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Cold Blooded SniperTarget[HSR] SniperTarget
VS BR 161

KDR: 2.39

Score: 62.8m

Last Seen: Apr 19th, 2019 6:15 PM
- OFFLINE - 115.7 hour(s)

Battle Rank 113 (161 total) - Vanu Sovereignty on Miller - Outfit Member of Headshot Bot[HSR] Headshot Bot
VS outfit on Miller

Members: 7
Level Progress (to 114): 33%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A L100 Python AP NS-15M1 VX6-7 Orion VS54 C150 Dalton L100 Python HEAT CAS30 Tank Buster
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,125,900 MLG Score: 900
Fun Score: N/A
Cheeseburgers Flipped: 553TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.953%26.579%71633100240,6342.357640.03

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.799%1.131B**0.896B*-1.045D*HEAD ++ (~13.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.484B+10.40.274C*28.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.976%1.899%531610297,793195156983.99232137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.886%0.061C+0.275C*-0.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.10.323C*41.40.218C++67.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.524%1.916%7627102812,578199465776.30792191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.858%-0.623D-0.44C--1.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.1-0.193C15.9-0.27C30.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.207%1.779%61320101510,400179541135.79387253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.329%-0.553D-0.657D0.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.60.675B+11.70.706B++26.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.222%76.978%61341031973141000.689582

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.873%0.631B+0.645B+0.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.422B2.20.296C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.187%10.212%613310322,1741350141.61037

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.038%0.645B+-0.862D--0.997

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.509B+3.20.344C**3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Headshot Bot[HSR] Headshot Bot
VS outfit on Miller

Members: 7
62.8m257.3%375 (22.5k)349 (20.9k)2.3877790,73337,9992.82979161 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035323324.414%14.286%34904:4325

63% Engineer21% Heavy Assault6% Infiltrator6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 14th, 2012 7:46 AMJun 11th, 2016 11:07 PMApr 23rd, 2019 7:41 PM (13h) (PST)Apr 19th, 2019 2:22 PM (5d) (PST)Apr 19th, 2019 2:15 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8791377420.5050.2120.0721.6270.127900

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,7198,20844,5113013498820,969

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2992.9h/124.7d 16,796 12,962 20,100 292.2k 4,446 7,768 22,851 157.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:10,302
Deaths:2,993
KDR:3.442
Accuracy:29.123% B++
HSR:34.809% B+
NS-15M1
B*
Kills:4,129
Deaths:1,880
KDR:2.196
Accuracy:24.197% C**
HSR:28.845% B*
Orion VS54
A
Kills:3,780
Deaths:1,657
KDR:2.281
Accuracy:27.311% A
HSR:22.672% C
Flare VE6
A
Kills:2,150
Deaths:618
KDR:3.479
Accuracy:27.853% B**
HSR:33.442% A
SVA-88
A
Kills:1,178
Deaths:492
KDR:2.394
Accuracy:25.078% B
HSR:34.720% A
NS-15M2
B++
Kills:1,167
Deaths:494
KDR:2.362
Accuracy:24.572% C++
HSR:31.020% B++
NS-15M AE
C
Kills:1,166
Deaths:549
KDR:2.124
Accuracy:24.503% C
HSR:23.842% C
Pulsar LSW
B+
Kills:567
Deaths:280
KDR:2.025
Accuracy:24.998% B
HSR:27.337% B+
Lasher X2
B+
Kills:480
Deaths:255
KDR:1.882
Accuracy:29.103% B+
HSR:2.083% D--
NS-15MP
A++
Kills:274
Deaths:51
KDR:5.373
Accuracy:37.801% A++
HSR:41.971% A
Ursa
A**
Kills:94
Deaths:36
KDR:2.611
Accuracy:28.440% B**
HSR:40.426% A**
Kills:25,287
Deaths (as Heavy Assault):9,305
Deaths (to Heavy Assaults):10,474
KDR:2.71757
Kill Difference:15,982
Playtime:636.776 hours
Usage:21%
Score:15.828m
Score/min:414
Accuracy (listed only):27.544%
HSR (listed only):29.197%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C*
Kills:3,873
Deaths:3,408
KDR:1.136
Accuracy:25.798% C*
HSR:14.562% D--
Thanatos VE70
B*
Kills:1,813
Deaths:1,067
KDR:1.699
Accuracy:48.055% B*
HSR:8.605% F
Serpent VE92
B
Kills:1,490
Deaths:1,225
KDR:1.216
Accuracy:25.490% B
HSR:16.644% D
NS-11C
A
Kills:1,232
Deaths:939
KDR:1.312
Accuracy:27.921% B*
HSR:26.218% A
Solstice VE3
C*
Kills:923
Deaths:508
KDR:1.817
Accuracy:24.034% C*
HSR:16.793% C--
Deimos VA29
B**
Kills:298
Deaths:97
KDR:3.072
Accuracy:73.410% B**
HSR:18.121% C**
NS Baron G5AE
D
Kills:218
Deaths:182
KDR:1.198
Accuracy:40.220% D
HSR:9.633% D--
Pulsar C
A++
Kills:171
Deaths:43
KDR:3.977
Accuracy:34.111% A++
HSR:32.164% A++
NS-11CP
A*
Kills:89
Deaths:20
KDR:4.450
Accuracy:38.633% A*
HSR:32.584% A
Phobos VX86
B+
Kills:63
Deaths:33
KDR:1.909
Accuracy:43.611% D*
HSR:19.048% B+
Kills:10,170
Deaths (as Engineer):7,522
Deaths (to Engineers):10,017
KDR:1.35203
Kill Difference:2,648
Playtime:1,881.533 hours
Usage:63%
Score:37.149m
Score/min:329
Accuracy (listed only):38.128%
HSR (listed only):19.437%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C*
Kills:3,873
Deaths:3,408
KDR:1.136
Accuracy:25.798% C*
HSR:14.562% D--
Thanatos VE70
B*
Kills:1,813
Deaths:1,067
KDR:1.699
Accuracy:48.055% B*
HSR:8.605% F
Serpent VE92
B
Kills:1,490
Deaths:1,225
KDR:1.216
Accuracy:25.490% B
HSR:16.644% D
Sirius SX12
B**
Kills:1,289
Deaths:1,071
KDR:1.204
Accuracy:29.439% B**
HSR:12.568% D-
NS-11C
A
Kills:1,232
Deaths:939
KDR:1.312
Accuracy:27.921% B*
HSR:26.218% A
Solstice VE3
C*
Kills:923
Deaths:508
KDR:1.817
Accuracy:24.034% C*
HSR:16.793% C--
NS-7 PDW
C++
Kills:885
Deaths:835
KDR:1.060
Accuracy:24.942% C++
HSR:16.158% C
MKV Suppressed
A+
Kills:804
Deaths:479
KDR:1.679
Accuracy:29.013% B++
HSR:28.234% A+
Deimos VA29
B**
Kills:298
Deaths:97
KDR:3.072
Accuracy:73.410% B**
HSR:18.121% C**
Eridani SX5
C+
Kills:236
Deaths:224
KDR:1.054
Accuracy:26.296% C+
HSR:14.407% D
NS Baron G5AE
D
Kills:218
Deaths:182
KDR:1.198
Accuracy:40.220% D
HSR:9.633% D--
Pulsar C
A++
Kills:171
Deaths:43
KDR:3.977
Accuracy:34.111% A++
HSR:32.164% A++
Eridani SX5G
C*
Kills:152
Deaths:140
KDR:1.086
Accuracy:28.747% C++
HSR:22.368% C*
NS-11CP
A*
Kills:89
Deaths:20
KDR:4.450
Accuracy:38.633% A*
HSR:32.584% A
Phobos VX86
B+
Kills:63
Deaths:33
KDR:1.909
Accuracy:43.611% D*
HSR:19.048% B+
Kills:13,536
Deaths (as Light Assault):10,271
Deaths (to Light Assaults):6,420
KDR:1.31789
Kill Difference:3,265
Playtime:183.885 hours
Usage:6%
Score:4.006m
Score/min:363
Accuracy (listed only):34.648%
HSR (listed only):19.207%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B*
Kills:1,813
Deaths:1,067
KDR:1.699
Accuracy:48.055% B*
HSR:8.605% F
Sirius SX12
B**
Kills:1,289
Deaths:1,071
KDR:1.204
Accuracy:29.439% B**
HSR:12.568% D-
NS-7 PDW
C++
Kills:885
Deaths:835
KDR:1.060
Accuracy:24.942% C++
HSR:16.158% C
MKV Suppressed
A+
Kills:804
Deaths:479
KDR:1.679
Accuracy:29.013% B++
HSR:28.234% A+
NS-11A
C**
Kills:486
Deaths:373
KDR:1.303
Accuracy:25.726% C**
HSR:19.342% C
Deimos VA29
B**
Kills:298
Deaths:97
KDR:3.072
Accuracy:73.410% B**
HSR:18.121% C**
Eridani SX5
C+
Kills:236
Deaths:224
KDR:1.054
Accuracy:26.296% C+
HSR:14.407% D
NS-11P
B+
Kills:226
Deaths:176
KDR:1.284
Accuracy:25.488% B+
HSR:20.354% C++
NS Baron G5AE
D
Kills:218
Deaths:182
KDR:1.198
Accuracy:40.220% D
HSR:9.633% D--
H-V45
C**
Kills:207
Deaths:166
KDR:1.247
Accuracy:25.523% C**
HSR:16.425% D
Eridani SX5G
C*
Kills:152
Deaths:140
KDR:1.086
Accuracy:28.747% C++
HSR:22.368% C*
Terminus VX-9
B**
Kills:93
Deaths:34
KDR:2.735
Accuracy:31.287% B**
HSR:34.409% B**
Phobos VX86
B+
Kills:63
Deaths:33
KDR:1.909
Accuracy:43.611% D*
HSR:19.048% B+
Kills:6,770
Deaths (as Combat Medic):4,877
Deaths (to Combat Medics):4,211
KDR:1.38815
Kill Difference:1,893
Playtime:61.275 hours
Usage:2%
Score:1.272m
Score/min:346
Accuracy (listed only):34.751%
HSR (listed only):18.436%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C*
Kills:2,091
Deaths:1,770
KDR:1.181
Accuracy:36.662% C+
HSR:23.673% C*
Sirius SX12
B**
Kills:1,289
Deaths:1,071
KDR:1.204
Accuracy:29.439% B**
HSR:12.568% D-
NS-7 PDW
C++
Kills:885
Deaths:835
KDR:1.060
Accuracy:24.942% C++
HSR:16.158% C
MKV Suppressed
A+
Kills:804
Deaths:479
KDR:1.679
Accuracy:29.013% B++
HSR:28.234% A+
Ghost
B**
Kills:445
Deaths:123
KDR:3.618
Accuracy:43.496% B++
HSR:79.326% B**
XM98
B++
Kills:417
Deaths:120
KDR:3.475
Accuracy:38.381% C++
HSR:81.055% B++
Artemis VX26
B+
Kills:367
Deaths:265
KDR:1.385
Accuracy:29.890% B+
HSR:23.978% C*
NS-357 Underboss
C+
Kills:336
Deaths:344
KDR:0.977
Accuracy:35.245% C+
HSR:18.452% C
NS-44P Commissioner
A*
Kills:259
Deaths:158
KDR:1.639
Accuracy:53.114% A
HSR:46.332% A*
Eridani SX5
C+
Kills:236
Deaths:224
KDR:1.054
Accuracy:26.296% C+
HSR:14.407% D
NS-30 Vandal
B+
Kills:233
Deaths:136
KDR:1.713
Accuracy:35.550% B+
HSR:23.176% C
NS-AM7 Archer
A
Kills:158
Deaths:291
KDR:0.543
Accuracy:51.521% D--
HSR:29.114% A
Eridani SX5G
C*
Kills:152
Deaths:140
KDR:1.086
Accuracy:28.747% C++
HSR:22.368% C*
Beamer VS3
D
Kills:146
Deaths:122
KDR:1.197
Accuracy:15.313% F-
HSR:17.808% D
Spiker
B+
Kills:81
Deaths:104
KDR:0.779
Accuracy:23.199% D-
HSR:23.457% B+
VA39 Spectre
B+
Kills:60
Deaths:8
KDR:7.500
Accuracy:34.931% B+
HSR:16.667% F-
Phaseshift VX-S
A
Kills:51
Deaths:6
KDR:8.500
Accuracy:36.364% C+
HSR:94.118% A
Kills:8,010
Deaths (as Infiltrator):6,196
Deaths (to Infiltrators):4,143
KDR:1.29277
Kill Difference:1,814
Playtime:170.103 hours
Usage:6%
Score:2.979m
Score/min:292
Accuracy (listed only):33.653%
HSR (listed only):33.582%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:806
Deaths:341
KDR:2.364
Accuracy:21.668% B**
HSR:13.648% D*
Cosmos VM3
B**
Kills:796
Deaths:340
KDR:2.341
Accuracy:20.764% B**
HSR:14.322% D*
Quasar VM1
C+
Kills:163
Deaths:59
KDR:2.763
Accuracy:13.151% C--
HSR:18.405% C+
NS-10 Burster
B+
Kills:161
Deaths:130
KDR:1.238
Accuracy:32.844% B+
HSR:3.727% D
NS-10 Burster
B*
Kills:137
Deaths:129
KDR:1.062
Accuracy:35.120% B*
HSR:3.650% D
Blueshift VM5
A
Kills:122
Deaths:51
KDR:2.392
Accuracy:25.373% A
HSR:27.869% A
Comet VM2
C++
Kills:112
Deaths:92
KDR:1.217
Accuracy:42.381% C+
HSR:4.464% C++
Comet VM2
C+
Kills:99
Deaths:89
KDR:1.112
Accuracy:43.841% C+
HSR:3.030% D
Blueshift VM5
A+
Kills:97
Deaths:48
KDR:2.021
Accuracy:25.642% A
HSR:29.897% A+
Quasar VM1
C+
Kills:81
Deaths:53
KDR:1.528
Accuracy:17.202% C+
HSR:16.049% D-
Kills:2,574
Deaths (as MAX Suit):666
Deaths (to MAX Suits):2,395
KDR:3.86486
Kill Difference:1,908
Playtime:69.256 hours
Usage:2%
Score:1.522m
Score/min:366
Accuracy (listed only):27.799%
HSR (listed only):13.506%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:2,052
V. Kills:692 296%
Deaths:194
KDR:10.577
Accuracy:57.602% B++
KPH:76.700 C+
VKPH:25.900 B+
Maelstrom Turbo Laser
B+
Kills:1,575
V. Kills:1,315 120%
Deaths:656
KDR:2.401
Accuracy:32.085% C++
KPH:17.300 C++
VKPH:14.500 B+
Light PPA
B+
Kills:427
V. Kills:37 N/A
Deaths:106
KDR:4.028
Accuracy:35.447% D
KPH:54.200 C**
VKPH:4.700 B+
Saron Laser Cannon
B++
Kills:366
V. Kills:333 110%
Deaths:222
KDR:1.649
Accuracy:33.248% C*
KPH:15.100 C++
VKPH:13.700 B++
Antares LC
B+
Kills:105
V. Kills:97 107%
Deaths:64
KDR:1.641
Accuracy:33.579% C**
KPH:19 C+
VKPH:17.600 B+
Kills:4,525 (2,473 + 0)
Deaths:1,242
KDR:3.643
VKDR:1.992
Vehicle Kills:2,474
Kill Difference:3,283
Playtime:155.269 hours
Usage:5%
Score:2.771m
Score/min:297
Piloting Accuracy:33.579%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:3,398
V. Kills:2,337 145%
Deaths:354
KDR:9.599
Accuracy:34.455% C
KPH:12,232,800 U
VKPH:8,413,200 U
CAS30 Tank Buster
B*
Kills:2,910
V. Kills:2,572 113%
Deaths:1,375
KDR:2.116
Accuracy:46.445% C++
KPH:13.300 B*
VKPH:11.700 B*
AP30 Shredder
U
Kills:1,618
V. Kills:467 346%
Deaths:62
KDR:26.097
Accuracy:23.591% D**
KPH:5,824,800 U
VKPH:1,681,200 U
L105 Zephyr
U
Kills:870
V. Kills:87 N/A
Deaths:41
KDR:21.220
Accuracy:47.765% B+
KPH:3,132,000 U
VKPH:313,200 U
L-30R Vektor
M
Kills:463
V. Kills:724 64%
Deaths:133
KDR:3.481
Accuracy:39.529% C+
KPH:23.500 B**
VKPH:36.700 M
Kills:9,259 (3,373 + 5,886)
Deaths:1,965
KDR:4.712
VKDR:3.149
Vehicle Kills:6,187
Kill Difference:7,294
Playtime:239.069 hours
Usage:8%
Score:5.673m
Score/min:395
Piloting Accuracy:39.529%
Gunner Accuracy:47.765%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:4,201
V. Kills:3,569 118%
Deaths:670
KDR:6.270
Accuracy:57.594% C++
KPH:32.400 C*
VKPH:27.500 A++
L100 Python HEAT
B++
Kills:3,137
V. Kills:968 324%
Deaths:244
KDR:12.857
Accuracy:49.818% C+
KPH:39.600 B++
VKPH:12.200 C++
C75 Viper
B+
Kills:2,326
V. Kills:382 N/A
Deaths:135
KDR:17.230
Accuracy:28.290% D*
KPH:37.300 B+
VKPH:6.100 C-
Skyguard
B
Kills:1,215
V. Kills:1,007 121%
Deaths:266
KDR:4.568
Accuracy:31.987% B+
KPH:13.200 C+
VKPH:10.900 B
L100 Python HESH
A+
Kills:773
V. Kills:50 N/A
Deaths:40
KDR:19.325
Accuracy:55.349% B++
KPH:84.200 A+
VKPH:5.400 D-
Kills:11,652 (11,652 + 0)
Deaths:1,355
KDR:8.599
VKDR:4.410
Vehicle Kills:5,976
Kill Difference:10,297
Playtime:372.557 hours
Usage:12%
Score:5.542m
Score/min:248
Driving Accuracy:55.349%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:751
V. Kills:550 136%
Deaths:173
KDR:4.341
Accuracy:54.780% C++
KPH:25.700 C++
VKPH:18.800 B*
Saron HRB
B+
Kills:450
V. Kills:224 200%
Deaths:61
KDR:7.377
Accuracy:45.457% C*
KPH:29.400 B+
VKPH:14.600 C+
Proton II PPA
B+
Kills:272
V. Kills:18 N/A
Deaths:10
KDR:27.200
Accuracy:23.952% C+
KPH:68.800 B+
VKPH:4.600 B+
Supernova PC
C++
Kills:175
V. Kills:49 350%
Deaths:43
KDR:4.070
Accuracy:47.156% C
KPH:22.900 C++
VKPH:6.400 D
E540 Halberd
A+
Kills:79
V. Kills:54 144%
Deaths:13
KDR:6.077
Accuracy:60.136% A++
KPH:37.900 B+
VKPH:25.900 A+
Kills:1,727 (926 + 801)
Deaths:300
KDR:5.757
VKDR:2.983
Vehicle Kills:895
Kill Difference:1,427
Playtime:58.258 hours
Usage:2%
Score:1.436m
Score/min:411
Driving Accuracy:47.156%
Gunner Accuracy:60.136%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A*
Kills:439
V. Kills:30 N/A
Deaths:34
KDR:12.912
Accuracy:41.210% C+
KPH:184.100 A*
VKPH:12.600 C
Proton II PPA-H
B+
Kills:439
V. Kills:17 N/A
Deaths:32
KDR:13.719
Accuracy:42.695% B+
KPH:110.800 B+
VKPH:4.300 D
E540 Halberd-H
B**
Kills:408
V. Kills:256 159%
Deaths:50
KDR:8.160
Accuracy:55.173% C
KPH:48.300 C*
VKPH:30.300 B**
Saron HRB-H
B**
Kills:224
V. Kills:96 231%
Deaths:25
KDR:8.960
Accuracy:55.634% C+
KPH:58.200 B**
VKPH:24.900 C++
Kills:1,510 (0 + 1,510)
Deaths:141
KDR:10.709
VKDR:2.830
Vehicle Kills:399
Kill Difference:1,369
Playtime:18.646 hours
Usage:1%
Score:0.676m
Score/min:604
Driving Accuracy:N/A%
Gunner Accuracy:55.634%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:589
V. Kills:86 N/A
Deaths:49
KDR:12.020
Accuracy:42.478% B++
KPH:70.700 B**
VKPH:10.300 C*
M40 Fury
B+
Kills:411
V. Kills:50 N/A
Deaths:22
KDR:18.682
Accuracy:42.013% B+
KPH:64.200 B+
VKPH:7.800 D
M60-G Bulldog
B++
Kills:259
V. Kills:23 N/A
Deaths:16
KDR:16.188
Accuracy:33.568% C+
KPH:40.400 B++
VKPH:3.600 D
M60-G Bulldog
B++
Kills:198
V. Kills:23 N/A
Deaths:7
KDR:28.286
Accuracy:40.996% B
KPH:54.300 B++
VKPH:6.300 C
M12 Kobalt
C++
Kills:120
V. Kills:1 N/A
Deaths:8
KDR:15
Accuracy:18.922% C++
KPH:66.600 C++
VKPH:0.600 D*
M20 Basilisk
C
Kills:105
V. Kills:47 219%
Deaths:22
KDR:4.773
Accuracy:34.041% D
KPH:14.100 C--
VKPH:6.300 C
M20 Basilisk
D
Kills:92
V. Kills:46 196%
Deaths:21
KDR:4.381
Accuracy:34.494% C--
KPH:12.800 D
VKPH:6.400 D
M12 Kobalt
C
Kills:59
V. Kills:4 N/A
Deaths:4
KDR:14.750
Accuracy:21.973% B*
KPH:38.300 D-
VKPH:2.600 C
G30 Walker
B**
Kills:52
V. Kills:47 108%
Deaths:15
KDR:3.467
Accuracy:33.901% B++
KPH:15.900 C++
VKPH:14.400 B**
Kills:1,885 (0 + 1,885)
Deaths:164
KDR:11.494
VKDR:1.994
Vehicle Kills:327
Kill Difference:1,721
Playtime:46.006 hours
Usage:2%
Score:1.245m
Score/min:451
Driving Accuracy:N/A%
Gunner Accuracy:33.901%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:500
V. Kills:30 N/A
Deaths:231
KDR:2.165
Accuracy:32.486% D**
KPH:39.100 B**
VKPH:2.300 D-
S12 Renegade
C
Kills:94
V. Kills:3 N/A
Deaths:52
KDR:1.808
Accuracy:39.422% C
KPH:39.100 C
VKPH:1.200 D
M12 Kobalt-F
C+
Kills:77
V. Kills:1 N/A
Deaths:61
KDR:1.262
Accuracy:21.864% C+
KPH:14.100 D
VKPH:0.200 D--
M20 Basilisk-F
C--
Kills:56
V. Kills:26 207%
Deaths:120
KDR:0.467
Accuracy:22.190% F--
KPH:5.100 D
VKPH:2.400 C--
Kills:727 (727 + 0)
Deaths:464
KDR:1.567
VKDR:0.129
Vehicle Kills:60
Kill Difference:263
Playtime:31.687 hours
Usage:1%
Score:0.180m
Score/min:95
Driving Accuracy:22.190%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,41210,3022,9933.442C*1.0529.123%B++34.809%B+84.7B+N/A233121.7h9B**30.9B*
L100 Python AP 7,7704,2016706.27B3.8857.594%C++2.666%C+32.4C*27.5A++361129.7h5.5B+9.5B++
NS-15M1 4,1814,1291,8802.196B+0.1924.197%C**28.845%B*48.9BN/A19084.5h10.7B++44.4B+
VX6-7 3,9383,8733,4081.136C+1.2525.798%C*14.562%D--16.7DN/A48231.3h13.3C+51.4C**
Orion VS54 3,8213,7801,6572.281B+0.1127.311%A22.672%C50.9B*N/A17574.3h10.7B++39.2B++
C150 Dalton 5,7353,3983549.599B++7.2134.455%CN/A33980U23370U214666900.1h3.3B++9.7B+
L100 Python HEAT 4,1053,13724412.857A*10.4749.818%C+1.594%D39.6B++12.2C++18979.3h3.8A7.5B**
CAS30 Tank Buster 5,4822,9101,3752.116B++0.2746.445%C++1.443%C++13.3B*11.7B*149219.3h30.6B*65.8B*
C75 Viper 2,7082,32613517.23M++14.8428.29%D*N/A37.3B+6.1C-18062.4h7.2A25.5B++
Flare VE6 2,1682,1506183.479A*1.0927.853%B**33.442%A76.8A+N/A24428h8.1B**29B*
NS-44 Commissioner 2,1082,0911,7701.181C*1.2136.662%C+23.673%C*40.9C**N/A12851.1h3B*8.1B++
Dual Photon Pods 2,7442,05219410.577B+8.1957.602%B++1.121%C+76.6C+25.8B+48226.8h16.7B++29B++
Thanatos VE70 1,8241,8131,0671.699B**0.6948.055%B*8.605%F48.2B**N/A15737.6h3.5B**7.2B*
AP30 Shredder 2,0851,6186226.097M23.7123.591%D**2.349%C++16180U4670U64381200.1h25A++105.9A+
Maelstrom Turbo Laser 2,8901,5756562.401C*0.0132.085%C++3.111%B17.3C++14.5B+21890.8h75.5B+235.2B+
Serpent VE92 1,5171,4901,2251.216C*1.1725.49%B16.644%D14.9DN/A5299.8h12.1B+47.7B+
Tank Mine 2,7841,4584453.276B0.8928.073%C-N/A109.6C++99.7A149913.3h1.3B**4.6B**
NS Decimator 2,0251,3891,0581.313B1.0755.464%D3.024%B++34.9C+16C+40539.8h4.7C++8.4C+
Sirius SX12 1,3071,2891,0711.204C*1.1829.439%B**12.568%D-22.5CN/A7557.4h14.9C++50.6B+
NS-11C 1,2601,2329391.312B+1.0827.921%B*26.218%A19.6CN/A7862.7h12.5B+44.8B+
Skyguard 2,2221,2152664.568B++2.1831.987%B+1.728%C13.2C+10.9B17592h117.5C**367.3B+
C-4 1,6691,1795802.033B+0.3523.251%C-N/A68.9C28.7C+82117.1h1.3B+5.4B
SVA-88 1,2011,1784922.394B0.0125.078%B34.72%A55B+1.1A+30821.4h10.7B+42.8B+
NS-15M2 1,1851,1674942.362B+0.0324.572%C++31.02%B++55.8B+N/A34220.9h10.9B+44.3B+
NS-15M AE 1,1771,1665492.124C++0.2624.503%C23.842%C52.5C+N/A24822.2h11.8C++48.3C++
Solstice VE3 9489235081.817A+0.5724.034%C*16.793%C--14.1CN/A10865.3h14.4B60B+
NS-7 PDW 9058858351.06C*1.3324.942%C++16.158%C14.9DN/A5759.2h13.9B55.9C**
L105 Zephyr 9578704121.22A+18.8347.765%B+1.264%B+8700U870U28971400.1h4.2A8.8B**
Cosmos VM3 8108063412.364B0.0221.668%B**13.648%D*38.2B*N/A12921.1h12B*55.2B*
MKV Suppressed 8128044791.678B*0.7129.013%B++28.234%A+31.8C+N/A10125.3h12.5B+42.9B+
Cosmos VM3 8017963402.341C**0.0520.764%B**14.322%D*37.7B++N/A13121.1h12.1B++58.4B++
L100 Python HESH 8237734019.325B++16.9455.349%B++1.294%C84A+5.4D-3459.2h2.3B**4.2B**
Supernova FPC 1,3017511734.341C+1.9554.78%C++3.329%B++25.6C++18.8B*40629.3h4.8B+8.8B+
M40 Fury 6755894912.02B**9.6342.478%B++1.019%D-71B**10.4C*5398.3h9.8B*23B*
Pulsar LSW 5855672802.025B+0.3624.998%B27.337%B+51.5B+1.6M23111h10.5B++42B+
M40 Fury-F 5305002312.165B0.2232.486%D**N/A39.1B**2.3D-16412.8h5.2B**16B++
NS-11A 4924863731.303C++1.0825.726%C**19.342%C30.2C+N/A9416.1h15C58.2C++
Lasher X2 4844802551.882A+0.5129.103%B+2.083%D--52.2AN/A2259.2h19.4C*66.6B+
L-30R Vektor 1,1874631333.481A1.0939.529%C+4.104%A+23.5B**36.8M52819.7h60.9B+154.1B+
Saron HRB 674450617.377B+4.9945.457%C*2.444%B*29.4B+14.6C+39315.3h10.2A++22.4A+
Ghost 4454451233.618C**1.2343.496%B++79.326%B**60.1B**N/A2537.4h1.7B**3.9B*
M40 Fury-H 4694393412.912C++10.5241.21%C+N/A182.9A*12.5C10382.4h5.9B++14.3B++
Proton II PPA-H 4564393213.719C*11.3342.695%B+1.595%C+109.8B+4.3D4034h8.7B+20.3B+
Light PPA 4644271064.028C+1.6435.447%D1.639%B+54.1C**4.7B+3457.9h10.3B+29B
XM98 4174171203.475B++1.0938.381%C++81.055%B++35.6B++N/A12311.7h2.3B+5.9B+
M40 Fury 4614112218.682A++16.2942.013%B+1.946%C++64.2B+7.8D5356.4h9.3B++22.1B*
E540 Halberd-H 664408508.16C+5.7755.173%C3.676%A48.6C*30.5B**5128.4h5.3B+9.5B+
MANA Anti-Vehicle Turret 7153861802.144C+0.2453.196%C3.886%B3860C*3290C++651660.1h7.2C*13.5C*
Artemis VX26 3723672651.385C++1.0029.89%B+23.978%C*29.8C+N/A11112.3h12.1C++40.5B+
Saron Laser Cannon 6993662221.649C+0.7433.248%C*2.186%C+15.1C++13.7B++36724.3h131.9C*396.7C**
Spear Anti-Vehicle Phalanx Turret 571348418.488C*6.1042.7%C+3.736%C+39.5C++25.3B5058.8h9.2C++21.6C++
NS-357 Underboss 3383363440.977C+1.4135.245%C+18.452%C43.6C++N/A1957.7h3.8B+10.7B
Sticky Grenade 3353321332N/A329.6155.089%B+N/A664D6D27120.5h3.1D5.6C+
M60-A Bulldog 395320408B+5.6137.412%C+2.5%B**3200U750U16287400.1h3.7A+9.8B**
Frag Grenade 3163141314N/A311.6141.515%C--N/A1046.7A*6.7C+48180.3h2.3A5.6B*
Deimos VA29 301298973.072A++0.6873.41%B**18.121%C**93.1A*N/A4223.2h1.7B**2.3B*
NS-15MP 274274515.373A+2.9937.801%A++41.971%A130.5A++N/A2892.1h8.1A21.4B**
Proton II PPA 2902721027.2B*24.8123.952%C+N/A68B+4.5B+2064h7.4B*31.1B++
Lancer VS22 6182613350.779C++1.6158.127%C-1.533%C+14.1C++19.3B*32518.5h17.7B+30.5B+
M60-G Bulldog 2822591616.188S13.8033.568%C+1.931%D40.5B++3.6D2106.4h4.1A12.1B**
NS-44P Commissioner 2592591581.639C**0.7553.114%A46.332%A*143.9A*N/A4021.8h2.9B+5.4B++
M60-A Bulldog 257242460.5A++58.1156.046%B**1.24%D-59B**3.7C+2074.1h4.4B**7.9B**
Eridani SX5 2382362241.054C+1.3326.296%C+14.407%D23.4C-N/A10210.1h12.4C++47.2C*
NS-30 Vandal 2342331361.713C+0.6735.55%B+23.176%C29.5CN/A957.9h5.8C++16.5C**
Anti-Vehicle Grenade 2722311231N/A228.6144.285%DN/A330C+58.6C-35150.7h4.4B++9.9B+
NS-11P 2292261761.284C++1.1025.488%B+20.354%C++32.3C**N/A2297h13.7C*53.9B+
Saron HRB-H 320224258.96B++6.5755.634%C+N/A57.4B**24.6C+7433.9h14.7A26.4B**
S1 3362201691.302B**1.0956.197%C+2.727%C+25C+13.2C+5188.8h6.3C**11.3C**
NS Baron G5AE 2182181821.198C+1.1940.22%D9.633%D--20.8DN/A15510.5h4.4C+10.9C+
MANA Anti-Personnel Turret 216214782.744N/A0.3625.369%UN/A2140U20U6159600.1h26.6T*104.7T*
H-V45 2082071661.247C+1.1425.523%C**16.425%D28C+N/A1707.4h13.6C+53.4C**
M60-G Bulldog 221198728.286S25.9040.996%B1.515%D--55B++6.4C2683.6h4B**9.7B*
Proximity Mine 1841841512.267M9.8852.206%B**N/A184AN/A7641h1.5A3A
Supernova PC 224175434.07C+1.6847.156%CN/A23C++6.4D4197.6h4.1B*8.6B++
Pulsar C 173171433.977A*1.5934.111%A++32.164%A++95M++1.1A++8731.8h9.3B*27.3B*
Quasar VM1 164163592.763B*0.3813.151%C--18.405%C+17.7C-N/A1299.2h13.7B+104.1C++
NS-10 Burster 2961611301.238B+1.1532.844%B+3.727%D6.9B+5.8A+12723.2h148.6C+452.3C**
NS-AM7 Archer 1841582910.543C++1.8451.521%D--29.114%A5.6CN/A4128.2h11.2B*21.6B++
M60-A Bulldog 170155438.75A36.3646.961%C++1.935%C51.7B*5C*2113h3.8B**8.2B**
Eridani SX5G 1541521401.086C1.3028.747%C++22.368%C*16.7D-N/A899.1h12.5C43.4C++
Beamer VS3 1471461221.197B+1.1915.313%F-17.808%D39.5B++N/A1823.7h4.8B**31.4C++
NS-10 Burster 2721371291.062C+1.3335.12%B*3.65%D7.1B++7A*13719.4h146.8C++417.9B+
Damascus Edge 15412814,2820.009D2.3817.804%D-2.344%D-0.2C--N/A1631.4h2.9D-16.1C--
Blueshift VM5 127122512.392C++0.0025.373%A27.869%A45.2B*1.9M3352.7h12A47.3B*
M12 Kobalt 121120815C**12.6118.922%C++21.667%B*66.7C++N/A4071.8h16.4B+86.8B+
Comet VM2 179112921.217B+1.1742.381%C+4.464%C++12C*7.2A+2729.3h22.5C++53.1C*
Force-Blade 13710913,8040.008C-2.3827.388%C+N/A0.1DN/A0795.4h3.2C11.6C+
M20 Basilisk 152105224.773B*2.3934.041%D2.857%D*14C--6.3C5687.5h78.8B+231.4B+
Antares LC 202105641.641C+0.7533.579%C**1.905%C+19.1C+17.6B+3295.5h128.7C++383.2C*
Comet VM2 17099891.112C++1.2843.841%C+3.03%D13.2C**9.5A**2277.5h24B+54.7B
Blueshift VM5 9997482.021C+0.3725.642%A29.897%A+37.3C**N/A3452.6h14.6B+57B++
Aspis Anti-Aircraft Phalanx Turret 20595165.938B**3.5529.861%B++2.105%C+17.6A20.4A++4815.4h117.4B**393.1B*
Ursa 9494362.611A++0.2228.44%B**40.426%A**58.8B*N/A3461.6h8.6B**30.1B++
S12 Renegade 9794521.808C0.5839.422%C7.447%B*39.2C1.3D1732.4h3.2C*8.1C++
Terminus VX-9 9493342.735A0.3531.287%B**34.409%B**62B**N/A3101.5h11.3B+36.1B++
M20 Basilisk 13892214.381B**1.9934.494%C--5.435%C+12.8D6.4D5667.2h95.6C**277.2C++
NS-11CP 8989204.45A**2.0638.633%A*32.584%A89B*N/A2361h12.9C+33.4B+
Quasar VM1 8481531.528C0.8617.202%C+16.049%D-26.1C1B*843.1h14.4C+83.8C++
Spiker 84811040.779C1.6123.199%D-23.457%B+24.5CN/A1283.3h7.8B+33.4C++
E540 Halberd 13379136.077C3.6960.136%A++N/A37.6B+25.7A+9662.1h4.5B**7.4A
A30 Walker 14577352.2B+0.1921.847%C6.494%A*770U680U6137700.1h48.5A222B**
M12 Kobalt-F 7877611.262C1.1321.864%C+11.688%B14.3DN/A435.4h17.7C81C+
A30 Walker 13164222.909C**0.5226.278%C+N/A11.4B++12B**2245.6h149.5B**568.8B*
Phobos VX86 6363331.909B+0.4843.611%D*19.048%B+28.6C--N/A1732.2h2.5C++5.7C
VA39 Spectre 606087.5S5.1134.931%B+16.667%F-13.3DN/A1194.5h6.3C+18.1C**
Nemesis VSH9 10759960.615C+1.7758.368%D3.39%B+8.8C--7.2C--4046.7h11.8D**20.2D**
M12 Kobalt 6359414.75C+12.3621.973%B*20.339%B+39.3D-2.7C2451.5h24.8D-112.7C++
M20 Basilisk-F 82561200.467C1.9222.19%F--1.786%C--5.1D2.4C--2311h37.3B167.9C+
G30 Walker 9952153.467C+1.0833.901%B++1.923%D--15.8C++14.2B**3393.3h203B598.7B++
Phaseshift VX-S 515168.5A*6.1136.364%C+94.118%A31.9C++N/A1941.6h1.8B++5B++
NSX Masamune 6450143.571M**1.1861.07%B6%M**62.5A*17.5B4450.8h6.6B*10.8B++

Consumables
  Name Deaths Consumed Time Equipped
VS Patriot Flare Gun01570.3h
Motion Spotter294,0202.6h
Nano-Armor Kit9791,102,312116.8h
Anti-Vehicle MANA Turret391,1835.2h
Spawn Beacon221,0852.8h
Nanite Revive Grenade02050.1h
Medical Applicator12335,9224.9h
Deconstruction Tool11,1780.1h
Spitfire Auto-Turret85190.8h
Hoplon Anti-Aircraft Phalanx Tower0580h
Ammunition Package431,2631h
Medical Kit1,33410,59651.7h
Anti-Infantry MANA Turret216102.3h
IPC Targeting Dart0530.1h
Recon Detection Device232,5074.1h
Shield Recharging Field42300.1h

Check the help document for the dictionary if you want to learn more about words used here.


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