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Corporal Smilodon88[KN1] Smilodon88
NC BR 31

KDR: 1.75

Score: 32.8m

Last Seen: Oct 12th, 2018 4:09 PM
- OFFLINE - 87.2 hour(s)

Prestige 1, Battle Rank 31 - New Conglomerate on Emerald - Outfit Member of Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 71
Level Progress (to 32): 55%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Breaker Rocket Pods L100 Python HESH NC6 Gauss SAW Skyguard Vortek Rotary Hawk GD-68 C-4 L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $118,845 MLG Score: 95
Fun Score: N/A
Cheeseburgers Flipped: 786TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.584%15.461%241310106,5521.175460.57

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.824%-1.061D*-0.789D-0.017C+HEAD ++ (~7.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.80.029C+11.30.205C++61.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.219%0.998%8392101113,729173131567.93125435%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.309%-0.763D--0.57D1.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.20.573B+20.60.608B+47.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.12%1.323%5335100810,808192536565.61454296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.242%-1.338D**-0.862D--0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.8-1.864F-30-1.398D**80.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.555%3.922%2110125115301860.033333327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.724F--0.095C+-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
462.1-2.941T81.1-1.087D*381

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 71
32.8m413.3%271 (16.3k)228 (13.7k)1.7450339,35422,5522.4609431 (31)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1013148418.328%3.758%6906:225

59% Engineer34% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 8:47 PMSep 14th, 2018 4:59 AMOct 14th, 2018 5:50 PM (1d) (PST)Oct 12th, 2018 12:11 PM (4d) (PST)Oct 12th, 2018 12:09 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6271135140.2740.1570.0101.4300.07295

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,6416,76730,874169186413,675

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2398.2h/99.9d 16,145 1,479 8,422 205.7k 3,157 5,774 10,411 90.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D-
Kills:6,274
Deaths:5,207
KDR:1.205
Accuracy:15.302% D-
HSR:15.572% D*
Kills:6,274
Deaths (as Heavy Assault):5,207
Deaths (to Heavy Assaults):5,410
KDR:1.20492
Kill Difference:1,067
Playtime:808.833 hours
Usage:34%
Score:6.721m
Score/min:138
Accuracy (listed only):15.302%
HSR (listed only):15.572%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
D--
Kills:160
Deaths:474
KDR:0.338
Accuracy:19.134% D--
HSR:12.500% F
AF-19 Mercenary
C++
Kills:118
Deaths:341
KDR:0.346
Accuracy:22.595% C++
HSR:13.559% D*
Kills:278
Deaths (as Engineer):815
Deaths (to Engineers):8,224
KDR:0.3411
Kill Difference:537
Playtime:1,425.400 hours
Usage:59%
Score:23.596m
Score/min:276
Accuracy (listed only):20.865%
HSR (listed only):13.030%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
D--
Kills:160
Deaths:474
KDR:0.338
Accuracy:19.134% D--
HSR:12.500% F
AF-19 Mercenary
C++
Kills:118
Deaths:341
KDR:0.346
Accuracy:22.595% C++
HSR:13.559% D*
Kills:278
Deaths (as Light Assault):815
Deaths (to Light Assaults):3,180
KDR:0.3411
Kill Difference:537
Playtime:13.703 hours
Usage:1%
Score:0.059m
Score/min:72
Accuracy (listed only):20.865%
HSR (listed only):13.030%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):2,272
KDR:0
Kill Difference:UNR
Playtime:28.024 hours
Usage:1%
Score:0.285m
Score/min:169
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
D*
Kills:309
Deaths:371
KDR:0.833
Accuracy:16.092% F-
HSR:11.651% D*
AF-34 Mattock
D**
Kills:271
Deaths:298
KDR:0.909
Accuracy:18.770% F-
HSR:11.808% D**
NCM3 Raven
C+
Kills:241
Deaths:535
KDR:0.450
Accuracy:30.937% D--
HSR:2.490% C+
NCM3 Raven
C+
Kills:233
Deaths:539
KDR:0.432
Accuracy:32.241% D-
HSR:2.575% C+
NS-10 Burster
C
Kills:89
Deaths:114
KDR:0.781
Accuracy:21.222% D*
HSR:4.494% C
NS-10 Burster
D
Kills:82
Deaths:114
KDR:0.719
Accuracy:21.265% D*
HSR:3.659% D
NCM1 Scattercannon
C++
Kills:74
Deaths:79
KDR:0.937
Accuracy:26.316% D--
HSR:16.216% C++
Kills:1,299
Deaths (as MAX Suit):1,025
Deaths (to MAX Suits):1,442
KDR:1.26732
Kill Difference:274
Playtime:98.417 hours
Usage:4%
Score:2.093m
Score/min:354
Accuracy (listed only):23.835%
HSR (listed only):7.556%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C**
Kills:12,230
V. Kills:1,476 N/A
Deaths:2,842
KDR:4.303
Accuracy:51.107% C**
KPH:60.800 C
VKPH:7.300 D
Vortek Rotary
C
Kills:1,499
V. Kills:1,626 92%
Deaths:2,883
KDR:0.520
Accuracy:21.950% D**
KPH:7.800 D
VKPH:8.400 C
Kills:13,729 (1,499 + 0)
Deaths:5,725
KDR:2.398
VKDR:0.542
Vehicle Kills:3,102
Kill Difference:8,004
Playtime:393.920 hours
Usage:16%
Score:5.327m
Score/min:225
Piloting Accuracy:21.950%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:8,104
V. Kills:1,258 N/A
Deaths:627
KDR:12.925
Accuracy:43.650% C--
KPH:54.300 C++
VKPH:8.400 C++
Skyguard
C+
Kills:1,802
V. Kills:1,674 108%
Deaths:853
KDR:2.113
Accuracy:25.948% C--
KPH:9.800 D
VKPH:9.100 C+
L100 Python AP
C
Kills:522
V. Kills:408 128%
Deaths:173
KDR:3.017
Accuracy:46.610% D--
KPH:21.100 D
VKPH:16.500 C
Kills:10,428 (10,428 + 0)
Deaths:1,653
KDR:6.309
VKDR:2.021
Vehicle Kills:3,340
Kill Difference:8,775
Playtime:357.255 hours
Usage:15%
Score:4.480m
Score/min:209
Driving Accuracy:46.610%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D
Kills:324
V. Kills:304 106%
Deaths:123
KDR:2.634
Accuracy:40.279% D*
KPH:12.900 D--
VKPH:12.100 D
Titan-150 HESH
D-
Kills:56
V. Kills:6 N/A
Deaths:6
KDR:9.333
Accuracy:32.370% F
KPH:26.200 D-
VKPH:2.800 D*
M20 Basilisk
D-
Kills:51
V. Kills:16 300%
Deaths:7
KDR:7.286
Accuracy:17.555% F
KPH:8.300 D-
VKPH:2.600 D*
Kills:431 (380 + 51)
Deaths:136
KDR:3.169
VKDR:2.397
Vehicle Kills:326
Kill Difference:295
Playtime:33.395 hours
Usage:1%
Score:0.600m
Score/min:300
Driving Accuracy:32.370%
Gunner Accuracy:17.555%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 13,70612,2302,8424.303C2.5651.107%C**1.079%C+60.8C7.3D289201h11.1B*21.7B++
L100 Python HESH 9,3628,10462712.925C*11.1843.65%C--1%D54.2C++8.4C++209149.4h3.4C+7.8C+
NC6 Gauss SAW 6,3206,2745,2071.205C++0.5415.302%D-15.572%D*13.6DN/A49462.8h11C+72.2C
Skyguard 3,4761,8028532.113C0.3725.948%C--1.998%C+9.8D9.1C+196183.2h161D620.6D
Vortek Rotary 3,1251,4992,8830.52C1.2321.95%D**N/A7.8D8.4C159192.9h98.2C447.5D
Hawk GD-68 1,9231,1432,1480.532C1.2155.126%D--1.837%C--8.6D5.9D122132.8h7.7C**13.9C+
C-4 1,2276879120.753C-0.9917.251%D**N/A26.5D*20.8D44525.9h1.5C++8.6C
L100 Python AP 9305221733.017C1.2746.61%D--3.065%C++21.1D16.5C31224.7h8.7D-18.6D**
Titan-150 AP 6283241232.634C0.8940.279%D*2.778%C+12.9D--12.1D35425.1h7.5D18.6F
AF-34 Mattock 3113093710.833D0.9116.092%F-11.651%D*12.2D**N/A6425.3h5B+31.2D**
Tank Mine 420290654.462B**2.7245.343%B*N/A85.3C38.2D-8413.4h2.3C--5B*
Bouncing Betty 277277604.617C*2.8727.517%F-N/A76.9D--N/A3003.6h1.6B**5.9D-
AF-34 Mattock 2762712980.909D0.8418.77%F-11.808%D**14D**N/A7719.4h5.3B++28.1D-
Spear Anti-Vehicle Phalanx Turret 425271367.528C++5.7831.683%D*2.952%D23D-13.1D33411.8h10.8C-34D--
Shrike 5002621991.317B**0.4350.591%D1.527%D11.4D*10.4C16222.9h8.3D16.5D-
NCM3 Raven 4152415350.45D1.3030.937%D--2.49%C+6D--4.3D-10840.2h27.5C++89C
NCM3 Raven 4202335390.432D1.3132.241%D-2.575%C+5.8D--4.6D11240.4h29.8C++92.3C
Aspis Anti-Aircraft Phalanx Turret 414202553.673C++1.9319.345%D--N/A8.5C--8.9C--25823.9h142.2C++735.2C+
Mag-Cutter 16216211,1380.015C+1.7327.486%C+1.235%D0.1C--N/A01110.7h2.7C++9.7C**
AC-X11 1631604740.338D1.4119.134%D--12.5%F1.3D*N/A6125.9h13.9D-72.6D-
Frag Grenade 1481481148N/A146.2526.848%F--N/A493.3C+N/A19590.3h2.6B**9.7C+
AF-19 Mercenary 1201183410.346D1.4022.595%C++13.559%D*1.1D*N/A15108.4h23.6F-104.2D
NS-10 Burster 160891140.781C0.9621.222%D*4.494%C3.7D3C--10923.9h160.9C++758.3D
NS-10 Burster 157821140.719C1.0321.265%D*3.659%D3.5D3.2C11923.7h174.2C819D-
NCM1 Scattercannon 7674790.937C0.8126.316%D--16.216%C++12.1D-N/A696.1h8.2C+31.3D
Titan-150 HESH 625669.333C+7.5932.37%F1.786%C+26.7D2.9D*2512.1h3C**9.3D
M20 Basilisk 675177.286A++5.5417.555%F3.922%D8.4D-2.6D*956.1h81.1C+462.1D--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret182721.1h
Soldier Soaker01000h
Nano-Repair Grenade01100h
Nano-Armor Kit6751,227,431145.1h
Medical Kit4680.2h
Medical Applicator189,5941.6h
Spitfire Auto-Turret132640.4h
Ammunition Package205210.7h
Recon Detection Device4640.4h

Check the help document for the dictionary if you want to learn more about words used here.


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