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Snapaka2[] Snapaka2
TR BR 143

KDR: 2.32

Score: 46.3m

Last Seen: Feb 7th, 2019 10:45 PM
- OFFLINE - 22.4 hour(s)

Battle Rank 120 (143 total) - Terran Republic on Miller
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS TRAC-5 Burst Bighorn .50M TSAR-42 Tank Mine LC3 Jaguar MSW-R HC1 Cougar Claymore
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,326,060 MLG Score: 1060
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.27%27.665%6163699748,1912.52587-0.202

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.299%0.233C++1.073B**-1.05D*HEAD ++ (~16.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.70.295C*11.70.178C++41

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.188%1.075%1411032938211360.11327668%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.234C-0.486D-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1341.1-7.327T*471.9-7.91T*869.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.144%5.509%162210312,487188815071.31657165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.6%-0.561D1.858A++-1.448

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.90.409B80.359C**14.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.048%14.761%349810255,44015849553.43434569%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.95%-0.66D2.629M0.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.20.045C+32.90.166C++80.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.332%70.097%3495102810,9122037305.35427

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.923%0.496B+0.194C++0.805

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.386C**2.30.269C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
46.3m238.8%297 (17.8k)260 (15.6k)2.3241984,58236,3922.58823143 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1033563318.423%27.258%50204:5444

13% Combat Medic21% Engineer21% Heavy Assault23% Infiltrator22% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 11th, 2014 2:27 PMNov 11th, 2014 2:34 PMFeb 8th, 2019 6:18 PM (41d) (PST)Feb 7th, 2019 7:00 PM (42d) (PST)Feb 7th, 2019 6:45 PM (42d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4871193680.4740.2040.1291.2350.0431060

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,2237,12722,0962812874315,582

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2972h/123.8d 9,609 23,055 37,899 220.2k 2,989 9,355 7,627 86.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C++
Kills:2,138
Deaths:1,628
KDR:1.313
Accuracy:18.770% D
HSR:24.602% C++
T9 CARV-S
C+
Kills:1,558
Deaths:1,156
KDR:1.348
Accuracy:17.364% D-
HSR:23.620% C+
T9A "Butcher"
C++
Kills:1,527
Deaths:482
KDR:3.168
Accuracy:20.236% D--
HSR:28.291% C++
T9 CARV
B++
Kills:1,396
Deaths:1,061
KDR:1.316
Accuracy:17.712% C
HSR:27.077% B++
TMG-50
C*
Kills:1,218
Deaths:693
KDR:1.758
Accuracy:17.122% D
HSR:24.795% C*
T16 Rhino
B++
Kills:1,149
Deaths:517
KDR:2.222
Accuracy:19.860% C+
HSR:26.632% B++
NS-15M2
C++
Kills:175
Deaths:49
KDR:3.571
Accuracy:19.793% D
HSR:26.286% C++
Kills:9,161
Deaths (as Heavy Assault):5,586
Deaths (to Heavy Assaults):10,347
KDR:1.63999
Kill Difference:3,575
Playtime:638.395 hours
Usage:21%
Score:9.017m
Score/min:235
Accuracy (listed only):18.694%
HSR (listed only):25.900%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 Burst
B**
Kills:3,998
Deaths:1,317
KDR:3.036
Accuracy:21.890% D
HSR:30.040% B**
LC3 Jaguar
B++
Kills:2,715
Deaths:1,475
KDR:1.841
Accuracy:22.115% C
HSR:23.499% B++
HC1 Cougar
B*
Kills:2,130
Deaths:1,491
KDR:1.429
Accuracy:23.424% C+
HSR:27.136% B*
LC2 Lynx
B+
Kills:1,969
Deaths:603
KDR:3.265
Accuracy:22.968% C+
HSR:24.683% B+
T5 AMC
B+
Kills:1,613
Deaths:2,121
KDR:0.760
Accuracy:24.916% C**
HSR:22.691% B+
TRAC-5
B**
Kills:1,574
Deaths:940
KDR:1.674
Accuracy:22.070% C++
HSR:24.142% B**
TRAC-Shot
B**
Kills:1,273
Deaths:633
KDR:2.011
Accuracy:21.064% D--
HSR:23.095% B**
NS-7 PDW
A*
Kills:1,243
Deaths:605
KDR:2.055
Accuracy:23.954% C+
HSR:30.089% A*
NSX Tanto
B++
Kills:1,228
Deaths:261
KDR:4.705
Accuracy:26.345% C+
HSR:29.397% B++
NS-11C
B**
Kills:1,210
Deaths:269
KDR:4.498
Accuracy:25.597% B
HSR:24.546% B**
NSX-P Tanto
B++
Kills:1,183
Deaths:243
KDR:4.868
Accuracy:26.898% C**
HSR:30.178% B++
MKV Suppressed
D
Kills:61
Deaths:5
KDR:12.200
Accuracy:20.746% D-
HSR:14.754% D
Kills:20,197
Deaths (as Light Assault):9,963
Deaths (to Light Assaults):7,002
KDR:2.0272
Kill Difference:10,234
Playtime:641.344 hours
Usage:22%
Score:9.551m
Score/min:248
Accuracy (listed only):23.499%
HSR (listed only):25.354%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 Burst
B**
Kills:3,998
Deaths:1,317
KDR:3.036
Accuracy:21.890% D
HSR:30.040% B**
LC3 Jaguar
B++
Kills:2,715
Deaths:1,475
KDR:1.841
Accuracy:22.115% C
HSR:23.499% B++
HC1 Cougar
B*
Kills:2,130
Deaths:1,491
KDR:1.429
Accuracy:23.424% C+
HSR:27.136% B*
LC2 Lynx
B+
Kills:1,969
Deaths:603
KDR:3.265
Accuracy:22.968% C+
HSR:24.683% B+
AMR-66
A
Kills:1,787
Deaths:1,899
KDR:0.941
Accuracy:23.328% D
HSR:33.016% A
DMR-99
B**
Kills:1,649
Deaths:388
KDR:4.250
Accuracy:28.543% D*
HSR:37.720% B**
T5 AMC
B+
Kills:1,613
Deaths:2,121
KDR:0.760
Accuracy:24.916% C**
HSR:22.691% B+
TRAC-5
B**
Kills:1,574
Deaths:940
KDR:1.674
Accuracy:22.070% C++
HSR:24.142% B**
TRAC-Shot
B**
Kills:1,273
Deaths:633
KDR:2.011
Accuracy:21.064% D--
HSR:23.095% B**
NSX Tanto
B++
Kills:1,228
Deaths:261
KDR:4.705
Accuracy:26.345% C+
HSR:29.397% B++
NS-11C
B**
Kills:1,210
Deaths:269
KDR:4.498
Accuracy:25.597% B
HSR:24.546% B**
NSX-P Tanto
B++
Kills:1,183
Deaths:243
KDR:4.868
Accuracy:26.898% C**
HSR:30.178% B++
Kills:22,329
Deaths (as Engineer):11,640
Deaths (to Engineers):6,728
KDR:1.9183
Kill Difference:10,689
Playtime:612.284 hours
Usage:21%
Score:8.902m
Score/min:242
Accuracy (listed only):24.097%
HSR (listed only):27.512%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
B+
Kills:3,744
Deaths:501
KDR:7.473
Accuracy:45.273% B+
HSR:79.781% C+
TSAR-42
C++
Kills:3,490
Deaths:1,033
KDR:3.379
Accuracy:39.109% C++
HSR:69.771% C++
HSR-1
B++
Kills:1,509
Deaths:464
KDR:3.252
Accuracy:29.415% D-
HSR:33.731% B++
99SV
C+
Kills:1,309
Deaths:398
KDR:3.289
Accuracy:30.672% C+
HSR:27.196% D--
NS-7 PDW
A*
Kills:1,243
Deaths:605
KDR:2.055
Accuracy:23.954% C+
HSR:30.089% A*
M77-B
C**
Kills:1,208
Deaths:175
KDR:6.903
Accuracy:38.680% C**
HSR:78.229% C**
NS-30 Vandal
B+
Kills:1,204
Deaths:161
KDR:7.478
Accuracy:35.298% B+
HSR:30.980% B+
KSR-35
B+
Kills:1,199
Deaths:202
KDR:5.936
Accuracy:33.606% C
HSR:33.445% B+
TX1 Repeater
C++
Kills:1,190
Deaths:1,325
KDR:0.898
Accuracy:24.554% C+
HSR:21.765% C++
SR-7
B+
Kills:1,161
Deaths:136
KDR:8.537
Accuracy:44.476% B+
HSR:79.759% C++
SOAS-20
B+
Kills:1,157
Deaths:305
KDR:3.793
Accuracy:26.241% C
HSR:24.114% B+
TS2 Inquisitor
C+
Kills:1,151
Deaths:508
KDR:2.266
Accuracy:26.450% C
HSR:18.940% C+
TX2 Emperor
B+
Kills:866
Deaths:396
KDR:2.187
Accuracy:29.215% C++
HSR:24.596% B+
NS-AM7 Archer
B++
Kills:462
Deaths:217
KDR:2.129
Accuracy:54.069% D
HSR:23.377% B++
Soldier Soaker
A++
Kills:73
Deaths:24
KDR:3.042
Accuracy:27.809% D
HSR:26.027% A++
MKV Suppressed
D
Kills:61
Deaths:5
KDR:12.200
Accuracy:20.746% D-
HSR:14.754% D
Kills:21,027
Deaths (as Infiltrator):6,455
Deaths (to Infiltrators):5,212
KDR:3.25747
Kill Difference:14,572
Playtime:691.410 hours
Usage:23%
Score:10.911m
Score/min:263
Accuracy (listed only):33.098%
HSR (listed only):38.535%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A++
Kills:1,467
Deaths:637
KDR:2.303
Accuracy:19.852% C-
HSR:33.879% A++
NS-7 PDW
A*
Kills:1,243
Deaths:605
KDR:2.055
Accuracy:23.954% C+
HSR:30.089% A*
Cycler TRV
A++
Kills:1,218
Deaths:416
KDR:2.928
Accuracy:21.664% C
HSR:32.512% A++
TORQ-9
A
Kills:1,172
Deaths:427
KDR:2.745
Accuracy:22.628% C
HSR:32.679% A
TAR
B+
Kills:1,168
Deaths:772
KDR:1.513
Accuracy:21.490% C-
HSR:25.685% B+
T1B Cycler
B+
Kills:1,160
Deaths:722
KDR:1.607
Accuracy:21.677% D-
HSR:31.035% B+
SABR-13
C+
Kills:277
Deaths:215
KDR:1.288
Accuracy:19.751% D*
HSR:25.632% C+
T1A Unity
B+
Kills:197
Deaths:96
KDR:2.052
Accuracy:22.504% D-
HSR:27.411% B+
MKV Suppressed
D
Kills:61
Deaths:5
KDR:12.200
Accuracy:20.746% D-
HSR:14.754% D
Kills:7,963
Deaths (as Combat Medic):3,895
Deaths (to Combat Medics):3,398
KDR:2.04442
Kill Difference:4,068
Playtime:379.064 hours
Usage:13%
Score:7.901m
Score/min:347
Accuracy (listed only):21.585%
HSR (listed only):28.186%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B+
Kills:93
V. Kills:98 94%
Deaths:141
KDR:0.660
Accuracy:35.188% B+
KPH:1.300 D--
VKPH:1.400 D*
Kills:93 (93 + 0)
Deaths:141
KDR:0.660
VKDR:0.695
Vehicle Kills:98
Kill Difference:48
Playtime:70.694 hours
Usage:2%
Score:0.498m
Score/min:117
Piloting Accuracy:35.188%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:88
V. Kills:24 352%
Deaths:51
KDR:1.725
Accuracy:33.103% D
KPH:24.300 C
VKPH:6.600 C
Kills:88 (88 + 0)
Deaths:51
KDR:1.725
VKDR:0.471
Vehicle Kills:24
Kill Difference:37
Playtime:3.629 hours
Usage:0%
Score:0.060m
Score/min:275
Driving Accuracy:33.103%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:1,584
V. Kills:1,146 138%
Deaths:109
KDR:14.532
Accuracy:34.619% D*
KPH:29.600 C+
VKPH:21.400 B++
P2-120 HEAT
B
Kills:903
V. Kills:337 267%
Deaths:145
KDR:6.228
Accuracy:36.317% D
KPH:29.800 B
VKPH:11.100 C**
MR11 Gatekeeper
A
Kills:85
V. Kills:87 97%
Deaths:14
KDR:6.071
Accuracy:40.874% C*
KPH:24.300 B+
VKPH:24.900 A
P525 Marauder
B++
Kills:70
V. Kills:7 N/A
Deaths:5
KDR:14
Accuracy:19.001% C
KPH:53.300 C
VKPH:5.300 B++
Kills:2,642 (2,487 + 155)
Deaths:273
KDR:9.678
VKDR:5.777
Vehicle Kills:1,577
Kill Difference:2,369
Playtime:88.572 hours
Usage:3%
Score:1.295m
Score/min:244
Driving Accuracy:36.317%
Gunner Accuracy:19.001%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B
Kills:74
V. Kills:35 206%
Deaths:25
KDR:2.960
Accuracy:47.577% C++
KPH:49.800 B
VKPH:23.500 C
Kills:74 (0 + 74)
Deaths:25
KDR:2.960
VKDR:1.400
Vehicle Kills:35
Kill Difference:49
Playtime:1.488 hours
Usage:0%
Score:0.063m
Score/min:701
Driving Accuracy:N/A%
Gunner Accuracy:47.577%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:1,638
V. Kills:90 N/A
Deaths:55
KDR:29.782
Accuracy:19.095% B
KPH:58.300 C
VKPH:3.200 C+
M12 Kobalt
A*
Kills:1,502
V. Kills:53 N/A
Deaths:43
KDR:34.930
Accuracy:21.899% B*
KPH:131.800 A*
VKPH:4.700 B+
M60-G Bulldog
B*
Kills:1,074
V. Kills:225 475%
Deaths:137
KDR:7.839
Accuracy:37.926% B
KPH:45 B*
VKPH:9.400 B*
M20 Basilisk
B**
Kills:481
V. Kills:157 304%
Deaths:75
KDR:6.413
Accuracy:42.769% B+
KPH:31.200 B**
VKPH:10.200 B+
G30 Walker
C**
Kills:398
V. Kills:218 182%
Deaths:47
KDR:8.468
Accuracy:29.682% C++
KPH:18.500 C**
VKPH:10.100 C+
M20 Basilisk
B**
Kills:178
V. Kills:59 297%
Deaths:38
KDR:4.684
Accuracy:36.652% C
KPH:33.900 B**
VKPH:11.200 B
M40 Fury
C+
Kills:95
V. Kills:13 N/A
Deaths:28
KDR:3.393
Accuracy:29.383% D
KPH:43 C+
VKPH:5.900 D
Kills:5,366 (0 + 5,366)
Deaths:423
KDR:12.686
VKDR:1.927
Vehicle Kills:815
Kill Difference:4,943
Playtime:107.750 hours
Usage:4%
Score:1.212m
Score/min:187
Driving Accuracy:N/A%
Gunner Accuracy:29.383%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D
Kills:106
V. Kills:3 N/A
Deaths:74
KDR:1.432
Accuracy:17.836% D
KPH:12.400 D
VKPH:0.400 D-
Kills:106 (106 + 0)
Deaths:74
KDR:1.432
VKDR:0.041
Vehicle Kills:3
Kill Difference:32
Playtime:8.519 hours
Usage:0%
Score:0.014m
Score/min:27
Driving Accuracy:17.836%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 Burst 4,0193,9981,3173.036B+0.7121.89%D30.04%B**39.3C+N/A93101.7h11.8B53.9C++
Bighorn .50M 3,7533,7445017.473B++5.1545.273%B+79.781%C+55.2C**N/A14967.8h1.8C**4B+
TSAR-42 3,5013,4901,0333.379C*1.0539.109%C++69.771%C++34.9C+N/A97100h2.2C**5.6B
Tank Mine 4,5112,7732869.696M**7.3715.102%D**N/A157.6B**98.8A130017.6h1.2A8.1D-
LC3 Jaguar 2,7422,7151,4751.841B+0.4822.115%C23.499%B++30.7C++N/A8388.4h12.1B54.8C*
MSW-R 2,1572,1381,6281.313C+1.0118.77%D24.602%C++26.8C-N/A9279.9h12.8C+68.2C+
HC1 Cougar 2,1672,1301,4911.429B0.9023.424%C+27.136%B*13.1DN/A36162h12.1C*51.6C*
Claymore 2,0122,0129920.323A*18.0039.785%B*N/A287.4MN/A7057h1.1B*2.7B*
LC2 Lynx 1,9901,9696033.265A++0.9422.968%C+24.683%B+49.8B**N/A13639.5h13.3B+58.1B+
AMR-66 1,8021,7871,8990.941C++1.3823.328%D33.016%A17.1CN/A58104.5h8.1B+34.8C*
DMR-99 1,6551,6493884.25B**1.9328.543%D*37.72%B**52.9C**N/A15531.2h7C+24.4C-
M12 Kobalt 1,7281,6385529.782B*27.4619.095%B20.574%B+58.3C3.2C+15528.1h16.3B+85.1B+
T5 AMC 1,6471,6132,1210.76C1.5624.916%C**22.691%B+20.7C+N/A6577.9h14.6C++58.5B
P2-120 AP 2,7301,58410914.532A12.2134.619%D*5.177%B**29.6C+21.4B++26653.5h8.6C24.8D--
TRAC-5 1,5841,5749401.674B**0.6522.07%C++24.142%B**28.2B++N/A10755.9h12.3B++55.7B+
T9 CARV-S 1,5881,5581,1561.348C+0.9817.364%D-23.62%C+27.2DN/A8057.2h15.4D-88.8D
T9A "Butcher" 1,5421,5274823.168B++0.8420.236%D--28.291%C++43.4C-N/A11935.2h11.9C58.6C-
HSR-1 1,5151,5094643.252B*0.9329.415%D-33.731%B++40.6C+N/A9837.2h5.3C**18.1C+
M12 Kobalt 1,5551,5024334.93A+32.6121.899%B*22.637%B**131.8A*4.6B+35211.4h14.5B*66.2B++
C-4 ARX 1,7771,4717431.98C+0.3425.832%C+N/A133.7B+27.8C62011h1B++3.8B+
T1 Cycler 1,4811,4676372.303B**0.0219.852%C-33.879%A++23.9C+N/A8161.3h13.3B+67.2C*
Auraxium Chainblade 1,4121,40616,5910.085A2.2452.887%A++12.802%B*1C+N/A31347.8h2.1C*4B+
T9 CARV 1,4151,3961,0611.316C++1.0117.712%C27.077%B++22.9CN/A10060.9h14.4C++81.3C++
MANA Anti-Personnel Turret 1,3311,3102774.729N/A2.4017.574%UN/A13100U210U19917600.1h17.6T*100.4T*
99SV 1,3141,3093983.289B**0.9630.672%C+27.196%D--31.2B+N/A8042h4.6B++15.1B+
TRAC-Shot 1,2801,2736332.011B+0.3121.064%D--23.095%B**27.7CN/A6646h11.4C++54.3C
C-4 1,7321,2537811.604C++0.7224.468%C+N/A108B++41.3B*86511.6h1.2B++5B+
NS-7 PDW 1,2531,2436052.055A++0.2723.954%C+30.089%A*35.6B+N/A9434.9h12.9B+53.9B+
NSX Tanto 1,2401,2282614.705M**2.3826.345%C+29.397%B++54.3B*N/A14722.6h12.9C**49.1C*
TMG-50 1,2441,2186931.758B+0.5717.122%D24.795%C*22.4C--N/A7054.4h13.5C-78.9C
Cycler TRV 1,2231,2184162.928A+0.6021.664%C32.512%A++26.6CN/A7845.8h13.6C+62.8C++
NS-11C 1,2141,2102694.498S2.1725.597%B24.546%B**59.9A++N/A18720.2h12B++46.8B+
M77-B 1,2121,2081756.903M*4.5838.68%C**78.229%C**30.1C**N/A8240.1h2.2B+5.7B+
NS-30 Vandal 1,2071,2041617.478M**5.1535.298%B+30.98%B+67.3AN/A15417.9h5.3B+15B+
Frag Grenade 1,2201,20411204N/A1,201.6840.357%DN/A415.2C5.5C-13462.9h3.6B9C++
KSR-35 1,2041,1992025.936A++3.6133.606%C33.445%B+44.9C*N/A10226.7h4.2B+12.4C**
TX1 Repeater 1,1991,1901,3250.898C*1.4324.554%C+21.765%C++25.6C+N/A7646.4h11.2B+45.5B+
NSX-P Tanto 1,1931,1832434.868S2.5426.898%C**30.178%B++60.1A++N/A15419.7h12.4B++46B+
TORQ-9 1,1751,1724272.745B**0.4222.628%C32.679%A28.5CN/A8041.1h15.4C+68C+
TAR 1,1761,1687721.513C++0.8121.49%C-25.685%B+28.5C+N/A10041h14C+64.9C+
SR-7 1,1621,1611368.537A+6.2144.476%B+79.759%C++51.4B*N/A15522.6h1.9B+4.3B+
T1B Cycler 1,1701,1607221.607C+0.7221.677%D-31.035%B+28.2DN/A7241.1h14C64.4C--
SOAS-20 1,1641,1573053.793A++1.4726.241%C24.114%B+36.7C++N/A9831.5h11.7C*44.4C++
TS2 Inquisitor 1,1621,1515082.266B**0.0626.45%C18.94%C+43.1C*N/A11226.7h10.3C*38.9C++
T16 Rhino 1,1661,1495172.222B**0.1019.86%C+26.632%B++30.5C+N/A8537.7h14.2C+71.4C++
M60-G Bulldog 1,2991,0741377.839B*5.5137.926%B2.98%C+44.9B*9.4B*16823.9h7.4C++19.4B+
P2-120 HEAT 1,2409031456.228C++3.9036.317%D6.091%A++29.8B11.1C**17830.3h7.1C**19.5C++
TX2 Emperor 8748663962.187A0.1429.215%C++24.596%B+41.6B+N/A11920.8h8B+27.3B+
ML-7 1,3138641,2350.7C+1.6241.807%F2.662%C+17.6C--9.1C-16649.1h7C+16.8D
M20 Basilisk 638481756.413A+4.0942.769%B+10.603%A++31.2B**10.2B+18915.4h82.3B+192.4B+
The Slasher 4794793,9100.123A+2.2053.741%A+21.921%A1.6CN/A11307.6h3D5.7C**
Spear Anti-Vehicle Phalanx Turret 7354794410.886B++8.5640.145%C5.01%B+39.6C++21.2C+29412.1h7.5C**18.7B
NS-AM7 Archer 5644622172.129S0.2054.069%D23.377%B++11.1B*2.4C+6041.8h13.6B+25.1B+
G30 Walker 616398478.468A+6.1429.682%C++5.276%B+18.5C**10.1C+14821.5h160B*539.1B++
Auraxium Slasher 2902901,3500.215S2.1148.032%A28.966%M2.1C++N/A6138.9h2.3C+4.8B+
SABR-13 2802772151.288C+1.0419.751%D*25.632%C+17.2DN/A5616.1h12.9C+65.1D
M9 SKEP Launcher 4192142460.87B++1.4568.258%C++N/A13C12.4B15916.5h11D16.1C--
M20 Basilisk 320205451.25S48.9354.64%C**8.78%A++56.9B+31.9B**3593.6h89.4B+163.6B+
T1A Unity 201197962.052B*0.2722.504%D-27.411%B+30.3DN/A956.5h13.3C--58.9D
ASP-30 Grounder 3941932140.902B+1.4259.107%C-N/A8.5D8.9C14422.7h11D*18.7D*
Chainblade 18118112,9110.014C2.3137.127%B++4.972%C0.3C--N/A1522.7h2.5C*6.8B+
M20 Basilisk 237178384.684B++2.3636.652%C9.551%A+33.6B**11.1B2155.3h61.6B*168.2B*
NS-15M2 176175493.571B**1.2519.793%D26.286%C++37.2C+N/A2554.7h11.9B60.1C+
Spear Anti-Vehicle Phalanx Tower 301172534.4B+32.0840.458%D-5.233%B+31.3C23.5C+2545.5h9.7C++23.9C+
Rocklet Rifle 245151672.254M0.0734.035%F-N/A19.6D12.2D--1747.7h37.7C++110.7D-
M12 Kobalt-F 109106741.432C+0.8917.836%D21.698%A*12.5DN/A278.5h13.1B+73.4C*
M40 Fury 10895283.393C-1.0729.383%D2.105%B+43.2C+5.9D2752.2h12B+40.8C*
M18 Needler 191931410.66C1.6635.188%B+1.075%D1.3D--1.4D*11770.7h471.9F**1341.1F--
C75 Viper 11288511.725C-0.6033.103%DN/A24.4C6.7C2753.6h14.2C+42.8C+
MR11 Gatekeeper 17285146.071B+3.7540.874%C*5.882%M*24.3B+24.9A5133.5h56.1C+137.4C++
Xiphos Anti-Personnel Phalanx Tower 8177177B+74.6816.281%D*2.597%B+154C8C+4650.5h8.9B54.4C**
G20 Vulcan-H 10974252.96C+0.6447.577%C++4.054%B++49.3C**23.3C7011.5h96.8C*203.5B
Soldier Soaker 7373243.042A++0.7227.809%D26.027%A++104.3A++N/A5300.7h4.7B**16.9B
P525 Marauder 7770514C+11.6819.001%CN/A53.8C5.4B++1461.3h5.5B+28.9B
NSX Masamune 10264252.56A**0.2436.618%F--N/A15.2D-9C-1354.2h17.2C-46.9D*
MKV Suppressed 6261512.2U9.8820.746%D-14.754%D43.6B+N/A2921.4h11B++53.2C**
Aspis Anti-Aircraft Phalanx Turret 1195696.222B**3.9032.761%B**1.786%C9.7C+10.9C+1955.8h164.1C+501B+
Spear Anti-Vehicle Phalanx Turret 7950150M+47.6844.269%D6%B+38.5C++22.3B+1821.3h6.7B**15.2B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter31,5541.3h
NS Deep Freeze01780.2h
Restoration Kit66813,07114.1h
Snowman Soldier02500.4h
TR Patriot Flare Gun02220.7h
Nano-Armor Kit332720,20644.4h
Decoy Grenade03540.1h
M4-F Pillager01270.4h
Spawn Beacon33940.4h
Turret AI Module02992h
Repair Module02881.8h
Skywall Shield Emitter0730.6h
Structure Shield Module01631.2h
Cortium Silo21220.8h
Blast Wall0750.7h
Nanite Revive Grenade05,5861.6h
Nanite Healing Grenade06040.2h
TR Triumph Flare Gun13110.3h
Welding Device04,5770.5h
Spear Anti-Vehicle Tower11481.4h
Bunker01032.6h
Rampart Wall02783.7h
Xiphos Anti-Personnel Tower01741.5h
Hoplon Anti-Aircraft Phalanx Tower12191.7h
Ammunition Package667,8684.1h
Shield Recharging Field6714,6204.9h
Medical Kit5284,7555.8h
Anti-Infantry MANA Turret713,7965h
Medical Applicator730593,70942.4h
Spear Anti-Vehicle Turret1720.9h
Elysium Spawn Tube0980.9h
Light Vehicle Terminal0510.9h
Infantry Tower01472.4h
Hardlight Barrier103120.5h
Recon Detection Device11636,27261.6h
Smoke Grenade0590h

Check the help document for the dictionary if you want to learn more about words used here.


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