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Snapaka2[] Snapaka2
TR BR 151

KDR: 2.43

Score: 52.9m

Last Seen: Mar 22nd, 2020 5:59 PM
- OFFLINE - 463.4 hour(s)

Battle Rank 120 (151 total) - Terran Republic on Miller
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS DMR-99 Bighorn .50M TSAR-42 TRAC-5 Burst LC3 Jaguar Tank Mine LC2 Lynx MSW-R
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,532,475 MLG Score: 1225
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.69%28.763%65337130954,8702.57654-0.144

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.261%0.279C*1.153B**-0.975D--HEAD ++ (~17.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.80.328C**11.30.208C++38.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.189%1.064%1311345948721370.10767568%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.216C-0.467D-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1327.8-7.173T*467.2-7.777T*860.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.139%5.509%154213442,487198015071.25606165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.603%-0.572D1.945A++-1.441

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.90.406B80.356C**14.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.096%15.029%383813386,268166610433.76005600%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.489%-0.658D2.543A**-0.146

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.10.077C+32.30.198C++78.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.514%71.867%3835134113,6782301335.94437

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.976%0.687B+0.311C*0.863

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.434B2.20.304C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
52.9m240.4%310 (18.6k)269 (16.1k)2.4320999,08140,7392.68826151 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1346669118.722%28.802%53904:5047

12% Combat Medic21% Engineer23% Heavy Assault24% Infiltrator21% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 11th, 2014 2:27 PMNov 11th, 2014 2:34 PMMar 22nd, 2020 8:39 PM (106d) (PST)Mar 22nd, 2020 7:31 PM (106d) (PST)Mar 22nd, 2020 1:59 PM (106d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4981223760.5050.2070.1451.3120.0411225

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,8997,32822,5713012979216,167

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3273.1h/136.4d 10,436 28,537 43,870 257.7k 3,378 10,227 8,106 97.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C+
Kills:2,138
Deaths:1,628
KDR:1.313
Accuracy:18.770% D--
HSR:24.602% C+
T9A "Butcher"
C+
Kills:1,655
Deaths:536
KDR:3.088
Accuracy:20.330% D--
HSR:28.943% C+
T9 CARV-S
C
Kills:1,558
Deaths:1,156
KDR:1.348
Accuracy:17.364% D--
HSR:23.620% C
T9 CARV
B+
Kills:1,396
Deaths:1,061
KDR:1.316
Accuracy:17.712% C-
HSR:27.077% B+
TMG-50
C+
Kills:1,218
Deaths:693
KDR:1.758
Accuracy:17.122% D--
HSR:24.795% C+
T16 Rhino
B+
Kills:1,149
Deaths:517
KDR:2.222
Accuracy:19.860% C
HSR:26.632% B+
NS-15M2
C+
Kills:242
Deaths:65
KDR:3.723
Accuracy:20.736% D-
HSR:28.099% C+
NSX-P Naginata
B+
Kills:228
Deaths:68
KDR:3.353
Accuracy:20.214% D
HSR:33.772% B+
Kills:9,584
Deaths (as Heavy Assault):5,724
Deaths (to Heavy Assaults):11,597
KDR:1.67435
Kill Difference:3,860
Playtime:743.790 hours
Usage:23%
Score:11.156m
Score/min:250
Accuracy (listed only):19.013%
HSR (listed only):27.193%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 Burst
B++
Kills:4,073
Deaths:1,342
KDR:3.035
Accuracy:21.945% D-
HSR:29.953% B++
LC3 Jaguar
B+
Kills:2,975
Deaths:1,527
KDR:1.948
Accuracy:22.293% C-
HSR:23.966% B+
LC2 Lynx
B+
Kills:2,180
Deaths:646
KDR:3.375
Accuracy:23.054% C
HSR:24.633% B+
HC1 Cougar
B+
Kills:2,130
Deaths:1,491
KDR:1.429
Accuracy:23.424% C
HSR:27.136% B+
T5 AMC
B+
Kills:1,613
Deaths:2,121
KDR:0.760
Accuracy:24.916% C*
HSR:22.691% B+
NS-11C
B*
Kills:1,586
Deaths:338
KDR:4.692
Accuracy:25.725% C++
HSR:25.347% B*
TRAC-5
B*
Kills:1,574
Deaths:940
KDR:1.674
Accuracy:22.070% C+
HSR:24.142% B*
TRAC-Shot
B++
Kills:1,273
Deaths:633
KDR:2.011
Accuracy:21.064% D--
HSR:23.095% B++
NS-7 PDW
A++
Kills:1,243
Deaths:605
KDR:2.055
Accuracy:23.954% C
HSR:30.089% A++
NSX Tanto
B
Kills:1,231
Deaths:262
KDR:4.698
Accuracy:26.371% C+
HSR:29.326% B
NSX-P Tanto
B+
Kills:1,183
Deaths:243
KDR:4.868
Accuracy:26.898% C++
HSR:30.178% B+
MG-C1 Kindred
B
Kills:816
Deaths:172
KDR:4.744
Accuracy:26.377% C+
HSR:26.103% B
MKV Suppressed
C--
Kills:71
Deaths:8
KDR:8.875
Accuracy:21.526% D--
HSR:16.901% C--
Kills:21,948
Deaths (as Light Assault):10,328
Deaths (to Light Assaults):7,751
KDR:2.1251
Kill Difference:11,620
Playtime:672.876 hours
Usage:21%
Score:10.247m
Score/min:254
Accuracy (listed only):23.817%
HSR (listed only):25.658%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
DMR-99
B**
Kills:6,059
Deaths:1,437
KDR:4.216
Accuracy:29.607% D--
HSR:40.353% B**
TRAC-5 Burst
B++
Kills:4,073
Deaths:1,342
KDR:3.035
Accuracy:21.945% D-
HSR:29.953% B++
LC3 Jaguar
B+
Kills:2,975
Deaths:1,527
KDR:1.948
Accuracy:22.293% C-
HSR:23.966% B+
LC2 Lynx
B+
Kills:2,180
Deaths:646
KDR:3.375
Accuracy:23.054% C
HSR:24.633% B+
HC1 Cougar
B+
Kills:2,130
Deaths:1,491
KDR:1.429
Accuracy:23.424% C
HSR:27.136% B+
AMR-66
B**
Kills:1,787
Deaths:1,899
KDR:0.941
Accuracy:23.328% D
HSR:33.016% B**
T5 AMC
B+
Kills:1,613
Deaths:2,121
KDR:0.760
Accuracy:24.916% C*
HSR:22.691% B+
NS-11C
B*
Kills:1,586
Deaths:338
KDR:4.692
Accuracy:25.725% C++
HSR:25.347% B*
TRAC-5
B*
Kills:1,574
Deaths:940
KDR:1.674
Accuracy:22.070% C+
HSR:24.142% B*
TRAC-Shot
B++
Kills:1,273
Deaths:633
KDR:2.011
Accuracy:21.064% D--
HSR:23.095% B++
NSX Tanto
B
Kills:1,231
Deaths:262
KDR:4.698
Accuracy:26.371% C+
HSR:29.326% B
NSX-P Tanto
B+
Kills:1,183
Deaths:243
KDR:4.868
Accuracy:26.898% C++
HSR:30.178% B+
MG-C1 Kindred
B
Kills:816
Deaths:172
KDR:4.744
Accuracy:26.377% C+
HSR:26.103% B
Kills:28,480
Deaths (as Engineer):13,051
Deaths (to Engineers):7,262
KDR:2.18221
Kill Difference:15,429
Playtime:677.827 hours
Usage:21%
Score:10.584m
Score/min:260
Accuracy (listed only):24.390%
HSR (listed only):27.688%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
C**
Kills:5,813
Deaths:888
KDR:6.546
Accuracy:45.740% C**
HSR:80.182% C++
TSAR-42
C++
Kills:4,187
Deaths:1,214
KDR:3.449
Accuracy:40.161% C++
HSR:70.265% C+
HSR-1
B+
Kills:1,509
Deaths:464
KDR:3.252
Accuracy:29.415% D--
HSR:33.731% B+
99SV
C
Kills:1,309
Deaths:398
KDR:3.289
Accuracy:30.672% C
HSR:27.196% D--
NS-7 PDW
A++
Kills:1,243
Deaths:605
KDR:2.055
Accuracy:23.954% C
HSR:30.089% A++
M77-B
C*
Kills:1,208
Deaths:175
KDR:6.903
Accuracy:38.680% C++
HSR:78.229% C*
NS-30 Vandal
B+
Kills:1,204
Deaths:161
KDR:7.478
Accuracy:35.298% C++
HSR:30.980% B+
KSR-35
B+
Kills:1,199
Deaths:202
KDR:5.936
Accuracy:33.606% C-
HSR:33.445% B+
TX1 Repeater
C+
Kills:1,190
Deaths:1,325
KDR:0.898
Accuracy:24.554% C+
HSR:21.765% C+
TX2 Emperor
B+
Kills:1,172
Deaths:477
KDR:2.457
Accuracy:28.462% C+
HSR:24.744% B+
SR-7
B
Kills:1,161
Deaths:136
KDR:8.537
Accuracy:44.476% B
HSR:79.759% C++
SOAS-20
C**
Kills:1,157
Deaths:305
KDR:3.793
Accuracy:26.241% C--
HSR:24.114% C**
TS2 Inquisitor
C
Kills:1,151
Deaths:508
KDR:2.266
Accuracy:26.450% C-
HSR:18.940% C
NS-AM7 Archer
B*
Kills:658
Deaths:306
KDR:2.150
Accuracy:54.124% D
HSR:26.900% B*
NS-45 Pilot
C--
Kills:356
Deaths:133
KDR:2.677
Accuracy:28.602% D
HSR:24.438% C--
Soldier Soaker
A*
Kills:84
Deaths:28
KDR:3
Accuracy:26.227% D--
HSR:26.191% A*
MKV Suppressed
C--
Kills:71
Deaths:8
KDR:8.875
Accuracy:21.526% D--
HSR:16.901% C--
Kills:24,672
Deaths (as Infiltrator):7,333
Deaths (to Infiltrators):5,813
KDR:3.36452
Kill Difference:17,339
Playtime:777.854 hours
Usage:24%
Score:12.684m
Score/min:272
Accuracy (listed only):32.835%
HSR (listed only):38.110%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A+
Kills:1,467
Deaths:637
KDR:2.303
Accuracy:19.852% D
HSR:33.879% A+
NS-7 PDW
A++
Kills:1,243
Deaths:605
KDR:2.055
Accuracy:23.954% C
HSR:30.089% A++
Cycler TRV
A+
Kills:1,218
Deaths:416
KDR:2.928
Accuracy:21.664% C-
HSR:32.512% A+
TORQ-9
B**
Kills:1,172
Deaths:427
KDR:2.745
Accuracy:22.628% D
HSR:32.679% B**
TAR
B+
Kills:1,168
Deaths:772
KDR:1.513
Accuracy:21.485% D
HSR:25.685% B+
T1B Cycler
C++
Kills:1,160
Deaths:722
KDR:1.607
Accuracy:21.677% D*
HSR:31.035% C++
T1A Unity
C++
Kills:478
Deaths:212
KDR:2.255
Accuracy:23.869% D
HSR:26.360% C++
SABR-13
C+
Kills:277
Deaths:215
KDR:1.288
Accuracy:19.751% D*
HSR:25.632% C+
MKV Suppressed
C--
Kills:71
Deaths:8
KDR:8.875
Accuracy:21.526% D--
HSR:16.901% C--
Kills:8,254
Deaths (as Combat Medic):4,014
Deaths (to Combat Medics):3,867
KDR:2.0563
Kill Difference:4,240
Playtime:394.116 hours
Usage:12%
Score:8.217m
Score/min:347
Accuracy (listed only):21.823%
HSR (listed only):28.308%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B+
Kills:94
V. Kills:99 94%
Deaths:141
KDR:0.667
Accuracy:35.189% B+
KPH:1.300 D*
VKPH:1.400 D*
Kills:94 (94 + 0)
Deaths:141
KDR:0.667
VKDR:0.702
Vehicle Kills:99
Kill Difference:47
Playtime:72.085 hours
Usage:2%
Score:0.501m
Score/min:116
Piloting Accuracy:35.189%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:88
V. Kills:24 352%
Deaths:51
KDR:1.725
Accuracy:33.103% D
KPH:24.300 C-
VKPH:6.600 C
Kills:88 (88 + 0)
Deaths:51
KDR:1.725
VKDR:0.471
Vehicle Kills:24
Kill Difference:37
Playtime:3.629 hours
Usage:0%
Score:0.061m
Score/min:281
Driving Accuracy:33.103%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:1,584
V. Kills:1,146 138%
Deaths:110
KDR:14.400
Accuracy:34.612% D*
KPH:29.600 C
VKPH:21.400 B+
P2-120 HEAT
C++
Kills:903
V. Kills:337 267%
Deaths:145
KDR:6.228
Accuracy:36.317% D
KPH:29.800 C++
VKPH:11.100 C++
MR11 Gatekeeper
B**
Kills:85
V. Kills:87 97%
Deaths:14
KDR:6.071
Accuracy:40.874% C+
KPH:24.300 C++
VKPH:24.900 B**
P525 Marauder
B+
Kills:70
V. Kills:7 N/A
Deaths:5
KDR:14
Accuracy:19.001% D
KPH:53.300 C--
VKPH:5.300 B+
Kills:2,642 (2,487 + 155)
Deaths:274
KDR:9.642
VKDR:5.755
Vehicle Kills:1,577
Kill Difference:2,368
Playtime:88.609 hours
Usage:3%
Score:1.304m
Score/min:245
Driving Accuracy:36.317%
Gunner Accuracy:19.001%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A*
Kills:224
V. Kills:91 243%
Deaths:25
KDR:8.960
Accuracy:43.228% D
KPH:89.600 A*
VKPH:36.400 B*
Kills:224 (0 + 224)
Deaths:25
KDR:8.960
VKDR:3.640
Vehicle Kills:91
Kill Difference:199
Playtime:2.499 hours
Usage:0%
Score:0.102m
Score/min:680
Driving Accuracy:N/A%
Gunner Accuracy:43.228%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:1,893
V. Kills:96 N/A
Deaths:58
KDR:32.638
Accuracy:19.610% B
KPH:63.200 C
VKPH:3.200 C+
M12 Kobalt
A++
Kills:1,875
V. Kills:61 N/A
Deaths:47
KDR:39.894
Accuracy:21.973% B*
KPH:137.600 A++
VKPH:4.500 C++
M60-G Bulldog
B+
Kills:1,074
V. Kills:225 475%
Deaths:137
KDR:7.839
Accuracy:37.903% C++
KPH:45 B+
VKPH:9.400 B+
M20 Basilisk
B*
Kills:485
V. Kills:158 305%
Deaths:76
KDR:6.382
Accuracy:42.791% B+
KPH:31.300 B*
VKPH:10.200 B++
G30 Walker
C++
Kills:443
V. Kills:235 188%
Deaths:48
KDR:9.229
Accuracy:29.835% C
KPH:19.300 C++
VKPH:10.200 C+
M20 Basilisk
B**
Kills:179
V. Kills:59 298%
Deaths:39
KDR:4.590
Accuracy:37.050% C
KPH:33.700 B**
VKPH:11.100 B+
M40 Fury
C+
Kills:95
V. Kills:13 N/A
Deaths:28
KDR:3.393
Accuracy:29.383% D-
KPH:43 C+
VKPH:5.900 D
Kills:6,044 (0 + 6,044)
Deaths:433
KDR:13.958
VKDR:1.956
Vehicle Kills:847
Kill Difference:5,611
Playtime:113.476 hours
Usage:3%
Score:1.345m
Score/min:198
Driving Accuracy:N/A%
Gunner Accuracy:29.383%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D
Kills:138
V. Kills:4 N/A
Deaths:91
KDR:1.516
Accuracy:17.028% D-
KPH:13.900 D
VKPH:0.400 D--
Kills:138 (138 + 0)
Deaths:91
KDR:1.516
VKDR:0.044
Vehicle Kills:4
Kill Difference:47
Playtime:9.902 hours
Usage:0%
Score:0.021m
Score/min:35
Driving Accuracy:17.028%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
DMR-99 6,1076,0591,4374.216B++1.7829.607%D--40.353%B**61.3BN/A18998.9h6.9C+23.2C
Bighorn .50M 5,8245,8138886.546B4.1145.74%C**80.182%C++58.7C*N/A17099h1.8C*3.9B
TSAR-42 4,1994,1871,2143.449C++1.0240.161%C++70.265%C+38.2CN/A108109.6h2.2C++5.4C*
TRAC-5 Burst 4,0954,0731,3423.035B+0.6021.945%D-29.953%B++39.2CN/A94103.8h11.8C**53.8C+
LC3 Jaguar 3,0022,9751,5271.948B0.4822.293%C-23.966%B+31.5C+N/A8594.3h12C++53.8C++
Tank Mine 4,7152,9172959.888M++7.4615.118%D**N/A158.5B*97.7B**128018.4h1.2B**8.1D*
LC2 Lynx 2,2022,1806463.375A++0.9423.054%C24.633%B+51.4B++N/A14242.4h13.2B57.4C**
MSW-R 2,1572,1381,6281.313C1.1218.77%D--24.602%C+26.8DN/A9679.9h12.8C68.2C-
HC1 Cougar 2,1672,1301,4911.429C*1.0023.424%C27.136%B+13.1DN/A37162h12.1C+51.6C+
Claymore 2,0232,0239920.434A*18.0039.592%B++N/A284.9A**N/A7047.1h1.1B*2.7B*
M12 Kobalt 1,9891,8935832.638B30.2119.61%B20.602%C**63.1C3.2C+17230h16.4C*83.5B+
M12 Kobalt 1,9361,8754739.894B**37.4621.973%B*22.56%B*137.9A++4.5C++37613.6h14.3B++65B+
C-4 ARX 2,1691,8169701.872C+0.5626.186%CN/A132.6C++25.8D61913.7h1B++3.7B+
AMR-66 1,8021,7871,8990.941C+1.4923.328%D33.016%B**17.1CN/A59104.8h8.1B+34.8C++
T9A "Butcher" 1,6701,6555363.088B+0.6620.33%D--28.943%C+43.7DN/A12237.9h12C-59D
T5 AMC 1,6471,6132,1210.76C1.6724.916%C*22.691%B+20.7CN/A6677.9h14.6C+58.5C*
NS-11C 1,5901,5863384.692M++2.2625.725%C++25.347%B*64.7B**N/A20624.5h11.8B+46B+
P2-120 AP 2,7301,58411014.4B++11.9734.612%D*5.177%B**29.6C21.4B+26753.5h8.6D24.8D**
TRAC-5 1,5841,5749401.674B**0.7622.07%C+24.142%B*28.1BN/A11256h12.3B+55.7B+
T9 CARV-S 1,5881,5581,1561.348C+1.0817.364%D--23.62%C27.2DN/A8057.3h15.4D*88.8D--
HSR-1 1,5151,5094643.252B++0.8229.415%D--33.731%B+40.6C+N/A9837.2h5.3C++18.1C+
T1 Cycler 1,4811,4676372.303B*0.1319.852%D33.879%A+23.9CN/A8561.3h13.3C**67.2C+
Auraxium Chainblade 1,4121,40616,5910.085B**2.3552.887%A++12.802%B**1C+N/A31348.9h2.1C++4B+
T9 CARV 1,4151,3961,0611.316C+1.1217.712%C-27.077%B+22.8C-N/A10561.1h14.4C+81.3C+
MANA Anti-Personnel Turret 1,3641,3422824.759N/A2.3317.662%UN/A13420U220U20812700.1h17.6T*99.8T*
99SV 1,3141,3093983.289B**0.8630.672%C27.196%D--31C*N/A8342.2h4.6B+15.1B
TRAC-Shot 1,2801,2736332.011B+0.4221.064%D--23.095%B++27.7C-N/A6646h11.4C+54.3C-
Frag Grenade 1,2791,26311263N/A1,260.5740.612%DN/A421C--5.3D14043h3.7C+9C
C-4 1,7391,2607811.613C+0.8224.597%CN/A108.6B41.3B*88211.6h1.2B+4.9B
NS-7 PDW 1,2531,2436052.055B**0.3823.954%C30.089%A++35.6C++N/A9634.9h12.9B+53.9C*
NSX Tanto 1,2431,2312624.698M++2.2726.371%C+29.326%B54B+N/A14822.8h12.9C*49.1C*
Cycler TRV 1,2231,2184162.928A++0.5021.664%C-32.512%A+26.5CN/A7946h13.6C+62.8C+
TMG-50 1,2441,2186931.758C**0.6717.122%D--24.795%C+22.4DN/A7154.4h13.5D78.9D
M77-B 1,2121,2081756.903A**4.4738.68%C++78.229%C*30.1C+N/A8340.1h2.2B5.7B+
The Slasher 1,2081,2088,2130.147A*2.2949.157%B**22.351%A+2.1C+N/A10562.7h2.6C-5.3C+
NS-30 Vandal 1,2071,2041617.478A*5.0535.298%C++30.98%B+67.3B++N/A15617.9h5.3C*15C**
T7 Mini-Chaingun 1,2331,2014802.502A+0.0715.348%C--18.984%A55.3B++1.5B++17721.7h13.8C**90C++
KSR-35 1,2041,1992025.936A3.5033.606%C-33.445%B+44.9C+N/A10326.7h4.2C**12.4C++
TX1 Repeater 1,1991,1901,3250.898C++1.5324.554%C+21.765%C+25.6CN/A7846.4h11.2B+45.5B+
NSX-P Tanto 1,1931,1832434.868M**2.4426.898%C++30.178%B+58B*N/A15320.4h12.4B46B+
TORQ-9 1,1751,1724272.745B*0.3122.628%D32.679%B**28.5C-N/A8241.1h15.4C68C
TX2 Emperor 1,1811,1724772.457A+0.0228.462%C+24.744%B+43.9B+N/A12126.7h8B+28C+
TAR 1,1761,1687721.513C+0.9221.485%D25.685%B+28.3CN/A10241.2h14C-65C
SR-7 1,1621,1611368.537A++6.1044.476%B79.759%C++51.4B+N/A15622.6h1.9B+4.3B+
T1B Cycler 1,1701,1607221.607C+0.8321.677%D*31.035%C++28.2DN/A7341.1h14D64.4D-
SOAS-20 1,1641,1573053.793A+1.3626.241%C--24.114%C**36.7C+N/A9831.5h11.7C++44.4C+
TS2 Inquisitor 1,1621,1515082.266B**0.1726.45%C-18.94%C43.1C+N/A11226.7h10.3C++38.9C+
T16 Rhino 1,1661,1495172.222B*0.2119.86%C26.632%B+30.5CN/A8637.7h14.2C71.4C+
M60-G Bulldog 1,2991,0741377.839C**5.4137.903%C++2.98%C*44.9B+9.4B+16823.9h7.4C+19.4C*
P2-120 HEAT 1,2409031456.228C+3.8036.317%D6.091%A++29.8C++11.1C++17930.3h7.1C+19.5C
ML-7 1,3138641,2350.7C+1.7341.807%F-2.662%C+17.6D9.1C--16749.1h7C+16.8D-
MG-C1 Kindred 8218161724.744M++2.3126.377%C+26.103%B86.8AN/A3059.4h9.9B+37.6B+
NS-AM7 Archer 8026583062.15M*0.2854.124%D26.9%B*12B++2.6C+5954.7h12.6B+23.3B+
Spear Anti-Vehicle Phalanx Turret 7645004610.87B+8.4440.449%C-4.8%B+40.3C+21.3C+30012.4h7.5B18.4C*
M20 Basilisk 643485766.382B**3.9542.791%B+10.516%A++31.3B*10.2B++19115.5h82.1B+191.8B+
T1A Unity 4854782122.255B+0.1823.869%D26.36%C++32.7DN/A9114.6h14D-58.5D
G30 Walker 678443489.229A6.8029.835%C4.74%C++19.3C++10.2C+14823h156.9B++525.8B+
NS-45 Pilot 3623561332.677B**0.2428.602%D24.438%C--89B+1.5B+3064h6B+21C*
Auraxium Slasher 2902901,3500.215B++2.2248.032%B**28.966%M+2.1C+N/A6139.7h2.3C+4.8B+
SABR-13 2802772151.288C+1.1419.751%D*25.632%C+17.2D-N/A5816.1h12.9C65.1D-
NS-15M2 244242653.723B*1.2920.736%D-28.099%C+43.2CN/A2885.6h11.7C*56.6C+
NSX-P Naginata 233228683.353A+0.9220.214%D33.772%B+73.5B+1.6C*2523.1h10.1B+50.1C**
G20 Vulcan-H 315224258.96A6.5343.228%D2.232%C-89.6A*36.4B*6802.5h67.8B**156.8B++
M9 SKEP Launcher 4192142460.87B+1.5668.258%C+N/A13C12.4C+16016.5h11D-16.1D
M20 Basilisk 332213453.25S50.8254.357%C**8.451%A++57.6B+32.2A3583.7h88.1B+162.2B+
ASP-30 Grounder 3941932140.902C++1.5359.107%C--N/A8.5D-8.9C14522.7h11D*18.7D*
Chainblade 18118112,9110.014C2.4237.127%B+4.972%C+0.3DN/A1523.4h2.5C*6.8B+
M20 Basilisk 238179394.59B2.1637.05%C10.056%A+33.8B**11.1B+2165.3h62.8B**169.5B*
Spear Anti-Vehicle Phalanx Tower 301172534.4B31.9740.407%D--5.233%B++31.3C--23.5C2535.5h9.7C+24C
Rocklet Rifle 263161702.3A*0.1334.038%F--N/A18.3D-11.6D*1698.8h40.6C119.3D**
T2 Striker 252153285.464S3.0341.455%D*N/A19.4B*12.5C++2127.9h32.8B+79.2C++
M12 Kobalt-F 142138911.516C0.9217.028%D-21.015%A*13.9DN/A359.9h12B+70.5C++
M40 Fury 10895283.393C--0.9629.383%D-2.105%B+43.2C+5.9D2752.2h12B40.8C+
M18 Needler 193941410.667C-1.7735.189%B+1.064%D1.3D*1.4D*11672.1h467.2T*1327.8F*
C75 Viper 11288511.725D0.7133.103%DN/A24.4C-6.7C2813.6h14.2C+42.8C
MR11 Gatekeeper 17285146.071C+3.6440.874%C+5.882%M*24.3C++24.9B**5183.5h56.1C137.4C+
Soldier Soaker 8484283A+0.5726.227%D--26.191%A*84B*N/A4441h4.8B**18.4C++
Xiphos Anti-Personnel Phalanx Tower 8581181C++78.5717.064%D*2.469%B++162C8C+4740.5h9.1B+53.4C**
MKV Suppressed 727188.875S6.4421.526%D--16.901%C--44.4C*N/A3201.6h11.4B+52.8C++
P525 Marauder 7770514C11.5719.001%DN/A53.8C--5.4B+1461.3h5.5B+28.9C*
NSX Masamune 10264252.56A*0.1336.465%F**N/A14.9D--8.8C-1364.3h17.3C-47.6D**
Aspis Anti-Aircraft Phalanx Turret 11956105.6B++3.1733.049%B*1.786%C9.7C-10.9C+1975.8h166.8C504.8B
Spear Anti-Vehicle Phalanx Turret 8252152B**49.5742.945%D--5.769%B++34.7C20C1691.5h6.7B*15.7B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit345786,86448.8h
Spawn Beacon65401.3h
Decoy Grenade03540.1h
Structure Shield Module01711.2h
Repair Module03001.8h
Turret AI Module03162.1h
Skywall Shield Emitter0790.6h
Bunker01042.6h
Rampart Wall02933.8h
Nanite Revive Grenade05,8911.7h
Nanite Healing Grenade06200.2h
Blast Wall0760.7h
Cortium Silo21350.8h
Motion Spotter31,5541.3h
TR Patriot Flare Gun02220.7h
NS Deep Freeze01780.2h
Restoration Kit70413,64314.6h
Welding Device04,7600.5h
Spear Anti-Vehicle Tower11481.4h
Hoplon Anti-Aircraft Phalanx Tower12321.7h
Xiphos Anti-Personnel Tower01821.5h
TR Triumph Flare Gun13110.3h
Recon Detection Device12839,92768.1h
Shield Recharging Field6714,6665h
Ammunition Package709,5624.7h
Smoke Grenade0590h
Medical Applicator746619,97444.2h
Medical Kit7756,7548h
Anti-Infantry MANA Turret723,8415h
M4-F Pillager01270.4h
Snowman Soldier02540.4h
Infantry Tower01552.5h
Hardlight Barrier521,6532h
Nano-Repair Grenade0900h
Light Vehicle Terminal0510.9h
Elysium Spawn Tube01081h
Spear Anti-Vehicle Turret1840.9h

Check the help document for the dictionary if you want to learn more about words used here.


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