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Snapaka2[] Snapaka2
TR BR 138

KDR: 2.26

Score: 42.4m

Last Seen: Aug 27th, 2018 9:11 PM
- OFFLINE - 11.8 hour(s)

Battle Rank 120 (138 total) - Terran Republic on Miller
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS TRAC-5 Burst Bighorn .50M Tank Mine TSAR-42 MSW-R LC3 Jaguar HC1 Cougar Claymore
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,253,502 MLG Score: 1002
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.169%27.541%6113597345,1192.4918-0.235

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.334%0.233C++1.101B**-1.116D*HEAD ++ (~16.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.90.294C*11.70.177C++41.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.58%1.136%1411007887691310.11443467%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.204C-0.447C---1.989

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1296.9-7.134T*461.4-7.785T*835.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.098%5.567%167210062,461180614991.36193164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.626%-0.557D1.843A++-1.438

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.90.407B8.10.357C**14.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.1%13.94%323810004,79915139113.17184526%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.039%-0.651D2.531A**0.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.20.041C+32.60.157C++79.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.751%69.125%323510039,5741901295.03365

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.984%0.399B0.127C++0.845

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.361C**2.40.252C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42.4m231%294 (17.6k)257 (15.4k)2.2572577,49834,3332.51708138 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1008508718.382%26.437%48604:4840

12% Combat Medic19% Engineer23% Heavy Assault23% Infiltrator22% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 11th, 2014 2:27 PMNov 11th, 2014 2:34 PMAug 28th, 2018 3:19 PM (24d) (PST)Aug 27th, 2018 9:14 PM (24d) (PST)Aug 27th, 2018 5:11 PM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4941203740.4690.2080.1241.1870.0451002

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,6347,21922,4152812771315,420

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2752.6h/114.7d 8,921 20,488 34,767 196.1k 2,715 8,788 7,394 81.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C++
Kills:2,133
Deaths:1,628
KDR:1.310
Accuracy:18.769% D
HSR:24.660% C++
T9 CARV-S
C+
Kills:1,558
Deaths:1,156
KDR:1.348
Accuracy:17.364% D-
HSR:23.620% C+
T9A "Butcher"
C*
Kills:1,510
Deaths:472
KDR:3.199
Accuracy:20.199% D-
HSR:28.344% C*
T9 CARV
B++
Kills:1,396
Deaths:1,061
KDR:1.316
Accuracy:17.712% C
HSR:27.077% B++
TMG-50
C*
Kills:1,218
Deaths:693
KDR:1.758
Accuracy:17.122% D
HSR:24.795% C*
T16 Rhino
B*
Kills:1,149
Deaths:517
KDR:2.222
Accuracy:19.860% C+
HSR:26.632% B*
NS-15M2
C++
Kills:175
Deaths:49
KDR:3.571
Accuracy:19.793% D
HSR:26.286% C++
Kills:9,139
Deaths (as Heavy Assault):5,576
Deaths (to Heavy Assaults):9,865
KDR:1.63899
Kill Difference:3,563
Playtime:633.558 hours
Usage:23%
Score:8.967m
Score/min:236
Accuracy (listed only):18.688%
HSR (listed only):25.916%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 Burst
B**
Kills:3,329
Deaths:1,172
KDR:2.840
Accuracy:21.689% D
HSR:30.400% B**
LC3 Jaguar
B
Kills:2,025
Deaths:1,217
KDR:1.664
Accuracy:21.832% C
HSR:21.728% B
HC1 Cougar
B**
Kills:2,021
Deaths:1,402
KDR:1.442
Accuracy:23.466% C+
HSR:27.115% B**
LC2 Lynx
B+
Kills:1,969
Deaths:603
KDR:3.265
Accuracy:22.968% C+
HSR:24.683% B+
T5 AMC
B+
Kills:1,611
Deaths:2,119
KDR:0.760
Accuracy:24.936% B+
HSR:22.657% B+
TRAC-5
B**
Kills:1,574
Deaths:940
KDR:1.674
Accuracy:22.070% C*
HSR:24.142% B**
TRAC-Shot
B**
Kills:1,269
Deaths:630
KDR:2.014
Accuracy:21.047% D--
HSR:23.089% B**
NS-7 PDW
A*
Kills:1,243
Deaths:605
KDR:2.055
Accuracy:23.954% C+
HSR:30.089% A*
NSX Tanto
B++
Kills:1,228
Deaths:261
KDR:4.705
Accuracy:26.345% C++
HSR:29.397% B++
NS-11C
B**
Kills:1,210
Deaths:269
KDR:4.498
Accuracy:25.597% B+
HSR:24.546% B**
NSX-P Tanto
B++
Kills:1,183
Deaths:243
KDR:4.868
Accuracy:26.898% B
HSR:30.178% B++
MKV Suppressed
D
Kills:61
Deaths:5
KDR:12.200
Accuracy:20.746% D-
HSR:14.754% D
Kills:18,723
Deaths (as Light Assault):9,466
Deaths (to Light Assaults):6,709
KDR:1.97792
Kill Difference:9,257
Playtime:616.296 hours
Usage:22%
Score:9.103m
Score/min:246
Accuracy (listed only):23.462%
HSR (listed only):25.231%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 Burst
B**
Kills:3,329
Deaths:1,172
KDR:2.840
Accuracy:21.689% D
HSR:30.400% B**
LC3 Jaguar
B
Kills:2,025
Deaths:1,217
KDR:1.664
Accuracy:21.832% C
HSR:21.728% B
HC1 Cougar
B**
Kills:2,021
Deaths:1,402
KDR:1.442
Accuracy:23.466% C+
HSR:27.115% B**
LC2 Lynx
B+
Kills:1,969
Deaths:603
KDR:3.265
Accuracy:22.968% C+
HSR:24.683% B+
AMR-66
A
Kills:1,787
Deaths:1,899
KDR:0.941
Accuracy:23.328% C--
HSR:33.016% A
T5 AMC
B+
Kills:1,611
Deaths:2,119
KDR:0.760
Accuracy:24.936% B+
HSR:22.657% B+
TRAC-5
B**
Kills:1,574
Deaths:940
KDR:1.674
Accuracy:22.070% C*
HSR:24.142% B**
DMR-99
B**
Kills:1,419
Deaths:324
KDR:4.380
Accuracy:28.588% D--
HSR:37.421% B**
TRAC-Shot
B**
Kills:1,269
Deaths:630
KDR:2.014
Accuracy:21.047% D--
HSR:23.089% B**
NSX Tanto
B++
Kills:1,228
Deaths:261
KDR:4.705
Accuracy:26.345% C++
HSR:29.397% B++
NS-11C
B**
Kills:1,210
Deaths:269
KDR:4.498
Accuracy:25.597% B+
HSR:24.546% B**
NSX-P Tanto
B++
Kills:1,183
Deaths:243
KDR:4.868
Accuracy:26.898% B
HSR:30.178% B++
Kills:20,625
Deaths (as Engineer):11,079
Deaths (to Engineers):6,373
KDR:1.86163
Kill Difference:9,546
Playtime:533.726 hours
Usage:19%
Score:7.554m
Score/min:236
Accuracy (listed only):24.064%
HSR (listed only):27.364%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
B+
Kills:3,176
Deaths:438
KDR:7.251
Accuracy:45.555% B+
HSR:79.723% C+
TSAR-42
C++
Kills:2,720
Deaths:878
KDR:3.098
Accuracy:37.929% C+
HSR:68.346% C++
HSR-1
B++
Kills:1,509
Deaths:464
KDR:3.252
Accuracy:29.415% D
HSR:33.731% B++
99SV
C+
Kills:1,309
Deaths:398
KDR:3.289
Accuracy:30.672% C+
HSR:27.196% D--
NS-7 PDW
A*
Kills:1,243
Deaths:605
KDR:2.055
Accuracy:23.954% C+
HSR:30.089% A*
M77-B
C**
Kills:1,208
Deaths:175
KDR:6.903
Accuracy:38.680% C**
HSR:78.229% C**
NS-30 Vandal
B+
Kills:1,204
Deaths:161
KDR:7.478
Accuracy:35.298% B+
HSR:30.980% B+
KSR-35
B+
Kills:1,199
Deaths:202
KDR:5.936
Accuracy:33.606% C+
HSR:33.445% B+
TX1 Repeater
C++
Kills:1,190
Deaths:1,325
KDR:0.898
Accuracy:24.554% C+
HSR:21.765% C++
SR-7
B+
Kills:1,161
Deaths:136
KDR:8.537
Accuracy:44.476% B+
HSR:79.759% C++
SOAS-20
B+
Kills:1,157
Deaths:305
KDR:3.793
Accuracy:26.241% C
HSR:24.114% B+
TS2 Inquisitor
C+
Kills:1,151
Deaths:508
KDR:2.266
Accuracy:26.450% C
HSR:18.940% C+
TX2 Emperor
C**
Kills:572
Deaths:278
KDR:2.058
Accuracy:30.537% C**
HSR:22.378% C**
NS-AM7 Archer
B+
Kills:361
Deaths:180
KDR:2.006
Accuracy:53.400% D
HSR:21.053% B+
Soldier Soaker
A+
Kills:73
Deaths:24
KDR:3.042
Accuracy:27.809% D
HSR:26.027% A+
MKV Suppressed
D
Kills:61
Deaths:5
KDR:12.200
Accuracy:20.746% D-
HSR:14.754% D
Kills:19,294
Deaths (as Infiltrator):6,082
Deaths (to Infiltrators):4,921
KDR:3.17231
Kill Difference:13,212
Playtime:622.654 hours
Usage:23%
Score:9.824m
Score/min:263
Accuracy (listed only):33.083%
HSR (listed only):38.158%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A++
Kills:1,467
Deaths:637
KDR:2.303
Accuracy:19.852% C
HSR:33.879% A++
NS-7 PDW
A*
Kills:1,243
Deaths:605
KDR:2.055
Accuracy:23.954% C+
HSR:30.089% A*
Cycler TRV
A*
Kills:1,211
Deaths:410
KDR:2.954
Accuracy:21.682% C+
HSR:32.535% A*
TORQ-9
A
Kills:1,172
Deaths:427
KDR:2.745
Accuracy:22.628% C
HSR:32.679% A
T1B Cycler
B+
Kills:1,160
Deaths:722
KDR:1.607
Accuracy:21.677% D-
HSR:31.035% B+
TAR
C+
Kills:421
Deaths:532
KDR:0.791
Accuracy:19.751% D
HSR:19.240% C+
SABR-13
C++
Kills:277
Deaths:215
KDR:1.288
Accuracy:19.751% D*
HSR:25.632% C++
MKV Suppressed
D
Kills:61
Deaths:5
KDR:12.200
Accuracy:20.746% D-
HSR:14.754% D
Kills:7,012
Deaths (as Combat Medic):3,553
Deaths (to Combat Medics):3,184
KDR:1.97354
Kill Difference:3,459
Playtime:337.258 hours
Usage:12%
Score:6.968m
Score/min:344
Accuracy (listed only):21.255%
HSR (listed only):27.480%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B+
Kills:88
V. Kills:93 94%
Deaths:131
KDR:0.672
Accuracy:35.580% B+
KPH:1.600 D*
VKPH:1.700 D*
Kills:88 (88 + 0)
Deaths:131
KDR:0.672
VKDR:0.710
Vehicle Kills:93
Kill Difference:43
Playtime:53.428 hours
Usage:2%
Score:0.358m
Score/min:112
Piloting Accuracy:35.580%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:88
V. Kills:24 352%
Deaths:51
KDR:1.725
Accuracy:33.103% D
KPH:24.300 C
VKPH:6.600 C
Kills:88 (88 + 0)
Deaths:51
KDR:1.725
VKDR:0.471
Vehicle Kills:24
Kill Difference:37
Playtime:3.629 hours
Usage:0%
Score:0.059m
Score/min:272
Driving Accuracy:33.103%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:1,558
V. Kills:1,138 137%
Deaths:108
KDR:14.426
Accuracy:34.547% D*
KPH:29.400 C++
VKPH:21.500 B++
P2-120 HEAT
B+
Kills:903
V. Kills:337 267%
Deaths:145
KDR:6.228
Accuracy:36.317% D
KPH:29.800 B+
VKPH:11.100 C**
MR11 Gatekeeper
A
Kills:85
V. Kills:87 97%
Deaths:14
KDR:6.071
Accuracy:40.874% C**
KPH:24.300 B+
VKPH:24.900 A
P525 Marauder
B++
Kills:70
V. Kills:7 N/A
Deaths:5
KDR:14
Accuracy:19.001% C
KPH:53.300 C
VKPH:5.300 B++
Kills:2,616 (2,461 + 155)
Deaths:272
KDR:9.618
VKDR:5.768
Vehicle Kills:1,569
Kill Difference:2,344
Playtime:88.024 hours
Usage:3%
Score:1.285m
Score/min:243
Driving Accuracy:36.317%
Gunner Accuracy:19.001%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C**
Kills:65
V. Kills:31 203%
Deaths:25
KDR:2.600
Accuracy:48.236% C++
KPH:47.700 C**
VKPH:22.800 C
Kills:65 (0 + 65)
Deaths:25
KDR:2.600
VKDR:1.240
Vehicle Kills:31
Kill Difference:40
Playtime:1.363 hours
Usage:0%
Score:0.057m
Score/min:696
Driving Accuracy:N/A%
Gunner Accuracy:48.236%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:1,604
V. Kills:88 N/A
Deaths:55
KDR:29.164
Accuracy:18.994% B+
KPH:57.800 C
VKPH:3.200 C+
M60-G Bulldog
B*
Kills:1,074
V. Kills:225 475%
Deaths:137
KDR:7.839
Accuracy:37.937% B
KPH:45 B*
VKPH:9.400 B++
M12 Kobalt
A*
Kills:1,027
V. Kills:46 N/A
Deaths:35
KDR:29.343
Accuracy:22.329% B**
KPH:131.700 A*
VKPH:5.900 B**
M20 Basilisk
B**
Kills:467
V. Kills:157 296%
Deaths:74
KDR:6.311
Accuracy:42.883% B+
KPH:30.600 B**
VKPH:10.300 B++
G30 Walker
C++
Kills:303
V. Kills:189 159%
Deaths:43
KDR:7.047
Accuracy:28.674% C+
KPH:16.400 C++
VKPH:10.200 C+
M20 Basilisk
B**
Kills:166
V. Kills:57 286%
Deaths:37
KDR:4.486
Accuracy:36.906% C+
KPH:33.200 B**
VKPH:11.400 B+
M40 Fury
C+
Kills:93
V. Kills:13 N/A
Deaths:27
KDR:3.444
Accuracy:29.392% D
KPH:42.400 C+
VKPH:5.900 D
Kills:4,734 (0 + 4,734)
Deaths:408
KDR:11.603
VKDR:1.900
Vehicle Kills:775
Kill Difference:4,326
Playtime:100.352 hours
Usage:4%
Score:1.094m
Score/min:182
Driving Accuracy:N/A%
Gunner Accuracy:29.392%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C--
Kills:88
V. Kills:2 N/A
Deaths:63
KDR:1.397
Accuracy:18.940% C--
KPH:11.400 D
VKPH:0.300 D-
Kills:88 (88 + 0)
Deaths:63
KDR:1.397
VKDR:0.032
Vehicle Kills:2
Kill Difference:25
Playtime:7.694 hours
Usage:0%
Score:0.012m
Score/min:26
Driving Accuracy:18.940%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 Burst 3,3453,3291,1722.84B++0.5821.689%D30.4%B**36.3C+N/A8391.7h11.9B54.7C++
Bighorn .50M 3,1843,1764387.251B++4.9945.555%B+79.723%C+56.2BN/A15256.5h1.8C**3.9B+
Tank Mine 4,4562,7342859.593M**7.3415.089%D**N/A157.1B**99A129917.4h1.2A8.1D
TSAR-42 2,7312,7208783.098C++0.8437.929%C+68.346%C++31.3CN/A8686.9h2.2C**5.8C**
MSW-R 2,1522,1331,6281.31C+0.9518.769%D24.66%C++26.7C-N/A9179.8h12.8C+68.2C+
LC3 Jaguar 2,0452,0251,2171.664C**0.5921.832%C21.728%B31C++N/A8765.4h12.1B55.5C*
HC1 Cougar 2,0542,0211,4021.442B+0.8223.466%C+27.115%B**13.2DN/A36153.6h12.2C++51.8C*
Claymore 2,0062,0069820.469A*18.2139.971%B++N/A286.6A**N/A7077h1.1B*2.7B*
LC2 Lynx 1,9901,9696033.265A++1.0122.968%C+24.683%B+49.8AN/A13539.5h13.3B+58.1B+
AMR-66 1,8021,7871,8990.941C++1.3223.328%C--33.016%A17.1C+N/A57104.5h8.1B+34.8C**
T5 AMC 1,6451,6112,1190.76C1.5024.936%B+22.657%B+20.8C+N/A6577.3h14.6C++58.5B
M12 Kobalt 1,6921,6045529.164B**26.9118.994%B+20.511%B+57.7C3.2C+15327.8h16.2B85.2B+
TRAC-5 1,5841,5749401.674B**0.5822.07%C*24.142%B**28.6B*N/A10655h12.3B++55.7B+
T9 CARV-S 1,5881,5581,1561.348C+0.9117.364%D-23.62%C+27.2C--N/A7957.2h15.4D-88.8D
P2-120 AP 2,6961,55810814.426B**12.1734.547%D*5.263%B*29.4C++21.5B++26653h8.6C25D-
T9A "Butcher" 1,5251,5104723.199B++0.9420.199%D-28.344%C*43.5CN/A11734.7h11.9C58.8C-
HSR-1 1,5151,5094643.252B++0.9929.415%D33.731%B++40.6C+N/A9737.2h5.3C**18.1C+
T1 Cycler 1,4811,4676372.303A0.0519.852%C33.879%A++24C+N/A7961.2h13.3B+67.2C*
DMR-99 1,4251,4193244.38A2.1228.588%D--37.421%B**54.6B+N/A16126h7C++24.6C
Auraxium Chainblade 1,4121,40616,5910.085A2.1752.887%A++12.802%B*1C+N/A31347.1h2.1C*4B+
T9 CARV 1,4151,3961,0611.316C++0.9417.712%C27.077%B++22.9CN/A9760.9h14.4C++81.3C++
99SV 1,3141,3093983.289B**1.0330.672%C+27.196%D--31.2B+N/A7842h4.6B++15.1B+
TRAC-Shot 1,2761,2696302.014B+0.2421.047%D--23.089%B**27.7CN/A6645.8h11.4C++54.3C
NS-7 PDW 1,2531,2436052.055A+0.2023.954%C+30.089%A*35.6B+N/A9434.9h12.9B+53.9B+
C-4 1,7151,2387811.585C++0.6724.162%C+N/A106.7B++41.1B*85311.6h1.2B++5B+
NSX Tanto 1,2401,2282614.705M**2.4526.345%C++29.397%B++54.6B**N/A14722.5h12.9B49.1B
TMG-50 1,2441,2186931.758B+0.5017.122%D24.795%C*22.4C--N/A6954.4h13.5C-78.9C
Cycler TRV 1,2161,2114102.954A++0.7021.682%C+32.535%A*26.9C+N/A7945.1h13.6C+62.7C++
NS-11C 1,2141,2102694.498S2.2425.597%B+24.546%B**59.9A++N/A18420.2h12B++46.8B+
M77-B 1,2121,2081756.903M++4.6538.68%C**78.229%C**30.1C**N/A8140.1h2.2B+5.7B+
NS-30 Vandal 1,2071,2041617.478M++5.2235.298%B+30.98%B+67.3AN/A15317.9h5.3B+15B+
KSR-35 1,2041,1992025.936A++3.6833.606%C+33.445%B+44.9C*N/A10226.7h4.2B+12.4C**
TX1 Repeater 1,1991,1901,3250.898C*1.3624.554%C+21.765%C++25.7C+N/A7546.3h11.2B++45.5C*
NSX-P Tanto 1,1931,1832434.868S2.6126.898%B30.178%B++60.1A++N/A15219.7h12.4B+46B++
TORQ-9 1,1751,1724272.745B**0.4922.628%C32.679%A28.5CN/A7941.1h15.4C+68C+
C-4 ARX 1,4341,1665322.192C++0.0724.902%CN/A135.6B+31.2C6518.6h1B++4B+
SR-7 1,1621,1611368.537A6.2844.476%B+79.759%C++51.4B*N/A15522.6h1.9B+4.3B+
T1B Cycler 1,1701,1607221.607C+0.6521.677%D-31.035%B+28.2C--N/A7141.1h14C64.4C-
SOAS-20 1,1641,1573053.793A++1.5426.241%C24.114%B+36.7C++N/A9731.5h11.7C*44.4C++
TS2 Inquisitor 1,1621,1515082.266B**0.0126.45%C18.94%C+43.1C*N/A11126.7h10.3C*38.9C++
T16 Rhino 1,1661,1495172.222B**0.0419.86%C+26.632%B*30.5C+N/A8437.7h14.2C+71.4C++
M60-G Bulldog 1,2991,0741377.839B++5.5837.937%B2.98%C+44.9B*9.4B++16823.9h7.4C++19.4B+
Frag Grenade 1,0491,03911039N/A1,036.7439.735%DN/A399.6C3.8D13292.6h3.7C++9.3C+
M12 Kobalt 1,0731,0273529.343A27.0922.329%B**21.811%B*131.7A*5.9B**3517.8h14.3B*64.2B++
P2-120 HEAT 1,2409031456.228C++3.9736.317%D6.091%A++29.8B+11.1C**17730.3h7.1C**19.5C++
ML-7 1,3138641,2350.7C+1.5641.809%F2.662%C+17.6C--9.1C-16449.1h7C+16.8D-
TX2 Emperor 5805722782.058B**0.2030.537%C**22.378%C**40B+N/A11514.3h8.2B+26.8C*
Spear Anti-Vehicle Phalanx Turret 7284734410.75B++8.4940.002%C5.074%B+39.7C++21.4C+29611.9h7.4C**18.6B
M20 Basilisk 624467746.311A+4.0542.883%B+10.493%A++30.5B**10.3B++18615.3h84.2C**196.3B+
TAR 4264215320.791C1.4719.751%D19.24%C+20.7C--N/A7920.3h13.6C+69.1C
NS-AM7 Archer 4353611802.006M**0.2553.4%D21.053%B+10.9B*2.2C5933.1h12.6B+23.6B+
G30 Walker 492303437.047B*4.7928.674%C+4.951%B16.4C++10.2C+14918.5h169.5B++591B+
Auraxium Slasher 2902901,3500.215S2.0448.032%A+28.966%A**2.1C+N/A6138.7h2.3C+4.8B+
MANA Anti-Personnel Turret 2882861032.777N/A0.5214.937%UN/A2860U20U5615700.1h18.6T*124.5T*
SABR-13 2802772151.288C+0.9719.751%D*25.632%C++17.2DN/A5416.1h12.9C+65.1D
The Slasher 2742742,0900.131A++2.1346.136%B*17.883%B+1.7CN/A4158.9h2.1C**4.6B+
M9 SKEP Launcher 4092082450.849B+1.4168.813%C++N/A12.8C12.3C++15716.3h11.3D16.4D
M20 Basilisk 304193448.25S45.9954.96%B8.808%A++55.1B+31.7B**3543.5h93.6B+170.4B++
ASP-30 Grounder 3941932130.906B1.3559.372%CN/A8.6D9C+14422.4h11D*18.5D*
NS-15M2 176175493.571B**1.3119.793%D26.286%C++38C+N/A2414.6h11.9B60.1C+
Spear Anti-Vehicle Phalanx Tower 301172534.4B+32.1440.483%D-5.233%B+31.9C23.9C+2555.4h9.6C++23.8C+
Chainblade 16716712,8860.013C2.2436.333%B+4.192%C-0.3C--N/A1520.3h2.6C*7.1B+
M20 Basilisk 223166374.486B++2.2336.906%C+9.639%A+33.2B**11.4B+2125h61.7B*167.2B*
Rocklet Rifle 209128632.032A**0.2333.767%F--N/A20D12.7D--1696.4h36.3C++107.6D-
M40 Fury 10693273.444C-1.1929.392%D2.151%B+42.3C+5.9D2732.2h12.1B+41.2C++
M18 Needler 181881310.672C1.5935.58%B+1.136%D1.6D*1.7D*11253.4h461.4F*1296.9F--
C75 Viper 11288511.725C-0.5333.103%DN/A24.4C6.7C2723.6h14.2C+42.8C+
M12 Kobalt-F 9088631.397C0.8618.94%C--22.727%A*11.4DN/A267.7h12.4B65.6C**
MR11 Gatekeeper 17285146.071B+3.8140.874%C**5.882%M*24.3B+24.9A5103.5h56.1C+137.4C*
Xiphos Anti-Personnel Phalanx Tower 8177177B74.7416.378%D*2.597%B+154C8C+4670.5h8.8B54C**
Soldier Soaker 7373243.042A++0.7827.809%D26.027%A+104.3A++N/A5300.7h4.7B**16.9B+
P525 Marauder 7770514C+11.7419.001%CN/A53.8C5.4B++1461.3h5.5B+28.9B+
G20 Vulcan-H 9665252.6C0.3448.236%C++3.077%C++46.4C*22.1C6961.4h92.8B192.3B+
NSX Masamune 10264252.56A*0.3036.641%F--N/A15.2D-9C1374.2h17.1C-46.6D**
MKV Suppressed 6261512.2U9.9420.746%D-14.754%D43.6B+N/A2831.4h11B++53.2C**
Aspis Anti-Aircraft Phalanx Turret 1145395.889B*3.6332.617%B**1.887%C9.3C10.7C+1945.7h168.2C515.6B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter31,5541.3h
NS Deep Freeze01780.2h
Restoration Kit66112,97714h
TR Patriot Flare Gun02220.7h
M4-F Pillager01270.4h
Decoy Grenade02840.1h
Nano-Armor Kit328670,35040.8h
Snowman Soldier02160.3h
Spawn Beacon33620.4h
Turret AI Module02681.8h
Structure Shield Module01471.1h
Repair Module02591.6h
Cortium Silo21070.7h
Skywall Shield Emitter0630.6h
Blast Wall0680.7h
Nanite Revive Grenade04,8211.4h
Nanite Healing Grenade05710.2h
TR Triumph Flare Gun13110.3h
Welding Device03,8490.4h
Spear Anti-Vehicle Tower11461.4h
Bunker0952.4h
Rampart Wall02503.3h
Hoplon Anti-Aircraft Phalanx Tower11951.6h
Xiphos Anti-Personnel Tower01631.4h
Anti-Infantry MANA Turret431,7702.4h
Ammunition Package655,9743.4h
Shield Recharging Field6714,4584.9h
Medical Kit4704,1235.1h
Medical Applicator678545,31437.9h
Infantry Tower01302.1h
Elysium Spawn Tube0820.8h
Spear Anti-Vehicle Turret1610.7h
Smoke Grenade0590h
Recon Detection Device11134,51958.1h

Check the help document for the dictionary if you want to learn more about words used here.


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