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Deputy Smilodon88[] Smilodon88
NC BR 42

KDR: 1.83

Score: 33.6m

Last Seen: Feb 20th, 2019 3:16 AM
- OFFLINE - 24.4 hour(s)

Prestige 1, Battle Rank 42 - New Conglomerate on Emerald
Level Progress (to 43): 64%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Breaker Rocket Pods L100 Python HESH NC6 Gauss SAW Skyguard Vortek Rotary Hawk GD-68 C-4 L100 Python AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $118,845 MLG Score: 95
Fun Score: N/A
Cheeseburgers Flipped: 791TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.581%15.459%241312116,5531.169970.663

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.822%-1.085D*-0.823D-0.035C+HEAD ++ (~7.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.80.023C+11.30.206C++61.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.219%0.998%8372121213,729173431567.91297435%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.309%-0.752D--0.546D1.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.20.577B+20.60.611B+47.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.356%1.172%6345120912,889194740626.61653317%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.215%-1.324D**-0.895D--0.272

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.9-1.46F26-1.075D*68.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.555%3.922%2112135115481870.032945727%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.723F--0.13C-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
462.1-2.866T81.1-1.033D*381

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.6m395.8%269 (16.1k)227 (13.6k)1.8328941,58122,6862.5680242 (42)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214173618.256%3.579%6506:325

60% Engineer33% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 8:47 PMSep 14th, 2018 4:59 AMFeb 20th, 2019 10:20 AM (214d) (PST)Feb 20th, 2019 12:43 AM (214d) (PST)Feb 19th, 2019 11:16 PM (215d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6371105270.2810.1530.0101.4020.07395

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,1966,59131,605179184413,616

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2467.9h/102.8d 16,677 1,488 8,775 207.6k 3,198 5,967 10,857 94.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D-
Kills:6,275
Deaths:5,208
KDR:1.205
Accuracy:15.301% D-
HSR:15.570% D*
Kills:6,275
Deaths (as Heavy Assault):5,208
Deaths (to Heavy Assaults):5,430
KDR:1.20488
Kill Difference:1,067
Playtime:812.497 hours
Usage:33%
Score:6.733m
Score/min:138
Accuracy (listed only):15.301%
HSR (listed only):15.570%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
D*
Kills:160
Deaths:474
KDR:0.338
Accuracy:19.068% D*
HSR:12.500% F
AF-19 Mercenary
C+
Kills:118
Deaths:341
KDR:0.346
Accuracy:22.586% C+
HSR:13.559% D**
Kills:278
Deaths (as Engineer):815
Deaths (to Engineers):8,274
KDR:0.3411
Kill Difference:537
Playtime:1,488.803 hours
Usage:60%
Score:24.388m
Score/min:273
Accuracy (listed only):20.827%
HSR (listed only):13.030%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
D*
Kills:160
Deaths:474
KDR:0.338
Accuracy:19.068% D*
HSR:12.500% F
AF-19 Mercenary
C+
Kills:118
Deaths:341
KDR:0.346
Accuracy:22.586% C+
HSR:13.559% D**
Kills:278
Deaths (as Light Assault):815
Deaths (to Light Assaults):3,196
KDR:0.3411
Kill Difference:537
Playtime:13.763 hours
Usage:1%
Score:0.059m
Score/min:72
Accuracy (listed only):20.827%
HSR (listed only):13.030%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):2,282
KDR:0
Kill Difference:UNR
Playtime:28.526 hours
Usage:1%
Score:0.285m
Score/min:166
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
D*
Kills:309
Deaths:371
KDR:0.833
Accuracy:16.092% F--
HSR:11.651% D*
AF-34 Mattock
D**
Kills:271
Deaths:298
KDR:0.909
Accuracy:18.770% F-
HSR:11.808% D**
NCM3 Raven
C+
Kills:241
Deaths:536
KDR:0.450
Accuracy:30.928% D--
HSR:2.490% C+
NCM3 Raven
C+
Kills:233
Deaths:540
KDR:0.431
Accuracy:32.224% D-
HSR:2.575% C+
NS-10 Burster
C
Kills:89
Deaths:114
KDR:0.781
Accuracy:21.347% D*
HSR:4.494% C
NS-10 Burster
D
Kills:83
Deaths:114
KDR:0.728
Accuracy:21.386% D*
HSR:3.614% D
NCM1 Scattercannon
C++
Kills:74
Deaths:79
KDR:0.937
Accuracy:26.316% D*
HSR:16.216% C++
Kills:1,300
Deaths (as MAX Suit):1,026
Deaths (to MAX Suits):1,444
KDR:1.26706
Kill Difference:274
Playtime:99.061 hours
Usage:4%
Score:2.097m
Score/min:353
Accuracy (listed only):23.866%
HSR (listed only):7.550%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C*
Kills:12,230
V. Kills:1,476 N/A
Deaths:2,842
KDR:4.303
Accuracy:51.107% C*
KPH:60.800 C
VKPH:7.300 D
Vortek Rotary
C
Kills:1,499
V. Kills:1,626 92%
Deaths:2,883
KDR:0.520
Accuracy:21.950% F
KPH:7.800 D
VKPH:8.400 C
Kills:13,729 (1,499 + 0)
Deaths:5,725
KDR:2.398
VKDR:0.542
Vehicle Kills:3,102
Kill Difference:8,004
Playtime:393.929 hours
Usage:16%
Score:5.328m
Score/min:225
Piloting Accuracy:21.950%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:10,116
V. Kills:1,628 N/A
Deaths:695
KDR:14.555
Accuracy:43.580% D
KPH:54.600 C++
VKPH:8.800 C++
Skyguard
C+
Kills:1,838
V. Kills:1,693 109%
Deaths:855
KDR:2.150
Accuracy:25.983% D
KPH:10 D
VKPH:9.200 C+
L100 Python AP
C
Kills:540
V. Kills:418 129%
Deaths:176
KDR:3.068
Accuracy:46.359% D--
KPH:21.500 D
VKPH:16.600 C
Kills:12,494 (12,494 + 0)
Deaths:1,726
KDR:7.239
VKDR:2.166
Vehicle Kills:3,739
Kill Difference:10,768
Playtime:394.963 hours
Usage:16%
Score:4.890m
Score/min:206
Driving Accuracy:46.359%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C--
Kills:338
V. Kills:311 108%
Deaths:123
KDR:2.748
Accuracy:40.446% D*
KPH:13.400 D*
VKPH:12.300 C--
Titan-150 HESH
D-
Kills:57
V. Kills:6 N/A
Deaths:7
KDR:8.143
Accuracy:32.234% F-
KPH:25.100 D-
VKPH:2.600 D*
M20 Basilisk
D-
Kills:51
V. Kills:16 300%
Deaths:7
KDR:7.286
Accuracy:17.555% F
KPH:8.300 D-
VKPH:2.600 D-
Kills:446 (395 + 51)
Deaths:137
KDR:3.255
VKDR:2.431
Vehicle Kills:333
Kill Difference:309
Playtime:33.664 hours
Usage:1%
Score:0.614m
Score/min:304
Driving Accuracy:32.234%
Gunner Accuracy:17.555%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 13,70612,2302,8424.303C2.4751.107%C*1.079%C++60.8C7.3D289201h11.1B*21.7B++
L100 Python HESH 11,74410,11669514.555B+12.7243.58%DN/A54.6C++8.8C++202185.3h3.4C+7.8C+
NC6 Gauss SAW 6,3216,2755,2081.205C++0.6315.301%D-15.57%D*13.5DN/A49464.1h11C+72.2C
Skyguard 3,5311,8388552.15C0.3225.983%D1.959%C+10D9.2C+195184.6h159.4D-613.7D-
Vortek Rotary 3,1251,4992,8830.52C1.3121.95%FN/A7.8D8.4C159192.9h98.2C447.5D-
Hawk GD-68 1,9231,1432,1480.532C1.3055.126%D--1.837%C--8.6D-5.9D-122132.8h7.7C**13.9C+
C-4 1,2406979120.764C-1.0717.539%D**N/A26.9D*21D45025.9h1.5C++8.5D
L100 Python AP 9585401763.068C1.2446.359%D--2.963%C**21.5D16.7C31825.1h8.6D--18.5F
Tank Mine 506351734.808B**2.9844.211%B*N/A94.9C41.9D8483.7h2.2C-4.9B*
Titan-150 AP 6493381232.748C0.9240.446%D*2.663%C+13.4D*12.3C--35925.2h7.3D**17.9F--
AF-34 Mattock 3113093710.833D1.0016.092%F--11.651%D*12.2D**N/A6425.3h5B++31.2D*
Spear Anti-Vehicle Phalanx Turret 441283367.861C++6.0332.302%D*3.18%C-22.8D-12.7D-32212.4h11D34D--
Bouncing Betty 277277604.617C**2.7827.639%F-N/A76.9D--N/A3003.6h1.6B**5.9D-
AF-34 Mattock 2762712980.909D0.9218.77%F-11.808%D**14D**N/A7719.4h5.3B*28.1D
Shrike 5002621991.317B**0.5250.591%D1.527%D11.4D*10.4C16422.9h8.3D16.5D-
NCM3 Raven 4152415360.45D1.3830.928%D--2.49%C+6D--4.3D-10840.3h27.6C++89.1C
NCM3 Raven 4202335400.431D1.4032.224%D-2.575%C+5.8D--4.6D11240.4h29.8C++92.5C
Aspis Anti-Aircraft Phalanx Turret 414202553.673C++1.8419.396%D--N/A8.4D8.8C-25624.1h143.3C*738.7C
Mag-Cutter 16316311,1990.015C1.8227.239%C+1.227%D-0.1D-N/A01134.5h2.7C++9.9C++
AC-X11 1631604740.338D1.4919.068%D*12.5%F1.3D*N/A6126h13.9D--72.9D--
Frag Grenade 1481481148N/A146.1726.829%F--N/A493.3C++N/A19990.3h2.6B**9.7C+
AF-19 Mercenary 1201183410.346D1.4922.586%C+13.559%D**1.1D*N/A15108.7h23.6F-104.3D-
NS-10 Burster 160891140.781C1.0521.347%D*4.494%C3.6D2.9D10624.5h164.3C+769.5D
NS-10 Burster 159831140.728C1.1021.386%D*3.614%D3.4D-3.1C11724.3h175.6C821.3D-
NCM1 Scattercannon 7674790.937C0.9026.316%D*16.216%C++12.1D-N/A706.1h8.2C+31.3D
Titan-150 HESH 635778.143C+6.3132.234%F-1.754%C+24.8D-2.6D*2502.3h3.1C**9.6D
M20 Basilisk 675177.286A*5.4517.555%F3.922%D8.4D-2.6D-976.1h81.1C+462.1D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit6961,277,041149.7h
Anti-Vehicle MANA Turret182721.1h
Medical Kit4680.2h
Medical Applicator189,5941.6h
Spitfire Auto-Turret133230.5h
Ammunition Package205470.7h
Nano-Repair Grenade01930.1h
Soldier Soaker01000h
Recon Detection Device4640.4h

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