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Harbinger Immortal Sndman[KOJ] Sndman
VS BR 91

KDR: 0.9

Score: 38.8m

Last Seen: Aug 16th, 2019 3:24 AM
- OFFLINE - 199.8 hour(s)

Prestige 1, Battle Rank 91 - Vanu Sovereignty on Connery - Outfit Member of Keepers of Johari[KOJ] Keepers of Johari
VS outfit on Connery

Members: 30
Level Progress (to 92): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pandora VX25 VE-S Canis C-4 ARX Tank Mine Proximity Mine VX6-7 Cerberus MKV Suppressed
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $42,534 MLG Score: 34
Fun Score: N/A
Cheeseburgers Flipped: 506TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.688%13.998%31822119222,7680.6815340.214

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.823%0.291C*-1.042D*-1.412D**HEAD (~2.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.30.296C*11.90.169C++40.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.126%1.336%372121252419071520.274777342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.973%-0.278C-0.789D--1.268

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.659B+50.6B+8.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.498%1.914%152121220916003060.13062568%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.167%-0.259C-0.625D0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132.8-0.101C+44.5-0.101C+88.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.097%10.731%155120910,68929702083.59778

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.794%0.297C*-0.752D--0.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.381C**3.70.243C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers of Johari[KOJ] Keepers of Johari
VS outfit on Connery

Members: 30
38.8m540.9%291 (17.5k)256 (15.4k)0.89524152,97559,1741.0181391 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214216318.543%8.931%16602:3421

8% Combat Medic21% Engineer9% Heavy Assault17% Infiltrator43% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 3:53 AMNov 29th, 2012 3:59 AMAug 22nd, 2019 3:20 PM (2d) (PST)Aug 16th, 2019 1:46 AM (8d) (PST)Aug 15th, 2019 11:24 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
338246920.3490.3900.0312.1180.04234

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,28314,7495,53421232127315,338

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2527.3h/105.3d 7,272 4,731 19,238 321.2k 4,018 9,929 6,413 51.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D
Kills:420
Deaths:744
KDR:0.565
Accuracy:14.597% D**
HSR:20.238% D
Pulsar LSW
C
Kills:396
Deaths:454
KDR:0.872
Accuracy:18.534% D-
HSR:21.970% C
NS-15M2
D
Kills:213
Deaths:284
KDR:0.750
Accuracy:20.550% D
HSR:19.249% D-
Orion VS54
B+
Kills:124
Deaths:171
KDR:0.725
Accuracy:13.241% D**
HSR:28.226% B+
SVA-88
D--
Kills:102
Deaths:183
KDR:0.557
Accuracy:13.234% F-
HSR:17.647% D--
Kills:1,255
Deaths (as Heavy Assault):1,836
Deaths (to Heavy Assaults):18,848
KDR:0.68355
Kill Difference:581
Playtime:218.575 hours
Usage:9%
Score:2.687m
Score/min:205
Accuracy (listed only):16.031%
HSR (listed only):21.466%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B+
Kills:6,988
Deaths:6,033
KDR:1.158
Accuracy:44.513% B+
HSR:10.847% D--
VE-S Canis
C-
Kills:3,521
Deaths:3,505
KDR:1.005
Accuracy:24.316% C-
HSR:10.934% D*
VX6-7
C-
Kills:2,216
Deaths:2,301
KDR:0.963
Accuracy:16.282% F
HSR:18.366% C-
MKV Suppressed
D
Kills:1,698
Deaths:2,712
KDR:0.626
Accuracy:22.201% D
HSR:12.132% D*
NS-11C
C-
Kills:1,571
Deaths:2,823
KDR:0.557
Accuracy:21.690% C-
HSR:15.850% D
NS Baron G5
B+
Kills:1,326
Deaths:1,216
KDR:1.090
Accuracy:48.522% B+
HSR:11.312% D
Solstice VE3
C++
Kills:1,178
Deaths:1,421
KDR:0.829
Accuracy:23.633% C++
HSR:15.026% D-
Sirius SX12
C**
Kills:1,174
Deaths:1,378
KDR:0.852
Accuracy:25.775% C**
HSR:14.395% D
Nova
C*
Kills:1,164
Deaths:1,044
KDR:1.115
Accuracy:47.551% C*
HSR:9.708% D*
Phobos VX86
D
Kills:1,161
Deaths:2,213
KDR:0.525
Accuracy:44.383% D*
HSR:12.834% D
Thanatos VE70
B+
Kills:1,160
Deaths:1,429
KDR:0.812
Accuracy:44.634% B+
HSR:9.828% D*
Eridani SX5
C
Kills:1,158
Deaths:1,423
KDR:0.814
Accuracy:25.151% C
HSR:13.903% D-
NS-7 PDW
C+
Kills:1,156
Deaths:1,585
KDR:0.729
Accuracy:23.715% C+
HSR:11.073% D*
Serpent VE92
D
Kills:1,154
Deaths:1,888
KDR:0.611
Accuracy:20.239% D
HSR:15.165% D-
Pulsar C
D
Kills:1,146
Deaths:1,510
KDR:0.759
Accuracy:20.750% D
HSR:17.452% D--
Eclipse VE3A
C-
Kills:372
Deaths:374
KDR:0.995
Accuracy:25.038% C-
HSR:14.247% D--
Deimos VA29
C++
Kills:216
Deaths:311
KDR:0.695
Accuracy:61.978% C++
HSR:6.019% F-
Skorpios
B+
Kills:62
Deaths:73
KDR:0.849
Accuracy:29.266% B+
HSR:16.129% D
Kills:28,421
Deaths (as Light Assault):33,239
Deaths (to Light Assaults):10,542
KDR:0.85505
Kill Difference:4,818
Playtime:1,094.438 hours
Usage:43%
Score:17.062m
Score/min:260
Accuracy (listed only):31.646%
HSR (listed only):13.068%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B+
Kills:6,988
Deaths:6,033
KDR:1.158
Accuracy:44.513% B+
HSR:10.847% D--
VX6-7
C-
Kills:2,216
Deaths:2,301
KDR:0.963
Accuracy:16.282% F
HSR:18.366% C-
NS-11C
C-
Kills:1,571
Deaths:2,823
KDR:0.557
Accuracy:21.690% C-
HSR:15.850% D
NS Baron G5
B+
Kills:1,326
Deaths:1,216
KDR:1.090
Accuracy:48.522% B+
HSR:11.312% D
Solstice VE3
C++
Kills:1,178
Deaths:1,421
KDR:0.829
Accuracy:23.633% C++
HSR:15.026% D-
Nova
C*
Kills:1,164
Deaths:1,044
KDR:1.115
Accuracy:47.551% C*
HSR:9.708% D*
Phobos VX86
D
Kills:1,161
Deaths:2,213
KDR:0.525
Accuracy:44.383% D*
HSR:12.834% D
Thanatos VE70
B+
Kills:1,160
Deaths:1,429
KDR:0.812
Accuracy:44.634% B+
HSR:9.828% D*
Serpent VE92
D
Kills:1,154
Deaths:1,888
KDR:0.611
Accuracy:20.239% D
HSR:15.165% D-
Pulsar C
D
Kills:1,146
Deaths:1,510
KDR:0.759
Accuracy:20.750% D
HSR:17.452% D--
Eclipse VE3A
C-
Kills:372
Deaths:374
KDR:0.995
Accuracy:25.038% C-
HSR:14.247% D--
Deimos VA29
C++
Kills:216
Deaths:311
KDR:0.695
Accuracy:61.978% C++
HSR:6.019% F-
Kills:19,652
Deaths (as Engineer):22,563
Deaths (to Engineers):10,795
KDR:0.87098
Kill Difference:2,911
Playtime:533.096 hours
Usage:21%
Score:8.259m
Score/min:258
Accuracy (listed only):34.934%
HSR (listed only):13.054%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B+
Kills:6,988
Deaths:6,033
KDR:1.158
Accuracy:44.513% B+
HSR:10.847% D--
VE-S Canis
C-
Kills:3,521
Deaths:3,505
KDR:1.005
Accuracy:24.316% C-
HSR:10.934% D*
MKV Suppressed
D
Kills:1,698
Deaths:2,712
KDR:0.626
Accuracy:22.201% D
HSR:12.132% D*
NS Baron G5
B+
Kills:1,326
Deaths:1,216
KDR:1.090
Accuracy:48.522% B+
HSR:11.312% D
Sirius SX12
C**
Kills:1,174
Deaths:1,378
KDR:0.852
Accuracy:25.775% C**
HSR:14.395% D
Nova
C*
Kills:1,164
Deaths:1,044
KDR:1.115
Accuracy:47.551% C*
HSR:9.708% D*
Phobos VX86
D
Kills:1,161
Deaths:2,213
KDR:0.525
Accuracy:44.383% D*
HSR:12.834% D
Thanatos VE70
B+
Kills:1,160
Deaths:1,429
KDR:0.812
Accuracy:44.634% B+
HSR:9.828% D*
Eridani SX5
C
Kills:1,158
Deaths:1,423
KDR:0.814
Accuracy:25.151% C
HSR:13.903% D-
NS-7 PDW
C+
Kills:1,156
Deaths:1,585
KDR:0.729
Accuracy:23.715% C+
HSR:11.073% D*
NS-11P
D-
Kills:706
Deaths:1,345
KDR:0.525
Accuracy:18.980% D-
HSR:11.190% D*
Deimos VA29
C++
Kills:216
Deaths:311
KDR:0.695
Accuracy:61.978% C++
HSR:6.019% F-
Skorpios
B+
Kills:62
Deaths:73
KDR:0.849
Accuracy:29.266% B+
HSR:16.129% D
Kills:21,490
Deaths (as Combat Medic):24,267
Deaths (to Combat Medics):6,511
KDR:0.88556
Kill Difference:2,777
Playtime:196.496 hours
Usage:8%
Score:3.897m
Score/min:331
Accuracy (listed only):35.460%
HSR (listed only):11.562%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C-
Kills:3,521
Deaths:3,505
KDR:1.005
Accuracy:24.316% C-
HSR:10.934% D*
Cerberus
B+
Kills:1,700
Deaths:2,973
KDR:0.572
Accuracy:35.400% B+
HSR:11.412% D*
MKV Suppressed
D
Kills:1,698
Deaths:2,712
KDR:0.626
Accuracy:22.201% D
HSR:12.132% D*
Sirius SX12
C**
Kills:1,174
Deaths:1,378
KDR:0.852
Accuracy:25.775% C**
HSR:14.395% D
Spiker
A
Kills:1,159
Deaths:1,204
KDR:0.963
Accuracy:38.845% A
HSR:12.252% D*
Eridani SX5
C
Kills:1,158
Deaths:1,423
KDR:0.814
Accuracy:25.151% C
HSR:13.903% D-
NS-7 PDW
C+
Kills:1,156
Deaths:1,585
KDR:0.729
Accuracy:23.715% C+
HSR:11.073% D*
Beamer VS3
A++
Kills:1,153
Deaths:1,435
KDR:0.803
Accuracy:39.179% A++
HSR:12.836% D*
NS-44 Commissioner
C+
Kills:389
Deaths:642
KDR:0.606
Accuracy:35.552% C+
HSR:9.769% F
Skorpios
B+
Kills:62
Deaths:73
KDR:0.849
Accuracy:29.266% B+
HSR:16.129% D
Kills:13,170
Deaths (as Infiltrator):16,930
Deaths (to Infiltrators):7,190
KDR:0.77791
Kill Difference:3,760
Playtime:427.834 hours
Usage:17%
Score:5.684m
Score/min:221
Accuracy (listed only):29.940%
HSR (listed only):12.483%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:255
Deaths:278
KDR:0.917
Accuracy:20.822% B+
HSR:12.157% F
Nebula VM20
B+
Kills:251
Deaths:278
KDR:0.903
Accuracy:20.329% B+
HSR:8.367% F--
NS-10 Burster
C+
Kills:154
Deaths:297
KDR:0.519
Accuracy:29.338% C+
HSR:7.143% C+
NS-10 Burster
C+
Kills:148
Deaths:297
KDR:0.498
Accuracy:29.625% C+
HSR:5.405% C+
Quasar VM1
C++
Kills:57
Deaths:65
KDR:0.877
Accuracy:11.605% D-
HSR:19.298% C++
Kills:865
Deaths (as MAX Suit):607.500
Deaths (to MAX Suits):3,022
KDR:1.42387
Kill Difference:257.500
Playtime:63.334 hours
Usage:3%
Score:1.176m
Score/min:309
Accuracy (listed only):22.344%
HSR (listed only):10.474%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:57
V. Kills:12 438%
Deaths:27
KDR:2.111
Accuracy:25.453% F-
KPH:205,200 U
VKPH:43,200 U
Kills:57 (0 + 57)
Deaths:27
KDR:2.111
VKDR:0.444
Vehicle Kills:12
Kill Difference:30
Playtime:0.001 hours
Usage:0%
Score:0.021m
Score/min:615,030
Piloting Accuracy:N/A%
Gunner Accuracy:25.453%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D*
Kills:377
V. Kills:72 N/A
Deaths:128
KDR:2.945
Accuracy:38.815% D*
KPH:18.100 D**
VKPH:3.500 D*
C75 Viper
C--
Kills:66
V. Kills:28 228%
Deaths:20
KDR:3.300
Accuracy:39.827% C+
KPH:14.200 D-
VKPH:6 C--
Kills:443 (443 + 0)
Deaths:148
KDR:2.993
VKDR:0.676
Vehicle Kills:100
Kill Difference:295
Playtime:25.454 hours
Usage:1%
Score:0.176m
Score/min:115
Driving Accuracy:39.827%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D--
Kills:147
V. Kills:29 N/A
Deaths:91
KDR:1.615
Accuracy:36.063% F
KPH:17.300 D*
VKPH:3.400 D--
Saron HRB
D--
Kills:146
V. Kills:79 183%
Deaths:65
KDR:2.246
Accuracy:23.378% F--
KPH:12.200 D*
VKPH:6.600 D--
Kills:293 (147 + 146)
Deaths:156
KDR:1.878
VKDR:0.692
Vehicle Kills:108
Kill Difference:137
Playtime:20.496 hours
Usage:1%
Score:0.196m
Score/min:160
Driving Accuracy:36.063%
Gunner Accuracy:23.378%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D*
Kills:94
V. Kills:48 192%
Deaths:51
KDR:1.843
Accuracy:38.851% F-
KPH:19 D*
VKPH:9.700 D*
Kills:94 (0 + 94)
Deaths:51
KDR:1.843
VKDR:0.941
Vehicle Kills:48
Kill Difference:43
Playtime:4.947 hours
Usage:0%
Score:0.049m
Score/min:163
Driving Accuracy:N/A%
Gunner Accuracy:38.851%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C--
Kills:63
V. Kills:30 203%
Deaths:40
KDR:1.575
Accuracy:37.994% C+
KPH:12.400 D
VKPH:5.900 C--
Kills:63 (0 + 63)
Deaths:40
KDR:1.575
VKDR:0.750
Vehicle Kills:30
Kill Difference:23
Playtime:5.078 hours
Usage:0%
Score:0.044m
Score/min:144
Driving Accuracy:N/A%
Gunner Accuracy:37.994%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 7,1566,9886,0331.158C+0.2644.513%B+10.847%D--44.1C*1.1B*130158.6h3.7B++8.2B++
VE-S Canis 3,6303,5213,5051.005C+0.1124.316%C-10.934%D*22.1DN/A62159.1h12.7C+52.4C+
C-4 ARX 4,0302,8782,1541.336C0.4428.305%B+N/A73.6D-29.5C45139.1h1.6D--5.6C--
Tank Mine 4,3512,8231,4251.981C1.0916.131%D*N/A85.3C-46.2D74333.1h1.3B**8.1D-
Proximity Mine 2,2412,2346463.458C+2.5636.774%DN/A111.7C+N/A39520h1.8B5C+
VX6-7 2,2272,2162,3010.963C+0.0716.282%F18.366%C-11.4D-N/A67195.1h11.7B71.9C
Cerberus 1,7101,7002,9730.572C-0.3235.4%B+11.412%D*10.8D-N/A32157.4h7C-19.6C++
MKV Suppressed 1,7211,6982,7120.626D0.2722.201%D12.132%D*17.6DN/A5496.7h14.7C++66.3C+
NS-11C 1,5921,5712,8230.557C--0.3421.69%C-15.85%D14.8DN/A49105.8h13.5B62.4C++
C-4 1,9871,3321,8340.726C-0.1722.27%DN/A36.5D--17.9D38636.5h1.7C7.5C
NS Baron G5 1,3521,3261,2161.09C+0.1948.522%B+11.312%D34.6C+N/A9738.3h4.2B+8.6C+
Solstice VE3 1,1951,1781,4210.829C++0.0723.633%C++15.026%D-21C++N/A8656.1h13B+55C**
Sirius SX12 1,1861,1741,3780.852C+0.0425.775%C**14.395%D24.2C+N/A7848.5h13.8B53.6B
Nova 1,1721,1641,0441.115C+0.2247.551%C*9.708%D*28.7CN/A11240.6h4.5C++9.4B
Phobos VX86 1,1821,1612,2130.525D0.3744.383%D*12.834%D11.9D*N/A5397.4h2.5C+5.6C
Thanatos VE70 1,1711,1601,4290.812C+0.0844.634%B+9.828%D*23.2CN/A7749.9h4.4B+9.9B+
Spiker 1,1611,1591,2040.963C+0.0738.845%A12.252%D*21C--N/A6155.1h9.6C+24.7B+
Eridani SX5 1,1721,1581,4230.814C0.0825.151%C13.903%D-19.4DN/A6559.8h11.3B44.8C*
NS-7 PDW 1,1651,1561,5850.729C0.1723.715%C+11.073%D*19.8CN/A6158.4h14B59C**
Serpent VE92 1,1671,1541,8880.611C0.2820.239%D15.165%D-15.1DN/A5976.4h12.9C*63.6C+
Beamer VS3 1,1581,1531,4350.803C++0.0939.179%A++12.836%D*18.5CN/A6062.3h10C+25.5C*
Pulsar C 1,1601,1461,5100.759C0.1420.75%D17.452%D--16.5C--N/A6969.3h11B53.1C++
Auraxium Slasher 75975427,5410.027C+0.8741.852%B*3.183%D0.8CN/A2980h1.8B++4.3B+
NS-11P 7157061,3450.525D0.3718.98%D-11.19%D*12D-N/A4458.9h12.8B+67.7C+
The Slasher 69969711,0800.063C*0.8342.621%B++5.739%D1.8C+N/A5384.3h1.9B+4.3C++
Frag Grenade 6956881688N/A687.1037.851%D--N/A458.7C+4.7C-13251.5h3.7C++9.7C+
Rocklet Rifle 1,2346156770.908B+0.0147.397%DN/A38.9B*39.2A48415.8h22.8A48.1B++
Flare VE6 4254207440.565D-0.3314.597%D**20.238%D15.4D-N/A7927.3h11.1C+75.7D
Lasher X2 4164045890.686C0.2123.157%C2.723%D14.7D-N/A8827.4h18.2B+78.6C*
Pulsar LSW 4063964540.872C--0.0218.534%D-21.97%C26.1DN/A9615.2h12C*64.9C+
NS-44 Commissioner 3953896420.606C0.2935.552%C+9.769%F15.1DN/A6325.8h4.5C12.7C+
L100 Python HESH 4493771282.945D2.0538.815%D*1.326%C18.1D**3.5D*10020.8h5.3D-13.7F
Eclipse VE3A 3783723740.995C+0.1025.038%C-14.247%D--30CN/A8012.4h11.1B+44.3C**
NS Annihilator 5392613930.664C++0.2373.85%F-N/A7.3D7.8C10835.6h12.7C17.2D
Nebula VM20 2682552780.917D0.0220.822%B+12.157%F25.5C--1.3A+9510h15.2B+72.8B+
Nebula VM20 2542512780.903D0.0120.329%B+8.367%F--25.1C--N/A9610h14.9B+73.5B+
Deimos VA29 2162163110.695C--0.2061.978%C++6.019%F-22DN/A959.8h2.8D4.5C+
NS-15M2 2192132840.75C0.1520.55%D19.249%D-24.2DN/A1048.8h13.4C+65.4C+
NS-10 Burster 2391542970.519D0.3829.338%C+7.143%C+4.2D2.3D-6836.9h176.5D-601.5C
NS-R3 Swarm 2471531620.944B**0.0562.17%C-N/A8.1C+5C-8118.8h24.2B+38.9B+
NS-10 Burster 2381482970.498D0.4029.625%C+5.405%C+4.2D2.5D-7435.5h178.5D602.4C
Spear Anti-Vehicle Phalanx Turret 235147354.2C-3.3036.947%D-3.401%C21.9D--13.1D-2336.7h9.4C+25.4C+
Supernova VPC 176147911.615D-0.7236.063%F1.361%C+17.3D*3.4D--1588.5h4.2D-11.7F
Saron HRB 225146652.246D1.3523.378%F--2.055%B+12.2D*6.6D--16112h13.7A58.5C+
Orion VS54 1281241710.725C0.1713.241%D**28.226%B+12D-N/A21410.3h11.7B+88.2C
Force-Blade 12312213,4510.009C-0.8922.764%DN/A0.2C--N/A1583.5h1.8B++8.1B
Sticky Grenade 1211211121N/A120.1040.43%D**N/A302.5D**N/A9430.4h4.5F-11.1F-
Hades VSH4 2111101800.611C++0.2861.203%D-N/A9.4C8.6C+12911.7h9.8C16C--
Nemesis VSH9 1931022190.466C0.4351.581%D**N/A5D4.4C10720.5h12.6F24.5F--
SVA-88 1051021830.557D0.3413.234%F-17.647%D--14D*N/A1337.3h13.3C-100.5D**
Saron HRB-H 14294511.843D0.9538.851%F-N/A19.2D*9.8D*1634.9h24.5C++63.1D
MAX Punch 88878330.104C+0.7952.903%B+N/A1.6C+N/A655.7h1.9C++3.6C**
MANA Anti-Vehicle Turret 134671560.429D-0.4738.984%D*N/A670C670C+3752150.1h14.6F--37.3F--
C75 Viper 9466203.3C+2.4039.827%C+N/A14.3D-6.1C-1834.6h26.5F-66.5D*
M20 Basilisk 9363401.575D0.6837.994%C+1.587%F12.4D5.9C--1445.1h115.9C305.1C+
Skorpios 6362730.849C-0.0529.266%B+16.129%D29.5DN/A1522.1h11.8C40.5C++
Lumine Edge 61612,1490.028C0.8737.886%B**N/A0.8C--N/A378.4h1.4C++3.7B+
L105 Zephyr 6957272.111D1.2225.453%F-N/A570U120U2050100.1h9.1D--35.8F--
M20 Basilisk 7957183.167D--2.2755.746%B3.509%C--40.7C+15.7C--2021.4h101.2B181.5B+
Quasar VM1 5757650.877C-0.0211.605%D-19.298%C++11.6D--N/A1134.9h13B++112.2C+
NS Decimator 80531080.491D0.4051.948%D*N/A15.6D*7.9D--3403.4h7.5F14.5F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon671,7932.2h
M20 Basilisk-H0740h
Anti-Vehicle MANA Turret688022.5h
Nano-Armor Kit972637,16146.3h
Decoy Grenade02180.1h
Structure Shield Module0630.3h
Repair Module1690.4h
Turret AI Module0840.3h
Nanite Revive Grenade01,2110.3h
Medical Applicator931179,96124h
Spitfire Auto-Turret731,6432.8h
Motion Spotter10412,01710.4h
Hoplon Anti-Aircraft Phalanx Tower0610.3h
Xiphos Anti-Personnel Tower1560.3h
Rampart Wall21071.2h
Deconstruction Tool12950.2h
Shield Recharging Field341,4620.7h
Ammunition Package612,2022.5h
Medical Kit337121.4h
Anti-Infantry MANA Turret5530.4h
M12 Kobalt-F01720.2h
Recon Detection Device87171.6h

Check the help document for the dictionary if you want to learn more about words used here.


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