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Director General Smilod0n[ACEX] Smilod0n
NC BR 96

KDR: 5.76

Score: 10.4m

Last Seen: Jan 27th, 2019 7:22 PM
- OFFLINE - 56.1 hour(s)

Battle Rank 96 - New Conglomerate on Miller
Level Progress (to 97): 85%
Level 100 Progress: 55% 530h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH Breaker Rocket Pods Tank Mine Spear Anti-Vehicle Phalanx Turret L100 Python AP Skyguard Vortek Rotary M20 Kestrel
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $43,785 MLG Score: 35
Fun Score: N/A
Cheeseburgers Flipped: 68TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.3%10.44%306211941820.3159725.445

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±11.146%1.596A+-1.578F-6.726T*BODY + (~4.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
690.077C+20.2-0.414C--48.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.68%1.193%1038211942,9333437428.55102395%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.906%-0.285C-0.372C-0.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.80.636B+20.40.616B+38.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.059%0.539%28913119315,226553296627.4838513%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.063%-1.058D*-1.32D**1.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.483B+60.521B+14

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.4m433.4%266 (16k)214 (12.8k)5.7606520,8193,6147.536896 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1196165715.631%0.745%1213:312

93% Engineer5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 6th, 2014 7:04 PMJan 20th, 2018 4:11 PMFeb 1st, 2019 6:13 AM (109d) (PST)Jan 27th, 2019 5:40 PM (113d) (PST)Jan 27th, 2019 3:22 PM (113d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
880188620.4280.0740.0032.2730.09735

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,8201,08151,7392640136612,835

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
811.2h/33.8d 6,419 155 4,485 110.6k 498 2,440 4,702 42.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D-
Kills:104
Deaths:164
KDR:0.634
Accuracy:15.432% D-
HSR:16.346% D*
Kills:104
Deaths (as Heavy Assault):164
Deaths (to Heavy Assaults):529
KDR:0.63415
Kill Difference:60
Playtime:34.752 hours
Usage:4%
Score:0.320m
Score/min:153
Accuracy (listed only):15.432%
HSR (listed only):16.346%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):1,487
KDR:0
Kill Difference:UNR
Playtime:757.601 hours
Usage:93%
Score:9.973m
Score/min:219
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):112
KDR:0
Kill Difference:UNR
Playtime:8.533 hours
Usage:1%
Score:0.100m
Score/min:194
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B
Kills:2,657
V. Kills:313 N/A
Deaths:529
KDR:5.023
Accuracy:52.062% B
KPH:84.800 C+
VKPH:10 C-
Vortek Rotary
C++
Kills:276
V. Kills:314 88%
Deaths:455
KDR:0.607
Accuracy:26.871% D
KPH:10.200 C
VKPH:11.600 C++
M20 Kestrel
C+
Kills:116
V. Kills:139 83%
Deaths:125
KDR:0.928
Accuracy:29.633% C+
KPH:10.200 D
VKPH:12.200 C+
Tomcat A2AM Pods
D
Kills:93
V. Kills:113 82%
Deaths:68
KDR:1.368
Accuracy:83.208% B+
KPH:17.200 D-
VKPH:20.900 D
Kills:3,142 (392 + 0)
Deaths:1,177
KDR:2.669
VKDR:0.747
Vehicle Kills:879
Kill Difference:1,965
Playtime:75.304 hours
Usage:9%
Score:1.063m
Score/min:235
Piloting Accuracy:29.633%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:14,623
V. Kills:2,605 N/A
Deaths:904
KDR:16.176
Accuracy:40.129% D-
KPH:47.700 C+
VKPH:8.500 C++
L100 Python AP
C+
Kills:313
V. Kills:150 207%
Deaths:42
KDR:7.452
Accuracy:44.999% D*
KPH:29.700 C+
VKPH:14.200 D
Skyguard
C
Kills:290
V. Kills:188 153%
Deaths:67
KDR:4.328
Accuracy:21.988% D*
KPH:12.700 C
VKPH:8.300 C
Kills:15,226 (15,226 + 0)
Deaths:1,013
KDR:15.031
VKDR:2.905
Vehicle Kills:2,943
Kill Difference:14,213
Playtime:339.759 hours
Usage:42%
Score:3.306m
Score/min:162
Driving Accuracy:21.988%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 17,22814,62390416.176B+10.4240.129%D-N/A47.7C+8.5C++160306.5h3.6C+8.9C-
Breaker Rocket Pods 2,9702,6575295.023C0.7452.062%B1.167%C++84.9C+10C-33031.3h10.5B*20.1B++
Tank Mine 6974831174.128B*1.6333.55%C+N/A102.8C+45.5D6284.7h1.8C**5.4B+
Spear Anti-Vehicle Phalanx Turret 5133442812.286B*6.5335.285%D1.453%D**19.7D--9.7D--16117.5h14.2D**40.3F
L100 Python AP 463313427.452B+1.6944.999%D*N/A29.8C+14.3D22110.5h6.4C+14.2D
Skyguard 478290674.328B++1.4321.988%D*2.069%C+12.7C8.2C15722.8h128.9C+586.3D
Vortek Rotary 5902764550.607C5.1526.871%D1.449%D10.1C11.5C++16827.2h115.8D430.9D
M20 Kestrel 2551161250.928C4.8329.633%C+N/A10.2D12.2C+13511.4h156.2C--527.2C
NC15 Phoenix 163111147.929S2.1745.932%D--N/A9.3D4.3D*12712h12.9D28.1D*
NC6 Gauss SAW 1041041640.634C-5.1315.432%D-16.346%D*7.6D--N/A5413.6h10.4C++67.6C+
Tomcat A2AM Pods 20693681.368D-4.3983.208%B+N/A17.2D-20.9D2365.4h8.3C++10B
Aspis Anti-Aircraft Phalanx Turret 18081240.5U34.7417.216%D*N/A9.8C11.9C++2068.3h145.2C++843.3C-
NS-AM7 Archer 144783290.237D5.5246.958%F2.564%F0.5D**N/A6143.5h33.2D-70.8D**
C-4 7856222.545B*3.2291.589%UN/A140A+55A++26970.4h1.8C-1.9A+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit243618,85556.8h
Medical Applicator14060.1h
Spitfire Auto-Turret126411h
Ammunition Package94890.4h
Nano-Repair Grenade05800.2h

Check the help document for the dictionary if you want to learn more about words used here.


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