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Arcanus SlowlyCascades[0O] SlowlyCascades
VS BR 35

KDR: 8.53

Score: 22.9m

Last Seen: Nov 9th, 2019 2:42 AM
- OFFLINE - 232.3 hour(s)

Prestige 1, Battle Rank 35 - Vanu Sovereignty on Connery
Level Progress (to 36): 83%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS SVA-88 M40 Fury SVA-GG Orion VS54 NS-15M2 Flare VE6 Light PPA Dual Photon Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,967,721 MLG Score: 3971
Fun Score: N/A
Cheeseburgers Flipped: 185TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.964%36.972%11451412059,1538.76724-0.237

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.98%1.895A++2.423A**-0.784D-HEAD ++ (~21.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.618B+8.80.384C**19.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.366%1.364%3837312162,93212393523.6452313%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.584%0.959B*-0.199C0.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.60.608B+29.50.445B34.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.203%1.731%3405312162,08013271315.6391291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.332%2.052A*-0.516D-0.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.864B*3.20.74B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.875%1.397%4553412152,79110775626.0841369%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.645%1.261A-0.755D--0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.10.833B++100.751B++10.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.208%82.986%4553112182889313.06383

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.294A*1.03B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.664B+1.70.475B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.9m403.7%1201 (72.1k)1025 (61.5k)8.530321,5392,5259.729535 (35)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1219272031.152%19.69%61308:515

33% Engineer37% Heavy Assault18% Light Assault6% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2014 5:13 AMDec 7th, 2016 6:50 AMNov 10th, 2019 10:44 PM (8d) (PST)Nov 9th, 2019 3:19 AM (9d) (PST)Nov 8th, 2019 10:42 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2281001,1280.9660.1130.1904.5530.1623971

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,6755,98267,693587112731061,524

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
371.5h/15.5d 3,028 4,241 5,576 101.5k 266 1,195 3,603 27.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
A+
Kills:3,033
Deaths:389
KDR:7.797
Accuracy:30.915% A
HSR:36.795% A+
SVA-GG
A+
Kills:1,186
Deaths:134
KDR:8.851
Accuracy:31.607% B**
HSR:42.917% A+
Orion VS54
A++
Kills:1,176
Deaths:170
KDR:6.918
Accuracy:29.062% A+
HSR:36.905% A++
NS-15M2
A++
Kills:1,163
Deaths:121
KDR:9.612
Accuracy:33.009% A++
HSR:36.200% A
Flare VE6
A+
Kills:1,142
Deaths:117
KDR:9.761
Accuracy:30.788% A
HSR:35.552% A+
VE-H Maw
A+
Kills:357
Deaths:71
KDR:5.028
Accuracy:29.355% B++
HSR:38.375% A+
NS-15MB
A
Kills:196
Deaths:27
KDR:7.259
Accuracy:33.309% A
HSR:38.265% B*
Pulsar LSW
B++
Kills:111
Deaths:19
KDR:5.842
Accuracy:27.409% B++
HSR:29.730% B++
Betelgeuse 54-A
B+
Kills:60
Deaths:11
KDR:5.455
Accuracy:28.505% B+
HSR:30% C+
Kills:8,424
Deaths (as Heavy Assault):1,059
Deaths (to Heavy Assaults):780
KDR:7.95467
Kill Difference:7,365
Playtime:137.093 hours
Usage:37%
Score:8.338m
Score/min:1,014
Accuracy (listed only):30.440%
HSR (listed only):36.082%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
M*
Kills:51
Deaths:9
KDR:5.667
Accuracy:31.102% B+
HSR:49.020% M*
Kills:51
Deaths (as Engineer):9
Deaths (to Engineers):635
KDR:5.66667
Kill Difference:42
Playtime:123.374 hours
Usage:33%
Score:8.570m
Score/min:1,158
Accuracy (listed only):31.102%
HSR (listed only):49.020%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
A+
Kills:103
Deaths:88
KDR:1.170
Accuracy:26.402% C+
HSR:31.068% A+
Kills:103
Deaths (as Light Assault):88
Deaths (to Light Assaults):411
KDR:1.17045
Kill Difference:15
Playtime:67.574 hours
Usage:18%
Score:3.990m
Score/min:984
Accuracy (listed only):26.402%
HSR (listed only):31.068%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:132
Deaths:44
KDR:3
Accuracy:30.204% B**
HSR:22.727% C++
Eridani SX5
A+
Kills:103
Deaths:88
KDR:1.170
Accuracy:26.402% C+
HSR:31.068% A+
Kills:235
Deaths (as Combat Medic):132
Deaths (to Combat Medics):181
KDR:1.7803
Kill Difference:103
Playtime:4.969 hours
Usage:1%
Score:0.106m
Score/min:357
Accuracy (listed only):28.303%
HSR (listed only):26.898%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A++
Kills:288
Deaths:32
KDR:9
Accuracy:50.208% A++
HSR:82.986% B++
Phantom VA23
A++
Kills:270
Deaths:36
KDR:7.500
Accuracy:44.427% A+
HSR:43.704% A++
NS-44 Commissioner
A
Kills:173
Deaths:80
KDR:2.163
Accuracy:46.803% A
HSR:17.341% D
Eridani SX5
A+
Kills:103
Deaths:88
KDR:1.170
Accuracy:26.402% C+
HSR:31.068% A+
Kills:834
Deaths (as Infiltrator):236
Deaths (to Infiltrators):275
KDR:3.5339
Kill Difference:598
Playtime:13.136 hours
Usage:4%
Score:0.371m
Score/min:470
Accuracy (listed only):41.960%
HSR (listed only):43.775%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:639
Deaths:87
KDR:7.345
Accuracy:27.467% A+
HSR:30.673% A++
Blueshift VM5
A+
Kills:575
Deaths:81
KDR:7.099
Accuracy:26.521% A+
HSR:28.174% A
Vortex VM21
B+
Kills:102
Deaths:20
KDR:5.100
Accuracy:43.066% C*
HSR:4.902% B+
Comet VM2
A**
Kills:90
Deaths:13
KDR:6.923
Accuracy:59.129% A++
HSR:8.889% A**
Comet VM2
A++
Kills:83
Deaths:13
KDR:6.385
Accuracy:63.460% A++
HSR:6.024% B*
Vortex VM21
A+
Kills:76
Deaths:20
KDR:3.800
Accuracy:41.297% C+
HSR:6.579% A+
Kills:1,565
Deaths (as MAX Suit):117
Deaths (to MAX Suits):171
KDR:13.37607
Kill Difference:1,448
Playtime:23.131 hours
Usage:6%
Score:1.483m
Score/min:1,068
Accuracy (listed only):43.490%
HSR (listed only):14.207%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:1,121
V. Kills:63 N/A
Deaths:45
KDR:24.911
Accuracy:54.852% A++
KPH:102.100 A++
VKPH:5.700 B**
Dual Photon Pods
A++
Kills:1,046
V. Kills:210 496%
Deaths:27
KDR:38.741
Accuracy:68.877% A++
KPH:175.800 A++
VKPH:35.300 A+
Saron Laser Cannon
A+
Kills:765
V. Kills:620 123%
Deaths:94
KDR:8.138
Accuracy:42.559% A++
KPH:22.900 B*
VKPH:18.600 A+
Antares LC
A++
Kills:693
V. Kills:533 130%
Deaths:83
KDR:8.349
Accuracy:40.187% A
KPH:37.800 A
VKPH:29 A++
Kills:3,625 (2,579 + 0)
Deaths:249
KDR:14.558
VKDR:5.727
Vehicle Kills:1,426
Kill Difference:3,376
Playtime:68.677 hours
Usage:18%
Score:3.102m
Score/min:753
Piloting Accuracy:40.187%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:77
V. Kills:56 135%
Deaths:11
KDR:7
Accuracy:39.732% C**
KPH:277,200 U
VKPH:201,600 U
Kills:77 (0 + 77)
Deaths:11
KDR:7
VKDR:5.091
Vehicle Kills:56
Kill Difference:66
Playtime:0.001 hours
Usage:0%
Score:0.113m
Score/min:3,403,470
Piloting Accuracy:N/A%
Gunner Accuracy:39.732%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:912
V. Kills:460 198%
Deaths:66
KDR:13.818
Accuracy:58.506% B+
KPH:44.500 A+
VKPH:22.500 A
Saron HRB
A++
Kills:643
V. Kills:342 187%
Deaths:55
KDR:11.691
Accuracy:53.429% B**
KPH:42.900 A++
VKPH:22.800 B*
Supernova VPC
A**
Kills:626
V. Kills:81 N/A
Deaths:21
KDR:29.810
Accuracy:64.614% A+
KPH:88.100 A**
VKPH:11.400 B*
Supernova PC
S
Kills:542
V. Kills:162 333%
Deaths:8
KDR:67.750
Accuracy:67.665% A*
KPH:83.600 S
VKPH:25 S
Proton II PPA
A
Kills:142
V. Kills:9 N/A
Deaths:5
KDR:28.400
Accuracy:32.582% A
KPH:93.300 A
VKPH:5.900 B**
Kills:2,865 (2,080 + 785)
Deaths:155
KDR:18.484
VKDR:6.800
Vehicle Kills:1,054
Kill Difference:2,710
Playtime:50.577 hours
Usage:14%
Score:2.374m
Score/min:782
Driving Accuracy:67.665%
Gunner Accuracy:32.582%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M+
Kills:1,244
V. Kills:195 N/A
Deaths:46
KDR:27.044
Accuracy:49.189% A+
KPH:112.300 M+
VKPH:17.600 A++
M40 Fury
A**
Kills:762
V. Kills:113 N/A
Deaths:27
KDR:28.222
Accuracy:49.709% A
KPH:110.900 A**
VKPH:16.500 B*
Kills:2,006 (0 + 2,006)
Deaths:73
KDR:27.479
VKDR:4.219
Vehicle Kills:308
Kill Difference:1,933
Playtime:17.943 hours
Usage:5%
Score:2.360m
Score/min:2,192
Driving Accuracy:N/A%
Gunner Accuracy:49.709%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 3,0433,0333897.797S0.7330.915%A36.795%A+82.4AN/A58636.8h9.5B*30.8B*
M40 Fury 1,4391,2444627.043M**18.5149.189%A+1.125%D112.1M+17.6A++199711.1h8.7B**17.7B**
SVA-GG 1,1881,1861348.851S0.3231.607%B**42.917%A+78BN/A65015.2h9.2B++29.1B+
Orion VS54 1,1831,1761706.918S1.6129.062%A+36.905%A++75.9A++N/A89215.5h9.3B**32C**
NS-15M2 1,1641,1631219.612M**1.0833.009%A++36.2%A88.8A+N/A51113.1h8.6B**26.2B**
Flare VE6 1,1441,1421179.761S1.2330.788%A35.552%A+76.6B**N/A41014.9h7.9B**25.8B*
Light PPA 1,1841,1214524.911M**16.3854.852%A++1.338%C++101.9A++5.7B**69311h8.3B+15.1B++
Dual Photon Pods 1,2561,0462738.741S30.2168.877%A++N/A177.3A++35.6A+17445.9h12.6B**18.2B**
Supernova FPC 1,3729126613.818B**5.2958.506%B+3.18%B++44.5A+22.4A90120.5h3.7B**6.2B**
Saron Laser Cannon 1,385765948.138A++0.3942.559%A++2.353%C++22.9B*18.6A+56933.4h83.7B++196.7B*
M40 Fury 8757622728.222M++19.6949.709%A1.444%C-110.4A**16.4B*25056.9h9B++18.1B**
Antares LC 1,226693838.349S0.1840.187%A2.02%C++37.7A29A++80218.4h57.2B*142.3B*
Saron HRB 9856435511.691A3.1653.429%B**2.022%B+42.9A++22.8B*88115h14.6A27.4A
Blueshift VM5 648639877.345A*1.1927.467%A+30.673%A++54.2AN/A31011.8h12.8B**46.6B**
Supernova VPC 7076262129.81A+21.2864.614%A+N/A88.2A**11.4B*6167.1h2.4B**3.8B**
Blueshift VM5 582575817.099A*1.4326.521%A+28.174%A52.3B**N/A33811h12.4B**46.7B*
Supernova PC 704542867.75S59.2267.665%A*N/A83.4S24.9S4356.5h3.5B**5.2A+
NS Decimator 5493901033.786M*4.7470.47%B**1.538%C--52.7B**21.5B++8597.4h4B+5.6B*
VE-H Maw 365357715.028M*3.5029.355%B++38.375%A+62.6B+1.4B*1335.7h8.6B*29.4B++
Parallax VX3 289288329A++0.4750.208%A++82.986%B++48.8B**N/A2495.9h1.7B*3.3B**
Phantom VA23 272270367.5M*1.0344.427%A+43.704%A++87.1A*N/A4093.1h3.1A+7B**
NS-15MB 196196277.259S1.2733.309%A38.265%B*72.6BN/A3762.7h9.3B*27.9B++
Tank Mine 277179199.421M**0.8955.628%A+N/A255.7M+140M72030.7h1.9C+3.4A+
NS-44 Commissioner 173173802.163B**6.3746.803%A17.341%D49.4B+N/A3473.5h2.9B**6.2B*
Proton II PPA 151142528.4B*19.8732.582%AN/A94.7A6B**4631.5h6B**18.4A
H-V45 132132443B*5.5330.204%B**22.727%C++52.8B++N/A2562.5h10.1A33.5B**
Pulsar LSW 111111195.842S2.6927.409%B++29.73%B++65.3B++N/A5091.7h9.4B**34.2B++
Eridani SX5 108103881.17C++7.3626.402%C+31.068%A+6.5D--N/A6115.8h11.4B43.1C**
Vortex VM21 157102205.1M**3.4343.066%C*4.902%B+17.9A*9.6A*2165.7h19.9B**46.2B++
Comet VM2 10590136.923S1.6159.129%A++8.889%A**37.5S6.3B**6002.4h10.1A17.1B**
Comet VM2 9683136.385S2.1563.46%A++6.024%B*36.1S5.7B+5032.3h11.8A18.7A
C150 Dalton 13377117C+1.5339.732%C**N/A770U560U11344900.1h3.5B+8.7B+
Vortex VM21 12776203.8A*4.7341.297%C+6.579%A+13.3B++8.9B**2205.7h24.9B+60.3B+
S1 11470381.842A*6.6984.728%M++N/A24.1C+15.2B14062.9h15.8T*18.6D-
Betelgeuse 54-A 6060115.455B*3.0828.505%B+30%C+42.9DN/A10991.4h9.2B*32.2B++
Lasher X2 5252192.737A*5.7947.454%M+3.846%C+24.8CN/A2712.1h20.3C+42.7B*
Eidolon VE33 515195.667M**2.8631.102%B+49.02%M*56.7A++N/A3320.9h5.6A18.2B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02240.1h
Nano-Armor Kit95181,35112.3h
Medical Applicator44,2190.2h
Motion Spotter11020.1h
Ammunition Package0540.1h
Medical Kit1661,8253h
Recon Detection Device0790.1h
MANA Anti-Personnel Turret0730h

Check the help document for the dictionary if you want to learn more about words used here.


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