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Maverick Smilodon18[] Smilodon18
NC BR 22

KDR: 4.22

Score: 14.7m

Last Seen: Jun 12th, 2018 6:39 PM
- OFFLINE - 203.2 hour(s)

Prestige 1, Battle Rank 22 - New Conglomerate on Cobalt
Level Progress (to 23): 52%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH Breaker Rocket Pods Vortek Rotary Skyguard Spear Anti-Vehicle Phalanx Turret L100 Python AP Tank Mine Titan-150 AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $85,068 MLG Score: 68
Fun Score: N/A
Cheeseburgers Flipped: 307TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.76%15.385%28929952080.2673523.949

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.532%-0.424C---0.783D--0.633DHEAD ++ (~6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.4-0.203C17-0.192C73.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.105%1.434%127529956,485606128510.6837504%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.463%-0.369C--0.19C1.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.40.675B+17.50.665B+33.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.461%1.055%1831499312,232688231917.7533527%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.281%-1.107D*-1.079D*0.825

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.277C*8.20.343C**19.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.7m450.5%368 (22.1k)285 (17.1k)4.2163421,9845,2145.522 (22)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC997176316.846%1.433%2409:542

90% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 14th, 2014 3:17 AMAug 27th, 2017 4:17 PMJun 14th, 2018 7:16 PM (10d) (PST)Jun 12th, 2018 3:40 PM (12d) (PST)Jun 12th, 2018 2:39 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
827367910.4270.1010.0062.3380.09268

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,6162,13347,4832660140617,083

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
858.5h/35.8d 6,693 315 4,984 120.4k 690 2,377 4,746 42.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:111
Deaths:158
KDR:0.703
Accuracy:14.971% D-
HSR:19.820% D
Kills:111
Deaths (as Heavy Assault):158
Deaths (to Heavy Assaults):834
KDR:0.70253
Kill Difference:47
Playtime:30.219 hours
Usage:4%
Score:0.479m
Score/min:264
Accuracy (listed only):14.971%
HSR (listed only):19.820%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C++
Kills:97
Deaths:246
KDR:0.394
Accuracy:22.132% C++
HSR:10.309% F-
Kills:97
Deaths (as Engineer):246
Deaths (to Engineers):2,042
KDR:0.39431
Kill Difference:149
Playtime:773.243 hours
Usage:90%
Score:13.301m
Score/min:287
Accuracy (listed only):22.132%
HSR (listed only):10.309%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C++
Kills:97
Deaths:246
KDR:0.394
Accuracy:22.132% C++
HSR:10.309% F-
Kills:97
Deaths (as Light Assault):246
Deaths (to Light Assaults):1,028
KDR:0.39431
Kill Difference:149
Playtime:8.732 hours
Usage:1%
Score:0.026m
Score/min:50
Accuracy (listed only):22.132%
HSR (listed only):10.309%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
D*
Kills:76
Deaths:93
KDR:0.817
Accuracy:23.377% D*
HSR:7.895% F-
NCM3 Raven
D--
Kills:70
Deaths:127
KDR:0.551
Accuracy:31.895% D--
HSR:1.429% D--
NCM3 Raven
D-
Kills:63
Deaths:97
KDR:0.649
Accuracy:30.023% D*
HSR:1.587% D-
NS-10 Burster
A+
Kills:60
Deaths:57
KDR:1.053
Accuracy:20.061% D**
HSR:10% A+
NS-10 Burster
D*
Kills:58
Deaths:61
KDR:0.951
Accuracy:19.907% D**
HSR:1.724% D*
Kills:327
Deaths (as MAX Suit):217.500
Deaths (to MAX Suits):280
KDR:1.50345
Kill Difference:109.500
Playtime:38.424 hours
Usage:4%
Score:0.823m
Score/min:357
Accuracy (listed only):25.052%
HSR (listed only):4.527%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B
Kills:5,922
V. Kills:612 N/A
Deaths:1,081
KDR:5.478
Accuracy:51.871% B
KPH:84.700 C+
VKPH:8.800 D
Vortek Rotary
C*
Kills:563
V. Kills:619 91%
Deaths:874
KDR:0.644
Accuracy:25.107% D--
KPH:10.900 C+
VKPH:12 C*
Kills:6,485 (563 + 0)
Deaths:1,955
KDR:3.317
VKDR:0.630
Vehicle Kills:1,231
Kill Difference:4,530
Playtime:121.527 hours
Usage:14%
Score:2.423m
Score/min:332
Piloting Accuracy:25.107%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:11,284
V. Kills:1,560 N/A
Deaths:760
KDR:14.847
Accuracy:42.635% D
KPH:54.700 C+
VKPH:7.600 C+
Skyguard
B+
Kills:416
V. Kills:361 115%
Deaths:158
KDR:2.633
Accuracy:24.318% D
KPH:12.300 C+
VKPH:10.700 B+
L100 Python AP
C+
Kills:360
V. Kills:238 151%
Deaths:93
KDR:3.871
Accuracy:49.055% D
KPH:27.100 C+
VKPH:17.900 C+
Kills:12,060 (12,060 + 0)
Deaths:1,011
KDR:11.929
VKDR:2.136
Vehicle Kills:2,159
Kill Difference:11,049
Playtime:253.138 hours
Usage:29%
Score:3.072m
Score/min:202
Driving Accuracy:49.055%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:172
V. Kills:156 110%
Deaths:43
KDR:4
Accuracy:41.288% D--
KPH:16.300 D
VKPH:14.800 C+
Kills:172 (172 + 0)
Deaths:43
KDR:4
VKDR:3.628
Vehicle Kills:156
Kill Difference:129
Playtime:10.528 hours
Usage:1%
Score:0.306m
Score/min:485
Driving Accuracy:41.288%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 12,84411,28476014.847B10.6342.635%DN/A54.8C+7.6C+187206.1h3.2C++7.6C+
Breaker Rocket Pods 6,5345,9221,0815.478C+1.2651.871%B1.469%B+84.7C+8.8D42169.9h9.8B**18.9B++
Vortek Rotary 1,1825638740.644C3.5725.107%D--1.066%D-10.9C+12C*21351.6h98.6C+392.8C
Skyguard 7774161582.633C++1.5824.318%D2.163%C+12.3C+10.7B+24633.7h144.1C592.6C--
Spear Anti-Vehicle Phalanx Turret 5543882316.87A++12.6538.087%C-3.351%C--30.8C-13.2D22212.6h10.1C26.6C
L100 Python AP 598360933.871C+0.3549.055%D2.222%D27.1C+17.9C+32713.3h7.3C14.8C-
Tank Mine 5073511212.901C*1.3240.405%B+N/A81.6C36.3D-5784.3h2.1C+5.2B++
Titan-150 AP 328172434C+0.2241.288%D--4.07%B+16.4D14.9C++48510.5h7.5D18.1F
C-4 1711121160.966C3.2531.9%AN/A27.3D*14.4D--4934.1h1.6C+5B+
NC6 Gauss SAW 1121111580.703C3.5114.971%D-19.82%D10.2D--N/A8910.9h11.9C79.8C
AF-19 Mercenary 100972460.394C--3.8222.132%C++10.309%F-1.1D*N/A1190.8h22.7F102.6D
NS-AM7 Archer 156893100.287C-3.9349.395%D*4.494%F0.8D*N/A8114.6h29.8C--60.3D-
Aspis Anti-Aircraft Phalanx Turret 18384136.462A2.2518.161%D*1.19%D9.7C11.4C+2618.7h141.2C*777.2C
AF-34 Mattock 7876930.817D3.4023.377%D*7.895%F-12.1D**N/A636.3h6.2C26.3D--
NCM3 Raven 107701270.551C-3.6731.895%D--1.429%D--5.2D*2.7D**9013.5h28.6C++89.7C
NCM3 Raven 10863970.649C3.5730.023%D*1.587%D-5.5D*3.9D--9011.5h24.6B81.8C+
NS-10 Burster 11060571.053C++3.1620.061%D**10%A+3.8D3.2C10315.7h162.2C++808.5D
NS-10 Burster 11258610.951C++3.2719.907%D**1.724%D*3.6D3.4C+10116h167.3C+840.5D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Repair Grenade01460h
Nano-Armor Kit371703,82178.2h
Medical Applicator03220h
Spitfire Auto-Turret73520.7h
Ammunition Package145420.8h
M20 Drake01020.2h

Check the help document for the dictionary if you want to learn more about words used here.


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