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Preceptor Conqueror Slime0[HVHK] Slime0
VS BR 16

KDR: 0.19

Score: 22.1m

Last Seen: Apr 22nd, 2019 12:59 AM
- OFFLINE - 73.6 hour(s)

Prestige 1, Battle Rank 16 - Vanu Sovereignty on Emerald - Outfit Leader of HIVE HACKERS[HVHK] HIVE HACKERS
VS outfit on Emerald

Members: 6
Level Progress (to 17): 44%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Proximity Mine Cosmos VM3 Xiphos Anti-Personnel Phalanx Tower Tank Mine NS Annihilator Cosmos VM3 MKV Suppressed Eridani SX5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-43,785 MLG Score: -35
Fun Score: N/A
Cheeseburgers Flipped: 1734TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
9.984%16.472%164710289410.07336660.117

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.909%-2.166F---0.649D0.695B+HEAD ++ (~11.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
488.9-5.54T*48.8-2.417F*440.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.371%0.758%82103326426413700.099924371%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.227%-1.806F--1.184D*-1.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
576.5-13.907T*129-9.281T*447.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.104%3.876%72103312923884870.053997526%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.333%-0.006C+-0.13C1.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.10.495B+21.70.453B+38.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HIVE HACKERS[HVHK] HIVE HACKERS
VS outfit on Emerald

Members: 6
22.1m1736.9%114 (6.8k)108 (6.5k)0.1907866,13732,1670.33285716 (16)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103513010.217%5.801%5906:200

47% Engineer26% Heavy Assault11% Infiltrator8% Light Assault6% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2013 9:47 PMNov 28th, 2016 3:46 AMApr 24th, 2019 9:02 AM (13h) (PST)Apr 21st, 2019 9:47 PM (3d) (PST)Apr 21st, 2019 8:59 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
158100580.0300.1580.0020.7790.015-35

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
9,4805,9903,4902904716,509

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3401.2h/141.7d 4,570 356 7,328 158.9k 2,798 5,633 3,010 32.2m

EngineerCLASS DETAILS: Engineer
NS-11C
C-
Kills:156
Deaths:3,334
KDR:0.047
Accuracy:10.430% F*
HSR:16.667% C-
NSX Tanto
C
Kills:51
Deaths:858
KDR:0.059
Accuracy:13.341% F--
HSR:23.529% C
Kills:207
Deaths (as Engineer):4,192
Deaths (to Engineers):9,832
KDR:0.04938
Kill Difference:3,985
Playtime:1,598.990 hours
Usage:47%
Score:11.114m
Score/min:116
Accuracy (listed only):11.885%
HSR (listed only):20.098%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
D-
Kills:171
Deaths:1,696
KDR:0.101
Accuracy:7.886% T-
HSR:19.298% D-
NSX Naginata
D-
Kills:86
Deaths:904
KDR:0.095
Accuracy:9.495% F--
HSR:22.093% D-
Kills:257
Deaths (as Heavy Assault):2,600
Deaths (to Heavy Assaults):7,446
KDR:0.09885
Kill Difference:2,343
Playtime:870.896 hours
Usage:26%
Score:5.765m
Score/min:110
Accuracy (listed only):8.691%
HSR (listed only):20.696%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
D-
Kills:201
Deaths:2,229
KDR:0.090
Accuracy:10.026% T
HSR:13.930% D-
Eridani SX5
D*
Kills:201
Deaths:2,184
KDR:0.092
Accuracy:8.755% T*
HSR:11.940% D*
NS-11C
C-
Kills:156
Deaths:3,334
KDR:0.047
Accuracy:10.430% F*
HSR:16.667% C-
NS-7 PDW
C+
Kills:75
Deaths:1,061
KDR:0.071
Accuracy:11.598% F--
HSR:17.333% C+
NSX Tanto
C
Kills:51
Deaths:858
KDR:0.059
Accuracy:13.341% F--
HSR:23.529% C
Kills:684
Deaths (as Light Assault):9,666
Deaths (to Light Assaults):4,407
KDR:0.07076
Kill Difference:8,982
Playtime:282.181 hours
Usage:8%
Score:1.474m
Score/min:87
Accuracy (listed only):10.830%
HSR (listed only):16.680%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
D-
Kills:201
Deaths:2,229
KDR:0.090
Accuracy:10.026% T
HSR:13.930% D-
Eridani SX5
D*
Kills:201
Deaths:2,184
KDR:0.092
Accuracy:8.755% T*
HSR:11.940% D*
NS-7 PDW
C+
Kills:75
Deaths:1,061
KDR:0.071
Accuracy:11.598% F--
HSR:17.333% C+
Kills:477
Deaths (as Infiltrator):5,474
Deaths (to Infiltrators):5,033
KDR:0.08714
Kill Difference:4,997
Playtime:388.576 hours
Usage:11%
Score:2.039m
Score/min:87
Accuracy (listed only):10.126%
HSR (listed only):14.401%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
D-
Kills:201
Deaths:2,229
KDR:0.090
Accuracy:10.026% T
HSR:13.930% D-
Eridani SX5
D*
Kills:201
Deaths:2,184
KDR:0.092
Accuracy:8.755% T*
HSR:11.940% D*
NS-7 PDW
C+
Kills:75
Deaths:1,061
KDR:0.071
Accuracy:11.598% F--
HSR:17.333% C+
Kills:477
Deaths (as Combat Medic):5,474
Deaths (to Combat Medics):2,565
KDR:0.08714
Kill Difference:4,997
Playtime:32.086 hours
Usage:1%
Score:0.242m
Score/min:126
Accuracy (listed only):10.126%
HSR (listed only):14.401%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
F
Kills:289
Deaths:834
KDR:0.347
Accuracy:8.524% F-
HSR:12.457% F
Cosmos VM3
C-
Kills:225
Deaths:658
KDR:0.342
Accuracy:9.201% F
HSR:17.333% C-
NS-10 Burster
D--
Kills:76
Deaths:672
KDR:0.113
Accuracy:14.270% F--
HSR:2.632% D--
NS-10 Burster
D
Kills:72
Deaths:756
KDR:0.095
Accuracy:14.240% F--
HSR:4.167% D
Nebula VM20
D--
Kills:72
Deaths:259
KDR:0.278
Accuracy:12.647% D*
HSR:15.278% D--
Nebula VM20
C++
Kills:71
Deaths:257
KDR:0.276
Accuracy:12.939% D*
HSR:21.127% C++
Kills:805
Deaths (as MAX Suit):1,718
Deaths (to MAX Suits):1,270
KDR:0.46857
Kill Difference:913
Playtime:217.130 hours
Usage:6%
Score:1.504m
Score/min:115
Accuracy (listed only):11.970%
HSR (listed only):12.165%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D*
Kills:193
V. Kills:141 136%
Deaths:423
KDR:0.456
Accuracy:25.286% D**
KPH:4.200 D**
VKPH:3.100 D*
Skyguard
F
Kills:71
V. Kills:118 60%
Deaths:344
KDR:0.206
Accuracy:21.815% D*
KPH:1.900 F-
VKPH:3.100 F
Kills:264 (264 + 0)
Deaths:767
KDR:0.344
VKDR:0.338
Vehicle Kills:259
Kill Difference:503
Playtime:83.802 hours
Usage:2%
Score:0.256m
Score/min:51
Driving Accuracy:21.815%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D--
Kills:54
V. Kills:70 76%
Deaths:89
KDR:0.607
Accuracy:21.466% F*
KPH:5.600 F-
VKPH:7.300 D--
Kills:54 (0 + 54)
Deaths:89
KDR:0.607
VKDR:0.787
Vehicle Kills:70
Kill Difference:35
Playtime:9.635 hours
Usage:0%
Score:0.051m
Score/min:89
Driving Accuracy:N/A%
Gunner Accuracy:21.466%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
F
Kills:77
V. Kills:85 90%
Deaths:146
KDR:0.527
Accuracy:47.472% D*
KPH:6 F-
VKPH:6.600 F
Saron HRB-H
D**
Kills:71
V. Kills:109 65%
Deaths:144
KDR:0.493
Accuracy:40.910% F
KPH:6.400 F-
VKPH:9.800 D**
Aphelion VEX-4H
F-
Kills:58
V. Kills:63 91%
Deaths:99
KDR:0.586
Accuracy:32.590% D**
KPH:6.900 F-
VKPH:7.500 F-
Kills:206 (0 + 206)
Deaths:389
KDR:0.530
VKDR:0.661
Vehicle Kills:257
Kill Difference:183
Playtime:32.478 hours
Usage:1%
Score:0.212m
Score/min:109
Driving Accuracy:N/A%
Gunner Accuracy:32.590%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D--
Kills:52
V. Kills:25 200%
Deaths:100
KDR:0.520
Accuracy:26.731% D-
KPH:4.300 D**
VKPH:2.100 D--
Kills:52 (0 + 52)
Deaths:100
KDR:0.520
VKDR:0.250
Vehicle Kills:25
Kill Difference:48
Playtime:11.961 hours
Usage:0%
Score:0.025m
Score/min:35
Driving Accuracy:N/A%
Gunner Accuracy:26.731%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 7987982243.563C+3.3738.159%C-N/A86.7DN/A3159.2h1.9C++4.9C+
Cosmos VM3 3022898340.347D-0.168.524%F-12.457%F5.4F-N/A2353.8h24.1T-283.2T*
Xiphos Anti-Personnel Phalanx Tower 295287741C40.8122.545%DN/A58.6D1.6D**2104.9h19.2C++85.2C+
Tank Mine 3982411701.418D1.2320.536%D--N/A38.9D**25.3D*4256.2h2.5D-12.4T-
NS Annihilator 6342402,3440.102D*0.0982.342%B+N/A2F-3.3D**57118.5h21.5T26.1F**
Cosmos VM3 2402256580.342D-0.159.201%F17.333%C-5.7FN/A2539.7h26.6T*289.6T-
MKV Suppressed 2132012,2290.09D*0.1010.026%T13.93%D-1.3D**N/A7151.2h41.3T*412.2T*
Eridani SX5 2122012,1840.092D-0.108.755%T*11.94%D*1.3D*N/A7158.1h30.9T*353.4T*
C75 Viper 3341934230.456D0.2725.286%D**N/A4.2D**3.1D*4945.9h32F*126.4T*
NS-15M AE 1801711,6960.101D-0.097.886%T-19.298%D-1.6D**N/A9105.7h31.6T*401.2T*
NS-11C 1841563,3340.047D--0.1410.43%F*16.667%C-0.4D*N/A3355.4h72.3T*692.8T*
Spear Anti-Vehicle Phalanx Turret 3091331580.842D--0.6521.034%F--2.256%D-5.5F-7.3D*8824h18.7F--89T*
Aspis Anti-Aircraft Phalanx Turret 194891870.476D*0.2914.143%F1.124%D1.8F2.1F5450.3h309.7T*2189.6T*
NSX Naginata 93869040.095D*0.109.495%F--22.093%D-1.1FN/A577.3h56.1T*591.3T*
E540 Halberd-H 162771460.527D0.3447.472%D*2.597%B+6F-6.6F11512.8h21.6T*45.5T*
NS-10 Burster 145766720.113D*0.0814.27%F--2.632%D--0.9F-N/A1885.9h247.9F--1737.2T*
NS-7 PDW 78751,0610.071D*0.1211.598%F--17.333%C+0.7D*N/A4104.8h53T*457.2T*
NS-10 Burster 138727560.095D*0.1014.24%F--4.167%D0.8F-N/A1794.5h284.4T1997.1T*
Nebula VM20 78722590.278D--0.0912.647%D*15.278%D--4.4F-N/A1716.5h53T*419.1T*
Skyguard 189713440.206D*0.0221.815%D*1.408%C--1.9F-3.1F5337.9h392.7T*1800.2T*
Saron HRB-H 180711440.493D-0.3040.91%FN/A6.3F-9.7D**12511.2h72T*175.9T*
Nebula VM20 75712570.276D--0.0912.939%D*21.127%C++4.3FN/A1516.5h55.6T*429.5T*
MANA Anti-Personnel Turret 89682850.239N/A0.057.714%UN/A680U210U3024600.1h191.9T*2487.3T*
Hoplon Anti-Aircraft Phalanx Tower 13364321.333D21.1417.902%D**N/A15.6D16.8D1304.1h49.5C+276.4C--
C-4 97641620.395D0.2027.462%C**N/A6.2F3.2F-11910.4h4.5T*16.5T-
Aphelion VEX-4H 12158990.586C-0.4032.59%D**N/A6.8F-7.4F-788.5h147.6F*452.9T*
Saron HRB 12454890.607D-0.4221.466%F*N/A5.6F-7.3D--899.6h38.3F--178.4T*
M60-G Bulldog 77521000.52D*0.3326.731%D-5.769%A++4.3D**2.1D--3512h21.8T*81.7T*
NSX Tanto 58518580.059D--0.1313.341%F--23.529%C0.3D*N/A1158.9h116T*869.5T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret12540.5h
Motion Spotter5540.3h
Spawn Beacon311,2513h
Welding Device08,4101.3h
Turret AI Module76297.7h
Repair Module77398.5h
Skywall Shield Emitter154896.8h
Structure Shield Module53824.7h
Cortium Silo11662.5h
AE Medical Applicator413,8511.2h
AE Nano-Armor Kit296394,28442.1h
Faction Banner1751.3h
Blast Wall1951.7h
Medical Applicator29737,5688.5h
Spear Anti-Vehicle Tower52002.7h
Spitfire Auto-Turret286442.4h
Damascus Edge6,610201379.3h
Deconstruction Tool640,79212.1h
Rampart Wall450610.7h
G40-F Ranger01001h
Hoplon Anti-Aircraft Phalanx Tower13064h
Xiphos Anti-Personnel Tower93764.3h
Ammunition Package228321.3h
Nano-Armor Kit808722,71077.2h
Anti-Infantry MANA Turret856614.3h
Alarm Module31853h
Elysium Spawn Tube31321.3h
Spear Anti-Vehicle Turret2761.6h
Vehicle Gate21434.1h
Light Air Terminal1501.2h
IPC Targeting Dart172854.1h
H-V45 AE1740.2h
Shield Recharging Field101310.2h
Recon Detection Device162261.1h

Check the help document for the dictionary if you want to learn more about words used here.


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