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Slikerok[LPS] Slikerok
NC BR 123

KDR: 1.78

Score: 31.8m

Last Seen: Aug 2nd, 2019 4:58 PM
- OFFLINE - 437.6 hour(s)

Battle Rank 120 (123 total) - New Conglomerate on Miller
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Carnage AR LA1 Anchor NS-15M2 C-4 NS-11A GD-22S NC6A GODSAW NC6 Gauss SAW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,318,554 MLG Score: 1054
Fun Score: N/A
Cheeseburgers Flipped: 158TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.317%38.266%89222119236,3092.46463-0.689

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.126%0.418B2.654M0.531B+HEAD ++ (~26.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.491B+8.90.381C**29.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.583%4.412%221121368495340.137097194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.87B*2.607M-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.929B*5.20.901B*6.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.63%4.194%95212123106251540.496200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.884%1.322A1.078B**-1.284

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.783B++4.50.635B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.475%3.953%151512095065933080.853288164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.67%1.32A-0.122C+-0.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.90.574B+25.70.356C**25.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.237%84.942%15111213259164200.157734

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.016D*1.16B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.367C**1.80.445B4.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.8m346.8%549 (32.9k)444 (26.6k)1.7755845,04325,3681.89648123 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214240815.6%32.66%50902:4915

59% Combat Medic8% Engineer27% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 1st, 2014 3:54 AMSep 6th, 2015 4:52 PMAug 8th, 2019 3:23 AM (13d) (PST)Aug 2nd, 2019 3:04 PM (18d) (PST)Aug 2nd, 2019 12:58 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4672472200.6290.3540.2052.2580.0221054

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,00914,83313,176382112136126,642

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1193.7h/49.7d 3,067 14,711 27,330 161.7k 2,802 3,107 1,602 33.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:2,665
Deaths:1,017
KDR:2.620
Accuracy:24.339% C+
HSR:43.190% A*
NS-15M2
M
Kills:2,373
Deaths:877
KDR:2.706
Accuracy:23.087% C+
HSR:46.945% M
GD-22S
A**
Kills:1,802
Deaths:798
KDR:2.258
Accuracy:22.910% C+
HSR:42.120% A**
NC6A GODSAW
A+
Kills:1,767
Deaths:638
KDR:2.770
Accuracy:24.315% D
HSR:38.766% A+
NC6 Gauss SAW
B**
Kills:1,670
Deaths:968
KDR:1.725
Accuracy:22.660% B+
HSR:30.060% B**
EM6
M*
Kills:1,649
Deaths:630
KDR:2.617
Accuracy:21.905% C+
HSR:45.725% M*
MGR-L1 Promise
A**
Kills:1,168
Deaths:368
KDR:3.174
Accuracy:26.417% B+
HSR:42.894% A**
EM1
A++
Kills:493
Deaths:313
KDR:1.575
Accuracy:21.311% C+
HSR:33.874% A++
Kills:13,587
Deaths (as Heavy Assault):5,609
Deaths (to Heavy Assaults):8,640
KDR:2.42236
Kill Difference:7,978
Playtime:317.754 hours
Usage:27%
Score:7.857m
Score/min:412
Accuracy (listed only):23.368%
HSR (listed only):40.447%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A*
Kills:1,195
Deaths:456
KDR:2.621
Accuracy:27.702% C++
HSR:37.908% A*
GD-7F
M
Kills:1,183
Deaths:806
KDR:1.468
Accuracy:24.271% C+
HSR:34.658% M
AF-4A Bandit
A
Kills:425
Deaths:158
KDR:2.690
Accuracy:25.468% C+
HSR:30.353% A
NS-11CB
A+
Kills:284
Deaths:106
KDR:2.679
Accuracy:26.161% C*
HSR:32.394% A+
AF-19 Mercenary
B++
Kills:166
Deaths:194
KDR:0.856
Accuracy:21.884% C+
HSR:25.301% B++
Blitz GD-10
M
Kills:115
Deaths:79
KDR:1.456
Accuracy:20.898% D
HSR:32.174% M
Kills:3,368
Deaths (as Light Assault):1,799
Deaths (to Light Assaults):4,539
KDR:1.87215
Kill Difference:1,569
Playtime:29.088 hours
Usage:2%
Score:0.537m
Score/min:308
Accuracy (listed only):24.397%
HSR (listed only):32.131%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A*
Kills:11,801
Deaths:6,731
KDR:1.753
Accuracy:23.701% C
HSR:36.777% A*
NS-11A
M*
Kills:2,128
Deaths:1,404
KDR:1.516
Accuracy:20.526% D
HSR:46.147% M*
GR-22
A*
Kills:1,456
Deaths:1,070
KDR:1.361
Accuracy:21.010% D
HSR:35.920% A*
Reaper DMR
A++
Kills:1,303
Deaths:917
KDR:1.421
Accuracy:23.226% D
HSR:36.915% A++
MGR-S1 Gladius
A*
Kills:1,195
Deaths:456
KDR:2.621
Accuracy:27.702% C++
HSR:37.908% A*
NC1 Gauss Rifle
M
Kills:1,158
Deaths:806
KDR:1.437
Accuracy:21.889% C
HSR:39.724% M
Gauss Rifle S
A
Kills:380
Deaths:226
KDR:1.681
Accuracy:27.684% B+
HSR:29.474% A
Gauss Prime
B**
Kills:160
Deaths:77
KDR:2.078
Accuracy:22.583% D--
HSR:31.875% B**
Blitz GD-10
M
Kills:115
Deaths:79
KDR:1.456
Accuracy:20.898% D
HSR:32.174% M
Kills:19,696
Deaths (as Combat Medic):11,766
Deaths (to Combat Medics):2,874
KDR:1.67398
Kill Difference:7,930
Playtime:709.124 hours
Usage:59%
Score:20.484m
Score/min:481
Accuracy (listed only):23.247%
HSR (listed only):36.324%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
M
Kills:1,183
Deaths:806
KDR:1.468
Accuracy:24.271% C+
HSR:34.658% M
AF-4A Bandit
A
Kills:425
Deaths:158
KDR:2.690
Accuracy:25.468% C+
HSR:30.353% A
NS-11CB
A+
Kills:284
Deaths:106
KDR:2.679
Accuracy:26.161% C*
HSR:32.394% A+
AF-19 Mercenary
B++
Kills:166
Deaths:194
KDR:0.856
Accuracy:21.884% C+
HSR:25.301% B++
Kills:2,058
Deaths (as Engineer):1,264
Deaths (to Engineers):3,541
KDR:1.62816
Kill Difference:794
Playtime:98.431 hours
Usage:8%
Score:2.087m
Score/min:353
Accuracy (listed only):24.446%
HSR (listed only):30.677%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
A*
Kills:1,195
Deaths:456
KDR:2.621
Accuracy:27.702% C++
HSR:37.908% A*
NS-44 Commissioner
C--
Kills:1,045
Deaths:867
KDR:1.205
Accuracy:28.260% D--
HSR:18.373% C--
LA3 Desperado
B+
Kills:303
Deaths:295
KDR:1.027
Accuracy:20.590% D*
HSR:22.772% B+
NC14 Bolt Driver
B**
Kills:259
Deaths:91
KDR:2.846
Accuracy:28.237% D*
HSR:84.942% B**
Blitz GD-10
M
Kills:115
Deaths:79
KDR:1.456
Accuracy:20.898% D
HSR:32.174% M
NC4 Mag-Shot
N/A
Kills:50
Deaths:69
KDR:0.725
Accuracy:8.687% N/A
HSR:24% N/A
Kills:2,967
Deaths (as Infiltrator):1,857
Deaths (to Infiltrators):3,639
KDR:1.59774
Kill Difference:1,110
Playtime:14.791 hours
Usage:1%
Score:0.168m
Score/min:189
Accuracy (listed only):22.396%
HSR (listed only):36.695%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A+
Kills:641
Deaths:235
KDR:2.728
Accuracy:31.769% D
HSR:21.685% A+
NCM1 Scattercannon
A
Kills:407
Deaths:118
KDR:3.449
Accuracy:26.492% D--
HSR:20.393% A
AF-23 Grinder
C
Kills:279
Deaths:115
KDR:2.426
Accuracy:33.157% C
HSR:10.753% D*
Kills:1,327
Deaths (as MAX Suit):234
Deaths (to MAX Suits):1,454
KDR:5.67094
Kill Difference:1,093
Playtime:19.731 hours
Usage:2%
Score:0.669m
Score/min:565
Accuracy (listed only):30.473%
HSR (listed only):17.610%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:170
V. Kills:11 N/A
Deaths:29
KDR:5.862
Accuracy:57.673% B**
KPH:109.800 C*
VKPH:7.100 D
M30 Mustang AH
D
Kills:68
V. Kills:5 N/A
Deaths:46
KDR:1.478
Accuracy:45.583% D*
KPH:29.100 D
VKPH:2.100 D-
Kills:238 (68 + 0)
Deaths:75
KDR:3.173
VKDR:0.213
Vehicle Kills:16
Kill Difference:163
Playtime:3.883 hours
Usage:0%
Score:0.056m
Score/min:240
Piloting Accuracy:45.583%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:171
V. Kills:6 N/A
Deaths:7
KDR:24.429
Accuracy:52.846% B+
KPH:68.800 B++
VKPH:2.400 F
L100 Python AP
B+
Kills:139
V. Kills:103 134%
Deaths:30
KDR:4.633
Accuracy:55.345% C+
KPH:28.500 C
VKPH:21.100 B+
Kills:310 (310 + 0)
Deaths:37
KDR:8.378
VKDR:2.946
Vehicle Kills:109
Kill Difference:273
Playtime:7.366 hours
Usage:1%
Score:0.116m
Score/min:263
Driving Accuracy:55.345%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B**
Kills:117
V. Kills:107 108%
Deaths:20
KDR:5.850
Accuracy:49.193% B**
KPH:24.700 C++
VKPH:22.600 B**
Kills:117 (0 + 117)
Deaths:20
KDR:5.850
VKDR:5.350
Vehicle Kills:107
Kill Difference:97
Playtime:4.744 hours
Usage:0%
Score:0.083m
Score/min:293
Driving Accuracy:N/A%
Gunner Accuracy:49.193%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:103
V. Kills:1 N/A
Deaths:7
KDR:14.714
Accuracy:46.743% C-
KPH:85.800 C
VKPH:0.800 F
Enforcer ML65-H
A+
Kills:68
V. Kills:67 100%
Deaths:19
KDR:3.579
Accuracy:62.793% B+
KPH:47 B*
VKPH:46.300 A+
Kills:171 (0 + 171)
Deaths:26
KDR:6.577
VKDR:2.615
Vehicle Kills:68
Kill Difference:145
Playtime:2.647 hours
Usage:0%
Score:0.082m
Score/min:516
Driving Accuracy:N/A%
Gunner Accuracy:62.793%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:148
V. Kills:36 400%
Deaths:27
KDR:5.481
Accuracy:43.581% B**
KPH:44 C+
VKPH:10.700 C**
M20 Basilisk
A+
Kills:70
V. Kills:37 184%
Deaths:12
KDR:5.833
Accuracy:51.518% A++
KPH:23.100 C**
VKPH:12.200 A+
M40 Fury
N/A
Kills:50
V. Kills:18 263%
Deaths:6
KDR:8.333
Accuracy:40.977% N/A
KPH:41.200 N/A
VKPH:14.800 N/A
Kills:268 (0 + 268)
Deaths:45
KDR:5.956
VKDR:2.022
Vehicle Kills:91
Kill Difference:223
Playtime:7.618 hours
Usage:1%
Score:0.139m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:40.977%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Carnage AR 11,87511,8016,7311.753B0.0223.701%C36.777%A*36.9C**N/A105320.2h10.4B**43.7B++
LA1 Anchor 2,6722,6651,0172.62C*0.8424.339%C+43.19%A*66.3B++N/A23640.2h7.6A31.4B+
NS-15M2 2,3812,3738772.706B++0.9323.087%C+46.945%M68.4B*N/A27534.7h8.9B**38.5B+
C-4 2,4962,2081,1431.932B0.1625.608%C+N/A158.8A++20.7D91813.9h1.1B*4.4B+
NS-11A 2,1422,1281,4041.516C++0.2620.526%D46.147%M*38.6BN/A9455.2h9.9A48.2B+
GD-22S 1,8101,8027982.258B+0.4822.91%C+42.12%A**51.9B+N/A16934.7h7.8A34.1B++
NC6A GODSAW 1,7741,7676382.77C**0.9924.315%D38.766%A+60.5C+N/A16329.2h6.4C**26.2B+
NC6 Gauss SAW 1,6751,6709681.725B+0.0522.66%B+30.06%B**49.9B*N/A21833.5h7.1B**31.4B++
EM6 1,6541,6496302.617B++0.8421.905%C+45.725%M*67B**N/A19224.6h7.3A+33.4B++
GR-22 1,4631,4561,0701.361C++0.4121.01%D35.92%A*35.3C++N/A11241.3h10.5B**49.9B+
Reaper DMR 1,3131,3039171.421C+0.3523.226%D36.915%A++40.7C*N/A19032h7.1A30.4B+
MGR-S1 Gladius 1,1991,1954562.621B**0.8527.702%C++37.908%A*63.2B**N/A15618.9h7.5B*26.9B++
GD-7F 1,1901,1838061.468B+0.3124.271%C+34.658%M31.4C++N/A9837.7h10.3B**42.3B+
MGR-L1 Promise 1,1741,1683683.174A+1.4026.417%B+42.894%A**74.9AN/A22315.6h10B**37.8B*
NC1 Gauss Rifle 1,1681,1588061.437B+0.3421.889%C39.724%M36.5B++N/A12231.7h8.1A++37B*
Hawk GD-68 1,3931,1256291.789A++0.0167.167%B++3.733%B++42.5M*10.1C+27326.5h4.2A++6.3A++
NS-44 Commissioner 1,0491,0458671.205C*0.5728.26%D--18.373%C--20.3C--N/A5451.4h2.7B**9.6B+
NCM1 Scattercannon 6436412352.728B++0.9531.769%D21.685%A+46.1A++N/A15813.9h5A15.7B+
EM1 4944933131.575B+0.2021.311%C+33.874%A++42.1C**N/A14411.7h9.9B+46.5B+
AF-4A Bandit 4284251582.69B**0.9125.468%C+30.353%A60.7B**N/A1517h9.3B++36.6B+
NCM1 Scattercannon 4084071183.449B+1.6726.492%D--20.393%A46.8B++N/A1368.7h4.2B**16C**
Gauss Rifle S 3853802261.681B+0.0927.684%B+29.474%A35.5BN/A10310.7h9.7B++35.1B++
LA3 Desperado 3033032951.027C++0.7520.59%D*22.772%B+23.7C-N/A9512.8h5.9A28.7B+
Shrike 3562932021.45A0.3365.795%B**2.73%C+45.1A++9.7C-3776.5h4.6B**7B**
NS-11CB 2852841062.679A0.9026.161%C*32.394%A+46.6B+N/A1076.1h12.1B+46.3B+
AF-23 Grinder 2802791152.426C++0.6533.157%C10.753%D*54.7A++N/A2275.1h4.3A12.9B*
NC14 Bolt Driver 259259912.846B++1.0728.237%D*84.942%B**32.8B++N/A1037.9h1.8A6.3B+
Anti-Vehicle Grenade 2482121212N/A210.2246.832%C--N/A353.3C+60C-24370.6h5.1B10.9C*
L100 Python HESH 177171724.429A22.6552.846%B+2.924%A68.4B++2.4F2092.5h2.3B**4.3B**
Breaker Rocket Pods 181170295.862C+4.0957.673%B**N/A113.3C**7.3D3851.5h8.7B**15.1B*
AF-19 Mercenary 1671661940.856C++0.9221.884%C+25.301%B++22.7C*N/A2287.3h9.5B**43.3B+
Gauss Prime 162160772.078B+0.3022.583%D--31.875%B**36.4CN/A1104.4h8.3A+36.7B+
M40 Fury 184148275.481C+3.7143.581%B**N/A43.5C+10.6C**3143.4h14.2C+32.7B+
L100 Python AP 242139304.633C+2.8655.345%C+5.755%A++28.4C21B+2914.9h7.3C--13.3C-
Enforcer ML85 224117205.85C*4.0749.193%B**3.419%B**24.9C*22.8B**2934.7h13.8C28.1B+
Blitz GD-10 115115791.456B+0.3220.898%D32.174%M30.3C++N/A2023.8h11.2B*53.4B+
Mag-Cutter 11711524,2770.005C--1.771.497%F--4.348%C0.1D-N/A01009.2h1.8B*121.4T*
NC05 Jackhammer 114114482.375B**0.6043.255%C+10.526%D--51.8B+N/A2352.2h4.2B++9.8B+
Sticky Grenade 1091091109N/A107.2259.942%B++N/A1090C**N/A48510.1h1.9B+3.2B+
Tank Mine 168104492.122C0.3535.66%C++N/A94.5C58.2C+12531.1h1.8C*5.1B++
C85 Canister-H 104103714.714C**12.9446.743%C-9.709%C85.8CN/A2391.2h5.6B+11.9B+
NC05 Jackhammer AE 9595432.209B+0.4350.951%B12.632%D45.2CN/A1232.1h4.2B+8.3B
M20 Basilisk 10770125.833A+4.0651.518%A++5.714%C+23.3C**12.3A+2673h104.5C202.9B+
NS Decimator 8769213.286M1.5169.272%B**1.449%D62.7A++16.4C+8321.1h3.7B++5.4B*
Enforcer ML65-H 13568193.579C+1.8062.793%B+1.471%C48.6B*47.9A++7451.4h20.5C--32.6C
M30 Mustang AH 7368461.478C-0.3045.583%D*4.412%S29.6C--2.2D1432.3h5.2B++11.5B+
M60-A Bulldog 6461320.333C++18.5649.852%B+N/A16.1DN/A663.8h5.5B11B+
M40 Fury 685068.333C**6.5640.977%B+N/A41.7C-15B++3651.2h18.1D44.2C+
NC4 Mag-Shot 5050690.725C+1.058.687%F**24%B++11.4DN/A1164.4h5.2B**59.9D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon243,2623h
Nano-Armor Kit5689,5184.8h
Anti-Vehicle MANA Turret32130.4h
AE Nano-Armor Kit11390,0225.5h
AE Medical Applicator668353,09824.6h
Rocklet Rifle11010.1h
Nanite Revive Grenade010,5413h
Medical Kit7756,4847.7h
Motion Spotter31660.2h
Xiphos Anti-Personnel Phalanx Tower01360h
Deconstruction Tool05660h
G40-F Ranger0660.1h
Ammunition Package91,2480.5h
Shield Recharging Field202,5111h
Medical Applicator741351,32924.1h
Anti-Infantry MANA Turret21700.3h

Check the help document for the dictionary if you want to learn more about words used here.


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