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Praetor Sm00ve[DA] Sm00ve
VS BR 84

KDR: 2.51

Score: 6.6m

Last Seen: Mar 9th, 2019 1:34 AM
- OFFLINE - 1074.9 hour(s)

Battle Rank 84 - Vanu Sovereignty on Emerald
Level Progress (to 85): 27%
Level 100 Progress: 35% 592h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 NS-15MP Orion VS54 Flare VE6 SVA-88 Pulsar LSW NS Decimator
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,440,701 MLG Score: 1951
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.28%20.067%54714102116,3703.45723-0.944

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.528%1.205B**-0.101C+-0.482DHEAD ++ (~6.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.70.495B+10.30.28C*27.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.616%1.538%481103465187370.345745171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.319C*-0.717D--1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.926B*3.50.912B*5.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.928%72.859%482103368950021.378

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.532%0.437B0.375C**-1.014

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.438B2.10.338C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.6m240.8%344 (20.6k)288 (17.3k)2.5131918,9627,5452.6449384 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035128827.048%20.567%55603:037

84% Heavy Assault7% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 28th, 2016 1:51 AMSep 14th, 2016 12:38 AMApr 6th, 2019 7:25 PM (16d) (PST)Mar 8th, 2019 10:18 PM (45d) (PST)Mar 8th, 2019 9:34 PM (45d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6132273860.8230.3270.1692.0510.0291951

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,75813,61523,143492010123217,299

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
384.2h/16d 994 3,900 4,514 47.3k 423 1,891 671 14.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:7,145
Deaths:2,431
KDR:2.939
Accuracy:26.756% C++
HSR:20.182% D*
NS-15M2
B+
Kills:1,412
Deaths:532
KDR:2.654
Accuracy:27% B+
HSR:20.680% D
NS-15MP
C+
Kills:1,273
Deaths:465
KDR:2.738
Accuracy:27.081% C+
HSR:18.617% D*
Orion VS54
A+
Kills:1,169
Deaths:415
KDR:2.817
Accuracy:28.185% A+
HSR:22.241% C
Flare VE6
B++
Kills:1,164
Deaths:461
KDR:2.525
Accuracy:26.583% B++
HSR:20.533% D
SVA-88
B*
Kills:1,163
Deaths:493
KDR:2.359
Accuracy:28.085% B*
HSR:19.433% D-
Pulsar LSW
B++
Kills:1,162
Deaths:403
KDR:2.883
Accuracy:27.155% B++
HSR:19.449% D
VE-H Maw
C++
Kills:538
Deaths:237
KDR:2.270
Accuracy:26.319% C++
HSR:25.279% C+
Kills:15,026
Deaths (as Heavy Assault):5,437
Deaths (to Heavy Assaults):2,415
KDR:2.76366
Kill Difference:9,589
Playtime:323.993 hours
Usage:84%
Score:5.765m
Score/min:297
Accuracy (listed only):27.146%
HSR (listed only):20.802%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B**
Kills:251
Deaths:118
KDR:2.127
Accuracy:28.781% B**
HSR:20.319% C++
NS-11CP
C
Kills:110
Deaths:48
KDR:2.292
Accuracy:27.702% C
HSR:17.273% D-
NS-7 PDW
B+
Kills:58
Deaths:34
KDR:1.706
Accuracy:27.911% B+
HSR:20.690% B+
Kills:419
Deaths (as Light Assault):200
Deaths (to Light Assaults):1,297
KDR:2.095
Kill Difference:219
Playtime:8.525 hours
Usage:2%
Score:0.121m
Score/min:236
Accuracy (listed only):28.132%
HSR (listed only):19.427%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A+
Kills:531
Deaths:220
KDR:2.414
Accuracy:30.878% A+
HSR:15.443% D
NS-7 PDW
B+
Kills:58
Deaths:34
KDR:1.706
Accuracy:27.911% B+
HSR:20.690% B+
Kills:589
Deaths (as Combat Medic):254
Deaths (to Combat Medics):903
KDR:2.3189
Kill Difference:335
Playtime:12.032 hours
Usage:3%
Score:0.223m
Score/min:309
Accuracy (listed only):29.395%
HSR (listed only):18.066%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:251
Deaths:118
KDR:2.127
Accuracy:28.781% B**
HSR:20.319% C++
NS-11CP
C
Kills:110
Deaths:48
KDR:2.292
Accuracy:27.702% C
HSR:17.273% D-
Kills:361
Deaths (as Engineer):166
Deaths (to Engineers):996
KDR:2.1747
Kill Difference:195
Playtime:9.144 hours
Usage:2%
Score:0.164m
Score/min:299
Accuracy (listed only):28.242%
HSR (listed only):18.796%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B
Kills:613
Deaths:153
KDR:4.007
Accuracy:38.071% C+
HSR:72.268% B
NS-44B Commissioner
B
Kills:294
Deaths:219
KDR:1.342
Accuracy:42.993% B
HSR:16.327% D-
NS-357P Underboss
C-
Kills:100
Deaths:56
KDR:1.786
Accuracy:39.235% C-
HSR:15% D--
Parallax VX3
C+
Kills:76
Deaths:12
KDR:6.333
Accuracy:36.565% C
HSR:77.632% C+
NS-7 PDW
B+
Kills:58
Deaths:34
KDR:1.706
Accuracy:27.911% B+
HSR:20.690% B+
Kills:1,141
Deaths (as Infiltrator):474
Deaths (to Infiltrators):1,140
KDR:2.40717
Kill Difference:667
Playtime:25.365 hours
Usage:7%
Score:0.303m
Score/min:199
Accuracy (listed only):36.955%
HSR (listed only):40.383%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A++
Kills:65
V. Kills:18 342%
Deaths:8
KDR:8.125
Accuracy:39.616% D--
KPH:51.400 A++
VKPH:14.200 C
Kills:65 (0 + 65)
Deaths:8
KDR:8.125
VKDR:2.250
Vehicle Kills:18
Kill Difference:57
Playtime:1.264 hours
Usage:0%
Score:0.018m
Score/min:243
Driving Accuracy:N/A%
Gunner Accuracy:39.616%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,1927,1452,4312.939C++0.4326.756%C++20.182%D*58.6C+N/A145122h10.4C**38.8C**
NS-15M2 1,4231,4125322.654B++0.1427%B+20.68%D54.5B+N/A12825.9h11.1B+41B+
NS-15MP 1,2761,2734652.738C*0.2227.081%C+18.617%D*56.1CN/A12622.7h10.1B+37.4C*
Orion VS54 1,1741,1694152.817B**0.3028.185%A+22.241%C53.6B**N/A14221.8h10B*35.5B*
Flare VE6 1,1721,1644612.525A0.0126.583%B++20.533%D58.8B++N/A13419.8h8.9B*33.4B++
SVA-88 1,1661,1634932.359C**0.1528.085%B*19.433%D-49.7C*N/A11023.4h11B+39.1B+
Pulsar LSW 1,1631,1624032.883A0.3727.155%B++19.449%D55.3B+N/A14221h10.3B++37.9B++
NS Decimator 1,3879455131.842B**0.6766.282%B++1.587%C--39.9B18.6C**26523.7h4.9C+7.4C**
Ghost 6156131534.007B+1.4938.071%C+72.268%B39.8C++N/A10015.4h2.2C**5.6C**
VE-H Maw 5435382372.27B++0.2426.319%C++25.279%C+43.4C+N/A9812.4h10B+38.2B
Pulsar VS1 5405312202.414A+0.1030.878%A+15.443%D48.3A+N/A13311h12.8B++41.4B*
NS-44B Commissioner 2942942191.342B+1.1742.993%B16.327%D-49.8C++N/A1225.9h3.4B7.9B+
Solstice VE3 2542511182.127A*0.3928.781%B**20.319%C++41.8A+N/A1486h13.3B+46.2B+
Blueshift VM5 125125502.5C++0.0124.836%B**29.6%A++73.5MN/A2521.7h13B**52.3B*
Blueshift VM5 117116502.32C+0.1926.289%A22.414%C*68.2A*N/A2271.7h14.5B+55B*
NS-11CP 111110482.292B+0.2227.702%C17.273%D-37.9CN/A832.9h11.5C**41.5C++
Frag Grenade 1081061106N/A103.4947.211%C**N/A353.3C--6.7C+13160.3h4.3C9.1C+
NS-357P Underboss 101100561.786C**0.7339.235%C-15%D--25.6D--N/A663.9h4.1C-10.5C
Force-Blade 85837,4470.011C2.5032.335%C*4.819%C0.2DN/A1365.4h2B+6B+
Parallax VX3 7676126.333B**3.8236.565%C77.632%C+36.2B+N/A862.1h1.7B**4.8B+
E540 Halberd 836588.125C+5.6139.616%D--1.538%D50A++13.8C-2431.3h3.5A++8.8B**
Spear Anti-Vehicle Phalanx Turret 8260512B++9.4958.407%A+13.333%S66.7A++24.4C**3350.9h6.6B*11.3B**
NS-7 PDW 5858341.706B**0.8127.911%B+20.69%B+30.5C*N/A1081.9h13.6B+48.9B+
S1 7953222.409M++0.1059.351%C**3.774%B+40.8A20B**4901.3h5.9B+9.9B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter14270.2h
Spawn Beacon63430.3h
Nano-Armor Kit1111,6890.8h
Nanite Revive Grenade0830h
Medical Applicator116,2800.3h
Medical Kit5246,07316.2h
Recon Detection Device44620.8h

Check the help document for the dictionary if you want to learn more about words used here.


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