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Praetor Veteran Smut[BURP] Smut
VS BR 86

KDR: 1.2

Score: 22.7m

Last Seen: Feb 17th, 2019 1:16 PM
- OFFLINE - 25.6 hour(s)

Prestige 1, Battle Rank 86 - Vanu Sovereignty on Miller - Outfit Officer of Grandpa Vanus Eurotrash[BURP] Grandpa Vanus Eurotrash
VS outfit on Miller

Members: 4
Level Progress (to 87): 97%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Lasher X2 Ursa VE-H Maw Flare VE6 Solstice VE3 Serpent VE92 Pulsar C Zenith VX-5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $364,041 MLG Score: 291
Fun Score: N/A
Cheeseburgers Flipped: 331TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.328%22.017%4484198122,8821.38763-0.19

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.105%-0.146C0.204C++-0.908D--HEAD ++ (~11.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
630.158C++12.80.104C+50.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.479%2.273%68310194848131930.594595249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.765%-0.519D0.616B+0.244

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.40.221C++40.70.231C++84.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.296%1.251%617101595916124920.594913195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.476%-1.13D*-0.875D--1.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.5-0.306C14.8-0.18C35.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.038%5.282%594101854912364270.443816128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.68%0.174C++0.23C++0.758

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.40.035C+43.5-0.103C+70.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.779%70.078%59610162,0622489180.828445

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.662%-0.038C+0.193C++-0.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.243C++2.60.183C++4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.826%14.034%59510172,4441219252.00492

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.282%-0.133C-0.099C+-0.218

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.108C+4.70.034C+7.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Grandpa Vanus Eurotrash[BURP] Grandpa Vanus Eurotrash
VS outfit on Miller

Members: 4
22.7m363.8%240 (14.4k)223 (13.4k)1.1978139,68733,1331.3897386 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022137519.231%18.477%35503:0412

38% Engineer22% Heavy Assault19% Infiltrator18% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:37 PMNov 20th, 2012 10:39 PMFeb 19th, 2019 3:43 PM (2d) (PST)Feb 17th, 2019 12:51 PM (4d) (PST)Feb 17th, 2019 9:16 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4302232070.3910.3260.0721.5310.030291

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,80213,36912,4332320492213,380

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1693.5h/70.6d 6,359 7,333 10,726 155.6k 2,734 4,834 3,091 43.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C++
Kills:2,688
Deaths:2,758
KDR:0.975
Accuracy:26.388% C++
HSR:2.604% D
Ursa
C-
Kills:1,209
Deaths:703
KDR:1.720
Accuracy:15.117% D*
HSR:20.844% C-
VE-H Maw
D
Kills:1,207
Deaths:965
KDR:1.251
Accuracy:22.332% D
HSR:13.836% D**
Flare VE6
C
Kills:1,181
Deaths:1,033
KDR:1.143
Accuracy:17.693% D-
HSR:22.015% C
SVA-88
C+
Kills:1,173
Deaths:1,071
KDR:1.095
Accuracy:18.588% D-
HSR:24.808% C+
Pulsar LSW
C+
Kills:1,171
Deaths:866
KDR:1.352
Accuracy:18.709% D
HSR:23.826% C+
NSX Naginata
C
Kills:612
Deaths:461
KDR:1.328
Accuracy:14.289% D**
HSR:25.817% C
Betelgeuse 54-A
B+
Kills:404
Deaths:240
KDR:1.683
Accuracy:21.436% D*
HSR:33.911% B+
VX29 Polaris
D
Kills:376
Deaths:411
KDR:0.915
Accuracy:16.147% D*
HSR:18.617% D
Orion VS54
C
Kills:226
Deaths:211
KDR:1.071
Accuracy:18.838% C
HSR:22.124% C
NS-15M2
D*
Kills:135
Deaths:114
KDR:1.184
Accuracy:15.803% D**
HSR:16.296% D*
Kills:10,382
Deaths (as Heavy Assault):8,833
Deaths (to Heavy Assaults):8,631
KDR:1.17537
Kill Difference:1,549
Playtime:367.583 hours
Usage:22%
Score:5.204m
Score/min:236
Accuracy (listed only):18.667%
HSR (listed only):20.427%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C**
Kills:1,181
Deaths:865
KDR:1.365
Accuracy:23.343% C++
HSR:21.253% C**
Serpent VE92
C++
Kills:1,178
Deaths:913
KDR:1.290
Accuracy:21.373% C-
HSR:20.713% C++
Pulsar C
C+
Kills:1,178
Deaths:1,036
KDR:1.137
Accuracy:19.912% D-
HSR:22.750% C+
Zenith VX-5
C+
Kills:1,178
Deaths:1,231
KDR:0.957
Accuracy:22.066% D
HSR:21.138% C+
VX6-7
D-
Kills:1,174
Deaths:1,044
KDR:1.125
Accuracy:19.408% D--
HSR:15.503% D-
NSX Tanto
C
Kills:1,056
Deaths:722
KDR:1.463
Accuracy:22.463% D
HSR:22.917% C
Nova
C+
Kills:937
Deaths:495
KDR:1.893
Accuracy:39.916% C-
HSR:13.981% C+
Sirius SX12
C+
Kills:863
Deaths:841
KDR:1.026
Accuracy:20.464% D
HSR:17.613% C+
Pandora VX25
C+
Kills:716
Deaths:534
KDR:1.341
Accuracy:34.833% C-
HSR:14.246% C+
Eclipse VE3A
C+
Kills:519
Deaths:438
KDR:1.185
Accuracy:26.210% C+
HSR:18.883% C+
VE-S Canis
C-
Kills:479
Deaths:527
KDR:0.909
Accuracy:18.424% D**
HSR:16.493% C-
Solstice SF
C
Kills:429
Deaths:643
KDR:0.667
Accuracy:18.202% D*
HSR:14.685% C
Thanatos VE70
B+
Kills:368
Deaths:376
KDR:0.979
Accuracy:44.153% B+
HSR:14.130% C
NSX Tengu
D
Kills:317
Deaths:360
KDR:0.881
Accuracy:28.614% D*
HSR:17.035% D
NS-7 PDW
B**
Kills:271
Deaths:211
KDR:1.284
Accuracy:25.412% C++
HSR:23.616% B**
Phobos VX86
C--
Kills:263
Deaths:279
KDR:0.943
Accuracy:50.294% D
HSR:13.308% C--
NS-11C
D
Kills:250
Deaths:334
KDR:0.749
Accuracy:18.043% D*
HSR:15.600% D
Solstice Burst
C*
Kills:183
Deaths:140
KDR:1.307
Accuracy:20.968% D*
HSR:25.137% C*
Deimos VA29
C
Kills:160
Deaths:148
KDR:1.081
Accuracy:56.645% C
HSR:14.375% C
Eridani SX5
C++
Kills:112
Deaths:91
KDR:1.231
Accuracy:22.881% D
HSR:20.536% C++
Kills:12,812
Deaths (as Light Assault):11,228
Deaths (to Light Assaults):5,482
KDR:1.14108
Kill Difference:1,584
Playtime:298.079 hours
Usage:18%
Score:4.137m
Score/min:231
Accuracy (listed only):27.681%
HSR (listed only):18.196%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Nyx VX31
C*
Kills:1,167
Deaths:500
KDR:2.334
Accuracy:31.571% C-
HSR:31.791% C*
Ghost
C
Kills:978
Deaths:658
KDR:1.486
Accuracy:36.912% C
HSR:60.634% D
Sirius SX12
C+
Kills:863
Deaths:841
KDR:1.026
Accuracy:20.464% D
HSR:17.613% C+
NS-61 Emissary
C+
Kills:489
Deaths:541
KDR:0.904
Accuracy:26.829% C+
HSR:13.292% D
VE-S Canis
C-
Kills:479
Deaths:527
KDR:0.909
Accuracy:18.424% D**
HSR:16.493% C-
Phaseshift VX-S
B
Kills:441
Deaths:135
KDR:3.267
Accuracy:32.271% C--
HSR:79.138% B
NSX Tomoe
B*
Kills:378
Deaths:292
KDR:1.295
Accuracy:24.383% D--
HSR:44.709% B*
Artemis VX26
C
Kills:338
Deaths:266
KDR:1.271
Accuracy:24.954% C--
HSR:21.006% C
Manticore SX40
C--
Kills:327
Deaths:223
KDR:1.466
Accuracy:23.210% D--
HSR:18.043% C--
NSX Tengu
D
Kills:317
Deaths:360
KDR:0.881
Accuracy:28.614% D*
HSR:17.035% D
NS-45 Pilot
C
Kills:303
Deaths:230
KDR:1.317
Accuracy:27.277% D
HSR:23.432% C
NS-30 Vandal
C*
Kills:274
Deaths:247
KDR:1.109
Accuracy:27.772% D-
HSR:28.467% C*
NS-7 PDW
B**
Kills:271
Deaths:211
KDR:1.284
Accuracy:25.412% C++
HSR:23.616% B**
NS-44 Commissioner
C
Kills:245
Deaths:346
KDR:0.708
Accuracy:25.273% D*
HSR:19.592% C
NS-357 Underboss
D-
Kills:237
Deaths:311
KDR:0.762
Accuracy:28.013% D--
HSR:14.768% D-
NSX Daimyo
B**
Kills:227
Deaths:88
KDR:2.580
Accuracy:38.654% C-
HSR:97.357% B**
Cerberus
B*
Kills:216
Deaths:209
KDR:1.033
Accuracy:30.216% C+
HSR:29.167% B*
V10
D*
Kills:191
Deaths:41
KDR:4.659
Accuracy:31.358% D**
HSR:67.016% D*
Parallax VX3
C++
Kills:166
Deaths:53
KDR:3.132
Accuracy:36.684% C
HSR:78.313% C++
NS-44L Blackhand
D
Kills:114
Deaths:77
KDR:1.481
Accuracy:30.993% D*
HSR:32.456% D
Eridani SX5
C++
Kills:112
Deaths:91
KDR:1.231
Accuracy:22.881% D
HSR:20.536% C++
Beamer VS3
C+
Kills:110
Deaths:113
KDR:0.973
Accuracy:27.088% C+
HSR:22.727% C+
NS-AM7 Archer
D
Kills:98
Deaths:144
KDR:0.681
Accuracy:50.676% D*
HSR:11.225% D
Spiker
C+
Kills:86
Deaths:137
KDR:0.628
Accuracy:21.710% D*
HSR:19.767% C+
VA39 Spectre
C*
Kills:59
Deaths:14
KDR:4.214
Accuracy:30.955% C
HSR:40.678% C*
Kills:8,486
Deaths (as Infiltrator):6,655
Deaths (to Infiltrators):5,955
KDR:1.27513
Kill Difference:1,831
Playtime:324.243 hours
Usage:19%
Score:3.554m
Score/min:183
Accuracy (listed only):28.904%
HSR (listed only):33.955%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C**
Kills:1,181
Deaths:865
KDR:1.365
Accuracy:23.343% C++
HSR:21.253% C**
Serpent VE92
C++
Kills:1,178
Deaths:913
KDR:1.290
Accuracy:21.373% C-
HSR:20.713% C++
Pulsar C
C+
Kills:1,178
Deaths:1,036
KDR:1.137
Accuracy:19.912% D-
HSR:22.750% C+
Zenith VX-5
C+
Kills:1,178
Deaths:1,231
KDR:0.957
Accuracy:22.066% D
HSR:21.138% C+
VX6-7
D-
Kills:1,174
Deaths:1,044
KDR:1.125
Accuracy:19.408% D--
HSR:15.503% D-
NSX Tanto
C
Kills:1,056
Deaths:722
KDR:1.463
Accuracy:22.463% D
HSR:22.917% C
Nova
C+
Kills:937
Deaths:495
KDR:1.893
Accuracy:39.916% C-
HSR:13.981% C+
Pandora VX25
C+
Kills:716
Deaths:534
KDR:1.341
Accuracy:34.833% C-
HSR:14.246% C+
VE-LR Obelisk
C+
Kills:538
Deaths:257
KDR:2.093
Accuracy:26.225% D-
HSR:32.342% C+
Eclipse VE3A
C+
Kills:519
Deaths:438
KDR:1.185
Accuracy:26.210% C+
HSR:18.883% C+
Solstice SF
C
Kills:429
Deaths:643
KDR:0.667
Accuracy:18.202% D*
HSR:14.685% C
Thanatos VE70
B+
Kills:368
Deaths:376
KDR:0.979
Accuracy:44.153% B+
HSR:14.130% C
Eidolon VE33
D
Kills:331
Deaths:337
KDR:0.982
Accuracy:19.646% D*
HSR:21.148% D
Phobos VX86
C--
Kills:263
Deaths:279
KDR:0.943
Accuracy:50.294% D
HSR:13.308% C--
NS-11C
D
Kills:250
Deaths:334
KDR:0.749
Accuracy:18.043% D*
HSR:15.600% D
Solstice Burst
C*
Kills:183
Deaths:140
KDR:1.307
Accuracy:20.968% D*
HSR:25.137% C*
Deimos VA29
C
Kills:160
Deaths:148
KDR:1.081
Accuracy:56.645% C
HSR:14.375% C
Kills:11,639
Deaths (as Engineer):9,792
Deaths (to Engineers):6,569
KDR:1.18862
Kill Difference:1,847
Playtime:639.034 hours
Usage:38%
Score:8.569m
Score/min:223
Accuracy (listed only):28.453%
HSR (listed only):18.948%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
C+
Kills:937
Deaths:495
KDR:1.893
Accuracy:39.916% C-
HSR:13.981% C+
Sirius SX12
C+
Kills:863
Deaths:841
KDR:1.026
Accuracy:20.464% D
HSR:17.613% C+
Pandora VX25
C+
Kills:716
Deaths:534
KDR:1.341
Accuracy:34.833% C-
HSR:14.246% C+
VE-S Canis
C-
Kills:479
Deaths:527
KDR:0.909
Accuracy:18.424% D**
HSR:16.493% C-
Thanatos VE70
B+
Kills:368
Deaths:376
KDR:0.979
Accuracy:44.153% B+
HSR:14.130% C
NSX Tengu
D
Kills:317
Deaths:360
KDR:0.881
Accuracy:28.614% D*
HSR:17.035% D
NS-7 PDW
B**
Kills:271
Deaths:211
KDR:1.284
Accuracy:25.412% C++
HSR:23.616% B**
Phobos VX86
C--
Kills:263
Deaths:279
KDR:0.943
Accuracy:50.294% D
HSR:13.308% C--
H-V45
D
Kills:239
Deaths:206
KDR:1.160
Accuracy:17.492% D*
HSR:15.481% D
Deimos VA29
C
Kills:160
Deaths:148
KDR:1.081
Accuracy:56.645% C
HSR:14.375% C
Eridani SX5
C++
Kills:112
Deaths:91
KDR:1.231
Accuracy:22.881% D
HSR:20.536% C++
CME
D
Kills:76
Deaths:82
KDR:0.927
Accuracy:21.047% D--
HSR:18.421% D
Kills:4,801
Deaths (as Combat Medic):4,150
Deaths (to Combat Medics):3,420
KDR:1.15687
Kill Difference:651
Playtime:29.708 hours
Usage:2%
Score:0.425m
Score/min:238
Accuracy (listed only):31.681%
HSR (listed only):16.603%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D-
Kills:331
Deaths:213
KDR:1.554
Accuracy:15.606% D-
HSR:15.106% D*
Blueshift VM5
C
Kills:265
Deaths:170
KDR:1.559
Accuracy:14.887% D-
HSR:18.868% C
Vortex VM21
A
Kills:100
Deaths:174
KDR:0.575
Accuracy:34.386% D
HSR:7% A
Vortex VM21
A
Kills:87
Deaths:175
KDR:0.497
Accuracy:33.832% D-
HSR:6.897% A
Comet VM2
A+
Kills:59
Deaths:77
KDR:0.766
Accuracy:56.750% A+
HSR:1.695% D*
Kills:842
Deaths (as MAX Suit):404.500
Deaths (to MAX Suits):1,461
KDR:2.08158
Kill Difference:437.500
Playtime:41.428 hours
Usage:2%
Score:0.771m
Score/min:310
Accuracy (listed only):31.092%
HSR (listed only):9.913%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:220
V. Kills:31 N/A
Deaths:144
KDR:1.528
Accuracy:41.225% C++
KPH:22.200 D
VKPH:3.100 C+
Dual Photon Pods
C--
Kills:173
V. Kills:46 368%
Deaths:39
KDR:4.436
Accuracy:54.363% C**
KPH:45.700 D
VKPH:12.100 C--
Maelstrom Turbo Laser
D
Kills:91
V. Kills:65 138%
Deaths:218
KDR:0.417
Accuracy:27.306% D
KPH:4.800 D-
VKPH:3.400 D--
Kills:484 (311 + 0)
Deaths:401
KDR:1.207
VKDR:0.354
Vehicle Kills:142
Kill Difference:83
Playtime:32.862 hours
Usage:2%
Score:0.252m
Score/min:128
Piloting Accuracy:27.306%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:72
V. Kills:44 160%
Deaths:14
KDR:5.143
Accuracy:24.848% D**
KPH:259,200 U
VKPH:158,400 U
Kills:72 (0 + 72)
Deaths:14
KDR:5.143
VKDR:3.143
Vehicle Kills:44
Kill Difference:58
Playtime:0.001 hours
Usage:0%
Score:0.058m
Score/min:1,751,670
Piloting Accuracy:N/A%
Gunner Accuracy:24.848%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C--
Kills:274
V. Kills:141 193%
Deaths:87
KDR:3.149
Accuracy:52.856% C++
KPH:17.500 D-
VKPH:9 C--
L100 Python AP
C+
Kills:253
V. Kills:153 164%
Deaths:105
KDR:2.410
Accuracy:56.625% C+
KPH:21.300 D
VKPH:12.900 D-
L100 Python HESH
D-
Kills:157
V. Kills:15 N/A
Deaths:17
KDR:9.235
Accuracy:41.364% D-
KPH:30.800 D-
VKPH:2.900 D**
C75 Viper
C+
Kills:91
V. Kills:38 233%
Deaths:37
KDR:2.459
Accuracy:37.576% C+
KPH:16.500 D
VKPH:6.900 C+
Skyguard
B+
Kills:84
V. Kills:45 183%
Deaths:21
KDR:4
Accuracy:21.073% D**
KPH:16.600 B+
VKPH:8.900 C+
Kills:859 (859 + 0)
Deaths:267
KDR:3.217
VKDR:1.468
Vehicle Kills:392
Kill Difference:592
Playtime:43.208 hours
Usage:3%
Score:0.511m
Score/min:197
Driving Accuracy:21.073%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C
Kills:103
V. Kills:16 N/A
Deaths:1
KDR:103
Accuracy:47.748% C
KPH:20.600 D*
VKPH:3.200 D*
Saron HRB
C++
Kills:92
V. Kills:45 200%
Deaths:27
KDR:3.407
Accuracy:45.066% C++
KPH:17.900 D
VKPH:8.700 D-
Supernova FPC
C++
Kills:90
V. Kills:48 184%
Deaths:30
KDR:3
Accuracy:54.102% C++
KPH:25.300 C++
VKPH:13.500 C
Supernova PC
C+
Kills:64
V. Kills:36 173%
Deaths:37
KDR:1.730
Accuracy:55.336% B++
KPH:13.900 D
VKPH:7.800 C+
Kills:349 (257 + 92)
Deaths:95
KDR:3.674
VKDR:1.526
Vehicle Kills:145
Kill Difference:254
Playtime:18.314 hours
Usage:1%
Score:0.360m
Score/min:328
Driving Accuracy:55.336%
Gunner Accuracy:45.066%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C
Kills:199
V. Kills:16 N/A
Deaths:15
KDR:13.267
Accuracy:35.934% D
KPH:75.100 C
VKPH:6 D
Saron HRB-H
D
Kills:140
V. Kills:82 169%
Deaths:31
KDR:4.516
Accuracy:49.985% D
KPH:27.200 D
VKPH:15.900 D-
Proton II PPA-H
C-
Kills:96
V. Kills:8 N/A
Deaths:7
KDR:13.714
Accuracy:34.149% C
KPH:55.800 D
VKPH:4.700 C-
Kills:435 (0 + 435)
Deaths:53
KDR:8.208
VKDR:2
Vehicle Kills:106
Kill Difference:382
Playtime:9.524 hours
Usage:1%
Score:0.170m
Score/min:297
Driving Accuracy:N/A%
Gunner Accuracy:34.149%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:163
V. Kills:58 276%
Deaths:35
KDR:4.657
Accuracy:43.123% B+
KPH:19.800 C+
VKPH:7.100 C+
M12 Kobalt
C*
Kills:95
V. Kills:7 N/A
Deaths:6
KDR:15.833
Accuracy:15.836% C--
KPH:53 C
VKPH:3.900 C*
M60-G Bulldog
C+
Kills:81
V. Kills:9 N/A
Deaths:9
KDR:9
Accuracy:28.649% D
KPH:28.100 C+
VKPH:3.100 D
Kills:339 (0 + 339)
Deaths:50
KDR:6.780
VKDR:1.480
Vehicle Kills:74
Kill Difference:289
Playtime:12.890 hours
Usage:1%
Score:0.133m
Score/min:172
Driving Accuracy:N/A%
Gunner Accuracy:28.649%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:150
V. Kills:27 N/A
Deaths:126
KDR:1.190
Accuracy:40.805% D
KPH:11.500 D
VKPH:2.100 D--
S12 Renegade
D--
Kills:69
V. Kills:5 N/A
Deaths:72
KDR:0.958
Accuracy:29.529% D**
KPH:8.400 D**
VKPH:0.600 D--
Kills:219 (219 + 0)
Deaths:198
KDR:1.106
VKDR:0.162
Vehicle Kills:32
Kill Difference:21
Playtime:21.303 hours
Usage:1%
Score:0.072m
Score/min:56
Driving Accuracy:29.529%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
N/A
Kills:50
V. Kills:1 N/A
Deaths:8
KDR:6.250
Accuracy:20.294% N/A
KPH:34.700 N/A
VKPH:0.700 N/A
Kills:50 (0 + 50)
Deaths:8
KDR:6.250
VKDR:0.125
Vehicle Kills:1
Kill Difference:42
Playtime:1.440 hours
Usage:0%
Score:0.018m
Score/min:208
Piloting Accuracy:N/A%
Gunner Accuracy:20.294%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 2,7512,6882,7580.975C++0.2226.388%C++2.604%D28C+N/A10395.9h21.3C80.6C*
Ursa 1,2191,2097031.72B+0.5215.117%D*20.844%C-26.5C-N/A13745.6h11.9C+78.6C--
VE-H Maw 1,2241,2079651.251C0.0522.332%D13.836%D**42.5CN/A13228.4h12.2C54.8C
Flare VE6 1,2061,1811,0331.143C+0.0517.693%D-22.015%C31.6CN/A9237.4h14.4D--81.6D
Solstice VE3 1,2031,1818651.365B*0.1723.343%C++21.253%C**42.6A+N/A15427.7h13.1B+56C**
Serpent VE92 1,1971,1789131.29C*0.0921.373%C-20.713%C++39.3B+N/A10630h12.5C**58.5C++
Pulsar C 1,1871,1781,0361.137C+0.0619.912%D-22.75%C+22.4CN/A9452.7h12C++60.1C+
Zenith VX-5 1,2001,1781,2310.957C0.2422.066%D21.138%C+27.6CN/A8642.7h14.8C66.9C
VX6-7 1,1901,1741,0441.125C+0.0719.408%D--15.503%D-24.2CN/A9148.6h12.2C**62.9C+
SVA-88 1,1951,1731,0711.095C0.1018.588%D-24.808%C+29.7C--N/A9039.5h18.2F-98.1D*
Pulsar LSW 1,1931,1718661.352C+0.1518.709%D23.826%C+29.1C-N/A9340.2h15.7D-83.9D
Nyx VX31 1,1831,1675002.334C++1.1431.571%C-31.791%C*36.1C+N/A10032.3h5.4C*17C++
NSX Tanto 1,0711,0567221.463B0.2722.463%D22.917%C36C*N/A14629.3h13.9C++61.8C+
Ghost 9849786581.486C0.2936.912%C60.634%D19.3DN/A7250.8h2.3C++6.3C++
Nova 9419374951.893B+0.7039.916%C-13.981%C+20.8DN/A11845.1h5.7D14.2C
Sirius SX12 8708638411.026C+0.1720.464%D17.613%C+24.9C+N/A11934.7h14.3C**69.7C+
Pandora VX25 7247165341.341C*0.1434.833%C-14.246%C+45.6BN/A16615.7h4.5C++12.9C+
NSX Naginata 6286124611.328C+0.1314.289%D**25.817%C37.3C+1B*11516.4h15.6D109.4D--
C-4 7885913111.9B0.7021.6%DN/A103.7B+34.6B+9765.7h1.2B+5.8C*
VE-LR Obelisk 5435382572.093C*0.9026.225%D-32.342%C+34.7C++N/A10915.5h6.6C*25.3C+
Eclipse VE3A 5255194381.185C+0.0126.21%C+18.883%C+44.7C*N/A13011.6h17D**65D-
NS-61 Emissary 4984895410.904C*0.2926.829%C+13.292%D22.7C+N/A6221.5h14.7C++54.9C++
VE-S Canis 4864795270.909C0.2918.424%D**16.493%C-22.9C--N/A8220.9h13.5C+73.4D
Phaseshift VX-S 4494411353.267C++2.0732.271%C--79.138%B20.8CN/A6721.2h3.2C+10C+
Solstice SF 4424296430.667C0.5318.202%D*14.685%C13.7C-N/A5031.3h14.9C81.8D
Betelgeuse 54-A 4124042401.683C0.4921.436%D*33.911%B+59.4C+1.2B**2316.8h13.1D*61.1D*
NSX Tomoe 3793782921.295C+0.1024.383%D--44.709%B*37.4C+N/A11510.1h12.2B+50C++
VX29 Polaris 3853764110.915C-0.2816.147%D*18.617%D30.8C-N/A11412.2h15.6D-96.8D-
Thanatos VE70 3743683760.979C++0.2244.153%B+14.13%C54.1A+N/A1846.8h4.9C++11.2B+
Artemis VX26 3383382661.271C+0.0724.954%C--21.006%C34.1C++N/A959.9h13.5C54.1C
Proximity Mine 3353341003.34C+2.1436.818%DN/A133.6C**N/A4912.5h2C5.3C
Eidolon VE33 3393313370.982C+0.2219.646%D*21.148%D15.2C-N/A7221.8h10.7C54.4D
Blueshift VM5 3373312131.554C0.3615.606%D-15.106%D*21.9DN/A11215.1h18.2C-116.9C--
Manticore SX40 3293272231.466B+0.2723.21%D--18.043%C--37.2C**N/A1758.8h6.2B++26.8C*
NSX Tengu 3223173600.881C0.3228.614%D*17.035%D27.6CN/A9611.5h17.9D62.7D
Rocklet Rifle 5233073041.01B+0.1955.606%C**N/A38.4B*27C*4358h36C*64.8C**
Frag Grenade 3123061306N/A304.8035.815%D*N/A765A15A+29490.4h2.5A6.9B+
NS-45 Pilot 3043032301.317C++0.1227.277%D23.432%C56.1C**N/A1385.4h7.2C*26.5C+
Force-Blade 30329520,1610.015C1.1820.809%D3.39%C--0.4CN/A1813.8h2.7C++12.7C+
L100 Python HEAT 415274873.149C1.9552.856%C++N/A17.5D-9C--16815.7h7.8D14.8C
NS-30 Vandal 2742742471.109C0.0927.772%D-28.467%C*18.1D-N/A7215.1h8D**28.9D--
NS-7 PDW 2742712111.284B+0.0925.412%C++23.616%B**32.3BN/A1488.4h15.4C+60.5C*
Blueshift VM5 2682651701.559C0.3614.887%D-18.868%C22.1DN/A10212h18.2D122.2D
Phobos VX86 2682632790.943C0.2550.294%D13.308%C--39.3C+N/A1496.7h2.6C+5.2C+
L100 Python AP 4062531052.41C-1.2156.625%C+1.186%D--21.3D12.9D-23411.9h8.2C--14.5C
NS-11C 2562503340.749C0.4518.043%D*15.6%D19.5CN/A10812.8h15.3C+84.8C
NS-44 Commissioner 2472453460.708C0.4925.273%D*19.592%C21.7C-N/A10211.3h4.2C+16.5D
H-V45 2412392061.16C+0.0417.492%D*15.481%D19C--N/A11712.6h14.5C82.6D-
NS-357 Underboss 2392373110.762C0.4428.013%D--14.768%D-28.6CN/A1328.3h4.8C-17.2D
NSX Daimyo 227227882.58C+1.3838.654%C-97.357%B**34.9DN/A1076.5h2.3B+5.8C**
Orion VS54 2302262111.071C+0.1318.838%C22.124%C30.1C+N/A3227.5h16D85C+
Light PPA 2512201441.528C-0.3341.225%C++2.273%A+22.2D3.1C+1189.9h16.7C+40.5C+
Cerberus 2172162091.033C+0.1630.216%C+29.167%B*24.3CN/A748.9h5.8C**19.3C*
NS Decimator 3432142190.977C+0.2260.256%C+N/A22.8D13.7C2829.4h6.8D*11.3D-
Sticky Grenade 2132081208N/A206.8051.487%C+N/A520D-12.5C++22500.4h3.5D--6.8C--
M40 Fury-H 2151991513.267C+12.0735.934%DN/A73.7C5.9D3852.7h5.1B*14.2B++
V10 191191414.659B++3.4631.358%D**67.016%D*15D-N/A6512.7h2.4C+7.6D
Solstice Burst 1851831401.307C+0.1120.968%D*25.137%C*30CN/A956.1h16.2D77.2D
Lumine Edge 1831802,7330.066C+1.1324.516%C5.556%F1.6C-N/A5110.7h1.3B5.2C**
S1 3011802590.695C+0.5060.382%B+1.111%D--24C+16.1B+4507.5h9.1D--15.1C-
Dual Photon Pods 219173394.436C3.2454.363%C**N/A45.5D12.1C--4123.8h22.1C*40.6B
Parallax VX3 169166533.132C++1.9336.684%C78.313%C++21.8CN/A997.6h2.1B5.8C*
M20 Basilisk 221163354.657B++3.4643.123%B+5.521%C+19.9C+7.1C+1658.2h116.2C269.4C++
Deimos VA29 1621601481.081C+0.1256.645%C14.375%C51.6BN/A2013.1h2.7C4.8C+
Hunter QCX 1661592570.619C+0.5838.088%C38.994%B*12.2C+N/A5413h4.8C*12.7C*
L100 Python HESH 172157179.235C+8.0441.364%D-N/A30.8D-2.9D**1995.1h2.9B+7C*
M40 Fury-F 1771501261.19C+0.0140.805%DN/A11.5D2.1D--7413.1h6.9B++16.9B+
Saron HRB-H 222140314.516C+3.3249.985%DN/A26.9D15.8D-2675.2h24.3C*48.6C+
NS-15M2 1361351141.184C+0.0115.803%D**16.296%D*24.5DN/A1385.5h21F--132.8F-
MANA Anti-Personnel Turret 133131671.955N/A0.7612.685%UN/A1310U20U5300400.1h19.2T*151.3T*
NS-44L Blackhand 114114771.481B0.2830.993%D*32.456%D23.3C+N/A884.9h5.2C16.9D
Eridani SX5 114112911.231C++0.0322.881%D20.536%C++29.5C+N/A1593.8h14.4C63.1C
Beamer VS3 1101101130.973B0.2227.088%C+22.727%C+22.4C+N/A1284.9h9.9C++36.6C+
Tank Mine 191110353.143B1.9536.451%C*N/A100C+73.6B+20781.1h2.4D6.6C+
Supernova VPC 1191031103S101.8047.748%C1.942%B+20.6D*3.2D*1945h2.6B++5.4B+
Lancer VS22 2301012370.426C-0.7763.193%C*N/A9.3C--11.8C27910.9h42.4C--67.2C-
Vortex VM21 1431001740.575C0.6234.386%D7%A7.5C+3.2D9113.3h45.6C**132.7C*
NS-AM7 Archer 119981440.681B+0.5250.676%D*11.225%D7.8C*1.7D4912.5h17.2B33.9C*
Proton II PPA-H 10496713.714C*12.5234.149%CN/A56.5D4.7C-2531.7h14.7D--43D
M12 Kobalt 10295615.833B14.6415.836%C--17.895%C+52.8C3.9C*2201.8h18.8C*118.9C++
Saron HRB 13792273.407C2.2145.066%C++2.174%B+18D8.8D-2945.1h23.3C+51.7C++
C75 Viper 12991372.459C1.2637.576%C+1.099%C16.5D6.9C+1855.5h17C45.2C
Maelstrom Turbo Laser 156912180.417C-0.7827.306%D5.495%A++4.8D-3.4D--7719.1h134.3C491.9C
Supernova FPC 13890303C1.8054.102%C++1.111%D-25C++13.3C6723.6h5.4C++10C*
Vortex VM21 143871750.497D0.7033.832%D-6.897%A6.4C--4.1D9413.5h52.7C+155.8C+
Spiker 87861370.628C0.5721.71%D*19.767%C+17.6DN/A474.9h11.4C52.5D-
Skyguard 12984214B+2.8021.073%D**1.19%D16.5B+8.8C2115.1h86.2B**408.8C**
M60-G Bulldog 908199A++7.8028.649%DN/A27.9C+3.1D1622.9h6.5B+22.8C*
CME 7676820.927C0.2721.047%D--18.421%D21.7DN/A1273.5h19.3F91.8D*
AP30 Shredder 11672145.143C+3.9524.848%D**N/A720U440U5838900.1h83.5B+336C+
S12 Renegade 7469720.958C-0.2429.529%D**2.899%D8.4D**N/A288.2h4.1D13.8D*
Auraxium Force-Blade 68686,2830.011D1.1916.397%D--14.706%A0.3DN/A1211.5h2.2C+13.6C
Supernova PC 10064371.73C--0.5355.336%B++3.125%B+13.9D7.8C+2434.6h6.6D11.9C+
VA39 Spectre 6059144.214A++3.0230.955%C40.678%C*23.6C++N/A2632.5h5.7C**18.3C**
Comet VM2 7659770.766C+0.4356.75%A+1.695%D*9.8C2.8D1416h32.9D-58C+
Nemesis VSH9 9158511.137B*0.0660.256%CN/A14.5C+8.3C2314h10.5D-17.5D-
CAS 14-E 515086.25C-5.0520.294%F-N/A35.7D-N/A2081.4h25.1B+123.8C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret102581.2h
Nanite Revive Grenade0960h
Motion Spotter111,4510.8h
Nano-Armor Kit450513,74136.2h
Decoy Grenade0700h
Medical Applicator12135,0284.4h
Spawn Beacon44670.5h
Spitfire Auto-Turret432,7922.6h
Restoration Kit5756,5955.9h
Ammunition Package248,5552.5h
Medical Kit1532,1001.7h
Anti-Infantry MANA Turret115161h
Nano-Repair Grenade04070.1h
Hardlight Barrier216570.7h
Recon Detection Device232,2003.2h
Smoke Grenade06070.1h
M20 Drake01690.1h

Check the help document for the dictionary if you want to learn more about words used here.


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