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Lt. General SlinginRocks[TRWP] SlinginRocks
TR BR 93

KDR: 3.42

Score: 40.3m

Last Seen: Apr 23rd, 2019 11:16 PM
- OFFLINE - 40.5 hour(s)

Prestige 1, Battle Rank 93 - Terran Republic on Connery - Outfit Leader of TR WolfPack[TRWP] TR WolfPack
TR outfit on Connery

Members: 18
Level Progress (to 94): 38%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP MSW-R T16 Rhino T9A "Butcher" AMR-66 TMG-50 L100 Python AP T5 AMC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,292,283 MLG Score: 1033
Fun Score: N/A
Cheeseburgers Flipped: 290TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.39%19.51%55428100731,6412.953240.468

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.426%1.421A-0.186C0.319C*HEAD + (~5.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.472B+11.20.216C++28.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.787%0.519%517210332,1205145484.12451386%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.619%-0.17C-0.994D---1.768

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.80.474B+30.30.428B54.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.678%0.994%15197102811,665130760768.9182192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.962%0.755B++-1.032D*0.631

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.70.491B+9.60.235C++10.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.179%4.976%3811310222,532109515972.31022158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.019%1.021B**0.146C++0.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
173-0.455D81.6-1.06D*91.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.751%78.137%381410312,781810123.4291

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.876%1.762A++0.721B++0.77

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.557B+20.357C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.808%12.306%381410313,478822184.23114

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.69%0.697B+-0.446C---1.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.485B+3.40.303C*3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TR WolfPack[TRWP] TR WolfPack
TR outfit on Connery

Members: 18
40.3m272.3%296 (17.8k)258 (15.5k)3.4214671,02620,7594.1839793 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1035508428.705%13.518%38807:3124

48% Engineer19% Heavy Assault8% Infiltrator17% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 19th, 2014 11:39 PMMay 14th, 2017 12:47 AMApr 24th, 2019 8:26 AM (1d) (PST)Apr 23rd, 2019 9:56 PM (2d) (PST)Apr 23rd, 2019 7:16 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
672696030.4540.1330.0611.4780.0891033

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,3304,13536,195278489515,450

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2608.1h/108.7d 15,829 9,601 23,825 231.2k 1,500 5,446 13,910 105.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:3,617
Deaths:1,405
KDR:2.574
Accuracy:27.487% B*
HSR:19.934% D
T16 Rhino
B++
Kills:2,964
Deaths:1,076
KDR:2.755
Accuracy:24.780% B++
HSR:20.277% C
T9A "Butcher"
C**
Kills:2,475
Deaths:945
KDR:2.619
Accuracy:25.969% C**
HSR:19.677% D--
TMG-50
B*
Kills:2,343
Deaths:920
KDR:2.547
Accuracy:26.090% B*
HSR:22.194% C
T9 CARV
B**
Kills:1,836
Deaths:764
KDR:2.403
Accuracy:24.283% B**
HSR:15.523% D*
T9 CARV-S
B++
Kills:1,171
Deaths:520
KDR:2.252
Accuracy:25.387% B++
HSR:18.446% D-
T7 Mini-Chaingun
S
Kills:1,060
Deaths:529
KDR:2.004
Accuracy:46.034% S
HSR:13.868% C*
T32 Bull
B++
Kills:263
Deaths:102
KDR:2.578
Accuracy:27.485% B++
HSR:22.434% C+
Kills:15,729
Deaths (as Heavy Assault):6,261
Deaths (to Heavy Assaults):5,867
KDR:2.51222
Kill Difference:9,468
Playtime:489.496 hours
Usage:19%
Score:8.825m
Score/min:300
Accuracy (listed only):28.439%
HSR (listed only):19.044%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
B++
Kills:2,463
Deaths:1,124
KDR:2.191
Accuracy:30.992% B++
HSR:23.955% C+
T5 AMC
A+
Kills:2,076
Deaths:962
KDR:2.158
Accuracy:31.055% A+
HSR:17.582% C-
LC2 Lynx
A++
Kills:1,817
Deaths:866
KDR:2.098
Accuracy:31.546% A++
HSR:21.134% C+
NS-11C
A
Kills:1,307
Deaths:569
KDR:2.297
Accuracy:30.537% A
HSR:18.592% C+
LC3 Jaguar
B*
Kills:1,240
Deaths:576
KDR:2.153
Accuracy:28.337% B*
HSR:13.871% D*
AS16 NightHawk
B**
Kills:1,232
Deaths:463
KDR:2.661
Accuracy:49.744% B**
HSR:11.607% D
FA1 Barrage
B*
Kills:1,218
Deaths:608
KDR:2.003
Accuracy:47.809% B*
HSR:11.330% D-
NSX-P Tanto
A+
Kills:1,165
Deaths:432
KDR:2.697
Accuracy:33.626% A+
HSR:21.030% D
HC1 Cougar
A
Kills:1,155
Deaths:583
KDR:1.981
Accuracy:30.987% A
HSR:19.827% C-
TS4 Haymaker
B*
Kills:645
Deaths:267
KDR:2.416
Accuracy:51.902% B*
HSR:12.713% C+
TRS-12 Uppercut
C*
Kills:383
Deaths:128
KDR:2.992
Accuracy:55.692% C+
HSR:16.971% C*
TRAC-5
A++
Kills:153
Deaths:94
KDR:1.628
Accuracy:31.298% A++
HSR:12.418% D*
Kills:14,854
Deaths (as Engineer):6,672
Deaths (to Engineers):4,460
KDR:2.22632
Kill Difference:8,182
Playtime:1,238.996 hours
Usage:48%
Score:20.774m
Score/min:279
Accuracy (listed only):37.794%
HSR (listed only):16.753%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
A+
Kills:2,076
Deaths:962
KDR:2.158
Accuracy:31.055% A+
HSR:17.582% C-
LC2 Lynx
A++
Kills:1,817
Deaths:866
KDR:2.098
Accuracy:31.546% A++
HSR:21.134% C+
NS-11C
A
Kills:1,307
Deaths:569
KDR:2.297
Accuracy:30.537% A
HSR:18.592% C+
LC3 Jaguar
B*
Kills:1,240
Deaths:576
KDR:2.153
Accuracy:28.337% B*
HSR:13.871% D*
AS16 NightHawk
B**
Kills:1,232
Deaths:463
KDR:2.661
Accuracy:49.744% B**
HSR:11.607% D
FA1 Barrage
B*
Kills:1,218
Deaths:608
KDR:2.003
Accuracy:47.809% B*
HSR:11.330% D-
NSX-P Tanto
A+
Kills:1,165
Deaths:432
KDR:2.697
Accuracy:33.626% A+
HSR:21.030% D
HC1 Cougar
A
Kills:1,155
Deaths:583
KDR:1.981
Accuracy:30.987% A
HSR:19.827% C-
PDW-16 Hailstorm
A
Kills:693
Deaths:221
KDR:3.136
Accuracy:30.941% A
HSR:15.152% C+
TS4 Haymaker
B*
Kills:645
Deaths:267
KDR:2.416
Accuracy:51.902% B*
HSR:12.713% C+
TRS-12 Uppercut
C*
Kills:383
Deaths:128
KDR:2.992
Accuracy:55.692% C+
HSR:16.971% C*
TRAC-5
A++
Kills:153
Deaths:94
KDR:1.628
Accuracy:31.298% A++
HSR:12.418% D*
SMG-46 Armistice
C++
Kills:88
Deaths:40
KDR:2.200
Accuracy:23.574% C
HSR:17.046% C++
Kills:13,172
Deaths (as Light Assault):5,809
Deaths (to Light Assaults):3,483
KDR:2.26752
Kill Difference:7,363
Playtime:442.777 hours
Usage:17%
Score:6.730m
Score/min:253
Accuracy (listed only):36.696%
HSR (listed only):16.098%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
A++
Kills:1,290
Deaths:159
KDR:8.113
Accuracy:49.479% A++
HSR:78.915% B
RAMS .50M
A+
Kills:1,165
Deaths:97
KDR:12.010
Accuracy:48.038% A+
HSR:82.232% B+
TX2 Emperor
C++
Kills:1,160
Deaths:729
KDR:1.591
Accuracy:29.784% C++
HSR:17.931% C
PDW-16 Hailstorm
A
Kills:693
Deaths:221
KDR:3.136
Accuracy:30.941% A
HSR:15.152% C+
NS-61 Emissary
B+
Kills:602
Deaths:310
KDR:1.942
Accuracy:32.297% B+
HSR:18.439% B
HSR-1
C*
Kills:368
Deaths:90
KDR:4.089
Accuracy:32.561% C
HSR:30.163% C*
SOAS-20
B**
Kills:319
Deaths:155
KDR:2.058
Accuracy:33.004% B**
HSR:14.107% D--
TX1 Repeater
A
Kills:310
Deaths:213
KDR:1.455
Accuracy:32.602% A
HSR:16.774% D
99SV
B*
Kills:172
Deaths:27
KDR:6.370
Accuracy:36.645% B*
HSR:40.698% B+
NS-45 Pilot
C--
Kills:166
Deaths:90
KDR:1.844
Accuracy:28.292% C--
HSR:21.687% C--
SR-7
B++
Kills:154
Deaths:13
KDR:11.846
Accuracy:45.455% B++
HSR:82.468% B+
SMG-46 Armistice
C++
Kills:88
Deaths:40
KDR:2.200
Accuracy:23.574% C
HSR:17.046% C++
Kills:6,487
Deaths (as Infiltrator):2,144
Deaths (to Infiltrators):2,752
KDR:3.02565
Kill Difference:4,343
Playtime:211.720 hours
Usage:8%
Score:2.840m
Score/min:224
Accuracy (listed only):35.223%
HSR (listed only):36.301%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
B**
Kills:1,232
Deaths:463
KDR:2.661
Accuracy:49.744% B**
HSR:11.607% D
FA1 Barrage
B*
Kills:1,218
Deaths:608
KDR:2.003
Accuracy:47.809% B*
HSR:11.330% D-
NS-11A
A
Kills:1,124
Deaths:482
KDR:2.332
Accuracy:31.279% A
HSR:18.594% C-
PDW-16 Hailstorm
A
Kills:693
Deaths:221
KDR:3.136
Accuracy:30.941% A
HSR:15.152% C+
TS4 Haymaker
B*
Kills:645
Deaths:267
KDR:2.416
Accuracy:51.902% B*
HSR:12.713% C+
TRS-12 Uppercut
C*
Kills:383
Deaths:128
KDR:2.992
Accuracy:55.692% C+
HSR:16.971% C*
T1 Cycler
A++
Kills:276
Deaths:106
KDR:2.604
Accuracy:30.639% A++
HSR:18.116% C--
TORQ-9
B**
Kills:249
Deaths:115
KDR:2.165
Accuracy:29.849% B**
HSR:23.293% C+
Cycler TRV
B*
Kills:170
Deaths:79
KDR:2.152
Accuracy:27.594% B*
HSR:14.706% D-
SMG-46 Armistice
C++
Kills:88
Deaths:40
KDR:2.200
Accuracy:23.574% C
HSR:17.046% C++
SABR-13
B*
Kills:71
Deaths:32
KDR:2.219
Accuracy:30.769% B*
HSR:16.901% D*
Kills:6,149
Deaths (as Combat Medic):2,541
Deaths (to Combat Medics):1,823
KDR:2.41991
Kill Difference:3,608
Playtime:22.173 hours
Usage:1%
Score:0.351m
Score/min:264
Accuracy (listed only):37.254%
HSR (listed only):16.039%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A+
Kills:702
Deaths:249
KDR:2.819
Accuracy:20.807% A+
HSR:18.234% C+
M2 Mutilator
A+
Kills:607
Deaths:231
KDR:2.628
Accuracy:20.785% A+
HSR:20.758% B+
M1 Heavy Cycler
M*
Kills:87
Deaths:34
KDR:2.559
Accuracy:28.699% M*
HSR:16.092% C
M3 Pounder HEG
M**
Kills:57
Deaths:46
KDR:1.239
Accuracy:69.915% M**
HSR:3.509% C**
M3 Pounder HEG
M++
Kills:53
Deaths:39
KDR:1.359
Accuracy:70.626% M++
HSR:0% F--
Kills:1,506
Deaths (as MAX Suit):299.500
Deaths (to MAX Suits):765
KDR:5.02838
Kill Difference:1,206.500
Playtime:36.268 hours
Usage:1%
Score:0.776m
Score/min:356
Accuracy (listed only):42.166%
HSR (listed only):11.718%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:1,828
V. Kills:103 N/A
Deaths:283
KDR:6.459
Accuracy:36.492% A
KPH:40.300 C+
VKPH:2.300 D
Hellfire Rocket Pods
A*
Kills:858
V. Kills:196 436%
Deaths:41
KDR:20.927
Accuracy:67.242% A*
KPH:149.300 A
VKPH:34.100 A*
M18 Rotary
B+
Kills:292
V. Kills:148 196%
Deaths:109
KDR:2.679
Accuracy:34.742% B+
KPH:14.700 C+
VKPH:7.500 C
Hornet Missiles
B+
Kills:186
V. Kills:116 159%
Deaths:13
KDR:14.308
Accuracy:68.895% B**
KPH:88.300 B+
VKPH:55.100 B+
M18 Needler
A
Kills:125
V. Kills:74 167%
Deaths:48
KDR:2.604
Accuracy:40.046% A
KPH:12.500 C+
VKPH:7.400 C
M18 Locust
B+
Kills:73
V. Kills:44 162%
Deaths:16
KDR:4.563
Accuracy:36.226% B+
KPH:16.800 C+
VKPH:10.100 C
Kills:3,362 (2,318 + 0)
Deaths:510
KDR:6.592
VKDR:1.335
Vehicle Kills:681
Kill Difference:2,852
Playtime:87.481 hours
Usage:3%
Score:1.130m
Score/min:215
Piloting Accuracy:36.226%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B+
Kills:180
V. Kills:186 96%
Deaths:39
KDR:4.615
Accuracy:45.296% A+
KPH:21.200 C-
VKPH:21.900 B+
Kills:180 (0 + 180)
Deaths:39
KDR:4.615
VKDR:4.769
Vehicle Kills:186
Kill Difference:141
Playtime:8.511 hours
Usage:0%
Score:0.203m
Score/min:397
Piloting Accuracy:N/A%
Gunner Accuracy:45.296%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:2,109
V. Kills:1,229 171%
Deaths:254
KDR:8.303
Accuracy:68.880% A+
KPH:36.800 B+
VKPH:21.400 B++
C75 Viper
B**
Kills:467
V. Kills:139 334%
Deaths:59
KDR:7.915
Accuracy:49.892% B**
KPH:44.200 B*
VKPH:13.200 B**
Skyguard
A
Kills:419
V. Kills:272 153%
Deaths:51
KDR:8.216
Accuracy:36.813% A
KPH:19.600 B*
VKPH:12.700 B*
L100 Python HESH
B**
Kills:201
V. Kills:24 N/A
Deaths:3
KDR:67
Accuracy:57.680% B**
KPH:75.900 B**
VKPH:9.100 C*
Kills:3,196 (3,196 + 0)
Deaths:367
KDR:8.708
VKDR:4.534
Vehicle Kills:1,664
Kill Difference:2,829
Playtime:91.891 hours
Usage:4%
Score:1.433m
Score/min:260
Driving Accuracy:57.680%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:7,094
V. Kills:3,996 177%
Deaths:536
KDR:13.235
Accuracy:60.660% A+
KPH:42 B**
VKPH:23.700 B**
P2-120 HESH
B**
Kills:1,090
V. Kills:268 405%
Deaths:52
KDR:20.962
Accuracy:56.238% A++
KPH:57 B
VKPH:14 B**
P2-120 HEAT
B**
Kills:285
V. Kills:139 204%
Deaths:40
KDR:7.125
Accuracy:55.914% A+
KPH:30.500 B+
VKPH:14.900 B**
G40-F Ranger
A
Kills:184
V. Kills:119 153%
Deaths:13
KDR:14.154
Accuracy:30.841% C+
KPH:61.200 B*
VKPH:39.600 A
E540 Halberd
B+
Kills:134
V. Kills:82 161%
Deaths:17
KDR:7.882
Accuracy:48.901% B**
KPH:24.900 C+
VKPH:15.200 B+
G30 Vulcan
A
Kills:101
V. Kills:59 168%
Deaths:21
KDR:4.810
Accuracy:41.526% A
KPH:25.800 B
VKPH:15.100 C++
M12 Kobalt
A++
Kills:72
V. Kills:3 N/A
Deaths:6
KDR:12
Accuracy:21.011% A++
KPH:113.800 A++
VKPH:4.700 C+
Kills:8,960 (8,469 + 491)
Deaths:685
KDR:13.080
VKDR:6.812
Vehicle Kills:4,666
Kill Difference:8,275
Playtime:210.303 hours
Usage:8%
Score:4.086m
Score/min:324
Driving Accuracy:55.914%
Gunner Accuracy:21.011%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A+
Kills:1,110
V. Kills:654 169%
Deaths:140
KDR:7.929
Accuracy:57.040% B**
KPH:72.800 A+
VKPH:42.900 A+
E540 Halberd-H
B**
Kills:55
V. Kills:24 220%
Deaths:9
KDR:6.111
Accuracy:65.236% B**
KPH:43.100 C+
VKPH:18.800 C
Kills:1,165 (0 + 1,165)
Deaths:149
KDR:7.819
VKDR:4.550
Vehicle Kills:678
Kill Difference:1,016
Playtime:16.525 hours
Usage:1%
Score:0.714m
Score/min:720
Driving Accuracy:N/A%
Gunner Accuracy:65.236%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:184
V. Kills:10 N/A
Deaths:4
KDR:46
Accuracy:24.379% A
KPH:73.800 B
VKPH:4 B
M20 Basilisk
B*
Kills:184
V. Kills:75 242%
Deaths:26
KDR:7.077
Accuracy:49.226% B**
KPH:27.500 B+
VKPH:11.200 B*
M12 Kobalt
C--
Kills:111
V. Kills:5 N/A
Deaths:2
KDR:55.500
Accuracy:18.709% C**
KPH:46 D
VKPH:2.100 C--
G30 Walker
B**
Kills:106
V. Kills:62 168%
Deaths:8
KDR:13.250
Accuracy:36.102% B**
KPH:22.900 B*
VKPH:13.400 B**
G40-F Ranger
A++
Kills:84
V. Kills:49 168%
Deaths:3
KDR:28
Accuracy:44.269% A+
KPH:37.300 A++
VKPH:21.800 A+
M20 Basilisk
B**
Kills:82
V. Kills:42 191%
Deaths:8
KDR:10.250
Accuracy:52.249% A+
KPH:28.300 B+
VKPH:14.500 B**
G30 Walker
B*
Kills:77
V. Kills:59 128%
Deaths:4
KDR:19.250
Accuracy:34.069% B++
KPH:18.500 B+
VKPH:14.200 B*
Kills:828 (0 + 828)
Deaths:55
KDR:15.055
VKDR:5.491
Vehicle Kills:302
Kill Difference:773
Playtime:25.519 hours
Usage:1%
Score:0.411m
Score/min:269
Driving Accuracy:N/A%
Gunner Accuracy:34.069%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C++
Kills:52
V. Kills:19 260%
Deaths:5
KDR:10.400
Accuracy:50% C++
KPH:22.500 D--
VKPH:8.200 D*
CAS 14-E
B*
Kills:51
V. Kills:8 N/A
Deaths:5
KDR:10.200
Accuracy:39.672% B*
KPH:62.200 C+
VKPH:9.700 B*
Kills:103 (0 + 103)
Deaths:10
KDR:10.300
VKDR:2.700
Vehicle Kills:27
Kill Difference:93
Playtime:3.130 hours
Usage:0%
Score:0.042m
Score/min:223
Piloting Accuracy:N/A%
Gunner Accuracy:39.672%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 11,0907,09453613.235B**9.8160.66%A+N/A42B**23.7B**293168.9h6.4B+10.5B**
MSW-R 3,6473,6171,4052.574C**0.8527.487%B*19.934%D47.7BN/A13075.8h10.7B++38.8B++
T16 Rhino 3,0002,9641,0762.755A+0.6724.78%B++20.277%C44.8B+N/A11866.1h11.8B+47.7B+
T9A "Butcher" 2,4942,4759452.619B+0.8025.969%C**19.677%D--47.6CN/A13652h11.2C++43.2B
AMR-66 2,5272,4631,1242.191A+1.2330.992%B++23.955%C+14.1C-N/A42174.3h8.7B28.1B+
TMG-50 2,3622,3439202.547A0.8726.09%B*22.194%C48.4B++N/A14248.4h9.9B++38B+
L100 Python AP 3,3382,1092548.303B*4.8868.88%A+0.996%D--36.8B+21.4B++25557.3h5.4B7.8B*
T5 AMC 2,1042,0769622.158A1.2631.055%A+17.582%C-26.8C**N/A7677.5h12B++38.5B*
C-4 2,7111,9563645.374M+1.9528.793%B+N/A144.9A+55.9A++102513.5h1.3B+4.6B+
Tank Mine 3,0841,9164146.732U43.3126.854%C--N/A172.6A105.2A+132611.1h1.9C++7.2C
T9 CARV 1,8401,8367642.403B++1.0224.283%B**15.523%D*52.2AN/A18935.2h10.8B*44.7B++
M14 Banshee 1,9311,8282836.459C++3.0436.492%AN/A40.3C+2.3D13045.4h21.4C**58.7B+
LC2 Lynx 1,8411,8178662.098B*1.3231.546%A++21.134%C+23.9C+N/A7075.9h12.9B+41B*
NS-11C 1,3331,3075692.297A+1.1230.537%A18.592%C+20.6CN/A6263.3h13.4B+43.7B++
M77-B 1,2921,2901598.113S4.6949.479%A++78.915%B40.8B**N/A13031.6h2B*3.9B**
LC3 Jaguar 1,2551,2405762.153B+1.2728.337%B*13.871%D*29.6C++N/A10041.9h10.8B+38B++
AS16 NightHawk 1,2381,2324632.661A0.7649.744%B**11.607%D45B+N/A12527.4h3.4B**6.8B*
FA1 Barrage 1,2261,2186082.003A1.4247.809%B*11.33%D-43.3B**N/A13728.1h3.5B**7.4B*
T9 CARV-S 1,1811,1715202.252B+1.1725.387%B++18.446%D-49BN/A13923.9h11.3B+44.5B+
RAMS .50M 1,1731,1659712.01A**8.5948.038%A+82.232%B+41.9B*N/A10927.8h1.9B++3.9B++
NSX-P Tanto 1,1841,1654322.697A*0.7233.626%A+21.03%D22.7C+N/A6851.3h11.7B++34.8B*
TX2 Emperor 1,1631,1607291.591B++1.8329.784%C++17.931%C35.5C**N/A9832.7h6.7B**22.6B+
HC1 Cougar 1,1731,1555831.981B**1.4430.987%A19.827%C-13.2DN/A3987.3h11.9C**38.3B+
NS-11A 1,1571,1244822.332B**1.0931.279%A18.594%C-18.1DN/A5062.2h15.9C--50.8B+
G20 Vulcan-H 1,7641,1101407.929B**4.5157.04%B**3.694%B+73A+43A+71815.2h92.9B162.8B++
P2-120 HESH 1,3581,0905220.962B+17.5456.238%A++N/A57.1B14B**22819.1h4.6B8.3B*
T7 Mini-Chaingun 1,0831,0605292.004B**1.4246.034%S13.868%C*40.9B+N/A15525.9h30.3F--65.9B+
Hellfire Rocket Pods 1,0548584120.927A++17.5167.242%A*N/A150.5A34.4A*8595.7h27.3C+40.6B
Claymore 7647643521.829A*18.4124.628%D-N/A146.9C++N/A3905.2h1.2C++4.7C
M2 Mutilator 7107022492.819B*0.6020.807%A+18.234%C+33.1B++N/A10621.2h14.3B**68.8B*
PDW-16 Hailstorm 7016932213.136A**0.2930.941%A15.152%C+33.2C**N/A10220.9h12.1B*39.2B++
TS4 Haymaker 6466452672.416A1.0151.902%B*12.713%C+33.6C++N/A8619.2h3.8B+7.4B*
M2 Mutilator 6216072312.628B++0.7920.785%A+20.758%B+29.8BN/A9520.4h15.4B++74.2B++
NS-61 Emissary 6056023101.942A++1.4832.297%B+18.439%B33.3B+N/A9618.1h11.9B+36.7B++
ML-7 9555923471.706A++1.7275.495%A*2.196%C36.3A22.3A+39616.3h7.6C10.1B+
MANA Anti-Vehicle Turret 1,1615361104.873A**1.4573.25%A++N/A46.6B++54.3A+62811.5h10C++13.6B++
C75 Viper 606467597.915B++4.4949.892%B**1.071%C--44.1B*13.1B**32610.6h12.4C**24.8B++
Frag Grenade 4514431443N/A439.5840.023%DN/A295.3D5.3C--10221.5h4.8D11.9C--
Skyguard 691419518.216M+4.7936.813%A1.671%C19.6B*12.7B*19721.4h99.6B+270.7B**
M12 Kobalt 4234111234.25C*30.8324.524%B+19.708%B+158.1B*4.6C+4252.6h15.6B+63.5B+
TRS-12 Uppercut 3863831282.992A++0.4355.692%C+16.971%C*67.2B**N/A2175.7h2.1B*3.8B+
HSR-1 373368904.089A0.6732.561%C30.163%C*38.7C+N/A999.5h5.7C+17.6C+
Rocklet Rifle 7223631782.039A*1.3857.283%B+N/A33.9B+33.6B*46210.7h39.3C+68.7C*
SOAS-20 3213191552.058B+1.3633.004%B**14.107%D--23.1DN/A7713.8h10.7B+32.4B++
TX1 Repeater 3113102131.455B**1.9732.602%A16.774%D22CN/A7814.1h12.1B+37B++
T2 Striker 4942941132.602S0.8261.542%B**N/A28.5A**19.4A++33410.3h33.8B++54.9B++
M18 Rotary 4402921092.679B+0.7434.742%B+N/A14.7C+7.4C12119.9h86.1B+247.9B++
P2-120 HEAT 424285407.125B3.7055.914%A+2.807%C+30.6B+14.9B**4849.3h7.6C++13.6B++
T1 Cycler 2782761062.604A+0.8230.639%A++18.116%C--32.9B+N/A1688.4h13.5B+44.2B*
T32 Bull 2722631022.578B**0.8427.485%B++22.434%C+47B1.6M1855.6h12.3C*44.7B+
TORQ-9 2532491152.165B++1.2629.849%B**23.293%C+37.7C**N/A1326.6h14.6C*48.8B++
Spear Anti-Vehicle Phalanx Tower 3602342117S113.5861.68%AN/A47.8C*25.7C+3644.9h5.9B++9.5B**
Xiphos Anti-Personnel Phalanx Tower 2452311231S227.5830.785%C*N/A128.3C-7.8C+4911.8h13.2C**43B
L100 Python HESH 225201367S63.5857.68%B**0.995%C--77.3B**9.2C**6142.6h2.6B*4.5B**
M20 Basilisk 2951991711.706B+8.2857.702%B+3.518%C-37.5C18.1C3305.3h131.9C+228.5C++
Orbital Strike Uplink 2561931193N/A189.58335.632%UN/A482.5U157.5U31460.4h1.5T*0.5T*
Hornet Missiles 3021861314.308A10.8968.895%B**N/A88.6B+55.2B+11532.1h9.8C**14.2B+
M12 Kobalt 194184446A*42.5824.379%A15.761%D73.6B4B2532.5h18.9C+77.6B+
G40-F Ranger 3031841314.154A+10.7330.841%C+N/A61.3B*39.7A5803h53.4B+173.1B+
M20 Basilisk 259184267.077A++3.6649.226%B**4.891%C27.5B+11.2B*3196.7h95.1C++193.2B+
AP30 Shredder 366180394.615C+1.1945.296%A+N/A21.2C-21.9B+3978.5h182.3F402.6C--
Spear Anti-Vehicle Phalanx Turret 310178725.429M++22.0169.714%M1.124%F57.4A42.6A*6673.1h8.9C+12.8B*
99SV 173172276.37M2.9536.645%B*40.698%B+36.6B*N/A1624.7h4B**10.9B*
Cycler TRV 175170792.152B*1.2727.594%B*14.706%D-28.3C+N/A956h12.1B+43.8B++
M9 SKEP Launcher 305167762.197M++1.2280.285%A++1.198%D26.9B*22.3A++3066.2h7.4B+9.2B**
NS-45 Pilot 168166901.844B+1.5828.292%C--21.687%C--57.2BN/A1832.9h6.9B24.3C++
SR-7 1551541311.846A**8.4245.455%B++82.468%B+48.1B+N/A1453.2h1.9B+4.1B++
TRAC-5 156153941.628A1.7931.298%A++12.418%D*14.4CN/A16610.6h16.1C+51.5B++
M60-A Bulldog 154136206.8C+3.3841.076%B+5.147%S34.9C+4.6C1443.9h6.7C--16.4C*
E540 Halberd 216134177.882C*4.4648.901%B**N/A24.8C+15.2B+9475.4h7.3D-14.9C++
M18 Needler 199125482.604B0.8240.046%AN/A12.5C+7.4C24210h109.3B+273B++
Hoplon Anti-Aircraft Phalanx Tower 2111131113U109.5827.333%C++N/A29.7D25.8D2643.8h49.2C++180.1C++
M12 Kobalt 116111255.5A*52.0818.709%C**16.216%D46.3D2.1C--1612.4h22.2D118.6C+
G30 Walker 168106813.25M**9.8336.102%B**N/A23B*13.5B**1694.6h114A315.7B**
G30 Vulcan 160101214.81C*1.3941.526%A2.97%C25.9B15.1C++6263.9h109.7C+264.1B+
MANA Anti-Personnel Turret 9696313.097N/A0.3229.91%UN/A960UN/A2168200.1h24.3T*81.1T*
SMG-46 Armistice 8988402.2B**1.2223.574%C17.046%C++48.9B**N/A3011.8h11.3B**48B+
M1 Heavy Cycler 8987342.559B**0.8628.699%M*16.092%C51.2M++1.2A*3151.7h14.7B**51.3B**
G40-F Ranger 13384328S24.5844.269%A+N/A38.2A++22.3A+3842.2h87.1B*196.7B**
M20 Basilisk 12482810.25M++6.8352.249%A+3.659%D28.3B+14.5B**3862.9h111.8C+213.9B+
G30 Walker 13677419.25S15.8334.069%B++1.299%D**18.3B+14B*2244.2h152.1B*446.4B*
M18 Locust 11773164.563A1.1436.226%B+N/A17C+10.2C1694.3h105.1C*290.1B+
M12 Kobalt 7572612C+8.5821.011%A++15.278%C++120A++5C++5720.6h14.8B++70.6A
SABR-13 7471322.219B1.2030.769%B*16.901%D*21.5DN/A1113.3h14.4D46.9C++
ASP-30 Grounder 13971292.448M*0.9773.767%A+N/A14.5C+13.9B+2594.9h9.3C-12.6C*
M3 Pounder HEG 9557461.239C+2.1869.915%M**3.509%C**11.6D7.8M1914.9h43.2T*61.8C
E540 Halberd-H 795596.111C2.6965.236%B**1.818%C+42.3C+18.5C-7451.3h5.5B8.5B++
M3 Pounder HEG 8453391.359C+2.0670.626%M++N/A11.8D-6.9A++1574.5h43.9T-62.1C
Pelter Rocket Pod 7152510.4C+6.9850%C++N/A22.6D--8.3D*1812.3h29.3D-58.5C
CAS 14-E 5951510.2C6.7839.672%B*1.961%C*63.8C+10B**3390.8h43.7D-110.1C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter33960.4h
Anti-Vehicle MANA Turret123,8835h
Nano-Armor Kit183738,37731.9h
Spawn Beacon88,8085.3h
Repair Module06322h
Turret AI Module16182.9h
Skywall Shield Emitter13992.1h
Structure Shield Module05372.5h
Cortium Silo02201h
Blast Wall01641.1h
Medical Applicator1110,2080.7h
Spear Anti-Vehicle Tower03252.3h
Auraxium Chainblade1,22153125.7h
Spitfire Auto-Turret12230.3h
Rampart Wall21,12713.7h
Sunderer Garage01151.4h
Welding Device118,1272.4h
Xiphos Anti-Personnel Tower13422.7h
Hoplon Anti-Aircraft Phalanx Tower03602.4h
Ammunition Package233,1271.8h
Medical Kit922,0831.9h
TRAC-Shot02970.3h
Anti-Infantry MANA Turret42480.4h
Pillbox01141h
Elysium Spawn Tube01320.6h
Orbital Strike Target Designator51042.6h
Vehicle Gate02153h
Alarm Module0940.2h
Nano-Repair Grenade01,3760.4h
Hardlight Barrier11920.3h
Recon Detection Device237,4569.3h

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