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Snapaka2[] Snapaka2
TR BR 144

KDR: 2.34

Score: 47.2m

Last Seen: May 5th, 2019 8:14 PM
- OFFLINE - 256.7 hour(s)

Battle Rank 120 (144 total) - Terran Republic on Miller
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Bighorn .50M TRAC-5 Burst TSAR-42 LC3 Jaguar Tank Mine MSW-R HC1 Cougar Claymore
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,344,825 MLG Score: 1075
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.349%27.734%62036116049,0312.5381-0.195

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.321%0.226C++1.057B**-1.038D*HEAD ++ (~16.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.40.294C*11.70.179C++40.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.189%1.064%1411195948331370.1127168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.232C-0.48D-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1327.8-7.313T*467.2-7.9T*860.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.139%5.509%160211942,487191615071.29734165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.603%-0.563D1.874A++-1.447

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.90.409B80.36C**14.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.248%14.777%364811885,73216129923.55583577%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.659%-0.661D2.591A**0.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1130.049C+330.172C++79.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.459%70.59%3645119111,3092059305.48981

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.9%0.498B+0.194C++0.806

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.387C**2.30.271C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
47.2m239.4%297 (17.8k)260 (15.6k)2.3434286,57336,9432.60913144 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1196576818.459%27.417%50604:5644

13% Combat Medic21% Engineer21% Heavy Assault24% Infiltrator21% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 11th, 2014 2:27 PMNov 11th, 2014 2:34 PMMay 9th, 2019 1:49 AM (14d) (PST)May 5th, 2019 4:21 PM (18d) (PST)May 5th, 2019 4:14 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4871183690.4760.2030.1301.2410.0431075

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,1937,08822,1052912874315,574

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3033.4h/126.4d 9,816 23,736 38,845 225.8k 3,066 9,519 7,750 88.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C++
Kills:2,138
Deaths:1,628
KDR:1.313
Accuracy:18.770% D
HSR:24.602% C++
T9A "Butcher"
C++
Kills:1,575
Deaths:489
KDR:3.221
Accuracy:20.349% D-
HSR:28.381% C++
T9 CARV-S
C+
Kills:1,558
Deaths:1,156
KDR:1.348
Accuracy:17.364% D-
HSR:23.620% C+
T9 CARV
B++
Kills:1,396
Deaths:1,061
KDR:1.316
Accuracy:17.712% C
HSR:27.077% B++
TMG-50
C*
Kills:1,218
Deaths:693
KDR:1.758
Accuracy:17.122% D
HSR:24.795% C*
T16 Rhino
B*
Kills:1,149
Deaths:517
KDR:2.222
Accuracy:19.860% C+
HSR:26.632% B*
NS-15M2
C++
Kills:175
Deaths:49
KDR:3.571
Accuracy:19.793% D-
HSR:26.286% C++
Kills:9,209
Deaths (as Heavy Assault):5,593
Deaths (to Heavy Assaults):10,488
KDR:1.64652
Kill Difference:3,616
Playtime:641.690 hours
Usage:21%
Score:9.062m
Score/min:235
Accuracy (listed only):18.710%
HSR (listed only):25.913%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 Burst
B**
Kills:4,024
Deaths:1,322
KDR:3.044
Accuracy:21.897% D
HSR:29.970% B**
LC3 Jaguar
B++
Kills:2,907
Deaths:1,521
KDR:1.911
Accuracy:22.263% C
HSR:23.908% B++
HC1 Cougar
B*
Kills:2,130
Deaths:1,491
KDR:1.429
Accuracy:23.424% C+
HSR:27.136% B*
LC2 Lynx
B+
Kills:1,969
Deaths:603
KDR:3.265
Accuracy:22.968% C+
HSR:24.683% B+
T5 AMC
B+
Kills:1,613
Deaths:2,121
KDR:0.760
Accuracy:24.916% B
HSR:22.691% B+
TRAC-5
B**
Kills:1,574
Deaths:940
KDR:1.674
Accuracy:22.070% C++
HSR:24.142% B**
TRAC-Shot
B**
Kills:1,273
Deaths:633
KDR:2.011
Accuracy:21.064% D--
HSR:23.095% B**
NS-7 PDW
A*
Kills:1,243
Deaths:605
KDR:2.055
Accuracy:23.954% C+
HSR:30.089% A*
NSX Tanto
B++
Kills:1,228
Deaths:261
KDR:4.705
Accuracy:26.345% C+
HSR:29.397% B++
NS-11C
B**
Kills:1,210
Deaths:269
KDR:4.498
Accuracy:25.597% B
HSR:24.546% B**
NSX-P Tanto
B++
Kills:1,183
Deaths:243
KDR:4.868
Accuracy:26.898% C**
HSR:30.178% B++
MKV Suppressed
D
Kills:61
Deaths:5
KDR:12.200
Accuracy:20.746% D--
HSR:14.754% D
Kills:20,415
Deaths (as Light Assault):10,014
Deaths (to Light Assaults):7,083
KDR:2.03865
Kill Difference:10,401
Playtime:646.661 hours
Usage:21%
Score:9.632m
Score/min:248
Accuracy (listed only):23.512%
HSR (listed only):25.382%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 Burst
B**
Kills:4,024
Deaths:1,322
KDR:3.044
Accuracy:21.897% D
HSR:29.970% B**
LC3 Jaguar
B++
Kills:2,907
Deaths:1,521
KDR:1.911
Accuracy:22.263% C
HSR:23.908% B++
HC1 Cougar
B*
Kills:2,130
Deaths:1,491
KDR:1.429
Accuracy:23.424% C+
HSR:27.136% B*
LC2 Lynx
B+
Kills:1,969
Deaths:603
KDR:3.265
Accuracy:22.968% C+
HSR:24.683% B+
DMR-99
B**
Kills:1,840
Deaths:429
KDR:4.289
Accuracy:28.903% D--
HSR:37.554% B**
AMR-66
A
Kills:1,787
Deaths:1,899
KDR:0.941
Accuracy:23.328% D
HSR:33.016% A
T5 AMC
B+
Kills:1,613
Deaths:2,121
KDR:0.760
Accuracy:24.916% B
HSR:22.691% B+
TRAC-5
B**
Kills:1,574
Deaths:940
KDR:1.674
Accuracy:22.070% C++
HSR:24.142% B**
TRAC-Shot
B**
Kills:1,273
Deaths:633
KDR:2.011
Accuracy:21.064% D--
HSR:23.095% B**
NSX Tanto
B++
Kills:1,228
Deaths:261
KDR:4.705
Accuracy:26.345% C+
HSR:29.397% B++
NS-11C
B**
Kills:1,210
Deaths:269
KDR:4.498
Accuracy:25.597% B
HSR:24.546% B**
NSX-P Tanto
B++
Kills:1,183
Deaths:243
KDR:4.868
Accuracy:26.898% C**
HSR:30.178% B++
Kills:22,738
Deaths (as Engineer):11,732
Deaths (to Engineers):6,838
KDR:1.93812
Kill Difference:11,006
Playtime:636.591 hours
Usage:21%
Score:9.305m
Score/min:244
Accuracy (listed only):24.139%
HSR (listed only):27.526%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
B
Kills:4,090
Deaths:543
KDR:7.532
Accuracy:45.083% B
HSR:80.122% C++
TSAR-42
C*
Kills:3,541
Deaths:1,043
KDR:3.395
Accuracy:39.172% C++
HSR:70.009% C*
HSR-1
B++
Kills:1,509
Deaths:464
KDR:3.252
Accuracy:29.415% D-
HSR:33.731% B++
99SV
C+
Kills:1,309
Deaths:398
KDR:3.289
Accuracy:30.672% C+
HSR:27.196% D--
NS-7 PDW
A*
Kills:1,243
Deaths:605
KDR:2.055
Accuracy:23.954% C+
HSR:30.089% A*
M77-B
C**
Kills:1,208
Deaths:175
KDR:6.903
Accuracy:38.680% C**
HSR:78.229% C**
NS-30 Vandal
B+
Kills:1,204
Deaths:161
KDR:7.478
Accuracy:35.298% B+
HSR:30.980% B+
KSR-35
B++
Kills:1,199
Deaths:202
KDR:5.936
Accuracy:33.606% C
HSR:33.445% B++
TX1 Repeater
C++
Kills:1,190
Deaths:1,325
KDR:0.898
Accuracy:24.554% C+
HSR:21.765% C++
SR-7
B+
Kills:1,161
Deaths:136
KDR:8.537
Accuracy:44.476% B+
HSR:79.759% C++
SOAS-20
B+
Kills:1,157
Deaths:305
KDR:3.793
Accuracy:26.241% C
HSR:24.114% B+
TS2 Inquisitor
C+
Kills:1,151
Deaths:508
KDR:2.266
Accuracy:26.450% C
HSR:18.940% C+
TX2 Emperor
B+
Kills:1,013
Deaths:434
KDR:2.334
Accuracy:29.178% C++
HSR:24.877% B+
NS-AM7 Archer
B**
Kills:574
Deaths:275
KDR:2.087
Accuracy:54.436% D
HSR:26.481% B**
Soldier Soaker
A++
Kills:73
Deaths:24
KDR:3.042
Accuracy:27.809% D
HSR:26.027% A++
MKV Suppressed
D
Kills:61
Deaths:5
KDR:12.200
Accuracy:20.746% D--
HSR:14.754% D
Kills:21,683
Deaths (as Infiltrator):6,603
Deaths (to Infiltrators):5,276
KDR:3.28381
Kill Difference:15,080
Playtime:713.252 hours
Usage:24%
Score:11.198m
Score/min:262
Accuracy (listed only):33.111%
HSR (listed only):38.782%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A++
Kills:1,467
Deaths:637
KDR:2.303
Accuracy:19.852% C-
HSR:33.879% A++
NS-7 PDW
A*
Kills:1,243
Deaths:605
KDR:2.055
Accuracy:23.954% C+
HSR:30.089% A*
Cycler TRV
A*
Kills:1,218
Deaths:416
KDR:2.928
Accuracy:21.664% C
HSR:32.512% A*
TORQ-9
A
Kills:1,172
Deaths:427
KDR:2.745
Accuracy:22.628% C
HSR:32.679% A
TAR
B++
Kills:1,168
Deaths:772
KDR:1.513
Accuracy:21.490% C
HSR:25.685% B++
T1B Cycler
B+
Kills:1,160
Deaths:722
KDR:1.607
Accuracy:21.677% D-
HSR:31.035% B+
T1A Unity
B+
Kills:321
Deaths:145
KDR:2.214
Accuracy:24.248% C
HSR:28.349% B+
SABR-13
C+
Kills:277
Deaths:215
KDR:1.288
Accuracy:19.751% D*
HSR:25.632% C+
MKV Suppressed
D
Kills:61
Deaths:5
KDR:12.200
Accuracy:20.746% D--
HSR:14.754% D
Kills:8,087
Deaths (as Combat Medic):3,944
Deaths (to Combat Medics):3,450
KDR:2.05046
Kill Difference:4,143
Playtime:385.542 hours
Usage:13%
Score:8.017m
Score/min:347
Accuracy (listed only):21.779%
HSR (listed only):28.290%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B+
Kills:94
V. Kills:99 94%
Deaths:141
KDR:0.667
Accuracy:35.189% B+
KPH:1.300 D*
VKPH:1.400 D*
Kills:94 (94 + 0)
Deaths:141
KDR:0.667
VKDR:0.702
Vehicle Kills:99
Kill Difference:47
Playtime:71.682 hours
Usage:2%
Score:0.499m
Score/min:116
Piloting Accuracy:35.189%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:88
V. Kills:24 352%
Deaths:51
KDR:1.725
Accuracy:33.103% D
KPH:24.300 C
VKPH:6.600 C
Kills:88 (88 + 0)
Deaths:51
KDR:1.725
VKDR:0.471
Vehicle Kills:24
Kill Difference:37
Playtime:3.629 hours
Usage:0%
Score:0.061m
Score/min:278
Driving Accuracy:33.103%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:1,584
V. Kills:1,146 138%
Deaths:110
KDR:14.400
Accuracy:34.612% D*
KPH:29.600 C+
VKPH:21.400 B++
P2-120 HEAT
B+
Kills:903
V. Kills:337 267%
Deaths:145
KDR:6.228
Accuracy:36.317% D
KPH:29.800 B+
VKPH:11.100 C**
MR11 Gatekeeper
A+
Kills:85
V. Kills:87 97%
Deaths:14
KDR:6.071
Accuracy:40.874% C*
KPH:24.300 B+
VKPH:24.900 A+
P525 Marauder
B+
Kills:70
V. Kills:7 N/A
Deaths:5
KDR:14
Accuracy:19.001% C
KPH:53.300 C
VKPH:5.300 B+
Kills:2,642 (2,487 + 155)
Deaths:274
KDR:9.642
VKDR:5.755
Vehicle Kills:1,577
Kill Difference:2,368
Playtime:88.609 hours
Usage:3%
Score:1.298m
Score/min:244
Driving Accuracy:36.317%
Gunner Accuracy:19.001%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A+
Kills:149
V. Kills:61 240%
Deaths:25
KDR:5.960
Accuracy:44.957% C
KPH:71.800 A+
VKPH:29.400 C**
Kills:149 (0 + 149)
Deaths:25
KDR:5.960
VKDR:2.440
Vehicle Kills:61
Kill Difference:124
Playtime:2.075 hours
Usage:0%
Score:0.079m
Score/min:635
Driving Accuracy:N/A%
Gunner Accuracy:44.957%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:1,732
V. Kills:91 N/A
Deaths:58
KDR:29.862
Accuracy:19.485% B+
KPH:60 C
VKPH:3.200 C+
M12 Kobalt
A*
Kills:1,609
V. Kills:57 N/A
Deaths:46
KDR:34.978
Accuracy:21.828% B*
KPH:131.400 A*
VKPH:4.700 B++
M60-G Bulldog
B*
Kills:1,074
V. Kills:225 475%
Deaths:137
KDR:7.839
Accuracy:37.926% B
KPH:45 B*
VKPH:9.400 B*
M20 Basilisk
B*
Kills:481
V. Kills:157 304%
Deaths:76
KDR:6.329
Accuracy:42.792% B+
KPH:31.200 B*
VKPH:10.200 B+
G30 Walker
B+
Kills:413
V. Kills:224 184%
Deaths:47
KDR:8.787
Accuracy:29.902% C+
KPH:18.800 B+
VKPH:10.200 C+
M20 Basilisk
B**
Kills:179
V. Kills:59 298%
Deaths:39
KDR:4.590
Accuracy:36.828% C
KPH:33.900 B**
VKPH:11.200 C**
M40 Fury
C+
Kills:95
V. Kills:13 N/A
Deaths:28
KDR:3.393
Accuracy:29.383% D
KPH:43 C+
VKPH:5.900 D
Kills:5,583 (0 + 5,583)
Deaths:431
KDR:12.954
VKDR:1.916
Vehicle Kills:826
Kill Difference:5,152
Playtime:109.918 hours
Usage:4%
Score:1.246m
Score/min:189
Driving Accuracy:N/A%
Gunner Accuracy:29.383%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D
Kills:108
V. Kills:3 N/A
Deaths:77
KDR:1.403
Accuracy:17.836% D
KPH:12.500 D
VKPH:0.300 D--
Kills:108 (108 + 0)
Deaths:77
KDR:1.403
VKDR:0.039
Vehicle Kills:3
Kill Difference:31
Playtime:8.624 hours
Usage:0%
Score:0.014m
Score/min:27
Driving Accuracy:17.836%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bighorn .50M 4,0994,0905437.532B*5.1945.083%B80.122%C++55C*N/A14674.4h1.8C**4B+
TRAC-5 Burst 4,0464,0241,3223.044B++0.7021.897%D29.97%B**39.3C++N/A93102.4h11.8B53.9C++
TSAR-42 3,5523,5411,0433.395C++1.0539.172%C++70.009%C*35C+N/A98101.1h2.2C**5.6C**
LC3 Jaguar 2,9342,9071,5211.911B+0.4322.263%C23.908%B++31.5C++N/A8492.4h12B54C*
Tank Mine 4,5812,8232869.871M**7.5315.165%D**N/A159.5A99.3A130217.7h1.2A8.1D-
MSW-R 2,1572,1381,6281.313C+1.0318.77%D24.602%C++26.8C-N/A9379.9h12.8C+68.2C+
HC1 Cougar 2,1672,1301,4911.429B+0.9123.424%C+27.136%B*13.1DN/A36162h12.1C*51.6C++
Claymore 2,0182,0189920.384A*18.0439.76%B++N/A288.3A**N/A7067h1.1B*2.7B*
LC2 Lynx 1,9901,9696033.265A++0.9222.968%C+24.683%B+49.7B**N/A13739.6h13.3B+58.1B+
DMR-99 1,8481,8404294.289B**1.9528.903%D--37.554%B**51.1C*N/A14636h7C+24.4C
AMR-66 1,8021,7871,8990.941C+1.4023.328%D33.016%A17.1CN/A58104.7h8.1B+34.8C*
M12 Kobalt 1,8231,7325829.862B*27.5219.485%B+20.381%B59.9C3.1C+15828.9h16.5B84.5B+
T5 AMC 1,6471,6132,1210.76C1.5824.916%B22.691%B+20.7C+N/A6577.9h14.6C++58.5B
M12 Kobalt 1,6661,6094634.978A+32.6321.828%B*22.747%B**131.9A*4.7B++35012.2h14.5B*66.6B++
P2-120 AP 2,7301,58411014.4B**12.0634.612%D*5.177%B*29.6C+21.4B++26653.5h8.6C-24.8D--
T9A "Butcher" 1,5901,5754893.221B*0.8820.349%D-28.381%C++43.8C-N/A12036h12C59C--
TRAC-5 1,5841,5749401.674A0.6722.07%C++24.142%B**28.2B++N/A10755.9h12.3B++55.7B+
T9 CARV-S 1,5881,5581,1561.348C+1.0017.364%D-23.62%C+27.2DN/A8057.2h15.4D88.8D
C-4 ARX 1,8331,5207821.944C+0.4025.769%C+N/A128.8C**26.5C--60111.8h1B+3.8B+
HSR-1 1,5151,5094643.252B++0.9129.415%D-33.731%B++40.6C+N/A9837.2h5.3C**18.1C+
T1 Cycler 1,4811,4676372.303B**0.0419.852%C-33.879%A++23.9C+N/A8261.3h13.3B+67.2C*
Auraxium Chainblade 1,4121,40616,5910.085A2.2652.887%A++12.802%B**1C+N/A31348.2h2.1C*4B+
T9 CARV 1,4151,3961,0611.316C++1.0317.712%C27.077%B++22.9CN/A10160.9h14.4C++81.3C++
MANA Anti-Personnel Turret 1,3541,3322794.774N/A2.4317.618%UN/A13320U220U20293900.1h17.6T*100.1T*
99SV 1,3141,3093983.289B**0.9530.672%C+27.196%D--31.1B+N/A8042.1h4.6B++15.1B+
TRAC-Shot 1,2801,2736332.011B+0.3321.064%D--23.095%B**27.7CN/A6646h11.4C++54.3C
C-4 1,7331,2547811.606C++0.7424.516%C+N/A108.1B++41.3B*86911.6h1.2B++4.9B+
Frag Grenade 1,2601,24411244N/A1,241.6640.552%DN/A414.7C5.3C--13343h3.7C*9.1C++
NS-7 PDW 1,2531,2436052.055A+0.2923.954%C+30.089%A*35.6B+N/A9434.9h12.9B+53.9B
NSX Tanto 1,2401,2282614.705M**2.3626.345%C+29.397%B++54.3B*N/A14722.6h12.9C**49.1B
TMG-50 1,2441,2186931.758B+0.5917.122%D24.795%C*22.4C--N/A7054.4h13.5C78.9C
Cycler TRV 1,2231,2184162.928A+0.5821.664%C32.512%A*26.6C+N/A7845.8h13.6C+62.8C++
NS-11C 1,2141,2102694.498S2.1525.597%B24.546%B**59.6A++N/A18720.3h12B++46.8B+
M77-B 1,2121,2081756.903M++4.5638.68%C**78.229%C**30.1C**N/A8240.1h2.2B+5.7B+
NS-30 Vandal 1,2071,2041617.478M*5.1335.298%B+30.98%B+67.3AN/A15417.9h5.3B+15B+
KSR-35 1,2041,1992025.936A++3.5933.606%C33.445%B++44.9C*N/A10226.7h4.2B+12.4C**
TX1 Repeater 1,1991,1901,3250.898C*1.4524.554%C+21.765%C++25.6C+N/A7646.4h11.2B+45.5B+
NSX-P Tanto 1,1931,1832434.868S2.5226.898%C**30.178%B++59.4A+N/A15319.9h12.4B+46B+
TORQ-9 1,1751,1724272.745B**0.4022.628%C32.679%A28.5CN/A8141.1h15.4C+68C+
TAR 1,1761,1687721.513C++0.8321.49%C25.685%B++28.4C+N/A10041.1h14C+64.9C+
SR-7 1,1621,1611368.537A+6.1944.476%B+79.759%C++51.4B++N/A15522.6h1.9B+4.3B+
T1B Cycler 1,1701,1607221.607C+0.7421.677%D-31.035%B+28.2C--N/A7241.1h14C64.4C-
SOAS-20 1,1641,1573053.793A++1.4526.241%C24.114%B+36.7C++N/A9831.5h11.7C*44.4C++
TS2 Inquisitor 1,1621,1515082.266B**0.0826.45%C18.94%C+43.1C**N/A11226.7h10.3C*38.9C++
T16 Rhino 1,1661,1495172.222B**0.1219.86%C+26.632%B*30.5C+N/A8537.7h14.2C+71.4C++
M60-G Bulldog 1,2991,0741377.839B++5.5037.926%B2.98%C+44.9B*9.4B*16823.9h7.4C++19.4B+
TX2 Emperor 1,0211,0134342.334A+0.0129.178%C++24.877%B+43.1B++N/A11923.5h7.9B++27B+
P2-120 HEAT 1,2409031456.228C++3.8836.317%D6.091%A++29.8B+11.1C**17830.3h7.1C*19.5C+
ML-7 1,3138641,2350.7C+1.6441.807%F2.662%C+17.6C--9.1C--16649.1h7C+16.8D-
The Slasher 6036034,4020.137A*2.2152.844%A21.725%A1.7CN/A10350.6h2.9D5.4B
NS-AM7 Archer 7035742752.087M**0.2654.436%D26.481%B**11.7B**2.6C+5848.9h13B++23.9B+
M20 Basilisk 638481766.329A3.9942.792%B+10.603%A++31.2B*10.2B+18915.4h82.5B+192.8B+
Spear Anti-Vehicle Phalanx Turret 7364804410.909B++8.5740.176%C5%B+39.7C++21.2C+29412.1h7.5C*18.7C**
G30 Walker 637413478.787A+6.4429.902%C+5.085%B18.8B+10.2C+14822h159.5B*533.2B++
T1A Unity 3273211452.214B**0.1324.248%C28.349%B+32.1C--N/A9110h14.1D-58.3D
Auraxium Slasher 2902901,3500.215B*2.1348.032%A+28.966%M2.1C+N/A6139.1h2.3C+4.8B+
SABR-13 2802772151.288C+1.0619.751%D*25.632%C+17.2DN/A5616.1h12.9C65.1D
M9 SKEP Launcher 4192142460.87B+1.4768.258%C++N/A13C12.4B15916.5h11D16.1C--
M20 Basilisk 331212453S50.6654.524%C*8.491%A++58.9B++33.1A3633.6h87.6B+160.6B++
ASP-30 Grounder 3941932140.902B+1.4459.107%C-N/A8.5D-8.9C14422.7h11D*18.7D*
Chainblade 18118112,9110.014C2.3337.127%B++4.972%C0.3C-N/A1522.9h2.5C**6.8B+
M20 Basilisk 238179394.59B++2.2536.828%C10.056%A++33.8B**11.1C**2155.3h62B**168.3B*
NS-15M2 176175493.571B**1.2319.793%D-26.286%C++37.2C+N/A2594.7h11.9B60.1C+
Spear Anti-Vehicle Phalanx Tower 301172534.4B+32.0640.458%D-5.233%B+31.3C23.5C+2545.5h9.7C+23.9C
Rocklet Rifle 254156692.261M0.0833.835%F--N/A19.5D12.3D--1728h37.8C+111.7D--
G20 Vulcan-H 210149255.96B+3.6244.957%C2.685%C+71A29C**6352.1h79.6B++177.1B+
M12 Kobalt-F 111108771.403C+0.9417.836%D21.296%A++12.6DN/A278.6h13B+72.8C*
M40 Fury 10895283.393C-1.0529.383%D2.105%B43.2C+5.9D2752.2h12B+40.8C++
M18 Needler 193941410.667C1.6835.189%B+1.064%D1.3D*1.4D*11671.7h467.2F**1327.8F--
C75 Viper 11288511.725C-0.6233.103%DN/A24.4C6.7C2783.6h14.2C+42.8C+
MR11 Gatekeeper 17285146.071B+3.7340.874%C*5.882%M*24.3B+24.9A+5133.5h56.1C+137.4C++
Xiphos Anti-Personnel Phalanx Tower 8379179B+76.6616.281%D*2.532%B+158C8C+4730.5h8.6B53C**
Soldier Soaker 7373243.042A+0.7027.809%D26.027%A++104.3A++N/A5300.7h4.7B**16.9B
P525 Marauder 7770514C+11.6619.001%CN/A53.8C5.4B++1461.3h5.5B+28.9B
NSX Masamune 10264252.56A**0.2236.618%F--N/A15.2D-9C-1354.2h17.2C46.9D*
MKV Suppressed 6261512.2U9.8620.746%D--14.754%D43.6B+N/A2921.4h11B*53.2C*
Aspis Anti-Aircraft Phalanx Turret 1195696.222B**3.8832.761%B**1.786%C9.7C10.9C+1965.8h164.1C+501B+
Spear Anti-Vehicle Phalanx Turret 8252152A**49.6642.945%D--5.769%B++34.7C20C+1701.5h6.7B++15.7B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon44460.4h
Decoy Grenade03540.1h
Nano-Armor Kit336751,78246.5h
Skywall Shield Emitter0770.6h
Structure Shield Module01671.2h
Repair Module02941.8h
Turret AI Module03072.1h
Nanite Revive Grenade05,6931.6h
Nanite Healing Grenade06060.2h
Blast Wall0750.7h
Cortium Silo21280.8h
NS Deep Freeze01780.2h
TR Patriot Flare Gun02220.7h
Restoration Kit67213,12414.1h
Motion Spotter31,5541.3h
Hoplon Anti-Aircraft Phalanx Tower12251.7h
Xiphos Anti-Personnel Tower01771.5h
Bunker01042.6h
Rampart Wall02863.7h
TR Triumph Flare Gun13110.3h
Spear Anti-Vehicle Tower11481.4h
Welding Device04,6420.5h
Shield Recharging Field6714,6324.9h
Smoke Grenade0590h
Ammunition Package668,4894.3h
Medical Applicator740601,85143h
Medical Kit5414,9296h
Anti-Infantry MANA Turret723,8145h
Recon Detection Device11636,98863h
Snowman Soldier02500.4h
Hardlight Barrier228341h
M4-F Pillager01270.4h
Spear Anti-Vehicle Turret1790.9h
Elysium Spawn Tube01041h
Light Vehicle Terminal0510.9h
Infantry Tower01512.4h

Check the help document for the dictionary if you want to learn more about words used here.


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