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Paragon Cold Blooded Sn45[1O1S] Sn45
VS BR 127

KDR: 1.28

Score: 34.4m

Last Seen: Jul 6th, 2017 3:02 AM
- OFFLINE - 18577.7 hour(s)

Battle Rank 100 (127 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS CAS30 Tank Buster Pulsar LSW SVA-88 Flare VE6 Pulsar C NS Decimator VX29 Polaris Quasar VM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $178,893 MLG Score: 143
Fun Score: N/A
Cheeseburgers Flipped: 286TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.224%15.89%2901112036,8661.33918-0.06

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.857%-0.57D-0.757D--0.711D-HEAD ++ (~6.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
620.167C++11.30.208C++50.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.475%2.182%786112137,194126458595.68696123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.225C++0.548B+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.80.518B+30.70.421B47.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.577%3.534%87312114818603340.558653144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.842%0.349C**0.627B+-0.38

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.67B+5.70.546B+7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.543%0.803%173412101,3709594641.42857295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.53%-0.152C-0.9D---1.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.783B++90.775B++17

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.889%68.605%173112138637300.230563

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.887B*0.099C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.471B+2.10.328C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
15.62%7.5%1731121316037040.432432

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.152F---1.408D**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.4-2.671F**7.6-0.555D40.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.4m526.5%358 (21.5k)352 (21.1k)1.2787221,68216,9561.86996127 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121437620.289%7.421%15105:453

69% Engineer22% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 8:31 PMJun 2nd, 2013 11:25 PMAug 2nd, 2017 8:21 PM (746d) (PST)Jul 5th, 2017 11:04 PM (774d) (PST)Jul 5th, 2017 11:02 PM (774d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5671224450.2220.1740.0171.6400.089143

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,0137,30826,7051310198521,150

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1624.8h/67.7d 10,025 1,609 5,545 159.9k 2,156 2,615 8,684 55.3m

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:708
Deaths:703
KDR:1.007
Accuracy:22.635% C
HSR:17.797% D--
Solstice VE3
C
Kills:524
Deaths:605
KDR:0.866
Accuracy:21.161% C
HSR:14.886% D-
VX6-7
F-
Kills:215
Deaths:476
KDR:0.452
Accuracy:9.702% F**
HSR:9.302% F-
Eidolon VE33
B++
Kills:203
Deaths:207
KDR:0.981
Accuracy:32.090% B++
HSR:17.734% D*
Serpent VE92
D*
Kills:177
Deaths:272
KDR:0.651
Accuracy:17.955% D*
HSR:9.605% F-
NS Baron G5AE
C++
Kills:172
Deaths:161
KDR:1.068
Accuracy:47.756% C++
HSR:11.047% D-
Nova
F
Kills:160
Deaths:564
KDR:0.284
Accuracy:15.620% F--
HSR:7.500% F
Kills:2,159
Deaths (as Engineer):2,988
Deaths (to Engineers):5,803
KDR:0.72256
Kill Difference:829
Playtime:1,119.932 hours
Usage:69%
Score:26.465m
Score/min:394
Accuracy (listed only):23.846%
HSR (listed only):12.553%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D*
Kills:1,545
Deaths:780
KDR:1.981
Accuracy:15.601% D**
HSR:14.952% D*
SVA-88
C+
Kills:1,214
Deaths:943
KDR:1.287
Accuracy:23.409% C+
HSR:15.074% D**
Flare VE6
C+
Kills:909
Deaths:773
KDR:1.176
Accuracy:21.952% C+
HSR:19.032% D
VX29 Polaris
D**
Kills:627
Deaths:782
KDR:0.802
Accuracy:15.052% D**
HSR:12.600% D**
Orion VS54
C+
Kills:582
Deaths:475
KDR:1.225
Accuracy:20.004% C+
HSR:20.447% D
NS-15M AE
D
Kills:162
Deaths:174
KDR:0.931
Accuracy:21.632% D
HSR:17.901% D--
Kills:5,039
Deaths (as Heavy Assault):3,927
Deaths (to Heavy Assaults):4,378
KDR:1.28317
Kill Difference:1,112
Playtime:360.488 hours
Usage:22%
Score:5.616m
Score/min:260
Accuracy (listed only):19.608%
HSR (listed only):16.668%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:708
Deaths:703
KDR:1.007
Accuracy:22.635% C
HSR:17.797% D--
Solstice VE3
C
Kills:524
Deaths:605
KDR:0.866
Accuracy:21.161% C
HSR:14.886% D-
VX6-7
F-
Kills:215
Deaths:476
KDR:0.452
Accuracy:9.702% F**
HSR:9.302% F-
Serpent VE92
D*
Kills:177
Deaths:272
KDR:0.651
Accuracy:17.955% D*
HSR:9.605% F-
NS Baron G5AE
C++
Kills:172
Deaths:161
KDR:1.068
Accuracy:47.756% C++
HSR:11.047% D-
Nova
F
Kills:160
Deaths:564
KDR:0.284
Accuracy:15.620% F--
HSR:7.500% F
Kills:1,956
Deaths (as Light Assault):2,781
Deaths (to Light Assaults):2,440
KDR:0.70334
Kill Difference:825
Playtime:71.703 hours
Usage:4%
Score:1.102m
Score/min:256
Accuracy (listed only):22.472%
HSR (listed only):11.689%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C**
Kills:86
Deaths:91
KDR:0.945
Accuracy:40.889% C**
HSR:68.605% D--
Kills:86
Deaths (as Infiltrator):91
Deaths (to Infiltrators):1,533
KDR:0.94505
Kill Difference:5
Playtime:19.599 hours
Usage:1%
Score:0.354m
Score/min:301
Accuracy (listed only):40.889%
HSR (listed only):68.605%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D
Kills:620
Deaths:266
KDR:2.331
Accuracy:13.196% D
HSR:14.677% D-
Blueshift VM5
D--
Kills:508
Deaths:270
KDR:1.881
Accuracy:13.787% D*
HSR:15.748% D--
Kills:1,128
Deaths (as MAX Suit):268
Deaths (to MAX Suits):1,068
KDR:4.20896
Kill Difference:860
Playtime:35.847 hours
Usage:2%
Score:0.734m
Score/min:341
Accuracy (listed only):13.491%
HSR (listed only):15.213%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B++
Kills:7,194
V. Kills:5,816 124%
Deaths:3,227
KDR:2.229
Accuracy:39.475% D
KPH:12 B++
VKPH:9.700 B+
L105 Zephyr
U
Kills:481
V. Kills:105 454%
Deaths:13
KDR:37
Accuracy:32.604% D*
KPH:1,731,600 U
VKPH:378,000 U
C150 Dalton
U
Kills:66
V. Kills:59 110%
Deaths:44
KDR:1.500
Accuracy:23.824% D**
KPH:237,600 U
VKPH:212,400 U
Kills:7,741 (7,194 + 547)
Deaths:3,284
KDR:2.357
VKDR:1.821
Vehicle Kills:5,980
Kill Difference:4,457
Playtime:598.695 hours
Usage:37%
Score:8.876m
Score/min:247
Piloting Accuracy:39.475%
Gunner Accuracy:23.824%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:264
V. Kills:190 138%
Deaths:87
KDR:3.034
Accuracy:47.218% D--
KPH:28 C
VKPH:20.100 B
L100 Python HESH
D*
Kills:68
V. Kills:10 N/A
Deaths:8
KDR:8.500
Accuracy:36.051% D**
KPH:21.100 D*
VKPH:3.100 D**
Kills:332 (332 + 0)
Deaths:95
KDR:3.495
VKDR:2.105
Vehicle Kills:200
Kill Difference:237
Playtime:12.662 hours
Usage:1%
Score:0.265m
Score/min:349
Driving Accuracy:36.051%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:149
V. Kills:123 120%
Deaths:79
KDR:1.886
Accuracy:43.476% D*
KPH:14.200 D--
VKPH:11.700 D
Kills:149 (149 + 0)
Deaths:79
KDR:1.886
VKDR:1.557
Vehicle Kills:123
Kill Difference:70
Playtime:10.494 hours
Usage:1%
Score:0.196m
Score/min:312
Driving Accuracy:43.476%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C*
Kills:63
V. Kills:1 N/A
Deaths:4
KDR:15.750
Accuracy:39.121% C*
KPH:93.800 C++
VKPH:1.500 D*
Saron HRB-H
N/A
Kills:50
V. Kills:52 94%
Deaths:9
KDR:5.556
Accuracy:44.929% N/A
KPH:22.700 N/A
VKPH:23.600 N/A
Kills:113 (0 + 113)
Deaths:13
KDR:8.692
VKDR:4.077
Vehicle Kills:53
Kill Difference:100
Playtime:2.875 hours
Usage:0%
Score:0.110m
Score/min:635
Driving Accuracy:N/A%
Gunner Accuracy:44.929%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:498
V. Kills:108 457%
Deaths:36
KDR:13.833
Accuracy:36.517% C+
KPH:49.400 C*
VKPH:10.700 C**
M40 Fury
C+
Kills:328
V. Kills:55 N/A
Deaths:21
KDR:15.619
Accuracy:33.119% C-
KPH:52.400 C+
VKPH:8.800 C
Kills:826 (0 + 826)
Deaths:57
KDR:14.491
VKDR:2.860
Vehicle Kills:163
Kill Difference:769
Playtime:16.338 hours
Usage:1%
Score:0.630m
Score/min:643
Driving Accuracy:N/A%
Gunner Accuracy:33.119%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
CAS30 Tank Buster 13,0107,1943,2272.229B++0.9539.475%D2.182%B**12B++9.7B+182598.7h30.7B**77.8B++
Pulsar LSW 1,5541,5457801.981B+0.7015.601%D**14.952%D*18.4D-N/A12884h12.7C+81.3D
SVA-88 1,2171,2149431.287C0.0123.409%C+15.074%D**37.8CN/A19732.1h10.4B+44.5B+
Flare VE6 9169097731.176C+0.1021.952%C+19.032%D39.9C+N/A18922.8h9.4B+42.7B
Pulsar C 7097087031.007C+0.2722.635%C17.797%D--19.5CN/A9336.4h10.7B+47.2C**
NS Decimator 1,1647021,0510.668C-0.6147.981%F2.564%C**14.6D*9.6D18648.1h5C+10.5D
VX29 Polaris 6306277820.802C--0.4815.052%D**12.6%D**14.5D--N/A6043.3h11.6B77.3C-
Quasar VM1 6296202662.331B+1.0513.196%D14.677%D-23C+N/A13426.9h13.4B+101.3C++
Orion VS54 5855824751.225C+0.0520.004%C+20.447%D27.3CN/A17321.3h10.6B++53.2C++
Solstice VE3 5285246050.866C++0.4121.161%C14.886%D-12.3C-N/A7742.6h12.6B++59.7C*
Blueshift VM5 5195082701.881C+0.6013.787%D*15.748%D--20D-N/A12625.4h16.6C+120.3D
M40 Fury 6064983613.833A+12.5536.517%C+1.004%D-49.3C*10.7C**56310.1h10.8B++29.5B++
L105 Zephyr 5864811337M**35.7232.604%D*N/A4810U1050U16333900.1h6.6C++20.3C-
M40 Fury 3833282115.619A14.3433.119%C-N/A52.1C+8.7C-7716.3h10.2B+30.9B+
Tank Mine 5893012781.083D0.2018.987%D--N/A35D**33.5D--8468.6h2.1C11F--
L100 Python AP 454264873.034C1.7647.218%D--3.03%C**28.1C20.2B4209.4h6C*12.7C+
C-4 3392332321.004C0.2713.306%F--N/A22.4D*10.2D*34710.4h1.5C++11.6F
VX6-7 2192154760.452D0.839.702%F**9.302%F-2.1D*N/A12103.8h16.8D173.3T*
Eidolon VE33 2042032070.981C+0.3032.09%B++17.734%D*32.7B+N/A1166.2h6.4B**19.9B*
Frag Grenade 1821801180N/A178.7227.698%F--N/A600B+6.7C17230.3h3.2B+11.6D
Serpent VE92 1771772720.651C0.6317.955%D*9.605%F-7.8D--N/A3622.8h13.6C+75.7C
NS Baron G5AE 1741721611.068C0.2147.756%C++11.047%D-36.6CN/A2044.7h4B+8.3C+
NS-15M AE 1631621740.931C-0.3521.632%D17.901%D--24.9D-N/A1686.5h11.4C*52.6C+
Nova 1641605640.284D-0.9915.62%F--7.5%F1D**N/A4159.6h7.6F48.4T*
Supernova FPC 272149791.886D0.6143.476%D*4.698%A+14.2D--11.7D31110.5h5.8C+13.3D
Force-Blade 1661365,3980.025C++1.2519.826%D-N/A0.3C-N/A1466.7h3C+15.2C
Anti-Vehicle Grenade 1511231123N/A121.7240.9%D*N/A307.5C70C40700.4h4.9B+11.9C++
Parallax VX3 8686910.945C--0.3340.889%C**68.605%D--22.6CN/A1043.8h2.1B5.2B+
L100 Python HESH 786888.5C+7.2236.051%D**2.941%A21.3D*3.1D**1423.2h4.2C11.5D--
C150 Dalton 12566441.5D0.2223.824%D**N/A660U590U217918000.1h6.1D--25.4F--
The Slasher 65641,2850.05C+1.2332.853%C+N/A1.5CN/A544h1.8B++5.4C++
Proton II PPA-H 6463415.75B14.4739.121%C*3.175%A+90C+1.4D**3930.7h5.9A15.2B**
Saron HRB-H 1025095.556C++4.2844.929%D*N/A22.7D-23.6C+7082.2h27.4C+60.9D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon217612h
Nano-Armor Kit1,068483,42465.5h
Anti-Vehicle MANA Turret72280.5h
Medical Applicator243,8391.6h
NS Deep Freeze5650.3h
Motion Spotter71770.3h
Ammunition Package84952.5h
Medical Kit2971,9945.2h
Anti-Infantry MANA Turret161532.7h
Recon Detection Device51110.5h

Check the help document for the dictionary if you want to learn more about words used here.


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