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Raider Director General Snowful[LON3] Snowful
NC BR 57

KDR: 2.49

Score: 19.2m

Last Seen: Mar 17th, 2020 2:50 AM
- OFFLINE - 45.1 hour(s)

Prestige 1, Battle Rank 57 - New Conglomerate on Connery
Level Progress (to 58): 35%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M20 Mustang AF-19 Mercenary Vortek Rotary NC6 Gauss SAW GD-22S EM6 AF-4 Cyclone M30 Mustang AH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $944,505 MLG Score: 755
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.808%19.333%46020125619,0712.281490.212

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.483%0.5B+-0.257C0.285C*HEAD ++ (~7.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
440.408B10.50.267C*33.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.999%0.297%12253127312,460960609812.9657204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.99%-1.086D*-1.184D*0.645

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
137.40.153C++37.10.303C*100.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.254%9.365%79212742993321640.897898181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.525%-1.013D*1.178B**2.969

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.60.563B+13.30.67B+39.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.274%73.239%791127521377000.276623

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.309D**0.401B-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.2-0.121C+2.90.083C+8.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.731%13.797%7911275819883120.926471

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.499B+-0.19C-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.226C++4.90.001C+5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.2m232.6%342 (20.5k)293 (17.6k)2.4935740,15416,1032.8925757 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1276222922.593%10.948%24704:0417

13% Combat Medic46% Engineer19% Heavy Assault6% Infiltrator17% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 17th, 2018 5:51 PMJul 16th, 2019 7:54 PMMar 17th, 2020 12:09 AM (16d) (PST)Mar 17th, 2020 1:03 AM (16d) (PST)Mar 16th, 2020 10:50 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7751376380.6140.2460.0671.7180.125755

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,4848,23938,24537154103717,568

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1090.2h/45.4d 6,425 4,396 11,301 112.4k 1,005 2,248 8,158 50.7m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:2,300
Deaths:1,809
KDR:1.271
Accuracy:21.122% C
HSR:15.652% D--
AF-4A Bandit
C
Kills:1,172
Deaths:592
KDR:1.980
Accuracy:23.705% D
HSR:21.587% C
Mauler S6
B++
Kills:819
Deaths:507
KDR:1.615
Accuracy:47.731% B++
HSR:13.797% C
GD-7F
C+
Kills:637
Deaths:595
KDR:1.071
Accuracy:23.230% C
HSR:20.565% C+
MGR-M1 Bishop
D-
Kills:312
Deaths:87
KDR:3.586
Accuracy:28.242% D-
HSR:23.397% D--
Kills:5,240
Deaths (as Engineer):3,590
Deaths (to Engineers):2,920
KDR:1.45961
Kill Difference:1,650
Playtime:502.536 hours
Usage:46%
Score:9.938m
Score/min:330
Accuracy (listed only):28.806%
HSR (listed only):19.000%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C-
Kills:1,284
Deaths:892
KDR:1.439
Accuracy:18.356% C-
HSR:19.081% D
GD-22S
C+
Kills:1,268
Deaths:501
KDR:2.531
Accuracy:23.589% C+
HSR:23.265% C+
EM6
C**
Kills:1,260
Deaths:458
KDR:2.751
Accuracy:24.211% C**
HSR:22.778% C
MGR-L1 Promise
C+
Kills:1,175
Deaths:419
KDR:2.804
Accuracy:24.001% C+
HSR:21.362% D
LA1 Anchor
C--
Kills:1,174
Deaths:484
KDR:2.426
Accuracy:22.761% C--
HSR:18.143% D--
NC6A GODSAW
C
Kills:729
Deaths:258
KDR:2.826
Accuracy:27.218% C
HSR:24.829% C-
NSX-P Naginata
C--
Kills:199
Deaths:81
KDR:2.457
Accuracy:20.709% C--
HSR:25.628% C--
Kills:7,089
Deaths (as Heavy Assault):3,093
Deaths (to Heavy Assaults):4,554
KDR:2.29195
Kill Difference:3,996
Playtime:206.827 hours
Usage:19%
Score:3.233m
Score/min:261
Accuracy (listed only):22.978%
HSR (listed only):22.155%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C
Kills:2,300
Deaths:1,809
KDR:1.271
Accuracy:21.122% C
HSR:15.652% D--
AF-4 Cyclone
C+
Kills:1,232
Deaths:592
KDR:2.081
Accuracy:25.170% C+
HSR:11.039% D*
Blitz GD-10
C++
Kills:1,180
Deaths:492
KDR:2.398
Accuracy:25.471% C++
HSR:16.356% C+
AF-4A Bandit
C
Kills:1,172
Deaths:592
KDR:1.980
Accuracy:23.705% D
HSR:21.587% C
Mauler S6
B++
Kills:819
Deaths:507
KDR:1.615
Accuracy:47.731% B++
HSR:13.797% C
GD-7F
C+
Kills:637
Deaths:595
KDR:1.071
Accuracy:23.230% C
HSR:20.565% C+
MGR-S1 Gladius
C+
Kills:188
Deaths:72
KDR:2.611
Accuracy:26.627% C+
HSR:14.362% D*
Kills:7,528
Deaths (as Light Assault):4,659
Deaths (to Light Assaults):3,077
KDR:1.6158
Kill Difference:2,869
Playtime:184.405 hours
Usage:17%
Score:2.755m
Score/min:249
Accuracy (listed only):27.579%
HSR (listed only):16.194%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:1,232
Deaths:592
KDR:2.081
Accuracy:25.170% C+
HSR:11.039% D*
NC1 Gauss Rifle
C**
Kills:1,185
Deaths:911
KDR:1.301
Accuracy:24.765% C**
HSR:17.806% D
Carnage AR
C*
Kills:1,183
Deaths:652
KDR:1.814
Accuracy:26.266% C*
HSR:21.724% C++
MGR-A1 Vanquisher
C++
Kills:1,183
Deaths:519
KDR:2.279
Accuracy:29.279% C++
HSR:19.865% D
Reaper DMR
B+
Kills:1,182
Deaths:680
KDR:1.738
Accuracy:28.470% B+
HSR:23.943% C
Blitz GD-10
C++
Kills:1,180
Deaths:492
KDR:2.398
Accuracy:25.471% C++
HSR:16.356% C+
Mauler S6
B++
Kills:819
Deaths:507
KDR:1.615
Accuracy:47.731% B++
HSR:13.797% C
NC9 A-Tross
B+
Kills:336
Deaths:168
KDR:2
Accuracy:28.073% B+
HSR:27.381% B
MGR-S1 Gladius
C+
Kills:188
Deaths:72
KDR:2.611
Accuracy:26.627% C+
HSR:14.362% D*
Kills:8,488
Deaths (as Combat Medic):4,593
Deaths (to Combat Medics):1,493
KDR:1.84803
Kill Difference:3,895
Playtime:137.706 hours
Usage:13%
Score:2.640m
Score/min:320
Accuracy (listed only):29.095%
HSR (listed only):18.475%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:1,232
Deaths:592
KDR:2.081
Accuracy:25.170% C+
HSR:11.039% D*
Blitz GD-10
C++
Kills:1,180
Deaths:492
KDR:2.398
Accuracy:25.471% C++
HSR:16.356% C+
NS-44 Commissioner
D-
Kills:1,034
Deaths:1,298
KDR:0.797
Accuracy:29.144% D-
HSR:16.248% D-
NC14 Bolt Driver
C+
Kills:213
Deaths:81
KDR:2.630
Accuracy:26.274% D**
HSR:73.239% C+
MGR-S1 Gladius
C+
Kills:188
Deaths:72
KDR:2.611
Accuracy:26.627% C+
HSR:14.362% D*
LA8 Rebel
C+
Kills:147
Deaths:109
KDR:1.349
Accuracy:30.498% C+
HSR:16.327% D
NC4 Mag-Shot
C++
Kills:93
Deaths:142
KDR:0.655
Accuracy:28.117% C++
HSR:7.527% F-
Kills:4,087
Deaths (as Infiltrator):2,786
Deaths (to Infiltrators):2,090
KDR:1.46698
Kill Difference:1,301
Playtime:60.345 hours
Usage:6%
Score:0.586m
Score/min:162
Accuracy (listed only):27.329%
HSR (listed only):22.157%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:9,802
V. Kills:5,196 189%
Deaths:1,118
KDR:8.767
Accuracy:26.122% D-
KPH:32.200 A++
VKPH:17 B**
Vortek Rotary
A++
Kills:1,463
V. Kills:807 181%
Deaths:234
KDR:6.252
Accuracy:32.112% C*
KPH:39.700 A++
VKPH:21.900 A+
M30 Mustang AH
B+
Kills:1,195
V. Kills:93 N/A
Deaths:128
KDR:9.336
Accuracy:56.305% C+
KPH:65 B+
VKPH:5.100 C+
M20 Kestrel
A*
Kills:1,172
V. Kills:666 176%
Deaths:156
KDR:7.513
Accuracy:29.859% C+
KPH:47.300 A*
VKPH:26.900 A+
Coyote Missiles
A
Kills:163
V. Kills:87 185%
Deaths:20
KDR:8.150
Accuracy:50.571% C
KPH:88.900 B**
VKPH:47.500 A
M202 Wyrm
C*
Kills:56
V. Kills:27 200%
Deaths:4
KDR:14
Accuracy:42.627% D**
KPH:112.400 C*
VKPH:54.200 C++
Kills:13,851 (13,632 + 0)
Deaths:1,660
KDR:8.344
VKDR:4.142
Vehicle Kills:6,876
Kill Difference:12,191
Playtime:387.172 hours
Usage:36%
Score:5.603m
Score/min:241
Piloting Accuracy:29.859%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:84
V. Kills:49 168%
Deaths:7
KDR:12
Accuracy:26.603% D*
KPH:37.900 C++
VKPH:22.100 C+
Kills:84 (0 + 84)
Deaths:7
KDR:12
VKDR:7
Vehicle Kills:49
Kill Difference:77
Playtime:2.218 hours
Usage:0%
Score:0.072m
Score/min:540
Piloting Accuracy:N/A%
Gunner Accuracy:26.603%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C++
Kills:192
V. Kills:4 N/A
Deaths:9
KDR:21.333
Accuracy:20.941% C+
KPH:126.500 C++
VKPH:2.600 D
C85 Canister-H
B+
Kills:107
V. Kills:7 N/A
Deaths:8
KDR:13.375
Accuracy:56.367% B+
KPH:83.700 C-
VKPH:5.500 D
Kills:299 (0 + 299)
Deaths:17
KDR:17.588
VKDR:0.647
Vehicle Kills:11
Kill Difference:282
Playtime:2.798 hours
Usage:0%
Score:0.058m
Score/min:344
Driving Accuracy:N/A%
Gunner Accuracy:56.367%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 14,9989,8021,1188.767A*6.2726.122%D-N/A32.2A++17B**216304.8h40.7B**155.9B**
AF-19 Mercenary 2,3312,3001,8091.271B+1.2221.122%C15.652%D--23.1C++N/A6799.7h12.1C**57.2C*
Vortek Rotary 2,2701,4632346.252A+3.7632.112%C*N/A39.6A++21.9A+32136.9h36.7B*114.2B*
NC6 Gauss SAW 1,3081,2848921.439C++1.0518.356%C-19.081%D32.8C+N/A10439.1h10.5C+57.2C+
GD-22S 1,2861,2685012.531B+0.0423.589%C+23.265%C+48.2C**N/A15926.3h10.3B43.5B
EM6 1,2721,2604582.751B+0.2624.211%C**22.778%C60.9B++N/A18420.7h9.9B+40.8B+
AF-4 Cyclone 1,2491,2325922.081B+0.4125.17%C+11.039%D*43.1C**N/A10928.6h10.8C++42.8C++
M30 Mustang AH 1,2881,1951289.336B6.8456.305%C+N/A64.9B+5.1C+23018.4h7.8C**13.9C**
NC1 Gauss Rifle 1,2111,1859111.301C++1.1924.765%C**17.806%D36.6B+N/A9732.4h11.8B47.5B+
Carnage AR 1,2041,1836521.814B0.6826.266%C*21.724%C++44.6B+N/A11926.5h12.2B+46.5B+
MGR-A1 Vanquisher 1,2071,1835192.279B+0.2129.279%C++19.865%D55.5B1.1C+13321.3h8.8B*30.1B+
Reaper DMR 1,2041,1826801.738C++0.7628.47%B+23.943%C47.5B+N/A12624.9h9.4C++33B+
Blitz GD-10 1,2001,1804922.398A0.1025.471%C++16.356%C+57.8B**1A++18420.4h14C**55.1C**
MGR-L1 Promise 1,1901,1754192.804B**0.3124.001%C+21.362%D59B+N/A18219.9h11.4B++47.7B+
LA1 Anchor 1,1871,1744842.426C+0.0722.761%C--18.143%D--40.1CN/A10529.3h10.5C+46.3C+
M20 Kestrel 1,8381,1721567.513B*5.0229.859%C+N/A47.3A*26.9A+36824.8h49B++164.2B++
AF-4A Bandit 1,1881,1725921.98B+0.5123.705%D21.587%C34.1CN/A10134.4h10.7C++45.3C+
NS-44 Commissioner 1,0401,0341,2980.797C+1.7029.144%D-16.248%D-39.5C++N/A11726.2h3.6C**12.4C+
Mauler S6 8318195071.615B++0.8847.731%B++13.797%C39.8B+N/A13220.6h4.9C++10.2B+
NC6A GODSAW 7387292582.826C**0.3327.218%C24.829%C-57.9C+N/A17912.6h8.1C++29.8C**
GD-7F 6496375951.071C+1.4223.23%C20.565%C+24.9CN/A8425.6h11.8B+50.6C*
Frag Grenade 4354271427N/A424.5144.795%CN/A388.2D7.3C12901.1h4C8.9C+
C-4 4984042491.622C++0.8727.157%C*N/A87.8C+20.4D5454.6h1.5C+5.5C*
NC9 A-Tross 3413361682B++0.4928.073%B+27.381%B56B*N/A2166h8.4B++29.8B++
NS Decimator 4313351991.683B+0.8146.703%F-N/A28.2C--8.1D--18911.9h3.8B+8.2C+
MGR-M1 Bishop 318312873.586A++1.0928.242%D-23.397%D--36.7C++N/A1198.5h5.4B++19C*
Nightshade 3372747,6090.036C+2.4616.389%F-13.869%B+0.9CN/A2289.4h3.5B+21.4B+
NC14 Bolt Driver 213213812.63C*0.1426.274%D**73.239%C+19CN/A6511.2h2.9C11.2D-
NSX-P Naginata 203199812.457B*0.0420.709%C--25.628%C--35.5C-N/A1175.6h11.4B+54.9C*
Rocklet Rifle 3351981241.597A++0.9041.332%D*N/A26.4C+18.3D2537.5h35.9C*87C
M12 Kobalt-H 196192921.333C+18.8420.941%C+11.458%D*128C*2.7D4531.5h15.1C*72C*
MGR-S1 Gladius 189188722.611B++0.1226.627%C+14.362%D*75.2B**N/A3502.5h8.1B++30.6B+
Coyote Missiles 250163208.15A++5.6650.571%CN/A90.6A48.3A10501.8h13.8A++27.4A
LA8 Rebel 1471471091.349B+1.1430.498%C+16.327%D16.5DN/A438.9h7C23.1C+
Bouncing Betty 115115284.107C+1.6136.495%D-N/A104.5C-N/A3301.1h2.4D**6.6D**
C85 Canister-H 114107813.375C+10.8856.367%B+5.607%F82.3C-5.4D2151.3h10.1D-17.9C-
Fatestealer 102101951.063S1.4333.422%C31.683%B**24.6C+N/A534.1h2.5D7.4C
Hawk GD-68 1641001030.971B+1.5246.02%F--N/A16.9C++10.8C++1945.9h7.9C++17.2D-
NC4 Mag-Shot 93931420.655C+1.8428.117%C++7.527%F-18.2C-N/A735.1h9.8C34.8C+
C150 Dalton 13384712B+9.5126.603%D*N/A38.2C++22.3C+5402.2h2.7B*10B
Mag-Cutter 65646,9610.009C2.483.895%F-3.125%C-0.2DN/A1356.1h1.9B++47.7F*
M202 Wyrm 8356414B+11.5142.627%D**1.786%C+112C*54C++7330.5h37.3B+87.6C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit380323,72540.7h
Spawn Beacon72310.2h
M20 Drake01020h
Nanite Revive Grenade04460.1h
Medical Kit5506,4167.3h
Medical Applicator326167,32011.2h
Motion Spotter16260.5h
Deconstruction Tool06450h
Spitfire Auto-Turret31300.1h
NC Triumph Flare Gun13850.4h
Ammunition Package101,9330.6h
Anti-Infantry MANA Turret2770.2h
Recon Detection Device162,2373.2h

Check the help document for the dictionary if you want to learn more about words used here.


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