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Decanus Grand Ambassador SnashyS12[F00L] SnashyS12
VS BR 12

KDR: 7.86

Score: 35m

Last Seen: Nov 24th, 2018 10:57 AM
- OFFLINE - 2186.4 hour(s)

Prestige 1, Battle Rank 12 - Vanu Sovereignty on Cobalt
Level Progress (to 13): 42%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS S12 Renegade Ghost M40 Fury-F Artemis VX26 Eridani SX5 Sirius SX12 M20 Basilisk-F NS-7 PDW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,276,369 MLG Score: 2619
Fun Score: N/A
Cheeseburgers Flipped: 270TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.024%19.079%5922499815,2372.376335.483

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.591%1.943A++-0.248C-1.993F-HEAD + (~3.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.621B+8.80.384C**19.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.205%1.083%34511021554264782.09057701%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.029B**-0.479D-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.70.897B*7.90.851B*8.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.016%3.012%292102016610731200.154706137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.283%1.279A0.255C*-0.645

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.81B++40.683B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.966%1.589%192310197556342661.19085283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.922%0.91B*-0.704D-0.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.80.816B++100.746B++11.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.632%62.87%192510177,199538513.381

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.901%2.193A*-0.28C1.549

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.611B+1.90.4B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.104%15.069%1921102114641000.356097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.443C--0.107C+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.02C+4.70.038C+8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35m149.7%566 (34k)489 (29.3k)7.85945104,57013,3057.9966212 (12)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022894434.395%9.168%31505:2311

8% Engineer79% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 2nd, 2013 9:10 PMOct 4th, 2014 3:34 PMDec 24th, 2018 11:28 AM (61d) (PST)Nov 24th, 2018 7:07 AM (91d) (PST)Nov 24th, 2018 6:57 AM (91d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9231277961.4610.1860.1342.2350.0322619

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,3877,63647,75188118134229,342

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1192.8h/49.7d 1,825 9,587 15,182 159.9k 569 4,484 2,288 66.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:270
Deaths:109
KDR:2.477
Accuracy:20.338% C+
HSR:22.963% C
Lasher X2
D--
Kills:267
Deaths:217
KDR:1.230
Accuracy:17.702% D--
HSR:0.749% F
Kills:537
Deaths (as Heavy Assault):326
Deaths (to Heavy Assaults):3,524
KDR:1.64724
Kill Difference:211
Playtime:48.436 hours
Usage:4%
Score:0.429m
Score/min:148
Accuracy (listed only):19.020%
HSR (listed only):11.856%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:6,532
Deaths:1,236
KDR:5.285
Accuracy:50.723% A++
HSR:63.916% C-
Artemis VX26
B**
Kills:3,673
Deaths:923
KDR:3.979
Accuracy:32.756% B**
HSR:22.461% C+
Eridani SX5
B*
Kills:1,701
Deaths:556
KDR:3.059
Accuracy:31.193% B*
HSR:16.990% C
Sirius SX12
A
Kills:1,494
Deaths:424
KDR:3.524
Accuracy:30.680% A
HSR:15.395% C
NS-7 PDW
A
Kills:1,371
Deaths:315
KDR:4.352
Accuracy:31.621% A
HSR:18.818% C*
MKV Suppressed
B++
Kills:1,235
Deaths:328
KDR:3.765
Accuracy:29.732% B++
HSR:18.219% C+
Beamer VS3
B**
Kills:1,157
Deaths:578
KDR:2.002
Accuracy:35.137% B**
HSR:19.706% C
NS-44 Commissioner
A+
Kills:714
Deaths:367
KDR:1.946
Accuracy:47.984% A+
HSR:16.807% D
Nyx VX31
B**
Kills:615
Deaths:141
KDR:4.362
Accuracy:41.266% B**
HSR:16.423% D**
Manticore SX40
B+
Kills:362
Deaths:203
KDR:1.783
Accuracy:31.964% B+
HSR:15.470% D-
NS-30 Vandal
B**
Kills:277
Deaths:49
KDR:5.653
Accuracy:40.047% B**
HSR:12.635% F
VA39 Spectre
A+
Kills:276
Deaths:60
KDR:4.600
Accuracy:41.382% A+
HSR:23.913% D*
NS-61 Emissary
A+
Kills:236
Deaths:88
KDR:2.682
Accuracy:32.552% B++
HSR:25% A+
Parallax VX3
A++
Kills:207
Deaths:30
KDR:6.900
Accuracy:50.410% A++
HSR:73.913% C-
Skorpios
B+
Kills:190
Deaths:53
KDR:3.585
Accuracy:29.050% B+
HSR:16.842% D
NS-44L Blackhand
M
Kills:138
Deaths:38
KDR:3.632
Accuracy:65.422% M
HSR:21.739% D**
VE-S Canis
B*
Kills:133
Deaths:40
KDR:3.325
Accuracy:31.999% B*
HSR:12.782% D-
XM98
M+
Kills:124
Deaths:22
KDR:5.636
Accuracy:56.543% M+
HSR:87.903% A+
Phaseshift VX-S
C++
Kills:60
Deaths:10
KDR:6
Accuracy:37.221% C++
HSR:38.333% F--
NSX Tengu
C
Kills:52
Deaths:15
KDR:3.467
Accuracy:32.696% D
HSR:19.231% C
Kills:20,547
Deaths (as Infiltrator):5,476
Deaths (to Infiltrators):1,877
KDR:3.75219
Kill Difference:15,071
Playtime:939.938 hours
Usage:79%
Score:30.380m
Score/min:539
Accuracy (listed only):39.019%
HSR (listed only):27.825%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:440
Deaths:110
KDR:4
Accuracy:27.281% B+
HSR:24.546% C**
Solstice VE3
C**
Kills:236
Deaths:136
KDR:1.735
Accuracy:24.274% C**
HSR:12.712% D*
Serpent VE92
B++
Kills:228
Deaths:88
KDR:2.591
Accuracy:27.165% B++
HSR:23.684% B++
NS-11CP
C--
Kills:205
Deaths:66
KDR:3.106
Accuracy:26.345% C--
HSR:14.146% D*
Zenith VX-5
B
Kills:204
Deaths:75
KDR:2.720
Accuracy:27.145% B
HSR:20.588% C+
Thanatos VE70
C+
Kills:146
Deaths:100
KDR:1.460
Accuracy:36.104% C
HSR:15.069% C+
Eidolon VE33
B+
Kills:66
Deaths:38
KDR:1.737
Accuracy:31.188% B+
HSR:12.121% F-
Kills:1,525
Deaths (as Engineer):613
Deaths (to Engineers):3,685
KDR:2.48777
Kill Difference:912
Playtime:99.513 hours
Usage:8%
Score:1.569m
Score/min:263
Accuracy (listed only):28.500%
HSR (listed only):17.552%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B*
Kills:1,701
Deaths:556
KDR:3.059
Accuracy:31.193% B*
HSR:16.990% C
Sirius SX12
A
Kills:1,494
Deaths:424
KDR:3.524
Accuracy:30.680% A
HSR:15.395% C
NS-7 PDW
A
Kills:1,371
Deaths:315
KDR:4.352
Accuracy:31.621% A
HSR:18.818% C*
MKV Suppressed
B++
Kills:1,235
Deaths:328
KDR:3.765
Accuracy:29.732% B++
HSR:18.219% C+
Pulsar C
B+
Kills:440
Deaths:110
KDR:4
Accuracy:27.281% B+
HSR:24.546% C**
Solstice VE3
C**
Kills:236
Deaths:136
KDR:1.735
Accuracy:24.274% C**
HSR:12.712% D*
Serpent VE92
B++
Kills:228
Deaths:88
KDR:2.591
Accuracy:27.165% B++
HSR:23.684% B++
NS-11CP
C--
Kills:205
Deaths:66
KDR:3.106
Accuracy:26.345% C--
HSR:14.146% D*
Zenith VX-5
B
Kills:204
Deaths:75
KDR:2.720
Accuracy:27.145% B
HSR:20.588% C+
Skorpios
B+
Kills:190
Deaths:53
KDR:3.585
Accuracy:29.050% B+
HSR:16.842% D
Thanatos VE70
C+
Kills:146
Deaths:100
KDR:1.460
Accuracy:36.104% C
HSR:15.069% C+
VE-S Canis
B*
Kills:133
Deaths:40
KDR:3.325
Accuracy:31.999% B*
HSR:12.782% D-
NSX Tengu
C
Kills:52
Deaths:15
KDR:3.467
Accuracy:32.696% D
HSR:19.231% C
Kills:7,635
Deaths (as Light Assault):2,306
Deaths (to Light Assaults):2,130
KDR:3.31093
Kill Difference:5,329
Playtime:47.314 hours
Usage:4%
Score:1.506m
Score/min:530
Accuracy (listed only):29.637%
HSR (listed only):17.617%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B*
Kills:1,701
Deaths:556
KDR:3.059
Accuracy:31.193% B*
HSR:16.990% C
Sirius SX12
A
Kills:1,494
Deaths:424
KDR:3.524
Accuracy:30.680% A
HSR:15.395% C
NS-7 PDW
A
Kills:1,371
Deaths:315
KDR:4.352
Accuracy:31.621% A
HSR:18.818% C*
MKV Suppressed
B++
Kills:1,235
Deaths:328
KDR:3.765
Accuracy:29.732% B++
HSR:18.219% C+
Skorpios
B+
Kills:190
Deaths:53
KDR:3.585
Accuracy:29.050% B+
HSR:16.842% D
Thanatos VE70
C+
Kills:146
Deaths:100
KDR:1.460
Accuracy:36.104% C
HSR:15.069% C+
VE-S Canis
B*
Kills:133
Deaths:40
KDR:3.325
Accuracy:31.999% B*
HSR:12.782% D-
Pulsar VS1
B**
Kills:133
Deaths:56
KDR:2.375
Accuracy:28.357% B**
HSR:18.045% C
H-V45
A*
Kills:80
Deaths:31
KDR:2.581
Accuracy:27.879% B++
HSR:36.250% A*
Terminus VX-9
C
Kills:79
Deaths:33
KDR:2.394
Accuracy:24.061% C
HSR:20.253% D
Equinox VE2
C++
Kills:53
Deaths:52
KDR:1.019
Accuracy:26.712% C++
HSR:13.208% D--
NSX Tengu
C
Kills:52
Deaths:15
KDR:3.467
Accuracy:32.696% D
HSR:19.231% C
Kills:6,667
Deaths (as Combat Medic):2,003
Deaths (to Combat Medics):1,405
KDR:3.32851
Kill Difference:4,664
Playtime:11.963 hours
Usage:1%
Score:0.216m
Score/min:301
Accuracy (listed only):30.007%
HSR (listed only):18.425%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C++
Kills:573
Deaths:122
KDR:4.697
Accuracy:18.751% C++
HSR:10.820% F-
Nebula VM20
C++
Kills:552
Deaths:122
KDR:4.525
Accuracy:19.021% C++
HSR:15.399% D-
Vortex VM21
B++
Kills:124
Deaths:70
KDR:1.771
Accuracy:46.649% B++
HSR:4.032% C++
Vortex VM21
B++
Kills:87
Deaths:70
KDR:1.243
Accuracy:46.131% B++
HSR:2.299% D
Kills:1,336
Deaths (as MAX Suit):192
Deaths (to MAX Suits):606
KDR:6.95833
Kill Difference:1,144
Playtime:33.810 hours
Usage:3%
Score:0.899m
Score/min:443
Accuracy (listed only):32.638%
HSR (listed only):8.137%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:554
V. Kills:19 N/A
Deaths:100
KDR:5.540
Accuracy:47.205% B*
KPH:63.200 B+
VKPH:2.200 D
Dual Photon Pods
S
Kills:114
V. Kills:46 243%
Deaths:4
KDR:28.500
Accuracy:59.638% B*
KPH:211.100 A**
VKPH:85.200 S
Kills:668 (554 + 0)
Deaths:104
KDR:6.423
VKDR:0.625
Vehicle Kills:65
Kill Difference:564
Playtime:9.306 hours
Usage:1%
Score:0.271m
Score/min:485
Piloting Accuracy:47.205%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:79
V. Kills:52 149%
Deaths:9
KDR:8.778
Accuracy:56.048% A++
KPH:284,400 U
VKPH:187,200 U
Kills:79 (0 + 79)
Deaths:9
KDR:8.778
VKDR:5.778
Vehicle Kills:52
Kill Difference:70
Playtime:0.001 hours
Usage:0%
Score:0.034m
Score/min:1,025,730
Piloting Accuracy:N/A%
Gunner Accuracy:56.048%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A*
Kills:62
V. Kills:31 194%
Deaths:4
KDR:15.500
Accuracy:57.685% B+
KPH:40.800 B*
VKPH:20.400 A*
Kills:62 (62 + 0)
Deaths:4
KDR:15.500
VKDR:7.750
Vehicle Kills:31
Kill Difference:58
Playtime:1.518 hours
Usage:0%
Score:0.042m
Score/min:457
Driving Accuracy:57.685%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
M
Kills:240
V. Kills:7 N/A
Deaths:8
KDR:30
Accuracy:34.767% A++
KPH:132.800 M
VKPH:3.900 C++
Supernova PC
A+
Kills:104
V. Kills:42 242%
Deaths:18
KDR:5.778
Accuracy:51.227% C*
KPH:33.500 B**
VKPH:13.500 A+
Kills:344 (104 + 240)
Deaths:26
KDR:13.231
VKDR:1.885
Vehicle Kills:49
Kill Difference:318
Playtime:4.912 hours
Usage:0%
Score:0.144m
Score/min:489
Driving Accuracy:51.227%
Gunner Accuracy:34.767%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A
Kills:288
V. Kills:120 238%
Deaths:12
KDR:24
Accuracy:53.812% C
KPH:58.300 A
VKPH:24.300 C+
Proton II PPA-H
A+
Kills:227
V. Kills:14 N/A
Deaths:6
KDR:37.833
Accuracy:39.964% B
KPH:159.900 A+
VKPH:9.900 B**
Kills:515 (0 + 515)
Deaths:18
KDR:28.611
VKDR:7.444
Vehicle Kills:134
Kill Difference:497
Playtime:6.360 hours
Usage:1%
Score:0.164m
Score/min:429
Driving Accuracy:N/A%
Gunner Accuracy:39.964%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M**
Kills:57,369
V. Kills:231 N/A
Deaths:4,324
KDR:13.268
Accuracy:57.508% A++
KPH:158.300 M**
VKPH:0.600 D--
M40 Fury-F
S
Kills:5,724
V. Kills:524 N/A
Deaths:795
KDR:7.200
Accuracy:57.508% B++
KPH:97.800 S
VKPH:9 B+
M20 Basilisk-F
A+
Kills:1,426
V. Kills:45 N/A
Deaths:208
KDR:6.856
Accuracy:41.068% D
KPH:115 A+
VKPH:3.600 C
M12 Kobalt-F
A*
Kills:1,368
V. Kills:28 N/A
Deaths:206
KDR:6.641
Accuracy:30.210% B**
KPH:84.200 A*
VKPH:1.700 B
Kills:65,887 (65,887 + 0)
Deaths:5,533
KDR:11.908
VKDR:0.150
Vehicle Kills:828
Kill Difference:60,354
Playtime:449.638 hours
Usage:38%
Score:12.895m
Score/min:478
Driving Accuracy:30.210%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
S12 Renegade 57,60057,3694,32413.268A*5.4157.508%A++2.93%D158.3M**N/A485362.5h2.1A3.7A
Ghost 6,5376,5321,2365.285B*2.5750.723%A++63.916%C-36C+N/A119181.5h1.8B*3.6B**
M40 Fury-F 6,2485,7247957.2M+0.6657.508%B++N/A97.8S9B+46858.5h4.4B**7.6B**
Artemis VX26 3,6773,6739233.979A*3.8832.756%B**22.461%C+46.4B++N/A15179.2h8.9A27.3B**
Eridani SX5 1,7021,7015563.059A++4.8031.193%B*16.99%C41.6C**N/A14440.9h9.6B*30.8B++
Sirius SX12 1,4961,4944243.524A*4.3430.68%A15.395%C65.5A++N/A35522.8h10.5B**34.3B*
M20 Basilisk-F 1,4711,4262086.856S1.0041.068%D1.122%C--115A+3.6C50312.4h6.8B+16.5B*
NS-7 PDW 1,3741,3713154.352S3.5131.621%A18.818%C*66.2A*N/A28620.7h10.3B**32.7B*
M12 Kobalt-F 1,3961,3682066.641M1.2230.21%B**4.02%D--84.4A*1.7B33116.2h8.5B**28.1B*
MKV Suppressed 1,2391,2353283.765M*4.0929.732%B++18.219%C+68.6A++N/A31218h9.9B*33.4B++
Beamer VS3 1,1661,1575782.002A++5.8635.137%B**19.706%C55.4A+N/A19820.9h7B++19.8B
Force-Blade 8488434,1970.201S7.6663.824%M+N/A3A**N/A13282.3h1.8B*2.8B*
Lumine Edge 7987943,2860.242B+7.6236.012%B*11.965%D2.4CN/A9329.9h1.2B+3.4B+
NS-44 Commissioner 7157143671.946B**5.9147.984%A+16.807%D82.1A++N/A3958.7h3.1B*6.4B*
Nyx VX31 6186151414.362B*3.5041.266%B**16.423%D**40.5C++N/A13615.2h4.5B+10.9B*
Nebula VM20 5755731224.697A3.1618.751%C++10.82%F-45.5B*N/A16812.6h12.5B**66.5B++
Light PPA 5735541005.54C**2.3247.205%B*1.083%C63B+2.2D3478.8h7.9B++16.7B++
Nebula VM20 5555521224.525A3.3319.021%C++15.399%D-43.8B++N/A15812.6h13.1B**69B+
C-4 668458696.638M**1.2227.356%BN/A138.8A63.6A**19493.3h0.8A3.1B**
Pulsar C 4404401104A++3.8627.281%B+24.546%C**72.1A++N/A4996.1h8.6B**31.5B++
Manticore SX40 3673622031.783B*6.0831.964%B+15.47%D-64.6AN/A2215.6h5.7B*17.9B*
Proximity Mine 327327734.479C*3.3856.017%A++N/A148.6B+N/A6152.2h1.6B**2.9A
Saron HRB-H 4082881224M**16.1453.812%C1.736%C*58.8A24.5C+3644.9h16.4B**30.5B*
NS-30 Vandal 277277495.653A**2.2140.047%B**12.635%F28C-N/A859.9h4.3B**10.7B*
VA39 Spectre 276276604.6A++3.2641.382%A+23.913%D*43.8AN/A2806.3h3.8A9.2B**
Orion VS54 2702701092.477B*5.3820.338%C+22.963%C32.1C++N/A3088.4h10.7B++52.4C++
Lasher X2 2752672171.23B+6.6317.702%D--N/A14.5DN/A5018.4h23.3D131.5D
Proton II PPA 247240830B**22.1434.767%A++1.667%C133.3M3.9C++6411.8h6.3B**18.2A
NS-61 Emissary 236236882.682M5.1832.552%B++25%A+36.9B+N/A1056.4h11.3B+34.7B++
Solstice VE3 2392361361.735A+6.1224.274%C**12.712%D*14.8CN/A12816h11.8B++48.7B
Serpent VE92 229228882.591A+5.2727.165%B++23.684%B++46.5B*N/A3104.9h11B++40.3B+
Proton II PPA-H 241227637.833A*29.9739.964%B1.322%C-162.1A+10B**6541.4h5.8B**14.6B**
Frag Grenade 2172161216N/A208.1449.501%B+N/A720B**3.3D-40870.3h2.8B**5.6B*
Parallax VX3 207207306.9B**0.9650.41%A++73.913%C-54.5A++N/A3063.8h1.8B*3.5B**
NS-11CP 205205663.106B**4.7526.345%C--14.146%D*39.4CN/A1905.2h10.3B+39.3C**
Zenith VX-5 204204752.72A+5.1427.145%B20.588%C+47.4B+N/A2854.3h11.3B++41.6B+
M60-A Bulldog 202195632.5B**24.6453.339%B++N/A84.8A**3C3252.3h3.3B**6.1A
Skorpios 191190533.585A4.2729.05%B+16.842%D38.8C+N/A1624.9h10.8C**37.2B+
Thanatos VE70 1461461001.46B++6.4036.104%C15.069%C+10.8D-N/A5213.5h4.7C*12.9C++
NS-44L Blackhand 138138383.632A**4.2365.422%M21.739%D**37.3B*N/A813.7h2.9B**4.5B**
VE-S Canis 134133403.325A*4.5331.999%B*12.782%D-22.9C--N/A675.8h9.5B++29.7B+
Pulsar VS1 133133562.375A+5.4828.357%B**18.045%C60.5A*N/A4342.2h11.3B**40B**
XM98 124124225.636A++2.2256.543%M+87.903%A+56.4B**N/A3032.2h1.8B**3.3A
Vortex VM21 241124701.771B++6.0946.649%B++4.032%C++10.7C**10.1A15011.6h56.5C121.1C++
Dual Photon Pods 160114428.5M*20.6459.638%B*N/A228M+92S27180.5h25.1C+42.1C**
Supernova PC 146104185.778C++2.0851.227%C*2.885%B+33.5B**13.5A+4003.1h3.4B**6.7B**
M60-A Bulldog 9994194M*86.1452.785%B++1.064%D--85.5A*4.5C++4661.1h4.4B*8.4B*
MANA Anti-Vehicle Turret 18393243.875B++3.9860.843%C+4.301%B*930D900C--673880.1h7.5B+12.2B++
Spear Anti-Vehicle Phalanx Turret 14789712.714B*4.8576.291%M*N/A127.1S82.9S14070.7h6.5B*8.5A
Vortex VM21 17187701.243B+6.6246.131%B++2.299%D7.5C+7.2B**11611.6h80.9D175.3C+
Tank Mine 13186136.615A*1.2480.423%M**N/A122.9B+64.3C++17190.7h3.5F--4.4B**
Sticky Grenade 8382182N/A74.1452.727%C++N/A820C10C67090.1h1.4B*2.7B++
H-V45 8080312.581B++5.2827.879%B++36.25%A*53.3B*N/A2411.5h10.9B*39B*
Terminus VX-9 7979332.394B**5.4724.061%C20.253%D31.6CN/A1402.5h10.9B++45.5B
C150 Dalton 1317998.778B+0.9256.048%A++N/A790U520U3419100.1h6.6D*11.7C++
Eidolon VE33 6666381.737B+6.1231.188%B+12.121%F-11.6DN/A625.7h8.1B+25.9B+
MAX Punch 70622350.264B**7.6055.708%B+N/A2C+N/A731.4h3.9C+7.1C+
L100 Python HEAT 9362415.5M+7.6457.685%B+3.226%B+41.3B*20.7A*4571.5h4.9B++8.5B*
Phaseshift VX-S 6060106B**1.8637.221%C++38.333%F--50B*N/A2601.2h3.9C10.4C+
Equinox VE2 5453521.019C+6.8426.712%C++13.208%D--26.5C+N/A1152h14.2C53.2C++
NSX Tengu 5252153.467A*4.3932.696%D19.231%C15.8DN/A333.3h10.2B*31.2B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret21270.5h
Motion Spotter710,3614.5h
Restoration Kit41070.2h
Nano-Armor Kit4682,0757.4h
Spawn Beacon12090.5h
Nanite Revive Grenade01880.1h
Deconstruction Tool13,9870.5h
Rampart Wall0670.6h
Shield Recharging Field22800.1h
Medical Kit2234,0155.9h
Medical Applicator2917,8051.7h
Recon Detection Device254,1455.2h
Ammunition Package22310.2h

Check the help document for the dictionary if you want to learn more about words used here.


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