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Deputy Director Smilod0n[ACEX] Smilod0n
NC BR 93

KDR: 5.32

Score: 9.4m

Last Seen: Sep 19th, 2018 8:21 PM
- OFFLINE - 12.7 hour(s)

Battle Rank 93 - New Conglomerate on Miller - Outfit Member of AcesInExile[ACEX] AcesInExile
NC outfit on Miller

Members: 250
Level Progress (to 94): 68%
Level 100 Progress: 50% 584h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH Breaker Rocket Pods Tank Mine Spear Anti-Vehicle Phalanx Turret L100 Python AP Vortek Rotary Skyguard M20 Kestrel
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $45,036 MLG Score: 36
Fun Score: N/A
Cheeseburgers Flipped: 66TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.483%11.047%315210061720.3127275.004

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±10.917%1.471A+-1.475F-6.79T*BODY (~3.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.60.071C+19.8-0.391C--49.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.68%1.193%1047210062,9333407428.62647395%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.906%-0.298C-0.395C--0.942

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.80.631B+20.40.612B+38.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.468%0.558%25793100512,904516247125.0077522%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.251%-1.108D*-1.358D**1.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.90.459B+6.20.508B+14.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AcesInExile[ACEX] AcesInExile
NC outfit on Miller

Members: 250
9.4m472.9%271 (16.3k)215 (12.9k)5.3168218,2423,4316.9865993 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1008146715.806%0.789%1212:392

93% Engineer5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 6th, 2014 7:04 PMJan 20th, 2018 4:11 PMSep 20th, 2018 8:40 AM (20h) (PST)Sep 19th, 2018 5:41 PM (1d) (PST)Sep 19th, 2018 4:21 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
862198430.4180.0790.0032.4250.09536

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,7091,13950,5702550145612,889

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
727.2h/30.3d 5,729 144 4,024 105.8k 436 2,166 4,127 37.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D-
Kills:104
Deaths:161
KDR:0.646
Accuracy:15.561% D-
HSR:16.346% D*
Kills:104
Deaths (as Heavy Assault):161
Deaths (to Heavy Assaults):501
KDR:0.64596
Kill Difference:57
Playtime:30.899 hours
Usage:4%
Score:0.294m
Score/min:159
Accuracy (listed only):15.561%
HSR (listed only):16.346%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):1,409
KDR:0
Kill Difference:UNR
Playtime:679.012 hours
Usage:93%
Score:8.964m
Score/min:220
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):112
KDR:0
Kill Difference:UNR
Playtime:8.206 hours
Usage:1%
Score:0.098m
Score/min:198
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B
Kills:2,657
V. Kills:313 N/A
Deaths:529
KDR:5.023
Accuracy:52.062% B
KPH:84.800 C+
VKPH:10 C--
Vortek Rotary
C++
Kills:276
V. Kills:314 88%
Deaths:455
KDR:0.607
Accuracy:26.871% D
KPH:10.200 C
VKPH:11.600 C++
M20 Kestrel
C
Kills:116
V. Kills:139 83%
Deaths:125
KDR:0.928
Accuracy:29.633% C+
KPH:10.200 D
VKPH:12.200 C
Tomcat A2AM Pods
D
Kills:93
V. Kills:113 82%
Deaths:68
KDR:1.368
Accuracy:83.208% B+
KPH:17.200 D-
VKPH:20.900 D
Kills:3,142 (392 + 0)
Deaths:1,177
KDR:2.669
VKDR:0.747
Vehicle Kills:879
Kill Difference:1,965
Playtime:75.304 hours
Usage:10%
Score:1.061m
Score/min:235
Piloting Accuracy:29.633%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:12,381
V. Kills:2,141 N/A
Deaths:810
KDR:15.285
Accuracy:39.797% D--
KPH:47.700 C
VKPH:8.300 C++
L100 Python AP
C+
Kills:286
V. Kills:140 203%
Deaths:39
KDR:7.333
Accuracy:45.816% D--
KPH:29.200 C+
VKPH:14.300 D
Skyguard
C
Kills:237
V. Kills:167 141%
Deaths:66
KDR:3.591
Accuracy:21.789% D*
KPH:11.300 C
VKPH:8 C-
Kills:12,904 (12,904 + 0)
Deaths:915
KDR:14.103
VKDR:2.675
Vehicle Kills:2,448
Kill Difference:11,989
Playtime:290.147 hours
Usage:40%
Score:2.813m
Score/min:162
Driving Accuracy:21.789%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 14,52212,38181015.285B+9.9739.797%D--N/A47.7C8.3C++160259.4h3.5C+8.9C--
Breaker Rocket Pods 2,9702,6575295.023C0.2952.062%B1.167%C++84.9C+10C--32931.3h10.5B*20.1B++
Tank Mine 6034181083.87B++1.4533.421%C+N/A102C+45.1D6444.1h1.8C**5.4B+
Spear Anti-Vehicle Phalanx Turret 4653112412.958B**7.6435.258%D1.608%D*20.2D--10D--16615.4h13.8D*39.2D**
L100 Python AP 426286397.333B*2.0245.816%D--N/A29.2C+14.3D2179.8h6.4C++14C
Vortek Rotary 5902764550.607C4.7126.871%D1.449%D10.1C11.5C++16827.2h115.8D430.9D
Skyguard 404237663.591B+1.7321.789%D*2.11%C+11.3C8C-15221h143.5C658.4D-
M20 Kestrel 2551161250.928C-4.3929.633%C+N/A10.2D12.2C13511.4h156.2C-527.2C
NC6 Gauss SAW 1041041610.646C4.6715.561%D-16.346%D*8.3D--N/A5512.5h10.4C++67C+
Tomcat A2AM Pods 20693681.368D-3.9583.208%B+N/A17.2D-20.9D2355.4h8.3C+10C*
NC15 Phoenix 12180136.154S0.8446.573%D--N/A8.5C-4.4D1329.4h14D-30.1D*
Aspis Anti-Aircraft Phalanx Turret 16573236.5U31.1816.782%D**N/A9.1C-11.5C+2038h153.9C+917.2D
NS-AM7 Archer 128683010.226D5.0946.439%F2.941%F0.5D**N/A5127.8h34.2D73.7D**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Repair Grenade04540.1h
Nano-Armor Kit228555,87052.2h
Medical Applicator13850.1h
Spitfire Auto-Turret115220.8h
Ammunition Package94310.3h

Check the help document for the dictionary if you want to learn more about words used here.


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