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Harbinger Slightilicious[LI3S] Slightilicious
VS BR 92

KDR: 4.29

Score: 12.2m

Last Seen: Jan 18th, 2019 10:14 PM
- OFFLINE - 7.7 hour(s)

Battle Rank 92 - Vanu Sovereignty on Cobalt - Outfit Leader of F00L Is a Lie[LI3S] F00L Is a Lie
VS outfit on Cobalt

Members: 2
Level Progress (to 93): 70%
Level 100 Progress: 65% 190h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 NS-15M1 SVA-88 Terminus VX-9 NS-15M2 NS-11C
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,418,677 MLG Score: 9927
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 10.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.456%29.675%9632899432,6875.46331-1.17

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.781%2.208A*1.389A-0.708D-HEAD ++ (~13.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.584B+10.10.295C*20.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.122%78.99%0310196,849970217.06082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.107%1.329A0.74B++0.349

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.574B+1.90.419B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
F00L Is a Lie[LI3S] F00L Is a Lie
VS outfit on Cobalt

Members: 2
12.2m139%583 (35k)484 (29k)4.2933141,4829,6624.3717792 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022413532.344%36.744%118802:3716

9% Combat Medic52% Heavy Assault22% Infiltrator16% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 23rd, 2016 8:33 AMNov 4th, 2016 1:01 AMJan 19th, 2019 2:33 AM (2d) (PST)Jan 18th, 2019 7:12 PM (2d) (PST)Jan 18th, 2019 6:14 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0332857481.6430.3830.6042.3160.0239927

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,98117,11744,864992336139129,059

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
420.7h/17.5d 758 15,242 9,745 58.5k 290 2,015 590 26.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:6,650
Deaths:1,428
KDR:4.657
Accuracy:29.976% B*
HSR:30.120% C+
Orion VS54
A*
Kills:3,880
Deaths:788
KDR:4.924
Accuracy:31.135% A*
HSR:31.804% B**
NS-15M1
A++
Kills:1,991
Deaths:396
KDR:5.028
Accuracy:31.131% A++
HSR:31.090% B**
SVA-88
A
Kills:1,392
Deaths:298
KDR:4.671
Accuracy:29.973% A
HSR:35.058% A
NS-15M2
A+
Kills:1,249
Deaths:198
KDR:6.308
Accuracy:31.163% A+
HSR:27.142% C**
Pulsar LSW
A
Kills:1,180
Deaths:246
KDR:4.797
Accuracy:29.870% A
HSR:32.797% A
VE-H Maw
B**
Kills:1,171
Deaths:262
KDR:4.469
Accuracy:31.772% B**
HSR:31.853% B+
NS-15M AE
B**
Kills:1,170
Deaths:224
KDR:5.223
Accuracy:30.607% B**
HSR:27.094% C++
VX29 Polaris
A+
Kills:461
Deaths:79
KDR:5.835
Accuracy:31.526% A+
HSR:29.067% B*
NSX-P Naginata
A+
Kills:287
Deaths:59
KDR:4.864
Accuracy:30.531% A+
HSR:34.146% B+
Kills:19,431
Deaths (as Heavy Assault):3,978
Deaths (to Heavy Assaults):2,560
KDR:4.88462
Kill Difference:15,453
Playtime:217.734 hours
Usage:52%
Score:6.578m
Score/min:504
Accuracy (listed only):30.768%
HSR (listed only):31.017%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A*
Kills:1,229
Deaths:234
KDR:5.252
Accuracy:35.353% A*
HSR:21.644% B+
Solstice VE3
A**
Kills:1,172
Deaths:247
KDR:4.745
Accuracy:35.427% A**
HSR:24.232% B*
NS-11CB
A++
Kills:1,167
Deaths:238
KDR:4.903
Accuracy:34.607% A++
HSR:25.707% B++
Pulsar C
A*
Kills:1,166
Deaths:226
KDR:5.159
Accuracy:35.727% A*
HSR:23.928% C*
Zenith VX-5
A*
Kills:715
Deaths:159
KDR:4.497
Accuracy:36.683% A*
HSR:30.070% A+
VE-S Canis
A*
Kills:516
Deaths:83
KDR:6.217
Accuracy:41.791% A*
HSR:24.806% B+
VX6-7
A*
Kills:389
Deaths:92
KDR:4.228
Accuracy:35.694% A*
HSR:27.249% B**
NSX Tanto
A++
Kills:336
Deaths:83
KDR:4.048
Accuracy:35.356% A++
HSR:33.333% A
Eridani SX5G
A+
Kills:236
Deaths:52
KDR:4.538
Accuracy:35.534% A+
HSR:25.424% B+
NS-7 PDW
A**
Kills:139
Deaths:39
KDR:3.564
Accuracy:35.147% A*
HSR:33.094% A**
Sirius SX12
M
Kills:60
Deaths:29
KDR:2.069
Accuracy:37.894% M
HSR:25% B**
Kills:7,125
Deaths (as Light Assault):1,482
Deaths (to Light Assaults):2,145
KDR:4.80769
Kill Difference:5,643
Playtime:69.126 hours
Usage:16%
Score:1.853m
Score/min:447
Accuracy (listed only):36.292%
HSR (listed only):26.772%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:6,278
Deaths:794
KDR:7.907
Accuracy:44.296% B*
HSR:78.353% B**
NS-44 Commissioner
A++
Kills:1,165
Deaths:497
KDR:2.344
Accuracy:52.262% A++
HSR:31.416% A
NS-44G Commissioner
A
Kills:1,133
Deaths:650
KDR:1.743
Accuracy:51.622% A
HSR:30.538% B++
NSX Tomoe
B**
Kills:553
Deaths:111
KDR:4.982
Accuracy:34.458% B**
HSR:34.358% C
VE-S Canis
A*
Kills:516
Deaths:83
KDR:6.217
Accuracy:41.791% A*
HSR:24.806% B+
XM98
B+
Kills:327
Deaths:41
KDR:7.976
Accuracy:37.720% C+
HSR:79.511% B+
Beamer VS3
A++
Kills:301
Deaths:145
KDR:2.076
Accuracy:40.170% A++
HSR:31.894% A
NSX Daimyo
A
Kills:244
Deaths:30
KDR:8.133
Accuracy:50.142% A
HSR:94.672% C*
Eridani SX5G
A+
Kills:236
Deaths:52
KDR:4.538
Accuracy:35.534% A+
HSR:25.424% B+
NS-7 PDW
A**
Kills:139
Deaths:39
KDR:3.564
Accuracy:35.147% A*
HSR:33.094% A**
Sirius SX12
M
Kills:60
Deaths:29
KDR:2.069
Accuracy:37.894% M
HSR:25% B**
Kills:10,952
Deaths (as Infiltrator):2,471
Deaths (to Infiltrators):1,995
KDR:4.43221
Kill Difference:8,481
Playtime:93.793 hours
Usage:22%
Score:2.825m
Score/min:502
Accuracy (listed only):41.912%
HSR (listed only):44.461%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A*
Kills:1,324
Deaths:343
KDR:3.860
Accuracy:34.939% A*
HSR:32.402% B*
NS-11A
A++
Kills:1,215
Deaths:292
KDR:4.161
Accuracy:32.563% A++
HSR:29.218% B**
VE-S Canis
A*
Kills:516
Deaths:83
KDR:6.217
Accuracy:41.791% A*
HSR:24.806% B+
Pulsar VS1
A*
Kills:447
Deaths:136
KDR:3.287
Accuracy:34.599% A*
HSR:27.293% B**
H-V45
M++
Kills:280
Deaths:77
KDR:3.636
Accuracy:38.779% M++
HSR:32.500% A+
Eridani SX5G
A+
Kills:236
Deaths:52
KDR:4.538
Accuracy:35.534% A+
HSR:25.424% B+
NS-7 PDW
A**
Kills:139
Deaths:39
KDR:3.564
Accuracy:35.147% A*
HSR:33.094% A**
Sirius SX12
M
Kills:60
Deaths:29
KDR:2.069
Accuracy:37.894% M
HSR:25% B**
Kills:4,217
Deaths (as Combat Medic):1,051
Deaths (to Combat Medics):1,139
KDR:4.01237
Kill Difference:3,166
Playtime:38.597 hours
Usage:9%
Score:0.967m
Score/min:417
Accuracy (listed only):36.406%
HSR (listed only):28.717%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,7006,6501,4284.657B+0.3629.976%B*30.12%C+110.6AN/A27460.1h10.7C++35.6B+
Ghost 6,2976,2787947.907A++3.6144.296%B*78.353%B**106.8M++N/A28358.8h1.8B*4.1B*
Orion VS54 3,8983,8807884.924A*0.6331.135%A*31.804%B**111.5M**N/A27534.8h9.9B**31.7B*
NS-15M1 2,0061,9913965.028M+0.7331.131%A++31.09%B**113.1MN/A30117.6h10.6B++33.9B*
SVA-88 1,3991,3922984.671A+0.3829.973%A35.058%A106.3A*N/A29513.1h10.7B+35.6B++
Terminus VX-9 1,3441,3243433.86A+0.4334.939%A*32.402%B*97.4M1.5A*22313.6h11.4B+32.6B*
NS-15M2 1,2521,2491986.308A**2.0131.163%A+27.142%C**108.6A**N/A26311.5h10.9B+34.8B++
NS-11C 1,2351,2292345.252S0.9635.353%A*21.644%B+117SN/A28210.5h10.9B*30.8B**
NS-11A 1,2311,2152924.161A++0.1332.563%A++29.218%B**99.6M*1.3A*22412.2h11.5B*35.3B**
Pulsar LSW 1,1851,1802464.797M+0.5029.87%A32.797%A124.2M++N/A4719.5h9.8B*32.7B*
Solstice VE3 1,1871,1722474.745S0.4535.427%A**24.232%B*122.1S1.6M**3989.6h11B*31.1B++
VE-H Maw 1,1791,1712624.469A*0.1831.772%B**31.853%B+106.5A++N/A28511h9.7B+30.6B+
NS-15M AE 1,1801,1702245.223A+0.9330.607%B**27.094%C++103.5A++N/A22911.3h11B36B+
NS-11CB 1,1721,1672384.903M*0.6134.607%A++25.707%B++121.6M*N/A2769.6h11.3B++32.5B++
Pulsar C 1,1731,1662265.159M0.8735.727%A*23.928%C*125.4SN/A3019.3h9.2B*25.8B*
NS-44 Commissioner 1,1651,1654972.344A+1.9552.262%A++31.416%A157.4SN/A4307.4h2.8B**5.3B**
NS-44G Commissioner 1,1381,1336501.743B+2.5551.622%A30.538%B++125.9A+N/A3069h2.9B+5.6B++
Zenith VX-5 7207151594.497M*0.2036.683%A*30.07%A+106.7M++N/A3066.7h11.7B+31.9B*
NSX Tomoe 5545531114.982A*0.6934.458%B**34.358%C83.8A*N/A2026.6h12.9B+37.6B++
VE-S Canis 519516836.217S1.9241.791%A*24.806%B+139.5M++N/A3433.7h9.7B++23.3B*
VX29 Polaris 466461795.835M**1.5431.526%A+29.067%B*107.2A**1.2A3654.3h11.4B+36.1B++
Pulsar VS1 4564471363.287A**1.0134.599%A*27.293%B**99.3S2S2954.5h12B*34.7B**
Frag Grenade 4374311431N/A426.7157.649%A++N/A615.7B+8.6C++16870.7h3.4B+6B++
VX6-7 389389924.228A*0.0735.694%A*27.249%B**111.1M++N/A2853.5h10.2B*28.7B*
NS Decimator 544361854.247M**0.0559.118%C+3.047%B+69.4A*35.2A*4695.2h3.8B++6.4B++
NSX Tanto 339336834.048M+0.2535.356%A++33.333%A98.8M+N/A2983.4h11.8B+33.5B+
XM98 329327417.976M++3.6837.72%C+79.511%B+74.3M+N/A2184.4h2B*5.2B++
Beamer VS3 3013011452.076A++2.2240.17%A++31.894%A158.4SN/A5771.9h6.8B++16.8B
NSX-P Naginata 288287594.864A*0.5730.531%A+34.146%B+106.3A*N/A2922.7h9.6B*31.6B*
H-V45 281280773.636A0.6638.779%M++32.5%A+103.7M**N/A3352.7h10.6B**27.3A
NSX Daimyo 244244308.133A+3.8450.142%A94.672%C*106.1A*N/A3042.3h2.2B+4.3B*
Eridani SX5G 236236524.538M0.2435.534%A+25.424%B+124.2A*N/A3271.9h9.9B+27.7B++
Force-Blade 2282249,6750.023C+4.2748.148%A+N/A0.5C+N/A1415.7h1.7B+3.5B++
S1 246162662.455M++1.8462.13%B+N/A47.6A++24.7A++4553.4h6.7C++10.8B
NS-7 PDW 141139393.564M++0.7335.147%A*33.094%A**106.9S1.5M**3651.3h11.3B*32.3B*
Sirius SX12 6060292.069B**2.2237.894%M25%B**100M**N/A6120.6h13B+34.4B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter39900.4h
Spawn Beacon1680h
Nano-Armor Kit02050h
Medical Kit9047,96643.9h
Medical Applicator812,5690.8h
Recon Detection Device71,2191.4h

Check the help document for the dictionary if you want to learn more about words used here.


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