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Commando Slim0999[LPS] Slim0999
NC BR 36

KDR: 2.14

Score: 16.2m

Last Seen: Jun 7th, 2019 10:34 AM
- OFFLINE - 24 hour(s)

Prestige 1, Battle Rank 36 - New Conglomerate on Miller
Level Progress (to 37): 10%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NC14 Bolt Driver The Moonshot NC6A GODSAW AF-19 Mercenary EM6 NS-15M2 MGR-L1 Promise NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,493,694 MLG Score: 1194
Fun Score: N/A
Cheeseburgers Flipped: 157TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.759%27.235%59324119019,7912.0650.08

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.629%0.118C+0.972B*-0.547DHEAD ++ (~16.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.30.392B9.90.31C*35.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.751%1.159%276412101,2946524731.98466273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.366%-0.12C+-0.903D--0.344

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50.651B+5.40.572B+8.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.987%10.79%374812061,5574523863.44469402%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.769%-0.481D1.564A+1.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.80.341C**24.40.388C**54.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.536%75.372%374612087,5931552174.88925

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.494%0.082C+0.539B+-0.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.3C*2.50.227C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.992%17.7%374312111,79170192.55492

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.023%0.785B++0.604B+0.987

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.59B+2.80.433B2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.2m227.8%220 (13.2k)183 (11k)2.1445138,34617,8812.364336 (36)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214238221.276%31.208%66404:5718

12% Engineer31% Heavy Assault35% Infiltrator17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 19th, 2012 10:16 AMMay 2nd, 2017 12:12 PMJun 10th, 2019 12:58 AM (37d) (PST)Jun 7th, 2019 9:56 AM (40d) (PST)Jun 7th, 2019 6:34 AM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3881282600.4330.2020.1351.0430.0251194

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,3057,67915,6262612863110,988

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1477h/61.5d 3,930 11,967 11,280 92.4k 2,434 4,929 2,214 34.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C++
Kills:1,259
Deaths:708
KDR:1.778
Accuracy:23.049% D--
HSR:27.959% C++
EM6
B+
Kills:1,233
Deaths:627
KDR:1.967
Accuracy:23.238% C*
HSR:26.683% B+
NS-15M2
C**
Kills:1,230
Deaths:626
KDR:1.965
Accuracy:20.753% D
HSR:28.211% C**
MGR-L1 Promise
C++
Kills:1,222
Deaths:606
KDR:2.017
Accuracy:21.455% C-
HSR:25.941% C++
EM1
B
Kills:1,179
Deaths:640
KDR:1.842
Accuracy:21.410% C+
HSR:24.088% B
LA1 Anchor
B+
Kills:1,170
Deaths:731
KDR:1.601
Accuracy:21.724% D
HSR:29.915% B+
NC6 Gauss SAW
C+
Kills:1,157
Deaths:927
KDR:1.248
Accuracy:15.723% D-
HSR:23.682% C+
GD-22S
C+
Kills:1,147
Deaths:702
KDR:1.634
Accuracy:19.496% D
HSR:23.976% C+
NC6S Gauss SAW S
C++
Kills:256
Deaths:150
KDR:1.707
Accuracy:24.441% C++
HSR:22.656% C+
NSX-P Naginata
C+
Kills:182
Deaths:118
KDR:1.542
Accuracy:21.698% C
HSR:27.473% C+
Kills:10,035
Deaths (as Heavy Assault):5,835
Deaths (to Heavy Assaults):4,807
KDR:1.71979
Kill Difference:4,200
Playtime:454.919 hours
Usage:31%
Score:5.498m
Score/min:201
Accuracy (listed only):21.299%
HSR (listed only):26.058%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:1,249
Deaths:770
KDR:1.622
Accuracy:18.563% D
HSR:24.740% B+
LA39 Bruiser
B++
Kills:1,163
Deaths:711
KDR:1.636
Accuracy:69.869% B++
HSR:17.455% B+
AC-X11
C
Kills:1,161
Deaths:819
KDR:1.418
Accuracy:21.424% D
HSR:20.672% C
NS-11CB
C+
Kills:852
Deaths:413
KDR:2.063
Accuracy:23.397% C
HSR:20.188% C+
MGR-S1 Gladius
C+
Kills:743
Deaths:348
KDR:2.135
Accuracy:24.429% C-
HSR:21.938% C+
Mauler S6
B++
Kills:480
Deaths:348
KDR:1.379
Accuracy:38.619% C+
HSR:18.958% B++
Blitz GD-10
C+
Kills:175
Deaths:86
KDR:2.035
Accuracy:23.929% C+
HSR:13.143% D
GD-66 Claw
C*
Kills:148
Deaths:110
KDR:1.345
Accuracy:60.568% C++
HSR:15.541% C*
MGR-C1 Charger
B*
Kills:122
Deaths:66
KDR:1.848
Accuracy:25.732% C
HSR:30.328% B*
NSX-P Tanto
B
Kills:86
Deaths:48
KDR:1.792
Accuracy:27.075% C**
HSR:27.907% B
Kills:6,179
Deaths (as Light Assault):3,719
Deaths (to Light Assaults):3,368
KDR:1.66147
Kill Difference:2,460
Playtime:251.189 hours
Usage:17%
Score:2.347m
Score/min:156
Accuracy (listed only):33.360%
HSR (listed only):21.087%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B+
Kills:1,572
Deaths:489
KDR:3.215
Accuracy:38.516% B+
HSR:77.926% B+
The Moonshot
B+
Kills:1,389
Deaths:184
KDR:7.549
Accuracy:39.048% D
HSR:82.577% B+
NS-44 Commissioner
B+
Kills:1,183
Deaths:1,160
KDR:1.020
Accuracy:41.007% B+
HSR:26.120% B+
Impetus
B*
Kills:1,165
Deaths:344
KDR:3.387
Accuracy:30.150% D
HSR:34.506% B*
SAS-R
A++
Kills:1,162
Deaths:219
KDR:5.306
Accuracy:35.743% C--
HSR:84.510% A++
EM4 Longshot
B++
Kills:1,162
Deaths:257
KDR:4.521
Accuracy:38.663% C+
HSR:83.219% B++
Gauss SPR
C
Kills:1,160
Deaths:454
KDR:2.555
Accuracy:31.134% C
HSR:27.759% D
NSX Daimyo
C+
Kills:1,148
Deaths:319
KDR:3.599
Accuracy:36.975% D
HSR:94.077% C+
MGR-S1 Gladius
C+
Kills:743
Deaths:348
KDR:2.135
Accuracy:24.429% C-
HSR:21.938% C+
NS-30 Vandal
M
Kills:461
Deaths:99
KDR:4.657
Accuracy:30.017% C--
HSR:49.458% M
AF-18 Stalker
B
Kills:333
Deaths:207
KDR:1.609
Accuracy:22.864% D--
HSR:22.823% B
NSX Tomoe
B+
Kills:322
Deaths:149
KDR:2.161
Accuracy:21.397% F
HSR:41.615% B+
NC4 Mag-Shot
B*
Kills:269
Deaths:188
KDR:1.431
Accuracy:29.752% B
HSR:25.279% B*
Blitz GD-10
C+
Kills:175
Deaths:86
KDR:2.035
Accuracy:23.929% C+
HSR:13.143% D
NC08 Mag-Scatter
B**
Kills:111
Deaths:76
KDR:1.461
Accuracy:61.838% B**
HSR:16.216% C++
Kills:12,355
Deaths (as Infiltrator):4,579
Deaths (to Infiltrators):3,510
KDR:2.69819
Kill Difference:7,776
Playtime:516.650 hours
Usage:35%
Score:5.254m
Score/min:169
Accuracy (listed only):33.697%
HSR (listed only):46.744%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,249
Deaths:770
KDR:1.622
Accuracy:18.563% D
HSR:24.740% B+
MGR-M1 Bishop
A
Kills:1,168
Deaths:331
KDR:3.529
Accuracy:31.581% C+
HSR:40.497% A
LA39 Bruiser
B++
Kills:1,163
Deaths:711
KDR:1.636
Accuracy:69.869% B++
HSR:17.455% B+
AC-X11
C
Kills:1,161
Deaths:819
KDR:1.418
Accuracy:21.424% D
HSR:20.672% C
NS-11CB
C+
Kills:852
Deaths:413
KDR:2.063
Accuracy:23.397% C
HSR:20.188% C+
Mauler S6
B++
Kills:480
Deaths:348
KDR:1.379
Accuracy:38.619% C+
HSR:18.958% B++
GD-66 Claw
C*
Kills:148
Deaths:110
KDR:1.345
Accuracy:60.568% C++
HSR:15.541% C*
MGR-C1 Charger
B*
Kills:122
Deaths:66
KDR:1.848
Accuracy:25.732% C
HSR:30.328% B*
Warden
A++
Kills:108
Deaths:57
KDR:1.895
Accuracy:23.966% C--
HSR:36.111% A++
NSX-P Tanto
B
Kills:86
Deaths:48
KDR:1.792
Accuracy:27.075% C**
HSR:27.907% B
Kills:6,537
Deaths (as Engineer):3,673
Deaths (to Engineers):2,668
KDR:1.77974
Kill Difference:2,864
Playtime:184.311 hours
Usage:12%
Score:2.194m
Score/min:198
Accuracy (listed only):34.079%
HSR (listed only):25.240%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
B++
Kills:1,163
Deaths:711
KDR:1.636
Accuracy:69.869% B++
HSR:17.455% B+
MGR-S1 Gladius
C+
Kills:743
Deaths:348
KDR:2.135
Accuracy:24.429% C-
HSR:21.938% C+
NC1 Gauss Rifle
C++
Kills:663
Deaths:563
KDR:1.178
Accuracy:20.878% C-
HSR:21.720% C++
Mauler S6
B++
Kills:480
Deaths:348
KDR:1.379
Accuracy:38.619% C+
HSR:18.958% B++
Blitz GD-10
C+
Kills:175
Deaths:86
KDR:2.035
Accuracy:23.929% C+
HSR:13.143% D
GD-66 Claw
C*
Kills:148
Deaths:110
KDR:1.345
Accuracy:60.568% C++
HSR:15.541% C*
Kills:3,372
Deaths (as Combat Medic):2,166
Deaths (to Combat Medics):1,592
KDR:1.55679
Kill Difference:1,206
Playtime:46.489 hours
Usage:3%
Score:0.664m
Score/min:238
Accuracy (listed only):39.715%
HSR (listed only):18.126%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B*
Kills:345
Deaths:100
KDR:3.450
Accuracy:33.985% C--
HSR:20% B*
AF-23 Grinder
A
Kills:323
Deaths:97
KDR:3.330
Accuracy:32.365% C-
HSR:20.124% A
Kills:668
Deaths (as MAX Suit):98.500
Deaths (to MAX Suits):567
KDR:6.78173
Kill Difference:569.500
Playtime:19.713 hours
Usage:1%
Score:0.273m
Score/min:231
Accuracy (listed only):33.175%
HSR (listed only):20.062%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C**
Kills:104
V. Kills:29 347%
Deaths:36
KDR:2.889
Accuracy:51.158% C**
KPH:23.700 D
VKPH:6.600 D
M30 Mustang AH
C
Kills:69
V. Kills:5 N/A
Deaths:22
KDR:3.136
Accuracy:52.976% C
KPH:19.300 D-
VKPH:1.400 D--
M20 Mustang
D-
Kills:63
V. Kills:51 121%
Deaths:98
KDR:0.643
Accuracy:19.745% F-
KPH:4.200 D-
VKPH:3.400 D-
Kills:236 (132 + 0)
Deaths:156
KDR:1.513
VKDR:0.545
Vehicle Kills:85
Kill Difference:80
Playtime:22.929 hours
Usage:2%
Score:0.111m
Score/min:81
Piloting Accuracy:19.745%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:408
V. Kills:28 N/A
Deaths:13
KDR:31.385
Accuracy:39.479% D--
KPH:49 C+
VKPH:3.400 D*
C75 Viper
D-
Kills:76
V. Kills:25 292%
Deaths:15
KDR:5.067
Accuracy:26.506% D*
KPH:12.300 D--
VKPH:4 D-
Kills:484 (484 + 0)
Deaths:28
KDR:17.286
VKDR:1.893
Vehicle Kills:53
Kill Difference:456
Playtime:14.506 hours
Usage:1%
Score:0.159m
Score/min:183
Driving Accuracy:26.506%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C**
Kills:522
V. Kills:230 226%
Deaths:39
KDR:13.385
Accuracy:46.375% C--
KPH:27.400 C**
VKPH:12.100 D
Titan-150 HEAT
C+
Kills:288
V. Kills:190 151%
Deaths:54
KDR:5.333
Accuracy:43.245% C-
KPH:13.500 D-
VKPH:8.900 C+
Enforcer ML85
C*
Kills:167
V. Kills:111 149%
Deaths:30
KDR:5.567
Accuracy:42.612% C*
KPH:25.100 C*
VKPH:16.700 C++
E540 Halberd
B+
Kills:159
V. Kills:58 269%
Deaths:20
KDR:7.950
Accuracy:48.734% B+
KPH:29.400 C+
VKPH:10.700 D
M20 Basilisk
C*
Kills:90
V. Kills:30 290%
Deaths:14
KDR:6.429
Accuracy:31.921% C*
KPH:19.200 C+
VKPH:6.400 C+
Kills:1,226 (810 + 416)
Deaths:157
KDR:7.809
VKDR:3.943
Vehicle Kills:619
Kill Difference:1,069
Playtime:57.199 hours
Usage:4%
Score:0.577m
Score/min:168
Driving Accuracy:43.245%
Gunner Accuracy:31.921%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M**
Kills:422
V. Kills:46 N/A
Deaths:11
KDR:38.364
Accuracy:64.606% A
KPH:222.200 A*
VKPH:24.200 M**
M12 Kobalt-H
D
Kills:352
V. Kills:9 N/A
Deaths:9
KDR:39.111
Accuracy:19.204% D
KPH:78.200 D
VKPH:2 D--
M96 Mjolnir-H
A
Kills:104
V. Kills:50 204%
Deaths:12
KDR:8.667
Accuracy:48.375% C+
KPH:74.800 A
VKPH:35.900 B
E540 Halberd-H
B+
Kills:62
V. Kills:25 238%
Deaths:5
KDR:12.400
Accuracy:47.871% D--
KPH:52.500 B+
VKPH:21.200 C++
Kills:940 (0 + 940)
Deaths:37
KDR:25.405
VKDR:3.514
Vehicle Kills:130
Kill Difference:903
Playtime:8.970 hours
Usage:1%
Score:0.194m
Score/min:361
Driving Accuracy:N/A%
Gunner Accuracy:47.871%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:168
V. Kills:40 410%
Deaths:38
KDR:4.421
Accuracy:39.341% C*
KPH:20.300 C+
VKPH:4.800 D
M12 Kobalt
C
Kills:128
V. Kills:5 N/A
Deaths:11
KDR:11.636
Accuracy:16.822% C
KPH:41.700 D
VKPH:1.600 D
M20 Basilisk
C
Kills:71
V. Kills:18 374%
Deaths:16
KDR:4.438
Accuracy:34.995% C
KPH:15.900 C--
VKPH:4 D*
Kills:367 (0 + 367)
Deaths:65
KDR:5.646
VKDR:0.969
Vehicle Kills:63
Kill Difference:302
Playtime:15.834 hours
Usage:1%
Score:0.130m
Score/min:136
Driving Accuracy:N/A%
Gunner Accuracy:34.995%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:61
V. Kills:3 N/A
Deaths:34
KDR:1.794
Accuracy:38.095% C-
KPH:23.100 D-
VKPH:1.100 D
Kills:61 (61 + 0)
Deaths:34
KDR:1.794
VKDR:0.088
Vehicle Kills:3
Kill Difference:27
Playtime:2.636 hours
Usage:0%
Score:0.008m
Score/min:48
Driving Accuracy:38.095%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC14 Bolt Driver 1,5721,5724893.215B*1.0738.516%B+77.926%B+19.9CN/A6079.1h2.3B+5.9B+
The Moonshot 1,3931,3891847.549B++5.4039.048%D82.577%B+32.8D--N/A7942.4h1.8C++4.6C+
NC6A GODSAW 1,2711,2597081.778C+0.3723.049%D--27.959%C++33.4D-N/A7837.7h10.2C+44.3C-
AF-19 Mercenary 1,2611,2497701.622B**0.5218.563%D24.74%B+16.5C+N/A6975.5h11.6B+62.4C++
EM6 1,2441,2336271.967C**0.1823.238%C*26.683%B+29.7CN/A8341.5h10.4B44.8B+
NS-15M2 1,2421,2306261.965C*0.1820.753%D28.211%C**29.6C--N/A8641.6h12.8C++61.6C+
MGR-L1 Promise 1,2341,2226062.017B+0.1321.455%C-25.941%C++32.7CN/A11437.4h13.7B63.7C++
NS-44 Commissioner 1,1851,1831,1601.02C++1.1241.007%B+26.12%B+39.4C*N/A10430h3B*7.2B*
EM1 1,1961,1796401.842B++0.3021.41%C+24.088%B28.9CN/A7940.8h12.9C++60.2C**
LA1 Anchor 1,1831,1707311.601C+0.5421.724%D29.915%B+28DN/A7741.8h10.7C+49.3C+
MGR-M1 Bishop 1,1761,1683313.529B**1.3831.581%C+40.497%A28.8C+N/A6640.5h4.7B**14.8B++
Impetus 1,1701,1653443.387B*1.2430.15%D34.506%B*32.8CN/A7035.5h4.3B+14.1C++
LA39 Bruiser 1,1671,1637111.636B+0.5169.869%B++17.455%B+44.6C++N/A9826.1h2.1B++3B+
SAS-R 1,1651,1622195.306B**3.1635.743%C--84.51%A++32.7CN/A9535.5h1.9B++5.5C**
EM4 Longshot 1,1651,1622574.521B+2.3838.663%C+83.219%B++39.4B+N/A9929.5h1.9B+4.8B+
AC-X11 1,1661,1618191.418B0.7321.424%D20.672%C16.6C--N/A4270h9.4B+43.7C++
Gauss SPR 1,1631,1604542.555B+0.4131.134%C27.759%D22.8CN/A5150.8h4.8B+15.5B
NC6 Gauss SAW 1,1681,1579271.248C++0.9015.723%D-23.682%C+19.1C--N/A6860.5h9.5B60.3C+
NSX Daimyo 1,1521,1483193.599C++1.4536.975%D94.077%C+39.5CN/A8529.1h2.3B+6.2C++
GD-22S 1,1561,1477021.634C++0.5119.496%D23.976%C+23.2DN/A6449.4h11.3C++58.2C+
NS-11CB 8618524132.063B++0.0823.397%C20.188%C+26.6C+N/A7132h12.7B+54.1B
Frag Grenade 7737461746N/A743.8644.345%C+N/A497.3C++18A++13901.5h3.5B+7.9B
MGR-S1 Gladius 7507433482.135B+0.0124.429%C-21.938%C+24.1C-N/A7830.8h9.6B39.4C*
Hawk GD-68 1,0747346871.068B+1.0861.346%C+3.134%B22.9B*10.6C++16132h6.2B*10B*
NC1 Gauss Rifle 6706635631.178C*0.9720.878%C-21.72%C++18.4CN/A7336.1h11.3B++54.2C**
C-4 7035833281.777C**0.3723.246%C-N/A87C++17.9D5066.7h1.2B+5.2B
Bouncing Betty 534534638.476A+6.3341.103%CN/A157.1B++N/A4003.4h1.9C++4.5C++
Titan-150 AP 7525223913.385B**11.2446.375%C--N/A27.5C**12.1D22719h4.8C+10.3C+
Mauler S6 4854803481.379B+0.7738.619%C+18.958%B++29.3C++N/A8116.4h4.6B+11.8C**
NS-30 Vandal 467461994.657A++2.5130.017%C--49.458%M24.4DN/A6218.9h6.1C+20.3C+
C85 Canister-H 4684221138.364A*36.2264.606%A9.242%C--222.1A*24.2M**6271.9h6.7C*10.4B+
L100 Python HESH 4364081331.385A*29.2439.479%D--N/A49.2C+3.4D*2398.3h3B+7.5C+
M12 Kobalt-H 361352939.111A+36.9719.204%D20.171%B++78.2D2D--1974.5h17.6C+91.5C
AF-23 Grinder 3523451003.45B+1.3133.985%C--20%B*29.2CN/A8211.8h8C23.4C
AF-18 Stalker 3343332071.609C**0.5422.864%D--22.823%B20.4DN/A5316.3h12.5C++54.7C
AF-23 Grinder 328323973.33B+1.1932.365%C-20.124%A28.6C+N/A7311.3h7.9C--24.5C--
NSX Tomoe 3263221492.161B+0.0221.397%F41.615%B+24DN/A8513.4h14.3C++66.8D
Titan-150 HEAT 478288545.333C++3.1943.245%C-3.472%B+13.5D-8.9C+12021.4h7.6D*17.5D*
NC4 Mag-Shot 2692691881.431B**0.7129.752%B25.279%B*21.2C+N/A7812.7h6.2B*21B+
NC6S Gauss SAW S 2612561501.707C*0.4424.441%C++22.656%C+17.9D--N/A5214.3h13.4D-55C+
Spear Anti-Vehicle Phalanx Turret 3882522410.5B+8.3644.832%C*2.778%D42.7C**23.1C*2645.9h6.1B++13.7B++
NSX-P Naginata 1861821181.542C++0.6021.698%C27.473%C+21.9D-N/A638.3h11.8B54.5C**
Blitz GD-10 175175862.035B**0.1123.929%C+13.143%D16.2DN/A5910.8h12.3B++51.5B+
M20 Basilisk 208168384.421B++2.2839.341%C*7.143%B+20.2C+4.8D1298.3h69.8B*177.3B*
Enforcer ML85 278167305.567C++3.4242.612%C*1.796%C24.9C*16.6C++1926.7h12.8C++30C**
E540 Halberd 217159207.95C++5.8148.734%B+3.774%B+29.4C+10.7D1805.4h5B+10.2B++
GD-66 Claw 1481481101.345C++0.8060.568%C++15.541%C*19.7D-N/A697.5h2.3B+3.8B+
Auraxium Mag-Cutter 1511438,4460.017C2.1346.678%A4.196%C-0.2C-N/A1604.3h2C**4.2B+
Mag-Cutter 1501398,0300.017C+2.1341.346%B**8.633%B0.2DN/A1566.4h2.5C*6C*
M12 Kobalt 1331281111.636C+9.4916.822%C17.969%C+41.3D1.6D1513.1h17.7B+105C**
MGR-C1 Charger 124122661.848B*0.3025.732%C30.328%B*16.3DN/A467.5h13.9C+54.1C+
Shrike 1711181950.605C+1.5451.026%D1.695%D20.3C9.1C--2445.8h6.1B12C++
NC08 Mag-Scatter 111111761.461C++0.6861.838%B**16.216%C++10.2D--N/A3710.9h3.6B+5.8B++
Warden 108108571.895B*0.2523.966%C--36.111%A++26.3C**N/A1154.1h6.9B**28.7B+
Tank Mine 155105176.176A++4.0345.781%B*N/A131.3B+62.5C+10200.8h2.1C4.5B**
M96 Mjolnir-H 154104128.667A+6.5248.375%C+N/A74.3A35.7B5881.4h27.8B++57.4B++
Breaker Rocket Pods 133104362.889C--0.7451.158%C**N/A23.6D6.6D1394.4h20.8C--40.7C+
M20 Basilisk 12090146.429A++4.2831.921%C*8.889%A19.1C+6.4C+1014.7h67.2B+210.6B+
NSX-P Tanto 8786481.792B**0.3527.075%C**27.907%B37.4B+N/A1372.3h10.6B*39.1B++
C75 Viper 10176155.067C**2.9226.506%D*2.632%A+12.3D--4D-1086.2h13.8C+52D
M20 Basilisk 8971164.438B*2.2934.995%C8.451%B**15.8C--4D*1394.5h85.1B+243.3B
M30 Mustang AH 7469223.136C0.9952.976%CN/A19.2D-1.4D--1103.6h7.7B14.6C**
Rocklet Rifle 11563541.167B**0.9846.134%DN/A18D14.9D-3033.5h39.7C+86C
M20 Mustang 11463980.643C1.5019.745%F-N/A4.2D-3.4D-5715h111.9C++566.8D
E540 Halberd-H 8762512.4B++10.2647.871%D--N/A51.7B+20.8C+2881.2h5.3B11C++
S12 Renegade 6461341.794C0.3538.095%C-1.639%D*23.5D-1.2C--482.6h3.5C+9.3C+
Aspis Anti-Aircraft Phalanx Turret 11259134.538B+2.3929.48%B+N/A14.8B+13.3B+1994h98.6A334.6B*
NS Decimator 7755381.447B+0.7047.534%FN/A30.6C12.2C-3901.8h3.9B+8.1C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon104080.4h
Anti-Vehicle MANA Turret62260.5h
Nano-Armor Kit1733,5342.4h
AE Medical Applicator6933,6903.1h
AE Nano-Armor Kit47137,32911.9h
Nanite Revive Grenade02550.1h
Medical Kit881,4511.5h
Medical Applicator4326,9032.3h
Restoration Kit71410.2h
Motion Spotter216,9034h
Ammunition Package74490.2h
Anti-Infantry MANA Turret11120.2h
Recon Detection Device91660.6h

Check the help document for the dictionary if you want to learn more about words used here.


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