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SlippyFist69[F1S7] SlippyFist69
NC BR 194

KDR: 1.05

Score: 100.5m

Last Seen: Sep 8th, 2018 2:21 PM
- OFFLINE - 2274.1 hour(s)

Battle Rank 114 (194 total) - New Conglomerate on Cobalt
Level Progress (to 115): 52%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Gauss Compact S LA39 Bruiser C-4 NC05 Jackhammer AF-23 Grinder AF-23 Grinder Bouncing Betty Reaper DMR
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $88,821 MLG Score: 71
Fun Score: N/A
Cheeseburgers Flipped: 2499TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.761%16.09%3823299023,6920.5909410.46

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.664%0.534B+-0.7D-1.332D**HEAD + (~4.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.40.367C**11.30.211C++36.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.448%0.835%95410181,19719667260.608541165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.521%0.735B++-0.712D--0.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
930.421B41.30.218C++51.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.785%2.877%99710153,024370917220.815314176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.066%-0.592D0.15C++0.689

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.084C+12.30.017C+23.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.671%4.471%1011410082,88530709420.939739306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.291%-0.507D0.034C+0.222

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.10.439B20.30.482B+45.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.043%81.915%1011102194305200.0307894

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.35A0.971B*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.491B+2.20.304C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.2%10.059%101410185,8063173191.82924

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.271%1.651A++-0.886D--0.748

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.743B++2.10.572B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
100.5m453.5%434 (26k)355 (21.3k)1.0508285,19681,0761.20581194 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022111816.982%9.132%15503:3025

20% Combat Medic31% Engineer16% Heavy Assault12% Infiltrator14% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 21st, 2013 10:14 PMMar 27th, 2013 7:08 PMOct 7th, 2018 11:14 PM (65d) (PST)Sep 8th, 2018 10:22 AM (95d) (PST)Sep 8th, 2018 10:21 AM (95d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3821762060.3010.2860.0271.5330.03771

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,89010,53912,3511817292221,289

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4719.9h/196.7d 12,566 7,780 43,975 434.1k 11,088 10,441 10,540 108m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
C*
Kills:3,623
Deaths:3,510
KDR:1.032
Accuracy:45.170% C*
HSR:10.102% D*
LA1 Anchor
C--
Kills:1,893
Deaths:2,261
KDR:0.837
Accuracy:21.773% C--
HSR:16.006% D*
NC6S Gauss SAW S
C**
Kills:1,754
Deaths:1,448
KDR:1.211
Accuracy:24.925% C**
HSR:23.489% C+
EM1
B
Kills:1,210
Deaths:1,316
KDR:0.919
Accuracy:23.279% B
HSR:19.256% C
EM6
C-
Kills:1,205
Deaths:1,406
KDR:0.857
Accuracy:19.332% C-
HSR:16.764% D--
GD-22S
C+
Kills:1,177
Deaths:1,242
KDR:0.948
Accuracy:22.459% C+
HSR:19.031% D
NC6A GODSAW
C+
Kills:954
Deaths:971
KDR:0.982
Accuracy:23.073% D-
HSR:25.577% C+
NC6 Gauss SAW
C+
Kills:422
Deaths:461
KDR:0.915
Accuracy:19.468% C+
HSR:19.431% D
NS-15M1
C+
Kills:274
Deaths:304
KDR:0.901
Accuracy:21.506% C+
HSR:18.613% C--
Kills:12,512
Deaths (as Heavy Assault):12,919
Deaths (to Heavy Assaults):22,743
KDR:0.9685
Kill Difference:407
Playtime:771.658 hours
Usage:16%
Score:16.744m
Score/min:362
Accuracy (listed only):24.554%
HSR (listed only):18.697%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C+
Kills:6,546
Deaths:8,920
KDR:0.734
Accuracy:23.441% C+
HSR:13.642% D
LA39 Bruiser
B++
Kills:4,788
Deaths:3,981
KDR:1.203
Accuracy:68.384% B++
HSR:10.359% D-
AC-X11
C++
Kills:1,425
Deaths:1,548
KDR:0.921
Accuracy:25.335% C++
HSR:15.439% D*
NC12 Sweeper
C**
Kills:625
Deaths:560
KDR:1.116
Accuracy:45.145% C**
HSR:9.120% D--
GD-66 Claw
B++
Kills:321
Deaths:315
KDR:1.019
Accuracy:66.189% B++
HSR:7.788% D*
AF-4A Bandit
D-
Kills:306
Deaths:496
KDR:0.617
Accuracy:21.072% D-
HSR:15.360% D*
NS-11C
C+
Kills:191
Deaths:320
KDR:0.597
Accuracy:23.141% C+
HSR:16.230% C--
GD-7F
C-
Kills:179
Deaths:258
KDR:0.694
Accuracy:22.132% C-
HSR:15.084% D-
Warden
C
Kills:85
Deaths:126
KDR:0.675
Accuracy:25.135% C
HSR:15.294% D*
Razor GD-23
C
Kills:84
Deaths:111
KDR:0.757
Accuracy:22.829% C
HSR:15.476% D--
Mauler S6
C+
Kills:72
Deaths:76
KDR:0.947
Accuracy:39.735% C+
HSR:8.333% D**
Kills:14,622
Deaths (as Engineer):16,711
Deaths (to Engineers):18,008
KDR:0.87499
Kill Difference:2,089
Playtime:1,441.539 hours
Usage:31%
Score:29.052m
Score/min:336
Accuracy (listed only):34.776%
HSR (listed only):12.920%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
B++
Kills:4,788
Deaths:3,981
KDR:1.203
Accuracy:68.384% B++
HSR:10.359% D-
Reaper DMR
C
Kills:2,705
Deaths:3,357
KDR:0.806
Accuracy:24.424% C
HSR:14.861% D**
Gauss Rifle S
C
Kills:2,637
Deaths:4,326
KDR:0.610
Accuracy:23.022% C
HSR:13.766% D--
Blitz GD-10
C++
Kills:2,107
Deaths:2,839
KDR:0.742
Accuracy:24.580% C++
HSR:13.384% C--
NS-7 PDW
B
Kills:1,418
Deaths:2,001
KDR:0.709
Accuracy:26.389% B
HSR:13.258% D
NS-11A
C
Kills:1,354
Deaths:1,757
KDR:0.771
Accuracy:22.185% C
HSR:10.266% D**
AF-4G Cyclone
C
Kills:1,080
Deaths:1,366
KDR:0.791
Accuracy:25.781% C
HSR:12.870% D--
NC12 Sweeper
C**
Kills:625
Deaths:560
KDR:1.116
Accuracy:45.145% C**
HSR:9.120% D--
AF-4 Cyclone
C*
Kills:594
Deaths:769
KDR:0.772
Accuracy:26.626% C*
HSR:13.636% D
Carnage AR
C
Kills:582
Deaths:778
KDR:0.748
Accuracy:23.324% C
HSR:17.354% C-
NC9 A-Tross
D
Kills:440
Deaths:610
KDR:0.721
Accuracy:21.407% D
HSR:16.364% D*
GD-66 Claw
B++
Kills:321
Deaths:315
KDR:1.019
Accuracy:66.189% B++
HSR:7.788% D*
GR-22
D-
Kills:152
Deaths:285
KDR:0.533
Accuracy:20.315% D-
HSR:11.842% D--
NS-11P
C+
Kills:146
Deaths:249
KDR:0.586
Accuracy:21.999% C+
HSR:12.329% D--
MKV Suppressed
C+
Kills:110
Deaths:146
KDR:0.753
Accuracy:24.649% C+
HSR:17.273% C
Mauler S6
C+
Kills:72
Deaths:76
KDR:0.947
Accuracy:39.735% C+
HSR:8.333% D**
Kills:19,131
Deaths (as Combat Medic):23,415
Deaths (to Combat Medics):9,562
KDR:0.81704
Kill Difference:4,284
Playtime:922.396 hours
Usage:20%
Score:22.028m
Score/min:398
Accuracy (listed only):31.510%
HSR (listed only):12.675%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C+
Kills:6,546
Deaths:8,920
KDR:0.734
Accuracy:23.441% C+
HSR:13.642% D
LA39 Bruiser
B++
Kills:4,788
Deaths:3,981
KDR:1.203
Accuracy:68.384% B++
HSR:10.359% D-
Blitz GD-10
C++
Kills:2,107
Deaths:2,839
KDR:0.742
Accuracy:24.580% C++
HSR:13.384% C--
AC-X11
C++
Kills:1,425
Deaths:1,548
KDR:0.921
Accuracy:25.335% C++
HSR:15.439% D*
NS-7 PDW
B
Kills:1,418
Deaths:2,001
KDR:0.709
Accuracy:26.389% B
HSR:13.258% D
AF-4G Cyclone
C
Kills:1,080
Deaths:1,366
KDR:0.791
Accuracy:25.781% C
HSR:12.870% D--
NC12 Sweeper
C**
Kills:625
Deaths:560
KDR:1.116
Accuracy:45.145% C**
HSR:9.120% D--
AF-4 Cyclone
C*
Kills:594
Deaths:769
KDR:0.772
Accuracy:26.626% C*
HSR:13.636% D
GD-66 Claw
B++
Kills:321
Deaths:315
KDR:1.019
Accuracy:66.189% B++
HSR:7.788% D*
AF-4A Bandit
D-
Kills:306
Deaths:496
KDR:0.617
Accuracy:21.072% D-
HSR:15.360% D*
NS-11C
C+
Kills:191
Deaths:320
KDR:0.597
Accuracy:23.141% C+
HSR:16.230% C--
GD-7F
C-
Kills:179
Deaths:258
KDR:0.694
Accuracy:22.132% C-
HSR:15.084% D-
MKV Suppressed
C+
Kills:110
Deaths:146
KDR:0.753
Accuracy:24.649% C+
HSR:17.273% C
Razor GD-23
C
Kills:84
Deaths:111
KDR:0.757
Accuracy:22.829% C
HSR:15.476% D--
Mauler S6
C+
Kills:72
Deaths:76
KDR:0.947
Accuracy:39.735% C+
HSR:8.333% D**
Kills:19,846
Deaths (as Light Assault):23,706
Deaths (to Light Assaults):14,150
KDR:0.83717
Kill Difference:3,860
Playtime:680.061 hours
Usage:14%
Score:12.616m
Score/min:309
Accuracy (listed only):32.362%
HSR (listed only):13.150%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C++
Kills:2,107
Deaths:2,839
KDR:0.742
Accuracy:24.580% C++
HSR:13.384% C--
NS-7 PDW
B
Kills:1,418
Deaths:2,001
KDR:0.709
Accuracy:26.389% B
HSR:13.258% D
AF-4G Cyclone
C
Kills:1,080
Deaths:1,366
KDR:0.791
Accuracy:25.781% C
HSR:12.870% D--
LA3 Desperado
C+
Kills:913
Deaths:1,930
KDR:0.473
Accuracy:27.322% C+
HSR:11.282% D*
AF-4 Cyclone
C*
Kills:594
Deaths:769
KDR:0.772
Accuracy:26.626% C*
HSR:13.636% D
NS-357 Underboss
D
Kills:280
Deaths:575
KDR:0.487
Accuracy:30.755% D
HSR:16.071% D
NS-44 Commissioner
C--
Kills:222
Deaths:447
KDR:0.497
Accuracy:31.570% C--
HSR:16.667% D
AF-18 Stalker
C++
Kills:164
Deaths:201
KDR:0.816
Accuracy:27.935% C++
HSR:13.415% D--
MKV Suppressed
C+
Kills:110
Deaths:146
KDR:0.753
Accuracy:24.649% C+
HSR:17.273% C
EM4 Longshot
B++
Kills:94
Deaths:62
KDR:1.516
Accuracy:44.043% B++
HSR:81.915% B+
NS-AM7 Archer
B+
Kills:91
Deaths:412
KDR:0.221
Accuracy:61.636% B+
HSR:10.989% D
NS-61 Emissary
C
Kills:88
Deaths:256
KDR:0.344
Accuracy:19.865% D*
HSR:14.773% C
NS-30 Vandal
C
Kills:87
Deaths:125
KDR:0.696
Accuracy:28.970% D
HSR:24.138% C
Kills:7,248
Deaths (as Infiltrator):11,129
Deaths (to Infiltrators):8,752
KDR:0.65127
Kill Difference:3,881
Playtime:569.446 hours
Usage:12%
Score:10.765m
Score/min:315
Accuracy (listed only):30.778%
HSR (listed only):19.975%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B**
Kills:3,519
Deaths:1,660
KDR:2.120
Accuracy:47.952% B**
HSR:12.305% D*
AF-23 Grinder
A+
Kills:3,087
Deaths:1,504
KDR:2.053
Accuracy:46.862% A+
HSR:13.605% C
AF-34 Mattock
C-
Kills:1,469
Deaths:972
KDR:1.511
Accuracy:29.880% C-
HSR:10.279% D**
NCM1 Scattercannon
B+
Kills:1,454
Deaths:844
KDR:1.723
Accuracy:42.591% B+
HSR:10.385% D*
NCM3 Raven
C+
Kills:689
Deaths:875
KDR:0.787
Accuracy:39.901% C+
HSR:2.032% D
NCM3 Raven
C++
Kills:588
Deaths:860
KDR:0.684
Accuracy:40.528% C++
HSR:1.361% D--
NCM2 Falcon
B
Kills:194
Deaths:271
KDR:0.716
Accuracy:43.117% B
HSR:5.155% C++
NCM2 Falcon
C*
Kills:179
Deaths:207
KDR:0.865
Accuracy:43.681% C*
HSR:3.911% C
NS-10 Burster
C+
Kills:125
Deaths:180
KDR:0.694
Accuracy:29.376% C+
HSR:4.800% C+
NS-10 Burster
C+
Kills:120
Deaths:194
KDR:0.619
Accuracy:28.974% C+
HSR:4.167% C--
AF-34 Mattock
B+
Kills:53
Deaths:36
KDR:1.472
Accuracy:40.685% B+
HSR:7.547% F--
Kills:11,477
Deaths (as MAX Suit):3,801.500
Deaths (to MAX Suits):7,088
KDR:3.01907
Kill Difference:7,675.500
Playtime:312.917 hours
Usage:7%
Score:9.276m
Score/min:494
Accuracy (listed only):39.413%
HSR (listed only):6.868%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:494
V. Kills:183 268%
Deaths:475
KDR:1.040
Accuracy:65.088% B**
KPH:17.300 D-
VKPH:6.400 B+
Breaker Rocket Pods
A+
Kills:458
V. Kills:84 N/A
Deaths:57
KDR:8.035
Accuracy:48.315% C+
KPH:166.800 A
VKPH:30.600 A+
Tomcat A2AM Pods
C*
Kills:128
V. Kills:139 91%
Deaths:48
KDR:2.667
Accuracy:81.875% B
KPH:44.200 C
VKPH:48 C*
M20 Mustang
D-
Kills:91
V. Kills:108 83%
Deaths:421
KDR:0.216
Accuracy:41.453% A++
KPH:3.200 D--
VKPH:3.700 D-
Kills:1,171 (585 + 0)
Deaths:1,001
KDR:1.170
VKDR:0.513
Vehicle Kills:514
Kill Difference:170
Playtime:63.119 hours
Usage:1%
Score:1.006m
Score/min:266
Piloting Accuracy:41.453%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:354
V. Kills:179 197%
Deaths:65
KDR:5.446
Accuracy:50.016% B**
KPH:35.100 C*
VKPH:17.800 C-
CAS30 Tank Buster
D--
Kills:154
V. Kills:172 89%
Deaths:532
KDR:0.289
Accuracy:41.950% C
KPH:2.400 D--
VKPH:2.700 D--
AP30 Shredder
C--
Kills:58
V. Kills:29 193%
Deaths:19
KDR:3.053
Accuracy:26.166% C--
KPH:21 C--
VKPH:10.500 D-
Kills:566 (154 + 412)
Deaths:616
KDR:0.919
VKDR:0.617
Vehicle Kills:380
Kill Difference:50
Playtime:76.222 hours
Usage:2%
Score:0.802m
Score/min:175
Piloting Accuracy:41.950%
Gunner Accuracy:26.166%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:410
V. Kills:334 122%
Deaths:210
KDR:1.952
Accuracy:59.425% B+
KPH:20.900 D
VKPH:17.100 C+
L100 Python HESH
C*
Kills:300
V. Kills:34 N/A
Deaths:64
KDR:4.688
Accuracy:49.742% C*
KPH:45.700 C
VKPH:5.200 D
C75 Viper
B+
Kills:165
V. Kills:32 N/A
Deaths:52
KDR:3.173
Accuracy:38.468% C++
KPH:36.700 B+
VKPH:7.100 C+
Skyguard
C-
Kills:137
V. Kills:130 105%
Deaths:102
KDR:1.343
Accuracy:29.981% C++
KPH:8.400 D-
VKPH:8 C-
Kills:1,012 (1,012 + 0)
Deaths:428
KDR:2.364
VKDR:1.238
Vehicle Kills:530
Kill Difference:584
Playtime:46.949 hours
Usage:1%
Score:1.035m
Score/min:367
Driving Accuracy:29.981%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C
Kills:1,378
V. Kills:1,015 136%
Deaths:546
KDR:2.524
Accuracy:48.920% C+
KPH:17.800 D
VKPH:13.100 C
Titan-150 HEAT
C-
Kills:380
V. Kills:149 253%
Deaths:105
KDR:3.619
Accuracy:39.085% D-
KPH:16.700 C-
VKPH:6.600 D
Titan-150 HESH
C--
Kills:254
V. Kills:28 N/A
Deaths:48
KDR:5.292
Accuracy:35.232% D**
KPH:30.700 C--
VKPH:3.400 D*
E540 Halberd
C++
Kills:184
V. Kills:136 134%
Deaths:51
KDR:3.608
Accuracy:41.928% C
KPH:20.800 D-
VKPH:15.400 C++
Enforcer ML85
C*
Kills:73
V. Kills:41 174%
Deaths:32
KDR:2.281
Accuracy:32.760% D--
KPH:24.900 C*
VKPH:14 C
Kills:2,269 (2,012 + 257)
Deaths:782
KDR:2.902
VKDR:1.751
Vehicle Kills:1,369
Kill Difference:1,487
Playtime:120.338 hours
Usage:3%
Score:2.668m
Score/min:370
Driving Accuracy:35.232%
Gunner Accuracy:32.760%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:168
V. Kills:124 134%
Deaths:71
KDR:2.366
Accuracy:52.091% C--
KPH:24 D-
VKPH:17.700 C
M40 Fury-H
C
Kills:167
V. Kills:9 N/A
Deaths:23
KDR:7.261
Accuracy:36.802% C
KPH:57.400 D
VKPH:3.100 D-
C85 Canister-H
D-
Kills:137
V. Kills:9 N/A
Deaths:29
KDR:4.724
Accuracy:37.395% D*
KPH:54.800 D-
VKPH:3.600 D-
Kills:472 (0 + 472)
Deaths:123
KDR:3.837
VKDR:1.154
Vehicle Kills:142
Kill Difference:349
Playtime:12.403 hours
Usage:0%
Score:0.248m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:37.395%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:730
V. Kills:70 N/A
Deaths:114
KDR:6.404
Accuracy:34.089% C+
KPH:45.700 C+
VKPH:4.400 D--
M40 Fury
C
Kills:578
V. Kills:97 N/A
Deaths:97
KDR:5.959
Accuracy:33.002% C
KPH:44.100 C
VKPH:7.400 D
M60-G Bulldog
C**
Kills:191
V. Kills:11 N/A
Deaths:34
KDR:5.618
Accuracy:39.326% C**
KPH:36.200 C+
VKPH:2.100 D--
M12 Kobalt
D
Kills:173
V. Kills:3 N/A
Deaths:15
KDR:11.533
Accuracy:13.032% D-
KPH:42.800 D
VKPH:0.700 D*
M12 Kobalt
D
Kills:128
V. Kills:1 N/A
Deaths:7
KDR:18.286
Accuracy:11.821% D*
KPH:43.700 D
VKPH:0.300 D**
M20 Basilisk
D
Kills:121
V. Kills:67 178%
Deaths:58
KDR:2.086
Accuracy:35.087% C
KPH:8.600 D--
VKPH:4.700 D
M60-G Bulldog
D-
Kills:95
V. Kills:16 N/A
Deaths:35
KDR:2.714
Accuracy:30.103% C
KPH:13.800 D-
VKPH:2.300 D-
M20 Basilisk
C-
Kills:82
V. Kills:74 109%
Deaths:46
KDR:1.783
Accuracy:38.455% C++
KPH:7.500 D*
VKPH:6.800 C-
Kills:2,098 (0 + 2,098)
Deaths:406
KDR:5.167
VKDR:0.835
Vehicle Kills:339
Kill Difference:1,692
Playtime:73.325 hours
Usage:2%
Score:1.140m
Score/min:259
Driving Accuracy:N/A%
Gunner Accuracy:38.455%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:113
V. Kills:29 377%
Deaths:203
KDR:0.557
Accuracy:50.157% C++
KPH:9.700 D
VKPH:2.500 D-
Kills:113 (113 + 0)
Deaths:203
KDR:0.557
VKDR:0.143
Vehicle Kills:29
Kill Difference:90
Playtime:11.620 hours
Usage:0%
Score:0.057m
Score/min:82
Driving Accuracy:50.157%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Compact S 6,6436,5468,9200.734C+0.3223.441%C+13.642%D12.5C--N/A53524h9.7B+41.5B
LA39 Bruiser 4,8054,7883,9811.203C+0.1568.384%B++10.359%D-35.8C+N/A158133.7h1.8B**2.7B++
C-4 5,0013,9983,1881.254C+0.2024.847%C+N/A61.7C15.5D-62864.8h1.2B+4.9B+
NC05 Jackhammer 3,6363,6233,5101.032C+0.0245.17%C*10.102%D*31.7CN/A164114.2h3.7B**8.1B+
AF-23 Grinder 3,5433,5191,6602.12C+1.0747.952%B**12.305%D*33.4C+N/A163105.5h5.2B**10.9B**
AF-23 Grinder 3,1023,0871,5042.053C+1.0046.862%A+13.605%C32C+N/A16296.5h5.5B+11.7B**
Bouncing Betty 2,7922,7918163.42C+2.3753.143%B**N/A102.6C-N/A43527.2h1.7B++3.2B**
Reaper DMR 2,7192,7053,3570.806C0.2424.424%C14.861%D**16.1D-N/A73167.9h9.2B+37.5C**
Gauss Rifle S 2,6572,6374,3260.61C--0.4423.022%C13.766%D--15DN/A65176.2h10.4B+45.3C*
NS Decimator 2,7052,2964,1370.555D0.5065.32%B+2.613%C*24.5D4.4D*17993.9h3.6B*5.5B*
Blitz GD-10 2,1262,1072,8390.742C0.3124.58%C++13.384%C--18.8C-N/A75112h13.1B+53.4B+
LA1 Anchor 1,9061,8932,2610.837C-0.2121.773%C--16.006%D*27.8DN/A13068.1h10C*45.7C+
NC6S Gauss SAW S 1,7791,7541,4481.211C+0.1624.925%C**23.489%C+34.8CN/A11050.4h10.4C**41.6B
Tank Mine 2,7481,6421,0251.602C-0.5523.181%DN/A56.6D--38.1D-86829h1.3B**5.5B+
AF-34 Mattock 1,4721,4699721.511C-0.4629.88%C-10.279%D**19.6D*N/A9374.9h5B+16.7C**
NCM1 Scattercannon 1,4611,4548441.723C+0.6742.591%B+10.385%D*20.9C+N/A11869.7h6.4B+15B+
AC-X11 1,4311,4251,5480.921C+0.1325.335%C++15.439%D*13.4DN/A65106.4h9.2B+36.3B
NS-7 PDW 1,4291,4182,0010.709C0.3426.389%B13.258%D18.7CN/A8575.9h14B53B
Titan-150 AP 2,3931,3785462.524C-1.4748.92%C+4.209%B++17.8D13.1C34877.6h4.7C++9.5C*
NS-11A 1,3591,3541,7570.771C0.2822.185%C10.266%D**12.9D-N/A59104.8h14.2C+64.2C+
Sticky Grenade 1,2671,25811258N/A1,256.9560.225%B*N/A1258B+9C49871h1.6B+2.7B+
EM1 1,2291,2101,3160.919C0.1323.279%B19.256%C28CN/A14243.2h12.8C++55.1B
Mag-Cutter 1,2271,20739,4890.031C**1.0238.75%B*N/A0.6C+N/A31904.5h1.9B++5B+
EM6 1,2141,2051,4060.857C0.1919.332%C-16.764%D--22.6DN/A11153.4h11.8C+60.9C+
GD-22S 1,1941,1771,2420.948C0.1022.459%C+19.031%D28.6CN/A11341.2h10.3B+45.8B
AF-4G Cyclone 1,0891,0801,3660.791C--0.2625.781%C12.87%D--19.1D-N/A7756.6h10.2C++39.5C++
Anti-Vehicle Grenade 1,2201,07611076N/A1,074.9563.7%A+N/A717.3A++96C+46521.5h3.5B**5.4B**
Frag Grenade 9859761976N/A974.9552.852%B**N/A650.7B++6C31671.5h3.2B+6B++
NC6A GODSAW 9669549710.982C--0.0723.073%D-25.577%C+32.2D-N/A8729.6h10.1C+43.7C
LA3 Desperado 9199131,9300.473C-0.5827.322%C+11.282%D*10.4D--N/A4387.8h10.1C37C+
C-4 ARX 9898557511.138C--0.0927.691%B+N/A62.9D--9.9D**33413.6h1.2C++4.3B+
M40 Fury 8007301146.404C+5.3534.089%C+1.507%C45.6C+4.4D--31916h8.6B*25.1B++
NCM3 Raven 1,1036898750.787C+0.2639.901%C+2.032%D10.1C*6.1C+15168.2h22B*55.2B++
MANA Anti-Vehicle Turret 1,1406464231.527B++0.4855.801%U2.632%D*6460A4940S20551200.1h8.1C*14.5B*
NC12 Sweeper 6266255601.116C+0.0745.145%C**9.12%D--26.3CN/A15823.8h3.7B++8.1B++
AF-4 Cyclone 6015947690.772C0.2826.626%C*13.636%D20.6C--N/A13428.9h10.2B+38.3B+
NCM3 Raven 9645888600.684C0.3740.528%C++1.361%D--8.8C5.6C13566.9h25.8C**63.7B
Carnage AR 5895827780.748C0.3023.324%C17.354%C-17.7DN/A9532.9h14.9C64C+
M40 Fury 675578975.959C+4.9133.002%C1.73%C+44.1C7.4D33113.1h9.4B++28.5B+
M30 Mustang AH 6774944751.04C-0.0165.088%B**1.012%C-17.3D-6.4B+21428.6h12.1C18.6C+
Breaker Rocket Pods 542458578.035C++6.9848.315%C+N/A169.6A31.1A+14992.7h15.9C++32.8C*
NC9 A-Tross 4464406100.721C--0.3321.407%D16.364%D*19.8DN/A7022.2h10.5C49.2C
NC6 Gauss SAW 4264224610.915C+0.1419.468%C+19.431%D20.9CN/A24320.2h9.4B+48.4C**
MAX Punch 4264203,8050.11C*0.9444.012%C+N/A1.5C+N/A7285.5h2.2C+5C++
L100 Python AP 7444102101.952D0.9059.425%B+2.439%C20.9D17C+37019.6h7.8D13.1C
Titan-150 HEAT 5293801053.619C+2.5739.085%D-1.579%D-16.7C-6.6D27022.7h3.6B*9.3B+
Carver 36836029,5710.012C1.0414.945%D--15%C+0.4C--N/A11008.7h1.4C++9.4C+
C150 Dalton 533354655.446C+4.4050.016%B**N/A35C*17.7C-65910.1h4.5C++9.1B++
GD-66 Claw 3223213151.019C+0.0366.189%B++7.788%D*22.6DN/A11114.2h2.2B+3.3B+
Phoenix AE 6873073540.867C0.1858.416%B+N/A11.9C14.7C++19825.8h9.4C**16.1B+
AF-4A Bandit 3083064960.617D0.4321.072%D-15.36%D*10.2D--N/A6530h11.2C+53.1C
Shrike 3753037510.403C--0.6559.109%C**2.64%C+17.3D4.1D*43017.5h4.4B**7.4B**
L100 Python HESH 334300644.688C--3.6449.742%C*1.667%C+45.5C5.2D3426.6h2.9B+5.8B+
NS-357 Underboss 2832805750.487C--0.5630.755%D16.071%D13.5D-N/A7220.7h4.7C15.2C
NS-15M1 2762743040.901C0.1521.506%C+18.613%C--24.2C--N/A15811.3h14C65C+
Titan-150 HESH 282254485.292C4.2435.232%D**1.181%D30.6D3.4D*2178.3h2.8B+7.8C+
NS Annihilator 4742384620.515C+0.5477.043%D--N/A7.2D7.2C--19432.9h10.2B+13.2B+
NS-44 Commissioner 2222224470.497C-0.5531.57%C--16.667%D10.5D-N/A6521.2h4.3C13.5C+
NC15 Phoenix 4702063770.546C--0.5058.383%B++N/A8.3D10.6C+26424.8h11.9C20.4C+
M60-A Bulldog 222205277.593C6.5447.208%C++1.463%D27C2.2C--1727.6h4.5B++9.6B++
NCM2 Falcon 3201942710.716C0.3343.117%B5.155%C++9.3C--6.1B++20820.8h13.4C31.2C+
NS-11C 1931913200.597C-0.4523.141%C+16.23%C--13.3DN/A10914.4h16.6C71.8C+
M60-G Bulldog 202191345.618C++4.5739.326%C**3.141%C++36C+2.1D--2195.3h5.1B*12.9B++
E540 Halberd 320184513.608C-2.5641.928%C3.261%C+20.7D-15.3C++7068.9h6.6C--15.8C-
GD-7F 1821792580.694C0.3622.132%C-15.084%D-16.4C--N/A15210.9h13.2C*59.5C++
NCM2 Falcon 2901792070.865C+0.1943.681%C*3.911%C10.8C+6.7B++18516.6h13B+29.7B+
M12 Kobalt 1761731511.533C+10.4813.032%D-15.029%D43.3DN/A1734h16.4B+125.9C++
E540 Halberd-H 292168712.366D1.3252.091%C--1.19%D24D-17.7C3877h9.9D*18.9D**
M40 Fury-H 176167237.261C-6.2136.802%CN/A57.6D3.1D-2672.9h6.7B+18.1B
C75 Viper 197165523.173C+2.1238.468%C++1.818%B+36.7B+7.1C+7124.5h8.6B*22.5B*
AF-18 Stalker 1641642010.816C0.2327.935%C++13.415%D--16.6DN/A999.9h13.4C+48C++
M60-A Bulldog 187163246.792C5.7443.891%C+1.84%C17.5D2.6C1209.3h5.5C**12.6C**
CAS30 Tank Buster 3261545320.289D0.7641.95%C1.299%C++2.4D--2.7D--8263.4h71.8C+171.2C
MANA Anti-Personnel Turret 155153781.962N/A0.9123.029%UN/A1530U20U7630500.1h27.6T*119.7T*
GR-22 1551522850.533C--0.5220.315%D-11.842%D--13.7D-N/A10311.1h16.1D-79D
NS-11P 1471462490.586C--0.4621.999%C+12.329%D--16.4DN/A978.9h14.7C+66.7C++
C85 Canister-H 146137294.724C3.6737.395%D*13.869%B++54.8D-3.6D-2592.5h5.8B15.6C+
Skyguard 2671371021.343D0.2929.981%C++1.46%D8.4D-8C-27916.3h169.9D--566.7C--
Tomcat A2AM Pods 267128482.667C--1.6281.875%BN/A44.1C47.9C*10552.9h9.3C-11.3C
M12 Kobalt 129128718.286B+17.2411.821%D*23.438%B**44.1DN/A1562.9h14.6B++123.6C+
Spear Anti-Vehicle Phalanx Turret 206125323.906C--2.8651.045%B*2.4%D-39.1C++25.3B9973.2h9C+17.6B+
NS-10 Burster 2201251800.694C0.3629.376%C+4.8%C+4.8C+3.6C+12726.2h148.2B504.5C**
M20 Basilisk 188121582.086C1.0435.087%C5.785%C+8.6D--4.8D23014.1h128.8C--367.1D
NS-10 Burster 2131201940.619C0.4328.974%C+4.167%C--4.2C-3.3C11628.5h161C+555.8C++
M40 Fury-F 1421132030.557C0.4950.157%C++1.77%B**9.7D2.5D-8211.6h11.3C++22.6C*
MKV Suppressed 1101101460.753C0.3024.649%C+17.273%C21.2C-N/A1585.2h11.8B+47.9B
M60-G Bulldog 11195352.714C-1.6630.103%C3.158%C++13.8D-2.3D-1436.9h7.7C+25.6C+
EM4 Longshot 9494621.516C--0.4744.043%B++81.915%B+26.9C+N/A1933.5h2.2C++5B+
M20 Mustang 199914210.216C--0.8341.453%A++1.099%D3.1D--3.7D-12028.9h276.6F-667.2D--
NS-AM7 Archer 144914120.221D0.8361.636%B+10.989%D3.2D-1.8C--3328.7h38.4D*62.3D--
NS-61 Emissary 89882560.344D0.7119.865%D*14.773%C11.6DN/A327.6h13.7C++68.9C
NS-30 Vandal 87871250.696D0.3528.97%D24.138%C18.9D-N/A814.6h6.2C21.4C
Warden 85851260.675C0.3825.135%C15.294%D*11.3DN/A1037.5h9.9C+39.3C++
Razor GD-23 84841110.757C+0.2922.829%C15.476%D--9.4DN/A1668.9h9.8B*42.9B+
M20 Basilisk 15682461.783C--0.7338.455%C++4.878%C7.5D*6.8C-27510.9h182.4D474.2D*
Enforcer ML85 11473322.281D1.2332.76%D--1.37%D25.2C**14.1C11142.9h9.4B*28.7B+
Mauler S6 7272760.947C++0.1039.735%C+8.333%D**20.6CN/A2713.5h4.2B+10.5B+
AP30 Shredder 8758193.053C2.0026.166%C--5.172%A**20.7C--10.4D-5502.8h75.5C*288.7C++
AF-34 Mattock 5353361.472C--0.4240.685%B+7.547%F--40.8C++N/A2991.3h5.6B+13.8B++
M60-A Bulldog 6652271.926D0.8826.184%D--N/A18.6D-5C6042.8h5.8C+22.3D

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit423421.2h
Motion Spotter16712,37911.9h
Spawn Beacon31212,89320.1h
Decoy Grenade0690h
Nano-Armor Kit1,7691,264,606145.7h
Anti-Vehicle MANA Turret951,6937.8h
Spitfire Auto-Turret133151h
Nanite Revive Grenade06,8311.9h
Medical Kit811,2262.6h
Medical Applicator2,442566,05271.9h
Deconstruction Tool02230h
Xiphos Anti-Personnel Phalanx Tower0540h
Recon Detection Device1296,16420.1h
Ammunition Package682,7443.6h
Anti-Infantry MANA Turret567953.5h
Hardlight Barrier171390.4h
Shield Recharging Field25813,4217.8h
Smoke Grenade02090.1h

Check the help document for the dictionary if you want to learn more about words used here.


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