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Executor Commando Snews[TAS] Snews
NC BR 151

KDR: 2.22

Score: 53.2m

Last Seen: Nov 19th, 2019 10:36 PM
- OFFLINE - 5.8 hour(s)

Prestige 1, Battle Rank 100 (151 total) - New Conglomerate on Emerald - Outfit Member of The Ascended[TAS] The Ascended
NC outfit on Emerald

Members: 50
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Titan-150 AP Razor GD-23 NC6 Gauss SAW GD-7F AF-4 Cyclone 19A Fortuna Titan-150 HEAT AF-4A Bandit
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $566,703 MLG Score: 453
Fun Score: N/A
Cheeseburgers Flipped: 805TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.075%17.725%46220120642,5672.052020.171

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.306%0.943B*-0.493D-1.743F-HEAD + (~4.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.20.392B11.80.176C++33.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.907%1.154%137312231,47313127261.12186203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.636%-0.252C-0.394C--0.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.10.123C+49.60.067C+92.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.931%1.685%17526122022,19321241086110.4438204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.827%0.668B+-0.545D1.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.734B++4.90.607B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.247%7.23%4211912075,588177513573.1464411%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.797%0.191C++0.661B+0.376

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
500.584B+19.10.524B+30.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.553%59.273%42121224275253010.108653

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.411%-0.063C+-0.5D-0.341

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.099C+3.10.032C+5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.479%10.846%421412223,1811481262.14787

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.405%0.239C++-0.759D--0.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.32C*40.18C++5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Ascended[TAS] The Ascended
NC outfit on Emerald

Members: 50
53.2m245.4%306 (18.4k)272 (16.3k)2.2234292,98841,8222.70951151 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1226357318.728%10.602%19904:4220

67% Engineer6% Heavy Assault19% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 2nd, 2013 3:16 AMMar 26th, 2013 9:17 PMNov 20th, 2019 8:00 PM (1d) (PST)Nov 19th, 2019 8:05 PM (2d) (PST)Nov 19th, 2019 6:36 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7001365640.4750.2130.0501.3700.084453

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,0048,15433,8502813382516,296

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3265.1h/136d 20,329 9,859 31,016 268.4k 4,275 8,249 16,416 137.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:5,691
Deaths:2,912
KDR:1.954
Accuracy:25.766% B**
HSR:23.985% C++
LA1 Anchor
C++
Kills:1,808
Deaths:885
KDR:2.043
Accuracy:25.887% C++
HSR:20.077% D
GD-22S
B++
Kills:1,171
Deaths:593
KDR:1.975
Accuracy:26.903% B++
HSR:22.459% C
EM1
C--
Kills:184
Deaths:135
KDR:1.363
Accuracy:17.843% D
HSR:19.022% C--
EM6
B*
Kills:83
Deaths:65
KDR:1.277
Accuracy:27.263% B*
HSR:25.301% C*
Kills:8,937
Deaths (as Heavy Assault):4,590
Deaths (to Heavy Assaults):11,666
KDR:1.94706
Kill Difference:4,347
Playtime:193.106 hours
Usage:6%
Score:3.203m
Score/min:276
Accuracy (listed only):24.732%
HSR (listed only):22.169%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B
Kills:7,598
Deaths:4,521
KDR:1.681
Accuracy:26.380% B
HSR:18.031% C--
GD-7F
C+
Kills:5,578
Deaths:3,937
KDR:1.417
Accuracy:24.554% C+
HSR:14.701% D--
19A Fortuna
C+
Kills:4,107
Deaths:2,581
KDR:1.591
Accuracy:25.960% C+
HSR:14.098% D*
AF-4A Bandit
B+
Kills:2,823
Deaths:1,566
KDR:1.803
Accuracy:28.081% B+
HSR:18.066% D-
AC-X11
C-
Kills:2,176
Deaths:2,062
KDR:1.055
Accuracy:22.914% C-
HSR:15.303% D*
AF-57 Piston
C**
Kills:1,521
Deaths:899
KDR:1.692
Accuracy:43.381% C**
HSR:10.256% D--
AF-19 Mercenary
C
Kills:1,298
Deaths:1,218
KDR:1.066
Accuracy:20.587% C
HSR:16.641% D-
Gauss Compact S
C*
Kills:1,242
Deaths:1,071
KDR:1.160
Accuracy:24.833% C*
HSR:5.636% F-
NC12 Sweeper
C*
Kills:863
Deaths:677
KDR:1.275
Accuracy:45.011% C*
HSR:11.472% C--
LA39 Bruiser
C+
Kills:411
Deaths:312
KDR:1.317
Accuracy:60.551% C+
HSR:10.706% D-
Warden
B++
Kills:401
Deaths:210
KDR:1.910
Accuracy:31.312% B++
HSR:22.195% C
Mauler S6
C++
Kills:386
Deaths:273
KDR:1.414
Accuracy:41.225% C++
HSR:11.917% D
Kills:28,404
Deaths (as Engineer):19,327
Deaths (to Engineers):9,163
KDR:1.46965
Kill Difference:9,077
Playtime:2,198.231 hours
Usage:67%
Score:38.543m
Score/min:292
Accuracy (listed only):32.899%
HSR (listed only):14.085%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B
Kills:7,598
Deaths:4,521
KDR:1.681
Accuracy:26.380% B
HSR:18.031% C--
GD-7F
C+
Kills:5,578
Deaths:3,937
KDR:1.417
Accuracy:24.554% C+
HSR:14.701% D--
AF-4 Cyclone
B+
Kills:4,889
Deaths:2,841
KDR:1.721
Accuracy:27.893% B+
HSR:14.297% D
19A Fortuna
C+
Kills:4,107
Deaths:2,581
KDR:1.591
Accuracy:25.960% C+
HSR:14.098% D*
AF-4A Bandit
B+
Kills:2,823
Deaths:1,566
KDR:1.803
Accuracy:28.081% B+
HSR:18.066% D-
AC-X11
C-
Kills:2,176
Deaths:2,062
KDR:1.055
Accuracy:22.914% C-
HSR:15.303% D*
AF-57 Piston
C**
Kills:1,521
Deaths:899
KDR:1.692
Accuracy:43.381% C**
HSR:10.256% D--
AF-19 Mercenary
C
Kills:1,298
Deaths:1,218
KDR:1.066
Accuracy:20.587% C
HSR:16.641% D-
Gauss Compact S
C*
Kills:1,242
Deaths:1,071
KDR:1.160
Accuracy:24.833% C*
HSR:5.636% F-
NC12 Sweeper
C*
Kills:863
Deaths:677
KDR:1.275
Accuracy:45.011% C*
HSR:11.472% C--
LA39 Bruiser
C+
Kills:411
Deaths:312
KDR:1.317
Accuracy:60.551% C+
HSR:10.706% D-
Mauler S6
C++
Kills:386
Deaths:273
KDR:1.414
Accuracy:41.225% C++
HSR:11.917% D
Blitz GD-10
C+
Kills:100
Deaths:63
KDR:1.587
Accuracy:24.387% C+
HSR:11% D--
Kills:32,992
Deaths (as Light Assault):22,021
Deaths (to Light Assaults):7,539
KDR:1.49821
Kill Difference:10,971
Playtime:621.219 hours
Usage:19%
Score:7.430m
Score/min:199
Accuracy (listed only):31.981%
HSR (listed only):13.240%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B+
Kills:4,889
Deaths:2,841
KDR:1.721
Accuracy:27.893% B+
HSR:14.297% D
NC1 Gauss Rifle
B**
Kills:2,428
Deaths:1,394
KDR:1.742
Accuracy:28.794% B**
HSR:19.646% C
AF-57 Piston
C**
Kills:1,521
Deaths:899
KDR:1.692
Accuracy:43.381% C**
HSR:10.256% D--
NC12 Sweeper
C*
Kills:863
Deaths:677
KDR:1.275
Accuracy:45.011% C*
HSR:11.472% C--
LA39 Bruiser
C+
Kills:411
Deaths:312
KDR:1.317
Accuracy:60.551% C+
HSR:10.706% D-
Mauler S6
C++
Kills:386
Deaths:273
KDR:1.414
Accuracy:41.225% C++
HSR:11.917% D
NS-11P
C**
Kills:301
Deaths:196
KDR:1.536
Accuracy:24.457% C**
HSR:9.635% D**
Blitz GD-10
C+
Kills:100
Deaths:63
KDR:1.587
Accuracy:24.387% C+
HSR:11% D--
Kills:10,899
Deaths (as Combat Medic):6,655
Deaths (to Combat Medics):4,041
KDR:1.63772
Kill Difference:4,244
Playtime:120.150 hours
Usage:4%
Score:2.521m
Score/min:350
Accuracy (listed only):36.962%
HSR (listed only):12.366%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B+
Kills:4,889
Deaths:2,841
KDR:1.721
Accuracy:27.893% B+
HSR:14.297% D
LA8 Rebel
C
Kills:810
Deaths:616
KDR:1.315
Accuracy:28.496% C
HSR:19.506% C
NS-44 Commissioner
C+
Kills:517
Deaths:538
KDR:0.961
Accuracy:35.410% C+
HSR:13.927% D*
NS-AM7 Archer
B**
Kills:319
Deaths:368
KDR:0.867
Accuracy:61.072% C**
HSR:27.273% B**
NC4 Mag-Shot
C
Kills:285
Deaths:275
KDR:1.036
Accuracy:24.983% C
HSR:16.842% C-
NC08 Mag-Scatter
C--
Kills:206
Deaths:264
KDR:0.780
Accuracy:47.164% C--
HSR:8.252% D**
SAS-R
C-
Kills:185
Deaths:83
KDR:2.229
Accuracy:36.104% C-
HSR:56.216% D*
Blitz GD-10
C+
Kills:100
Deaths:63
KDR:1.587
Accuracy:24.387% C+
HSR:11% D--
NC14 Bolt Driver
C--
Kills:90
Deaths:58
KDR:1.552
Accuracy:32.113% C--
HSR:65.556% D--
Kills:7,401
Deaths (as Infiltrator):5,106
Deaths (to Infiltrators):5,813
KDR:1.44947
Kill Difference:2,295
Playtime:29.452 hours
Usage:1%
Score:0.303m
Score/min:172
Accuracy (listed only):35.291%
HSR (listed only):25.874%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C+
Kills:975
Deaths:486
KDR:2.006
Accuracy:35.588% C+
HSR:11.692% D-
AF-23 Grinder
C+
Kills:953
Deaths:484
KDR:1.969
Accuracy:37.969% C+
HSR:11.752% D*
NCM1 Scattercannon
C-
Kills:832
Deaths:480
KDR:1.733
Accuracy:33.263% C-
HSR:11.058% D--
NCM1 Scattercannon
B
Kills:298
Deaths:78
KDR:3.821
Accuracy:41.876% B
HSR:10.403% D*
NCM2 Falcon
C
Kills:283
Deaths:333
KDR:0.850
Accuracy:37.897% C
HSR:3.180% D
NS-10 Burster
A+
Kills:55
Deaths:107
KDR:0.514
Accuracy:37.178% B**
HSR:10.909% A+
Kills:3,396
Deaths (as MAX Suit):984
Deaths (to MAX Suits):2,161
KDR:3.45122
Kill Difference:2,412
Playtime:100.846 hours
Usage:3%
Score:1.207m
Score/min:199
Accuracy (listed only):37.295%
HSR (listed only):9.832%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C
Kills:895
V. Kills:158 N/A
Deaths:451
KDR:1.984
Accuracy:54.773% C+
KPH:23.300 D
VKPH:4.100 C
Vortek Rotary
C-
Kills:294
V. Kills:237 124%
Deaths:429
KDR:0.685
Accuracy:28.666% C-
KPH:7.700 D
VKPH:6.200 D
M20 Mustang
B**
Kills:284
V. Kills:190 149%
Deaths:208
KDR:1.365
Accuracy:37.566% B**
KPH:14.100 C+
VKPH:9.400 C+
Tomcat A2AM Pods
C-
Kills:101
V. Kills:89 112%
Deaths:39
KDR:2.590
Accuracy:73.522% D
KPH:31.200 C--
VKPH:27.500 C-
Breaker Rocket Pods
B+
Kills:88
V. Kills:12 N/A
Deaths:6
KDR:14.667
Accuracy:53.761% B+
KPH:110.600 C**
VKPH:15.100 C+
Kills:1,662 (1,473 + 0)
Deaths:1,133
KDR:1.467
VKDR:0.605
Vehicle Kills:686
Kill Difference:529
Playtime:100.964 hours
Usage:3%
Score:0.811m
Score/min:134
Piloting Accuracy:37.566%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:115
V. Kills:9 N/A
Deaths:11
KDR:10.455
Accuracy:40.108% C
KPH:36.700 C-
VKPH:2.900 D--
AP30 Shredder
C
Kills:90
V. Kills:80 111%
Deaths:22
KDR:4.091
Accuracy:32.634% C++
KPH:18.500 D
VKPH:16.500 C
C150 Dalton
B+
Kills:53
V. Kills:33 156%
Deaths:17
KDR:3.118
Accuracy:41.896% B+
KPH:22.800 D
VKPH:14.200 D
Kills:258 (0 + 258)
Deaths:50
KDR:5.160
VKDR:2.440
Vehicle Kills:122
Kill Difference:208
Playtime:10.311 hours
Usage:0%
Score:0.172m
Score/min:277
Piloting Accuracy:N/A%
Gunner Accuracy:41.896%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
M
Kills:452
V. Kills:241 187%
Deaths:32
KDR:14.125
Accuracy:36.087% B**
KPH:33.300 M
VKPH:17.800 A**
C75 Viper
C+
Kills:154
V. Kills:33 453%
Deaths:30
KDR:5.133
Accuracy:32.951% D
KPH:29.900 C+
VKPH:6.400 C
L100 Python AP
C++
Kills:122
V. Kills:69 174%
Deaths:9
KDR:13.556
Accuracy:55.941% C++
KPH:34.200 C++
VKPH:19.300 C++
Kills:728 (728 + 0)
Deaths:71
KDR:10.254
VKDR:4.831
Vehicle Kills:343
Kill Difference:657
Playtime:22.278 hours
Usage:1%
Score:0.527m
Score/min:394
Driving Accuracy:55.941%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:16,909
V. Kills:9,318 181%
Deaths:1,235
KDR:13.692
Accuracy:56.988% B*
KPH:35.900 B**
VKPH:19.800 B**
Titan-150 HEAT
B+
Kills:3,109
V. Kills:944 329%
Deaths:352
KDR:8.832
Accuracy:50.296% B
KPH:27.100 B+
VKPH:8.200 C
C85 Canister
B**
Kills:1,552
V. Kills:74 N/A
Deaths:50
KDR:31.040
Accuracy:49.620% B**
KPH:111.700 B**
VKPH:5.300 B
Titan-150 HESH
A++
Kills:1,447
V. Kills:251 N/A
Deaths:59
KDR:24.525
Accuracy:60.885% A+
KPH:74.700 A++
VKPH:13 B**
Enforcer ML85
B*
Kills:375
V. Kills:212 176%
Deaths:47
KDR:7.979
Accuracy:44.642% B+
KPH:30.900 B*
VKPH:17.500 C*
E540 Halberd
A++
Kills:287
V. Kills:160 178%
Deaths:25
KDR:11.480
Accuracy:53.723% A
KPH:40.900 B**
VKPH:22.800 A++
M12 Kobalt
A++
Kills:85
V. Kills:1 N/A
Deaths:4
KDR:21.250
Accuracy:21.238% A++
KPH:82.600 B++
VKPH:1 D
G40-F Ranger
A
Kills:61
V. Kills:31 191%
Deaths:5
KDR:12.200
Accuracy:39.056% A
KPH:48.100 C**
VKPH:24.400 C+
M96 Mjolnir
A**
Kills:52
V. Kills:29 173%
Deaths:4
KDR:13
Accuracy:42.532% B+
KPH:77.700 A**
VKPH:43.300 A++
Kills:23,877 (21,465 + 2,412)
Deaths:1,781
KDR:13.407
VKDR:6.188
Vehicle Kills:11,020
Kill Difference:22,096
Playtime:641.129 hours
Usage:20%
Score:9.841m
Score/min:256
Driving Accuracy:60.885%
Gunner Accuracy:42.532%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:690
V. Kills:45 N/A
Deaths:64
KDR:10.781
Accuracy:61.639% B**
KPH:120.100 C**
VKPH:7.800 C+
M96 Mjolnir-H
B+
Kills:243
V. Kills:127 190%
Deaths:40
KDR:6.075
Accuracy:47.649% C+
KPH:57.900 B+
VKPH:30.300 C+
E540 Halberd-H
B+
Kills:213
V. Kills:95 222%
Deaths:30
KDR:7.100
Accuracy:60.222% B+
KPH:34.300 C
VKPH:15.300 D
M12 Kobalt-H
A
Kills:139
V. Kills:10 N/A
Deaths:4
KDR:34.750
Accuracy:25.366% B++
KPH:104.400 C+
VKPH:7.500 A
G40-F Ranger
D
Kills:114
V. Kills:84 134%
Deaths:22
KDR:5.182
Accuracy:41.249% A
KPH:19.300 D--
VKPH:14.200 D
Kills:1,399 (0 + 1,399)
Deaths:160
KDR:8.744
VKDR:2.256
Vehicle Kills:361
Kill Difference:1,239
Playtime:23.392 hours
Usage:1%
Score:0.550m
Score/min:392
Driving Accuracy:N/A%
Gunner Accuracy:41.249%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:471
V. Kills:18 N/A
Deaths:22
KDR:21.409
Accuracy:24.845% A
KPH:84.600 B++
VKPH:3.200 B+
M60-G Bulldog
B++
Kills:367
V. Kills:31 N/A
Deaths:40
KDR:9.175
Accuracy:32.822% C+
KPH:39.900 B++
VKPH:3.400 D
M20 Basilisk
B+
Kills:338
V. Kills:117 286%
Deaths:55
KDR:6.145
Accuracy:41.669% B+
KPH:23 C*
VKPH:8 C*
M60-G Bulldog
B++
Kills:230
V. Kills:30 N/A
Deaths:14
KDR:16.429
Accuracy:37.268% C++
KPH:53.700 B++
VKPH:7 C+
M20 Basilisk
C
Kills:150
V. Kills:75 197%
Deaths:47
KDR:3.191
Accuracy:40.738% C**
KPH:15 D
VKPH:7.500 C
M12 Kobalt
B++
Kills:138
V. Kills:3 N/A
Deaths:6
KDR:23
Accuracy:20.842% B++
KPH:66.400 C+
VKPH:1.400 D-
M40 Fury
C-
Kills:115
V. Kills:25 442%
Deaths:26
KDR:4.423
Accuracy:37.417% C*
KPH:32.500 C--
VKPH:7.100 C-
G40-F Ranger
B**
Kills:110
V. Kills:69 157%
Deaths:7
KDR:15.714
Accuracy:41.165% B**
KPH:25.300 B++
VKPH:15.900 B++
M40 Fury
C*
Kills:95
V. Kills:14 N/A
Deaths:17
KDR:5.588
Accuracy:37.735% C*
KPH:41.600 C-
VKPH:6.100 D-
Kills:2,014 (0 + 2,014)
Deaths:234
KDR:8.607
VKDR:1.632
Vehicle Kills:382
Kill Difference:1,780
Playtime:55.969 hours
Usage:2%
Score:0.812m
Score/min:242
Driving Accuracy:N/A%
Gunner Accuracy:37.735%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D
Kills:60
V. Kills:4 N/A
Deaths:78
KDR:0.769
Accuracy:17.446% D
KPH:7.600 D
VKPH:0.500 D
Kills:60 (60 + 0)
Deaths:78
KDR:0.769
VKDR:0.051
Vehicle Kills:4
Kill Difference:18
Playtime:7.864 hours
Usage:0%
Score:0.010m
Score/min:21
Driving Accuracy:17.446%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 26,22716,9091,23513.691B*11.4756.988%B*1.508%D35.9B**19.8B**251470.8h3.6B++6.4B**
Razor GD-23 7,6457,5984,5211.681B**0.5426.38%B18.031%C--31.4BN/A87241.6h12.3C**46.6B
NC6 Gauss SAW 5,7945,6912,9121.954B+0.2725.766%B**23.985%C++39BN/A121145.8h11.4C+44.3B+
GD-7F 5,6185,5783,9371.417B+0.8124.554%C+14.701%D--26.9C+N/A78207.5h13.8C++56.2C++
AF-4 Cyclone 4,9194,8892,8411.721B0.5027.893%B+14.297%D36.2C++N/A93135.1h11.3C++40.4C**
19A Fortuna 4,1304,1072,5811.591C**0.6325.96%C+14.098%D*34.3C+N/A87119.8h10C++38.6C++
Titan-150 HEAT 4,0533,1093528.832B++6.6150.296%B3.345%B27.1B+8.2C128114.9h3.1A6.1A
AF-4A Bandit 2,8702,8231,5661.803B+0.4228.081%B+18.066%D-33.8C+N/A8783.6h11.9C42.3C*
NC1 Gauss Rifle 2,4582,4281,3941.742B++0.4828.794%B**19.646%C38.7B*N/A11862.8h11.7B+40.6B++
AC-X11 2,2012,1762,0621.055C+1.1722.914%C-15.303%D*15.7DN/A46138.4h11C+48C+
LA1 Anchor 1,8281,8088852.043C+0.1825.887%C++20.077%D41.4CN/A13543.7h12D46.3C+
C-4 2,1861,6629141.818C**0.4118.061%D**N/A80.3C+25.3C59320.7h1.2B+6.8C+
C85 Canister 1,6261,5525031.04B*28.8249.62%B**11.534%C--111.7B**5.3B28213.9h7.2B14.6B+
MANA Anti-Personnel Turret 1,5601,5375402.846N/A0.6221.187%UN/A15370U230U25671200.1h19.3T*91.1T*
AF-57 Piston 1,5351,5218991.692B+0.5343.381%C**10.256%D--78.4A+N/A23619.4h4.1B+9.5B+
Titan-150 HESH 1,6981,4475924.525A22.3060.885%A+N/A74.6A++12.9B**29219.4h2.7B++4.4B**
AF-19 Mercenary 1,3111,2981,2181.066B1.1620.587%C16.641%D-13.7CN/A5694.7h11.9B+58C**
Gauss Compact S 1,2661,2421,0711.16C**1.0624.833%C*5.636%F-23.6C++N/A6452.7h7B**28.4B++
Sticky Grenade 1,2111,20111201N/A1,198.7855.201%C*N/A923.8C+7.7D25251.3h2B3.7B
GD-22S 1,1881,1715931.975B0.2526.903%B++22.459%C34C+N/A11434.4h14.5D--53.7C+
AF-23 Grinder 9839754862.006C+0.2235.588%C+11.692%D-26.1CN/A7237.4h7C++19.6C++
AF-23 Grinder 9579534841.969C+0.2537.969%C+11.752%D*25.4C-N/A7337.5h7.5C++19.8C++
M30 Mustang AH 1,0538954511.984C-0.2454.773%C+N/A23.3D4.1C9538.4h12.2C22.2C
NC12 Sweeper 8668636771.275C++0.9545.011%C*11.472%C--27.6CN/A7631.3h4.1B+9.2B+
NCM1 Scattercannon 8388324801.733C+0.4933.263%C-11.058%D--17.2C--N/A4748.4h7.8C*23.5C++
LA8 Rebel 8158106161.315B+0.9128.496%C19.506%C45B++N/A12418h6.6C++23.2C+
Bouncing Betty 7917891654.782B2.5649.912%B++N/A117.8C+N/A3086.7h1.8B+3.6B*
Tank Mine 1,2657762283.404B+1.1837.752%C**N/A94.6C59.6C+9078.2h2.1C5.6B+
C85 Canister-H 7356906410.781C+8.5661.639%B**7.826%D-121.1B7.9C+4515.7h6.7C**10.9B+
NS-44 Commissioner 5225175380.961C+1.2635.41%C+13.927%D*33.4C+N/A10415.5h4.6C-12.9C+
Mag-Cutter 54550331,4650.016C+2.2116.103%D--2.187%D0.3CN/A11629.2h2.7C+16.8C
M12 Kobalt 4894712221.409B*19.1924.845%A17.41%C84.1B++3.2B+3015.6h19.1C**76.8B+
Skyguard 6934523214.125S11.9036.087%B**1.106%D33.2M17.7A**33313.6h71.8B**198.9B**
LA39 Bruiser 4164113121.317C++0.9160.551%C+10.706%D-58.7B++N/A1937h2.4C*4C*
Warden 4104012101.91B++0.3131.312%B++22.195%C30.4B+N/A11413.2h10.9C34.8C**
Mauler S6 3893862731.414B+0.8141.225%C++11.917%D41.5B++N/A1589.3h4.8C**11.6B
MANA Anti-Vehicle Turret 6263821872.043C0.1855.521%C-2.356%F--3820D2440D6801680.1h7.5B+13.5C**
Enforcer ML85 587375477.979B++5.7644.642%B+1.067%D31B*17.5C*96112.1h10.1B*22.7B**
M60-G Bulldog 398367409.175A+6.9532.822%C+2.18%C--39.9B++3.4D1689.2h5.4B*16.3B++
M20 Basilisk 455338556.145A++3.9241.669%B+4.438%D23C*8C*25814.7h76B+182.4B++
NS-AM7 Archer 4183193680.867B*1.3661.072%C**27.273%B**8.4C*2.6C+5538h15.8B+25.8B+
NS-11P 3033011961.536B+0.6924.457%C**9.635%D**39.6B+N/A1497.6h14.4C+58.8C**
NCM1 Scattercannon 305298783.821B+1.6041.876%B10.403%D*40.3C*N/A1307.4h6.6C+15.8C**
Vortek Rotary 5312944290.685C1.5428.666%C-2.381%C++7.7D6.2D10238.4h98.4C343.4C
E540 Halberd 4472872511.48B+9.2653.723%AN/A41B**22.9A++10387h5.6C++10.5B++
NC4 Mag-Shot 2862852751.036B+1.1924.983%C16.842%C-23.6C+N/A9712.1h8.9C+35.8C+
M20 Mustang 4742842081.365C+0.8637.566%B**N/A14.1C+9.5C+17020.1h117C+311.5B
NCM2 Falcon 3522833330.85C+1.3737.897%C3.18%D9.4C--2.3D--4830.1h9.8B+25.9C**
Shrike 4072584060.635C+1.5957.211%C++2.713%C+20.5C11.8C+34812.6h6.5C*11.4C**
M96 Mjolnir-H 370243406.075B+3.8547.649%C+N/A57.9B+30.2C+4824.2h29.9B++62.7B+
M60-G Bulldog 2602301416.429M++14.2137.268%C++2.174%C--53.5B++7C+2474.3h5.7B+15.2B++
Frag Grenade 2312281228N/A225.7852.18%B*N/A570B+7.5C28260.4h3.6C**6.8B+
E540 Halberd-H 308213307.1C+4.8860.222%B+N/A34.4C15.3D4236.2h5.1B+8.5B++
NC08 Mag-Scatter 2072062640.78C+1.4447.164%C--8.252%D**51.5B++N/A1384h4.8C10.1C
Spear Anti-Vehicle Phalanx Turret 283187228.5C**6.2849.25%B+2.674%D46.8B+24C**5574h7B+14.3B++
SAS-R 186185832.229C+0.0136.104%C-56.216%D*28.5C--N/A1376.5h2.9D--8.1D
EM1 1841841351.363C*0.8617.843%D19.022%C--36.8C+N/A2275h14.1C+79.2C+
M60-A Bulldog 196171821.375C++19.1554.642%B*3.509%B**24.1C-3.5C+1107.1h6.3C+11.5B+
Hawk GD-68 2651562100.743C++1.4865.14%BN/A13.1C9.2C+22111.9h9.6C--14.7C+
C75 Viper 187154305.133C**2.9132.951%DN/A29.6C+6.3C-3635.2h6.9A20.9B**
M20 Basilisk 225150473.191C*0.9740.738%C**3.333%D-15D7.5C22510h109.5C+268.9C++
M12 Kobalt-H 149139434.75A++32.5325.366%B++8.633%F-106.9C+7.7A3741.3h15.8C++62.5B+
M12 Kobalt 141138623A20.7820.842%B++14.493%D--65.7C+1.4D-2432.1h21.3C102C**
L100 Python AP 191122913.556A11.3355.941%C++N/A33.9C++19.2C++6723.6h5.3C**9.5B
Xiphos Anti-Personnel Phalanx Tower 123119339.667C37.4428.177%C+N/A132.2C4.4D-4270.9h17.6C*62.6C++
L105 Zephyr 1241151110.455C+8.2340.108%CN/A37.1C-2.9D--1783.1h5.2B++12.9B+
M40 Fury 140115264.423C2.2037.417%C*1.739%C+32.9C--7.1C-2323.5h14.8C+39.5C*
G40-F Ranger 198114225.182D2.9641.249%AN/A19.3D--14.2D2415.9h136.4F*330.6D--
G40-F Ranger 179110715.714S13.4941.165%B**N/A25.6B++16B++2844.3h113.2B+274.9B++
NC05 Jackhammer 103103482.146B*0.0851.659%B*4.854%F--57.2B+N/A5151.8h4.5B+8.8B+
Tomcat A2AM Pods 190101392.59C-0.3773.522%DN/A31.6C--27.8C-3933.2h8.7C+11.9C
M60-A Bulldog 111100175.882C3.6646.795%C++2%C17.9D2C--905.6h5.3B+11.4B+
Blitz GD-10 101100631.587B+0.6424.387%C+11%D--33.3C*N/A3383h16.5C+67.7C++
M40 Fury 10995175.588C+3.3637.735%C*1.053%D41.3C-6.1D-2862.3h12.5C*33.1B+
AP30 Shredder 17090224.091C1.8732.634%C++N/A18.4D16.3C2624.9h111.5D341.5C
NC14 Bolt Driver 9090581.552C+0.6732.113%C--65.556%D--16.7C-N/A1945.4h3.4D-10.6D
Breaker Rocket Pods 10088614.667B*12.4453.761%B+N/A110C**15C+15610.8h13.2B+24.6B+
M12 Kobalt 8685421.25B+19.0321.238%A++10.588%D85B*1D3321h19C+89.7B+
EM6 8483651.277C+0.9527.263%B*25.301%C*24.4DN/A3223.4h20.5F**75.3C-
G40-F Ranger 9261512.2B+9.9839.056%A1.639%B+46.9C*23.8C+4451.3h66.8C**171.1B++
M12 Kobalt-F 6460780.769C--1.4517.446%D10%C+7.6DN/A217.9h17.7C+101.3C+
AF-22 Crow 116581230.472C+1.7567.224%C+N/A9.7C9.7C+2426h10.4C--15.5C
NS-10 Burster 91551070.514C--1.7137.178%B**10.909%A+3.8D2.5D6114.4h171.7C461.7B+
C150 Dalton 8653173.118D0.8941.896%B+3.774%S23D14.3D4432.3h5.2C-12.3C+
M96 Mjolnir 8152413A+10.7842.532%B+N/A74.3A*41.4A+23460.7h28.8B++67.6B++

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade05730.2h
Spawn Beacon473,5876.3h
Nano-Armor Kit1,6011,901,246145.4h
Medical Applicator368131,20011.3h
Anti-Vehicle MANA Turret421,9124.3h
Medical Kit4064,0607.7h
Sunderer Garage1920.9h
Bunker4821.2h
Rampart Wall92142.6h
Xiphos Anti-Personnel Tower1890.6h
Repair Module3860.6h
Turret AI Module11100.8h
Skywall Shield Emitter3780.5h
Structure Shield Module1810.5h
Cortium Silo0580.3h
Restoration Kit424851.5h
Motion Spotter04130.3h
Deconstruction Tool216,6990.8h
Welding Device07720h
Spear Anti-Vehicle Tower3640.5h
Spitfire Auto-Turret544,5775.5h
Smoke Grenade01090h
Shield Recharging Field614,5731.9h
Recon Detection Device42770.5h
Ammunition Package336,1562.8h
Anti-Infantry MANA Turret1172,8038.3h
Router0540.2h
Hardlight Barrier221,2072.1h
Nano-Repair Grenade01,2070.3h

Check the help document for the dictionary if you want to learn more about words used here.


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