Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (18,753)players online:
Daxyn (60)  theREALhandi (47)  Faber0ne (17)  TrueImpHunter (16)  Cenler (7)  rokka (5) 152
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (90 days). The data shown below may not be accurate.

Praetor Predator Sndman[KOJ] Sndman
VS BR 85

KDR: 0.88

Score: 37.5m

Last Seen: Jan 26th, 2019 5:32 AM
- OFFLINE - 2168.2 hour(s)

Prestige 1, Battle Rank 85 - Vanu Sovereignty on Connery
Level Progress (to 86): 54%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pandora VX25 VE-S Canis Tank Mine C-4 ARX VX6-7 Proximity Mine Cerberus MKV Suppressed
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Sndman



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $35,028 MLG Score: 28
Fun Score: N/A
Cheeseburgers Flipped: 498TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.598%14.085%31822108721,8880.6829540.199

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.821%0.292C*-1.018D*-1.422D**HEAD (~2.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.40.299C*11.80.172C++40.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.108%1.336%382110752418551520.282328342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.965%-0.274C-0.813D--1.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.66B+50.601B+8.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.082%1.932%152110720715532930.13320570%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.063%-0.287C-0.618D0.114

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128-0.076C+42.3-0.069C+85.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.261%10.713%15511049,73628281753.4415

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.783%0.318C*-0.762D--0.38

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.385C**3.70.244C++4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37.5m546.1%291 (17.5k)256 (15.4k)0.88196750,19156,9081.0044185 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1109203918.341%8.98%16502:3521

8% Combat Medic21% Engineer9% Heavy Assault17% Infiltrator43% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 3:53 AMNov 29th, 2012 3:59 AMFeb 25th, 2019 5:09 AM (60d) (PST)Jan 26th, 2019 2:30 AM (90d) (PST)Jan 26th, 2019 1:32 AM (90d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
335246890.3420.3880.0312.0960.04228

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,12614,7595,36721232126315,338

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2445h/101.9d 6,968 4,507 18,289 307.5k 3,919 9,504 6,113 49.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D
Kills:420
Deaths:744
KDR:0.565
Accuracy:14.597% D**
HSR:20.238% D
Lasher X2
C
Kills:404
Deaths:589
KDR:0.686
Accuracy:23.157% C
HSR:2.723% D
Pulsar LSW
C+
Kills:363
Deaths:421
KDR:0.862
Accuracy:18.489% D-
HSR:23.141% C+
NS-15M2
D
Kills:213
Deaths:284
KDR:0.750
Accuracy:20.550% D
HSR:19.249% D-
Orion VS54
B+
Kills:119
Deaths:162
KDR:0.735
Accuracy:13.098% D**
HSR:27.731% B+
SVA-88
D--
Kills:102
Deaths:183
KDR:0.557
Accuracy:13.234% F-
HSR:17.647% D--
Kills:1,621
Deaths (as Heavy Assault):2,383
Deaths (to Heavy Assaults):18,167
KDR:0.68023
Kill Difference:762
Playtime:213.199 hours
Usage:9%
Score:2.625m
Score/min:205
Accuracy (listed only):17.188%
HSR (listed only):18.455%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B+
Kills:6,035
Deaths:5,242
KDR:1.151
Accuracy:44.677% B+
HSR:10.837% D--
VE-S Canis
C--
Kills:2,786
Deaths:2,781
KDR:1.002
Accuracy:24.072% C--
HSR:10.840% D*
VX6-7
C-
Kills:2,216
Deaths:2,301
KDR:0.963
Accuracy:16.282% F
HSR:18.366% C-
MKV Suppressed
D
Kills:1,698
Deaths:2,712
KDR:0.626
Accuracy:22.201% D
HSR:12.132% D*
NS-11C
C-
Kills:1,571
Deaths:2,823
KDR:0.557
Accuracy:21.690% C-
HSR:15.850% D
NS Baron G5
B+
Kills:1,218
Deaths:1,092
KDR:1.115
Accuracy:49.009% B+
HSR:11.084% D
Solstice VE3
C++
Kills:1,178
Deaths:1,421
KDR:0.829
Accuracy:23.633% C++
HSR:15.026% D-
Sirius SX12
C**
Kills:1,174
Deaths:1,378
KDR:0.852
Accuracy:25.775% C**
HSR:14.395% D
Nova
C**
Kills:1,164
Deaths:1,044
KDR:1.115
Accuracy:47.551% C**
HSR:9.708% D*
Phobos VX86
D
Kills:1,161
Deaths:2,213
KDR:0.525
Accuracy:44.383% D*
HSR:12.834% D
Thanatos VE70
B+
Kills:1,160
Deaths:1,429
KDR:0.812
Accuracy:44.634% B+
HSR:9.828% D*
Eridani SX5
C
Kills:1,158
Deaths:1,423
KDR:0.814
Accuracy:25.151% C
HSR:13.903% D-
NS-7 PDW
C+
Kills:1,156
Deaths:1,585
KDR:0.729
Accuracy:23.715% C+
HSR:11.073% D*
Serpent VE92
D
Kills:1,154
Deaths:1,888
KDR:0.611
Accuracy:20.239% D
HSR:15.165% D-
Pulsar C
D
Kills:1,146
Deaths:1,510
KDR:0.759
Accuracy:20.750% D
HSR:17.452% D--
Eclipse VE3A
C
Kills:372
Deaths:374
KDR:0.995
Accuracy:25.038% C
HSR:14.247% D--
Deimos VA29
C++
Kills:216
Deaths:311
KDR:0.695
Accuracy:61.978% C++
HSR:6.019% F-
Skorpios
B++
Kills:52
Deaths:66
KDR:0.788
Accuracy:30.039% B++
HSR:15.385% D-
Kills:26,615
Deaths (as Light Assault):31,593
Deaths (to Light Assaults):10,088
KDR:0.84243
Kill Difference:4,978
Playtime:1,043.786 hours
Usage:43%
Score:16.275m
Score/min:260
Accuracy (listed only):31.712%
HSR (listed only):13.008%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B+
Kills:6,035
Deaths:5,242
KDR:1.151
Accuracy:44.677% B+
HSR:10.837% D--
VX6-7
C-
Kills:2,216
Deaths:2,301
KDR:0.963
Accuracy:16.282% F
HSR:18.366% C-
NS-11C
C-
Kills:1,571
Deaths:2,823
KDR:0.557
Accuracy:21.690% C-
HSR:15.850% D
NS Baron G5
B+
Kills:1,218
Deaths:1,092
KDR:1.115
Accuracy:49.009% B+
HSR:11.084% D
Solstice VE3
C++
Kills:1,178
Deaths:1,421
KDR:0.829
Accuracy:23.633% C++
HSR:15.026% D-
Nova
C**
Kills:1,164
Deaths:1,044
KDR:1.115
Accuracy:47.551% C**
HSR:9.708% D*
Phobos VX86
D
Kills:1,161
Deaths:2,213
KDR:0.525
Accuracy:44.383% D*
HSR:12.834% D
Thanatos VE70
B+
Kills:1,160
Deaths:1,429
KDR:0.812
Accuracy:44.634% B+
HSR:9.828% D*
Serpent VE92
D
Kills:1,154
Deaths:1,888
KDR:0.611
Accuracy:20.239% D
HSR:15.165% D-
Pulsar C
D
Kills:1,146
Deaths:1,510
KDR:0.759
Accuracy:20.750% D
HSR:17.452% D--
Eclipse VE3A
C
Kills:372
Deaths:374
KDR:0.995
Accuracy:25.038% C
HSR:14.247% D--
Deimos VA29
C++
Kills:216
Deaths:311
KDR:0.695
Accuracy:61.978% C++
HSR:6.019% F-
Kills:18,591
Deaths (as Engineer):21,648
Deaths (to Engineers):10,442
KDR:0.85879
Kill Difference:3,057
Playtime:514.187 hours
Usage:21%
Score:7.931m
Score/min:257
Accuracy (listed only):34.989%
HSR (listed only):13.034%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B+
Kills:6,035
Deaths:5,242
KDR:1.151
Accuracy:44.677% B+
HSR:10.837% D--
VE-S Canis
C--
Kills:2,786
Deaths:2,781
KDR:1.002
Accuracy:24.072% C--
HSR:10.840% D*
MKV Suppressed
D
Kills:1,698
Deaths:2,712
KDR:0.626
Accuracy:22.201% D
HSR:12.132% D*
NS Baron G5
B+
Kills:1,218
Deaths:1,092
KDR:1.115
Accuracy:49.009% B+
HSR:11.084% D
Sirius SX12
C**
Kills:1,174
Deaths:1,378
KDR:0.852
Accuracy:25.775% C**
HSR:14.395% D
Nova
C**
Kills:1,164
Deaths:1,044
KDR:1.115
Accuracy:47.551% C**
HSR:9.708% D*
Phobos VX86
D
Kills:1,161
Deaths:2,213
KDR:0.525
Accuracy:44.383% D*
HSR:12.834% D
Thanatos VE70
B+
Kills:1,160
Deaths:1,429
KDR:0.812
Accuracy:44.634% B+
HSR:9.828% D*
Eridani SX5
C
Kills:1,158
Deaths:1,423
KDR:0.814
Accuracy:25.151% C
HSR:13.903% D-
NS-7 PDW
C+
Kills:1,156
Deaths:1,585
KDR:0.729
Accuracy:23.715% C+
HSR:11.073% D*
NS-11P
D-
Kills:676
Deaths:1,286
KDR:0.526
Accuracy:18.816% D-
HSR:11.095% D*
Deimos VA29
C++
Kills:216
Deaths:311
KDR:0.695
Accuracy:61.978% C++
HSR:6.019% F-
Skorpios
B++
Kills:52
Deaths:66
KDR:0.788
Accuracy:30.039% B++
HSR:15.385% D-
Kills:19,654
Deaths (as Combat Medic):22,562
Deaths (to Combat Medics):6,225
KDR:0.87111
Kill Difference:2,908
Playtime:194.799 hours
Usage:8%
Score:3.871m
Score/min:331
Accuracy (listed only):35.539%
HSR (listed only):11.472%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C--
Kills:2,786
Deaths:2,781
KDR:1.002
Accuracy:24.072% C--
HSR:10.840% D*
Cerberus
B+
Kills:1,700
Deaths:2,973
KDR:0.572
Accuracy:35.400% B+
HSR:11.412% D*
MKV Suppressed
D
Kills:1,698
Deaths:2,712
KDR:0.626
Accuracy:22.201% D
HSR:12.132% D*
Sirius SX12
C**
Kills:1,174
Deaths:1,378
KDR:0.852
Accuracy:25.775% C**
HSR:14.395% D
Spiker
A
Kills:1,159
Deaths:1,204
KDR:0.963
Accuracy:38.845% A
HSR:12.252% D*
Eridani SX5
C
Kills:1,158
Deaths:1,423
KDR:0.814
Accuracy:25.151% C
HSR:13.903% D-
NS-7 PDW
C+
Kills:1,156
Deaths:1,585
KDR:0.729
Accuracy:23.715% C+
HSR:11.073% D*
Beamer VS3
A++
Kills:1,153
Deaths:1,435
KDR:0.803
Accuracy:39.179% A++
HSR:12.836% D*
NS-44 Commissioner
C+
Kills:322
Deaths:539
KDR:0.597
Accuracy:34.884% C+
HSR:8.696% F-
Skorpios
B++
Kills:52
Deaths:66
KDR:0.788
Accuracy:30.039% B++
HSR:15.385% D-
Kills:12,358
Deaths (as Infiltrator):16,096
Deaths (to Infiltrators):6,950
KDR:0.76777
Kill Difference:3,738
Playtime:423.191 hours
Usage:17%
Score:5.637m
Score/min:222
Accuracy (listed only):29.926%
HSR (listed only):12.292%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:251
Deaths:272
KDR:0.923
Accuracy:20.802% B+
HSR:12.351% D**
Nebula VM20
B+
Kills:249
Deaths:272
KDR:0.915
Accuracy:20.269% B+
HSR:8.032% F*
NS-10 Burster
C+
Kills:149
Deaths:295
KDR:0.505
Accuracy:29.104% C+
HSR:7.383% C+
NS-10 Burster
C+
Kills:145
Deaths:295
KDR:0.492
Accuracy:29.362% C+
HSR:5.517% C+
Quasar VM1
C++
Kills:57
Deaths:65
KDR:0.877
Accuracy:11.605% D-
HSR:19.298% C++
Kills:851
Deaths (as MAX Suit):599.500
Deaths (to MAX Suits):2,952
KDR:1.41952
Kill Difference:251.500
Playtime:62.426 hours
Usage:3%
Score:1.163m
Score/min:311
Accuracy (listed only):22.228%
HSR (listed only):10.516%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:56
V. Kills:11 N/A
Deaths:27
KDR:2.074
Accuracy:25.237% F--
KPH:201,600 U
VKPH:39,600 U
Kills:56 (0 + 56)
Deaths:27
KDR:2.074
VKDR:0.407
Vehicle Kills:11
Kill Difference:29
Playtime:0.001 hours
Usage:0%
Score:0.020m
Score/min:599,730
Piloting Accuracy:N/A%
Gunner Accuracy:25.237%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D*
Kills:377
V. Kills:72 N/A
Deaths:127
KDR:2.969
Accuracy:38.791% D*
KPH:18.100 D**
VKPH:3.500 D*
C75 Viper
C-
Kills:66
V. Kills:28 228%
Deaths:20
KDR:3.300
Accuracy:39.854% C+
KPH:14.300 D-
VKPH:6.100 C-
Kills:443 (443 + 0)
Deaths:147
KDR:3.014
VKDR:0.680
Vehicle Kills:100
Kill Difference:296
Playtime:25.425 hours
Usage:1%
Score:0.174m
Score/min:114
Driving Accuracy:39.854%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D*
Kills:147
V. Kills:29 N/A
Deaths:91
KDR:1.615
Accuracy:36.063% F
KPH:17.300 D*
VKPH:3.400 D*
Saron HRB
D--
Kills:146
V. Kills:79 183%
Deaths:65
KDR:2.246
Accuracy:23.378% F--
KPH:12.200 D*
VKPH:6.600 D--
Kills:293 (147 + 146)
Deaths:156
KDR:1.878
VKDR:0.692
Vehicle Kills:108
Kill Difference:137
Playtime:20.481 hours
Usage:1%
Score:0.195m
Score/min:159
Driving Accuracy:36.063%
Gunner Accuracy:23.378%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D--
Kills:92
V. Kills:47 192%
Deaths:50
KDR:1.840
Accuracy:38.822% F-
KPH:19.100 D--
VKPH:9.800 D**
Kills:92 (0 + 92)
Deaths:50
KDR:1.840
VKDR:0.940
Vehicle Kills:47
Kill Difference:42
Playtime:4.818 hours
Usage:0%
Score:0.047m
Score/min:164
Driving Accuracy:N/A%
Gunner Accuracy:38.822%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C--
Kills:61
V. Kills:29 203%
Deaths:39
KDR:1.564
Accuracy:37.698% C+
KPH:12.500 D
VKPH:5.900 C--
Kills:61 (0 + 61)
Deaths:39
KDR:1.564
VKDR:0.744
Vehicle Kills:29
Kill Difference:22
Playtime:4.895 hours
Usage:0%
Score:0.042m
Score/min:144
Driving Accuracy:N/A%
Gunner Accuracy:37.698%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 6,1706,0355,2421.151C+0.2744.677%B+10.837%D--42.8C**1B++129141.1h3.6B++8.1B++
VE-S Canis 2,8652,7862,7811.002C+0.1224.072%C--10.84%D*22.6C--N/A64123.4h12.5C++52C+
Tank Mine 4,0902,6381,3301.983C1.1016.164%D*N/A84C-46.2D74731.4h1.3B**8.3D--
C-4 ARX 3,7152,6282,0111.307C0.4328.203%B+N/A71.2D29.5C44936.9h1.6D-5.7C
VX6-7 2,2272,2162,3010.963C+0.0816.282%F18.366%C-11.4D-N/A67195.1h11.7B71.9C
Proximity Mine 2,1692,1626373.394C+2.5136.851%DN/A110.9C+N/A39319.5h1.8B+5C+
Cerberus 1,7101,7002,9730.572C-0.3135.4%B+11.412%D*10.8D-N/A32157.4h7C-19.6C++
MKV Suppressed 1,7211,6982,7120.626D0.2622.201%D12.132%D*17.6DN/A5496.7h14.7C++66.3C+
NS-11C 1,5921,5712,8230.557C-0.3221.69%C-15.85%D14.8C--N/A49105.8h13.5B62.4C*
C-4 1,9831,3291,8340.725C-0.1622.24%DN/A36.4D--17.9D38336.5h1.7C7.5C
NS Baron G5 1,2441,2181,0921.115C++0.2349.009%B+11.084%D34.4C++N/A9535.4h4.1B+8.4C++
Solstice VE3 1,1951,1781,4210.829C++0.0523.633%C++15.026%D-21C++N/A8556h13B+55B+
Sirius SX12 1,1861,1741,3780.852C+0.0325.775%C**14.395%D24.2C+N/A7848.5h13.8B53.6B
Nova 1,1721,1641,0441.115C+0.2347.551%C**9.708%D*28.7CN/A11140.6h4.5C++9.4B
Phobos VX86 1,1821,1612,2130.525D0.3644.383%D*12.834%D11.9D*N/A5397.4h2.5C++5.6C
Thanatos VE70 1,1711,1601,4290.812C+0.0744.634%B+9.828%D*23.2C+N/A7749.9h4.4B+9.9B+
Spiker 1,1611,1591,2040.963C+0.0838.845%A12.252%D*21C--N/A6155.1h9.6C+24.7B+
Eridani SX5 1,1721,1581,4230.814C0.0725.151%C13.903%D-19.4DN/A6559.8h11.3B+44.8C**
NS-7 PDW 1,1651,1561,5850.729C0.1523.715%C+11.073%D*19.8CN/A6158.4h14B59C*
Serpent VE92 1,1671,1541,8880.611C0.2720.239%D15.165%D-15.1DN/A5976.4h12.9C*63.6C+
Beamer VS3 1,1581,1531,4350.803C++0.0839.179%A++12.836%D*18.5CN/A6062.3h10C+25.5C*
Pulsar C 1,1601,1461,5100.759C0.1220.75%D17.452%D--16.5C-N/A6869.3h11B+53.1C++
Auraxium Slasher 73573025,3050.029C0.8541.685%B*3.288%D-0.8CN/A2907.8h1.8B+4.3B+
The Slasher 69969711,0680.063C*0.8242.621%B++5.739%D1.8CN/A5383.7h1.9B+4.3B+
NS-11P 6836761,2860.526D0.3618.816%D-11.095%D*11.7D-N/A4457.6h12.8B+68.2C+
Frag Grenade 6526451645N/A644.1237.334%D--N/A460.7C+5C13301.4h3.7C*9.8C+
Rocklet Rifle 1,1255546220.891B+0.0147.576%DN/A39.3B**40.5A49114.1h22.6A47.4B++
Flare VE6 4254207440.565D0.3214.597%D**20.238%D15.4D-N/A7927.3h11.1C+75.7D
Lasher X2 4164045890.686C0.2023.157%C2.723%D14.7D-N/A8827.4h18.2B+78.6C*
L100 Python HESH 4493771272.969D2.0938.791%D*1.326%C18.1D**3.5D*9920.8h5.3D**13.7F
Eclipse VE3A 3783723740.995C+0.1125.038%C14.247%D--30CN/A8012.4h11.1B+44.3C**
Pulsar LSW 3723634210.862C--0.0218.489%D-23.141%C+26.3DN/A9613.8h11.7B63.5C+
NS-44 Commissioner 3273225390.597C0.2834.884%C+8.696%F-15DN/A6821.4h4.6C-13.2C+
NS Annihilator 5392613920.666C*0.2273.87%F-N/A7.4D7.8C10835.5h12.7C17.1C--
Nebula VM20 2642512720.923D0.0420.802%B+12.351%D**25.4C-1.3A+959.9h15.2B+73.1B+
Nebula VM20 2522492720.915D0.0320.269%B+8.032%F*25.2C-N/A979.9h14.8B+73.2B+
Deimos VA29 2162163110.695C--0.1961.978%C++6.019%F-22DN/A949.8h2.8C-4.5C+
NS-15M2 2192132840.75C-0.1320.55%D19.249%D-24.2DN/A1018.8h13.4C+65.4C+
NS-10 Burster 2321492950.505D0.3829.104%C+7.383%C+4.1D2.3D-6836.5h177.4D-609.5C
Supernova VPC 176147911.615D-0.7336.063%F1.361%C+17.3D*3.4D*1568.5h4.2D11.7D**
Saron HRB 225146652.246D1.3623.378%F--2.055%B+12.2D*6.6D--16112h13.7A+58.5C+
NS-10 Burster 2331452950.492D0.3929.362%C+5.517%C+4.1D2.5D--7435h176.9D602.4C+
Spear Anti-Vehicle Phalanx Turret 230144344.235C-3.3535.485%D-3.472%C21.8D-13D2316.6h8.8C*24.9C+
NS-R3 Swarm 2231371400.979A0.1061.938%C-N/A8.4C++5.3C8216.3h23.3B++37.7B++
Force-Blade 12312213,4510.009C-0.8722.764%DN/A0.2DN/A1583.5h1.8B*8.1B
Orion VS54 1221191620.735C0.1513.098%D**27.731%B+11.9D-N/A21310h11.8B+90.3C
Sticky Grenade 1101101110N/A109.1239.568%D**N/A275D**N/A9400.4h4.5F-11.4F-
Hades VSH4 2111101800.611C++0.2761.203%D-N/A9.4C8.6C12911.7h9.8C16C--
Nemesis VSH9 1931022180.468C0.4151.685%D**N/A5D4.4D--10620.5h12.6F24.4F--
SVA-88 1051021830.557D0.3213.234%F-17.647%D--14D*N/A1317.3h13.3C100.5D*
Saron HRB-H 13992501.84D0.9638.822%F-N/A19.2D--9.8D**1644.8h24.5C*63.1D
MAX Punch 87868210.105C+0.7852.597%BN/A1.6C+N/A654.8h1.9C++3.6C*
C75 Viper 9466203.3C+2.4239.854%C+N/A14.3D-6.1C-1814.6h26.4F-66.3D*
MANA Anti-Vehicle Turret 132661520.434D--0.4538.267%D*N/A660D660D-532320.1h14.2F-37.1F--
M20 Basilisk 9061391.564D0.6837.698%C+1.639%F12.4D5.9C--1444.9h110.9C294.2C+
Lumine Edge 60602,1380.028C0.8537.778%B**N/A0.8C--N/A378.1h1.4C++3.8B+
Quasar VM1 5757650.877C-0.0011.605%D-19.298%C++11.6D--N/A1134.9h13B++112.2C+
L105 Zephyr 6756272.074D1.1925.237%F--N/A560U110U1999100.1h9D*35.8F--
M20 Basilisk 7856173.294D-2.4156.774%B+3.571%C-43.1C++16.9C2131.3h94.6B+166.6B+
Skorpios 5352660.788C-0.0930.039%B++15.385%D-27.4DN/A1551.9h11.8C+39.3C**
NS Decimator 7952980.531D0.3551.701%D*N/A16.3D*8.4D-3313.2h7.3D**14.1F-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret637752.4h
Spawn Beacon601,6442.1h
M20 Basilisk-H0740h
Decoy Grenade02180.1h
Nano-Armor Kit955618,31245.1h
Structure Shield Module0630.3h
Repair Module1690.4h
Turret AI Module0840.3h
Nanite Revive Grenade01,1660.3h
Medical Applicator905176,93523.7h
Spitfire Auto-Turret701,5042.7h
Motion Spotter10411,84710.2h
Rampart Wall21071.2h
Xiphos Anti-Personnel Tower1560.3h
Hoplon Anti-Aircraft Phalanx Tower0610.3h
Deconstruction Tool12950.2h
M12 Kobalt-F01720.2h
Ammunition Package582,1202.5h
Shield Recharging Field341,4620.7h
Medical Kit326771.3h
Anti-Infantry MANA Turret5530.4h
Recon Detection Device87171.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.24s
Server spent 1.91s on queries, 1.67s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.