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Primarch Sleepiece[DA] Sleepiece
VS BR 95

KDR: 4.32

Score: 9m

Last Seen: Jun 7th, 2019 2:23 AM
- OFFLINE - 2516.5 hour(s)

Battle Rank 95 - Vanu Sovereignty on Emerald
Level Progress (to 96): 2%
Level 100 Progress: 48% 307h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost H-V45 Flare VE6 Terminus VX-9 NS-11AG Orion VS54 NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,045,530 MLG Score: 8030
Fun Score: N/A
Cheeseburgers Flipped: 37TIME WITH MEDKIT: 10.3%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.582%34.091%107718119624,1885.82422-1.506

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.998%2.03A*2.017A*-0.093C+HEAD ++ (~18.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.649B+8.30.422B17.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.908%3.571%42112135618070.311111700%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.202C0.651B+-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.70.593B+6.10.512B+9.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.871%83.463%0112132,57043445.90805

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.938A++1.064B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.674B+1.50.515B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9m210.9%535 (32.1k)447 (26.8k)4.3178129,0206,7214.4067995 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214259530.2%36.313%109703:0014

23% Combat Medic53% Heavy Assault10% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 6th, 2016 12:42 AMApr 1st, 2016 3:49 AMJul 5th, 2019 10:18 PM (76d) (PST)Jun 7th, 2019 12:20 AM (105d) (PST)Jun 6th, 2019 10:23 PM (105d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8812895921.4400.3340.5233.0770.0188030

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,88417,36435,520862031185126,815

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
335.8h/14d 598 10,538 6,686 62k 287 1,752 369 17.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:8,209
Deaths:1,397
KDR:5.876
Accuracy:30.385% B**
HSR:36.825% B*
Flare VE6
A++
Kills:1,162
Deaths:186
KDR:6.247
Accuracy:30.232% A
HSR:37.522% A++
Orion VS54
A*
Kills:1,160
Deaths:194
KDR:5.979
Accuracy:30.495% A++
HSR:39.052% A*
NS-15M2
A++
Kills:1,160
Deaths:189
KDR:6.138
Accuracy:31.317% A+
HSR:38.535% A++
SVA-88
A++
Kills:1,160
Deaths:172
KDR:6.744
Accuracy:31.362% A+
HSR:37.672% A++
Pulsar LSW
A+
Kills:1,158
Deaths:164
KDR:7.061
Accuracy:31.484% A+
HSR:33.161% B**
Kills:14,009
Deaths (as Heavy Assault):2,302
Deaths (to Heavy Assaults):2,005
KDR:6.08558
Kill Difference:11,707
Playtime:178.677 hours
Usage:53%
Score:4.404m
Score/min:411
Accuracy (listed only):30.879%
HSR (listed only):37.128%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A*
Kills:1,160
Deaths:198
KDR:5.859
Accuracy:33.512% A*
HSR:24.483% B*
Pulsar C
A++
Kills:1,158
Deaths:218
KDR:5.312
Accuracy:34.088% A++
HSR:29.966% B**
Serpent VE92
A*
Kills:249
Deaths:70
KDR:3.557
Accuracy:33.526% A*
HSR:30.924% A++
Solstice Burst
A+
Kills:206
Deaths:40
KDR:5.150
Accuracy:33.782% A+
HSR:28.641% B+
NS-7 PDW
A+
Kills:53
Deaths:21
KDR:2.524
Accuracy:32.258% A+
HSR:26.415% A+
Kills:2,826
Deaths (as Light Assault):547
Deaths (to Light Assaults):1,562
KDR:5.16636
Kill Difference:2,279
Playtime:36.153 hours
Usage:11%
Score:1.044m
Score/min:481
Accuracy (listed only):33.433%
HSR (listed only):28.086%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A++
Kills:1,353
Deaths:224
KDR:6.040
Accuracy:33.019% A++
HSR:28.603% B**
Terminus VX-9
A
Kills:1,162
Deaths:200
KDR:5.810
Accuracy:31.945% A
HSR:34.165% B**
NS-11AG
B*
Kills:1,161
Deaths:194
KDR:5.985
Accuracy:31.248% B++
HSR:32.903% B*
Equinox VE2 Burst
B*
Kills:1,160
Deaths:213
KDR:5.446
Accuracy:32.235% B*
HSR:30.862% B
Pulsar VS1
A*
Kills:1,159
Deaths:207
KDR:5.599
Accuracy:33.261% A*
HSR:28.991% B**
Darkstar
B**
Kills:645
Deaths:121
KDR:5.331
Accuracy:31.616% B**
HSR:26.512% C**
NS-7 PDW
A+
Kills:53
Deaths:21
KDR:2.524
Accuracy:32.258% A+
HSR:26.415% A+
Kills:6,693
Deaths (as Combat Medic):1,180
Deaths (to Combat Medics):823
KDR:5.67203
Kill Difference:5,513
Playtime:76.689 hours
Usage:23%
Score:2.480m
Score/min:539
Accuracy (listed only):32.226%
HSR (listed only):29.779%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:1,160
Deaths:198
KDR:5.859
Accuracy:33.512% A*
HSR:24.483% B*
Pulsar C
A++
Kills:1,158
Deaths:218
KDR:5.312
Accuracy:34.088% A++
HSR:29.966% B**
Serpent VE92
A*
Kills:249
Deaths:70
KDR:3.557
Accuracy:33.526% A*
HSR:30.924% A++
Solstice Burst
A+
Kills:206
Deaths:40
KDR:5.150
Accuracy:33.782% A+
HSR:28.641% B+
Kills:2,773
Deaths (as Engineer):526
Deaths (to Engineers):990
KDR:5.27186
Kill Difference:2,247
Playtime:2.478 hours
Usage:1%
Score:0.053m
Score/min:357
Accuracy (listed only):33.727%
HSR (listed only):28.503%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:2,570
Deaths:268
KDR:9.590
Accuracy:47.871% A+
HSR:83.463% A+
NS-44 Commissioner
A++
Kills:713
Deaths:489
KDR:1.458
Accuracy:48.276% A+
HSR:35.624% A++
NS-7 PDW
A+
Kills:53
Deaths:21
KDR:2.524
Accuracy:32.258% A+
HSR:26.415% A+
Kills:3,336
Deaths (as Infiltrator):778
Deaths (to Infiltrators):1,042
KDR:4.28792
Kill Difference:2,558
Playtime:32.937 hours
Usage:10%
Score:0.858m
Score/min:434
Accuracy (listed only):42.802%
HSR (listed only):48.501%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:190
Deaths:39
KDR:4.872
Accuracy:27.742% A++
HSR:23.684% B+
Blueshift VM5
A++
Kills:149
Deaths:39
KDR:3.821
Accuracy:27.052% A++
HSR:26.846% B**
Comet VM2
M+
Kills:69
Deaths:21
KDR:3.286
Accuracy:58.867% A+
HSR:10.145% M+
Comet VM2
S
Kills:61
Deaths:21
KDR:2.905
Accuracy:58.907% A++
HSR:16.393% S
Kills:469
Deaths (as MAX Suit):60
Deaths (to MAX Suits):231
KDR:7.81667
Kill Difference:409
Playtime:4.668 hours
Usage:1%
Score:0.165m
Score/min:590
Accuracy (listed only):43.142%
HSR (listed only):19.267%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:193
V. Kills:2 N/A
Deaths:23
KDR:8.391
Accuracy:55.075% A++
KPH:96.600 A+
VKPH:1 D--
Kills:193 (193 + 0)
Deaths:23
KDR:8.391
VKDR:0.087
Vehicle Kills:2
Kill Difference:170
Playtime:1.998 hours
Usage:1%
Score:0.033m
Score/min:273
Piloting Accuracy:55.075%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:56
V. Kills:4 N/A
Deaths:4
KDR:14
Accuracy:38.908% C+
KPH:67.700 A*
VKPH:4.800 D
Kills:56 (56 + 0)
Deaths:4
KDR:14
VKDR:1
Vehicle Kills:4
Kill Difference:52
Playtime:0.828 hours
Usage:0%
Score:0.012m
Score/min:249
Driving Accuracy:38.908%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,2648,2091,3975.876B**1.5630.385%B**36.825%B*130.9A++N/A32062.7h8.2A+27.1B**
Ghost 2,5742,5702689.59A**5.2747.871%A+83.463%A+114.7M++N/A31922.4h1.5A3.2B**
H-V45 1,3611,3532246.04A**1.7233.019%A++28.603%B**123SN/A26911h9A+27.2A
Flare VE6 1,1661,1621866.247S1.9330.232%A37.522%A++111.7A**N/A31210.4h7.4A24.5B*
Terminus VX-9 1,1701,1622005.81A*1.4931.945%A34.165%B**138.3S1B*3248.4h8.2A+25.7B**
NS-11AG 1,1641,1611945.985B*1.6731.248%B++32.903%B*120.9A*N/A5649.6h8.4A+26.9B*
Orion VS54 1,1651,1601945.979M+1.6630.495%A++39.052%A*118.4M**N/A3629.8h7.9A+26B+
NS-15M2 1,1621,1601896.138A**1.8231.317%A+38.535%A++122.1M+N/A2579.5h8.2A26.1B**
Equinox VE2 Burst 1,1681,1602135.446A++1.1332.235%B*30.862%B133.3M++N/A2808.7h9A27.9B**
Solstice VE3 1,1621,1601985.859S1.5433.512%A*24.483%B*111.5SN/A32210.4h9.5B**28.4B+
SVA-88 1,1641,1601726.744A**2.4331.362%A+37.672%A++120.8MN/A4089.6h8.3A26.6B**
Pulsar VS1 1,1701,1592075.599S1.2833.261%A*28.991%B**130.2S1.2A++4648.9h8.8A++26.5A
Pulsar C 1,1641,1582185.312A**0.9934.088%A++29.966%B**109.2M*N/A44410.6h8.5B**24.9B*
Pulsar LSW 1,1621,1581647.061S2.7431.484%A+33.161%B**133.1M++N/A3258.7h8.3A+26.4B**
Frag Grenade 7537471747N/A742.6852.681%B*N/A747B**6C20791h2.6B**5B**
NS-44 Commissioner 7197134891.458B+2.8648.276%A+35.624%A++82.9A++N/A2378.6h2.7B**5.5B**
Darkstar 6486451215.331M+1.0131.616%B**26.512%C**131.6M**N/A2764.9h9.3A+29.5B**
S1 5974211054.01S0.3164.953%B*3.088%C*44.3A+18.5B*3239.5h5.4B++8.3B++
Serpent VE92 251249703.557A*0.7633.526%A*30.924%A++108.3M*N/A3152.3h9.1B**27.2B**
Solstice Burst 207206405.15M0.8333.782%A+28.641%B+147.1M**N/A3391.4h9.3B**27.4B**
Light PPA 195193238.391B++4.0755.075%A++N/A96.5A+1D--2722h5.9B++10.7B++
Blueshift VM5 191190394.872B**0.5527.742%A++23.684%B+86.4M++N/A2662.2h10.5A++38B**
Blueshift VM5 151149393.821B++0.5027.052%A++26.846%B**67.7A*N/A2282.2h13.6B++50.3B*
Comet VM2 7469213.286M+1.0358.867%A+10.145%M+43.1S3.1D--1781.6h10.4A17.7A
Comet VM2 6761212.905A**1.4158.907%A++16.393%S35.9S3.5C1861.7h12.2B**20.7B**
C75 Viper 6056414A*9.6838.908%C+3.571%A**70A*5D2490.8h6.1A+15.7B**
NS-7 PDW 5353212.524A++1.7932.258%A+26.415%A+48.2B**N/A2101.1h11.5B*35.7B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01280.1h
Motion Spotter29210.4h
Nano-Armor Kit03,1310.2h
Medical Kit1,6208,94734.4h
Medical Applicator2935,9712h

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