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Deputy Director Commando Snews[TAS] Snews
NC BR 93

KDR: 2.15

Score: 49.5m

Last Seen: Jun 11th, 2019 1:24 AM
- OFFLINE - 188.1 hour(s)

Prestige 1, Battle Rank 93 - New Conglomerate on Emerald - Outfit Member of The Ascended[TAS] The Ascended
NC outfit on Emerald

Members: 101
Level Progress (to 94): 63%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Titan-150 AP Razor GD-23 NC6 Gauss SAW GD-7F AF-4 Cyclone 19A Fortuna Titan-150 HEAT AF-4A Bandit
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $552,942 MLG Score: 442
Fun Score: N/A
Cheeseburgers Flipped: 803TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.911%17.637%45719119140,9202.057520.097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.184%0.927B*-0.488D-1.673F-HEAD + (~4.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.398B11.70.186C++33.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.012%1.341%113312071,19312615950.946074200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.616%-0.364C--0.214C0.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
136.80.144C++46.50.116C+90.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.255%1.859%15676120419,208202796809.47607198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.864%0.71B++-0.41C--1.054

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.734B++5.10.604B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.004%7.149%3981711935,050168912572.98993401%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.329%0.179C++0.683B+0.615

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.90.6B+18.20.543B+29.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.649%59.489%39821208274245210.1117

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.455%-0.053C+-0.495D-0.31

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.102C+3.10.033C+5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.951%10.813%398412062,7191409201.92837

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.915%0.364C**-0.772D--0.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.338C**40.176C++4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Ascended[TAS] The Ascended
NC outfit on Emerald

Members: 101
49.5m242.8%300 (18k)267 (16k)2.1548786,10239,9572.6186693 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1210316718.612%10.909%20304:3918

66% Engineer6% Heavy Assault20% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 2nd, 2013 3:16 AMMar 26th, 2013 9:17 PMJun 18th, 2019 2:23 AM (14h) (PST)Jun 10th, 2019 10:28 PM (8d) (PST)Jun 10th, 2019 9:24 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6731385350.4630.2150.0511.3180.080442

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,3868,29432,0922813379515,994

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3097.3h/129.1d 18,532 9,393 28,198 245k 4,135 7,859 14,794 125.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:5,180
Deaths:2,642
KDR:1.961
Accuracy:25.316% B**
HSR:23.571% C++
LA1 Anchor
C*
Kills:1,767
Deaths:863
KDR:2.048
Accuracy:25.874% C*
HSR:19.977% D
GD-22S
B*
Kills:1,129
Deaths:565
KDR:1.998
Accuracy:27.049% B*
HSR:22.764% C+
EM1
C
Kills:183
Deaths:133
KDR:1.376
Accuracy:17.917% D
HSR:19.126% C
NC05 Jackhammer
B*
Kills:103
Deaths:48
KDR:2.146
Accuracy:51.659% B*
HSR:4.854% F--
Kills:8,362
Deaths (as Heavy Assault):4,251
Deaths (to Heavy Assaults):11,216
KDR:1.96707
Kill Difference:4,111
Playtime:186.114 hours
Usage:6%
Score:3.102m
Score/min:278
Accuracy (listed only):29.563%
HSR (listed only):18.058%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B+
Kills:7,521
Deaths:4,481
KDR:1.678
Accuracy:26.357% B+
HSR:18.030% C-
GD-7F
C+
Kills:4,911
Deaths:3,606
KDR:1.362
Accuracy:23.948% C+
HSR:14.620% D--
19A Fortuna
C+
Kills:4,079
Deaths:2,556
KDR:1.596
Accuracy:25.918% C+
HSR:14.072% D*
AF-4A Bandit
B+
Kills:2,814
Deaths:1,557
KDR:1.807
Accuracy:28.077% B+
HSR:18.088% D
AC-X11
C
Kills:2,176
Deaths:2,062
KDR:1.055
Accuracy:22.914% C
HSR:15.303% D*
AF-19 Mercenary
C
Kills:1,298
Deaths:1,218
KDR:1.066
Accuracy:20.587% C
HSR:16.641% D-
Gauss Compact S
C*
Kills:1,173
Deaths:1,033
KDR:1.136
Accuracy:24.508% C*
HSR:5.627% F--
AF-57 Piston
B+
Kills:1,162
Deaths:679
KDR:1.711
Accuracy:46.825% B+
HSR:10.241% D--
NC12 Sweeper
C**
Kills:862
Deaths:675
KDR:1.277
Accuracy:45.006% C**
HSR:11.485% C-
Warden
B++
Kills:397
Deaths:207
KDR:1.918
Accuracy:31.269% B++
HSR:22.418% C
Mauler S6
C++
Kills:356
Deaths:253
KDR:1.407
Accuracy:41.139% C++
HSR:11.517% D-
LA39 Bruiser
C+
Kills:339
Deaths:254
KDR:1.335
Accuracy:59.246% C+
HSR:10.325% D-
Kills:27,088
Deaths (as Engineer):18,581
Deaths (to Engineers):8,765
KDR:1.45783
Kill Difference:8,507
Playtime:2,051.367 hours
Usage:66%
Score:35.210m
Score/min:286
Accuracy (listed only):32.983%
HSR (listed only):14.031%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B+
Kills:7,521
Deaths:4,481
KDR:1.678
Accuracy:26.357% B+
HSR:18.030% C-
GD-7F
C+
Kills:4,911
Deaths:3,606
KDR:1.362
Accuracy:23.948% C+
HSR:14.620% D--
AF-4 Cyclone
B+
Kills:4,783
Deaths:2,784
KDR:1.718
Accuracy:27.982% B+
HSR:14.280% D
19A Fortuna
C+
Kills:4,079
Deaths:2,556
KDR:1.596
Accuracy:25.918% C+
HSR:14.072% D*
AF-4A Bandit
B+
Kills:2,814
Deaths:1,557
KDR:1.807
Accuracy:28.077% B+
HSR:18.088% D
AC-X11
C
Kills:2,176
Deaths:2,062
KDR:1.055
Accuracy:22.914% C
HSR:15.303% D*
AF-19 Mercenary
C
Kills:1,298
Deaths:1,218
KDR:1.066
Accuracy:20.587% C
HSR:16.641% D-
Gauss Compact S
C*
Kills:1,173
Deaths:1,033
KDR:1.136
Accuracy:24.508% C*
HSR:5.627% F--
AF-57 Piston
B+
Kills:1,162
Deaths:679
KDR:1.711
Accuracy:46.825% B+
HSR:10.241% D--
NC12 Sweeper
C**
Kills:862
Deaths:675
KDR:1.277
Accuracy:45.006% C**
HSR:11.485% C-
Mauler S6
C++
Kills:356
Deaths:253
KDR:1.407
Accuracy:41.139% C++
HSR:11.517% D-
LA39 Bruiser
C+
Kills:339
Deaths:254
KDR:1.335
Accuracy:59.246% C+
HSR:10.325% D-
Blitz GD-10
C+
Kills:96
Deaths:59
KDR:1.627
Accuracy:24.172% C+
HSR:11.458% D-
Kills:31,570
Deaths (as Light Assault):21,217
Deaths (to Light Assaults):7,209
KDR:1.48796
Kill Difference:10,353
Playtime:609.669 hours
Usage:20%
Score:7.246m
Score/min:198
Accuracy (listed only):32.052%
HSR (listed only):13.207%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B+
Kills:4,783
Deaths:2,784
KDR:1.718
Accuracy:27.982% B+
HSR:14.280% D
NC1 Gauss Rifle
A
Kills:2,428
Deaths:1,392
KDR:1.744
Accuracy:28.794% A
HSR:19.646% C+
AF-57 Piston
B+
Kills:1,162
Deaths:679
KDR:1.711
Accuracy:46.825% B+
HSR:10.241% D--
NC12 Sweeper
C**
Kills:862
Deaths:675
KDR:1.277
Accuracy:45.006% C**
HSR:11.485% C-
Mauler S6
C++
Kills:356
Deaths:253
KDR:1.407
Accuracy:41.139% C++
HSR:11.517% D-
LA39 Bruiser
C+
Kills:339
Deaths:254
KDR:1.335
Accuracy:59.246% C+
HSR:10.325% D-
NS-11P
C**
Kills:301
Deaths:196
KDR:1.536
Accuracy:24.457% C**
HSR:9.635% D**
Blitz GD-10
C+
Kills:96
Deaths:59
KDR:1.627
Accuracy:24.172% C+
HSR:11.458% D-
Kills:10,327
Deaths (as Combat Medic):6,292
Deaths (to Combat Medics):3,868
KDR:1.64129
Kill Difference:4,035
Playtime:120.052 hours
Usage:4%
Score:2.521m
Score/min:350
Accuracy (listed only):37.203%
HSR (listed only):12.323%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B+
Kills:4,783
Deaths:2,784
KDR:1.718
Accuracy:27.982% B+
HSR:14.280% D
LA8 Rebel
C
Kills:799
Deaths:607
KDR:1.316
Accuracy:28.310% C
HSR:19.650% C
NS-44 Commissioner
C+
Kills:500
Deaths:524
KDR:0.954
Accuracy:35.295% C+
HSR:13.800% D*
NC4 Mag-Shot
C
Kills:281
Deaths:272
KDR:1.033
Accuracy:24.897% C
HSR:16.726% C
NS-AM7 Archer
A+
Kills:277
Deaths:266
KDR:1.041
Accuracy:58.678% C+
HSR:29.964% A+
NC08 Mag-Scatter
C--
Kills:206
Deaths:264
KDR:0.780
Accuracy:47.164% C--
HSR:8.252% D**
SAS-R
C
Kills:184
Deaths:80
KDR:2.300
Accuracy:36.259% C
HSR:56.522% D*
Blitz GD-10
C+
Kills:96
Deaths:59
KDR:1.627
Accuracy:24.172% C+
HSR:11.458% D-
NC14 Bolt Driver
C--
Kills:90
Deaths:58
KDR:1.552
Accuracy:32.143% C--
HSR:65.556% D--
Kills:7,216
Deaths (as Infiltrator):4,914
Deaths (to Infiltrators):5,569
KDR:1.46846
Kill Difference:2,302
Playtime:26.429 hours
Usage:1%
Score:0.257m
Score/min:162
Accuracy (listed only):34.989%
HSR (listed only):26.245%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C+
Kills:975
Deaths:486
KDR:2.006
Accuracy:35.588% C+
HSR:11.692% D-
AF-23 Grinder
C+
Kills:953
Deaths:484
KDR:1.969
Accuracy:37.969% C+
HSR:11.752% D*
NCM1 Scattercannon
C-
Kills:824
Deaths:474
KDR:1.738
Accuracy:33.176% C-
HSR:11.165% D--
NCM1 Scattercannon
B+
Kills:293
Deaths:72
KDR:4.069
Accuracy:41.900% B+
HSR:10.580% D*
NCM2 Falcon
C+
Kills:283
Deaths:333
KDR:0.850
Accuracy:37.897% C+
HSR:3.180% D
NS-10 Burster
A+
Kills:54
Deaths:107
KDR:0.505
Accuracy:37.069% B**
HSR:11.111% A+
Kills:3,382
Deaths (as MAX Suit):978
Deaths (to MAX Suits):2,115
KDR:3.45808
Kill Difference:2,404
Playtime:100.520 hours
Usage:3%
Score:1.203m
Score/min:199
Accuracy (listed only):37.266%
HSR (listed only):9.914%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C
Kills:807
V. Kills:151 N/A
Deaths:437
KDR:1.847
Accuracy:54.529% C+
KPH:21.900 D
VKPH:4.100 C
Vortek Rotary
C-
Kills:280
V. Kills:229 122%
Deaths:417
KDR:0.671
Accuracy:28.450% C-
KPH:7.400 D
VKPH:6.100 D
M20 Mustang
C-
Kills:106
V. Kills:94 112%
Deaths:162
KDR:0.654
Accuracy:37.593% B**
KPH:7.400 D
VKPH:6.600 C-
Tomcat A2AM Pods
C--
Kills:86
V. Kills:84 101%
Deaths:38
KDR:2.263
Accuracy:74.229% D
KPH:27 D
VKPH:26.400 C--
Breaker Rocket Pods
C**
Kills:66
V. Kills:12 N/A
Deaths:4
KDR:16.500
Accuracy:56.088% B*
KPH:104 C*
VKPH:18.900 C**
Kills:1,345 (1,193 + 0)
Deaths:1,058
KDR:1.271
VKDR:0.539
Vehicle Kills:570
Kill Difference:287
Playtime:92.763 hours
Usage:3%
Score:0.711m
Score/min:128
Piloting Accuracy:37.593%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:115
V. Kills:9 N/A
Deaths:11
KDR:10.455
Accuracy:40.108% C
KPH:36.700 C-
VKPH:2.900 D--
AP30 Shredder
C
Kills:83
V. Kills:75 109%
Deaths:22
KDR:3.773
Accuracy:32.933% B
KPH:18 D
VKPH:16.300 C
Kills:198 (0 + 198)
Deaths:33
KDR:6
VKDR:2.545
Vehicle Kills:84
Kill Difference:165
Playtime:7.740 hours
Usage:0%
Score:0.100m
Score/min:215
Piloting Accuracy:N/A%
Gunner Accuracy:32.933%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
M+
Kills:427
V. Kills:229 186%
Deaths:31
KDR:13.774
Accuracy:35.583% B**
KPH:33.900 M+
VKPH:18.200 M
C75 Viper
C+
Kills:154
V. Kills:33 453%
Deaths:30
KDR:5.133
Accuracy:32.951% D
KPH:29.900 C+
VKPH:6.400 C
L100 Python AP
C*
Kills:108
V. Kills:62 171%
Deaths:9
KDR:12
Accuracy:56.719% C*
KPH:33.400 C++
VKPH:19.200 C++
Kills:689 (689 + 0)
Deaths:70
KDR:9.843
VKDR:4.629
Vehicle Kills:324
Kill Difference:619
Playtime:20.984 hours
Usage:1%
Score:0.487m
Score/min:387
Driving Accuracy:56.719%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:14,073
V. Kills:8,179 172%
Deaths:1,173
KDR:11.997
Accuracy:56.466% B++
KPH:33.100 B*
VKPH:19.300 B**
Titan-150 HEAT
B+
Kills:3,097
V. Kills:939 329%
Deaths:352
KDR:8.798
Accuracy:50.256% B+
KPH:27 B+
VKPH:8.200 C
C85 Canister
B**
Kills:1,518
V. Kills:74 N/A
Deaths:50
KDR:30.360
Accuracy:49.099% B**
KPH:111 B*
VKPH:5.400 B+
Titan-150 HESH
A*
Kills:1,349
V. Kills:238 N/A
Deaths:56
KDR:24.089
Accuracy:60.562% A+
KPH:74.500 A*
VKPH:13.100 B**
Enforcer ML85
B++
Kills:357
V. Kills:204 174%
Deaths:47
KDR:7.596
Accuracy:44.171% B
KPH:30 B++
VKPH:17.100 C++
E540 Halberd
A++
Kills:275
V. Kills:156 175%
Deaths:25
KDR:11
Accuracy:53.862% A
KPH:40.100 B**
VKPH:22.800 A++
M12 Kobalt
A+
Kills:72
V. Kills: N/A
Deaths:3
KDR:24
Accuracy:20.063% A+
KPH:78 B+
VKPH:0 F
G40-F Ranger
N/A
Kills:50
V. Kills:25 192%
Deaths:5
KDR:10
Accuracy:42.119% N/A
KPH:64.800 N/A
VKPH:32.400 N/A
Kills:20,791 (18,519 + 2,272)
Deaths:1,711
KDR:12.151
VKDR:5.736
Vehicle Kills:9,815
Kill Difference:19,080
Playtime:591.664 hours
Usage:19%
Score:8.825m
Score/min:249
Driving Accuracy:60.562%
Gunner Accuracy:42.119%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:627
V. Kills:44 N/A
Deaths:60
KDR:10.450
Accuracy:61.113% B**
KPH:118 C*
VKPH:8.300 C++
M96 Mjolnir-H
B+
Kills:243
V. Kills:127 190%
Deaths:40
KDR:6.075
Accuracy:47.718% C
KPH:58.300 B+
VKPH:30.500 C+
E540 Halberd-H
B+
Kills:213
V. Kills:95 222%
Deaths:30
KDR:7.100
Accuracy:60.222% B+
KPH:34.300 C
VKPH:15.300 D
M12 Kobalt-H
B+
Kills:120
V. Kills:7 N/A
Deaths:4
KDR:30
Accuracy:24.205% B+
KPH:103.500 C+
VKPH:6 B+
G40-F Ranger
D
Kills:110
V. Kills:82 133%
Deaths:22
KDR:5
Accuracy:41.148% B**
KPH:18.700 D--
VKPH:14 D
Kills:1,313 (0 + 1,313)
Deaths:156
KDR:8.417
VKDR:2.276
Vehicle Kills:355
Kill Difference:1,157
Playtime:22.711 hours
Usage:1%
Score:0.524m
Score/min:384
Driving Accuracy:N/A%
Gunner Accuracy:41.148%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:386
V. Kills:16 N/A
Deaths:22
KDR:17.546
Accuracy:24.753% A
KPH:83.100 B+
VKPH:3.400 B+
M60-G Bulldog
B
Kills:302
V. Kills:27 N/A
Deaths:40
KDR:7.550
Accuracy:31.752% C
KPH:35.200 B
VKPH:3.100 D
M20 Basilisk
B
Kills:294
V. Kills:101 288%
Deaths:52
KDR:5.654
Accuracy:40.536% B
KPH:21.500 C++
VKPH:7.400 C+
M60-G Bulldog
B+
Kills:204
V. Kills:25 N/A
Deaths:14
KDR:14.571
Accuracy:36.847% C+
KPH:50.600 B+
VKPH:6.200 C
M20 Basilisk
C
Kills:131
V. Kills:70 185%
Deaths:47
KDR:2.787
Accuracy:39.868% C*
KPH:13.800 D
VKPH:7.400 C
M12 Kobalt
C++
Kills:116
V. Kills:1 N/A
Deaths:5
KDR:23.200
Accuracy:18.434% C++
KPH:67.200 C+
VKPH:0.600 D*
M40 Fury
C
Kills:115
V. Kills:25 442%
Deaths:26
KDR:4.423
Accuracy:37.046% C*
KPH:32.700 D
VKPH:7.100 C
M40 Fury
C*
Kills:95
V. Kills:14 N/A
Deaths:17
KDR:5.588
Accuracy:37.735% C*
KPH:41.600 C-
VKPH:6.100 D
G40-F Ranger
A
Kills:86
V. Kills:56 151%
Deaths:6
KDR:14.333
Accuracy:42.770% A
KPH:25 B+
VKPH:16.300 C**
Kills:1,729 (0 + 1,729)
Deaths:229
KDR:7.550
VKDR:1.463
Vehicle Kills:335
Kill Difference:1,500
Playtime:51.386 hours
Usage:2%
Score:0.738m
Score/min:239
Driving Accuracy:N/A%
Gunner Accuracy:42.770%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D
Kills:55
V. Kills:4 N/A
Deaths:77
KDR:0.714
Accuracy:17.575% D
KPH:7.400 D
VKPH:0.500 D
Kills:55 (55 + 0)
Deaths:77
KDR:0.714
VKDR:0.052
Vehicle Kills:4
Kill Difference:22
Playtime:7.440 hours
Usage:0%
Score:0.009m
Score/min:20
Driving Accuracy:17.575%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 22,25214,0731,17311.997B*9.8456.466%B++1.705%D33.1B*19.3B**247424.8h3.8B++6.7B**
Razor GD-23 7,5667,5214,4811.678B*0.4826.357%B+18.03%C-31.3B+N/A87240.1h12.3C*46.6B+
NC6 Gauss SAW 5,2695,1802,6421.961B*0.1925.316%B**23.571%C++39.9B+N/A126129.9h11C+43.3B+
GD-7F 4,9374,9113,6061.362C**0.7923.948%C+14.62%D--25.7C+N/A76190.8h13.7C+57.3C++
AF-4 Cyclone 4,8124,7832,7841.718B+0.4427.982%B+14.28%D36.4C++N/A94131.4h11.2C++40.2B
19A Fortuna 4,1024,0792,5561.596C**0.5625.918%C+14.072%D*34.2C+N/A87119.1h10C++38.7C++
Titan-150 HEAT 4,0363,0973528.798B++6.6450.256%B+3.326%C*27B+8.2C127114.6h3.1A6.1A
AF-4A Bandit 2,8602,8141,5571.807B+0.3528.077%B+18.088%D33.9C+N/A8783.1h11.9C42.3C*
NC1 Gauss Rifle 2,4582,4281,3921.744B++0.4128.794%A19.646%C+38.7B**N/A11762.8h11.7B+40.6B++
AC-X11 2,2012,1762,0621.055C+1.1022.914%C15.303%D*15.7DN/A46138.3h11C+48C+
LA1 Anchor 1,7871,7678632.048C+0.1125.874%C*19.977%D41.5C+N/A13442.6h12D46.4C+
C-4 2,1341,6249021.8C**0.3517.923%D*N/A79.2C+24.9C58420.5h1.2B+6.9C+
C85 Canister 1,5921,5185030.36B*28.2149.099%B**11.726%C-110.8B*5.4B+27013.7h7.1C**14.6B+
MANA Anti-Personnel Turret 1,4991,4805282.803N/A0.6521.309%UN/A14800U190U24815900.1h19.6T*91.8T*
Titan-150 HESH 1,5871,3495624.089A+21.9360.562%A+N/A74.5A*13.1B**29418.1h2.7B++4.5B**
AF-19 Mercenary 1,3111,2981,2181.066B1.0920.587%C16.641%D-13.8CN/A5594h11.9B+58C*
Gauss Compact S 1,1881,1731,0331.136C**1.0224.508%C*5.627%F--23.2C*N/A6350.5h7A28.8B*
AF-57 Piston 1,1721,1626791.711B+0.4446.825%B+10.241%D--82.4A*N/A25614.1h4.1B+8.8B+
Sticky Grenade 1,1461,13711137N/A1,134.8555.163%C**N/A947.5C+7.5C--25631.2h2C**3.7B
GD-22S 1,1461,1295651.998B0.1627.049%B*22.764%C+34.6C+N/A11632.6h14.3D--53C++
AF-23 Grinder 9839754862.006C+0.1535.588%C+11.692%D-26.1CN/A7237.4h7C+19.6C++
AF-23 Grinder 9579534841.969C+0.1937.969%C+11.752%D*25.4C--N/A7337.5h7.5C+19.8C+
NC12 Sweeper 8658626751.277C++0.8845.006%C**11.485%C-27.5C+N/A7631.3h4.1B+9.2B+
NCM1 Scattercannon 8308244741.738C+0.4233.176%C-11.165%D--17.1C--N/A4748.2h7.8C++23.6C+
M30 Mustang AH 9588074371.847C0.3154.529%C+N/A21.9D4.1C9336.8h12.6C23.1C
LA8 Rebel 8047996071.316B+0.8428.31%C19.65%C44.9B++N/A12317.8h6.6C+23.3C++
Bouncing Betty 7457441614.621C*2.4749.794%B++N/A118.1C+N/A3066.3h1.8B3.6B++
Tank Mine 1,1316822023.376B+1.2237.693%C**N/A90.9C59.9C+9117.5h2.1C5.6B+
C85 Canister-H 6716276010.45C+8.3061.113%B**7.815%D--118.3C*8.3C++4585.3h6.7C++11B+
NS-44 Commissioner 5055005240.954C+1.2035.295%C+13.8%D*32.9C+N/A10115.2h4.6C--13.1C+
Mag-Cutter 54049830,7130.016C+2.1416.042%D--2.209%D0.3C--N/A11592.3h2.7C++16.9C+
Skyguard 6564273113.774S11.6235.583%B**1.171%D33.9M+18.2M33512.6h69.6A195.6A
Warden 4063972071.918B*0.2431.269%B++22.418%C30.3B+N/A11413.1h10.9C34.8C**
M12 Kobalt 4023862217.545B+15.3924.753%A16.062%C--83.9B+3.5B++3114.6h19.1C++77.1B+
MANA Anti-Vehicle Turret 6113711852.005S0.1555.378%DN/A3710S2400M**6693330.1h7.5S13.6B+
Enforcer ML85 561357477.596B+5.4444.171%B1.12%D30B++17.1C++96111.9h10.2B*23B*
Mauler S6 3593562531.407B+0.7541.139%C++11.517%D-40B++N/A1548.9h4.9C*11.8C**
LA39 Bruiser 3433392541.335C++0.8259.246%C+10.325%D-56.5B++N/A1946h2.5C+4.1C++
M60-G Bulldog 329302407.55B**5.4031.752%C2.649%C+35.1B3.1D1598.6h5.6B++17.5B+
NS-11P 3033011961.536B0.6224.457%C**9.635%D**39.6B+N/A1487.6h14.4C+58.8C**
M20 Basilisk 395294525.654A3.5040.536%B4.422%D21.5C++7.4C+25913.7h75B+184.9B++
NCM1 Scattercannon 300293724.069B*1.9141.9%B+10.58%D*40.7B1A1327.2h6.6C+15.7B
NCM2 Falcon 3522833330.85C+1.3037.897%C+3.18%D9.4C--2.3D--4830.1h9.8B25.9C**
NC4 Mag-Shot 2822812721.033B+1.1224.897%C16.726%C23.2C+N/A9512.1h9C+36.1C+
Vortek Rotary 5092804170.671C1.4828.45%C-2.5%C++7.4D6.1D10037.8h100C351.6C
NS-AM7 Archer 3632772661.041A1.1158.678%C+29.964%A+8.7B2.7C+5531.7h14.3B+24.4B+
E540 Halberd 4312752511B+8.8553.862%AN/A39.9B**22.6A+9556.9h5.7C++10.5B++
Shrike 4072584060.635C+1.5257.211%C++2.713%C+20.5C11.8C+33712.6h6.5C++11.4C*
M96 Mjolnir-H 370243406.075B++3.9247.718%CN/A57.9B+30.2C+4634.2h29.5B++61.9B+
Frag Grenade 2312281228N/A225.8552.09%B*N/A570B+7.5C+27620.4h3.6C**6.8B+
E540 Halberd-H 308213307.1C+4.9560.222%B+N/A34.4C15.3D4096.2h5.1B+8.5B++
NC08 Mag-Scatter 2072062640.78C+1.3747.164%C--8.252%D**51.5B*N/A1384h4.8C-10.1C
M60-G Bulldog 2292041414.571A*12.4236.847%C+1.961%D51B+6.3C2384h5.8B+15.9B+
Spear Anti-Vehicle Phalanx Turret 283187228.5C*6.3549.23%B++2.674%D46.8B+24C**5464h7B+14.2B++
SAS-R 185184802.3C+0.1536.259%C56.522%D*28.3C-N/A1336.5h2.9D--8D
EM1 1831831331.376C++0.7817.917%D19.126%C36.6C++N/A2275h14.2C+79.1C+
M60-A Bulldog 190165820.625C++18.4754.067%B*3.636%B**23.2C-3.5C+1087.1h6.3C+11.6B
C75 Viper 187154305.133C**2.9832.951%DN/A29.6C+6.3C3515.2h6.9B**20.9B*
Hawk GD-68 2551502040.735C++1.4264.952%BN/A13.3C9.3C+22311.3h9.4C-14.5C+
M20 Basilisk 201131472.787C+0.6339.868%C*2.29%D*13.8D7.4C2209.5h111.2C278.9C+
M12 Kobalt-H 127120430A27.8524.205%B+6.667%F-100C5.8B+3711.2h14.9C*61.6B+
M12 Kobalt 117116523.2A21.0518.434%C++14.655%D-68.2C+N/A2511.7h17.9C*97C**
L105 Zephyr 1241151110.455C++8.3040.108%CN/A37.1C-2.9D--1693.1h5.2B++12.9B+
M40 Fury 140115264.423C2.2737.046%C*1.739%C+32.9C--7.1C2323.5h14.5C+39C++
Xiphos Anti-Personnel Phalanx Tower 116112337.333C35.1828.177%C+N/A124.4C4.4D-4180.9h18.8C*66.5C*
G40-F Ranger 192110225C-2.8541.148%B**N/A18.6D--13.9D2385.9h139.4F**338.8D*
L100 Python AP 170108912A+9.8556.719%C*N/A33.8C*19.4C*6493.2h5.7C*10B
M20 Mustang 2001061620.654C1.5037.593%B**N/A7.4D6.6C-15914.3h163.5D434.8C+
NC05 Jackhammer 103103482.146B*0.0151.659%B*4.854%F--57.2B++N/A5031.8h4.5B+8.8B+
M60-A Bulldog 111100175.882C3.7346.795%C++2%C17.9D2D905.6h5.3B+11.4B+
Blitz GD-10 9796591.627B+0.5324.172%C+11.458%D-33.1C*N/A3392.9h16.4C+67.9C++
M40 Fury 10995175.588C3.4337.735%C*1.053%D-41.3C-6.1D2862.3h12.5C++33.1B
NC14 Bolt Driver 9090581.552C+0.6032.143%C--65.556%D--16.7C-N/A1875.4h3.4D-10.6D
Tomcat A2AM Pods 17086382.263D0.1174.229%DN/A26.9D26.3C--3693.2h9.5C-12.8D
G40-F Ranger 14286614.333S12.1842.77%AN/A25.3B+16.5B2913.4h117.7B275.2B++
AP30 Shredder 15883223.773C1.6232.933%BN/A18D16.3C2464.6h113.9D345.8C
M12 Kobalt 7272324B++21.8520.063%A+9.722%D--80B++N/A2970.9h16.7B+83.4B*
Breaker Rocket Pods 7866416.5A14.3556.088%B*N/A110C**20B18330.6h13.1B+23.4B+
AF-22 Crow 113561220.459C1.7067.263%C+N/A9.3D9.5C+2376h10.8D16D
M12 Kobalt-F 5955770.714C--1.4417.575%D9.091%C7.4DN/A207.4h18.6C+105.7C
NS-10 Burster 90541070.505C--1.6537.069%B**11.111%A+3.8D2.5D6014.3h173.1C466.9B
G40-F Ranger 7550510B+7.8542.119%A*N/A62.5B**31.3B+6110.8h64.6B+153.3B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon473,3166.1h
Anti-Vehicle MANA Turret421,8594.3h
Nano-Armor Kit1,3991,723,968134.6h
Skywall Shield Emitter3760.4h
Structure Shield Module1790.5h
Repair Module3830.6h
Turret AI Module11070.8h
Nanite Revive Grenade05700.2h
Medical Kit3773,5927.2h
Medical Applicator368131,15911.3h
Cortium Silo0560.3h
Spitfire Auto-Turret453,7054.8h
Restoration Kit404751.5h
Motion Spotter02730.2h
Xiphos Anti-Personnel Tower1860.6h
Bunker4821.2h
Sunderer Garage1910.9h
Rampart Wall92142.6h
Spear Anti-Vehicle Tower3620.5h
Deconstruction Tool216,6990.8h
Smoke Grenade01090h
Recon Detection Device42770.5h
Shield Recharging Field614,5731.9h
Ammunition Package325,6502.7h
Anti-Infantry MANA Turret1132,6798.1h
Nano-Repair Grenade01,0170.3h
Hardlight Barrier221,1792h

Check the help document for the dictionary if you want to learn more about words used here.


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