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Praetor Warrior SlowlyCascades[0O] SlowlyCascades
VS BR 85

KDR: 7.77

Score: 26.7m

Last Seen: May 17th, 2020 2:26 AM
- OFFLINE - 418.4 hour(s)

Prestige 1, Battle Rank 85 - Vanu Sovereignty on Connery
Level Progress (to 86): 84%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS SVA-88 Light PPA Supernova PC M40 Fury Dual Photon Pods Supernova FPC SVA-GG Supernova VPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,355,982 MLG Score: 3482
Fun Score: N/A
Cheeseburgers Flipped: 204TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.96%36.458%112915126810,0697.080870.687

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.873%1.881A++2.311A*-0.7D-HEAD ++ (~20.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.615B+8.80.382C**19.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.464%1.236%3539412793,803170119122.2398319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.51%0.871B*-0.307C0.491

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.80.601B+29.50.446B35.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.849%1.084%4796312803,691172121221.4593304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.929%2.21A*-0.917D---0.815

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.875B*3.10.754B++1.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.979%1.38%3894412792,82712777422.2598365%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.672%1.271A-0.759D--0.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.834B++100.751B++10

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.208%82.986%38941128228813112.19847

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.299A*1.026B**-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.664B+1.70.475B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
78.008%16.923%38942128132515352.11039

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.092%2.989M+0.411B-1.598

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.774B++2.30.523B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.7m475.9%1153 (69.2k)986 (59.2k)7.7679926,4503,4058.9894385 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1283311230.013%17.811%53507:5611

39% Engineer34% Heavy Assault15% Light Assault6% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2014 5:13 AMDec 7th, 2016 6:50 AMMay 18th, 2020 6:46 AM (16d) (PST)May 17th, 2020 12:06 AM (17d) (PST)May 16th, 2020 10:26 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2651161,1490.9760.1260.1745.4590.1713482

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,9196,95768,962598103281059,158

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
451.9h/18.8d 4,159 4,711 7,036 148k 337 1,379 4,647 34.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
A
Kills:3,033
Deaths:389
KDR:7.797
Accuracy:30.915% B**
HSR:36.795% A
SVA-GG
A
Kills:1,186
Deaths:134
KDR:8.851
Accuracy:31.607% B++
HSR:42.917% A
Orion VS54
A
Kills:1,176
Deaths:170
KDR:6.918
Accuracy:29.062% A
HSR:36.905% A
NS-15M2
A+
Kills:1,163
Deaths:121
KDR:9.612
Accuracy:33.009% A+
HSR:36.200% B**
Flare VE6
B**
Kills:1,142
Deaths:117
KDR:9.761
Accuracy:30.788% B**
HSR:35.552% B**
Betelgeuse 54-A
B+
Kills:654
Deaths:151
KDR:4.331
Accuracy:29.980% B+
HSR:32.263% C+
VE-H Maw
B**
Kills:357
Deaths:71
KDR:5.028
Accuracy:29.355% B+
HSR:38.375% B**
Ursa
A
Kills:224
Deaths:56
KDR:4
Accuracy:31.232% A
HSR:29.018% B+
NS-15MB
B*
Kills:196
Deaths:27
KDR:7.259
Accuracy:33.309% B*
HSR:38.265% B+
Pulsar LSW
B+
Kills:116
Deaths:21
KDR:5.524
Accuracy:27.865% B+
HSR:28.448% C**
Kills:9,247
Deaths (as Heavy Assault):1,257
Deaths (to Heavy Assaults):1,005
KDR:7.3564
Kill Difference:7,990
Playtime:152.173 hours
Usage:34%
Score:9.018m
Score/min:988
Accuracy (listed only):30.712%
HSR (listed only):35.474%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
A
Kills:248
Deaths:132
KDR:1.879
Accuracy:78.080% A
HSR:17.339% C+
Eidolon VE33
A++
Kills:134
Deaths:36
KDR:3.722
Accuracy:34.801% B*
HSR:39.552% A++
Phobos VX86
A+
Kills:77
Deaths:37
KDR:2.081
Accuracy:77.820% A+
HSR:15.584% C+
Kills:459
Deaths (as Engineer):205
Deaths (to Engineers):815
KDR:2.23902
Kill Difference:254
Playtime:174.159 hours
Usage:39%
Score:11.123m
Score/min:1,064
Accuracy (listed only):63.567%
HSR (listed only):24.158%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
A
Kills:248
Deaths:132
KDR:1.879
Accuracy:78.080% A
HSR:17.339% C+
Eridani SX5
A
Kills:103
Deaths:88
KDR:1.170
Accuracy:26.402% C
HSR:31.068% A
Phobos VX86
A+
Kills:77
Deaths:37
KDR:2.081
Accuracy:77.820% A+
HSR:15.584% C+
NSX "Networked" Tengu
C+
Kills:56
Deaths:13
KDR:4.308
Accuracy:40.771% C+
HSR:25% C+
Kills:484
Deaths (as Light Assault):270
Deaths (to Light Assaults):529
KDR:1.79259
Kill Difference:214
Playtime:67.836 hours
Usage:15%
Score:3.991m
Score/min:981
Accuracy (listed only):55.768%
HSR (listed only):22.248%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
A
Kills:248
Deaths:132
KDR:1.879
Accuracy:78.080% A
HSR:17.339% C+
H-V45
B**
Kills:132
Deaths:44
KDR:3
Accuracy:30.204% B**
HSR:22.727% C+
Eridani SX5
A
Kills:103
Deaths:88
KDR:1.170
Accuracy:26.402% C
HSR:31.068% A
Phobos VX86
A+
Kills:77
Deaths:37
KDR:2.081
Accuracy:77.820% A+
HSR:15.584% C+
NSX "Networked" Tengu
C+
Kills:56
Deaths:13
KDR:4.308
Accuracy:40.771% C+
HSR:25% C+
Kills:616
Deaths (as Combat Medic):314
Deaths (to Combat Medics):268
KDR:1.96178
Kill Difference:302
Playtime:14.693 hours
Usage:3%
Score:0.563m
Score/min:639
Accuracy (listed only):50.655%
HSR (listed only):22.344%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A+
Kills:288
Deaths:32
KDR:9
Accuracy:50.208% A+
HSR:82.986% B+
Phantom VA23
A
Kills:270
Deaths:36
KDR:7.500
Accuracy:44.427% A
HSR:43.704% A
NS-44 Commissioner
B**
Kills:183
Deaths:84
KDR:2.179
Accuracy:47.142% B**
HSR:16.940% D-
Eridani SX5
A
Kills:103
Deaths:88
KDR:1.170
Accuracy:26.402% C
HSR:31.068% A
NSX "Networked" Tengu
C+
Kills:56
Deaths:13
KDR:4.308
Accuracy:40.771% C+
HSR:25% C+
Kills:900
Deaths (as Infiltrator):253
Deaths (to Infiltrators):382
KDR:3.55731
Kill Difference:647
Playtime:14.861 hours
Usage:3%
Score:0.400m
Score/min:448
Accuracy (listed only):41.790%
HSR (listed only):39.940%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:724
Deaths:107
KDR:6.766
Accuracy:27.743% A+
HSR:30.939% A+
Blueshift VM5
A
Kills:575
Deaths:81
KDR:7.099
Accuracy:26.521% A
HSR:28.174% B**
Nebula VM20
M
Kills:126
Deaths:26
KDR:4.846
Accuracy:24.577% B**
HSR:34.921% M
Vortex VM21
B+
Kills:109
Deaths:22
KDR:4.955
Accuracy:45.345% B
HSR:4.587% B+
Comet VM2
A*
Kills:90
Deaths:13
KDR:6.923
Accuracy:59.129% A++
HSR:8.889% A*
Vortex VM21
B**
Kills:88
Deaths:22
KDR:4
Accuracy:43.769% C++
HSR:5.682% B**
Comet VM2
A++
Kills:83
Deaths:13
KDR:6.385
Accuracy:63.460% A++
HSR:6.024% B*
Kills:1,795
Deaths (as MAX Suit):142
Deaths (to MAX Suits):212
KDR:12.64085
Kill Difference:1,653
Playtime:25.568 hours
Usage:6%
Score:1.638m
Score/min:1,068
Accuracy (listed only):41.506%
HSR (listed only):17.031%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:1,345
V. Kills:81 N/A
Deaths:45
KDR:29.889
Accuracy:54.250% A++
KPH:106.200 A
VKPH:6.400 B**
Dual Photon Pods
A++
Kills:1,242
V. Kills:233 N/A
Deaths:27
KDR:46
Accuracy:68.787% A++
KPH:161.200 B**
VKPH:30.200 B++
Saron Laser Cannon
A
Kills:1,155
V. Kills:818 141%
Deaths:94
KDR:12.287
Accuracy:42.255% A++
KPH:28.200 B**
VKPH:20 A
Antares LC
A+
Kills:980
V. Kills:680 144%
Deaths:83
KDR:11.807
Accuracy:40.468% A+
KPH:43.200 A
VKPH:30 A+
Maelstrom Turbo Laser
B+
Kills:61
V. Kills:31 191%
Deaths:13
KDR:4.692
Accuracy:34.320% B+
KPH:23.200 B
VKPH:11.800 C+
Kills:4,783 (3,541 + 0)
Deaths:262
KDR:18.256
VKDR:7.034
Vehicle Kills:1,843
Kill Difference:4,521
Playtime:86.581 hours
Usage:19%
Score:3.552m
Score/min:684
Piloting Accuracy:34.320%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:77
V. Kills:56 135%
Deaths:11
KDR:7
Accuracy:39.732% C++
KPH:277,200 U
VKPH:201,600 U
Kills:77 (0 + 77)
Deaths:11
KDR:7
VKDR:5.091
Vehicle Kills:56
Kill Difference:66
Playtime:0.001 hours
Usage:0%
Score:0.116m
Score/min:3,485,100
Piloting Accuracy:N/A%
Gunner Accuracy:39.732%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
S
Kills:1,317
V. Kills:418 314%
Deaths:8
KDR:164.625
Accuracy:65.964% A++
KPH:82.100 S
VKPH:26.100 M**
Supernova FPC
A++
Kills:1,195
V. Kills:569 210%
Deaths:66
KDR:18.106
Accuracy:59.835% B++
KPH:50.600 A++
VKPH:24.100 A+
Supernova VPC
A**
Kills:1,179
V. Kills:199 N/A
Deaths:21
KDR:56.143
Accuracy:66.961% A++
KPH:102.700 A**
VKPH:17.300 A++
Saron HRB
A
Kills:679
V. Kills:353 192%
Deaths:55
KDR:12.346
Accuracy:53.636% B**
KPH:44.300 A
VKPH:23 B+
Proton II PPA
B**
Kills:142
V. Kills:9 N/A
Deaths:5
KDR:28.400
Accuracy:32.582% B**
KPH:93.300 B*
VKPH:5.900 B**
Kills:4,512 (3,691 + 821)
Deaths:155
KDR:29.110
VKDR:9.987
Vehicle Kills:1,548
Kill Difference:4,357
Playtime:67.970 hours
Usage:15%
Score:3.229m
Score/min:792
Driving Accuracy:66.961%
Gunner Accuracy:32.582%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:1,244
V. Kills:195 N/A
Deaths:46
KDR:27.044
Accuracy:49.189% A
KPH:112.300 A*
VKPH:17.600 A++
M40 Fury
A++
Kills:762
V. Kills:113 N/A
Deaths:27
KDR:28.222
Accuracy:49.709% A+
KPH:110.900 A++
VKPH:16.500 B*
Kills:2,006 (0 + 2,006)
Deaths:73
KDR:27.479
VKDR:4.219
Vehicle Kills:308
Kill Difference:1,933
Playtime:17.943 hours
Usage:4%
Score:2.360m
Score/min:2,192
Driving Accuracy:N/A%
Gunner Accuracy:49.709%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 3,0433,0333897.797M++0.0330.915%B**36.795%A82.4B*N/A58836.8h9.5B++30.8B++
Light PPA 1,4261,3454529.889M**22.1254.25%A++1.264%C++105.9A6.4B**66712.7h8.5B++15.6B++
Supernova PC 1,7351,3178164.625U156.8665.964%A++N/A82.3S26.1M**58716h3.4B*5.2A
M40 Fury 1,4391,2444627.043A*19.2849.189%A1.125%D112.1A*17.6A++199711.1h8.7B*17.7B**
Dual Photon Pods 1,4751,2422746S38.2368.787%A++N/A161.3B**30.3B++14347.7h12.7B**18.4B**
Supernova FPC 1,7641,1956618.106B*10.3459.835%B++2.427%C++50.6A++24.1A+88123.6h3.4B**5.7A
SVA-GG 1,1881,1861348.851S1.0831.607%B++42.917%A78C+N/A65015.2h9.2B+29.1B+
Supernova VPC 1,3781,1792156.143A*48.3866.961%A++N/A102.5A**17.3A++74111.5h2.3B**3.5B**
Orion VS54 1,1831,1761706.918A*0.8529.062%A36.905%A75.9B**N/A89915.5h9.3B*32C*
NS-15M2 1,1641,1631219.612M*1.8433.009%A+36.2%B**88.8B**N/A51613.1h8.6A26.2B*
Saron Laser Cannon 1,9731,1559412.287A*4.5242.255%A++1.905%C+28.2B**20A53240.9h71.1B++168.2B**
Flare VE6 1,1441,1421179.761S1.9930.788%B**35.552%B**76.6B++N/A41014.9h7.9B*25.8B*
Antares LC 1,6609808311.807M**4.0440.468%A+1.633%C+43.2A30A+73722.7h53.8B++133B*
M40 Fury 8757622728.222A*20.4549.709%A+1.444%C110.4A++16.4B*25066.9h9B++18.1B**
Blueshift VM5 7357241076.766A++1.0027.743%A+30.939%A+55.7B*N/A31413h12.9B*46.5B*
Saron HRB 1,0326795512.345A4.5853.636%B**1.915%B44.4A+23.1B+93615.3h14.4B**26.8A
Betelgeuse 54-A 6586541514.331B3.4429.98%B+32.263%C+76C+N/A5368.6h9.3B++31B++
Blueshift VM5 582575817.099A++0.6726.521%A28.174%B**52.3B++N/A33911h12.4B*46.7B*
NS Decimator 6314451413.156A++4.6170.835%A1.348%D53B++22.1B+8298.4h4B5.7B++
VE-H Maw 365357715.028A*2.7429.355%B+38.375%B**62.6C+1.4C*1465.7h8.6B++29.4B+
Parallax VX3 289288329B**1.2350.208%A+82.986%B+48.8B++N/A2505.9h1.7B*3.3B**
Phantom VA23 272270367.5B*0.2744.427%A43.704%A87.1AN/A4133.1h3.1A7B**
Deimos VA29 2522481321.879B+5.8978.08%A17.339%C+56.4C++N/A2954.4h2.2C*2.8B+
Ursa 227224564A**3.7731.232%A29.018%B+86.2B**1.2B+5312.6h9.1B++29.2B++
Tank Mine 316208239.043M+1.2858.123%A++N/A260M+135A**67600.8h2C+3.4A+
NS-15MB 196196277.259S0.5133.309%B*38.265%B+72.6C+N/A3762.7h9.3B++27.9B++
NS-44 Commissioner 183183842.179B**5.5947.142%B**16.94%D-49.5BN/A3533.7h3.1B++6.6B*
Proton II PPA 151142528.4B+20.6332.582%B**N/A94.7B*6B**5051.5h6B**18.4B**
Eidolon VE33 137134363.722B**4.0534.801%B*39.552%A++70.5A+1.6A3581.9h6.3B*18B*
H-V45 132132443B+4.7730.204%B**22.727%C+52.8B+N/A2632.5h10.1B**33.5B*
Nebula VM20 128126264.846B**2.9224.577%B**34.921%M63A1B+3362h15.2C*62B+
Pulsar LSW 117116215.524M++2.2427.865%B+28.448%C**64.4C**N/A5081.8h9.9B++35.4B+
Vortex VM21 167109224.955B++2.8145.345%B4.587%B+16.8A+8.9A2026.5h21.4B*47.3B++
Lasher X2 110109353.114A++4.6547.053%A**2.752%D45.4C*N/A4002.4h16.3B+34.7B**
Eridani SX5 108103881.17C+6.6026.402%C31.068%A6.5D*N/A6215.8h11.4C++43.1C++
Comet VM2 10590136.923S0.8459.129%A++8.889%A*37.5M**6.3B*6182.4h10.1A17.1B*
Vortex VM21 14488224B+3.7743.769%C++5.682%B**13.5B+8.6B++2176.5h24.9B+57B+
Comet VM2 9683136.385S1.3863.46%A++6.024%B*36.1M*5.7B5052.3h11.8B**18.7B**
Phobos VX86 7877372.081B+5.6977.82%A+15.584%C+55C++N/A3371.4h2.7C-3.5B
C150 Dalton 13377117C0.7739.732%C++N/A770U560U11617000.1h3.5C*8.7B
S1 11470381.842A++5.9384.728%M++N/A24.1C15.2C++14372.9h15.8T*18.6D--
Maelstrom Turbo Laser 9261134.692B*3.0834.32%B+1.639%D23.5B11.9C+4682.6h47.7B*139B*
NSX "Networked" Tengu 5656134.308A*3.4640.771%C+25%C+23.3D--N/A1422.4h12.5C30.6C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit203237,52115.9h
Spawn Beacon03500.2h
Nanite Revive Grenade01490h
Medical Applicator10541,7212.7h
Motion Spotter11200.1h
Spitfire Auto-Turret0790.2h
Recon Detection Device0790.1h
Ammunition Package0720.1h
Medical Kit2172,2593.5h
Nano-Repair Grenade0950h
MANA Anti-Personnel Turret0730h

Check the help document for the dictionary if you want to learn more about words used here.


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