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Harbinger Slightilicious[LI3S] Slightilicious
VS BR 90

KDR: 4.36

Score: 11.1m

Last Seen: Nov 19th, 2018 7:25 PM
- OFFLINE - 15.8 hour(s)

Battle Rank 90 - Vanu Sovereignty on Cobalt - Outfit Leader of F00L Is a Lie[LI3S] F00L Is a Lie
VS outfit on Cobalt

Members: 1
Level Progress (to 91): 3%
Level 100 Progress: 59% 220h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 NS-15M1 SVA-88 NS-15M2 NS-11C Terminus VX-9
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,379,896 MLG Score: 9896
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 10.6%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.315%29.427%9512699529,6395.55245-1.189

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.888%2.219A*1.362A-0.775D-HEAD ++ (~13.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.587B+100.298C*21

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.91%78.389%0210196,344863217.3511

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.159%1.34A0.725B++0.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.572B+1.80.416B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
F00L Is a Lie[LI3S] F00L Is a Lie
VS outfit on Cobalt

Members: 1
11.1m139.4%586 (35.2k)487 (29.2k)4.3629837,5268,6014.4387990 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1021374732.237%36.617%118002:3914

9% Combat Medic52% Heavy Assault23% Infiltrator16% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 23rd, 2016 8:33 AMNov 4th, 2016 1:01 AMNov 19th, 2018 9:02 PM (8h) (PST)Nov 19th, 2018 3:41 PM (13h) (PST)Nov 19th, 2018 3:25 PM (14h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0302817491.6430.3770.6022.3230.0229896

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,78816,87944,909992336139129,225

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
380.6h/15.9d 652 13,741 8,837 53k 262 1,835 506 23.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:6,223
Deaths:1,316
KDR:4.729
Accuracy:29.983% B**
HSR:29.905% C+
Orion VS54
A*
Kills:3,864
Deaths:783
KDR:4.935
Accuracy:31.115% A*
HSR:31.806% B**
NS-15M1
A++
Kills:1,570
Deaths:295
KDR:5.322
Accuracy:30.801% A++
HSR:29.809% B**
SVA-88
A+
Kills:1,349
Deaths:291
KDR:4.636
Accuracy:29.959% A+
HSR:35.434% A+
NS-15M2
A+
Kills:1,249
Deaths:198
KDR:6.308
Accuracy:31.163% A+
HSR:27.142% C**
Pulsar LSW
A
Kills:1,178
Deaths:243
KDR:4.848
Accuracy:29.840% A
HSR:32.852% A
NS-15M AE
B**
Kills:1,170
Deaths:224
KDR:5.223
Accuracy:30.607% B**
HSR:27.094% C++
VE-H Maw
B**
Kills:705
Deaths:161
KDR:4.379
Accuracy:31.652% B**
HSR:32.624% B++
VX29 Polaris
A+
Kills:461
Deaths:79
KDR:5.835
Accuracy:31.526% A+
HSR:29.067% B*
Kills:17,769
Deaths (as Heavy Assault):3,590
Deaths (to Heavy Assaults):2,256
KDR:4.94958
Kill Difference:14,179
Playtime:197.916 hours
Usage:52%
Score:6.025m
Score/min:507
Accuracy (listed only):30.738%
HSR (listed only):30.637%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A*
Kills:1,203
Deaths:227
KDR:5.300
Accuracy:35.286% A*
HSR:21.613% B+
NS-11CB
A++
Kills:1,167
Deaths:238
KDR:4.903
Accuracy:34.607% A++
HSR:25.707% B++
Pulsar C
A*
Kills:1,166
Deaths:226
KDR:5.159
Accuracy:35.727% A*
HSR:23.928% C*
Solstice VE3
A**
Kills:943
Deaths:199
KDR:4.739
Accuracy:35.109% A**
HSR:23.966% B++
VE-S Canis
A*
Kills:516
Deaths:83
KDR:6.217
Accuracy:41.791% A*
HSR:24.806% B+
Zenith VX-5
M
Kills:402
Deaths:86
KDR:4.674
Accuracy:37.615% M
HSR:29.851% A+
VX6-7
A*
Kills:355
Deaths:86
KDR:4.128
Accuracy:35.146% A*
HSR:26.197% B**
Eridani SX5G
A+
Kills:236
Deaths:52
KDR:4.538
Accuracy:35.534% A+
HSR:25.424% B+
NS-7 PDW
A**
Kills:94
Deaths:29
KDR:3.241
Accuracy:35.517% A*
HSR:31.915% A**
Kills:6,082
Deaths (as Light Assault):1,226
Deaths (to Light Assaults):1,923
KDR:4.96085
Kill Difference:4,856
Playtime:59.367 hours
Usage:16%
Score:1.584m
Score/min:445
Accuracy (listed only):36.259%
HSR (listed only):25.934%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:6,023
Deaths:759
KDR:7.935
Accuracy:44.288% B*
HSR:78.317% B**
NS-44 Commissioner
A*
Kills:1,165
Deaths:497
KDR:2.344
Accuracy:52.262% A*
HSR:31.416% A+
NS-44G Commissioner
A
Kills:879
Deaths:508
KDR:1.730
Accuracy:51.514% A
HSR:29.352% B+
NSX Tomoe
B**
Kills:553
Deaths:111
KDR:4.982
Accuracy:34.458% B**
HSR:34.358% C
VE-S Canis
A*
Kills:516
Deaths:83
KDR:6.217
Accuracy:41.791% A*
HSR:24.806% B+
XM98
B+
Kills:321
Deaths:39
KDR:8.231
Accuracy:38.182% C++
HSR:79.751% B+
Beamer VS3
A++
Kills:301
Deaths:145
KDR:2.076
Accuracy:40.170% A++
HSR:31.894% A
Eridani SX5G
A+
Kills:236
Deaths:52
KDR:4.538
Accuracy:35.534% A+
HSR:25.424% B+
NS-7 PDW
A**
Kills:94
Deaths:29
KDR:3.241
Accuracy:35.517% A*
HSR:31.915% A**
Kills:10,088
Deaths (as Infiltrator):2,223
Deaths (to Infiltrators):1,792
KDR:4.53801
Kill Difference:7,865
Playtime:87.753 hours
Usage:23%
Score:2.647m
Score/min:503
Accuracy (listed only):41.524%
HSR (listed only):40.804%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A*
Kills:1,178
Deaths:292
KDR:4.034
Accuracy:35.104% A*
HSR:33.022% B**
NS-11A
A++
Kills:1,175
Deaths:276
KDR:4.257
Accuracy:32.560% A++
HSR:28.766% B**
VE-S Canis
A*
Kills:516
Deaths:83
KDR:6.217
Accuracy:41.791% A*
HSR:24.806% B+
Pulsar VS1
A*
Kills:397
Deaths:119
KDR:3.336
Accuracy:34.812% A*
HSR:26.448% B*
Eridani SX5G
A+
Kills:236
Deaths:52
KDR:4.538
Accuracy:35.534% A+
HSR:25.424% B+
H-V45
M++
Kills:140
Deaths:39
KDR:3.590
Accuracy:38.899% M++
HSR:29.286% A
NS-7 PDW
A**
Kills:94
Deaths:29
KDR:3.241
Accuracy:35.517% A*
HSR:31.915% A**
Kills:3,736
Deaths (as Combat Medic):890
Deaths (to Combat Medics):992
KDR:4.19775
Kill Difference:2,846
Playtime:34.196 hours
Usage:9%
Score:0.863m
Score/min:421
Accuracy (listed only):36.317%
HSR (listed only):28.524%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,2686,2231,3164.729B+0.3729.983%B**29.905%C+110.9A+N/A27456.1h10.6C++35.5B+
Ghost 6,0426,0237597.935A++3.5744.288%B*78.317%B**106.2M++N/A28356.7h1.8B*4.1B*
Orion VS54 3,8823,8647834.935A**0.5731.115%A*31.806%B**111.7M**N/A27334.6h9.8B**31.6B+
NS-15M1 1,5801,5702955.322M++0.9630.801%A++29.809%B**117.2M++N/A31113.4h10.3B*33.4B*
SVA-88 1,3551,3492914.636A+0.2729.959%A+35.434%A+106.2A**N/A29712.7h10.6B+35.4B++
NS-15M2 1,2521,2491986.308A*1.9531.163%A+27.142%C**108.6MN/A26111.5h10.9B++34.8B*
NS-11C 1,2091,2032275.3S0.9435.286%A*21.613%B+116.8SN/A27910.3h10.9B*30.9B**
Terminus VX-9 1,1971,1782924.034A+0.3335.104%A*33.022%B**99M1.6M22711.9h11.3B+32.2B*
Pulsar LSW 1,1831,1782434.848M+0.4929.84%A32.852%A124M*N/A4719.5h9.8B*32.7B*
NS-11A 1,1901,1752764.257M0.1132.56%A++28.766%B**99.6M**1.3A**22411.8h11.4B*35.1B**
NS-15M AE 1,1801,1702245.223A++0.8630.607%B**27.094%C++103.5A++N/A22811.3h11B36B+
NS-11CB 1,1721,1672384.903M**0.5434.607%A++25.707%B++121.6M++N/A2769.6h11.3B++32.5B++
Pulsar C 1,1731,1662265.159M++0.8035.727%A*23.928%C*125.4SN/A2979.3h9.2B*25.8B*
NS-44 Commissioner 1,1651,1654972.344A+2.0252.262%A*31.416%A+157.4SN/A4277.4h2.8B**5.3B**
Solstice VE3 9519431994.739S0.3835.109%A**23.966%B++120.9S1A*4227.8h11B*31.5B+
NS-44G Commissioner 8838795081.73B+2.6351.514%A29.352%B+125.6A++N/A3007h2.9B+5.6B++
VE-H Maw 7087051614.379A++0.0231.652%B**32.624%B++103.7A++N/A2736.8h10B+31.4B+
NSX Tomoe 5545531114.982A++0.6234.458%B**34.358%C83.8A*N/A2006.6h12.9B+37.6B++
VE-S Canis 519516836.217S1.8541.791%A*24.806%B+139.5M*N/A3313.7h9.7B+23.3B*
VX29 Polaris 466461795.835M**1.4731.526%A+29.067%B*107.2M1.2A3614.3h11.4B+36.1B++
Zenith VX-5 404402864.674M*0.3137.615%M29.851%A+111.7M*N/A3543.6h11.5B+30.6B*
Pulsar VS1 4053971193.336A**1.0334.812%A*26.448%B*99.3S2S2974h11.9B*34.2B**
Frag Grenade 3763711371N/A366.6457.801%A++N/A618.3B+8.3C++17080.6h3.5B6B++
VX6-7 355355864.128A**0.2335.146%A*26.197%B**107.6M++N/A2813.3h10.3B*29.4B*
XM98 323321398.231M++3.8738.182%C++79.751%B+74.7M++N/A2184.3h2B*5.1B++
Beamer VS3 3013011452.076A++2.2940.17%A++31.894%A158.4SN/A5751.9h6.8B++16.8C**
NS Decimator 437295734.041M**0.3259.938%C+3.729%B**68.6A*33A++4764.3h3.9B++6.5B+
Eridani SX5G 236236524.538A*0.1835.534%A+25.424%B+124.2A**N/A3271.9h9.9B+27.7B+
Force-Blade 2001968,6140.023C+4.3447.857%A+N/A0.5C+N/A1376.1h1.7B*3.6B+
S1 246162662.455M++1.9162.13%B+N/A47.6A*24.7A++4483.4h6.7C++10.8B
H-V45 141140393.59A+0.7738.899%M++29.286%A100M*N/A4011.4h10.6B**27.1A
NS-7 PDW 9694293.241M+1.1235.517%A*31.915%A**104.4S2.2S3830.9h11.9B*33.5B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter39900.4h
Spawn Beacon1500h
Nano-Armor Kit0910h
Medical Kit7987,17040.5h
Medical Applicator711,6580.7h
Recon Detection Device61,0721.2h

Check the help document for the dictionary if you want to learn more about words used here.


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