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Maverick Smil0d0n[666] Smil0d0n
NC BR 21

KDR: 3.25

Score: 12.6m

Last Seen: Aug 17th, 2018 3:07 AM
- OFFLINE - 28.9 hour(s)

Prestige 1, Battle Rank 21 - New Conglomerate on Connery - Outfit Member of 666th Devil Dogs[666] 666th Devil Dogs
NC outfit on Connery

Members: 265
Level Progress (to 22): 4%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH Breaker Rocket Pods Vortek Rotary Skyguard Tank Mine NC6 Gauss SAW Spear Anti-Vehicle Phalanx Turret L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $76,311 MLG Score: 61
Fun Score: N/A
Cheeseburgers Flipped: 234TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.783%14.773%292210033520.3339662.912

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±10.011%-0.233C-0.888D---6.162T*HEAD + (~4.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85-0.132C16.8-0.179C68.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.55%0.876%1161210036,27663513979.88346449%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.577%-0.419C---0.689D1.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
530.667B+17.80.661B+35.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.492%1.46%1261410019,725768203612.6463477%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.319%-1.203D*-0.798D-0.346

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.3-0.204C13.2-0.058C+33.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
666th Devil Dogs[666] 666th Devil Dogs
NC outfit on Connery

Members: 265
12.6m532.8%309 (18.5k)230 (13.8k)3.245919,3785,9704.2380221 (21)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1005138918.334%1.517%2809:102

88% Engineer6% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 29th, 2014 3:31 AMNov 20th, 2016 7:03 PMAug 17th, 2018 5:03 AM (2d) (PST)Aug 17th, 2018 12:15 AM (2d) (PST)Aug 16th, 2018 11:07 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
749347150.3540.1090.0052.3440.08661

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,9132,03242,8812170141513,807

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
911.9h/38d 5,923 294 4,741 128.3k 800 2,064 4,692 41m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D--
Kills:280
Deaths:480
KDR:0.583
Accuracy:14.608% D--
HSR:17.143% D--
Kills:280
Deaths (as Heavy Assault):480
Deaths (to Heavy Assaults):1,084
KDR:0.58333
Kill Difference:200
Playtime:56.558 hours
Usage:6%
Score:0.730m
Score/min:215
Accuracy (listed only):14.608%
HSR (listed only):17.143%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):2,697
KDR:0
Kill Difference:UNR
Playtime:806.286 hours
Usage:88%
Score:11.369m
Score/min:235
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-AM7 Archer
D**
Kills:72
Deaths:400
KDR:0.180
Accuracy:42.923% F-
HSR:5.556% D**
Kills:72
Deaths (as Infiltrator):400
Deaths (to Infiltrators):582
KDR:0.18
Kill Difference:328
Playtime:8.234 hours
Usage:1%
Score:0.093m
Score/min:188
Accuracy (listed only):42.923%
HSR (listed only):5.556%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):332
KDR:0
Kill Difference:UNR
Playtime:29.357 hours
Usage:3%
Score:0.370m
Score/min:210
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B
Kills:5,627
V. Kills:583 N/A
Deaths:986
KDR:5.707
Accuracy:52.025% B
KPH:93.300 C++
VKPH:9.700 D
Vortek Rotary
C+
Kills:649
V. Kills:655 99%
Deaths:1,067
KDR:0.608
Accuracy:24.938% D--
KPH:10 C
VKPH:10.100 C+
Tomcat A2AM Pods
C-
Kills:150
V. Kills:158 94%
Deaths:62
KDR:2.419
Accuracy:79.345% C++
KPH:29.600 D
VKPH:31.200 C-
M20 Kestrel
C+
Kills:110
V. Kills:107 102%
Deaths:98
KDR:1.122
Accuracy:26.237% D
KPH:13.300 C-
VKPH:12.900 C+
Kills:6,536 (759 + 0)
Deaths:2,213
KDR:2.953
VKDR:0.679
Vehicle Kills:1,503
Kill Difference:4,323
Playtime:138.339 hours
Usage:15%
Score:2.147m
Score/min:259
Piloting Accuracy:26.237%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:8,873
V. Kills:1,304 N/A
Deaths:891
KDR:9.958
Accuracy:42.474% D
KPH:52.200 C+
VKPH:7.700 C+
Skyguard
C++
Kills:545
V. Kills:495 110%
Deaths:251
KDR:2.171
Accuracy:25.650% C--
KPH:10.800 C-
VKPH:9.800 C++
L100 Python AP
D
Kills:247
V. Kills:161 152%
Deaths:83
KDR:2.976
Accuracy:44.660% D*
KPH:20.700 D
VKPH:13.500 D
C75 Viper
C
Kills:52
V. Kills:22 226%
Deaths:30
KDR:1.733
Accuracy:26.605% D*
KPH:14.500 D-
VKPH:6.100 C
Kills:9,717 (9,717 + 0)
Deaths:1,255
KDR:7.743
VKDR:1.579
Vehicle Kills:1,982
Kill Difference:8,462
Playtime:235.932 hours
Usage:26%
Score:2.648m
Score/min:187
Driving Accuracy:26.605%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:60
V. Kills:48 122%
Deaths:16
KDR:3.750
Accuracy:40.752% D*
KPH:24.100 C*
VKPH:19.300 B**
Kills:60 (60 + 0)
Deaths:16
KDR:3.750
VKDR:3
Vehicle Kills:48
Kill Difference:44
Playtime:2.489 hours
Usage:0%
Score:0.110m
Score/min:737
Driving Accuracy:40.752%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 10,1778,8738919.958C+6.7142.474%D1.386%C52.2C+7.7C+174170.1h3.4C+8C
Breaker Rocket Pods 6,2105,6279865.707C+2.4652.025%BN/A93.3C++9.7D36460.3h9.8B**18.8B++
Vortek Rotary 1,3046491,0670.608C2.6424.938%D--1.079%D-10C10.1C+15564.7h87.1C+349.4C
Skyguard 1,0405452512.171C+1.0725.65%C--N/A10.8C-9.8C++21050.3h176.5D--688D--
Tank Mine 6724181682.488C+0.7633.665%C+N/A43.5D*26.5D*3879.6h2.2C6.5C+
NC6 Gauss SAW 2812804800.583C2.6614.608%D--17.143%D--9.3D--N/A5930.1h12.8D87.3D
Spear Anti-Vehicle Phalanx Turret 440278367.722C++4.4835.155%D3.597%C26D15.1D22610.7h11.1C--31.5D
L100 Python AP 408247832.976C0.2744.66%D*4.049%B+20.8D13.5D25711.9h7.4C16.5D-
Tomcat A2AM Pods 308150622.419D0.8379.345%C++N/A29.4D31C-4215.1h6.8B+8.6B++
Aspis Anti-Aircraft Phalanx Turret 278130187.222A+3.9816.935%D*N/A10.2C11.7C++25512.7h130.5B+770.5C
M20 Kestrel 217110981.122C2.1226.237%D2.727%B+13.3C-12.9C+1968.3h101.3C++386C++
Hawk GD-68 1851072080.514C2.7355.619%D--N/A8.3D6D17612.9h7.3B+13.1C++
NS-AM7 Archer 132724000.18D3.0742.923%F-5.556%D**0.5D**N/A5154.9h32.6D75.9D**
C-4 8861660.924C2.3247.737%SN/A33.9D--15D--8281.8h1.9D4B++
Titan-150 AP 10860163.75C0.5040.752%D*6.667%A*24C++19.2B**7372.5h6.5C-16D*
C75 Viper 7452301.733C-1.5126.605%D*N/A14.4D-6.1C2673.6h18.1D-68D**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret3730.4h
Nano-Repair Grenade01380h
Nano-Armor Kit320576,01277.2h
Spitfire Auto-Turret31870.8h
Hoplon Anti-Aircraft Phalanx Tower01340.1h
Ammunition Package134150.5h
Medical Applicator128,0571.4h

Check the help document for the dictionary if you want to learn more about words used here.


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