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Commissar Smokki[POPL] Smokki
TR BR 139

KDR: 3.02

Score: 42.9m

Last Seen: Feb 9th, 2019 6:26 PM
- OFFLINE - 971.4 hour(s)

Battle Rank 117 (139 total) - Terran Republic on Miller
Level Progress (to 118): 18%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS HC1 Cougar HSR-1 Claymore LC2 Lynx TMG-50 TSAR-42 NS-44L Blackhand AMR-66
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,756,404 MLG Score: 1404
Fun Score: N/A
Cheeseburgers Flipped: 1239TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.253%20.666%5844399067,2213.67569-0.654

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.151%1.402A-0.004C+-0.942D--HEAD ++ (~6.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.561B+9.30.351C**23.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.502%0.694%3711032144680220.211454626%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.271A-0.836D--1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.801B++15.90.7B++16.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.317%3.241%96410291,04912757200.822745145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.764%-0.739D-0.402B1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.4-0.563D20.1-0.606D40.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.259%8.091%64610274829602390.502083201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.162%0.009C+0.941B*0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
172.6-0.457D62.6-0.587D110

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.515%81.678%64710268,5581638185.22466

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.378%1.425A0.953B*1.151

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.524B+2.10.342C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.567%11.467%6411032593127200.465829

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.321C-0.61D-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.192C++40.175C++6.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42.9m178.6%246 (14.8k)225 (13.5k)3.02139102,24433,8403.26797139 (117)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1033629124.392%22.354%54505:3749

10% Combat Medic14% Engineer13% Heavy Assault33% Infiltrator25% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 10:49 PMNov 29th, 2012 6:38 PMMar 10th, 2019 9:58 AM (12d) (PST)Feb 9th, 2019 4:29 PM (40d) (PST)Feb 9th, 2019 2:26 PM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4551503050.5360.1780.1201.0020.0251404

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,2768,99618,2803211760113,517

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3176.5h/132.4d 8,344 22,856 26,937 191k 4,462 10,308 4,710 86.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
B*
Kills:2,651
Deaths:1,059
KDR:2.503
Accuracy:25.849% B*
HSR:22.029% C
T7 Mini-Chaingun
B
Kills:1,665
Deaths:1,026
KDR:1.623
Accuracy:18.640% B
HSR:9.850% D-
NS-15M AE
C
Kills:1,225
Deaths:462
KDR:2.652
Accuracy:23.762% C
HSR:16.082% D*
T9 CARV
B++
Kills:1,200
Deaths:444
KDR:2.703
Accuracy:22.526% B++
HSR:21.333% C
NS-15M1
C**
Kills:1,200
Deaths:462
KDR:2.597
Accuracy:24.136% C**
HSR:14.333% D--
MSW-R
B+
Kills:1,200
Deaths:505
KDR:2.376
Accuracy:25.365% B+
HSR:14.417% D*
T16 Rhino
B**
Kills:1,200
Deaths:574
KDR:2.091
Accuracy:26.044% B**
HSR:20.167% C
NS-15M2
B
Kills:304
Deaths:122
KDR:2.492
Accuracy:25.519% B
HSR:23.684% C
T9A "Butcher"
C++
Kills:228
Deaths:56
KDR:4.071
Accuracy:24.863% C++
HSR:19.298% D*
Kills:10,873
Deaths (as Heavy Assault):4,710
Deaths (to Heavy Assaults):9,683
KDR:2.30849
Kill Difference:6,163
Playtime:425.313 hours
Usage:13%
Score:5.650m
Score/min:221
Accuracy (listed only):24.078%
HSR (listed only):17.910%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
B**
Kills:12,553
Deaths:4,020
KDR:3.123
Accuracy:29.038% B**
HSR:18.832% D
LC2 Lynx
B+
Kills:3,060
Deaths:1,298
KDR:2.357
Accuracy:26.119% B+
HSR:16.405% D-
NS-11C
B**
Kills:1,702
Deaths:1,026
KDR:1.659
Accuracy:28.815% B**
HSR:12.456% D*
LC3 Jaguar
C
Kills:1,500
Deaths:1,103
KDR:1.360
Accuracy:22.153% C
HSR:12.667% D*
T5 AMC
B**
Kills:1,500
Deaths:773
KDR:1.940
Accuracy:29.171% B**
HSR:22.733% B+
Shuriken
C++
Kills:1,500
Deaths:422
KDR:3.555
Accuracy:27.850% C++
HSR:12.733% D-
TRAC-5 S
C
Kills:1,308
Deaths:437
KDR:2.993
Accuracy:21.683% C
HSR:11.239% D--
TRAC-5 Burst
A++
Kills:1,225
Deaths:570
KDR:2.149
Accuracy:34.019% A++
HSR:20.653% C
NSX-P Tanto
B+
Kills:1,225
Deaths:272
KDR:4.504
Accuracy:28.431% B+
HSR:25.061% C+
MKV Suppressed
B++
Kills:1,200
Deaths:348
KDR:3.448
Accuracy:29.183% B++
HSR:20.333% C++
SMG-46 Armistice
B**
Kills:1,200
Deaths:593
KDR:2.024
Accuracy:31.337% B**
HSR:12.917% D
NS Baron G5AE
C-
Kills:1,200
Deaths:606
KDR:1.980
Accuracy:38.686% D-
HSR:13% C-
TRAC-5
C++
Kills:1,200
Deaths:
KDR:
Accuracy:21.946% C++
HSR:12.583% D*
NS-7 PDW
B+
Kills:1,200
Deaths:505
KDR:2.376
Accuracy:27.715% B+
HSR:18% C++
SMG-46G Armistice
C**
Kills:1,200
Deaths:492
KDR:2.439
Accuracy:28.935% C**
HSR:10.417% D-
PDW-16 Hailstorm
B*
Kills:1,200
Deaths:313
KDR:3.834
Accuracy:28.510% B*
HSR:18.583% B+
MG-S1 Jackal
B++
Kills:1,036
Deaths:209
KDR:4.957
Accuracy:30.576% B++
HSR:20.463% C++
NSX Tanto
C+
Kills:764
Deaths:180
KDR:4.244
Accuracy:26.437% C+
HSR:23.560% C
FA1 Barrage
C
Kills:593
Deaths:368
KDR:1.611
Accuracy:37.567% C
HSR:11.467% D
TRAC-Shot
C*
Kills:254
Deaths:131
KDR:1.939
Accuracy:26.496% C*
HSR:12.992% D--
NSX Tengu
A
Kills:126
Deaths:34
KDR:3.706
Accuracy:36.568% C+
HSR:28.571% A
Kills:36,746
Deaths (as Light Assault):13,700
Deaths (to Light Assaults):6,700
KDR:2.68219
Kill Difference:23,046
Playtime:778.896 hours
Usage:25%
Score:9.629m
Score/min:206
Accuracy (listed only):29.106%
HSR (listed only):16.937%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
HSR-1
B+
Kills:6,426
Deaths:928
KDR:6.925
Accuracy:37.391% B+
HSR:28.556% C+
TSAR-42
B++
Kills:2,453
Deaths:231
KDR:10.619
Accuracy:42.834% B++
HSR:73.339% B+
NS-44L Blackhand
A
Kills:2,080
Deaths:568
KDR:3.662
Accuracy:53.159% A
HSR:44.760% C*
NS-44 Commissioner
B**
Kills:1,639
Deaths:1,003
KDR:1.634
Accuracy:45.195% B**
HSR:21.965% C+
Shuriken
C++
Kills:1,500
Deaths:422
KDR:3.555
Accuracy:27.850% C++
HSR:12.733% D-
NS-61 Emissary
B*
Kills:1,428
Deaths:470
KDR:3.038
Accuracy:34.061% B*
HSR:14.566% C
KSR-35
B*
Kills:1,225
Deaths:253
KDR:4.842
Accuracy:40.581% B*
HSR:26.286% C
NSX Daimyo
C
Kills:1,225
Deaths:85
KDR:14.412
Accuracy:39.716% C
HSR:93.225% C
Bighorn .50M
B**
Kills:1,200
Deaths:40
KDR:30
Accuracy:47.885% B*
HSR:86.083% B**
NSX Tomoe
B**
Kills:1,200
Deaths:217
KDR:5.530
Accuracy:27.758% C
HSR:48.083% B**
NS-30 Vandal
B**
Kills:1,200
Deaths:173
KDR:6.936
Accuracy:39.297% B**
HSR:24.833% C
SR-7
A++
Kills:1,200
Deaths:57
KDR:21.053
Accuracy:52.205% A++
HSR:87% B**
MKV Suppressed
B++
Kills:1,200
Deaths:348
KDR:3.448
Accuracy:29.183% B++
HSR:20.333% C++
M77-B
A++
Kills:1,200
Deaths:78
KDR:15.385
Accuracy:47.686% A++
HSR:80.917% B+
SMG-46 Armistice
B**
Kills:1,200
Deaths:593
KDR:2.024
Accuracy:31.337% B**
HSR:12.917% D
NS-7 PDW
B+
Kills:1,200
Deaths:505
KDR:2.376
Accuracy:27.715% B+
HSR:18% C++
SMG-46G Armistice
C**
Kills:1,200
Deaths:492
KDR:2.439
Accuracy:28.935% C**
HSR:10.417% D-
PDW-16 Hailstorm
B*
Kills:1,200
Deaths:313
KDR:3.834
Accuracy:28.510% B*
HSR:18.583% B+
SOAS-20
B
Kills:1,200
Deaths:307
KDR:3.909
Accuracy:29.792% B
HSR:21.917% C++
RAMS .50M
A
Kills:1,200
Deaths:94
KDR:12.766
Accuracy:46.756% A
HSR:81.417% B+
MG-S1 Jackal
B++
Kills:1,036
Deaths:209
KDR:4.957
Accuracy:30.576% B++
HSR:20.463% C++
TX2 Emperor
B+
Kills:698
Deaths:742
KDR:0.941
Accuracy:31.546% B+
HSR:19.198% C+
TX1 Repeater
B
Kills:289
Deaths:197
KDR:1.467
Accuracy:26.723% B
HSR:13.149% D*
NSX Tengu
A
Kills:126
Deaths:34
KDR:3.706
Accuracy:36.568% C+
HSR:28.571% A
99SV
C++
Kills:80
Deaths:8
KDR:10
Accuracy:31.725% C++
HSR:30% D
Kills:34,605
Deaths (as Infiltrator):8,367
Deaths (to Infiltrators):5,390
KDR:4.13589
Kill Difference:26,238
Playtime:1,040.976 hours
Usage:33%
Score:15.188m
Score/min:243
Accuracy (listed only):36.599%
HSR (listed only):37.492%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
B**
Kills:12,553
Deaths:4,020
KDR:3.123
Accuracy:29.038% B**
HSR:18.832% D
LC2 Lynx
B+
Kills:3,060
Deaths:1,298
KDR:2.357
Accuracy:26.119% B+
HSR:16.405% D-
AMR-66
A
Kills:1,760
Deaths:603
KDR:2.919
Accuracy:34.855% A
HSR:23.807% C+
NS-11C
B**
Kills:1,702
Deaths:1,026
KDR:1.659
Accuracy:28.815% B**
HSR:12.456% D*
LC3 Jaguar
C
Kills:1,500
Deaths:1,103
KDR:1.360
Accuracy:22.153% C
HSR:12.667% D*
T5 AMC
B**
Kills:1,500
Deaths:773
KDR:1.940
Accuracy:29.171% B**
HSR:22.733% B+
TRAC-5 S
C
Kills:1,308
Deaths:437
KDR:2.993
Accuracy:21.683% C
HSR:11.239% D--
TRAC-5 Burst
A++
Kills:1,225
Deaths:570
KDR:2.149
Accuracy:34.019% A++
HSR:20.653% C
NSX-P Tanto
B+
Kills:1,225
Deaths:272
KDR:4.504
Accuracy:28.431% B+
HSR:25.061% C+
NS Baron G5AE
C-
Kills:1,200
Deaths:606
KDR:1.980
Accuracy:38.686% D-
HSR:13% C-
TRAC-5
C++
Kills:1,200
Deaths:
KDR:
Accuracy:21.946% C++
HSR:12.583% D*
NSX Tanto
C+
Kills:764
Deaths:180
KDR:4.244
Accuracy:26.437% C+
HSR:23.560% C
FA1 Barrage
C
Kills:593
Deaths:368
KDR:1.611
Accuracy:37.567% C
HSR:11.467% D
TRAC-Shot
C*
Kills:254
Deaths:131
KDR:1.939
Accuracy:26.496% C*
HSR:12.992% D--
DMR-99
C++
Kills:160
Deaths:32
KDR:5
Accuracy:35.050% C++
HSR:30% C+
MG-HBR1 Dragoon
B+
Kills:63
Deaths:4
KDR:15.750
Accuracy:35.672% B+
HSR:22.222% D
Kills:30,067
Deaths (as Engineer):11,423
Deaths (to Engineers):6,308
KDR:2.63215
Kill Difference:18,644
Playtime:433.036 hours
Usage:14%
Score:4.830m
Score/min:186
Accuracy (listed only):29.759%
HSR (listed only):18.105%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Shuriken
C++
Kills:1,500
Deaths:422
KDR:3.555
Accuracy:27.850% C++
HSR:12.733% D-
SABR-13
B+
Kills:1,437
Deaths:658
KDR:2.184
Accuracy:28.636% B+
HSR:18.093% D--
T1S Cycler
C+
Kills:1,225
Deaths:471
KDR:2.601
Accuracy:24.160% C+
HSR:20.571% C+
NS-11P
C**
Kills:1,225
Deaths:498
KDR:2.460
Accuracy:24.227% C**
HSR:13.714% D-
Cycler TRV
C*
Kills:1,200
Deaths:590
KDR:2.034
Accuracy:24.185% C*
HSR:12.500% D--
NS-11A
C+
Kills:1,200
Deaths:461
KDR:2.603
Accuracy:24.166% C+
HSR:13.167% D*
MKV Suppressed
B++
Kills:1,200
Deaths:348
KDR:3.448
Accuracy:29.183% B++
HSR:20.333% C++
SMG-46 Armistice
B**
Kills:1,200
Deaths:593
KDR:2.024
Accuracy:31.337% B**
HSR:12.917% D
NS Baron G5AE
C-
Kills:1,200
Deaths:606
KDR:1.980
Accuracy:38.686% D-
HSR:13% C-
NS-7 PDW
B+
Kills:1,200
Deaths:505
KDR:2.376
Accuracy:27.715% B+
HSR:18% C++
SMG-46G Armistice
C**
Kills:1,200
Deaths:492
KDR:2.439
Accuracy:28.935% C**
HSR:10.417% D-
PDW-16 Hailstorm
B*
Kills:1,200
Deaths:313
KDR:3.834
Accuracy:28.510% B*
HSR:18.583% B+
T1 Cycler
B+
Kills:1,200
Deaths:587
KDR:2.044
Accuracy:24.832% B+
HSR:17.083% D
MG-S1 Jackal
B++
Kills:1,036
Deaths:209
KDR:4.957
Accuracy:30.576% B++
HSR:20.463% C++
FA1 Barrage
C
Kills:593
Deaths:368
KDR:1.611
Accuracy:37.567% C
HSR:11.467% D
NSX Tengu
A
Kills:126
Deaths:34
KDR:3.706
Accuracy:36.568% C+
HSR:28.571% A
T1A Unity
C++
Kills:64
Deaths:26
KDR:2.462
Accuracy:23.713% C--
HSR:25% C++
Kills:18,006
Deaths (as Combat Medic):7,181
Deaths (to Combat Medics):3,469
KDR:2.50745
Kill Difference:10,825
Playtime:330.438 hours
Usage:10%
Score:4.754m
Score/min:240
Accuracy (listed only):28.873%
HSR (listed only):16.860%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:1,200
Deaths:485
KDR:2.474
Accuracy:22.252% B**
HSR:17.917% C--
MRC3 Mercy
B**
Kills:1,200
Deaths:467
KDR:2.570
Accuracy:21.936% B**
HSR:17.583% D
M3 Pounder HEG
B**
Kills:623
Deaths:257
KDR:2.424
Accuracy:47.240% B**
HSR:3.371% C++
M3 Pounder HEG
B**
Kills:546
Deaths:251
KDR:2.175
Accuracy:49.946% B**
HSR:4.212% B++
NS-10 Burster
B*
Kills:348
Deaths:193
KDR:1.803
Accuracy:34.078% B*
HSR:5.747% C+
NS-10 Burster
B*
Kills:330
Deaths:193
KDR:1.710
Accuracy:34.039% B*
HSR:6.061% C**
M1 Heavy Cycler
B+
Kills:170
Deaths:61
KDR:2.787
Accuracy:16.196% B+
HSR:11.177% D**
MR1 Fracture
N/A
Kills:50
Deaths:84
KDR:0.595
Accuracy:41.178% N/A
HSR:8% N/A
Kills:4,467
Deaths (as MAX Suit):995.500
Deaths (to MAX Suits):1,856
KDR:4.48719
Kill Difference:3,471.500
Playtime:155.132 hours
Usage:5%
Score:2.884m
Score/min:310
Accuracy (listed only):33.358%
HSR (listed only):9.258%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:144
V. Kills:8 N/A
Deaths:5
KDR:28.800
Accuracy:49.502% C++
KPH:103.700 B+
VKPH:5.800 D-
Kills:144 (0 + 0)
Deaths:5
KDR:28.800
VKDR:1.600
Vehicle Kills:8
Kill Difference:139
Playtime:1.389 hours
Usage:0%
Score:0.055m
Score/min:658
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C++
Kills:108
V. Kills:100 107%
Deaths:26
KDR:4.154
Accuracy:28.545% C+
KPH:10.500 C-
VKPH:9.700 C++
L100 Python AP
C*
Kills:103
V. Kills:109 94%
Deaths:38
KDR:2.711
Accuracy:64.690% B**
KPH:17.700 D--
VKPH:18.700 C*
L100 Python HESH
D--
Kills:100
V. Kills:16 N/A
Deaths:16
KDR:6.250
Accuracy:52.758% B+
KPH:24.300 D*
VKPH:3.900 D--
C75 Viper
C
Kills:65
V. Kills:14 433%
Deaths:4
KDR:16.250
Accuracy:34.663% C
KPH:18.900 D
VKPH:4.100 D-
Kills:376 (376 + 0)
Deaths:84
KDR:4.476
VKDR:2.845
Vehicle Kills:239
Kill Difference:292
Playtime:23.643 hours
Usage:1%
Score:0.293m
Score/min:207
Driving Accuracy:34.663%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C
Kills:509
V. Kills:217 233%
Deaths:58
KDR:8.776
Accuracy:45.116% B
KPH:20.700 C
VKPH:8.800 C
P2-120 AP
C++
Kills:329
V. Kills:264 124%
Deaths:72
KDR:4.569
Accuracy:55.679% B**
KPH:22.200 D
VKPH:17.800 C++
M20 Basilisk
C+
Kills:57
V. Kills:9 N/A
Deaths:9
KDR:6.333
Accuracy:24.185% D
KPH:16.700 C+
VKPH:2.600 D*
Kills:895 (838 + 57)
Deaths:139
KDR:6.439
VKDR:3.525
Vehicle Kills:490
Kill Difference:756
Playtime:42.842 hours
Usage:1%
Score:0.501m
Score/min:195
Driving Accuracy:55.679%
Gunner Accuracy:24.185%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C**
Kills:62
V. Kills:40 151%
Deaths:29
KDR:2.138
Accuracy:49.139% C**
KPH:26.500 D
VKPH:17.100 D-
Kills:62 (0 + 62)
Deaths:29
KDR:2.138
VKDR:1.379
Vehicle Kills:40
Kill Difference:33
Playtime:2.340 hours
Usage:0%
Score:0.049m
Score/min:345
Driving Accuracy:N/A%
Gunner Accuracy:49.139%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C-
Kills:147
V. Kills:65 223%
Deaths:37
KDR:3.973
Accuracy:36.691% C+
KPH:13.500 D
VKPH:6 C-
M40 Fury
B+
Kills:84
V. Kills:16 N/A
Deaths:11
KDR:7.636
Accuracy:39.019% B+
KPH:34.500 C-
VKPH:6.600 C--
M20 Basilisk
C-
Kills:68
V. Kills:28 234%
Deaths:12
KDR:5.667
Accuracy:34.527% C-
KPH:12.900 D
VKPH:5.300 D-
M12 Kobalt
B++
Kills:64
V. Kills: N/A
Deaths:3
KDR:21.333
Accuracy:20.781% B++
KPH:48.300 C-
VKPH:0 D*
Kills:363 (0 + 363)
Deaths:63
KDR:5.762
VKDR:1.730
Vehicle Kills:109
Kill Difference:300
Playtime:19.897 hours
Usage:1%
Score:0.164m
Score/min:137
Driving Accuracy:N/A%
Gunner Accuracy:20.781%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
HC1 Cougar 12,62112,5534,0203.123A*0.1029.038%B**18.832%D38.9B+N/A104322.6h9.4B*32.2B++
HSR-1 6,4686,4269286.925M++3.9037.391%B+28.556%C+44C++N/A103145.9h4.6B*12.3B++
Claymore 3,3913,39111828.737M*25.7237.91%B+N/A224.6A+N/A61015.1h1.1B*3B++
LC2 Lynx 3,0763,0601,2982.357B**0.6626.119%B+16.405%D-29.5C++N/A95103.7h11.3B**43.4B++
TMG-50 2,6652,6511,0592.503A0.5225.849%B*22.029%C37.7C*N/A11670.4h9.5B*36.7B++
TSAR-42 2,4592,45323110.619A*7.6042.834%B++73.339%B+34.4C+N/A9671.4h2.1B+4.8B+
NS-44L Blackhand 2,0882,0805683.662A**0.6453.159%A44.76%C*28C**N/A6974.3h3.8B+7.2B++
AMR-66 1,7741,7606032.919M0.1034.855%A23.807%C+28B+N/A7762.8h7.1B*20.4B*
NS-11C 1,7071,7021,0261.659B*1.3628.815%B**12.456%D*26.5C++N/A8564.2h12.4B+43.1B++
C-4 2,1651,6794773.52A+0.5022.474%DN/A137.6A39.8B++90012.2h1.4C**6C++
T7 Mini-Chaingun 1,6811,6651,0261.623B++1.4018.64%B9.85%D-24C-N/A7269.3h14.4B77.4B+
NS-44 Commissioner 1,6461,6391,0031.634B++1.3945.195%B**21.965%C+26.7CN/A7861.4h3.3B++7.3B++
LC3 Jaguar 1,5111,5001,1031.36C++1.6622.153%C12.667%D*20.3CN/A5673.9h12.9C++58.1C++
T5 AMC 1,5031,5007731.94B**1.0829.171%B**22.733%B+31.6B+N/A8847.5h12.4B++42.5B++
Shuriken 1,5051,5004223.555A*0.5327.85%C++12.733%D-32.1C--N/A7646.8h11.1B*40B+
SABR-13 1,4441,4376582.184B0.8428.636%B+18.093%D--25.2CN/A6757h11.6C*40.6B+
NS-61 Emissary 1,4331,4284703.038M*0.0234.061%B*14.566%C46.2B**N/A12830.9h9.9B++29.2B*
TRAC-5 S 1,3141,3084372.993A**0.0321.683%C11.239%D--18C+N/A7472.5h12.8C++59C++
KSR-35 1,2401,2252534.842A1.8240.581%B*26.286%C35CN/A8035h3.7B*9.1B*
TRAC-5 Burst 1,2271,2255702.149C*0.8734.019%A++20.653%C26.7C-N/A8945.9h10.6B++31B*
T1S Cycler 1,2341,2254712.601A+0.4224.16%C+20.571%C+30.3C+N/A8340.4h10.9B++45.2B+
NSX-P Tanto 1,2291,2252724.504M**1.4828.431%B+25.061%C+44.9B*N/A11027.3h11B*38.8B++
NS-11P 1,2321,2254982.46B**0.5624.227%C**13.714%D-34.1B+N/A10035.9h11.2B**46.2B++
NS-15M AE 1,2271,2254622.652C**0.3723.762%C16.082%D*34.9C--N/A11635.1h10.4B+43.7C**
NSX Daimyo 1,2251,2258514.412M++11.3939.716%C93.225%C38.3C-N/A9532h2.5C++6.4C++
Bighorn .50M 1,2041,2004030S26.9847.885%B*86.083%B**42CN/A11128.6h1.8C**3.7B++
NSX Tomoe 1,2011,2002175.53M2.5127.758%C48.083%B**32CN/A10137.5h10.9B*39.1B+
NS-30 Vandal 1,2061,2001736.936M*3.9139.297%B**24.833%C44.3C**N/A10127.1h4.4B**11.1B*
Cycler TRV 1,2011,2005902.034B++0.9924.185%C*12.5%D--30.2C+N/A8939.7h11B*45.4B+
NS-11A 1,2041,2004612.603B*0.4224.166%C+13.167%D*31.3C+N/A13138.4h11B**45.6B+
SR-7 1,2001,2005721.053S18.0352.205%A++87%B**42.1BN/A12128.5h1.8B++3.4B*
MKV Suppressed 1,2001,2003483.448M++0.4329.183%B++20.333%C++37.6BN/A9431.9h10.6B++36.3B++
M77-B 1,2031,2007815.385S12.3647.686%A++80.917%B+27.4C++N/A8843.8h2.1B++4.4B*
SMG-46 Armistice 1,2041,2005932.024B**1.0031.337%B**12.917%D30.1C++N/A9739.9h12.8B+40.9B++
NS Baron G5AE 1,2141,2006061.98B+1.0438.686%D-13%C-28.3C--N/A7942.4h4.1B10.7C+
MRC3 Mercy 1,2061,2004852.474C*0.5522.252%B**17.917%C--28.3C+N/A9442.4h15.2B**68.3B*
Hexedge 1,2011,2004,4890.267S2.7526.205%C21.25%A++3.5B++N/A10342.5h1.5B**5.5B+
T9 CARV 1,2041,2004442.703B*0.3222.526%B++21.333%C40.1B++N/A18729.9h9.9B**44.2B++
TRAC-5 1,2061,20011200U1,196.9821.946%C++12.583%D*19C++N/A12063.3h12.8B+58.2B+
NS-15M1 1,2041,2004622.597B*0.4224.136%C**14.333%D--36.3C+N/A11733.1h11.2B+46.2B+
NS-7 PDW 1,2061,2005052.376A*0.6527.715%B+18%C++31C*N/A9438.7h10.6B**38.3B++
SMG-46G Armistice 1,2011,2004922.439B**0.5828.935%C**10.417%D-33.9CN/A11235.4h11.6B+40B+
PDW-16 Hailstorm 1,2081,2003133.834M*0.8128.51%B*18.583%B+33.9BN/A8535.4h10.3B**36.2B*
MSW-R 1,2061,2005052.376C*0.6525.365%B+14.417%D*37.3C+N/A14232.2h10.4B++41.1B+
T16 Rhino 1,2011,2005742.091B*0.9326.044%B**20.167%C31.7C+N/A13137.9h10.7B*41.1B++
SOAS-20 1,2081,2003073.909A++0.8929.792%B21.917%C++36.4C++N/A14333h10.3B+34.5B++
MRC3 Mercy 1,2081,2004672.57C**0.4521.936%B**17.583%D28.1C+N/A9142.7h15B**68.3B*
RAMS .50M 1,2051,2009412.766M+9.7446.756%A81.417%B+33.1BN/A8136.3h2B+4.3B++
T1 Cycler 1,2091,2005872.044B*0.9824.832%B+17.083%D23.9C+N/A8850.3h11.7B**47.1B*
Frag Grenade 1,1551,15011150N/A1,146.9843.034%CN/A676.5B*2.9D-18401.7h2.7B**6.2B++
MG-S1 Jackal 1,0401,0362094.957M**1.9430.576%B++20.463%C++42.8B+N/A10424.2h9.2B+29.9B++
NSX Tanto 7717641804.244M++1.2226.437%C+23.56%C39.6BN/A9919.3h10.3B++39.1B
TX2 Emperor 6996987420.941C+2.0831.546%B+19.198%C+30.1C+N/A8823.2h8.5B+26.9B+
Chainblade 69663825,7710.025C++3.0038.11%B++2.821%D0.3C--N/A12236.2h2.7C++7.2B+
M3 Pounder HEG 7536232572.424B++0.6047.24%B**3.371%C++17.5C++3.6C*10935.7h14B+29.6B+
FA1 Barrage 5935933681.611B*1.4137.567%C11.467%D27.1C+N/A7921.9h4B*10.7B+
Tank Mine 9235641264.476B**1.4533.32%C+N/A102.5C+65.3C++9215.5h1.5B++4.5B**
Spear Anti-Vehicle Phalanx Turret 9545583316.909A++13.8955.113%B**5.018%B+39.3C++27.9B++33014.2h9.5C+17.3B+
M3 Pounder HEG 6735462512.175B0.8549.946%B**4.212%B++17.3C+4C++9931.6h16.1B+32.3B+
P2-120 HEAT 726509588.776B+5.7545.116%B1.768%D-20.7C8.8C14524.6h5.9B++13.1B*
NS-10 Burster 6203481931.803B**1.2234.078%B*5.747%C+5.7B+4.4B*8161.5h148.2C*434.9B++
ASP-30 Grounder 6383442711.269B**1.7567.517%B++1.163%D--13.8C11.8C++20124.9h9.1C13.4C+
NS-10 Burster 5843301931.71B++1.3134.039%B*6.061%C**5.6B4.3B+7858.8h149.1B+438.1B++
P2-120 AP 593329724.569C1.5555.679%B**5.775%A22.2D17.8C++29614.8h8.7C-15.7C**
ML-7 5493103970.781C++2.2466.498%B**2.258%C22C+17B++33314.1h7.6C11.5C**
NS-15M2 3063041222.492B+0.5325.519%B23.684%C37.5C+N/A1508.1h11B+43.2B+
TX1 Repeater 2912891971.467B**1.5526.723%B13.149%D*25.8C+N/A11511.2h11.4B+42.7B+
MANA Anti-Personnel Turret 259258544.778N/A1.7618.73%UN/A2580U10U5486100.1h19T*101.6T*
TRAC-Shot 2542541311.939B+1.0826.496%C*12.992%D--27.9CN/A739.1h13C-48.9C+
Sticky Grenade 2412401240N/A236.9854.651%C**N/A1200B+5D33790.2h1.8B+3.2B+
MANA Anti-Vehicle Turret 4342321042.231B+0.7960.165%B++2.586%D33.6C++29.3C++3806.9h8.8C**14.7B+
T9A "Butcher" 229228564.071B**1.0524.863%C++19.298%D*60C++N/A2403.8h9.4B**37.6B++
M1 Heavy Cycler 170170612.787A0.2316.196%B+11.177%D**14.5DN/A9611.7h15.9B++98B+
DMR-99 161160325A+1.9835.05%C++30%C+34.8DN/A754.6h5.9B++16.9B+
M20 Basilisk 212147373.973B+0.9536.691%C+10.884%A++13.5D6C-12310.9h88.3C**240.8C**
Hellfire Rocket Pods 152144528.8M+25.7849.502%C++N/A102.9B+5.7D-6571.4h15.9B+32.1B+
MAX Punch 1471301,0100.129C*2.8943.544%C+N/A1CN/A3136.3h2.6C+6.1C+
NSX Tengu 129126343.706A*0.6836.568%C+28.571%A26.3CN/A704.8h11.4B+31.1B+
Anti-Vehicle Grenade 1211141114N/A110.9860.743%B**N/A570B**35D37900.2h3.3A5.4B**
Skyguard 208108264.154B++1.1328.545%C+1.852%C10.5C-9.7C++21010.3h132.5C+464.1C++
Aspis Anti-Aircraft Phalanx Turret 205103156.867A3.8535.954%A++2.913%B+13.2B+13.1B+2447.8h142.7B397B*
L100 Python AP 212103382.711C0.3164.69%B**3.884%B+17.8D--18.8C*2545.8h9.1D*14.1C
L100 Python HESH 116100166.25C-3.2352.758%B+N/A24.4D*3.9D--1284.1h3.7C+7.1C*
M40 Fury 10084117.636C++4.6139.019%B+1.19%D35C6.7C--2072.4h13.6C*35B+
99SV 8080810S6.9831.725%C++30%D10.8D-N/A877.4h5.4C**17.1C**
M20 Basilisk 9668125.667B**2.6534.527%C-2.941%D--12.8D5.3D-1265.3h81.3B+235.3B
C75 Viper 7965416.25A**13.2334.663%CN/A19.1D4.1D-2103.4h13.8C++39.7C+
M12 Kobalt 6464321.333B+18.3120.781%B++17.188%C49.2C-N/A1741.3h14.7B*70.8B++
T1A Unity 6464262.462A0.5623.713%C--25%C++23.7D-N/A852.7h13.9D-58.6D
NS Annihilator 13663531.189A+1.8379.012%C-N/A6.4D-7.4C1379.8h14.2D18D
MG-HBR1 Dragoon 6463415.75U12.7335.672%B+22.222%D31.5C*N/A802h4.8B**13.3B*
G20 Vulcan-H 10262292.138C-0.8849.139%C**4.839%A27D17.4D3452.3h117C238C+
M20 Basilisk 665796.333M+3.3124.185%D10.526%A*16.8C+2.6D*1113.4h40.6A++167.9B**
MR1 Fracture 7450840.595C2.4341.178%B+8%A++6.8C-3.2D-737.4h41.8B+101.6B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4452,25817.2h
Nano-Armor Kit204398,22427.2h
Anti-Vehicle MANA Turret184992.6h
Spawn Beacon172,9442.9h
Nanite Revive Grenade06300.2h
Medical Applicator373198,39815h
Spitfire Auto-Turret44530.6h
Ammunition Package241,6321.2h
Shield Recharging Field223640.3h
Medical Kit1293,4564.1h
Anti-Infantry MANA Turret45971.4h
Recon Detection Device71,1941.9h
Smoke Grenade07350.2h

Check the help document for the dictionary if you want to learn more about words used here.


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