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General SlinginRocks[TRWP] SlinginRocks
TR BR 99

KDR: 3.44

Score: 46m

Last Seen: Aug 3rd, 2019 7:44 AM
- OFFLINE - 18.2 hour(s)

Prestige 1, Battle Rank 99 - Terran Republic on Connery - Outfit Leader of TR WolfPack[TRWP] TR WolfPack
TR outfit on Connery

Members: 12
Level Progress (to 100): 72%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP MSW-R T16 Rhino AMR-66 T9A "Butcher" M14 Banshee TMG-50 L100 Python AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,329,813 MLG Score: 1063
Fun Score: N/A
Cheeseburgers Flipped: 311TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.508%19.272%54929118535,2532.925080.519

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.414%1.432A-0.24C0.336C**HEAD + (~5.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.463B+11.40.201C++28.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.758%0.535%633312112,9915916925.06091432%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.602%-0.165C-0.987D---1.763

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.70.405B33.90.352C**60.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.081%0.914%15777120713,351145367279.18226198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.822%0.781B++-1.059D*0.576

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.40.517B+9.10.27C*9.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.218%4.885%4031312012,948121018592.43636158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.927%1.012B**0.104C+0.839

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
175.8-0.47D83-1.076D*92.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.024%77.15%403412102,884896133.21875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.177%1.681A++0.671B+0.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.544B+2.10.346C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.514%12.358%403412103,949932234.23712

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.824%0.668B+-0.438C---1.024

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.479B+3.40.299C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TR WolfPack[TRWP] TR WolfPack
TR outfit on Connery

Members: 12
46m260.1%300 (18k)278 (16.7k)3.4440180,63823,4144.209799 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1214573428.702%12.939%37107:0327

53% Engineer19% Heavy Assault8% Infiltrator17% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 19th, 2014 11:39 PMMay 14th, 2017 12:47 AMAug 19th, 2019 2:29 PM (2d) (PST)Aug 3rd, 2019 5:31 AM (18d) (PST)Aug 3rd, 2019 3:44 AM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
717736440.4880.1420.0631.5150.0951063

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,0404,36738,673298491616,687

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2754.7h/114.8d 17,928 10,434 27,605 250.5k 1,810 6,166 15,667 118.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:4,097
Deaths:1,633
KDR:2.509
Accuracy:27.689% B**
HSR:19.746% D
T16 Rhino
B++
Kills:2,964
Deaths:1,076
KDR:2.755
Accuracy:24.763% B++
HSR:20.277% C
T9A "Butcher"
C**
Kills:2,502
Deaths:963
KDR:2.598
Accuracy:25.906% C**
HSR:19.584% D--
TMG-50
B*
Kills:2,343
Deaths:920
KDR:2.547
Accuracy:26.090% B*
HSR:22.194% C
T9 CARV
B**
Kills:1,836
Deaths:766
KDR:2.397
Accuracy:24.277% B**
HSR:15.523% D*
T9 CARV-S
B++
Kills:1,171
Deaths:520
KDR:2.252
Accuracy:25.387% B++
HSR:18.446% D-
T32 Bull
B+
Kills:951
Deaths:362
KDR:2.627
Accuracy:26.599% B+
HSR:19.243% D
NSX Naginata
C**
Kills:116
Deaths:47
KDR:2.468
Accuracy:23.637% C**
HSR:18.966% D*
Kills:15,980
Deaths (as Heavy Assault):6,287
Deaths (to Heavy Assaults):6,692
KDR:2.54175
Kill Difference:9,693
Playtime:530.972 hours
Usage:19%
Score:9.562m
Score/min:300
Accuracy (listed only):25.544%
HSR (listed only):19.247%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
B++
Kills:2,514
Deaths:1,137
KDR:2.211
Accuracy:30.905% B++
HSR:23.707% C+
T5 AMC
A+
Kills:2,184
Deaths:994
KDR:2.197
Accuracy:31.333% A+
HSR:17.720% C-
LC2 Lynx
A++
Kills:1,875
Deaths:906
KDR:2.070
Accuracy:31.421% A++
HSR:20.960% C+
NS-11C
A
Kills:1,701
Deaths:766
KDR:2.221
Accuracy:30.213% A
HSR:18.107% C+
AS16 NightHawk
B**
Kills:1,316
Deaths:494
KDR:2.664
Accuracy:49.345% B**
HSR:11.778% D
LC3 Jaguar
B**
Kills:1,240
Deaths:576
KDR:2.153
Accuracy:28.337% B**
HSR:13.871% D*
FA1 Barrage
B*
Kills:1,218
Deaths:608
KDR:2.003
Accuracy:47.809% B*
HSR:11.330% D-
NSX-P Tanto
A+
Kills:1,165
Deaths:432
KDR:2.697
Accuracy:33.601% A+
HSR:21.030% D
HC1 Cougar
A
Kills:1,155
Deaths:583
KDR:1.981
Accuracy:30.987% A
HSR:19.827% C-
TS4 Haymaker
B++
Kills:1,002
Deaths:416
KDR:2.409
Accuracy:50.366% B++
HSR:12.475% C
TRS-12 Uppercut
C**
Kills:413
Deaths:142
KDR:2.908
Accuracy:56.158% C+
HSR:16.949% C**
TRAC-5
A++
Kills:153
Deaths:94
KDR:1.628
Accuracy:31.298% A++
HSR:12.418% D*
Kills:15,936
Deaths (as Engineer):7,148
Deaths (to Engineers):5,074
KDR:2.22943
Kill Difference:8,788
Playtime:1,455.194 hours
Usage:53%
Score:24.876m
Score/min:285
Accuracy (listed only):37.648%
HSR (listed only):16.681%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
A+
Kills:2,184
Deaths:994
KDR:2.197
Accuracy:31.333% A+
HSR:17.720% C-
LC2 Lynx
A++
Kills:1,875
Deaths:906
KDR:2.070
Accuracy:31.421% A++
HSR:20.960% C+
NS-11C
A
Kills:1,701
Deaths:766
KDR:2.221
Accuracy:30.213% A
HSR:18.107% C+
AS16 NightHawk
B**
Kills:1,316
Deaths:494
KDR:2.664
Accuracy:49.345% B**
HSR:11.778% D
LC3 Jaguar
B**
Kills:1,240
Deaths:576
KDR:2.153
Accuracy:28.337% B**
HSR:13.871% D*
FA1 Barrage
B*
Kills:1,218
Deaths:608
KDR:2.003
Accuracy:47.809% B*
HSR:11.330% D-
NSX-P Tanto
A+
Kills:1,165
Deaths:432
KDR:2.697
Accuracy:33.601% A+
HSR:21.030% D
HC1 Cougar
A
Kills:1,155
Deaths:583
KDR:1.981
Accuracy:30.987% A
HSR:19.827% C-
TS4 Haymaker
B++
Kills:1,002
Deaths:416
KDR:2.409
Accuracy:50.366% B++
HSR:12.475% C
PDW-16 Hailstorm
A
Kills:804
Deaths:288
KDR:2.792
Accuracy:31.031% A
HSR:14.677% C
TRS-12 Uppercut
C**
Kills:413
Deaths:142
KDR:2.908
Accuracy:56.158% C+
HSR:16.949% C**
SMG-46 Armistice
B+
Kills:310
Deaths:146
KDR:2.123
Accuracy:28.158% B+
HSR:16.129% C+
TRAC-5
A++
Kills:153
Deaths:94
KDR:1.628
Accuracy:31.298% A++
HSR:12.418% D*
NSX Tengu
B+
Kills:87
Deaths:60
KDR:1.450
Accuracy:39.090% B+
HSR:9.195% F-
Kills:14,623
Deaths (as Light Assault):6,505
Deaths (to Light Assaults):3,868
KDR:2.24796
Kill Difference:8,118
Playtime:472.323 hours
Usage:17%
Score:7.241m
Score/min:256
Accuracy (listed only):37.082%
HSR (listed only):15.462%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
A++
Kills:1,290
Deaths:159
KDR:8.113
Accuracy:49.479% A++
HSR:78.915% B
RAMS .50M
A+
Kills:1,165
Deaths:97
KDR:12.010
Accuracy:48.038% A+
HSR:82.232% B+
TX2 Emperor
C*
Kills:1,162
Deaths:729
KDR:1.594
Accuracy:29.718% C*
HSR:17.986% C
PDW-16 Hailstorm
A
Kills:804
Deaths:288
KDR:2.792
Accuracy:31.031% A
HSR:14.677% C
NS-61 Emissary
B+
Kills:620
Deaths:320
KDR:1.938
Accuracy:32.171% B+
HSR:18.548% B
HSR-1
C*
Kills:368
Deaths:90
KDR:4.089
Accuracy:32.517% C
HSR:30.163% C*
SOAS-20
B**
Kills:319
Deaths:155
KDR:2.058
Accuracy:33.004% B**
HSR:14.107% D--
TX1 Repeater
A
Kills:310
Deaths:213
KDR:1.455
Accuracy:32.602% A
HSR:16.774% D
SMG-46 Armistice
B+
Kills:310
Deaths:146
KDR:2.123
Accuracy:28.158% B+
HSR:16.129% C+
99SV
B++
Kills:221
Deaths:36
KDR:6.139
Accuracy:35.426% B++
HSR:37.104% C++
SR-7
B++
Kills:208
Deaths:16
KDR:13
Accuracy:45.768% B++
HSR:80.289% C*
NS-45 Pilot
D
Kills:206
Deaths:118
KDR:1.746
Accuracy:27.635% D
HSR:20.388% D
NSX Tengu
B+
Kills:87
Deaths:60
KDR:1.450
Accuracy:39.090% B+
HSR:9.195% F-
Kills:7,070
Deaths (as Infiltrator):2,427
Deaths (to Infiltrators):3,016
KDR:2.91306
Kill Difference:4,643
Playtime:218.767 hours
Usage:8%
Score:2.931m
Score/min:223
Accuracy (listed only):35.741%
HSR (listed only):33.577%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A+
Kills:1,767
Deaths:800
KDR:2.209
Accuracy:32.087% A+
HSR:17.544% D
AS16 NightHawk
B**
Kills:1,316
Deaths:494
KDR:2.664
Accuracy:49.345% B**
HSR:11.778% D
FA1 Barrage
B*
Kills:1,218
Deaths:608
KDR:2.003
Accuracy:47.809% B*
HSR:11.330% D-
TS4 Haymaker
B++
Kills:1,002
Deaths:416
KDR:2.409
Accuracy:50.366% B++
HSR:12.475% C
PDW-16 Hailstorm
A
Kills:804
Deaths:288
KDR:2.792
Accuracy:31.031% A
HSR:14.677% C
SABR-13
B++
Kills:440
Deaths:190
KDR:2.316
Accuracy:29.628% B++
HSR:17.727% D--
TRS-12 Uppercut
C**
Kills:413
Deaths:142
KDR:2.908
Accuracy:56.158% C+
HSR:16.949% C**
TORQ-9
B*
Kills:402
Deaths:186
KDR:2.161
Accuracy:28.469% B*
HSR:23.134% C+
T1 Cycler
A++
Kills:316
Deaths:126
KDR:2.508
Accuracy:30.448% A++
HSR:17.089% D
SMG-46 Armistice
B+
Kills:310
Deaths:146
KDR:2.123
Accuracy:28.158% B+
HSR:16.129% C+
Cycler TRV
B**
Kills:262
Deaths:133
KDR:1.970
Accuracy:28.784% B**
HSR:16.031% D
NSX Tengu
B+
Kills:87
Deaths:60
KDR:1.450
Accuracy:39.090% B+
HSR:9.195% F-
Kills:8,337
Deaths (as Combat Medic):3,589
Deaths (to Combat Medics):2,074
KDR:2.32293
Kill Difference:4,748
Playtime:29.047 hours
Usage:1%
Score:0.489m
Score/min:281
Accuracy (listed only):37.614%
HSR (listed only):15.338%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A+
Kills:741
Deaths:262
KDR:2.828
Accuracy:20.684% A+
HSR:18.893% C+
M2 Mutilator
A
Kills:662
Deaths:244
KDR:2.713
Accuracy:20.706% A
HSR:20.242% B
M1 Heavy Cycler
M*
Kills:87
Deaths:34
KDR:2.559
Accuracy:28.699% M*
HSR:16.092% C
M3 Pounder HEG
M**
Kills:57
Deaths:46
KDR:1.239
Accuracy:69.915% M**
HSR:3.509% C**
M3 Pounder HEG
M++
Kills:53
Deaths:39
KDR:1.359
Accuracy:70.626% M++
HSR:0% F--
Kills:1,600
Deaths (as MAX Suit):312.500
Deaths (to MAX Suits):828
KDR:5.12
Kill Difference:1,287.500
Playtime:38.995 hours
Usage:1%
Score:0.870m
Score/min:372
Accuracy (listed only):42.126%
HSR (listed only):11.747%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:2,435
V. Kills:126 N/A
Deaths:351
KDR:6.937
Accuracy:36.275% A
KPH:44.900 C++
VKPH:2.300 C--
Hellfire Rocket Pods
A++
Kills:1,025
V. Kills:225 454%
Deaths:48
KDR:21.354
Accuracy:66.375% A*
KPH:142.200 B**
VKPH:31.200 A++
M18 Rotary
B+
Kills:362
V. Kills:183 197%
Deaths:142
KDR:2.549
Accuracy:34.428% B+
KPH:14.200 C+
VKPH:7.200 C
Hornet Missiles
B**
Kills:281
V. Kills:175 160%
Deaths:20
KDR:14.050
Accuracy:68.315% B**
KPH:100.600 B*
VKPH:62.700 B**
M18 Needler
B++
Kills:194
V. Kills:108 178%
Deaths:74
KDR:2.622
Accuracy:36.688% B++
KPH:14.100 C++
VKPH:7.800 C
M18 Locust
B+
Kills:125
V. Kills:73 169%
Deaths:25
KDR:5
Accuracy:34.798% B+
KPH:19.500 C+
VKPH:11.400 C
M202 Wyrm
A*
Kills:69
V. Kills:35 192%
Deaths:3
KDR:23
Accuracy:51.837% C
KPH:210.900 A++
VKPH:107 A*
Kills:4,491 (3,116 + 0)
Deaths:663
KDR:6.774
VKDR:1.395
Vehicle Kills:925
Kill Difference:3,828
Playtime:110.251 hours
Usage:4%
Score:1.431m
Score/min:216
Piloting Accuracy:34.798%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C**
Kills:272
V. Kills:244 111%
Deaths:48
KDR:5.667
Accuracy:44.944% A+
KPH:23.800 C
VKPH:21.300 C**
Kills:272 (0 + 272)
Deaths:48
KDR:5.667
VKDR:5.083
Vehicle Kills:244
Kill Difference:224
Playtime:11.442 hours
Usage:0%
Score:0.266m
Score/min:387
Piloting Accuracy:N/A%
Gunner Accuracy:44.944%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:2,335
V. Kills:1,331 175%
Deaths:266
KDR:8.778
Accuracy:68.269% A+
KPH:38.100 B+
VKPH:21.700 B+
C75 Viper
A++
Kills:687
V. Kills:236 290%
Deaths:74
KDR:9.284
Accuracy:50.109% B**
KPH:47.900 B**
VKPH:16.500 A++
Skyguard
A
Kills:433
V. Kills:277 156%
Deaths:55
KDR:7.873
Accuracy:37.005% A
KPH:19.800 B*
VKPH:12.700 B*
L100 Python HESH
B*
Kills:238
V. Kills:31 N/A
Deaths:4
KDR:59.500
Accuracy:55.593% B*
KPH:67.700 B+
VKPH:8.800 C++
Kills:3,693 (3,693 + 0)
Deaths:399
KDR:9.256
VKDR:4.699
Vehicle Kills:1,875
Kill Difference:3,294
Playtime:101.008 hours
Usage:4%
Score:1.617m
Score/min:267
Driving Accuracy:55.593%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:7,999
V. Kills:4,378 183%
Deaths:571
KDR:14.009
Accuracy:60.745% A+
KPH:43.800 B**
VKPH:24 B**
P2-120 HESH
B*
Kills:1,372
V. Kills:326 420%
Deaths:63
KDR:21.778
Accuracy:55.648% A+
KPH:59.300 B+
VKPH:14.100 B*
P2-120 HEAT
B**
Kills:287
V. Kills:139 205%
Deaths:41
KDR:7
Accuracy:55.931% A+
KPH:30.700 B+
VKPH:14.900 B**
G40-F Ranger
B**
Kills:200
V. Kills:128 155%
Deaths:14
KDR:14.286
Accuracy:31.456% C++
KPH:60.900 B*
VKPH:39 B**
E540 Halberd
C**
Kills:146
V. Kills:85 170%
Deaths:17
KDR:8.588
Accuracy:49.142% B**
KPH:25 C+
VKPH:14.500 C**
G30 Vulcan
A+
Kills:108
V. Kills:63 169%
Deaths:22
KDR:4.909
Accuracy:41.918% A+
KPH:26.900 B+
VKPH:15.700 C**
M12 Kobalt
A*
Kills:87
V. Kills:3 N/A
Deaths:7
KDR:12.429
Accuracy:23.023% A*
KPH:97.100 A
VKPH:3.300 C
Kills:10,199 (9,658 + 541)
Deaths:735
KDR:13.876
VKDR:6.969
Vehicle Kills:5,122
Kill Difference:9,464
Playtime:229.210 hours
Usage:8%
Score:4.587m
Score/min:334
Driving Accuracy:55.931%
Gunner Accuracy:23.023%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A
Kills:1,343
V. Kills:764 176%
Deaths:167
KDR:8.042
Accuracy:57.018% B**
KPH:69.500 A
VKPH:39.500 B**
E540 Halberd-H
B**
Kills:59
V. Kills:26 219%
Deaths:9
KDR:6.556
Accuracy:65.169% B**
KPH:40.800 C+
VKPH:18 C--
Kills:1,402 (0 + 1,402)
Deaths:176
KDR:7.966
VKDR:4.489
Vehicle Kills:790
Kill Difference:1,226
Playtime:20.776 hours
Usage:1%
Score:0.822m
Score/min:659
Driving Accuracy:N/A%
Gunner Accuracy:65.169%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:201
V. Kills:10 N/A
Deaths:4
KDR:50.250
Accuracy:23.542% A
KPH:70.600 C*
VKPH:3.500 C++
M20 Basilisk
B*
Kills:198
V. Kills:79 248%
Deaths:27
KDR:7.333
Accuracy:48.545% B**
KPH:27.900 B+
VKPH:11.200 B*
M12 Kobalt
D
Kills:120
V. Kills:5 N/A
Deaths:2
KDR:60
Accuracy:18.769% C**
KPH:44.300 D
VKPH:1.800 D
G30 Walker
B*
Kills:106
V. Kills:62 168%
Deaths:8
KDR:13.250
Accuracy:36.107% B*
KPH:22.900 B++
VKPH:13.400 B*
G40-F Ranger
A++
Kills:96
V. Kills:56 168%
Deaths:3
KDR:32
Accuracy:42.415% A
KPH:36.100 A++
VKPH:21 A+
M20 Basilisk
B**
Kills:87
V. Kills:44 193%
Deaths:8
KDR:10.875
Accuracy:51.894% A+
KPH:28.300 B+
VKPH:14.300 B**
G30 Walker
B+
Kills:82
V. Kills:60 134%
Deaths:4
KDR:20.500
Accuracy:33.401% B+
KPH:18.800 C**
VKPH:13.800 B+
M40 Fury
S
Kills:61
V. Kills:34 174%
Deaths:5
KDR:12.200
Accuracy:63.106% M++
KPH:95.300 A++
VKPH:53.100 S
Kills:951 (0 + 951)
Deaths:61
KDR:15.590
VKDR:5.738
Vehicle Kills:350
Kill Difference:890
Playtime:28.013 hours
Usage:1%
Score:0.473m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:63.106%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:80
V. Kills:12 N/A
Deaths:9
KDR:8.889
Accuracy:37.870% B+
KPH:72.700 C++
VKPH:10.900 A
Pelter Rocket Pod
D*
Kills:56
V. Kills:21 255%
Deaths:5
KDR:11.200
Accuracy:51.602% C**
KPH:22 D*
VKPH:8.200 D*
Kills:136 (0 + 136)
Deaths:14
KDR:9.714
VKDR:2.357
Vehicle Kills:33
Kill Difference:122
Playtime:3.650 hours
Usage:0%
Score:0.050m
Score/min:228
Piloting Accuracy:N/A%
Gunner Accuracy:51.602%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 12,3777,99957114.009B**10.5660.745%A+N/A43.8B**24B**305182.7h6.1B+10.1B**
MSW-R 4,1394,0971,6332.509C**0.9427.689%B**19.746%D48.2BN/A13285h10.8B+39B++
T16 Rhino 3,0002,9641,0762.755A+0.6924.763%B++20.277%C44.8B+N/A11966.1h11.8B+47.7B+
AMR-66 2,5802,5141,1372.211A+1.2330.905%B++23.707%C+14.3C-N/A43176.1h8.7B28.1B+
T9A "Butcher" 2,5212,5029632.598B+0.8525.906%C**19.584%D--47.3CN/A13652.9h11.2C++43.3B
M14 Banshee 2,5612,4353516.937C*3.4936.275%AN/A44.8C++2.3C--13654.3h20.9C**57.6B+
TMG-50 2,3622,3439202.547A0.9026.09%B*22.194%C48.4B++N/A14348.4h9.9B+38B++
L100 Python AP 3,6662,3352668.778B++5.3368.269%A+N/A38.1B+21.7B+26361.3h5.2B7.7B*
Tank Mine 3,4942,2064351.302U47.8627.145%C--N/A182.3A+106.4A+135012.1h1.9C++6.9C
C-4 3,0102,1984105.361M+1.9229.048%B+N/A150.5A+55.6A++103914.6h1.3B+4.4B+
T5 AMC 2,2202,1849942.197A1.2531.333%A+17.72%C-27.3C**N/A7880.1h12B*38.4B*
LC2 Lynx 1,9001,8759062.07B*1.3731.421%A++20.96%C+24.1C+N/A7177.7h13B+41.3B*
T9 CARV 1,8401,8367662.397B*1.0524.277%B**15.523%D*52B**N/A19435.3h10.9B*44.7B++
NS-11A 1,8261,7678002.209B++1.2432.087%A+17.544%D17.4DN/A48101.3h16.7D-52.2B
NS-11C 1,7361,7017662.221A+1.2230.213%A18.107%C+22.4C+N/A6576.1h13.5B44.7B+
P2-120 HESH 1,6981,3726321.778B++18.3355.648%A+N/A59.4B+14.1B*23423.1h4.4B+7.9B*
G20 Vulcan-H 2,1071,3431678.042B**4.6057.018%B**3.574%B+69.6A39.6B**65519.3h91.8B161B++
AS16 NightHawk 1,3241,3164942.664A0.7849.345%B**11.778%D45.1B+N/A12729.2h3.4B*6.8B*
M77-B 1,2921,2901598.113S4.6749.479%A++78.915%B40.8B**N/A13131.6h2B++3.9B**
LC3 Jaguar 1,2551,2405762.153B+1.2928.337%B**13.871%D*29.6C+N/A10041.9h10.8B+38B++
FA1 Barrage 1,2261,2186082.003B*1.4447.809%B*11.33%D-43.3B*N/A13928.1h3.5B**7.4B*
T9 CARV-S 1,1811,1715202.252B++1.1925.387%B++18.446%D-48.8C**N/A13924h11.3B+44.5B+
RAMS .50M 1,1731,1659712.01M8.5748.038%A+82.232%B+41.9B*N/A10927.8h1.9B++3.9B*
NSX-P Tanto 1,1841,1654322.697A++0.7533.601%A+21.03%D22.7CN/A6851.3h11.7B++34.8B*
TX2 Emperor 1,1651,1627291.594B++1.8529.718%C*17.986%C35.5C**N/A9932.7h6.7B**22.7B+
HC1 Cougar 1,1731,1555831.981B*1.4630.987%A19.827%C-13.2DN/A4187.3h11.9C*38.3B+
T7 Mini-Chaingun 1,0921,0695371.991B**1.4545.908%S13.938%C*40.5B+N/A15526.4h30.4F*66.2B+
Hellfire Rocket Pods 1,2501,0254821.354A++17.9166.375%A*N/A142.4B**31.3A++7687.2h27.3C+41.1C**
TS4 Haymaker 1,0061,0024162.409A1.0450.366%B++12.475%C43.8B++N/A11522.9h3.8B+7.6B++
T32 Bull 9699513622.627B**0.8226.599%B+19.243%D47.8C**N/A14319.9h12.1C*45.7B+
Claymore 8188183821.526A*18.0824.115%D-N/A146.1C++N/A3855.6h1.2C++4.9C
PDW-16 Hailstorm 8138042882.792A*0.6531.031%A14.677%C35.1B+N/A10622.9h12.1B++39B*
M2 Mutilator 7497412622.828B*0.6220.684%A+18.893%C+33.1B+N/A10622.4h14.4B*69.7B*
C75 Viper 923687749.284B**5.8450.109%B**N/A48B**16.5A++32214.3h11B+22B*
M2 Mutilator 6766622442.713B++0.7320.706%A20.242%B30.8B+N/A10121.5h15.1B++73B++
ML-7 1,0236343531.796A++1.6575.244%A*2.05%C-37.1A22.7A+40717.1h7.5C+10B+
NS-61 Emissary 6236203201.938A+1.5132.171%B+18.548%B32.6BN/A9519h11.8B+36.7B++
M12 Kobalt 5935681537.867B34.4224.799%B+17.078%C+149.5B*6.6C++3793.8h15.9B64.1B+
MANA Anti-Vehicle Turret 1,1835491104.991A*1.5573.394%A*N/A47.3B*54.7A++63111.6h9.9C++13.5B++
Frag Grenade 4634551455N/A451.5639.841%DN/A284.4D-5D10191.6h4.8D12.1D
SABR-13 4574401902.316B+1.1329.628%B++17.727%D--20.2DN/A6521.8h12.9C43.5C**
Skyguard 710433557.873A*4.4337.005%A1.617%C19.8B*12.6B*20221.9h99.6B+269B**
TRS-12 Uppercut 4164131422.908A+0.5456.158%C+16.949%C**68.8B**N/A2326h2.1B*3.8B+
Rocklet Rifle 7954021972.041A*1.4057.278%B+N/A34.1B+33.3B++46511.8h40C+69.9C*
TORQ-9 4064021862.161B++1.2828.469%B*23.134%C+40.2C**N/A13210h14B49.1B+
HSR-1 373368904.089A0.6432.517%C30.163%C*38.7C+N/A989.5h5.8C+17.8C+
M18 Rotary 5453621422.549B+0.9034.428%B+N/A14.2C+7.2C11625.5h86.5B++251.4B++
T2 Striker 5783451262.738S0.7160.692%B*N/A28.5A++19.3B*33212.1h34.3B+56.5B++
SOAS-20 3213191552.058B+1.3933.004%B**14.107%D--23.1DN/A7713.8h10.7B+32.4B++
T1 Cycler 3193161262.508A0.9430.448%A++17.089%D32.2B+N/A1689.8h14.1C*46.4B*
TX1 Repeater 3113102131.455B*1.9932.602%A16.774%D22CN/A8014.1h12.1B+37B++
SMG-46 Armistice 3153101462.123B**1.3228.158%B+16.129%C+73.8A*1.2A**2914.2h10.8B**38.4B++
P2-120 HEAT 426287417C*3.5655.931%A+2.787%C+30.5B+14.8B**4959.4h7.6C+13.5B++
Hornet Missiles 4562812014.05B**10.6168.315%B**N/A100.4B*62.5B**11622.8h9.8C**14.3B+
AP30 Shredder 516272485.667C+2.2244.944%A+1.471%D23.9C21.4C**38711.4h168.6F375.1C-
Cycler TRV 2672621331.97B++1.4728.784%B**16.031%D27C+N/A869.7h13.9C+48.2B+
L100 Python HESH 269238459.5S56.0655.593%B*N/A68B++8.9C++5223.5h2.8B+5B*
Xiphos Anti-Personnel Phalanx Tower 2522371237M**233.5633.151%B+N/A124.7C-7.9C+4761.9h15.1C*45.5B
Spear Anti-Vehicle Phalanx Tower 3622352117.5S114.0662.039%AN/A47C*25.4C+3635h6B++9.7B**
99SV 223221366.139M2.6935.426%B++37.104%C++38.8B**N/A1605.7h4B**11.3B*
SR-7 2092081613M++9.5645.768%B++80.289%C*45.2B+N/A1294.6h2.1C**4.6B+
M20 Basilisk 3032061712.118B+8.6757.65%B+3.398%C--38.1C18C3305.4h129.8C+225.1C++
NS-45 Pilot 2082061181.746B+1.7027.635%D20.388%D58.9C*N/A1853.5h6.7B24.2C++
M12 Kobalt 211201450.25A**46.8123.542%A15.92%D71.8C**3.6C++2542.8h18.9C+80.5B+
G40-F Ranger 3282001414.286A++10.8431.456%C++N/A60.6B*38.8B**5903.3h53.3B+169.5B+
Orbital Strike Uplink 2631991199N/A195.56334.832%UN/A497.5U160U30690.4h1.5T*0.4T*
M20 Basilisk 277198277.333A+3.8948.545%B**4.545%D27.9B+11.1B*3237.1h94.4C++194.6B+
Spear Anti-Vehicle Phalanx Turret 336195727.857M**24.4169.751%M1.538%D*59.1A42.7A*6773.3h8.8C++12.6B*
M18 Needler 302194742.622C**0.8236.688%B++N/A14.1C++7.8C22713.8h98.5B++268.4B++
M9 SKEP Launcher 305167762.197M++1.2580.285%A++1.198%D-26.9B+22.3B*3116.2h7.4B+9.2B**
TRAC-5 156153941.628B**1.8231.298%A++12.418%D*13.1CN/A16011.7h16.1C+51.5B+
E540 Halberd 231146178.588C**5.1449.142%B**1.37%D--25.2C+14.7B9525.8h7.5D--15.2C+
M60-A Bulldog 158139216.619C+3.1740.335%B5.755%S33.9C+4.6C1464.1h6.9D17.2C++
M18 Locust 198125255A1.5634.798%B+N/A19.5C+11.4C1876.4h93.7C**269.4B+
M12 Kobalt 125120260A*56.5618.769%C**16.667%C-44.4D1.9D1642.7h24.4D*129.8C+
NSX Naginata 119116472.468B**0.9823.637%C**18.966%D*37.4C+1B+1353.1h12.6C+53.1C**
Hoplon Anti-Aircraft Phalanx Tower 2111131113U109.5627.688%C++N/A29.7D-25.8D-2673.8h50.3C+181.7C++
G30 Vulcan 171108224.909C*1.4641.918%A+2.778%C27B+15.8C**6734h107.8C+257.1B++
G30 Walker 168106813.25S9.8136.107%B*N/A23B++13.5B*1714.6h114.1A315.9B**
G40-F Ranger 15296332S28.5642.415%AN/A35.6A++20.7A3912.7h88.2B*208B**
MANA Anti-Personnel Turret 9696313.097N/A0.3529.91%UN/A960UN/A2233300.1h24.3T*81.1T*
NSX Tengu 8887601.45C**1.9939.09%B+9.195%F-58B*N/A2151.5h10.1B*25.8B+
M20 Basilisk 13187810.875M*7.4351.894%A+3.448%D-28.1B+14.2B**3833.1h114.7C221B+
M1 Heavy Cycler 8987342.559B**0.8928.699%M*16.092%C51.2M+1.2A++3301.7h14.7B*51.3B**
M12 Kobalt 9087712.429C+8.9823.023%A*12.644%C-96.7A3.3C4820.9h18C++78.3B**
G30 Walker 14282420.5S17.0633.401%B+2.439%D-18.6C*13.6B+2224.4h151.8B*454.5B*
CAS 14-E 928098.889C5.4437.87%B+2.5%B++72.7C++10.9A3571.1h41.8D110.3C+
ASP-30 Grounder 13971292.448M++1.0073.767%A+N/A14.5C+13.9C*2634.9h9.3C-12.6C*
M202 Wyrm 10469323A++19.5651.837%CN/A230A*116.7M12970.3h23.7B**45.8B*
M40 Fury 9561512.2B++8.7663.106%M++N/A101.7A*56.7S6800.6h22.9F36.2C**
E540 Halberd-H 855996.556C+3.1165.169%B**1.695%C+42.1C+18.6C-7181.4h5.9C*9.1B+
M3 Pounder HEG 9557461.239C+2.2169.915%M**3.509%C**11.6D7.8M1964.9h43.2T*61.8C
Pelter Rocket Pod 7756511.2C+7.7651.602%C**N/A22.4D*8.4D*1722.5h30.8D*59.6C--
Aspis Anti-Aircraft Phalanx Turret 10555318.333S14.8933.07%B**N/A17.7A16.1B**3103.1h128.6B++388.9B++
M3 Pounder HEG 8453391.359C+2.0970.626%M++N/A11.8D-6.9A++1594.5h43.9T*62.1C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon109,9745.8h
Medical Applicator1512,9850.9h
Anti-Vehicle MANA Turret123,9685.1h
Nano-Armor Kit211860,93937.2h
Sunderer Garage01161.4h
Rampart Wall21,14713.9h
Turret AI Module26373h
Repair Module06492h
Skywall Shield Emitter14122.2h
Structure Shield Module05462.5h
Cortium Silo02241.1h
Auraxium Chainblade1,22153125.7h
Blast Wall01831.3h
Motion Spotter33960.4h
Spear Anti-Vehicle Tower03332.3h
Welding Device118,3622.4h
Hoplon Anti-Aircraft Phalanx Tower03712.5h
Xiphos Anti-Personnel Tower13532.8h
Spitfire Auto-Turret29651h
Recon Detection Device247,8639.8h
Ammunition Package253,5911.9h
Medical Kit1052,3112h
Anti-Infantry MANA Turret42480.4h
TRAC-Shot02970.3h
Hardlight Barrier12970.4h
Nano-Repair Grenade02,0830.6h
Pillbox01181h
Elysium Spawn Tube01330.6h
Vehicle Gate02153h
Orbital Strike Target Designator61102.7h
Alarm Module0940.2h

Check the help document for the dictionary if you want to learn more about words used here.


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