Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 14 (19,133)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Lt. General Colonel SlayerJack[WH0] SlayerJack
TR BR 90

KDR: 1.4

Score: 11.8m

Last Seen: Oct 5th, 2019 9:39 PM
- OFFLINE - 235.8 hour(s)

Battle Rank 90 - Terran Republic on Emerald - Outfit Member of WHOOLIGANS[WH0] WHOOLIGANS
TR outfit on Emerald

Members: 26
Level Progress (to 91): 3%
Level 100 Progress: 63% 586h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS PDW-16 Hailstorm Hellfire Rocket Pods M18 Rotary M18 Needler M14 Banshee Cycler TRV P2-120 AP MSW-R
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:SlayerJack



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $163,881 MLG Score: 131
Fun Score: N/A
Cheeseburgers Flipped: 223TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.687%11.403%2701212043,6920.9442460.452

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.654%0.494B+-1.44D**0.156C++MIXED (~0.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.30.204C++140.017C+45.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.374%1.16%725412124,82877725656.20566188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.728%-0.441C---0.366C-0.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.10.119C+46.10.11C+92

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.248%4.935%136112153854693770.820895102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.602B+1.538A+-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.20.58B+7.60.389C**8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.604%1.05%114212143814523370.84292113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.754%0.223C++-0.839D--0.409

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.908B*4.30.893B*6.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.711%73.265%1142121438928711.3554

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.453%-0.192C0.402B-1.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.313C*2.30.28C*4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.189%10.49%1141121528632850.869301

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.278C-0.818D--1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.1-0.069C+5.4-0.108C+8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
WHOOLIGANS[WH0] WHOOLIGANS
TR outfit on Emerald

Members: 26
11.8m370.9%201 (12.1k)182 (10.9k)1.396512,9409,2661.704390 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121624924.028%7.28%17507:005

14% Combat Medic56% Engineer9% Heavy Assault11% Infiltrator6% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 25th, 2012 4:20 PMOct 5th, 2019 4:45 PMOct 14th, 2019 12:54 AM (1d) (PST)Oct 5th, 2019 5:41 PM (10d) (PST)Oct 5th, 2019 5:39 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
363932700.1990.1430.0150.9730.063131

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,7825,59216,190129158410,913

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1081.7h/45.1d 2,852 942 2,911 63.2k 1,899 1,372 4,083 23.6m

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C+
Kills:286
Deaths:465
KDR:0.615
Accuracy:38.189% C+
HSR:10.490% D--
LC3 Jaguar
C+
Kills:103
Deaths:116
KDR:0.888
Accuracy:23.905% C+
HSR:19.418% C+
TRAC-5
C
Kills:93
Deaths:113
KDR:0.823
Accuracy:19.968% C
HSR:11.828% D*
LC2 Lynx
D--
Kills:89
Deaths:157
KDR:0.567
Accuracy:18.360% D--
HSR:13.483% D**
Kills:571
Deaths (as Engineer):851
Deaths (to Engineers):2,823
KDR:0.67098
Kill Difference:280
Playtime:606.794 hours
Usage:56%
Score:7.294m
Score/min:200
Accuracy (listed only):25.105%
HSR (listed only):13.805%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C+
Kills:307
Deaths:268
KDR:1.146
Accuracy:21.987% C+
HSR:17.264% D-
T16 Rhino
C
Kills:296
Deaths:426
KDR:0.695
Accuracy:19.861% C
HSR:8.784% F-
T9 CARV
D
Kills:90
Deaths:76
KDR:1.184
Accuracy:15.833% D
HSR:15.556% D*
TMG-50
B++
Kills:79
Deaths:110
KDR:0.718
Accuracy:24.810% B++
HSR:27.848% B+
Kills:772
Deaths (as Heavy Assault):880
Deaths (to Heavy Assaults):2,361
KDR:0.87727
Kill Difference:108
Playtime:102.007 hours
Usage:9%
Score:0.914m
Score/min:149
Accuracy (listed only):20.623%
HSR (listed only):17.363%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
C*
Kills:1,441
Deaths:2,000
KDR:0.721
Accuracy:25.046% C*
HSR:9.646% D*
AS16 NightHawk
C+
Kills:286
Deaths:465
KDR:0.615
Accuracy:38.189% C+
HSR:10.490% D--
LC3 Jaguar
C+
Kills:103
Deaths:116
KDR:0.888
Accuracy:23.905% C+
HSR:19.418% C+
TRAC-5
C
Kills:93
Deaths:113
KDR:0.823
Accuracy:19.968% C
HSR:11.828% D*
LC2 Lynx
D--
Kills:89
Deaths:157
KDR:0.567
Accuracy:18.360% D--
HSR:13.483% D**
Kills:2,012
Deaths (as Light Assault):2,851
Deaths (to Light Assaults):1,341
KDR:0.70572
Kill Difference:839
Playtime:63.260 hours
Usage:6%
Score:0.451m
Score/min:119
Accuracy (listed only):25.093%
HSR (listed only):12.973%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C*
Kills:1,441
Deaths:2,000
KDR:0.721
Accuracy:25.046% C*
HSR:9.646% D*
Cycler TRV
B+
Kills:890
Deaths:1,114
KDR:0.799
Accuracy:25.409% B+
HSR:10.225% D**
AS16 NightHawk
C+
Kills:286
Deaths:465
KDR:0.615
Accuracy:38.189% C+
HSR:10.490% D--
NS-11P
C**
Kills:128
Deaths:131
KDR:0.977
Accuracy:24.463% C**
HSR:8.594% F
SABR-13
C++
Kills:102
Deaths:114
KDR:0.895
Accuracy:26.663% C++
HSR:16.667% D*
Kills:2,847
Deaths (as Combat Medic):3,824
Deaths (to Combat Medics):922
KDR:0.74451
Kill Difference:977
Playtime:156.121 hours
Usage:14%
Score:1.790m
Score/min:191
Accuracy (listed only):27.954%
HSR (listed only):11.124%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C*
Kills:1,441
Deaths:2,000
KDR:0.721
Accuracy:25.046% C*
HSR:9.646% D*
M77-B
B+
Kills:304
Deaths:186
KDR:1.634
Accuracy:34% C--
HSR:79.605% B+
TSAR-42
D-
Kills:85
Deaths:63
KDR:1.349
Accuracy:32.718% D-
HSR:50.588% F-
NS-44 Commissioner
F-
Kills:74
Deaths:118
KDR:0.627
Accuracy:20.993% F-
HSR:6.757% F--
Kills:1,904
Deaths (as Infiltrator):2,367
Deaths (to Infiltrators):1,048
KDR:0.80439
Kill Difference:463
Playtime:117.681 hours
Usage:11%
Score:0.934m
Score/min:132
Accuracy (listed only):28.189%
HSR (listed only):36.649%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B
Kills:199
Deaths:106
KDR:1.877
Accuracy:17.419% B
HSR:12.060% D**
M1 Heavy Cycler
B++
Kills:165
Deaths:104
KDR:1.587
Accuracy:17.517% B++
HSR:7.273% F--
Kills:364
Deaths (as MAX Suit):105
Deaths (to MAX Suits):635
KDR:3.46667
Kill Difference:259
Playtime:27.922 hours
Usage:3%
Score:0.422m
Score/min:252
Accuracy (listed only):17.468%
HSR (listed only):9.667%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:1,367
V. Kills:429 318%
Deaths:258
KDR:5.298
Accuracy:59.476% A
KPH:38 D
VKPH:11.900 C
M18 Rotary
C
Kills:1,258
V. Kills:1,008 125%
Deaths:847
KDR:1.485
Accuracy:29.441% C
KPH:8.300 C-
VKPH:6.700 C-
M18 Needler
B+
Kills:1,175
V. Kills:879 134%
Deaths:399
KDR:2.945
Accuracy:32.766% C++
KPH:15.700 B
VKPH:11.700 B+
M14 Banshee
M*
Kills:1,028
V. Kills:170 N/A
Deaths:104
KDR:9.885
Accuracy:39.395% A++
KPH:61.800 B+
VKPH:10.200 M*
Kills:4,828 (3,461 + 0)
Deaths:1,608
KDR:3.002
VKDR:1.546
Vehicle Kills:2,486
Kill Difference:3,220
Playtime:278.826 hours
Usage:26%
Score:2.803m
Score/min:168
Piloting Accuracy:39.395%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:275
V. Kills:154 177%
Deaths:73
KDR:3.767
Accuracy:35.813% C--
KPH:32.700 C+
VKPH:18.300 C-
CAS30 Tank Buster
D--
Kills:55
V. Kills:57 95%
Deaths:130
KDR:0.423
Accuracy:36.167% D--
KPH:2.800 D--
VKPH:2.900 D--
Kills:330 (55 + 275)
Deaths:203
KDR:1.626
VKDR:1.039
Vehicle Kills:211
Kill Difference:127
Playtime:28.066 hours
Usage:3%
Score:0.221m
Score/min:131
Piloting Accuracy:36.167%
Gunner Accuracy:35.813%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C--
Kills:385
V. Kills:340 113%
Deaths:116
KDR:3.319
Accuracy:47.248% C++
KPH:16 D*
VKPH:14.100 C--
Kills:385 (385 + 0)
Deaths:116
KDR:3.319
VKDR:2.931
Vehicle Kills:340
Kill Difference:269
Playtime:24.029 hours
Usage:2%
Score:0.226m
Score/min:157
Driving Accuracy:47.248%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C-
Kills:106
V. Kills:64 163%
Deaths:11
KDR:9.636
Accuracy:46.432% D**
KPH:30.800 D
VKPH:18.600 C-
Kills:106 (0 + 106)
Deaths:11
KDR:9.636
VKDR:5.818
Vehicle Kills:64
Kill Difference:95
Playtime:3.439 hours
Usage:0%
Score:0.050m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:46.432%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
PDW-16 Hailstorm 1,4641,4412,0000.721C0.6825.046%C*9.646%D*6.8D*N/A21213h16C+63.8C*
Hellfire Rocket Pods 1,7961,3672585.298C+3.9059.476%A1.536%B*38.1D11.9C20935.9h18.6C*31.3B+
M18 Rotary 2,2661,2588471.485C+0.0929.441%C1.351%D8.3C-6.7C-108151.4h77.1B++261.8B++
M18 Needler 2,0541,1753992.945B+1.5532.766%C++1.106%D15.7B11.7B+22074.9h67.1B*204.8B**
M14 Banshee 1,1981,0281049.885B+8.4939.395%A++N/A61.9B+10.2M*38416.6h20.6B52.3B+
Cycler TRV 8978901,1140.799C0.6025.409%B+10.225%D**11.3D--N/A3279h14.3C56.3C**
P2-120 AP 7253851163.319C-1.9247.248%C++4.935%B*16D*14.2C--15724h7.6C+16.2C++
MSW-R 3083072681.146C0.2521.987%C+17.264%D-22.9DN/A8313.4h10.2B*46.4B+
M77-B 3053041861.634C0.2434%C--79.605%B+22.9CN/A7113.3h2.3B6.7C++
T16 Rhino 3042964260.695C-0.7019.861%C8.784%F-11.6D--N/A2925.5h14.3C+71.9C++
AS16 NightHawk 2912864650.615C-0.7838.189%C+10.49%D--7.5D*N/A2538.1h5.4C-14.1C+
C150 Dalton 429275733.767C-2.3735.813%C--N/A32.7C+18.3C-3368.4h4B11.3C++
T7 Mini-Chaingun 2742682501.072C++0.3221.714%B*10.075%D27.9CN/A989.6h13.5B+61.9B+
M1 Heavy Cycler 2001991061.877C++0.4817.419%B12.06%D**15.4D--N/A4412.9h17.7C+101.9C**
M1 Heavy Cycler 1661651041.587C*0.1917.517%B++7.273%F--12.8D-N/A4112.9h21.2D121.3C**
ML-7 2551522340.65C+0.7552.488%C-2.632%C+17.1D11.6C+1998.9h5.7B+10.8B+
NS-11P 1311281310.977C+0.4224.463%C**8.594%F18DN/A747.1h13B+53.1B+
E540 Halberd-H 170106119.636C*8.2446.432%D**2.83%B++31.2D18.8C2413.4h4.8B+10.4C*
LC3 Jaguar 1031031160.888C0.5123.905%C+19.418%C+14.9DN/A696.9h9.7B*40.8B++
SABR-13 1031021140.895C0.5026.663%C++16.667%D*22.2DN/A894.6h10.4B++39B+
TRAC-5 94931130.823C+0.5719.968%C11.828%D*5.5D-N/A3617h14.6C*73.3C++
T9 CARV 9090761.184C+0.2115.833%D15.556%D*9.9D-N/A739.1h13.9C++88C+
LC2 Lynx 89891570.567C-0.8318.36%D--13.483%D**3.4D*N/A1626.2h13.4B+73C+
TSAR-42 8585631.349C0.0532.718%D-50.588%F-17.7D-N/A554.8h2.3C++7C+
TMG-50 79791100.718C-0.6824.81%B++27.848%B+16.1DN/A664.9h9.9B+39.9B+
Tank Mine 16975332.273C+0.8834.849%C++N/A68.2D85.5B*12011.1h2.5D--7C
NS-44 Commissioner 75741180.627C0.7720.993%F-6.757%F--3.7D*N/A1520h5.3D--25F-
C-4 10071591.203C+0.1921.098%D-N/A27.3D*11.2D*3972.6h1.7C8.2D
Claymore 6262115.636C+4.2446.512%A+N/A124CN/A3210.5h1.3D2.8B*
CAS30 Tank Buster 112551300.423D0.9736.167%D--N/A2.8D--2.9D--4419.6h52.3C**144.6C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41170.6h
Nano-Armor Kit253208,51427.1h
Nanite Revive Grenade02490.1h
Medical Applicator45887,43212.2h
TR Patriot Flare Gun1540.2h
Welding Device07320.1h
Medical Kit6590.2h
Anti-Infantry MANA Turret8760.6h
Recon Detection Device351,1692.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.32s
Server spent 1.55s on queries, 1.23s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.