Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 19 (19,733)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (631 days). The data shown below may not be accurate.

Justicar Destroyer Slawik1[] Slawik1
VS BR 41

KDR: 3.6

Score: 19.4m

Last Seen: Sep 1st, 2018 8:08 PM
- OFFLINE - 8.9 hour(s)

Prestige 1, Battle Rank 41 - Vanu Sovereignty on Cobalt
Level Progress (to 42): 53%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python AP C75 Viper L100 Python HESH L100 Python HEAT Sirius SX12 Blueshift VM5 Blueshift VM5 Tank Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Slawik1



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $183,897 MLG Score: 147
Fun Score: N/A
Cheeseburgers Flipped: 1143TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
11.917%16.236%193712762,3221.053542.551

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.759%-1.807F--0.725D-0.8B++HEAD ++ (~10.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.8-0.776D-15.7-0.1C+116.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.191%2.323%1856512786,501406317215.973205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.555%-0.761D--0.125C+-0.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.071C+11.90.05C+23.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
5.223%21.978%11112821823094120.58709744%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.864T4.237S-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
492-3.085T-25.70.362C**466.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.958%63.088%11512781,425266225.35714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.089%-1.809F--0.254C0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.7-0.878D--4.3-0.342C-14.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
11.312%16.346%111128210424670.422764

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.512F*0.307C*-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.2-2.972T5.9-0.215C46.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.4m412.9%236 (14.2k)203 (12.2k)3.6043419,2585,3434.494141 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS128336610.355%10.593%11017:514

57% Engineer11% Heavy Assault17% Infiltrator9% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 12th, 2013 4:56 AMFeb 19th, 2017 6:12 PMSep 2nd, 2018 12:29 AM (631d) (PST)Sep 1st, 2018 6:27 PM (631d) (PST)Sep 1st, 2018 4:08 PM (631d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
444733710.2010.0560.0211.0970.064147

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,6414,40922,232123166412,169

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1594h/66.4d 4,754 2,040 7,826 105k 2,294 4,875 6,162 42.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:575
Deaths:803
KDR:0.716
Accuracy:12.512% F
HSR:20.174% D
Kills:575
Deaths (as Heavy Assault):803
Deaths (to Heavy Assaults):1,144
KDR:0.71606
Kill Difference:228
Playtime:171.166 hours
Usage:11%
Score:1.908m
Score/min:186
Accuracy (listed only):12.512%
HSR (listed only):20.174%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D-
Kills:402
Deaths:343
KDR:1.172
Accuracy:11.064% F**
HSR:15.423% D-
Solstice SF
D*
Kills:395
Deaths:57
KDR:6.930
Accuracy:18.124% D*
HSR:6.076% F
NS-11C
C+
Kills:176
Deaths:122
KDR:1.443
Accuracy:10.726% F**
HSR:18.750% C+
Pandora VX25
C++
Kills:104
Deaths:153
KDR:0.680
Accuracy:11.312% T
HSR:16.346% C++
Kills:1,077
Deaths (as Engineer):675
Deaths (to Engineers):1,351
KDR:1.59556
Kill Difference:402
Playtime:912.699 hours
Usage:57%
Score:11.534m
Score/min:211
Accuracy (listed only):12.806%
HSR (listed only):14.149%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D-
Kills:847
Deaths:942
KDR:0.899
Accuracy:12.502% F--
HSR:12.869% D-
Serpent VE92
D-
Kills:402
Deaths:343
KDR:1.172
Accuracy:11.064% F**
HSR:15.423% D-
Solstice SF
D*
Kills:395
Deaths:57
KDR:6.930
Accuracy:18.124% D*
HSR:6.076% F
NS-11C
C+
Kills:176
Deaths:122
KDR:1.443
Accuracy:10.726% F**
HSR:18.750% C+
NS-7 PDW
C
Kills:166
Deaths:95
KDR:1.747
Accuracy:10.278% F**
HSR:16.868% C
Pandora VX25
C++
Kills:104
Deaths:153
KDR:0.680
Accuracy:11.312% T
HSR:16.346% C++
MKV Suppressed
B+
Kills:54
Deaths:37
KDR:1.459
Accuracy:13.516% F*
HSR:24.074% B+
Kills:2,144
Deaths (as Light Assault):1,749
Deaths (to Light Assaults):1,025
KDR:1.22584
Kill Difference:395
Playtime:69.326 hours
Usage:4%
Score:0.581m
Score/min:140
Accuracy (listed only):12.503%
HSR (listed only):15.772%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D-
Kills:847
Deaths:942
KDR:0.899
Accuracy:12.502% F--
HSR:12.869% D-
Parallax VX3
B
Kills:489
Deaths:69
KDR:7.087
Accuracy:27.078% F-
HSR:80.982% B
VA39 Spectre
C-
Kills:404
Deaths:137
KDR:2.949
Accuracy:20.243% F-
HSR:32.921% C-
Phaseshift VX-S
D-
Kills:213
Deaths:52
KDR:4.096
Accuracy:24.146% F
HSR:62.441% D-
NS-7 PDW
C
Kills:166
Deaths:95
KDR:1.747
Accuracy:10.278% F**
HSR:16.868% C
V10
D
Kills:161
Deaths:43
KDR:3.744
Accuracy:26.019% F--
HSR:72.671% D
XM98
C+
Kills:158
Deaths:38
KDR:4.158
Accuracy:31.679% D--
HSR:75.949% C+
NS-357 Underboss
D-
Kills:102
Deaths:100
KDR:1.020
Accuracy:14.385% F**
HSR:15.686% D-
MKV Suppressed
B+
Kills:54
Deaths:37
KDR:1.459
Accuracy:13.516% F*
HSR:24.074% B+
Kills:2,594
Deaths (as Infiltrator):1,513
Deaths (to Infiltrators):745
KDR:1.71447
Kill Difference:1,081
Playtime:268.581 hours
Usage:17%
Score:2.546m
Score/min:158
Accuracy (listed only):19.983%
HSR (listed only):43.829%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D-
Kills:847
Deaths:942
KDR:0.899
Accuracy:12.502% F--
HSR:12.869% D-
NS-7 PDW
C
Kills:166
Deaths:95
KDR:1.747
Accuracy:10.278% F**
HSR:16.868% C
Pandora VX25
C++
Kills:104
Deaths:153
KDR:0.680
Accuracy:11.312% T
HSR:16.346% C++
MKV Suppressed
B+
Kills:54
Deaths:37
KDR:1.459
Accuracy:13.516% F*
HSR:24.074% B+
Kills:1,171
Deaths (as Combat Medic):1,227
Deaths (to Combat Medics):511
KDR:0.95436
Kill Difference:56
Playtime:21.968 hours
Usage:1%
Score:0.405m
Score/min:307
Accuracy (listed only):11.902%
HSR (listed only):17.539%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D--
Kills:828
Deaths:230
KDR:3.600
Accuracy:11.106% F--
HSR:16.063% D--
Blueshift VM5
D*
Kills:787
Deaths:217
KDR:3.627
Accuracy:11.004% F-
HSR:15.629% D*
Nebula VM20
C+
Kills:293
Deaths:69
KDR:4.246
Accuracy:14.076% D*
HSR:20.819% C+
Cosmos VM3
D**
Kills:203
Deaths:111
KDR:1.829
Accuracy:7.127% F--
HSR:12.315% D**
Cosmos VM3
D**
Kills:203
Deaths:101
KDR:2.010
Accuracy:6.181% F--
HSR:12.808% D**
NS-10 Burster
C+
Kills:196
Deaths:85
KDR:2.306
Accuracy:16.855% F--
HSR:5.612% C+
Comet VM2
D*
Kills:174
Deaths:89
KDR:1.955
Accuracy:28.373% F-
HSR:1.724% D*
NS-10 Burster
C+
Kills:161
Deaths:83
KDR:1.940
Accuracy:16.790% F--
HSR:6.832% C+
Quasar VM1
C-
Kills:161
Deaths:47
KDR:3.426
Accuracy:14.408% C-
HSR:15.528% D
Comet VM2
B++
Kills:134
Deaths:78
KDR:1.718
Accuracy:29.844% F-
HSR:5.970% B++
Kills:3,140
Deaths (as MAX Suit):555
Deaths (to MAX Suits):303
KDR:5.65766
Kill Difference:2,585
Playtime:143.133 hours
Usage:9%
Score:2.423m
Score/min:282
Accuracy (listed only):15.576%
HSR (listed only):11.330%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:2,530
V. Kills:1,432 177%
Deaths:133
KDR:19.023
Accuracy:42.704% F
KPH:23.600 D
VKPH:13.400 D--
C75 Viper
C
Kills:1,338
V. Kills:319 418%
Deaths:49
KDR:27.306
Accuracy:22.851% F-
KPH:27.900 C
VKPH:6.700 C
L100 Python HESH
C+
Kills:1,288
V. Kills:260 493%
Deaths:46
KDR:28
Accuracy:35.350% F
KPH:38.800 D
VKPH:7.800 C+
L100 Python HEAT
D-
Kills:1,206
V. Kills:530 227%
Deaths:68
KDR:17.735
Accuracy:34.561% F-
KPH:17.800 D--
VKPH:7.800 D-
Skyguard
A**
Kills:139
V. Kills:451 31%
Deaths:49
KDR:2.837
Accuracy:34.272% B++
KPH:5.600 D**
VKPH:18.100 A**
Kills:6,501 (6,501 + 0)
Deaths:345
KDR:18.843
VKDR:8.672
Vehicle Kills:2,992
Kill Difference:6,156
Playtime:281.016 hours
Usage:18%
Score:2.712m
Score/min:161
Driving Accuracy:34.272%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:160
V. Kills:112 142%
Deaths:11
KDR:14.546
Accuracy:47.975% C
KPH:17.100 D
VKPH:11.900 B++
Supernova FPC
D--
Kills:73
V. Kills:62 116%
Deaths:6
KDR:12.167
Accuracy:46.792% D-
KPH:13.500 D*
VKPH:11.400 D--
E540 Halberd
A+
Kills:68
V. Kills:71 94%
Deaths:6
KDR:11.333
Accuracy:50.831% C**
KPH:24.300 D-
VKPH:25.300 A+
Kills:301 (233 + 68)
Deaths:23
KDR:13.087
VKDR:10.652
Vehicle Kills:245
Kill Difference:278
Playtime:17.608 hours
Usage:1%
Score:0.257m
Score/min:244
Driving Accuracy:46.792%
Gunner Accuracy:50.831%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M+
Kills:201
V. Kills:152 131%
Deaths:5
KDR:40.200
Accuracy:71.503% A++
KPH:60.600 B+
VKPH:45.800 M+
Kills:201 (0 + 201)
Deaths:5
KDR:40.200
VKDR:30.400
Vehicle Kills:152
Kill Difference:196
Playtime:3.320 hours
Usage:0%
Score:0.055m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:71.503%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:182
V. Kills:27 N/A
Deaths:4
KDR:45.500
Accuracy:5.223% F*
KPH:24.900 D*
VKPH:3.700 C++
M20 Basilisk
N/A
Kills:50
V. Kills:34 143%
Deaths:6
KDR:8.333
Accuracy:24.766% N/A
KPH:14.700 N/A
VKPH:10 N/A
Kills:232 (0 + 232)
Deaths:10
KDR:23.200
VKDR:6.100
Vehicle Kills:61
Kill Difference:222
Playtime:10.726 hours
Usage:1%
Score:0.069m
Score/min:108
Driving Accuracy:N/A%
Gunner Accuracy:24.766%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 3,9622,53013319.023A++15.4242.704%F3.32%B+23.6D13.4D--197107.1h5B11.8C+
C75 Viper 1,6571,3384927.306M*23.7022.851%F-N/A27.9C6.7C16347.9h7.8B*34.1C+
L100 Python HESH 1,5481,2884628B*24.4035.35%FN/A38.8D7.8C+12433.2h3.5C+10D-
L100 Python HEAT 1,7361,2066817.735A++14.1334.561%F-3.566%B++17.8D--7.8D-12467.8h4.8B+14C
Sirius SX12 8648479420.899C+2.7112.502%F--12.869%D-5.9D--N/A21144.5h17.7C-141.6F-
Blueshift VM5 8408282303.6B+0.0011.106%F--16.063%D--17.1D*N/A5748.3h17.3C--155.4F-
Blueshift VM5 7927872173.627B+0.0211.004%F-15.629%D*18.1D--N/A5943.6h14.8C++134.9D*
Tank Mine 1,2247515114.725S11.1230.079%CN/A203A++127.8A*24823.7h1.2B**4B**
Proximity Mine 6336335012.66A**9.0647.601%B+N/A115.1CN/A3555.5h1.6B++3.4B*
Orion VS54 5895758030.716C-2.8912.512%F20.174%D8.9D--N/A4164.8h14C112.3C
Parallax VX3 492489697.087B+3.4827.078%F-80.982%B14.1D--N/A4334.8h2.3C+8.6D--
C-4 6384182561.633C++1.9731.476%B*N/A49.2D25.9C4818.5h1.8D5.6C++
VA39 Spectre 4164041372.949B+0.6620.243%F-32.921%C-10D-N/A2640.2h7.3D-36.1F-
Serpent VE92 4064023431.172C+2.4311.064%F**15.423%D-2.4D*N/A10170.3h15.3D138.4F*
Solstice SF 407395576.93S3.3318.124%D*6.076%F15.9C-N/A4924.8h6.7A37.1B+
Nebula VM20 297293694.246B*0.6414.076%D*20.819%C+28.4DN/A9810.3h22.9F-162.7F
Sticky Grenade 2622581258N/A254.4057.826%B+N/A1290B+20B++48260.2h1.5B++2.7B+
NS Annihilator 396219892.461S1.1478.158%DN/A10C+8.1C13121.8h9.6B++12.3B+
Phaseshift VX-S 216213524.096B+0.4924.146%F62.441%D-10.4D*N/A2320.5h5.4F22.4F-
Cosmos VM3 2112031111.829C+1.787.127%F--12.315%D**12.1D*N/A3916.8h16.9D237.2D--
Cosmos VM3 2042031012.01C+1.596.181%F--12.808%D**12.9D*N/A4315.7h15C-242.4T*
E540 Halberd-H 353201540.2A*36.6071.503%A++N/A60.9B+46.1M+2773.3h8.8F12.3D
NS-10 Burster 332196852.306B++1.3016.855%F--5.612%C+4.1D-2.8D-7247.8h122B+724.1D*
Nemesis VSH9 3711952440.799C+2.8154.243%D*1.026%D--9.2D8.3C19221.3h8.6C15.9D
M12 Kobalt 209182445.5A41.905.223%F*21.978%B*24.9D*3.7C++707.3h25.7D*492T*
NS-11C 1781761221.443C*2.1610.726%F**18.75%C+3.8D--N/A1546.2h15.2C141.3F-
Comet VM2 310174891.955B**1.6528.373%F-1.724%D*7.1D-5.6B+10424.4h22C+77.7D
NS-7 PDW 167166951.747B++1.8610.278%F**16.868%C2.8D*N/A1259.9h19.2D--187.2T-
V10 164161433.744C+0.1426.019%F--72.671%D11.8D*N/A2513.6h2.9D*11.1F-
NS-10 Burster 278161831.94B*1.6616.79%F--6.832%C+3.4D*2.4D--7347.8h147.5C878.5F
Quasar VM1 161161473.426B**0.1814.408%C-15.528%D25.6C+N/A1146.3h14.5C++101C+
Supernova PC 2721601114.545B**10.9447.975%CN/A17D11.9B++1759.4h6.7D--13.9D-
Plasma Grenade 1601591159N/A155.4050.257%B+N/A530C+3.3D22500.3h3.1B6.1B+
XM98 159158384.158B**0.5531.679%D--75.949%C+13.7D-N/A5111.5h2.5C+8C-
Spear Anti-Vehicle Phalanx Turret 5071451311.154B+7.5551.223%B+4.828%B+18.8D*47A*3827.7h21.1T41.2D**
Skyguard 590139492.837C0.7734.272%B++5.755%M++5.6D**18A**15325h313.5T*914.6F**
Comet VM2 239134781.718B+1.8929.844%F-5.97%B++6.2D--4.9C+8021.6h27.7C+92.9D-
Spear Anti-Vehicle Phalanx Tower 1731191119S115.4043.395%D2.521%D42.5C+19.3C-1712.8h6.7B+15.4B+
Pandora VX25 1111041530.68D2.9211.312%T16.346%C++4.2D*N/A1624.7h5.9D*52.2T*
NS-357 Underboss 1041021001.02C+2.5814.385%F**15.686%D-3.4D*N/A1129.6h5.7F39.6T*
Hunter QCX 9491293.138M*0.4729.19%D-18.681%C-13C+N/A507h4.6C**15.7C++
NS Decimator 11774661.121C+2.4847.832%F-2.703%B+20D--11.6D3003.7h4.8C+10D-
Supernova FPC 13573612.167B+8.5646.792%D-N/A13.5D*11.5D-3265.4h7.5F16F-
E540 Halberd 13968611.333C+7.7350.831%C**N/A24.3D-25.4A+3122.8h8.5F--16.8D**
Lumine Edge 70676770.099C+3.5110.944%D**19.403%B+0.3C--N/A1254.6h1.2B+10.9D
MKV Suppressed 5454371.459C**2.1513.516%F*24.074%B+13.2D--N/A584.1h15C110.7D**
M20 Basilisk 845068.333A*4.7324.766%F6%C+14.7D10B+1883.4h105.9C+427.4D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1611,047,00352h
Anti-Vehicle MANA Turret97811.2h
M20 Wyvern0900h
Nanite Revive Grenade03620.1h
Medical Applicator5042,4614.3h
Cortium Silo0690.1h
Motion Spotter105,0452.2h
VS Patriot Flare Gun01540.2h
Spiker02880.1h
Deconstruction Tool06950.1h
Spitfire Auto-Turret43421.5h
M12 Kobalt0680h
Recon Detection Device124,5478.5h
Ammunition Package121,73113.4h
Nano-Repair Grenade0660h
M20 Drake0790h
Hyena Missile Launcher01440.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.15s
Server spent 3.71s on queries, 2.56s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.