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Deputy Director Sneakeh[] Sneakeh
NC BR 91

KDR: 3.4

Score: 49.1m

Last Seen: Feb 3rd, 2019 10:13 AM
- OFFLINE - 14.5 hour(s)

Prestige 1, Battle Rank 91 - New Conglomerate on Miller
Level Progress (to 92): 7%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS LA80 LA39 Bruiser C-4 Carver GD-66 Claw NSX Daimyo AF-8 RailJack SAS-R
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,951,109 MLG Score: 2359
Fun Score: N/A
Cheeseburgers Flipped: 740TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.384%30.99%9113698642,5112.614130.79

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.834%1.624A+1.587A+-1.442D**HEAD ++ (~16.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.616B+8.40.409B20.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.126%1.492%398410182,8829919872.90817292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.733%0.179C++-0.103C+0.56

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.80.684B+19.90.624B+31

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.718%2.358%569810146,785165616764.09475405%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.558%-0.114C+-0.167C0.919

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.657B+5.30.58B+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.766%8.155%2771510073,556120312502.95594284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.735%-0.872D--0.96B*0.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.50.202C++25.30.358C**69.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.259%81.088%2776101613,4992473345.45855

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.737%1.686A++0.915B*-0.857

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.565B+20.375C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.716%11.529%277410188,1711339626.10231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.137%1.356A-0.597D0.706

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.684B+2.40.505B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49.1m217.7%397 (23.8k)331 (19.9k)3.40418108,07631,7483.6567391 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022811924.46%26.171%64004:4054

30% Engineer14% Heavy Assault31% Infiltrator16% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 27th, 2013 4:22 PMDec 31st, 1969 6:00 PMFeb 3rd, 2019 6:39 AM (14d) (PST)Feb 3rd, 2019 8:21 AM (14d) (PST)Feb 3rd, 2019 6:13 AM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6871665210.7290.2140.1911.7050.0542359

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,2469,95931,287441311102319,874

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2470.9h/103d 8,018 28,285 27,088 252.8k 1,842 8,606 8,074 101.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:1,668
Deaths:772
KDR:2.161
Accuracy:22.188% B+
HSR:24.940% C**
NC6A GODSAW
B+
Kills:1,331
Deaths:263
KDR:5.061
Accuracy:30.117% C*
HSR:30.654% B+
LA1 Anchor
B+
Kills:1,244
Deaths:390
KDR:3.190
Accuracy:27.520% B+
HSR:26.125% C++
NC05 Jackhammer
B*
Kills:1,205
Deaths:599
KDR:2.012
Accuracy:51.716% B*
HSR:11.618% D
EM1
A++
Kills:1,192
Deaths:300
KDR:3.973
Accuracy:28.344% A
HSR:32.131% A++
EM6
B**
Kills:1,172
Deaths:250
KDR:4.688
Accuracy:26.957% B**
HSR:30.375% B**
GD-22S
B+
Kills:1,161
Deaths:394
KDR:2.947
Accuracy:24.880% B
HSR:28.252% B+
NS-15M2
M++
Kills:272
Deaths:56
KDR:4.857
Accuracy:25.023% C*
HSR:49.265% M++
Kills:9,245
Deaths (as Heavy Assault):3,024
Deaths (to Heavy Assaults):7,249
KDR:3.05721
Kill Difference:6,221
Playtime:352.469 hours
Usage:14%
Score:5.698m
Score/min:269
Accuracy (listed only):29.593%
HSR (listed only):29.170%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
B**
Kills:3,296
Deaths:1,552
KDR:2.124
Accuracy:72.848% B**
HSR:9.436% D--
GD-66 Claw
B*
Kills:2,554
Deaths:865
KDR:2.953
Accuracy:67.947% B*
HSR:13.117% C
AC-X11
B**
Kills:1,771
Deaths:480
KDR:3.690
Accuracy:29.218% B*
HSR:27.216% B**
GD-7F
A
Kills:1,606
Deaths:487
KDR:3.298
Accuracy:30.909% A
HSR:23.225% B+
AF-4 Cyclone
A+
Kills:1,549
Deaths:473
KDR:3.275
Accuracy:31.334% B**
HSR:28.793% A+
Razor GD-23
A
Kills:1,472
Deaths:544
KDR:2.706
Accuracy:30.642% A
HSR:27.446% A
Gauss Compact S
B*
Kills:1,386
Deaths:721
KDR:1.922
Accuracy:28.021% B*
HSR:20.419% B
MGR-S1 Gladius
A**
Kills:1,301
Deaths:299
KDR:4.351
Accuracy:32.802% B**
HSR:39.201% A**
NS Baron G5
B**
Kills:1,171
Deaths:403
KDR:2.906
Accuracy:55.097% B**
HSR:18.702% B*
Gauss Compact Burst
A+
Kills:1,170
Deaths:250
KDR:4.680
Accuracy:31.612% B*
HSR:33.932% A+
19A Fortuna
B+
Kills:1,169
Deaths:385
KDR:3.036
Accuracy:28.675% B+
HSR:21.386% C++
AF-57 Piston
C++
Kills:1,161
Deaths:513
KDR:2.263
Accuracy:41.732% C++
HSR:13.695% C+
AF-19 Mercenary
B**
Kills:1,160
Deaths:458
KDR:2.533
Accuracy:27.171% B**
HSR:23.879% B+
Mauler S6
A
Kills:1,160
Deaths:663
KDR:1.750
Accuracy:52.566% A
HSR:11.810% D
NS-7 PDW
B*
Kills:1,159
Deaths:577
KDR:2.009
Accuracy:29.539% B*
HSR:18.809% C++
NSX-P Tanto
A+
Kills:341
Deaths:112
KDR:3.045
Accuracy:29.177% B++
HSR:35.484% A+
NSX Tengu
B**
Kills:171
Deaths:54
KDR:3.167
Accuracy:43.894% B**
HSR:25.731% B++
Kills:23,597
Deaths (as Light Assault):8,836
Deaths (to Light Assaults):7,005
KDR:2.67055
Kill Difference:14,761
Playtime:398.201 hours
Usage:16%
Score:9.488m
Score/min:397
Accuracy (listed only):39.011%
HSR (listed only):23.075%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
B**
Kills:3,296
Deaths:1,552
KDR:2.124
Accuracy:72.848% B**
HSR:9.436% D--
GD-66 Claw
B*
Kills:2,554
Deaths:865
KDR:2.953
Accuracy:67.947% B*
HSR:13.117% C
AC-X11
B**
Kills:1,771
Deaths:480
KDR:3.690
Accuracy:29.218% B*
HSR:27.216% B**
GD-7F
A
Kills:1,606
Deaths:487
KDR:3.298
Accuracy:30.909% A
HSR:23.225% B+
Warden
B**
Kills:1,474
Deaths:696
KDR:2.118
Accuracy:26.031% C+
HSR:31.683% B**
Razor GD-23
A
Kills:1,472
Deaths:544
KDR:2.706
Accuracy:30.642% A
HSR:27.446% A
Gauss Compact S
B*
Kills:1,386
Deaths:721
KDR:1.922
Accuracy:28.021% B*
HSR:20.419% B
GD Guardian
B+
Kills:1,255
Deaths:244
KDR:5.143
Accuracy:30.067% D-
HSR:33.705% B+
MGR-M1 Bishop
A++
Kills:1,177
Deaths:182
KDR:6.467
Accuracy:37.406% B++
HSR:44.010% A++
NS Baron G5
B**
Kills:1,171
Deaths:403
KDR:2.906
Accuracy:55.097% B**
HSR:18.702% B*
Gauss Compact Burst
A+
Kills:1,170
Deaths:250
KDR:4.680
Accuracy:31.612% B*
HSR:33.932% A+
19A Fortuna
B+
Kills:1,169
Deaths:385
KDR:3.036
Accuracy:28.675% B+
HSR:21.386% C++
AF-57 Piston
C++
Kills:1,161
Deaths:513
KDR:2.263
Accuracy:41.732% C++
HSR:13.695% C+
AF-19 Mercenary
B**
Kills:1,160
Deaths:458
KDR:2.533
Accuracy:27.171% B**
HSR:23.879% B+
Mauler S6
A
Kills:1,160
Deaths:663
KDR:1.750
Accuracy:52.566% A
HSR:11.810% D
NSX-P Tanto
A+
Kills:341
Deaths:112
KDR:3.045
Accuracy:29.177% B++
HSR:35.484% A+
Kills:23,323
Deaths (as Engineer):8,555
Deaths (to Engineers):5,991
KDR:2.72624
Kill Difference:14,768
Playtime:737.107 hours
Usage:30%
Score:14.777m
Score/min:334
Accuracy (listed only):38.695%
HSR (listed only):24.322%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA80
B**
Kills:3,805
Deaths:421
KDR:9.038
Accuracy:48.214% B**
HSR:81.866% B+
NSX Daimyo
B*
Kills:2,527
Deaths:412
KDR:6.133
Accuracy:46.180% B++
HSR:96.874% B*
AF-8 RailJack
A+
Kills:2,414
Deaths:307
KDR:7.863
Accuracy:46.485% A+
HSR:78.625% B+
SAS-R
B*
Kills:2,301
Deaths:623
KDR:3.693
Accuracy:44.646% B*
HSR:71.056% C*
NSX Tomoe
A++
Kills:2,056
Deaths:465
KDR:4.422
Accuracy:26.519% D
HSR:53.599% A++
AF-4 Cyclone
A+
Kills:1,549
Deaths:473
KDR:3.275
Accuracy:31.334% B**
HSR:28.793% A+
AF-18 Stalker
B
Kills:1,432
Deaths:625
KDR:2.291
Accuracy:29.017% C**
HSR:23.045% B
NS-44 Commissioner
A*
Kills:1,389
Deaths:606
KDR:2.292
Accuracy:49.392% A+
HSR:37.149% A*
MGR-S1 Gladius
A**
Kills:1,301
Deaths:299
KDR:4.351
Accuracy:32.802% B**
HSR:39.201% A**
The Moonshot
B++
Kills:1,284
Deaths:147
KDR:8.735
Accuracy:46.404% B++
HSR:79.673% C+
NC14 Bolt Driver
A
Kills:1,168
Deaths:254
KDR:4.598
Accuracy:44.077% A
HSR:70.805% C
AF-6 Shadow
B*
Kills:1,164
Deaths:373
KDR:3.121
Accuracy:35.865% C*
HSR:33.849% B*
LA8 Rebel
B++
Kills:1,161
Deaths:793
KDR:1.464
Accuracy:34.979% B+
HSR:26.098% B++
NS-30 Vandal
B+
Kills:1,161
Deaths:357
KDR:3.252
Accuracy:32.101% C+
HSR:29.974% B+
NS-7 PDW
B*
Kills:1,159
Deaths:577
KDR:2.009
Accuracy:29.539% B*
HSR:18.809% C++
NS-357 Underboss
B*
Kills:1,158
Deaths:597
KDR:1.940
Accuracy:43.168% B*
HSR:27.029% B++
Impetus
B**
Kills:1,158
Deaths:264
KDR:4.386
Accuracy:35.490% C*
HSR:36.788% B**
NS-45 Pilot
B**
Kills:1,153
Deaths:554
KDR:2.081
Accuracy:38.158% B**
HSR:32.784% B*
NS-44L Blackhand
B**
Kills:868
Deaths:235
KDR:3.694
Accuracy:52.382% B**
HSR:46.429% B
NS-AM7 Archer
B++
Kills:486
Deaths:387
KDR:1.256
Accuracy:56.426% C
HSR:23.251% B++
NC4 Mag-Shot
A+
Kills:348
Deaths:179
KDR:1.944
Accuracy:36.204% A
HSR:28.736% A+
NSX Tengu
B**
Kills:171
Deaths:54
KDR:3.167
Accuracy:43.894% B**
HSR:25.731% B++
Soldier Soaker
B**
Kills:89
Deaths:24
KDR:3.708
Accuracy:29.641% C--
HSR:22.472% B**
Kills:31,302
Deaths (as Infiltrator):9,026
Deaths (to Infiltrators):5,493
KDR:3.46798
Kill Difference:22,276
Playtime:761.498 hours
Usage:31%
Score:14.389m
Score/min:315
Accuracy (listed only):39.692%
HSR (listed only):44.028%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
B**
Kills:3,296
Deaths:1,552
KDR:2.124
Accuracy:72.848% B**
HSR:9.436% D--
GD-66 Claw
B*
Kills:2,554
Deaths:865
KDR:2.953
Accuracy:67.947% B*
HSR:13.117% C
AF-4 Cyclone
A+
Kills:1,549
Deaths:473
KDR:3.275
Accuracy:31.334% B**
HSR:28.793% A+
MGR-S1 Gladius
A**
Kills:1,301
Deaths:299
KDR:4.351
Accuracy:32.802% B**
HSR:39.201% A**
NSX Yumi
B**
Kills:1,188
Deaths:378
KDR:3.143
Accuracy:31.795% B**
HSR:29.546% B+
NS Baron G5
B**
Kills:1,171
Deaths:403
KDR:2.906
Accuracy:55.097% B**
HSR:18.702% B*
Carnage AR
A
Kills:1,167
Deaths:381
KDR:3.063
Accuracy:29.074% B*
HSR:29.477% A
AF-57 Piston
C++
Kills:1,161
Deaths:513
KDR:2.263
Accuracy:41.732% C++
HSR:13.695% C+
Mauler S6
A
Kills:1,160
Deaths:663
KDR:1.750
Accuracy:52.566% A
HSR:11.810% D
NS-7 PDW
B*
Kills:1,159
Deaths:577
KDR:2.009
Accuracy:29.539% B*
HSR:18.809% C++
NC9 A-Tross
C*
Kills:1,149
Deaths:473
KDR:2.429
Accuracy:23.458% C-
HSR:25.849% C*
NC1 Gauss Rifle
B*
Kills:829
Deaths:267
KDR:3.105
Accuracy:27.330% B*
HSR:26.538% B*
NSX Tengu
B**
Kills:171
Deaths:54
KDR:3.167
Accuracy:43.894% B**
HSR:25.731% B++
Kills:17,855
Deaths (as Combat Medic):6,898
Deaths (to Combat Medics):2,925
KDR:2.58843
Kill Difference:10,957
Playtime:131.627 hours
Usage:5%
Score:2.432m
Score/min:308
Accuracy (listed only):41.494%
HSR (listed only):22.362%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
A+
Kills:1,449
Deaths:199
KDR:7.281
Accuracy:36.118% C
HSR:8.489% A+
NCM1 Scattercannon
B**
Kills:1,331
Deaths:206
KDR:6.461
Accuracy:29.596% D
HSR:19.910% B**
NCM1 Scattercannon
A+
Kills:1,177
Deaths:211
KDR:5.578
Accuracy:32.955% C
HSR:21.750% A+
NCM2 Falcon
B**
Kills:705
Deaths:194
KDR:3.634
Accuracy:37.818% C
HSR:6.950% B**
AF-41 Hacksaw
A*
Kills:121
Deaths:9
KDR:13.444
Accuracy:33.868% C**
HSR:22.314% A*
AF-41 Hacksaw
A+
Kills:115
Deaths:9
KDR:12.778
Accuracy:34.982% C*
HSR:20.870% A+
NCM3 Raven
B+
Kills:60
Deaths:21
KDR:2.857
Accuracy:43.328% B+
HSR:3.333% B+
Kills:4,958
Deaths (as MAX Suit):424.500
Deaths (to MAX Suits):1,518
KDR:11.67962
Kill Difference:4,533.500
Playtime:92.658 hours
Usage:4%
Score:2.321m
Score/min:417
Accuracy (listed only):35.524%
HSR (listed only):14.802%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:1,283
V. Kills:258 495%
Deaths:254
KDR:5.051
Accuracy:64.156% B**
KPH:40.300 C
VKPH:8.100 B**
Breaker Rocket Pods
A++
Kills:672
V. Kills:34 N/A
Deaths:30
KDR:22.400
Accuracy:62.986% A++
KPH:139.700 B+
VKPH:7.100 D
Vortek Rotary
C+
Kills:667
V. Kills:430 155%
Deaths:206
KDR:3.238
Accuracy:30.940% C+
KPH:14.800 C+
VKPH:9.500 C+
Kills:2,622 (1,950 + 0)
Deaths:490
KDR:5.351
VKDR:1.473
Vehicle Kills:722
Kill Difference:2,132
Playtime:81.763 hours
Usage:3%
Score:1.341m
Score/min:273
Piloting Accuracy:30.940%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B*
Kills:876
V. Kills:338 258%
Deaths:92
KDR:9.522
Accuracy:22.450% D--
KPH:45.200 B*
VKPH:17.400 C+
CAS30 Tank Buster
C++
Kills:260
V. Kills:244 106%
Deaths:131
KDR:1.985
Accuracy:49.633% B+
KPH:8.300 C++
VKPH:7.700 C++
L105 Zephyr
C**
Kills:146
V. Kills:26 N/A
Deaths:16
KDR:9.125
Accuracy:38.858% C
KPH:56.400 C*
VKPH:10 C**
C150 Dalton
C+
Kills:146
V. Kills:112 129%
Deaths:29
KDR:5.034
Accuracy:39.030% C+
KPH:30.700 C+
VKPH:23.500 C+
Kills:1,428 (260 + 1,168)
Deaths:268
KDR:5.328
VKDR:2.687
Vehicle Kills:720
Kill Difference:1,160
Playtime:58.239 hours
Usage:2%
Score:1.228m
Score/min:351
Piloting Accuracy:49.633%
Gunner Accuracy:39.030%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:2,301
V. Kills:115 N/A
Deaths:62
KDR:37.113
Accuracy:56.586% B*
KPH:87 A
VKPH:4.300 D--
C75 Viper
A*
Kills:1,258
V. Kills:87 N/A
Deaths:44
KDR:28.591
Accuracy:46.495% B*
KPH:71.300 A*
VKPH:4.900 D
L100 Python AP
B**
Kills:490
V. Kills:234 209%
Deaths:30
KDR:16.333
Accuracy:46.698% D--
KPH:42.300 B**
VKPH:20.200 B+
Skyguard
B+
Kills:106
V. Kills:85 123%
Deaths:17
KDR:6.235
Accuracy:30.669% C*
KPH:14.200 C+
VKPH:11.400 B+
L100 Python HEAT
A++
Kills:62
V. Kills:16 365%
Deaths:3
KDR:20.667
Accuracy:67.030% A++
KPH:39.400 B+
VKPH:10.200 C
Kills:4,217 (4,217 + 0)
Deaths:156
KDR:27.032
VKDR:3.442
Vehicle Kills:537
Kill Difference:4,061
Playtime:64.699 hours
Usage:3%
Score:1.305m
Score/min:336
Driving Accuracy:67.030%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C**
Kills:1,311
V. Kills:915 143%
Deaths:118
KDR:11.110
Accuracy:38.811% D**
KPH:22.700 C+
VKPH:15.900 C**
Titan-150 HESH
B**
Kills:1,124
V. Kills:167 N/A
Deaths:45
KDR:24.978
Accuracy:52.920% B++
KPH:60.200 B**
VKPH:8.900 C*
Enforcer ML85
B++
Kills:379
V. Kills:260 145%
Deaths:49
KDR:7.735
Accuracy:45.379% B+
KPH:28.500 B++
VKPH:19.500 B+
E540 Halberd
B**
Kills:253
V. Kills:101 248%
Deaths:19
KDR:13.316
Accuracy:43.028% C+
KPH:39.800 B**
VKPH:15.900 C*
Titan-150 HEAT
A++
Kills:133
V. Kills:57 229%
Deaths:7
KDR:19
Accuracy:52.926% B++
KPH:37.400 A++
VKPH:16 A++
C85 Canister
B++
Kills:66
V. Kills:2 N/A
Deaths:4
KDR:16.500
Accuracy:44.098% B++
KPH:53.600 C-
VKPH:1.600 D*
M20 Basilisk
B+
Kills:51
V. Kills:17 283%
Deaths:12
KDR:4.250
Accuracy:34.563% B+
KPH:28 B+
VKPH:9.300 B
Kills:3,317 (2,568 + 749)
Deaths:254
KDR:13.059
VKDR:5.980
Vehicle Kills:1,519
Kill Difference:3,063
Playtime:102.609 hours
Usage:4%
Score:2.181m
Score/min:354
Driving Accuracy:52.926%
Gunner Accuracy:34.563%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
A+
Kills:260
V. Kills:142 182%
Deaths:11
KDR:23.636
Accuracy:54.403% C
KPH:57 A+
VKPH:31.100 C*
C85 Canister-H
B**
Kills:184
V. Kills:14 N/A
Deaths:4
KDR:46
Accuracy:61.076% B**
KPH:163.200 B**
VKPH:12.400 B*
M60-G Bulldog-H
B**
Kills:173
V. Kills:4 N/A
Deaths:4
KDR:43.250
Accuracy:38.411% D
KPH:116.200 B**
VKPH:2.700 D--
M40 Fury-H
C
Kills:104
V. Kills:14 N/A
Deaths:3
KDR:34.667
Accuracy:37.375% C
KPH:76.400 C
VKPH:10.300 C
E540 Halberd-H
C++
Kills:71
V. Kills:24 284%
Deaths:5
KDR:14.200
Accuracy:52.666% C-
KPH:43.300 C++
VKPH:14.600 D-
G30 Walker
C+
Kills:52
V. Kills:24 208%
Deaths:5
KDR:10.400
Accuracy:34.703% C+
KPH:29 C+
VKPH:13.400 C
Kills:844 (0 + 844)
Deaths:32
KDR:26.375
VKDR:6.938
Vehicle Kills:222
Kill Difference:812
Playtime:11.968 hours
Usage:0%
Score:0.326m
Score/min:454
Driving Accuracy:N/A%
Gunner Accuracy:34.703%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:510
V. Kills:11 N/A
Deaths:24
KDR:21.250
Accuracy:20.679% B+
KPH:84.700 B++
VKPH:1.800 C-
M12 Kobalt
B**
Kills:408
V. Kills:13 N/A
Deaths:13
KDR:31.385
Accuracy:22.753% B**
KPH:63.100 C
VKPH:2 C
M20 Basilisk
C+
Kills:118
V. Kills:39 295%
Deaths:38
KDR:3.105
Accuracy:37.107% C+
KPH:19.800 C+
VKPH:6.600 C
M20 Basilisk
B**
Kills:90
V. Kills:25 346%
Deaths:24
KDR:3.750
Accuracy:36.073% C+
KPH:32.600 B**
VKPH:9.100 C++
M40 Fury
D
Kills:54
V. Kills:6 N/A
Deaths:17
KDR:3.176
Accuracy:27.113% D-
KPH:29.800 D
VKPH:3.300 D*
Kills:1,180 (0 + 1,180)
Deaths:116
KDR:10.172
VKDR:0.810
Vehicle Kills:94
Kill Difference:1,064
Playtime:23.010 hours
Usage:1%
Score:0.356m
Score/min:258
Driving Accuracy:N/A%
Gunner Accuracy:27.113%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:1,231
V. Kills:28 N/A
Deaths:386
KDR:3.189
Accuracy:49.584% B*
KPH:62.500 B
VKPH:1.400 C
M40 Fury-F
A
Kills:1,061
V. Kills:122 N/A
Deaths:435
KDR:2.439
Accuracy:50.496% C++
KPH:46.900 A
VKPH:5.400 C+
M12 Kobalt-F
B**
Kills:460
V. Kills:20 N/A
Deaths:217
KDR:2.120
Accuracy:29.827% B**
KPH:45.900 B++
VKPH:2 B**
LA7 Buzzard
C**
Kills:204
V. Kills:68 296%
Deaths:139
KDR:1.468
Accuracy:43.457% D
KPH:22.800 C**
VKPH:7.600 C+
M20 Basilisk-F
C
Kills:146
V. Kills:62 232%
Deaths:161
KDR:0.907
Accuracy:52.392% C*
KPH:9.400 C-
VKPH:4 C
Kills:3,102 (3,102 + 0)
Deaths:1,338
KDR:2.318
VKDR:0.224
Vehicle Kills:300
Kill Difference:1,764
Playtime:76.907 hours
Usage:3%
Score:0.587m
Score/min:127
Driving Accuracy:52.392%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B++
Kills:81
V. Kills:21 368%
Deaths:2
KDR:40.500
Accuracy:59.577% B++
KPH:40.100 C
VKPH:10.400 D--
CAS 14-E
N/A
Kills:50
V. Kills:2 N/A
Deaths:1
KDR:50
Accuracy:35.014% N/A
KPH:101.200 N/A
VKPH:4 N/A
Kills:131 (0 + 131)
Deaths:3
KDR:43.667
VKDR:7.667
Vehicle Kills:23
Kill Difference:128
Playtime:2.513 hours
Usage:0%
Score:0.037m
Score/min:245
Piloting Accuracy:N/A%
Gunner Accuracy:35.014%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA80 3,8163,8054219.038A*5.6348.214%B**81.866%B+64.1B**N/A17059.4h1.8B++3.7B*
LA39 Bruiser 3,3103,2961,5522.124B*1.2872.848%B**9.436%D--47BN/A18470.2h1.8B**2.5B*
C-4 3,2952,6197663.419A+0.0131.387%B**N/A146.3A+37.8B+141017.9h0.8A2.7A
Carver 2,6032,60214,5150.179C*3.2346.21%A++13.682%C3CN/A7881.7h1.2B+2.6B++
GD-66 Claw 2,5902,5548652.953A0.4567.947%B*13.117%C69.8A1A20036.6h2.1B++3.1B+
NSX Daimyo 2,5272,5274126.133B*2.7346.18%B++96.874%B*67.7B+N/A19737.3h2.3B+4.9B+
AF-8 RailJack 2,4192,4143077.863A*4.4646.485%A+78.625%B+44.8A++N/A28853.9h1.9B*4.1B*
SAS-R 2,3142,3016233.693B+0.2944.646%B*71.056%C*49.6B+N/A17746.4h2.1B+4.6B+
L100 Python HESH 2,4162,3016237.113A*33.7156.586%B*2.216%B+87.2A4.4D--38426.4h2.1A3.6A
NSX Tomoe 2,0612,0564654.422A++1.0226.519%D53.599%A++53.4B+N/A13238.5h11.5B++43.4B+
AC-X11 1,7971,7714803.69M+0.2929.218%B*27.216%B**64.4A++N/A17027.5h8B*27.2B++
NC6 Gauss SAW 1,6831,6687722.161B**1.2422.188%B+24.94%C**37.7B+N/A18244.2h9.6B43.1B+
GD-7F 1,6201,6064873.298A++0.1130.909%A23.225%B+51.6B**N/A15231.1h10.7B*34.6B++
AF-4 Cyclone 1,5531,5494733.275A++0.1331.334%B**28.793%A+59.1B**N/A17126.2h9.2B++29.2B++
Warden 1,4871,4746962.118B**1.2926.031%C+31.683%B**17.5C+N/A9984.1h8.8B+33.9B
Razor GD-23 1,4761,4725442.706A*0.7030.642%A27.446%A40.2B*N/A25936.6h8.7B**28.4B*
NCM2 Falcon 1,6681,4491997.281S3.8836.118%C8.489%A+29A*4.4C+13149.9h4.7A13B*
AF-18 Stalker 1,4391,4326252.291B*1.1129.017%C**23.045%B40B+N/A13735.8h11.2B+38.5B+
Hunter QCX 1,4431,4226452.205A*1.2046.16%C*37.131%B++30.3AN/A7247h2.7B+5.9B+
NS-44 Commissioner 1,3951,3896062.292A1.1149.392%A+37.149%A*48.2B+N/A12728.8h3.2B++6.6B*
Gauss Compact S 1,4141,3867211.922A1.4828.021%B*20.419%B24.4C**N/A7356.7h8.6B++30.5B++
NCM1 Scattercannon 1,3381,3312066.461A++3.0629.596%D19.91%B**44.5B+N/A15229.9h4.6B*15.6B+
NC6A GODSAW 1,3451,3312635.061A+1.6630.117%C*30.654%B+75.6B+N/A20617.6h9.7C+32.1C*
Titan-150 AP 2,2261,31111811.11B*7.7138.811%D**4.043%B++22.7C+15.9C**32357.7h3.7B*9.6C*
MGR-S1 Gladius 1,3161,3012994.351A*0.9532.802%B**39.201%A**77.4A+N/A18416.8h6.6B**20.2B*
The Moonshot 1,2851,2841478.735B*5.3346.404%B++79.673%C+67.6B+N/A15219h1.8C++3.8B+
M30 Mustang AH 1,5411,2832545.051C+1.6564.156%B**1.169%C+40.2C8.1B**23131.9h6.6B+10.3B+
C75 Viper 1,3451,2584428.591S25.1946.495%B*1.351%C+71.5A*4.9D25117.6h5.8A12.6A
GD Guardian 1,2621,2552445.143A++1.7430.067%D-33.705%B+60.6B+N/A13020.7h6.6B21.9C+
LA1 Anchor 1,2591,2443903.19B+0.2127.52%B+26.125%C++59.5B+N/A21220.9h9.8C**35.7B+
S12 Renegade 1,2591,2313863.189C+0.2249.584%B*2.112%D--62.5B1.4C16719.7h2.8B+5.6B*
NC05 Jackhammer 1,2121,2055992.012B++1.3951.716%B*11.618%D44.1C++N/A12527.3h3.9B*7.5B++
EM1 1,2071,1923003.973M+0.5728.344%A32.131%A++66.6A+N/A17317.9h11.1C**39B++
NSX Yumi 1,2331,1883783.143A0.2631.795%B**29.546%B+40.7C*1.5B8929.2h10.2B++32.2B*
Bouncing Betty 1,1831,1793703.186C0.2256.518%A+N/A149.2B+N/A7077.9h1.1A**1.9A++
MGR-M1 Bishop 1,1851,1771826.467M3.0637.406%B++44.01%A++70.9A++N/A16416.6h4.8B**12.7B*
NCM1 Scattercannon 1,1931,1772115.578A++2.1732.955%C21.75%A+38.6AN/A14630.5h5.9B*17.8B+
EM6 1,1751,1722504.688A*1.2826.957%B**30.375%B**76.1A+N/A20915.4h9.5B++35.1B+
NS Baron G5 1,1821,1714032.906A**0.5055.097%B**18.702%B*65.4A+N/A14017.9h3.8B*6.9C++
Gauss Compact Burst 1,1801,1702504.68B**1.2831.612%B*33.932%A+61.9B*N/A35718.9h8.5B*26.9B+
19A Fortuna 1,1741,1693853.036A+0.3728.675%B+21.386%C++67.2A+N/A18217.4h7.7B**26.8B*
NC14 Bolt Driver 1,1721,1682544.598A+1.1944.077%A70.805%C31.5B+N/A12637.1h2.2B++5B*
Carnage AR 1,1761,1673813.063A0.3429.074%B*29.477%A58.1AN/A19120.1h11.3B*38.9B*
AF-6 Shadow 1,1691,1643733.121B*0.2835.865%C*33.849%B*49.7BN/A10823.4h4.6B*13B+
AF-57 Piston 1,1711,1615132.263B**1.1441.732%C++13.695%C+48B+N/A14724.2h3.8B+9.1B+
LA8 Rebel 1,1681,1617931.464B++1.9434.979%B+26.098%B++23.6CN/A9349.2h5.9B+16.8B+
GD-22S 1,1691,1613942.947B*0.4624.88%B28.252%B+45BN/A13725.8h10.2B+41.1B+
NS-30 Vandal 1,1641,1613573.252B**0.1532.101%C+29.974%B+48B+N/A14324.2h5.1B+15.8B
AF-19 Mercenary 1,1651,1604582.533A*0.8727.171%B**23.879%B+17.2C+N/A7267.3h9.7B*35.8B++
Mauler S6 1,1611,1606631.75B++1.6552.566%A11.81%D43.4B*N/A18026.7h3.3A6.2B**
NS-7 PDW 1,1671,1595772.009A1.4029.539%B*18.809%C++35.4B+N/A10432.7h12B++40.8B++
NS-357 Underboss 1,1681,1585971.94B**1.4643.168%B*27.029%B++54.6B+N/A12721.2h3.9B+9B++
Impetus 1,1631,1582644.386A++0.9835.49%C*36.788%B**53.6B++N/A17221.6h4B++11.2B+
NS-45 Pilot 1,1561,1535542.081B++1.3238.158%B**32.784%B*57.9C**N/A13319.9h6.1B++16B*
NC9 A-Tross 1,1661,1494732.429B**0.9823.458%C-25.849%C*41.6BN/A12827.6h10.5C+44.6C+
Titan-150 HESH 1,2911,1244524.978A+21.5752.92%B++1.779%C+60.1B**8.9C*21618.7h2.8B+5.2B*
M40 Fury-F 1,1831,0614352.439B+0.9750.496%C++N/A46.9A5.4C+15222.6h5.5B*10.9B**
Shrike 1,3091,0525941.771A++1.6354.084%C2.852%C+30.1B+7.3D24135h4.2A7.7B**
Frag Grenade 1,0281,00511005N/A1,001.6060.96%A*N/A1005A*23M40121h2.3A+3.8A
AP30 Shredder 1,214876929.522B+6.1222.45%D--1.256%D45.2B*17.4C+53919.4h40.4B**179.9B++
NS-44L Blackhand 8728682353.694A**0.2952.382%B**46.429%B57.5A++N/A25815.1h3B**5.7B*
NC1 Gauss Rifle 8428292673.105A++0.3027.33%B*26.538%B*46.3A+N/A17917.9h10.6B*38.8B*
NCM2 Falcon 8167051943.634M*0.2337.818%C6.95%B**14.3B+2.3D--6749.3h10.1B*26.8B+
Breaker Rocket Pods 7066723022.4A*19.0062.986%A++1.19%C*140B+7.1D5414.8h8A12.8B*
Vortek Rotary 1,0976672063.238B+0.1730.94%C+2.549%C*14.8C+9.5C+27545.1h45.8B*148.1B*
M12 Kobalt 5215102421.25B*17.8520.679%B+24.902%A+85B++1.8C-3046h17.5B+84.9B+
L100 Python AP 7244903016.333M12.9346.698%D--2.857%C+42.2B*20.2B+33711.6h4.5B*9.6B+
NS-AM7 Archer 6224863871.256A*2.1556.426%C23.251%B++12.6A3.5B+6938.7h14.1B+25B+
M12 Kobalt-F 4804602172.12C*1.2829.827%B**2.391%D*46B++2B**11810h13.3B44.7B++
The Slasher 4404393,9390.111A3.2945.786%B*18.907%B*2C+N/A5221.2h2.5C5.4B
M12 Kobalt 4214081331.385A*27.9822.753%B**17.402%C62.8C2C1996.5h22.6D99.4C*
Enforcer ML85 639379497.735B++4.3345.379%B+2.111%C+28.5B++19.5B+57613.3h11.7B+25.8B++
Tank Mine 563370725.139A1.7354.282%A+N/A132.1B+68.9C*15872.8h2C+3.6A+
NC4 Mag-Shot 3483481791.944A++1.4636.204%A28.736%A+60A*N/A2725.8h6.9B+19.2C++
MANA Anti-Vehicle Turret 5723481053.314A0.0954.343%CN/A3480C+2240C+1270590.1h7.1U13.1B++
NSX-P Tanto 3483411123.045A*0.3629.177%B++35.484%A+45.5B*N/A1207.5h12.2B++41.9B++
Rocklet Rifle 5563072071.483A+1.9247.866%C--N/A32.3B+26.2C++3539.5h26.3B*54.9B+
NS Decimator 390298595.051S1.6559.479%C+1.342%D33.5C+10.3D2418.9h2.5A+4.1A
NS-15M2 275272564.857A++1.4525.023%C*49.265%M++63.3B++N/A2614.3h11B+43.9B+
Mag-Cutter 2612618,2190.032B+3.3741.249%B**N/A0.4CN/A2632.6h2B+5B+
Enforcer ML65-H 4022601123.636S20.2354.403%C1.154%D56.5A+30.9C*5554.6h11.9B++21.9B++
CAS30 Tank Buster 5042601311.985B+1.4249.633%B+1.154%C+8.3C++7.7C++17131.5h49.5C++99.6B
NSX Masamune 3122561182.169A++1.2450.398%D-2.344%C*30.8C+6.7D1368.3h7.7B++15.2B+
E540 Halberd 3542531913.316B++9.9143.028%C+5.138%B**39.5B**15.8C*4766.4h4.3B**9.9B*
Spear Anti-Vehicle Phalanx Turret 3392341614.625A11.2249.284%B++6.41%A50.9B*22.8C*4594.6h6.3B++12.8B*
Sticky Grenade 2352321232N/A228.6061.192%B**N/A1160B+15C**52750.2h1.6B++2.7B+
LA7 Buzzard 2722041391.468B+1.9443.457%DN/A22.7C*7.6C+949h9.3B++21.5B
C85 Canister-H 198184446A+42.6061.076%B**12.5%B167.3B**12.7B**5441.1h5.8B+9.5B++
M60-G Bulldog-H 177173443.25M++39.8538.411%DN/A115.3B**2.7D--5671.5h4.4B+11.3C**
NSX Tengu 172171543.167A++0.2443.894%B**25.731%B++59B*N/A1812.9h11.5B+26.1B+
MANA Anti-Personnel Turret 167166423.952N/A0.5518.099%UN/A1660U10U5011300.1h17.4T*96T*
NSX Amaterasu 1661651,9680.084B*3.3224.933%C21.818%B++1.9CN/A486.9h7.3C+29.2C+
NC15 Phoenix 3421631301.254C++2.1549.698%DN/A9.5C-10.5C+16417.1h10.6C+21.3C+
M60-A Bulldog 169151217.19B3.7933.595%C+1.325%C39.7C++4.7C4323.8h4.5B*13.5B+
L105 Zephyr 172146169.125C+5.7238.858%CN/A56.2C++10C**4732.6h3.9A10B*
M20 Basilisk-F 2081461610.907C+2.5052.392%C*3.425%C9.4C-4C6515.6h86C+164.2C+
C150 Dalton 258146295.034C+1.6339.03%C+N/A30.4C+23.3C+7164.8h5.7C--14.5C
Titan-150 HEAT 190133719M15.6052.926%B++N/A36.9A++15.8A++6663.6h4.5B+8.5B++
NS-R3 Swarm 2771251181.059A+2.3560.907%DN/A5.6C-6.8C+9922.4h30.3C+49.8C+
AF-41 Hacksaw 124121913.444M**10.0433.868%C**22.314%A*71.2A**1.8S5451.7h6.3C*18.5B+
M20 Basilisk 157118383.105C++0.3037.107%C+9.322%A19.7C+6.5C2466h73.4B++197.9B+
AF-41 Hacksaw 119115912.778M**9.3734.982%C*20.87%A+67.6A*2.4S5241.7h6.8C++19.5B+
NS Annihilator 222109981.112A2.2978.042%DN/A6.4D-6.7D13716.9h10.5B+13.5B+
Skyguard 191106176.235A++2.8330.669%C*1.887%C+14.1C+11.3B+3347.5h118.8C*387.5B
M40 Fury-H 118104334.667A*31.2637.375%CN/A74.3C10C2861.4h13D*34.7D**
M20 Basilisk 11590243.75B+0.3536.073%C+6.667%C**32.1B**8.9C+3062.8h58.8B**162.9B**
Soldier Soaker 9089243.708M0.3029.641%C--22.472%B**68.5B++N/A3601.3h5.7B19.1C++
Aspis Anti-Aircraft Phalanx Turret 1598499.333A**5.9332.023%B**1.19%D17.9A16B**3314.7h101.2A316B*
VLG Missile Launcher 10281240.5A**37.1059.577%B++1.235%D--40.5C10.5D-2322h6.3C**10.5B+
E540 Halberd-H 9571514.2B**10.8052.666%C-N/A44.4C++15D4101.6h4.6B++8.7B++
C85 Canister 6866416.5C++13.1044.098%B++9.091%D*55C1.7D*2541.2h7.1C**16B+
L100 Python HEAT 7862320.667A**17.2667.03%A++3.226%B+38.8B+10C5031.6h4B*5.9A
NCM3 Raven 9860212.857M+0.5543.328%B+3.333%B+11.8B+7.5B+1905.1h24.5B+56.6B+
MAX Punch 57574440.128B+3.2839.557%CN/A0.6CN/A291h2.2C++5.5C++
Orbital Strike Uplink 7357157N/A53.601000%UN/A570U160U56970.1h1.2T*0.1T*
M40 Fury 6054173.176D0.2327.113%D-3.704%A*30D3.3D*2781.8h14.3C+52.6C
G30 Walker 7652510.4A*7.0034.703%C+3.846%C++28.9C+13.3C2141.8h130.3B+375.4B+
M20 Basilisk 6851124.25B+0.8534.563%B+7.843%B*28.3B+9.4B1791.8h53.6B**155.2B**
CAS 14-E 5250150A++46.6035.014%C**2%C++100B*4D2920.5h27.5C*78.5B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1911,8375.7h
Nano-Armor Kit301582,47466.1h
Flail Targeting Dart21010.4h
Medical Kit1,38110,50615.7h
Medical Applicator167147,46011.6h
Nanite Healing Grenade02330.1h
Spawn Beacon81,3291.3h
Anti-Vehicle MANA Turret181,4082.5h
Spitfire Auto-Turret46640.7h
Restoration Kit651,0771.6h
Welding Device03070h
Deconstruction Tool02720h
Recon Detection Device23282.6h
Shield Recharging Field364,5691.5h
Ammunition Package102,1440.8h
Anti-Infantry MANA Turret71,0891.1h
WLT-Howler Mining Laser16,9481.4h
Nano-Repair Grenade01430h
Smoke Grenade0780h

Check the help document for the dictionary if you want to learn more about words used here.


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