Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (18,347)players online:
ZugieMac (25)  Dudisfludis (6)  GelosTheStrimmer (6)  JakeTheDoge_ (5)  iiWhiskey (3)  GmanGee (3) 48
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (204 days). The data shown below may not be accurate.

Overseer Snapaka22[] Snapaka22
NC BR 66

KDR: 2.73

Score: 4.8m

Last Seen: May 25th, 2018 10:27 PM
- OFFLINE - 3.6 hour(s)

Battle Rank 66 - New Conglomerate on Miller
Level Progress (to 67): 80%
Level 100 Progress: 25% 769h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS NC14 Bolt Driver AF-19 Mercenary NC6 Gauss SAW NSX-P Tanto NC1 Gauss Rifle M12 Kobalt NC4 Mag-Shot NS-TMC-01 "His Regards"
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Snapaka22



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,746,396 MLG Score: 1396
Fun Score: N/A
Cheeseburgers Flipped: 12TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.575%26.031%614510174,2912.93904-0.206

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.949%0.498B+0.841B*-0.068C+HEAD ++ (~14.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.20.383C**10.90.237C++35.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.193%21.515%61421020581100785.81735%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.2%-0.551D4.399S2.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.10.16C++29.90.236C++69.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.627%78.417%614110211,47816139.12346

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.437A0.74B++-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.526B+2.10.344C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.8m277.3%305 (18.3k)264 (15.8k)2.73347,8232,8622.9958166 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC102257121.311%32.507%69306:222

14% Combat Medic11% Engineer18% Heavy Assault30% Infiltrator26% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 28th, 2015 9:19 AMOct 22nd, 2015 6:06 PMJun 1st, 2018 11:07 AM (197d) (PST)May 25th, 2018 6:28 PM (204d) (PST)May 25th, 2018 6:27 PM (204d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
390982920.4300.1570.1401.2580.0241396

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,3825,88817,494269875115,844

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
303.3h/12.6d 751 2,543 3,319 22.9k 298 791 430 7.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:1,020
Deaths:360
KDR:2.833
Accuracy:19.016% C+
HSR:28.431% B*
Kills:1,020
Deaths (as Heavy Assault):360
Deaths (to Heavy Assaults):759
KDR:2.83333
Kill Difference:660
Playtime:53.308 hours
Usage:18%
Score:0.861m
Score/min:269
Accuracy (listed only):19.016%
HSR (listed only):28.431%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:1,357
Deaths:403
KDR:3.367
Accuracy:24.645% B+
HSR:24.097% B+
NSX-P Tanto
B++
Kills:839
Deaths:161
KDR:5.211
Accuracy:26.733% C**
HSR:30.274% B++
Kills:2,196
Deaths (as Light Assault):564
Deaths (to Light Assaults):574
KDR:3.89362
Kill Difference:1,632
Playtime:77.739 hours
Usage:26%
Score:1.202m
Score/min:258
Accuracy (listed only):25.689%
HSR (listed only):27.186%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,357
Deaths:403
KDR:3.367
Accuracy:24.645% B+
HSR:24.097% B+
NSX-P Tanto
B++
Kills:839
Deaths:161
KDR:5.211
Accuracy:26.733% C**
HSR:30.274% B++
Kills:2,196
Deaths (as Engineer):564
Deaths (to Engineers):534
KDR:3.89362
Kill Difference:1,632
Playtime:34.071 hours
Usage:11%
Score:0.508m
Score/min:249
Accuracy (listed only):25.689%
HSR (listed only):27.186%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A+
Kills:1,478
Deaths:317
KDR:4.662
Accuracy:44.627% A+
HSR:78.417% B+
NC4 Mag-Shot
B
Kills:392
Deaths:251
KDR:1.562
Accuracy:29.365% B
HSR:17.347% C
Kills:1,870
Deaths (as Infiltrator):568
Deaths (to Infiltrators):378
KDR:3.29225
Kill Difference:1,302
Playtime:92.166 hours
Usage:30%
Score:1.484m
Score/min:268
Accuracy (listed only):36.996%
HSR (listed only):47.882%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B*
Kills:683
Deaths:410
KDR:1.666
Accuracy:23.075% C++
HSR:26.062% B*
Kills:683
Deaths (as Combat Medic):410
Deaths (to Combat Medics):251
KDR:1.66585
Kill Difference:273
Playtime:42.450 hours
Usage:14%
Score:0.724m
Score/min:284
Accuracy (listed only):23.075%
HSR (listed only):26.062%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B+
Kills:92
V. Kills:52 174%
Deaths:20
KDR:4.600
Accuracy:39.687% D-
KPH:19.400 C+
VKPH:11 B+
Kills:92 (92 + 0)
Deaths:20
KDR:4.600
VKDR:2.600
Vehicle Kills:52
Kill Difference:72
Playtime:4.733 hours
Usage:2%
Score:0.044m
Score/min:154
Driving Accuracy:39.687%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:500
V. Kills:12 N/A
Deaths:18
KDR:27.778
Accuracy:20.198% B+
KPH:94.100 B++
VKPH:2.300 C+
M20 Basilisk
A+
Kills:81
V. Kills:34 231%
Deaths:9
KDR:9
Accuracy:49.047% A
KPH:31.900 B**
VKPH:13.400 A+
Kills:581 (0 + 581)
Deaths:27
KDR:21.519
VKDR:1.704
Vehicle Kills:46
Kill Difference:554
Playtime:7.858 hours
Usage:3%
Score:0.108m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:49.047%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC14 Bolt Driver 1,4811,4783174.662A++1.9344.627%A+78.417%B+34.4B*N/A9543h2.1B*4.7B*
AF-19 Mercenary 1,3641,3574033.367M++0.6324.645%B+24.097%B+37.5AN/A9636.2h11.1B+44.9B+
NC6 Gauss SAW 1,0311,0203602.833A+0.1019.016%C+28.431%B*33.9C*N/A10130.1h9.4B+49.5C**
NSX-P Tanto 8478391615.211S2.4826.733%C**30.274%B++49.6B**N/A12016.9h13.3B+49.7B+
NC1 Gauss Rifle 6906834101.666B+1.0723.075%C++26.062%B*23.9C+N/A6028.6h12.2B53B
M12 Kobalt 5125001827.778A++25.0420.198%B+24.4%B**94.3B++2.3C+2485.3h15.2B+75.2B+
NC4 Mag-Shot 3963922511.562B**1.1729.365%B17.347%C37.3B++N/A11310.5h6.7B++22.7C**
NS-TMC-01 "His Regards" 2452451,7670.139S2.5948.953%A++19.184%A+1.5C**N/A5166.7h2.6C+5.3B+
Frag Grenade 2222221222N/A219.2742.651%CN/A444C+N/A13460.5h3.3B+7.8C**
Shrike 182129901.433A1.3032.977%F**3.101%C++18.4C--7.6D1337h5.3B++16D
Titan-150 HEAT 14492204.6C++1.8739.687%D-N/A19.6C+11.1B+1544.7h5.2C+13.2C
M20 Basilisk 1158199M*6.2749.047%A3.704%D-32.4B**13.6A++1922.5h120.8C246.2C*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1763,1093.4h
Snowman Soldier2560.1h
Cortium Silo0520.3h
Medical Kit111250.1h
Medical Applicator11066,1635.4h
Nanite Healing Grenade09600.3h
Rampart Wall0740.9h
Xiphos Anti-Personnel Tower0620.6h
Recon Detection Device152,8395.4h
Ammunition Package43100.2h
Nano-Armor Kit844,9682.4h
Anti-Infantry MANA Turret1800.2h
Shield Recharging Field46740.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.13s
Server spent 1.60s on queries, 1.47s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.