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Smileynator[BWAE] Smileynator
VS BR 95

KDR: 3.13

Score: 16.8m

Last Seen: Jul 17th, 2019 11:12 PM
- OFFLINE - 18.9 hour(s)

Battle Rank 101 (95 total) - Vanu Sovereignty on Emerald - Outfit Member of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 60
Level Progress (to 102): 57%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-11P Flare VE6 Orion VS54 Terminus VX-9 Pulsar VS1 NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,770,165 MLG Score: 1415
Fun Score: N/A
Cheeseburgers Flipped: 369TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.421%29.128%68221119323,1083.80817-0.68

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.805%0.441B1.258A-0.668DHEAD ++ (~17.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.60.373C**10.90.234C++35.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.699%2.751%351412101,1273443003.26667374%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.288%-0.999D--0.122C+0.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.30.421B6.90.452B+15.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.104%10.569%11431211246241951.01653256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.163%-0.378C-1.51A+0.528

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
232.5-0.945D--74.7-0.871D--157.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.696%74.934%114312114,185603376.92881

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.39%1.139B**0.519B+1.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.512B+2.10.354C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.747%13.516%114312111,09555751.96237

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.661%1.013B**-0.221C1.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.558B+3.10.356C**2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 60
16.8m234.8%290 (17.4k)239 (14.3k)3.1280135,04011,2023.4015495 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214232219.064%30.08%57306:1511

31% Combat Medic14% Engineer32% Heavy Assault13% Infiltrator6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2014 3:08 AMMay 29th, 2018 10:23 PMJul 17th, 2019 10:47 PM (14h) (PST)Jul 17th, 2019 9:29 PM (16h) (PST)Jul 17th, 2019 7:12 PM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4311372940.5000.1600.1511.2230.0201415

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,8388,19817,6403010973114,370

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1167h/48.6d 3,064 10,540 12,312 85.6k 2,726 3,461 1,424 30.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:7,165
Deaths:1,439
KDR:4.979
Accuracy:25.370% C
HSR:36.832% B*
Flare VE6
C*
Kills:1,173
Deaths:270
KDR:4.344
Accuracy:21.930% C+
HSR:25.917% C*
Orion VS54
B**
Kills:1,168
Deaths:329
KDR:3.550
Accuracy:21.302% C++
HSR:33.134% B**
NS-15M1
A
Kills:1,163
Deaths:319
KDR:3.646
Accuracy:24.615% B
HSR:32.502% A
SVA-88
C**
Kills:1,145
Deaths:225
KDR:5.089
Accuracy:24.649% C*
HSR:27.686% C**
VE-H Maw
B+
Kills:1,116
Deaths:197
KDR:5.665
Accuracy:25.686% C+
HSR:31.272% B+
Kills:12,930
Deaths (as Heavy Assault):2,779
Deaths (to Heavy Assaults):3,454
KDR:4.65275
Kill Difference:10,151
Playtime:376.972 hours
Usage:32%
Score:5.859m
Score/min:259
Accuracy (listed only):23.925%
HSR (listed only):31.224%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
B**
Kills:861
Deaths:408
KDR:2.110
Accuracy:70.224% B**
HSR:13.124% C--
Solstice VE3
C--
Kills:397
Deaths:334
KDR:1.189
Accuracy:16.102% D*
HSR:16.877% C--
VX6-7
C+
Kills:383
Deaths:353
KDR:1.085
Accuracy:18.041% D*
HSR:20.888% C+
Serpent VE92
D--
Kills:307
Deaths:238
KDR:1.290
Accuracy:15.437% F
HSR:14.658% D--
Pulsar C
D
Kills:290
Deaths:259
KDR:1.120
Accuracy:16.334% F
HSR:19.310% D
NS-11C
B**
Kills:277
Deaths:168
KDR:1.649
Accuracy:24.358% C++
HSR:24.910% B**
Thanatos VE70
C
Kills:120
Deaths:123
KDR:0.976
Accuracy:36.957% C
HSR:12.500% D
Pandora VX25
B+
Kills:114
Deaths:65
KDR:1.754
Accuracy:45.217% B+
HSR:17.544% B+
Eridani SX5
C
Kills:103
Deaths:70
KDR:1.471
Accuracy:20.241% D*
HSR:17.476% C
Kills:2,852
Deaths (as Light Assault):2,018
Deaths (to Light Assaults):1,965
KDR:1.41328
Kill Difference:834
Playtime:70.897 hours
Usage:6%
Score:0.731m
Score/min:172
Accuracy (listed only):29.212%
HSR (listed only):17.476%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
B*
Kills:1,781
Deaths:813
KDR:2.191
Accuracy:21.587% C
HSR:24.986% B*
Terminus VX-9
C++
Kills:1,167
Deaths:265
KDR:4.404
Accuracy:26.387% C++
HSR:23.565% C
Pulsar VS1
C++
Kills:1,167
Deaths:347
KDR:3.363
Accuracy:24.225% C++
HSR:20.823% C+
Corvus VA55
C*
Kills:1,162
Deaths:438
KDR:2.653
Accuracy:25.614% C*
HSR:22.978% C+
H-V45
B+
Kills:1,158
Deaths:751
KDR:1.542
Accuracy:20.937% D
HSR:25.130% B+
CME
C*
Kills:1,156
Deaths:419
KDR:2.759
Accuracy:26.505% C+
HSR:24.048% C*
Phobos VX86
B**
Kills:861
Deaths:408
KDR:2.110
Accuracy:70.224% B**
HSR:13.124% C--
Thanatos VE70
C
Kills:120
Deaths:123
KDR:0.976
Accuracy:36.957% C
HSR:12.500% D
Pandora VX25
B+
Kills:114
Deaths:65
KDR:1.754
Accuracy:45.217% B+
HSR:17.544% B+
Eridani SX5
C
Kills:103
Deaths:70
KDR:1.471
Accuracy:20.241% D*
HSR:17.476% C
Kills:8,789
Deaths (as Combat Medic):3,699
Deaths (to Combat Medics):1,356
KDR:2.37605
Kill Difference:5,090
Playtime:363.296 hours
Usage:31%
Score:5.057m
Score/min:232
Accuracy (listed only):31.789%
HSR (listed only):20.217%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
B**
Kills:861
Deaths:408
KDR:2.110
Accuracy:70.224% B**
HSR:13.124% C--
Solstice VE3
C--
Kills:397
Deaths:334
KDR:1.189
Accuracy:16.102% D*
HSR:16.877% C--
VX6-7
C+
Kills:383
Deaths:353
KDR:1.085
Accuracy:18.041% D*
HSR:20.888% C+
Serpent VE92
D--
Kills:307
Deaths:238
KDR:1.290
Accuracy:15.437% F
HSR:14.658% D--
Pulsar C
D
Kills:290
Deaths:259
KDR:1.120
Accuracy:16.334% F
HSR:19.310% D
NS-11C
B**
Kills:277
Deaths:168
KDR:1.649
Accuracy:24.358% C++
HSR:24.910% B**
Thanatos VE70
C
Kills:120
Deaths:123
KDR:0.976
Accuracy:36.957% C
HSR:12.500% D
Pandora VX25
B+
Kills:114
Deaths:65
KDR:1.754
Accuracy:45.217% B+
HSR:17.544% B+
Eidolon VE33
C
Kills:68
Deaths:36
KDR:1.889
Accuracy:25.457% C
HSR:19.118% D-
Kills:2,817
Deaths (as Engineer):1,984
Deaths (to Engineers):1,733
KDR:1.41986
Kill Difference:833
Playtime:161.523 hours
Usage:14%
Score:2.129m
Score/min:220
Accuracy (listed only):29.792%
HSR (listed only):17.659%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:3,276
Deaths:326
KDR:10.049
Accuracy:43.640% B++
HSR:70.269% C*
NSX Daimyo
C+
Kills:820
Deaths:85
KDR:9.647
Accuracy:41.422% C+
HSR:93.537% C+
NS-357 Underboss
A
Kills:506
Deaths:346
KDR:1.462
Accuracy:37.011% C+
HSR:32.016% A
NS-44P Commissioner
C
Kills:256
Deaths:113
KDR:2.265
Accuracy:36.968% C
HSR:18.750% D-
Eridani SX5
C
Kills:103
Deaths:70
KDR:1.471
Accuracy:20.241% D*
HSR:17.476% C
Parallax VX3
C
Kills:89
Deaths:4
KDR:22.250
Accuracy:30.945% D*
HSR:75.281% C
Kills:5,050
Deaths (as Infiltrator):944
Deaths (to Infiltrators):1,442
KDR:5.34958
Kill Difference:4,106
Playtime:156.868 hours
Usage:13%
Score:2.138m
Score/min:227
Accuracy (listed only):35.038%
HSR (listed only):51.221%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:654
Deaths:248
KDR:2.637
Accuracy:16.225% D
HSR:24.771% B++
Blueshift VM5
B+
Kills:587
Deaths:211
KDR:2.782
Accuracy:16.387% D
HSR:23.680% B+
Comet VM2
D-
Kills:146
Deaths:136
KDR:1.074
Accuracy:35.823% D-
HSR:1.370% D**
Quasar VM1
D-
Kills:86
Deaths:52
KDR:1.654
Accuracy:11.538% D-
HSR:12.791% D*
Comet VM2
C-
Kills:62
Deaths:61
KDR:1.016
Accuracy:41.332% C-
HSR:1.613% D*
Kills:1,535
Deaths (as MAX Suit):354
Deaths (to MAX Suits):540
KDR:4.33616
Kill Difference:1,181
Playtime:46.192 hours
Usage:4%
Score:0.855m
Score/min:308
Accuracy (listed only):24.261%
HSR (listed only):12.845%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:463
V. Kills:65 N/A
Deaths:57
KDR:8.123
Accuracy:25.972% D**
KPH:26.800 C+
VKPH:3.800 D-
L100 Python AP
D-
Kills:385
V. Kills:165 232%
Deaths:50
KDR:7.700
Accuracy:36.996% F--
KPH:19.700 D-
VKPH:8.400 F
L100 Python HEAT
B+
Kills:197
V. Kills:35 N/A
Deaths:17
KDR:11.588
Accuracy:46.826% C--
KPH:35.700 B+
VKPH:6.300 D*
Kills:1,045 (1,045 + 0)
Deaths:124
KDR:8.427
VKDR:2.137
Vehicle Kills:265
Kill Difference:921
Playtime:42.349 hours
Usage:4%
Score:0.369m
Score/min:145
Driving Accuracy:46.826%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:82
V. Kills:27 293%
Deaths:13
KDR:6.308
Accuracy:34.592% F
KPH:19.100 C
VKPH:6.300 D
Kills:82 (82 + 0)
Deaths:13
KDR:6.308
VKDR:2.077
Vehicle Kills:27
Kill Difference:69
Playtime:4.283 hours
Usage:0%
Score:0.035m
Score/min:138
Driving Accuracy:34.592%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:128
V. Kills:33 376%
Deaths:15
KDR:8.533
Accuracy:32.552% D
KPH:22.200 C++
VKPH:5.700 D
M12 Kobalt
B+
Kills:62
V. Kills:5 N/A
Deaths:2
KDR:31
Accuracy:13.689% D-
KPH:57.400 C+
VKPH:4.600 B+
M20 Basilisk
C
Kills:56
V. Kills:22 243%
Deaths:15
KDR:3.733
Accuracy:36.866% C
KPH:14.800 D
VKPH:5.800 D
Kills:246 (0 + 246)
Deaths:32
KDR:7.688
VKDR:1.875
Vehicle Kills:60
Kill Difference:214
Playtime:10.639 hours
Usage:1%
Score:0.094m
Score/min:147
Driving Accuracy:N/A%
Gunner Accuracy:36.866%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,1977,1651,4394.979B++1.8525.37%C36.832%B*55.4CN/A140129.4h9.9B+39.1C**
Ghost 3,3113,27632610.049A**6.9243.64%B++70.269%C*36C+N/A9391h2B+4.5B++
NS-11P 1,8011,7818132.191B**0.9421.587%C24.986%B*23.9CN/A6674.5h12.6B+58.3C**
Flare VE6 1,1791,1732704.344M+1.2221.93%C+25.917%C*37.4C+N/A9731.4h10.8C++49C*
Orion VS54 1,1751,1683293.55A0.4221.302%C++33.134%B**38.2C*N/A14730.6h10.2B*48C*
Terminus VX-9 1,1821,1672654.404A+1.2826.387%C++23.565%C32.3CN/A8536.1h12.1C*45.7C**
Pulsar VS1 1,1801,1673473.363M0.2324.225%C++20.823%C+22.2C+N/A8252.6h13.6B+56.3B+
NS-15M1 1,1731,1633193.646A++0.5224.615%B32.502%A39.4C+N/A9829.5h10.4B*42.4B+
Corvus VA55 1,1841,1624382.653A++0.4825.614%C*22.978%C+26.8C+N/A7143.4h11.6B45.1B+
H-V45 1,1681,1587511.542C++1.5920.937%D25.13%B+21.7C-N/A5953.4h12.4B+59.1C++
CME 1,1701,1564192.759A+0.3726.505%C+24.048%C*28.2CN/A6941h13.1C**49.4C**
SVA-88 1,1511,1452255.089A++1.9624.649%C*27.686%C**39.1CN/A14329.3h11.3C**45.8B
VE-H Maw 1,1231,1161975.665M**2.5425.686%C+31.272%B+41.6CN/A10826.8h8.9B++34.8B+
Phobos VX86 8658614082.11B++1.0270.224%B**13.124%C--36.3CN/A10623.7h2.4C*3.4B+
Lasher X2 8418261964.214S1.0926.89%C++2.785%D35.3C*N/A9623.4h19C*70.8B
NSX Daimyo 820820859.647A*6.5241.422%C+93.537%C+32.9DN/A7524.9h2.4C**5.9C**
NS Decimator 1,1017772163.597M++0.4763.632%B1.673%C40.7B+17C++24819.1h4.7C++7.4C**
Blueshift VM5 6586542482.637C++0.4916.225%D24.771%B++27.9CN/A9123.4h15.3C**94.2C+
Blueshift VM5 5955872112.782C++0.3516.387%D23.68%B+29.4CN/A9320h15C**91.6C+
NS-357 Underboss 5085063461.462B+1.6737.011%C+32.016%A41.1C+N/A10612.3h3.3B**8.9B++
C75 Viper 528463578.123B*4.9925.972%D**1.08%C-26.8C+3.8D-14917.3h9B*34.6C*
Solstice VE3 4003973341.189B+1.9416.102%D*16.877%C--12.3C-N/A6232.2h14.8C*91.7C+
L100 Python AP 550385507.7B++4.5736.996%F--4.675%A19.6D-8.4F13619.6h5.7B15.4D
VX6-7 3863833531.085C+2.0418.041%D*20.888%C+15.1DN/A5525.3h13.4C+74.4C-
Serpent VE92 3083072381.29C*1.8415.437%F14.658%D--15.2DN/A6920.2h12.6C*81.6D
Pulsar C 2942902591.12C+2.0116.334%F19.31%D19.1C-N/A7615.2h13.4C82.1D-
C-4 3382821102.564B*0.5622.365%DN/A85.5C++17D-6523.3h1.7C7.7C-
NS-11C 2792771681.649B++1.4824.358%C++24.91%B**12.9DN/A4621.4h11.8B++48.4B+
NS-44P Commissioner 2582561132.265B**0.8636.968%C18.75%D-42CN/A1136.1h3.6C+9.8C+
L100 Python HEAT 2321971711.588A++8.4646.826%C--3.553%B++35.8B+6.4D*1685.5h5B+10.6B+
Proximity Mine 1671671411.929A**8.8034.588%D-N/A128.5C++N/A4821.3h2C5.9D
MANA Anti-Personnel Turret 162159493.245N/A0.1212.284%UN/A1590U30U4098600.1h20T*162.9T*
Comet VM2 1661461361.074C*2.0535.823%D-1.37%D**12.1C++1.7D*7512.1h17.7B+49.4C**
M20 Basilisk 161128158.533M+5.4032.552%D8.594%B**22.1C++5.7D1385.8h82.7B+254.2C++
Thanatos VE70 1211201230.976C++2.1536.957%C12.5%D23.1CN/A1085.2h6.8D*18.4D
Pandora VX25 114114651.754B+1.3745.217%B+17.544%B+43.8C*N/A1622.6h5C11.1C*
MANA Anti-Vehicle Turret 153110303.667A+0.5451.209%C--3.636%C++1100C+430C-2849850.1h8.5C*16.5C*
Frag Grenade 1051031103N/A99.8743%CN/A343.3D6.7C19420.3h4.6D10.7C
Eridani SX5 103103701.471B1.6620.241%D*17.476%C16.1DN/A736.4h11.6C**57.3C+
Force-Blade 124987,8540.012C3.1215.324%D*3.061%D0.2DN/A1648.2h4.6D*29.9F
Parallax VX3 9089422.25S19.1230.945%D*75.281%C30.7C++N/A1302.9h2.3C+7.4C
Quasar VM1 8786521.654C++1.4711.538%D-12.791%D*14.1DN/A786.1h15.7C+135.7C
Supernova PC 10982136.308C++3.1834.592%F1.22%D-19.1C6.3D1384.3h4.9C**14.2C--
Tank Mine 11981253.24B0.1138.75%B+N/A67.5D-31.7D--7271.2h2.3D5.9C**
S1 9473760.961B+2.1736.318%F--2.74%C+14D-4D*1615.2h5.9B+16.4D
Eidolon VE33 7268361.889B**1.2425.457%C19.118%D-17.4C1B*913.9h10.4C41C+
Lumine Edge 83682,7410.025C3.1012.102%D*29.412%A*0.2C--N/A1343.5h1.7C-13.9D-
M12 Kobalt 6762231A++27.8713.689%D-20.968%B++56.4C4.5B+2351.1h12.6A91.9B+
Comet VM2 7962611.016C+2.1141.332%C-1.613%D*12.2C++3.3D-965.1h25C**60.6C*
M20 Basilisk 7856153.733B+0.6036.866%C3.571%D14.7D5.8D1373.8h124.9C-338.8C
NS Annihilator 9454183S0.1377.159%D--N/A15.4B**11.4B**1823.5h7.4A+9.6A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon04530.3h
Nano-Armor Kit80156,45313.4h
Anti-Vehicle MANA Turret35251h
Nanite Revive Grenade09220.3h
Medical Applicator236259,67916.6h
Restoration Kit481,5713.7h
Motion Spotter12,6591.2h
Ammunition Package181,7860.9h
Shield Recharging Field11400.1h
Medical Kit5525,41613.7h
Anti-Infantry MANA Turret75991.4h
Nano-Repair Grenade01590h
Recon Detection Device84,6187.6h
Xiphos Anti-Personnel Phalanx Turret0700h

Check the help document for the dictionary if you want to learn more about words used here.


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