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Ascendant Space SmittyVS[GOKU] SmittyVS
VS BR 44

KDR: 0.9

Score: 18.2m

Last Seen: Aug 20th, 2019 10:10 PM
- OFFLINE - 39 hour(s)

Prestige 1, Battle Rank 44 - Vanu Sovereignty on Emerald - Outfit Member of Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 38
Level Progress (to 45): 24%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Terminus VX-9 NS-11C H-V45 Solstice VE3 Serpent VE92 Orion VS54 NS-15M2 Pulsar C
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,012 MLG Score: 12
Fun Score: N/A
Cheeseburgers Flipped: 171TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.104%18.273%44019119515,2031.0988-0.202

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.387%0.581B+-0.411C--0.333C**HEAD ++ (~6.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.50.34C**11.90.168C++37.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.741%4%27112131251017600.12291205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.205A*0.927B*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.803B++4.90.613B+2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.569%3.931%37312114079491630.428872248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.97%-1.045D*-0.123C+0.776

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.40.588B+12.40.693B+38

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.174%63.158%3711213209134220.155622

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.9B*-0.306C-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.395B2.40.23C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 38
18.2m727.6%570 (34.2k)390 (23.4k)0.89647222,15924,7180.97050744 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121460618.64%16.111%30001:5311

32% Combat Medic33% Engineer18% Heavy Assault11% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 15th, 2013 6:26 PMMar 26th, 2016 1:08 AMAug 21st, 2019 6:31 AM (1d) (PST)Aug 20th, 2019 6:32 PM (2d) (PST)Aug 20th, 2019 6:10 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4002821180.4750.5300.0773.6480.02612

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,02716,9137,11429325219223,396

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
777.4h/32.4d 1,830 3,570 7,933 170.1k 1,759 2,449 1,223 18.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,158
Deaths:1,209
KDR:0.958
Accuracy:20.829% C+
HSR:22.884% C
NS-15M2
C+
Kills:1,158
Deaths:991
KDR:1.169
Accuracy:23.452% C+
HSR:19.085% D-
Pulsar LSW
C+
Kills:596
Deaths:757
KDR:0.787
Accuracy:22.244% C+
HSR:21.980% C
SVA-88
C
Kills:205
Deaths:223
KDR:0.919
Accuracy:21.888% C
HSR:22.439% C
Kills:3,117
Deaths (as Heavy Assault):3,180
Deaths (to Heavy Assaults):7,750
KDR:0.98019
Kill Difference:63
Playtime:138.343 hours
Usage:18%
Score:2.888m
Score/min:348
Accuracy (listed only):22.103%
HSR (listed only):21.597%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C+
Kills:1,294
Deaths:1,344
KDR:0.963
Accuracy:24.917% C+
HSR:17.002% D*
H-V45
C++
Kills:1,162
Deaths:1,335
KDR:0.870
Accuracy:24.611% C++
HSR:19.880% C+
Equinox VE2
C+
Kills:1,156
Deaths:1,589
KDR:0.728
Accuracy:25.755% C+
HSR:21.280% C+
Pulsar VS1
B+
Kills:1,155
Deaths:1,193
KDR:0.968
Accuracy:25.841% B+
HSR:16.710% D
NS-11A
C+
Kills:1,144
Deaths:1,207
KDR:0.948
Accuracy:24.514% C+
HSR:14.685% D--
NS-7 PDW
C
Kills:691
Deaths:1,054
KDR:0.656
Accuracy:23.114% C
HSR:16.064% C
NS Baron G5AE
C++
Kills:176
Deaths:277
KDR:0.635
Accuracy:45.238% C+
HSR:16.477% C++
MKV Suppressed
C-
Kills:175
Deaths:229
KDR:0.764
Accuracy:23.541% C-
HSR:15.429% D
Sirius SX12
C
Kills:160
Deaths:206
KDR:0.777
Accuracy:23.093% C
HSR:11.250% D--
Darkstar
C--
Kills:86
Deaths:131
KDR:0.656
Accuracy:24.720% C--
HSR:9.302% F-
Kills:7,199
Deaths (as Combat Medic):8,565
Deaths (to Combat Medics):3,138
KDR:0.84051
Kill Difference:1,366
Playtime:246.567 hours
Usage:32%
Score:5.199m
Score/min:351
Accuracy (listed only):26.534%
HSR (listed only):15.808%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C++
Kills:1,165
Deaths:1,431
KDR:0.814
Accuracy:24.573% C++
HSR:17.854% C
Solstice VE3
B+
Kills:1,159
Deaths:1,333
KDR:0.869
Accuracy:25.707% B+
HSR:17.084% C--
Serpent VE92
C+
Kills:1,158
Deaths:1,327
KDR:0.873
Accuracy:23.389% C+
HSR:15.371% D-
Pulsar C
C+
Kills:1,157
Deaths:1,448
KDR:0.799
Accuracy:22.584% C
HSR:23.423% C+
Solstice Burst
C++
Kills:1,156
Deaths:1,261
KDR:0.917
Accuracy:27.196% C++
HSR:18.512% D-
Eclipse VE3A
C+
Kills:247
Deaths:335
KDR:0.737
Accuracy:26.567% C+
HSR:15.790% D-
NS Baron G5AE
C++
Kills:176
Deaths:277
KDR:0.635
Accuracy:45.238% C+
HSR:16.477% C++
Kills:6,218
Deaths (as Engineer):7,412
Deaths (to Engineers):4,819
KDR:0.83891
Kill Difference:1,194
Playtime:257.121 hours
Usage:33%
Score:7.660m
Score/min:497
Accuracy (listed only):27.894%
HSR (listed only):17.787%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C++
Kills:1,165
Deaths:1,431
KDR:0.814
Accuracy:24.573% C++
HSR:17.854% C
Solstice VE3
B+
Kills:1,159
Deaths:1,333
KDR:0.869
Accuracy:25.707% B+
HSR:17.084% C--
Serpent VE92
C+
Kills:1,158
Deaths:1,327
KDR:0.873
Accuracy:23.389% C+
HSR:15.371% D-
Pulsar C
C+
Kills:1,157
Deaths:1,448
KDR:0.799
Accuracy:22.584% C
HSR:23.423% C+
Solstice Burst
C++
Kills:1,156
Deaths:1,261
KDR:0.917
Accuracy:27.196% C++
HSR:18.512% D-
NS-7 PDW
C
Kills:691
Deaths:1,054
KDR:0.656
Accuracy:23.114% C
HSR:16.064% C
Eclipse VE3A
C+
Kills:247
Deaths:335
KDR:0.737
Accuracy:26.567% C+
HSR:15.790% D-
NS Baron G5AE
C++
Kills:176
Deaths:277
KDR:0.635
Accuracy:45.238% C+
HSR:16.477% C++
MKV Suppressed
C-
Kills:175
Deaths:229
KDR:0.764
Accuracy:23.541% C-
HSR:15.429% D
Sirius SX12
C
Kills:160
Deaths:206
KDR:0.777
Accuracy:23.093% C
HSR:11.250% D--
Kills:7,244
Deaths (as Light Assault):8,901
Deaths (to Light Assaults):3,791
KDR:0.81384
Kill Difference:1,657
Playtime:87.321 hours
Usage:11%
Score:1.388m
Score/min:265
Accuracy (listed only):26.500%
HSR (listed only):16.725%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:691
Deaths:1,054
KDR:0.656
Accuracy:23.114% C
HSR:16.064% C
Ghost
C*
Kills:209
Deaths:241
KDR:0.867
Accuracy:40.174% C*
HSR:63.158% C--
NS-44 Commissioner AE
D-
Kills:177
Deaths:336
KDR:0.527
Accuracy:33.849% D--
HSR:17.514% D-
MKV Suppressed
C-
Kills:175
Deaths:229
KDR:0.764
Accuracy:23.541% C-
HSR:15.429% D
Sirius SX12
C
Kills:160
Deaths:206
KDR:0.777
Accuracy:23.093% C
HSR:11.250% D--
Kills:1,412
Deaths (as Infiltrator):2,066
Deaths (to Infiltrators):3,407
KDR:0.68345
Kill Difference:654
Playtime:20.625 hours
Usage:3%
Score:0.360m
Score/min:291
Accuracy (listed only):28.754%
HSR (listed only):24.683%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:708
Deaths:406
KDR:1.744
Accuracy:20.550% C*
HSR:15.396% D--
Blueshift VM5
C**
Kills:701
Deaths:406
KDR:1.727
Accuracy:21.069% C**
HSR:18.545% C--
Kills:1,409
Deaths (as MAX Suit):406
Deaths (to MAX Suits):1,628
KDR:3.47044
Kill Difference:1,003
Playtime:21.395 hours
Usage:3%
Score:0.692m
Score/min:539
Accuracy (listed only):20.809%
HSR (listed only):16.970%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:182
V. Kills:12 N/A
Deaths:209
KDR:0.871
Accuracy:32.794% D--
KPH:23.900 D
VKPH:1.600 D-
Dual Photon Pods
B
Kills:59
V. Kills:8 N/A
Deaths:15
KDR:3.933
Accuracy:48.637% C
KPH:96.700 B
VKPH:13.100 C
Kills:241 (182 + 0)
Deaths:224
KDR:1.076
VKDR:0.089
Vehicle Kills:20
Kill Difference:17
Playtime:8.231 hours
Usage:1%
Score:0.088m
Score/min:178
Piloting Accuracy:32.794%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:125
V. Kills:54 227%
Deaths:59
KDR:2.119
Accuracy:63.741% B*
KPH:42.400 B*
VKPH:18.300 C+
Kills:125 (125 + 0)
Deaths:59
KDR:2.119
VKDR:0.915
Vehicle Kills:54
Kill Difference:66
Playtime:2.946 hours
Usage:0%
Score:0.071m
Score/min:401
Driving Accuracy:63.741%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:182
V. Kills:38 467%
Deaths:51
KDR:3.569
Accuracy:35.446% C+
KPH:32.200 C--
VKPH:6.700 C--
M40 Fury
C
Kills:158
V. Kills:17 N/A
Deaths:35
KDR:4.514
Accuracy:34.672% C
KPH:41 C-
VKPH:4.400 D--
M12 Kobalt
D
Kills:67
V. Kills:1 N/A
Deaths:10
KDR:6.700
Accuracy:10.922% D**
KPH:38.200 D
VKPH:0.600 D*
Kills:407 (0 + 407)
Deaths:96
KDR:4.240
VKDR:0.583
Vehicle Kills:56
Kill Difference:311
Playtime:11.265 hours
Usage:1%
Score:0.192m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:10.922%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Terminus VX-9 1,3121,2941,3440.963C0.0724.917%C+17.002%D*34CN/A9038.1h11.7B46.8C**
NS-11C 1,1781,1651,4310.814C+0.0824.573%C++17.854%C31.6C*N/A20836.9h12.3B+50B+
H-V45 1,1821,1621,3350.87C0.0324.611%C++19.88%C+30.3C+N/A9038.3h11.7B++47.6B+
Solstice VE3 1,1711,1591,3330.869C++0.0325.707%B+17.084%C--35B**N/A11033.1h12.2B++47.6B+
Serpent VE92 1,1671,1581,3270.873C+0.0223.389%C+15.371%D-30.4C+N/A7138.1h11.4B+48.9B+
Orion VS54 1,1681,1581,2090.958C0.0620.829%C+22.884%C29.4C+N/A13239.4h11.2B+53.8C++
NS-15M2 1,1661,1589911.169C+0.2723.452%C+19.085%D-35.9CN/A10232.3h11.2B+47.9B
Pulsar C 1,1671,1571,4480.799C0.1022.584%C23.423%C+28.8C+N/A21440.2h10.9B+48.5C*
Equinox VE2 1,1641,1561,5890.728C-0.1725.755%C+21.28%C+26.5CN/A6643.6h12.1C**46.8C**
Solstice Burst 1,1721,1561,2610.917C0.0227.196%C++18.512%D-33.2C+N/A9734.8h12.1B+44.5B
Pulsar VS1 1,1681,1551,1930.968C+0.0725.841%B+16.71%D37.6B++N/A15830.7h12.1B*47B++
NS-11A 1,1561,1441,2070.948C+0.0524.514%C+14.685%D--32.1C+N/A8235.6h11.6B*47.5B+
Blueshift VM5 7167084061.744C0.8520.55%C*15.396%D--41.4B+N/A13317.1h12.6B**61.1B++
Blueshift VM5 7137014061.727C0.8321.069%C**18.545%C--41B+N/A12917.1h12.8B**60.6B++
NS-7 PDW 7036911,0540.656C0.2423.114%C16.064%C19.4CN/A5735.6h14.7C++63.8C++
Pulsar LSW 6015967570.787D0.1122.244%C+21.98%C29.4C-N/A11720.3h13.5C60.5C+
Tank Mine 6593983781.053D0.1619.496%D--N/A78D51.2C13655.1h1.3B**6.9C
C-4 5373525420.649C--0.2521.021%D-N/A50.3D26.4C+4947h1.5C++7.2C
Sticky Grenade 3523471347N/A346.1054.483%C*N/A867.5C+12.5C+51590.4h1.8B+3.4B+
Eclipse VE3A 2512473350.737C0.1626.567%C+15.79%D-19.3DN/A6212.8h13.5C50.8C+
Ghost 2112092410.867D0.0340.174%C*63.158%C--23DN/A1069.1h2.4C+6C++
SVA-88 2082052230.919C0.0221.888%C22.439%C47.7C++N/A3114.3h13C59.4C+
M40 Fury 220182513.569C-2.6735.446%C+N/A31.9C--6.7C--2785.7h13B36.8B
Light PPA 1941822090.871D0.0332.794%D--N/A23.9D1.6D-1487.6h12C**36.7C++
NS-44 Commissioner AE 1811773360.527D0.3733.849%D--17.514%D-20.6D-N/A508.6h3.5C+10.2C
NS Baron G5AE 1771762770.635D0.2645.238%C+16.477%C++20.2D-N/A568.7h4.8C10.5C+
MKV Suppressed 1801752290.764C0.1323.541%C-15.429%D27.8C+N/A1536.3h15C+63.6C+
Lasher X2 1771682720.618C-0.2826.273%C+5.952%B**28.5C+1.5B++2275.9h14.6B**55.5B++
Sirius SX12 1611602060.777C+0.1223.093%C11.25%D--25.4C+N/A1086.3h15C++65C++
M40 Fury 175158354.514C3.6234.672%C3.165%A40.5C-4.4D--3423.9h10.7B+30.9B+
NS Decimator 1731342000.67C-0.2369.643%B**N/A38.3C*11.1D3373.5h3.2B**4.6B**
L100 Python AP 179125592.119D1.2263.741%B*4%B*43.1B*18.6C++4012.9h4.9B+7.7B++
Frag Grenade 1121121112N/A111.1053.736%B**N/A560C**N/A41360.2h3B++5.6B*
Auraxium Slasher 10310013,8380.007C0.8941.499%B*2%D-0.2C--N/A1401.9h2.3C+5.5B+
The Slasher 90896,9420.013D0.8839.279%B+16.854%B++0.5C-N/A2185.9h2.2C++5.6C++
Darkstar 89861310.656D0.2424.72%C--9.302%F-18.3D*N/A564.7h14.9D60.2C--
M12 Kobalt 6867106.7D5.8010.922%D**14.925%D37.2DN/A1741.8h14.6B*133.5C+
Spear Anti-Vehicle Phalanx Turret 8160183.333D2.4445.256%C++3.333%C40C++14D3721.5h7.2B+16B+
Dual Photon Pods 6759153.933C3.0448.637%CN/A98.3B+13.3C5590.6h26.9C55.3C+
S1 77551040.529C0.3769.283%A3.636%B+21.2C8.5D3322.6h5.6B+8.1B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit325164,38613.6h
Spawn Beacon124120.5h
AE Nano-Armor Kit17973,3246.4h
AE Medical Applicator553118,56013h
Nanite Revive Grenade04440.1h
Spitfire Auto-Turret294370.8h
Medical Applicator10922,2922.7h
Ammunition Package1113,4152.4h
Medical Kit1241,2802.6h
Recon Detection Device314971.4h
Shield Recharging Field331,6850.8h

Check the help document for the dictionary if you want to learn more about words used here.


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