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Snapaka[68k] Snapaka
TR BR 95

KDR: 3.41

Score: 16.7m

Last Seen: Oct 19th, 2019 7:49 PM
- OFFLINE - 13 hour(s)

Battle Rank 101 (95 total) - Terran Republic on Cobalt
Level Progress (to 102): 40%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS LC3 Jaguar TRAC-5 RAMS .50M 99SV T1 Cycler HSR-1 T9 CARV NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,554,542 MLG Score: 2042
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.896%27.876%66613121319,6733.53577-0.122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.12%0.522B+1.046B**-0.171CHEAD ++ (~15.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.30.35C**11.50.192C++36.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.074%4.237%4711225118344620.343023187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.191C1.099B**-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.70.591B+6.20.508B+9.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.657%7.621%435312239712942263.30272428%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.759%0.133C++0.762B++-1.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.50.049C+43.1-0.071C+71.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.253%63.7%435312236,190548711.2751

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.253%0.494B+-0.215C1.069

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.286C*2.70.15C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.7m253.9%351 (21.1k)308 (18.5k)3.4134134,1009,9903.6347495 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1226262920.999%31.129%65405:2612

13% Combat Medic15% Engineer11% Heavy Assault31% Infiltrator30% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 19th, 2015 3:21 PMSep 7th, 2015 10:28 AMNov 11th, 2019 10:11 AM (10d) (PST)Oct 19th, 2019 3:56 PM (33d) (PST)Oct 19th, 2019 3:49 PM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4731213520.6280.1840.1951.6580.0262042

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,3547,26921,085381112100218,475

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
905.4h/37.7d 2,211 10,615 14,001 90.1k 928 3,290 1,386 25.7m

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B+
Kills:4,389
Deaths:930
KDR:4.719
Accuracy:24.318% C++
HSR:23.992% B+
TRAC-5
B**
Kills:3,585
Deaths:1,484
KDR:2.416
Accuracy:23.209% C**
HSR:24.909% B**
NS-7 PDW
A++
Kills:1,338
Deaths:339
KDR:3.947
Accuracy:24.293% C+
HSR:30.045% A++
NSX-P Tanto
B+
Kills:1,172
Deaths:223
KDR:5.256
Accuracy:26.403% C++
HSR:28.498% B+
LC2 Lynx
C*
Kills:196
Deaths:29
KDR:6.759
Accuracy:24.858% C*
HSR:19.898% C
Kills:10,680
Deaths (as Light Assault):3,005
Deaths (to Light Assaults):2,165
KDR:3.55408
Kill Difference:7,675
Playtime:270.867 hours
Usage:30%
Score:4.651m
Score/min:286
Accuracy (listed only):24.616%
HSR (listed only):25.468%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B*
Kills:1,365
Deaths:441
KDR:3.095
Accuracy:18.960% C+
HSR:28.791% B*
MSW-R
A
Kills:1,204
Deaths:297
KDR:4.054
Accuracy:23.472% C++
HSR:34.552% A
NSX-P Naginata
B
Kills:349
Deaths:81
KDR:4.309
Accuracy:21.604% C
HSR:31.232% B
Kills:2,918
Deaths (as Heavy Assault):819
Deaths (to Heavy Assaults):2,803
KDR:3.56288
Kill Difference:2,099
Playtime:99.688 hours
Usage:11%
Score:1.824m
Score/min:305
Accuracy (listed only):21.345%
HSR (listed only):31.525%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A
Kills:3,465
Deaths:553
KDR:6.266
Accuracy:46.756% A
HSR:81.010% B
99SV
B
Kills:2,252
Deaths:520
KDR:4.331
Accuracy:33.884% B
HSR:34.325% C+
HSR-1
B*
Kills:1,888
Deaths:352
KDR:5.364
Accuracy:35.584% C++
HSR:35.646% B*
NS-7 PDW
A++
Kills:1,338
Deaths:339
KDR:3.947
Accuracy:24.293% C+
HSR:30.045% A++
TS2 Inquisitor
C++
Kills:1,123
Deaths:424
KDR:2.649
Accuracy:27.206% C+
HSR:20.570% C++
TSAR-42
B*
Kills:473
Deaths:119
KDR:3.975
Accuracy:41.973% B+
HSR:76.744% B*
TX1 Repeater
B+
Kills:180
Deaths:178
KDR:1.011
Accuracy:25.252% C++
HSR:25.556% B+
Soldier Soaker
C
Kills:86
Deaths:28
KDR:3.071
Accuracy:30.358% C
HSR:10.465% D
Kills:10,805
Deaths (as Infiltrator):2,513
Deaths (to Infiltrators):1,447
KDR:4.29964
Kill Difference:8,292
Playtime:277.550 hours
Usage:31%
Score:5.321m
Score/min:320
Accuracy (listed only):33.163%
HSR (listed only):39.295%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A
Kills:1,888
Deaths:825
KDR:2.288
Accuracy:21.853% C+
HSR:30.614% A
NS-7 PDW
A++
Kills:1,338
Deaths:339
KDR:3.947
Accuracy:24.293% C+
HSR:30.045% A++
TAR
B**
Kills:1,171
Deaths:345
KDR:3.394
Accuracy:25.146% C**
HSR:30.231% B**
Kills:4,397
Deaths (as Combat Medic):1,509
Deaths (to Combat Medics):995
KDR:2.91385
Kill Difference:2,888
Playtime:119.777 hours
Usage:13%
Score:2.744m
Score/min:382
Accuracy (listed only):23.764%
HSR (listed only):30.297%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B+
Kills:4,389
Deaths:930
KDR:4.719
Accuracy:24.318% C++
HSR:23.992% B+
TRAC-5
B**
Kills:3,585
Deaths:1,484
KDR:2.416
Accuracy:23.209% C**
HSR:24.909% B**
NSX-P Tanto
B+
Kills:1,172
Deaths:223
KDR:5.256
Accuracy:26.403% C++
HSR:28.498% B+
LC2 Lynx
C*
Kills:196
Deaths:29
KDR:6.759
Accuracy:24.858% C*
HSR:19.898% C
AMR-66
A*
Kills:174
Deaths:49
KDR:3.551
Accuracy:31.940% B*
HSR:41.379% A*
Kills:9,516
Deaths (as Engineer):2,715
Deaths (to Engineers):1,390
KDR:3.50497
Kill Difference:6,801
Playtime:133.843 hours
Usage:15%
Score:2.179m
Score/min:271
Accuracy (listed only):26.146%
HSR (listed only):27.735%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B++
Kills:118
V. Kills:53 219%
Deaths:9
KDR:13.111
Accuracy:39.074% C
KPH:29.400 B
VKPH:13.200 B++
Kills:118 (118 + 0)
Deaths:9
KDR:13.111
VKDR:5.889
Vehicle Kills:53
Kill Difference:109
Playtime:4.009 hours
Usage:0%
Score:0.052m
Score/min:214
Driving Accuracy:39.074%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
C++
Kills:103
V. Kills:25 396%
Deaths:1
KDR:103
Accuracy:42.772% C
KPH:67.800 C++
VKPH:16.500 C+
Kills:103 (0 + 103)
Deaths:1
KDR:103
VKDR:25
Vehicle Kills:25
Kill Difference:102
Playtime:1.518 hours
Usage:0%
Score:0.021m
Score/min:234
Driving Accuracy:N/A%
Gunner Accuracy:42.772%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M*
Kills:466
V. Kills:78 N/A
Deaths:23
KDR:20.261
Accuracy:36.018% C
KPH:57.300 M*
VKPH:9.600 B+
M20 Basilisk
A**
Kills:402
V. Kills:73 N/A
Deaths:21
KDR:19.143
Accuracy:37.688% C+
KPH:50.400 A**
VKPH:9.200 C+
Kills:868 (0 + 868)
Deaths:44
KDR:19.727
VKDR:3.432
Vehicle Kills:151
Kill Difference:824
Playtime:16.109 hours
Usage:2%
Score:0.206m
Score/min:213
Driving Accuracy:N/A%
Gunner Accuracy:37.688%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC3 Jaguar 4,4224,3899304.719A*1.3124.318%C++23.992%B+51.3B*N/A14185.5h12C**49.4B
TRAC-5 3,6193,5851,4842.416A**1.0023.209%C**24.909%B**32B*N/A88111.9h12.6B++54.1B+
RAMS .50M 3,4673,4655536.266B*2.8546.756%A81.01%B67.5A*N/A19751.3h1.8B++3.9B++
99SV 2,2572,2525204.331A++0.9233.884%B34.325%C+43.6AN/A10151.7h4.2B**12.5B++
T1 Cycler 1,9051,8888252.288B**1.1321.853%C+30.614%A31.2BN/A8760.5h14.1C*64.4C**
HSR-1 1,8951,8883525.364A*1.9535.584%C++35.646%B*57B+N/A18733.1h4.9B+13.7B+
T9 CARV 1,3801,3654413.095A0.3218.96%C+28.791%B*39.5B+N/A12334.6h11.5B++60.7B+
NS-7 PDW 1,3411,3383393.947S0.5324.293%C+30.045%A++50.9B**N/A11726.3h14.2C**58.2C**
MANA Anti-Personnel Turret 1,3061,2951946.675N/A3.2620.15%UN/A12950U110U24386500.1h17.3T*86.1T*
MSW-R 1,2131,2042974.054B*0.6423.472%C++34.552%A52.6B+N/A17422.9h11.6B49.3B
NSX-P Tanto 1,1801,1722235.256S1.8426.403%C++28.498%B+61A+N/A14019.2h12.8B+48.4B+
TAR 1,1781,1713453.394A0.0225.146%C**30.231%B**43.7B+N/A14226.8h12B+47.8B+
TS2 Inquisitor 1,1401,1234242.649A++0.7627.206%C+20.57%C++67.2B**1B+19916.7h9.5B35C**
Frag Grenade 7927841784N/A780.5942.016%C-N/A392C4D-12042h3.8C++9.1C+
The Slasher 6396393,5200.182M++3.2350.017%A23.474%A2.3C+N/A8274.8h2.3C++4.6C*
Claymore 5325322719.704A*16.2928.585%CN/A241.8A++N/A6512.2h1.1B*3.9C*
Chainblade 4924894,9100.1M3.3152.202%A++17.791%A++1.4AN/A4358.8h2.2B+4.2B++
TSAR-42 4734731193.975C++0.5641.973%B+76.744%B*73.9A+N/A2286.4h1.9B++4.6B++
M20 Basilisk 5444662320.261S16.8536.018%C7.725%B++57.5M*9.6B+2328.1h38.3A++106.2A
Tank Mine 7114623114.903S11.4916.19%D*N/A200.9A++108.3A++12862.3h1.2B**7.3C--
C-4 5554151233.374A+0.0426.869%C++N/A172.9A++58.3A*12762.4h1B**3.7B*
M20 Basilisk 4754022119.143S15.7337.688%C+8.458%B**50.3A**9.1C+1958h43.2A+114.5A
NSX-P Naginata 354349814.309M+0.9021.604%C31.232%B53.7C*N/A1496.5h11B+50.9B
Rocklet Rifle 399226643.531S0.1234.231%F-N/A17.8D-13.6D--13512.7h46.5D135.7F
ML-7 303217882.466M+0.9536.312%F--1.382%D22.4C+8.9C--1799.7h5.3B*14.5C
LC2 Lynx 199196296.759S3.3524.858%C*19.898%C75.4A*1.2A++2912.6h11.6B*46.6B++
TX1 Repeater 1821801781.011B+2.4025.252%C++25.556%B+32.1C*N/A1175.6h10.9B++43B+
AMR-66 175174493.551M++0.1431.94%B*41.379%A*54.4A++N/A2493.2h6.9B*21.4B*
P2-120 HEAT 171118913.111A9.7039.074%C4.237%B++29.5B13.3B++2144h6.2B++15.7B+
Auraxium Chainblade 1161161,0150.114A++3.3048.324%A+22.414%A**1.4C**N/A484.5h2.1C*4.4B+
Fatestealer 1131131370.825A*2.5944.182%B++24.779%C*26.3C+N/A574.3h2.3C++5.2B++
Spear Anti-Vehicle Phalanx Turret 147109336.333S32.9243.688%C+5.505%B*49.5B++17.3C2512.2h6.1B+13.9B++
M20 Basilisk 140106521.2A*17.7947.629%C--12.264%M**55.8B++17.9C2931.9h80.3B*168.5B++
M20 Basilisk-H 1281031103U99.5942.772%C3.884%D68.7C++16.7C+2341.5h64.7C*151.4C*
Soldier Soaker 8686283.071A++0.3430.358%C10.465%D95.6A+N/A3050.9h5.2B+17.2B
Xiphos Anti-Personnel Phalanx Tower 7473173C**69.5923.501%DN/A730A*10C**17220.1h4B+17.1B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit33131,7317.9h
Spawn Beacon02440.3h
Turret AI Module01480.8h
Repair Module01390.8h
Bunker0701.6h
Nanite Revive Grenade02,1900.6h
Medical Applicator162201,57712.5h
Cortium Silo0780.4h
Restoration Kit3505,6925.9h
TR Patriot Flare Gun0860.1h
Hoplon Anti-Aircraft Phalanx Tower01200.9h
Rampart Wall11662h
Xiphos Anti-Personnel Tower01160.8h
Welding Device01,0180.1h
Ammunition Package122,6661.2h
Medical Kit3192,7703.5h
Anti-Infantry MANA Turret272,2332.6h
Snowman Soldier0800.1h
Recon Detection Device3312,85221.2h
Shield Recharging Field202,6951h

Check the help document for the dictionary if you want to learn more about words used here.


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