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Snapaka2[] Snapaka2
TR BR 146

KDR: 2.37

Score: 48.8m

Last Seen: Oct 6th, 2019 6:17 PM
- OFFLINE - 282.9 hour(s)

Battle Rank 120 (146 total) - Terran Republic on Miller
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Bighorn .50M TRAC-5 Burst TSAR-42 LC3 Jaguar Tank Mine LC2 Lynx MSW-R HC1 Cougar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,382,355 MLG Score: 1105
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.407%27.786%62337117950,1292.51513-0.149

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.279%0.233C++1.048B**-1.046D*HEAD ++ (~16.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.10.296C*11.70.179C++40.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.189%1.064%1411215948441370.11124368%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.227C-0.485D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1327.8-7.227T*467.2-7.815T*860.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.139%5.509%158212142,487193815071.28328165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.603%-0.568D1.899A++-1.443

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.90.408B80.358C**14.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.131%14.874%373812085,970162910093.66258591%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.584%-0.642D2.548A**-0.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.70.055C+32.50.172C++79.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.798%71.029%3735121112,0742123305.68456

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.912%0.522B+0.228C++0.793

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.395B2.30.277C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
48.8m239.6%300 (18k)261 (15.7k)2.366390,23938,1352.62921146 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1216602818.474%27.673%51104:5446

13% Combat Medic21% Engineer22% Heavy Assault24% Infiltrator21% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 11th, 2014 2:27 PMNov 11th, 2014 2:34 PMOct 16th, 2019 3:07 PM (2d) (PST)Oct 6th, 2019 2:21 PM (12d) (PST)Oct 6th, 2019 2:17 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4881193690.4830.2040.1341.2580.0421105

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,2717,16622,1052912875315,676

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3113.5h/129.7d 10,026 24,972 40,535 235k 3,166 9,854 7,849 91.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C++
Kills:2,138
Deaths:1,628
KDR:1.313
Accuracy:18.770% D
HSR:24.602% C++
T9A "Butcher"
C++
Kills:1,594
Deaths:498
KDR:3.201
Accuracy:20.363% D-
HSR:28.607% C++
T9 CARV-S
C+
Kills:1,558
Deaths:1,156
KDR:1.348
Accuracy:17.364% D-
HSR:23.620% C+
T9 CARV
B+
Kills:1,396
Deaths:1,061
KDR:1.316
Accuracy:17.712% C
HSR:27.077% B+
TMG-50
C*
Kills:1,218
Deaths:693
KDR:1.758
Accuracy:17.122% D
HSR:24.795% C*
T16 Rhino
B++
Kills:1,149
Deaths:517
KDR:2.222
Accuracy:19.860% C
HSR:26.632% B++
NS-15M2
C+
Kills:175
Deaths:49
KDR:3.571
Accuracy:19.793% D-
HSR:26.286% C+
Kills:9,228
Deaths (as Heavy Assault):5,602
Deaths (to Heavy Assaults):10,846
KDR:1.64727
Kill Difference:3,626
Playtime:677.111 hours
Usage:22%
Score:9.696m
Score/min:239
Accuracy (listed only):18.712%
HSR (listed only):25.946%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 Burst
B*
Kills:4,057
Deaths:1,334
KDR:3.041
Accuracy:21.912% D
HSR:29.899% B*
LC3 Jaguar
B++
Kills:2,968
Deaths:1,524
KDR:1.948
Accuracy:22.292% C
HSR:23.922% B++
LC2 Lynx
B+
Kills:2,180
Deaths:646
KDR:3.375
Accuracy:23.054% C+
HSR:24.633% B+
HC1 Cougar
B*
Kills:2,130
Deaths:1,491
KDR:1.429
Accuracy:23.424% C+
HSR:27.136% B*
T5 AMC
B+
Kills:1,613
Deaths:2,121
KDR:0.760
Accuracy:24.916% C**
HSR:22.691% B+
TRAC-5
B*
Kills:1,574
Deaths:940
KDR:1.674
Accuracy:22.070% C++
HSR:24.142% B*
NS-11C
B**
Kills:1,343
Deaths:300
KDR:4.477
Accuracy:25.718% B
HSR:24.870% B**
TRAC-Shot
B*
Kills:1,273
Deaths:633
KDR:2.011
Accuracy:21.064% D--
HSR:23.095% B*
NS-7 PDW
A++
Kills:1,243
Deaths:605
KDR:2.055
Accuracy:23.954% C+
HSR:30.089% A++
NSX Tanto
B+
Kills:1,228
Deaths:261
KDR:4.705
Accuracy:26.345% C+
HSR:29.397% B+
NSX-P Tanto
B++
Kills:1,183
Deaths:243
KDR:4.868
Accuracy:26.898% C*
HSR:30.178% B++
MKV Suppressed
D
Kills:61
Deaths:5
KDR:12.200
Accuracy:20.746% D--
HSR:14.754% D
Kills:20,853
Deaths (as Light Assault):10,103
Deaths (to Light Assaults):7,283
KDR:2.06404
Kill Difference:10,750
Playtime:654.340 hours
Usage:21%
Score:9.783m
Score/min:249
Accuracy (listed only):23.533%
HSR (listed only):25.400%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 Burst
B*
Kills:4,057
Deaths:1,334
KDR:3.041
Accuracy:21.912% D
HSR:29.899% B*
LC3 Jaguar
B++
Kills:2,968
Deaths:1,524
KDR:1.948
Accuracy:22.292% C
HSR:23.922% B++
LC2 Lynx
B+
Kills:2,180
Deaths:646
KDR:3.375
Accuracy:23.054% C+
HSR:24.633% B+
HC1 Cougar
B*
Kills:2,130
Deaths:1,491
KDR:1.429
Accuracy:23.424% C+
HSR:27.136% B*
DMR-99
B**
Kills:2,084
Deaths:481
KDR:4.333
Accuracy:29.156% D--
HSR:38.724% B**
AMR-66
B**
Kills:1,787
Deaths:1,899
KDR:0.941
Accuracy:23.328% D
HSR:33.016% B**
T5 AMC
B+
Kills:1,613
Deaths:2,121
KDR:0.760
Accuracy:24.916% C**
HSR:22.691% B+
TRAC-5
B*
Kills:1,574
Deaths:940
KDR:1.674
Accuracy:22.070% C++
HSR:24.142% B*
NS-11C
B**
Kills:1,343
Deaths:300
KDR:4.477
Accuracy:25.718% B
HSR:24.870% B**
TRAC-Shot
B*
Kills:1,273
Deaths:633
KDR:2.011
Accuracy:21.064% D--
HSR:23.095% B*
NSX Tanto
B+
Kills:1,228
Deaths:261
KDR:4.705
Accuracy:26.345% C+
HSR:29.397% B+
NSX-P Tanto
B++
Kills:1,183
Deaths:243
KDR:4.868
Accuracy:26.898% C*
HSR:30.178% B++
Kills:23,420
Deaths (as Engineer):11,873
Deaths (to Engineers):6,977
KDR:1.97254
Kill Difference:11,547
Playtime:646.962 hours
Usage:21%
Score:9.561m
Score/min:246
Accuracy (listed only):24.181%
HSR (listed only):27.642%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
B+
Kills:4,591
Deaths:649
KDR:7.074
Accuracy:45.202% B+
HSR:80.266% C++
TSAR-42
C++
Kills:3,805
Deaths:1,093
KDR:3.481
Accuracy:39.595% C++
HSR:70.013% C++
HSR-1
B+
Kills:1,509
Deaths:464
KDR:3.252
Accuracy:29.415% D-
HSR:33.731% B+
99SV
C+
Kills:1,309
Deaths:398
KDR:3.289
Accuracy:30.672% C+
HSR:27.196% D--
NS-7 PDW
A++
Kills:1,243
Deaths:605
KDR:2.055
Accuracy:23.954% C+
HSR:30.089% A++
M77-B
C**
Kills:1,208
Deaths:175
KDR:6.903
Accuracy:38.680% C*
HSR:78.229% C**
NS-30 Vandal
B+
Kills:1,204
Deaths:161
KDR:7.478
Accuracy:35.298% B+
HSR:30.980% B+
KSR-35
B+
Kills:1,199
Deaths:202
KDR:5.936
Accuracy:33.606% C
HSR:33.445% B+
TX1 Repeater
C++
Kills:1,190
Deaths:1,325
KDR:0.898
Accuracy:24.554% C+
HSR:21.765% C++
TX2 Emperor
B+
Kills:1,172
Deaths:477
KDR:2.457
Accuracy:28.462% C+
HSR:24.744% B+
SR-7
B+
Kills:1,161
Deaths:136
KDR:8.537
Accuracy:44.476% B+
HSR:79.759% C++
SOAS-20
B+
Kills:1,157
Deaths:305
KDR:3.793
Accuracy:26.241% C
HSR:24.114% B+
TS2 Inquisitor
C+
Kills:1,151
Deaths:508
KDR:2.266
Accuracy:26.450% C
HSR:18.940% C+
NS-AM7 Archer
B**
Kills:626
Deaths:291
KDR:2.151
Accuracy:54.071% D
HSR:26.837% B**
NS-45 Pilot
C++
Kills:107
Deaths:38
KDR:2.816
Accuracy:29.913% C
HSR:27.103% C++
Soldier Soaker
A*
Kills:84
Deaths:28
KDR:3
Accuracy:26.227% D-
HSR:26.191% A*
MKV Suppressed
D
Kills:61
Deaths:5
KDR:12.200
Accuracy:20.746% D--
HSR:14.754% D
Kills:22,777
Deaths (as Infiltrator):6,860
Deaths (to Infiltrators):5,431
KDR:3.32026
Kill Difference:15,917
Playtime:736.004 hours
Usage:24%
Score:11.641m
Score/min:264
Accuracy (listed only):32.798%
HSR (listed only):38.127%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A++
Kills:1,467
Deaths:637
KDR:2.303
Accuracy:19.852% C--
HSR:33.879% A++
NS-7 PDW
A++
Kills:1,243
Deaths:605
KDR:2.055
Accuracy:23.954% C+
HSR:30.089% A++
Cycler TRV
A++
Kills:1,218
Deaths:416
KDR:2.928
Accuracy:21.664% C
HSR:32.512% A++
TORQ-9
A
Kills:1,172
Deaths:427
KDR:2.745
Accuracy:22.628% C
HSR:32.679% A
TAR
B+
Kills:1,168
Deaths:772
KDR:1.513
Accuracy:21.487% C-
HSR:25.685% B+
T1B Cycler
B+
Kills:1,160
Deaths:722
KDR:1.607
Accuracy:21.677% D--
HSR:31.035% B+
T1A Unity
C++
Kills:400
Deaths:162
KDR:2.469
Accuracy:24.184% C
HSR:26% C++
SABR-13
C+
Kills:277
Deaths:215
KDR:1.288
Accuracy:19.751% D*
HSR:25.632% C+
MKV Suppressed
D
Kills:61
Deaths:5
KDR:12.200
Accuracy:20.746% D--
HSR:14.754% D
Kills:8,166
Deaths (as Combat Medic):3,961
Deaths (to Combat Medics):3,582
KDR:2.0616
Kill Difference:4,205
Playtime:389.260 hours
Usage:13%
Score:8.099m
Score/min:347
Accuracy (listed only):21.771%
HSR (listed only):28.029%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B+
Kills:94
V. Kills:99 94%
Deaths:141
KDR:0.667
Accuracy:35.189% B+
KPH:1.300 D*
VKPH:1.400 D*
Kills:94 (94 + 0)
Deaths:141
KDR:0.667
VKDR:0.702
Vehicle Kills:99
Kill Difference:47
Playtime:71.747 hours
Usage:2%
Score:0.500m
Score/min:116
Piloting Accuracy:35.189%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:88
V. Kills:24 352%
Deaths:51
KDR:1.725
Accuracy:33.103% D
KPH:24.300 C
VKPH:6.600 C
Kills:88 (88 + 0)
Deaths:51
KDR:1.725
VKDR:0.471
Vehicle Kills:24
Kill Difference:37
Playtime:3.629 hours
Usage:0%
Score:0.061m
Score/min:279
Driving Accuracy:33.103%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:1,584
V. Kills:1,146 138%
Deaths:110
KDR:14.400
Accuracy:34.612% D*
KPH:29.600 C+
VKPH:21.400 B++
P2-120 HEAT
B
Kills:903
V. Kills:337 267%
Deaths:145
KDR:6.228
Accuracy:36.317% D
KPH:29.800 B
VKPH:11.100 C**
MR11 Gatekeeper
B**
Kills:85
V. Kills:87 97%
Deaths:14
KDR:6.071
Accuracy:40.874% C++
KPH:24.300 C*
VKPH:24.900 B**
P525 Marauder
B+
Kills:70
V. Kills:7 N/A
Deaths:5
KDR:14
Accuracy:19.001% C
KPH:53.300 C
VKPH:5.300 B+
Kills:2,642 (2,487 + 155)
Deaths:274
KDR:9.642
VKDR:5.755
Vehicle Kills:1,577
Kill Difference:2,368
Playtime:88.609 hours
Usage:3%
Score:1.300m
Score/min:244
Driving Accuracy:36.317%
Gunner Accuracy:19.001%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A++
Kills:173
V. Kills:71 240%
Deaths:25
KDR:6.920
Accuracy:44.069% C-
KPH:79.700 A++
VKPH:32.700 B+
Kills:173 (0 + 173)
Deaths:25
KDR:6.920
VKDR:2.840
Vehicle Kills:71
Kill Difference:148
Playtime:2.170 hours
Usage:0%
Score:0.086m
Score/min:660
Driving Accuracy:N/A%
Gunner Accuracy:44.069%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:1,809
V. Kills:92 N/A
Deaths:58
KDR:31.190
Accuracy:19.477% B+
KPH:61.600 C
VKPH:3.100 C+
M12 Kobalt
A*
Kills:1,736
V. Kills:59 N/A
Deaths:47
KDR:36.936
Accuracy:21.827% B*
KPH:134.200 A*
VKPH:4.600 B+
M60-G Bulldog
B*
Kills:1,074
V. Kills:225 475%
Deaths:137
KDR:7.839
Accuracy:37.913% B
KPH:45 B*
VKPH:9.400 B*
M20 Basilisk
B*
Kills:482
V. Kills:157 305%
Deaths:76
KDR:6.342
Accuracy:42.771% B+
KPH:31.200 B*
VKPH:10.200 B++
G30 Walker
C**
Kills:422
V. Kills:228 184%
Deaths:48
KDR:8.792
Accuracy:29.968% C+
KPH:18.900 C**
VKPH:10.200 C+
M20 Basilisk
B**
Kills:179
V. Kills:59 298%
Deaths:39
KDR:4.590
Accuracy:37.054% C
KPH:33.800 B**
VKPH:11.100 B+
M40 Fury
C+
Kills:95
V. Kills:13 N/A
Deaths:28
KDR:3.393
Accuracy:29.383% D
KPH:43 C+
VKPH:5.900 D
Kills:5,797 (0 + 5,797)
Deaths:433
KDR:13.388
VKDR:1.924
Vehicle Kills:833
Kill Difference:5,364
Playtime:111.434 hours
Usage:4%
Score:1.286m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:29.383%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D
Kills:112
V. Kills:3 N/A
Deaths:78
KDR:1.436
Accuracy:17.542% D
KPH:12.700 D
VKPH:0.300 D--
Kills:112 (112 + 0)
Deaths:78
KDR:1.436
VKDR:0.038
Vehicle Kills:3
Kill Difference:34
Playtime:8.810 hours
Usage:0%
Score:0.015m
Score/min:29
Driving Accuracy:17.542%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bighorn .50M 4,6004,5916497.074B+4.7145.202%B+80.266%C++55.9C**N/A14982.1h1.8C*4B+
TRAC-5 Burst 4,0794,0571,3343.041B+0.6721.912%D29.899%B*39.5C+N/A94102.8h11.8B+53.8C++
TSAR-42 3,8163,8051,0933.481C++1.1139.595%C++70.013%C++36.6C+N/A102104.1h2.2C**5.4B+
LC3 Jaguar 2,9952,9681,5241.948B+0.4222.292%C23.922%B++31.7C++N/A8593.5h12B53.8C**
Tank Mine 4,5932,8312899.796M**7.4315.159%D*N/A158.2B**98.4A129517.9h1.2A8.1D--
LC2 Lynx 2,2022,1806463.375A*1.0123.054%C+24.633%B+51.4B**N/A14042.4h13.2B+57.4B+
MSW-R 2,1572,1381,6281.313C+1.0518.77%D24.602%C++26.8C--N/A9479.9h12.8C+68.2C
HC1 Cougar 2,1672,1301,4911.429B0.9423.424%C+27.136%B*13.1DN/A36162h12.1C++51.6C++
DMR-99 2,0922,0844814.333A1.9729.156%D--38.724%B**52.8C*N/A15039.5h7C+24C-
Claymore 2,0202,0209920.404A*18.0439.652%B*N/A284.5MN/A7037.1h1.1B*2.7B*
M12 Kobalt 1,9011,8095831.19B++28.8219.477%B+20.453%B+61.5C3.1C+16429.4h16.3B83.9B+
AMR-66 1,8021,7871,8990.941C+1.4323.328%D33.016%B**17.1CN/A58104.8h8.1B+34.8C*
M12 Kobalt 1,7951,7364736.936A+34.5721.827%B*22.465%B*134.6A*4.6B+35712.9h14.4B*66B++
T5 AMC 1,6471,6132,1210.76C1.6124.916%C**22.691%B+20.7C+N/A6577.9h14.6C++58.5C**
T9A "Butcher" 1,6091,5944983.201B*0.8320.363%D-28.607%C++43.7C-N/A12036.5h12C59.2C--
P2-120 AP 2,7301,58411014.4B**12.0334.612%D*5.177%B**29.6C+21.4B++26753.5h8.6D24.8D*
C-4 ARX 1,9021,5798081.954C+0.4125.969%C+N/A129.4C*26.5C--60812.2h1B++3.8B++
TRAC-5 1,5841,5749401.674B**0.6922.07%C++24.142%B*28.2B+N/A10855.9h12.3B+55.7B+
T9 CARV-S 1,5881,5581,1561.348C+1.0217.364%D-23.62%C+27.2DN/A8057.2h15.4D-88.8D
HSR-1 1,5151,5094643.252B++0.8929.415%D-33.731%B+40.6C+N/A9837.2h5.3C**18.1C+
T1 Cycler 1,4811,4676372.303A0.0619.852%C--33.879%A++23.9C+N/A8261.3h13.3B+67.2C++
Auraxium Chainblade 1,4121,40616,5910.085A2.2852.887%A++12.802%B*1C+N/A31348.7h2.1C*4B+
T9 CARV 1,4151,3961,0611.316C++1.0517.712%C27.077%B+22.9CN/A10261h14.4C+81.3C++
NS-11C 1,3471,3433004.477M**2.1125.718%B24.87%B**61.6A+N/A19021.8h11.9B++46.2B+
MANA Anti-Personnel Turret 1,3541,3322794.774N/A2.4117.618%UN/A13320U220U20353700.1h17.6T*100.1T*
99SV 1,3141,3093983.289B**0.9230.672%C+27.196%D--31B+N/A8142.2h4.6B++15.1B+
TRAC-Shot 1,2801,2736332.011B+0.3621.064%D--23.095%B*27.7CN/A6646h11.4C++54.3C
C-4 1,7381,2597811.612C++0.7524.549%CN/A108.5B+41.3B*87511.6h1.2B+4.9B+
Frag Grenade 1,2651,24911249N/A1,246.6340.572%DN/A416.3C5.3D13483h3.7C*9.1C++
NS-7 PDW 1,2531,2436052.055A+0.3123.954%C+30.089%A++35.6B+N/A9534.9h12.9B+53.9B+
NSX Tanto 1,2401,2282614.705M**2.3426.345%C+29.397%B+54.3B*N/A14822.6h12.9C**49.1C*
TMG-50 1,2441,2186931.758B+0.6117.122%D24.795%C*22.4C--N/A7054.4h13.5C78.9C
Cycler TRV 1,2231,2184162.928A++0.5621.664%C32.512%A++26.5CN/A7846h13.6C+62.8C++
M77-B 1,2121,2081756.903M**4.5438.68%C*78.229%C**30.1C**N/A8240.1h2.2B+5.7B+
NS-30 Vandal 1,2071,2041617.478M*5.1135.298%B+30.98%B+67.3AN/A15517.9h5.3B+15B+
KSR-35 1,2041,1992025.936A++3.5733.606%C33.445%B+44.9C*N/A10326.7h4.2B+12.4C**
T7 Mini-Chaingun 1,2311,1994772.514A++0.1515.32%C19.016%A+55.8A1.5A++17521.5h13.8B+90.1C*
TX1 Repeater 1,1991,1901,3250.898C*1.4724.554%C+21.765%C++25.6C+N/A7646.4h11.2B+45.5B+
NSX-P Tanto 1,1931,1832434.868S2.5026.898%C*30.178%B++59.2A+N/A15220h12.4B+46B+
TORQ-9 1,1751,1724272.745B**0.3822.628%C32.679%A28.5CN/A8141.1h15.4C+68C+
TX2 Emperor 1,1811,1724772.457A+0.0928.462%C+24.744%B+43.9B++N/A12126.7h8B+28B
TAR 1,1761,1687721.513C++0.8521.487%C-25.685%B+28.3C+N/A10141.2h14C+65C+
SR-7 1,1621,1611368.537A++6.1744.476%B+79.759%C++51.4B++N/A15522.6h1.9B+4.3B+
T1B Cycler 1,1701,1607221.607C+0.7621.677%D--31.035%B+28.2DN/A7241.1h14C-64.4D
SOAS-20 1,1641,1573053.793A++1.4326.241%C24.114%B+36.7C++N/A9831.5h11.7C*44.4C++
TS2 Inquisitor 1,1621,1515082.266B**0.1026.45%C18.94%C+43.1C*N/A11226.7h10.3C++38.9C++
T16 Rhino 1,1661,1495172.222B**0.1419.86%C26.632%B++30.5C+N/A8537.7h14.2C+71.4C++
M60-G Bulldog 1,2991,0741377.839B*5.4737.913%B2.98%C+44.9B*9.4B*16823.9h7.4C*19.4B+
P2-120 HEAT 1,2409031456.228C++3.8636.317%D6.091%A++29.8B11.1C**17830.3h7.1C*19.5C+
ML-7 1,3138641,2350.7C+1.6741.807%F2.662%C+17.6C--9.1C-16649.1h7C+16.8D
The Slasher 8078075,6000.144A*2.2252.086%A+21.809%A1.9CN/A10418.8h2.7C-5.3C*
NS-AM7 Archer 7626262912.151M**0.2254.071%D26.837%B**12B**2.6C+5952.3h12.5B++23.2B++
Spear Anti-Vehicle Phalanx Turret 7404834410.977B++8.6140.261%C4.969%B+39.6C++21.1C+29312.2h7.5B18.7B
M20 Basilisk 639482766.342A3.9842.771%B+10.581%A++31.3B*10.2B++19015.4h82.4B+192.6B+
G30 Walker 650422488.792A6.4329.968%C+4.976%B18.9C**10.2C+14822.3h159.3B++531.4B++
T1A Unity 4074001622.469A+0.1024.184%C26%C++34.2CN/A9111.7h13.9D57.6C--
Auraxium Slasher 2902901,3500.215B*2.1548.032%A28.966%M2.1C+N/A6139.1h2.3C+4.8B+
SABR-13 2802772151.288C+1.0819.751%D*25.632%C+17.2DN/A5716.1h12.9C65.1D
M9 SKEP Launcher 4192142460.87B+1.5068.258%C+N/A13C12.4C++15916.5h11D16.1D
M20 Basilisk 331212453S50.6354.547%C**8.491%A++58.9B++33.1A3633.6h88B+161.3B+
ASP-30 Grounder 3941932140.902B1.4659.107%C--N/A8.5D8.9C+14522.7h11D*18.7D*
Chainblade 18118112,9110.014C2.3537.127%B++4.972%C0.3C--N/A1523.1h2.5C*6.8B+
M20 Basilisk 238179394.59B++2.2237.054%C10.056%A++33.8B**11.1B+2155.3h62.8B*169.5B*
NS-15M2 176175493.571B**1.2019.793%D-26.286%C+37.2CN/A2684.7h11.9B60.1C+
G20 Vulcan-H 244173256.92B*4.5544.069%C-2.312%C78.6A++32.3B+6592.2h72.4B**164.2B++
Spear Anti-Vehicle Phalanx Tower 301172534.4B+32.0340.458%D-5.233%B++31.3C23.5C+2545.5h9.7C++23.9C
Rocklet Rifle 256157702.243M0.1234.12%F--N/A19.1D12.1D*1728.2h39.4C+115.5D*
M12 Kobalt-F 115112781.436C+0.9317.542%D20.536%A++12.7DN/A298.8h12.9B+73.4C*
NS-45 Pilot 107107382.816A0.4529.913%C27.103%C++97.3AN/A2691.1h6.4B+21.4B
M40 Fury 10895283.393C-1.0329.383%D2.105%B43.2C+5.9D2752.2h12B+40.8C*
M18 Needler 193941410.667C1.7035.189%B+1.064%D1.3D*1.4D*11671.7h467.2F**1327.8F--
C75 Viper 11288511.725C-0.6433.103%DN/A24.4C6.7C2793.6h14.2C+42.8C+
MR11 Gatekeeper 17285146.071B+3.7040.874%C++5.882%M*24.3C*24.9B**5133.5h56.1C137.4C++
Soldier Soaker 8484283A++0.6326.227%D-26.191%A*84B**N/A4441h4.8B++18.4C*
Xiphos Anti-Personnel Phalanx Tower 8581181B+78.6316.281%D*2.469%B+162C8C+4810.5h8.4B51.7C**
P525 Marauder 7770514C+11.6319.001%CN/A53.8C5.4B+1461.3h5.5B+28.9B
NSX Masamune 10264252.56A**0.1936.618%F--N/A15.2D-9C1374.2h17.2C46.9D*
MKV Suppressed 6261512.2U9.8320.746%D--14.754%D43.6B+N/A2961.4h11B*53.2C**
Aspis Anti-Aircraft Phalanx Turret 1195696.222B*3.8632.925%B**1.786%C9.7C10.9C+1965.8h165.7C503.1B+
Spear Anti-Vehicle Phalanx Turret 8252152A++49.6342.945%D--5.769%B++34.7C20C+1701.5h6.7B++15.7B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon55100.5h
Nano-Armor Kit336761,04347h
Decoy Grenade03540.1h
Motion Spotter31,5541.3h
Skywall Shield Emitter0770.6h
Turret AI Module03142.1h
Structure Shield Module01701.2h
Repair Module02991.8h
Nanite Revive Grenade05,7571.6h
Nanite Healing Grenade06190.2h
Blast Wall0760.7h
Cortium Silo21330.8h
NS Deep Freeze01780.2h
Restoration Kit68113,27414.3h
TR Patriot Flare Gun02220.7h
Hoplon Anti-Aircraft Phalanx Tower12291.7h
Xiphos Anti-Personnel Tower01811.5h
Bunker01042.6h
Rampart Wall02903.8h
TR Triumph Flare Gun13110.3h
Welding Device04,6750.5h
Spear Anti-Vehicle Tower11481.4h
Recon Detection Device11838,07565h
Shield Recharging Field6714,6605h
Smoke Grenade0590h
Ammunition Package668,7554.3h
Medical Applicator742605,84243.4h
Medical Kit6445,8316.9h
Anti-Infantry MANA Turret723,8145h
Snowman Soldier02500.4h
Hardlight Barrier281,0251.3h
M4-F Pillager01270.4h
Elysium Spawn Tube01071h
Spear Anti-Vehicle Turret1820.9h
Light Vehicle Terminal0510.9h
Infantry Tower01542.4h

Check the help document for the dictionary if you want to learn more about words used here.


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