Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 17 (17,908)players online:
GuckingFlorious (11)  davinator791 (5)  xdungeonelite (3)  nightraver2 (2)  쿠르입니다 (1)  CloneTwo (1) 23
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (29 days). The data shown below may not be accurate.

Snapaka2[] Snapaka2
TR BR 135

KDR: 2.19

Score: 40.2m

Last Seen: May 25th, 2018 10:23 PM
- OFFLINE - 11.1 hour(s)

Battle Rank 120 (135 total) - Terran Republic on Miller
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS TRAC-5 Burst Tank Mine TSAR-42 Bighorn .50M MSW-R HC1 Cougar Claymore AMR-66
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Snapaka2



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,163,430 MLG Score: 930
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.833%27.506%6013496341,4642.3845-0.193

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.2%0.181C++1.133B**-0.356C-HEAD ++ (~16.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.90.283C*11.80.173C++42.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.596%1.136%151996887481310.11764767%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.214C-0.462D-2.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1288.7-7.149T*458.7-7.781T*830

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.091%5.596%17129952,448175814951.39249164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.63%-0.553D1.819A++-1.438

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.402B8.10.353C**14.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.938%13.651%30889894,47614698803.0449508%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.983%-0.659D2.526A**0.141

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.10.009C+330.129C++81.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.188%68.201%30859928,6011833264.68975

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.976%0.302C*0.064C+0.83

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.331C**2.40.232C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40.2m232.1%291 (17.5k)254 (15.2k)2.191572,28932,9862.45322135 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR997467018.104%25.834%46804:4736

13% Combat Medic20% Engineer23% Heavy Assault22% Infiltrator22% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 11th, 2014 2:27 PMNov 11th, 2014 2:34 PMMay 27th, 2018 1:47 PM (28d) (PST)May 25th, 2018 6:27 PM (29d) (PST)May 25th, 2018 6:23 PM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4931203730.4580.2090.1181.1690.046930

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,5527,17822,3742713770315,269

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2631.5h/109.6d 8,633 18,675 32,241 184.6k 2,601 8,340 7,246 77.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C++
Kills:2,071
Deaths:1,616
KDR:1.282
Accuracy:18.680% D
HSR:24.095% C++
T9 CARV-S
C+
Kills:1,558
Deaths:1,156
KDR:1.348
Accuracy:17.364% D-
HSR:23.620% C+
T9A "Butcher"
C*
Kills:1,406
Deaths:447
KDR:3.145
Accuracy:20.235% D-
HSR:28.307% C*
T9 CARV
B++
Kills:1,396
Deaths:1,061
KDR:1.316
Accuracy:17.712% C
HSR:27.077% B++
TMG-50
C**
Kills:1,218
Deaths:693
KDR:1.758
Accuracy:17.122% D
HSR:24.795% C**
T16 Rhino
B*
Kills:1,149
Deaths:517
KDR:2.222
Accuracy:19.860% C+
HSR:26.632% B*
NS-15M2
C*
Kills:175
Deaths:49
KDR:3.571
Accuracy:19.793% D
HSR:26.286% C*
Kills:8,973
Deaths (as Heavy Assault):5,539
Deaths (to Heavy Assaults):9,538
KDR:1.61997
Kill Difference:3,434
Playtime:609.653 hours
Usage:23%
Score:8.470m
Score/min:232
Accuracy (listed only):18.681%
HSR (listed only):25.830%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 Burst
B**
Kills:3,329
Deaths:1,172
KDR:2.840
Accuracy:21.689% D
HSR:30.400% B**
HC1 Cougar
B**
Kills:2,017
Deaths:1,400
KDR:1.441
Accuracy:23.455% C+
HSR:27.169% B**
LC3 Jaguar
B+
Kills:1,741
Deaths:1,167
KDR:1.492
Accuracy:21.625% C
HSR:21.712% B+
T5 AMC
B+
Kills:1,609
Deaths:2,118
KDR:0.760
Accuracy:24.939% B+
HSR:22.623% B+
TRAC-5
B**
Kills:1,574
Deaths:940
KDR:1.674
Accuracy:22.070% C*
HSR:24.142% B**
LC2 Lynx
B++
Kills:1,539
Deaths:521
KDR:2.954
Accuracy:22.720% C+
HSR:24.496% B++
TRAC-Shot
B**
Kills:1,266
Deaths:627
KDR:2.019
Accuracy:21.046% D--
HSR:23.144% B**
NS-7 PDW
A*
Kills:1,243
Deaths:605
KDR:2.055
Accuracy:23.954% C+
HSR:30.089% A*
NSX-P Tanto
B++
Kills:1,183
Deaths:243
KDR:4.868
Accuracy:26.898% B
HSR:30.178% B++
NSX Tanto
B++
Kills:836
Deaths:168
KDR:4.976
Accuracy:26.707% C++
HSR:29.306% B++
NS-11C
A++
Kills:286
Deaths:113
KDR:2.531
Accuracy:23.660% C+
HSR:28.322% A++
MKV Suppressed
D
Kills:61
Deaths:5
KDR:12.200
Accuracy:20.746% D-
HSR:14.754% D
Kills:16,684
Deaths (as Light Assault):9,079
Deaths (to Light Assaults):6,403
KDR:1.83765
Kill Difference:7,605
Playtime:573.293 hours
Usage:22%
Score:8.293m
Score/min:241
Accuracy (listed only):23.292%
HSR (listed only):25.528%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 Burst
B**
Kills:3,329
Deaths:1,172
KDR:2.840
Accuracy:21.689% D
HSR:30.400% B**
HC1 Cougar
B**
Kills:2,017
Deaths:1,400
KDR:1.441
Accuracy:23.455% C+
HSR:27.169% B**
AMR-66
A
Kills:1,787
Deaths:1,899
KDR:0.941
Accuracy:23.328% C--
HSR:33.016% A
LC3 Jaguar
B+
Kills:1,741
Deaths:1,167
KDR:1.492
Accuracy:21.625% C
HSR:21.712% B+
T5 AMC
B+
Kills:1,609
Deaths:2,118
KDR:0.760
Accuracy:24.939% B+
HSR:22.623% B+
TRAC-5
B**
Kills:1,574
Deaths:940
KDR:1.674
Accuracy:22.070% C*
HSR:24.142% B**
LC2 Lynx
B++
Kills:1,539
Deaths:521
KDR:2.954
Accuracy:22.720% C+
HSR:24.496% B++
TRAC-Shot
B**
Kills:1,266
Deaths:627
KDR:2.019
Accuracy:21.046% D--
HSR:23.144% B**
NSX-P Tanto
B++
Kills:1,183
Deaths:243
KDR:4.868
Accuracy:26.898% B
HSR:30.178% B++
NSX Tanto
B++
Kills:836
Deaths:168
KDR:4.976
Accuracy:26.707% C++
HSR:29.306% B++
DMR-99
B**
Kills:567
Deaths:136
KDR:4.169
Accuracy:28.803% D--
HSR:37.566% B**
NS-11C
A++
Kills:286
Deaths:113
KDR:2.531
Accuracy:23.660% C+
HSR:28.322% A++
Kills:17,734
Deaths (as Engineer):10,504
Deaths (to Engineers):6,216
KDR:1.68831
Kill Difference:7,230
Playtime:519.979 hours
Usage:20%
Score:7.330m
Score/min:235
Accuracy (listed only):23.912%
HSR (listed only):27.673%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C++
Kills:2,680
Deaths:873
KDR:3.070
Accuracy:37.900% C+
HSR:68.358% C++
Bighorn .50M
B+
Kills:2,243
Deaths:303
KDR:7.403
Accuracy:45.486% B+
HSR:80.562% C++
HSR-1
B++
Kills:1,509
Deaths:464
KDR:3.252
Accuracy:29.415% D-
HSR:33.731% B++
99SV
C+
Kills:1,309
Deaths:398
KDR:3.289
Accuracy:30.672% C+
HSR:27.196% D--
NS-7 PDW
A*
Kills:1,243
Deaths:605
KDR:2.055
Accuracy:23.954% C+
HSR:30.089% A*
M77-B
C**
Kills:1,208
Deaths:175
KDR:6.903
Accuracy:38.680% C**
HSR:78.229% C**
NS-30 Vandal
B+
Kills:1,204
Deaths:161
KDR:7.478
Accuracy:35.295% B+
HSR:30.980% B+
KSR-35
B+
Kills:1,199
Deaths:202
KDR:5.936
Accuracy:33.619% C+
HSR:33.445% B+
TX1 Repeater
C*
Kills:1,190
Deaths:1,325
KDR:0.898
Accuracy:24.554% C++
HSR:21.765% C*
SR-7
B+
Kills:1,161
Deaths:136
KDR:8.537
Accuracy:44.476% B+
HSR:79.759% C*
SOAS-20
B+
Kills:1,157
Deaths:305
KDR:3.793
Accuracy:26.241% C
HSR:24.114% B+
TS2 Inquisitor
C+
Kills:1,151
Deaths:508
KDR:2.266
Accuracy:26.450% C
HSR:18.940% C+
TX2 Emperor
C**
Kills:382
Deaths:195
KDR:1.959
Accuracy:30.470% C**
HSR:20.681% C++
NS-AM7 Archer
B
Kills:334
Deaths:164
KDR:2.037
Accuracy:52.833% D
HSR:21.557% B
MKV Suppressed
D
Kills:61
Deaths:5
KDR:12.200
Accuracy:20.746% D-
HSR:14.754% D
Kills:18,031
Deaths (as Infiltrator):5,819
Deaths (to Infiltrators):4,735
KDR:3.09864
Kill Difference:12,212
Playtime:584.952 hours
Usage:22%
Score:9.169m
Score/min:261
Accuracy (listed only):33.386%
HSR (listed only):38.944%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:1,467
Deaths:637
KDR:2.303
Accuracy:19.852% C
HSR:33.879% A*
NS-7 PDW
A*
Kills:1,243
Deaths:605
KDR:2.055
Accuracy:23.954% C+
HSR:30.089% A*
TORQ-9
A+
Kills:1,172
Deaths:427
KDR:2.745
Accuracy:22.628% C
HSR:32.679% A+
Cycler TRV
A*
Kills:1,164
Deaths:398
KDR:2.925
Accuracy:21.577% C+
HSR:32.388% A*
T1B Cycler
B+
Kills:1,160
Deaths:722
KDR:1.607
Accuracy:21.677% D
HSR:31.035% B+
TAR
C+
Kills:421
Deaths:532
KDR:0.791
Accuracy:19.751% D
HSR:19.240% C+
SABR-13
C++
Kills:277
Deaths:215
KDR:1.288
Accuracy:19.751% D*
HSR:25.632% C++
MKV Suppressed
D
Kills:61
Deaths:5
KDR:12.200
Accuracy:20.746% D-
HSR:14.754% D
Kills:6,965
Deaths (as Combat Medic):3,541
Deaths (to Combat Medics):3,087
KDR:1.96696
Kill Difference:3,424
Playtime:334.801 hours
Usage:13%
Score:6.889m
Score/min:343
Accuracy (listed only):21.242%
HSR (listed only):27.462%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B+
Kills:88
V. Kills:93 94%
Deaths:130
KDR:0.677
Accuracy:35.596% B+
KPH:1.700 D--
VKPH:1.700 D*
Kills:88 (88 + 0)
Deaths:130
KDR:0.677
VKDR:0.715
Vehicle Kills:93
Kill Difference:42
Playtime:53.300 hours
Usage:2%
Score:0.356m
Score/min:111
Piloting Accuracy:35.596%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:88
V. Kills:24 352%
Deaths:51
KDR:1.725
Accuracy:33.103% C--
KPH:24.300 C
VKPH:6.600 C+
Kills:88 (88 + 0)
Deaths:51
KDR:1.725
VKDR:0.471
Vehicle Kills:24
Kill Difference:37
Playtime:3.629 hours
Usage:0%
Score:0.058m
Score/min:268
Driving Accuracy:33.103%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:1,545
V. Kills:1,134 136%
Deaths:108
KDR:14.306
Accuracy:34.534% D*
KPH:29.400 C++
VKPH:21.600 B++
P2-120 HEAT
B+
Kills:903
V. Kills:337 267%
Deaths:145
KDR:6.228
Accuracy:36.317% D
KPH:29.800 B+
VKPH:11.100 C**
MR11 Gatekeeper
A
Kills:85
V. Kills:87 97%
Deaths:14
KDR:6.071
Accuracy:40.874% C**
KPH:24.300 B+
VKPH:24.900 A
P525 Marauder
B++
Kills:70
V. Kills:7 N/A
Deaths:5
KDR:14
Accuracy:19.001% C
KPH:53.300 C
VKPH:5.300 B++
Kills:2,603 (2,448 + 155)
Deaths:272
KDR:9.570
VKDR:5.754
Vehicle Kills:1,565
Kill Difference:2,331
Playtime:87.687 hours
Usage:3%
Score:1.279m
Score/min:243
Driving Accuracy:36.317%
Gunner Accuracy:19.001%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:61
V. Kills:28 210%
Deaths:25
KDR:2.440
Accuracy:48.382% C*
KPH:47.600 B+
VKPH:21.800 C
Kills:61 (0 + 61)
Deaths:25
KDR:2.440
VKDR:1.120
Vehicle Kills:28
Kill Difference:36
Playtime:1.282 hours
Usage:0%
Score:0.052m
Score/min:679
Driving Accuracy:N/A%
Gunner Accuracy:48.382%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:1,603
V. Kills:88 N/A
Deaths:55
KDR:29.146
Accuracy:18.994% B+
KPH:57.700 C
VKPH:3.200 C+
M60-G Bulldog
B*
Kills:1,074
V. Kills:225 475%
Deaths:137
KDR:7.839
Accuracy:37.937% C**
KPH:45 B*
VKPH:9.400 B++
M12 Kobalt
A*
Kills:753
V. Kills:36 N/A
Deaths:29
KDR:25.966
Accuracy:22.748% A
KPH:125.300 A*
VKPH:6 A
M20 Basilisk
B**
Kills:465
V. Kills:157 294%
Deaths:74
KDR:6.284
Accuracy:42.794% B+
KPH:30.700 B**
VKPH:10.400 B++
G30 Walker
C+
Kills:283
V. Kills:180 156%
Deaths:43
KDR:6.581
Accuracy:28.242% C+
KPH:15.800 C+
VKPH:10 C+
M20 Basilisk
B**
Kills:144
V. Kills:48 294%
Deaths:34
KDR:4.235
Accuracy:34.169% C
KPH:31.400 B**
VKPH:10.500 C*
M40 Fury
C+
Kills:93
V. Kills:13 N/A
Deaths:27
KDR:3.444
Accuracy:29.349% D
KPH:42.400 C+
VKPH:5.900 D
Kills:4,415 (0 + 4,415)
Deaths:399
KDR:11.065
VKDR:1.872
Vehicle Kills:747
Kill Difference:4,016
Playtime:97.505 hours
Usage:4%
Score:1.040m
Score/min:178
Driving Accuracy:N/A%
Gunner Accuracy:29.349%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C-
Kills:83
V. Kills:2 N/A
Deaths:62
KDR:1.339
Accuracy:19.306% C-
KPH:11.300 D
VKPH:0.300 D-
Kills:83 (83 + 0)
Deaths:62
KDR:1.339
VKDR:0.032
Vehicle Kills:2
Kill Difference:21
Playtime:7.354 hours
Usage:0%
Score:0.011m
Score/min:25
Driving Accuracy:19.306%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 Burst 3,3453,3291,1722.84B*0.6521.689%D30.4%B**36.3C+N/A8391.7h11.9B+54.7C++
Tank Mine 4,4172,7062859.495M**7.3015.052%D**N/A156.4A98.9B**130017.3h1.2A8.1D
TSAR-42 2,6912,6808733.07C++0.8837.9%C+68.358%C++31.1CN/A8586.1h2.2C**5.8C**
Bighorn .50M 2,2482,2433037.403B++5.2145.486%B+80.562%C++58.4B+N/A16038.4h1.7B+3.8B+
MSW-R 2,0902,0711,6161.282C+0.9118.68%D24.095%C++26.2C-N/A8979h12.9C+69.2C+
HC1 Cougar 2,0492,0171,4001.441B+0.7523.455%C+27.169%B**13.2DN/A36153.1h12.1C*51.7C*
Claymore 2,0032,0039620.865A*18.6740.126%B++N/A290.3A**N/A7096.9h1.1B*2.7B*
AMR-66 1,8021,7871,8990.941C++1.2523.328%C--33.016%A17.1C+N/A57104.4h8.1B+34.8C**
LC3 Jaguar 1,7591,7411,1671.492C*0.7021.625%C21.712%B+29.1C++N/A8459.8h12.3C**56.6C*
T5 AMC 1,6431,6092,1180.76C1.4324.939%B+22.623%B+20.8C+N/A6577.3h14.6C++58.5B
M12 Kobalt 1,6911,6035529.145B**26.9518.994%B+20.524%B+57.7C3.2C+15227.8h16.2B85.3B+
TRAC-5 1,5841,5749401.674A0.5222.07%C*24.142%B**28.7B*N/A10354.9h12.3B++55.7B+
T9 CARV-S 1,5881,5581,1561.348C+0.8417.364%D-23.62%C+27.2DN/A7957.2h15.4D--88.8D
P2-120 AP 2,6791,54510814.306A12.1134.534%D*5.307%B*29.4C++21.6B++26652.6h8.7C25.1D-
LC2 Lynx 1,5501,5395212.954A++0.7622.72%C+24.496%B++47.2B**N/A13132.6h13B+57B+
HSR-1 1,5151,5094643.252B+1.0629.415%D-33.731%B++40.6C+N/A9737.2h5.3C*18.1C+
T1 Cycler 1,4811,4676372.303A0.1119.852%C33.879%A*24C+N/A7761.2h13.3B+67.2C*
Auraxium Chainblade 1,4121,40616,5910.085A2.1152.887%A++12.802%B*1C+N/A31346.9h2.1C*4B+
T9A "Butcher" 1,4211,4064473.145B++0.9520.235%D-28.307%C*43.1C-N/A11632.6h11.8C58.5C-
T9 CARV 1,4151,3961,0611.316C++0.8817.712%C27.077%B++23CN/A9560.8h14.4C+81.3C++
99SV 1,3141,3093983.289B**1.1030.672%C+27.196%D--31.2B+N/A7842h4.6B*15.1B+
TRAC-Shot 1,2731,2666272.019B++0.1721.046%D--23.144%B**27.8CN/A6645.5h11.4C++54.1C
NS-7 PDW 1,2531,2436052.055A0.1423.954%C+30.089%A*35.6B+N/A9334.9h12.9B+53.9B
C-4 1,7111,2347811.58C++0.6124.097%C+N/A106.4B++41.1B*84511.6h1.2B++5B+
TMG-50 1,2441,2186931.758B+0.4317.122%D24.795%C**22.4C--N/A6954.4h13.5C-78.9C
M77-B 1,2121,2081756.903M+4.7138.68%C**78.229%C**30.1C**N/A8140.1h2.2B+5.7B+
NS-30 Vandal 1,2071,2041617.478M++5.2935.295%B+30.98%B+67.3AN/A15317.9h5.3B15B+
KSR-35 1,2041,1992025.936A++3.7433.619%C+33.445%B+44.9C++N/A10226.7h4.2B+12.4C**
TX1 Repeater 1,1991,1901,3250.898C*1.2924.554%C++21.765%C*25.7C+N/A7546.3h11.2B+45.5C*
NSX-P Tanto 1,1931,1832434.868S2.6826.898%B30.178%B++60.1A++N/A15019.7h12.4B+46B+
TORQ-9 1,1751,1724272.745B**0.5522.628%C32.679%A+28.5C+N/A7941.1h15.4C+68C+
Cycler TRV 1,1691,1643982.925A+0.7321.577%C+32.388%A*26.6C+N/A7543.7h13.6C+63C++
SR-7 1,1621,1611368.537A++6.3544.476%B+79.759%C*51.4B*N/A15422.6h1.9B+4.3B+
T1B Cycler 1,1701,1607221.607C+0.5821.677%D31.035%B+28.2DN/A7141.1h14C-64.4C-
SOAS-20 1,1641,1573053.793A+1.6026.241%C24.114%B+36.7C++N/A9731.5h11.7C*44.4C++
TS2 Inquisitor 1,1621,1515082.266B**0.0726.45%C18.94%C+43.1C*N/A11126.7h10.3C*38.9C++
T16 Rhino 1,1661,1495172.222B**0.0319.86%C+26.632%B*30.5C+N/A8337.7h14.2C+71.4C++
M60-G Bulldog 1,2991,0741377.839B++5.6537.937%C**2.98%C+44.9B*9.4B++16823.9h7.4C++19.4B+
C-4 ARX 1,3261,0694652.299C*0.1124.775%CN/A137.1B+32.9C+6667.8h1B++4B+
Frag Grenade 9999891989N/A986.8139.416%DN/A395.6C4D12962.5h3.7C++9.5C+
P2-120 HEAT 1,2409031456.228C++4.0436.317%D6.091%A++29.8B+11.1C**17730.3h7.1C*19.5C+
ML-7 1,3138641,2350.7C+1.4941.809%F2.662%C+17.6C--9.1C-16449.1h7C+16.8D-
NSX Tanto 8468361684.976M**2.7826.707%C++29.306%B++58.9B**N/A17414.2h12.6B+47.2B+
M12 Kobalt 7897532925.966B**23.7722.748%A22.444%B**125.5A*6A3496h15.1B++66.2B++
DMR-99 5685671364.169B**1.9828.803%D--37.566%B**52BN/A14810.9h6.7C*23.4C+
Spear Anti-Vehicle Phalanx Turret 7184654410.568B++8.3839.86%C5.161%B+39.4C++21.4C+29611.8h7.5C*18.7C**
M20 Basilisk 622465746.284A+4.0942.794%B+10.538%A++30.6B**10.3B++18515.2h83.7C**195.6B+
TAR 4264215320.791C1.4019.751%D19.24%C+20.7C--N/A7820.3h13.6C+69.1C
TX2 Emperor 3873821951.959B**0.2330.47%C**20.681%C++36.4BN/A11110.5h7.6B++25.1C++
NS-AM7 Archer 3983341642.037S0.1552.833%D21.557%B11.1B*2.1C6130h12.3B++23.2B++
Auraxium Slasher 2902901,3500.215S1.9848.032%A28.966%A**2.1C+N/A6138.7h2.3C+4.8B+
NS-11C 2882861132.531A++0.3423.66%C+28.322%A++37.1B++N/A1377.7h11.7B++49.3B+
G30 Walker 463283436.581B*4.3928.242%C+4.594%C++15.8C+10.1C+14617.9h173.4B++614B+
MANA Anti-Personnel Turret 280278992.808N/A0.6214.924%UN/A2780U20U5439400.1h18.1T*121T*
SABR-13 2802772151.288C+0.9019.751%D*25.632%C++17.2DN/A5416.1h12.9C+65.1D
M9 SKEP Launcher 4092082450.849B+1.3468.867%C++N/A12.8C12.4C**15916.2h11.2D16.2D
ASP-30 Grounder 3751802050.878C**1.3159.381%CN/A8.3D9C+14521.6h11.1D*18.7D*
NS-15M2 176175493.571B**1.3819.793%D26.286%C*38C+N/A2324.6h11.9B60.1C++
Spear Anti-Vehicle Phalanx Tower 298170534B++31.8140.396%D-5.294%C**31.5C23.7C++2515.4h9.7C++24C+
Chainblade 16716712,8860.013C2.1836.333%B+4.192%C0.3C-N/A1519h2.6C*7.1B+
M20 Basilisk 267164354.667S52.4855.208%B+9.146%A*49.7B+31.2B**3463.3h103.3B+187.1B+
M20 Basilisk 192144344.235B+2.0434.169%C10.417%A++31.3B**10.4C*2104.6h56.7B*165.9B*
The Slasher 1331337590.175A**2.0245.714%B++17.293%B+2.3C+N/A658h2.2C++4.7B+
Rocklet Rifle 15693471.979A**0.2132.655%F--N/A19.4D13.1D--1714.8h32.4B+99.3D
M40 Fury 10693273.444C-1.2529.349%D2.151%B42.3C+5.9D2732.2h12.1B+41.1C++
C75 Viper 11288511.725C-0.4733.103%C--N/A24.4C6.7C+2683.6h14.2C+42.8C+
M18 Needler 181881300.677C1.5135.596%B+1.136%D1.7D--1.7D*11153.3h458.7F*1288.7F-
MR11 Gatekeeper 17285146.071B+3.8840.874%C**5.882%M++24.3B+24.9A5083.5h56.1C+137.4C*
M12 Kobalt-F 8583621.339C0.8519.306%C-22.892%A*11.2DN/A257.4h12.5B+64.6B
Xiphos Anti-Personnel Phalanx Tower 7571171C**68.8116.387%D*2.817%B++142C8C4410.5h9.1B+55.4C**
P525 Marauder 7770514C+11.8119.001%CN/A53.8C5.4B*1461.3h5.5B+28.9B+
MKV Suppressed 6261512.2U10.0120.746%D-14.754%D43.6B+N/A2761.4h11B*53.2C*
G20 Vulcan-H 8961252.44C0.2548.382%C*3.279%C++46.9B+21.5C-6791.3h87.5B+180.9B++
NSX Masamune 8755212.619A**0.4335.224%F*N/A14.9D-8.6C-1343.7h17.2C--48.7F
Aspis Anti-Aircraft Phalanx Turret 1145395.889B*3.7032.48%B**1.887%C9.5C10.9C+1925.6h166.5C512.8B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter31,5541.3h
NS Deep Freeze01780.2h
TR Patriot Flare Gun02220.7h
Restoration Kit65112,85213.9h
Nano-Armor Kit323648,27139.2h
Decoy Grenade02840.1h
Snowman Soldier02160.3h
Spawn Beacon33320.3h
Turret AI Module02571.8h
Structure Shield Module01411.1h
Repair Module02491.6h
Cortium Silo2980.7h
Skywall Shield Emitter0620.6h
Blast Wall0680.7h
Nanite Revive Grenade04,7771.3h
Nanite Healing Grenade05580.2h
TR Triumph Flare Gun13110.3h
Deconstruction Tool03,8080.4h
Spear Anti-Vehicle Tower11461.4h
Bunker0902.3h
Hoplon Anti-Aircraft Phalanx Tower11871.5h
Rampart Wall02433.3h
Xiphos Anti-Personnel Tower01561.4h
Anti-Infantry MANA Turret431,6062.3h
Ammunition Package655,7483.4h
Shield Recharging Field6714,4334.9h
Medical Kit2552,7153.2h
Medical Applicator671541,16537.6h
Infantry Tower01222.1h
Spear Anti-Vehicle Turret1580.7h
Elysium Spawn Tube0750.7h
Smoke Grenade0590h
Recon Detection Device10832,94555.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.38s
Server spent 2.36s on queries, 1.98s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.