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Deputy Director Smilod0n[ACEX] Smilod0n
NC BR 91

KDR: 5.02

Score: 8.5m

Last Seen: Jun 23rd, 2018 2:40 PM
- OFFLINE - 18.5 hour(s)

Battle Rank 91 - New Conglomerate on Miller - Outfit Member of AcesInExile[ACEX] AcesInExile
NC outfit on Miller

Members: 229
Level Progress (to 92): 30%
Level 100 Progress: 45% 600h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH Breaker Rocket Pods Tank Mine Vortek Rotary Spear Anti-Vehicle Phalanx Turret L100 Python AP Skyguard M20 Kestrel
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $50,040 MLG Score: 40
Fun Score: N/A
Cheeseburgers Flipped: 49TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.523%16.346%25419961040.2071714.812

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-1.061D*-0.63D1.479A+HEAD ++ (~8.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.80.111C+10.40.271C*56.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.68%1.193%107229952,9333317428.83434395%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.906%-0.31C-0.41C--0.944

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.80.628B+20.40.61B+38.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.411%0.618%2435399410,999464202023.6538544%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.326%-1.112D*-1.359D**1.336

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.448B6.20.5B+15

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AcesInExile[ACEX] AcesInExile
NC outfit on Miller

Members: 229
8.5m517.2%287 (17.2k)223 (13.4k)5.0190616,0613,2006.5871991 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC997131216.106%0.872%1411:542

94% Engineer5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 6th, 2014 7:04 PMJan 20th, 2018 4:11 PMJun 23rd, 2018 3:08 PM (13h) (PST)Jun 23rd, 2018 11:51 AM (16h) (PST)Jun 23rd, 2018 10:40 AM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
850208300.4200.0840.0042.6570.09440

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,0191,19549,8242550159613,388

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
637.5h/26.6d 5,018 140 3,409 101.6k 389 1,853 3,584 32.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:104
Deaths:158
KDR:0.658
Accuracy:15.523% D
HSR:16.346% D*
Kills:104
Deaths (as Heavy Assault):158
Deaths (to Heavy Assaults):470
KDR:0.65823
Kill Difference:54
Playtime:23.414 hours
Usage:4%
Score:0.251m
Score/min:178
Accuracy (listed only):15.523%
HSR (listed only):16.346%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):1,315
KDR:0
Kill Difference:UNR
Playtime:600.291 hours
Usage:94%
Score:8.180m
Score/min:227
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):108
KDR:0
Kill Difference:UNR
Playtime:6.158 hours
Usage:1%
Score:0.085m
Score/min:231
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B
Kills:2,657
V. Kills:313 N/A
Deaths:529
KDR:5.023
Accuracy:52.062% B
KPH:85 C+
VKPH:10 C--
Vortek Rotary
C*
Kills:276
V. Kills:314 88%
Deaths:455
KDR:0.607
Accuracy:26.871% D
KPH:10.300 C
VKPH:11.700 C*
M20 Kestrel
C
Kills:116
V. Kills:139 83%
Deaths:125
KDR:0.928
Accuracy:29.633% C+
KPH:10.200 D
VKPH:12.200 C
Tomcat A2AM Pods
D
Kills:93
V. Kills:113 82%
Deaths:68
KDR:1.368
Accuracy:83.208% B++
KPH:17.200 D-
VKPH:20.900 D
Kills:3,142 (392 + 0)
Deaths:1,177
KDR:2.669
VKDR:0.747
Vehicle Kills:879
Kill Difference:1,965
Playtime:74.926 hours
Usage:12%
Score:1.060m
Score/min:236
Piloting Accuracy:29.633%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:10,562
V. Kills:1,720 N/A
Deaths:717
KDR:14.731
Accuracy:40.367% D-
KPH:49.800 C+
VKPH:8.100 C++
L100 Python AP
C+
Kills:242
V. Kills:126 191%
Deaths:33
KDR:7.333
Accuracy:46.183% D--
KPH:28.200 C+
VKPH:14.700 D
Skyguard
C
Kills:195
V. Kills:152 127%
Deaths:58
KDR:3.362
Accuracy:21.949% D*
KPH:10.400 C-
VKPH:8.100 C
Kills:10,999 (10,999 + 0)
Deaths:808
KDR:13.613
VKDR:2.473
Vehicle Kills:1,998
Kill Difference:10,191
Playtime:239.317 hours
Usage:38%
Score:2.452m
Score/min:171
Driving Accuracy:21.949%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 12,28210,56271714.731B9.7140.367%D-N/A49.8C+8.1C++170212h3.4C+8.5C
Breaker Rocket Pods 2,9702,6575295.023C0.0052.062%B1.167%C++85.2C+10C--33031.2h10.5B*20.1B++
Tank Mine 487337943.585B+1.4333.593%C+N/A88.7C39.5D-6073.8h1.9C++5.7B+
Vortek Rotary 5902764550.607C4.4126.871%D1.449%D10.3C11.7C*16926.9h115.8C-430.9D
Spear Anti-Vehicle Phalanx Turret 4072732113B**7.9835.003%D1.832%D*19.9D--9.8D--16913.7h13.9D--39.7D**
L100 Python AP 368242337.333B**2.3146.183%D--N/A28.1C+14.7D2178.6h6.6C++14.3C
Skyguard 347195583.362B+1.6621.949%D*2.564%C*10.4C-8.1C15618.8h157.4C--716.9D--
M20 Kestrel 2551161250.928C-4.0929.633%C+N/A10.2D12.2C13511.4h156.2C-527.2C
NC6 Gauss SAW 1041041580.658C4.3615.523%D16.346%D*9.5D--N/A5911h10.4C++66.8C+
Tomcat A2AM Pods 20693681.368D-3.6583.208%B++N/A17.2D-20.9D2355.4h8.3C+10C**
Aspis Anti-Aircraft Phalanx Turret 16573236.5U31.4816.777%D**N/A9.2C11.6C+2067.9h152.4C+908.4D
NS-AM7 Archer 112592690.219D4.8046.067%F3.39%F0.5D**N/A5113.8h35.9D-78D**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Repair Grenade03260.1h
Nano-Armor Kit213493,94547.1h
Medical Applicator13240h
Spitfire Auto-Turret94180.6h
Ammunition Package93860.3h

Check the help document for the dictionary if you want to learn more about words used here.


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