++150.7C*
M20 Basilisk 915887.25A++5.4639.884%C*3.448%D--21.5C+12.2A+2592.7h125.4D--314.4C--
NS-R3 Swarm 9358880.659C*1.1363.809%C+N/A11.4A6.9C*1075.1h23.2B++36.4B++
Enforcer ML85 10658115.273C+3.4840.427%C+N/A27.6B+22.9B**5102.1h13.7C33.9C+
Coyote Missiles 8356173.294C+1.5048.955%DN/A50.9C++24.5C+3771.1h54.8D--111.9D--
M12 Kobalt-H 5856318.667C+16.8813.526%F-23.214%B**70D-2.5D2630.8h17.7C131D*
NS-AM7 Archer 82565090.11D-1.6858.338%C+8.929%D--2.3D--1.1D--1724h18.8C++32.2C++
AF-34 Mattock 5755272.037C0.2534.361%C+12.727%D-34.4C-1.3A+1661.6h12.8F--37.1F
M40 Fury 7355318.333A++16.5435.928%C+N/A50C+16.4A+3131.1h21.8F60.7D--

Consumables
  Name Deaths Consumed Time Equipped
Decoy Grenade01720h
Spawn Beacon272,4222h
Turret AI Module23850.9h
Repair Module03500.6h
Skywall Shield Emitter01650.2h
Structure Shield Module02480.5h
Bunker01621.2h
Nanite Revive Grenade02970.1h
Medical Kit374990.6h
Medical Applicator21967,4695.5h
Cortium Silo31750.4h
Restoration Kit131340.1h
Motion Spotter253,5862.3h
LA3 Desperado0560.3h
Rampart Wall03201.6h
Hoplon Anti-Aircraft Phalanx Tower31860.5h
Xiphos Anti-Personnel Tower01790.5h
Deconstruction Tool24,4200.7h
Welding Device01,0190.1h
Spitfire Auto-Turret652,1662.3h
Spear Anti-Vehicle Tower01860.5h
Recon Detection Device92830.6h
Shield Recharging Field104970.2h
Ammunition Package211,8932.7h
Nano-Armor Kit806521,89336.1h
Anti-Infantry MANA Turret312951h
Pain Spire0520.1h
Nano-Repair Grenade01,1510.3h
WLT-Howler Mining Laser15111,34825.1h
Infantry Tower0890.4h
Dual-75 Duster0600h
IPC Targeting Dart91311.3h
Orbital Strike Target Designator652268.7h
Elysium Spawn Tube01280.3h

Check the help document for the dictionary if you want to learn more about words used here.


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