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Primarch Slightilicious[LI3S] Slightilicious
VS BR 95

KDR: 4.25

Score: 13.5m

Last Seen: Mar 18th, 2019 4:53 PM
- OFFLINE - 7.5 hour(s)

Battle Rank 95 - Vanu Sovereignty on Cobalt - Outfit Leader of F00L Is a Lie[LI3S] F00L Is a Lie
VS outfit on Cobalt

Members: 2
Level Progress (to 96): 83%
Level 100 Progress: 72% 150h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 NS-15M1 SVA-88 Terminus VX-9 NS-15M2 NS-11A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,357,378 MLG Score: 9878
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 10.3%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.602%29.739%97031100235,5535.41719-1.163

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.671%2.243A*1.399A-0.609DHEAD ++ (~13.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.587B+10.10.295C*20.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.208%79.354%0310307,0911057216.70227

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.681%1.38A0.802B++0.656

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.572B+1.90.413B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
F00L Is a Lie[LI3S] F00L Is a Lie
VS outfit on Cobalt

Members: 2
13.5m141.2%596 (35.8k)495 (29.7k)4.2539444,82810,5384.3330895 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1033444832.451%36.513%118502:3517

10% Combat Medic52% Heavy Assault22% Infiltrator16% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 23rd, 2016 8:33 AMNov 4th, 2016 1:01 AMMar 21st, 2019 9:56 AM (2d) (PST)Mar 18th, 2019 1:17 PM (4d) (PST)Mar 18th, 2019 12:53 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0352887471.6450.3870.6012.3560.0249878

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,09417,27944,815992336141129,699

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
454.3h/18.9d 834 16,368 10,494 64.2k 317 2,158 643 28.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:7,050
Deaths:1,522
KDR:4.632
Accuracy:30.077% B*
HSR:30.099% C+
Orion VS54
A*
Kills:4,090
Deaths:840
KDR:4.869
Accuracy:31.212% A*
HSR:31.883% B**
NS-15M1
A++
Kills:2,664
Deaths:527
KDR:5.055
Accuracy:31.702% A++
HSR:30.405% B**
SVA-88
A
Kills:1,392
Deaths:298
KDR:4.671
Accuracy:29.973% A
HSR:35.058% A
NS-15M2
A+
Kills:1,249
Deaths:198
KDR:6.308
Accuracy:31.163% A+
HSR:27.142% C*
VE-H Maw
B**
Kills:1,183
Deaths:262
KDR:4.515
Accuracy:31.782% B**
HSR:31.868% B+
Pulsar LSW
A
Kills:1,180
Deaths:246
KDR:4.797
Accuracy:29.870% A
HSR:32.797% B**
NS-15M AE
B**
Kills:1,170
Deaths:224
KDR:5.223
Accuracy:30.607% B**
HSR:27.094% C+
VX29 Polaris
A++
Kills:790
Deaths:155
KDR:5.097
Accuracy:32.491% A++
HSR:30% B**
NSX-P Naginata
A+
Kills:387
Deaths:80
KDR:4.838
Accuracy:30.830% A+
HSR:33.592% B+
Kills:21,155
Deaths (as Heavy Assault):4,352
Deaths (to Heavy Assaults):2,870
KDR:4.86098
Kill Difference:16,803
Playtime:238.096 hours
Usage:52%
Score:7.314m
Score/min:512
Accuracy (listed only):30.971%
HSR (listed only):30.994%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A*
Kills:1,229
Deaths:234
KDR:5.252
Accuracy:35.353% A*
HSR:21.644% B+
Solstice VE3
A**
Kills:1,172
Deaths:247
KDR:4.745
Accuracy:35.427% A**
HSR:24.232% B*
NS-11CB
A++
Kills:1,167
Deaths:238
KDR:4.903
Accuracy:34.607% A++
HSR:25.707% B++
Pulsar C
A*
Kills:1,166
Deaths:226
KDR:5.159
Accuracy:35.727% A*
HSR:23.928% C++
Zenith VX-5
A*
Kills:1,056
Deaths:224
KDR:4.714
Accuracy:36.692% A*
HSR:27.841% B**
VE-S Canis
A*
Kills:518
Deaths:83
KDR:6.241
Accuracy:41.771% A*
HSR:24.904% B+
VX6-7
A*
Kills:389
Deaths:92
KDR:4.228
Accuracy:35.694% A*
HSR:27.249% B**
NSX Tanto
A++
Kills:354
Deaths:88
KDR:4.023
Accuracy:35.649% A++
HSR:33.051% B**
Eridani SX5G
A+
Kills:236
Deaths:52
KDR:4.538
Accuracy:35.534% A+
HSR:25.424% B+
NS-7 PDW
A**
Kills:139
Deaths:39
KDR:3.564
Accuracy:35.147% A*
HSR:33.094% A**
Sirius SX12
A**
Kills:86
Deaths:35
KDR:2.457
Accuracy:37.469% A**
HSR:22.093% B++
Kills:7,512
Deaths (as Light Assault):1,558
Deaths (to Light Assaults):2,301
KDR:4.82157
Kill Difference:5,954
Playtime:72.588 hours
Usage:16%
Score:1.995m
Score/min:458
Accuracy (listed only):36.279%
HSR (listed only):26.288%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:6,295
Deaths:794
KDR:7.928
Accuracy:44.292% B*
HSR:78.316% B**
NS-44 Commissioner
A++
Kills:1,165
Deaths:497
KDR:2.344
Accuracy:52.262% A++
HSR:31.416% A
NS-44G Commissioner
A
Kills:1,164
Deaths:666
KDR:1.748
Accuracy:51.384% A
HSR:30.670% B++
NSX Tomoe
B**
Kills:592
Deaths:116
KDR:5.103
Accuracy:34.776% B**
HSR:33.446% C
VE-S Canis
A*
Kills:518
Deaths:83
KDR:6.241
Accuracy:41.771% A*
HSR:24.904% B+
NSX Daimyo
B**
Kills:469
Deaths:63
KDR:7.444
Accuracy:48.345% B**
HSR:93.177% C
XM98
B+
Kills:327
Deaths:41
KDR:7.976
Accuracy:37.720% C++
HSR:79.511% B+
NS-45 Pilot
A++
Kills:302
Deaths:149
KDR:2.027
Accuracy:42.021% A++
HSR:38.411% A+
Beamer VS3
A++
Kills:301
Deaths:145
KDR:2.076
Accuracy:40.170% A++
HSR:31.894% A
Eridani SX5G
A+
Kills:236
Deaths:52
KDR:4.538
Accuracy:35.534% A+
HSR:25.424% B+
NS-7 PDW
A**
Kills:139
Deaths:39
KDR:3.564
Accuracy:35.147% A*
HSR:33.094% A**
Sirius SX12
A**
Kills:86
Deaths:35
KDR:2.457
Accuracy:37.469% A**
HSR:22.093% B++
Kills:11,594
Deaths (as Infiltrator):2,680
Deaths (to Infiltrators):2,161
KDR:4.32612
Kill Difference:8,914
Playtime:98.093 hours
Usage:22%
Score:3.007m
Score/min:511
Accuracy (listed only):41.741%
HSR (listed only):43.530%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A++
Kills:1,324
Deaths:343
KDR:3.860
Accuracy:34.939% A++
HSR:32.402% B*
NS-11A
A++
Kills:1,243
Deaths:297
KDR:4.185
Accuracy:32.567% A++
HSR:29.204% B**
H-V45
A**
Kills:623
Deaths:162
KDR:3.846
Accuracy:36.067% A**
HSR:34.189% A++
VE-S Canis
A*
Kills:518
Deaths:83
KDR:6.241
Accuracy:41.771% A*
HSR:24.904% B+
Pulsar VS1
A*
Kills:455
Deaths:142
KDR:3.204
Accuracy:34.470% A*
HSR:27.253% B**
Eridani SX5G
A+
Kills:236
Deaths:52
KDR:4.538
Accuracy:35.534% A+
HSR:25.424% B+
NS-7 PDW
A**
Kills:139
Deaths:39
KDR:3.564
Accuracy:35.147% A*
HSR:33.094% A**
Sirius SX12
A**
Kills:86
Deaths:35
KDR:2.457
Accuracy:37.469% A**
HSR:22.093% B++
Corvus VA55
A++
Kills:53
Deaths:13
KDR:4.077
Accuracy:33.975% A++
HSR:24.528% C*
Kills:4,677
Deaths (as Combat Medic):1,166
Deaths (to Combat Medics):1,258
KDR:4.01115
Kill Difference:3,511
Playtime:43.993 hours
Usage:10%
Score:1.174m
Score/min:445
Accuracy (listed only):35.771%
HSR (listed only):28.121%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,1057,0501,5224.632B+0.3830.077%B*30.099%C+110.3AN/A28063.9h10.6C++35.4B+
Ghost 6,3146,2957947.928A++3.6744.292%B*78.316%B**106.7M+N/A28459h1.8B*4.1B*
Orion VS54 4,1084,0908404.869A**0.6231.212%A*31.883%B**110.8M**N/A27936.9h9.9B*31.6B
NS-15M1 2,6862,6645275.055M+0.8031.702%A++30.405%B**112.4MN/A32723.7h10.6B++33.3B*
SVA-88 1,3991,3922984.671A++0.4229.973%A35.058%A106.3A*N/A29813.1h10.7B+35.6B++
Terminus VX-9 1,3441,3243433.86A+0.3934.939%A++32.402%B*97.4A**1.5A*22513.6h11.4B+32.6B*
NS-15M2 1,2521,2491986.308A**2.0531.163%A+27.142%C*108.6A**N/A26411.5h10.9B+34.8B++
NS-11A 1,2591,2432974.185A++0.0732.567%A++29.204%B**98.7M*1.3A*22912.6h11.6B*35.5B**
NS-11C 1,2351,2292345.252S1.0035.353%A*21.644%B+117SN/A28610.5h10.9B*30.8B*
VE-H Maw 1,1911,1832624.515A**0.2631.782%B**31.868%B+106.6A++N/A29411.1h9.7B+30.6B+
Pulsar LSW 1,1851,1802464.797M+0.5429.87%A32.797%B**124.2M++N/A4749.5h9.8B*32.7B*
Solstice VE3 1,1871,1722474.745S0.4935.427%A**24.232%B*122.1S1.6M**4089.6h11B*31.1B+
NS-15M AE 1,1801,1702245.223A+0.9730.607%B**27.094%C+103.5A+N/A22911.3h11B36B+
NS-11CB 1,1721,1672384.903M*0.6534.607%A++25.707%B++121.6MN/A2779.6h11.3B++32.5B++
Pulsar C 1,1731,1662265.159M++0.9135.727%A*23.928%C++125.4SN/A3079.3h9.2B*25.8B++
NS-44 Commissioner 1,1651,1654972.344A1.9152.262%A++31.416%A157.4SN/A4367.4h2.8B**5.3B**
NS-44G Commissioner 1,1691,1646661.748B+2.5151.384%A30.67%B++125.2A+N/A3159.3h2.9B+5.6B++
Zenith VX-5 1,0641,0562244.714M*0.4636.692%A*27.841%B**112.3M*N/A3389.4h11.3B++30.7B*
VX29 Polaris 7977901555.097M*0.8432.491%A++30%B**112.9M1B**3317h11.1B+34.1B++
H-V45 6266231623.846A0.4136.067%A**34.189%A++102.1M*N/A3406.1h11B*30.4B**
NSX Tomoe 5935921165.103A**0.8534.776%B**33.446%C85.8A*N/A2196.9h13.1B+37.6B++
VE-S Canis 521518836.241S1.9941.771%A*24.904%B+140M++N/A3473.7h9.8B++23.4B*
Frag Grenade 4804731473N/A468.7557.424%A++N/A591.3B+8.8C*17220.8h3.5B6B++
NSX Daimyo 469469637.444B**3.1948.345%B**93.177%C99.8A++N/A3344.7h2.2B+4.6B++
Pulsar VS1 4644551423.204A**1.0534.47%A*27.253%B**96.8S1.9S2984.7h12.3B*35.6B**
NS Decimator 620411944.372S0.1258.896%C+2.676%B70.9A**36A*4885.8h3.7B++6.3B++
VX6-7 389389924.228A**0.0335.694%A*27.249%B**111.1M++N/A2933.5h10.2B++28.7B*
NSX-P Naginata 389387804.838A**0.5830.83%A+33.592%B+104.6A*N/A3593.7h10B*32.3B*
NSX Tanto 357354884.023M+0.2335.649%A++33.051%B**101.1M+N/A3163.5h11.8B+33B+
XM98 329327417.976M3.7237.72%C++79.511%B+74.3M+N/A2194.4h2B*5.2B++
NS-45 Pilot 3043021492.027B+2.2342.021%A++38.411%A+143.8M1B++5372.1h5.7B*13.6B**
Beamer VS3 3013011452.076A++2.1840.17%A++31.894%A158.4SN/A5931.9h6.8B++16.8B
Force-Blade 25725310,5530.024C++4.2347.392%A+N/A0.6C+N/A2448.9h1.7B*3.5B++
Eridani SX5G 236236524.538M0.2835.534%A+25.424%B+124.2A*N/A3291.9h9.9B+27.7B++
S1 246162662.455M++1.8062.13%B+N/A47.6A++24.7A++4583.4h6.7C++10.8B
NS-7 PDW 141139393.564M**0.6935.147%A*33.094%A**106.9M**1.5M**3811.3h11.3B*32.3B*
Sirius SX12 8686352.457A1.8037.469%A**22.093%B++107.5SN/A6260.8h12.2B++32.5B*
Corvus VA55 5453134.077M**0.1833.975%A++24.528%C*106S2M**7200.5h11.7B34.3B*
VE-LR Obelisk 5151105.1A*0.8539%B**33.333%C++85A*N/A4930.6h4.6B**11.8B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter39900.4h
Spawn Beacon21180.1h
Nano-Armor Kit02730h
Medical Kit9978,65346.9h
Medical Applicator814,2340.9h
Recon Detection Device71,3411.6h

Check the help document for the dictionary if you want to learn more about words used here.


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