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Primarch Smut[BURP] Smut
VS BR 95

KDR: 1.24

Score: 25.1m

Last Seen: Apr 16th, 2019 11:10 AM
- OFFLINE - 47.1 hour(s)

Prestige 1, Battle Rank 95 - Vanu Sovereignty on Miller - Outfit Officer of Grandpa Vanus Eurotrash[BURP] Grandpa Vanus Eurotrash
VS outfit on Miller

Members: 3
Level Progress (to 96): 97%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Lasher X2 Ursa Pulsar C VE-H Maw Solstice VE3 VE-S Canis Flare VE6 Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $431,595 MLG Score: 345
Fun Score: N/A
Cheeseburgers Flipped: 356TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.758%22.388%4654399225,6971.40421-0.161

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.34%-0.092C+0.187C++-0.953D--HEAD ++ (~12.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.60.169C++12.80.103C+48.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.533%2.312%66310325198992070.577308250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.748%-0.505D0.665B+0.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.50.249C++39.50.256C*82

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.982%0.732%112710281,77517708621.00226206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.139%-0.888D---1.184D*1.399

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.065C+11.90.083C+25.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.495%4.938%555103064814145010.458274129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.475%-0.175C0.143C++0.672

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
171.5-0.438C--59.2-0.48D112.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.269%71.082%55610292,3932743200.872402

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.763%0.025C+0.246C++-0.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.277C*2.50.209C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.963%14.067%55510302,5521329261.9188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.574%-0.132C-0.119C+-0.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.096C+4.80.021C+7.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Grandpa Vanus Eurotrash[BURP] Grandpa Vanus Eurotrash
VS outfit on Miller

Members: 3
25.1m365.3%246 (14.8k)227 (13.6k)1.2437145,50636,5891.4451395 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035165719.678%18.622%36603:0215

38% Engineer21% Heavy Assault19% Infiltrator18% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:37 PMNov 20th, 2012 10:39 PMApr 17th, 2019 1:08 PM (16h) (PST)Apr 16th, 2019 8:39 AM (2d) (PST)Apr 16th, 2019 7:10 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4642242400.4110.3300.0771.6280.034345

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,81713,41814,3992520598213,625

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1845.3h/76.9d 7,370 8,474 12,160 180.2k 2,905 5,208 3,818 51.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C++
Kills:2,754
Deaths:2,817
KDR:0.978
Accuracy:26.620% C++
HSR:2.578% D
Ursa
C-
Kills:1,232
Deaths:721
KDR:1.709
Accuracy:15.203% D*
HSR:21.104% C-
VE-H Maw
D
Kills:1,210
Deaths:968
KDR:1.250
Accuracy:22.357% D
HSR:13.802% D**
Flare VE6
C
Kills:1,181
Deaths:1,033
KDR:1.143
Accuracy:17.693% D-
HSR:22.015% C
SVA-88
C+
Kills:1,175
Deaths:1,072
KDR:1.096
Accuracy:18.593% D--
HSR:24.766% C+
Pulsar LSW
C+
Kills:1,171
Deaths:866
KDR:1.352
Accuracy:18.709% D-
HSR:23.826% C+
Betelgeuse 54-A
B+
Kills:1,048
Deaths:695
KDR:1.508
Accuracy:22.918% D
HSR:33.492% B+
NSX Naginata
C
Kills:645
Deaths:505
KDR:1.277
Accuracy:14.485% D**
HSR:26.047% C
VX29 Polaris
C+
Kills:483
Deaths:504
KDR:0.958
Accuracy:16.632% D*
HSR:21.532% C+
NS-15M2
C
Kills:245
Deaths:182
KDR:1.346
Accuracy:16.860% D*
HSR:23.265% C
Orion VS54
C+
Kills:242
Deaths:228
KDR:1.061
Accuracy:18.890% C
HSR:23.554% C+
Kills:11,386
Deaths (as Heavy Assault):9,591
Deaths (to Heavy Assaults):9,490
KDR:1.18715
Kill Difference:1,795
Playtime:396.228 hours
Usage:21%
Score:5.783m
Score/min:243
Accuracy (listed only):18.996%
HSR (listed only):21.453%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:1,222
Deaths:1,059
KDR:1.154
Accuracy:20.061% D
HSR:22.668% C+
Solstice VE3
C**
Kills:1,181
Deaths:865
KDR:1.365
Accuracy:23.343% C++
HSR:21.253% C**
VE-S Canis
C--
Kills:1,181
Deaths:963
KDR:1.226
Accuracy:22.794% D
HSR:16.088% C--
Serpent VE92
C++
Kills:1,178
Deaths:913
KDR:1.290
Accuracy:21.373% C-
HSR:20.713% C++
Zenith VX-5
C+
Kills:1,178
Deaths:1,231
KDR:0.957
Accuracy:22.066% D
HSR:21.138% C+
NSX Tanto
C
Kills:1,178
Deaths:795
KDR:1.482
Accuracy:23.016% D
HSR:23.260% C
VX6-7
D-
Kills:1,176
Deaths:1,047
KDR:1.123
Accuracy:19.396% D--
HSR:15.561% D-
Sirius SX12
C**
Kills:1,165
Deaths:1,058
KDR:1.101
Accuracy:21.653% C--
HSR:19.657% C**
Nova
C+
Kills:1,014
Deaths:569
KDR:1.782
Accuracy:40.705% C
HSR:14.103% C+
Pandora VX25
C
Kills:728
Deaths:550
KDR:1.324
Accuracy:34.013% D
HSR:14.148% C
Eclipse VE3A
C+
Kills:591
Deaths:485
KDR:1.219
Accuracy:26.716% C+
HSR:18.782% C
Solstice SF
C
Kills:429
Deaths:644
KDR:0.666
Accuracy:18.196% D*
HSR:14.685% C
Thanatos VE70
B+
Kills:368
Deaths:377
KDR:0.976
Accuracy:44.140% B+
HSR:14.130% C
VE-C Horizon
B
Kills:336
Deaths:251
KDR:1.339
Accuracy:39.161% B
HSR:19.048% D
NSX Tengu
D
Kills:319
Deaths:361
KDR:0.884
Accuracy:28.485% D*
HSR:16.928% D
Phobos VX86
C-
Kills:273
Deaths:283
KDR:0.965
Accuracy:50.931% D
HSR:13.553% C-
NS-7 PDW
B*
Kills:271
Deaths:211
KDR:1.284
Accuracy:25.412% C++
HSR:23.616% B*
NS-11C
D
Kills:261
Deaths:341
KDR:0.765
Accuracy:17.543% D*
HSR:15.709% D
Solstice Burst
B+
Kills:198
Deaths:145
KDR:1.366
Accuracy:21.290% D--
HSR:26.768% B+
Deimos VA29
C
Kills:169
Deaths:160
KDR:1.056
Accuracy:57.683% C
HSR:14.201% C
Eridani SX5
B
Kills:139
Deaths:106
KDR:1.311
Accuracy:22.655% D
HSR:22.302% B
NS Baron G5
B+
Kills:109
Deaths:99
KDR:1.101
Accuracy:49.722% B+
HSR:8.257% D*
Kills:14,664
Deaths (as Light Assault):12,513
Deaths (to Light Assaults):6,075
KDR:1.1719
Kill Difference:2,151
Playtime:324.544 hours
Usage:18%
Score:4.590m
Score/min:236
Accuracy (listed only):29.562%
HSR (listed only):18.026%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:1,222
Deaths:1,059
KDR:1.154
Accuracy:20.061% D
HSR:22.668% C+
Solstice VE3
C**
Kills:1,181
Deaths:865
KDR:1.365
Accuracy:23.343% C++
HSR:21.253% C**
Serpent VE92
C++
Kills:1,178
Deaths:913
KDR:1.290
Accuracy:21.373% C-
HSR:20.713% C++
Zenith VX-5
C+
Kills:1,178
Deaths:1,231
KDR:0.957
Accuracy:22.066% D
HSR:21.138% C+
NSX Tanto
C
Kills:1,178
Deaths:795
KDR:1.482
Accuracy:23.016% D
HSR:23.260% C
VX6-7
D-
Kills:1,176
Deaths:1,047
KDR:1.123
Accuracy:19.396% D--
HSR:15.561% D-
Nova
C+
Kills:1,014
Deaths:569
KDR:1.782
Accuracy:40.705% C
HSR:14.103% C+
Pandora VX25
C
Kills:728
Deaths:550
KDR:1.324
Accuracy:34.013% D
HSR:14.148% C
VE-LR Obelisk
C*
Kills:609
Deaths:272
KDR:2.239
Accuracy:26.160% D-
HSR:33.333% C*
Eclipse VE3A
C+
Kills:591
Deaths:485
KDR:1.219
Accuracy:26.716% C+
HSR:18.782% C
Solstice SF
C
Kills:429
Deaths:644
KDR:0.666
Accuracy:18.196% D*
HSR:14.685% C
Thanatos VE70
B+
Kills:368
Deaths:377
KDR:0.976
Accuracy:44.140% B+
HSR:14.130% C
VE-C Horizon
B
Kills:336
Deaths:251
KDR:1.339
Accuracy:39.161% B
HSR:19.048% D
Eidolon VE33
D
Kills:332
Deaths:337
KDR:0.985
Accuracy:19.691% D**
HSR:21.386% D
Phobos VX86
C-
Kills:273
Deaths:283
KDR:0.965
Accuracy:50.931% D
HSR:13.553% C-
NS-11C
D
Kills:261
Deaths:341
KDR:0.765
Accuracy:17.543% D*
HSR:15.709% D
Solstice Burst
B+
Kills:198
Deaths:145
KDR:1.366
Accuracy:21.290% D--
HSR:26.768% B+
Deimos VA29
C
Kills:169
Deaths:160
KDR:1.056
Accuracy:57.683% C
HSR:14.201% C
NS Baron G5
B+
Kills:109
Deaths:99
KDR:1.101
Accuracy:49.722% B+
HSR:8.257% D*
Kills:12,530
Deaths (as Engineer):10,423
Deaths (to Engineers):7,196
KDR:1.20215
Kill Difference:2,107
Playtime:704.564 hours
Usage:38%
Score:9.594m
Score/min:227
Accuracy (listed only):30.274%
HSR (listed only):18.563%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C--
Kills:1,181
Deaths:963
KDR:1.226
Accuracy:22.794% D
HSR:16.088% C--
Nyx VX31
C*
Kills:1,167
Deaths:500
KDR:2.334
Accuracy:31.571% C
HSR:31.791% C*
Sirius SX12
C**
Kills:1,165
Deaths:1,058
KDR:1.101
Accuracy:21.653% C--
HSR:19.657% C**
Ghost
C
Kills:1,100
Deaths:719
KDR:1.530
Accuracy:37.346% C
HSR:62.273% D
NS-61 Emissary
C+
Kills:577
Deaths:603
KDR:0.957
Accuracy:27.117% C+
HSR:14.558% C
Phaseshift VX-S
B
Kills:468
Deaths:143
KDR:3.273
Accuracy:32.695% C-
HSR:79.274% B
NSX Tomoe
B++
Kills:404
Deaths:310
KDR:1.303
Accuracy:24.831% D-
HSR:43.812% B++
Artemis VX26
C
Kills:350
Deaths:272
KDR:1.287
Accuracy:24.788% C--
HSR:21.143% C
Parallax VX3
C+
Kills:344
Deaths:107
KDR:3.215
Accuracy:37.098% C
HSR:77.907% C+
Manticore SX40
C-
Kills:332
Deaths:226
KDR:1.469
Accuracy:23.068% D--
HSR:18.374% C-
NSX Tengu
D
Kills:319
Deaths:361
KDR:0.884
Accuracy:28.485% D*
HSR:16.928% D
NS-45 Pilot
C
Kills:303
Deaths:230
KDR:1.317
Accuracy:27.277% D
HSR:23.432% C
NS-30 Vandal
C*
Kills:274
Deaths:247
KDR:1.109
Accuracy:27.772% D-
HSR:28.467% C*
NS-7 PDW
B*
Kills:271
Deaths:211
KDR:1.284
Accuracy:25.412% C++
HSR:23.616% B*
NS-44 Commissioner
C-
Kills:254
Deaths:357
KDR:0.711
Accuracy:25.089% D**
HSR:18.898% C-
NS-357 Underboss
D-
Kills:243
Deaths:314
KDR:0.774
Accuracy:27.576% D*
HSR:14.403% D-
NSX Daimyo
B**
Kills:231
Deaths:93
KDR:2.484
Accuracy:38.905% C
HSR:97.403% B**
Cerberus
B*
Kills:217
Deaths:214
KDR:1.014
Accuracy:29.864% C
HSR:29.493% B*
Beamer VS3
C**
Kills:191
Deaths:165
KDR:1.158
Accuracy:29.274% C**
HSR:19.372% C
V10
D*
Kills:191
Deaths:41
KDR:4.659
Accuracy:31.358% D*
HSR:67.016% D*
NS-AM7 Archer
C--
Kills:142
Deaths:227
KDR:0.626
Accuracy:52.868% D-
HSR:12.676% C--
Eridani SX5
B
Kills:139
Deaths:106
KDR:1.311
Accuracy:22.655% D
HSR:22.302% B
NS-44L Blackhand
D
Kills:119
Deaths:79
KDR:1.506
Accuracy:31.284% D*
HSR:32.773% D
Phantom VA23
B++
Kills:100
Deaths:49
KDR:2.041
Accuracy:33.731% C+
HSR:36% B++
Spiker
C+
Kills:88
Deaths:140
KDR:0.629
Accuracy:21.477% D*
HSR:19.318% C+
NS-44L Showdown
C--
Kills:72
Deaths:66
KDR:1.091
Accuracy:35.844% C--
HSR:22.222% D-
VA39 Spectre
C*
Kills:59
Deaths:14
KDR:4.214
Accuracy:30.636% C
HSR:40.678% C*
Kills:10,301
Deaths (as Infiltrator):7,815
Deaths (to Infiltrators):6,576
KDR:1.31811
Kill Difference:2,486
Playtime:349.752 hours
Usage:19%
Score:3.867m
Score/min:184
Accuracy (listed only):29.721%
HSR (listed only):33.699%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C--
Kills:1,181
Deaths:963
KDR:1.226
Accuracy:22.794% D
HSR:16.088% C--
Sirius SX12
C**
Kills:1,165
Deaths:1,058
KDR:1.101
Accuracy:21.653% C--
HSR:19.657% C**
Nova
C+
Kills:1,014
Deaths:569
KDR:1.782
Accuracy:40.705% C
HSR:14.103% C+
Pandora VX25
C
Kills:728
Deaths:550
KDR:1.324
Accuracy:34.013% D
HSR:14.148% C
Thanatos VE70
B+
Kills:368
Deaths:377
KDR:0.976
Accuracy:44.140% B+
HSR:14.130% C
NSX Tengu
D
Kills:319
Deaths:361
KDR:0.884
Accuracy:28.485% D*
HSR:16.928% D
H-V45
D
Kills:292
Deaths:265
KDR:1.102
Accuracy:18.528% D*
HSR:16.096% D
Phobos VX86
C-
Kills:273
Deaths:283
KDR:0.965
Accuracy:50.931% D
HSR:13.553% C-
NS-7 PDW
B*
Kills:271
Deaths:211
KDR:1.284
Accuracy:25.412% C++
HSR:23.616% B*
Deimos VA29
C
Kills:169
Deaths:160
KDR:1.056
Accuracy:57.683% C
HSR:14.201% C
Eridani SX5
B
Kills:139
Deaths:106
KDR:1.311
Accuracy:22.655% D
HSR:22.302% B
NS Baron G5
B+
Kills:109
Deaths:99
KDR:1.101
Accuracy:49.722% B+
HSR:8.257% D*
CME
C--
Kills:80
Deaths:89
KDR:0.899
Accuracy:21.337% D--
HSR:18.750% C--
Kills:6,108
Deaths (as Combat Medic):5,091
Deaths (to Combat Medics):3,770
KDR:1.19976
Kill Difference:1,017
Playtime:31.858 hours
Usage:2%
Score:0.467m
Score/min:244
Accuracy (listed only):33.697%
HSR (listed only):16.295%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:392
Deaths:234
KDR:1.675
Accuracy:16.005% D
HSR:17.092% D
Blueshift VM5
C
Kills:330
Deaths:191
KDR:1.728
Accuracy:15.546% D
HSR:19.394% C
Vortex VM21
A
Kills:102
Deaths:184
KDR:0.554
Accuracy:35.768% C--
HSR:6.863% A
Vortex VM21
B**
Kills:100
Deaths:186
KDR:0.538
Accuracy:35.513% D
HSR:6% B**
Comet VM2
A+
Kills:59
Deaths:83
KDR:0.711
Accuracy:56.774% A+
HSR:1.695% D*
Kills:983
Deaths (as MAX Suit):439
Deaths (to MAX Suits):1,594
KDR:2.23918
Kill Difference:544
Playtime:44.606 hours
Usage:2%
Score:0.840m
Score/min:314
Accuracy (listed only):31.921%
HSR (listed only):10.209%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:252
V. Kills:32 N/A
Deaths:158
KDR:1.595
Accuracy:40.782% C+
KPH:23.600 D
VKPH:3 C+
Dual Photon Pods
C-
Kills:173
V. Kills:46 368%
Deaths:39
KDR:4.436
Accuracy:54.323% C**
KPH:45.700 D
VKPH:12.100 C-
Maelstrom Turbo Laser
D
Kills:94
V. Kills:67 138%
Deaths:226
KDR:0.416
Accuracy:27.330% D
KPH:4.800 D-
VKPH:3.400 D--
Kills:519 (346 + 0)
Deaths:423
KDR:1.227
VKDR:0.343
Vehicle Kills:145
Kill Difference:96
Playtime:33.962 hours
Usage:2%
Score:0.259m
Score/min:127
Piloting Accuracy:27.330%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:72
V. Kills:44 160%
Deaths:14
KDR:5.143
Accuracy:24.848% D*
KPH:259,200 U
VKPH:158,400 U
Kills:72 (0 + 72)
Deaths:14
KDR:5.143
VKDR:3.143
Vehicle Kills:44
Kill Difference:58
Playtime:0.001 hours
Usage:0%
Score:0.060m
Score/min:1,813,380
Piloting Accuracy:N/A%
Gunner Accuracy:24.848%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:286
V. Kills:171 166%
Deaths:113
KDR:2.531
Accuracy:56.040% C+
KPH:22.300 D
VKPH:13.400 D
L100 Python HEAT
D
Kills:281
V. Kills:144 194%
Deaths:88
KDR:3.193
Accuracy:52.623% C++
KPH:17.700 D-
VKPH:9 D
L100 Python HESH
D-
Kills:227
V. Kills:28 N/A
Deaths:29
KDR:7.828
Accuracy:37.122% D*
KPH:31.200 D-
VKPH:3.900 D*
Skyguard
B+
Kills:123
V. Kills:65 186%
Deaths:27
KDR:4.556
Accuracy:23.316% D--
KPH:17.900 B+
VKPH:9.500 C+
C75 Viper
C
Kills:106
V. Kills:41 252%
Deaths:42
KDR:2.524
Accuracy:36.388% C
KPH:17.200 D
VKPH:6.600 C
Kills:1,023 (1,023 + 0)
Deaths:299
KDR:3.421
VKDR:1.502
Vehicle Kills:449
Kill Difference:724
Playtime:49.038 hours
Usage:3%
Score:0.578m
Score/min:196
Driving Accuracy:36.388%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:629
V. Kills:294 213%
Deaths:133
KDR:4.729
Accuracy:57.283% B+
KPH:30.100 B+
VKPH:14.100 C
Supernova PC
B*
Kills:204
V. Kills:93 217%
Deaths:62
KDR:3.290
Accuracy:50.188% C++
KPH:24.800 C**
VKPH:11.300 B*
Supernova VPC
D--
Kills:146
V. Kills:26 N/A
Deaths:15
KDR:9.733
Accuracy:49.054% C+
KPH:22.700 D--
VKPH:4 D--
Saron HRB
B+
Kills:122
V. Kills:57 210%
Deaths:33
KDR:3.697
Accuracy:47.076% B+
KPH:21 C
VKPH:9.800 D
Kills:1,101 (979 + 122)
Deaths:243
KDR:4.531
VKDR:1.934
Vehicle Kills:470
Kill Difference:858
Playtime:41.377 hours
Usage:2%
Score:0.648m
Score/min:261
Driving Accuracy:49.054%
Gunner Accuracy:47.076%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C
Kills:199
V. Kills:16 N/A
Deaths:15
KDR:13.267
Accuracy:35.934% D
KPH:75.100 C
VKPH:6 D
Saron HRB-H
D
Kills:141
V. Kills:83 168%
Deaths:31
KDR:4.548
Accuracy:50.044% D
KPH:27.100 D
VKPH:16 D-
Proton II PPA-H
C--
Kills:96
V. Kills:8 N/A
Deaths:7
KDR:13.714
Accuracy:34.279% C
KPH:55 D
VKPH:4.600 C--
G40-F Ranger
C
Kills:66
V. Kills:40 161%
Deaths:8
KDR:8.250
Accuracy:28.502% D
KPH:31.700 C
VKPH:19.200 C
Kills:502 (0 + 502)
Deaths:61
KDR:8.230
VKDR:2.410
Vehicle Kills:147
Kill Difference:441
Playtime:11.681 hours
Usage:1%
Score:0.200m
Score/min:286
Driving Accuracy:N/A%
Gunner Accuracy:28.502%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:174
V. Kills:61 281%
Deaths:36
KDR:4.833
Accuracy:44.414% B+
KPH:20.200 C+
VKPH:7.100 C+
M12 Kobalt
C*
Kills:99
V. Kills:7 N/A
Deaths:6
KDR:16.500
Accuracy:15.566% C--
KPH:54 C
VKPH:3.800 C*
M60-G Bulldog
C+
Kills:81
V. Kills:9 N/A
Deaths:9
KDR:9
Accuracy:28.374% D
KPH:27.800 C+
VKPH:3.100 D
G30 Walker
C+
Kills:54
V. Kills:33 159%
Deaths:11
KDR:4.909
Accuracy:27.081% C
KPH:13.900 C+
VKPH:8.500 C+
Kills:408 (0 + 408)
Deaths:62
KDR:6.581
VKDR:1.774
Vehicle Kills:110
Kill Difference:346
Playtime:17.233 hours
Usage:1%
Score:0.177m
Score/min:171
Driving Accuracy:N/A%
Gunner Accuracy:27.081%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:150
V. Kills:27 N/A
Deaths:126
KDR:1.190
Accuracy:40.805% D
KPH:11.500 D
VKPH:2.100 D-
S12 Renegade
D*
Kills:75
V. Kills:5 N/A
Deaths:73
KDR:1.027
Accuracy:29.959% D**
KPH:9.100 D**
VKPH:0.600 D*
Kills:225 (225 + 0)
Deaths:199
KDR:1.131
VKDR:0.161
Vehicle Kills:32
Kill Difference:26
Playtime:21.366 hours
Usage:1%
Score:0.072m
Score/min:56
Driving Accuracy:29.959%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:55
V. Kills:1 N/A
Deaths:8
KDR:6.875
Accuracy:20.607% F-
KPH:36.600 D
VKPH:0.700 F
Kills:55 (0 + 55)
Deaths:8
KDR:6.875
VKDR:0.125
Vehicle Kills:1
Kill Difference:47
Playtime:1.502 hours
Usage:0%
Score:0.019m
Score/min:209
Piloting Accuracy:N/A%
Gunner Accuracy:20.607%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 2,8242,7542,8170.978C++0.2726.62%C++2.578%D28.4C+N/A10596.9h21.4C+80.5C*
Ursa 1,2421,2327211.709B+0.4715.203%D*21.104%C-26.7CN/A13846.1h12C+78.9C-
Pulsar C 1,2321,2221,0591.154C+0.0920.061%D22.668%C+22.8C+N/A9553.5h11.9C*59.3C+
VE-H Maw 1,2271,2109681.25C0.0122.357%D13.802%D**42.5C+N/A13428.5h12.2C54.7C+
Solstice VE3 1,2031,1818651.365B*0.1223.343%C++21.253%C**42.6A+N/A15827.7h13.1B+56B+
VE-S Canis 1,2011,1819631.226C+0.0222.794%D16.088%C--35.4C+N/A10033.4h12.5C++55C+
Flare VE6 1,2061,1811,0331.143C+0.1017.693%D-22.015%C31.6CN/A9237.4h14.4D--81.6D
Serpent VE92 1,1971,1789131.29C**0.0521.373%C-20.713%C++39.3B+N/A10830h12.5C**58.5C++
Zenith VX-5 1,2001,1781,2310.957C+0.2922.066%D21.138%C+27.6C+N/A8642.7h14.8C66.9C
NSX Tanto 1,1961,1787951.482B+0.2423.016%D23.26%C36.6C*N/A14832.2h14.2C++61.7C+
VX6-7 1,1921,1761,0471.123C+0.1219.396%D--15.561%D-24.1CN/A9148.7h12.2C**62.9C+
SVA-88 1,1971,1751,0721.096C0.1518.593%D--24.766%C+29.7DN/A9139.6h18.2F-98D*
Pulsar LSW 1,1931,1718661.352C+0.1118.709%D-23.826%C+29.1C-N/A9440.2h15.7D-83.9D
Nyx VX31 1,1831,1675002.334C**1.0931.571%C31.791%C*36.1C+N/A10032.3h5.4C**17C++
Sirius SX12 1,1751,1651,0581.101C++0.1421.653%C--19.657%C**28.6C+N/A11940.7h14.1B65.1C++
Ghost 1,1061,1007191.53C0.2937.346%C62.273%D20.6DN/A7553.5h2.3C++6.1C++
Betelgeuse 54-A 1,0671,0486951.508C0.2622.918%D33.492%B+54.9C1B+20119.1h13.1D*57.2D-
Nova 1,0191,0145691.782B0.5440.705%C14.103%C+21.7DN/A12046.7h5.8D14.2C
Pandora VX25 7367285501.324C*0.0834.013%D14.148%C44.9BN/A16416.2h4.5C++13.3C+
C-4 9016713431.956B+0.7122.166%DN/A108.2B++37.1B+9866.2h1.2B+5.6C**
NSX Naginata 6636455051.277C+0.0314.485%D**26.047%C36.4C+1B++11417.7h15.9D109.6D--
Supernova FPC 9236291334.729C+3.4957.283%B+N/A30.1B+14.1C28220.9h4.6B+8.1B++
VE-LR Obelisk 6166092722.239B1.0026.16%D-33.333%C*35.2C++N/A10917.3h6.6C*25.1C+
Eclipse VE3A 6055914851.219C+0.0226.716%C+18.782%C46.5B+1.1B*13112.7h17D**63.7D
NS-61 Emissary 5865776030.957C*0.2927.117%C+14.558%C24.8C+N/A6823.3h14.6C++53.8C++
VX29 Polaris 4934835040.958C0.2916.632%D*21.532%C+31.6CN/A10715.3h16.8D*101.2D--
Phaseshift VX-S 4764681433.273C++2.0332.695%C-79.274%B21.5C-N/A6921.8h3.1C++9.6C+
Solstice SF 4424296440.666C0.5818.196%D*14.685%C13.7C-N/A5131.3h14.9C81.9D
NSX Tomoe 4054043101.303C+0.0624.831%D-43.812%B++38.1C+N/A11610.6h12.4B+49.8C++
Blueshift VM5 3993922341.675C0.4316.005%D17.092%D24.3C--N/A11516.1h17.8C111.3C
Thanatos VE70 3743683770.976C++0.2744.14%B+14.13%C54.1A+N/A1886.8h4.9C++11.2B+
Rocklet Rifle 6033523331.057B++0.1955.833%BN/A40B**28.5B4538.8h35B62.7B+
Artemis VX26 3503502721.287C+0.0424.788%C--21.143%C34.3C++N/A9510.2h13.4C54C
Proximity Mine 3463451023.382C+2.1436.647%DN/A132.7C**N/A4852.6h2C+5.4C
Parallax VX3 3493441073.215C++1.9737.098%C77.907%C+29.4C++N/A9911.7h2B+5.5C**
VE-C Horizon 3463362511.339C+0.1039.161%B19.048%D57.9C**1.7B1295.8h16.9C43.3C++
Manticore SX40 3343322261.469B+0.2323.068%D--18.374%C-36.9BN/A1759h6.3B++27.2C*
Eidolon VE33 3403323370.985C+0.2619.691%D**21.386%D15.2C-N/A7221.8h10.7C54.5D
Blueshift VM5 3353301911.728C0.4815.546%D19.394%C25.4C-N/A10813h17.6C112.9C
Frag Grenade 3293231323N/A321.7636.713%D*N/A807.5A15B++29110.4h2.5A6.9B+
NSX Tengu 3243193610.884C0.3628.485%D*16.928%D27.5CN/A9611.6h18D63.2D
NS-45 Pilot 3043032301.317C++0.0727.277%D23.432%C56.1C**N/A1405.4h7.2C*26.5C+
Force-Blade 30329520,1630.015C1.2320.798%D3.39%C--0.4CN/A1814.1h2.7C++12.7C+
H-V45 2952922651.102C+0.1418.528%D*16.096%D21C-N/A11513.9h13.8C+74.7C-
L100 Python AP 4572861132.531C1.2956.04%C+1.049%D--22.3D13.4D24312.8h7.9C-14C
L100 Python HEAT 425281883.193C1.9552.623%C++N/A17.7D-9.1C--17015.9h7.9D15.1C
NS-30 Vandal 2742742471.109C0.1327.772%D-28.467%C*18.1D-N/A7315.1h8D**28.9D--
Phobos VX86 2782732830.965C0.2850.931%D13.553%C-40.1C+N/A1506.8h2.6C+5.1C+
NS-7 PDW 2742712111.284B+0.0425.412%C++23.616%B*32.3C**N/A1518.4h15.4C++60.5C*
NS-11C 2672613410.765C0.4817.543%D*15.709%D19.6CN/A10613.3h15.9C+90.4C--
NS Decimator 4022572501.028C+0.2261.154%C++N/A25D14.1C30110.3h6.4D-10.5D
NS-44 Commissioner 2562543570.711C0.5325.089%D**18.898%C-21.7C-N/A10411.7h4.2C+16.6D
Light PPA 2842521581.595C-0.3540.782%C+2.381%A++23.6D3C+11710.7h16.5C+40.5C+
NS-15M2 2512451821.346C+0.1016.86%D*23.265%C30.6C-N/A1528h17.8D*105.3D*
NS-357 Underboss 2452433140.774C0.4727.576%D*14.403%D-28.9CN/A1348.4h4.8C-17.4D
Orion VS54 2462422281.061C+0.1818.89%C23.554%C+29.9C+N/A3248.1h15.9D84C
NSX Daimyo 231231932.484C+1.2438.905%C97.403%B**34.5DN/A1076.7h2.3B+5.9C**
L100 Python HESH 255227297.828C6.5837.122%D*N/A31.1D-3.8D*1707.3h3.1B+8.4C+
Lumine Edge 2302272,7630.082C+1.1627.106%C+7.489%D*2CN/A5112.2h1.2B+4.6B
Cerberus 2182172141.014C+0.2329.864%C29.493%B*24.1CN/A739h5.9C*19.9C++
Sticky Grenade 2222171217N/A215.7651.317%C+N/A542.5D-12.5C+22240.4h3.5D--6.8D
Supernova PC 297204623.29C2.0550.188%C++N/A24.9C**11.3B*2288.2h5.2C*10.4C**
S1 3312022690.751C++0.4960.615%B+1.98%C-26.2C++16.8B+4787.7h8.6D14.2C
M40 Fury-H 2151991513.267C++12.0235.934%DN/A73.7C5.9D3872.7h5.1B*14.2B++
Solstice Burst 2001981451.366C+0.1221.29%D--26.768%B+31.4C+N/A986.3h15.8C-74.3D
Beamer VS3 1941911651.158B+0.0929.274%C**19.372%C31.3C**N/A1336.1h9.4C++32.1C++
V10 191191414.659B++3.4231.358%D*67.016%D*15D-N/A6612.7h2.4C+7.6C--
M20 Basilisk 235174364.833B*3.5944.414%B+5.747%C+20.2C+7.1C+1708.6h120.8C-272.1C++
Dual Photon Pods 219173394.436C3.1954.323%C**N/A45.5D12.1C-4143.8h22.2C++40.8C**
Deimos VA29 1711691601.056C+0.1957.683%C14.201%C51.2BN/A2023.3h2.8C-4.9C+
Hunter QCX 1731642650.619C+0.6236.838%C-37.805%B++12C+N/A5313.7h5.1C*13.9C*
M40 Fury-F 1771501261.19C+0.0540.805%DN/A11.5D2.1D-7413.1h6.9B*16.9B+
MANA Anti-Personnel Turret 152150761.974N/A0.7313.494%UN/A1500U20U5884800.1h19.7T*146.1T*
Supernova VPC 172146159.733C+8.4949.054%C+1.37%C+22.8D--4.1D--1876.4h2.8B+5.8B+
NS-AM7 Archer 1821422270.626B0.6252.868%D-12.676%C--6.8C+1.9C--4421h17.3B32.7C*
Saron HRB-H 224141314.548C+3.3050.044%DN/A27.1D16D-2675.2h24.4C*48.8C+
Eridani SX5 1411391061.311C++0.0722.655%D22.302%B30.9C+N/A1644.5h13.2C+58.4C+
Tank Mine 221131413.195B1.9538.425%BN/A109.2C++75B+20171.2h2.5D-6.5C+
Skyguard 188123274.556B++3.3123.316%D--1.626%C17.8B+9.4C+2086.9h84.8B**363.9B+
Saron HRB 179122333.697C2.4547.076%B+1.639%C++21C9.8D3135.8h22.3C++47.4B+
NS-44L Blackhand 119119791.506C**0.2631.284%D*32.773%D22.9C+N/A905.2h5.3C17.1D
Auraxium Force-Blade 1141148,3040.014D1.2322.659%D12.281%B*0.4C--N/A1278.3h2.6D11.6C+
NS Baron G5 112109991.101C++0.1449.722%B+8.257%D*57.4A1.6M++1901.9h5.8D11.6C+
Lancer VS22 2421092430.449C0.7963.191%C*N/A9.6C--11.8C28011.3h40.4C-63.9C
C75 Viper 147106422.524C1.2836.388%CN/A17.1D6.6C1856.2h16.9C46.5C
Vortex VM21 1461021840.554C0.6935.768%C--6.863%A7.3C+3.1D-8914h50.9C++142.2C++
Phantom VA23 101100492.041C++0.8033.731%C+36%B++50B+N/A1732h3.7B*10.9B+
Vortex VM21 1581001860.538D0.7135.513%D6%B**6.9C4D9414.4h53.6C+151C+
Fatestealer 1001001090.917A0.3339.31%C**11%D**35.7C**N/A692.8h2.3C++5.8B+
M12 Kobalt 10699616.5B+15.2615.566%C--17.172%C+55C3.9C*2241.8h18.7C*120.2C++
Proton II PPA-H 10496713.714C*12.4734.279%CN/A56.5D4.7C-2571.7h15.1D--44.1D
Maelstrom Turbo Laser 161942260.416C-0.8327.33%D5.319%A++4.8D-3.4D--7719.5h133.1C487C
Nemesis VSH9 15194980.959B+0.2861.507%C+N/A16.2C+9.8C+2165.8h9.6C--15.5C-
Spiker 89881400.629C0.6121.477%D*19.318%C+17.6DN/A485h11.5C53.4D-
M60-G Bulldog 908199A7.7628.374%DN/A27.9C+3.1D1632.9h6.6B+23.2C*
CME 8080890.899C0.3421.337%D--18.75%C--21.1DN/A1243.8h20F93.5D**
S12 Renegade 8075731.027C-0.2229.959%D**2.667%D-9D**N/A298.3h3.9C13D-
AP30 Shredder 11672145.143C+3.9024.848%D*N/A720U440U6044600.1h83.5B+336C+
NS-44L Showdown 7372661.091C*0.1535.844%C--22.222%D-26.7CN/A892.7h3.8C+10.7C+
G40-F Ranger 1066688.25C7.0128.502%DN/A31.4C-19C2282.1h72.9C+255.7C
VA39 Spectre 6059144.214A*2.9730.636%C40.678%C*22.7C++N/A2832.6h5.7B18.6C**
Comet VM2 7659830.711C+0.5356.774%A+1.695%D*9.5C2.7D1416.2h33.9D-59.8C+
CAS 14-E 565586.875C5.6320.607%F-N/A36.7DN/A2081.5h24B++116.3C+
G30 Walker 8754114.909B+3.6727.081%C3.704%C+13.8C+8.5C+1543.9h217.1C++801.9C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit6307,1926.4h
Motion Spotter111,4510.8h
Decoy Grenade0760h
Nano-Armor Kit495570,29239.6h
Spawn Beacon65890.5h
Anti-Vehicle MANA Turret102721.2h
Nanite Revive Grenade01160h
Medical Applicator13138,3504.7h
Spitfire Auto-Turret513,0782.8h
Ammunition Package269,1192.6h
Medical Kit1972,7302.1h
Anti-Infantry MANA Turret115541h
Nano-Repair Grenade05420.1h
Hardlight Barrier257280.8h
Recon Detection Device292,5133.6h
Smoke Grenade06070.1h
M20 Drake01690.1h

Check the help document for the dictionary if you want to learn more about words used here.


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