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General Snapaka[68k] Snapaka
TR BR 97

KDR: 3.4

Score: 13.9m

Last Seen: Apr 18th, 2019 8:52 PM
- OFFLINE - 61.2 hour(s)

Battle Rank 97 - Terran Republic on Cobalt - Outfit Leader of 306[68k] 306
TR outfit on Cobalt

Members: 1
Level Progress (to 98): 14%
Level 100 Progress: 74% 244h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS TRAC-5 LC3 Jaguar RAMS .50M 99SV HSR-1 T1 Cycler T9 CARV NS-7 PDW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,527,020 MLG Score: 2020
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.682%28.229%66912102316,5153.46009-0.064

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.245%0.504B+1.151B**-0.276CHEAD ++ (~16.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.50.351C**11.50.196C++37

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.074%4.237%5511034118293620.401361187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.18C1.051B**-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.70.593B+6.20.51B+9.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.129%7.72%419310328422611993.22605421%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.911%0.089C+0.835B++-1.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.70.018C+43.3-0.094C+73.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.521%60.016%419210335,047468710.7612

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.581%0.375C**-0.465D2.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.213C++2.90.083C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
306[68k] 306
TR outfit on Cobalt

Members: 1
13.9m238.8%339 (20.3k)300 (18k)3.3963329,0258,5463.6117597 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1035223221.4%30.329%64905:2411

10% Combat Medic17% Engineer12% Heavy Assault31% Infiltrator30% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 19th, 2015 3:21 PMSep 7th, 2015 10:28 AMApr 19th, 2019 10:14 PM (1d) (PST)Apr 18th, 2019 4:55 PM (3d) (PST)Apr 18th, 2019 4:52 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4761203560.6270.1850.1901.5600.0272020

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,5667,21921,34738111194218,025

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
771.9h/32.2d 1,841 8,803 11,178 72.3k 789 2,773 1,235 22.1m

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B**
Kills:3,450
Deaths:1,446
KDR:2.386
Accuracy:23.151% C**
HSR:24.870% B**
LC3 Jaguar
B*
Kills:3,094
Deaths:704
KDR:4.395
Accuracy:24.318% C++
HSR:25.145% B*
NS-7 PDW
A*
Kills:1,302
Deaths:325
KDR:4.006
Accuracy:24.235% C+
HSR:30.108% A*
NSX-P Tanto
B+
Kills:1,170
Deaths:222
KDR:5.270
Accuracy:26.368% C++
HSR:28.547% B+
Kills:9,016
Deaths (as Light Assault):2,697
Deaths (to Light Assaults):1,862
KDR:3.34297
Kill Difference:6,319
Playtime:227.826 hours
Usage:30%
Score:3.877m
Score/min:284
Accuracy (listed only):24.518%
HSR (listed only):27.167%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B*
Kills:1,364
Deaths:440
KDR:3.100
Accuracy:18.958% C+
HSR:28.739% B*
MSW-R
A
Kills:1,204
Deaths:297
KDR:4.054
Accuracy:23.472% C++
HSR:34.552% A
NSX-P Naginata
B
Kills:336
Deaths:73
KDR:4.603
Accuracy:21.792% C
HSR:32.143% B
Kills:2,904
Deaths (as Heavy Assault):810
Deaths (to Heavy Assaults):2,380
KDR:3.58519
Kill Difference:2,094
Playtime:94.849 hours
Usage:12%
Score:1.778m
Score/min:313
Accuracy (listed only):21.407%
HSR (listed only):31.811%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A
Kills:2,795
Deaths:447
KDR:6.253
Accuracy:46.841% A
HSR:80.716% C**
99SV
B+
Kills:2,252
Deaths:520
KDR:4.331
Accuracy:33.884% B+
HSR:34.325% C+
HSR-1
B*
Kills:1,853
Deaths:349
KDR:5.309
Accuracy:35.586% C++
HSR:35.726% B*
NS-7 PDW
A*
Kills:1,302
Deaths:325
KDR:4.006
Accuracy:24.235% C+
HSR:30.108% A*
TS2 Inquisitor
C++
Kills:945
Deaths:346
KDR:2.731
Accuracy:27.302% C+
HSR:20.212% C++
TX1 Repeater
B++
Kills:180
Deaths:178
KDR:1.011
Accuracy:25.252% C++
HSR:25.556% B++
Soldier Soaker
C--
Kills:53
Deaths:13
KDR:4.077
Accuracy:29.783% C--
HSR:11.321% D
Kills:9,380
Deaths (as Infiltrator):2,178
Deaths (to Infiltrators):1,246
KDR:4.3067
Kill Difference:7,202
Playtime:237.848 hours
Usage:31%
Score:4.466m
Score/min:313
Accuracy (listed only):31.840%
HSR (listed only):33.995%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B**
Kills:3,450
Deaths:1,446
KDR:2.386
Accuracy:23.151% C**
HSR:24.870% B**
LC3 Jaguar
B*
Kills:3,094
Deaths:704
KDR:4.395
Accuracy:24.318% C++
HSR:25.145% B*
NSX-P Tanto
B+
Kills:1,170
Deaths:222
KDR:5.270
Accuracy:26.368% C++
HSR:28.547% B+
AMR-66
A**
Kills:133
Deaths:36
KDR:3.694
Accuracy:32.072% B*
HSR:41.353% A**
Kills:7,847
Deaths (as Engineer):2,408
Deaths (to Engineers):1,196
KDR:3.25872
Kill Difference:5,439
Playtime:129.723 hours
Usage:17%
Score:2.133m
Score/min:274
Accuracy (listed only):26.477%
HSR (listed only):29.979%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A
Kills:1,677
Deaths:764
KDR:2.195
Accuracy:21.397% C+
HSR:30.054% A
NS-7 PDW
A*
Kills:1,302
Deaths:325
KDR:4.006
Accuracy:24.235% C+
HSR:30.108% A*
TAR
C**
Kills:143
Deaths:29
KDR:4.931
Accuracy:24.796% C*
HSR:23.776% C**
Kills:3,122
Deaths (as Combat Medic):1,118
Deaths (to Combat Medics):850
KDR:2.79249
Kill Difference:2,004
Playtime:78.699 hours
Usage:10%
Score:1.652m
Score/min:350
Accuracy (listed only):23.476%
HSR (listed only):27.979%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B++
Kills:118
V. Kills:53 219%
Deaths:9
KDR:13.111
Accuracy:39.074% C
KPH:29.400 B
VKPH:13.200 B++
Kills:118 (118 + 0)
Deaths:9
KDR:13.111
VKDR:5.889
Vehicle Kills:53
Kill Difference:109
Playtime:4.009 hours
Usage:1%
Score:0.051m
Score/min:210
Driving Accuracy:39.074%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
C+
Kills:88
V. Kills:22 383%
Deaths:1
KDR:88
Accuracy:42.734% C
KPH:64.600 C+
VKPH:16.100 C+
Kills:88 (0 + 88)
Deaths:1
KDR:88
VKDR:22
Vehicle Kills:22
Kill Difference:87
Playtime:1.363 hours
Usage:0%
Score:0.019m
Score/min:231
Driving Accuracy:N/A%
Gunner Accuracy:42.734%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M++
Kills:411
V. Kills:70 N/A
Deaths:21
KDR:19.571
Accuracy:35.507% C
KPH:55.900 M++
VKPH:9.500 B+
M20 Basilisk
A**
Kills:343
V. Kills:57 N/A
Deaths:18
KDR:19.056
Accuracy:36.967% C+
KPH:49 A**
VKPH:8.100 C
Kills:754 (0 + 754)
Deaths:39
KDR:19.333
VKDR:3.256
Vehicle Kills:127
Kill Difference:715
Playtime:14.353 hours
Usage:2%
Score:0.179m
Score/min:207
Driving Accuracy:N/A%
Gunner Accuracy:36.967%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 3,4823,4501,4462.386A*1.0123.151%C**24.87%B**31.5B**N/A86109.4h12.5B++54.2B+
LC3 Jaguar 3,1143,0947044.395A*1.0024.318%C++25.145%B*47.7B*N/A13164.8h12.1C**49.8B
RAMS .50M 2,7972,7954476.253B*2.8646.841%A80.716%C**69.9MN/A20340h1.8B*3.9B++
99SV 2,2572,2525204.331A+0.9333.884%B+34.325%C+43.6AN/A10051.6h4.2B**12.5B++
HSR-1 1,8601,8533495.309A*1.9135.586%C++35.726%B*56.8B++N/A18732.6h4.9B+13.7B+
T1 Cycler 1,6901,6777642.195B**1.2021.397%C+30.054%A30.3B+N/A8355.4h14.1C*66.1C*
T9 CARV 1,3791,3644403.1B**0.3018.958%C+28.739%B*39.7B+N/A12034.4h11.5B++60.7B+
NS-7 PDW 1,3051,3023254.006S0.6124.235%C+30.108%A*50.9B**N/A11625.6h14.1C**58.2C**
MANA Anti-Personnel Turret 1,3031,2921946.66N/A3.2620.167%UN/A12920U110U24292400.1h17.3T*86T*
MSW-R 1,2131,2042974.054B*0.6623.472%C++34.552%A53.3B+N/A17222.6h11.6B49.3B
NSX-P Tanto 1,1781,1702225.27S1.8726.368%C++28.547%B+61.9A++N/A14118.9h12.7B+48.3B+
TS2 Inquisitor 9599453462.731A+0.6727.302%C+20.212%C++67A1B++19414.1h9.4B+34.4B
Frag Grenade 7277191719N/A715.6042.441%CN/A399.4C4.4D12491.8h3.7C*8.7C*
Claymore 5015012420.875A*17.4829.214%CN/A250.5A++N/A6442h1.1B**3.9C*
Chainblade 4924894,9100.1A**3.3052.202%A++17.791%A+1.4B*N/A4354.8h2.2B+4.2B*
Tank Mine 6664303014.333S10.9415.932%D*N/A204.8A*112.4A++13282.1h1.2A7.3C-
M20 Basilisk 4814112119.571S16.1735.507%C7.786%B++55.5M++9.5B+2267.4h38.4A+108.2A
The Slasher 4004002,0820.192M+3.2049.105%B**23.25%A2.4C+N/A9166h2.3C+4.6B+
C-4 5253911193.286A0.1126.569%C++N/A170A*58.3A*12332.3h1B**3.8B*
M20 Basilisk 4003431819.056S15.6636.967%C+9.038%A49A**8.1C1887h42.9A116A
NSX-P Naginata 341336734.603A**1.2121.792%C32.143%B58.9B+N/A1615.7h10.8B+49.7B
ML-7 303217882.466M++0.9336.335%F--1.382%D-22.4C+8.9C--1769.7h5.3B*14.5C
TX1 Repeater 1821801781.011B2.3925.252%C++25.556%B++32.7C**N/A1145.5h10.9B++43B+
Rocklet Rifle 280158453.511S0.1134.444%F-N/A21.1D16.3D1527.5h40.8C+118.5D*
TAR 143143294.931A**1.5324.796%C*23.776%C**35.8C*N/A1494h10.9B*43.8B++
AMR-66 133133363.694M*0.3032.072%B*41.353%A**57.8A**N/A2322.3h7B*21.8B*
P2-120 HEAT 171118913.111A+9.7139.074%C4.237%B++29.5B13.3B++2104h6.2B+15.7B+
Auraxium Chainblade 1161161,0150.114A++3.2848.324%A22.414%A**1.4C++N/A484.5h2.1C*4.4B+
Fatestealer 1131131370.825M*2.5744.182%B*24.779%C*26.3C+N/A574.3h2.3C*5.2B++
Spear Anti-Vehicle Phalanx Turret 13098332.667S29.2742.516%C+6.122%B**49B++16C-2502h6B+14.1B++
M20 Basilisk 12593518.6A+15.2049.856%C11.828%M*58.1B+20C+2991.6h83.5B++167.4B+
M20 Basilisk-H 11088188U84.6042.734%C2.273%D**62.9C+15.7C2311.4h68.1C++159.3C+
Xiphos Anti-Personnel Phalanx Tower 7473173B+69.6020.729%DN/A730A**10C*23540.1h2.7B+13.2B+
Soldier Soaker 5353134.077M+0.6829.783%C--11.321%D66.3B+N/A2640.8h5.4B+18.2C*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,4980.4h
Spawn Beacon01520.1h
Snowman Soldier0800.1h
Medical Applicator124120,9158h
Nano-Armor Kit32127,8607.7h
Repair Module01250.8h
Cortium Silo0700.4h
Turret AI Module01320.8h
Restoration Kit3215,4235.6h
Xiphos Anti-Personnel Tower01100.7h
Hoplon Anti-Aircraft Phalanx Tower01100.8h
Bunker0651.5h
Rampart Wall11551.9h
Welding Device01,0180.1h
Ammunition Package122,6171.2h
Medical Kit2292,0472.4h
Anti-Infantry MANA Turret272,2262.6h
Recon Detection Device2611,19118h
Shield Recharging Field182,5020.9h

Check the help document for the dictionary if you want to learn more about words used here.


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