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Deputy Director Slim0999[LPS] Slim0999
NC BR 91

KDR: 2.67

Score: 26.6m

Last Seen: Jul 21st, 2020 1:52 PM
- OFFLINE - 130.1 hour(s)

Prestige 1, Battle Rank 91 - New Conglomerate on Miller
Level Progress (to 92): 66%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor L100 Python HESH The Moonshot NSX Daimyo NS-15M2 SAS-R NC14 Bolt Driver
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,835,217 MLG Score: 1467
Fun Score: N/A
Cheeseburgers Flipped: 192TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.462%27.859%62631131831,8352.452240.218

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.773%0.233C++1.015B**-1.337D**HEAD ++ (~16.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
430.419B9.70.323C*33.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.718%0.68%1002613435,73779516657.20729344%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.351%-0.128C-1.177D*-0.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.72B++4.30.657B+6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.524%11.429%4391013392,2055544613.98014477%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.822%-0.434C--1.668A++1.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.80.378C**23.60.414B51.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.614%78.112%4398134110,8922055245.29767

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.964%0.248C++0.712B++0.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.371C**2.30.283C*4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.718%20.114%439313462,4611057192.32609

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.564%0.407B1.031B**1.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.513B+30.385C**3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.6m238.5%234 (14k)196 (11.8k)2.6700264,28624,0772.9189391 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349479321.88%29.941%65505:3729

14% Engineer35% Heavy Assault34% Infiltrator12% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 19th, 2012 10:16 AMMay 2nd, 2017 12:12 PMJul 21st, 2020 10:39 PM (18d) (PST)Jul 21st, 2020 1:55 PM (18d) (PST)Jul 21st, 2020 9:52 AM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4441153290.4740.1780.1421.2020.0301467

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,6116,87319,7382811972211,776

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2259.5h/94.1d 5,993 19,248 19,672 163k 3,906 7,933 4,044 60.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C
Kills:3,632
Deaths:1,288
KDR:2.820
Accuracy:23.526% D*
HSR:28.965% C
LA1 Anchor
C--
Kills:2,781
Deaths:1,240
KDR:2.243
Accuracy:22.159% D*
HSR:25.998% C--
NS-15M2
C
Kills:1,684
Deaths:793
KDR:2.124
Accuracy:20.941% D*
HSR:28.682% C
EM1
C
Kills:1,294
Deaths:684
KDR:1.892
Accuracy:21.262% D
HSR:23.957% C
EM6
C
Kills:1,294
Deaths:645
KDR:2.006
Accuracy:23.101% C--
HSR:26.584% C
MGR-L1 Promise
C--
Kills:1,287
Deaths:621
KDR:2.072
Accuracy:21.585% D--
HSR:25.330% C--
NSX-P Naginata
C+
Kills:1,261
Deaths:389
KDR:3.242
Accuracy:21.406% D--
HSR:33.148% C+
NSX Naginata
C+
Kills:1,241
Deaths:307
KDR:4.042
Accuracy:22.106% D
HSR:32.232% C+
GD-22S
C-
Kills:1,217
Deaths:722
KDR:1.686
Accuracy:19.685% D*
HSR:24.076% C-
NC6 Gauss SAW
C-
Kills:1,199
Deaths:946
KDR:1.267
Accuracy:15.899% D**
HSR:23.770% C-
NC6S Gauss SAW S
C
Kills:1,180
Deaths:595
KDR:1.983
Accuracy:23.328% D
HSR:26.017% C
Kills:18,070
Deaths (as Heavy Assault):8,230
Deaths (to Heavy Assaults):6,647
KDR:2.19563
Kill Difference:9,840
Playtime:791.400 hours
Usage:35%
Score:10.187m
Score/min:215
Accuracy (listed only):21.363%
HSR (listed only):27.160%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C*
Kills:1,259
Deaths:781
KDR:1.612
Accuracy:18.600% D*
HSR:24.702% C*
AC-X11
D
Kills:1,178
Deaths:836
KDR:1.409
Accuracy:21.455% D*
HSR:20.543% D
MGR-S1 Gladius
D
Kills:1,173
Deaths:511
KDR:2.296
Accuracy:25.124% D--
HSR:21.313% D
LA39 Bruiser
B+
Kills:1,163
Deaths:711
KDR:1.636
Accuracy:69.869% B
HSR:17.455% B+
NS-11CB
D
Kills:944
Deaths:446
KDR:2.117
Accuracy:23.187% D--
HSR:20.445% D
Blitz GD-10
C+
Kills:762
Deaths:248
KDR:3.073
Accuracy:22.859% D-
HSR:20.079% C+
Mauler S6
C**
Kills:748
Deaths:503
KDR:1.487
Accuracy:40.318% C
HSR:16.845% C**
GD-66 Claw
A++
Kills:550
Deaths:256
KDR:2.148
Accuracy:40.091% F-
HSR:30.182% A++
AF-4 Cyclone
C++
Kills:382
Deaths:102
KDR:3.745
Accuracy:24.614% D
HSR:23.560% C++
MGR-C1 Charger
C
Kills:254
Deaths:185
KDR:1.373
Accuracy:27.513% D
HSR:24.410% C
NSX-P Tanto
C-
Kills:111
Deaths:72
KDR:1.542
Accuracy:26.630% C-
HSR:25.225% C--
NS-66 Punisher
C+
Kills:86
Deaths:18
KDR:4.778
Accuracy:25.256% D
HSR:29.070% C+
Kills:8,610
Deaths (as Light Assault):4,669
Deaths (to Light Assaults):4,681
KDR:1.84408
Kill Difference:3,941
Playtime:269.496 hours
Usage:12%
Score:2.578m
Score/min:159
Accuracy (listed only):30.460%
HSR (listed only):22.819%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
C++
Kills:2,103
Deaths:298
KDR:7.057
Accuracy:40.340% D
HSR:82.073% C++
NSX Daimyo
C++
Kills:1,896
Deaths:413
KDR:4.591
Accuracy:36.492% D*
HSR:94.462% C++
SAS-R
B**
Kills:1,576
Deaths:271
KDR:5.816
Accuracy:35.884% D--
HSR:82.551% B**
NC14 Bolt Driver
C++
Kills:1,572
Deaths:490
KDR:3.208
Accuracy:38.511% C+
HSR:77.926% C++
Impetus
B+
Kills:1,215
Deaths:350
KDR:3.471
Accuracy:30.106% D*
HSR:34.650% B+
NS-44 Commissioner
C++
Kills:1,183
Deaths:1,161
KDR:1.019
Accuracy:41.007% C++
HSR:26.120% C++
MGR-S1 Gladius
D
Kills:1,173
Deaths:511
KDR:2.296
Accuracy:25.124% D--
HSR:21.313% D
LA80
B+
Kills:1,165
Deaths:163
KDR:7.147
Accuracy:44.825% C**
HSR:83.434% B+
EM4 Longshot
B+
Kills:1,162
Deaths:257
KDR:4.521
Accuracy:38.663% C-
HSR:83.219% B+
Gauss SPR
D-
Kills:1,160
Deaths:454
KDR:2.555
Accuracy:31.134% D-
HSR:27.759% D-
NC4 Mag-Shot
A
Kills:778
Deaths:415
KDR:1.875
Accuracy:32.550% B+
HSR:28.792% A
Blitz GD-10
C+
Kills:762
Deaths:248
KDR:3.073
Accuracy:22.859% D-
HSR:20.079% C+
NSX Tomoe
C**
Kills:716
Deaths:271
KDR:2.642
Accuracy:22.665% F-
HSR:46.089% C**
NS-30 Vandal
A++
Kills:715
Deaths:153
KDR:4.673
Accuracy:29.384% D*
HSR:44.196% A++
AF-18 Stalker
C++
Kills:450
Deaths:246
KDR:1.829
Accuracy:24.009% D*
HSR:24% C++
AF-4 Cyclone
C++
Kills:382
Deaths:102
KDR:3.745
Accuracy:24.614% D
HSR:23.560% C++
NS-44L Blackhand
C
Kills:327
Deaths:62
KDR:5.274
Accuracy:39.907% D
HSR:41.284% C
AF-8 RailJack
C**
Kills:258
Deaths:30
KDR:8.600
Accuracy:39.198% C+
HSR:79.070% C**
NC08 Mag-Scatter
B+
Kills:225
Deaths:112
KDR:2.009
Accuracy:60.671% B+
HSR:16.444% C+
LA3 Desperado
B*
Kills:139
Deaths:47
KDR:2.957
Accuracy:34.995% B++
HSR:28.058% B*
LA8 Rebel
A*
Kills:134
Deaths:34
KDR:3.941
Accuracy:37.173% B+
HSR:38.060% A*
NS-66 Punisher
C+
Kills:86
Deaths:18
KDR:4.778
Accuracy:25.256% D
HSR:29.070% C+
NS-44 Commissioner AE
B*
Kills:70
Deaths:28
KDR:2.500
Accuracy:50.239% B*
HSR:22.857% D
NS-61 Emissary
N/A
Kills:50
Deaths:8
KDR:6.250
Accuracy:30.722% N/A
HSR:22% N/A
Kills:19,297
Deaths (as Infiltrator):6,142
Deaths (to Infiltrators):4,669
KDR:3.14181
Kill Difference:13,155
Playtime:772.900 hours
Usage:34%
Score:8.215m
Score/min:177
Accuracy (listed only):34.847%
HSR (listed only):44.878%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C*
Kills:1,259
Deaths:781
KDR:1.612
Accuracy:18.600% D*
HSR:24.702% C*
Warden
B++
Kills:1,256
Deaths:347
KDR:3.620
Accuracy:27.208% D
HSR:33.041% B++
AC-X11
D
Kills:1,178
Deaths:836
KDR:1.409
Accuracy:21.455% D*
HSR:20.543% D
MGR-M1 Bishop
B++
Kills:1,169
Deaths:331
KDR:3.532
Accuracy:31.591% D
HSR:40.462% B++
LA39 Bruiser
B+
Kills:1,163
Deaths:711
KDR:1.636
Accuracy:69.869% B
HSR:17.455% B+
NS-11CB
D
Kills:944
Deaths:446
KDR:2.117
Accuracy:23.187% D--
HSR:20.445% D
Mauler S6
C**
Kills:748
Deaths:503
KDR:1.487
Accuracy:40.318% C
HSR:16.845% C**
GD-66 Claw
A++
Kills:550
Deaths:256
KDR:2.148
Accuracy:40.091% F-
HSR:30.182% A++
MGR-C1 Charger
C
Kills:254
Deaths:185
KDR:1.373
Accuracy:27.513% D
HSR:24.410% C
NSX-P Tanto
C-
Kills:111
Deaths:72
KDR:1.542
Accuracy:26.630% C-
HSR:25.225% C--
NS-30 Tranquility
B**
Kills:103
Deaths:30
KDR:3.433
Accuracy:29.908% D*
HSR:49.515% B**
Kills:8,735
Deaths (as Engineer):4,498
Deaths (to Engineers):3,346
KDR:1.94197
Kill Difference:4,237
Playtime:326.529 hours
Usage:14%
Score:4.375m
Score/min:223
Accuracy (listed only):32.397%
HSR (listed only):27.530%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
D
Kills:1,173
Deaths:511
KDR:2.296
Accuracy:25.124% D--
HSR:21.313% D
LA39 Bruiser
B+
Kills:1,163
Deaths:711
KDR:1.636
Accuracy:69.869% B
HSR:17.455% B+
NC1 Gauss Rifle
C
Kills:789
Deaths:627
KDR:1.258
Accuracy:21.322% D-
HSR:21.673% C
Blitz GD-10
C+
Kills:762
Deaths:248
KDR:3.073
Accuracy:22.859% D-
HSR:20.079% C+
Mauler S6
C**
Kills:748
Deaths:503
KDR:1.487
Accuracy:40.318% C
HSR:16.845% C**
GD-66 Claw
A++
Kills:550
Deaths:256
KDR:2.148
Accuracy:40.091% F-
HSR:30.182% A++
AF-4 Cyclone
C++
Kills:382
Deaths:102
KDR:3.745
Accuracy:24.614% D
HSR:23.560% C++
Carnage AR
C++
Kills:276
Deaths:111
KDR:2.486
Accuracy:23.593% D-
HSR:25.725% C++
NS-66 Punisher
C+
Kills:86
Deaths:18
KDR:4.778
Accuracy:25.256% D
HSR:29.070% C+
Kills:5,929
Deaths (as Combat Medic):3,087
Deaths (to Combat Medics):2,098
KDR:1.92063
Kill Difference:2,842
Playtime:68.302 hours
Usage:3%
Score:0.919m
Score/min:224
Accuracy (listed only):32.560%
HSR (listed only):22.878%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B+
Kills:412
Deaths:116
KDR:3.552
Accuracy:38.782% C
HSR:20.146% B+
AF-23 Grinder
A+
Kills:387
Deaths:113
KDR:3.425
Accuracy:37.073% C
HSR:20.672% A+
Kills:799
Deaths (as MAX Suit):114.500
Deaths (to MAX Suits):708
KDR:6.97817
Kill Difference:684.500
Playtime:24.074 hours
Usage:1%
Score:0.335m
Score/min:232
Accuracy (listed only):37.927%
HSR (listed only):20.409%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D--
Kills:104
V. Kills:29 347%
Deaths:36
KDR:2.889
Accuracy:50.883% C
KPH:21.600 D*
VKPH:6 D--
M30 Mustang AH
D
Kills:85
V. Kills:5 N/A
Deaths:22
KDR:3.864
Accuracy:52.582% D
KPH:21 D--
VKPH:1.200 D*
M20 Mustang
D*
Kills:65
V. Kills:52 123%
Deaths:102
KDR:0.637
Accuracy:20.353% F-
KPH:4 D*
VKPH:3.200 D*
Kills:254 (150 + 0)
Deaths:160
KDR:1.588
VKDR:0.538
Vehicle Kills:86
Kill Difference:94
Playtime:25.239 hours
Usage:1%
Score:0.127m
Score/min:84
Piloting Accuracy:20.353%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:2,126
V. Kills:258 N/A
Deaths:22
KDR:96.636
Accuracy:39.243% D*
KPH:50.100 D
VKPH:6.100 D-
L100 Python AP
C*
Kills:1,538
V. Kills:529 290%
Deaths:1
KDR:1,538
Accuracy:41.219% D**
KPH:45.200 C*
VKPH:15.500 D-
L100 Python HEAT
C-
Kills:1,104
V. Kills:397 277%
Deaths:60
KDR:18.400
Accuracy:39.622% D**
KPH:31.900 C--
VKPH:11.500 C-
C75 Viper
D--
Kills:93
V. Kills:30 300%
Deaths:15
KDR:6.200
Accuracy:26.369% F
KPH:12.900 D*
VKPH:4.200 D--
Kills:4,861 (4,861 + 0)
Deaths:98
KDR:49.602
VKDR:12.388
Vehicle Kills:1,214
Kill Difference:4,763
Playtime:118.311 hours
Usage:5%
Score:1.229m
Score/min:173
Driving Accuracy:26.369%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C
Kills:588
V. Kills:261 224%
Deaths:42
KDR:14
Accuracy:45.465% D
KPH:27.900 C
VKPH:12.400 D-
Titan-150 HEAT
C-
Kills:288
V. Kills:190 151%
Deaths:54
KDR:5.333
Accuracy:43.245% D
KPH:13.500 D*
VKPH:8.900 C-
E540 Halberd
C+
Kills:225
V. Kills:72 308%
Deaths:21
KDR:10.714
Accuracy:47.445% C+
KPH:34.400 C+
VKPH:11 D
Enforcer ML85
C+
Kills:184
V. Kills:119 153%
Deaths:31
KDR:5.935
Accuracy:42.840% C+
KPH:24.400 C
VKPH:15.800 C
M20 Basilisk
C-
Kills:91
V. Kills:30 294%
Deaths:14
KDR:6.500
Accuracy:32.164% C
KPH:19 C--
VKPH:6.300 C-
C85 Canister
B**
Kills:52
V. Kills:2 N/A
Deaths:4
KDR:13
Accuracy:53.556% B**
KPH:38.200 D-
VKPH:1.500 D*
Kills:1,428 (876 + 552)
Deaths:166
KDR:8.602
VKDR:4.060
Vehicle Kills:674
Kill Difference:1,262
Playtime:62.673 hours
Usage:3%
Score:0.706m
Score/min:188
Driving Accuracy:43.245%
Gunner Accuracy:53.556%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M*
Kills:588
V. Kills:59 N/A
Deaths:14
KDR:42
Accuracy:64.671% B**
KPH:225.300 A++
VKPH:22.600 M*
M12 Kobalt-H
D-
Kills:457
V. Kills:9 N/A
Deaths:9
KDR:50.778
Accuracy:19.688% D-
KPH:77.800 D-
VKPH:1.500 D*
M96 Mjolnir-H
B++
Kills:108
V. Kills:52 204%
Deaths:12
KDR:9
Accuracy:46.971% D
KPH:72.300 B++
VKPH:34.800 C+
E540 Halberd-H
C*
Kills:96
V. Kills:37 253%
Deaths:6
KDR:16
Accuracy:49.899% D--
KPH:58.600 C*
VKPH:22.600 C+
Kills:1,249 (0 + 1,249)
Deaths:41
KDR:30.463
VKDR:3.829
Vehicle Kills:157
Kill Difference:1,208
Playtime:11.619 hours
Usage:1%
Score:0.286m
Score/min:410
Driving Accuracy:N/A%
Gunner Accuracy:49.899%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:237
V. Kills:48 484%
Deaths:39
KDR:6.077
Accuracy:40.918% C+
KPH:21.200 C
VKPH:4.300 D--
M12 Kobalt
D
Kills:206
V. Kills:9 N/A
Deaths:12
KDR:17.167
Accuracy:18.758% C
KPH:46.500 D-
VKPH:2 D
M20 Basilisk
C-
Kills:96
V. Kills:27 343%
Deaths:16
KDR:6
Accuracy:36.660% C-
KPH:17.500 D
VKPH:4.900 D--
M12 Kobalt
D
Kills:69
V. Kills:3 N/A
Deaths:2
KDR:34.500
Accuracy:18.278% C
KPH:41.700 D--
VKPH:1.800 D
Kills:608 (0 + 608)
Deaths:69
KDR:8.812
VKDR:1.261
Vehicle Kills:87
Kill Difference:539
Playtime:22.782 hours
Usage:1%
Score:0.211m
Score/min:154
Driving Accuracy:N/A%
Gunner Accuracy:18.278%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D--
Kills:73
V. Kills:3 N/A
Deaths:35
KDR:2.086
Accuracy:39.915% C-
KPH:15.500 D*
VKPH:0.600 D--
Kills:73 (73 + 0)
Deaths:35
KDR:2.086
VKDR:0.086
Vehicle Kills:3
Kill Difference:38
Playtime:4.722 hours
Usage:0%
Score:0.014m
Score/min:48
Driving Accuracy:39.915%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 3,6743,6321,2882.82C+0.1523.526%D*28.965%C38.4D--N/A9694.7h9C+38.2C-
LA1 Anchor 2,8232,7811,2402.243C0.4322.159%D*25.998%C--32D-N/A8986.8h10.7D-48.1D--
L100 Python HESH 2,3842,1262296.636S93.9739.243%D*N/A50.1D6.1D-18442.4h3.2C8.2D
The Moonshot 2,1082,1032987.057B*4.3940.34%D82.073%C++35.5D*N/A8359.3h1.8C4.3C
NSX Daimyo 1,9001,8964134.591C++1.9236.492%D*94.462%C++39.3D-N/A9248.3h2.2C**6.1C
NS-15M2 1,7041,6847932.124C+0.5520.941%D*28.682%C28.9D-N/A8558.3h12.9D61.6D
SAS-R 1,5801,5762715.815B+3.1435.884%D--82.551%B**34.4DN/A10645.8h1.9C**5.3C+
NC14 Bolt Driver 1,5721,5724903.208C+0.5438.511%C+77.926%C++19.7DN/A6379.6h2.3C+5.9C++
L100 Python AP 2,0671,53811538U1,535.3341.219%D**N/A45.2C*15.6D-22034h3.5B*8.5C*
EM1 1,3131,2946841.892C+0.7821.262%D23.957%C29.4DN/A8244h12.9C60.6C
EM6 1,3071,2946452.006C+0.6623.101%C--26.584%C30D-N/A8743.1h10.4C+45.1C+
MGR-L1 Promise 1,3011,2876212.072C++0.6021.585%D--25.33%C--32.6D-N/A12339.5h13.6C+62.8C
NSX-P Naginata 1,2801,2613893.242B*0.5721.406%D--33.148%C+27.7D--N/A7045.6h11.7C+54.8C
AF-19 Mercenary 1,2711,2597811.612C++1.0618.6%D*24.702%C*16.4DN/A7976.6h11.6C++62.3C
Warden 1,3041,2563473.62A*0.9527.208%D33.041%B++35.6C+1.4B**12435.3h5.8B*21.4B+
NSX Naginata 1,2561,2413074.042A++1.3722.106%D32.232%C+38.2DN/A9632.5h11.1C+50.1C+
GD-22S 1,2271,2177221.686C+0.9819.685%D*24.076%C-23.7D-N/A6851.4h11.3D57.4D-
Impetus 1,2211,2153503.471C**0.8030.106%D*34.65%B+33.2DN/A7236.6h4.3C+14.1C
Frag Grenade 1,2491,21111211N/A1,208.3345.708%DN/A526.5C16.5B15332.3h3.3C+7.3C+
NC6 Gauss SAW 1,2111,1999461.267C1.4015.899%D**23.77%C-19D-N/A8063h9.5C+59.5D
NS-44 Commissioner 1,1851,1831,1611.019C+1.6541.007%C++26.12%C++39.4CN/A10830h3B+7.2B+
NC6S Gauss SAW S 1,1971,1805951.983C+0.6923.328%D26.017%C23.9D*N/A6349.4h11.6D--49.8D
AC-X11 1,1841,1788361.409C+1.2621.455%D*20.543%D16.7D-N/A4570.5h9.4C+43.7D
MGR-S1 Gladius 1,1851,1735112.295C++0.3825.124%D--21.313%D26.8D-N/A8243.8h9.5C+37.9C
MGR-M1 Bishop 1,1771,1693313.532B+0.8631.591%D40.462%B++28.9DN/A7040.5h4.7B++14.8C**
LA80 1,1701,1651637.147B+4.4844.825%C**83.434%B+43.8C-N/A11926.6h1.8B4.1B
LA39 Bruiser 1,1671,1637111.636C**1.0369.869%B17.455%B+44.6C-N/A10426.1h2.1C**3B+
EM4 Longshot 1,1651,1622574.521C+1.8538.663%C-83.219%B+39.4C+N/A10229.5h1.9C*4.8C++
Gauss SPR 1,1631,1604542.555C+0.1231.134%D-27.759%D-22.8D-N/A5250.8h4.8C15.5C-
L100 Python HEAT 1,5011,1046018.4A15.7339.622%D**N/A31.9C--11.5C-12634.6h5.6C+14D-
NC05 Jackhammer AE 9989905261.882C+0.7949.075%C14.545%C-66.4CN/A19714.9h3.9B+7.9C*
NS-11CB 9539444462.117C*0.5523.187%D--20.445%D26.7DN/A7135.3h12.5C+54.1C
Hawk GD-68 1,2558527481.139C++1.5360.162%D2.817%C+23C**10.9C+16437h6.2B++10.3B+
NC1 Gauss Rifle 7997896271.258C+1.4121.322%D-21.673%C19.2DN/A8241.1h11.4C+53.6C
NC4 Mag-Shot 7797784151.875B*0.8032.55%B+28.792%A17.8DN/A5343.7h5.9B++18.2B++
Blitz GD-10 7657622483.073B**0.4022.859%D-20.079%C+25.4DN/A8430h12.6C*55C+
Mauler S6 7597485031.487C*1.1840.318%C16.845%C**32.5CN/A9523h4.2C*10.5C++
NSX Tomoe 7237162712.642C++0.0322.665%F-46.089%C**25.7D--N/A7627.9h13.2C+58.1D-
NS-30 Vandal 7247151534.673B+2.0029.384%D*44.196%A++27.1D-N/A7126.4h5.7C-19.3D
C-4 8306983571.955C++0.7224.315%C--N/A95.6C+18.1D-5727.3h1.2C**4.8C++
Bouncing Betty 689689699.986M7.3239.589%DN/A164B+N/A4314.2h1.8C++4.6C
Titan-150 AP 8495884214B11.3345.465%DN/A28C12.4D-26421h4.7C--10.4D
C85 Canister-H 6475881442A++39.3364.671%B**9.014%D226.2A++22.7M*6752.6h6.6C++10.3B+
GD-66 Claw 5545502562.148B+0.5240.091%F-30.182%A++20.6D--N/A6526.7h3.2F-8F*
NS Decimator 6604902322.112B0.5657.262%DN/A34.3D11.9D20814.3h4.6C8.1C
M12 Kobalt-H 466457950.778A+48.1119.688%D-20.131%C**77.5D-1.5D*2555.9h18D91.6D
AF-18 Stalker 4524502461.829C+0.8424.009%D*24%C++21.2D-N/A5821.2h12.5C52.2D
AF-23 Grinder 4224121163.552C*0.8838.782%C20.146%B+29DN/A8014.2h9.4D*24.4D--
AF-23 Grinder 3953871133.425C*0.7537.073%C20.672%A+28.2DN/A7313.7h9.4D**25.5D*
AF-4 Cyclone 3843821023.745A1.0724.614%D23.56%C++28.3DN/A10313.5h9.4C**38.1C+
NS-44L Blackhand 327327625.274A*2.6039.907%D41.284%C17D-N/A5819.2h2.9B*7.2B+
Titan-150 HEAT 478288545.333C2.6643.245%D3.472%B+13.5D*8.9C-12921.4h7.6F-17.5F-
Spear Anti-Vehicle Phalanx Turret 4312862511.44C*8.7745.531%C2.448%D45.4C23C2866.3h6.1B+13.3B+
Carnage AR 2802761112.486B+0.1823.593%D-25.725%C++20.9D-N/A7613.2h11.6C*49.3C+
AF-8 RailJack 258258308.6M5.9339.198%C+79.07%C**30.7C+N/A998.4h2B5.2C*
MGR-C1 Charger 2582541851.373C+1.3027.513%D24.41%C13D--N/A4019.5h13.7D-49.9D
Auraxium Mag-Cutter 26325310,6910.024C+2.6548.199%A7.905%B0.3DN/A1796.8h2C++4.1B++
M20 Basilisk 285237396.077B+3.4140.918%C+6.751%C*21.2C4.3D--14111.2h68.8B+168.1B+
E540 Halberd 2972252110.714C+8.0447.445%C+2.667%C+34.6C+11.1D2116.5h4.5B++9.5B+
NC08 Mag-Scatter 2252251122.009B*0.6660.671%B+16.444%C+12.4D--N/A3918.2h3.3B+5.4B+
M12 Kobalt 2152061217.167C14.5018.758%C19.903%C++46.8D2D1604.4h17.8C++95C++
Tank Mine 294204287.286A++4.6246.256%B+N/A156.9B+69.2C+10641.3h1.9C+4.1B*
Enforcer ML85 303184315.935C+3.2642.84%C+2.174%C*24.5C15.9C1887.5h13.2C30.8C+
LA3 Desperado 139139472.957A++0.2934.995%B++28.058%B*12.3D--N/A3911.3h7.8C**22.2B+
Mag-Cutter 1501398,0300.017C2.6541.346%B*8.633%B+0.2DN/A1568.1h2.5C+6B+
LA8 Rebel 134134343.941A**1.2737.173%B+38.06%A*16.1DN/A678.3h4.7B*12.6B+
Shrike 1711181950.605C--2.0751.026%D--1.695%D20.3D9.1D2905.8h6.1C+12C
NSX-P Tanto 112111721.542C+1.1326.63%C-25.225%C--32.6C-N/A1593.4h11.7C++44.1C++
M96 Mjolnir-H 160108129C**6.3346.971%DN/A72B++34.7C+6161.5h28.6B+60.8B
Breaker Rocket Pods 133104362.889D-0.2250.883%CN/A21.7D*6D--1424.8h21.6D**42.5D--
NS-30 Tranquility 105103303.433C**0.7629.908%D*49.515%B**27.8D-N/A723.7h6C+20C
M20 Basilisk 12396166B++3.3336.66%C-7.292%B+17.5D4.9D--1695.5h84.7C++231.1C+
E540 Halberd-H 13396616C*13.3349.899%D--N/A60C**23.1C+3531.6h5.2C+10.4C+
C75 Viper 12393156.2C3.5326.369%F2.151%A12.9D*4.2D--1157.2h13.3C--50.5D**
M20 Basilisk 12191146.5B3.8332.164%C8.791%A++19C--6.3C-1064.8h68.4C++212.6C++
NS-66 Punisher 8886184.778A*2.1125.256%D29.07%C+33.1DN/A1182.6h10.9C++43.2C+
M30 Mustang AH 9085223.864C-1.1952.582%DN/A21.3D--1.3D*1234h7.9C+15C+
The Slasher 86853,5180.024D2.6544.11%B++1.176%D*0.2C--N/A1373.2h1.9B+4.3B+
Carver 80801630.491A2.1850%A+15%C+3.3CN/A1124.3h1.1B++2.3B+
S12 Renegade 7673352.086C0.5839.915%C-2.74%D15.5D*N/A484.7h3.9D-9.7C--
NS-44 Commissioner AE 7070282.5B*0.1750.239%B*22.857%D33.3DN/A1162.1h3B+6B+
M12 Kobalt 7269234.5B+31.8318.278%C24.638%B**40.6D--1.8D1741.7h17.8C+97.4C++
Rocklet Rifle 12468561.214B+1.4646.189%DN/A17.9D--14.7D--3453.8h40.7D88.2D-
Aspis Anti-Aircraft Phalanx Turret 12467154.467C+1.8029.065%C+N/A15.6C+13.3C+2034.3h94.5A325.1B++
M20 Mustang 117651020.637D-2.0320.353%F-N/A4D*3.2D*5716.4h116.7D573.5F
C85 Canister 5452413C10.3353.556%B**15.385%B+37.1D-1.4D**1081.4h16.7F--31.1D--
NS-61 Emissary 505086.25S3.5830.722%C++22%B+17.2DN/A982.9h8.1B+26.3B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1733,5342.4h
Anti-Vehicle MANA Turret62260.5h
Spawn Beacon105540.5h
AE Nano-Armor Kit122239,57519h
AE Medical Applicator7547,3684.1h
Nanite Revive Grenade03520.1h
Medical Kit2344,3834.1h
Medical Applicator4326,9032.3h
Motion Spotter2211,3046h
Restoration Kit71410.2h
Recon Detection Device91820.7h
Ammunition Package96060.2h
Anti-Infantry MANA Turret21290.4h

Check the help document for the dictionary if you want to learn more about words used here.


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