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Space SmittyVS[GOKU] SmittyVS
VS BR 96

KDR: 0.91

Score: 17.2m

Last Seen: Dec 16th, 2018 2:30 AM
- OFFLINE - 1629.2 hour(s)

Battle Rank 118 (96 total) - Vanu Sovereignty on Emerald
Level Progress (to 119): 94%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Terminus VX-9 NS-11C H-V45 Solstice VE3 NS-15M2 Orion VS54 Serpent VE92 Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $27,522 MLG Score: 22
Fun Score: N/A
Cheeseburgers Flipped: 161TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.173%18.158%43919100314,8531.11576-0.208

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.409%0.605B+-0.389C-0.331C**HEAD ++ (~6.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.10.344C**11.90.17C++37.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.742%4%2811021125993600.125881205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.226A*0.889B*-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.804B++4.80.615B+2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.109%3.96%38310194049271610.435814249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.752%-1.026D*-0.104C+0.786

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.90.587B+12.30.689B+36.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.97%62.366%3811021186128120.145199

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.892B*-0.313C-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.393B2.50.227C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.2m708.7%565 (33.9k)385 (23.1k)0.9075321,51323,7050.97945696 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102258319.007%16.004%30401:5311

33% Combat Medic32% Engineer18% Heavy Assault12% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 15th, 2013 6:26 PMMar 26th, 2016 1:08 AMJan 15th, 2019 1:10 AM (38d) (PST)Dec 15th, 2018 10:54 PM (68d) (PST)Dec 15th, 2018 10:30 PM (68d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4072811260.4810.5310.0773.5970.02622

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,41316,8667,54729325216223,094

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
744.7h/31d 1,705 3,443 7,106 160.7k 1,691 2,342 1,166 18.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C+
Kills:1,158
Deaths:991
KDR:1.169
Accuracy:23.452% C+
HSR:19.085% D-
Orion VS54
C+
Kills:1,158
Deaths:1,209
KDR:0.958
Accuracy:20.829% C+
HSR:22.884% C
Pulsar LSW
C+
Kills:447
Deaths:547
KDR:0.817
Accuracy:22.415% C+
HSR:19.239% D
SVA-88
C
Kills:205
Deaths:223
KDR:0.919
Accuracy:21.888% C
HSR:22.439% C
Lasher X2
B**
Kills:168
Deaths:272
KDR:0.618
Accuracy:26.273% C++
HSR:5.952% B**
Kills:3,136
Deaths (as Heavy Assault):3,242
Deaths (to Heavy Assaults):7,466
KDR:0.9673
Kill Difference:106
Playtime:131.321 hours
Usage:18%
Score:2.790m
Score/min:354
Accuracy (listed only):22.971%
HSR (listed only):17.920%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C+
Kills:1,294
Deaths:1,344
KDR:0.963
Accuracy:24.917% C+
HSR:17.002% D*
H-V45
C++
Kills:1,162
Deaths:1,335
KDR:0.870
Accuracy:24.611% C++
HSR:19.880% C+
Equinox VE2
C+
Kills:1,156
Deaths:1,589
KDR:0.728
Accuracy:25.755% C+
HSR:21.280% C+
Pulsar VS1
B+
Kills:1,155
Deaths:1,193
KDR:0.968
Accuracy:25.841% B+
HSR:16.710% D
NS-11A
C+
Kills:1,144
Deaths:1,207
KDR:0.948
Accuracy:24.514% C+
HSR:14.685% D-
NS-7 PDW
C
Kills:517
Deaths:607
KDR:0.852
Accuracy:23.383% C
HSR:15.281% C
MKV Suppressed
C-
Kills:175
Deaths:229
KDR:0.764
Accuracy:23.541% C-
HSR:15.429% D
NS Baron G5AE
C++
Kills:160
Deaths:246
KDR:0.650
Accuracy:47.291% C++
HSR:14.375% C+
Sirius SX12
C
Kills:160
Deaths:206
KDR:0.777
Accuracy:23.093% C
HSR:11.250% D--
Darkstar
C+
Kills:67
Deaths:94
KDR:0.713
Accuracy:26.411% C+
HSR:8.955% F-
Kills:6,990
Deaths (as Combat Medic):8,050
Deaths (to Combat Medics):3,010
KDR:0.86832
Kill Difference:1,060
Playtime:245.540 hours
Usage:33%
Score:5.173m
Score/min:351
Accuracy (listed only):26.935%
HSR (listed only):15.485%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C++
Kills:1,165
Deaths:1,431
KDR:0.814
Accuracy:24.573% C++
HSR:17.854% C+
Solstice VE3
B+
Kills:1,159
Deaths:1,333
KDR:0.869
Accuracy:25.707% B+
HSR:17.084% C-
Serpent VE92
C+
Kills:1,158
Deaths:1,327
KDR:0.873
Accuracy:23.389% C+
HSR:15.371% D-
Pulsar C
C++
Kills:1,157
Deaths:1,448
KDR:0.799
Accuracy:22.584% C
HSR:23.423% C++
Solstice Burst
C++
Kills:1,156
Deaths:1,261
KDR:0.917
Accuracy:27.196% C++
HSR:18.512% D
Eclipse VE3A
C+
Kills:247
Deaths:334
KDR:0.740
Accuracy:26.636% C+
HSR:15.790% D
NS Baron G5AE
C++
Kills:160
Deaths:246
KDR:0.650
Accuracy:47.291% C++
HSR:14.375% C+
Kills:6,202
Deaths (as Engineer):7,380
Deaths (to Engineers):4,675
KDR:0.84038
Kill Difference:1,178
Playtime:235.920 hours
Usage:32%
Score:6.871m
Score/min:485
Accuracy (listed only):28.197%
HSR (listed only):17.487%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C++
Kills:1,165
Deaths:1,431
KDR:0.814
Accuracy:24.573% C++
HSR:17.854% C+
Solstice VE3
B+
Kills:1,159
Deaths:1,333
KDR:0.869
Accuracy:25.707% B+
HSR:17.084% C-
Serpent VE92
C+
Kills:1,158
Deaths:1,327
KDR:0.873
Accuracy:23.389% C+
HSR:15.371% D-
Pulsar C
C++
Kills:1,157
Deaths:1,448
KDR:0.799
Accuracy:22.584% C
HSR:23.423% C++
Solstice Burst
C++
Kills:1,156
Deaths:1,261
KDR:0.917
Accuracy:27.196% C++
HSR:18.512% D
NS-7 PDW
C
Kills:517
Deaths:607
KDR:0.852
Accuracy:23.383% C
HSR:15.281% C
Eclipse VE3A
C+
Kills:247
Deaths:334
KDR:0.740
Accuracy:26.636% C+
HSR:15.790% D
MKV Suppressed
C-
Kills:175
Deaths:229
KDR:0.764
Accuracy:23.541% C-
HSR:15.429% D
NS Baron G5AE
C++
Kills:160
Deaths:246
KDR:0.650
Accuracy:47.291% C++
HSR:14.375% C+
Sirius SX12
C
Kills:160
Deaths:206
KDR:0.777
Accuracy:23.093% C
HSR:11.250% D--
Kills:7,054
Deaths (as Light Assault):8,422
Deaths (to Light Assaults):3,647
KDR:0.83757
Kill Difference:1,368
Playtime:86.613 hours
Usage:12%
Score:1.379m
Score/min:265
Accuracy (listed only):26.739%
HSR (listed only):16.437%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:517
Deaths:607
KDR:0.852
Accuracy:23.383% C
HSR:15.281% C
Ghost
C**
Kills:186
Deaths:216
KDR:0.861
Accuracy:40.970% C**
HSR:62.366% D
MKV Suppressed
C-
Kills:175
Deaths:229
KDR:0.764
Accuracy:23.541% C-
HSR:15.429% D
NS-44 Commissioner AE
D--
Kills:169
Deaths:321
KDR:0.526
Accuracy:33.978% D--
HSR:17.160% D--
Sirius SX12
C
Kills:160
Deaths:206
KDR:0.777
Accuracy:23.093% C
HSR:11.250% D--
Kills:1,207
Deaths (as Infiltrator):1,579
Deaths (to Infiltrators):3,257
KDR:0.76441
Kill Difference:372
Playtime:19.797 hours
Usage:3%
Score:0.337m
Score/min:283
Accuracy (listed only):28.993%
HSR (listed only):24.297%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:663
Deaths:371
KDR:1.787
Accuracy:21.004% C**
HSR:17.496% D
Blueshift VM5
C**
Kills:660
Deaths:371
KDR:1.779
Accuracy:20.409% C**
HSR:15.455% D--
Kills:1,323
Deaths (as MAX Suit):371
Deaths (to MAX Suits):1,572
KDR:3.56604
Kill Difference:952
Playtime:20.138 hours
Usage:3%
Score:0.649m
Score/min:537
Accuracy (listed only):20.707%
HSR (listed only):16.475%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:182
V. Kills:12 N/A
Deaths:206
KDR:0.883
Accuracy:33.051% D--
KPH:24.200 D
VKPH:1.600 D-
Dual Photon Pods
B++
Kills:59
V. Kills:8 N/A
Deaths:13
KDR:4.538
Accuracy:49.451% C
KPH:114.200 B++
VKPH:15.500 C+
Kills:241 (182 + 0)
Deaths:219
KDR:1.100
VKDR:0.091
Vehicle Kills:20
Kill Difference:22
Playtime:8.047 hours
Usage:1%
Score:0.088m
Score/min:182
Piloting Accuracy:33.051%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:125
V. Kills:54 227%
Deaths:58
KDR:2.155
Accuracy:63.742% B*
KPH:43.900 A
VKPH:18.900 C*
Kills:125 (125 + 0)
Deaths:58
KDR:2.155
VKDR:0.931
Vehicle Kills:54
Kill Difference:67
Playtime:2.850 hours
Usage:0%
Score:0.071m
Score/min:413
Driving Accuracy:63.742%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:180
V. Kills:38 462%
Deaths:50
KDR:3.600
Accuracy:35.200% C+
KPH:32 C--
VKPH:6.800 C--
M40 Fury
C
Kills:158
V. Kills:17 N/A
Deaths:35
KDR:4.514
Accuracy:34.651% C
KPH:41.200 C-
VKPH:4.400 D--
M12 Kobalt
D
Kills:66
V. Kills:1 N/A
Deaths:10
KDR:6.600
Accuracy:11.543% D*
KPH:40.200 D
VKPH:0.600 D*
Kills:404 (0 + 404)
Deaths:95
KDR:4.253
VKDR:0.589
Vehicle Kills:56
Kill Difference:309
Playtime:11.097 hours
Usage:1%
Score:0.191m
Score/min:287
Driving Accuracy:N/A%
Gunner Accuracy:11.543%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Terminus VX-9 1,3121,2941,3440.963C0.0624.917%C+17.002%D*34C+N/A9038.1h11.7B46.8C**
NS-11C 1,1781,1651,4310.814C+0.0924.573%C++17.854%C+31.6C**N/A20836.9h12.3B+50B+
H-V45 1,1821,1621,3350.87C0.0424.611%C++19.88%C+30.3C+N/A8938.3h11.7B++47.6B+
Solstice VE3 1,1711,1591,3330.869C++0.0425.707%B+17.084%C-35B**N/A10933.1h12.2B++47.6B+
NS-15M2 1,1661,1589911.169C+0.2623.452%C+19.085%D-35.9CN/A10232.3h11.2B+47.9B
Orion VS54 1,1681,1581,2090.958C0.0520.829%C+22.884%C29.6C+N/A13239.1h11.2B+53.8C++
Serpent VE92 1,1671,1581,3270.873C+0.0323.389%C+15.371%D-30.4C++N/A7138.1h11.4B+48.9B+
Pulsar C 1,1671,1571,4480.799C0.1122.584%C23.423%C++28.8C++N/A21440.2h10.9B+48.5C*
Solstice Burst 1,1721,1561,2610.917C0.0127.196%C++18.512%D33.2C+N/A9734.8h12.1B+44.5B+
Equinox VE2 1,1641,1561,5890.728C-0.1825.755%C+21.28%C+26.5C+N/A6543.6h12.1C**46.8C**
Pulsar VS1 1,1681,1551,1930.968C+0.0625.841%B+16.71%D37.6B++N/A15730.7h12.1B*47B++
NS-11A 1,1561,1441,2070.948C+0.0424.514%C+14.685%D-32.1C++N/A8235.6h11.6B*47.5B+
Blueshift VM5 6756633711.787C0.8821.004%C**17.496%D42B+N/A13115.8h12.5B**59.6B++
Blueshift VM5 6666603711.779C0.8720.409%C**15.455%D--41.8B+N/A12715.8h12.5B**61.1B++
NS-7 PDW 5265176070.852C+0.0623.383%C15.281%C22.5C+N/A6023h13.8B+58.8C**
Pulsar LSW 4524475470.817D0.0922.415%C+19.239%D30.6CN/A13714.6h13.3C+59.5C++
C-4 5343505380.651C--0.2620.94%D-N/A50.7D26.7C+4956.9h1.5C++7.2C
Tank Mine 5593263520.926D-0.0220.193%D--N/A70.9D50.7C14044.6h1.5B++7.3C-
Sticky Grenade 3213191319N/A318.0955%BN/A1063.3C**6.7D56210.3h1.7B++3.1B+
Eclipse VE3A 2512473340.74C0.1726.636%C+15.79%D19.4DN/A6312.7h13.5C50.6C+
SVA-88 2082052230.919C-0.0121.888%C22.439%C47.7C++N/A3094.3h13C59.4C+
Ghost 1881862160.861C--0.0540.97%C**62.366%D21.9DN/A1048.5h2.5C+6C++
Light PPA 1941822060.883D0.0233.051%D--N/A24.3D1.6D-1507.5h12C**36.3C++
M40 Fury 218180503.6C-2.6935.2%C+N/A32.1C--6.8C--2795.6h12.9C*36.6B
MKV Suppressed 1801752290.764C0.1423.541%C-15.429%D27.8C+N/A1536.3h15C+63.6C+
NS-44 Commissioner AE 1731693210.526D0.3833.978%D--17.16%D--20.4D-N/A498.3h3.5C+10.4C
Lasher X2 1771682720.618C-0.2926.273%C++5.952%B**28.5C+1.5B*2265.9h14.6B**55.5B++
NS Baron G5AE 1611602460.65D0.2647.291%C++14.375%C+20.3DN/A577.9h4.8C10.2C+
Sirius SX12 1611602060.777C+0.1323.093%C11.25%D--25.4C+N/A1086.3h15C++65C++
M40 Fury 175158354.514C3.6134.651%C3.165%B**41.6C-4.5D--3443.8h10.7B+30.7B+
L100 Python AP 179125582.155C--1.2563.742%B*4%B++43.1B**18.6C++4132.9h4.8B*7.6B*
NS Decimator 1491181740.678C0.2370.377%AN/A39.3B10.3D3533h3.2B**4.5A
Frag Grenade 1121121112N/A111.0953.859%B**N/A560BN/A40570.2h3B++5.6B*
Auraxium Slasher 1029912,8730.008D0.9042.773%B**1.01%D--0.3C--N/A1377.2h2.2C++5.2B+
The Slasher 90896,9420.013D0.8939.279%B16.854%B++0.5C-N/A2185.9h2.2C++5.6B
Darkstar 7067940.713D0.1926.411%C+8.955%F-16.8D*N/A494h15.6D--59.2C--
M12 Kobalt 6766106.6D5.6911.543%D*15.152%D41.3DN/A1791.6h14.5B*126C+
Spear Anti-Vehicle Phalanx Turret 7959183.278D2.3745.896%C*3.39%C42.1C**14.3D3761.4h7.2B+15.7B++
Dual Photon Pods 6759134.538C3.6349.451%CN/A118B*16C+6570.5h25.2C+50.9C+
S1 77551040.529C0.3869.283%A3.636%B+22C+8.8D3292.5h5.6B+8.1B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon113920.5h
Nano-Armor Kit325164,38613.6h
AE Medical Applicator550117,96113h
AE Nano-Armor Kit8236,7663.3h
Nanite Revive Grenade04370.1h
Medical Applicator10922,2922.7h
Spitfire Auto-Turret243140.6h
Ammunition Package1042,9432.3h
Medical Kit1181,2122.5h
Recon Detection Device294461.3h
Shield Recharging Field321,6290.8h

Check the help document for the dictionary if you want to learn more about words used here.


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