Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,958)players online:
Aeflic (31)  MadSTVru (29)  Hardy4win (8)  d1ng0ateurbaby_ (3)  匚丁連線逾時 (3)  SaitisGames (2) 76
stats.dasanfall.com
Paragon Smut[BURP] Smut
VS BR 115

KDR: 1.26

Score: 27m

Last Seen: Jul 20th, 2019 8:58 PM
- OFFLINE - 42.8 hour(s)

Prestige 1, Battle Rank 100 (115 total) - Vanu Sovereignty on Miller - Outfit Officer of Grandpa Vanus Eurotrash[BURP] Grandpa Vanus Eurotrash
VS outfit on Miller

Members: 4
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Lasher X2 Ursa Pulsar C VE-H Maw Betelgeuse 54-A VX6-7 VE-S Canis Solstice VE3
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Smut



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $457,866 MLG Score: 366
Fun Score: N/A
Cheeseburgers Flipped: 361TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.709%22.673%47044117027,1561.40327-0.139

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.341%-0.083C+0.274C*-1.06D*HEAD ++ (~12.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.80.172C++12.80.105C+49

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.83%2.21%67312115439372090.579509259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.699%-0.473D0.577B+0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.30.26C*39.20.26C*80.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.887%0.719%136712072,225188510811.18037206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.901%-0.787D--1.175D*1.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.20.111C+11.20.099C+22.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.593%5.147%545120968015145210.449141130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.7%-0.152C0.178C++0.742

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
168.9-0.414C--58.4-0.464D110.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.114%70.694%54612082,6072922240.891892

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.591%0.019C+0.233C++-0.198

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.283C*2.50.217C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.405%14.176%54512092,7301409291.93754

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.724%-0.104C+-0.057C+-0.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.096C+4.80.012C+7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Grandpa Vanus Eurotrash[BURP] Grandpa Vanus Eurotrash
VS outfit on Miller

Members: 4
27m378.4%251 (15.1k)232 (13.9k)1.2639648,91438,6991.47076115 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214180419.698%18.659%36803:0119

38% Engineer22% Heavy Assault19% Infiltrator17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:37 PMNov 20th, 2012 10:39 PMJul 22nd, 2019 5:04 AM (6h) (PST)Jul 20th, 2019 7:40 PM (2d) (PST)Jul 20th, 2019 4:58 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4832252580.4200.3320.0781.7270.036366

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,96113,48515,47625205104213,914

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1940.2h/80.8d 8,003 9,127 13,232 201.1k 3,012 5,436 4,223 56.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C-
Kills:1,308
Deaths:786
KDR:1.664
Accuracy:15.263% D*
HSR:21.254% C-
VE-H Maw
D
Kills:1,210
Deaths:968
KDR:1.250
Accuracy:22.357% D
HSR:13.802% D**
Betelgeuse 54-A
B
Kills:1,198
Deaths:788
KDR:1.520
Accuracy:22.663% D-
HSR:33.472% B
Flare VE6
C
Kills:1,181
Deaths:1,033
KDR:1.143
Accuracy:17.693% D-
HSR:22.015% C
SVA-88
C+
Kills:1,175
Deaths:1,072
KDR:1.096
Accuracy:18.593% D--
HSR:24.766% C+
Pulsar LSW
C+
Kills:1,171
Deaths:866
KDR:1.352
Accuracy:18.709% D-
HSR:23.826% C+
NSX Naginata
C+
Kills:1,169
Deaths:823
KDR:1.420
Accuracy:15.813% D*
HSR:27.374% C+
VX29 Polaris
C
Kills:487
Deaths:512
KDR:0.951
Accuracy:16.540% D*
HSR:21.561% C
NS-15M2
C+
Kills:263
Deaths:200
KDR:1.315
Accuracy:16.816% D**
HSR:24.715% C+
Orion VS54
C+
Kills:242
Deaths:228
KDR:1.061
Accuracy:18.832% C-
HSR:23.554% C+
Kills:9,404
Deaths (as Heavy Assault):7,276
Deaths (to Heavy Assaults):10,015
KDR:1.29247
Kill Difference:2,128
Playtime:425.964 hours
Usage:22%
Score:6.485m
Score/min:254
Accuracy (listed only):18.328%
HSR (listed only):23.634%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:1,266
Deaths:1,086
KDR:1.166
Accuracy:20.010% D-
HSR:23.144% C+
VX6-7
D-
Kills:1,188
Deaths:1,055
KDR:1.126
Accuracy:19.429% D--
HSR:15.657% D-
VE-S Canis
C--
Kills:1,181
Deaths:963
KDR:1.226
Accuracy:22.794% D
HSR:16.088% C--
Solstice VE3
C*
Kills:1,181
Deaths:865
KDR:1.365
Accuracy:23.343% C++
HSR:21.253% C*
NSX Tanto
C
Kills:1,178
Deaths:795
KDR:1.482
Accuracy:22.969% D
HSR:23.260% C
Serpent VE92
C++
Kills:1,178
Deaths:913
KDR:1.290
Accuracy:21.373% C--
HSR:20.713% C++
Zenith VX-5
C+
Kills:1,178
Deaths:1,231
KDR:0.957
Accuracy:22.066% D
HSR:21.138% C+
Sirius SX12
C*
Kills:1,165
Deaths:1,058
KDR:1.101
Accuracy:21.653% D
HSR:19.657% C*
Nova
C+
Kills:1,152
Deaths:682
KDR:1.689
Accuracy:41.283% C
HSR:14.757% C+
Pandora VX25
C
Kills:728
Deaths:550
KDR:1.324
Accuracy:34.013% D
HSR:14.148% C
Eclipse VE3A
C+
Kills:658
Deaths:543
KDR:1.212
Accuracy:26.009% C+
HSR:19.301% C+
Solstice SF
C
Kills:435
Deaths:646
KDR:0.673
Accuracy:18.213% D*
HSR:14.713% C
VE-C Horizon
B+
Kills:415
Deaths:294
KDR:1.412
Accuracy:38.515% B+
HSR:18.554% D
Thanatos VE70
B+
Kills:368
Deaths:377
KDR:0.976
Accuracy:44.140% B+
HSR:14.130% C-
NS-11C
C-
Kills:349
Deaths:415
KDR:0.841
Accuracy:18.334% D*
HSR:16.619% C-
NSX Tengu
D
Kills:333
Deaths:377
KDR:0.883
Accuracy:28.368% D*
HSR:16.817% D
Solstice Burst
B+
Kills:325
Deaths:240
KDR:1.354
Accuracy:20.961% D*
HSR:27.692% B+
Phobos VX86
C-
Kills:273
Deaths:283
KDR:0.965
Accuracy:50.931% D
HSR:13.553% C-
NS-7 PDW
B**
Kills:271
Deaths:212
KDR:1.278
Accuracy:25.235% C++
HSR:23.616% B**
Deimos VA29
C+
Kills:209
Deaths:190
KDR:1.100
Accuracy:58.787% C+
HSR:11.962% D
Eridani SX5
C++
Kills:148
Deaths:118
KDR:1.254
Accuracy:22.620% D
HSR:20.946% C++
NS Baron G5
C*
Kills:139
Deaths:124
KDR:1.121
Accuracy:45.711% C*
HSR:11.511% D
Kills:15,318
Deaths (as Light Assault):13,017
Deaths (to Light Assaults):6,481
KDR:1.17677
Kill Difference:2,301
Playtime:329.873 hours
Usage:17%
Score:4.732m
Score/min:239
Accuracy (listed only):29.398%
HSR (listed only):18.147%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:1,266
Deaths:1,086
KDR:1.166
Accuracy:20.010% D-
HSR:23.144% C+
VX6-7
D-
Kills:1,188
Deaths:1,055
KDR:1.126
Accuracy:19.429% D--
HSR:15.657% D-
Solstice VE3
C*
Kills:1,181
Deaths:865
KDR:1.365
Accuracy:23.343% C++
HSR:21.253% C*
NSX Tanto
C
Kills:1,178
Deaths:795
KDR:1.482
Accuracy:22.969% D
HSR:23.260% C
Serpent VE92
C++
Kills:1,178
Deaths:913
KDR:1.290
Accuracy:21.373% C--
HSR:20.713% C++
Zenith VX-5
C+
Kills:1,178
Deaths:1,231
KDR:0.957
Accuracy:22.066% D
HSR:21.138% C+
Nova
C+
Kills:1,152
Deaths:682
KDR:1.689
Accuracy:41.283% C
HSR:14.757% C+
Pandora VX25
C
Kills:728
Deaths:550
KDR:1.324
Accuracy:34.013% D
HSR:14.148% C
Eclipse VE3A
C+
Kills:658
Deaths:543
KDR:1.212
Accuracy:26.009% C+
HSR:19.301% C+
VE-LR Obelisk
C*
Kills:628
Deaths:291
KDR:2.158
Accuracy:26.050% D-
HSR:33.758% C*
Solstice SF
C
Kills:435
Deaths:646
KDR:0.673
Accuracy:18.213% D*
HSR:14.713% C
VE-C Horizon
B+
Kills:415
Deaths:294
KDR:1.412
Accuracy:38.515% B+
HSR:18.554% D
Thanatos VE70
B+
Kills:368
Deaths:377
KDR:0.976
Accuracy:44.140% B+
HSR:14.130% C-
Eidolon VE33
D
Kills:352
Deaths:348
KDR:1.011
Accuracy:19.774% D**
HSR:21.023% D
NS-11C
C-
Kills:349
Deaths:415
KDR:0.841
Accuracy:18.334% D*
HSR:16.619% C-
Solstice Burst
B+
Kills:325
Deaths:240
KDR:1.354
Accuracy:20.961% D*
HSR:27.692% B+
Phobos VX86
C-
Kills:273
Deaths:283
KDR:0.965
Accuracy:50.931% D
HSR:13.553% C-
Deimos VA29
C+
Kills:209
Deaths:190
KDR:1.100
Accuracy:58.787% C+
HSR:11.962% D
NS Baron G5
C*
Kills:139
Deaths:124
KDR:1.121
Accuracy:45.711% C*
HSR:11.511% D
Kills:13,200
Deaths (as Engineer):10,928
Deaths (to Engineers):7,587
KDR:1.20791
Kill Difference:2,272
Playtime:744.057 hours
Usage:38%
Score:10.379m
Score/min:232
Accuracy (listed only):30.101%
HSR (listed only):18.783%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C--
Kills:1,181
Deaths:963
KDR:1.226
Accuracy:22.794% D
HSR:16.088% C--
Nyx VX31
C++
Kills:1,167
Deaths:500
KDR:2.334
Accuracy:31.571% C-
HSR:31.791% C++
Sirius SX12
C*
Kills:1,165
Deaths:1,058
KDR:1.101
Accuracy:21.653% D
HSR:19.657% C*
Ghost
C
Kills:1,152
Deaths:741
KDR:1.555
Accuracy:37.445% C
HSR:61.372% D
NS-61 Emissary
C+
Kills:662
Deaths:658
KDR:1.006
Accuracy:27.784% C+
HSR:15.861% C+
Phaseshift VX-S
B
Kills:522
Deaths:155
KDR:3.368
Accuracy:32.394% C--
HSR:79.310% B
NSX Tomoe
B++
Kills:435
Deaths:330
KDR:1.318
Accuracy:24.678% D-
HSR:44.138% B++
Parallax VX3
C+
Kills:404
Deaths:123
KDR:3.285
Accuracy:35.506% D
HSR:77.228% C+
Manticore SX40
C
Kills:375
Deaths:265
KDR:1.415
Accuracy:23.659% D-
HSR:18.933% C
Artemis VX26
C
Kills:350
Deaths:272
KDR:1.287
Accuracy:24.788% C--
HSR:21.143% C
NSX Tengu
D
Kills:333
Deaths:377
KDR:0.883
Accuracy:28.368% D*
HSR:16.817% D
NS-45 Pilot
C
Kills:315
Deaths:241
KDR:1.307
Accuracy:27.125% D
HSR:23.175% C
NS-44 Commissioner
C
Kills:283
Deaths:393
KDR:0.720
Accuracy:25.340% D*
HSR:19.435% C
NS-30 Vandal
C*
Kills:275
Deaths:249
KDR:1.104
Accuracy:27.777% D-
HSR:28.727% C*
NS-7 PDW
B**
Kills:271
Deaths:212
KDR:1.278
Accuracy:25.235% C++
HSR:23.616% B**
NS-357 Underboss
D-
Kills:244
Deaths:314
KDR:0.777
Accuracy:27.527% D*
HSR:14.754% D-
Cerberus
B+
Kills:243
Deaths:228
KDR:1.066
Accuracy:29.201% C
HSR:28.807% B+
V10
D*
Kills:237
Deaths:51
KDR:4.647
Accuracy:32.813% D*
HSR:67.089% D*
NSX Daimyo
B**
Kills:233
Deaths:102
KDR:2.284
Accuracy:38.836% C
HSR:97.425% B**
Beamer VS3
B
Kills:191
Deaths:165
KDR:1.158
Accuracy:29.274% B
HSR:19.372% C-
NS-AM7 Archer
C--
Kills:150
Deaths:257
KDR:0.584
Accuracy:53.653% D
HSR:12.667% C--
Eridani SX5
C++
Kills:148
Deaths:118
KDR:1.254
Accuracy:22.620% D
HSR:20.946% C++
NS-44L Blackhand
D
Kills:120
Deaths:82
KDR:1.463
Accuracy:31.217% D*
HSR:32.500% D
Phantom VA23
B++
Kills:102
Deaths:51
KDR:2
Accuracy:33.040% C
HSR:36.275% B++
Spiker
C
Kills:91
Deaths:145
KDR:0.628
Accuracy:21.245% D*
HSR:18.681% C
NS-44L Showdown
C--
Kills:79
Deaths:71
KDR:1.113
Accuracy:36% C--
HSR:21.519% D*
VA39 Spectre
C*
Kills:59
Deaths:14
KDR:4.214
Accuracy:30.636% C
HSR:40.678% C*
Kills:10,787
Deaths (as Infiltrator):8,135
Deaths (to Infiltrators):6,941
KDR:1.326
Kill Difference:2,652
Playtime:365.863 hours
Usage:19%
Score:4.035m
Score/min:184
Accuracy (listed only):29.710%
HSR (listed only):33.630%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C--
Kills:1,181
Deaths:963
KDR:1.226
Accuracy:22.794% D
HSR:16.088% C--
Sirius SX12
C*
Kills:1,165
Deaths:1,058
KDR:1.101
Accuracy:21.653% D
HSR:19.657% C*
Nova
C+
Kills:1,152
Deaths:682
KDR:1.689
Accuracy:41.283% C
HSR:14.757% C+
Pandora VX25
C
Kills:728
Deaths:550
KDR:1.324
Accuracy:34.013% D
HSR:14.148% C
Thanatos VE70
B+
Kills:368
Deaths:377
KDR:0.976
Accuracy:44.140% B+
HSR:14.130% C-
NSX Tengu
D
Kills:333
Deaths:377
KDR:0.883
Accuracy:28.368% D*
HSR:16.817% D
H-V45
D
Kills:292
Deaths:265
KDR:1.102
Accuracy:18.528% D*
HSR:16.096% D
Phobos VX86
C-
Kills:273
Deaths:283
KDR:0.965
Accuracy:50.931% D
HSR:13.553% C-
NS-7 PDW
B**
Kills:271
Deaths:212
KDR:1.278
Accuracy:25.235% C++
HSR:23.616% B**
Deimos VA29
C+
Kills:209
Deaths:190
KDR:1.100
Accuracy:58.787% C+
HSR:11.962% D
Eridani SX5
C++
Kills:148
Deaths:118
KDR:1.254
Accuracy:22.620% D
HSR:20.946% C++
NS Baron G5
C*
Kills:139
Deaths:124
KDR:1.121
Accuracy:45.711% C*
HSR:11.511% D
CME
D
Kills:81
Deaths:89
KDR:0.910
Accuracy:20.928% D--
HSR:18.519% D
NS-11P
D
Kills:51
Deaths:63
KDR:0.810
Accuracy:17.166% D*
HSR:15.686% D
Kills:6,391
Deaths (as Combat Medic):5,351
Deaths (to Combat Medics):3,963
KDR:1.19436
Kill Difference:1,040
Playtime:34.549 hours
Usage:2%
Score:0.511m
Score/min:246
Accuracy (listed only):32.297%
HSR (listed only):16.249%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:403
Deaths:238
KDR:1.693
Accuracy:16.021% D
HSR:17.370% D
Blueshift VM5
C
Kills:338
Deaths:195
KDR:1.733
Accuracy:15.573% D-
HSR:19.231% C
Vortex VM21
A
Kills:102
Deaths:184
KDR:0.554
Accuracy:35.768% D
HSR:6.863% A
Vortex VM21
B**
Kills:100
Deaths:186
KDR:0.538
Accuracy:35.513% D
HSR:6% B**
Comet VM2
A+
Kills:59
Deaths:84
KDR:0.702
Accuracy:56.774% A+
HSR:1.695% D*
Kills:1,002
Deaths (as MAX Suit):443.500
Deaths (to MAX Suits):1,665
KDR:2.2593
Kill Difference:558.500
Playtime:45.267 hours
Usage:2%
Score:0.856m
Score/min:315
Accuracy (listed only):31.930%
HSR (listed only):10.232%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:274
V. Kills:33 N/A
Deaths:166
KDR:1.651
Accuracy:41.096% C+
KPH:24.100 D
VKPH:2.900 C
Dual Photon Pods
C-
Kills:173
V. Kills:46 368%
Deaths:39
KDR:4.436
Accuracy:54.323% C**
KPH:45.700 D
VKPH:12.100 C-
Maelstrom Turbo Laser
D
Kills:96
V. Kills:68 139%
Deaths:228
KDR:0.421
Accuracy:27.527% D
KPH:4.900 D
VKPH:3.500 D-
Kills:543 (370 + 0)
Deaths:433
KDR:1.254
VKDR:0.339
Vehicle Kills:147
Kill Difference:110
Playtime:34.784 hours
Usage:2%
Score:0.265m
Score/min:127
Piloting Accuracy:27.527%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:72
V. Kills:44 160%
Deaths:14
KDR:5.143
Accuracy:24.848% D**
KPH:259,200 U
VKPH:158,400 U
Kills:72 (0 + 72)
Deaths:14
KDR:5.143
VKDR:3.143
Vehicle Kills:44
Kill Difference:58
Playtime:0.001 hours
Usage:0%
Score:0.061m
Score/min:1,820,910
Piloting Accuracy:N/A%
Gunner Accuracy:24.848%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:398
V. Kills:226 175%
Deaths:124
KDR:3.210
Accuracy:55.498% C+
KPH:26.100 C
VKPH:14.800 D
L100 Python HESH
D
Kills:302
V. Kills:43 N/A
Deaths:35
KDR:8.629
Accuracy:37.831% D*
KPH:33.200 D
VKPH:4.700 D--
L100 Python HEAT
D
Kills:281
V. Kills:144 194%
Deaths:89
KDR:3.157
Accuracy:52.654% C++
KPH:17.600 D-
VKPH:9 D
Skyguard
C**
Kills:129
V. Kills:70 182%
Deaths:40
KDR:3.225
Accuracy:24.406% D-
KPH:16.300 C**
VKPH:8.800 C
C75 Viper
C
Kills:106
V. Kills:41 252%
Deaths:43
KDR:2.465
Accuracy:35.654% C-
KPH:16.800 D
VKPH:6.500 C
Kills:1,216 (1,216 + 0)
Deaths:331
KDR:3.674
VKDR:1.583
Vehicle Kills:524
Kill Difference:885
Playtime:54.506 hours
Usage:3%
Score:0.672m
Score/min:205
Driving Accuracy:35.654%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:916
V. Kills:421 217%
Deaths:182
KDR:5.033
Accuracy:56.019% C**
KPH:32 B+
VKPH:14.700 C+
Supernova PC
B**
Kills:236
V. Kills:106 221%
Deaths:66
KDR:3.576
Accuracy:49.643% C++
KPH:26.700 B+
VKPH:12 B**
Supernova VPC
D
Kills:159
V. Kills:30 N/A
Deaths:16
KDR:9.938
Accuracy:49.841% C+
KPH:23.700 D--
VKPH:4.500 D
Saron HRB
B+
Kills:136
V. Kills:65 206%
Deaths:35
KDR:3.886
Accuracy:48.635% B+
KPH:21.100 C
VKPH:10.100 D
Kills:1,447 (1,311 + 136)
Deaths:299
KDR:4.839
VKDR:2.080
Vehicle Kills:622
Kill Difference:1,148
Playtime:50.627 hours
Usage:3%
Score:0.810m
Score/min:267
Driving Accuracy:49.841%
Gunner Accuracy:48.635%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C
Kills:199
V. Kills:16 N/A
Deaths:15
KDR:13.267
Accuracy:35.934% D
KPH:75.100 C
VKPH:6 D
Saron HRB-H
D
Kills:142
V. Kills:83 169%
Deaths:31
KDR:4.581
Accuracy:50.101% D
KPH:27.200 D
VKPH:15.900 D-
Proton II PPA-H
C--
Kills:107
V. Kills:9 N/A
Deaths:7
KDR:15.286
Accuracy:36.703% C+
KPH:53.300 D
VKPH:4.500 C--
G40-F Ranger
C
Kills:66
V. Kills:40 161%
Deaths:8
KDR:8.250
Accuracy:28.343% D
KPH:31.500 C
VKPH:19.100 C
Kills:514 (0 + 514)
Deaths:61
KDR:8.426
VKDR:2.426
Vehicle Kills:148
Kill Difference:453
Playtime:11.980 hours
Usage:1%
Score:0.205m
Score/min:286
Driving Accuracy:N/A%
Gunner Accuracy:28.343%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:182
V. Kills:62 289%
Deaths:41
KDR:4.439
Accuracy:44.374% B+
KPH:20.600 C+
VKPH:7 C
M12 Kobalt
C++
Kills:106
V. Kills:7 N/A
Deaths:6
KDR:17.667
Accuracy:15.490% C--
KPH:55.800 C
VKPH:3.700 C++
M60-G Bulldog
C+
Kills:82
V. Kills:9 N/A
Deaths:9
KDR:9.111
Accuracy:28.317% D
KPH:27.900 C+
VKPH:3.100 D-
G30 Walker
C+
Kills:57
V. Kills:34 163%
Deaths:11
KDR:5.182
Accuracy:26.898% C
KPH:14.500 C+
VKPH:8.700 C+
Kills:427 (0 + 427)
Deaths:67
KDR:6.373
VKDR:1.672
Vehicle Kills:112
Kill Difference:360
Playtime:17.614 hours
Usage:1%
Score:0.186m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:26.898%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:150
V. Kills:27 N/A
Deaths:126
KDR:1.190
Accuracy:40.805% D-
KPH:11.500 D
VKPH:2.100 D--
S12 Renegade
D--
Kills:83
V. Kills:7 N/A
Deaths:74
KDR:1.122
Accuracy:31.810% D*
KPH:9.400 D**
VKPH:0.800 D--
Kills:233 (233 + 0)
Deaths:200
KDR:1.165
VKDR:0.170
Vehicle Kills:34
Kill Difference:33
Playtime:21.949 hours
Usage:1%
Score:0.073m
Score/min:56
Driving Accuracy:31.810%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:55
V. Kills:1 N/A
Deaths:8
KDR:6.875
Accuracy:20.607% F-
KPH:36.600 D
VKPH:0.700 F
Kills:55 (0 + 55)
Deaths:8
KDR:6.875
VKDR:0.125
Vehicle Kills:1
Kill Difference:47
Playtime:1.502 hours
Usage:0%
Score:0.019m
Score/min:213
Piloting Accuracy:N/A%
Gunner Accuracy:20.607%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 2,9832,9092,8981.004C++0.2626.936%C++2.578%D29.4C+N/A11098.9h21.4C79.3C*
Ursa 1,3201,3087861.664B+0.4015.263%D*21.254%C-27CN/A13648.5h12.2C+79.7D
Pulsar C 1,2771,2661,0861.166C+0.1020.01%D-23.144%C+23.1CN/A9554.8h11.8C++59.2C+
VE-H Maw 1,2271,2109681.25C0.0122.357%D13.802%D**42.5C+N/A13628.5h12.2C54.7C
Betelgeuse 54-A 1,2191,1987881.52C0.2622.663%D-33.472%B54.5C1B+21022h13D*57.2D--
VX6-7 1,2041,1881,0551.126C+0.1419.429%D--15.657%D-24.3CN/A9248.9h12.2C**62.8C+
VE-S Canis 1,2011,1819631.226C++0.0422.794%D16.088%C--35.4C+N/A10133.4h12.5C+55C+
Solstice VE3 1,2031,1818651.365B*0.1023.343%C++21.253%C*42.5AN/A16127.8h13.1B+56C**
Flare VE6 1,2061,1811,0331.143C0.1217.693%D-22.015%C31.6CN/A9437.4h14.4D*81.6D
NSX Tanto 1,1961,1787951.482B+0.2222.969%D23.26%C36.6C*N/A14832.2h14.2C++61.8C+
Serpent VE92 1,1971,1789131.29C*0.0321.373%C--20.713%C++39.3B+N/A10930h12.5C**58.5C++
Zenith VX-5 1,2001,1781,2310.957C0.3122.066%D21.138%C+27.6CN/A8642.7h14.8C66.9C
SVA-88 1,1971,1751,0721.096C0.1718.593%D--24.766%C+29.7DN/A9139.6h18.2F--98D**
Pulsar LSW 1,1931,1718661.352C+0.0918.709%D-23.826%C+29.1C-N/A9540.2h15.7D--83.9D
NSX Naginata 1,1941,1698231.42C++0.1615.813%D*27.374%C+44.1C++N/A15726.5h14.1C88.9D
Nyx VX31 1,1831,1675002.334C++1.0731.571%C-31.791%C++36.1C+N/A10032.3h5.4C*17C++
Sirius SX12 1,1751,1651,0581.101C++0.1621.653%D19.657%C*28.6C+N/A11940.7h14.1C**65.1C++
Nova 1,1601,1526821.689C**0.4341.283%C14.757%C+23.6C--N/A12448.9h5.7D13.9C
Ghost 1,1611,1527411.555C0.2937.445%C61.372%D21.1DN/A7654.6h2.3C++6.1C++
Supernova FPC 1,3379161825.033C+3.7756.019%C**N/A32B+14.7C+27328.6h4.5B+8.1B++
Pandora VX25 7367285501.324C++0.0634.013%D14.148%C44.9C**N/A16516.2h4.5C++13.3C+
C-4 9206893571.93B+0.6722.327%DN/A109.4B++36.7B+10136.3h1.2B+5.5C**
NS-61 Emissary 6716626581.006C**0.2627.784%C+15.861%C+26.9C+N/A7224.6h14.1C++50.9C*
Eclipse VE3A 6746585431.212C+0.0526.009%C+19.301%C+46.3C**1.1B++13114.2h16.7D*64.2D
VE-LR Obelisk 6376282912.158C**0.8926.05%D-33.758%C*34.9C++N/A11018h6.6C*25.3C+
Phaseshift VX-S 5315221553.368C*2.1032.394%C--79.31%B22.1C-N/A6923.6h3.1C++9.6C+
VX29 Polaris 4974875120.951C0.3116.54%D*21.561%C31C-N/A10515.7h17.2D**104D*
Solstice SF 4484356460.673C0.5918.213%D*14.713%C13.8C-N/A5131.5h14.9C81.7D
NSX Tomoe 4364353301.318C+0.0524.678%D-44.138%B++38.2C+N/A11511.4h12.4B+50.3C++
VE-C Horizon 4264152941.412C+0.1538.515%B+18.554%D59.3B+1.6B++1447h16.2C+42.1B
Parallax VX3 4094041233.285C++2.0235.506%D77.228%C+29.3C++N/A9413.8h2.1B5.8C++
Blueshift VM5 4114032381.693C0.4316.021%D17.37%D24.6DN/A11516.4h17.7C110.4C-
L100 Python AP 6243981243.21C1.9555.498%C+N/A26.2C14.9D26915.2h6.7C+12.1C+
Manticore SX40 3773752651.415B+0.1523.659%D-18.933%C37.5BN/A16610h6.4B++26.9C*
Thanatos VE70 3743683770.976C++0.2944.14%B+14.13%C-54.1AN/A1946.8h4.9C++11.2B+
Rocklet Rifle 6173603381.065B++0.2055.772%C**N/A40B*28.6B4719h34.9C**62.5B
Proximity Mine 3533521053.352C+2.0936.797%DN/A130.4C++N/A4822.7h2C5.4C-
Eidolon VE33 3603523481.011C+0.2519.774%D**21.023%D15.7C-N/A7322.4h10.6C53.8D
Artemis VX26 3503502721.287C+0.0224.788%C--21.143%C34.3C+N/A9710.2h13.4C54C
NS-11C 3583494150.841C+0.4218.334%D*16.619%C-21.5CN/A12116.2h16.4C89.4C--
Blueshift VM5 3433381951.733C0.4715.573%D-19.231%C25.6C--N/A10913.2h17.6C-112.9C-
NSX Tengu 3383333770.883C0.3828.368%D*16.817%D27.3CN/A9512.2h18.3D-64.6D-
Frag Grenade 3323261326N/A324.7437.155%D*N/A815A+15B++29190.4h2.6B**7B+
Solstice Burst 3293252401.354C+0.0920.961%D*27.692%B+31CN/A8510.5h17.5D--83.3D--
NS-45 Pilot 3163152411.307C++0.0427.125%D23.175%C54.3C++N/A1375.8h7.2C++26.7C+
L100 Python HESH 345302358.629C+7.3737.831%D*N/A33.2D4.7D--1809.1h3.5C+9.4C-
Force-Blade 30329520,1630.015C1.2520.748%D3.39%C--0.4CN/A1814.6h2.7C++12.8C+
H-V45 2952922651.102C+0.1618.528%D*16.096%D21C-N/A11713.9h13.8C+74.7C--
NS Decimator 4472882741.051C+0.2161.733%C++N/A26.7C--14.7C+32010.8h6.2D-10D
NS-44 Commissioner 2862833930.72C0.5425.34%D*19.435%C22.6C-N/A10712.5h4.1C+16.4D
L100 Python HEAT 425281893.157C1.8952.654%C++N/A17.7D-9.1D17215.9h7.9D15.1C
NS-30 Vandal 2752752491.104C0.1627.777%D-28.727%C*18.2D-N/A7315.1h8D**29D*
Light PPA 3072741661.651C0.3941.096%C+2.19%A+24D2.9C11511.4h17C+41.5C+
Phobos VX86 2782732830.965C0.3050.931%D13.553%C-40.1C+N/A1516.8h2.6C+5.1C+
NS-7 PDW 2742712121.278B+0.0125.235%C++23.616%B**32.3C**N/A1538.4h15.5C+61.4C*
NS-15M2 2702632001.315C+0.0516.816%D**24.715%C+30.6C-N/A1508.6h17.8D*105.9D*
NS-357 Underboss 2462443140.777C+0.4927.527%D*14.754%D-29CN/A1358.4h4.8C--17.4D
Cerberus 2442432281.066C++0.2029.201%C28.807%B+25.6CN/A769.5h5.9C*20.2C++
Orion VS54 2462422281.061C+0.2018.832%C-23.554%C+29.9C+N/A3338.1h15.9D84.3C+
Lumine Edge 2452422,8220.086C+1.1827.695%C++7.438%D*2.1CN/A6113.9h1.2B+4.4B+
V10 237237514.647B+3.3832.813%D*67.089%D*17.3D-N/A7113.7h2.3C+7C
Supernova PC 342236663.576C2.3149.643%C++N/A26.8B+12B**2648.8h5C*10.1B
NSX Daimyo 2332331022.284C1.0238.836%C97.425%B**34.3DN/A1076.8h2.3B+5.9C**
Sticky Grenade 2322271227N/A225.7451.494%C+N/A567.5D-12.5C+21920.4h3.5D*6.8D
Deimos VA29 2112091901.1C+0.1658.787%C+11.962%D53.6B+N/A1993.9h2.7C4.7C+
S1 3332032720.746C++0.5259.879%C**1.97%C--25.7C++16.5B+4807.9h8.7D14.6C
M40 Fury-H 2151991513.267C*12.0035.934%DN/A73.7C5.9D3882.7h5.1B*14.2B++
Lancer VS22 3801953030.644C+0.6263.895%C**N/A13.2C+12.5C+27414.8h27.5C+43.1C+
Beamer VS3 1941911651.158B+0.1129.274%B19.372%C-30.8C*N/A1356.2h9.4C++32.1C++
M20 Basilisk 244182414.439B*3.1844.374%B+6.044%C++20.7C+7C1738.8h118.8C-267.6C++
Hunter QCX 1901802850.632C+0.6337.159%C36.111%B++12.3C+N/A5214.6h5.1C*13.8C*
Dual Photon Pods 219173394.436C3.1754.323%C**N/A45.5D12.1C-4193.8h22.2C++40.8C**
Auraxium Force-Blade 1641638,9230.018C-1.2522.759%D11.043%B+0.5C+N/A1298.7h2.6D11.3C+
Supernova VPC 189159169.938C+8.6749.841%C+1.887%B23.7D--4.5D1946.7h2.9B+5.9B
M40 Fury-F 1771501261.19C+0.0740.805%D-N/A11.5D2.1D--7413.1h6.9B++16.9B+
NS-AM7 Archer 1941502570.584C*0.6853.653%D12.667%C--6.2C+1.8D4124.1h17.8C**33.1C*
MANA Anti-Personnel Turret 152150761.974N/A0.7113.494%UN/A1500U20U6046800.1h19.7T*146.1T*
Eridani SX5 1501481181.254C++0.0122.62%D20.946%C++30.8C+N/A1604.8h13.2C+58.2C+
Saron HRB-H 225142314.581C+3.3250.101%DN/A27.3D16D2735.2h24.4C*48.7C+
NS Baron G5 1421391241.121C++0.1445.711%C*11.511%D51.5B*1.1A+1582.7h6.1D--13.3C+
Tank Mine 229137453.044C*1.7838.37%BN/A114.2C++76.7B+20051.2h2.6D*6.7C+
Nightshade 1441362,2740.06C++1.2055.413%C17.647%B++1.9C+N/A773.1h7.6B+13.8B+
Saron HRB 201136353.886C2.6248.635%B+2.206%B+21.3C10.2D3196.4h24.4C50.1C*
Skyguard 199129403.225C++1.9624.406%D-1.55%C16.3C**8.9C1927.9h96.9B++397C**
NS-44L Blackhand 120120821.463C*0.2031.217%D*32.5%D23.1C+N/A905.2h5.4C-17.2D
Proton II PPA-H 116107715.286B14.0236.703%C+N/A53.5D4.5C--2412h17.4F47.3D--
M12 Kobalt 113106617.667B+16.4015.49%C--16.981%C55.8C3.7C++2441.9h18.1B116.9C++
C75 Viper 147106432.465C1.2035.654%C-N/A16.8D6.5C1906.3h17.1C-47.8C-
Vortex VM21 1461021840.554C0.7135.768%D6.863%A7.3C+3.1D-8914h50.9C++142.2C+
Phantom VA23 103102512C++0.7433.04%C36.275%B++51B+N/A1682h3.7B*11.1B+
Nemesis VSH9 1621011080.935B+0.3362.149%C+N/A15.8C+9.5C+2206.4h9.9D15.9C--
Vortex VM21 1581001860.538C--0.7335.513%D6%B**6.9C--4D9414.4h53.6C151C
Fatestealer 1001001090.917S0.3539.31%C**11%D*35.7B+N/A692.8h2.3C++5.8B+
Maelstrom Turbo Laser 164962280.421C-0.8427.527%D5.208%A++4.9D3.5D-7819.6h132.9C482.9C
Spiker 92911450.628C0.6421.245%D*18.681%C17.5DN/A485.2h11.5C54.4D*
NS-03 Thumper 8784980.857C*0.4124.882%D*2.381%C++33.6B1.2B+742.5h6.3B++25.2C*
S12 Renegade 9083741.122C0.1431.81%D*2.41%D--9.3D**N/A298.9h4D12.7D-
M60-G Bulldog 918299.111A+7.8528.317%DN/A28.3C+3.1D-1642.9h6.6B+23.3C++
CME 8181890.91C0.3520.928%D--18.519%D20.8DN/A1223.9h20F95.5D**
NS-44L Showdown 8079711.113C++0.1536%C--21.519%D*27.2CN/A862.9h3.9C10.8C+
AP30 Shredder 11672145.143C+3.8824.848%D**N/A720U440U6069700.1h83.5C**336C
G40-F Ranger 1066688.25C6.9928.343%DN/A31.4C19C2282.1h73.2C+258.2C
Comet VM2 7659840.702C0.5656.774%A+1.695%D*9.5C2.7D1426.2h33.9D--59.8C+
VA39 Spectre 6059144.214A*2.9530.636%C40.678%C*22.7C+N/A3012.6h5.7C*18.6C*
G30 Walker 9157115.182B++3.9226.898%C3.509%C14.6C+8.7C+1583.9h208C++773.3C++
CAS 14-E 565586.875C-5.6120.607%F-N/A36.7DN/A2131.5h24B+116.3C+
NS-11P 5151630.81C0.4517.166%D*15.686%D24.3CN/A1442.1h15.2C88.3D
Spear Anti-Vehicle Phalanx Turret 7850412.5B*11.2443.737%C+N/A35.7C+20C+6911.4h8.4C**19.2C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon67090.6h
Anti-Vehicle MANA Turret102721.2h
Nano-Armor Kit519613,46341.8h
Decoy Grenade0820h
Nanite Revive Grenade01300h
Medical Applicator14543,0635h
Spitfire Auto-Turret543,3973.1h
Restoration Kit6788,0066.9h
Motion Spotter111,4510.8h
Smoke Grenade06070.1h
Recon Detection Device342,6863.8h
Ammunition Package299,4262.7h
Medical Kit2082,9182.3h
Anti-Infantry MANA Turret115541h
Nano-Repair Grenade06420.2h
Hardlight Barrier287610.9h
M20 Drake01690.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.52s
Server spent 1.19s on queries, 0.66s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.