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Primarch Slightilicious[LI3S] Slightilicious
VS BR 99

KDR: 4.09

Score: 15.8m

Last Seen: Sep 17th, 2019 7:22 PM
- OFFLINE - 3.7 hour(s)

Battle Rank 99 - Vanu Sovereignty on Cobalt - Outfit Leader of F00L Is a Lie[LI3S] F00L Is a Lie
VS outfit on Cobalt

Members: 2
Level Progress (to 100): 78%
Level 100 Progress: 84% 85h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 NS-15M1 NS-11CB Terminus VX-9 NS-44 Commissioner SVA-88
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,327,354 MLG Score: 9854
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 10%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.812%30.319%99534118042,0475.2618-1.176

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.815%2.238A*1.365A-0.569DHEAD ++ (~13.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.586B+10.10.294C*20.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.078%79.851%0312117,5241241226.06285

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.775%1.369A0.805B++0.698

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.573B+1.90.414B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
F00L Is a Lie[LI3S] F00L Is a Lie
VS outfit on Cobalt

Members: 2
15.8m140.8%603 (36.2k)502 (30.1k)4.0861352,27812,7944.1648499 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214517632.611%36.321%118402:2819

11% Combat Medic53% Heavy Assault20% Infiltrator16% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 23rd, 2016 8:33 AMNov 4th, 2016 1:01 AMSep 18th, 2019 3:00 AM (2d) (PST)Sep 17th, 2019 4:01 PM (2d) (PST)Sep 17th, 2019 3:22 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0463027441.6590.4060.6032.3720.0269854

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,74718,12044,6271002436142230,098

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
525.2h/21.9d 1,007 18,988 12,320 74.7k 403 2,438 818 33m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:8,369
Deaths:1,836
KDR:4.558
Accuracy:30.391% B**
HSR:31.199% C++
Orion VS54
A*
Kills:4,733
Deaths:989
KDR:4.786
Accuracy:31.463% A*
HSR:32.200% B**
NS-15M1
A++
Kills:3,756
Deaths:797
KDR:4.713
Accuracy:31.828% A++
HSR:31.576% B**
SVA-88
A
Kills:1,477
Deaths:325
KDR:4.545
Accuracy:30.193% A
HSR:34.868% A
Pulsar LSW
A
Kills:1,307
Deaths:278
KDR:4.701
Accuracy:30.128% A
HSR:32.823% B**
VE-H Maw
B**
Kills:1,299
Deaths:304
KDR:4.273
Accuracy:31.819% B**
HSR:31.948% B++
NS-15M2
A
Kills:1,249
Deaths:198
KDR:6.308
Accuracy:31.163% A
HSR:27.142% C*
NS-15M AE
B**
Kills:1,170
Deaths:224
KDR:5.223
Accuracy:30.607% B**
HSR:27.094% C+
VX29 Polaris
A+
Kills:790
Deaths:155
KDR:5.097
Accuracy:32.491% A+
HSR:30% B**
NSX-P Naginata
A++
Kills:461
Deaths:95
KDR:4.853
Accuracy:30.844% A++
HSR:34.273% B++
Kills:24,611
Deaths (as Heavy Assault):5,201
Deaths (to Heavy Assaults):3,595
KDR:4.73197
Kill Difference:19,410
Playtime:277.366 hours
Usage:53%
Score:8.627m
Score/min:518
Accuracy (listed only):31.093%
HSR (listed only):31.312%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
A++
Kills:1,704
Deaths:351
KDR:4.855
Accuracy:34.764% A++
HSR:25.880% B+
NS-11C
A*
Kills:1,301
Deaths:250
KDR:5.204
Accuracy:35.356% A*
HSR:21.906% B+
Pulsar C
A*
Kills:1,192
Deaths:232
KDR:5.138
Accuracy:35.562% A*
HSR:23.993% C++
Solstice VE3
A**
Kills:1,172
Deaths:247
KDR:4.745
Accuracy:35.427% A**
HSR:24.232% B++
Zenith VX-5
A*
Kills:1,169
Deaths:244
KDR:4.791
Accuracy:36.482% A*
HSR:27.973% B**
VX6-7
A**
Kills:531
Deaths:133
KDR:3.992
Accuracy:36.649% A**
HSR:26.742% B**
VE-S Canis
A*
Kills:518
Deaths:83
KDR:6.241
Accuracy:41.771% A*
HSR:24.904% B+
NSX Tanto
A++
Kills:382
Deaths:93
KDR:4.108
Accuracy:35.486% A++
HSR:32.723% B**
Eridani SX5G
A+
Kills:244
Deaths:56
KDR:4.357
Accuracy:35.608% A+
HSR:25% B+
NS-7 PDW
A**
Kills:139
Deaths:39
KDR:3.564
Accuracy:35.147% A*
HSR:33.094% A**
Sirius SX12
M
Kills:94
Deaths:38
KDR:2.474
Accuracy:37.688% M
HSR:24.468% B**
VE-C Horizon
A*
Kills:91
Deaths:21
KDR:4.333
Accuracy:47.942% A*
HSR:32.967% A
Serpent VE92
S
Kills:86
Deaths:26
KDR:3.308
Accuracy:47.233% S
HSR:31.395% A*
Eclipse VE3A
A
Kills:56
Deaths:15
KDR:3.733
Accuracy:32.214% A
HSR:21.429% C**
Kills:8,679
Deaths (as Light Assault):1,828
Deaths (to Light Assaults):2,830
KDR:4.74781
Kill Difference:6,851
Playtime:83.306 hours
Usage:16%
Score:2.375m
Score/min:475
Accuracy (listed only):37.666%
HSR (listed only):26.908%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:6,718
Deaths:851
KDR:7.894
Accuracy:44.178% B*
HSR:78.937% B**
NS-44 Commissioner
A*
Kills:1,534
Deaths:726
KDR:2.113
Accuracy:52.599% A*
HSR:33.377% A+
NS-44G Commissioner
A
Kills:1,164
Deaths:666
KDR:1.748
Accuracy:51.384% A
HSR:30.670% B++
NSX Tomoe
A
Kills:685
Deaths:139
KDR:4.928
Accuracy:34.624% A
HSR:34.599% C
NS-45 Pilot
A+
Kills:604
Deaths:328
KDR:1.841
Accuracy:40.559% A+
HSR:35.431% B**
VE-S Canis
A*
Kills:518
Deaths:83
KDR:6.241
Accuracy:41.771% A*
HSR:24.904% B+
NSX Daimyo
B**
Kills:469
Deaths:63
KDR:7.444
Accuracy:48.345% B**
HSR:93.177% C
XM98
B+
Kills:337
Deaths:41
KDR:8.220
Accuracy:37.352% C+
HSR:79.525% B+
Beamer VS3
A*
Kills:301
Deaths:145
KDR:2.076
Accuracy:40.170% A*
HSR:31.894% A
Eridani SX5G
A+
Kills:244
Deaths:56
KDR:4.357
Accuracy:35.608% A+
HSR:25% B+
NS-7 PDW
A**
Kills:139
Deaths:39
KDR:3.564
Accuracy:35.147% A*
HSR:33.094% A**
Sirius SX12
M
Kills:94
Deaths:38
KDR:2.474
Accuracy:37.688% M
HSR:24.468% B**
NS-44L Blackhand
C**
Kills:60
Deaths:27
KDR:2.222
Accuracy:43.943% C**
HSR:36.667% C
Kills:12,867
Deaths (as Infiltrator):3,202
Deaths (to Infiltrators):2,555
KDR:4.01843
Kill Difference:9,665
Playtime:104.218 hours
Usage:20%
Score:3.225m
Score/min:516
Accuracy (listed only):41.797%
HSR (listed only):43.211%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A++
Kills:1,558
Deaths:427
KDR:3.649
Accuracy:34.793% A++
HSR:32.349% B++
NS-11A
A++
Kills:1,443
Deaths:362
KDR:3.986
Accuracy:32.596% A++
HSR:29.591% B**
H-V45
A**
Kills:1,181
Deaths:316
KDR:3.737
Accuracy:36.784% A**
HSR:32.684% A+
Pulsar VS1
A*
Kills:625
Deaths:193
KDR:3.238
Accuracy:34.594% A*
HSR:29.920% A
VE-S Canis
A*
Kills:518
Deaths:83
KDR:6.241
Accuracy:41.771% A*
HSR:24.904% B+
Eridani SX5G
A+
Kills:244
Deaths:56
KDR:4.357
Accuracy:35.608% A+
HSR:25% B+
NS-7 PDW
A**
Kills:139
Deaths:39
KDR:3.564
Accuracy:35.147% A*
HSR:33.094% A**
Sirius SX12
M
Kills:94
Deaths:38
KDR:2.474
Accuracy:37.688% M
HSR:24.468% B**
Corvus VA55
A++
Kills:66
Deaths:14
KDR:4.714
Accuracy:33.222% A++
HSR:25.758% B
Kills:5,868
Deaths (as Combat Medic):1,528
Deaths (to Combat Medics):1,510
KDR:3.84031
Kill Difference:4,340
Playtime:58.670 hours
Usage:11%
Score:1.580m
Score/min:449
Accuracy (listed only):35.800%
HSR (listed only):28.641%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,4428,3691,8364.558B+0.4730.391%B**31.199%C++111.9A1C**28574.8h10.7C++35.3B+
Ghost 6,7386,7188517.894A++3.8144.178%B*78.937%B**107.5M+N/A28962.5h1.8B*4.1B*
Orion VS54 4,7604,7339894.786A*0.7031.463%A*32.2%B**109.6M*N/A28043.2h10B*31.7B+
NS-15M1 3,7953,7567974.713A**0.6331.828%A++31.576%B**111.1A**1.2A++32533.8h10.8B++34B*
NS-11CB 1,7121,7043514.855M+0.7734.764%A++25.88%B+126.2M**N/A29713.5h11.2B++32.2B*
Terminus VX-9 1,5831,5584273.649B**0.4434.793%A++32.349%B++93.9A*1.5A*22016.6h11.4B+32.9B*
NS-44 Commissioner 1,5371,5347262.113B**1.9752.599%A*33.377%A+154.9SN/A4349.9h2.8B**5.3B**
SVA-88 1,4871,4773254.545A0.4630.193%A34.868%A106.3A*N/A29713.9h10.7B+35.6B++
NS-11A 1,4641,4433623.986A++0.1032.596%A++29.591%B**97.5M++1.4A*23814.8h11.6B*35.5B**
Pulsar LSW 1,3151,3072784.701M0.6130.128%A32.823%B**122.1MN/A46910.7h9.9B*33B*
NS-11C 1,3081,3012505.204S1.1235.356%A*21.906%B+118.3SN/A30311h10.9B*30.7B**
VE-H Maw 1,3091,2993044.273A**0.1931.819%B**31.948%B++106.5A++N/A29312.2h9.8B+30.6B+
NS-15M2 1,2521,2491986.308M2.2231.163%A27.142%C*108.6A*N/A27311.5h10.9B+34.8B++
Pulsar C 1,1991,1922325.138A*1.0535.562%A*23.993%C++125.5SN/A3139.5h9.2B*26B*
H-V45 1,1991,1813163.737A0.3536.784%A**32.684%A+104.5M*1.6M+29111.3h11B*30B**
Solstice VE3 1,1871,1722474.745S0.6635.427%A**24.232%B++122.1S1.6M*4219.6h11B*31.1B+
NS-15M AE 1,1801,1702245.223B**1.1430.607%B**27.094%C+103.5A+N/A23211.3h11B36B+
Zenith VX-5 1,1781,1692444.791M**0.7036.482%A*27.973%B**113.5M++N/A33110.3h11.2B++30.7B*
NS-44G Commissioner 1,1691,1646661.748B+2.3451.384%A30.67%B++125.2A++N/A3159.3h2.9B++5.6B*
VX29 Polaris 7977901555.097M++1.0132.491%A+30%B**112.9A**1B**3397h11.1B+34.1B++
NSX Tomoe 6896851394.928A*0.8434.624%A34.599%C86.7A*N/A2197.9h13.2B38.2B+
Pulsar VS1 6366251933.238A**0.8534.594%A*29.92%A93.3S1.6M+2726.7h12.5B++36.1B**
NS-45 Pilot 6076043281.841B+2.2540.559%A+35.431%B**151MN/A4994h5.7B*14B**
Frag Grenade 5505401540N/A535.9156.815%A+N/A600B+11.1C*17090.9h3.5B6.1B++
VX6-7 5355311333.992A*0.0936.649%A**26.742%B**115.4M++N/A3304.6h10.6B+28.9B*
NS Decimator 8015291144.64S0.5557.956%C2.079%C+73.5A*37.8M4887.2h3.6B*6.2B++
VE-S Canis 521518836.241S2.1541.771%A*24.904%B+140M++N/A3673.7h9.8B++23.4B++
NSX Daimyo 469469637.444A3.3648.345%B**93.177%C99.8A++N/A3374.7h2.2B+4.6B++
NSX-P Naginata 463461954.853M+0.7730.844%A++34.273%B++107.2A*N/A3764.3h9.8B*31.7B*
NSX Tanto 385382934.108M++0.0235.486%A++32.723%B**103.2M+N/A3183.7h11.6B+32.7B+
XM98 339337418.22M*4.1337.352%C+79.525%B+74.9A**N/A2194.5h2B*5.3B+
Force-Blade 33533112,8070.026C++4.0648.796%A+N/A0.6C+N/A2518.6h1.6B*3.3B++
Beamer VS3 3013011452.076A++2.0140.17%A*31.894%A158.4SN/A6021.9h6.8B++16.8B
Eridani SX5G 244244564.357M0.2735.608%A+25%B+122A*N/A3292h9.9B+27.7B++
S1 246162662.455M++1.6362.13%B+N/A47.6A++24.7A++4663.4h6.7C++10.8B
NS-7 PDW 141139393.564M++0.5235.147%A*33.094%A**106.9S1.5M**4031.3h11.3B*32.3B*
Sirius SX12 9494382.474A1.6137.688%M24.468%B**104.4M**N/A6770.9h12.2B++32.5B*
VE-C Horizon 9191214.333A++0.2547.942%A*32.967%A130A**N/A3690.7h13.4B+28B*
VE-LR Obelisk 8988165.5A*1.4139.095%B**31.818%C+97.8M+1.1B+4550.9h4.9B**12.6B*
Serpent VE92 8786263.308A++0.7847.233%S31.395%A*143.3S1.7M*10830.6h10.9B++23.1B**
Corvus VA55 6766144.714S0.6333.222%A++25.758%B94.3M*1.4A*5790.7h12.1C++36.3B*
NS-44L Blackhand 6060272.222B*1.8643.943%C**36.667%C85.7M*N/A2700.7h3.6B++8.1B+
Eclipse VE3A 5756153.733M0.3532.214%A21.429%C**112M2A++4470.5h11.3B+35.1B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21220.1h
Motion Spotter39900.4h
Nano-Armor Kit03650h
Medical Kit1,21110,25952.3h
Medical Applicator918,0381.1h
Recon Detection Device81,4871.7h

Check the help document for the dictionary if you want to learn more about words used here.


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