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Raider Slim0999[LPS] Slim0999
NC BR 57

KDR: 2.28

Score: 18.4m

Last Seen: Sep 7th, 2019 9:22 AM
- OFFLINE - 304.3 hour(s)

Prestige 1, Battle Rank 57 - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 106
Level Progress (to 58): 5%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS The Moonshot NC14 Bolt Driver NC6A GODSAW AF-19 Mercenary NS-15M2 EM6 MGR-L1 Promise NS-44 Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,587,519 MLG Score: 1269
Fun Score: N/A
Cheeseburgers Flipped: 167TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.919%27.354%60024119020,7612.044010.236

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.645%0.118C+0.972B*-0.547DHEAD ++ (~16.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.392B9.90.31C*35.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.612%0.793%608612083,0277089964.27542304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.814%-0.12C+-0.903D--0.344

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.651B+4.90.572B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.501%10.529%413812061,7954794213.74739425%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.699%-0.481D1.564A+1.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.20.341C**240.388C**52.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.25%75.965%413712078,6541639195.27683

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.366%0.082C+0.539B+-0.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.3C*2.40.227C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.457%17.068%413312112,033748152.71791

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.479%0.785B++0.604B+0.987

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.59B+2.80.433B2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 106
18.4m229.8%227 (13.6k)190 (11.4k)2.2797743,31819,0012.522657 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214280121.319%30.574%65205:0618

15% Engineer30% Heavy Assault34% Infiltrator16% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 19th, 2012 10:16 AMMay 2nd, 2017 12:12 PMSep 18th, 2019 3:48 AM (2d) (PST)Sep 7th, 2019 6:54 AM (13d) (PST)Sep 7th, 2019 5:22 AM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4251243010.4470.1960.1371.0940.0291269

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,4737,44918,0242712866211,392

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1616.5h/67.4d 4,614 13,244 13,107 106.1k 2,683 5,411 2,848 41.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C++
Kills:1,264
Deaths:710
KDR:1.780
Accuracy:23.069% D--
HSR:28.006% C++
NS-15M2
B
Kills:1,237
Deaths:628
KDR:1.970
Accuracy:20.769% D
HSR:28.294% B
EM6
B+
Kills:1,233
Deaths:627
KDR:1.967
Accuracy:23.238% C*
HSR:26.683% B+
MGR-L1 Promise
C++
Kills:1,222
Deaths:606
KDR:2.017
Accuracy:21.455% C-
HSR:25.941% C++
EM1
B
Kills:1,179
Deaths:640
KDR:1.842
Accuracy:21.410% C+
HSR:24.088% B
LA1 Anchor
B+
Kills:1,176
Deaths:731
KDR:1.609
Accuracy:21.742% D
HSR:30.017% B+
NC6 Gauss SAW
C+
Kills:1,157
Deaths:927
KDR:1.248
Accuracy:15.723% D-
HSR:23.682% C+
GD-22S
C+
Kills:1,147
Deaths:702
KDR:1.634
Accuracy:19.496% D
HSR:23.976% C+
NC6S Gauss SAW S
C*
Kills:671
Deaths:362
KDR:1.854
Accuracy:23.987% C++
HSR:25.633% C*
NSX-P Naginata
C
Kills:279
Deaths:162
KDR:1.722
Accuracy:21.698% C
HSR:26.165% C
Kills:10,565
Deaths (as Heavy Assault):6,095
Deaths (to Heavy Assaults):5,146
KDR:1.73339
Kill Difference:4,470
Playtime:479.204 hours
Usage:30%
Score:5.868m
Score/min:204
Accuracy (listed only):21.259%
HSR (listed only):26.249%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:1,249
Deaths:770
KDR:1.622
Accuracy:18.563% D
HSR:24.740% B+
LA39 Bruiser
B++
Kills:1,163
Deaths:711
KDR:1.636
Accuracy:69.869% B++
HSR:17.455% B+
AC-X11
C
Kills:1,161
Deaths:819
KDR:1.418
Accuracy:21.424% D
HSR:20.672% C
MGR-S1 Gladius
C++
Kills:951
Deaths:444
KDR:2.142
Accuracy:24.983% C
HSR:22.292% C++
NS-11CB
C+
Kills:852
Deaths:413
KDR:2.063
Accuracy:23.397% C
HSR:20.188% C+
Mauler S6
C**
Kills:679
Deaths:473
KDR:1.436
Accuracy:41.232% C++
HSR:16.789% C**
Blitz GD-10
C++
Kills:218
Deaths:99
KDR:2.202
Accuracy:24.601% C++
HSR:13.762% C--
GD-66 Claw
B
Kills:191
Deaths:132
KDR:1.447
Accuracy:63.040% B
HSR:15.707% C*
MGR-C1 Charger
B+
Kills:181
Deaths:121
KDR:1.496
Accuracy:27.719% C++
HSR:27.072% B+
NSX-P Tanto
B
Kills:86
Deaths:48
KDR:1.792
Accuracy:27.075% C**
HSR:27.907% B
Kills:6,731
Deaths (as Light Assault):4,030
Deaths (to Light Assaults):3,591
KDR:1.67022
Kill Difference:2,701
Playtime:259.771 hours
Usage:16%
Score:2.476m
Score/min:159
Accuracy (listed only):34.190%
HSR (listed only):20.658%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
B
Kills:1,893
Deaths:270
KDR:7.011
Accuracy:40.074% C--
HSR:82.462% B
NC14 Bolt Driver
B+
Kills:1,572
Deaths:489
KDR:3.215
Accuracy:38.516% B+
HSR:77.926% B+
NS-44 Commissioner
B+
Kills:1,183
Deaths:1,160
KDR:1.020
Accuracy:41.007% B+
HSR:26.120% B+
Impetus
B*
Kills:1,165
Deaths:344
KDR:3.387
Accuracy:30.150% D
HSR:34.506% B*
SAS-R
A++
Kills:1,162
Deaths:219
KDR:5.306
Accuracy:35.743% C--
HSR:84.510% A++
EM4 Longshot
B++
Kills:1,162
Deaths:257
KDR:4.521
Accuracy:38.663% C+
HSR:83.219% B++
Gauss SPR
C
Kills:1,160
Deaths:454
KDR:2.555
Accuracy:31.134% C
HSR:27.759% D
NSX Daimyo
C+
Kills:1,148
Deaths:319
KDR:3.599
Accuracy:36.975% D
HSR:94.077% C+
MGR-S1 Gladius
C++
Kills:951
Deaths:444
KDR:2.142
Accuracy:24.983% C
HSR:22.292% C++
LA80
B*
Kills:557
Deaths:70
KDR:7.957
Accuracy:46.747% B*
HSR:78.456% C+
NS-30 Vandal
M
Kills:500
Deaths:114
KDR:4.386
Accuracy:30.130% C--
HSR:49.200% M
NSX Tomoe
B+
Kills:431
Deaths:187
KDR:2.305
Accuracy:22.213% D**
HSR:41.067% B+
NC4 Mag-Shot
B**
Kills:373
Deaths:247
KDR:1.510
Accuracy:30.761% B+
HSR:27.078% B**
AF-18 Stalker
B+
Kills:341
Deaths:215
KDR:1.586
Accuracy:22.991% D--
HSR:23.754% B+
Blitz GD-10
C++
Kills:218
Deaths:99
KDR:2.202
Accuracy:24.601% C++
HSR:13.762% C--
NC08 Mag-Scatter
B**
Kills:117
Deaths:79
KDR:1.481
Accuracy:61.982% B**
HSR:17.094% C**
Kills:13,933
Deaths (as Infiltrator):4,967
Deaths (to Infiltrators):3,704
KDR:2.80511
Kill Difference:8,966
Playtime:557.603 hours
Usage:34%
Score:5.826m
Score/min:174
Accuracy (listed only):34.792%
HSR (listed only):48.955%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,249
Deaths:770
KDR:1.622
Accuracy:18.563% D
HSR:24.740% B+
MGR-M1 Bishop
A
Kills:1,168
Deaths:331
KDR:3.529
Accuracy:31.581% C+
HSR:40.497% A
LA39 Bruiser
B++
Kills:1,163
Deaths:711
KDR:1.636
Accuracy:69.869% B++
HSR:17.455% B+
AC-X11
C
Kills:1,161
Deaths:819
KDR:1.418
Accuracy:21.424% D
HSR:20.672% C
NS-11CB
C+
Kills:852
Deaths:413
KDR:2.063
Accuracy:23.397% C
HSR:20.188% C+
Mauler S6
C**
Kills:679
Deaths:473
KDR:1.436
Accuracy:41.232% C++
HSR:16.789% C**
GD-66 Claw
B
Kills:191
Deaths:132
KDR:1.447
Accuracy:63.040% B
HSR:15.707% C*
MGR-C1 Charger
B+
Kills:181
Deaths:121
KDR:1.496
Accuracy:27.719% C++
HSR:27.072% B+
Warden
A*
Kills:120
Deaths:63
KDR:1.905
Accuracy:24.363% C-
HSR:40% A*
NSX-P Tanto
B
Kills:86
Deaths:48
KDR:1.792
Accuracy:27.075% C**
HSR:27.907% B
Kills:6,850
Deaths (as Engineer):3,881
Deaths (to Engineers):2,805
KDR:1.76501
Kill Difference:2,969
Playtime:247.524 hours
Usage:15%
Score:3.273m
Score/min:220
Accuracy (listed only):34.826%
HSR (listed only):25.103%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
B++
Kills:1,163
Deaths:711
KDR:1.636
Accuracy:69.869% B++
HSR:17.455% B+
MGR-S1 Gladius
C++
Kills:951
Deaths:444
KDR:2.142
Accuracy:24.983% C
HSR:22.292% C++
Mauler S6
C**
Kills:679
Deaths:473
KDR:1.436
Accuracy:41.232% C++
HSR:16.789% C**
NC1 Gauss Rifle
C++
Kills:677
Deaths:575
KDR:1.177
Accuracy:21.039% C-
HSR:21.713% C++
Blitz GD-10
C++
Kills:218
Deaths:99
KDR:2.202
Accuracy:24.601% C++
HSR:13.762% C--
GD-66 Claw
B
Kills:191
Deaths:132
KDR:1.447
Accuracy:63.040% B
HSR:15.707% C*
Kills:3,879
Deaths (as Combat Medic):2,434
Deaths (to Combat Medics):1,665
KDR:1.59367
Kill Difference:1,445
Playtime:47.318 hours
Usage:3%
Score:0.675m
Score/min:238
Accuracy (listed only):40.794%
HSR (listed only):17.953%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B**
Kills:382
Deaths:108
KDR:3.537
Accuracy:36.850% C
HSR:20.681% B**
AF-23 Grinder
A++
Kills:360
Deaths:105
KDR:3.429
Accuracy:35.270% C+
HSR:21.389% A++
Kills:742
Deaths (as MAX Suit):106.500
Deaths (to MAX Suits):606
KDR:6.96714
Kill Difference:635.500
Playtime:20.965 hours
Usage:1%
Score:0.297m
Score/min:236
Accuracy (listed only):36.060%
HSR (listed only):21.035%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C**
Kills:104
V. Kills:29 347%
Deaths:36
KDR:2.889
Accuracy:51.202% C**
KPH:23.200 D
VKPH:6.500 D
M30 Mustang AH
C
Kills:69
V. Kills:5 N/A
Deaths:22
KDR:3.136
Accuracy:52.976% C
KPH:19.100 D-
VKPH:1.400 D--
M20 Mustang
D-
Kills:65
V. Kills:52 123%
Deaths:102
KDR:0.637
Accuracy:20.353% F
KPH:4.300 D-
VKPH:3.400 D-
Kills:238 (134 + 0)
Deaths:160
KDR:1.488
VKDR:0.538
Vehicle Kills:86
Kill Difference:78
Playtime:23.314 hours
Usage:1%
Score:0.117m
Score/min:84
Piloting Accuracy:20.353%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:1,001
V. Kills:352 284%
Deaths:60
KDR:16.683
Accuracy:40.139% D*
KPH:32.200 C++
VKPH:11.300 C+
L100 Python HESH
C+
Kills:782
V. Kills:67 N/A
Deaths:22
KDR:35.546
Accuracy:40.580% D-
KPH:48.100 C+
VKPH:4.100 D*
L100 Python AP
B**
Kills:339
V. Kills:124 271%
Deaths:1
KDR:339
Accuracy:47.741% D-
KPH:46.400 B**
VKPH:17 C
C75 Viper
D-
Kills:76
V. Kills:25 292%
Deaths:15
KDR:5.067
Accuracy:26.506% D*
KPH:12.300 D--
VKPH:4 D-
Kills:2,198 (2,198 + 0)
Deaths:98
KDR:22.429
VKDR:5.796
Vehicle Kills:568
Kill Difference:2,100
Playtime:60.821 hours
Usage:4%
Score:0.646m
Score/min:177
Driving Accuracy:26.506%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C**
Kills:541
V. Kills:238 226%
Deaths:42
KDR:12.881
Accuracy:46.459% C-
KPH:27.700 C**
VKPH:12.200 D
Titan-150 HEAT
C+
Kills:288
V. Kills:190 151%
Deaths:54
KDR:5.333
Accuracy:43.245% C-
KPH:13.500 D-
VKPH:8.900 C+
Enforcer ML85
C*
Kills:176
V. Kills:115 152%
Deaths:31
KDR:5.677
Accuracy:42.805% C*
KPH:24.100 C++
VKPH:15.700 C+
E540 Halberd
B+
Kills:160
V. Kills:58 271%
Deaths:21
KDR:7.619
Accuracy:48.663% B+
KPH:29.200 C+
VKPH:10.600 D-
M20 Basilisk
C*
Kills:91
V. Kills:30 294%
Deaths:14
KDR:6.500
Accuracy:32.170% C*
KPH:19.100 C+
VKPH:6.300 C+
Kills:1,256 (829 + 427)
Deaths:162
KDR:7.753
VKDR:3.895
Vehicle Kills:631
Kill Difference:1,094
Playtime:58.452 hours
Usage:4%
Score:0.626m
Score/min:178
Driving Accuracy:43.245%
Gunner Accuracy:32.170%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M**
Kills:541
V. Kills:58 N/A
Deaths:14
KDR:38.643
Accuracy:64.600% A
KPH:225 A*
VKPH:24.100 M**
M12 Kobalt-H
D
Kills:380
V. Kills:9 N/A
Deaths:9
KDR:42.222
Accuracy:19.028% D
KPH:78.900 D
VKPH:1.900 D--
M96 Mjolnir-H
B**
Kills:108
V. Kills:52 204%
Deaths:12
KDR:9
Accuracy:46.971% C
KPH:72.300 B**
VKPH:34.800 C**
E540 Halberd-H
B*
Kills:93
V. Kills:35 258%
Deaths:6
KDR:15.500
Accuracy:49.690% D-
KPH:58 B*
VKPH:21.800 C++
Kills:1,122 (0 + 1,122)
Deaths:41
KDR:27.366
VKDR:3.756
Vehicle Kills:154
Kill Difference:1,081
Playtime:10.319 hours
Usage:1%
Score:0.234m
Score/min:377
Driving Accuracy:N/A%
Gunner Accuracy:49.690%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:205
V. Kills:44 456%
Deaths:39
KDR:5.256
Accuracy:39.809% C*
KPH:22.400 C*
VKPH:4.800 D
M12 Kobalt
C+
Kills:164
V. Kills:5 N/A
Deaths:12
KDR:13.667
Accuracy:17.707% C+
KPH:44.500 C--
VKPH:1.400 D
M20 Basilisk
C
Kills:78
V. Kills:19 390%
Deaths:16
KDR:4.875
Accuracy:35.110% C
KPH:16.100 C-
VKPH:3.900 D*
Kills:447 (0 + 447)
Deaths:67
KDR:6.672
VKDR:1.015
Vehicle Kills:68
Kill Difference:380
Playtime:17.690 hours
Usage:1%
Score:0.168m
Score/min:158
Driving Accuracy:N/A%
Gunner Accuracy:35.110%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:61
V. Kills:3 N/A
Deaths:34
KDR:1.794
Accuracy:37.961% C-
KPH:22.800 D-
VKPH:1.100 D
Kills:61 (61 + 0)
Deaths:34
KDR:1.794
VKDR:0.088
Vehicle Kills:3
Kill Difference:27
Playtime:2.672 hours
Usage:0%
Score:0.008m
Score/min:47
Driving Accuracy:37.961%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
The Moonshot 1,8981,8932707.011B+4.7340.074%C--82.462%B34.4D-N/A8155h1.8C++4.4C+
NC14 Bolt Driver 1,5721,5724893.215B*0.9438.516%B+77.926%B+19.9CN/A6179.1h2.3B+5.9B+
NC6A GODSAW 1,2761,2647101.78C+0.5023.069%D--28.006%C++33.4D-N/A7937.9h10.2C+44.3C-
AF-19 Mercenary 1,2611,2497701.622B**0.6618.563%D24.74%B+16.5C+N/A7175.6h11.6B+62.4C++
NS-15M2 1,2491,2376281.97C*0.3120.769%D28.294%B29.7C-N/A8841.7h12.8C++61.5C+
EM6 1,2441,2336271.967C**0.3123.238%C*26.683%B+29.7CN/A8441.5h10.4B44.8B+
MGR-L1 Promise 1,2341,2226062.017B+0.2621.455%C-25.941%C++32.7CN/A11537.4h13.7B63.7C++
NS-44 Commissioner 1,1851,1831,1601.02C++1.2641.007%B+26.12%B+39.4C*N/A10530h3B*7.2B*
EM1 1,1961,1796401.842B++0.4421.41%C+24.088%B28.9CN/A8040.8h12.9C++60.2C**
LA1 Anchor 1,1891,1767311.609C+0.6721.742%D30.017%B+28DN/A7942h10.7C+49.1C+
MGR-M1 Bishop 1,1761,1683313.529B**1.2531.581%C+40.497%A28.8C+N/A6740.5h4.7B**14.8B++
Impetus 1,1701,1653443.387B*1.1130.15%D34.506%B*32.8CN/A7035.5h4.3B+14.1C++
LA39 Bruiser 1,1671,1637111.636B+0.6469.869%B++17.455%B+44.6C++N/A9926.1h2.1B++3B+
SAS-R 1,1651,1622195.306B**3.0335.743%C--84.51%A++32.7CN/A9635.5h1.9B++5.5C**
EM4 Longshot 1,1651,1622574.521B+2.2438.663%C+83.219%B++39.4B+N/A10029.5h1.9B+4.8B+
AC-X11 1,1661,1618191.418B0.8621.424%D20.672%C16.6C--N/A4370h9.4B+43.7C++
Gauss SPR 1,1631,1604542.555B+0.2831.134%C27.759%D22.8CN/A5150.8h4.8B+15.5B
NC6 Gauss SAW 1,1681,1579271.248C++1.0315.723%D-23.682%C+19.1C--N/A7160.5h9.5B60.3C+
NSX Daimyo 1,1521,1483193.599C++1.3236.975%D94.077%C+39.5CN/A8529.1h2.3B+6.2C++
GD-22S 1,1561,1477021.634C++0.6519.496%D23.976%C+23.2DN/A6449.4h11.3C++58.2C+
L100 Python HEAT 1,3531,0016016.683A++14.4040.139%D*N/A32.2C++11.3C+12731.1h5.6C++13.9C
MGR-S1 Gladius 9599514442.142B+0.1424.983%C22.292%C++26.1CN/A7936.4h9.7C**38.7C*
NS-11CB 8618524132.063B++0.2223.397%C20.188%C+26.6C+N/A7132h12.7B+54.1B
L100 Python HESH 8497822235.545A**33.2740.58%D-N/A48C+4.1D*19216.3h3.1C**7.7C+
Frag Grenade 8037761776N/A773.7244.407%C+N/A485C+16.9A+14001.6h3.5B+7.9B
Hawk GD-68 1,1097597081.072B+1.2160.859%C3.03%C**23B*10.6C++16233h6.1B**10.1B*
Mauler S6 6896794731.436B+0.8441.232%C++16.789%C**34.3BN/A9119.8h4.2B++10.2B+
NC1 Gauss Rifle 6846775751.177C*1.1021.039%C-21.713%C++18.5CN/A7436.6h11.4B+54.1C**
NC6S Gauss SAW S 6846713621.854B0.4323.987%C++25.633%C*23.1DN/A6329h11.8C49.2C++
C-4 7626353471.83C**0.4523.504%C-N/A90.7C*18.1D5287h1.2B+5B+
Bouncing Betty 593593659.123A++6.8440.799%CN/A160.3B*N/A4143.7h1.8B+4.5C++
LA80 558557707.957A++5.6846.747%B*78.456%C+46.4BN/A12112h1.9B+4B++
Titan-150 AP 7795414212.881B**10.6046.459%C-N/A27.7C**12.2D24919.5h4.7C++10.1C+
C85 Canister-H 5995411438.643A*36.3664.6%A8.503%D225.4A*24.2M**6732.4h6.6C*10.2B++
NS-30 Vandal 5065001144.386A++2.1130.13%C--49.2%M24.8DN/A6420.2h6.1C+20.1C+
NSX Tomoe 4354311872.305B+0.0322.213%D**41.067%B+23.2DN/A7718.6h14.2C++64C-
AF-23 Grinder 3903821083.537B+1.2636.85%C20.681%B**29.6C+N/A8212.9h8.8D23.8C
M12 Kobalt-H 389380942.222A++39.9419.028%D19.211%B+79.2D1.9D--1954.8h17.3C+90.7C
NC4 Mag-Shot 3743732471.51B**0.7730.761%B+27.078%B**25C+N/A8514.9h6B*19.6B++
AF-23 Grinder 3653601053.429B+1.1535.27%C+21.389%A++29.3C+N/A7412.3h8.7D-24.8C--
AF-18 Stalker 3423412151.586C**0.6922.991%D--23.754%B+20.3DN/A5416.8h12.5C++54.2C+
L100 Python AP 4633391339U336.7247.741%D-N/A46.4B**17C4127.3h3.4B**7.1B**
Titan-150 HEAT 478288545.333C++3.0543.245%C-3.472%B+13.5D-8.9C+12421.4h7.6D*17.5D*
NSX-P Naginata 2832791621.722C**0.5621.698%C26.165%C22.7DN/A6412.3h12C**55.4C*
Spear Anti-Vehicle Phalanx Turret 4002622410.917B+8.6444.7%C*2.672%D43.7B23C*2696h6B++13.5B++
Blitz GD-10 219218992.202A0.0824.601%C++13.762%C--17.9C--N/A7112.2h12.6B++51.2B+
M20 Basilisk 249205395.256B**2.9839.809%C*6.829%B22.3C*4.8D1569.2h68.3B*171.5B*
GD-66 Claw 1921911321.447C*0.8363.04%B15.707%C*23.9DN/A798h2.2B+3.5B+
MGR-C1 Charger 1851811211.496B+0.7827.719%C++27.072%B+14D-N/A4012.9h15C54C+
Enforcer ML85 291176315.677C++3.4042.805%C*1.705%C24.1C++15.8C+1847.3h13.3C+31.1C*
M12 Kobalt 1691641213.667C++11.3917.707%C+20.122%B+44.3C--1.4D1543.7h17.1B+96.4B
E540 Halberd 218160217.619C+5.3448.663%B+3.75%B+29.1C+10.5D-1995.5h5B+10.3B++
Auraxium Mag-Cutter 1691609,4550.017C2.2646.269%A3.75%C--0.2C-N/A1681.4h1.9B+4.2B+
Mag-Cutter 1501398,0300.017C+2.2641.346%B**8.633%B0.2DN/A1566.7h2.5C*6C*
Tank Mine 199135235.87A++3.5945.76%B*N/A122.7B58.2C+9651.1h2.1C4.6B**
NC05 Jackhammer AE 135131861.523C+0.7644.906%C16.031%C+38.5D1.2B*1143.4h4.4C*9.7C++
Warden 120120631.905B*0.3724.363%C-40%A*24.5C*N/A1034.9h6.9B**28.1B+
Shrike 1711181950.605C+1.6751.026%D1.695%D20.3C9.1C--2615.8h6.1B12C++
NC08 Mag-Scatter 117117791.481C++0.8061.982%B**17.094%C**10.4D--N/A3811.3h3.6B+5.8B++
M96 Mjolnir-H 160108129A++6.7246.971%CN/A72B**34.7C**5661.5h28.6B++60.8B++
Breaker Rocket Pods 133104362.889C--0.6151.202%C**N/A23.1D6.4D1424.5h21.1C--41.2C+
E540 Halberd-H 12893615.5B**13.2249.69%D-N/A58.1B*21.9C++3021.6h5.2B+10.4C*
M20 Basilisk 12191146.5A++4.2232.17%C*8.791%A19C+6.3C+1054.8h68.4B+212.5B+
NSX-P Tanto 8786481.792B**0.4927.075%C**27.907%B37.4B+N/A1472.3h10.6B*39.1B++
M20 Basilisk 9778164.875B**2.6035.11%C7.692%B++16.3C-4D*1654.8h87.6B249.4C**
C75 Viper 10176155.067C**2.7926.506%D*2.632%A+12.3D--4D-1136.2h13.8C+52D
M30 Mustang AH 7469223.136C0.8652.976%CN/A19.2D-1.4D--1173.6h7.7B14.6C**
Rocklet Rifle 11965541.204B**1.0846.352%DN/A18.1D15D3133.6h40C+86.2C
M20 Mustang 117651020.637C1.6420.353%FN/A4.3D-3.4D-5915.2h116.7C++573.5D
NS Decimator 8662481.292C**0.9948.535%FN/A27C--10.4D3332.3h4.3B8.8C+
S12 Renegade 6461341.794C0.4937.961%C-1.639%D*22.6D-1.1D472.7h3.5C+9.3C+
Aspis Anti-Aircraft Phalanx Turret 11561144.357B2.0829.517%B+N/A15.3B++13.5B+2044h95.9A325B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon104260.4h
Anti-Vehicle MANA Turret62260.5h
Nano-Armor Kit1733,5342.4h
AE Medical Applicator6934,0403.1h
AE Nano-Armor Kit64191,56415.6h
Nanite Revive Grenade02570.1h
Medical Kit1011,6171.6h
Medical Applicator4326,9032.3h
Restoration Kit71410.2h
Motion Spotter227,8634.4h
Recon Detection Device91660.6h
Ammunition Package74870.2h
Anti-Infantry MANA Turret21190.4h

Check the help document for the dictionary if you want to learn more about words used here.


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