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Brigadier Commando Snews[TAS] Snews
NC BR 81

KDR: 2.03

Score: 44.1m

Last Seen: Feb 18th, 2019 6:30 PM
- OFFLINE - 12.3 hour(s)

Prestige 1, Battle Rank 81 - New Conglomerate on Emerald - Outfit Member of The Ascended[TAS] The Ascended
NC outfit on Emerald

Members: 80
Level Progress (to 82): 19%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Titan-150 AP Razor GD-23 NC6 Gauss SAW AF-4 Cyclone GD-7F 19A Fortuna Titan-150 HEAT AF-4A Bandit
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $530,424 MLG Score: 424
Fun Score: N/A
Cheeseburgers Flipped: 781TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.814%17.569%45419100339,9682.06468-0.035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.186%0.927B*-0.479D-1.7F-HEAD + (~4.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.401B11.60.19C++33.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.729%1.379%112310191,16012205740.950041202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.666%-0.388C--0.207C0.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
136.60.152C++46.10.13C++90.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.059%2.346%12625101714,492193077237.50492188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.08%0.699B+-0.175C1.169

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.728B++5.10.597B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.333%7.37%3811610064,559160410922.8405417%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.84%0.202C++0.761B++0.429

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.30.592B+18.50.53B+29.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.604%59.108%38121020269238610.112694

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.515%-0.064C+-0.527D-0.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.089C+3.10.022C+5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.6%10.934%381410182,3231367191.6981

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.026%0.348C**-0.715D--0.301

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.332C**40.172C++4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Ascended[TAS] The Ascended
NC outfit on Emerald

Members: 80
44.1m242.2%284 (17k)248 (14.9k)2.0301178,48238,6592.4328481 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022273718.672%11.568%21604:3517

64% Engineer6% Heavy Assault21% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 2nd, 2013 3:16 AMMar 26th, 2013 9:17 PMFeb 18th, 2019 6:57 PM (12h) (PST)Feb 18th, 2019 5:07 PM (14h) (PST)Feb 18th, 2019 2:30 PM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6171414760.4420.2180.0511.2410.070424

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,0078,46628,5412713374414,904

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2957.1h/123.2d 15,569 9,079 25,784 220.2k 4,011 7,527 12,445 109.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:4,847
Deaths:2,512
KDR:1.930
Accuracy:25.122% B*
HSR:23.375% C+
LA1 Anchor
C*
Kills:1,761
Deaths:862
KDR:2.043
Accuracy:25.841% C*
HSR:19.989% D
GD-22S
B+
Kills:838
Deaths:414
KDR:2.024
Accuracy:25.889% B+
HSR:23.031% C+
EM1
C
Kills:183
Deaths:133
KDR:1.376
Accuracy:17.917% D
HSR:19.126% C
NC05 Jackhammer
B*
Kills:100
Deaths:44
KDR:2.273
Accuracy:51.784% B*
HSR:5% F--
Kills:7,729
Deaths (as Heavy Assault):3,965
Deaths (to Heavy Assaults):10,904
KDR:1.94931
Kill Difference:3,764
Playtime:183.746 hours
Usage:6%
Score:3.075m
Score/min:279
Accuracy (listed only):29.310%
HSR (listed only):18.104%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B+
Kills:7,460
Deaths:4,449
KDR:1.677
Accuracy:26.332% B+
HSR:18.056% C-
GD-7F
C+
Kills:4,718
Deaths:3,491
KDR:1.351
Accuracy:23.724% C+
HSR:14.625% D--
19A Fortuna
C+
Kills:4,079
Deaths:2,556
KDR:1.596
Accuracy:25.918% C+
HSR:14.072% D*
AF-4A Bandit
B+
Kills:2,806
Deaths:1,550
KDR:1.810
Accuracy:28.031% B+
HSR:18.140% D
AC-X11
C
Kills:2,176
Deaths:2,062
KDR:1.055
Accuracy:22.914% C
HSR:15.303% D*
AF-19 Mercenary
C
Kills:1,298
Deaths:1,218
KDR:1.066
Accuracy:20.587% C
HSR:16.641% D-
Gauss Compact S
C*
Kills:1,173
Deaths:1,033
KDR:1.136
Accuracy:24.526% C*
HSR:5.627% F--
AF-57 Piston
B++
Kills:893
Deaths:526
KDR:1.698
Accuracy:46.588% B++
HSR:10.638% D-
NC12 Sweeper
C**
Kills:782
Deaths:621
KDR:1.259
Accuracy:44.573% C**
HSR:11.253% D
Warden
B++
Kills:397
Deaths:207
KDR:1.918
Accuracy:31.269% B++
HSR:22.418% C
Mauler S6
C++
Kills:345
Deaths:246
KDR:1.402
Accuracy:41.168% C++
HSR:11.594% D
LA39 Bruiser
C+
Kills:303
Deaths:217
KDR:1.396
Accuracy:59.578% C+
HSR:10.231% D-
Kills:26,430
Deaths (as Engineer):18,176
Deaths (to Engineers):8,453
KDR:1.45412
Kill Difference:8,254
Playtime:1,879.368 hours
Usage:64%
Score:29.878m
Score/min:265
Accuracy (listed only):32.934%
HSR (listed only):14.050%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B+
Kills:7,460
Deaths:4,449
KDR:1.677
Accuracy:26.332% B+
HSR:18.056% C-
AF-4 Cyclone
B+
Kills:4,736
Deaths:2,752
KDR:1.721
Accuracy:27.965% B+
HSR:14.316% D
GD-7F
C+
Kills:4,718
Deaths:3,491
KDR:1.351
Accuracy:23.724% C+
HSR:14.625% D--
19A Fortuna
C+
Kills:4,079
Deaths:2,556
KDR:1.596
Accuracy:25.918% C+
HSR:14.072% D*
AF-4A Bandit
B+
Kills:2,806
Deaths:1,550
KDR:1.810
Accuracy:28.031% B+
HSR:18.140% D
AC-X11
C
Kills:2,176
Deaths:2,062
KDR:1.055
Accuracy:22.914% C
HSR:15.303% D*
AF-19 Mercenary
C
Kills:1,298
Deaths:1,218
KDR:1.066
Accuracy:20.587% C
HSR:16.641% D-
Gauss Compact S
C*
Kills:1,173
Deaths:1,033
KDR:1.136
Accuracy:24.526% C*
HSR:5.627% F--
AF-57 Piston
B++
Kills:893
Deaths:526
KDR:1.698
Accuracy:46.588% B++
HSR:10.638% D-
NC12 Sweeper
C**
Kills:782
Deaths:621
KDR:1.259
Accuracy:44.573% C**
HSR:11.253% D
Mauler S6
C++
Kills:345
Deaths:246
KDR:1.402
Accuracy:41.168% C++
HSR:11.594% D
LA39 Bruiser
C+
Kills:303
Deaths:217
KDR:1.396
Accuracy:59.578% C+
HSR:10.231% D-
Blitz GD-10
C+
Kills:96
Deaths:59
KDR:1.627
Accuracy:24.172% C+
HSR:11.458% D-
Kills:30,865
Deaths (as Light Assault):20,780
Deaths (to Light Assaults):7,018
KDR:1.48532
Kill Difference:10,085
Playtime:607.373 hours
Usage:21%
Score:7.211m
Score/min:198
Accuracy (listed only):32.006%
HSR (listed only):13.227%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B+
Kills:4,736
Deaths:2,752
KDR:1.721
Accuracy:27.965% B+
HSR:14.316% D
NC1 Gauss Rifle
A
Kills:2,428
Deaths:1,392
KDR:1.744
Accuracy:28.794% A
HSR:19.646% C+
AF-57 Piston
B++
Kills:893
Deaths:526
KDR:1.698
Accuracy:46.588% B++
HSR:10.638% D-
NC12 Sweeper
C**
Kills:782
Deaths:621
KDR:1.259
Accuracy:44.573% C**
HSR:11.253% D
Mauler S6
C++
Kills:345
Deaths:246
KDR:1.402
Accuracy:41.168% C++
HSR:11.594% D
LA39 Bruiser
C+
Kills:303
Deaths:217
KDR:1.396
Accuracy:59.578% C+
HSR:10.231% D-
NS-11P
C**
Kills:301
Deaths:196
KDR:1.536
Accuracy:24.457% C**
HSR:9.635% D**
Blitz GD-10
C+
Kills:96
Deaths:59
KDR:1.627
Accuracy:24.172% C+
HSR:11.458% D-
Kills:9,884
Deaths (as Combat Medic):6,009
Deaths (to Combat Medics):3,755
KDR:1.64487
Kill Difference:3,875
Playtime:119.814 hours
Usage:4%
Score:2.519m
Score/min:350
Accuracy (listed only):37.162%
HSR (listed only):12.346%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B+
Kills:4,736
Deaths:2,752
KDR:1.721
Accuracy:27.965% B+
HSR:14.316% D
LA8 Rebel
C
Kills:797
Deaths:604
KDR:1.320
Accuracy:28.406% C
HSR:19.699% C
NS-44 Commissioner
C+
Kills:499
Deaths:523
KDR:0.954
Accuracy:35.269% C+
HSR:13.828% D*
NC4 Mag-Shot
C
Kills:281
Deaths:272
KDR:1.033
Accuracy:24.961% C
HSR:16.726% C
NS-AM7 Archer
A+
Kills:267
Deaths:260
KDR:1.027
Accuracy:58.619% C+
HSR:31.086% A+
NC08 Mag-Scatter
C--
Kills:206
Deaths:263
KDR:0.783
Accuracy:47.107% C--
HSR:8.252% D*
SAS-R
C-
Kills:184
Deaths:80
KDR:2.300
Accuracy:36.259% C-
HSR:56.522% D*
Blitz GD-10
C+
Kills:96
Deaths:59
KDR:1.627
Accuracy:24.172% C+
HSR:11.458% D-
NC14 Bolt Driver
C--
Kills:85
Deaths:57
KDR:1.491
Accuracy:31.974% C--
HSR:64.706% D--
Kills:7,151
Deaths (as Infiltrator):4,870
Deaths (to Infiltrators):5,424
KDR:1.46838
Kill Difference:2,281
Playtime:26.116 hours
Usage:1%
Score:0.248m
Score/min:159
Accuracy (listed only):34.970%
HSR (listed only):26.288%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C++
Kills:975
Deaths:486
KDR:2.006
Accuracy:35.588% C++
HSR:11.692% D-
AF-23 Grinder
C+
Kills:953
Deaths:484
KDR:1.969
Accuracy:37.969% C+
HSR:11.752% D*
NCM1 Scattercannon
C-
Kills:762
Deaths:464
KDR:1.642
Accuracy:32.457% C-
HSR:10.499% D*
NCM2 Falcon
C+
Kills:282
Deaths:333
KDR:0.847
Accuracy:37.823% C+
HSR:3.191% D
NCM1 Scattercannon
B++
Kills:216
Deaths:62
KDR:3.484
Accuracy:42.788% B++
HSR:8.796% F
NS-10 Burster
A++
Kills:52
Deaths:105
KDR:0.495
Accuracy:36.679% B**
HSR:11.539% A++
Kills:3,240
Deaths (as MAX Suit):967
Deaths (to MAX Suits):2,073
KDR:3.35057
Kill Difference:2,273
Playtime:97.873 hours
Usage:3%
Score:1.141m
Score/min:194
Accuracy (listed only):37.217%
HSR (listed only):9.578%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C
Kills:791
V. Kills:150 N/A
Deaths:431
KDR:1.835
Accuracy:54.562% C+
KPH:21.700 D
VKPH:4.100 C
Vortek Rotary
C-
Kills:280
V. Kills:229 122%
Deaths:413
KDR:0.678
Accuracy:28.378% C-
KPH:7.400 D
VKPH:6.100 D
M20 Mustang
C--
Kills:89
V. Kills:85 103%
Deaths:151
KDR:0.589
Accuracy:37.105% B**
KPH:6.600 D
VKPH:6.300 C--
Tomcat A2AM Pods
D
Kills:83
V. Kills:83 99%
Deaths:37
KDR:2.243
Accuracy:74.141% D-
KPH:26.100 D
VKPH:26.100 D
Breaker Rocket Pods
B*
Kills:54
V. Kills:9 N/A
Deaths:3
KDR:18
Accuracy:55.651% B*
KPH:96.600 C++
VKPH:16.100 C++
Kills:1,297 (1,160 + 0)
Deaths:1,035
KDR:1.253
VKDR:0.537
Vehicle Kills:556
Kill Difference:262
Playtime:91.456 hours
Usage:3%
Score:0.670m
Score/min:122
Piloting Accuracy:37.105%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:115
V. Kills:9 N/A
Deaths:11
KDR:10.455
Accuracy:40.108% C
KPH:36.700 C-
VKPH:2.900 D-
AP30 Shredder
C
Kills:59
V. Kills:63 92%
Deaths:20
KDR:2.950
Accuracy:32.430% B
KPH:14.400 D
VKPH:15.400 C
Kills:174 (0 + 174)
Deaths:31
KDR:5.613
VKDR:2.323
Vehicle Kills:72
Kill Difference:143
Playtime:7.236 hours
Usage:0%
Score:0.080m
Score/min:185
Piloting Accuracy:N/A%
Gunner Accuracy:32.430%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A**
Kills:226
V. Kills:137 164%
Deaths:27
KDR:8.370
Accuracy:35.798% B**
KPH:29 A*
VKPH:17.600 A**
C75 Viper
C+
Kills:154
V. Kills:33 453%
Deaths:30
KDR:5.133
Accuracy:32.951% C--
KPH:29.900 C+
VKPH:6.400 C
L100 Python AP
B++
Kills:66
V. Kills:49 132%
Deaths:8
KDR:8.250
Accuracy:62.312% B*
KPH:29.300 C+
VKPH:21.800 B++
Kills:446 (446 + 0)
Deaths:65
KDR:6.862
VKDR:3.369
Vehicle Kills:219
Kill Difference:381
Playtime:15.204 hours
Usage:1%
Score:0.355m
Score/min:390
Driving Accuracy:62.312%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:9,751
V. Kills:6,339 154%
Deaths:994
KDR:9.810
Accuracy:55.579% B++
KPH:27.800 B+
VKPH:18.100 B++
Titan-150 HEAT
B+
Kills:3,097
V. Kills:939 329%
Deaths:352
KDR:8.798
Accuracy:50.256% B+
KPH:27 B+
VKPH:8.200 C+
C85 Canister
A
Kills:1,473
V. Kills:70 N/A
Deaths:50
KDR:29.460
Accuracy:48.783% A
KPH:109.900 B**
VKPH:5.200 C**
Titan-150 HESH
A++
Kills:1,264
V. Kills:226 N/A
Deaths:54
KDR:23.407
Accuracy:60.578% A+
KPH:73.400 A++
VKPH:13.100 B**
Enforcer ML85
B++
Kills:339
V. Kills:195 173%
Deaths:47
KDR:7.213
Accuracy:44.186% B+
KPH:29.200 B++
VKPH:16.800 C++
E540 Halberd
A+
Kills:238
V. Kills:143 165%
Deaths:25
KDR:9.520
Accuracy:53.735% A
KPH:37.500 B*
VKPH:22.600 A+
M12 Kobalt
A+
Kills:64
V. Kills: N/A
Deaths:2
KDR:32
Accuracy:20.078% A+
KPH:76.500 B+
VKPH:0 F
Kills:16,226 (14,112 + 2,114)
Deaths:1,524
KDR:10.647
VKDR:5.192
Vehicle Kills:7,912
Kill Difference:14,702
Playtime:515.003 hours
Usage:17%
Score:6.895m
Score/min:223
Driving Accuracy:60.578%
Gunner Accuracy:20.078%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:538
V. Kills:38 N/A
Deaths:57
KDR:9.439
Accuracy:59.014% B*
KPH:113.400 C++
VKPH:8 C+
M96 Mjolnir-H
B+
Kills:210
V. Kills:110 189%
Deaths:36
KDR:5.833
Accuracy:48.684% C+
KPH:57.700 B+
VKPH:30.200 C+
E540 Halberd-H
C
Kills:127
V. Kills:57 219%
Deaths:28
KDR:4.536
Accuracy:54.314% C
KPH:25.100 D-
VKPH:11.300 D*
G40-F Ranger
D-
Kills:80
V. Kills:67 118%
Deaths:21
KDR:3.810
Accuracy:41.437% A
KPH:15.400 D*
VKPH:12.900 D-
Kills:955 (0 + 955)
Deaths:142
KDR:6.725
VKDR:1.915
Vehicle Kills:272
Kill Difference:813
Playtime:18.633 hours
Usage:1%
Score:0.368m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:41.437%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:349
V. Kills:14 N/A
Deaths:19
KDR:18.368
Accuracy:24.257% A
KPH:81.600 B+
VKPH:3.300 B+
M60-G Bulldog
B
Kills:302
V. Kills:27 N/A
Deaths:40
KDR:7.550
Accuracy:31.752% C
KPH:35.200 B
VKPH:3.100 D
M20 Basilisk
B
Kills:288
V. Kills:100 285%
Deaths:52
KDR:5.538
Accuracy:40.469% B
KPH:21.300 C++
VKPH:7.400 C+
M60-G Bulldog
B+
Kills:204
V. Kills:25 N/A
Deaths:14
KDR:14.571
Accuracy:36.847% C++
KPH:50.600 B+
VKPH:6.200 C
M20 Basilisk
C
Kills:131
V. Kills:70 185%
Deaths:47
KDR:2.787
Accuracy:39.924% C**
KPH:13.800 D
VKPH:7.400 C
M40 Fury
C
Kills:115
V. Kills:25 442%
Deaths:26
KDR:4.423
Accuracy:37.153% C*
KPH:32.800 C--
VKPH:7.100 C
M12 Kobalt
C++
Kills:101
V. Kills:1 N/A
Deaths:5
KDR:20.200
Accuracy:18.384% C++
KPH:67.800 C+
VKPH:0.700 D*
M40 Fury
C**
Kills:95
V. Kills:14 N/A
Deaths:17
KDR:5.588
Accuracy:37.735% C**
KPH:41.600 C-
VKPH:6.100 D
G40-F Ranger
A
Kills:55
V. Kills:39 138%
Deaths:4
KDR:13.750
Accuracy:42.592% A
KPH:23.600 B
VKPH:16.700 C**
Kills:1,640 (0 + 1,640)
Deaths:224
KDR:7.321
VKDR:1.406
Vehicle Kills:315
Kill Difference:1,416
Playtime:49.455 hours
Usage:2%
Score:0.681m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:42.592%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D
Kills:51
V. Kills:4 N/A
Deaths:74
KDR:0.689
Accuracy:17.461% D
KPH:7 D-
VKPH:0.500 D
Kills:51 (51 + 0)
Deaths:74
KDR:0.689
VKDR:0.054
Vehicle Kills:4
Kill Difference:23
Playtime:7.287 hours
Usage:0%
Score:0.009m
Score/min:20
Driving Accuracy:17.461%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 16,0909,7519949.81B++7.7855.579%B++2.328%C27.8B+18.1B++221351h4.2B+7.6B*
Razor GD-23 7,5047,4604,4491.677B*0.3526.332%B+18.056%C-31.3B+N/A86238.3h12.3C**46.6B
NC6 Gauss SAW 4,9294,8472,5121.93B*0.1025.122%B*23.375%C+39.6B+N/A124122.3h10.9C+43.5B+
AF-4 Cyclone 4,7654,7362,7521.721B+0.3127.965%B+14.316%D36.7C*N/A94129.2h11.2C++39.9B
GD-7F 4,7384,7183,4911.351C*0.6823.724%C+14.625%D--26.7C+N/A78176.5h13.6C++57.4C++
19A Fortuna 4,1024,0792,5561.596C*0.4325.918%C+14.072%D*34.3C+N/A87119h10C++38.7C++
Titan-150 HEAT 4,0363,0973528.798B*6.7750.256%B+3.326%C*27B+8.2C+125114.6h3.1A6.1A
AF-4A Bandit 2,8512,8061,5501.81B+0.2228.031%B+18.14%D34.2C+N/A8882.1h11.8C+42.2C*
NC1 Gauss Rifle 2,4582,4281,3921.744B+0.2928.794%A19.646%C+38.7B**N/A11662.8h11.7B+40.6B++
AC-X11 2,2012,1762,0621.055C+0.9822.914%C15.303%D*15.7DN/A46138.3h11C+48C+
LA1 Anchor 1,7811,7618622.043C+0.0125.841%C*19.989%D41.4C+N/A13142.5h12D46.4C+
C-4 2,0591,5588691.793C**0.2417.717%D**N/A78.7C+25.3C57219.8h1.2B+7C+
C85 Canister 1,5431,4735029.46B**27.4348.783%A11.881%C-109.9B**5.2C**25213.4h7.1C**14.6B+
MANA Anti-Personnel Turret 1,4811,4625262.779N/A0.7521.295%UN/A14620U190U24445100.1h19.6T*91.8T*
AF-19 Mercenary 1,3111,2981,2181.066B0.9620.587%C16.641%D-13.8CN/A5494h11.9B+58C**
Titan-150 HESH 1,4901,2645423.407A21.3860.578%A+N/A73.5A++13.1B**28217.2h2.7B++4.5B**
Gauss Compact S 1,1881,1731,0331.136B0.8924.526%C*5.627%F--23.3C*N/A6350.4h7B**28.7B++
Sticky Grenade 1,1391,13011130N/A1,127.9755.324%C**N/A941.7C+7.5C--25661.2h2B3.7B
AF-23 Grinder 9839754862.006C+0.0235.588%C++11.692%D-26.1CN/A7137.4h7C19.6C++
AF-23 Grinder 9579534841.969C+0.0637.969%C+11.752%D*25.4C-N/A7237.5h7.5C19.8C+
AF-57 Piston 9028935261.698B+0.3346.588%B++10.638%D-78.3A++N/A23111.4h4.2B9.1B+
GD-22S 8478384142.024B0.0125.889%B+23.031%C+37.1C+N/A13322.6h12.9C--49.9C*
LA8 Rebel 8027976041.32B+0.7128.406%C19.699%C44.8B++N/A12317.8h6.6C+23.2C++
M30 Mustang AH 9417914311.835C-0.2054.562%C+1.011%C21.7D4.1C9236.5h12.7C-23.2C
NC12 Sweeper 7857826211.259C++0.7744.573%C**11.253%D25.9CN/A6830.2h4.1B+9.1B+
NCM1 Scattercannon 7687624641.642C+0.3932.457%C-10.499%D*16.6C--N/A4546h7.5C*23.3C+
Bouncing Betty 7377361594.629C*2.6049.79%B++N/A116.8C+N/A3076.3h1.8B+3.6B++
Tank Mine 9265421902.853C*0.8237.121%C**N/A79.7C--56.5C+8566.8h2.2C6C**
C85 Canister-H 576538579.439C+7.4159.014%B*7.435%D--114.5C++8.1C+4304.7h6.2C**10.6B+
NS-44 Commissioner 5044995230.954C+1.0835.269%C+13.828%D*32.8C+N/A10015.2h4.6C--13.1C+
Mag-Cutter 54049830,4260.016C+2.0116.04%D--2.209%D0.3CN/A11562.8h2.7C++16.9C
Warden 4063972071.918B**0.1131.269%B++22.418%C30.3B+N/A11213.1h10.9C34.8C**
MANA Anti-Vehicle Turret 6113711852.005C+0.0355.369%CN/A3710C+2400C+6671950.1h7.5U13.6B++
M12 Kobalt 3633491918.368B+16.3424.257%A16.905%C81.2B+3.3B+3014.3h18.7C**77.3B+
Mauler S6 3483452461.402B+0.6341.168%C++11.594%D39.7B++N/A1488.7h4.8C**11.7B
Enforcer ML85 534339477.213B+5.1844.186%B+1.18%D29.2B++16.8C++87511.6h10.3B*23.3B*
LA39 Bruiser 3073032171.396C*0.6359.578%C+10.231%D-56.1B++N/A1885.4h2.4C++4.1C++
M60-G Bulldog 329302407.55B*5.5231.752%C2.649%C+35.1B3.1D1588.6h5.6B++17.5B+
NS-11P 3033011961.536B0.4924.457%C**9.635%D**39.6B++N/A1477.6h14.4C+58.8C**
M20 Basilisk 388288525.538A3.5140.469%B4.167%D21.3C++7.4C+24213.5h75.1B++185.7B++
NCM2 Falcon 3502823330.847C+1.1837.823%C+3.191%D9.4C-2.3D--4730.1h9.8B+25.8B
NC4 Mag-Shot 2822812721.033B+1.0024.961%C16.726%C23.2C+N/A9312.1h9C+36C+
Vortek Rotary 5092804130.678C1.3528.378%C-2.5%C*7.4D6.1D9937.6h99.4C350.1C
NS-AM7 Archer 3482672601.027A1.0058.619%C+31.086%A+8.7B2.6C+5430.7h14.5B+24.7B+
Shrike 4052574030.638C+1.3957.472%C++2.724%C+20.6C11.8C+32712.5h6.5C++11.3C**
E540 Halberd 381238259.52C**7.4953.735%AN/A37.8B*22.7A+6876.3h6C+11.1B+
Frag Grenade 2312281228N/A225.9752.095%B*N/A570B+7.5C+27010.4h3.5B+6.8B+
Skyguard 363226278.37M6.3435.798%B**N/A29A*17.6A**3557.8h80.1B**223.7B**
NCM1 Scattercannon 220216623.484B+1.4542.788%B++8.796%F42.4B+N/A1405.1h5.7C*13.4B++
M96 Mjolnir-H 320210365.833B++3.8048.684%C+N/A58.3B+30.6C+4273.6h29.4B+60.4B+
NC08 Mag-Scatter 2072062630.783C+1.2547.107%C--8.252%D*51.5B*N/A1384h4.7C10.1C
M60-G Bulldog 2292041414.571A**12.5436.847%C++1.961%D51B+6.3C2374h5.8B+15.9B+
SAS-R 185184802.3C+0.2736.259%C-56.522%D*28.3C-N/A1276.5h2.9D--8D
Spear Anti-Vehicle Phalanx Turret 278184228.364C*6.3349.149%B++2.717%D46B+23.5C*5204h7.1B+14.4B++
EM1 1831831331.376C*0.6517.917%D19.126%C36.6C++N/A2235h14.2C+79.1C+
M60-A Bulldog 189164820.5C++18.4753.96%B*3.659%B**23.4C-3.6C+1097h6.2C+11.5B+
C75 Viper 187154305.133C*3.1032.951%C--N/A29.6C+6.3C3195.2h6.9A20.9B*
Hawk GD-68 2551502040.735C++1.3064.952%BN/A13.3C9.3C+21711.3h9.4C-14.5C+
M20 Basilisk 201131472.787C+0.7639.924%C**2.29%D*13.8D7.4C2149.5h110.6C277C++
E540 Halberd-H 184127284.536C2.5154.314%CN/A24.9D-11.2D*2805.1h5.6C**10.2B
L105 Zephyr 1241151110.455C++8.4240.108%CN/A37.1C-2.9D-1633.1h5.2B++12.9B+
M40 Fury 140115264.423C2.3937.153%C*1.739%C+32.9C--7.1C2293.5h14.3C+38.5C*
Xiphos Anti-Personnel Phalanx Tower 116112337.333C35.3028.177%C+N/A124.4C4.4D4170.9h18.8C*66.5C*
M12 Kobalt 102101520.2B*18.1718.384%C++16.832%C-67.3C+N/A2531.5h18.5C++100.6C*
NC05 Jackhammer 100100442.273B*0.2451.784%B*5%F--58.8B++N/A5081.7h4.5B+8.7B+
M60-A Bulldog 11099175.824C3.7946.277%C++2.02%C17.7D2D905.6h5.3B+11.4B+
Blitz GD-10 9796591.627B++0.4024.172%C+11.458%D-33.1C*N/A3342.9h16.4C+67.9C++
M40 Fury 10995175.588C3.5637.735%C**1.053%D-41.3C-6.1D2862.3h12.5C*33.1B
M20 Mustang 174891510.589C1.4437.105%B**1.124%D6.5D6.3C--13913.6h175.2D472.2C
NC14 Bolt Driver 8585571.491C+0.5431.974%C--64.706%D--16C-N/A1815.3h3.5D--11D
Tomcat A2AM Pods 16683372.243D0.2174.141%D-N/A25.9D25.9D3613.2h9.4C12.6D
G40-F Ranger 14780213.81D1.7841.437%A1.25%C++15.4D*12.9D-2155.2h163.6T*394.9D**
L100 Python AP 1156688.25B*6.2262.312%B*N/A30C+22.3B++6712.2h6.3C+10.1B+
M12 Kobalt 6464232A29.9720.078%A+9.375%D--80B+N/A2450.8h16.1B+80.2B**
AP30 Shredder 12259202.95C0.9232.43%BN/A14.4D15.4C2034.1h141.7D*436.9D-
AF-22 Crow 112551200.458C+1.5767.125%C+N/A9.3C-9.7C+2375.9h10.7D15.9C--
G40-F Ranger 9455413.75M**11.7242.592%AN/A23.9B17B2622.3h116.6B273.7B++
Breaker Rocket Pods 6354318A++15.9755.651%B*N/A90C+15C+18810.6h11.9B++21.5B+
NS-10 Burster 86521050.495D1.5436.679%B**11.539%A++3.7D2.4D5714.2h174.9C476.8B+
M12 Kobalt-F 5551740.689C--1.3417.461%D7.843%C7D-N/A207.3h19.4C+111.1C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter02730.2h
Restoration Kit404751.5h
Nano-Armor Kit1,2931,503,975121.6h
Anti-Vehicle MANA Turret421,8534.3h
Spawn Beacon472,9386h
Turret AI Module11070.8h
Structure Shield Module1790.5h
Repair Module3830.6h
Cortium Silo0560.3h
Skywall Shield Emitter3760.4h
Nanite Revive Grenade05700.2h
Medical Kit3663,4727h
Medical Applicator368131,03111.2h
Deconstruction Tool216,6990.8h
Spear Anti-Vehicle Tower3620.5h
Spitfire Auto-Turret423,0824.3h
Sunderer Garage1910.9h
Bunker4821.2h
Rampart Wall92142.6h
Xiphos Anti-Personnel Tower1860.6h
Shield Recharging Field614,5631.8h
Ammunition Package315,2082.6h
Anti-Infantry MANA Turret1122,6508.1h
Nano-Repair Grenade05000.1h
Hardlight Barrier149041.5h
Recon Detection Device42770.5h
Smoke Grenade01090h

Check the help document for the dictionary if you want to learn more about words used here.


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