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Snapaka[68k] Snapaka
TR BR 97

KDR: 3.41

Score: 17.7m

Last Seen: May 9th, 2020 6:20 PM
- OFFLINE - 3.5 hour(s)

Battle Rank 102 (97 total) - Terran Republic on Cobalt
Level Progress (to 103): 68%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS LC3 Jaguar RAMS .50M TRAC-5 99SV T1 Cycler HSR-1 MANA Anti-Personnel Turret T9 CARV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,660,877 MLG Score: 2127
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.013%28.005%67214133520,9433.51983-0.106

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.978%0.534B+1.037B**-0.064C+HEAD ++ (~16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.90.354C**11.50.194C++36.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.949%4.237%4411348118364620.323288187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.203C1.123B**-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.589B+6.20.507B+9.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.68%7.547%435313461,0073042343.30164429%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.673%0.135C++0.731B++-1.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.90.045C+43.3-0.075C+71.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.73%65.296%435313466,714585711.4769

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.395%0.568B+-0.112C+1.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.314C*2.60.173C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.7m252.7%354 (21.2k)310 (18.6k)3.4141636,51110,6943.6345697 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349280821.074%31.708%66805:1913

13% Combat Medic15% Engineer12% Heavy Assault31% Infiltrator29% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 19th, 2015 3:21 PMSep 7th, 2015 10:28 AMMay 24th, 2020 4:13 AM (73d) (PST)May 9th, 2020 2:46 PM (87d) (PST)May 9th, 2020 2:20 PM (87d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4811243570.6410.1880.2031.6830.0252127

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,8797,43821,441381112101218,608

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
949.4h/39.6d 2,357 11,577 14,876 95.9k 981 3,412 1,437 27.4m

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C++
Kills:4,435
Deaths:955
KDR:4.644
Accuracy:24.335% C--
HSR:23.968% C++
TRAC-5
B+
Kills:3,585
Deaths:1,484
KDR:2.416
Accuracy:23.209% C
HSR:24.909% B+
NS-7 PDW
B**
Kills:1,341
Deaths:339
KDR:3.956
Accuracy:24.270% D
HSR:29.978% B**
NSX-P Tanto
C+
Kills:1,175
Deaths:223
KDR:5.269
Accuracy:26.388% C--
HSR:28.426% C+
LC2 Lynx
C
Kills:488
Deaths:86
KDR:5.674
Accuracy:24.288% C-
HSR:22.131% C
Kills:11,024
Deaths (as Light Assault):3,087
Deaths (to Light Assaults):2,296
KDR:3.5711
Kill Difference:7,937
Playtime:277.676 hours
Usage:29%
Score:4.775m
Score/min:287
Accuracy (listed only):24.498%
HSR (listed only):25.882%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C*
Kills:1,366
Deaths:441
KDR:3.098
Accuracy:19.002% D
HSR:28.770% C*
MSW-R
B+
Kills:1,207
Deaths:298
KDR:4.050
Accuracy:23.506% C+
HSR:34.549% B+
NSX-P Naginata
C+
Kills:429
Deaths:100
KDR:4.290
Accuracy:23.287% D
HSR:31.235% C+
Kills:3,002
Deaths (as Heavy Assault):839
Deaths (to Heavy Assaults):3,022
KDR:3.57807
Kill Difference:2,163
Playtime:110.520 hours
Usage:12%
Score:2.025m
Score/min:305
Accuracy (listed only):21.932%
HSR (listed only):31.518%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B*
Kills:3,871
Deaths:641
KDR:6.039
Accuracy:47.055% B*
HSR:81.478% C**
99SV
C+
Kills:2,252
Deaths:520
KDR:4.331
Accuracy:33.884% C+
HSR:34.325% C+
HSR-1
B+
Kills:1,888
Deaths:352
KDR:5.364
Accuracy:35.584% C--
HSR:35.646% B+
NS-7 PDW
B**
Kills:1,341
Deaths:339
KDR:3.956
Accuracy:24.270% D
HSR:29.978% B**
TS2 Inquisitor
C+
Kills:1,252
Deaths:452
KDR:2.770
Accuracy:27.431% D
HSR:21.486% C+
TSAR-42
B*
Kills:591
Deaths:142
KDR:4.162
Accuracy:43.330% C++
HSR:77.327% B*
TX1 Repeater
B
Kills:180
Deaths:178
KDR:1.011
Accuracy:25.252% C+
HSR:25.556% B
SOAS-20
B+
Kills:162
Deaths:50
KDR:3.240
Accuracy:27.100% D
HSR:27.161% B+
Soldier Soaker
D
Kills:86
Deaths:28
KDR:3.071
Accuracy:30.358% D
HSR:10.465% D
Kills:11,623
Deaths (as Infiltrator):2,702
Deaths (to Infiltrators):1,536
KDR:4.30163
Kill Difference:8,921
Playtime:291.409 hours
Usage:31%
Score:5.663m
Score/min:324
Accuracy (listed only):32.696%
HSR (listed only):38.158%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B++
Kills:2,068
Deaths:892
KDR:2.318
Accuracy:22.034% D
HSR:31.093% B++
NS-7 PDW
B**
Kills:1,341
Deaths:339
KDR:3.956
Accuracy:24.270% D
HSR:29.978% B**
TAR
B+
Kills:1,184
Deaths:354
KDR:3.345
Accuracy:25.048% C
HSR:30.152% B+
Kills:4,593
Deaths (as Combat Medic):1,585
Deaths (to Combat Medics):1,074
KDR:2.89779
Kill Difference:3,008
Playtime:126.806 hours
Usage:13%
Score:2.919m
Score/min:384
Accuracy (listed only):23.784%
HSR (listed only):30.407%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C++
Kills:4,435
Deaths:955
KDR:4.644
Accuracy:24.335% C--
HSR:23.968% C++
TRAC-5
B+
Kills:3,585
Deaths:1,484
KDR:2.416
Accuracy:23.209% C
HSR:24.909% B+
NSX-P Tanto
C+
Kills:1,175
Deaths:223
KDR:5.269
Accuracy:26.388% C--
HSR:28.426% C+
AMR-66
B**
Kills:612
Deaths:167
KDR:3.665
Accuracy:30.665% C+
HSR:36.438% B**
LC2 Lynx
C
Kills:488
Deaths:86
KDR:5.674
Accuracy:24.288% C-
HSR:22.131% C
Kills:10,295
Deaths (as Engineer):2,915
Deaths (to Engineers):1,477
KDR:3.53173
Kill Difference:7,380
Playtime:139.256 hours
Usage:15%
Score:2.278m
Score/min:273
Accuracy (listed only):25.777%
HSR (listed only):27.174%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C*
Kills:118
V. Kills:53 219%
Deaths:9
KDR:13.111
Accuracy:38.949% D
KPH:29.300 C
VKPH:13.100 C*
Kills:118 (118 + 0)
Deaths:9
KDR:13.111
VKDR:5.889
Vehicle Kills:53
Kill Difference:109
Playtime:4.032 hours
Usage:0%
Score:0.052m
Score/min:213
Driving Accuracy:38.949%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
C
Kills:110
V. Kills:27 393%
Deaths:1
KDR:110
Accuracy:42.521% D
KPH:68.300 C
VKPH:16.800 C
Kills:110 (0 + 110)
Deaths:1
KDR:110
VKDR:27
Vehicle Kills:27
Kill Difference:109
Playtime:1.612 hours
Usage:0%
Score:0.023m
Score/min:234
Driving Accuracy:N/A%
Gunner Accuracy:42.521%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M
Kills:478
V. Kills:78 N/A
Deaths:23
KDR:20.783
Accuracy:36.108% D
KPH:57.700 M
VKPH:9.400 C**
M20 Basilisk
A*
Kills:419
V. Kills:79 N/A
Deaths:21
KDR:19.952
Accuracy:37.660% C--
KPH:50.300 A*
VKPH:9.500 C+
Kills:897 (0 + 897)
Deaths:44
KDR:20.386
VKDR:3.568
Vehicle Kills:157
Kill Difference:853
Playtime:16.618 hours
Usage:2%
Score:0.213m
Score/min:214
Driving Accuracy:N/A%
Gunner Accuracy:37.660%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC3 Jaguar 4,4694,4359554.644A+1.2324.335%C--23.968%C++50.7C++N/A13987.5h12C+49.4C+
RAMS .50M 3,8733,8716416.039B2.6247.055%B*81.478%C**69.7A+N/A20455.5h1.8B+3.9B+
TRAC-5 3,6193,5851,4842.416A*1.0023.209%C24.909%B+32C++N/A89111.9h12.6C*54.1C++
99SV 2,2572,2525204.331B++0.9233.884%C+34.325%C+43.6C**N/A10151.7h4.2B++12.5B+
T1 Cycler 2,0872,0688922.318B+1.1022.034%D31.093%B++32CN/A8964.6h13.9C63.1C
HSR-1 1,8951,8883525.364B++1.9535.584%C--35.646%B+57C+N/A18733.1h4.9C++13.7C+
MANA Anti-Personnel Turret 1,4221,4112106.719N/A3.3020.02%UN/A14110U110U26122000.1h16.9T*84.3T*
T9 CARV 1,3811,3664413.098B+0.3219.002%D28.77%C*39.3CN/A12434.8h11.6C*60.8C+
NS-7 PDW 1,3441,3413393.956A++0.5424.27%D29.978%B**50.8C*N/A11726.4h14.1C58.3C
TS2 Inquisitor 1,2721,2524522.77B++0.6427.431%D21.486%C+69.9B+1.1B+20717.9h9.3C*33.9C+
MSW-R 1,2161,2072984.05B+0.6423.506%C+34.549%B+52.5CN/A17623h11.6C49.3C+
TAR 1,1911,1843543.345B++0.0725.048%C30.152%B+43.2C+N/A14127.4h12C+48C+
NSX-P Tanto 1,1831,1752235.269M**1.8526.388%C--28.426%C+60.6C*N/A14119.4h12.8C+48.4C+
Frag Grenade 8818731873N/A869.5942.621%DN/A415.7D3.8D--12522.1h3.7C-8.7C-
The Slasher 7777774,2110.185M++3.2350.279%B**24.839%A++2.5C+N/A8313.1h2.3C4.6B+
AMR-66 6186121673.665A*0.2530.665%C+36.438%B**61.8B*N/A1929.9h6.9B+22.4B+
TSAR-42 5915911424.162C++0.7543.33%C++77.327%B*75.8B+N/A2337.8h2C++4.5C**
Claymore 5345342719.778A+16.3628.544%DN/A242.7A+N/A6472.2h1.1B*4C+
Chainblade 4924894,9100.1A*3.3152.202%A+17.791%A**1.4B++N/A4359h2.2C**4.2B++
Tank Mine 7494893314.818S11.4016.539%D**N/A203.8A108.3A12752.4h1.2B**7.2D*
LC2 Lynx 494488865.674M**2.2624.288%C-22.131%C65.1B+N/A2067.5h13.5C+55.5C+
M20 Basilisk 5564782320.783M*17.3736.108%D7.741%B++57.6M9.4C**2328.3h38.1A++105.6B**
NSX-P Naginata 4344291004.29A+0.8823.287%D31.235%C+58.8CN/A1617.3h12.6C54.1C
M20 Basilisk 4984192119.952M**16.5437.66%C--8.353%B*50.5A*9.5C+1968.3h43.7A+116B**
C-4 5554151233.374B*0.0426.869%C+N/A172.9B**58.3A++12832.4h1B*3.7B+
Rocklet Rifle 403228683.353M++0.0634.139%F--N/A17.5D--13.5D*13513h46.9D--137.5T
ML-7 303217882.466A++0.9536.312%T1.382%D-22.4C--8.9D1809.7h5.3B14.5C-
TX1 Repeater 1821801781.011C++2.4025.252%C+25.556%B32.1C+N/A1205.6h10.9B+43B
SOAS-20 162162503.24B**0.1727.1%D27.161%B+55.9C**N/A1412.9h12.6C+46.6C-
P2-120 HEAT 171118913.111B*9.7038.949%D4.237%B*29.5C+13.3C**2134h6.2C**15.8C++
Auraxium Chainblade 1161161,0150.114A3.3048.324%A22.414%M1.4C+N/A484.5h2.1C+4.4B+
Spear Anti-Vehicle Phalanx Turret 153115338.333M++34.9243.719%C--6.087%A50C+16.5D-2452.3h6.1B++14B+
Fatestealer 1131131370.825S2.5944.182%B+24.779%B26.3C+N/A574.3h2.3C5.2B+
M20 Basilisk-H 1371101110S106.5942.521%D3.636%D*68.8C16.9C2341.6h64.1C-150.7D
M20 Basilisk 140106521.2B+17.7947.307%D12.264%M++53C+17D2892h80.5B+170.2C*
Soldier Soaker 8686283.071A0.3430.358%D10.465%D95.6B++N/A3050.9h5.2B++17.2C+
Xiphos Anti-Personnel Phalanx Tower 7473173C++69.5923.501%DN/A730A10C+17350.1h4B+17.1B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit34135,8118.3h
Spawn Beacon12810.4h
Repair Module01420.8h
Bunker0701.6h
Rampart Wall11672.1h
Turret AI Module01510.9h
Nanite Revive Grenade02,2940.6h
Medical Applicator171212,76013.2h
Cortium Silo0800.4h
Xiphos Anti-Personnel Tower01190.8h
TR Patriot Flare Gun11400.1h
Restoration Kit3615,8006h
Welding Device01,0490.1h
Hoplon Anti-Aircraft Phalanx Tower01220.9h
Shield Recharging Field202,6971h
Recon Detection Device3513,73522.6h
Ammunition Package132,8361.3h
Medical Kit3703,1323.9h
Anti-Infantry MANA Turret292,3492.8h
Snowman Soldier11250.2h

Check the help document for the dictionary if you want to learn more about words used here.


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