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Lt. General Snapaka[68k] Snapaka
TR BR 89

KDR: 3.22

Score: 10.8m

Last Seen: Dec 8th, 2018 9:15 PM
- OFFLINE - 86.2 hour(s)

Battle Rank 89 - Terran Republic on Cobalt - Outfit Leader of 306[68k] 306
TR outfit on Cobalt

Members: 1
Level Progress (to 90): 52%
Level 100 Progress: 57% 411h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS TRAC-5 99SV T1 Cycler LC3 Jaguar RAMS .50M T9 CARV NS-7 PDW MSW-R
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,087,919 MLG Score: 1669
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.193%28.045%65010101213,0153.37263-0.149

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.071%0.423B1.153B**-0.158CHEAD ++ (~16.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.70.296C*12.20.144C++40.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.201%4.237%6711021118242620.487603187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.161C1.022B**-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.70.594B+6.20.509B+9.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.992%9.79%357210205722021532.83168371%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.029%-0.013C+1.397A-1.863

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.80C+42.4-0.083C+75.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.919%51.847%357210203,65536879.90515

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.289%0.131C++-1.009D*1.84

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.056C+3.3-0.052C+5.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
306[68k] 306
TR outfit on Cobalt

Members: 1
10.8m238.7%326 (19.6k)289 (17.3k)3.2235922,0016,8253.4369289 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022164220.79%27.94%58105:309

12% Combat Medic16% Engineer14% Heavy Assault27% Infiltrator31% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 19th, 2015 3:21 PMSep 7th, 2015 10:28 AMDec 12th, 2018 2:19 AM (3h) (PST)Dec 8th, 2018 6:07 PM (3d) (PST)Dec 8th, 2018 5:15 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4561183380.5860.1820.1641.4680.0281669

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,3887,06220,32635111088217,330

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
625.3h/26.1d 1,456 6,147 8,613 55.1k 589 2,247 1,061 17.1m

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B**
Kills:3,450
Deaths:1,446
KDR:2.386
Accuracy:23.156% B
HSR:24.870% B**
LC3 Jaguar
A
Kills:1,468
Deaths:331
KDR:4.435
Accuracy:24.336% C*
HSR:26.567% A
NS-7 PDW
A*
Kills:1,302
Deaths:325
KDR:4.006
Accuracy:24.235% C+
HSR:30.108% A*
NSX-P Tanto
B+
Kills:1,170
Deaths:222
KDR:5.270
Accuracy:26.368% C*
HSR:28.547% B+
Kills:7,390
Deaths (as Light Assault):2,324
Deaths (to Light Assaults):1,577
KDR:3.17986
Kill Difference:5,066
Playtime:193.813 hours
Usage:31%
Score:3.246m
Score/min:279
Accuracy (listed only):24.524%
HSR (listed only):27.523%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:1,364
Deaths:440
KDR:3.100
Accuracy:18.958% C+
HSR:28.739% B**
MSW-R
A+
Kills:1,194
Deaths:296
KDR:4.034
Accuracy:23.432% C**
HSR:34.673% A+
NSX-P Naginata
B++
Kills:118
Deaths:18
KDR:6.556
Accuracy:20.035% D
HSR:35.593% B++
Kills:2,676
Deaths (as Heavy Assault):754
Deaths (to Heavy Assaults):1,896
KDR:3.54907
Kill Difference:1,922
Playtime:86.723 hours
Usage:14%
Score:1.612m
Score/min:310
Accuracy (listed only):20.808%
HSR (listed only):33.002%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
B+
Kills:2,252
Deaths:520
KDR:4.331
Accuracy:33.884% B+
HSR:34.325% C+
RAMS .50M
B**
Kills:1,403
Deaths:213
KDR:6.587
Accuracy:46.014% B**
HSR:79.972% C++
NS-7 PDW
A*
Kills:1,302
Deaths:325
KDR:4.006
Accuracy:24.235% C+
HSR:30.108% A*
TS2 Inquisitor
C**
Kills:666
Deaths:255
KDR:2.612
Accuracy:27.171% C+
HSR:21.472% C**
HSR-1
B+
Kills:544
Deaths:113
KDR:4.814
Accuracy:34.560% C+
HSR:32.537% B+
TX1 Repeater
B++
Kills:180
Deaths:178
KDR:1.011
Accuracy:25.307% C++
HSR:25.556% B++
Soldier Soaker
C-
Kills:53
Deaths:13
KDR:4.077
Accuracy:29.783% C-
HSR:11.321% D
Kills:6,400
Deaths (as Infiltrator):1,617
Deaths (to Infiltrators):988
KDR:3.95795
Kill Difference:4,783
Playtime:168.658 hours
Usage:27%
Score:2.935m
Score/min:290
Accuracy (listed only):31.565%
HSR (listed only):33.613%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B**
Kills:3,450
Deaths:1,446
KDR:2.386
Accuracy:23.156% B
HSR:24.870% B**
LC3 Jaguar
A
Kills:1,468
Deaths:331
KDR:4.435
Accuracy:24.336% C*
HSR:26.567% A
NSX-P Tanto
B+
Kills:1,170
Deaths:222
KDR:5.270
Accuracy:26.368% C*
HSR:28.547% B+
Kills:6,088
Deaths (as Engineer):1,999
Deaths (to Engineers):963
KDR:3.04552
Kill Difference:4,089
Playtime:101.081 hours
Usage:16%
Score:1.513m
Score/min:249
Accuracy (listed only):24.620%
HSR (listed only):26.661%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A
Kills:1,677
Deaths:764
KDR:2.195
Accuracy:21.390% C+
HSR:30.054% A
NS-7 PDW
A*
Kills:1,302
Deaths:325
KDR:4.006
Accuracy:24.235% C+
HSR:30.108% A*
Kills:2,979
Deaths (as Combat Medic):1,089
Deaths (to Combat Medics):658
KDR:2.73554
Kill Difference:1,890
Playtime:72.231 hours
Usage:12%
Score:1.523m
Score/min:351
Accuracy (listed only):22.812%
HSR (listed only):30.081%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B*
Kills:118
V. Kills:53 219%
Deaths:8
KDR:14.750
Accuracy:39.201% C
KPH:30.200 B+
VKPH:13.600 B*
Kills:118 (118 + 0)
Deaths:8
KDR:14.750
VKDR:6.625
Vehicle Kills:53
Kill Difference:110
Playtime:3.907 hours
Usage:1%
Score:0.049m
Score/min:210
Driving Accuracy:39.201%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M
Kills:298
V. Kills:54 N/A
Deaths:21
KDR:14.191
Accuracy:36.032% C
KPH:49.100 M
VKPH:8.900 C**
M20 Basilisk
A*
Kills:274
V. Kills:45 N/A
Deaths:16
KDR:17.125
Accuracy:35.950% C
KPH:45.500 A*
VKPH:7.500 C
Kills:572 (0 + 572)
Deaths:37
KDR:15.459
VKDR:2.676
Vehicle Kills:99
Kill Difference:535
Playtime:12.096 hours
Usage:2%
Score:0.138m
Score/min:191
Driving Accuracy:N/A%
Gunner Accuracy:35.950%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 3,4823,4501,4462.386A*0.8423.156%B24.87%B**31.6B**N/A85109.1h12.5B++54.2B+
99SV 2,2572,2525204.331A++1.1133.884%B+34.325%C+43.6AN/A9951.6h4.2B**12.5B*
T1 Cycler 1,6901,6777642.195B**1.0321.39%C+30.054%A30.4B+N/A8255.2h14.1C*66C**
LC3 Jaguar 1,4761,4683314.435A*1.2124.336%C*26.567%A48.3B**N/A12830.4h12.5C*51.2B
RAMS .50M 1,4051,4032136.587B**3.3646.014%B**79.972%C++68.1MN/A21720.6h1.9B+4.1B++
T9 CARV 1,3791,3644403.1A+0.1218.958%C+28.739%B**39.8B++N/A11734.3h11.5B++60.7B+
NS-7 PDW 1,3051,3023254.006M**0.7824.235%C+30.108%A*50.9AN/A11525.6h14.1C**58.2C**
MSW-R 1,2031,1942964.034B*0.8123.432%C**34.673%A+53.3B++N/A16222.4h11.5B49.3B+
NSX-P Tanto 1,1781,1702225.27S2.0526.368%C*28.547%B+62.6A++N/A14018.7h12.7B+48.3B+
TS2 Inquisitor 6766662552.612A0.6127.171%C+21.472%C**59.5B*N/A16911.2h9.6B35.4B
MANA Anti-Personnel Turret 585578926.283N/A3.0620.708%UN/A5780U70U10629200.1h17.8T*85.8T*
HSR-1 5465441134.814A+1.5934.56%C+32.537%B+42.8C++N/A11212.7h5B+14.3B+
Frag Grenade 5465401540N/A536.7841.758%C-N/A415.4C4.6D12491.3h3.6C*8.6C++
Chainblade 4924894,9100.1M3.1252.202%A++17.791%A+1.4B**N/A4354h2.2B+4.2C+
Claymore 4744742221.545A*18.3229.949%CN/A263.3A*N/A6641.8h1.1B*3.7C*
Tank Mine 6314052814.464S11.2415.53%D**N/A202.5A*113A++13602h1.1A+7.2C
C-4 5093781153.287A+0.0626.479%C*N/A171.8A*59.5A*11782.2h1B**3.8B*
M20 Basilisk 3522982114.19S10.9736.032%C9.396%A48.9M8.9C**2046.1h42.3A+117.3A
M20 Basilisk 3192741617.125S13.9035.95%C10.219%A++45.7A*7.5C1776h42.6A118.4A
ML-7 292210872.414M0.8136.143%F--1.429%D-22.8C+8.9C-1749.2h5.2B*14.3C
TX1 Repeater 1821801781.011B2.2125.307%C++25.556%B++32.7BN/A1065.5h10.9B++42.9C**
P2-120 HEAT 171118814.75A+11.5339.201%C4.237%B++30.3B+13.6B*2103.9h6.2B+15.7B+
NSX-P Naginata 121118186.556M*3.3320.035%D35.593%B++62.1B++1.6B++1521.9h9.7B**48.3B+
Auraxium Chainblade 1161161,0150.114A*3.1148.324%A+22.414%A**1.4C++N/A484.5h2.1C*4.4B+
The Slasher 1051056510.161A**3.0647.297%B**31.429%A++1.9CN/A856.5h2.3C+4.9B
Rocklet Rifle 17799342.912M**0.3134.705%F-N/A21.5C--17D1494.6h41.1C+118.3D*
M20 Basilisk 11586517.2A13.9845.247%D12.791%M**57.3B++19.3C2921.5h73.2B*161.7B++
Xiphos Anti-Personnel Phalanx Tower 7473173B69.7820.729%D-N/A730A*10C++23540.1h2.7B+13.2B+
Spear Anti-Vehicle Phalanx Turret 7858229M**25.7838.872%C--8.621%A*36.3C+12.5D-2151.6h6.7B+17.1B+
Soldier Soaker 5353134.077M0.8529.783%C-11.321%D66.3B+N/A2640.8h5.4B+18.2C*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,3350.4h
Snowman Soldier0800.1h
Spawn Beacon0560h
Medical Applicator117109,4066.7h
Repair Module01170.7h
Turret AI Module01280.7h
Cortium Silo0660.3h
Restoration Kit2754,7235h
Xiphos Anti-Personnel Tower01070.7h
Hoplon Anti-Aircraft Phalanx Tower01070.8h
Bunker0611.4h
Rampart Wall11481.9h
Welding Device08660.1h
Anti-Infantry MANA Turret81,1251.3h
Ammunition Package81,8190.7h
Nano-Armor Kit26107,9816.5h
Medical Kit1331,3411.4h
Shield Recharging Field172,4560.8h
Recon Detection Device177,37412.3h

Check the help document for the dictionary if you want to learn more about words used here.


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