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Slydr[RP] Slydr
VS BR 127

KDR: 0.94

Score: 34.5m

Last Seen: Jan 5th, 2019 4:52 AM
- OFFLINE - 1096.3 hour(s)

Battle Rank 120 (127 total) - Vanu Sovereignty on Connery
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Proximity Mine Eridani SX5 Supernova PC Lasher X2 Tank Mine Blueshift VM5 M40 Fury Supernova VPC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $18,765 MLG Score: 15
Fun Score: N/A
Cheeseburgers Flipped: 1262TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.035%13.835%180710152,6960.2958090.641

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.194%-1.569F-1.053D*-0.244CHEAD ++ (~7.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
137.3-0.836D-17.9-0.253C119.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.962%1.333%711021758131070.092250969%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.731F--0.249C-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.60.313C*23.20.562B+87.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.889%1.501%141710153,065158514201.93254216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.828%-1.95F--0.717D--0.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.1-2.006F--24.3-0.936D--91.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.111%4.914%2101510074,192133814253.13303294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.738%-1.582F0.139C++-0.4

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185.6-0.568D35.50.1C+150.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.5m619.5%179 (10.7k)153 (9.2k)0.93656921,18822,6231.43531127 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS10224689.638%5.328%5110:002

14% Combat Medic48% Engineer12% Heavy Assault16% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:09 PMMay 14th, 2017 2:28 AMFeb 2nd, 2019 4:21 AM (17d) (PST)Jan 5th, 2019 2:56 AM (46d) (PST)Jan 5th, 2019 12:52 AM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
187641230.0940.1000.0050.7370.02515

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
11,2073,8407,3676604429,180

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3760.3h/156.7d 11,283 1,129 18,896 166.2k 5,847 8,685 5,649 42.1m

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:231
Deaths:565
KDR:0.409
Accuracy:9.889% F--
HSR:16.017% D
VX6-7
D-
Kills:176
Deaths:556
KDR:0.317
Accuracy:13.608% F-
HSR:15.909% D-
Solstice SF
D
Kills:67
Deaths:303
KDR:0.221
Accuracy:9.775% F**
HSR:13.433% D
Kills:474
Deaths (as Engineer):1,424
Deaths (to Engineers):6,686
KDR:0.33287
Kill Difference:950
Playtime:1,816.230 hours
Usage:48%
Score:19.551m
Score/min:179
Accuracy (listed only):11.091%
HSR (listed only):15.120%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C++
Kills:1,011
Deaths:2,072
KDR:0.488
Accuracy:14.743% D**
HSR:4.253% C++
Kills:1,011
Deaths (as Heavy Assault):2,072
Deaths (to Heavy Assaults):5,924
KDR:0.48793
Kill Difference:1,061
Playtime:467.479 hours
Usage:12%
Score:3.571m
Score/min:127
Accuracy (listed only):14.743%
HSR (listed only):4.253%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
D
Kills:1,212
Deaths:3,587
KDR:0.338
Accuracy:13.561% F--
HSR:14.356% D
Sirius SX12
D-
Kills:371
Deaths:1,040
KDR:0.357
Accuracy:12.307% F--
HSR:12.399% D-
Solstice VE3
D
Kills:231
Deaths:565
KDR:0.409
Accuracy:9.889% F--
HSR:16.017% D
VX6-7
D-
Kills:176
Deaths:556
KDR:0.317
Accuracy:13.608% F-
HSR:15.909% D-
Solstice SF
D
Kills:67
Deaths:303
KDR:0.221
Accuracy:9.775% F**
HSR:13.433% D
VE-S Canis
N/A
Kills:50
Deaths:176
KDR:0.284
Accuracy:10.315% N/A
HSR:24% N/A
Kills:2,107
Deaths (as Light Assault):6,227
Deaths (to Light Assaults):3,416
KDR:0.33837
Kill Difference:4,120
Playtime:170.681 hours
Usage:5%
Score:1.404m
Score/min:137
Accuracy (listed only):11.576%
HSR (listed only):16.019%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D
Kills:1,212
Deaths:3,587
KDR:0.338
Accuracy:13.561% F--
HSR:14.356% D
NS-61 Emissary
D
Kills:456
Deaths:786
KDR:0.580
Accuracy:21.664% D--
HSR:12.500% D
Sirius SX12
D-
Kills:371
Deaths:1,040
KDR:0.357
Accuracy:12.307% F--
HSR:12.399% D-
VE-S Canis
N/A
Kills:50
Deaths:176
KDR:0.284
Accuracy:10.315% N/A
HSR:24% N/A
Kills:2,089
Deaths (as Infiltrator):5,589
Deaths (to Infiltrators):2,631
KDR:0.37377
Kill Difference:3,500
Playtime:605.368 hours
Usage:16%
Score:4.203m
Score/min:116
Accuracy (listed only):14.462%
HSR (listed only):15.814%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D
Kills:1,212
Deaths:3,587
KDR:0.338
Accuracy:13.561% F--
HSR:14.356% D
Sirius SX12
D-
Kills:371
Deaths:1,040
KDR:0.357
Accuracy:12.307% F--
HSR:12.399% D-
CME
F
Kills:126
Deaths:415
KDR:0.304
Accuracy:10.251% T
HSR:10.318% F
H-V45
D-
Kills:124
Deaths:527
KDR:0.235
Accuracy:8.266% T-
HSR:14.516% D-
VE-S Canis
N/A
Kills:50
Deaths:176
KDR:0.284
Accuracy:10.315% N/A
HSR:24% N/A
Kills:1,883
Deaths (as Combat Medic):5,745
Deaths (to Combat Medics):1,999
KDR:0.32776
Kill Difference:3,862
Playtime:523.124 hours
Usage:14%
Score:4.113m
Score/min:131
Accuracy (listed only):10.940%
HSR (listed only):15.118%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
F
Kills:671
Deaths:647
KDR:1.037
Accuracy:9.096% F--
HSR:11.774% F
Quasar VM1
D--
Kills:565
Deaths:499
KDR:1.132
Accuracy:8.997% D**
HSR:13.451% D--
Cosmos VM3
C
Kills:251
Deaths:191
KDR:1.314
Accuracy:8.701% F
HSR:18.327% C
Comet VM2
B+
Kills:97
Deaths:164
KDR:0.591
Accuracy:26.448% F-
HSR:5.155% B+
Comet VM2
B**
Kills:93
Deaths:156
KDR:0.596
Accuracy:25.485% F-
HSR:6.452% B**
Nebula VM20
B*
Kills:68
Deaths:49
KDR:1.388
Accuracy:9.434% F-
HSR:25% B*
NS-10 Burster
C
Kills:64
Deaths:69
KDR:0.928
Accuracy:21.950% D*
HSR:4.688% C
NS-10 Burster
D-
Kills:62
Deaths:108
KDR:0.574
Accuracy:21.815% D--
HSR:3.226% D-
Nebula VM20
F
Kills:60
Deaths:49
KDR:1.224
Accuracy:8.689% F-
HSR:11.667% F
Kills:1,931
Deaths (as MAX Suit):966
Deaths (to MAX Suits):1,300
KDR:1.99896
Kill Difference:965
Playtime:158.071 hours
Usage:4%
Score:1.678m
Score/min:177
Accuracy (listed only):15.624%
HSR (listed only):11.082%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:75
V. Kills:17 417%
Deaths:85
KDR:0.882
Accuracy:20.962% F*
KPH:4.700 D*
VKPH:1.100 D--
Photon A2A Missile Pods
N/A
Kills:50
V. Kills:60 82%
Deaths:13
KDR:3.846
Accuracy:73.481% N/A
KPH:15.200 N/A
VKPH:18.200 N/A
Kills:125 (75 + 0)
Deaths:98
KDR:1.276
VKDR:0.786
Vehicle Kills:77
Kill Difference:27
Playtime:19.121 hours
Usage:1%
Score:0.094m
Score/min:82
Piloting Accuracy:20.962%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:242
V. Kills:41 N/A
Deaths:38
KDR:6.368
Accuracy:31.603% D*
KPH:871,200 U
VKPH:147,600 U
AP30 Shredder
U
Kills:54
V. Kills:68 78%
Deaths:39
KDR:1.385
Accuracy:16.489% F*
KPH:194,400 U
VKPH:244,800 U
Kills:296 (0 + 296)
Deaths:77
KDR:3.844
VKDR:1.416
Vehicle Kills:109
Kill Difference:219
Playtime:0.001 hours
Usage:0%
Score:0.199m
Score/min:3,976,780
Piloting Accuracy:N/A%
Gunner Accuracy:16.489%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D*
Kills:377
V. Kills:377 100%
Deaths:103
KDR:3.660
Accuracy:19.401% F
KPH:5.300 D*
VKPH:5.300 D*
L100 Python HESH
D--
Kills:313
V. Kills:71 435%
Deaths:34
KDR:9.206
Accuracy:32.927% F-
KPH:18.800 D*
VKPH:4.300 D--
L100 Python HEAT
D*
Kills:254
V. Kills:97 259%
Deaths:46
KDR:5.522
Accuracy:34.433% F-
KPH:13.200 D*
VKPH:5 D**
L100 Python AP
D**
Kills:189
V. Kills:155 121%
Deaths:34
KDR:5.559
Accuracy:35.831% F--
KPH:10.700 D**
VKPH:8.800 F
Kills:1,133 (1,133 + 0)
Deaths:217
KDR:5.221
VKDR:3.226
Vehicle Kills:700
Kill Difference:916
Playtime:124.654 hours
Usage:3%
Score:0.678m
Score/min:91
Driving Accuracy:35.831%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D*
Kills:1,041
V. Kills:345 301%
Deaths:225
KDR:4.627
Accuracy:30.463% F-
KPH:9.300 D*
VKPH:3.100 F
Supernova VPC
D**
Kills:619
V. Kills:113 N/A
Deaths:98
KDR:6.316
Accuracy:35.360% F
KPH:10.600 F
VKPH:1.900 D**
Saron HRB
D*
Kills:338
V. Kills:200 168%
Deaths:99
KDR:3.414
Accuracy:21.088% F*
KPH:8.300 F
VKPH:4.900 D*
Supernova FPC
F
Kills:272
V. Kills:262 103%
Deaths:105
KDR:2.590
Accuracy:31.969% F*
KPH:7.500 F
VKPH:7.200 F
Proton II PPA
D*
Kills:197
V. Kills:10 N/A
Deaths:28
KDR:7.036
Accuracy:11.698% F-
KPH:23.100 D*
VKPH:1.200 D*
E540 Halberd
F
Kills:56
V. Kills:38 144%
Deaths:19
KDR:2.947
Accuracy:24.130% T-
KPH:9.400 F-
VKPH:6.400 F
Kills:2,523 (1,932 + 591)
Deaths:574
KDR:4.395
VKDR:1.686
Vehicle Kills:968
Kill Difference:1,949
Playtime:261.563 hours
Usage:7%
Score:1.555m
Score/min:99
Driving Accuracy:31.969%
Gunner Accuracy:24.130%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D-
Kills:302
V. Kills:25 N/A
Deaths:25
KDR:12.080
Accuracy:17.939% F--
KPH:39.600 D--
VKPH:3.300 D-
Aphelion VEX-4H
D
Kills:140
V. Kills:136 102%
Deaths:32
KDR:4.375
Accuracy:34.712% D*
KPH:19.700 D*
VKPH:19.100 D
E540 Halberd-H
D**
Kills:125
V. Kills:69 179%
Deaths:58
KDR:2.155
Accuracy:34.420% F**
KPH:14.400 D**
VKPH:8 F
Saron HRB-H
D**
Kills:113
V. Kills:90 124%
Deaths:33
KDR:3.424
Accuracy:25.786% T*
KPH:12.500 D**
VKPH:10 D**
Kills:680 (0 + 680)
Deaths:148
KDR:4.595
VKDR:2.162
Vehicle Kills:320
Kill Difference:532
Playtime:32.413 hours
Usage:1%
Score:0.358m
Score/min:184
Driving Accuracy:N/A%
Gunner Accuracy:25.786%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D-
Kills:627
V. Kills:132 471%
Deaths:58
KDR:10.810
Accuracy:21.509% F
KPH:23.100 D-
VKPH:4.900 D-
M12 Kobalt
D
Kills:552
V. Kills:34 N/A
Deaths:34
KDR:16.235
Accuracy:8.256% F-
KPH:26.200 D--
VKPH:1.600 D
M40 Fury
D--
Kills:510
V. Kills:92 N/A
Deaths:57
KDR:8.947
Accuracy:20.818% F
KPH:25.700 D--
VKPH:4.600 D--
M20 Basilisk
D
Kills:410
V. Kills:258 158%
Deaths:107
KDR:3.832
Accuracy:24.531% D**
KPH:9 D--
VKPH:5.700 D
M20 Basilisk
D
Kills:400
V. Kills:228 175%
Deaths:112
KDR:3.571
Accuracy:23.498% F
KPH:9 D--
VKPH:5.200 D
M12 Kobalt
D
Kills:144
V. Kills:10 N/A
Deaths:17
KDR:8.471
Accuracy:8.333% F-
KPH:22.800 D*
VKPH:1.600 D
M60-G Bulldog
D--
Kills:122
V. Kills:33 359%
Deaths:48
KDR:2.542
Accuracy:20.111% D**
KPH:9.300 D*
VKPH:2.500 D--
Kills:2,765 (0 + 2,765)
Deaths:433
KDR:6.386
VKDR:1.818
Vehicle Kills:787
Kill Difference:2,332
Playtime:177.057 hours
Usage:5%
Score:1.228m
Score/min:116
Driving Accuracy:N/A%
Gunner Accuracy:20.111%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 1,3761,3753434.009C++3.0737.651%C--N/A52.9D**N/A14126h1.7B++4.6C++
Eridani SX5 1,2341,2123,5870.338D0.6013.561%F--14.356%D2.8D*N/A8440.2h18D*132.8F--
Supernova PC 1,3861,0412254.627C+3.6930.463%F-1.153%D-9.3D*3.1F65112h3.9B*12.9C
Lasher X2 1,0421,0112,0720.488D0.4514.743%D**4.253%C++5.9D--N/A20172.8h22.9D155.6D*
Tank Mine 1,6419935241.895C0.9620.341%D--N/A48.4D*31.6D--49120.5h1.9C++9.1D**
Blueshift VM5 6736716471.037D0.109.096%F--11.774%F8.1D**N/A2683.3h16.4C+180F
M40 Fury 7596275810.81B*9.8721.509%F1.116%D23.1D-4.9D-15627.1h12.4C**57.4C-
Supernova VPC 732619986.316C-5.3835.36%FN/A10.6F1.9D**7258.3h3.8C-10.9D*
Quasar VM1 5735654991.132C0.208.997%D**13.451%D--9.1D*N/A3162h13.2B+147.1C
M12 Kobalt 5865523416.235B15.308.256%F-17.754%C+26.3D--1.6D9921h22.1C268.3F
M40 Fury 602510578.947C*8.0120.818%FN/A25.6D--4.6D--17319.9h12.1C*58D
NS-61 Emissary 4574567860.58C0.3621.664%D--12.5%D3.6D*N/A8127.9h15C+69.2C
M20 Basilisk 6684101073.832B+2.9024.531%D**5.122%C+9.1D--5.7D10445.3h128C-521.9F
M20 Basilisk 6284001123.571B2.6323.498%F4.75%C-9D--5.2D9844.2h110.1C+468.7D*
Skyguard 7543771033.66B+2.7219.401%F1.592%C5.3D*5.3D*8071.1h162.9D839.8F-
Sirius SX12 3803711,0400.357D0.5812.307%F--12.399%D-2.9D*N/A11125.9h20.9D*169.5F--
Saron HRB 538338993.414C2.4821.088%F*N/A8.3F4.9D*12640.5h15.7B**74.7D-
C-4 4883174470.709C-0.2313.484%F--N/A22.2D*12D*26114.3h1.6C+11.9F
L100 Python HESH 384313349.206C+8.2732.927%F-1.597%C+18.9D*4.3D--9616.6h4.3D13.1D**
Proton II PPA-H 3273022512.08C++11.1417.939%F--1.987%C*39.7D--3.3D-1247.6h7.7B++43D
Hunter QCX 3002989180.325C--0.6111.292%F-31.208%B1.4D--N/A4219.3h3.3B29.6C
Supernova FPC 5342721052.59C-1.6531.969%F*2.574%C++7.5F7.2F19236.3h7.2D-22.6F**
M60-A Bulldog 2852561715.059C++14.1232.259%D**1.172%D--25.6C2.9C16210h6.3C+19.5D
L100 Python HEAT 351254465.522B4.5934.433%F-1.969%C-13.2D*5D**8919.3h6.2C++17.9D-
Cosmos VM3 2532511911.314C0.388.701%F18.327%C8.9D**N/A2428.2h13.9C*159.6C--
L105 Zephyr 283242386.368C5.4331.603%D*N/A2420U410U8240700.1h7.2C22.8D
M60-A Bulldog 2572391714.059C+13.1234.412%D*1.255%D-28.8C2.2D2188.3h6.3C+18.2C--
Solstice VE3 2372315650.409C--0.539.889%F--16.017%D2.6D--N/A3089.7h17.6C+178.4D*
Frag Grenade 2122111211N/A210.0633.814%D**N/A351.7D1.7D12070.6h3.9C+11.5C--
Proton II PPA 207197287.036C-6.1011.698%F-2.03%C+23.2D*1.2D*898.5h10.3C+88.4F-
NS-R3 Swarm 3861932790.692B+0.2459.956%D-N/A3.8D-3.8D4451.1h31C+51.7C
L100 Python AP 344189345.559C**4.6235.831%F--2.646%C+10.7D**8.8F12917.7h8.4D23.4F-
NS Annihilator 3911863610.515C+0.4275.628%D*N/A4.2D**4.6D**7144.4h13.3C17.5D
VX6-7 1791765560.317D0.6213.608%F-15.909%D-2.8D*N/A1061.8h18D--132.1F-
M12 Kobalt 154144178.471C7.538.333%F-22.222%B*22.9D*1.6D1446.3h26.5D*317.9F--
Aphelion VEX-4H 276140324.375C+3.4434.712%D*N/A19.7D*19.2D3077.1h67.8C+195.4D
Sticky Grenade 1311301130N/A129.0638.744%D**N/A325D*2.5D--9100.4h4.2F-10.9F-
CME 1271264150.304D--0.6310.251%T10.318%F2.3D*N/A654.6h18.8D**183.1T*
E540 Halberd-H 194125582.155C--1.2234.42%F**3.2%B*14.4D**7.9F1478.7h5.9C*17.2D*
H-V45 1241245270.235D0.708.266%T-14.516%D-1.9D*N/A866.3h18.2F220.6T*
Spear Anti-Vehicle Phalanx Turret 233123167.688C++6.7534.799%D--2.439%D-18.6D--16.7C-2706.6h12.1D34.8D--
M60-G Bulldog 155122482.542D1.6120.111%D**2.459%C9.2D*2.5D--5713.2h7.8C+38.6D--
Saron HRB-H 203113333.424C2.4925.786%T*N/A12.6D**10D**1739h21B+81.3F
MANA Anti-Personnel Turret 1161101001.1N/A0.167%UN/A1100U60U2261800.1h26.3T*376.4T*
Comet VM2 153971640.591C--0.3526.448%F-5.155%B+3.9D*2.3D**4624.7h24.9C**94.2D
Comet VM2 134931560.596C0.3425.485%F-6.452%B**3.9D*1.7D*5123.8h23.5C+92D-
M40 Fury 11687421.75B*20.8135.177%D**N/A36.3D-12.1D2432.4h22.3C63.4D--
Light PPA 9275850.882D0.0520.962%F*1.333%C++4.7D*1.1D--4115.8h23.2D110.6F-
Force-Blade 797314,6970.005D0.9313.603%D*N/A0DN/A01719.4h2.3B16.6C-
Nebula VM20 6968491.388C0.459.434%F-25%B*11.9D*N/A425.7h16.5C++174.7D*
Solstice SF 68673030.221D0.729.775%F**13.433%D2D*N/A1134.2h12.5C+127.6F-
Nemesis VSH9 110651590.409C--0.5340.696%TN/A3.5D-2.4D*8018.8h9.4C-23F--
NS-10 Burster 10864690.928C+0.0121.95%D*4.688%C3.7D-2.5D-6117.5h123.8B++563.9C+
NS-10 Burster 119621080.574C--0.3621.815%D--3.226%D-2.6D*2.4D4924h150.5C+689.8D
Nebula VM20 6060491.224C-0.298.689%F-11.667%F10.5D**N/A385.7h16.8C+193.5F
M60-A Bulldog 6157272.111D1.1717.981%F-N/A570U40U2730700.1h6.3C+34.9F-
E540 Halberd 9456192.947C--2.0124.13%T-3.571%B++9.5F-6.4F2685.9h7.6D*31.3T*
AP30 Shredder 12254391.385D0.4516.489%F*1.852%C+540U680U11643200.1h116.9C-708.9F**
Photon A2A Missile Pods 11050133.846C+2.9173.481%D--N/A15.2D--18.2D2753.3h12.6F17.1F--
VE-S Canis 50501760.284D0.6510.315%F*24%B+3.6D*N/A1113.8h15.8D153.2F*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter246,2107.1h
Restoration Kit113250.7h
Nano-Armor Kit1,3681,641,950166.1h
Anti-Vehicle MANA Turret42720.6h
Spawn Beacon685,3268.3h
Repair Module1730.6h
Structure Shield Module0620.4h
Nanite Revive Grenade02,4100.7h
Deconstruction Tool01990h
Spitfire Auto-Turret885,3297.2h
Rampart Wall0680.8h
Ammunition Package347,8154.3h
Anti-Infantry MANA Turret289124.6h
Medical Applicator736320,47832.4h
WLT-Howler Mining Laser3032,24713.1h
Hardlight Barrier72210.6h
Recon Detection Device252,4016.5h
Smoke Grenade01930.1h
Shield Recharging Field231,3080.8h

Check the help document for the dictionary if you want to learn more about words used here.


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