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General Snapaka[68k] Snapaka
TR BR 99

KDR: 3.41

Score: 15.2m

Last Seen: Jun 16th, 2019 7:33 PM
- OFFLINE - 63 minute(s)

Battle Rank 99 - Terran Republic on Cobalt - Outfit Leader of 306[68k] 306
TR outfit on Cobalt

Members: 1
Level Progress (to 100): 56%
Level 100 Progress: 81% 179h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS LC3 Jaguar TRAC-5 RAMS .50M 99SV HSR-1 T1 Cycler T9 CARV NS-7 PDW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,438,199 MLG Score: 1949
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.783%27.774%66112119818,4313.5844-0.172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.236%0.512B+1.053B**-0.269CHEAD ++ (~15.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.40.351C**11.50.195C++36.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.074%4.237%5111209118318620.371069187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.182C1.069B**-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.70.592B+6.20.509B+9.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.538%7.741%442312079432792213.36786425%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.771%0.093C+0.84B++-1.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.30.045C+42.9-0.065C+71.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.541%60.341%442212085,106501710.1916

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.531%0.379C**-0.458D2.069

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.215C++2.90.084C+4.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
306[68k] 306
TR outfit on Cobalt

Members: 1
15.2m245.2%341 (20.5k)301 (18.1k)3.4123131,4419,2143.6396899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1210241421.187%29.71%62905:3011

12% Combat Medic16% Engineer11% Heavy Assault30% Infiltrator31% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 19th, 2015 3:21 PMSep 7th, 2015 10:28 AMJun 17th, 2019 4:49 AM (1d) (PST)Jun 16th, 2019 5:16 PM (2d) (PST)Jun 16th, 2019 3:33 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4741193550.6210.1820.1851.5880.0271949

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,4107,16921,24137111195218,035

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
843.5h/35.1d 2,095 9,341 12,231 80.4k 855 3,021 1,345 24m

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B++
Kills:4,210
Deaths:905
KDR:4.652
Accuracy:24.299% C++
HSR:23.967% B++
TRAC-5
B**
Kills:3,583
Deaths:1,481
KDR:2.419
Accuracy:23.207% B
HSR:24.895% B**
NS-7 PDW
A*
Kills:1,302
Deaths:325
KDR:4.006
Accuracy:24.235% C+
HSR:30.108% A*
NSX-P Tanto
B+
Kills:1,170
Deaths:222
KDR:5.270
Accuracy:26.371% C++
HSR:28.547% B+
Kills:10,265
Deaths (as Light Assault):2,933
Deaths (to Light Assaults):2,023
KDR:3.49983
Kill Difference:7,332
Playtime:261.556 hours
Usage:31%
Score:4.479m
Score/min:285
Accuracy (listed only):24.528%
HSR (listed only):26.879%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:1,365
Deaths:441
KDR:3.095
Accuracy:18.960% C+
HSR:28.791% B**
MSW-R
A+
Kills:1,204
Deaths:297
KDR:4.054
Accuracy:23.472% C*
HSR:34.552% A+
NSX-P Naginata
B+
Kills:338
Deaths:75
KDR:4.507
Accuracy:21.800% C+
HSR:31.953% B+
Kills:2,907
Deaths (as Heavy Assault):813
Deaths (to Heavy Assaults):2,570
KDR:3.57565
Kill Difference:2,094
Playtime:96.351 hours
Usage:11%
Score:1.780m
Score/min:308
Accuracy (listed only):21.411%
HSR (listed only):31.765%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A
Kills:2,854
Deaths:458
KDR:6.231
Accuracy:46.700% A
HSR:80.869% C**
99SV
B+
Kills:2,252
Deaths:520
KDR:4.331
Accuracy:33.884% B+
HSR:34.325% C+
HSR-1
B*
Kills:1,888
Deaths:351
KDR:5.379
Accuracy:35.584% C++
HSR:35.646% B*
NS-7 PDW
A*
Kills:1,302
Deaths:325
KDR:4.006
Accuracy:24.235% C+
HSR:30.108% A*
TS2 Inquisitor
C++
Kills:1,013
Deaths:380
KDR:2.666
Accuracy:27.173% C+
HSR:20.138% C++
TX1 Repeater
B++
Kills:180
Deaths:178
KDR:1.011
Accuracy:25.252% C++
HSR:25.556% B++
Soldier Soaker
C--
Kills:53
Deaths:13
KDR:4.077
Accuracy:29.783% C--
HSR:11.321% D
Kills:9,542
Deaths (as Infiltrator):2,225
Deaths (to Infiltrators):1,324
KDR:4.28854
Kill Difference:7,317
Playtime:250.196 hours
Usage:30%
Score:4.627m
Score/min:308
Accuracy (listed only):31.802%
HSR (listed only):33.995%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A
Kills:1,689
Deaths:771
KDR:2.191
Accuracy:21.471% C+
HSR:29.959% A
NS-7 PDW
A*
Kills:1,302
Deaths:325
KDR:4.006
Accuracy:24.235% C+
HSR:30.108% A*
TAR
B**
Kills:694
Deaths:203
KDR:3.419
Accuracy:24.994% B
HSR:28.674% B**
Kills:3,685
Deaths (as Combat Medic):1,299
Deaths (to Combat Medics):917
KDR:2.8368
Kill Difference:2,386
Playtime:99.484 hours
Usage:12%
Score:2.163m
Score/min:362
Accuracy (listed only):23.566%
HSR (listed only):29.580%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B++
Kills:4,210
Deaths:905
KDR:4.652
Accuracy:24.299% C++
HSR:23.967% B++
TRAC-5
B**
Kills:3,583
Deaths:1,481
KDR:2.419
Accuracy:23.207% B
HSR:24.895% B**
NSX-P Tanto
B+
Kills:1,170
Deaths:222
KDR:5.270
Accuracy:26.371% C++
HSR:28.547% B+
AMR-66
A**
Kills:133
Deaths:37
KDR:3.595
Accuracy:32.072% B*
HSR:41.353% A**
Kills:9,096
Deaths (as Engineer):2,645
Deaths (to Engineers):1,288
KDR:3.43894
Kill Difference:6,451
Playtime:132.524 hours
Usage:16%
Score:2.156m
Score/min:271
Accuracy (listed only):26.487%
HSR (listed only):29.691%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B*
Kills:118
V. Kills:53 219%
Deaths:9
KDR:13.111
Accuracy:39.074% C
KPH:29.400 B
VKPH:13.200 B*
Kills:118 (118 + 0)
Deaths:9
KDR:13.111
VKDR:5.889
Vehicle Kills:53
Kill Difference:109
Playtime:4.009 hours
Usage:0%
Score:0.051m
Score/min:213
Driving Accuracy:39.074%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
C++
Kills:102
V. Kills:25 392%
Deaths:1
KDR:102
Accuracy:42.689% C
KPH:68 C++
VKPH:16.700 C+
Kills:102 (0 + 102)
Deaths:1
KDR:102
VKDR:25
Vehicle Kills:25
Kill Difference:101
Playtime:1.500 hours
Usage:0%
Score:0.021m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:42.689%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M*
Kills:453
V. Kills:77 N/A
Deaths:23
KDR:19.696
Accuracy:35.929% C
KPH:57.500 M*
VKPH:9.800 B+
M20 Basilisk
A**
Kills:388
V. Kills:69 N/A
Deaths:21
KDR:18.476
Accuracy:37.480% C+
KPH:50.300 A**
VKPH:8.900 C+
Kills:841 (0 + 841)
Deaths:44
KDR:19.114
VKDR:3.318
Vehicle Kills:146
Kill Difference:797
Playtime:15.594 hours
Usage:2%
Score:0.197m
Score/min:211
Driving Accuracy:N/A%
Gunner Accuracy:37.480%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC3 Jaguar 4,2424,2109054.652A*1.2424.299%C++23.967%B++51B**N/A14182.5h12B49.5B+
TRAC-5 3,6173,5831,4812.419A*0.9923.207%B24.895%B**32B**N/A88111.8h12.6B+54.1B+
RAMS .50M 2,8562,8544586.231B*2.8246.7%A80.869%C**66.7MN/A19342.8h1.8B*3.9B*
99SV 2,2572,2525204.331A++0.9233.884%B+34.325%C+43.6AN/A10151.6h4.2B**12.5B*
HSR-1 1,8951,8883515.379A++1.9735.584%C++35.646%B*57.2B++N/A18833h4.9B+13.7B+
T1 Cycler 1,7021,6897712.191B**1.2221.471%C+29.959%A29.9BN/A8356.5h14.2C*66.2C*
T9 CARV 1,3801,3654413.095B**0.3218.96%C+28.791%B**39.5B++N/A12134.6h11.5B*60.7B+
NS-7 PDW 1,3051,3023254.006M**0.5924.235%C+30.108%A*50.9AN/A11625.6h14.1C**58.2C**
MANA Anti-Personnel Turret 1,3061,2951946.675N/A3.2620.15%UN/A12950U110U24349200.1h17.3T*86.1T*
MSW-R 1,2131,2042974.054B**0.6423.472%C*34.552%A+52.6B+N/A17122.9h11.6B49.3B+
NSX-P Tanto 1,1781,1702225.27S1.8626.371%C++28.547%B+61.3A++N/A14019.1h12.7B+48.3B+
TS2 Inquisitor 1,0291,0133802.666A0.7527.173%C+20.138%C++65.4B**1B+19015.5h9.5B+35.1C**
Frag Grenade 7767681768N/A764.5942.107%CN/A404.2C4.2D12211.9h3.7C*8.9C++
TAR 6996942033.419A0.0124.994%B28.674%B**41.6B+N/A13516.7h11.6B++46.4B+
Claymore 5185182421.583A**18.1728.919%CN/A246.7A++N/A6512.1h1.1B*3.9C++
The Slasher 4914912,7410.179M+3.2349.911%B**23.014%A2.2C+N/A8222h2.3C+4.6C++
Chainblade 4924894,9100.1A**3.3152.202%A++17.791%A++1.4B**N/A4357.5h2.2B+4.2B++
M20 Basilisk 5304532319.696S16.2835.929%C7.726%B++57.3M*9.7B+2317.9h37.9A+105.4A
Tank Mine 6914483114.452S11.0416.031%D*N/A203.6A*110.5A++12992.2h1.2A7.3C-
C-4 5464061203.383A+0.0326.728%C*N/A176.5A*60.9A*12792.3h1B**3.8B*
M20 Basilisk 4573882118.476S15.0637.48%C+8.763%B**50.4A**9C+1897.7h43.2A115.1A
NSX-P Naginata 343338754.507A**1.0921.8%C+31.953%B+57.3B+N/A1605.9h10.8B++49.6B+
Rocklet Rifle 391221613.623S0.2133.908%F--N/A17.8D-13.7D--13512.4h45.7D134.8F
ML-7 303217882.466M++0.9536.312%F--1.382%D-22.4C+8.9C--1789.7h5.3B*14.5C
TX1 Repeater 1821801781.011B2.4025.252%C++25.556%B++32.7C*N/A1165.5h10.9B+43B+
AMR-66 133133373.595M++0.1832.072%B*41.353%A**55.4A*N/A2422.4h7B*21.8B*
P2-120 HEAT 171118913.111B**9.7039.074%C4.237%B++29.5B13.3B*2134h6.2B+15.7B+
Auraxium Chainblade 1161161,0150.114A++3.3048.324%A22.414%A**1.4C++N/A484.5h2.1C*4.4B+
Fatestealer 1131131370.825M**2.5944.182%B*24.779%C*26.3C+N/A574.3h2.3C++5.2B++
Spear Anti-Vehicle Phalanx Turret 140104334.667S31.2543.157%C+5.769%B*47.3B+16.4C-2422.2h6.1B+14.2B++
M20 Basilisk-H 1271021102U98.5942.689%C3.922%D-68C++16.7C+2351.5h64.5C++151.1C++
M20 Basilisk 12694518.8A15.3948.747%C11.702%M*55.3B+18.8C2801.7h85.5B++175.4B+
Xiphos Anti-Personnel Phalanx Tower 7473173B+69.5923.14%DN/A730A**10C*17710.1h3.9B+16.8B+
Soldier Soaker 5353134.077A**0.6629.783%C--11.321%D66.3B+N/A2640.8h5.4B+18.2C*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator143165,18410.5h
Spawn Beacon02020.2h
Nano-Armor Kit32130,0757.8h
Nanite Revive Grenade01,8830.5h
Bunker0671.5h
Rampart Wall11551.9h
Repair Module01270.8h
Turret AI Module01350.8h
Cortium Silo0720.4h
Restoration Kit3225,4425.7h
Welding Device01,0180.1h
Hoplon Anti-Aircraft Phalanx Tower01120.9h
Xiphos Anti-Personnel Tower01110.7h
Ammunition Package122,6521.2h
Medical Kit2942,5923.2h
Anti-Infantry MANA Turret272,2312.6h
Snowman Soldier0800.1h
Recon Detection Device2811,45218.8h
Shield Recharging Field192,5880.9h

Check the help document for the dictionary if you want to learn more about words used here.


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