Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 1 | 9 (19,992)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (122 days). The data shown below may not be accurate.

Signifer SnashyS12[F00L] SnashyS12
VS BR 60

KDR: 7.73

Score: 37.5m

Last Seen: May 28th, 2020 7:19 PM
- OFFLINE - 4.3 hour(s)

Prestige 1, Battle Rank 60 - Vanu Sovereignty on Cobalt
Level Progress (to 61): 75%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS S12 Renegade Ghost M40 Fury-F Artemis VX26 Eridani SX5 Sirius SX12 M20 Basilisk-F NS-7 PDW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:SnashyS12



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,177,540 MLG Score: 2540
Fun Score: N/A
Cheeseburgers Flipped: 294TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.802%19.444%59926132316,0722.354535.377

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.422%1.849A++-0.25C-1.798F-HEAD + (~4.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.60.613B+8.80.382C**19.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.205%1.083%32711348554280781.97857701%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.056B**-0.447C---1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.70.897B*7.90.852B*8.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.953%2.976%292134716811001300.152589128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.215%1.251A0.308C*-0.68

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.81B++3.90.684B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.074%1.72%201413458146512851.24847285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.322%0.91B*-0.677D-0.212

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.90.826B++9.60.761B++11.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.595%65.071%201613438,022573514

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.769%2.054A*-0.127C1.473

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.603B+1.90.399B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.104%15.069%2011134814644900.325167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.468D0.049C+-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.012C+4.70.037C+8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37.5m167.9%563 (33.8k)483 (29k)7.73114109,64314,1827.8797160 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349943032.684%9.689%31705:2811

8% Engineer78% Infiltrator13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 2nd, 2013 9:10 PMOct 4th, 2014 3:34 PMMay 28th, 2020 6:44 PM (122d) (PST)May 28th, 2020 3:20 PM (122d) (PST)May 28th, 2020 3:19 PM (122d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8941267681.4130.1830.1372.4230.0312540

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,6427,53846,10485118145229,003

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1293.6h/53.9d 2,107 10,623 16,724 188k 650 4,741 2,386 69.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:303
Deaths:126
KDR:2.405
Accuracy:20.794% D
HSR:25.413% C
NS-15M AE
D
Kills:54
Deaths:16
KDR:3.375
Accuracy:25.169% D
HSR:20.370% D*
Kills:357
Deaths (as Heavy Assault):142
Deaths (to Heavy Assaults):3,740
KDR:2.51408
Kill Difference:215
Playtime:52.348 hours
Usage:4%
Score:0.464m
Score/min:148
Accuracy (listed only):22.982%
HSR (listed only):22.891%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:6,933
Deaths:1,313
KDR:5.280
Accuracy:50.308% A
HSR:64.835% D-
Artemis VX26
B++
Kills:3,690
Deaths:925
KDR:3.989
Accuracy:32.739% B++
HSR:22.493% C
Eridani SX5
B+
Kills:1,701
Deaths:556
KDR:3.059
Accuracy:31.193% B+
HSR:16.990% D
Sirius SX12
B++
Kills:1,494
Deaths:424
KDR:3.524
Accuracy:30.680% B++
HSR:15.395% D
NS-7 PDW
B++
Kills:1,372
Deaths:316
KDR:4.342
Accuracy:31.611% B++
HSR:18.805% C
MKV Suppressed
C**
Kills:1,235
Deaths:328
KDR:3.765
Accuracy:29.732% C**
HSR:18.219% C--
Beamer VS3
B*
Kills:1,163
Deaths:587
KDR:1.981
Accuracy:35.162% B*
HSR:19.691% C--
NS-44 Commissioner
B++
Kills:918
Deaths:479
KDR:1.916
Accuracy:46.820% B++
HSR:17.211% D--
Nyx VX31
B*
Kills:615
Deaths:141
KDR:4.362
Accuracy:41.266% B*
HSR:16.423% F
NSX Daimyo
D
Kills:422
Deaths:82
KDR:5.146
Accuracy:39.960% D
HSR:88.626% D**
Manticore SX40
C+
Kills:362
Deaths:203
KDR:1.783
Accuracy:31.964% C+
HSR:15.470% D--
NS-30 Vandal
B+
Kills:292
Deaths:54
KDR:5.407
Accuracy:39.329% B+
HSR:13.014% F-
VA39 Spectre
B*
Kills:276
Deaths:60
KDR:4.600
Accuracy:41.382% B*
HSR:23.913% D*
NS-61 Emissary
B*
Kills:237
Deaths:89
KDR:2.663
Accuracy:32.513% B
HSR:24.895% B*
Skorpios
C+
Kills:215
Deaths:68
KDR:3.162
Accuracy:28.486% C+
HSR:17.209% D
Parallax VX3
A+
Kills:207
Deaths:30
KDR:6.900
Accuracy:50.410% A+
HSR:73.913% D
VE-S Canis
C++
Kills:165
Deaths:51
KDR:3.235
Accuracy:31.361% C++
HSR:16.364% D-
NS-44L Blackhand
M
Kills:138
Deaths:38
KDR:3.632
Accuracy:65.422% M
HSR:21.739% F-
XM98
A*
Kills:124
Deaths:22
KDR:5.636
Accuracy:56.543% A*
HSR:87.903% A+
NSX Tengu
D
Kills:75
Deaths:23
KDR:3.261
Accuracy:35.256% D-
HSR:18.667% D
Phaseshift VX-S
C
Kills:60
Deaths:10
KDR:6
Accuracy:37.221% C
HSR:38.333% F**
Beamer VS3-FB
B+
Kills:52
Deaths:30
KDR:1.733
Accuracy:37.061% B+
HSR:13.462% D**
Kills:21,746
Deaths (as Infiltrator):5,829
Deaths (to Infiltrators):1,993
KDR:3.73066
Kill Difference:15,917
Playtime:1,008.988 hours
Usage:78%
Score:31.901m
Score/min:527
Accuracy (listed only):38.928%
HSR (listed only):30.162%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:480
Deaths:125
KDR:3.840
Accuracy:27.067% C+
HSR:25.833% C+
Solstice VE3
C
Kills:236
Deaths:136
KDR:1.735
Accuracy:24.274% C
HSR:12.712% D*
Serpent VE92
C++
Kills:228
Deaths:88
KDR:2.591
Accuracy:27.165% C++
HSR:23.684% C++
NS-11CP
D-
Kills:205
Deaths:66
KDR:3.106
Accuracy:26.345% D-
HSR:14.146% F
Zenith VX-5
C+
Kills:204
Deaths:75
KDR:2.720
Accuracy:27.066% C+
HSR:20.588% C--
Thanatos VE70
C
Kills:146
Deaths:100
KDR:1.460
Accuracy:36.104% D
HSR:15.069% C
Eidolon VE33
C+
Kills:66
Deaths:38
KDR:1.737
Accuracy:31.188% C+
HSR:12.121% F-
Kills:1,565
Deaths (as Engineer):628
Deaths (to Engineers):3,805
KDR:2.49204
Kill Difference:937
Playtime:106.265 hours
Usage:8%
Score:1.786m
Score/min:280
Accuracy (listed only):28.458%
HSR (listed only):17.736%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B+
Kills:1,701
Deaths:556
KDR:3.059
Accuracy:31.193% B+
HSR:16.990% D
Sirius SX12
B++
Kills:1,494
Deaths:424
KDR:3.524
Accuracy:30.680% B++
HSR:15.395% D
NS-7 PDW
B++
Kills:1,372
Deaths:316
KDR:4.342
Accuracy:31.611% B++
HSR:18.805% C
MKV Suppressed
C**
Kills:1,235
Deaths:328
KDR:3.765
Accuracy:29.732% C**
HSR:18.219% C--
Pulsar C
C+
Kills:480
Deaths:125
KDR:3.840
Accuracy:27.067% C+
HSR:25.833% C+
Solstice VE3
C
Kills:236
Deaths:136
KDR:1.735
Accuracy:24.274% C
HSR:12.712% D*
Serpent VE92
C++
Kills:228
Deaths:88
KDR:2.591
Accuracy:27.165% C++
HSR:23.684% C++
Skorpios
C+
Kills:215
Deaths:68
KDR:3.162
Accuracy:28.486% C+
HSR:17.209% D
NS-11CP
D-
Kills:205
Deaths:66
KDR:3.106
Accuracy:26.345% D-
HSR:14.146% F
Zenith VX-5
C+
Kills:204
Deaths:75
KDR:2.720
Accuracy:27.066% C+
HSR:20.588% C--
VE-S Canis
C++
Kills:165
Deaths:51
KDR:3.235
Accuracy:31.361% C++
HSR:16.364% D-
Thanatos VE70
C
Kills:146
Deaths:100
KDR:1.460
Accuracy:36.104% D
HSR:15.069% C
NSX Tengu
D
Kills:75
Deaths:23
KDR:3.261
Accuracy:35.256% D-
HSR:18.667% D
Kills:7,756
Deaths (as Light Assault):2,356
Deaths (to Light Assaults):2,278
KDR:3.29202
Kill Difference:5,400
Playtime:47.983 hours
Usage:4%
Score:1.527m
Score/min:530
Accuracy (listed only):29.718%
HSR (listed only):17.975%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B+
Kills:1,701
Deaths:556
KDR:3.059
Accuracy:31.193% B+
HSR:16.990% D
Sirius SX12
B++
Kills:1,494
Deaths:424
KDR:3.524
Accuracy:30.680% B++
HSR:15.395% D
NS-7 PDW
B++
Kills:1,372
Deaths:316
KDR:4.342
Accuracy:31.611% B++
HSR:18.805% C
MKV Suppressed
C**
Kills:1,235
Deaths:328
KDR:3.765
Accuracy:29.732% C**
HSR:18.219% C--
Terminus VX-9
C++
Kills:284
Deaths:115
KDR:2.470
Accuracy:25.617% C-
HSR:30.282% C++
Pulsar VS1
C+
Kills:281
Deaths:124
KDR:2.266
Accuracy:26.642% C+
HSR:21.708% C
Skorpios
C+
Kills:215
Deaths:68
KDR:3.162
Accuracy:28.486% C+
HSR:17.209% D
VE-S Canis
C++
Kills:165
Deaths:51
KDR:3.235
Accuracy:31.361% C++
HSR:16.364% D-
Thanatos VE70
C
Kills:146
Deaths:100
KDR:1.460
Accuracy:36.104% D
HSR:15.069% C
H-V45
B**
Kills:82
Deaths:32
KDR:2.563
Accuracy:27.932% C*
HSR:35.366% B**
NSX Tengu
D
Kills:75
Deaths:23
KDR:3.261
Accuracy:35.256% D-
HSR:18.667% D
Equinox VE2
C
Kills:53
Deaths:52
KDR:1.019
Accuracy:26.712% C
HSR:13.208% D*
Kills:7,103
Deaths (as Combat Medic):2,189
Deaths (to Combat Medics):1,499
KDR:3.24486
Kill Difference:4,914
Playtime:27.568 hours
Usage:2%
Score:0.875m
Score/min:529
Accuracy (listed only):30.110%
HSR (listed only):19.773%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C--
Kills:592
Deaths:125
KDR:4.736
Accuracy:18.618% C--
HSR:11.487% F-
Nebula VM20
D
Kills:564
Deaths:125
KDR:4.512
Accuracy:18.804% D
HSR:15.780% D*
Vortex VM21
C**
Kills:137
Deaths:72
KDR:1.903
Accuracy:46.512% C**
HSR:3.650% C++
Vortex VM21
C++
Kills:109
Deaths:72
KDR:1.514
Accuracy:45.971% C++
HSR:1.835% D
Kills:1,402
Deaths (as MAX Suit):197
Deaths (to MAX Suits):623
KDR:7.11675
Kill Difference:1,205
Playtime:36.788 hours
Usage:3%
Score:0.966m
Score/min:438
Accuracy (listed only):32.476%
HSR (listed only):8.188%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:554
V. Kills:19 N/A
Deaths:100
KDR:5.540
Accuracy:47.205% B+
KPH:63.200 C+
VKPH:2.200 D
Dual Photon Pods
S
Kills:114
V. Kills:46 243%
Deaths:4
KDR:28.500
Accuracy:59.638% B+
KPH:211.100 A+
VKPH:85.200 S
Kills:668 (554 + 0)
Deaths:104
KDR:6.423
VKDR:0.625
Vehicle Kills:65
Kill Difference:564
Playtime:9.306 hours
Usage:1%
Score:0.271m
Score/min:486
Piloting Accuracy:47.205%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:79
V. Kills:52 149%
Deaths:9
KDR:8.778
Accuracy:56.048% A*
KPH:284,400 U
VKPH:187,200 U
Kills:79 (0 + 79)
Deaths:9
KDR:8.778
VKDR:5.778
Vehicle Kills:52
Kill Difference:70
Playtime:0.001 hours
Usage:0%
Score:0.035m
Score/min:1,037,490
Piloting Accuracy:N/A%
Gunner Accuracy:56.048%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A
Kills:64
V. Kills:32 194%
Deaths:4
KDR:16
Accuracy:57.491% B
KPH:41.600 C+
VKPH:20.800 A
Kills:64 (64 + 0)
Deaths:4
KDR:16
VKDR:8
Vehicle Kills:32
Kill Difference:60
Playtime:1.537 hours
Usage:0%
Score:0.043m
Score/min:465
Driving Accuracy:57.491%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A++
Kills:240
V. Kills:7 N/A
Deaths:8
KDR:30
Accuracy:34.767% A
KPH:132.800 A++
VKPH:3.900 C+
Supernova PC
B+
Kills:104
V. Kills:42 242%
Deaths:18
KDR:5.778
Accuracy:51.227% C+
KPH:33.500 C**
VKPH:13.500 B+
E540 Halberd
B*
Kills:59
V. Kills:35 164%
Deaths:2
KDR:29.500
Accuracy:49.206% C
KPH:40.100 C*
VKPH:23.800 B*
Kills:403 (104 + 299)
Deaths:28
KDR:14.393
VKDR:3
Vehicle Kills:84
Kill Difference:375
Playtime:6.383 hours
Usage:0%
Score:0.198m
Score/min:518
Driving Accuracy:51.227%
Gunner Accuracy:49.206%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B++
Kills:288
V. Kills:120 238%
Deaths:12
KDR:24
Accuracy:53.812% C--
KPH:58.300 B++
VKPH:24.300 C
Proton II PPA-H
B**
Kills:227
V. Kills:14 N/A
Deaths:6
KDR:37.833
Accuracy:39.964% C+
KPH:159.900 B**
VKPH:9.900 B++
Kills:515 (0 + 515)
Deaths:18
KDR:28.611
VKDR:7.444
Vehicle Kills:134
Kill Difference:497
Playtime:6.360 hours
Usage:0%
Score:0.165m
Score/min:431
Driving Accuracy:N/A%
Gunner Accuracy:39.964%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A**
Kills:59,584
V. Kills:239 N/A
Deaths:4,408
KDR:13.517
Accuracy:57.662% A++
KPH:156.800 A**
VKPH:0.600 D*
M40 Fury-F
M**
Kills:5,732
V. Kills:525 N/A
Deaths:798
KDR:7.183
Accuracy:57.292% B+
KPH:96.700 M**
VKPH:8.900 C++
M20 Basilisk-F
S
Kills:1,426
V. Kills:45 N/A
Deaths:208
KDR:6.856
Accuracy:41.068% D
KPH:115 S
VKPH:3.600 D
M12 Kobalt-F
A+
Kills:1,368
V. Kills:28 N/A
Deaths:206
KDR:6.641
Accuracy:30.210% B*
KPH:84.200 A+
VKPH:1.700 C+
Kills:68,110 (68,110 + 0)
Deaths:5,620
KDR:12.119
VKDR:0.149
Vehicle Kills:837
Kill Difference:62,490
Playtime:467.831 hours
Usage:36%
Score:13.322m
Score/min:475
Driving Accuracy:30.210%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
S12 Renegade 59,82359,5844,40813.517A5.7957.662%A++2.909%D156.8A**N/A482379.9h2.1A3.7A
Ghost 6,9386,9331,3135.28B+2.4550.308%A64.835%D-36DN/A121192.7h1.8B+3.6B++
M40 Fury-F 6,2575,7327987.183A**0.5557.292%B+N/A96.7M**8.9C++46259.3h4.4B*7.6B**
Artemis VX26 3,6943,6909253.989A3.7432.739%B++22.493%C46.1C+N/A15080.1h8.9B*27.3B*
Eridani SX5 1,7021,7015563.059B**4.6731.193%B+16.99%D41.6CN/A14440.9h9.6B+30.8B+
Sirius SX12 1,4961,4944243.524A4.2130.68%B++15.395%D65.2B+N/A35622.9h10.5C++34.3B+
M20 Basilisk-F 1,4711,4262086.856S0.8841.068%D1.122%D--115S3.6D50312.4h6.8B*16.5A
NS-7 PDW 1,3751,3723164.342A++3.3931.611%B++18.805%C66B++N/A28520.8h10.4B*32.8B++
M12 Kobalt-F 1,3961,3682066.641A*1.0930.21%B*4.02%D-84.4A+1.7C+33116.2h8.5B**28.1B**
MKV Suppressed 1,2391,2353283.765A*3.9729.732%C**18.219%C--68.6B+N/A31318h9.9B++33.4B+
Beamer VS3 1,1721,1635871.981A5.7535.162%B*19.691%C--55.1B+N/A19821.1h7B+19.9B+
Lumine Edge 9239194,0240.228C++7.5035.59%B+11.426%D2.3CN/A9395.7h1.2B+3.5B+
NS-44 Commissioner 9199184791.916B+5.8246.82%B++17.211%D--69.5B+N/A32013.2h3B+6.5B+
Force-Blade 8488434,2300.199S7.5363.77%A**N/A3AN/A13284.2h1.8B+2.8B++
Nyx VX31 6186151414.362B+3.3741.266%B*16.423%F40.5C-N/A13615.2h4.5B+10.9B++
Nebula VM20 5945921254.736B*3.0018.618%C--11.487%F-45.9C+N/A17312.9h12.3B*66.3B
Nebula VM20 5675641254.512B++3.2218.804%D15.78%D*43.7C+N/A15912.9h13.1C*69.6C*
Light PPA 5735541005.54C+2.1947.205%B+1.083%C+63C+2.2D3488.8h7.9B+16.7B+
C-4 710497835.988A**1.7427.487%C+N/A138.1B+59.2A++18543.6h0.8A3.1B++
Pulsar C 4804801253.84B+3.8927.067%C+25.833%C+70.6B+N/A4776.8h8.7B++32.2B+
NSX Daimyo 422422825.146B2.5939.96%D88.626%D**23.3D*N/A6718.1h2.4C+5.9C+
Manticore SX40 3673622031.783B5.9531.964%C+15.47%D--64.6B**N/A2225.6h5.7B++17.9B++
Proximity Mine 344344814.247C+3.4855.41%B**N/A137.6C+N/A5842.5h1.6B+2.9B**
Orion VS54 3033031262.405C+5.3320.794%D25.413%C32.9DN/A3039.2h10.7C++51.6C+
NS-30 Vandal 293292545.407B+2.3239.329%B+13.014%F-27.3D-N/A8510.7h4.3B++11B+
Saron HRB-H 4082881224A*16.2753.812%C--1.736%B58.8B++24.5C+3664.9h16.4B*30.5B++
Terminus VX-9 2872841152.47C++5.2625.617%C-30.282%C++37.4C-N/A1497.6h11.4C++44.6C+
Pulsar VS1 2842811242.266B*5.4726.642%C+21.708%C44.6C*N/A2286.3h11.2B++42B+
VA39 Spectre 276276604.6B*3.1341.382%B*23.913%D*43.8B+N/A2826.3h3.8B*9.2B*
Lasher X2 2842762191.26C+6.4717.747%D**N/A14.7D--N/A5218.8h23.2D--130.7D**
Proton II PPA 247240830B22.2734.767%A1.667%C133.3A++3.9C+6411.8h6.3B**18.2B**
NS-61 Emissary 237237892.663A++5.0732.513%B24.895%B*34.3C+N/A986.9h11.3C*34.6B+
Solstice VE3 2392361361.735B++6.0024.274%C12.712%D*14.8DN/A13216h11.8B48.7C+
Serpent VE92 229228882.591B++5.1427.165%C++23.684%C++46.5C+N/A3204.9h11C**40.3C**
Proton II PPA-H 241227637.833A30.1039.964%C+1.322%C+162.1B**10B*6581.4h5.8A14.6B**
Plasma Grenade 2172161216N/A208.2749.501%C+N/A720B+3.3D42540.3h2.8B+5.6B+
Skorpios 216215683.162B+4.5728.486%C+17.209%D32.6DN/A1286.6h11.3C+39.6C+
Parallax VX3 207207306.9B+0.8350.41%A+73.913%D54.5B+N/A3073.8h1.8B+3.5B*
NS-11CP 205205663.106B+4.6326.345%D-14.146%F39.4DN/A1905.2h10.3B+39.3C+
Zenith VX-5 204204752.72B*5.0127.066%C+20.588%C--47.4C+N/A2844.3h11.3C*41.7C*
M60-A Bulldog 202195632.5C**24.7753.339%B+N/A84.8A+3D3252.3h3.3A++6.1B**
VE-S Canis 166165513.235A+4.5031.361%C++16.364%D-24.6D-N/A796.7h9.6C++30.7C**
Thanatos VE70 1461461001.46C*6.2736.104%D15.069%C10.8D--N/A5313.5h4.7C12.9C
Sticky Grenade 1411391139N/A131.2752.089%CN/A1390B+20B+50870.1h1.5B++2.9B+
NS-44L Blackhand 138138383.632B**4.1065.422%M21.739%F-37.3C+N/A833.7h2.9B*4.5B**
Vortex VM21 261137721.903C+5.8346.512%C**3.65%C++10.5C9.5B++14213.1h55.8D--119.9C-
XM98 124124225.636B**2.1056.543%A*87.903%A+53.9B+N/A2932.3h1.8B*3.3B*
Dual Photon Pods 160114428.5M++20.7759.638%B+N/A228A++92S27230.5h25.1D42.1C+
Vortex VM21 202109721.514C6.2245.971%C++1.835%D8.3C7B11213.2h70.4D*153.2D-
Supernova PC 146104185.778C1.9551.227%C+2.885%B++33.5C**13.5B+4023.1h3.4B*6.7B*
MANA Anti-Vehicle Turret 18695243.958C+3.7760.674%D-4.211%S950C-910C679340.1h7.4C+12.2C+
M60-A Bulldog 9994194A*86.2752.785%C**1.064%D--85.5B**4.5C+4671.1h4.4B*8.4B+
Spear Anti-Vehicle Phalanx Turret 15494713.429B+5.7074.537%A**N/A117.5M75S13500.8h6.4B+8.6B+
Tank Mine 14193137.154A++0.5880.702%A**N/A132.9C++68.6C+17490.7h3.5F*4.3B++
H-V45 8282322.563C*5.1727.932%C*35.366%B**51.3C++N/A2371.6h11B+39.2B+
C150 Dalton 1317998.778C++1.0556.048%A*N/A790U520U3458300.1h6.6F--11.7D
NSX Tengu 7575233.261A++4.4735.256%D-18.667%D19.2D--N/A413.9h10B+28.4C++
Eidolon VE33 6666381.737C+5.9931.188%C+12.121%F-11.6D-N/A645.7h8.1C+25.9C++
L100 Python HEAT 9664416B+8.2757.491%B3.125%B+42.7C++21.3A4641.5h4.8B+8.3C*
MAX Punch 70622510.247B+7.4855.708%B+N/A1.8C+N/A634h3.9C+7.1C+
Phaseshift VX-S 6060106B++1.7337.221%C38.333%F**46.2C*N/A2621.3h3.9D--10.4D
E540 Halberd 9459229.5B*21.7749.206%C3.39%B**39.3C++23.3B++6061.5h4.7B+9.6B+
NS-15M AE 5654163.375C**4.3625.169%D20.37%D*45D1.7B++2701.2h13.1D*52.1D
Equinox VE2 5453521.019C--6.7126.712%C13.208%D*26.5DN/A1172h14.2D--53.2D
Beamer VS3-FB 5252301.733C*6.0037.061%B+13.462%D**21.7D--N/A512.4h8.7C23.6C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5493,5948.1h
Anti-Vehicle MANA Turret21310.6h
Spawn Beacon12210.5h
Rampart Wall0750.7h
Nanite Revive Grenade07650.2h
Motion Spotter911,7245.6h
Restoration Kit51290.2h
Welding Device07540.1h
Deconstruction Tool13,9870.5h
Recon Detection Device285,2587.6h
Shield Recharging Field61,4860.6h
Ammunition Package45960.3h
Medical Applicator9063,8136h
Medical Kit2474,4116.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.24s
Server spent 1.94s on queries, 0.70s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.