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Snapaka2[] Snapaka2
TR BR 140

KDR: 2.29

Score: 43.8m

Last Seen: Oct 19th, 2018 6:09 PM
- OFFLINE - 46.2 hour(s)

Battle Rank 120 (140 total) - Terran Republic on Miller
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Bighorn .50M TRAC-5 Burst TSAR-42 Tank Mine LC3 Jaguar MSW-R HC1 Cougar Claymore
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,278,522 MLG Score: 1022
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.198%27.554%6123598646,3202.50907-0.222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.32%0.233C++1.088B**-1.09D*HEAD ++ (~16.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.80.295C*11.70.178C++41.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.647%1.124%1411020897901320.11251667%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.192C-0.452D-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1292.8-7.078T*460.8-7.752T*831.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.151%5.518%166210192,483184315051.34653165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.598%-0.554D1.83A++-1.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.80.409B80.359C**14.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.995%14.441%341810135,15915369373.35654550%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.952%-0.662D2.628M0.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1130.038C+32.80.16C++80.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.021%69.327%3415101610,0741932295.21159

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.978%0.444B0.142C++0.842

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.371C**2.30.258C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.8m232.6%295 (17.7k)257 (15.4k)2.286980,29335,1102.54964140 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1021528218.384%26.662%49004:5141

12% Combat Medic20% Engineer22% Heavy Assault23% Infiltrator22% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 11th, 2014 2:27 PMNov 11th, 2014 2:34 PMOct 20th, 2018 2:14 AM (29d) (PST)Oct 19th, 2018 5:03 PM (30d) (PST)Oct 19th, 2018 2:09 PM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4921203720.4720.2060.1261.2000.0441022

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,4967,17922,3172812872315,431

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2835.5h/118.1d 9,225 21,408 36,069 204.2k 2,829 8,989 7,494 83.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C++
Kills:2,138
Deaths:1,628
KDR:1.313
Accuracy:18.770% D
HSR:24.602% C++
T9 CARV-S
C+
Kills:1,558
Deaths:1,156
KDR:1.348
Accuracy:17.364% D-
HSR:23.620% C+
T9A "Butcher"
C*
Kills:1,524
Deaths:480
KDR:3.175
Accuracy:20.238% D-
HSR:28.281% C*
T9 CARV
B++
Kills:1,396
Deaths:1,061
KDR:1.316
Accuracy:17.712% C
HSR:27.077% B++
TMG-50
C*
Kills:1,218
Deaths:693
KDR:1.758
Accuracy:17.122% D
HSR:24.795% C*
T16 Rhino
B*
Kills:1,149
Deaths:517
KDR:2.222
Accuracy:19.860% C+
HSR:26.632% B*
NS-15M2
C++
Kills:175
Deaths:49
KDR:3.571
Accuracy:19.793% D
HSR:26.286% C++
Kills:9,158
Deaths (as Heavy Assault):5,584
Deaths (to Heavy Assaults):10,051
KDR:1.64004
Kill Difference:3,574
Playtime:637.721 hours
Usage:22%
Score:9.014m
Score/min:236
Accuracy (listed only):18.694%
HSR (listed only):25.899%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 Burst
B**
Kills:3,378
Deaths:1,180
KDR:2.863
Accuracy:21.657% D
HSR:30.255% B**
LC3 Jaguar
B+
Kills:2,585
Deaths:1,388
KDR:1.862
Accuracy:22.015% C
HSR:23.250% B+
HC1 Cougar
B**
Kills:2,021
Deaths:1,402
KDR:1.442
Accuracy:23.466% C+
HSR:27.115% B**
LC2 Lynx
B+
Kills:1,969
Deaths:603
KDR:3.265
Accuracy:22.968% C+
HSR:24.683% B+
T5 AMC
B+
Kills:1,611
Deaths:2,119
KDR:0.760
Accuracy:24.936% B
HSR:22.657% B+
TRAC-5
B**
Kills:1,574
Deaths:940
KDR:1.674
Accuracy:22.070% C++
HSR:24.142% B**
TRAC-Shot
B**
Kills:1,270
Deaths:631
KDR:2.013
Accuracy:21.053% D--
HSR:23.071% B**
NS-7 PDW
A*
Kills:1,243
Deaths:605
KDR:2.055
Accuracy:23.954% C+
HSR:30.089% A*
NSX Tanto
B++
Kills:1,228
Deaths:261
KDR:4.705
Accuracy:26.345% C++
HSR:29.397% B++
NS-11C
B**
Kills:1,210
Deaths:269
KDR:4.498
Accuracy:25.597% B+
HSR:24.546% B**
NSX-P Tanto
B++
Kills:1,183
Deaths:243
KDR:4.868
Accuracy:26.898% B
HSR:30.178% B++
MKV Suppressed
D
Kills:61
Deaths:5
KDR:12.200
Accuracy:20.746% D-
HSR:14.754% D
Kills:19,333
Deaths (as Light Assault):9,646
Deaths (to Light Assaults):6,821
KDR:2.00425
Kill Difference:9,687
Playtime:626.868 hours
Usage:22%
Score:9.269m
Score/min:246
Accuracy (listed only):23.475%
HSR (listed only):25.345%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 Burst
B**
Kills:3,378
Deaths:1,180
KDR:2.863
Accuracy:21.657% D
HSR:30.255% B**
LC3 Jaguar
B+
Kills:2,585
Deaths:1,388
KDR:1.862
Accuracy:22.015% C
HSR:23.250% B+
HC1 Cougar
B**
Kills:2,021
Deaths:1,402
KDR:1.442
Accuracy:23.466% C+
HSR:27.115% B**
LC2 Lynx
B+
Kills:1,969
Deaths:603
KDR:3.265
Accuracy:22.968% C+
HSR:24.683% B+
AMR-66
A
Kills:1,787
Deaths:1,899
KDR:0.941
Accuracy:23.328% C--
HSR:33.016% A
T5 AMC
B+
Kills:1,611
Deaths:2,119
KDR:0.760
Accuracy:24.936% B
HSR:22.657% B+
TRAC-5
B**
Kills:1,574
Deaths:940
KDR:1.674
Accuracy:22.070% C++
HSR:24.142% B**
DMR-99
B**
Kills:1,533
Deaths:342
KDR:4.482
Accuracy:28.713% D--
HSR:36.921% B**
TRAC-Shot
B**
Kills:1,270
Deaths:631
KDR:2.013
Accuracy:21.053% D--
HSR:23.071% B**
NSX Tanto
B++
Kills:1,228
Deaths:261
KDR:4.705
Accuracy:26.345% C++
HSR:29.397% B++
NS-11C
B**
Kills:1,210
Deaths:269
KDR:4.498
Accuracy:25.597% B+
HSR:24.546% B**
NSX-P Tanto
B++
Kills:1,183
Deaths:243
KDR:4.868
Accuracy:26.898% B
HSR:30.178% B++
Kills:21,349
Deaths (as Engineer):11,277
Deaths (to Engineers):6,515
KDR:1.89315
Kill Difference:10,072
Playtime:562.096 hours
Usage:20%
Score:8.035m
Score/min:238
Accuracy (listed only):24.087%
HSR (listed only):27.436%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
B+
Kills:3,384
Deaths:457
KDR:7.405
Accuracy:45.619% B+
HSR:79.403% C+
TSAR-42
C++
Kills:3,012
Deaths:927
KDR:3.249
Accuracy:38.432% C++
HSR:68.725% C++
HSR-1
B++
Kills:1,509
Deaths:464
KDR:3.252
Accuracy:29.415% D
HSR:33.731% B++
99SV
C+
Kills:1,309
Deaths:398
KDR:3.289
Accuracy:30.672% C+
HSR:27.196% D--
NS-7 PDW
A*
Kills:1,243
Deaths:605
KDR:2.055
Accuracy:23.954% C+
HSR:30.089% A*
M77-B
C**
Kills:1,208
Deaths:175
KDR:6.903
Accuracy:38.680% C**
HSR:78.229% C**
NS-30 Vandal
B+
Kills:1,204
Deaths:161
KDR:7.478
Accuracy:35.298% B+
HSR:30.980% B+
KSR-35
B+
Kills:1,199
Deaths:202
KDR:5.936
Accuracy:33.606% C+
HSR:33.445% B+
TX1 Repeater
C++
Kills:1,190
Deaths:1,325
KDR:0.898
Accuracy:24.554% C++
HSR:21.765% C++
SR-7
B+
Kills:1,161
Deaths:136
KDR:8.537
Accuracy:44.476% B+
HSR:79.759% C++
SOAS-20
B+
Kills:1,157
Deaths:305
KDR:3.793
Accuracy:26.241% C
HSR:24.114% B+
TS2 Inquisitor
C+
Kills:1,151
Deaths:508
KDR:2.266
Accuracy:26.450% C
HSR:18.940% C+
TX2 Emperor
B+
Kills:667
Deaths:327
KDR:2.040
Accuracy:30.268% C**
HSR:23.688% B+
NS-AM7 Archer
C**
Kills:380
Deaths:190
KDR:2
Accuracy:53.384% D
HSR:20% C**
Soldier Soaker
A+
Kills:73
Deaths:24
KDR:3.042
Accuracy:27.809% D
HSR:26.027% A+
MKV Suppressed
D
Kills:61
Deaths:5
KDR:12.200
Accuracy:20.746% D-
HSR:14.754% D
Kills:19,908
Deaths (as Infiltrator):6,209
Deaths (to Infiltrators):5,014
KDR:3.20631
Kill Difference:13,699
Playtime:646.214 hours
Usage:23%
Score:10.166m
Score/min:262
Accuracy (listed only):33.100%
HSR (listed only):38.178%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A++
Kills:1,467
Deaths:637
KDR:2.303
Accuracy:19.852% C
HSR:33.879% A++
NS-7 PDW
A*
Kills:1,243
Deaths:605
KDR:2.055
Accuracy:23.954% C+
HSR:30.089% A*
Cycler TRV
A*
Kills:1,218
Deaths:416
KDR:2.928
Accuracy:21.664% C+
HSR:32.512% A*
TORQ-9
A
Kills:1,172
Deaths:427
KDR:2.745
Accuracy:22.628% C
HSR:32.679% A
T1B Cycler
B+
Kills:1,160
Deaths:722
KDR:1.607
Accuracy:21.677% D-
HSR:31.035% B+
TAR
B+
Kills:758
Deaths:647
KDR:1.172
Accuracy:20.885% C-
HSR:23.351% B+
SABR-13
C++
Kills:277
Deaths:215
KDR:1.288
Accuracy:19.751% D*
HSR:25.632% C++
MKV Suppressed
D
Kills:61
Deaths:5
KDR:12.200
Accuracy:20.746% D-
HSR:14.754% D
Kills:7,356
Deaths (as Combat Medic):3,674
Deaths (to Combat Medics):3,253
KDR:2.00218
Kill Difference:3,682
Playtime:353.379 hours
Usage:12%
Score:7.242m
Score/min:342
Accuracy (listed only):21.395%
HSR (listed only):27.991%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B++
Kills:89
V. Kills:94 94%
Deaths:133
KDR:0.669
Accuracy:35.647% B++
KPH:1.600 D*
VKPH:1.700 D*
Kills:89 (89 + 0)
Deaths:133
KDR:0.669
VKDR:0.707
Vehicle Kills:94
Kill Difference:44
Playtime:54.900 hours
Usage:2%
Score:0.370m
Score/min:112
Piloting Accuracy:35.647%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:88
V. Kills:24 352%
Deaths:51
KDR:1.725
Accuracy:33.103% D
KPH:24.300 C
VKPH:6.600 C
Kills:88 (88 + 0)
Deaths:51
KDR:1.725
VKDR:0.471
Vehicle Kills:24
Kill Difference:37
Playtime:3.629 hours
Usage:0%
Score:0.059m
Score/min:273
Driving Accuracy:33.103%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:1,580
V. Kills:1,144 138%
Deaths:109
KDR:14.495
Accuracy:34.627% D*
KPH:29.600 C++
VKPH:21.400 B++
P2-120 HEAT
B
Kills:903
V. Kills:337 267%
Deaths:145
KDR:6.228
Accuracy:36.317% D
KPH:29.800 B
VKPH:11.100 C**
MR11 Gatekeeper
A
Kills:85
V. Kills:87 97%
Deaths:14
KDR:6.071
Accuracy:40.874% C**
KPH:24.300 B+
VKPH:24.900 A
P525 Marauder
B++
Kills:70
V. Kills:7 N/A
Deaths:5
KDR:14
Accuracy:19.001% C
KPH:53.300 C
VKPH:5.300 B++
Kills:2,638 (2,483 + 155)
Deaths:273
KDR:9.663
VKDR:5.769
Vehicle Kills:1,575
Kill Difference:2,365
Playtime:88.438 hours
Usage:3%
Score:1.292m
Score/min:244
Driving Accuracy:36.317%
Gunner Accuracy:19.001%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C**
Kills:66
V. Kills:31 206%
Deaths:25
KDR:2.640
Accuracy:47.177% C+
KPH:47.100 C**
VKPH:22.100 C
Kills:66 (0 + 66)
Deaths:25
KDR:2.640
VKDR:1.240
Vehicle Kills:31
Kill Difference:41
Playtime:1.400 hours
Usage:0%
Score:0.059m
Score/min:697
Driving Accuracy:N/A%
Gunner Accuracy:47.177%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:1,606
V. Kills:88 N/A
Deaths:55
KDR:29.200
Accuracy:18.999% B+
KPH:57.800 C
VKPH:3.200 C+
M12 Kobalt
A*
Kills:1,311
V. Kills:48 N/A
Deaths:41
KDR:31.976
Accuracy:21.745% B**
KPH:133.700 A*
VKPH:4.900 B++
M60-G Bulldog
B*
Kills:1,074
V. Kills:225 475%
Deaths:137
KDR:7.839
Accuracy:37.935% B
KPH:45 B*
VKPH:9.400 B++
M20 Basilisk
B**
Kills:469
V. Kills:157 297%
Deaths:75
KDR:6.253
Accuracy:42.874% B+
KPH:30.700 B**
VKPH:10.300 B++
G30 Walker
C**
Kills:366
V. Kills:211 173%
Deaths:45
KDR:8.133
Accuracy:29.280% C+
KPH:17.900 C**
VKPH:10.300 C+
M20 Basilisk
B**
Kills:174
V. Kills:59 290%
Deaths:37
KDR:4.703
Accuracy:36.759% C+
KPH:33.300 B**
VKPH:11.300 C**
M40 Fury
C+
Kills:93
V. Kills:13 N/A
Deaths:28
KDR:3.321
Accuracy:29.377% D
KPH:42.300 C+
VKPH:5.900 D
Kills:5,093 (0 + 5,093)
Deaths:418
KDR:12.184
VKDR:1.916
Vehicle Kills:801
Kill Difference:4,675
Playtime:104.576 hours
Usage:4%
Score:1.149m
Score/min:183
Driving Accuracy:N/A%
Gunner Accuracy:29.377%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C-
Kills:95
V. Kills:2 N/A
Deaths:65
KDR:1.462
Accuracy:18.642% C-
KPH:11.900 D
VKPH:0.300 D-
Kills:95 (95 + 0)
Deaths:65
KDR:1.462
VKDR:0.031
Vehicle Kills:2
Kill Difference:30
Playtime:7.998 hours
Usage:0%
Score:0.013m
Score/min:26
Driving Accuracy:18.642%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bighorn .50M 3,3923,3844577.405B++5.1245.619%B+79.403%C+55.7C**N/A14960.8h1.8C**3.9B+
TRAC-5 Burst 3,3943,3781,1802.863B++0.5821.657%D30.255%B**36.5C+N/A8492.5h11.8B+54.7C++
TSAR-42 3,0233,0129273.249C++0.9638.432%C++68.725%C++33C+N/A8991.4h2.2C**5.7B
Tank Mine 4,4752,7482869.608M**7.3215.082%D**N/A157B**98.7A129717.5h1.2A8.1D-
LC3 Jaguar 2,6092,5851,3881.862B+0.4222.015%C23.25%B+31.8C*N/A8681.2h12B54.5C**
MSW-R 2,1572,1381,6281.313C+0.9718.77%D24.602%C++26.8C-N/A9279.9h12.8C+68.2C+
HC1 Cougar 2,0542,0211,4021.442B+0.8423.466%C+27.115%B**13.2DN/A36153.6h12.2C++51.8C*
Claymore 2,0062,0069820.469A*18.1839.96%B*N/A286.6A**N/A7077h1.1B*2.7B*
LC2 Lynx 1,9901,9696033.265A++0.9822.968%C+24.683%B+49.8AN/A13539.5h13.3B+58.1B+
AMR-66 1,8021,7871,8990.941C+1.3523.328%C--33.016%A17.1CN/A58104.5h8.1B+34.8C*
T5 AMC 1,6451,6112,1190.76C1.5324.936%B22.657%B+20.8C+N/A6577.3h14.6C++58.5B
M12 Kobalt 1,6941,6065529.2B**26.9118.999%B+20.486%B57.8C3.2C+15327.8h16.2B85.2B+
P2-120 AP 2,7241,58010914.495A12.2134.627%D*5.19%B**29.6C++21.4B++26653.4h8.6C24.8D-
TRAC-5 1,5841,5749401.674B**0.6122.07%C++24.142%B**28.6B*N/A10655.1h12.3B++55.7B+
T9 CARV-S 1,5881,5581,1561.348C+0.9417.364%D-23.62%C+27.2DN/A8057.2h15.4D-88.8D
DMR-99 1,5391,5333424.482A2.2028.713%D--36.921%B**54.2BN/A15728.3h7C++24.3C
T9A "Butcher" 1,5391,5244803.175B++0.8920.238%D-28.281%C*43.4CN/A11735.1h11.9C58.6C-
HSR-1 1,5151,5094643.252B+0.9729.415%D33.731%B++40.6C+N/A9737.2h5.3C**18.1C+
T1 Cycler 1,4811,4676372.303A0.0219.852%C33.879%A++24C+N/A7961.2h13.3B+67.2C*
Auraxium Chainblade 1,4121,40616,5910.085A2.2052.887%A++12.802%B*1C+N/A31347.2h2.1C++4B+
T9 CARV 1,4151,3961,0611.316C++0.9717.712%C27.077%B++22.9CN/A9860.9h14.4C++81.3C++
C-4 ARX 1,6121,3236382.074C++0.2125.572%C+N/A136.4B+29.8C6369.7h1B++3.9B++
M12 Kobalt 1,3591,3114131.976A29.6921.745%B**22.426%B*133.8A*4.9B++3439.8h14.2B*65.4B++
99SV 1,3141,3093983.289B**1.0030.672%C+27.196%D--31.2B+N/A7942h4.6B++15.1B+
TRAC-Shot 1,2771,2706312.013B+0.2721.053%D--23.071%B**27.7CN/A6645.9h11.4C++54.3C
C-4 1,7261,2477811.597C++0.6924.339%C+N/A107.5B++41.3B*85811.6h1.2B+5C++
NS-7 PDW 1,2531,2436052.055A0.2323.954%C+30.089%A*35.6B+N/A9434.9h12.9B+53.9B+
NSX Tanto 1,2401,2282614.705M**2.4226.345%C++29.397%B++54.6B**N/A14722.5h12.9C**49.1B
Cycler TRV 1,2231,2184162.928A++0.6421.664%C+32.512%A*26.7C+N/A7845.7h13.6C+62.8C++
TMG-50 1,2441,2186931.758B+0.5317.122%D24.795%C*22.4C--N/A6954.4h13.5C-78.9C
NS-11C 1,2141,2102694.498S2.2125.597%B+24.546%B**59.9A++N/A18520.2h12B++46.8B+
M77-B 1,2121,2081756.903M++4.6238.68%C**78.229%C**30.1C**N/A8240.1h2.2B+5.7B+
NS-30 Vandal 1,2071,2041617.478M*5.1935.298%B+30.98%B+67.3AN/A15317.9h5.3B+15B+
KSR-35 1,2041,1992025.936A++3.6533.606%C+33.445%B+44.9C++N/A10226.7h4.2B+12.4C**
TX1 Repeater 1,1991,1901,3250.898C*1.3924.554%C++21.765%C++25.6C+N/A7546.4h11.2B+45.5C*
NSX-P Tanto 1,1931,1832434.868S2.5826.898%B30.178%B++60.1A++N/A15219.7h12.4B+46B+
TORQ-9 1,1751,1724272.745B**0.4622.628%C32.679%A28.5C+N/A7941.1h15.4C+68C+
SR-7 1,1621,1611368.537A+6.2544.476%B+79.759%C++51.4B*N/A15522.6h1.9B+4.3B+
T1B Cycler 1,1701,1607221.607C+0.6821.677%D-31.035%B+28.2C--N/A7141.1h14C64.4C-
SOAS-20 1,1641,1573053.793A++1.5126.241%C24.114%B+36.7C++N/A9731.5h11.7C*44.4C++
TS2 Inquisitor 1,1621,1515082.266B**0.0226.45%C18.94%C+43.1C*N/A11126.7h10.3C*38.9C*
T16 Rhino 1,1661,1495172.222B**0.0619.86%C+26.632%B*30.5C+N/A8437.7h14.2C+71.4C++
Frag Grenade 1,1121,10011100N/A1,097.7140.038%DN/A423.1C4.6D13512.6h3.6C*9C+
M60-G Bulldog 1,2991,0741377.839B++5.5537.935%B2.98%C+44.9B*9.4B++16823.9h7.4C++19.4B+
P2-120 HEAT 1,2409031456.228C++3.9436.317%D6.091%A++29.8B11.1C**17830.3h7.1C**19.5C++
ML-7 1,3138641,2350.7C+1.5941.807%F2.662%C+17.6C--9.1C-16549.1h7C+16.8D-
TAR 7637586471.172C+1.1120.885%C-23.351%B+25.3CN/A7830h13.8C+66C+
TX2 Emperor 6756673272.04A0.2530.268%C**23.688%B+41.2B+N/A11516.2h8.2B+27.1C++
MANA Anti-Personnel Turret 5695621623.469N/A1.1815.745%UN/A5620U70U9293900.1h18.7T*118.7T*
Spear Anti-Vehicle Phalanx Turret 7354794410.886B++8.6040.169%C5.01%B+39.9C++21.3C+29512h7.5B18.5B
M20 Basilisk 626469756.253A+3.9742.874%B+10.448%A++30.7B**10.3B++18715.3h83.9B195.7B+
NS-AM7 Archer 4613801902M**0.2953.384%D20%C**11B*2.3C+5934.7h12.7B++23.8B++
G30 Walker 577366458.133B**5.8529.28%C+5.191%B+17.9C**10.3C+14620.4h160.9B*549.6B++
The Slasher 3533532,7760.127A++2.1650.278%B**20.68%B++1.6CN/A7214.1h2.6C5.1B+
Auraxium Slasher 2902901,3500.215A2.0748.032%A+28.966%A*2.1C+N/A6138.9h2.3C++4.8B+
SABR-13 2802772151.288C+1.0019.751%D*25.632%C++17.2DN/A5516.1h12.9C+65.1D
M9 SKEP Launcher 4192142460.87B+1.4268.317%C++N/A13C12.5C++15916.4h11D16.1D
M20 Basilisk 320205451.25S48.9654.64%C**8.78%A++56.9B++31.9B**3593.6h89.4B+163.6B++
ASP-30 Grounder 3941932140.902B1.3859.107%C-N/A8.5D8.9C+14322.7h11D*18.7D*
NS-15M2 176175493.571B**1.2819.793%D26.286%C++38C+N/A2444.6h11.9B60.1C+
M20 Basilisk 233174374.703B++2.4236.759%C+9.77%A+33.5B**11.3C**2105.2h62.6B*170.2B*
Spear Anti-Vehicle Phalanx Tower 301172534.4B+32.1140.458%D-5.233%B+31.3C-23.5C+2545.5h9.7C++23.9C
Chainblade 16916912,8930.013C2.2736.364%B+4.142%C0.3C-N/A1520.9h2.6C*7C+
Rocklet Rifle 218134652.062A*0.2233.477%F--N/A19.4D12.2D--1666.9h37.1C++110.9D--
M12 Kobalt-F 9795651.462C+0.8218.642%C-23.158%A**11.9DN/A268h12.2B65.3B
M40 Fury 10693283.321C-1.0329.377%D2.151%B42.3C+5.9D2722.2h12.1B+41.2C*
M18 Needler 183891330.669C1.6235.647%B++1.124%D1.6D*1.7D*11254.9h460.8F**1292.8F-
C75 Viper 11288511.725C-0.5633.103%DN/A24.4C6.7C2733.6h14.2C+42.8C+
MR11 Gatekeeper 17285146.071B+3.7840.874%C**5.882%M*24.3B+24.9A5113.5h56.1C+137.4C*
Xiphos Anti-Personnel Phalanx Tower 8177177B74.7116.281%D*2.597%B+154C8C4650.5h8.9B54.4C**
Soldier Soaker 7373243.042A++0.7627.809%D26.027%A+104.3A++N/A5300.7h4.7B**16.9B+
P525 Marauder 7770514C+11.7119.001%CN/A53.8C5.4B++1461.3h5.5B+28.9B+
G20 Vulcan-H 9766252.64C0.3547.177%C+4.545%B**47.1C**22.1C6961.4h94.6C**200.5B
NSX Masamune 10264252.56A*0.2736.618%F--N/A15.2D-9C1354.2h17.2C-46.9D**
MKV Suppressed 6261512.2U9.9120.746%D-14.754%D43.6B+N/A2881.4h11B*53.2C**
Aspis Anti-Aircraft Phalanx Turret 1145395.889B*3.6032.606%B**1.887%C+9.3C10.7C+1945.7h168.4C516.5B+
Spear Anti-Vehicle Phalanx Turret 7950150A**47.7143.151%D--6%B+38.5C++22.3C**1891.3h6.3B*14.6B*

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier02160.3h
Motion Spotter31,5541.3h
TR Patriot Flare Gun02220.7h
Restoration Kit66213,01014h
NS Deep Freeze01780.2h
M4-F Pillager01270.4h
Decoy Grenade03170.1h
Nano-Armor Kit330694,29642.6h
Spawn Beacon33760.4h
Turret AI Module02852h
Repair Module02761.7h
Skywall Shield Emitter0690.6h
Structure Shield Module01551.2h
Cortium Silo21170.7h
Blast Wall0710.7h
Nanite Revive Grenade05,1081.4h
Nanite Healing Grenade05880.2h
TR Triumph Flare Gun13110.3h
Welding Device04,3500.4h
Spear Anti-Vehicle Tower11461.4h
Bunker0992.5h
Rampart Wall02633.6h
Xiphos Anti-Personnel Tower01681.5h
Hoplon Anti-Aircraft Phalanx Tower12081.6h
Ammunition Package666,7363.7h
Shield Recharging Field6714,5684.9h
Medical Kit4934,3775.4h
Anti-Infantry MANA Turret552,6213.4h
Medical Applicator696563,90739.5h
Spear Anti-Vehicle Turret1670.8h
Elysium Spawn Tube0920.9h
Infantry Tower01382.3h
Recon Detection Device11335,27059.6h
Smoke Grenade0590h

Check the help document for the dictionary if you want to learn more about words used here.


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