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General General SlayerJack[T1G] SlayerJack
TR BR 99

KDR: 1.65

Score: 14.1m

Last Seen: May 2nd, 2020 10:30 PM
- OFFLINE - 103.8 hour(s)

Battle Rank 99 - Terran Republic on Emerald
Level Progress (to 100): 9%
Level 100 Progress: 75% 370h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M18 Needler M18 Rotary PDW-16 Hailstorm M14 Banshee Hellfire Rocket Pods P2-120 AP Cycler TRV P2-120 HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $220,176 MLG Score: 176
Fun Score: N/A
Cheeseburgers Flipped: 230TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.148%14.804%3571413354,5191.004670.646

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.681%0.56B+-0.948D--0.147C++HEAD (~2.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.30.24C++13.60.047C+42.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.858%1.019%829413456,08687030586.9954199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.641%-0.357C--0.507D0.208

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.50.215C++43.20.188C++84.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.655%1.513%491213471,52058011292.61618135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.066%1.222B**-0.638D-1.694

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.765B++4.80.611B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.301%1.512%121313464635263770.878558122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.979%0.285C*-0.727D--0.732

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.914B*4.10.899B*6.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.855%73.684%1212134739933011.20544

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.364%-0.167C0.427B-1.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.324C*2.30.287C*4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.153%10.49%1211134828636550.781421

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.299C-0.843D---1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.1-0.078C+5.4-0.111C+8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.1m401.8%213 (12.8k)194 (11.6k)1.650517,62910,6811.9991699 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR134955224.374%6.886%16806:518

15% Combat Medic59% Engineer9% Heavy Assault10% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 25th, 2012 4:20 PMApr 25th, 2020 9:54 AMMay 2nd, 2020 6:41 PM (148d) (PST)May 2nd, 2020 7:17 PM (148d) (PST)May 2nd, 2020 6:30 PM (148d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
437913460.2420.1460.0171.2750.076176

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,2315,48820,743149177511,625

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1215.9h/50.7d 3,724 1,214 3,955 93k 1,987 1,534 5,521 31.9m

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
D
Kills:286
Deaths:468
KDR:0.611
Accuracy:38.153% D
HSR:10.490% D--
LC2 Lynx
D
Kills:157
Deaths:473
KDR:0.332
Accuracy:20.615% D*
HSR:19.108% D
LC3 Jaguar
D
Kills:103
Deaths:116
KDR:0.888
Accuracy:23.905% D
HSR:19.418% D
TRAC-5
D-
Kills:93
Deaths:113
KDR:0.823
Accuracy:19.968% D-
HSR:11.828% D*
T5 AMC
C+
Kills:54
Deaths:61
KDR:0.885
Accuracy:22.998% D
HSR:22.222% C+
Kills:693
Deaths (as Engineer):1,231
Deaths (to Engineers):3,203
KDR:0.56296
Kill Difference:538
Playtime:713.575 hours
Usage:59%
Score:9.215m
Score/min:215
Accuracy (listed only):25.128%
HSR (listed only):16.613%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D-
Kills:309
Deaths:275
KDR:1.124
Accuracy:22.003% D-
HSR:17.152% D**
T16 Rhino
D
Kills:296
Deaths:426
KDR:0.695
Accuracy:19.861% D
HSR:8.784% F--
TMG-50
C+
Kills:94
Deaths:135
KDR:0.696
Accuracy:24.810% C+
HSR:27.660% C+
T9 CARV
D*
Kills:90
Deaths:76
KDR:1.184
Accuracy:15.833% D*
HSR:15.556% D**
Kills:789
Deaths (as Heavy Assault):912
Deaths (to Heavy Assaults):2,726
KDR:0.86513
Kill Difference:123
Playtime:104.254 hours
Usage:9%
Score:0.937m
Score/min:150
Accuracy (listed only):20.627%
HSR (listed only):17.288%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
C
Kills:1,452
Deaths:2,014
KDR:0.721
Accuracy:25.048% C
HSR:9.642% D*
AS16 NightHawk
D
Kills:286
Deaths:468
KDR:0.611
Accuracy:38.153% D
HSR:10.490% D--
LC2 Lynx
D
Kills:157
Deaths:473
KDR:0.332
Accuracy:20.615% D*
HSR:19.108% D
LC3 Jaguar
D
Kills:103
Deaths:116
KDR:0.888
Accuracy:23.905% D
HSR:19.418% D
TRAC-5
D-
Kills:93
Deaths:113
KDR:0.823
Accuracy:19.968% D-
HSR:11.828% D*
T5 AMC
C+
Kills:54
Deaths:61
KDR:0.885
Accuracy:22.998% D
HSR:22.222% C+
Kills:2,145
Deaths (as Light Assault):3,245
Deaths (to Light Assaults):1,512
KDR:0.66102
Kill Difference:1,100
Playtime:64.015 hours
Usage:5%
Score:0.458m
Score/min:119
Accuracy (listed only):25.115%
HSR (listed only):15.451%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C
Kills:1,452
Deaths:2,014
KDR:0.721
Accuracy:25.048% C
HSR:9.642% D*
Cycler TRV
C+
Kills:1,165
Deaths:1,401
KDR:0.832
Accuracy:25.852% C+
HSR:16.137% D--
AS16 NightHawk
D
Kills:286
Deaths:468
KDR:0.611
Accuracy:38.153% D
HSR:10.490% D--
T1 Cycler
B+
Kills:266
Deaths:270
KDR:0.985
Accuracy:28.664% B+
HSR:29.323% B+
NS-11P
C-
Kills:251
Deaths:259
KDR:0.969
Accuracy:25.011% C-
HSR:16.733% D--
SABR-13
C-
Kills:109
Deaths:133
KDR:0.820
Accuracy:26.731% C-
HSR:19.266% D*
Kills:3,529
Deaths (as Combat Medic):4,545
Deaths (to Combat Medics):1,075
KDR:0.77646
Kill Difference:1,016
Playtime:179.572 hours
Usage:15%
Score:2.145m
Score/min:199
Accuracy (listed only):28.243%
HSR (listed only):16.932%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C
Kills:1,452
Deaths:2,014
KDR:0.721
Accuracy:25.048% C
HSR:9.642% D*
M77-B
C*
Kills:308
Deaths:187
KDR:1.647
Accuracy:34.095% D-
HSR:79.546% C*
TSAR-42
D**
Kills:91
Deaths:67
KDR:1.358
Accuracy:33.067% D**
HSR:53.846% F-
NS-44 Commissioner
F-
Kills:80
Deaths:125
KDR:0.640
Accuracy:21.150% F--
HSR:10% F-
Kills:1,931
Deaths (as Infiltrator):2,393
Deaths (to Infiltrators):1,193
KDR:0.80694
Kill Difference:462
Playtime:118.770 hours
Usage:10%
Score:0.950m
Score/min:133
Accuracy (listed only):28.340%
HSR (listed only):38.258%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C
Kills:199
Deaths:106
KDR:1.877
Accuracy:17.419% C
HSR:12.060% F-
M1 Heavy Cycler
C*
Kills:165
Deaths:104
KDR:1.587
Accuracy:17.517% C*
HSR:7.273% F--
Kills:364
Deaths (as MAX Suit):105
Deaths (to MAX Suits):658
KDR:3.46667
Kill Difference:259
Playtime:28.746 hours
Usage:2%
Score:0.430m
Score/min:249
Accuracy (listed only):17.468%
HSR (listed only):9.667%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
C++
Kills:1,727
V. Kills:1,173 147%
Deaths:399
KDR:4.328
Accuracy:32.945% C+
KPH:19.800 C++
VKPH:13.500 C++
M18 Rotary
D
Kills:1,520
V. Kills:1,155 131%
Deaths:847
KDR:1.795
Accuracy:30.152% D
KPH:9.700 D
VKPH:7.400 D
M14 Banshee
A*
Kills:1,439
V. Kills:210 N/A
Deaths:104
KDR:13.837
Accuracy:40.724% A++
KPH:66.100 C+
VKPH:9.700 A*
Hellfire Rocket Pods
D
Kills:1,400
V. Kills:434 322%
Deaths:258
KDR:5.426
Accuracy:59.618% B*
KPH:38.300 D--
VKPH:11.900 D
M18 Locust
B+
Kills:195
V. Kills:115 168%
Deaths:19
KDR:10.263
Accuracy:36.434% B
KPH:39.400 B+
VKPH:23.200 B+
Kills:6,281 (4,881 + 0)
Deaths:1,627
KDR:3.860
VKDR:1.897
Vehicle Kills:3,087
Kill Difference:4,654
Playtime:307.317 hours
Usage:25%
Score:3.407m
Score/min:185
Piloting Accuracy:36.434%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C-
Kills:283
V. Kills:158 178%
Deaths:73
KDR:3.877
Accuracy:35.710% C-
KPH:32.600 D
VKPH:18.200 D
CAS30 Tank Buster
D--
Kills:58
V. Kills:59 97%
Deaths:130
KDR:0.446
Accuracy:37.596% D*
KPH:2.900 D*
VKPH:2.900 D--
Kills:341 (58 + 283)
Deaths:203
KDR:1.680
VKDR:1.069
Vehicle Kills:217
Kill Difference:138
Playtime:28.714 hours
Usage:2%
Score:0.232m
Score/min:134
Piloting Accuracy:37.596%
Gunner Accuracy:35.710%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D
Kills:1,344
V. Kills:789 170%
Deaths:116
KDR:11.586
Accuracy:53.634% B++
KPH:27.200 D
VKPH:16 D
P2-120 HESH
B++
Kills:906
V. Kills:245 368%
Deaths:
KDR:
Accuracy:57.283% A
KPH:56.700 C
VKPH:15.300 B++
P2-120 HEAT
B**
Kills:176
V. Kills:57 303%
Deaths:6
KDR:29.333
Accuracy:53.821% B**
KPH:23.100 D
VKPH:7.500 D-
E540 Halberd
C++
Kills:70
V. Kills:36 189%
Deaths:4
KDR:17.500
Accuracy:45.029% C+
KPH:30.100 C+
VKPH:15.500 C++
P525 Marauder
B
Kills:52
V. Kills:4 N/A
Deaths:1
KDR:52
Accuracy:33.760% A+
KPH:76.700 C+
VKPH:5.900 B
Kills:2,548 (2,426 + 122)
Deaths:127
KDR:20.063
VKDR:8.906
Vehicle Kills:1,131
Kill Difference:2,421
Playtime:75.937 hours
Usage:6%
Score:0.912m
Score/min:200
Driving Accuracy:53.821%
Gunner Accuracy:33.760%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:110
V. Kills:66 164%
Deaths:11
KDR:10
Accuracy:46.803% F
KPH:31.300 D--
VKPH:18.800 D
Kills:110 (0 + 110)
Deaths:11
KDR:10
VKDR:6
Vehicle Kills:66
Kill Difference:99
Playtime:3.520 hours
Usage:0%
Score:0.054m
Score/min:256
Driving Accuracy:N/A%
Gunner Accuracy:46.803%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 2,9001,7273994.328C+2.6832.945%C+N/A19.8C++13.5C++23987.2h57.9B++175.9B++
M18 Rotary 2,6751,5208471.795C0.1430.152%D1.184%C--9.7D7.4D119156.8h71.2B+236.1B+
PDW-16 Hailstorm 1,4751,4522,0140.721C--0.9325.048%C9.642%D*6.8D*N/A21213.5h15.9D63.7C
M14 Banshee 1,6491,43910413.837C*12.1940.724%A++N/A66C+9.6A*36021.8h19.8C++48.5B+
Hellfire Rocket Pods 1,8341,4002585.426D3.7859.618%B*1.5%A38.3D--11.9D21136.6h18.6C+31.3C++
P2-120 AP 2,1331,34411611.586C++9.9453.634%B++1.637%C-27.3D16D18649.3h4.9B+9.1B++
Cycler TRV 1,1771,1651,4010.832C--0.8225.852%C+16.137%D--13.3D*N/A3987.7h13.7D53.1C
P2-120 HESH 1,1519061906U904.3557.283%AN/A56.6C15.3B++24016h3.3B*5.8B**
MSW-R 3103092751.124C-0.5322.003%D-17.152%D**23.1D--N/A8513.4h10.3B46.6C+
M77-B 3093081871.647D0.0034.095%D-79.546%C*23.2DN/A7113.3h2.3C+6.7C
T16 Rhino 3042964260.695D0.9619.861%D8.784%F--11.6D*N/A2925.5h14.3D71.9D
AS16 NightHawk 2912864680.611D1.0438.153%D10.49%D--7.4D*N/A2538.4h5.4D--14.1D
C150 Dalton 441283733.877D--2.2335.71%C-N/A32.5D18.2D3388.7h4C+11.2C
T7 Mini-Chaingun 2762702531.067C0.5821.676%C**10%D--28.1DN/A999.6h13.5C++62.1B
T1 Cycler 2762662700.985C0.6728.664%B+29.323%B+35C+1.3B*1037.6h11.8B41.1B+
NS-11P 2542512590.969C--0.6825.011%C-16.733%D--24.9DN/A8310.1h11.8C++47.2C+
M1 Heavy Cycler 2001991061.877C0.2317.419%C12.06%F-15.4D**N/A4412.9h17.7D101.9C+
M18 Locust 3101951910.263A++8.6136.434%BN/A39.8B+23.5B+3534.9h54.1C*148.5B+
P2-120 HEAT 233176629.333M+27.6853.821%B**N/A23.2D7.5D-1627.6h4.6B*8.6B**
M1 Heavy Cycler 1661651041.587C+0.0617.517%C*7.273%F--12.8D--N/A4112.9h21.2D-121.3C+
LC2 Lynx 1601574730.332D-1.3220.615%D*19.108%D3.7D*N/A1542.9h13.4C+64.8C
ML-7 2561532360.648C1.0052.533%D-2.614%C+17.2D-11.6C2058.9h5.7C*10.8C+
E540 Halberd-H 1761101110C8.3546.803%F2.727%B*31.4D-18.9D2563.5h4.8C*10.2C+
SABR-13 1101091330.82C--0.8326.731%C-19.266%D*21.8D--N/A855h10.6C++39.7C+
LC3 Jaguar 1031031160.888C-0.7623.905%D19.418%D14.9D-N/A706.9h9.7C**40.8C*
Tank Mine 20197432.256C--0.6140.747%C++N/A80.8D86.7B+12381.2h2.5D--6.1C-
TMG-50 95941350.696D0.9524.81%C+27.66%C+17.4D--N/A715.4h10C++40.5C*
TRAC-5 94931130.823C0.8319.968%D-11.828%D*5.5D-N/A3817h14.6C+73.3C
TSAR-42 9191671.358D0.2933.067%D**53.846%F-18.2D*N/A665h2.3C--6.9D-
T9 CARV 9090761.184C0.4715.833%D*15.556%D**9.9D*N/A789.1h13.9C--88D
NS-44 Commissioner 81801250.64C-1.0121.15%F--10%F-4D*N/A1620.1h5D**23.7F--
C-4 10977641.203C0.4522.504%DN/A28.5D*11.9D*4202.7h1.7D--7.7D-
E540 Halberd 10670417.5B*15.8545.029%C+4.286%B++30.4C+15.7C*3582.3h3.3A++7.3A
Claymore 6262115.636C3.9946.512%A+N/A124C--N/A3220.5h1.3D-2.8B++
CAS30 Tank Buster 117581300.446D1.2037.596%D*N/A2.9D*3D--4620h53.4C++142C+
T5 AMC 5454610.885C0.7722.998%D22.222%C+6.7D*N/A378.1h10.4B**45.3B+
P525 Marauder 5652152B**50.3533.76%A+N/A74.3C+5.7C**1640.7h6.6C+19.5B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit427259,36831.3h
Spawn Beacon41750.6h
Nanite Revive Grenade03100.1h
Medical Applicator545108,45114.2h
TR Patriot Flare Gun1540.2h
Welding Device07820.1h
Recon Detection Device351,1792.8h
Medical Kit6610.2h
Ammunition Package1590.1h
Anti-Infantry MANA Turret11920.6h

Check the help document for the dictionary if you want to learn more about words used here.


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