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Executor Commando Snews[1WSC] Snews
NC BR 159

KDR: 2.33

Score: 60.9m

Last Seen: Jun 23rd, 2020 10:31 PM
- OFFLINE - 44.6 hour(s)

Prestige 1, Battle Rank 100 (159 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Razor GD-23 NC6 Gauss SAW GD-7F AF-4 Cyclone 19A Fortuna Titan-150 HEAT AF-4A Bandit
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $582,966 MLG Score: 466
Fun Score: N/A
Cheeseburgers Flipped: 838TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.341%18.13%47820132645,1632.030340.299

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.316%0.945B*-0.498D-1.715F-HEAD + (~4.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.90.39B11.80.173C++33.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.519%0.902%178413421,99513938301.43216240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.906%-0.226C-0.419C--0.262

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.20.147C++43.40.086C+78.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.223%1.428%19836134027,59823491305511.7488211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.907%0.68B+-0.541D1.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.735B++4.70.607B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.524%6.984%4212113256,243194515063.20812414%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.469%0.187C++0.651B+0.358

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
590.585B+22.20.525B+36.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.231%59.643%42121344280271910.102979

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.638%-0.061C+-0.499D-0.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.1C+3.10.032C+5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.24%10.889%421413423,8481604312.39751

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.751%0.2C++-0.768D--0.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.315C*3.90.182C++4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
60.9m259.6%322 (19.3k)286 (17.2k)2.32915105,09645,1222.8495159 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1346431718.472%10.314%19104:4320

68% Engineer6% Heavy Assault18% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 2nd, 2013 3:16 AMApr 28th, 2020 12:37 AMJun 23rd, 2020 8:34 PM (12d) (PST)Jun 23rd, 2020 8:31 PM (12d) (PST)Jun 23rd, 2020 6:31 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7451346110.4930.2120.0511.5150.090466

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,7188,02236,6963013391517,146

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3550.7h/147.9d 23,479 10,840 35,535 322.8k 4,560 8,884 19,260 158.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:6,963
Deaths:3,592
KDR:1.938
Accuracy:26.862% B**
HSR:24.774% C++
LA1 Anchor
C+
Kills:1,950
Deaths:971
KDR:2.008
Accuracy:26.192% C+
HSR:19.846% D-
GD-22S
B+
Kills:1,174
Deaths:597
KDR:1.967
Accuracy:26.894% B+
HSR:22.402% C
NSX-P Naginata
C++
Kills:512
Deaths:387
KDR:1.323
Accuracy:23.760% C++
HSR:25.391% C--
EM1
C--
Kills:188
Deaths:138
KDR:1.362
Accuracy:17.911% D-
HSR:19.149% C--
EM6
B++
Kills:117
Deaths:89
KDR:1.315
Accuracy:26.805% B++
HSR:25.641% C++
Kills:10,904
Deaths (as Heavy Assault):5,774
Deaths (to Heavy Assaults):12,545
KDR:1.88847
Kill Difference:5,130
Playtime:213.993 hours
Usage:6%
Score:3.621m
Score/min:282
Accuracy (listed only):24.737%
HSR (listed only):22.867%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
C*
Kills:7,737
Deaths:4,597
KDR:1.683
Accuracy:26.453% C*
HSR:18.043% D
GD-7F
C+
Kills:5,765
Deaths:4,006
KDR:1.439
Accuracy:24.711% C+
HSR:14.727% D--
19A Fortuna
C
Kills:4,107
Deaths:2,585
KDR:1.589
Accuracy:25.961% C
HSR:14.098% D**
AF-4A Bandit
C**
Kills:2,885
Deaths:1,600
KDR:1.803
Accuracy:28.095% C**
HSR:18.232% D-
AC-X11
D
Kills:2,181
Deaths:2,064
KDR:1.057
Accuracy:22.930% D
HSR:15.314% D*
AF-57 Piston
C++
Kills:2,058
Deaths:1,198
KDR:1.718
Accuracy:42.664% C++
HSR:10.447% D--
AF-19 Mercenary
C-
Kills:1,298
Deaths:1,219
KDR:1.065
Accuracy:20.585% C-
HSR:16.641% D-
Gauss Compact S
C++
Kills:1,246
Deaths:1,074
KDR:1.160
Accuracy:24.844% C++
HSR:5.778% F-
NC12 Sweeper
C++
Kills:863
Deaths:677
KDR:1.275
Accuracy:45.011% C++
HSR:11.472% C--
LA39 Bruiser
C+
Kills:533
Deaths:436
KDR:1.222
Accuracy:61.776% C+
HSR:10.882% D
Warden
B+
Kills:410
Deaths:212
KDR:1.934
Accuracy:31.432% B+
HSR:22.195% C
Mauler S6
C+
Kills:394
Deaths:282
KDR:1.397
Accuracy:41.365% C+
HSR:11.929% D
Kills:29,477
Deaths (as Engineer):19,950
Deaths (to Engineers):9,878
KDR:1.47754
Kill Difference:9,527
Playtime:2,430.585 hours
Usage:68%
Score:44.861m
Score/min:308
Accuracy (listed only):32.986%
HSR (listed only):14.147%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
C*
Kills:7,737
Deaths:4,597
KDR:1.683
Accuracy:26.453% C*
HSR:18.043% D
GD-7F
C+
Kills:5,765
Deaths:4,006
KDR:1.439
Accuracy:24.711% C+
HSR:14.727% D--
AF-4 Cyclone
B
Kills:5,464
Deaths:3,191
KDR:1.712
Accuracy:28.043% B
HSR:15.410% D
19A Fortuna
C
Kills:4,107
Deaths:2,585
KDR:1.589
Accuracy:25.961% C
HSR:14.098% D**
AF-4A Bandit
C**
Kills:2,885
Deaths:1,600
KDR:1.803
Accuracy:28.095% C**
HSR:18.232% D-
AC-X11
D
Kills:2,181
Deaths:2,064
KDR:1.057
Accuracy:22.930% D
HSR:15.314% D*
AF-57 Piston
C++
Kills:2,058
Deaths:1,198
KDR:1.718
Accuracy:42.664% C++
HSR:10.447% D--
AF-19 Mercenary
C-
Kills:1,298
Deaths:1,219
KDR:1.065
Accuracy:20.585% C-
HSR:16.641% D-
Gauss Compact S
C++
Kills:1,246
Deaths:1,074
KDR:1.160
Accuracy:24.844% C++
HSR:5.778% F-
NC12 Sweeper
C++
Kills:863
Deaths:677
KDR:1.275
Accuracy:45.011% C++
HSR:11.472% C--
LA39 Bruiser
C+
Kills:533
Deaths:436
KDR:1.222
Accuracy:61.776% C+
HSR:10.882% D
Mauler S6
C+
Kills:394
Deaths:282
KDR:1.397
Accuracy:41.365% C+
HSR:11.929% D
Blitz GD-10
C+
Kills:111
Deaths:65
KDR:1.708
Accuracy:24.158% C+
HSR:12.613% D
Kills:34,642
Deaths (as Light Assault):22,994
Deaths (to Light Assaults):8,032
KDR:1.50657
Kill Difference:11,648
Playtime:626.475 hours
Usage:18%
Score:7.551m
Score/min:201
Accuracy (listed only):32.046%
HSR (listed only):13.507%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B
Kills:5,464
Deaths:3,191
KDR:1.712
Accuracy:28.043% B
HSR:15.410% D
NC1 Gauss Rifle
B**
Kills:2,455
Deaths:1,413
KDR:1.737
Accuracy:28.828% B**
HSR:19.593% C
AF-57 Piston
C++
Kills:2,058
Deaths:1,198
KDR:1.718
Accuracy:42.664% C++
HSR:10.447% D--
NC12 Sweeper
C++
Kills:863
Deaths:677
KDR:1.275
Accuracy:45.011% C++
HSR:11.472% C--
LA39 Bruiser
C+
Kills:533
Deaths:436
KDR:1.222
Accuracy:61.776% C+
HSR:10.882% D
Mauler S6
C+
Kills:394
Deaths:282
KDR:1.397
Accuracy:41.365% C+
HSR:11.929% D
NS-11P
C++
Kills:315
Deaths:212
KDR:1.486
Accuracy:25.072% C++
HSR:10.794% D**
Blitz GD-10
C+
Kills:111
Deaths:65
KDR:1.708
Accuracy:24.158% C+
HSR:12.613% D
Kills:12,193
Deaths (as Combat Medic):7,474
Deaths (to Combat Medics):4,364
KDR:1.63139
Kill Difference:4,719
Playtime:138.503 hours
Usage:4%
Score:3.094m
Score/min:372
Accuracy (listed only):37.115%
HSR (listed only):12.892%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B
Kills:5,464
Deaths:3,191
KDR:1.712
Accuracy:28.043% B
HSR:15.410% D
LA8 Rebel
C
Kills:833
Deaths:638
KDR:1.306
Accuracy:28.692% C
HSR:20.048% C
NS-44 Commissioner
C
Kills:586
Deaths:612
KDR:0.958
Accuracy:35.619% C
HSR:13.140% D*
NS-AM7 Archer
B*
Kills:337
Deaths:442
KDR:0.762
Accuracy:61.247% B
HSR:27.596% B*
NC4 Mag-Shot
C
Kills:287
Deaths:276
KDR:1.040
Accuracy:25.002% C
HSR:16.725% C-
NC08 Mag-Scatter
D
Kills:210
Deaths:269
KDR:0.781
Accuracy:47.344% D
HSR:8.095% F
SAS-R
D
Kills:185
Deaths:83
KDR:2.229
Accuracy:36.104% D
HSR:56.216% D**
Blitz GD-10
C+
Kills:111
Deaths:65
KDR:1.708
Accuracy:24.158% C+
HSR:12.613% D
NC14 Bolt Driver
D-
Kills:95
Deaths:61
KDR:1.557
Accuracy:31.471% D-
HSR:66.316% D-
Kills:8,108
Deaths (as Infiltrator):5,637
Deaths (to Infiltrators):6,233
KDR:1.43835
Kill Difference:2,471
Playtime:34.054 hours
Usage:1%
Score:0.378m
Score/min:185
Accuracy (listed only):35.298%
HSR (listed only):26.240%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C
Kills:1,009
Deaths:501
KDR:2.014
Accuracy:36.101% C
HSR:11.695% D-
AF-23 Grinder
C
Kills:980
Deaths:499
KDR:1.964
Accuracy:38.515% C
HSR:11.531% D*
NCM1 Scattercannon
C--
Kills:941
Deaths:520
KDR:1.810
Accuracy:34.755% C--
HSR:11.690% D-
NCM1 Scattercannon
B+
Kills:434
Deaths:118
KDR:3.678
Accuracy:44.031% B+
HSR:11.982% D-
NCM2 Falcon
C
Kills:286
Deaths:333
KDR:0.859
Accuracy:37.936% C
HSR:3.147% D
NS-10 Burster
B**
Kills:65
Deaths:112
KDR:0.580
Accuracy:37.458% B*
HSR:9.231% B**
Kills:3,715
Deaths (as MAX Suit):1,041.500
Deaths (to MAX Suits):2,240
KDR:3.56697
Kill Difference:2,673.500
Playtime:104.902 hours
Usage:3%
Score:1.377m
Score/min:219
Accuracy (listed only):38.133%
HSR (listed only):9.879%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C
Kills:1,100
V. Kills:175 N/A
Deaths:451
KDR:2.439
Accuracy:56.133% C+
KPH:26.600 D
VKPH:4.200 C
M20 Mustang
B**
Kills:411
V. Kills:256 160%
Deaths:208
KDR:1.976
Accuracy:36.686% B**
KPH:17.100 C++
VKPH:10.600 C+
Vortek Rotary
C-
Kills:306
V. Kills:243 125%
Deaths:429
KDR:0.713
Accuracy:28.744% C-
KPH:7.900 D
VKPH:6.300 D
Breaker Rocket Pods
B++
Kills:178
V. Kills:22 N/A
Deaths:6
KDR:29.667
Accuracy:55.807% B++
KPH:136.800 B+
VKPH:16.900 C++
Tomcat A2AM Pods
C--
Kills:103
V. Kills:91 112%
Deaths:39
KDR:2.641
Accuracy:73.169% C-
KPH:31.800 D
VKPH:28.100 C--
Kills:2,098 (1,817 + 0)
Deaths:1,133
KDR:1.852
VKDR:0.695
Vehicle Kills:787
Kill Difference:965
Playtime:108.524 hours
Usage:3%
Score:0.958m
Score/min:147
Piloting Accuracy:28.744%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:115
V. Kills:9 N/A
Deaths:11
KDR:10.455
Accuracy:40.108% C
KPH:36.700 C--
VKPH:2.900 D--
AP30 Shredder
C
Kills:92
V. Kills:82 111%
Deaths:22
KDR:4.182
Accuracy:32.528% C**
KPH:18.900 D
VKPH:16.800 C
C150 Dalton
C**
Kills:56
V. Kills:35 156%
Deaths:17
KDR:3.294
Accuracy:41.800% C**
KPH:22.600 D
VKPH:14.100 D
Kills:263 (0 + 263)
Deaths:50
KDR:5.260
VKDR:2.520
Vehicle Kills:126
Kill Difference:213
Playtime:10.479 hours
Usage:0%
Score:0.189m
Score/min:301
Piloting Accuracy:N/A%
Gunner Accuracy:41.800%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A**
Kills:532
V. Kills:277 191%
Deaths:32
KDR:16.625
Accuracy:35.733% B**
KPH:34.100 A**
VKPH:17.800 A*
L100 Python AP
C**
Kills:159
V. Kills:85 185%
Deaths:9
KDR:17.667
Accuracy:55.914% C++
KPH:39.900 C*
VKPH:21.300 C**
C75 Viper
C+
Kills:154
V. Kills:33 453%
Deaths:30
KDR:5.133
Accuracy:32.951% D
KPH:29.900 C+
VKPH:6.400 C-
Kills:845 (845 + 0)
Deaths:71
KDR:11.901
VKDR:5.563
Vehicle Kills:395
Kill Difference:774
Playtime:24.734 hours
Usage:1%
Score:0.622m
Score/min:419
Driving Accuracy:32.951%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:21,841
V. Kills:11,350 192%
Deaths:1,235
KDR:17.685
Accuracy:57.446% B*
KPH:39.200 B**
VKPH:20.400 B**
Titan-150 HEAT
B+
Kills:3,428
V. Kills:1,049 326%
Deaths:352
KDR:9.739
Accuracy:51.484% B+
KPH:28.600 B+
VKPH:8.700 C+
C85 Canister
B**
Kills:1,569
V. Kills:74 N/A
Deaths:50
KDR:31.380
Accuracy:49.839% B**
KPH:111.800 B++
VKPH:5.300 C++
Titan-150 HESH
A++
Kills:1,484
V. Kills:256 N/A
Deaths:59
KDR:25.153
Accuracy:60.792% A+
KPH:75.100 A++
VKPH:12.900 B**
Enforcer ML85
B++
Kills:375
V. Kills:212 176%
Deaths:47
KDR:7.979
Accuracy:44.544% B+
KPH:30.600 B++
VKPH:17.300 C++
E540 Halberd
A
Kills:368
V. Kills:181 202%
Deaths:25
KDR:14.720
Accuracy:54.029% A
KPH:44.800 A
VKPH:22.100 A
G40-F Ranger
A
Kills:162
V. Kills:80 200%
Deaths:5
KDR:32.400
Accuracy:38.616% B**
KPH:67.100 A
VKPH:33.100 B++
M12 Kobalt
A++
Kills:151
V. Kills:2 N/A
Deaths:4
KDR:37.750
Accuracy:23.212% A++
KPH:95.400 B*
VKPH:1.300 D
M96 Mjolnir
M
Kills:70
V. Kills:34 200%
Deaths:4
KDR:17.500
Accuracy:43.416% B+
KPH:90.100 M
VKPH:43.700 A++
Kills:29,448 (26,753 + 2,695)
Deaths:1,781
KDR:16.535
VKDR:7.433
Vehicle Kills:13,238
Kill Difference:27,667
Playtime:735.787 hours
Usage:21%
Score:11.912m
Score/min:270
Driving Accuracy:60.792%
Gunner Accuracy:43.416%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:745
V. Kills:52 N/A
Deaths:64
KDR:11.641
Accuracy:62.771% B**
KPH:123.200 C*
VKPH:8.600 C++
M96 Mjolnir-H
B+
Kills:285
V. Kills:148 191%
Deaths:40
KDR:7.125
Accuracy:48.051% C+
KPH:63.800 B+
VKPH:33.100 C++
E540 Halberd-H
B+
Kills:219
V. Kills:97 223%
Deaths:30
KDR:7.300
Accuracy:60.670% B+
KPH:34.900 C-
VKPH:15.500 D
M12 Kobalt-H
A
Kills:171
V. Kills:13 N/A
Deaths:4
KDR:42.750
Accuracy:26.158% B*
KPH:106.500 C
VKPH:8.100 A
G40-F Ranger
D
Kills:144
V. Kills:102 140%
Deaths:22
KDR:6.545
Accuracy:39.040% B+
KPH:21.700 D--
VKPH:15.400 D
Kills:1,564 (0 + 1,564)
Deaths:160
KDR:9.775
VKDR:2.575
Vehicle Kills:412
Kill Difference:1,404
Playtime:25.031 hours
Usage:1%
Score:0.625m
Score/min:416
Driving Accuracy:N/A%
Gunner Accuracy:39.040%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:472
V. Kills:18 N/A
Deaths:22
KDR:21.455
Accuracy:25.175% A
KPH:83.500 B+
VKPH:3.200 C**
M60-G Bulldog
B+
Kills:416
V. Kills:39 N/A
Deaths:40
KDR:10.400
Accuracy:34.485% C+
KPH:43.300 B+
VKPH:4.100 D
M20 Basilisk
C++
Kills:346
V. Kills:118 291%
Deaths:55
KDR:6.291
Accuracy:42.591% B+
KPH:23.200 C++
VKPH:7.900 C++
M60-G Bulldog
B+
Kills:266
V. Kills:38 N/A
Deaths:14
KDR:19
Accuracy:37.420% C+
KPH:56.500 B+
VKPH:8.100 C+
M12 Kobalt
B*
Kills:177
V. Kills:5 N/A
Deaths:6
KDR:29.500
Accuracy:22.243% B*
KPH:75.100 C+
VKPH:2.100 C-
M20 Basilisk
C
Kills:160
V. Kills:76 208%
Deaths:47
KDR:3.404
Accuracy:41.036% C**
KPH:15.900 C--
VKPH:7.500 C
G40-F Ranger
B*
Kills:126
V. Kills:76 164%
Deaths:7
KDR:18
Accuracy:41.279% B*
KPH:26.700 B++
VKPH:16.100 B+
M40 Fury
C--
Kills:115
V. Kills:25 442%
Deaths:26
KDR:4.423
Accuracy:37.434% C++
KPH:32.300 D
VKPH:7 C--
M40 Fury
C++
Kills:95
V. Kills:14 N/A
Deaths:17
KDR:5.588
Accuracy:37.735% C++
KPH:41.300 D
VKPH:6.100 D-
G30 Walker
B++
Kills:62
V. Kills:27 221%
Deaths:7
KDR:8.857
Accuracy:34.351% B++
KPH:24.700 B++
VKPH:10.800 C*
G30 Walker
A
Kills:59
V. Kills:19 295%
Deaths:6
KDR:9.833
Accuracy:33.884% B+
KPH:30.800 A
VKPH:9.900 C*
Kills:2,294 (0 + 2,294)
Deaths:247
KDR:9.287
VKDR:1.842
Vehicle Kills:455
Kill Difference:2,047
Playtime:62.337 hours
Usage:2%
Score:0.969m
Score/min:259
Driving Accuracy:N/A%
Gunner Accuracy:33.884%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D
Kills:61
V. Kills:4 N/A
Deaths:81
KDR:0.753
Accuracy:17.326% D
KPH:7.600 D-
VKPH:0.500 D-
Kills:61 (61 + 0)
Deaths:81
KDR:0.753
VKDR:0.049
Vehicle Kills:4
Kill Difference:20
Playtime:8.035 hours
Usage:0%
Score:0.010m
Score/min:21
Driving Accuracy:17.326%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:56
V. Kills:12 431%
Deaths:6
KDR:9.333
Accuracy:37.737% B++
KPH:28.300 D--
VKPH:6.100 C++
Kills:56 (0 + 56)
Deaths:6
KDR:9.333
VKDR:2
Vehicle Kills:12
Kill Difference:50
Playtime:1.979 hours
Usage:0%
Score:0.020m
Score/min:169
Piloting Accuracy:N/A%
Gunner Accuracy:37.737%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 33,19121,8411,23517.685A15.3657.446%B*1.255%D39.2B**20.4B**263556.7h3.4B*6B**
Razor GD-23 7,7857,7374,5971.683B*0.6526.453%C*18.043%D31.7C++N/A88244.1h12.3C++46.5C*
NC6 Gauss SAW 7,1096,9633,5921.938B+0.3926.862%B**24.774%C++38.9C++N/A125178.8h11.9C-44.2C**
GD-7F 5,8125,7654,0061.439C++0.8924.711%C+14.727%D--27.4CN/A79210.7h13.7C+55.6C+
AF-4 Cyclone 5,5065,4643,1911.712C*0.6228.043%B15.41%D36.3C+N/A96150.4h11.2C+40.1C*
19A Fortuna 4,1304,1072,5851.589C*0.7425.961%C14.098%D**34.3CN/A87119.9h10C+38.7C+
Titan-150 HEAT 4,4773,4283529.739B++7.4151.484%B+3.034%C++28.6B+8.7C+135120h3.1B**6.1B**
AF-4A Bandit 2,9322,8851,6001.803C**0.5328.095%C**18.232%D-34.1CN/A8884.6h11.9D42.3C+
NC1 Gauss Rifle 2,4852,4551,4131.737B+0.5928.828%B**19.593%C38.6B+N/A12163.6h11.7B40.6B+
AC-X11 2,2062,1812,0641.057C+1.2722.93%D15.314%D*15.7DN/A47138.6h11C48C+
AF-57 Piston 2,0752,0581,1981.718B0.6142.664%C++10.447%D--77.7AN/A24826.5h4B+9.4B+
LA1 Anchor 1,9721,9509712.008C+0.3226.192%C+19.846%D-41.2CN/A13747.3h12D--45.7C+
C-4 2,3021,7529511.842C*0.4918.317%D*N/A82.3C+25.8C61621.3h1.2B+6.7C
MANA Anti-Personnel Turret 1,6081,5855492.887N/A0.5621.103%UN/A15850U230U26719000.1h19.2T*91.1T*
C85 Canister 1,6431,5695031.38B++29.0549.839%B**11.536%C-112.1B++5.3C++28414h7.3C*14.6B+
Titan-150 HESH 1,7401,4845925.153B*22.8260.792%A+N/A74.9A++12.9B**30119.8h2.7B+4.4B**
AF-19 Mercenary 1,3111,2981,2191.065C++1.2620.585%C-16.641%D-13.7C-N/A5895h11.9C**58C++
Gauss Compact S 1,2701,2461,0741.16C++1.1724.844%C++5.778%F-23.6C+N/A6552.7h7B**28.4B++
Sticky Grenade 1,2191,20911209N/A1,206.6755.204%C++N/A930C7.7D25311.3h2C++3.7C*
GD-22S 1,1911,1745971.966C*0.3626.894%B+22.402%C34CN/A11634.5h14.5D*53.8C+
M30 Mustang AH 1,2751,1004512.439C0.1156.133%C+N/A26.6D4.2C10641.4h11.9C--21.2C
AF-23 Grinder 1,0181,0095012.014C+0.3236.101%C11.695%D-26.4C-N/A7438.2h7.1C+19.6C+
AF-23 Grinder 9859804991.964C+0.3738.515%C11.531%D*25.6DN/A7338.3h7.7C+20C+
Tank Mine 1,5009412603.619B1.2938.212%C*N/A101.2C60.1C+9279.3h2.1C5.5C**
NCM1 Scattercannon 9499415201.81C+0.5234.755%C--11.69%D-18.5C--N/A5350.9h7.8C++22.5C+
NC12 Sweeper 8668636771.275C++1.0545.011%C++11.472%C--27.6CN/A7631.3h4.1B9.2B+
LA8 Rebel 8398336381.306B1.0228.692%C20.048%C45.8B+N/A12918.2h6.6C+22.9C+
Bouncing Betty 8138111704.771C*2.4449.126%B+N/A115.9CN/A3077h1.8C**3.7B+
C85 Canister-H 7977456411.641C+9.3162.771%B**7.651%D-124.2C*8.7C++4596h7C++11.1B+
NS-44 Commissioner 5935866120.958C+1.3735.619%C13.14%D*35.7C+N/A11416.4h4.4C--12.5C
LA39 Bruiser 5405334361.222C+1.1161.776%C+10.882%D61.3B+N/A1978.7h2.5C+4C++
Skyguard 8095323216.625S14.3035.733%B**1.128%D34.1A**17.8A*33715.6h70.5B**197.2A
NSX-P Naginata 5265123871.323C+1.0123.76%C++25.391%C--25.5DN/A6620.1h16.9D--71.2C
Mag-Cutter 54850532,7970.015C2.3116.086%D--2.178%D0.3CN/A11682.5h2.7C+16.8C
M12 Kobalt 4904722221.455C**19.1325.175%A17.373%C82.8B3.2C**3055.7h19.5C+77.6B+
MANA Anti-Vehicle Turret 7414641952.379U0.0555.621%FN/A4640S2770M*7460700.1h6.9C*12.4D
NCM1 Scattercannon 4444341183.678B+1.3544.031%B+11.982%D-43.8C++1B+1559.9h6.4C+14.5C**
M60-G Bulldog 4554164010.4B**8.0734.485%C+1.923%C--43.3B+4.1D2079.6h5.5B++15.9B+
M20 Mustang 6674112081.976C+0.3536.686%B**N/A17.1C++10.7C+19124h102.4C++279.1B+
Warden 4194102121.934B+0.4031.432%B+22.195%C30.6C**N/A11913.4h10.8C34.5C++
Mauler S6 3973942821.397B0.9341.365%C+11.929%D41.5B+N/A1639.5h4.8C++11.6C*
Enforcer ML85 587375477.979B+5.6544.544%B+1.067%D-30.5B+17.2C++97512.3h10.2B++22.9B++
E540 Halberd 5493682514.72B+12.3954.029%AN/A44.9A22.1A10748.2h5.1C**9.5B++
M20 Basilisk 464346556.291A3.9642.591%B+4.335%D23.2C++7.9C++26514.9h78B+183.3B+
NS-AM7 Archer 4403374420.762B+1.5761.247%B27.596%B*8.2C+2.5C+5441.2h15.9C**25.9B+
NS-11P 3173152121.486C++0.8425.072%C++10.794%D**39.9C++N/A1567.9h14.7C58.5C+
Vortek Rotary 5493064290.713C-1.6228.744%C-2.288%C++7.9D6.3D10638.6h95.7C-333.1C-
NC4 Mag-Shot 2882872761.04C**1.2925.002%C16.725%C-23.5C+N/A10112.2h8.9C+35.6C+
NCM2 Falcon 3572863330.859C1.4737.936%C3.147%D9.5D2.4D--5030.2h9.8C*25.8C++
M96 Mjolnir-H 433285407.125B+4.8048.051%C+N/A63.3B+32.9C++5494.5h28.5C++59.2C*
M60-G Bulldog 3042661419A*16.6737.42%C+1.88%D56.6B+8.1C+2794.7h5.7B+15.2B+
Shrike 4152634130.637C+1.6957.205%C+2.662%C+20.7C12C+36312.7h6.5C+11.4C++
Frag Grenade 2502471247N/A244.6752.841%B++N/A617.5C**7.5C-29330.4h3.5C++6.6B+
E540 Halberd-H 316219307.3C+4.9760.67%B+N/A34.8C--15.4D4396.3h5.1B8.5B+
NC08 Mag-Scatter 2112102690.781C+1.5547.344%D8.095%F51.2B+N/A1424.1h4.8D10D
EM1 1881881381.362C++0.9717.911%D-19.149%C--36.9C+N/A2305.1h14C78.3C
Spear Anti-Vehicle Phalanx Turret 283187228.5C++6.1749.232%B+2.674%D45.6C++23.4C++5854.1h7C**14.3B+
SAS-R 186185832.229C0.1036.104%D56.216%D**28.5DN/A1476.5h2.9D*8.1D-
Breaker Rocket Pods 200178629.667A*27.3455.807%B++N/A136.9B+16.9C++12041.3h11.6B+20.8B+
M12 Kobalt 182177629.5A++27.1722.243%B*15.254%D-73.8C+2.1C-2862.4h20.5C-91.9C**
M60-A Bulldog 202176822C++19.6754.79%B*3.409%B**24.4C-3.6C+1127.2h6.2C11.4B
M12 Kobalt-H 184171442.75B+40.4226.158%B*9.357%F106.9C8.1A3921.6h17.8C-68C*
Hawk GD-68 2831672210.756C++1.5765.259%BN/A13.4C9.3C+22612.5h9.4C--14.5C
G40-F Ranger 242162532.4A30.0738.616%B**N/A67.5A33.3B++6182.4h58.1B+150.3B*
M20 Basilisk 236160473.404C+1.0741.036%C**3.75%D15.8D7.5C23510.1h104.9C255.5C++
L100 Python AP 244159917.667A15.3455.914%C++N/A39.8C*21.3C**7514h4.6B+8.2B+
C75 Viper 187154305.133C+2.8032.951%DN/A29.6C+6.3C-4095.2h6.9B**20.9B++
M12 Kobalt 153151437.75A35.4223.212%A++11.921%D94.4B*1.3D3561.6h20.8C89.7B+
G40-F Ranger 246144226.545C--4.2239.04%B+N/A21.8D--15.5D2726.6h122.1F--312.8D*
NC05 Jackhammer 132132652.031B+0.3049.559%B+5.303%F--57.4C*N/A4772.3h4.3B+8.6B+
G40-F Ranger 202126718S15.6741.279%B*N/A26.8B++16.2B+2974.7h110.3B267.1B++
Xiphos Anti-Personnel Phalanx Tower 123119339.667C37.3428.177%C+N/A132.2C4.4D-4500.9h17.6C++62.6C++
EM6 119117891.315C+1.0126.805%B++25.641%C++26.6DN/A2864.4h19.2T71.5D
M40 Fury 140115264.423C-2.0937.434%C++1.739%C++31.9D6.9C--2313.6h14.8C39.5C+
L105 Zephyr 1241151110.455C+8.1340.108%CN/A37.1C--2.9D--1903.1h5.2B+12.9B
Blitz GD-10 113111651.708B+0.6224.158%C+12.613%D34.7C+N/A3353.2h16.3C67.6C+
Tomcat A2AM Pods 194103392.641C--0.3173.169%C-N/A32.2D28.4C--4033.2h8.6C+11.8C
M60-A Bulldog 111100175.882C3.5546.795%C+2%C+17.9D2D905.6h5.3B11.4B
NC14 Bolt Driver 9595611.557C0.7731.471%D-66.316%D-16.7DN/A1955.7h3.4D--10.7D-
M40 Fury 10995175.588C3.2637.735%C++1.053%D41.3D6.1D-2872.3h12.5C+33.1C*
AP30 Shredder 17492224.182C1.8532.528%C**N/A18.8D16.7C2804.9h109.1D335.5C-
M96 Mjolnir 10470417.5A*15.1743.416%B+N/A87.5A**42.5A+40290.8h24.6B**56.6B*
NS-10 Burster 107651120.58D1.7537.458%B*9.231%B**4.3D2.8D6815h155.5C+415.2B+
G30 Walker 896278.857A6.5334.351%B++1.613%D*24.8B++10.8C*2622.5h177.5B+516.7B++
M12 Kobalt-F 6561810.753C--1.5817.326%D9.836%C+7.6D-N/A218h17.7C+101.9C
G30 Walker 785969.833A**7.5033.884%B+5.085%B+31.1A10C*3011.9h109.9A324.3B**
AF-22 Crow 116581230.472C1.8667.261%C+N/A9.7D9.7C+2456h10.4D15.5D
C150 Dalton 9156173.294D0.9641.8%C**5.357%S22.4D14D4812.5h5.1C--12.3C+
CAS 14-E 685669.333C7.0037.737%B++1.786%C+28D--6C++1682h51.8F137.3D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,1202,226,166164.9h
Anti-Vehicle MANA Turret432,1484.6h
Spawn Beacon494,1686.8h
Ordnance Dampener22170.2h
Caltrop0500.1h
Repair Module3870.6h
Turret AI Module11100.8h
Structure Shield Module1820.5h
Skywall Shield Emitter3790.5h
Bunker4821.2h
Rampart Wall92162.7h
Sunderer Garage1930.9h
Nanite Revive Grenade06990.2h
Medical Kit4294,4228.1h
Medical Applicator461164,89214.2h
Cortium Silo0580.3h
Motion Spotter16210.5h
Restoration Kit608031.9h
Deconstruction Tool216,6990.8h
Welding Device08410h
Xiphos Anti-Personnel Tower1890.6h
Spear Anti-Vehicle Tower3640.5h
Spitfire Auto-Turret705,8667h
Shield Recharging Field715,8222.4h
Recon Detection Device42770.5h
Smoke Grenade01090h
Ammunition Package396,8503.3h
Anti-Infantry MANA Turret1182,8768.4h
Router0540.2h
Nano-Repair Grenade01,5290.4h
Hardlight Barrier231,2362.1h

Check the help document for the dictionary if you want to learn more about words used here.


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