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Master Sgt. SnewsTR[1TR] SnewsTR
TR BR 25

KDR: 2.02

Score: 0.4m

Last Seen: Apr 27th, 2020 12:34 AM
- OFFLINE - 982.2 hour(s)

Battle Rank 25 - Terran Republic on Emerald
Level Progress (to 26): 40%
Level 100 Progress: 2% 813h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NSX-P Naginata M12 Kobalt M12 Kobalt-H T5 AMC T9 CARV Saron HRB-H M12 Kobalt-H Tank Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,139,661 MLG Score: 911
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.883%28.455%737212811230.6795581.345

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.693%0.897B*1.106B**0.138C++HEAD ++ (~15.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.20.092C+17.4-0.22C49.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
0.4m371%379 (22.7k)321 (19.3k)2.024626583252.3261525 (25)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR12835421.665%18.085%39203:340

8% Combat Medic49% Engineer25% Heavy Assault10% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 5th, 2013 5:04 AMMay 23rd, 2019 9:59 PMMay 26th, 2020 9:26 AM (11d) (PST)Apr 26th, 2020 10:05 PM (41d) (PST)Apr 26th, 2020 8:34 PM (41d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5901694210.5670.2800.1032.2650.042911

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,37810,16625,21234176136319,231

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
19.3h/0.8d 98 119 164 2.6k 24 38 49 0.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX-P Naginata
C+
Kills:127
Deaths:90
KDR:1.411
Accuracy:22.905% C+
HSR:22.835% D-
T9 CARV
B++
Kills:51
Deaths:34
KDR:1.500
Accuracy:23.417% B+
HSR:29.412% B++
Kills:178
Deaths (as Heavy Assault):124
Deaths (to Heavy Assaults):117
KDR:1.43548
Kill Difference:54
Playtime:4.904 hours
Usage:25%
Score:0.102m
Score/min:347
Accuracy (listed only):23.161%
HSR (listed only):26.123%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
A
Kills:72
Deaths:54
KDR:1.333
Accuracy:28.206% B*
HSR:27.778% A
Kills:72
Deaths (as Light Assault):54
Deaths (to Light Assaults):49
KDR:1.33333
Kill Difference:18
Playtime:1.869 hours
Usage:10%
Score:0.018m
Score/min:162
Accuracy (listed only):28.206%
HSR (listed only):27.778%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):32
KDR:0
Kill Difference:UNR
Playtime:1.580 hours
Usage:8%
Score:0.015m
Score/min:162
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
A
Kills:72
Deaths:54
KDR:1.333
Accuracy:28.206% B*
HSR:27.778% A
Kills:72
Deaths (as Engineer):54
Deaths (to Engineers):46
KDR:1.33333
Kill Difference:18
Playtime:9.531 hours
Usage:49%
Score:0.223m
Score/min:390
Accuracy (listed only):28.206%
HSR (listed only):27.778%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):51
KDR:0
Kill Difference:UNR
Playtime:0.444 hours
Usage:2%
Score:0.005m
Score/min:202
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):13
KDR:0
Kill Difference:UNR
Playtime:0.877 hours
Usage:5%
Score:0.008m
Score/min:143
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:73
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:26.604% B*
KPH:123.800 C+
VKPH:1.700 D*
Kills:73 (0 + 73)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:73
Playtime:0.590 hours
Usage:3%
Score:0.011m
Score/min:318
Driving Accuracy:N/A%
Gunner Accuracy:26.604%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:76
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:21.571% B++
KPH:142.100 A*
VKPH:3.700 C+
Kills:76 (0 + 76)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:2
Kill Difference:76
Playtime:0.535 hours
Usage:3%
Score:0.022m
Score/min:686
Driving Accuracy:N/A%
Gunner Accuracy:21.571%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NSX-P Naginata 132127901.411C+0.6122.905%C+22.835%D-52.9C+2.1B++1352.4h12.1C++52.7C*
M12 Kobalt 7876176M+73.9821.571%B++11.842%D**152A*4C+6850.5h13.8B*64.2B+
M12 Kobalt-H 7473173A70.9826.604%B*20.548%B+121.7C+1.7D*3170.6h18.5C--69.6C++
T5 AMC 7372541.333B+0.6928.206%B*27.778%A22.5C+N/A613.2h16.7C--59.1C*
T9 CARV 5151341.5C++0.5223.417%B+29.412%B++34C+N/A1621.5h18.4D*78.6C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1312,2050.7h
Medical Applicator41,4460.1h
T1 Cycler5730.2h
Anti-Infantry MANA Turret1550.1h

Check the help document for the dictionary if you want to learn more about words used here.


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