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Sentinel Slim0999[LPS] Slim0999
NC BR 73

KDR: 2.45

Score: 21.4m

Last Seen: Jan 17th, 2020 3:38 PM
- OFFLINE - 17.9 hour(s)

Prestige 1, Battle Rank 73 - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 88
Level Progress (to 74): 24%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS The Moonshot NC14 Bolt Driver NC6A GODSAW NS-15M2 L100 Python HESH NSX Daimyo AF-19 Mercenary NSX-P Naginata
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,685,097 MLG Score: 1347
Fun Score: N/A
Cheeseburgers Flipped: 186TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.117%27.898%61727120523,6542.112530.342

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.734%0.147C++0.964B*-0.55DHEAD ++ (~16.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.393B9.90.307C*34.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.128%0.754%828612264,37874213745.89233318%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.384%-0.048C+-1.126D*-0.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.695B+4.50.619B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.293%10.665%439912231,9695064403.88363446%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.557%-0.416C--1.477A+1.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.60.366C**24.10.399B50.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.603%77.135%439812249,7181788235.43512

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.962%0.222C++0.604B+0.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.347C**2.30.26C*4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.062%19.647%439312292,382862182.76014

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.541%0.818B++0.454B+0.798

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.587B+30.424B3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 88
21.4m231.3%225 (13.5k)189 (11.3k)2.4543251,23420,8752.7031973 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1232358721.485%30.56%65705:2623

15% Engineer31% Heavy Assault34% Infiltrator14% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 19th, 2012 10:16 AMMay 2nd, 2017 12:12 PMJan 17th, 2020 10:10 PM (5h) (PST)Jan 17th, 2020 12:28 PM (15h) (PST)Jan 17th, 2020 11:38 AM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4291173120.4510.1840.1381.1120.0301347

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,7557,03918,7162711867211,322

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1894.5h/78.9d 5,195 15,657 15,712 126.4k 3,217 6,429 3,417 48.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C++
Kills:1,515
Deaths:772
KDR:1.962
Accuracy:23.082% D--
HSR:28.053% C++
NS-15M2
C**
Kills:1,371
Deaths:689
KDR:1.990
Accuracy:20.798% D
HSR:28.519% C**
NSX-P Naginata
B+
Kills:1,233
Deaths:375
KDR:3.288
Accuracy:21.470% C
HSR:33.577% B+
EM6
B+
Kills:1,233
Deaths:627
KDR:1.967
Accuracy:23.238% C*
HSR:26.683% B+
MGR-L1 Promise
C++
Kills:1,226
Deaths:607
KDR:2.020
Accuracy:21.469% C--
HSR:25.938% C++
NC6S Gauss SAW S
C*
Kills:1,180
Deaths:595
KDR:1.983
Accuracy:23.328% C+
HSR:26.017% C*
EM1
C**
Kills:1,179
Deaths:640
KDR:1.842
Accuracy:21.410% C+
HSR:24.088% C**
LA1 Anchor
B+
Kills:1,178
Deaths:731
KDR:1.611
Accuracy:21.746% D
HSR:30.136% B+
NC6 Gauss SAW
C+
Kills:1,177
Deaths:936
KDR:1.257
Accuracy:15.821% D-
HSR:23.789% C+
GD-22S
C+
Kills:1,147
Deaths:702
KDR:1.634
Accuracy:19.489% D
HSR:23.976% C+
NSX Naginata
B++
Kills:584
Deaths:134
KDR:4.358
Accuracy:21.877% C+
HSR:33.562% B++
Kills:13,023
Deaths (as Heavy Assault):6,808
Deaths (to Heavy Assaults):5,682
KDR:1.9129
Kill Difference:6,215
Playtime:595.314 hours
Usage:31%
Score:7.194m
Score/min:201
Accuracy (listed only):21.248%
HSR (listed only):27.667%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:1,249
Deaths:770
KDR:1.622
Accuracy:18.563% D
HSR:24.740% B+
LA39 Bruiser
B++
Kills:1,163
Deaths:711
KDR:1.636
Accuracy:69.869% B++
HSR:17.455% B+
AC-X11
C
Kills:1,161
Deaths:819
KDR:1.418
Accuracy:21.424% D
HSR:20.672% C
MGR-S1 Gladius
C++
Kills:964
Deaths:454
KDR:2.123
Accuracy:24.931% C
HSR:22.510% C++
NS-11CB
C+
Kills:858
Deaths:416
KDR:2.063
Accuracy:23.402% C
HSR:20.047% C+
Mauler S6
C**
Kills:745
Deaths:499
KDR:1.493
Accuracy:40.281% C+
HSR:16.913% C**
GD-66 Claw
A**
Kills:474
Deaths:220
KDR:2.155
Accuracy:40.285% F
HSR:29.325% A**
Blitz GD-10
C++
Kills:248
Deaths:122
KDR:2.033
Accuracy:24.737% C++
HSR:14.113% C--
MGR-C1 Charger
C++
Kills:231
Deaths:169
KDR:1.367
Accuracy:27.563% C++
HSR:25.541% C++
NSX-P Tanto
C++
Kills:111
Deaths:72
KDR:1.542
Accuracy:26.443% C++
HSR:25.225% C+
Kills:7,204
Deaths (as Light Assault):4,252
Deaths (to Light Assaults):3,997
KDR:1.69426
Kill Difference:2,952
Playtime:262.916 hours
Usage:14%
Score:2.508m
Score/min:159
Accuracy (listed only):31.750%
HSR (listed only):21.654%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
B
Kills:1,893
Deaths:270
KDR:7.011
Accuracy:40.074% C-
HSR:82.462% B
NC14 Bolt Driver
B+
Kills:1,572
Deaths:490
KDR:3.208
Accuracy:38.511% B+
HSR:77.926% B+
NSX Daimyo
C+
Kills:1,320
Deaths:336
KDR:3.929
Accuracy:36.856% D
HSR:94.167% C+
SAS-R
A+
Kills:1,221
Deaths:222
KDR:5.500
Accuracy:35.806% C--
HSR:84.357% A+
NS-44 Commissioner
B+
Kills:1,183
Deaths:1,160
KDR:1.020
Accuracy:41.007% B+
HSR:26.120% B+
LA80
B++
Kills:1,165
Deaths:163
KDR:7.147
Accuracy:44.825% B+
HSR:83.434% B++
Impetus
B++
Kills:1,165
Deaths:344
KDR:3.387
Accuracy:30.150% D
HSR:34.506% B++
EM4 Longshot
B+
Kills:1,162
Deaths:257
KDR:4.521
Accuracy:38.663% C+
HSR:83.219% B+
Gauss SPR
C+
Kills:1,160
Deaths:454
KDR:2.555
Accuracy:31.134% C+
HSR:27.759% D
MGR-S1 Gladius
C++
Kills:964
Deaths:454
KDR:2.123
Accuracy:24.931% C
HSR:22.510% C++
NSX Tomoe
B*
Kills:702
Deaths:264
KDR:2.659
Accuracy:22.585% D**
HSR:45.869% B*
NC4 Mag-Shot
B**
Kills:688
Deaths:375
KDR:1.835
Accuracy:32.494% B++
HSR:27.907% B**
NS-30 Vandal
M
Kills:549
Deaths:129
KDR:4.256
Accuracy:29.662% D
HSR:47.541% M
AF-18 Stalker
B+
Kills:403
Deaths:231
KDR:1.745
Accuracy:23.257% D-
HSR:25.062% B+
Blitz GD-10
C++
Kills:248
Deaths:122
KDR:2.033
Accuracy:24.737% C++
HSR:14.113% C--
AF-8 RailJack
B+
Kills:225
Deaths:29
KDR:7.759
Accuracy:39.796% B+
HSR:78.222% B+
NC08 Mag-Scatter
B*
Kills:184
Deaths:103
KDR:1.786
Accuracy:61.882% B*
HSR:16.304% C++
LA3 Desperado
A
Kills:128
Deaths:42
KDR:3.048
Accuracy:35.168% B**
HSR:28.125% A
Kills:15,932
Deaths (as Infiltrator):5,445
Deaths (to Infiltrators):4,075
KDR:2.92599
Kill Difference:10,487
Playtime:652.769 hours
Usage:34%
Score:6.735m
Score/min:172
Accuracy (listed only):35.085%
HSR (listed only):49.978%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,249
Deaths:770
KDR:1.622
Accuracy:18.563% D
HSR:24.740% B+
MGR-M1 Bishop
A
Kills:1,168
Deaths:331
KDR:3.529
Accuracy:31.581% C+
HSR:40.497% A
LA39 Bruiser
B++
Kills:1,163
Deaths:711
KDR:1.636
Accuracy:69.869% B++
HSR:17.455% B+
AC-X11
C
Kills:1,161
Deaths:819
KDR:1.418
Accuracy:21.424% D
HSR:20.672% C
NS-11CB
C+
Kills:858
Deaths:416
KDR:2.063
Accuracy:23.402% C
HSR:20.047% C+
Mauler S6
C**
Kills:745
Deaths:499
KDR:1.493
Accuracy:40.281% C+
HSR:16.913% C**
GD-66 Claw
A**
Kills:474
Deaths:220
KDR:2.155
Accuracy:40.285% F
HSR:29.325% A**
Warden
A**
Kills:255
Deaths:106
KDR:2.406
Accuracy:25.375% C
HSR:42.353% A**
MGR-C1 Charger
C++
Kills:231
Deaths:169
KDR:1.367
Accuracy:27.563% C++
HSR:25.541% C++
NSX-P Tanto
C++
Kills:111
Deaths:72
KDR:1.542
Accuracy:26.443% C++
HSR:25.225% C+
Kills:7,415
Deaths (as Engineer):4,113
Deaths (to Engineers):2,987
KDR:1.80282
Kill Difference:3,302
Playtime:288.886 hours
Usage:15%
Score:3.788m
Score/min:219
Accuracy (listed only):32.479%
HSR (listed only):26.277%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
B++
Kills:1,163
Deaths:711
KDR:1.636
Accuracy:69.869% B++
HSR:17.455% B+
MGR-S1 Gladius
C++
Kills:964
Deaths:454
KDR:2.123
Accuracy:24.931% C
HSR:22.510% C++
NC1 Gauss Rifle
C+
Kills:767
Deaths:616
KDR:1.245
Accuracy:21.255% C
HSR:21.643% C+
Mauler S6
C**
Kills:745
Deaths:499
KDR:1.493
Accuracy:40.281% C+
HSR:16.913% C**
GD-66 Claw
A**
Kills:474
Deaths:220
KDR:2.155
Accuracy:40.285% F
HSR:29.325% A**
Carnage AR
B+
Kills:265
Deaths:103
KDR:2.573
Accuracy:23.510% C
HSR:25.660% B+
Blitz GD-10
C++
Kills:248
Deaths:122
KDR:2.033
Accuracy:24.737% C++
HSR:14.113% C--
Kills:4,626
Deaths (as Combat Medic):2,725
Deaths (to Combat Medics):1,809
KDR:1.69761
Kill Difference:1,901
Playtime:66.610 hours
Usage:4%
Score:0.899m
Score/min:225
Accuracy (listed only):34.981%
HSR (listed only):21.088%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B*
Kills:405
Deaths:113
KDR:3.584
Accuracy:38.497% C+
HSR:20.247% B*
AF-23 Grinder
A+
Kills:381
Deaths:110
KDR:3.464
Accuracy:36.719% C+
HSR:20.997% A+
Kills:786
Deaths (as MAX Suit):111.500
Deaths (to MAX Suits):656
KDR:7.04933
Kill Difference:674.500
Playtime:23.233 hours
Usage:1%
Score:0.326m
Score/min:234
Accuracy (listed only):37.608%
HSR (listed only):20.622%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:104
V. Kills:29 347%
Deaths:36
KDR:2.889
Accuracy:50.772% C*
KPH:23.200 D-
VKPH:6.500 D
M30 Mustang AH
C
Kills:83
V. Kills:5 N/A
Deaths:22
KDR:3.773
Accuracy:52.460% C
KPH:20.600 D-
VKPH:1.200 D*
M20 Mustang
D-
Kills:65
V. Kills:52 123%
Deaths:102
KDR:0.637
Accuracy:20.353% F-
KPH:4.300 D-
VKPH:3.400 D-
Kills:252 (148 + 0)
Deaths:160
KDR:1.575
VKDR:0.538
Vehicle Kills:86
Kill Difference:92
Playtime:23.723 hours
Usage:1%
Score:0.121m
Score/min:85
Piloting Accuracy:20.353%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,358
V. Kills:180 N/A
Deaths:22
KDR:61.727
Accuracy:38.949% D--
KPH:46.200 C
VKPH:6.100 C--
L100 Python AP
B**
Kills:1,047
V. Kills:366 285%
Deaths:1
KDR:1,047
Accuracy:42.644% D**
KPH:45.500 B**
VKPH:15.900 C
L100 Python HEAT
C+
Kills:1,043
V. Kills:366 284%
Deaths:60
KDR:17.383
Accuracy:39.989% D*
KPH:31.800 C+
VKPH:11.200 C+
C75 Viper
D-
Kills:86
V. Kills:29 287%
Deaths:15
KDR:5.733
Accuracy:26.895% D*
KPH:13 D-
VKPH:4.400 D-
Kills:3,534 (3,534 + 0)
Deaths:98
KDR:36.061
VKDR:9.602
Vehicle Kills:941
Kill Difference:3,436
Playtime:91.771 hours
Usage:5%
Score:0.935m
Score/min:170
Driving Accuracy:26.895%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:556
V. Kills:243 228%
Deaths:42
KDR:13.238
Accuracy:46.270% C--
KPH:27.700 C*
VKPH:12.100 D
Titan-150 HEAT
C+
Kills:288
V. Kills:190 151%
Deaths:54
KDR:5.333
Accuracy:43.245% C
KPH:13.500 D-
VKPH:8.900 C+
E540 Halberd
B+
Kills:192
V. Kills:67 282%
Deaths:21
KDR:9.143
Accuracy:48.327% B+
KPH:32 C**
VKPH:11.200 D
Enforcer ML85
C*
Kills:183
V. Kills:118 154%
Deaths:31
KDR:5.903
Accuracy:42.920% C*
KPH:24.400 C++
VKPH:15.700 C+
M20 Basilisk
C**
Kills:91
V. Kills:30 294%
Deaths:14
KDR:6.500
Accuracy:32.164% C**
KPH:19 C+
VKPH:6.300 C+
C85 Canister
A+
Kills:52
V. Kills:2 N/A
Deaths:4
KDR:13
Accuracy:53.556% A+
KPH:38.200 D-
VKPH:1.500 D*
Kills:1,362 (844 + 518)
Deaths:166
KDR:8.205
VKDR:3.916
Vehicle Kills:650
Kill Difference:1,196
Playtime:61.120 hours
Usage:3%
Score:0.669m
Score/min:183
Driving Accuracy:43.245%
Gunner Accuracy:53.556%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M*
Kills:566
V. Kills:59 N/A
Deaths:14
KDR:40.429
Accuracy:65.092% A
KPH:226.100 A*
VKPH:23.600 M*
M12 Kobalt-H
C
Kills:389
V. Kills:9 N/A
Deaths:9
KDR:43.222
Accuracy:19.906% C
KPH:74.900 D
VKPH:1.700 D--
M96 Mjolnir-H
B**
Kills:108
V. Kills:52 204%
Deaths:12
KDR:9
Accuracy:46.971% C
KPH:72.300 B**
VKPH:34.800 B
E540 Halberd-H
B*
Kills:93
V. Kills:35 258%
Deaths:6
KDR:15.500
Accuracy:49.640% D-
KPH:57.500 B*
VKPH:21.600 C++
Kills:1,156 (0 + 1,156)
Deaths:41
KDR:28.195
VKDR:3.780
Vehicle Kills:155
Kill Difference:1,115
Playtime:10.810 hours
Usage:1%
Score:0.265m
Score/min:408
Driving Accuracy:N/A%
Gunner Accuracy:49.640%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:222
V. Kills:46 472%
Deaths:39
KDR:5.692
Accuracy:40.182% C**
KPH:21.400 C++
VKPH:4.400 D-
M12 Kobalt
C++
Kills:190
V. Kills:6 N/A
Deaths:12
KDR:15.833
Accuracy:18.656% C++
KPH:47.600 C
VKPH:1.500 D
M20 Basilisk
C
Kills:84
V. Kills:22 365%
Deaths:16
KDR:5.250
Accuracy:35.951% C
KPH:16.100 C-
VKPH:4.200 D--
Kills:496 (0 + 496)
Deaths:67
KDR:7.403
VKDR:1.104
Vehicle Kills:74
Kill Difference:429
Playtime:19.588 hours
Usage:1%
Score:0.181m
Score/min:154
Driving Accuracy:N/A%
Gunner Accuracy:35.951%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:70
V. Kills:3 N/A
Deaths:34
KDR:2.059
Accuracy:40.376% C
KPH:16.400 D--
VKPH:0.700 D
Kills:70 (70 + 0)
Deaths:34
KDR:2.059
VKDR:0.088
Vehicle Kills:3
Kill Difference:36
Playtime:4.259 hours
Usage:0%
Score:0.013m
Score/min:52
Driving Accuracy:40.376%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
The Moonshot 1,8981,8932707.011B+4.5640.074%C-82.462%B34.4D-N/A8155h1.8C++4.4C++
NC14 Bolt Driver 1,5721,5724903.208B+0.7538.511%B+77.926%B+19.8CN/A6279.3h2.3B+5.9B+
NC6A GODSAW 1,5311,5157721.962C+0.4923.082%D--28.053%C++33.7DN/A8044.9h10C+43.2C
NS-15M2 1,3831,3716891.99C*0.4620.798%D28.519%C**29C--N/A8647.3h12.8C++61.4C+
L100 Python HESH 1,5381,3582261.727S59.2738.949%D--N/A46.2C6.1C--17129.4h3.2C*8.2C+
NSX Daimyo 1,3241,3203363.929C*1.4736.856%D94.167%C+38.3C-N/A8534.5h2.3B+6.2C++
AF-19 Mercenary 1,2611,2497701.622B**0.8318.563%D24.74%B+16.5C+N/A7475.7h11.6B+62.4C++
NSX-P Naginata 1,2521,2333753.288A++0.8321.47%C33.577%B+27.7DN/A6944.5h11.6B54.2C**
EM6 1,2441,2336271.967C**0.4923.238%C*26.683%B+29.7C-N/A8441.5h10.4B+44.8B+
MGR-L1 Promise 1,2381,2266072.02B+0.4321.469%C--25.938%C++32.5CN/A11837.7h13.7B63.6C++
SAS-R 1,2241,2212225.5B**3.0535.806%C--84.357%A+32.9CN/A9737.1h1.9B++5.4B
NS-44 Commissioner 1,1851,1831,1601.02C++1.4341.007%B+26.12%B+39.4C*N/A10630h3B*7.2B++
NC6S Gauss SAW S 1,1971,1805951.983B+0.4723.328%C+26.017%C*23.9DN/A6349.4h11.6C+49.8C++
EM1 1,1961,1796401.842B++0.6121.41%C+24.088%C**28.9CN/A8040.8h12.9C**60.2C**
LA1 Anchor 1,1911,1787311.611C+0.8421.746%D30.136%B+27.8DN/A8142.3h10.7C+49C+
NC6 Gauss SAW 1,1891,1779361.257C++1.2015.821%D-23.789%C+19.1C--N/A7361.6h9.5B59.9C++
MGR-M1 Bishop 1,1761,1683313.529B*1.0731.581%C+40.497%A28.8C+N/A6840.5h4.7B**14.8B++
LA80 1,1701,1651637.147A+4.6944.825%B+83.434%B++43.8C*N/A11826.6h1.8B++4.1B+
Impetus 1,1701,1653443.387B*0.9330.15%D34.506%B++32.8CN/A7135.5h4.3B+14.1C++
LA39 Bruiser 1,1671,1637111.636B+0.8269.869%B++17.455%B+44.6C++N/A10126.1h2.1B++3B+
EM4 Longshot 1,1651,1622574.521B+2.0738.663%C+83.219%B+39.4B+N/A10029.5h1.9B+4.8B+
AC-X11 1,1661,1618191.418B1.0421.424%D20.672%C16.6DN/A4470h9.4B+43.7C++
Gauss SPR 1,1631,1604542.555B+0.1031.134%C+27.759%D22.8CN/A5250.8h4.8B+15.5B
GD-22S 1,1561,1477021.634C++0.8219.489%D23.976%C+23.2DN/A6549.5h11.3C++58.2C+
L100 Python AP 1,4131,04711047U1,044.5542.644%D**N/A45.5B**15.9C24723h3.5B**8.3B++
L100 Python HEAT 1,4091,0436017.383A++14.9339.989%D*N/A31.8C+11.2C+12532.8h5.6C++14C
MGR-S1 Gladius 9729644542.123B+0.3324.931%C22.51%C++26.3CN/A8136.7h9.7C**38.7C*
Frag Grenade 9519201920N/A917.5544.639%C+N/A511.1C++17.2A14531.8h3.4B+7.6B+
NS-11CB 8678584162.063B**0.3923.402%C20.047%C+26.5C+N/A7132.4h12.6B+54.1B
Hawk GD-68 1,1908107291.111B*1.3460.483%C2.963%C**23B+10.8C++16235.2h6.2B**10.2B*
NC1 Gauss Rifle 7777676161.245C*1.2121.255%C21.643%C+19CN/A7740.3h11.4B+53.8C**
Mauler S6 7567454991.493B+0.9640.281%C+16.913%C**33C*N/A9322.6h4.2B++10.5B+
NSX Tomoe 7067022642.659B*0.2022.585%D**45.869%B*25.6DN/A7627.4h13.2B+58.2C+
NC4 Mag-Shot 6896883751.835A+0.6232.494%B++27.907%B**17.5CN/A5339.3h6B*18.5B++
C-4 8036743521.915B0.5423.697%CN/A93.6C*17.9D5437.2h1.2B+4.9B+
Bouncing Betty 648648669.818A*7.3639.993%C-N/A166.2B*N/A4273.9h1.8B+4.6C++
NSX Naginata 5925841344.358M++1.9021.877%C+33.562%B++35.2CN/A9416.6h11.6C**53.1C**
C85 Canister-H 6255661440.429A*37.9765.092%A8.657%D226.4A*23.6M*6772.5h6.7C**10.3B++
Titan-150 AP 7995564213.238B*10.7846.27%C--N/A27.7C*12.1D25720.1h4.7C++10.1C+
NS-30 Vandal 5555491294.256A1.8029.662%D47.541%M25.2DN/A6621.8h5.9C+20C+
GD-66 Claw 4774742202.155B*0.3040.285%F29.325%A**20.3D-N/A6423.3h3.2D-7.8D*
AF-23 Grinder 4154051133.584B+1.1338.497%C+20.247%B*29.1C+N/A8013.9h9.4D24.4C
AF-18 Stalker 4054032311.745B+0.7123.257%D-25.062%B+21DN/A5519.2h12.5C*53.8C+
M12 Kobalt-H 398389943.222M40.7719.906%C19.28%B74.8D1.7D--2545.2h18.7C93.9C
AF-23 Grinder 3873811103.464B+1.0136.719%C+20.997%A+28.4C+N/A7413.4h9.4D-25.5C-
NC05 Jackhammer AE 3713662121.726C++0.7347.331%C+14.754%C50.8CN/A1477.2h4B+8.5B
Titan-150 HEAT 478288545.333C++2.8843.245%C3.472%B+13.5D-8.9C+12721.4h7.6D*17.5D*
Spear Anti-Vehicle Phalanx Turret 4222792411.625B*9.1745.192%C++2.509%D45B+23.1C*2816.2h6B++13.3B*
Carnage AR 2682651032.573B**0.1223.51%C25.66%B+21DN/A7212.6h11.4B*48.3B+
Warden 2592551062.406B**0.0525.375%C42.353%A**29.7B+N/A1078.6h6.6B**26.1B+
Auraxium Mag-Cutter 25924910,4440.024C+2.4347.882%A8.032%C++0.3CN/A1779.5h2C**4.1B++
Blitz GD-10 2492481222.033B*0.4224.737%C++14.113%C--19.1C-N/A7513h12.8B+51.8B+
MGR-C1 Charger 2352311691.367B+1.0927.563%C++25.541%C++12.9D-N/A3817.9h13.8C+50.2C++
AF-8 RailJack 225225297.759A*5.3039.796%B+78.222%B+30.4B+N/A997.4h2.1B+5.2B+
M20 Basilisk 268222395.692A3.2440.182%C**6.757%B21.3C++4.4D-14610.4h68.4B*170.3B*
E540 Halberd 259192219.143C*6.6948.327%B+3.125%C++32C**11.2D2086h4.7B*9.8B*
M12 Kobalt 1961901215.833C**13.3818.656%C++20.526%B+47.5C1.5D1594h17B+90.9B+
NS Decimator 256187951.968B**0.4956.945%C--N/A33.4C+12.3C-2485.6h4.4C*7.7C++
NC08 Mag-Scatter 1841841031.786B*0.6761.882%B*16.304%C++11.5D-N/A3716h3.5B++5.6B++
Enforcer ML85 301183315.903C*3.4542.92%C*2.186%C++24.4C++15.7C+1867.5h13.3C+30.9C**
Tank Mine 248170266.538A*4.0845.942%B*N/A141.7B++65C++9831.2h2C+4.3B**
Mag-Cutter 1501398,0300.017C+2.4441.346%B**8.633%C**0.2CN/A1567.8h2.5C*6B+
LA3 Desperado 128128423.048A**0.5935.168%B**28.125%A13.6D-N/A419.4h7.8B+22.1B*
Shrike 1711181950.605C+1.8551.026%D1.695%D20.3C9.1C--2735.8h6.1B12C++
NSX-P Tanto 112111721.542B++0.9126.443%C++25.225%C+32.6C*N/A1393.4h11.5B++43.5B+
M96 Mjolnir-H 160108129A+6.5546.971%CN/A72B**34.7B5901.5h28.6B*60.8B+
Breaker Rocket Pods 133104362.889C--0.4350.772%C*N/A23.1D-6.4D1444.5h21.5D42.4C+
E540 Halberd-H 12893615.5B*13.0549.64%D-N/A58.1B*21.9C++3181.6h5.2B+10.5C**
M20 Basilisk 12191146.5A++4.0532.164%C**8.791%A19C+6.3C+1054.8h68.4B+212.6B+
C75 Viper 11586155.733B+3.2826.895%D*2.326%A13D-4.4D-1186.6h13.4C++49.8D
M20 Basilisk 10684165.25A2.8035.951%C7.143%B+16.2C-4.2D--1645.2h89.8C**249.7C**
M30 Mustang AH 8883223.773C1.3252.46%CN/A20.8D-1.3D--1174h8C**15.2C*
Carver 80801630.491A++1.9650%A*15%C+3.4CN/A1023.5h1.1B++2.3B+
S12 Renegade 7370342.059C0.4040.376%C1.429%D*16.3D--N/A524.3h4D9.9C
Rocklet Rifle 12166551.2B**1.2545.679%DN/A17.8D14.9D3203.7h40.1C+87.8C
M20 Mustang 117651020.637C-1.8220.353%F-N/A4.3D-3.4D-6015.2h116.7C+573.5D
Aspis Anti-Aircraft Phalanx Turret 11863144.5B+2.0529.268%B+N/A15.4B++13.4B+2014.1h95.4A326B*
C85 Canister 5452413C+10.5553.556%A+15.385%B+37.1D-1.4D*1071.4h16.7F31.1C-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1733,5342.4h
Spawn Beacon104640.4h
Anti-Vehicle MANA Turret62260.5h
AE Nano-Armor Kit89215,94817.3h
AE Medical Applicator7346,2194h
Nanite Revive Grenade03410.1h
Medical Kit1292,3862.3h
Medical Applicator4326,9032.3h
Restoration Kit71410.2h
Motion Spotter229,3915h
Recon Detection Device91660.6h
Ammunition Package74980.2h
Anti-Infantry MANA Turret21250.4h

Check the help document for the dictionary if you want to learn more about words used here.


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