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Legionary Conqueror Slime0[HVHK] Slime0
VS BR 23

KDR: 0.19

Score: 22.3m

Last Seen: May 27th, 2019 2:19 AM
- OFFLINE - 2117.2 hour(s)

Prestige 1, Battle Rank 23 - Vanu Sovereignty on Emerald
Level Progress (to 24): 72%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Proximity Mine Cosmos VM3 Xiphos Anti-Personnel Phalanx Tower Tank Mine NS Annihilator Cosmos VM3 Eridani SX5 MKV Suppressed
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-43,785 MLG Score: -35
Fun Score: N/A
Cheeseburgers Flipped: 1750TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
9.979%16.472%164712079410.07294010.118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.908%-2.175F---0.668D0.694B+HEAD ++ (~11.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
489.2-5.568T*48.8-2.419F*440.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.352%0.752%82121226626743720.099476471%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.246%-1.81F--1.165D*-1.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
573.9-13.876T*128.3-9.251T*445.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.252%3.597%72121213924044950.057796328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.213%0.006C+-0.21C0.939

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.30.521B+20.80.48B+36.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.3m1745.6%114 (6.8k)108 (6.5k)0.1912326,19432,3900.33349823 (23)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121413110.243%5.764%5906:200

47% Engineer25% Heavy Assault11% Infiltrator8% Light Assault6% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2013 9:47 PMNov 28th, 2016 3:46 AMJun 26th, 2019 3:22 AM (58d) (PST)May 26th, 2019 10:59 PM (88d) (PST)May 26th, 2019 10:19 PM (88d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
158100580.0300.1580.0020.7840.015-35

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
9,4725,9813,4912904716,502

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3426.6h/142.8d 4,608 357 7,378 161.2k 2,817 5,674 3,038 32.5m

EngineerCLASS DETAILS: Engineer
NS-11C
C-
Kills:156
Deaths:3,334
KDR:0.047
Accuracy:10.430% F*
HSR:16.667% C-
NSX Tanto
C
Kills:51
Deaths:858
KDR:0.059
Accuracy:13.330% F--
HSR:23.529% C
Kills:207
Deaths (as Engineer):4,192
Deaths (to Engineers):9,905
KDR:0.04938
Kill Difference:3,985
Playtime:1,617.044 hours
Usage:47%
Score:11.228m
Score/min:116
Accuracy (listed only):11.880%
HSR (listed only):20.098%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
D-
Kills:171
Deaths:1,696
KDR:0.101
Accuracy:7.886% T-
HSR:19.298% D-
NSX Naginata
D-
Kills:86
Deaths:904
KDR:0.095
Accuracy:9.495% F--
HSR:22.093% D-
Kills:257
Deaths (as Heavy Assault):2,600
Deaths (to Heavy Assaults):7,480
KDR:0.09885
Kill Difference:2,343
Playtime:872.256 hours
Usage:25%
Score:5.771m
Score/min:110
Accuracy (listed only):8.691%
HSR (listed only):20.696%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
D*
Kills:201
Deaths:2,184
KDR:0.092
Accuracy:8.755% T*
HSR:11.940% D*
MKV Suppressed
D-
Kills:201
Deaths:2,231
KDR:0.090
Accuracy:10.003% T
HSR:13.930% D-
NS-11C
C-
Kills:156
Deaths:3,334
KDR:0.047
Accuracy:10.430% F*
HSR:16.667% C-
NS-7 PDW
C+
Kills:75
Deaths:1,061
KDR:0.071
Accuracy:11.598% F--
HSR:17.333% C+
NSX Tanto
C
Kills:51
Deaths:858
KDR:0.059
Accuracy:13.330% F--
HSR:23.529% C
Kills:684
Deaths (as Light Assault):9,668
Deaths (to Light Assaults):4,436
KDR:0.07075
Kill Difference:8,984
Playtime:284.378 hours
Usage:8%
Score:1.479m
Score/min:87
Accuracy (listed only):10.823%
HSR (listed only):16.680%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D*
Kills:201
Deaths:2,184
KDR:0.092
Accuracy:8.755% T*
HSR:11.940% D*
MKV Suppressed
D-
Kills:201
Deaths:2,231
KDR:0.090
Accuracy:10.003% T
HSR:13.930% D-
NS-7 PDW
C+
Kills:75
Deaths:1,061
KDR:0.071
Accuracy:11.598% F--
HSR:17.333% C+
Kills:477
Deaths (as Infiltrator):5,476
Deaths (to Infiltrators):5,063
KDR:0.08711
Kill Difference:4,999
Playtime:390.087 hours
Usage:11%
Score:2.043m
Score/min:87
Accuracy (listed only):10.119%
HSR (listed only):14.401%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D*
Kills:201
Deaths:2,184
KDR:0.092
Accuracy:8.755% T*
HSR:11.940% D*
MKV Suppressed
D-
Kills:201
Deaths:2,231
KDR:0.090
Accuracy:10.003% T
HSR:13.930% D-
NS-7 PDW
C+
Kills:75
Deaths:1,061
KDR:0.071
Accuracy:11.598% F--
HSR:17.333% C+
Kills:477
Deaths (as Combat Medic):5,476
Deaths (to Combat Medics):2,584
KDR:0.08711
Kill Difference:4,999
Playtime:32.086 hours
Usage:1%
Score:0.242m
Score/min:126
Accuracy (listed only):10.119%
HSR (listed only):14.401%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D**
Kills:289
Deaths:834
KDR:0.347
Accuracy:8.524% F-
HSR:12.457% D**
Cosmos VM3
C
Kills:225
Deaths:658
KDR:0.342
Accuracy:9.201% F
HSR:17.333% C
NS-10 Burster
D
Kills:81
Deaths:770
KDR:0.105
Accuracy:14.242% F--
HSR:3.704% D
NS-10 Burster
D
Kills:77
Deaths:686
KDR:0.112
Accuracy:14.271% F--
HSR:3.896% D
Nebula VM20
D*
Kills:72
Deaths:261
KDR:0.276
Accuracy:12.540% D*
HSR:15.278% D*
Nebula VM20
C++
Kills:71
Deaths:260
KDR:0.273
Accuracy:12.823% D*
HSR:21.127% C++
Kills:815
Deaths (as MAX Suit):1,734.500
Deaths (to MAX Suits):1,274
KDR:0.46988
Kill Difference:919.500
Playtime:219.182 hours
Usage:6%
Score:1.517m
Score/min:115
Accuracy (listed only):11.933%
HSR (listed only):12.299%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D*
Kills:195
V. Kills:143 135%
Deaths:426
KDR:0.458
Accuracy:25.311% D**
KPH:4.200 D**
VKPH:3.100 D*
Skyguard
D*
Kills:71
V. Kills:118 60%
Deaths:344
KDR:0.206
Accuracy:21.786% D*
KPH:1.900 F-
VKPH:3.100 F-
Kills:266 (266 + 0)
Deaths:770
KDR:0.345
VKDR:0.339
Vehicle Kills:261
Kill Difference:504
Playtime:84.070 hours
Usage:2%
Score:0.258m
Score/min:51
Driving Accuracy:21.786%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D--
Kills:54
V. Kills:70 76%
Deaths:89
KDR:0.607
Accuracy:21.466% F*
KPH:5.600 F-
VKPH:7.300 D--
Kills:54 (0 + 54)
Deaths:89
KDR:0.607
VKDR:0.787
Vehicle Kills:70
Kill Difference:35
Playtime:9.635 hours
Usage:0%
Score:0.052m
Score/min:89
Driving Accuracy:N/A%
Gunner Accuracy:21.466%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
F-
Kills:87
V. Kills:91 95%
Deaths:158
KDR:0.551
Accuracy:47.133% D*
KPH:6.400 F-
VKPH:6.600 F-
Saron HRB-H
D*
Kills:71
V. Kills:109 65%
Deaths:145
KDR:0.490
Accuracy:40.918% F
KPH:6.300 F-
VKPH:9.700 D*
Aphelion VEX-4H
F-
Kills:58
V. Kills:63 91%
Deaths:101
KDR:0.574
Accuracy:32.308% F
KPH:6.800 F-
VKPH:7.400 F-
Kills:216 (0 + 216)
Deaths:404
KDR:0.535
VKDR:0.651
Vehicle Kills:263
Kill Difference:188
Playtime:33.480 hours
Usage:1%
Score:0.217m
Score/min:108
Driving Accuracy:N/A%
Gunner Accuracy:32.308%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D--
Kills:52
V. Kills:25 200%
Deaths:100
KDR:0.520
Accuracy:26.731% D-
KPH:4.300 D**
VKPH:2.100 D--
Kills:52 (0 + 52)
Deaths:100
KDR:0.520
VKDR:0.250
Vehicle Kills:25
Kill Difference:48
Playtime:11.961 hours
Usage:0%
Score:0.025m
Score/min:35
Driving Accuracy:N/A%
Gunner Accuracy:26.731%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 8008002263.54C+3.3538.167%C-N/A86DN/A3139.3h1.9C++4.9C+
Cosmos VM3 3022898340.347D--0.168.524%F-12.457%D**5.4FN/A2353.8h24.1T-283.2T*
Xiphos Anti-Personnel Phalanx Tower 295287741C40.8122.214%DN/A58.6D1.6D**2094.9h19.2C++86.6C+
Tank Mine 4042451801.361D1.1719.878%D--N/A38.3D**24.8D*4126.4h2.5D--12.7T*
NS Annihilator 6372422,3470.103D*0.0982.337%B+N/A2F-3.3F-57118.6h21.3T25.9F**
Cosmos VM3 2402256580.342D--0.159.201%F17.333%C5.7FN/A2539.7h26.6T*289.6F-
Eridani SX5 2122012,1840.092D--0.108.755%T*11.94%D*1.3D*N/A7158.1h30.9T*353.4T*
MKV Suppressed 2132012,2310.09D*0.1010.003%T13.93%D-1.3D**N/A7151.4h41.3T*413.1T*
C75 Viper 3381954260.458D0.2725.311%D**N/A4.2D**3.1D*4946h31.8F**125.8T*
NS-15M AE 1801711,6960.101D0.097.886%T-19.298%D-1.6D**N/A9105.7h31.6T*401.2T*
NS-11C 1841563,3340.047D--0.1410.43%F*16.667%C-0.4D*N/A3355.4h72.3T*692.8T*
Spear Anti-Vehicle Phalanx Turret 3091331580.842D--0.6521.079%F--2.256%D-5.5F-7.3D*8824.1h18.8F--89T*
Aspis Anti-Aircraft Phalanx Turret 194891870.476D*0.2814.141%F-1.124%D1.8F-2.1F-5450.5h309.7T*2190T*
E540 Halberd-H 178871580.551D0.3647.133%D*2.299%B6.4F-6.6F-11413.7h20.1T*42.7T*
NSX Naginata 93869040.095D*0.109.495%F--22.093%D-1.1D**N/A577.3h56.1T*591.3T*
NS-10 Burster 152817700.105D*0.0914.242%F--3.704%D0.8F-N/A1895.9h258.3F*1813.8T*
NS-10 Burster 146776860.112D*0.0814.271%F--3.896%D0.9F-N/A1887.3h250.5F--1755.3T*
NS-7 PDW 78751,0610.071D--0.1211.598%F--17.333%C+0.7D*N/A4104.8h53T*457.2T*
Nebula VM20 78722610.276D-0.0812.54%D*15.278%D*4.3F-N/A1616.8h53T*423T*
Nebula VM20 75712600.273D-0.0812.823%D*21.127%C++4.2F-N/A1516.8h55.6T*433.8T*
Saron HRB-H 180711450.49D-0.3040.918%FN/A6.3F-9.7D*12411.2h72.1T*176.1T*
Skyguard 189713440.206D--0.0121.786%D*1.408%C-1.9F-3.1F-5338h393.2T*1804.8T*
MANA Anti-Personnel Turret 89682850.239N/A0.057.714%UN/A680U210U3024600.1h191.9T*2487.3T*
Hoplon Anti-Aircraft Phalanx Tower 13968322.667C--22.4816.25%FN/A15.1D--15.8D-1294.5h50.9C+313D
C-4 99651650.394D0.2027.18%C*N/A6.2F3.2F-11910.5h4.5T*16.6T*
Aphelion VEX-4H 121581010.574C-0.3832.308%FN/A6.7F-7.3F-788.6h148.3F**458.9T*
Saron HRB 12454890.607D-0.4221.466%F*N/A5.6F-7.3D--899.6h38.3F--178.4T*
M60-G Bulldog 77521000.52D*0.3326.731%D-5.769%A++4.3D**2.1D--3512h21.8T*81.7T*
NSX Tanto 58518580.059D--0.1313.33%F--23.529%C0.3D*N/A1159h116.1T*870.9T*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator29737,5688.5h
Spawn Beacon311,2733h
Anti-Vehicle MANA Turret12540.5h
AE Medical Applicator413,8511.2h
AE Nano-Armor Kit296394,28442.1h
Rampart Wall450610.7h
Skywall Shield Emitter154926.8h
Repair Module77398.5h
Turret AI Module76337.7h
Faction Banner1751.3h
Structure Shield Module53834.7h
Cortium Silo11682.5h
Blast Wall1951.7h
Xiphos Anti-Personnel Tower93794.3h
Motion Spotter5540.3h
Damascus Edge6,610201379.3h
G40-F Ranger01001h
Welding Device08,4431.3h
Spear Anti-Vehicle Tower52012.7h
Deconstruction Tool640,79212.1h
Hoplon Anti-Aircraft Phalanx Tower13094h
Spitfire Auto-Turret346762.5h
Ammunition Package228411.3h
Nano-Armor Kit816728,15977.5h
Anti-Infantry MANA Turret856614.3h
IPC Targeting Dart172854.1h
Light Air Terminal1501.2h
Vehicle Gate21434.1h
H-V45 AE1740.2h
Shield Recharging Field101310.2h
Recon Detection Device162281.1h
Alarm Module31863.1h
Elysium Spawn Tube31331.3h
Spear Anti-Vehicle Turret2761.6h

Check the help document for the dictionary if you want to learn more about words used here.


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