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Warden Slim0999[LPS] Slim0999
NC BR 62

KDR: 2.31

Score: 19.2m

Last Seen: Oct 19th, 2019 7:50 AM
-

Prestige 1, Battle Rank 62 - New Conglomerate on Miller
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS The Moonshot NC14 Bolt Driver NC6A GODSAW NS-15M2 AF-19 Mercenary EM6 MGR-L1 Promise NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,601,280 MLG Score: 1280
Fun Score: N/A
Cheeseburgers Flipped: 168TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.964%27.334%60024119521,6762.05110.254

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.652%0.118C+0.972B*-0.547DHEAD ++ (~16.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.392B9.90.31C*35.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.546%0.784%678612133,44472011024.7767312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.649%-0.12C+-0.903D--0.344

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.651B+4.80.572B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.714%10.558%412812111,8284914243.71545430%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.75%-0.481D1.564A+1.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.30.341C**24.20.388C**52.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.442%76.379%412712129,0131701225.29554

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.148%0.082C+0.539B+-0.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.3C*2.40.227C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.485%17.042%412312162,042791152.58154

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.443%0.785B++0.604B+0.987

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.59B+2.80.433B2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.2m230.4%226 (13.6k)189 (11.3k)2.3055645,48419,7282.5479562 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1219297821.39%30.461%65205:0918

15% Engineer30% Heavy Assault35% Infiltrator15% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 19th, 2012 10:16 AMMay 2nd, 2017 12:12 PMOct 19th, 2019 6:04 PM (29d) (PST)Oct 19th, 2019 4:20 AM (30d) (PST)Oct 19th, 2019 3:50 AM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4251233020.4480.1940.1361.1000.0301280

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,5197,38918,1302712866211,360

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1692.5h/70.5d 4,782 13,855 13,788 111.7k 2,837 5,642 2,998 43.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C+
Kills:1,347
Deaths:741
KDR:1.818
Accuracy:23.030% D--
HSR:27.765% C+
NS-15M2
B
Kills:1,337
Deaths:681
KDR:1.963
Accuracy:20.777% D
HSR:28.571% B
EM6
B+
Kills:1,233
Deaths:627
KDR:1.967
Accuracy:23.238% C*
HSR:26.683% B+
MGR-L1 Promise
C++
Kills:1,222
Deaths:606
KDR:2.017
Accuracy:21.455% C-
HSR:25.941% C++
EM1
B
Kills:1,179
Deaths:640
KDR:1.842
Accuracy:21.410% C+
HSR:24.088% B
LA1 Anchor
B+
Kills:1,178
Deaths:731
KDR:1.611
Accuracy:21.746% D
HSR:30.136% B+
NC6 Gauss SAW
C+
Kills:1,157
Deaths:927
KDR:1.248
Accuracy:15.723% D-
HSR:23.682% C+
GD-22S
C+
Kills:1,147
Deaths:702
KDR:1.634
Accuracy:19.489% D
HSR:23.976% C+
NC6S Gauss SAW S
C*
Kills:1,128
Deaths:579
KDR:1.948
Accuracy:23.289% C+
HSR:25.355% C*
NSX-P Naginata
C
Kills:287
Deaths:165
KDR:1.739
Accuracy:21.740% C
HSR:26.829% C
Kills:11,215
Deaths (as Heavy Assault):6,399
Deaths (to Heavy Assaults):5,356
KDR:1.75262
Kill Difference:4,816
Playtime:510.745 hours
Usage:30%
Score:6.209m
Score/min:203
Accuracy (listed only):21.190%
HSR (listed only):26.303%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:1,249
Deaths:770
KDR:1.622
Accuracy:18.563% D
HSR:24.740% B+
LA39 Bruiser
B++
Kills:1,163
Deaths:711
KDR:1.636
Accuracy:69.869% B++
HSR:17.455% B+
AC-X11
C
Kills:1,161
Deaths:819
KDR:1.418
Accuracy:21.424% D
HSR:20.672% C
MGR-S1 Gladius
C++
Kills:957
Deaths:451
KDR:2.122
Accuracy:24.930% C
HSR:22.362% C++
NS-11CB
C+
Kills:852
Deaths:413
KDR:2.063
Accuracy:23.397% C
HSR:20.188% C+
Mauler S6
C*
Kills:688
Deaths:480
KDR:1.433
Accuracy:41.360% C++
HSR:16.715% C*
Blitz GD-10
C++
Kills:248
Deaths:122
KDR:2.033
Accuracy:24.737% C++
HSR:14.113% C-
MGR-C1 Charger
C**
Kills:210
Deaths:138
KDR:1.522
Accuracy:27.591% C+
HSR:26.191% C**
GD-66 Claw
B
Kills:191
Deaths:132
KDR:1.447
Accuracy:63.040% B
HSR:15.707% C*
NSX-P Tanto
C*
Kills:106
Deaths:67
KDR:1.582
Accuracy:26.612% C*
HSR:26.415% C++
Kills:6,825
Deaths (as Light Assault):4,103
Deaths (to Light Assaults):3,730
KDR:1.66342
Kill Difference:2,722
Playtime:261.456 hours
Usage:15%
Score:2.494m
Score/min:159
Accuracy (listed only):34.152%
HSR (listed only):20.456%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
B
Kills:1,893
Deaths:270
KDR:7.011
Accuracy:40.074% C--
HSR:82.462% B
NC14 Bolt Driver
B+
Kills:1,572
Deaths:489
KDR:3.215
Accuracy:38.516% B+
HSR:77.926% B+
NS-44 Commissioner
B+
Kills:1,183
Deaths:1,160
KDR:1.020
Accuracy:41.007% B+
HSR:26.120% B+
Impetus
B*
Kills:1,165
Deaths:344
KDR:3.387
Accuracy:30.150% D
HSR:34.506% B*
SAS-R
A++
Kills:1,162
Deaths:219
KDR:5.306
Accuracy:35.743% C--
HSR:84.510% A++
EM4 Longshot
B++
Kills:1,162
Deaths:257
KDR:4.521
Accuracy:38.663% C+
HSR:83.219% B++
Gauss SPR
C
Kills:1,160
Deaths:454
KDR:2.555
Accuracy:31.134% C
HSR:27.759% D
NSX Daimyo
C+
Kills:1,148
Deaths:319
KDR:3.599
Accuracy:36.975% D
HSR:94.077% C+
MGR-S1 Gladius
C++
Kills:957
Deaths:451
KDR:2.122
Accuracy:24.930% C
HSR:22.362% C++
LA80
B++
Kills:916
Deaths:139
KDR:6.590
Accuracy:45.244% B++
HSR:81.550% B+
NS-30 Vandal
M
Kills:525
Deaths:122
KDR:4.303
Accuracy:30.150% C-
HSR:48% M
NC4 Mag-Shot
B**
Kills:435
Deaths:284
KDR:1.532
Accuracy:31.104% B+
HSR:26.437% B**
NSX Tomoe
B+
Kills:431
Deaths:187
KDR:2.305
Accuracy:22.213% D**
HSR:41.067% B+
AF-18 Stalker
B+
Kills:341
Deaths:215
KDR:1.586
Accuracy:22.991% D--
HSR:23.754% B+
Blitz GD-10
C++
Kills:248
Deaths:122
KDR:2.033
Accuracy:24.737% C++
HSR:14.113% C-
NC08 Mag-Scatter
B*
Kills:177
Deaths:103
KDR:1.718
Accuracy:61.178% B*
HSR:15.819% C++
Kills:14,475
Deaths (as Infiltrator):5,135
Deaths (to Infiltrators):3,860
KDR:2.81889
Kill Difference:9,340
Playtime:585.917 hours
Usage:35%
Score:6.100m
Score/min:174
Accuracy (listed only):34.675%
HSR (listed only):48.980%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,249
Deaths:770
KDR:1.622
Accuracy:18.563% D
HSR:24.740% B+
MGR-M1 Bishop
A
Kills:1,168
Deaths:331
KDR:3.529
Accuracy:31.581% C+
HSR:40.497% A
LA39 Bruiser
B++
Kills:1,163
Deaths:711
KDR:1.636
Accuracy:69.869% B++
HSR:17.455% B+
AC-X11
C
Kills:1,161
Deaths:819
KDR:1.418
Accuracy:21.424% D
HSR:20.672% C
NS-11CB
C+
Kills:852
Deaths:413
KDR:2.063
Accuracy:23.397% C
HSR:20.188% C+
Mauler S6
C*
Kills:688
Deaths:480
KDR:1.433
Accuracy:41.360% C++
HSR:16.715% C*
MGR-C1 Charger
C**
Kills:210
Deaths:138
KDR:1.522
Accuracy:27.591% C+
HSR:26.191% C**
Warden
A**
Kills:205
Deaths:91
KDR:2.253
Accuracy:25.326% C
HSR:40.976% A**
GD-66 Claw
B
Kills:191
Deaths:132
KDR:1.447
Accuracy:63.040% B
HSR:15.707% C*
NSX-P Tanto
C*
Kills:106
Deaths:67
KDR:1.582
Accuracy:26.612% C*
HSR:26.415% C++
Kills:6,993
Deaths (as Engineer):3,952
Deaths (to Engineers):2,883
KDR:1.76948
Kill Difference:3,041
Playtime:260.454 hours
Usage:15%
Score:3.428m
Score/min:219
Accuracy (listed only):34.876%
HSR (listed only):24.955%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
B++
Kills:1,163
Deaths:711
KDR:1.636
Accuracy:69.869% B++
HSR:17.455% B+
MGR-S1 Gladius
C++
Kills:957
Deaths:451
KDR:2.122
Accuracy:24.930% C
HSR:22.362% C++
NC1 Gauss Rifle
C++
Kills:722
Deaths:608
KDR:1.188
Accuracy:21.193% C
HSR:21.884% C++
Mauler S6
C*
Kills:688
Deaths:480
KDR:1.433
Accuracy:41.360% C++
HSR:16.715% C*
Blitz GD-10
C++
Kills:248
Deaths:122
KDR:2.033
Accuracy:24.737% C++
HSR:14.113% C-
GD-66 Claw
B
Kills:191
Deaths:132
KDR:1.447
Accuracy:63.040% B
HSR:15.707% C*
Kills:3,969
Deaths (as Combat Medic):2,504
Deaths (to Combat Medics):1,723
KDR:1.58506
Kill Difference:1,465
Playtime:48.588 hours
Usage:3%
Score:0.697m
Score/min:239
Accuracy (listed only):40.855%
HSR (listed only):18.039%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B**
Kills:383
Deaths:109
KDR:3.514
Accuracy:36.904% C+
HSR:20.627% B**
AF-23 Grinder
A++
Kills:361
Deaths:106
KDR:3.406
Accuracy:35.328% C+
HSR:21.330% A++
Kills:744
Deaths (as MAX Suit):107.500
Deaths (to MAX Suits):629
KDR:6.92093
Kill Difference:636.500
Playtime:21.059 hours
Usage:1%
Score:0.299m
Score/min:236
Accuracy (listed only):36.116%
HSR (listed only):20.978%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C**
Kills:104
V. Kills:29 347%
Deaths:36
KDR:2.889
Accuracy:51.202% C**
KPH:23.200 D
VKPH:6.500 D
M30 Mustang AH
C
Kills:70
V. Kills:5 N/A
Deaths:22
KDR:3.182
Accuracy:52.680% C
KPH:18.800 D-
VKPH:1.300 D--
M20 Mustang
D-
Kills:65
V. Kills:52 123%
Deaths:102
KDR:0.637
Accuracy:20.353% F
KPH:4.300 D-
VKPH:3.400 D-
Kills:239 (135 + 0)
Deaths:160
KDR:1.494
VKDR:0.538
Vehicle Kills:86
Kill Difference:79
Playtime:23.428 hours
Usage:1%
Score:0.118m
Score/min:84
Piloting Accuracy:20.353%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:1,024
V. Kills:357 286%
Deaths:60
KDR:17.067
Accuracy:40.194% D*
KPH:32.300 C++
VKPH:11.200 C+
L100 Python HESH
C
Kills:914
V. Kills:91 N/A
Deaths:22
KDR:41.546
Accuracy:39.516% D--
KPH:45.600 C
VKPH:4.500 D--
L100 Python AP
B**
Kills:601
V. Kills:201 298%
Deaths:1
KDR:601
Accuracy:45.665% D--
KPH:48 B**
VKPH:16 C
C75 Viper
D-
Kills:76
V. Kills:25 292%
Deaths:15
KDR:5.067
Accuracy:26.506% D*
KPH:12.300 D--
VKPH:4 D-
Kills:2,615 (2,615 + 0)
Deaths:98
KDR:26.684
VKDR:6.878
Vehicle Kills:674
Kill Difference:2,517
Playtime:70.493 hours
Usage:4%
Score:0.735m
Score/min:174
Driving Accuracy:26.506%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C**
Kills:541
V. Kills:238 226%
Deaths:42
KDR:12.881
Accuracy:46.459% C-
KPH:27.700 C**
VKPH:12.200 D
Titan-150 HEAT
C+
Kills:288
V. Kills:190 151%
Deaths:54
KDR:5.333
Accuracy:43.245% C-
KPH:13.500 D-
VKPH:8.900 C+
Enforcer ML85
C*
Kills:176
V. Kills:115 152%
Deaths:31
KDR:5.677
Accuracy:42.776% C*
KPH:24 C++
VKPH:15.700 C+
E540 Halberd
B+
Kills:162
V. Kills:60 266%
Deaths:21
KDR:7.714
Accuracy:48.823% B+
KPH:29.500 C+
VKPH:10.900 D
M20 Basilisk
C*
Kills:91
V. Kills:30 294%
Deaths:14
KDR:6.500
Accuracy:32.170% C*
KPH:19.100 C+
VKPH:6.300 C+
Kills:1,258 (829 + 429)
Deaths:162
KDR:7.765
VKDR:3.907
Vehicle Kills:633
Kill Difference:1,096
Playtime:58.503 hours
Usage:3%
Score:0.631m
Score/min:180
Driving Accuracy:43.245%
Gunner Accuracy:32.170%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M**
Kills:558
V. Kills:58 N/A
Deaths:14
KDR:39.857
Accuracy:64.854% A
KPH:226.700 A*
VKPH:23.600 M**
M12 Kobalt-H
D
Kills:383
V. Kills:9 N/A
Deaths:9
KDR:42.556
Accuracy:18.873% D
KPH:77.800 D
VKPH:1.800 D--
M96 Mjolnir-H
B**
Kills:108
V. Kills:52 204%
Deaths:12
KDR:9
Accuracy:46.971% C
KPH:72.300 B**
VKPH:34.800 C**
E540 Halberd-H
B*
Kills:93
V. Kills:35 258%
Deaths:6
KDR:15.500
Accuracy:49.690% D-
KPH:58 B*
VKPH:21.800 C++
Kills:1,142 (0 + 1,142)
Deaths:41
KDR:27.854
VKDR:3.756
Vehicle Kills:154
Kill Difference:1,101
Playtime:10.482 hours
Usage:1%
Score:0.239m
Score/min:380
Driving Accuracy:N/A%
Gunner Accuracy:49.690%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:212
V. Kills:44 471%
Deaths:39
KDR:5.436
Accuracy:40.246% C**
KPH:22.400 C*
VKPH:4.600 D-
M12 Kobalt
C+
Kills:166
V. Kills:5 N/A
Deaths:12
KDR:13.833
Accuracy:17.727% C+
KPH:44.600 C--
VKPH:1.300 D-
M20 Basilisk
C
Kills:80
V. Kills:20 381%
Deaths:16
KDR:5
Accuracy:35.585% C
KPH:16.300 C-
VKPH:4.100 D--
Kills:458 (0 + 458)
Deaths:67
KDR:6.836
VKDR:1.030
Vehicle Kills:69
Kill Difference:391
Playtime:18.128 hours
Usage:1%
Score:0.172m
Score/min:158
Driving Accuracy:N/A%
Gunner Accuracy:35.585%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:62
V. Kills:3 N/A
Deaths:34
KDR:1.824
Accuracy:39.803% C
KPH:16.500 D--
VKPH:0.800 D-
Kills:62 (62 + 0)
Deaths:34
KDR:1.824
VKDR:0.088
Vehicle Kills:3
Kill Difference:28
Playtime:3.750 hours
Usage:0%
Score:0.011m
Score/min:50
Driving Accuracy:39.803%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
The Moonshot 1,8981,8932707.011B+4.7140.074%C--82.462%B34.4D-N/A8155h1.8C++4.4C+
NC14 Bolt Driver 1,5721,5724893.215B*0.9138.516%B+77.926%B+19.9CN/A6179.1h2.3B+5.9B+
NC6A GODSAW 1,3591,3477411.818C+0.4923.03%D--27.765%C+33.4D-N/A7940.3h10.2C+44.4C-
NS-15M2 1,3491,3376811.963C**0.3420.777%D28.571%B29.3C-N/A8745.6h12.8C++61.6C+
AF-19 Mercenary 1,2611,2497701.622B**0.6818.563%D24.74%B+16.5C+N/A7175.7h11.6B+62.4C++
EM6 1,2441,2336271.967C**0.3423.238%C*26.683%B+29.7CN/A8441.5h10.4B44.8B+
MGR-L1 Promise 1,2341,2226062.017B+0.2921.455%C-25.941%C++32.7CN/A11637.4h13.7B63.7C++
NS-44 Commissioner 1,1851,1831,1601.02C++1.2941.007%B+26.12%B+39.4C*N/A10530h3B*7.2B++
EM1 1,1961,1796401.842B++0.4621.41%C+24.088%B28.9CN/A8040.8h12.9C++60.2C**
LA1 Anchor 1,1911,1787311.611C+0.6921.746%D30.136%B+28DN/A8042.1h10.7C+49C+
MGR-M1 Bishop 1,1761,1683313.529B**1.2231.581%C+40.497%A28.8C+N/A6740.5h4.7B**14.8B++
Impetus 1,1701,1653443.387B*1.0830.15%D34.506%B*32.8CN/A7135.5h4.3B+14.1C++
LA39 Bruiser 1,1671,1637111.636B+0.6769.869%B++17.455%B+44.6C++N/A10026.1h2.1B++3B+
SAS-R 1,1651,1622195.306B**3.0035.743%C--84.51%A++32.7CN/A9635.5h1.9B++5.5C**
EM4 Longshot 1,1651,1622574.521B+2.2238.663%C+83.219%B++39.4B+N/A10029.5h1.9B+4.8B+
AC-X11 1,1661,1618191.418B0.8921.424%D20.672%C16.6C--N/A4370h9.4B+43.7C++
Gauss SPR 1,1631,1604542.555B+0.2531.134%C27.759%D22.8CN/A5250.8h4.8B+15.5B
NC6 Gauss SAW 1,1681,1579271.248C++1.0615.723%D-23.682%C+19.1C--N/A7260.6h9.5B60.3C+
NSX Daimyo 1,1521,1483193.599C++1.2936.975%D94.077%C+39.5CN/A8629.1h2.3B+6.2C++
GD-22S 1,1561,1477021.634C++0.6719.489%D23.976%C+23.2DN/A6549.5h11.3C++58.2C+
NC6S Gauss SAW S 1,1451,1285791.948B+0.3623.289%C+25.355%C*24.2DN/A6446.7h11.6C+49.7C++
L100 Python HEAT 1,3811,0246017.067A++14.7640.194%D*N/A32.3C++11.3C+12731.7h5.6C++13.9C
MGR-S1 Gladius 9659574512.122B+0.1824.93%C22.362%C++26.1CN/A7936.6h9.7C**38.8C*
LA80 9209161396.59A4.2845.244%B++81.55%B+43.8C*N/A11520.9h1.9B+4.2B++
L100 Python HESH 1,0059142241.545M++39.2439.516%D--N/A45.7C4.6D--18020h3.2C*8.1C
NS-11CB 8618524132.063B++0.2423.397%C20.188%C+26.6C+N/A7132h12.7B+54.1B
Frag Grenade 8318041804N/A801.6944.523%C+N/A472.9C+15.9A14111.7h3.5B+7.9B
Hawk GD-68 1,1357757151.084B++1.2260.7%C2.968%C*23.1B*10.7C++16233.5h6.1B**10B*
NC1 Gauss Rifle 7327226081.188C*1.1221.193%C21.884%C++19.2CN/A7637.7h11.4B+53.9C**
Mauler S6 6986884801.433B+0.8741.36%C++16.715%C*34.4BN/A9120h4.2B++10.2B+
C-4 7696423481.845C**0.4623.606%C-N/A91.7C++18.1D5347h1.2B+5B+
Bouncing Betty 605605659.308A++7.0040.614%CN/A163.5B*N/A4203.7h1.8B+4.5C*
L100 Python AP 8026011601U598.6945.665%D--N/A48.1B**16.1C31112.5h3.3B**7.2B*
C85 Canister-H 6165581439.857A*37.5564.854%A8.781%D223.2A*23.2M*6782.5h6.6C*10.2B++
Titan-150 AP 7795414212.881B**10.5846.459%C-N/A27.7C**12.2D25119.5h4.7C++10.1C+
NS-30 Vandal 5315251224.303A+2.0030.15%C-48%M25DN/A6521h6C+20C+
NC4 Mag-Shot 4364352841.532B**0.7731.104%B+26.437%B**21.9C+N/A7219.9h6B*19.4B++
NSX Tomoe 4354311872.305B+0.0022.213%D**41.067%B+23.2DN/A7718.6h14.2C++64C-
M12 Kobalt-H 392383942.556A++40.2518.873%D19.321%B+78.2D1.8D--1934.9h17.3C+91.7C
AF-23 Grinder 3913831093.514B+1.2136.904%C+20.627%B**29.7C+N/A8312.9h8.8D23.8C
AF-23 Grinder 3663611063.406B+1.1035.328%C+21.33%A++29.1C+N/A7512.4h8.7D-24.7C--
AF-18 Stalker 3423412151.586C**0.7222.991%D--23.754%B+20.3DN/A5416.8h12.5C++54.2C+
Titan-150 HEAT 478288545.333C++3.0343.245%C-3.472%B+13.5D-8.9C+12421.4h7.6D*17.5D*
NSX-P Naginata 2912871651.739C**0.5721.74%C26.829%C21.3D-N/A6113.5h12.1C**55.8C*
Spear Anti-Vehicle Phalanx Turret 4122722411.333B+9.0344.825%C*2.574%D44.6B23C*2746.1h6B++13.3B*
Blitz GD-10 2492481222.033B**0.2724.737%C++14.113%C-19.1C-N/A7313h12.8B+51.8B+
Auraxium Mag-Cutter 24923910,1470.024C+2.2848.255%A+7.531%C++0.3CN/A1736.5h2C**4.1B+
M20 Basilisk 256212395.436A3.1340.246%C**6.604%C**22.3C*4.6D-1559.5h68.9B*171.1B*
MGR-C1 Charger 2142101381.522B+0.7827.591%C+26.191%C**14.1D-N/A4014.9h14.2C+51.5C++
Warden 209205912.253B**0.0525.326%C40.976%A**27.7B+N/A1007.4h7.1B*28.1B+
NC05 Jackhammer AE 2052011451.386C+0.9245.62%C13.433%D41.9C--N/A1284.8h4.4C*9.5C++
GD-66 Claw 1921911321.447C*0.8663.04%B15.707%C*23.9DN/A798h2.2B+3.5B+
NC08 Mag-Scatter 1771771031.718C**0.5961.178%B*15.819%C++11.9D-N/A3814.9h3.5B++5.7B++
Enforcer ML85 291176315.677C++3.3742.776%C*1.705%C24.1C++15.8C+1847.3h13.3C+31.1C*
M12 Kobalt 1711661213.833C++11.5317.727%C+19.88%B44.9C--1.4D1563.7h17B+96B+
E540 Halberd 222162217.714C++5.4148.823%B+3.704%B29.5C+10.9D2015.5h5B+10.2B++
Tank Mine 204139236.043A++3.7445.666%B*N/A126.4B59.1C+9671.1h2.1C4.6B**
Mag-Cutter 1501398,0300.017C+2.2941.346%B**8.633%B0.2DN/A1566.9h2.5C*6C*
Shrike 1711181950.605C+1.7051.026%D1.695%D20.3C9.1C--2665.8h6.1B12C++
M96 Mjolnir-H 160108129A++6.6946.971%CN/A72B**34.7C**5781.5h28.6B++60.8B++
NSX-P Tanto 107106671.582B++0.7226.612%C*26.415%C++35.3BN/A1363h11B*41.4B++
Breaker Rocket Pods 133104362.889C--0.5851.202%C**N/A23.1D6.4D1434.5h21.1C--41.2C+
E540 Halberd-H 12893615.5B**13.1949.69%D-N/A58.1B*21.9C++3091.6h5.2B+10.4C*
M20 Basilisk 12191146.5A++4.1932.17%C*8.791%A19C+6.3C+1054.8h68.4B+212.5B+
NS Decimator 12388621.419B+0.8952.625%D--N/A28.4C-11.3D3023.1h4.4C**8.4C+
Carver 80801630.491B**1.8150%A*15%C+3.4CN/A1023.4h1.1B++2.3B+
M20 Basilisk 10080165B**2.6935.585%C7.5%B+16.3C-4.1D--1674.9h88.5C**248.6C**
C75 Viper 10176155.067C**2.7626.506%D*2.632%A+12.3D--4D-1156.2h13.8C+52D
M30 Mustang AH 7570223.182C0.8852.68%CN/A18.9D-1.4D--1163.7h8.1C**15.5C*
Rocklet Rifle 12166541.222B**1.0846.072%DN/A17.8D14.9D-3143.7h40.1C+87C
M20 Mustang 117651020.637C1.6720.353%FN/A4.3D-3.4D-5915.2h116.7C++573.5D
S12 Renegade 6562341.824C0.4839.803%C1.613%D*16.8D--N/A503.7h3.9C--9.8C
Aspis Anti-Aircraft Phalanx Turret 11561144.357B2.0529.498%B+N/A15.3B++13.5B+2044h96.2A326.2B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon104320.4h
Anti-Vehicle MANA Turret62260.5h
Nano-Armor Kit1733,5342.4h
AE Medical Applicator7034,9053.1h
AE Nano-Armor Kit74200,44916.3h
Nanite Revive Grenade02740.1h
Medical Kit1121,8731.9h
Medical Applicator4326,9032.3h
Restoration Kit71410.2h
Motion Spotter228,2474.5h
Recon Detection Device91660.6h
Ammunition Package74900.2h
Anti-Infantry MANA Turret21210.4h

Check the help document for the dictionary if you want to learn more about words used here.


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